Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Daemons Defiant Team 1 race: Dark Elf Player 1 name: Azazel Player 1: L Dark Elf Lineman 7 3 4 8 [+ma] Player 2 name: Belphegor Player 2: L Dark Elf Lineman 6 3 4 8 [Block] Player 3 name: Buer Player 3: L Dark Elf Lineman 6 3 4 8 [] Player 4 name: Moloch Player 4: L Dark Elf Lineman 6 3 4 8 [Block] Player 5 name: Paymon Player 5: L Dark Elf Lineman 6 3 4 8 [Guard] Player 6 name: Philotanus Player 6: L Dark Elf Lineman 6 3 4 8 [] Player 7 name: Sonneillon Player 7: L Dark Elf Lineman 6 3 5 8 [+ag] Player 8 name: Ukobach Player 8: L Dark Elf Lineman 6 3 4 8 [Block] Player 9 name: Vetis Player 9: L Dark Elf Lineman 6 3 4 8 [Block] Player 10 name: Xaphan Player 10: L Dark Elf Lineman 6 3 4 8 [Block, Strip Ball] Player 11 name: Zagam Player 11: L Dark Elf Lineman 6 3 4 8 [] Player 12 name: Abaddon Player 12: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow] Player 13 name: Belial Player 13: B Dark Elf Blitzer 7 3 4 8 [Block] Player 14 name: Pursan Player 14: B Dark Elf Blitzer 7 3 4 8 [Block] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=4979] Connected as server to game 'joyeuxdemons'. Sending Team File... Done Sending File Options Changed on Client to match Server: BB2k3 Hypnotic Gaze, Options Changed on Client to match Server: BB2k3 Hypnotic Gaze, Receiving: Joyeuse Confrerie.html Done receiving file. Team 2 name: Joyeuse Confrerie Team 2 race: Dark Elf Player 101 name: Venexiana Stevenson Player 101: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 103 name: Raspoutine Player 103: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Tackle] Player 104 name: Corto Maltese Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 105 name: Cush Player 105: B Dark Elf Blitzer 7 3 4 8 [Block] Player 108 name: Tir Fixe Player 108: L Dark Elf Lineman 6 3 4 8 [Guard] Player 110 name: Simon Bradt Player 110: L Dark Elf Lineman 6 3 4 8 [Block] Player 111 name: Manuel Estevez Player 111: L Dark Elf Lineman 6 3 5 8 [+ag] Player 112 name: Bepi Faliero Player 112: L Dark Elf Lineman 6 3 4 8 [] Player 113 name: Johannes Milner Player 113: L Dark Elf Lineman 6 3 4 8 [Block] Player 115 name: Casse-Machoires Player 115: L Dark Elf Lineman 6 3 4 8 [] Player 116 name: OSullivan Player 116: L Dark Elf Lineman 6 3 4 8 [] Done loading opponent team. *** Setup start *** Weather roll(1+5) Current Weather: Nice Gate: 57000 screaming fans show up for the game. Handicap result 36:PALMED COIN. Handicap result 41:DOOM & GLOOM. Daemons Defiant lose half their rerolls from DOOM & GLOOM. *** Setup start *** Abaddon manages to ignore the niggling pain. Joyeuse Confrerie use PALM COIN. Picked HEADS. Coin flip is: TAILS! Joyeuse Confrerie win the toss. Daemons Defiant Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 10, 4 ) 4 moved (SP) to ( 10, 6 ) 5 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 10, 5 ) 10 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 10, 8 ) 13 moved (SP) to ( 10, 10 ) 14 moved (SP) to ( 10, 3 ) 7 moved (SP) to ( 8, 6 ) 1 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 12, 2 ) 14 moved (SP) to ( 12, 3 ) 8 moved (SP) to ( 12, 2 ) 13 moved (SP) to ( 12, 11 ) 10 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 11, 5 ) 1 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 11, 9 ) Waiting for Joyeuse Confrerie to set players on field. 103 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 20, 7 ) 110 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( 15, 1 ) 116 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 10 ) *** Setup end *** Daemons Defiant Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 10) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 2 Distance: 6 Daemons Defiant perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 8 ) Turn time limit reached. 10 moved (SP) to ( 11, 12 ) 13 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 12, 6 ) 13 moved (SP) to ( 12, 5 ) Ball placed at (21, 10) Ball placed at (21, 10) Scatter roll: 4 Ball moved to ( 22, 4 ) [Game Saved] Ball in play. Waiting for Joyeuse Confrerie to finish TURN: 1 105: Select an action for Cush Select an action for Cush 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Manuel Estevez TARGET: 1 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 20, 2 ) 111 moved (MP) to ( 19, 1 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Manuel Estevez fumbled the ball! TARGET: 2 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 2 PASS FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Manuel Estevez Ball moved to ( 14, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Corto Maltese TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 0 ) 104 moved (MP) to ( 10, 0 ) 104 moved (MP) to ( 9, 1 ) 104 moved (MP) to ( 8, 1 ) Move ended for Corto Maltese 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 1 ) 116 moved (MP) to ( 13, 0 ) 116 moved (MP) to ( 12, 0 ) 116 moved (MP) to ( 11, 0 ) 116 moved (MP) to ( 10, 1 ) 116 moved (MP) to ( 9, 2 ) Move ended for OSullivan 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Venexiana Stevenson TARGET: 2 --- ROLL: 6 + 0 = 6 Venexiana Stevenson slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 0 ) 101 moved (MP) to ( 10, 0 ) 101 moved (MP) to ( 9, 0 ) Move ended for Venexiana Stevenson [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Johannes Milner TARGET: 2 --- ROLL: 2 + 0 = 2 Johannes Milner slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 1 ) Move ended for Johannes Milner [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 7 ) Move ended for Simon Bradt 108: Select an action for Tir Fixe Select an action for Tir Fixe 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Cush Paymon is knocked over. Player pushed to (16, 10) 5 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Paymon has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 14, 9 ) [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 3 + 0 = 3 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 11 ) 4 blocked. Verified Opponent Roll = SKULL SKULL Raspoutine is knocked over. Move ended for Raspoutine Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Raspoutine has been knocked prone. 103: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] Daemons Defiant start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 16, 10 ) Move ended for Sonneillon Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Block selected. 115 blocked. Daemons Defiant , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Moloch Casse-Machoires is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Casse-Machoires has been knocked prone. 115: status changed from 0 to 1. Moloch saved by block skill. [Game Saved] Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Block selected. 110 blocked. Daemons Defiant , Choose a block die. POW Move ended for Belphegor Simon Bradt is knocked over. Player pushed to (13, 6) 110 moved (MP) to ( 13, 6 ) (3, 5) + 0, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 4 + 0 = 4 Paymon slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 7 ) Move ended for Paymon [Game Saved] Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 7, 3 ) 13 moved (MP) to ( 6, 2 ) 13 moved (MP) to ( 7, 1 ) Move ended for Belial Select an action for Pursan 14: Select an action for Pursan 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 8, 4 ) 14 moved (MP) to ( 7, 3 ) 14 moved (MP) to ( 6, 2 ) 14 moved (MP) to ( 6, 1 ) Move ended for Pursan Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 3 ) 1 moved (MP) to ( 8, 2 ) Move ended for Azazel Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 9, 3 ) Move ended for Vetis Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 7, 2 ) 104 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (9, 1) 104 moved (MP) to ( 9, 1 ) 12 moved (MP) to ( 8, 1 ) Move ended for Abaddon [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 9 ) Move ended for Xaphan Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 113 blocked. Daemons Defiant , Choose a block die. POW Move ended for Ukobach Daemons Defiant: All players have moved. Johannes Milner is knocked over. Player pushed to (10, 0) 113 moved (MP) to ( 10, 0 ) (6, 6) + 0, (1, 2) + 0, 0: Johannes Milner has been stunned. 113: status changed from 0 to 2. 8 moved (MP) to ( 11, 1 ) Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 2 [Game Saved] 113: status changed from 2 to 1. Johannes Milner rolls over. 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Simon Bradt 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 4 ) Move ended for Manuel Estevez 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Casse-Machoires 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Raspoutine 105: Select an action for Cush Select an action for Cush 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Abaddon saved by block skill. Venexiana Stevenson saved by block skill. Move ended for Venexiana Stevenson [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Corto Maltese Abaddon is knocked over. Player pushed to (22, 2) 12 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Abaddon has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for OSullivan Player pushed to (22, 3) 1 moved (MP) to ( 7, 3 ) 116 moved (MP) to ( 8, 2 ) [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tir Fixe TARGET: 3 --- ROLL: 3 + 0 = 3 Tir Fixe slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tir Fixe TARGET: 2 --- ROLL: 2 + 0 = 2 Tir Fixe slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 10, 2 ) Move ended for Tir Fixe [Game Saved] 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cush Player pushed to (17, 10) 10 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 13, 9 ) [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bepi Faliero Joyeuse Confrerie: All players have moved. Sonneillon is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Sonneillon has been knocked prone. 