Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Stainless Steel Zippers Team 1 race: Wood Elf Player 1 name: Agile Player 1: L Wood Elf Lineman 7 3 4 7 [Block] Player 2 name: Bolide Player 2: L Wood Elf Lineman 7 3 4 7 [] Player 3 name: Careen Player 3: L Wood Elf Lineman 7 3 4 7 [Leader] Player 4 name: Dash Player 4: L Wood Elf Lineman 7 3 4 7 [Block] Player 5 name: Expedite Player 5: L Wood Elf Lineman 7 3 4 7 [Block] Player 7 name: Gone Player 7: L Wood Elf Lineman 7 3 4 7 [] Player 8 name: Haste Player 8: L Wood Elf Lineman 7 3 4 7 [Block] Player 9 name: Immediate Player 9: L Wood Elf Lineman 7 3 4 7 [] Player 10 name: Velocity Player 10: T Wood Elf Thrower 7 3 4 7 [Pass] Player 12 name: Highball Player 12: C Wood Elf Catcher 9 2 4 7 [Block, Catch, Dodge, Sure Hands] Player 14 name: Ultrasonic Player 14: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap, Tackle] Player 16 name: Lethargic Player 16: Tm Treeman 2 6 1 10 [Big Guy, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1511] Connected as server to game 'zippermice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1526] Connected as server to game 'zippermice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1527] Connected as server to game 'zippermice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1529] Connected as server to game 'zippermice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1531] Connected as server to game 'zippermice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1532] Connected as server to game 'zippermice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1533] Connected as server to game 'zippermice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1549] Connected as server to game 'zippermice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1556] Connected as server to game 'zippermice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1570] Connected as server to game 'zippermice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1581] Connected as server to game 'zippermice'. Waiting for client. Receiving: 2 Elephants and 9 Mice.htm Sending Team File... Done Sending File Done receiving file. Team 2 name: 2 Elephants and 9 Mice Team 2 race: Halfling Player 101 name: Oliphant Player 101: T Treeman 2 6 1 10 [Big Guy, Mighty Blow, Stand Firm, Thick Skull, Take Root, Throw Team-Mate] Player 102 name: Dumbo Player 102: T Treeman 2 6 1 10 [Big Guy, Mighty Blow, Stand Firm, Thick Skull, Take Root, Throw Team-Mate] Player 103 name: Red shirt 17 Player 103: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 104 name: Red shirt 2 Player 104: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 105 name: Red shirt 3 Player 105: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 106 name: Red shirt 16 Player 106: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 107 name: Red shirt 5 Player 107: H Halfling 5 2 3 6 [Catch, Dodge, Right Stuff, Stunty] Player 108 name: Red shirt 6 Player 108: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 109 name: Red shirt 7 Player 109: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 110 name: Red shirt 15 Player 110: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 111 name: Red shirt 9 Player 111: H Halfling 5 2 3 6 [Block, Dodge, Right Stuff, Stunty] Player 112 name: Red shirt 10 Player 112: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 113 name: Red shirt 11 Player 113: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 114 name: Red shirt 12 Player 114: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 115 name: Red shirt 13 Player 115: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 116 name: Red shirt 14 Player 116: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Done loading opponent team. *** Setup start *** Weather roll(4+4) Current Weather: Nice Options Changed on Client to match Server: Exp OFAB, Gate: 58000 screaming fans show up for the game. Handicap result 56:KNUCKLEDUSTERS. Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Red shirt 9 gets KNUCKLEDUSTERS. (2) 2 Elephants and 9 Mice chef roll. (6) 2 Elephants and 9 Mice chef roll. 2 Elephants and 9 Mice gain 2 rerolls! Stainless Steel Zippers lose 2 rerolls! Stainless Steel Zippers gets a LEADER reroll. Picked HEADS. Coin flip is: HEADS! Stainless Steel Zippers win the toss. Opponent Kicking. Waiting for 2 Elephants and 9 Mice to set players on field. 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 19, 10 ) 109 moved (SP) to ( 19, 4 ) 111 moved (SP) to ( 20, 6 ) 109 moved (SP) to ( 18, 6 ) 111 moved (SP) to ( 19, 4 ) 109 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 18, 13 ) 109 moved (SP) to ( 18, 1 ) 116 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) Stainless Steel Zippers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 3 ) Turn time limit reached. 10 moved (SP) to ( 7, 10 ) 9 moved (SP) to ( 7, 4 ) 12 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 13, 8 ) 8 moved (SP) to ( 13, 6 ) *** Setup end *** Waiting for 2 Elephants and 9 Mice to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 11 Kickoff Roll (5+6) = Throw a rock 2 Elephants and 9 Mice: 8 + 8 FanFactor Stainless Steel Zippers: 6 + 7 FanFactor 2 Elephants and 9 Mice fans throw a rock. Lethargic is hit by the rock. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, 0: Lethargic has been stunned. 16: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kick result. Direction: 1 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 20, 4 ) [Game Saved] Ball in play. Stainless Steel Zippers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 16: status changed from 2 to 1. Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 7, 6 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 9, 4 ) GET BALL FINAL RESULT: Velocity TARGET: 2 --- ROLL: 5 + 0 = 5 10 moved (MP) to ( 10, 4 ) Pass selected. QUICK PASS PASS FINAL RESULT: Velocity TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Velocity Ball moved to ( 13, 5 ) GET BALL BEFORE RE_ROLL: Highball dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Block selected. 104 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Dash Red shirt 2 is knocked over. Player pushed to (15, 8) 104 moved (MP) to ( 15, 8 ) (4, 5) + 0, (6, 4) + 1, 5: Red shirt 2 has been seriously injured!! (61) Smashed Hip - (-1 MA) 104: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 3 ) 116 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Player pushed to (17, 5) 116 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 16, 3 ) Move ended for Ultrasonic [Game Saved] Select an action for Expedite 5: Select an action for Expedite Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 3 ) (5) Go for it successful. 9 moved (MP) to ( 15, 4 ) Move ended for Immediate [Game Saved] Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 15, 6 ) Move ended for Gone Select an action for Bolide 2: Select an action for Bolide 2: tackle zone state changed to true Block selected. 102 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Bolide Dumbo is knocked over. STAND FIRM skill used. (5, 1) + 0, (0, 0) + 0, 0: Dumbo has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 1 ) Move ended for Expedite Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 4 ) Move ended for Agile Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 2 ) Move ended for Haste Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 2 ) Move ended for Highball Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 1 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 2 (2) - stand up roll fails! Move ended for Dumbo [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 109: Select an action for Red shirt 7 Select an action for Red shirt 7 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. Normal move selected. 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 7 ) Move ended for Oliphant [Game Saved] 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 18, 8 ) Move ended for Red shirt 16 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 11, 8 ) Move ended for Red shirt 11 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 20, 8 ) Move ended for Red shirt 10 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 18, 4 ) Move ended for Red shirt 5 [Game Saved] 116: Select an action for Red shirt 14 Select an action for Red shirt 14 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 5 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 14 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 14 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 14 slips past his opponent(s) unhindered. 