# LAND UNITS # INFANTRY # ATTACK command = { type = blizzard_attack which = infantry value = 30 } command = { type = snow_attack which = infantry value = 10 } command = { type = frozen_attack which = infantry value = 15 } command = { type = rain_attack which = infantry value = -5 } command = { type = storm_attack which = infantry value = 10 } command = { type = muddy_attack which = infantry value = 15 } command = { type = night_attack which = infantry value = -500 } command = { type = desert_attack which = infantry value = -20 } command = { type = mountain_attack which = infantry value = 20 } command = { type = hill_attack which = infantry value = -10 } command = { type = forest_attack which = infantry value = -10 } command = { type = jungle_attack which = infantry value = -20 } command = { type = swamp_attack which = infantry value = -5 } command = { type = urban_attack which = infantry value = -10 } command = { type = river_attack which = infantry value = -10 } command = { type = shore_attack which = infantry value = -10 } command = { type = paradrop_attack which = infantry value = 5 } command = { type = fort_attack which = infantry value = -50 } # DEFENSE command = { type = blizzard_defense which = infantry value = 80 } command = { type = snow_defense which = infantry value = 50 } command = { type = frozen_defense which = infantry value = 5 } command = { type = rain_defense which = infantry value = 20 } command = { type = storm_defense which = infantry value = 50 } command = { type = muddy_defense which = infantry value = 5 } command = { type = night_defense which = infantry value = -500 } command = { type = desert_defense which = infantry value = -20 } command = { type = mountain_defense which = infantry value = 80 } command = { type = hill_defense which = infantry value = 40 } command = { type = forest_defense which = infantry value = 10 } command = { type = jungle_defense which = infantry value = 50 } command = { type = swamp_defense which = infantry value = 80 } command = { type = urban_defense which = infantry value = 10 } # MOVE command = { type = blizzard_move which = infantry value = -10 } command = { type = snow_move which = infantry value = -10 } command = { type = frozen_move which = infantry value = -5 } command = { type = rain_move which = infantry value = -10 } command = { type = storm_move which = infantry value = -10 } command = { type = muddy_move which = infantry value = -5 } command = { type = night_move which = infantry value = -10 } command = { type = desert_move which = infantry value = -10 } command = { type = mountain_move which = infantry value = -10 } command = { type = hill_move which = infantry value = -10 } command = { type = forest_move which = infantry value = -10 } command = { type = jungle_move which = infantry value = -10 } command = { type = swamp_move which = infantry value = -10 } command = { type = urban_move which = infantry value = -10 } # MILITIA # ATTACK command = { type = blizzard_attack which = militia value = 30 } command = { type = snow_attack which = militia value = 10 } command = { type = frozen_attack which = militia value = 15 } command = { type = rain_attack which = militia value = -5 } command = { type = storm_attack which = militia value = 10 } command = { type = muddy_attack which = militia value = 15 } command = { type = night_attack which = militia value = -500 } command = { type = desert_attack which = militia value = -20 } command = { type = mountain_attack which = militia value = 20 } command = { type = hill_attack which = militia value = -10 } command = { type = forest_attack which = militia value = -10 } command = { type = jungle_attack which = militia value = -20 } command = { type = swamp_attack which = militia value = -5 } command = { type = urban_attack which = militia value = -10 } command = { type = river_attack which = militia value = -10 } command = { type = shore_attack which = militia value = -10 } command = { type = paradrop_attack which = militia value = 5 } command = { type = fort_attack which = militia value = -50 } # DEFENSE command = { type = blizzard_defense which = militia value = 80 } command = { type = snow_defense which = militia value = 50 } command = { type = frozen_defense which = militia value = 5 } command = { type = rain_defense which = militia value = 20 } command = { type = storm_defense which = militia value = 50 } command = { type = muddy_defense which = militia value = 5 } command = { type = night_defense which = militia value = -500 } command = { type = desert_defense which = militia value = -20 } command = { type = mountain_defense which = militia value = 80 } command = { type = hill_defense which = militia value = 40 } command = { type = forest_defense which = militia value = 10 } command = { type = jungle_defense which = militia value = 50 } command = { type = swamp_defense which = militia value = 80 } command = { type = urban_defense which = militia value = 10 } # MOVE command = { type = blizzard_move which = militia value = -10 } command = { type = snow_move which = militia value = -10 } command = { type = frozen_move which = militia value = -5 } command = { type = rain_move which = militia value = -10 } command = { type = storm_move which = militia value = -10 } command = { type = muddy_move which = militia value = -5 } command = { type = night_move which = militia value = -10 } command = { type = desert_move which = militia value = -10 } command = { type = mountain_move which = militia value = -10 } command = { type = hill_move which = militia value = -10 } command = { type = forest_move which = militia value = -10 } command = { type = jungle_move which = militia value = -10 } command = { type = swamp_move which = militia value = -10 } command = { type = urban_move which = militia value = -10 } # BERGSJAEGER # ATTACK command = { type = blizzard_attack which = bergsjaeger value = 35 } command = { type = snow_attack which = bergsjaeger value = 15 } command = { type = frozen_attack which = bergsjaeger value = 15 } command = { type = rain_attack which = bergsjaeger value = -5 } command = { type = storm_attack which = bergsjaeger value = 15 } command = { type = muddy_attack which = bergsjaeger value = 15 } command = { type = night_attack which = bergsjaeger value = -500 } command = { type = desert_attack which = bergsjaeger value = -20 } command = { type = mountain_attack which = bergsjaeger value = -10 } command = { type = hill_attack which = bergsjaeger value = -5 } command = { type = forest_attack which = bergsjaeger value = -5 } command = { type = jungle_attack which = bergsjaeger value = -15 } command = { type = swamp_attack which = bergsjaeger value = -5 } command = { type = urban_attack which = bergsjaeger value = -5 } command = { type = river_attack which = bergsjaeger value = -10 } command = { type = shore_attack which = bergsjaeger value = -10 } command = { type = paradrop_attack which = bergsjaeger value = 5 } command = { type = fort_attack which = bergsjaeger value = -50 } # DEFENSE command = { type = blizzard_defense which = bergsjaeger value = 85 } command = { type = snow_defense which = bergsjaeger value = 55 } command = { type = frozen_defense which = bergsjaeger value = 5 } command = { type = rain_defense which = bergsjaeger value = 20 } command = { type = storm_defense which = bergsjaeger value = 55 } command = { type = muddy_defense which = bergsjaeger value = 5 } command = { type = night_defense which = bergsjaeger value = -500 } command = { type = desert_defense which = bergsjaeger value = -20 } command = { type = mountain_defense which = bergsjaeger value = 100 } command = { type = hill_defense which = bergsjaeger value = 50 } command = { type = forest_defense which = bergsjaeger value = 20 } command = { type = jungle_defense which = bergsjaeger value = 60 } command = { type = swamp_defense which = bergsjaeger value = 85 } command = { type = urban_defense which = bergsjaeger value = 15 } # MOVE command = { type = blizzard_move which = bergsjaeger value = -5 } command = { type = snow_move which = bergsjaeger value = -5 } command = { type = frozen_move which = bergsjaeger value = -5 } command = { type = rain_move which = bergsjaeger value = -5 } command = { type = storm_move which = bergsjaeger value = -5 } command = { type = muddy_move which = bergsjaeger value = -5 } command = { type = night_move which = bergsjaeger value = -5 } command = { type = desert_move which = bergsjaeger value = -10 } command = { type = mountain_move which = bergsjaeger value = -5 } command = { type = hill_move which = bergsjaeger value = -5 } command = { type = forest_move which = bergsjaeger value = -5 } command = { type = jungle_move which = bergsjaeger value = -5 } command = { type = swamp_move which = bergsjaeger value = -5 } command = { type = urban_move which = bergsjaeger value = -5 } # MARINE # ATTACK command = { type = blizzard_attack which = marine value = 30 } command = { type = snow_attack which = marine value = 10 } command = { type = frozen_attack which = marine value = 15 } command = { type = rain_attack which = marine value = -5 } command = { type = storm_attack which = marine value = 10 } command = { type = muddy_attack which = marine value = 15 } command = { type = night_attack which = marine value = -500 } command = { type = desert_attack which = marine value = -20 } command = { type = mountain_attack which = marine value = 20 } command = { type = hill_attack which = marine value = -10 } command = { type = forest_attack which = marine value = -10 } command = { type = jungle_attack which = marine value = -20 } command = { type = swamp_attack which = marine value = -5 } command = { type = urban_attack which = marine value = -10 } command = { type = river_attack which = marine value = -10 } command = { type = shore_attack which = marine value = -10 } command = { type = paradrop_attack which = marine value = 5 } command = { type = fort_attack which = marine value = -50 } # DEFENSE command = { type = blizzard_defense which = marine value = 80 } command = { type = snow_defense which = marine value = 50 } command = { type = frozen_defense which = marine value = 5 } command = { type = rain_defense which = marine value = 20 } command = { type = storm_defense which = marine value = 50 } command = { type = muddy_defense which = marine value = 5 } command = { type = night_defense which = marine value = -500 } command = { type = desert_defense which = marine value = -20 } command = { type = mountain_defense which = marine value = 80 } command = { type = hill_defense which = marine value = 40 } command = { type = forest_defense which = marine value = 10 } command = { type = jungle_defense which = marine value = 50 } command = { type = swamp_defense which = marine value = 80 } command = { type = urban_defense which = marine value = 10 } # MOVE command = { type = blizzard_move which = marine value = -10 } command = { type = snow_move which = marine value = -10 } command = { type = frozen_move which = marine value = -5 } command = { type = rain_move which = marine value = -10 } command = { type = storm_move which = marine value = -10 } command = { type = muddy_move which = marine value = -5 } command = { type = night_move which = marine value = -10 } command = { type = desert_move which = marine value = -10 } command = { type = mountain_move which = marine value = -10 } command = { type = hill_move which = marine value = -10 } command = { type = forest_move which = marine value = -10 } command = { type = jungle_move which = marine value = -10 } command = { type = swamp_move which = marine value = -10 } command = { type = urban_move which = marine value = -10 } # PARATROOPER # ATTACK command = { type = blizzard_attack which = paratrooper value = 35 } command = { type = snow_attack which = paratrooper value = 15 } command = { type = frozen_attack which = paratrooper value = 15 } command = { type = rain_attack which = paratrooper value = -5 } command = { type = storm_attack which = paratrooper value = 15 } command = { type = muddy_attack which = paratrooper value = 15 } command = { type = night_attack which = paratrooper value = -500 } command = { type = desert_attack which = paratrooper value = -20 } command = { type = mountain_attack which = paratrooper value = -10 } command = { type = hill_attack which = paratrooper value = -5 } command = { type = forest_attack which = paratrooper value = -5 } command = { type = jungle_attack which = paratrooper value = -15 } command = { type = swamp_attack which = paratrooper value = -5 } command = { type = urban_attack which = paratrooper value = -5 } command = { type = river_attack which = paratrooper value = -10 } command = { type = shore_attack which = paratrooper value = -10 } command = { type = paradrop_attack which = paratrooper value = 5 } command = { type = fort_attack which = paratrooper value = -50 } # DEFENSE command = { type = blizzard_defense which = paratrooper value = 85 } command = { type = snow_defense which = paratrooper value = 55 } command = { type = frozen_defense which = paratrooper value = 5 } command = { type = rain_defense which = paratrooper value = 20 } command = { type = storm_defense which = paratrooper value = 55 } command = { type = muddy_defense which = paratrooper value = 5 } command = { type = night_defense which = paratrooper value = -500 } command = { type = desert_defense which = paratrooper value = -20 } command = { type = mountain_defense which = paratrooper value = 100 } command = { type = hill_defense which = paratrooper value = 50 } command = { type = forest_defense which = paratrooper value = 20 } command = { type = jungle_defense which = paratrooper value = 60 } command = { type = swamp_defense which = paratrooper value = 85 } command = { type = urban_defense which = paratrooper value = 15 } # MOVE command = { type = blizzard_move which = paratrooper value = -5 } command = { type = snow_move which = paratrooper value = -5 } command = { type = frozen_move which = paratrooper value = -5 } command = { type = rain_move which = paratrooper value = -5 } command = { type = storm_move which = paratrooper value = -5 } command = { type = muddy_move which = paratrooper value = -5 } command = { type = night_move which = paratrooper value = -5 } command = { type = desert_move which = paratrooper value = -10 } command = { type = mountain_move which = paratrooper value = -5 } command = { type = hill_move which = paratrooper value = -5 } command = { type = forest_move which = paratrooper value = -5 } command = { type = jungle_move which = paratrooper value = -5 } command = { type = swamp_move which = paratrooper value = -5 } command = { type = urban_move which = paratrooper value = -5 } # CAVALRY # ATTACK command = { type = blizzard_attack which = cavalry value = 30 } command = { type = snow_attack which = cavalry value = 10 } command = { type = frozen_attack which = cavalry value = 15 } command = { type = rain_attack which = cavalry value = -5 } command = { type = storm_attack which = cavalry value = 10 } command = { type = muddy_attack which = cavalry value = 15 } command = { type = night_attack which = cavalry value = -500 } command = { type = desert_attack which = cavalry value = -20 } command = { type = mountain_attack which = cavalry value = 20 } command = { type = hill_attack which = cavalry value = -10 } command = { type = forest_attack which = cavalry value = -10 } command = { type = jungle_attack which = cavalry value = -20 } command = { type = swamp_attack which = cavalry value = -5 } command = { type = urban_attack which = cavalry value = -10 } command = { type = river_attack which = cavalry value = -10 } command = { type = shore_attack which = cavalry value = -10 } command = { type = paradrop_attack which = cavalry value = 5 } command = { type = fort_attack which = cavalry value = -50 } # DEFENSE command = { type = blizzard_defense which = cavalry value = 80 } command = { type = snow_defense which = cavalry value = 50 } command = { type = frozen_defense which = cavalry value = 5 } command = { type = rain_defense which = cavalry value = 20 } command = { type = storm_defense which = cavalry value = 50 } command = { type = muddy_defense which = cavalry value = 5 } command = { type = night_defense which = cavalry value = -500 } command = { type = desert_defense which = cavalry value = -20 } command = { type = mountain_defense which = cavalry value = 80 } command = { type = hill_defense which = cavalry value = 40 } command = { type = forest_defense which = cavalry value = 10 } command = { type = jungle_defense which = cavalry value = 50 } command = { type = swamp_defense which = cavalry value = 80 } command = { type = urban_defense which = cavalry value = 10 } # MOVE command = { type = blizzard_move which = cavalry value = -10 } command = { type = snow_move which = cavalry value = -10 } command = { type = frozen_move which = cavalry value = -5 } command = { type = rain_move which = cavalry value = -10 } command = { type = storm_move which = cavalry value = -10 } command = { type = muddy_move which = cavalry value = -5 } command = { type = night_move which = cavalry value = -10 } command = { type = desert_move which = cavalry value = -10 } command = { type = mountain_move which = cavalry value = -10 } command = { type = hill_move which = cavalry value = -10 } command = { type = forest_move which = cavalry value = -10 } command = { type = jungle_move which = cavalry value = -10 } command = { type = swamp_move which = cavalry value = -10 } command = { type = urban_move which = cavalry value = -10 } # MOTORIZED # ATTACK command = { type = blizzard_attack which = motorized value = 30 } command = { type = snow_attack which = motorized value = 10 } command = { type = frozen_attack which = motorized value = 15 } command = { type = rain_attack which = motorized value = -5 } command = { type = storm_attack which = motorized value = 10 } command = { type = muddy_attack which = motorized value = 15 } command = { type = night_attack