7: status changed from 0 to 1. Bepi Faliero is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 6) + 0, (6, 1) + 0, 0: Bepi Faliero has been stunned. 112: status changed from 0 to 2. Joyeuse Confrerie turn ended. [Game Saved] Daemons Defiant start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Sonneillon Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 105 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Xaphan Cush is knocked over. Player pushed to (14, 9) 105 moved (MP) to ( 14, 9 ) (5, 1) + 0, (0, 0) + 0, 0: Cush has been knocked prone. 105: status changed from 0 to 1. 10 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 116 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Vetis OSullivan is knocked over. (2, 4) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 116: status changed from 0 to 1. Vetis saved by block skill. [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Ukobach Tir Fixe is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Tir Fixe has been knocked prone. 108: status changed from 0 to 1. Ukobach saved by block skill. [Game Saved] Select an action for Pursan 14: Select an action for Pursan 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 7, 0 ) 14 moved (MP) to ( 8, 0 ) Move ended for Pursan Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 9, 2 ) Move ended for Azazel Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 8, 1 ) 101 blocked. Daemons Defiant , Choose a block die. POW/SKULL Venexiana Stevenson saved by block skill. Belial saved by block skill. Move ended for Belial [Game Saved] Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Abaddon Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 6 + 0 = 6 Paymon slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 8, 4 ) 5 moved (MP) to ( 8, 3 ) Move ended for Paymon [Game Saved] Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 5 ) Move ended for Belphegor Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 3 [Game Saved] 112: status changed from 2 to 1. Bepi Faliero rolls over. 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Simon Bradt Belphegor is knocked over. Player pushed to (18, 5) 2 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 2: status changed from 0 to 1. 110 moved (MP) to ( 12, 5 ) [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tir Fixe 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Johannes Milner 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for OSullivan 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Cush 103: Select an action for Raspoutine Select an action for Raspoutine 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Venexiana Stevenson Belial saved by block skill. Venexiana Stevenson saved by block skill. [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Ukobach TARGET: 7 --- ROLL: 6 + 0 = 6 Ukobach intercepts the ball! Ball moved to ( 18, 1 ) Move ended for Corto Maltese Joyeuse Confrerie turn ended. [Game Saved] Daemons Defiant start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belial 13: Select an action for Belial Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Block selected. 116 blocked. Daemons Defiant , Choose a block die. POW Move ended for Abaddon OSullivan is knocked over. Player pushed to (10, 1) Player 1 pushed to (10, 1) 1 moved (MP) to ( 10, 1 ) Player pushed to (9, 2) 116 moved (MP) to ( 9, 2 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (1, 3) + 0, 0: OSullivan has been stunned. 116: status changed from 0 to 2. 12 moved (MP) to ( 8, 2 ) [Game Saved] Select an action for Azazel 1: Select an action for Azazel Select an action for Belial 13: Select an action for Belial Select an action for Pursan 14: Select an action for Pursan Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. POW Move ended for Vetis Tir Fixe is knocked over. Player pushed to (11, 2) 108 moved (MP) to ( 11, 2 ) (5, 3) + 0, (0, 0) + 0, 0: Tir Fixe has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 10, 2 ) [Game Saved] Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Block selected. 101 blocked. Daemons Defiant , Choose a block die. POW Move ended for Belial Venexiana Stevenson is knocked over. Player pushed to (9, -2) (2, 1) + 0, 0: Venexiana Stevenson has been stunned. 101: status changed from 0 to 0. 101 moved to dugout ( 29, 0 ) [Game Saved] Select an action for Pursan 14: Select an action for Pursan 14: tackle zone state changed to true Block selected. 104 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Pursan Player pushed to (11, 0) Player 1 pushed to (11, 0) 1 moved (MP) to ( 11, 0 ) Player pushed to (10, 1) 104 moved (MP) to ( 10, 1 ) 14 moved (MP) to ( 9, 1 ) [Game Saved] Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 9 ) DODGE FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 5 + 0 = 5 Sonneillon slips past his opponent(s) unhindered. 