Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Harlots of Thunder Team 1 race: Amazon Player 1 name: Grandma Chantal Player 1: B Amazon Blitzer 6 3 3 7 [Block, Dodge, Guard] Player 2 name: Claudia Player 2: B Amazon Blitzer 6 3 3 7 [Block, Dodge, Guard] Player 3 name: Juliane Player 3: B Amazon Blitzer 6 3 3 7 [Block, Dodge] Player 4 name: Ilona Player 4: B Amazon Blitzer 6 3 3 7 [Block, Dodge, Guard] Player 5 name: Grandma Nathalie Player 5: C Amazon Catcher 6 3 3 7 [Block, Catch, Dodge, Side Step] Player 6 name: Lina Player 6: C Amazon Catcher 6 3 3 7 [Block, Catch, Dodge] Player 7 name: Patricia-Ann Player 7: T Amazon Thrower 6 3 3 7 [Block, Dodge, Pass] Player 8 name: Cynthia Player 8: T Amazon Thrower 6 3 3 7 [Dodge, Pass] Player 9 name: Lea Player 9: L Amazon Linewoman 6 3 3 7 [Block, Dodge] Player 10 name: Nicole Player 10: L Amazon Linewoman 6 3 3 7 [Dodge, Guard] Player 11 name: Steffi Player 11: L Amazon Linewoman 6 3 3 7 [Dodge] Player 12 name: Stefanie Player 12: L Amazon Linewoman 6 3 3 7 [Block, Dodge] Player 13 name: Katharina Player 13: L Amazon Linewoman 6 3 3 7 [Dodge] Player 14 name: Melanie Player 14: L Amazon Linewoman 6 3 3 7 [Block, Dodge] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=4821] Connected as server to game 'hotcow'. Sending Team File... Done Sending File Team 2 name: Chaos Ogres Wild Team 2 race: Ogre Player 101 name: Belly Button Player 101: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 102 name: Lucky Charm Player 102: O Ogre 5 5 2 9 [Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Player 103 name: Goblin Thrower Player 103: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 104 name: Hungry Mutant Player 104: O Ogre 5 5 2 9 [Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Player 105 name: Ugly Bastard Player 105: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 106 name: Run Away Player 106: G Goblin 6 2 3 7 [Catch, Dodge, Right Stuff, Stunty] Player 107 name: Michael Moore Player 107: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 108 name: Killer Greenskin Player 108: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 109 name: Number 9 Player 109: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 110 name: Potato Head Player 110: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 111 name: Cute little goblin Player 111: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Weather roll(4+3) Current Weather: Nice Gate: 71000 screaming fans show up for the game. Handicap result 56:KNUCKLEDUSTERS. *** Setup start *** Run Away gets KNUCKLEDUSTERS. Grandma Chantal manages to ignore the niggling pain. Grandma Nathalie manages to ignore the niggling pain. Killer Greenskin manages to ignore the niggling pain. Potato Head is suffering from a niggling injury. 110: status changed from 0 to 2. Cute little goblin manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Chaos Ogres Wild win the toss. Harlots of Thunder Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 1, 4 ) 11 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 10, 8 ) 5 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 11, 11 ) 4 moved (SP) to ( 11, 3 ) 3 moved (SP) to ( 11, 5 ) 2 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 7, 10 ) 14 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 11, 7 ) 6 moved (SP) to ( 9, 9 ) 7 moved (SP) to ( 0, 5 ) 8 moved (SP) to ( 11, 7 ) 6 moved (SP) to ( 0, 6 ) Waiting for Chaos Ogres Wild to set players on field. 107 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 16, 5 ) 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 16, 8 ) 102 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 10 ) Turn time limit reached. 106 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 19, 13 ) 111 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 17, 12 ) 111 moved (SP) to ( 17, 2 ) 109 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 22, 10 ) *** Setup end *** Harlots of Thunder Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (2+1) = Get the Ref! Harlots of Thunder: 6 + 12Fan Factor Chaos Ogres Wild: 8 + 8Fan Factor Harlots of Thunder fans get the ref. Kick result. Direction: 2 Distance: 2 Ball placed at (21, 6) Scatter roll: 7 Ball moved to ( 20, 5 ) [Game Saved] Ball in play. Waiting for Chaos Ogres Wild to finish TURN: 1 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Goblin Thrower Steffi is knocked over. Player pushed to (15, 6) 11 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 2) + 1, (4, 3) + 0, 0: Steffi has been stunned. 11: status changed from 0 to 2. 103 moved (MP) to ( 14, 5 ) [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ugly Bastard Grandma Nathalie saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 10) 5 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 4 ) Move ended for Hungry Mutant [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 11 ) Move ended for Lucky Charm [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Michael Moore Grandma Chantal is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Grandma Chantal has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 8 ) Move ended for Belly Button [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 18, 6 ) Move ended for Killer Greenskin 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 19, 7 ) Move ended for Run Away 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 19, 4 ) Move ended for Cute little goblin 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 5 + 0 = 5 109 moved (MP) to ( 19, 5 ) Move ended for Number 9 Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] 11: status changed from 2 to 1. Steffi rolls over. Harlots of Thunder start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 3 ) 14 moved (MP) to ( 9, 2 ) 14 moved (MP) to ( 10, 2 ) 14 moved (MP) to ( 11, 2 ) 14 moved (MP) to ( 12, 2 ) 14 moved (MP) to ( 13, 3 ) Move ended for Melanie Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 4 ) Move ended for Nicole Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Block selected. 104 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Ilona Hungry Mutant is knocked over. Player pushed to (13, 5) 104 moved (MP) to ( 13, 5 ) (4, 5) + 0, (0, 0) + 0, 0: Hungry Mutant has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Grandma Chantal 1: Select an action for Grandma Chantal Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 8 ) Move ended for Stefanie Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 7 ) Move ended for Juliane Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Block selected. 101 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Claudia Belly Button is knocked over. (4, 5) + 0, (0, 0) + 0, 0: Belly Button has been knocked prone. 101: status changed from 0 to 1. Claudia saved by block skill. [Game Saved] Select an action for Grandma Chantal 1: Select an action for Grandma Chantal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grandma Chantal Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie Select an action for Katharina 13: Select an action for Katharina 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Katharina TARGET: 3 --- ROLL: 3 + 0 = 3 Katharina slips past his opponent(s) unhindered. Move ended for Katharina [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 11 ) DODGE FINAL RESULT: Grandma Nathalie TARGET: 3 --- ROLL: 6 + 0 = 6 Grandma Nathalie slips past his opponent(s) unhindered. 