116 moved (MP) to ( 19, 5 ) 116 moved (MP) to ( 20, 4 ) 116 moved (MP) to ( 19, 3 ) 116 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 116 moved (MP) to ( 17, 3 ) Move ended for Red shirt 14 [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 109: Select an action for Red shirt 7 Select an action for Red shirt 7 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 0 ) Move ended for Red shirt 7 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Red shirt 3 Player pushed to (14, 0) 5 moved (MP) to ( 15, 0 ) [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 1 ) STUNTY skill used. Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Red shirt 9 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 1 + 0 = 1 Red shirt 9 is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 1) + 0, (1, 4) + 1, 0: Red shirt 9 has been stunned. 111: status changed from 4 to 2. 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Block selected. 105 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Haste Red shirt 3 is knocked over. Player pushed to (18, 0) 105 moved (MP) to ( 18, 0 ) (6, 3) + 0, (3, 2) + 1, 0: Red shirt 3 has been stunned. 105: status changed from 0 to 2. 8 moved (MP) to ( 17, 1 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Block selected. 116 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Agile Player pushed to (18, 3) 116 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 17, 2 ) 116 blocked. Stainless Steel Zippers , Choose a block die. POW Red shirt 14 is knocked over. Player pushed to (19, 4) 116 moved (MP) to ( 19, 4 ) (3, 6) + 0, (4, 1) + 1, 0: Red shirt 14 has been stunned. 116: status changed from 0 to 2. 14 moved (MP) to ( 18, 2 ) 14 moved (MP) to ( 19, 2 ) 14 moved (MP) to ( 20, 2 ) 14 moved (MP) to ( 21, 2 ) 14 moved (MP) to ( 22, 2 ) 14 moved (MP) to ( 23, 3 ) Move ended for Ultrasonic [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 2 ) 12 moved (MP) to ( 20, 2 ) 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 22, 2 ) Move ended for Highball Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 19, 2 ) 9 moved (MP) to ( 20, 2 ) 9 moved (MP) to ( 21, 3 ) Move ended for Immediate Select an action for Bolide 2: Select an action for Bolide 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 19, 2 ) 2 moved (MP) to ( 20, 2 ) 2 moved (MP) to ( 21, 1 ) Move ended for Bolide Select an action for Expedite 5: Select an action for Expedite Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (5) Stand up roll passed. (6) TAKE ROOT roll passed. 16: status changed from 6 to 4. Normal move selected. Move ended for Lethargic [Game Saved] Select an action for Dash 4: Select an action for Dash Select an action for Gone 7: Select an action for Gone Select an action for Dash 4: Select an action for Dash Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 4 ) Move ended for Velocity Select an action for Dash 4: Select an action for Dash Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 5 ) Move ended for Expedite Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Dash TARGET: 2 --- ROLL: 2 + 0 = 2 Dash slips past his opponent(s) unhindered. 4 moved (MP) to ( 14, 4 ) Move ended for Dash [Game Saved] Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Foul selected. Gone fouls Dumbo. (6, 5) +4 (3, 3) + 0, 0: Dumbo has been stunned. 102: status changed from 1 to 2. IGMEOY Roll = 2 Move ended for Gone Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 2 [Game Saved] 102: status changed from 2 to 1. Dumbo rolls over. 105: status changed from 2 to 1. Red shirt 3 rolls over. 111: status changed from 2 to 1. Red shirt 9 rolls over. 116: status changed from 2 to 1. Red shirt 14 rolls over. 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Oliphant Gone is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Gone has been knocked prone. 7: status changed from 0 to 1. Oliphant is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 (4, 6) + 0, (0, 0) + 0, 0: Oliphant has been knocked prone. 101: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agile 1: Select an action for Agile Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Block selected. 109 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Haste Player pushed to (17, -2) (4, 4) + 1, 0: Red shirt 7 has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Block selected. 107 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Agile Player pushed to (18, 5) 107 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for Lethargic 16: Select an action for Lethargic Select an action for Gone 7: Select an action for Gone Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 23, 4 ) 14 moved (MP) to ( 22, 5 ) 14 moved (MP) to ( 22, 6 ) 14 moved (MP) to ( 21, 7 ) 112 blocked. Stainless Steel Zippers , Choose a block die. POW Red shirt 10 is knocked over. Player pushed to (19, 8) 112 moved (MP) to ( 19, 8 ) (6, 1) + 0, (3, 5) + 1, 0: Red shirt 10 has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 9 ) 14 moved (MP) to ( 20, 8 ) 14 moved (MP) to ( 19, 8 ) Move ended for Ultrasonic [Game Saved] Select an action for Lethargic 16: Select an action for Lethargic Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 23, 3 ) 12 moved (MP) to ( 24, 4 ) 12 moved (MP) to ( 25, 5 ) 12 moved (MP) to ( 26, 6 ) Move ended for Highball Select an action for Bolide 2: Select an action for Bolide 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 2 ) 2 moved (MP) to ( 23, 3 ) 2 moved (MP) to ( 24, 4 ) 2 moved (MP) to ( 25, 5 ) Move ended for Bolide Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 4 ) 9 moved (MP) to ( 23, 5 ) 9 moved (MP) to ( 24, 6 ) 9 moved (MP) to ( 25, 7 ) Move ended for Immediate Select an action for Gone 7: Select an action for Gone Select an action for Lethargic 16: Select an action for Lethargic Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (3) TAKE ROOT roll passed. Normal move selected. 16 moved (MP) to ( 14, 6 ) Move ended for Lethargic [Game Saved] Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true 7: status changed from 6 to 4. Foul selected. Gone fouls Dumbo. (5, 4) +5 (3, 4) + 0, 0: Dumbo has been stunned. 102: status changed from 1 to 2. IGMEOY Roll = 3 Move ended for Gone Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Dumbo rolls over. 101: Select an action for Oliphant Select an action for Oliphant 113: Select an action for Red shirt 11 Select an action for Red shirt 11 116: Select an action for Red shirt 14 Select an action for Red shirt 14 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 14 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 7 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 19, 5 ) Move ended for Red shirt 16 [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Red shirt 5 Player pushed to (12, 3) 1 moved (MP) to ( 17, 3 ) [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 19, 1 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 3 slips past his opponent(s) unhindered. 105 moved (MP) to ( 20, 2 ) Move ended for Red shirt 3 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 2 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 9 slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 2 ) Move ended for Red shirt 9 [Game Saved] 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 16, 9 ) Move ended for Red shirt 11 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 3 (3) - stand up roll fails! Move ended for Oliphant 2 Elephants and 9 Mice: All players have moved. Blitz action used. 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 17, 6 ) 107 blocked. Stainless Steel Zippers , Choose a block die. POW Red shirt 5 is knocked over. Player pushed to (18, 4) 107 moved (MP) to ( 18, 4 ) (3, 4) + 0, (1, 3) + 1, 0: Red shirt 5 has been stunned. 107: status changed from 0 to 2. 