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 20, 6 ) 7 moved (MP) to ( 21, 5 ) 7 moved (MP) to ( 22, 4 ) Move ended for Sonneillon [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 2 ) DODGE FINAL RESULT: Ukobach TARGET: 2 --- ROLL: 1 + 0 = 1 Ukobach is knocked over. (6, 6) + 0, (4, 2) + 0, 0: Ukobach has been stunned. Move ended for Ukobach 8: status changed from 3 to 2. Ball moved to ( 13, 2 ) Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 4 [Game Saved] 116: status changed from 2 to 1. OSullivan rolls over. 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tir Fixe 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Vetis is knocked over. Player pushed to (20, 3) 9 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. 9: status changed from 0 to 1. 104 moved (MP) to ( 10, 2 ) Move ended for Corto Maltese [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johannes Milner 116 blocked. Player pushed to (19, 3) 116 moved (MP) to ( 10, 3 ) Player pushed to (20, 2) 14 moved (MP) to ( 9, 2 ) 113 moved (MP) to ( 9, 1 ) [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Bepi Faliero 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Raspoutine Moloch is knocked over. Player pushed to (16, 10) 4 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 6) + 0, (1, 5) + 0, 0: Moloch has been stunned. 4: status changed from 0 to 2. 103 moved (MP) to ( 14, 10 ) [Game Saved] 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Cush Xaphan is knocked over. Player pushed to (17, 10) 10 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (3, 6) + 0, (4, 2) + 0, 0: Xaphan has been stunned. 10: status changed from 0 to 2. 105 moved (MP) to ( 13, 9 ) [Game Saved] 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 8 ) 115 moved (MP) to ( 12, 8 ) 115 moved (MP) to ( 11, 8 ) 115 moved (MP) to ( 10, 8 ) 115 moved (MP) to ( 9, 9 ) Move ended for Casse-Machoires 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 110: Select an action for Simon Bradt Select an action for Simon Bradt 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Manuel Estevez TARGET: 1 --- ROLL: 2 + 0 = 2 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 2 + 1Qp = 3 Move ended for Manuel Estevez Ball moved to ( 17, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 9, 8 ) 110 moved (MP) to ( 8, 9 ) 110 moved (MP) to ( 7, 10 ) 110 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 5, 12 ) Verified Opponent Roll = 1 (1) Simon Bradt trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 4, 13 ) Move ended for Simon Bradt Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. [Game Saved] 4: status changed from 2 to 1. Moloch rolls over. 8: status changed from 2 to 1. Ukobach rolls over. 10: status changed from 2 to 1. Xaphan rolls over. Daemons Defiant start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pursan 14: Select an action for Pursan 14: tackle zone state changed to true Block selected. 113 blocked. Daemons Defiant , Choose a block die. POW Move ended for Pursan Johannes Milner is knocked over. Player pushed to (10, 0) 113 moved (MP) to ( 10, 0 ) (2, 5) + 0, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Vetis Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 4 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 11, 3 ) Move ended for Paymon Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 3 ) 108 blocked. Daemons Defiant , Choose a block die. POW Tir Fixe is knocked over. Player pushed to (10, 1) 108 moved (MP) to ( 10, 1 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Tir Fixe has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 11, 2 ) Move ended for Abaddon [Game Saved] Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 2 ) 13 moved (MP) to ( 6, 3 ) 13 moved (MP) to ( 6, 4 ) 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 5, 6 ) 13 moved (MP) to ( 5, 7 ) 13 moved (MP) to ( 5, 8 ) Move ended for Belial Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Belphegor TARGET: 2 --- ROLL: 3 + 0 = 3 Belphegor slips past his opponent(s) unhindered. 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 7 ) (1) Belphegor trips and falls trying to go for it! Move ended for Belphegor 2 moved (MP) to ( 7, 8 ) (5, 3) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 2: status changed from 0 to 1. Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 5 [Game Saved] 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 8, 10 ) 115 moved (MP) to ( 7, 11 ) 115 moved (MP) to ( 6, 11 ) 115 moved (MP) to ( 5, 11 ) 115 moved (MP) to ( 4, 12 ) 115 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 2, 12 ) Move ended for Casse-Machoires [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 3, 12 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Simon Bradt TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Simon Bradt Ball moved to ( 27, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Casse-Machoires TARGET: 2 --- ROLL: 2 + 0 = 2 Casse-Machoires scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 1 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Joyeuse Confrerie to set players on field. 