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 10 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 8 ) 106 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Run Away saved by dodge skill. Player pushed to (20, 7) 106 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 19, 7 ) Move ended for Grandma Nathalie Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 2 [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 7 ) Move ended for Cute little goblin 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 8 ) Move ended for Number 9 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Run Away Grandma Nathalie saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 6) 5 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 19, 7 ) [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Killer Greenskin SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 5) 5 moved (MP) to ( 18, 5 ) [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Belly Button [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Michael Moore Player pushed to (17, 5) 1 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 13, 6 ) [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 12, 10 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (19, 8) 2 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 11, 9 ) Move ended for Lucky Charm [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 16, 8 ) Move ended for Goblin Thrower [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Hungry Mutant TARGET: 4 --- ROLL: 5 + 0 = 5 Hungry Mutant slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 6 ) Move ended for Hungry Mutant Chaos Ogres Wild turn ended. [Game Saved] Harlots of Thunder start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Steffi Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 5 ) Move ended for Ilona Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 13, 5 ) Move ended for Melanie Select an action for Grandma Chantal 1: Select an action for Grandma Chantal SKILL SELECTED: SKILL SELECTED: Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 6 ) Move ended for Nicole Select an action for Grandma Chantal 1: Select an action for Grandma Chantal SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 107 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Grandma Chantal Michael Moore is knocked over. Player pushed to (14, 7) 107 moved (MP) to ( 14, 7 ) (1, 5) + 0, (0, 0) + 0, 0: Michael Moore has been knocked prone. 107: status changed from 0 to 1. 1 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 108 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Grandma Nathalie Killer Greenskin is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Killer Greenskin has been knocked prone. 108: status changed from 0 to 1. Grandma Nathalie saved by block skill. [Game Saved] Select an action for Katharina 13: Select an action for Katharina 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 10 ) Move ended for Katharina Select an action for Stefanie 12: Select an action for Stefanie SKILL SELECTED: SKILL SELECTED: 12: tackle zone state changed to true Block selected. 101 blocked. Harlots of Thunder , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Stefanie Belly Button is knocked over. Player pushed to (13, 9) 101 moved (MP) to ( 13, 9 ) (4, 6) + 0, (6, 4) + 0, 3: Belly Button has been badly hurt! 101: status changed from 0 to 8. 12 moved (MP) to ( 12, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Juliane 3: Select an action for Juliane Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 9 ) DODGE FINAL RESULT: Claudia TARGET: 3 --- ROLL: 4 + 0 = 4 Claudia slips past his opponent(s) unhindered. 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 10 ) Move ended for Claudia [Game Saved] Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 14, 8 ) 109 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Number 9 saved by dodge skill. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 15, 8 ) Move ended for Juliane [Game Saved] Select an action for Cynthia 8: Select an action for Cynthia 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 7, 7 ) Move ended for Cynthia Harlots of Thunder: All players have moved. Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 3 [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 12 ) Move ended for Cute little goblin 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 13 ) Move ended for Run Away 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Goblin Thrower Juliane saved by dodge skill. Player pushed to (15, 8) 3 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 15, 8 ) [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 14, 13 ) Move ended for Number 9 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Hungry Mutant 104: tackle zone state changed to false [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 14, 8 ) Move ended for Michael Moore [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ugly Bastard Player pushed to (17, 10) 2 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 13, 10 ) [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 7 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Killer Greenskin knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 6 + 0 = 6 Killer Greenskin slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 (1) Killer Greenskin trips and falls trying to go for it! Move ended for Killer Greenskin 108 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (2, 6) + 0, (2, 5) + 1, 0: Killer Greenskin has been knocked out. 108: status changed from 0 to 7. 108 moved (SP) to ( 29, 8 ) Chaos Ogres Wild turn ended. [Game Saved] Harlots of Thunder start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 7, 10 ) 10 moved (MP) to ( 6, 11 ) Move ended for Nicole Select an action for Cynthia 8: Select an action for Cynthia 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 8, 11 ) 8 moved (MP) to ( 8, 12 ) 8 moved (MP) to ( 8, 13 ) Move ended for Cynthia Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 6 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 9, 8 ) 14 moved (MP) to ( 8, 9 ) 14 moved (MP) to ( 8, 10 ) Move ended for Melanie Select an action for Grandma Chantal 1: Select an action for Grandma Chantal Select an action for Grandma Chantal 1: Select an action for Grandma Chantal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 7 ) Move ended for Grandma Chantal Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 10, 9 ) Move ended for Steffi Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Stefanie Lucky Charm is knocked over. Player pushed to (10, 10) 102 moved (MP) to ( 10, 10 ) (5, 4) + 0, (0, 0) + 0, 0: Lucky Charm has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 11, 9 ) [Game Saved] Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 12, 9 ) Move ended for Ilona Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 16, 11 ) (2) Go for it successful. 5 moved (MP) to ( 15, 12 ) 109 blocked. (5) Go for it successful. Harlots of Thunder , Choose a block die. POW/SKULL Number 9 is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 109: status changed from 3 to 1. Grandma Nathalie saved by block skill. Ball moved to ( 14, 14 ) Move ended for Grandma Nathalie [Game Saved] Select an action for Juliane 3: Select an action for Juliane SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 105 blocked. Harlots of Thunder , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Juliane Player pushed to (14, 11) 105 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 13 ) Move ended for Claudia Select an action for Katharina 13: Select an action for Katharina 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 12 ) Move ended for Katharina Harlots of Thunder: All players have moved. Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 4 [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Hungry Mutant Grandma Chantal is knocked over. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Grandma Chantal has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Ugly Bastard Grandma Nathalie saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 12) 5 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 15, 12 ) [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 5 BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Lucky Charm TARGET: 4 --- ROLL: 5 + 0 = 5 Lucky Charm slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 12 ) 2 blocked. Verified Opponent Roll = 1 (1) Lucky Charm trips and falls trying to go for it! Move ended for Lucky Charm Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (5) Lucky Charm is saved by his thick skull (6, 4) + 0, (5, 3) + 0, 0: Lucky Charm has been stunned. 