14 moved (MP) to ( 18, 5 ) Move ended for Ultrasonic [Game Saved] Select an action for Agile 1: Select an action for Agile Select an action for Highball 12: Select an action for Highball Select an action for Bolide 2: Select an action for Bolide Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 26, 7 ) 9 moved (MP) to ( 27, 7 ) Move ended for Immediate Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Hand off selected. Move ended for Highball Ball moved to ( 27, 7 ) GET BALL FINAL RESULT: Immediate TARGET: 2 --- ROLL: 6 + 0 = 6 Immediate scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=25,y=5] : current status = 0 2 : current square = java.awt.Point[x=25,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=25,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=25,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=16,y=5] : current status = 0 5 : current square = java.awt.Point[x=16,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=15,y=6] : current status = 4 7 : current square = java.awt.Point[x=15,y=6] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=17,y=1] : current status = 0 8 : current square = java.awt.Point[x=17,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=27,y=7] : current status = 0 9 : current square = java.awt.Point[x=27,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=16,y=4] : current status = 0 10 : current square = java.awt.Point[x=16,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=26,y=6] : current status = 0 12 : current square = java.awt.Point[x=26,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=26,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=26,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=18,y=5] : current status = 0 14 : current square = java.awt.Point[x=18,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=14,y=6] : current status = 4 16 : current square = java.awt.Point[x=14,y=6] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=14,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=14,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=15,y=7] : current status = 1 101 : current square = java.awt.Point[x=15,y=7] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=15,y=5] : current status = 1 102 : current square = java.awt.Point[x=15,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=20,y=2] : current status = 0 105 : current square = java.awt.Point[x=20,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=19,y=5] : current status = 0 106 : current square = java.awt.Point[x=19,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=18,y=4] : current status = 2 107 : current square = java.awt.Point[x=18,y=4] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (4) Red shirt 7 regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=14,y=2] : current status = 0 111 : current square = java.awt.Point[x=14,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (4) Red shirt 10 regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=16,y=9] : current status = 0 113 : current square = java.awt.Point[x=16,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=19,y=4] : current status = 0 116 : current square = java.awt.Point[x=19,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=19,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=19,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 12 ) 16 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 14, 9 ) 14 moved location (MPL) to ( 12, 7 ) 5 moved location (MPL) to ( 12, 9 ) 4 moved location (MPL) to ( 12, 2 ) 12 moved location (MPL) to ( 10, 7 ) 2 moved location (MPL) to ( 14, 5 ) 10 moved location (MPL) to ( 11, 8 ) 1 moved location (MPL) to ( 12, 5 ) 9 moved (SP) to ( 11, 6 ) Waiting for 2 Elephants and 9 Mice to set players on field. 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 21, 6 ) 107 moved (SP) to ( 23, 4 ) 111 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 19, 6 ) 113 moved (SP) to ( 23, 10 ) 105 moved (SP) to ( 22, 8 ) 109 moved (SP) to ( 20, 8 ) 105 moved (SP) to ( 28, 3 ) 116 moved (SP) to ( 19, 10 ) 114 moved (SP) to ( 16, 6 ) 116 moved (SP) to ( 18, 9 ) 109 moved (SP) to ( 20, 7 ) 116 moved (SP) to ( 16, 10 ) 116 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Kick result. Direction: 6 Distance: 5 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 22, 13 ) [Game Saved] Ball in play. Waiting for 2 Elephants and 9 Mice to finish TURN: 5 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Dumbo Lethargic is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 4) + 1, (4, 3) + 0, 0: Lethargic has been stunned. 16: status changed from 0 to 2. [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 15, 4 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Bolide is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Bolide has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 17, 2 ) Move ended for Red shirt 9 [Game Saved] 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 11 ) 113 moved (MP) to ( 23, 12 ) 113 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 11 TARGET: 3 --- ROLL: 4 + 0 = 4 113 moved (MP) to ( 22, 12 ) 113 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 21, 10 ) Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Red shirt 11 miss threw the ball! TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: Red shirt 11 TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Red shirt 11 Ball moved to ( 9, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Red shirt 7 TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 10, 7 ) 2 Elephants and 9 Mice turn ended. [Game Saved] 16: status changed from 2 to 1. Lethargic rolls over. Stainless Steel Zippers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 19, 6 ) Move ended for Gone Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 8 ) 109 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Player pushed to (21, 6) 109 moved (MP) to ( 21, 6 ) 14 moved (MP) to ( 20, 7 ) Move ended for Ultrasonic [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 9 ) (3) Go for it successful. 5 moved (MP) to ( 20, 9 ) Move ended for Expedite [Game Saved] Select an action for Haste 8: Select an action for Haste Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 7 ) GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 4 + 0 = 4 (3) Go for it successful. 12 moved (MP) to ( 19, 8 ) Move ended for Highball [Game Saved] Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 19, 10 ) Move ended for Haste Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 7 ) DODGE FINAL RESULT: Immediate TARGET: 2 --- ROLL: 2 + 0 = 2 Immediate slips past his opponent(s) unhindered. Move ended for Immediate [Game Saved] Select an action for Agile 1: Select an action for Agile Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 9 ) Move ended for Velocity Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 8 ) Move ended for Agile Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 0 ) 4 moved (MP) to ( 15, 0 ) 4 moved (MP) to ( 16, 0 ) 4 moved (MP) to ( 17, 0 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 2 ) DODGE BEFORE RE_ROLL: Dash knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 The last reroll is a LEADER reroll and there are no LEADERS on the field. DODGE FINAL RESULT: Dash TARGET: 2 --- ROLL: 1 + 0 = 1 Dash is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Dash has been knocked prone. Move ended for Dash 4: status changed from 0 to 1. Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 6 [Game Saved] 114: Select an action for Red shirt 12 Select an action for Red shirt 12 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 8 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 12 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Red shirt 12 TARGET: 3 --- ROLL: 2 + 0 = 2 Red shirt 12 is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 6) + 0, (5, 2) + 1, 0: Red shirt 12 has been knocked out. Move ended for Red shirt 12 114: status changed from 0 to 7. 114 moved (SP) to ( 29, 8 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (3) - stand up roll fails! Move ended for Lethargic [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Block selected. 109 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Ultrasonic Red shirt 7 is knocked over. Player pushed to (21, 5) 109 moved (MP) to ( 21, 5 ) (2, 6) + 0, (3, 1) + 1, 0: Red shirt 7 has been stunned. 109: status changed from 0 to 2. 14 moved (MP) to ( 21, 6 ) [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Block selected. 113 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Move ended for Expedite Red shirt 11 is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Red shirt 11 has been knocked prone. 113: status changed from 0 to 1. Expedite saved by block skill. [Game Saved] Select an action for Haste 8: Select an action for Haste Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 21, 3 ) 9 moved (MP) to ( 22, 3 ) Move ended for Immediate Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 6 ) 7 moved (MP) to ( 21, 7 ) 7 moved (MP) to ( 22, 7 ) 7 moved (MP) to ( 23, 6 ) 7 moved (MP) to ( 24, 5 ) Move ended for Gone Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 19, 9 ) 8 moved (MP) to ( 20, 8 ) 8 moved (MP) to ( 21, 7 ) 8 moved (MP) to ( 22, 6 ) 8 moved (MP) to ( 22, 5 ) 107 blocked. Stainless Steel Zippers , Choose a block die. POW Red shirt 5 is knocked over. Player pushed to (23, 3) 107 moved (MP) to ( 23, 3 ) (2, 2) + 0, (0, 0) + 0, 0: Red shirt 5 has been knocked prone. 107: status changed from 0 to 1. 