103 moved (SP) to ( 21, 5 ) 104 moved (SP) to ( 21, 6 ) 105 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 19, 7 ) 116 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 19, 8 ) 113 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( 19, 4 ) 116 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 20, 1 ) 115 moved (SP) to ( 19, 1 ) 111 moved (SP) to ( 20, 13 ) 110 moved (SP) to ( 19, 13 ) 113 moved (SP) to ( 19, 3 ) 115 moved (SP) to ( 20, 1 ) 113 moved (SP) to ( 19, 1 ) 112 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 18, 8 ) 101 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( 17, 1 ) 115 moved (SP) to ( 18, 1 ) 110 moved (SP) to ( 17, 13 ) 111 moved (SP) to ( 18, 13 ) 110 moved (SP) to ( 18, 11 ) 104 moved (SP) to ( 17, 13 ) 110 moved (SP) to ( 18, 10 ) 115 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 18, 1 ) 115 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 19, 6 ) 108 moved (SP) to ( 18, 10 ) 110 moved (SP) to ( 18, 1 ) Daemons Defiant Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 12, 5 ) 9 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 13, 11 ) 7 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 7, 7 ) 14 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 13, 10 ) 13 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Joyeuse Confrerie to kick off. Ball placed at (21, 4) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Daemons Defiant quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 7 Verified Opponent Roll = 5 Kick result. Direction: 7 Distance: 5 7 moved (SP) to ( 8, 8 ) 9 moved (SP) to ( 15, 10 ) 12 moved (SP) to ( 15, 11 ) 14 moved (SP) to ( 15, 12 ) 5 moved (SP) to ( 15, 8 ) 4 moved (SP) to ( 15, 6 ) 2 moved (SP) to ( 15, 4 ) Ball placed at (21, 4) Ball placed at (21, 4) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Azazel TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Ball in play. Daemons Defiant start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 115 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Xaphan Player pushed to (16, 6) 115 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 112 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Ukobach Bepi Faliero is knocked over. Player pushed to (16, 4) 112 moved (MP) to ( 16, 4 ) (5, 2) + 0, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 112: status changed from 0 to 1. 8 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Block selected. 115 blocked. Daemons Defiant , Choose a block die. POW Move ended for Moloch Casse-Machoires is knocked over. Player pushed to (17, 5) 115 moved (MP) to ( 17, 5 ) (4, 6) + 0, (2, 4) + 0, 0: Casse-Machoires has been stunned. 115: status changed from 0 to 2. 4 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 116 blocked. Daemons Defiant , Choose a block die. POW Move ended for Vetis OSullivan is knocked over. Player pushed to (16, 8) 116 moved (MP) to ( 16, 8 ) (2, 1) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 116: status changed from 0 to 1. 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 18, 9 ) Move ended for Paymon Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 7 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 9 ) 13 moved (MP) to ( 19, 10 ) Move ended for Belial Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 16, 10 ) 101 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Venexiana Stevenson saved by dodge skill. Player pushed to (18, 11) 101 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 8 ) DODGE FINAL RESULT: Abaddon TARGET: 2 --- ROLL: 1 + 0 = 1 Abaddon is knocked over. (5, 6) + 0, (1, 6) + 0, 0: Abaddon has been stunned. Move ended for Abaddon 12: status changed from 0 to 2. Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 6 [Game Saved] 115: status changed from 2 to 1. Casse-Machoires rolls over. 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Venexiana Stevenson Belial saved by block skill. Venexiana Stevenson saved by block skill. [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Bepi Faliero 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 14 ) 111 moved (MP) to ( 16, 14 ) 111 moved (MP) to ( 15, 14 ) 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Manuel Estevez TARGET: 1 --- ROLL: 5 + 0 = 5 Manuel Estevez slips past his opponent(s) unhindered. 111 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 12, 10 ) Move ended for Manuel Estevez [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for OSullivan 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 3 ) Move ended for Johannes Milner 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 1 ) 110 moved (MP) to ( 16, 1 ) 110 moved (MP) to ( 15, 1 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 13, 4 ) Move ended for Simon Bradt 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 6 ) Move ended for Cush 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 17, 8 ) Move ended for Raspoutine 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 14 ) 104 moved (MP) to ( 15, 14 ) 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Corto Maltese TARGET: 2 --- ROLL: 4 + 0 = 4 Corto Maltese slips past his opponent(s) unhindered. 