102: status changed from 0 to 2. Chaos Ogres Wild turn ended. [Game Saved] Harlots of Thunder start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Block selected. 106 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Claudia Player pushed to (14, 14) 106 moved (MP) to ( 14, 14 ) Scatter roll: 1 Ball moved to ( 13, 13 ) 2 moved (MP) to ( 13, 13 ) GET BALL BEFORE RE_ROLL: Claudia dropped the ball. TARGET: 5 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: Claudia TARGET: 5 --- ROLL: 3 + 0 = 3 Ball moved to ( 12, 12 ) GET BALL FINAL RESULT: Katharina TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Block selected. 111 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Grandma Nathalie Cute little goblin is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Cute little goblin has been knocked prone. 111: status changed from 0 to 1. Grandma Nathalie saved by block skill. [Game Saved] Select an action for Grandma Chantal 1: Select an action for Grandma Chantal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grandma Chantal Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 9 ) Move ended for Ilona Select an action for Nicole 10: Select an action for Nicole Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 10 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 12, 7 ) (3) Go for it successful. 10 moved (MP) to ( 13, 7 ) Move ended for Nicole [Game Saved] Select an action for Juliane 3: Select an action for Juliane SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 107 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Juliane Michael Moore is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Michael Moore has been knocked prone. 107: status changed from 0 to 1. Juliane saved by block skill. [Game Saved] Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 11 ) Move ended for Stefanie Select an action for Katharina 13: Select an action for Katharina 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 11 ) Move ended for Katharina Select an action for Melanie 14: Select an action for Melanie Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) Move ended for Steffi Select an action for Cynthia 8: Select an action for Cynthia 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 12 ) 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 11 ) Move ended for Cynthia Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 6 ) 14 moved (MP) to ( 13, 6 ) 104 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Hungry Mutant is knocked over. Player pushed to (15, 7) 104 moved (MP) to ( 15, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Hungry Mutant has been knocked prone. 104: status changed from 0 to 1. 14 moved (MP) to ( 14, 7 ) Move ended for Melanie Harlots of Thunder: All players have moved. Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Lucky Charm rolls over. 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 14 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 5 + 0 = 5 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 13 ) 109 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 18, 12 ) Move ended for Number 9 [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Cute little goblin 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Michael Moore [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Hungry Mutant 104: tackle zone state changed to false [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Ugly Bastard Stefanie is knocked over. Player pushed to (12, 10) 12 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Stefanie has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 16, 11 ) [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 14 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Run Away knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 1 + 0 = 1 Run Away is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 6) + 0, (3, 2) + 1, 0: Run Away has been stunned. 106: status changed from 4 to 2. Chaos Ogres Wild turn ended. [Game Saved] Harlots of Thunder start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Block selected. 111 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Claudia Player pushed to (12, 11) 111 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 13 ) 109 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Number 9 is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 109: status changed from 0 to 1. Grandma Nathalie saved by block skill. 5 moved (MP) to ( 17, 12 ) Move ended for Grandma Nathalie [Game Saved] Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Stefanie Select an action for Katharina 13: Select an action for Katharina 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 20, 11 ) 13 moved (MP) to ( 21, 11 ) 13 moved (MP) to ( 22, 11 ) 13 moved (MP) to ( 23, 11 ) 13 moved (MP) to ( 24, 11 ) Move ended for Katharina Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Block selected. 107 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Melanie Michael Moore is knocked over. Player pushed to (14, 9) 107 moved (MP) to ( 14, 9 ) (4, 6) + 0, (2, 2) + 0, 0: Michael Moore has been stunned. 107: status changed from 0 to 2. 14 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Juliane 3: Select an action for Juliane Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 11 ) Move ended for Ilona Select an action for Steffi 11: Select an action for Steffi Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Block selected. 105 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Steffi Player pushed to (15, 12) 105 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 16, 12 ) Move ended for Juliane Select an action for Cynthia 8: Select an action for Cynthia 8: tackle zone state changed to true Block selected. 105 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Cynthia Ugly Bastard is knocked over. Player pushed to (15, 13) 105 moved (MP) to ( 15, 13 ) (1, 1) + 0, (0, 0) + 0, 0: Ugly Bastard has been knocked prone. 105: status changed from 0 to 1. 8 moved (MP) to ( 15, 12 ) Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 6 [Game Saved] 106: status changed from 2 to 1. Run Away rolls over. 107: status changed from 2 to 1. Michael Moore rolls over. 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Cynthia saved by dodge skill. Player pushed to (15, 11) 8 moved (MP) to ( 14, 11 ) Move ended for Ugly Bastard [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 12, 12 ) Move ended for Lucky Charm [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Goblin Thrower Melanie is knocked over. Player pushed to (16, 9) 14 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Melanie has been knocked prone. 14: status changed from 0 to 1. 103 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 17, 9 ) Move ended for Hungry Mutant [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 19, 12 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 12 ) 109 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 23, 12 ) Move ended for Number 9 [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Cute little goblin Chaos Ogres Wild: All players have moved. Cute little goblin is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 5) + 0, (5, 6) + 1, 1: Cute little goblin has been badly hurt! 111: status changed from 0 to 8. 111 moved (SP) to ( 29, 12 ) Chaos Ogres Wild turn ended. [Game Saved] Harlots of Thunder start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 20, 11 ) 5 moved (MP) to ( 21, 11 ) 5 moved (MP) to ( 22, 11 ) 109 blocked. Harlots of Thunder , Choose a block die. POW Number 9 is knocked over. Player pushed to (23, 13) 109 moved (MP) to ( 23, 13 ) (6, 2) + 0, (5, 1) + 1, 0: Number 9 has been stunned. 