8 moved (MP) to ( 23, 4 ) Move ended for Haste [Game Saved] Select an action for Highball 12: Select an action for Highball Select an action for Highball 12: Select an action for Highball Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 20, 8 ) 1 moved (MP) to ( 21, 9 ) 1 moved (MP) to ( 22, 10 ) 1 moved (MP) to ( 23, 10 ) 1 moved (MP) to ( 24, 10 ) Move ended for Agile Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 20, 11 ) 10 moved (MP) to ( 21, 12 ) 10 moved (MP) to ( 22, 12 ) 10 moved (MP) to ( 23, 12 ) 10 moved (MP) to ( 24, 12 ) Move ended for Velocity Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 21, 9 ) 12 moved (MP) to ( 22, 10 ) 12 moved (MP) to ( 23, 11 ) 12 moved (MP) to ( 24, 11 ) 12 moved (MP) to ( 25, 11 ) Move ended for Highball Select an action for Bolide 2: Select an action for Bolide 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 10 ) Move ended for Bolide Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 19, 4 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 19, 6 ) Move ended for Dash Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 7 [Game Saved] 109: status changed from 2 to 1. Red shirt 7 rolls over. 113: Select an action for Red shirt 11 Select an action for Red shirt 11 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 24, 2 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 5 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 2 + 0 = 2 Red shirt 5 is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 4) + 0, (3, 3) + 1, 0: Red shirt 5 has been stunned. Move ended for Red shirt 5 107: status changed from 0 to 2. 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 25, 6 ) 7 moved (MP) to ( 26, 7 ) 7 moved (MP) to ( 27, 8 ) Move ended for Gone Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 25, 10 ) 12 moved (MP) to ( 26, 9 ) Hand off selected. Move ended for Highball Ball moved to ( 27, 8 ) GET BALL FINAL RESULT: Gone TARGET: 2 --- ROLL: 3 + 0 = 3 Gone scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=10] : current status = 0 1 : current square = java.awt.Point[x=24,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=10] : current status = 4 2 : current square = java.awt.Point[x=15,y=10] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=19,y=6] : current status = 4 4 : current square = java.awt.Point[x=19,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=20,y=9] : current status = 0 5 : current square = java.awt.Point[x=20,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=27,y=8] : current status = 0 7 : current square = java.awt.Point[x=27,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=23,y=4] : current status = 0 8 : current square = java.awt.Point[x=23,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=23,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=23,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=22,y=3] : current status = 0 9 : current square = java.awt.Point[x=22,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=24,y=12] : current status = 0 10 : current square = java.awt.Point[x=24,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=24,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=24,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=26,y=9] : current status = 0 12 : current square = java.awt.Point[x=26,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=26,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=26,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=21,y=6] : current status = 0 14 : current square = java.awt.Point[x=21,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=14,y=7] : current status = 1 16 : current square = java.awt.Point[x=14,y=7] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=14,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=14,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=16,y=5] : current status = 0 105 : current square = java.awt.Point[x=16,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=24,y=2] : current status = 2 107 : current square = java.awt.Point[x=24,y=2] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=24,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=24,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=21,y=5] : current status = 1 109 : current square = java.awt.Point[x=21,y=5] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=17,y=2] : current status = 0 111 : current square = java.awt.Point[x=17,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=16,y=4] : current status = 0 112 : current square = java.awt.Point[x=16,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=21,y=10] : current status = 1 113 : current square = java.awt.Point[x=21,y=10] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (2) Red shirt 12 stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=15,y=12] : current status = 0 116 : current square = java.awt.Point[x=15,y=12] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 12 ) 16 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 14, 9 ) 14 moved location (MPL) to ( 12, 7 ) 5 moved location (MPL) to ( 12, 9 ) 4 moved location (MPL) to ( 12, 2 ) 12 moved location (MPL) to ( 10, 7 ) 2 moved location (MPL) to ( 14, 5 ) 10 moved location (MPL) to ( 11, 8 ) 1 moved location (MPL) to ( 12, 5 ) 9 moved (SP) to ( 11, 6 ) Waiting for 2 Elephants and 9 Mice to set players on field. 102 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 16, 3 ) 110 moved (SP) to ( 15, 3 ) 116 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 16, 8 ) 108 moved (SP) to ( 23, 4 ) 107 moved (SP) to ( 23, 10 ) 106 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+2) = Cheering Fans Stainless Steel Zippers: 4 + 7FF + 0CL 2 Elephants and 9 Mice: 2 + 8FF + 0CL Stainless Steel Zippers get an extra re-roll. Kick result. Direction: 7 Distance: 2 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 20, 8 ) [Game Saved] Ball in play. Waiting for 2 Elephants and 9 Mice to finish TURN: 8 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Dumbo Lethargic is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 6) + 0, (5, 6) + 1, 4: Lethargic has been seriously injured!! (23) Groin Sprain - Miss next game 16: status changed from 0 to 9. 16 moved (SP) to ( 0, 13 ) [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Oliphant Gone is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 5) + 0, (4, 6) + 1, 5: Gone has been seriously injured!! (24) Gouged Eye - Miss next game 7: status changed from 0 to 9. 101 moved (MP) to ( 14, 9 ) 7 moved (SP) to ( 1, 13 ) [Game Saved] 110: Select an action for Red shirt 15 Select an action for Red shirt 15 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Red shirt 11 Bolide is knocked over. Player pushed to (16, 4) 2 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Bolide has been knocked prone. 2: status changed from 0 to 1. 113 moved (MP) to ( 14, 5 ) [Game Saved] 116: Select an action for Red shirt 14 Select an action for Red shirt 14 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 3 ) 116 moved (MP) to ( 13, 3 ) Move ended for Red shirt 14 110: Select an action for Red shirt 15 Select an action for Red shirt 15 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 2 ) Move ended for Red shirt 15 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (18, 3) 4 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 12, 2 ) Move ended for Red shirt 9 [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 3 ) Move ended for Red shirt 3 107: Select an action for Red shirt 5 Select an action for Red shirt 5 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 6 + 0 = 6 106 moved (MP) to ( 21, 9 ) Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Red shirt 16 TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 7 Player fumbled direction: 7 Ball moved to ( 7, 10 ) Move ended for Red shirt 16 2 Elephants and 9 Mice turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 2 (2) Red shirt 12 stays UNconscious. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 8 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Starting second half. Stainless Steel Zippers gets a LEADER reroll. Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. (3) 2 Elephants and 9 Mice chef roll. (5) 2 Elephants and 9 Mice chef roll. 2 Elephants and 9 Mice gain 2 rerolls! Stainless Steel Zippers lose 2 rerolls! 8 moved location (MPL) to ( 12, 12 ) 14 moved location (MPL) to ( 12, 7 ) 5 moved location (MPL) to ( 12, 9 ) 4 moved location (MPL) to ( 12, 2 ) 12 moved location (MPL) to ( 10, 7 ) 2 moved location (MPL) to ( 14, 5 ) 10 moved location (MPL) to ( 11, 8 ) 1 moved location (MPL) to ( 12, 5 ) 9 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 12, 2 ) Waiting for 2 Elephants and 9 Mice to set players on field. 