which = motorized value = -500 } command = { type = desert_attack which = motorized value = -20 } command = { type = mountain_attack which = motorized value = 55 } command = { type = hill_attack which = motorized value = -5 } command = { type = forest_attack which = motorized value = -5 } command = { type = jungle_attack which = motorized value = 10 } command = { type = swamp_attack which = motorized value = 10 } command = { type = urban_attack which = motorized value = -10 } command = { type = river_attack which = motorized value = -10 } command = { type = shore_attack which = motorized value = -10 } command = { type = paradrop_attack which = motorized value = 5 } command = { type = fort_attack which = motorized value = -50 } # DEFENSE command = { type = blizzard_defense which = motorized value = 80 } command = { type = snow_defense which = motorized value = 50 } command = { type = frozen_defense which = motorized value = 5 } command = { type = rain_defense which = motorized value = 20 } command = { type = storm_defense which = motorized value = 50 } command = { type = muddy_defense which = motorized value = 5 } command = { type = night_defense which = motorized value = -500 } command = { type = desert_defense which = motorized value = -20 } command = { type = mountain_defense which = motorized value = 80 } command = { type = hill_defense which = motorized value = 40 } command = { type = forest_defense which = motorized value = 10 } command = { type = jungle_defense which = motorized value = 50 } command = { type = swamp_defense which = motorized value = 80 } command = { type = urban_defense which = motorized value = 10 } # MOVE command = { type = blizzard_move which = motorized value = -10 } command = { type = snow_move which = motorized value = -10 } command = { type = frozen_move which = motorized value = -5 } command = { type = rain_move which = motorized value = -10 } command = { type = storm_move which = motorized value = -10 } command = { type = muddy_move which = motorized value = -5 } command = { type = night_move which = motorized value = -10 } command = { type = desert_move which = motorized value = -10 } command = { type = mountain_move which = motorized value = -10 } command = { type = hill_move which = motorized value = -10 } command = { type = forest_move which = motorized value = -10 } command = { type = jungle_move which = motorized value = -10 } command = { type = swamp_move which = motorized value = -10 } command = { type = urban_move which = motorized value = -10 } # MECHANIZED # ATTACK command = { type = blizzard_attack which = mechanized value = 40 } command = { type = snow_attack which = mechanized value = 10 } command = { type = frozen_attack which = mechanized value = 15 } command = { type = rain_attack which = mechanized value = -15 } command = { type = storm_attack which = mechanized value = 5 } command = { type = muddy_attack which = mechanized value = 35 } command = { type = night_attack which = mechanized value = -500 } command = { type = desert_attack which = mechanized value = -20 } command = { type = mountain_attack which = mechanized value = 40 } command = { type = hill_attack which = mechanized value = -20 } command = { type = forest_attack which = mechanized value = -5 } command = { type = jungle_attack which = mechanized value = 10 } command = { type = swamp_attack which = mechanized value = -30 } command = { type = urban_attack which = mechanized value = 10 } command = { type = river_attack which = mechanized value = -10 } command = { type = shore_attack which = mechanized value = -30 } command = { type = paradrop_attack which = mechanized value = -30 } command = { type = fort_attack which = mechanized value = -10 } # DEFENSE command = { type = blizzard_defense which = mechanized value = -10 } command = { type = snow_defense which = mechanized value = -10 } command = { type = frozen_defense which = mechanized value = -5 } command = { type = rain_defense which = mechanized value = -10 } command = { type = storm_defense which = mechanized value = -20 } command = { type = muddy_defense which = mechanized value = -5 } command = { type = night_defense which = mechanized value = -500 } command = { type = desert_defense which = mechanized value = -20 } command = { type = mountain_defense which = mechanized value = -30 } command = { type = hill_defense which = mechanized value = -30 } command = { type = forest_defense which = mechanized value = -40 } command = { type = jungle_defense which = mechanized value = -60 } command = { type = swamp_defense which = mechanized value = -80 } command = { type = urban_defense which = mechanized value = -40 } # MOVE command = { type = blizzard_move which = mechanized value = -10 } command = { type = snow_move which = mechanized value = -10 } command = { type = frozen_move which = mechanized value = -5 } command = { type = rain_move which = mechanized value = -10 } command = { type = storm_move which = mechanized value = -10 } command = { type = muddy_move which = mechanized value = -5 } command = { type = night_move which = mechanized value = -10 } command = { type = desert_move which = mechanized value = -10 } command = { type = mountain_move which = mechanized value = -10 } command = { type = hill_move which = mechanized value = -10 } command = { type = forest_move which = mechanized value = -10 } command = { type = jungle_move which = mechanized value = -20 } command = { type = swamp_move which = mechanized value = -50 } command = { type = urban_move which = mechanized value = -10 } # ARMOR # ATTACK command = { type = blizzard_attack which = armor value = 40 } command = { type = snow_attack which = armor value = 10 } command = { type = frozen_attack which = armor value = 15 } command = { type = rain_attack which = armor value = -15 } command = { type = storm_attack which = armor value = 5 } command = { type = muddy_attack which = armor value = 35 } command = { type = night_attack which = armor value = -500 } command = { type = desert_attack which = armor value = -20 } command = { type = mountain_attack which = armor value = 40 } command = { type = hill_attack which = armor value = -20 } command = { type = forest_attack which = armor value = -5 } command = { type = jungle_attack which = armor value = 10 } command = { type = swamp_attack which = armor value = -30 } command = { type = urban_attack which = armor value = 10 } command = { type = river_attack which = armor value = -10 } command = { type = shore_attack which = armor value = -30 } command = { type = paradrop_attack which = armor value = -30 } command = { type = fort_attack which = armor value = -10 } # DEFENSE command = { type = blizzard_defense which = armor value = -10 } command = { type = snow_defense which = armor value = -10 } command = { type = frozen_defense which = armor value = -5 } command = { type = rain_defense which = armor value = -10 } command = { type = storm_defense which = armor value = -20 } command = { type = muddy_defense which = armor value = -5 } command = { type = night_defense which = armor value = -500 } command = { type = desert_defense which = armor value = -20 } command = { type = mountain_defense which = armor value = -30 } command = { type = hill_defense which = armor value = -30 } command = { type = forest_defense which = armor value = -40 } command = { type = jungle_defense which = armor value = -60 } command = { type = swamp_defense which = armor value = -80 } command = { type = urban_defense which = armor value = -40 } # MOVE command = { type = blizzard_move which = armor value = -10 } command = { type = snow_move which = armor value = -10 } command = { type = frozen_move which = armor value = -5 } command = { type = rain_move which = armor value = -10 } command = { type = storm_move which = armor value = -10 } command = { type = muddy_move which = armor value = -5 } command = { type = night_move which = armor value = -10 } command = { type = desert_move which = armor value = -10 } command = { type = mountain_move which = armor value = -10 } command = { type = hill_move which = armor value = -10 } command = { type = forest_move which = armor value = -10 } command = { type = jungle_move which = armor value = -20 } command = { type = swamp_move which = armor value = -50 } command = { type = urban_move which = armor value = -10 } # AIR UNITS # FIGHTER # ATTACK command = { type = blizzard_attack which = fighter value = 10 } command = { type = snow_attack which = fighter value = 10 } command = { type = frozen_attack which = fighter value = -5 } command = { type = rain_attack which = fighter value = 10 } command = { type = storm_attack which = fighter value = 10 } command = { type = muddy_attack which = fighter value = -5 } command = { type = night_attack which = fighter value = 10 } command = { type = desert_attack which = fighter value = -10 } command = { type = mountain_attack which = fighter value = 10 } command = { type = hill_attack which = fighter value = -20 } command = { type = forest_attack which = fighter value = -5 } command = { type = jungle_attack which = fighter value = 30 } command = { type = swamp_attack which = fighter value = -20 } command = { type = urban_attack which = fighter value = -10 } command = { type = river_attack which = fighter value = -1 } command = { type = shore_attack which = fighter value = -1 } command = { type = paradrop_attack which = fighter value = -1 } command = { type = fort_attack which = fighter value = -50 } # DEFENSE command = { type = blizzard_defense which = fighter value = 10 } command = { type = snow_defense which = fighter value = 10 } command = { type = frozen_defense which = fighter value = -5 } command = { type = rain_defense which = fighter value = 10 } command = { type = storm_defense which = fighter value = 10 } command = { type = muddy_defense which = fighter value = -5 } command = { type = night_defense which = fighter value = 10 } command = { type = desert_defense which = fighter value = -10 } command = { type = mountain_defense which = fighter value = 10 } command = { type = hill_defense which = fighter value = -20 } command = { type = forest_defense which = fighter value = -5 } command = { type = jungle_defense which = fighter value = 30 } command = { type = swamp_defense which = fighter value = -30 } command = { type = urban_defense which = fighter value = -20 } # MOVE command = { type = blizzard_move which = fighter value = -10 } command = { type = snow_move which = fighter value = -10 } command = { type = frozen_move which = fighter value = -1 } command = { type = rain_move which = fighter value = -10 } command = { type = storm_move which = fighter value = -10 } command = { type = muddy_move which = fighter value = -1 } command = { type = night_move which = fighter value = -10 } command = { type = desert_move which = fighter value = -1 } command = { type = mountain_move which = fighter value = -1 } command = { type = hill_move which = fighter value = -1 } command = { type = forest_move which = fighter value = -1 } command = { type = jungle_move which = fighter value = -1 } command = { type = swamp_move which = fighter value = -1 } command = { type = urban_move which = fighter value = -1 } # STRATEGIC_BOMBER # ATTACK command = { type = blizzard_attack which = strategic_bomber value = 10 } command = { type = snow_attack which = strategic_bomber value = 10 } command = { type = frozen_attack which = strategic_bomber value = -5 } command = { type = rain_attack which = strategic_bomber value = 10 } command = { type = storm_attack which = strategic_bomber value = 10 } command = { type = muddy_attack which = strategic_bomber value = -5 } command = { type = night_attack which = strategic_bomber value = 10 } command = { type = desert_attack which = strategic_bomber value = -10 } command = { type = mountain_attack which = strategic_bomber value = 10 } command = { type = hill_attack which = strategic_bomber value = -20 } command = { type = forest_attack which = strategic_bomber value = -5 } command = { type = jungle_attack which = strategic_bomber value = 30 } command = { type = swamp_attack which = strategic_bomber value = -20 } command = { type = urban_attack which = strategic_bomber value = -10 } command = { type = river_attack which = strategic_bomber value = -1 } command = { type = shore_attack which = strategic_bomber value = -1 } command = { type = paradrop_attack which = strategic_bomber value = -1 } command = { type = fort_attack which = strategic_bomber value = -50 } # DEFENSE command = { type = blizzard_defense which = strategic_bomber value = 10 } command = { type = snow_defense which = strategic_bomber value = 10 } command = { type = frozen_defense which = strategic_bomber value = -5 } command = { type = rain_defense which = strategic_bomber value = 10 } command = { type = storm_defense which = strategic_bomber value = 10 } command = { type = muddy_defense which = strategic_bomber value = -5 } command = { type = night_defense which = strategic_bomber value = 10 } command = { type = desert_defense which = strategic_bomber value = -10 } command = { type = mountain_defense which = strategic_bomber value = 10 } command = { type = hill_defense which = strategic_bomber value = -20 } command = { type = forest_defense which = strategic_bomber value = -5 } command = { type = jungle_defense which = strategic_bomber value = 30 } command = { type = swamp_defense which = strategic_bomber value = -30 } command = { type = urban_defense which = strategic_bomber value = -20 } # MOVE command = { type = blizzard_move which = strategic_bomber value = -10 } command = { type = snow_move which = strategic_bomber value = -10 } command = { type = frozen_move which = strategic_bomber value = -1 } command = { type = rain_move which = strategic_bomber value = -10 } command = { type = storm_move which = strategic_bomber value = -10 } command = { type = muddy_move which = strategic_bomber value = -1 } command = { type = night_move which = strategic_bomber value = -10 } command = { type = desert_move which = strategic_bomber value = -1 } command = { type = mountain_move which = strategic_bomber value = -1 } command = { type = hill_move which = strategic_bomber value = -1 } command = { type = forest_move which = strategic_bomber value = -1 } command = { type = jungle_move which = strategic_bomber value = -1 } command = { type = swamp_move which = strategic_bomber value = -1 } command = { type = urban_move which = strategic_bomber value = -1 } # TACTICAL_BOMBER # ATTACK command = { type = blizzard_attack which = tactical_bomber value = 10 } command = { type = snow_attack which = tactical_bomber value = 10 } command = { type = frozen_attack which = tactical_bomber value = -5 } command = { type = rain_attack which = tactical_bomber value = 10 } command = { type = storm_attack which = tactical_bomber value = 10 } command = { type = muddy_attack which = tactical_bomber value = -5 } command = { type = night_attack which = tactical_bomber value = 10 } command = { type = desert_attack which = tactical_bomber value = -10 } command = { type = mountain_attack which = tactical_bomber value = 10 } command = { type = hill_attack which = tactical_bomber value = -20 } command = { type = forest_attack which = tactical_bomber value = -5 } command = { type = jungle_attack which = tactical_bomber value = 30 } command = { type = swamp_attack which = tactical_bomber value = -20 } command = { type = urban_attack which = tactical_bomber value = -10 } command = { type = river_attack which = tactical_bomber value = -1 } command = { type = shore_attack which = tactical_bomber value = -1 } command = { type = paradrop_attack which = tactical_bomber value = -1 } command = { type = fort_attack which = tactical_bomber value = -50 } # DEFENSE command = { type = blizzard_defense which = tactical_bomber value = 10 } command = { type = snow_defense which = tactical_bomber value = 10 } command = { type = frozen_defense which = tactical_bomber value = -5 } command = { type = rain_defense which = tactical_bomber value = 10 } command = { type = storm_defense which = tactical_bomber value = 10 } command = { type = muddy_defense which = tactical_bomber value = -5 } command = { type = night_defense which = tactical_bomber value = 10 } command = { type = desert_defense which = tactical_bomber value = -10 } command = { type = mountain_defense which = tactical_bomber value = 10 } command = { type = hill_defense which = tactical_bomber value = -20 } command = { type = forest_defense which = tactical_bomber value = -5 } command = { type = jungle_defense which = tactical_bomber value = 30 } command = { type = swamp_defense which = tactical_bomber value = -30 } command = { type = urban_defense which = tactical_bomber value = -20 } # MOVE command = { type = blizzard_move which = tactical_bomber value = -10 } command = { type = snow_move which = tactical_bomber value = -10 } command = { type = frozen_move which = tactical_bomber value = -1 } command = { type = rain_move which = tactical_bomber value = -10 } command = { type = storm_move which = tactical_bomber value = -10 } command = { type = muddy_move which = tactical_bomber value = -1 } command = { type = night_move which = tactical_bomber value = -10 } command = { type = desert_move which = tactical_bomber value = -1 } command = { type = mountain_move which = tactical_bomber value = -1 } command = { type = hill_move which = tactical_bomber value = -1 } command = { type = forest_move which = tactical_bomber value = -1 } command = { type = jungle_move which = tactical_bomber value = -1 } command = { type = swamp_move which = tactical_bomber value = -1 } command = { type = urban_move which = tactical_bomber value = -1 } # DIVE_BOMBER # ATTACK command = { type = blizzard_attack which = dive_bomber value = 10 } command = { type = snow_attack which = dive_bomber value = 10 } command = { type = frozen_attack which = dive_bomber value = -5 } command = { type = rain_attack which = dive_bomber value = 10 } command = { type = storm_attack which = dive_bomber value = 10 } command = { type = muddy_attack which = dive_bomber value = -5 } command = { type = night_attack which = dive_bomber value = 10 } command = { type = desert_attack which = dive_bomber value = -10 } command = { type = mountain_attack which = dive_bomber value = 10 } command = { type = hill_attack which = dive_bomber value = -20 } command = { type = forest_attack which = dive_bomber value = -5 } command = { type = jungle_attack which = dive_bomber value = 30 } command = { type = swamp_attack which = dive_bomber value = -20 } command = { type = urban_attack which = dive_bomber value = -10 } command = { type = river_attack which = dive_bomber value = -1 } command = { type = shore_attack which = dive_bomber value = -1 } command = { type = paradrop_attack which = dive_bomber value = -1 } command = { type = fort_attack which = dive_bomber value = -50 } # DEFENSE command = { type = blizzard_defense which = dive_bomber value = 10 } command = { type = snow_defense which = dive_bomber value = 10 } command = { type = frozen_defense which = dive_bomber value = -5 } command = { type = rain_defense which = dive_bomber value = 10 } command = { type = storm_defense which = dive_bomber value = 10 } command = { type = muddy_defense which = dive_bomber value = -5 } command = { type = night_defense which = dive_bomber value = 10 } command = { type = desert_defense which = dive_bomber value = -10 } command = { type = mountain_defense which = dive_bomber value = 10 } command = { type = hill_defense which = dive_bomber value = -20 } command = { type = forest_defense which = dive_bomber value = -5 } command = { type = jungle_defense which = dive_bomber value = 30 } command = { type = swamp_defense which = dive_bomber value = -30 } command = { type = urban_defense which = dive_bomber value = -20 } # MOVE command = { type = blizzard_move which = dive_bomber value = -10 } command = { type = snow_move which = dive_bomber value = -10 } command = { type = frozen_move which = dive_bomber value = -1 } command = { type = rain_move which = dive_bomber value = -10 } command = { type = storm_move which = dive_bomber value = -10 } command = { type = muddy_move which = dive_bomber value = -1 } command = { type = night_move which = dive_bomber value = -10 } command = { type = desert_move which = dive_bomber value = -1 } command = { type = mountain_move which = dive_bomber value = -1 } command = { type = hill_move which = dive_bomber value = -1 } command = { type = forest_move which = dive_bomber value = -1 } command = { type = jungle_move which = dive_bomber value = -1 } command = { type = swamp_move which = dive_bomber value = -1 } command = { type = urban_move which = dive_bomber value = -1 } # NAVAL_BOMBER # ATTACK command = { type = blizzard_attack which = naval_bomber value = 10 } command = { type = snow_attack which = naval_bomber value = 10 } command = { type = frozen_attack which = naval_bomber value = -5 } command = { type = rain_attack which = naval_bomber value = 10 } command = { type = storm_attack which = naval_bomber value = 10 } command = { type = muddy_attack which = naval_bomber value = -5 } command = { type = night_attack which = naval_bomber value = 10 } command = { type = desert_attack which = naval_bomber value = -10 } command = { type = mountain_attack which = naval_bomber value = 10 } command = { type = hill_attack which = naval_bomber value = -20 } command = { type = forest_attack which = naval_bomber value = -5 } command = { type = jungle_attack which = naval_bomber value = 30 } command = { type = swamp_attack which = naval_bomber value = -20 } command = { type = urban_attack which = naval_bomber value = -10 } command = { type = river_attack which = naval_bomber value = -1 } command = { type = shore_attack which = naval_bomber value = -1 } command = { type = paradrop_attack which = naval_bomber value = -1 } command = { type = fort_attack which = naval_bomber value = -50 } # DEFENSE command = { type = blizzard_defense which = naval_bomber value = 10 } command = { type = snow_defense which = naval_bomber value = 10 } command = { type = frozen_defense which = naval_bomber value = -5 } command = { type = rain_defense which = naval_bomber value = 10 } command = { type = storm_defense which = naval_bomber value = 10 } command = { type = muddy_defense which = naval_bomber value = -5 } command = { type = night_defense which = naval_bomber value = 10 } command = { type = desert_defense which = naval_bomber value = -10 } command = { type = mountain_defense which = naval_bomber value = 10 } command = { type = hill_defense which = naval_bomber value = -20 } command = { type = forest_defense which = naval_bomber value = -5 } command = { type = jungle_defense which = naval_bomber value = 30 } command = { type = swamp_defense which = naval_bomber value = -30 } command = { type = urban_defense which = naval_bomber value = -20 } # MOVE command = { type = blizzard_move which = naval_bomber value = -10 } command = { type = snow_move which = naval_bomber value = -10 } command = { type = frozen_move which = naval_bomber value = -1 } command = { type = rain_move which = naval_bomber value = -10 } command = { type = storm_move which = naval_bomber value = -10 } command = { type = muddy_move which = naval_bomber value = -1 } command = { type = night_move which = naval_bomber value = -10 } command = { type = desert_move which = naval_bomber value = -1 } command = { type = mountain_move which = naval_bomber value = -1 } command = { type = hill_move which = naval_bomber value = -1 } command = { type = forest_move which = naval_bomber value = -1 } command = { type = jungle_move which = naval_bomber value = -1 } command = { type = swamp_move which = naval_bomber value = -1 } command = { type = urban_move which = naval_bomber value = -1 } # TORPEDO_PLANE # ATTACK command = { type = blizzard_attack which = torpedo_plane value = 10 } command = { type = snow_attack which = torpedo_plane value = 10 } command = { type = frozen_attack which = torpedo_plane value = -5 } command = { type = rain_attack which = torpedo_plane value = 10 } command = { type = storm_attack which = torpedo_plane value = 10 } command = { type = muddy_attack which = torpedo_plane value = -5 } command = { type = night_attack which = torpedo_plane value = 10 } command = { type = desert_attack which = torpedo_plane value = -10 } command = { type = mountain_attack which = torpedo_plane value = 10 } command = { type = hill_attack which = torpedo_plane value = -20 } command = { type = forest_attack which = torpedo_plane value = -5 } command = { type = jungle_attack which = torpedo_plane value = 30 } command = { type = swamp_attack which = torpedo_plane value = -20 } command = { type = urban_attack which = torpedo_plane value = -10 } command = { type = river_attack which = torpedo_plane value = -1 } command = { type = shore_attack which = torpedo_plane value = -1 } command = { type = paradrop_attack which = torpedo_plane value = -1 } command = { type = fort_attack which = torpedo_plane value = -50 } # DEFENSE command = { type = blizzard_defense which = torpedo_plane value = 10 } command = { type = snow_defense which = torpedo_plane value = 10 } command = { type = frozen_defense which = torpedo_plane value = -5 } command = { type = rain_defense which = torpedo_plane value = 10 } command = { type = storm_defense which = torpedo_plane value = 10 } command = { type = muddy_defense which = torpedo_plane value = -5 } command = { type = night_defense which = torpedo_plane value = 10 } command = { type = desert_defense which = torpedo_plane value = -10 } command = { type = mountain_defense which = torpedo_plane value = 10 } command = { type = hill_defense which = torpedo_plane value = -20 } command = { type = forest_defense which = torpedo_plane value = -5 } command = { type = jungle_defense which = torpedo_plane value = 30 } command = { type = swamp_defense which = torpedo_plane value = -30 } command = { type = urban_defense which = torpedo_plane value = -20 } # MOVE command = { type = blizzard_move which = torpedo_plane value = -10 } command = { type = snow_move which = torpedo_plane value = -10 } command = { type = frozen_move which = torpedo_plane value = -1 } command = { type = rain_move which = torpedo_plane value = -10 } command = { type = storm_move which = torpedo_plane value = -10 } command = { type = muddy_move which = torpedo_plane value = -1 } command = { type = night_move which = torpedo_plane value = -10 } command = { type = desert_move which = torpedo_plane value = -1 } command = { type = mountain_move which = torpedo_plane value = -1 } command = { type = hill_move which = torpedo_plane value = -1 } command = { type = forest_move which = torpedo_plane value = -1 } command = { type = jungle_move which = torpedo_plane value = -1 } command = { type = swamp_move which = torpedo_plane value = -1 } command = { type = urban_move which = torpedo_plane value = -1 } # TRANSPORT_PLANE # ATTACK command = { type = blizzard_attack which = transport_plane value = 10 } command = { type = snow_attack which = transport_plane value = 10 } command = { type = frozen_attack which = transport_plane value = -5 } command = { type = rain_attack which = transport_plane value = 10 } command = { type = storm_attack which = transport_plane value = 10 } command = { type = muddy_attack which = transport_plane value = -5 } command = { type = night_attack which = transport_plane value = 10 } command = { type = desert_attack which = transport_plane value = -10 } command = { type = mountain_attack which = transport_plane value = 10 } command = { type = hill_attack which = transport_plane value = -20 } command = { type = forest_attack which = transport_plane value = -5 } command = { type = jungle_attack which = transport_plane value = 30 } command = { type = swamp_attack which = transport_plane value = -20 } command = { type = urban_attack which = transport_plane value = -10 } command = { type = river_attack which = transport_plane value = -1 } command = { type = shore_attack which = transport_plane value = -1 } command = { type = paradrop_attack which = transport_plane value = -1 } command = { type = fort_attack which = transport_plane value = -50 } # DEFENSE command = { type = blizzard_defense which = transport_plane value = 10 } command = { type = snow_defense which = transport_plane value = 10 } command = { type = frozen_defense which = transport_plane value = -5 } command = { type = rain_defense which = transport_plane value = 10 } command = { type = storm_defense which = transport_plane value = 10 } command = { type = muddy_defense which = transport_plane value = -5 } command = { type = night_defense which = transport_plane value = 10 } command = { type = desert_defense which = transport_plane value = -10 } command = { type = mountain_defense which = transport_plane value = 10 } command = { type = hill_defense which = transport_plane value = -20 } command = { type = forest_defense which = transport_plane value = -5 } command = { type = jungle_defense which = transport_plane value = 30 } command = { type = swamp_defense which = transport_plane value = -30 } command = { type = urban_defense which = transport_plane value = -20 } # MOVE command = { type = blizzard_move which = transport_plane value = -10 } command = { type = snow_move which = transport_plane value = -10 } command = { type = frozen_move which = transport_plane value = -1 } command = { type = rain_move which = transport_plane value = -10 } command = { type = storm_move which = transport_plane value = -10 } command = { type = muddy_move which = transport_plane value = -1 } command = { type = night_move which = transport_plane value = -10 } command = { type = desert_move which = transport_plane value = -1 } command = { type = mountain_move which = transport_plane value = -1 } command = { type = hill_move which = transport_plane value = -1 } command = { type = forest_move which = transport_plane value = -1 } command = { type = jungle_move which = transport_plane value = -1 } command = { type = swamp_move which = transport_plane value = -1 } command = { type = urban_move which = transport_plane value = -1 } # FLYING_BOMB # ATTACK command = { type = blizzard_attack which = flying_bomb value = 10 } command = { type = snow_attack which = flying_bomb value = 10 } command = { type = frozen_attack which = flying_bomb value = -5 } command = { type = rain_attack which = flying_bomb value = 10 } command = { type = storm_attack which = flying_bomb value = 10 } command = { type = muddy_attack which = flying_bomb value = -5 } command = { type = night_attack which = flying_bomb value = 10 } command = { type = desert_attack which = flying_bomb value = -10 } command = { type = mountain_attack which = flying_bomb value = 10 } command = { type = hill_attack which = flying_bomb value = -20 } command = { type = forest_attack which = flying_bomb value = -5 } command = { type = jungle_attack which = flying_bomb value = 30 } command = { type = swamp_attack which = flying_bomb value = -20 } command = { type = urban_attack which = flying_bomb value = -10 } command = { type = river_attack which = flying_bomb value = -1 } command = { type = shore_attack which = flying_bomb value = -1 } command = { type = paradrop_attack which = flying_bomb value = -1 } command = { type = fort_attack which = flying_bomb value = -50 } # DEFENSE command = { type = blizzard_defense which = flying_bomb value = 10 } command = { type = snow_defense which = flying_bomb value = 10 } command = { type = frozen_defense which = flying_bomb value = -5 } command = { type = rain_defense which = flying_bomb value = 10 } command = { type = storm_defense which = flying_bomb value = 10 } command = { type = muddy_defense which = flying_bomb value = -5 } command = { type = night_defense which = flying_bomb value = 10 } command = { type = desert_defense which = flying_bomb value = -10 } command = { type = mountain_defense which = flying_bomb value = 10 } command = { type = hill_defense which = flying_bomb value = -20 } command = { type = forest_defense which = flying_bomb value = -5 } command = { type = jungle_defense which = flying_bomb value = 30 } command = { type = swamp_defense which = flying_bomb value = -30 } command = { type = urban_defense which = flying_bomb value = -20 } # MOVE command = { type = blizzard_move which = flying_bomb value = -10 } command = { type = snow_move which = flying_bomb value = -10 } command = { type = frozen_move which = flying_bomb value = -1 } command = { type = rain_move which = flying_bomb value = -10 } command = { type = storm_move which = flying_bomb value = -10 } command = { type = muddy_move which = flying_bomb value = -1 } command = { type = night_move which = flying_bomb value = -10 } command = { type = desert_move which = flying_bomb value = -1 } command = { type = mountain_move which = flying_bomb value = -1 } command = { type = hill_move which = flying_bomb value = -1 } command = { type = forest_move which = flying_bomb value = -1 } command = { type = jungle_move which = flying_bomb value = -1 } command = { type = swamp_move which = flying_bomb value = -1 } command = { type = urban_move which = flying_bomb value = -1 } # FLYING_ROCKET # ATTACK command = { type = blizzard_attack which = flying_rocket value = 10 } command = { type = snow_attack which = flying_rocket value = 10 } command = { type = frozen_attack which = flying_rocket value = -5 } command = { type = rain_attack which = flying_rocket value = 10 } command = { type = storm_attack which = flying_rocket value = 10 } command = { type = muddy_attack which = flying_rocket value = -5 } command = { type = night_attack which = flying_rocket value = 10 } command = { type = desert_attack which = flying_rocket value = -10 } command = { type = mountain_attack which = flying_rocket value = 10 } command = { type = hill_attack which = flying_rocket value = -20 } command = { type = forest_attack which = flying_rocket value = -5 } command = { type = jungle_attack which = flying_rocket value = 30 } command = { type = swamp_attack which = flying_rocket value = -20 } command = { type = urban_attack which = flying_rocket value = -10 } command = { type = river_attack which = flying_rocket value = -1 } command = { type = shore_attack which = flying_rocket value = -1 } command = { type = paradrop_attack which = flying_rocket value = -1 } command = { type = fort_attack which = flying_rocket value = -50 } # DEFENSE command = { type = blizzard_defense which = flying_rocket value = 10 } command = { type = snow_defense which = flying_rocket value = 10 } command = { type = frozen_defense which = flying_rocket value = -5 } command = { type = rain_defense which = flying_rocket value = 10 } command = { type = storm_defense which = flying_rocket value = 10 } command = { type = muddy_defense which = flying_rocket value = -5 } command = { type = night_defense which = flying_rocket value = 10 } command = { type = desert_defense which = flying_rocket value = -10 } command = { type = mountain_defense which = flying_rocket value = 10 } command = { type = hill_defense which = flying_rocket value = -20 } command = { type = forest_defense which = flying_rocket value = -5 } command = { type = jungle_defense which = flying_rocket value = 30 } command = { type = swamp_defense which = flying_rocket value = -30 } command = { type = urban_defense which = flying_rocket value = -20 } # MOVE command = { type = blizzard_move which = flying_rocket value = -10 } command = { type = snow_move which = flying_rocket value = -10 } command = { type = frozen_move which = flying_rocket value = -1 } command = { type = rain_move which = flying_rocket value = -10 } command = { type = storm_move which = flying_rocket value = -10 } command = { type = muddy_move which = flying_rocket value = -1 } command = { type = night_move which = flying_rocket value = -10 } command = { type = desert_move which = flying_rocket value = -1 } command = { type = mountain_move which = flying_rocket value = -1 } command = { type = hill_move which = flying_rocket value = -1 } command = { type = forest_move which = flying_rocket value = -1 } command = { type = jungle_move which = flying_rocket value = -1 } command = { type = swamp_move which = flying_rocket value = -1 } command = { type = urban_move which = flying_rocket value = -1 } # NAVAL UNITS # BATTLESHIP # ATTACK command = { type = blizzard_attack which = battleship value = 5 } command = { type = snow_attack which = battleship value = 5 } command = { type = frozen_attack which = battleship value = 5 } command = { type = rain_attack which = battleship value = 5 } command = { type = storm_attack which = battleship value = 5 } command = { type = muddy_attack which = battleship value = 5 } command = { type = night_attack which = battleship value = -500 } command = { type = desert_attack which = battleship value = -1 } command = { type = mountain_attack which = battleship value = -1 } command = { type = hill_attack which = battleship value = -1 } command = { type = forest_attack which = battleship value = -1 } command = { type = jungle_attack which = battleship value = -1 } command = { type = swamp_attack which = battleship value = -1 } command = { type = urban_attack which = battleship value = -1 } command = { type = river_attack which = battleship value = -1 } command = { type = shore_attack which = battleship value = -1 } command = { type = paradrop_attack which = battleship value = -1 } command = { type = fort_attack which = battleship value = -50 } # DEFENSE command = { type = blizzard_defense which = battleship value = 5 } command = { type = snow_defense which = battleship value = 5 } command = { type = frozen_defense which = battleship value = 5 } command = { type = rain_defense which = battleship value = 5 } command = { type = storm_defense which = battleship value = 5 } command = { type = muddy_defense which = battleship value = 5 } command = { type = night_defense which = battleship value = -500 } command = { type = desert_defense which = battleship value = -1 } command = { type = mountain_defense which = battleship value = -1 } command = { type = hill_defense which = battleship value = -1 } command = { type = forest_defense which = battleship value = -1 } command = { type = jungle_defense which = battleship value = -1 } command = { type = swamp_defense which = battleship value = -1 } command = { type = urban_defense which = battleship value = -1 } # MOVE command = { type = blizzard_move which = battleship value = -10 } command = { type = snow_move which = battleship value = -10 } command = { type = frozen_move which = battleship value = -5 } command = { type = rain_move which = battleship value = -10 } command = { type = storm_move which = battleship value = -10 } command = { type = muddy_move which = battleship value = -5 } command = { type = night_move which = battleship value = -10 } command = { type = desert_move which = battleship value = -10 } command = { type = mountain_move which = battleship value = -10 } command = { type = hill_move which = battleship value = -10 } command = { type = forest_move which = battleship value = -10 } command = { type = jungle_move which = battleship value = -10 } command = { type = swamp_move which = battleship value = -10 } command = { type = urban_move which = battleship value = -10 } # CARRIER # ATTACK command = { type = blizzard_attack which = carrier value = 5 } command = { type = snow_attack which = carrier value = 5 } command = { type = frozen_attack which = carrier value = 5 } command = { type = rain_attack which = carrier value = 5 } command = { type = storm_attack which = carrier value = 5 } command = { type = muddy_attack which = carrier value = 5 } command = { type = night_attack which = carrier value = -500 } command = { type = desert_attack which = carrier value = -1 } command = { type = mountain_attack which = carrier value = -1 } command = { type = hill_attack which = carrier value = -1 } command = { type = forest_attack which = carrier value = -1 } command = { type = jungle_attack which = carrier value = -1 } command = { type = swamp_attack which = carrier value = -1 } command = { type = urban_attack which = carrier value = -1 } command = { type = river_attack which = carrier value = -1 } command = { type = shore_attack which = carrier value = -1 } command = { type = paradrop_attack which = carrier value = -1 } command = { type = fort_attack which = carrier value = -50 } # DEFENSE command = { type = blizzard_defense which = carrier value = 5 } command = { type = snow_defense which = carrier value = 5 } command = { type = frozen_defense which = carrier value = 5 } command = { type = rain_defense which = carrier value = 5 } command = { type = storm_defense which = carrier value = 5 } command = { type = muddy_defense which = carrier value = 5 } command = { type = night_defense which = carrier value = -500 } command = { type = desert_defense which = carrier value = -1 } command = { type = mountain_defense which = carrier value = -1 } command = { type = hill_defense which = carrier value = -1 } command = { type = forest_defense which = carrier value = -1 } command = { type = jungle_defense which = carrier value = -1 } command = { type = swamp_defense which = carrier value = -1 } command = { type = urban_defense which = carrier value = -1 } # MOVE command = { type = blizzard_move which = carrier value = -10 } command = { type = snow_move which = carrier value = -10 } command = { type = frozen_move which = carrier value = -5 } command = { type = rain_move which = carrier value = -10 } command = { type = storm_move which = carrier value = -10 } command = { type = muddy_move which = carrier value = -5 } command = { type = night_move which = carrier value = -10 } command = { type = desert_move which = carrier value = -10 } command = { type = mountain_move which = carrier value = -10 } command = { type = hill_move which = carrier value = -10 } command = { type = forest_move which = carrier value = -10 } command = { type = jungle_move which = carrier value = -10 } command = { type = swamp_move which = carrier value = -10 } command = { type = urban_move which = carrier value = -10 } # CRUISER # ATTACK command = { type = blizzard_attack which = cruiser value = 5 } command = { type = snow_attack which = cruiser value = 5 } command = { type = frozen_attack which = cruiser value = 5 } command = { type = rain_attack which = cruiser value = 5 } command = { type = storm_attack which = cruiser value = 5 } command = { type = muddy_attack which = cruiser value = 5 } command = { type = night_attack which = cruiser value = -500 } command = { type = desert_attack which = cruiser value = -1 } command = { type = mountain_attack which = cruiser value = -1 } command = { type = hill_attack which = cruiser value = -1 } command = { type = forest_attack which = cruiser value = -1 } command = { type = jungle_attack which = cruiser value = -1 } command = { type = swamp_attack which = cruiser value = -1 } command = { type = urban_attack which = cruiser value = -1 } command = { type = river_attack which = cruiser value = -1 } command = { type = shore_attack which = cruiser value = -1 } command = { type = paradrop_attack which = cruiser value = -1 } command = { type = fort_attack which = cruiser value = -50 } # DEFENSE command = { type = blizzard_defense which = cruiser value = 5 } command = { type = snow_defense which = cruiser value = 5 } command = { type = frozen_defense which = cruiser value = 5 } command = { type = rain_defense which = cruiser value = 5 } command = { type = storm_defense which = cruiser value = 5 } command = { type = muddy_defense which = cruiser value = 5 } command = { type = night_defense which = cruiser value = -500 } command = { type = desert_defense which = cruiser value = -1 } command = { type = mountain_defense which = cruiser value = -1 } command = { type = hill_defense which = cruiser value = -1 } command = { type = forest_defense which = cruiser value = -1 } command = { type = jungle_defense which = cruiser value = -1 } command = { type = swamp_defense which = cruiser value = -1 } command = { type = urban_defense which = cruiser value = -1 } # MOVE command = { type = blizzard_move which = cruiser value = -10 } command = { type = snow_move which = cruiser value = -10 } command = { type = frozen_move which = cruiser value = -5 } command = { type = rain_move which = cruiser value = -10 } command = { type = storm_move which = cruiser value = -10 } command = { type = muddy_move which = cruiser value = -5 } command = { type = night_move which = cruiser value = -10 } command = { type = desert_move which = cruiser value = -10 } command = { type = mountain_move which = cruiser value = -10 } command = { type = hill_move which = cruiser value = -10 } command = { type = forest_move which = cruiser value = -10 } command = { type = jungle_move which = cruiser value = -10 } command = { type = swamp_move which = cruiser value = -10 } command = { type = urban_move which = cruiser value = -10 } # DESTROYER # ATTACK command = { type = blizzard_attack which = destroyer value = 5 } command = { type = snow_attack which = destroyer value = 5 } command = { type = frozen_attack which = destroyer value = 5 } command = { type = rain_attack which = destroyer value = 5 } command = { type = storm_attack which = destroyer value = 5 } command = { type = muddy_attack which = destroyer value = 5 } command = { type = night_attack which = destroyer value = -500 } command = { type = desert_attack which = destroyer value = -1 } command = { type = mountain_attack which = destroyer value = -1 } command = { type = hill_attack which = destroyer value = -1 } command = { type = forest_attack which = destroyer value = -1 } command = { type = jungle_attack which = destroyer value = -1 } command = { type = swamp_attack which = destroyer value = -1 } command = { type = urban_attack which = destroyer value = -1 } command = { type = river_attack which = destroyer value = -1 } command = { type = shore_attack which = destroyer value = -1 } command = { type = paradrop_attack which = destroyer value = -1 } command = { type = fort_attack which = destroyer value = -50 } # DEFENSE command = { type = blizzard_defense which = destroyer value = 5 } command = { type = snow_defense which = destroyer value = 5 } command = { type = frozen_defense which = destroyer value = 5 } command = { type = rain_defense which = destroyer value = 5 } command = { type = storm_defense which = destroyer value = 5 } command = { type = muddy_defense which = destroyer value = 5 } command = { type = night_defense which = destroyer value = -500 } command = { type = desert_defense which = destroyer value = -1 } command = { type = mountain_defense which = destroyer value = -1 } command = { type = hill_defense which = destroyer value = -1 } command = { type = forest_defense which = destroyer value = -1 } command = { type = jungle_defense which = destroyer value = -1 } command = { type = swamp_defense which = destroyer value = -1 } command = { type = urban_defense which = destroyer value = -1 } # MOVE command = { type = blizzard_move which = destroyer value = -10 } command = { type = snow_move which = destroyer value = -10 } command = { type = frozen_move which = destroyer value = -5 } command = { type = rain_move which = destroyer value = -10 } command = { type = storm_move which = destroyer value = -10 } command = { type = muddy_move which = destroyer value = -5 } command = { type = night_move which = destroyer value = -10 } command = { type = desert_move which = destroyer value = -10 } command = { type = mountain_move which = destroyer value = -10 } command = { type = hill_move which = destroyer value = -10 } command = { type = forest_move which = destroyer value = -10 } command = { type = jungle_move which = destroyer value = -10 } command = { type = swamp_move which = destroyer value = -10 } command = { type = urban_move which = destroyer value = -10 } # SUBMARINE # ATTACK command = { type = blizzard_attack which = submarine value = 5 } command = { type = snow_attack which = submarine value = 5 } command = { type = frozen_attack which = submarine value = 5 } command = { type = rain_attack which = submarine value = 5 } command = { type = storm_attack which = submarine value = 5 } command = { type = muddy_attack which = submarine value = 5 } command = { type = night_attack which = submarine value = -500 } command = { type = desert_attack which = submarine value = -1 } command = { type = mountain_attack which = submarine value = -1 } command = { type = hill_attack which = submarine value = -1 } command = { type = forest_attack which = submarine value = -1 } command = { type = jungle_attack which = submarine value = -1 } command = { type = swamp_attack which = submarine value = -1 } command = { type = urban_attack which = submarine value = -1 } command = { type = river_attack which = submarine value = -1 } command = { type = shore_attack which = submarine value = -1 } command = { type = paradrop_attack which = submarine value = -1 } command = { type = fort_attack which = submarine value = -50 } # DEFENSE command = { type = blizzard_defense which = submarine value = 5 } command = { type = snow_defense which = submarine value = 5 } command = { type = frozen_defense which = submarine value = 5 } command = { type = rain_defense which = submarine value = 5 } command = { type = storm_defense which = submarine value = 5 } command = { type = muddy_defense which = submarine value = 5 } command = { type = night_defense which = submarine value = -500 } command = { type = desert_defense which = submarine value = -1 } command = { type = mountain_defense which = submarine value = -1 } command = { type = hill_defense which = submarine value = -1 } command = { type = forest_defense which = submarine value = -1 } command = { type = jungle_defense which = submarine value = -1 } command = { type = swamp_defense which = submarine value = -1 } command = { type = urban_defense which = submarine value = -1 } # MOVE command = { type = blizzard_move which = submarine value = -10 } command = { type = snow_move which = submarine value = -10 } command = { type = frozen_move which = submarine value = -5 } command = { type = rain_move which = submarine value = -10 } command = { type = storm_move which = submarine value = -10 } command = { type = muddy_move which = submarine value = -5 } command = { type = night_move which = submarine value = -10 } command = { type = desert_move which = submarine value = -10 } command = { type = mountain_move which = submarine value = -10 } command = { type = hill_move which = submarine value = -10 } command = { type = forest_move which = submarine value = -10 } command = { type = jungle_move which = submarine value = -10 } command = { type = swamp_move which = submarine value = -10 } command = { type = urban_move which = submarine value = -10 } # TRANSPORTS # ATTACK command = { type = blizzard_attack which = transports value = 5 } command = { type = snow_attack which = transports value = 5 } command = { type = frozen_attack which = transports value = 5 } command = { type = rain_attack which = transports value = 5 } command = { type = storm_attack which = transports value = 5 } command = { type = muddy_attack which = transports value = 5 } command = { type = night_attack which = transports value = -500 } command = { type = desert_attack which = transports value = -1 } command = { type = mountain_attack which = transports value = -1 } command = { type = hill_attack which = transports value = -1 } command = { type = forest_attack which = transports value = -1 } command = { type = jungle_attack which = transports value = -1 } command = { type = swamp_attack which = transports value = -1 } command = { type = urban_attack which = transports value = -1 } command = { type = river_attack which = transports value = -1 } command = { type = shore_attack which = transports value = -1 } command = { type = paradrop_attack which = transports value = -1 } command = { type = fort_attack which = transports value = -50 } # DEFENSE command = { type = blizzard_defense which = transports value = 5 } command = { type = snow_defense which = transports value = 5 } command = { type = frozen_defense which = transports value = 5 } command = { type = rain_defense which = transports value = 5 } command = { type = storm_defense which = transports value = 5 } command = { type = muddy_defense which = transports value = 5 } command = { type = night_defense which = transports value = -500 } command = { type = desert_defense which = transports value = -1 } command = { type = mountain_defense which = transports value = -1 } command = { type = hill_defense which = transports value = -1 } command = { type = forest_defense which = transports value = -1 } command = { type = jungle_defense which = transports value = -1 } command = { type = swamp_defense which = transports value = -1 } command = { type = urban_defense which = transports value = -1 } # MOVE command = { type = blizzard_move which = transports value = -10 } command = { type = snow_move which = transports value = -10 } command = { type = frozen_move which = transports value = -5 } command = { type = rain_move which = transports value = -10 } command = { type = storm_move which = transports value = -10 } command = { type = muddy_move which = transports value = -5 } command = { type = night_move which = transports value = -10 } command = { type = desert_move which = transports value = -10 } command = { type = mountain_move which = transports value = -10 } command = { type = hill_move which = transports value = -10 } command = { type = forest_move which = transports value = -10 } command = { type = jungle_move which = transports value = -10 } command = { type = swamp_move which = transports value = -10 } command = { type = urban_move which = transports value = -10 }