109: status changed from 0 to 2. 5 moved (MP) to ( 23, 12 ) Move ended for Grandma Nathalie [Game Saved] Select an action for Katharina 13: Select an action for Katharina 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 25, 10 ) 13 moved (MP) to ( 26, 9 ) 13 moved (MP) to ( 27, 8 ) Katharina scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=8] : current status = 4 1 : current square = java.awt.Point[x=13,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=13,y=12] : current status = 0 2 : current square = java.awt.Point[x=13,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=16,y=12] : current status = 0 3 : current square = java.awt.Point[x=16,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=15,y=11] : current status = 0 4 : current square = java.awt.Point[x=15,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=23,y=12] : current status = 0 5 : current square = java.awt.Point[x=23,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=14,y=11] : current status = 0 8 : current square = java.awt.Point[x=14,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=13,y=7] : current status = 0 10 : current square = java.awt.Point[x=13,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=16,y=11] : current status = 4 11 : current square = java.awt.Point[x=16,y=11] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=17,y=10] : current status = 4 12 : current square = java.awt.Point[x=17,y=10] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=13,y=9] : current status = 1 14 : current square = java.awt.Point[x=13,y=9] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=12,y=12] : current status = 0 102 : current square = java.awt.Point[x=12,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=17,y=9] : current status = 0 104 : current square = java.awt.Point[x=17,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=15,y=13] : current status = 0 105 : current square = java.awt.Point[x=15,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=15,y=14] : current status = 1 106 : current square = java.awt.Point[x=15,y=14] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=14] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=14] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=14,y=9] : current status = 1 107 : current square = java.awt.Point[x=14,y=9] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (4) Killer Greenskin regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=23,y=13] : current status = 2 109 : current square = java.awt.Point[x=23,y=13] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=23,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=23,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Harlots of Thunder Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 10, 11 ) 3 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 10, 3 ) 7 moved (SP) to ( 10, 5 ) 12 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 9, 10 ) 8 moved (SP) to ( 9, 4 ) 13 moved (SP) to ( 0, 3 ) 14 moved (SP) to ( 12, 7 ) Waiting for Chaos Ogres Wild to set players on field. 107 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 14, 8 ) 104 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 21, 4 ) 108 moved (SP) to ( 21, 10 ) 109 moved (SP) to ( 19, 4 ) 106 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 21, 4 ) 106 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 22, 10 ) 109 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 18, 7 ) *** Setup end *** Harlots of Thunder Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (1+5) = Bad Kick Kick result. Direction: 6 Distance: 3 Ball placed at (21, 6) Scatter roll: 6 Ball moved to ( 21, 10 ) [Game Saved] Ball in play. Waiting for Chaos Ogres Wild to finish TURN: 7 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Goblin Thrower Steffi is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Steffi has been knocked prone. 11: status changed from 0 to 1. 103 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant 105: Select an action for Ugly Bastard Select an action for Ugly Bastard 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Lucky Charm 102: tackle zone state changed to false [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 20, 10 ) Move ended for Number 9 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 13, 9 ) Move ended for Hungry Mutant [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 11 ) Move ended for Run Away 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ugly Bastard Grandma Nathalie saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 9) 5 moved (MP) to ( 15, 9 ) [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Michael Moore Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Killer Greenskin TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Killer Greenskin Chaos Ogres Wild: All players have moved. Ball moved to ( 9, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 5 + 0 = 5 Chaos Ogres Wild turn ended. [Game Saved] Harlots of Thunder start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: Grandma Nathalie TARGET: 3 --- ROLL: 4 + 0 = 4 Grandma Nathalie slips past his opponent(s) unhindered. 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 10 ) 109 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Number 9 is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 109: status changed from 3 to 1. Grandma Nathalie saved by block skill. Ball moved to ( 21, 9 ) 5 moved (MP) to ( 20, 9 ) (4) Go for it successful. 5 moved (MP) to ( 21, 9 ) DODGE BEFORE RE_ROLL: Grandma Nathalie knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Grandma Nathalie TARGET: 4 --- ROLL: 4 + 0 = 4 Grandma Nathalie slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Grandma Nathalie TARGET: 4 --- ROLL: 4 + 0 = 4 (5) Go for it successful. 5 moved (MP) to ( 22, 8 ) DODGE FINAL RESULT: Grandma Nathalie TARGET: 3 --- ROLL: 6 + 0 = 6 Grandma Nathalie slips past his opponent(s) unhindered. Move ended for Grandma Nathalie [Game Saved] Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 13, 12 ) Move ended for Ilona Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) Move ended for Claudia Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 11 ) Move ended for Nicole Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 12, 9 ) Move ended for Juliane Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Steffi Select an action for Grandma Chantal 1: Select an action for Grandma Chantal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 6 ) Move ended for Grandma Chantal Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 5 ) Move ended for Stefanie Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 8 [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 11 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Run Away knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 3 + 0 = 3 Run Away slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 6 ) Move ended for Run Away [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 23, 9 ) Move ended for Number 9 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 10 ) 108 moved (MP) to ( 23, 10 ) 108 moved (MP) to ( 24, 9 ) 108 moved (MP) to ( 24, 8 ) 108 moved (MP) to ( 23, 7 ) Move ended for Killer Greenskin 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Hungry Mutant 104: tackle zone state changed to false [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lucky Charm Grandma Chantal saved by dodge skill. Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Michael Moore 107: tackle zone state changed to false [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Goblin Thrower Steffi saved by dodge skill. Player pushed to (17, 8) 11 moved (MP) to ( 12, 8 ) [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 1 (1) Ugly Bastard trips and falls trying to go for it! Move ended for Ugly Bastard Chaos Ogres Wild: All players have moved. 