102 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 23, 10 ) 108 moved (SP) to ( 22, 6 ) 109 moved (SP) to ( 19, 6 ) 108 moved (SP) to ( 29, 3 ) 112 moved (SP) to ( 23, 4 ) 109 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 17, 5 ) 116 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 16, 4 ) 110 moved (SP) to ( 16, 6 ) 103 moved (SP) to ( 16, 8 ) Turn time limit reached. 116 moved (SP) to ( 16, 9 ) 105 moved (SP) to ( 15, 11 ) 116 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 3 Distance: 1 Stainless Steel Zippers perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 12, 8 ) 14 moved (SP) to ( 12, 7 ) 1 moved (SP) to ( 12, 8 ) 8 moved (SP) to ( 12, 13 ) 5 moved (SP) to ( 12, 11 ) 1 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 5 ) 12 moved (SP) to ( 12, 4 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 23, 6 ) [Game Saved] Ball in play. Waiting for 2 Elephants and 9 Mice to finish TURN: 1 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Dumbo has taken root! 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Dumbo Dumbo is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Dumbo has been knocked prone. Dumbo has been uprooted! 102: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ultrasonic 14: Select an action for Ultrasonic Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 12, 6 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 3 ) 113 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Red shirt 11 is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Red shirt 11 has been knocked prone. 113: status changed from 0 to 1. Ultrasonic saved by block skill. 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 17, 4 ) Move ended for Ultrasonic [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 20, 5 ) 4 moved (MP) to ( 21, 6 ) (6) Go for it successful. 4 moved (MP) to ( 22, 7 ) (2) Go for it successful. 4 moved (MP) to ( 23, 7 ) Move ended for Dash [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 5 ) (4) Go for it successful. 12 moved (MP) to ( 22, 6 ) (2) Go for it successful. 12 moved (MP) to ( 23, 6 ) GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Highball [Game Saved] Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 6 ) (6) Go for it successful. 9 moved (MP) to ( 22, 6 ) (6) Go for it successful. 9 moved (MP) to ( 23, 5 ) Move ended for Immediate [Game Saved] Select an action for Bolide 2: Select an action for Bolide 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 20, 6 ) Move ended for Bolide Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 13 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 13 ) 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 12 ) 8 moved (MP) to ( 19, 11 ) (6) Go for it successful. 8 moved (MP) to ( 20, 10 ) (5) Go for it successful. 8 moved (MP) to ( 21, 9 ) Move ended for Haste [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 11 ) Move ended for Expedite Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 18, 3 ) 10 moved (MP) to ( 19, 3 ) Move ended for Velocity Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 12 ) Move ended for Agile Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 2 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 5 (5) Stand up roll passed. Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Dumbo has taken root! 102: status changed from 6 to 0. Move ended for Dumbo [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. Normal move selected. 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 17, 8 ) Move ended for Oliphant [Game Saved] 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 3 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 10 slips past his opponent(s) unhindered. 112 moved (MP) to ( 25, 4 ) 112 moved (MP) to ( 25, 5 ) 112 moved (MP) to ( 24, 6 ) Move ended for Red shirt 10 [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 24, 9 ) 107 moved (MP) to ( 25, 8 ) 107 moved (MP) to ( 24, 7 ) 12 blocked. Verified Opponent Roll = POW POW Highball is knocked over. Player pushed to (7, 6) 12 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 4) + 0, (3, 3) + 0, 0: Highball has been stunned. 12: status changed from 3 to 2. 107 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 3 Ball moved to ( 8, 5 ) Move ended for Red shirt 5 [Game Saved] 109: Select an action for Red shirt 7 Select an action for Red shirt 7 116: Select an action for Red shirt 14 Select an action for Red shirt 14 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 9 ) 116 moved (MP) to ( 18, 8 ) 116 moved (MP) to ( 19, 8 ) 116 moved (MP) to ( 20, 7 ) Move ended for Red shirt 14 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 19, 6 ) Move ended for Red shirt 9 109: Select an action for Red shirt 7 Select an action for Red shirt 7 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Red shirt 7 Bolide is knocked over. Player pushed to (8, 6) 2 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Bolide has been knocked prone. 2: status changed from 0 to 1. 109 moved (MP) to ( 20, 6 ) [Game Saved] 103: Select an action for Red shirt 17 Select an action for Red shirt 17 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 18, 7 ) Move ended for Red shirt 3 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 11 110: Select an action for Red shirt 15 Select an action for Red shirt 15 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 19, 4 ) Move ended for Red shirt 15 103: Select an action for Red shirt 17 Select an action for Red shirt 17 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 17 TARGET: 3 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 20, 5 ) Hand off selected. Move ended for Red shirt 17 2 Elephants and 9 Mice: All players have moved. Ball moved to ( 10, 6 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Red shirt 9 dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 9, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Red shirt 14 TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 9, 8 ) 2 Elephants and 9 Mice turn ended. [Game Saved] 12: status changed from 2 to 1. Highball rolls over. Stainless Steel Zippers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dash 4: Select an action for Dash Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Block selected. 112 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Immediate Red shirt 10 saved by dodge skill. Player pushed to (25, 6) 112 moved (MP) to ( 25, 6 ) 9 moved (MP) to ( 24, 6 ) [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Block selected. 107 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Dash Player pushed to (24, 5) 107 moved (MP) to ( 24, 5 ) 4 moved (MP) to ( 23, 6 ) [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 20, 9 ) 1 moved (MP) to ( 21, 8 ) 116 blocked. Stainless Steel Zippers , Choose a block die. POW Red shirt 14 is knocked over. Player pushed to (19, 7) 116 moved (MP) to ( 19, 7 ) (6, 1) + 0, (6, 4) + 1, 2: Red shirt 14 has been badly hurt! 116: status changed from 0 to 8. 1 moved (MP) to ( 20, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 116 moved to dugout ( 29, 11 ) Move ended for Agile [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Block selected. 113 blocked. Stainless Steel Zippers , Choose a block die. The last reroll is a LEADER reroll and there are no LEADERS on the field. The last reroll is a LEADER reroll and there are no LEADERS on the field. The last reroll is a LEADER reroll and there are no LEADERS on the field. SKULL Move ended for Ultrasonic Ultrasonic is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 14: status changed from 0 to 1. Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 3 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 103: Select an action for Red shirt 17 Select an action for Red shirt 17 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 19, 7 ) Move ended for Red shirt 17 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Red shirt 9 Player pushed to (8, 7) 1 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 7 ) [Game Saved] 109: Select an action for Red shirt 7 Select an action for Red shirt 7 112: Select an action for Red shirt 10 Select an action for Red shirt 10 102: Select an action for Dumbo Select an action for Dumbo 113: Select an action for Red shirt 11 Select an action for Red shirt 11 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 4 GET BALL BEFORE RE_ROLL: Red shirt 3 dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Red shirt 3 TARGET: 5 --- ROLL: 2 + 0 = 2 Move ended for Red shirt 3 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 9, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Red shirt 9 TARGET: 5 --- ROLL: 5 + 0 = 5 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Block selected. 105 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Haste Player pushed to (19, 8) 105 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 20, 8 ) [Game Saved] Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Block selected. 110 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Velocity Red shirt 15 is knocked over. Player pushed to (20, 5) 110 moved (MP) to ( 20, 5 ) (4, 4) + 0, (4, 5) + 1, 2: Red shirt 15 has been badly hurt! 110: status changed from 0 to 8. 10 moved (MP) to ( 19, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Bolide 2: Select an action for Bolide 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Bolide Select an action for Ultrasonic 14: Select an action for Ultrasonic Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Block selected. 112 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Immediate Red shirt 10 is knocked over. Player pushed to (26, 5) 112 moved (MP) to ( 26, 5 ) (2, 5) + 0, (4, 3) + 1, 0: Red shirt 10 has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 9 ) 9 moved (MP) to ( 25, 6 ) [Game Saved] Select an action for Highball 12: Select an action for Highball Select an action for Expedite 5: Select an action for Expedite Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 23, 7 ) 12 moved (MP) to ( 24, 6 ) Move ended for Highball Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Block selected. 107 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Dash Red shirt 5 saved by dodge skill. Player pushed to (25, 4) 107 moved (MP) to ( 25, 4 ) 4 moved (MP) to ( 24, 5 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 14 moved (MP) to ( 18, 5 ) DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 6 + 0 = 6 Ultrasonic slips past his opponent(s) unhindered. 14 moved (MP) to ( 19, 6 ) 111 blocked. Stainless Steel Zippers , Choose a block die. The last reroll is a LEADER reroll and there are no LEADERS on the field. PUSHBACK Player pushed to (21, 8) 111 moved (MP) to ( 21, 8 ) 14 moved (MP) to ( 20, 7 ) Move ended for Ultrasonic [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Block selected. 111 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Agile Player pushed to (21, 9) 111 moved (MP) to ( 21, 9 ) 1 moved (MP) to ( 21, 8 ) [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 11 ) 5 moved (MP) to ( 21, 10 ) Move ended for Expedite Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 4 [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. Blitz selected. 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 19, 9 ) 8 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Haste is knocked over. Player pushed to (8, 7) 8 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Haste has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 20, 8 ) Move ended for Oliphant [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: Select an action for Red shirt 9 Select an action for Red shirt 9 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 8 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 3 slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 6 ) Move ended for Red shirt 3 [Game Saved] 103: Select an action for Red shirt 17 Select an action for Red shirt 17 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 8 ) STUNTY skill used. Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Red shirt 17 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 17 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 17 slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 19, 10 ) Move ended for Red shirt 17 [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 26, 4 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 5 slips past his opponent(s) unhindered. 107 moved (MP) to ( 27, 5 ) 107 moved (MP) to ( 27, 6 ) 107 moved (MP) to ( 27, 7 ) 107 moved (MP) to ( 26, 8 ) Move ended for Red shirt 5 [Game Saved] 109: Select an action for Red shirt 7 Select an action for Red shirt 7 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 9 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 9 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 1 + 0 = 1 Red shirt 9 is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 4) + 0, (4, 6) + 1, 3: Red shirt 9 has been badly hurt! Move ended for Red shirt 9 111: status changed from 3 to 8. 111 moved (SP) to ( 28, 11 ) Verified Opponent Roll = 1 Ball moved to ( 8, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Agile TARGET: 4 --- ROLL: 4 + 0 = 4 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Block selected. 109 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Ultrasonic Player pushed to (20, 5) 109 moved (MP) to ( 20, 5 ) 14 moved (MP) to ( 20, 6 ) [Game Saved] Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Block selected. 109 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Velocity Player pushed to (21, 5) 109 moved (MP) to ( 21, 5 ) 10 moved (MP) to ( 20, 5 ) [Game Saved] Select an action for Bolide 2: Select an action for Bolide 2: tackle zone state changed to true Block selected. 109 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Bolide Red shirt 7 saved by dodge skill. Player pushed to (21, 4) 109 moved (MP) to ( 21, 4 ) 2 moved (MP) to ( 21, 5 ) [Game Saved] Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Haste Select an action for Immediate 9: Select an action for Immediate Select an action for Expedite 5: Select an action for Expedite Select an action for Agile 1: Select an action for Agile Select an action for Expedite 5: Select an action for Expedite Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 23, 6 ) 4 moved (MP) to ( 24, 7 ) 4 moved (MP) to ( 25, 8 ) 107 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Red shirt 5 is knocked over. (6, 1) + 0, (2, 5) + 1, 0: Red shirt 5 has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 10 ) Dash saved by block skill. 4 moved (MP) to ( 24, 9 ) 4 moved (MP) to ( 23, 10 ) 4 moved (MP) to ( 22, 11 ) Move ended for Dash [Game Saved] Select an action for Immediate 9: Select an action for Immediate Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 22, 9 ) DODGE FINAL RESULT: Agile TARGET: 2 --- ROLL: 5 + 0 = 5 Agile slips past his opponent(s) unhindered. 1 moved (MP) to ( 23, 9 ) 1 moved (MP) to ( 24, 9 ) 1 moved (MP) to ( 25, 9 ) 1 moved (MP) to ( 26, 9 ) 1 moved (MP) to ( 27, 9 ) Agile scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=9] : current status = 0 1 : current square = java.awt.Point[x=27,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=21,y=5] : current status = 4 2 : current square = java.awt.Point[x=21,y=5] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=21,y=10] : current status = 0 5 : current square = java.awt.Point[x=21,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=1,y=13] : current status = 9 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=21,y=7] : current status = 4 8 : current square = java.awt.Point[x=21,y=7] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=25,y=6] : current status = 0 9 : current square = java.awt.Point[x=25,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=25,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=25,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=20,y=5] : current status = 0 10 : current square = java.awt.Point[x=20,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=24,y=6] : current status = 4 12 : current square = java.awt.Point[x=24,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=20,y=6] : current status = 4 14 : current square = java.awt.Point[x=20,y=6] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] Dumbo has been uprooted! 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=29,y=10] : current status = 7 107 : current status = 7 (5) Red shirt 5 regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=21,y=4] : current status = 0 109 : current square = java.awt.Point[x=21,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=12] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (3) Red shirt 10 stays UNconscious. 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=9] 113 : current square = java.awt.Point[x=16,y=4] : current status = 0 113 : current square = java.awt.Point[x=16,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (1) Red shirt 12 stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=29,y=11] : current status = 8 116 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 12 ) 14 moved location (MPL) to ( 12, 7 ) 5 moved location (MPL) to ( 12, 9 ) 4 moved location (MPL) to ( 12, 2 ) 12 moved location (MPL) to ( 10, 7 ) 2 moved location (MPL) to ( 14, 5 ) 10 moved location (MPL) to ( 11, 8 ) 1 moved location (MPL) to ( 12, 5 ) 9 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 12, 9 ) Waiting for 2 Elephants and 9 Mice to set players on field. 