105 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Ugly Bastard has been knocked prone. 105: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] Harlots of Thunder start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 20, 3 ) 2 moved (MP) to ( 21, 4 ) 2 moved (MP) to ( 22, 5 ) (3) Go for it successful. 2 moved (MP) to ( 23, 6 ) Move ended for Claudia [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Blitz selected. 108 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Killer Greenskin saved by dodge skill. Player pushed to (24, 7) 108 moved (MP) to ( 24, 7 ) 5 moved (MP) to ( 23, 7 ) 5 moved (MP) to ( 24, 6 ) DODGE BEFORE RE_ROLL: Grandma Nathalie knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Grandma Nathalie TARGET: 4 --- ROLL: 4 + 0 = 4 Grandma Nathalie slips past his opponent(s) unhindered. 5 moved (MP) to ( 25, 5 ) DODGE FINAL RESULT: Grandma Nathalie TARGET: 3 --- ROLL: 4 + 0 = 4 Grandma Nathalie slips past his opponent(s) unhindered. 5 moved (MP) to ( 26, 4 ) 5 moved (MP) to ( 27, 3 ) Grandma Nathalie scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=5] : current status = 0 1 : current square = java.awt.Point[x=13,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=23,y=6] : current status = 0 2 : current square = java.awt.Point[x=23,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=12,y=9] : current status = 0 3 : current square = java.awt.Point[x=12,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=13,y=12] : current status = 0 4 : current square = java.awt.Point[x=13,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=10,y=5] : current status = 0 7 : current square = java.awt.Point[x=10,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=9,y=4] : current status = 0 8 : current square = java.awt.Point[x=9,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=9,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=9,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=13,y=11] : current status = 0 10 : current square = java.awt.Point[x=13,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=12,y=8] : current status = 4 11 : current square = java.awt.Point[x=12,y=8] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=14,y=5] : current status = 0 12 : current square = java.awt.Point[x=14,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=12,y=7] : current status = 0 14 : current square = java.awt.Point[x=12,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=14,y=7] : current status = 0 103 : current square = java.awt.Point[x=14,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=21,y=8] : current status = 1 105 : current square = java.awt.Point[x=21,y=8] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=20,y=6] : current status = 0 106 : current square = java.awt.Point[x=20,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=23,y=9] : current status = 0 109 : current square = java.awt.Point[x=23,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=23,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=23,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Chaos Ogres Wild to set players on field. 107 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 19, 8 ) 107 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 23, 4 ) 109 moved (SP) to ( 23, 10 ) 106 moved (SP) to ( 23, 7 ) 108 moved (SP) to ( 23, 4 ) 105 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 18, 6 ) 104 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 19, 10 ) 109 moved (SP) to ( 19, 13 ) 105 moved (SP) to ( 18, 10 ) 109 moved (SP) to ( 19, 12 ) 108 moved (SP) to ( 20, 2 ) 107 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 19, 2 ) 106 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 20, 7 ) Harlots of Thunder Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 10, 7 ) 5 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Chaos Ogres Wild to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Harlots of Thunder quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kick result. Direction: 4 Distance: 1 8 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 11, 8 ) 4 moved (SP) to ( 15, 8 ) 1 moved (SP) to ( 15, 6 ) 2 moved (SP) to ( 15, 10 ) 5 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 15, 4 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cynthia TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 21, 6 ) [Game Saved] Ball in play. Harlots of Thunder start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 12 ) 109 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Player pushed to (20, 12) 109 moved (MP) to ( 20, 12 ) 3 moved (MP) to ( 19, 12 ) Move ended for Juliane [Game Saved] Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Claudia Lucky Charm is knocked over. Player pushed to (14, 8) 102 moved (MP) to ( 14, 8 ) (2, 1) + 0, (0, 0) + 0, 0: Lucky Charm has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 16, 6 ) Move ended for Nicole Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Block selected. 104 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Stefanie Hungry Mutant is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Hungry Mutant has been knocked prone. 104: status changed from 0 to 1. Stefanie saved by block skill. [Game Saved] Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) Move ended for Steffi Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Block selected. 103 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Melanie Goblin Thrower is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) (2, 4) + 0, (0, 0) + 0, 0: Goblin Thrower has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 7 ) Move ended for Ilona Select an action for Grandma Chantal 1: Select an action for Grandma Chantal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 2 ) Move ended for Grandma Chantal Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 19, 9 ) Move ended for Grandma Nathalie Select an action for Cynthia 8: Select an action for Cynthia 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 6 ) GET BALL BEFORE RE_ROLL: Cynthia dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Cynthia TARGET: 3 --- ROLL: 5 + 0 = 5 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Cynthia TARGET: 4 --- ROLL: 6 Move ended for Cynthia Ball moved to ( 11, 8 ) GET BALL FINAL RESULT: Lina TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 15, 2 ) Move ended for Lina Harlots of Thunder: All players have moved. Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 1 [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 11 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 4 + 0 = 4 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 20, 6 ) Move ended for Number 9 [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Lucky Charm [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Hungry Mutant [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 3 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 5 + 0 = 5 Killer Greenskin slips past his opponent(s) unhindered. 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 19, 6 ) Move ended for Killer Greenskin [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Run Away Ilona is knocked over. Player pushed to (11, 8) 4 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Ilona has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 19, 7 ) [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 16, 3 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Lina saved by dodge skill. Player pushed to (15, 2) 6 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 15, 2 ) Move ended for Michael Moore [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Ugly Bastard Chaos Ogres Wild: All players have moved. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 8) 5 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (3, 5) + 0, (1, 2) + 1, 0: Grandma Nathalie has been stunned. 5: status changed from 0 to 2. 105 moved (MP) to ( 19, 9 ) Chaos Ogres Wild turn ended. [Game Saved] 5: status changed from 2 to 1. Grandma Nathalie rolls over. Harlots of Thunder start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Ilona Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 11 ) 3 moved (MP) to ( 21, 10 ) 3 moved (MP) to ( 22, 9 ) 3 moved (MP) to ( 22, 8 ) 3 moved (MP) to ( 22, 7 ) 3 moved (MP) to ( 21, 6 ) Move ended for Juliane Select an action for Cynthia 8: Select an action for Cynthia 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 3 ) Move ended for Cynthia Select an action for Steffi 11: Select an action for Steffi Select an action for Grandma Chantal 1: Select an action for Grandma Chantal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 16, 5 ) Move ended for Grandma Chantal Select an action for Stefanie 12: Select an action for Stefanie SKILL SELECTED: SKILL SELECTED: 12: tackle zone state changed to true Block selected. 104 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Stefanie Player pushed to (15, 6) 104 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Melanie 14: Select an action for Melanie SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 104 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Melanie Player pushed to (14, 5) 104 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Nicole 10: Select an action for Nicole Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 4 ) 10 moved (MP) to ( 20, 4 ) 10 moved (MP) to ( 21, 4 ) 10 moved (MP) to ( 22, 4 ) Move ended for Nicole Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: Claudia TARGET: 3 --- ROLL: 4 + 0 = 4 Claudia slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 5 ) Move ended for Claudia [Game Saved] Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 1 ) DODGE FINAL RESULT: Lina TARGET: 3 --- ROLL: 6 + 0 = 6 Lina slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 0 ) 6 moved (MP) to ( 15, 0 ) 6 moved (MP) to ( 16, 0 ) 6 moved (MP) to ( 17, 1 ) 6 moved (MP) to ( 18, 2 ) Pass selected. SHORT PASS PASS FINAL RESULT: Lina TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Lina Ball moved to ( 22, 4 ) GET BALL FINAL RESULT: Nicole TARGET: 3 --- ROLL: 3 + 0 = 3 Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 2 [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 7 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 5 + 0 = 5 Killer Greenskin slips past his opponent(s) unhindered. Move ended for Killer Greenskin [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) Move ended for Lucky Charm [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Michael Moore 107: tackle zone state changed to false [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Run Away Player pushed to (12, 9) 4 moved (MP) to ( 17, 9 ) [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 22, 8 ) 105 moved (MP) to ( 23, 7 ) 105 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 23, 5 ) 10 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (8, 4) 10 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 22, 4 ) Move ended for Ugly Bastard [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Hungry Mutant Steffi is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Steffi has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 5 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 4 + 0 = 4 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 4 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Number 9 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 21, 3 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 2 + 0 = 2 Number 9 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. Move ended for Number 9 Chaos Ogres Wild: All players have moved. 109: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] Harlots of Thunder start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Juliane 3: Select an action for Juliane Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 2 ) 6 moved (MP) to ( 20, 2 ) 6 moved (MP) to ( 21, 2 ) 6 moved (MP) to ( 22, 2 ) 6 moved (MP) to ( 23, 3 ) Move ended for Lina Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 6 ) Move ended for Claudia Select an action for Grandma Chantal 1: Select an action for Grandma Chantal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 5 ) Move ended for Grandma Chantal Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Grandma Nathalie Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 21, 8 ) Move ended for Ilona Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Steffi Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 22, 7 ) 3 moved (MP) to ( 23, 8 ) 3 moved (MP) to ( 24, 9 ) 3 moved (MP) to ( 25, 10 ) 3 moved (MP) to ( 26, 11 ) 3 moved (MP) to ( 27, 11 ) Move ended for Juliane Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 5 ) DODGE FINAL RESULT: Nicole TARGET: 3 --- ROLL: 5 + 0 = 5 Nicole slips past his opponent(s) unhindered. 10 moved (MP) to ( 21, 6 ) 10 moved (MP) to ( 22, 7 ) 10 moved (MP) to ( 23, 8 ) 10 moved (MP) to ( 24, 9 ) 10 moved (MP) to ( 25, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: Nicole TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Nicole Ball moved to ( 27, 11 ) GET BALL BEFORE RE_ROLL: Juliane dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Juliane TARGET: 3 --- ROLL: 5 + 0 = 5 Juliane scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=27,y=11] : current status = 0 3 : current square = java.awt.Point[x=27,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=21,y=8] : current status = 4 4 : current square = java.awt.Point[x=21,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=19,y=8] : current status = 4 5 : current square = java.awt.Point[x=19,y=8] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=23,y=3] : current status = 0 6 : current square = java.awt.Point[x=23,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=25,y=10] : current status = 0 10 : current square = java.awt.Point[x=25,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=25,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=25,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=13,y=7] : current status = 4 11 : current square = java.awt.Point[x=13,y=7] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=15,y=5] : current status = 0 12 : current square = java.awt.Point[x=15,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=15,y=7] : current status = 0 102 : current square = java.awt.Point[x=15,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=16,y=7] : current status = 1 103 : current square = java.awt.Point[x=16,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=22,y=4] : current status = 0 105 : current square = java.awt.Point[x=22,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=19,y=7] : current status = 0 106 : current square = java.awt.Point[x=19,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=15,y=2] : current status = 0 107 : current square = java.awt.Point[x=15,y=2] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=18,y=7] : current status = 0 108 : current square = java.awt.Point[x=18,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=21,y=3] : current status = 1 109 : current square = java.awt.Point[x=21,y=3] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Harlots of Thunder Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 9, 4 ) 8 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 10, 11 ) 3 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 10, 3 ) 12 moved (SP) to ( 10, 5 ) 14 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 9, 10 ) 7 moved (SP) to ( 1, 4 ) 6 moved (SP) to ( 9, 7 ) Waiting for Chaos Ogres Wild to set players on field. 