101 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 23, 4 ) 108 moved (SP) to ( 23, 10 ) 105 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 20, 8 ) 105 moved (SP) to ( 17, 9 ) 107 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 16, 11 ) 113 moved (SP) to ( 16, 9 ) 103 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( 16, 9 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+2) = Quick Snap Kick result. Direction: 2 Distance: 3 Quick snap. Waiting for 2 Elephants and 9 Mice to re-arrange players on field. 107 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 22, 4 ) 108 moved (SP) to ( 22, 9 ) 106 moved (SP) to ( 16, 10 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Waiting for 2 Elephants and 9 Mice to finish TURN: 5 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Oliphant Immediate is knocked over. Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Immediate has been knocked prone. 9: status changed from 0 to 1. 101 moved (MP) to ( 14, 9 ) [Game Saved] 109: Select an action for Red shirt 7 Select an action for Red shirt 7 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Red shirt 7 TARGET: 3 --- ROLL: 3 + 0 = 3 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 17, 9 ) Hand off selected. Move ended for Red shirt 7 Ball moved to ( 13, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Red shirt 11 TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. Throw Team-Mate selected. Increased range band because of THROW TEAM-MATE. LONG BOMB Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Dumbo fumbled the player! TARGET: 6 --- ROLL: 1 PASS FINAL RESULT: Dumbo TARGET: 6 --- ROLL: 1 Player fumbled. Move ended for Dumbo Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Red shirt 11 has been knocked prone. 113: status changed from 3 to 1. Verified Opponent Roll = 8 Ball moved to ( 12, 8 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 18, 8 ) 109 blocked. Stainless Steel Zippers , Choose a block die. POW Red shirt 7 is knocked over. Player pushed to (17, 10) 109 moved (MP) to ( 17, 10 ) (2, 5) + 0, (5, 3) + 1, 0: Red shirt 7 has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 10 ) 14 moved (MP) to ( 19, 9 ) Move ended for Ultrasonic [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Block selected. 105 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Expedite Player pushed to (17, 10) Player 103 pushed to (17, 10) 103 moved (MP) to ( 17, 10 ) Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 12 ) 8 moved (MP) to ( 19, 11 ) Move ended for Haste Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 14, 6 ) 1 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 19, 6 ) Move ended for Agile Select an action for Dash 4: Select an action for Dash Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 8 ) GET BALL FINAL RESULT: Highball TARGET: 3 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 18, 8 ) DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 6 + 0 = 6 Highball slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 7 ) Move ended for Highball [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 17, 8 ) Move ended for Dash Select an action for Bolide 2: Select an action for Bolide Select an action for Bolide 2: Select an action for Bolide 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 17, 7 ) Move ended for Bolide Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Immediate TARGET: 2 --- ROLL: 2 + 0 = 2 Immediate slips past his opponent(s) unhindered. 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 6 ) Move ended for Immediate [Game Saved] Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 5 ) Move ended for Velocity Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 6 [Game Saved] 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 8 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 11 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 11 slips past his opponent(s) unhindered. Move ended for Red shirt 11 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. Blitz selected. 102 moved (MP) to ( 16, 8 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Bolide is knocked over. Player pushed to (11, 6) 2 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 5) + 0, (4, 4) + 1, 0: Bolide has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 17, 7 ) Move ended for Dumbo [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. Normal move selected. 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 16, 8 ) Move ended for Oliphant [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 6 ) Move ended for Red shirt 5 103: Select an action for Red shirt 17 Select an action for Red shirt 17 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 18, 13 ) 103 moved (MP) to ( 19, 13 ) 103 moved (MP) to ( 20, 12 ) Move ended for Red shirt 17 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 9 ) Move ended for Red shirt 16 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: Select an action for Red shirt 3 Select an action for Red shirt 3 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 19, 7 ) STUNTY skill used. Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Red shirt 6 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 6 slips past his opponent(s) unhindered. Move ended for Red shirt 6 [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Red shirt 3 2 Elephants and 9 Mice: All players have moved. Red shirt 3 is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (6, 3) + 1, 5: Red shirt 3 has been seriously injured!! (53) Smashed Knee - Niggling Injury 105: status changed from 0 to 9. Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 105: status changed from 9 to 1. 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agile 1: Select an action for Agile Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 4 ) 10 moved (MP) to ( 20, 3 ) 10 moved (MP) to ( 21, 3 ) 10 moved (MP) to ( 22, 3 ) 10 moved (MP) to ( 23, 3 ) 10 moved (MP) to ( 24, 3 ) 10 moved (MP) to ( 25, 2 ) Move ended for Velocity Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 10 ) DODGE FINAL RESULT: Haste TARGET: 2 --- ROLL: 2 + 0 = 2 Haste slips past his opponent(s) unhindered. 8 moved (MP) to ( 21, 9 ) 8 moved (MP) to ( 22, 8 ) 8 moved (MP) to ( 22, 7 ) 8 moved (MP) to ( 21, 6 ) Move ended for Haste [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Block selected. 108 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Move ended for Agile Red shirt 6 is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Red shirt 6 has been knocked prone. 108: status changed from 0 to 1. Agile saved by block skill. [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Block selected. 106 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Ultrasonic Ultrasonic uses TACKLE to bring his opponent down. Red shirt 16 is knocked over. Player pushed to (17, 10) 106 moved (MP) to ( 17, 10 ) (4, 6) + 0, (5, 3) + 1, 0: Red shirt 16 has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 28, 8 ) 14 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 8 ) DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 6 + 0 = 6 Highball slips past his opponent(s) unhindered. 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 21, 8 ) 12 moved (MP) to ( 22, 7 ) 12 moved (MP) to ( 23, 6 ) 12 moved (MP) to ( 24, 5 ) 12 moved (MP) to ( 24, 4 ) 12 moved (MP) to ( 24, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: Highball TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Highball Ball moved to ( 25, 2 ) GET BALL FINAL RESULT: Velocity TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Expedite TARGET: 2 --- ROLL: 2 + 0 = 2 Expedite slips past his opponent(s) unhindered. 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 5 ) 107 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Red shirt 5 is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Red shirt 5 has been knocked prone. 107: status changed from 0 to 1. Expedite saved by block skill. 5 moved (MP) to ( 20, 5 ) Move ended for Expedite [Game Saved] Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 5 ) DODGE FINAL RESULT: Immediate TARGET: 2 --- ROLL: 4 + 0 = 4 Immediate slips past his opponent(s) unhindered. 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 3 ) 9 moved (MP) to ( 21, 3 ) 9 moved (MP) to ( 22, 3 ) 9 moved (MP) to ( 23, 2 ) Move ended for Immediate [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 8 ) DODGE FINAL RESULT: Dash TARGET: 3 --- ROLL: 6 + 0 = 6 Dash slips past his opponent(s) unhindered. 4 moved (MP) to ( 19, 9 ) DODGE FINAL RESULT: Dash TARGET: 2 --- ROLL: 4 + 0 = 4 Dash slips past his opponent(s) unhindered. 4 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 22, 6 ) 4 moved (MP) to ( 23, 5 ) 4 moved (MP) to ( 24, 5 ) Move ended for Dash Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 7 [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. Blitz selected. 101 moved (MP) to ( 17, 8 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 9) 14 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 9 ) Move ended for Oliphant [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 21, 5 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 5 slips past his opponent(s) unhindered. 107 moved (MP) to ( 22, 4 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 5 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 5 slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Red shirt 5 trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 24, 2 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 5 slips past his opponent(s) unhindered. Move ended for Red shirt 5 [Game Saved] 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 20, 8 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 6 slips past his opponent(s) unhindered. 108 moved (MP) to ( 21, 8 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 6 slips past his opponent(s) unhindered. Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 23, 7 ) Move ended for Red shirt 6 [Game Saved] 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 1 (1) Red shirt 11 trips and falls trying to go for it! Move ended for Red shirt 11 113 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Red shirt 11 has been knocked prone. 113: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Block selected. 107 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Highball Player pushed to (23, 1) 107 moved (MP) to ( 23, 1 ) 12 moved (MP) to ( 24, 2 ) [Game Saved] Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Block selected. 107 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Immediate Red shirt 5 saved by dodge skill. Player pushed to (22, 0) 107 moved (MP) to ( 22, 0 ) 9 moved (MP) to ( 23, 1 ) [Game Saved] Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 26, 1 ) Move ended for Velocity Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 25, 4 ) 4 moved (MP) to ( 26, 3 ) 4 moved (MP) to ( 27, 2 ) Move ended for Dash Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 22, 5 ) 8 moved (MP) to ( 23, 4 ) 8 moved (MP) to ( 24, 3 ) 8 moved (MP) to ( 25, 3 ) 8 moved (MP) to ( 26, 2 ) Move ended for Haste Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 4 ) 5 moved (MP) to ( 22, 3 ) 5 moved (MP) to ( 23, 3 ) 5 moved (MP) to ( 24, 3 ) 5 moved (MP) to ( 25, 2 ) Move ended for Expedite Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 4 ) 1 moved (MP) to ( 22, 3 ) 1 moved (MP) to ( 23, 2 ) 1 moved (MP) to ( 24, 1 ) Move ended for Agile Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 20, 8 ) DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 6 + 0 = 6 Ultrasonic slips past his opponent(s) unhindered. 14 moved (MP) to ( 21, 7 ) 14 moved (MP) to ( 21, 6 ) 14 moved (MP) to ( 22, 5 ) 14 moved (MP) to ( 22, 4 ) 14 moved (MP) to ( 22, 3 ) 14 moved (MP) to ( 22, 2 ) 14 moved (MP) to ( 22, 1 ) 107 blocked. (5) Go for it successful. Stainless Steel Zippers , Choose a block die. PUSHBACK Player pushed to (22, -2) (5, 1) + 1, 0: Red shirt 5 has been stunned. 107: status changed from 0 to 0. 107 moved to dugout ( 29, 0 ) Move ended for Ultrasonic Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 8 [Game Saved] 108: Select an action for Red shirt 6 Select an action for Red shirt 6 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 18, 5 ) Move ended for Red shirt 11 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. Normal move selected. 102 moved (MP) to ( 18, 6 ) Move ended for Dumbo [Game Saved] 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 24, 6 ) 108 moved (MP) to ( 25, 5 ) 108 moved (MP) to ( 26, 4 ) 108 moved (MP) to ( 26, 3 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 3 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Red shirt 6 is knocked over. Move ended for Red shirt 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (2, 6) + 0, (3, 5) + 1, 0: Red shirt 6 has been knocked out. 108: status changed from 0 to 7. 108 moved (SP) to ( 28, 9 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Stainless Steel Zippers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Velocity 10: Select an action for Velocity 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 27, 1 ) Velocity scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=1] : current status = 0 1 : current square = java.awt.Point[x=24,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=8] : current status = 7 2 : current status = 7 (3) Bolide stays UNconscious. 2 : current square = java.awt.Point[x=0,y=8] : current status = 7 2 : rearrange KO player to square java.awt.Point[x=0,y=8] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=27,y=2] : current status = 0 4 : current square = java.awt.Point[x=27,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=25,y=2] : current status = 0 5 : current square = java.awt.Point[x=25,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=25,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=25,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=1,y=13] : current status = 9 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=26,y=2] : current status = 0 8 : current square = java.awt.Point[x=26,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=26,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=26,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=23,y=1] : current status = 4 9 : current square = java.awt.Point[x=23,y=1] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=23,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=23,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=27,y=1] : current status = 0 10 : current square = java.awt.Point[x=27,y=1] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=24,y=2] : current status = 0 12 : current square = java.awt.Point[x=24,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=22,y=1] : current status = 0 14 : current square = java.awt.Point[x=22,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=18,y=9] : current status = 0 101 : current square = java.awt.Point[x=18,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=18,y=6] : current status = 0 102 : current square = java.awt.Point[x=18,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=20,y=12] : current status = 0 103 : current square = java.awt.Point[x=20,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=16,y=9] : current status = 1 105 : current square = java.awt.Point[x=16,y=9] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=28,y=8] : current status = 7 106 : current status = 7 (3) Red shirt 16 stays UNconscious. 106 : current square = java.awt.Point[x=28,y=8] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=28,y=8] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=28,y=9] : current status = 7 108 : current status = 7 (2) Red shirt 6 stays UNconscious. 108 : current square = java.awt.Point[x=28,y=9] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=28,y=9] 109 : current square = java.awt.Point[x=29,y=10] : current status = 7 109 : current status = 7 (6) Red shirt 7 regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=12] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (1) Red shirt 10 stays UNconscious. 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=9] 113 : current square = java.awt.Point[x=18,y=5] : current status = 0 113 : current square = java.awt.Point[x=18,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (1) Red shirt 12 stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=29,y=11] : current status = 8 116 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Stainless Steel Zippers Winnings Roll: 4 + 2 2 Elephants and 9 Mice Winnings Roll: 5 + 2 Haste gets an MVP award. Red shirt 17 gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=4 T2=0 not conceding roll=5 +1 for win +1 for TDs +1 for cas (4) Stainless Steel Zippers FF Roll: 5 + 3 not conceding roll=6 -1 for loss +1 for cas (2) 2 Elephants and 9 Mice FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(112) 2(97) 3(125) 4(120) 5(108) 6(108) Total(670) D8: 1(4) 2(3) 3(6) 4(3) 5(1) 6(4) 7(5) 8(2) Total(28) GAME OVER Final Score: Stainless Steel Zippers: 4 2 Elephants and 9 Mice: 0 WINNINGS Stainless Steel Zippers: 60000 2 Elephants and 9 Mice: 70000