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 24, 7 ) 102 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 23, 7 ) 108 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 10 ) *** Setup end *** Harlots of Thunder Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 2 Distance: 7 Ball placed at (21, 9) Scatter roll: 8 Ball moved to ( 20, 2 ) [Game Saved] Ball in play. Waiting for Chaos Ogres Wild to finish TURN: 3 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 5 ) Move ended for Number 9 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 6 ) 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 19, 2 ) Move ended for Run Away 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Goblin Thrower SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 6) 5 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (4, 6) + 0, (6, 1) + 1, 0: Grandma Nathalie has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 15, 3 ) Move ended for Ugly Bastard [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hungry Mutant Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 14, 4 ) [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 15, 9 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Grandma Chantal saved by dodge skill. Player pushed to (16, 11) 1 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 16, 8 ) Move ended for Michael Moore [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Lucky Charm 102: tackle zone state changed to false [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 17, 5 ) Move ended for Killer Greenskin Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] Harlots of Thunder start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 12, 1 ) 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 2 ) Move ended for Claudia Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 8 ) Move ended for Stefanie Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 13, 10 ) 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 16, 9 ) Move ended for Melanie Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 12, 2 ) Move ended for Nicole Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 13, 2 ) Move ended for Lina Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 12, 4 ) Move ended for Juliane Select an action for Cynthia 8: Select an action for Cynthia 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 12, 8 ) Move ended for Cynthia Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 14, 9 ) Move ended for Ilona Select an action for Grandma Chantal 1: Select an action for Grandma Chantal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 8 ) DODGE BEFORE RE_ROLL: Grandma Chantal knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Grandma Chantal TARGET: 3 --- ROLL: 6 + 0 = 6 Grandma Chantal slips past his opponent(s) unhindered. 1 moved (MP) to ( 18, 7 ) (6) Go for it successful. 1 moved (MP) to ( 17, 6 ) 108 blocked. (2) Go for it successful. Harlots of Thunder , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Killer Greenskin is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Killer Greenskin has been knocked prone. 108: status changed from 3 to 1. Grandma Chantal saved by block skill. Ball moved to ( 18, 4 ) Move ended for Grandma Chantal Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 4 [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Killer Greenskin 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Goblin Thrower Stefanie is knocked over. Player pushed to (17, 9) 12 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (5, 3) + 0, (2, 4) + 1, 0: Stefanie has been stunned. 12: status changed from 0 to 2. [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Michael Moore Melanie is knocked over. Player pushed to (14, 10) 14 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 2) + 1, (4, 3) + 0, 0: Melanie has been stunned. 14: status changed from 0 to 2. [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Hungry Mutant 104: tackle zone state changed to false [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Ugly Bastard Player pushed to (13, 1) 2 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 16, 2 ) [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 6 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Grandma Chantal saved by dodge skill. Player pushed to (13, 7) 1 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Lucky Charm TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Lucky Charm Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 10, 4 ) Chaos Ogres Wild turn ended. [Game Saved] 12: status changed from 2 to 1. Stefanie rolls over. 14: status changed from 2 to 1. Melanie rolls over. Harlots of Thunder start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 5 ) Move ended for Steffi Select an action for Lina 6: Select an action for Lina Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 1 ) 6 moved (MP) to ( 15, 0 ) 6 moved (MP) to ( 16, 0 ) 6 moved (MP) to ( 17, 0 ) 6 moved (MP) to ( 18, 1 ) 106 blocked. Harlots of Thunder , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (20, 2) 106 moved (MP) to ( 20, 2 ) 6 moved (MP) to ( 19, 2 ) Move ended for Lina [Game Saved] Select an action for Nicole 10: Select an action for Nicole Select an action for Cynthia 8: Select an action for Cynthia Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 3 ) Move ended for Nicole Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 4 ) Move ended for Juliane Select an action for Cynthia 8: Select an action for Cynthia 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 7 ) Move ended for Cynthia Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 8 ) Move ended for Ilona Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 0 ) DODGE FINAL RESULT: Claudia TARGET: 3 --- ROLL: 4 + 0 = 4 Claudia slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 17, 2 ) Move ended for Claudia Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 5 [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 20, 3 ) Move ended for Killer Greenskin 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Hungry Mutant Hungry Mutant is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Hungry Mutant has been knocked prone. 104: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] Harlots of Thunder start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Block selected. 109 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Juliane Number 9 is knocked over. Player pushed to (14, 6) 109 moved (MP) to ( 14, 6 ) (3, 6) + 0, (6, 4) + 1, 6: Number 9 has been KILLED!! 109: status changed from 0 to 10. 3 moved (MP) to ( 15, 5 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 109: status changed from 10 to 1. [Game Saved] Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 9 ) Move ended for Stefanie Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 9 ) Move ended for Melanie Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 21, 6 ) 4 moved (MP) to ( 22, 5 ) 4 moved (MP) to ( 22, 4 ) 4 moved (MP) to ( 21, 3 ) Move ended for Ilona Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Block selected. 108 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Lina Killer Greenskin saved by dodge skill. Player pushed to (21, 4) 108 moved (MP) to ( 21, 4 ) 6 moved (MP) to ( 20, 3 ) [Game Saved] Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 17, 5 ) Move ended for Steffi Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 6 [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 106: Select an action for Run Away Select an action for Run Away 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Hungry Mutant [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 2 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 4 + 0 = 4 Run Away slips past his opponent(s) unhindered. Move ended for Run Away [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Michael Moore Grandma Chantal is knocked over. Player pushed to (14, 6) 1 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (3, 5) + 0, (4, 1) + 1, 0: Grandma Chantal has been stunned. 1: status changed from 0 to 2. 107 moved (MP) to ( 16, 7 ) [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Ugly Bastard 105: tackle zone state changed to false [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 5 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Killer Greenskin knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 3 + 0 = 3 Killer Greenskin slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 5 ) Move ended for Killer Greenskin [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: Lucky Charm TARGET: 2 --- ROLL: 2 + 0 = 2 Lucky Charm slips past his opponent(s) unhindered. 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Lina is knocked over. Player pushed to (8, 2) 6 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (2, 5) + 1, (5, 5) + 0, 3: Lina has been badly hurt! 6: status changed from 0 to 8. 6 moved (SP) to ( 0, 11 ) 102 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Lucky Charm TARGET: 4 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 18, 4 ) Move ended for Lucky Charm [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 14, 5 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 15, 4 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 4 + 0 = 4 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 3 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 5 + 0 = 5 Number 9 slips past his opponent(s) unhindered. Move ended for Number 9 Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] 1: status changed from 2 to 1. Grandma Chantal rolls over. Harlots of Thunder start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Block selected. 109 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Claudia Number 9 is knocked over. Player pushed to (15, 4) 109 moved (MP) to ( 15, 4 ) (3, 3) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 5 ) Move ended for Stefanie Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 18, 6 ) 108 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Killer Greenskin is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Killer Greenskin has been knocked prone. 108: status changed from 0 to 1. Melanie saved by block skill. 14 moved (MP) to ( 18, 5 ) Move ended for Melanie [Game Saved] Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 19, 3 ) Move ended for Ilona Select an action for Cynthia 8: Select an action for Cynthia 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 5 ) Move ended for Cynthia Select an action for Juliane 3: Select an action for Juliane SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 104 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Juliane Hungry Mutant is knocked over. Player pushed to (13, 3) 104 moved (MP) to ( 13, 3 ) (5, 2) + 0, (0, 0) + 0, 0: Hungry Mutant has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 4 ) Move ended for Nicole Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Steffi Harlots of Thunder: All players have moved. Lucky Charm is knocked over. Player pushed to (19, 4) 102 moved (MP) to ( 19, 4 ) (3, 5) + 0, (0, 0) + 0, 0: Lucky Charm has been knocked prone. 102: status changed from 3 to 1. 11 moved (MP) to ( 18, 4 ) Ball moved to ( 19, 3 ) GET BALL FINAL RESULT: Ilona TARGET: 5 --- ROLL: 6 + 0 = 6 Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 7 [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Ilona is knocked over. Player pushed to (9, 2) 4 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (2, 5) + 1, (1, 5) + 0, 0: Ilona has been stunned. 4: status changed from 3 to 2. 102 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 7 Ball moved to ( 8, 3 ) 102 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: Lucky Charm TARGET: 1 --- ROLL: 2 + 0 = 2 Lucky Charm slips past his opponent(s) unhindered. Move ended for Lucky Charm [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Michael Moore 107: tackle zone state changed to false [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: Hungry Mutant TARGET: 1 --- ROLL: 2 + 0 = 2 Hungry Mutant slips past his opponent(s) unhindered. 104 moved (MP) to ( 11, 3 ) Move ended for Hungry Mutant [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Ugly Bastard Claudia is knocked over. Player pushed to (11, 1) 2 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Claudia has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 17, 2 ) [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 1 ) 106 moved (MP) to ( 21, 2 ) 106 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Run Away TARGET: 3 --- ROLL: 3 + 0 = 3 106 moved (MP) to ( 21, 2 ) 106 moved (MP) to ( 20, 1 ) 106 moved (MP) to ( 19, 1 ) Pass selected. Increased range band because of race. LONG BOMB Verified Opponent Roll = 2 PASS FINAL RESULT: Run Away TARGET: 4 --- ROLL: 2 + -2Lb = 0 Verified Opponent Roll = 2 Player fumbled direction: 2 Ball moved to ( 10, 0 ) Move ended for Run Away Chaos Ogres Wild turn ended. [Game Saved] 4: status changed from 2 to 1. Ilona rolls over. Harlots of Thunder start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 3 ) Move ended for Nicole Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 106 blocked. Harlots of Thunder , Choose a block die. POW Run Away is knocked over. Player pushed to (20, 0) 106 moved (MP) to ( 20, 0 ) (6, 5) + 0, (6, 2) + 1, 0: Run Away has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 20, 1 ) Move ended for Claudia [Game Saved] Select an action for Grandma Chantal 1: Select an action for Grandma Chantal Select an action for Melanie 14: Select an action for Melanie Harlots of Thunder turn ended. Waiting for Chaos Ogres Wild to finish TURN: 8 [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 12, 4 ) Move ended for Goblin Thrower [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 6 ) Move ended for Michael Moore [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 12, 5 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (15, 6) 12 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 13, 5 ) Move ended for Hungry Mutant [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: Lucky Charm TARGET: 1 --- ROLL: 2 + 0 = 2 Lucky Charm slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 1 ) 102 moved (MP) to ( 16, 2 ) Move ended for Lucky Charm [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 20, 4 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 4 + 0 = 4 Killer Greenskin slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 18, 2 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Killer Greenskin knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 2 + 0 = 2 Killer Greenskin is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 4) + 0, (3, 3) + 1, 0: Killer Greenskin has been stunned. Move ended for Killer Greenskin 108: status changed from 0 to 2. Chaos Ogres Wild turn ended. End of the regulation game time. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 4 (4) Run Away regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 2 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 5 (5) Grandma Nathalie regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 2 Chaos Ogres Wild Winnings Roll: 2 + 2 Verified Opponent Roll = 3 Harlots of Thunder Winnings Roll: 3 + 2 Verified Opponent Roll = 1 Belly Button gets an MVP award. Verified Opponent Roll = 1 Grandma Chantal gets an MVP award. Verified Opponent Roll = 1 Chaos Ogres Wild FF Roll: 1 + -1 Verified Opponent Roll = 5 Harlots of Thunder FF Roll: 5 + 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 D6: 1(202) 2(195) 3(198) 4(162) 5(185) 6(161) Total(1103) D8: 1(4) 2(5) 3(2) 4(2) 5(0) 6(3) 7(3) 8(3) Total(22) GAME OVER Final Score: Harlots of Thunder: 3 Chaos Ogres Wild: 0 WINNINGS Harlots of Thunder: 50000 Chaos Ogres Wild: 40000