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 13, 10 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Azazel is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (5, 5) + 0, (5, 4) + 0, 0: Azazel has been knocked out. 1: status changed from 3 to 7. 1 moved (SP) to ( 0, 8 ) Corto Maltese saved by block skill. Verified Opponent Roll = 8 Ball moved to ( 15, 9 ) Move ended for Corto Maltese [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tir Fixe knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Tir Fixe TARGET: 2 --- ROLL: 2 + 0 = 2 Tir Fixe slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 12 ) 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 16, 10 ) Move ended for Tir Fixe Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. [Game Saved] 12: status changed from 2 to 1. Abaddon rolls over. Daemons Defiant start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 116 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Xaphan OSullivan is knocked over. Player pushed to (16, 9) 116 moved (MP) to ( 16, 9 ) (3, 3) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 116: status changed from 0 to 1. 10 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Block selected. 112 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Belphegor Bepi Faliero is knocked over. Player pushed to (17, 3) 112 moved (MP) to ( 17, 3 ) (3, 1) + 0, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. POW Move ended for Vetis Tir Fixe is knocked over. Player pushed to (16, 11) 108 moved (MP) to ( 16, 11 ) (6, 4) + 0, (5, 3) + 0, 0: Tir Fixe has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 9 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 9 ) GET BALL FINAL RESULT: Sonneillon TARGET: 2 --- ROLL: 2 + 0 = 2 (3) Go for it successful. 7 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 4 + 0 = 4 Sonneillon slips past his opponent(s) unhindered. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Venexiana Stevenson TARGET: 6 --- ROLL: 6 + 0 = 6 Venexiana Stevenson intercepts the ball! Ball moved to ( 18, 11 ) Move ended for Sonneillon Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 7 [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for OSullivan 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 10, 12 ) 111 moved (MP) to ( 9, 12 ) 111 moved (MP) to ( 8, 12 ) 111 moved (MP) to ( 7, 12 ) 111 moved (MP) to ( 6, 12 ) Move ended for Manuel Estevez 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 9, 8 ) 110 moved (MP) to ( 8, 9 ) 110 moved (MP) to ( 7, 10 ) Move ended for Simon Bradt 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 10, 13 ) 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 13 ) 104 moved (MP) to ( 7, 12 ) Move ended for Corto Maltese 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Bepi Faliero 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Casse-Machoires 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Venexiana Stevenson TARGET: 2 --- ROLL: 3 + 0 = 3 Venexiana Stevenson slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 13 ) 101 moved (MP) to ( 16, 14 ) 101 moved (MP) to ( 15, 14 ) 101 moved (MP) to ( 14, 14 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 12 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Venexiana Stevenson TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Venexiana Stevenson Ball moved to ( 23, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Manuel Estevez TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Cush Moloch is knocked over. Player pushed to (14, 6) 4 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 16, 6 ) [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 14, 9 ) Move ended for Johannes Milner 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Raspoutine Joyeuse Confrerie: All players have moved. Player pushed to (10, 9) 5 moved (MP) to ( 19, 9 ) Joyeuse Confrerie turn ended. [Game Saved] Daemons Defiant start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 17, 9 ) Move ended for Paymon Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 103 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Xaphan Raspoutine saved by dodge skill. Player pushed to (18, 7) 103 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 116 blocked. Daemons Defiant , Choose a block die. POW Move ended for Vetis OSullivan is knocked over. Player pushed to (17, 8) 116 moved (MP) to ( 17, 8 ) (3, 3) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 116: status changed from 0 to 1. 9 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Moloch Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 105 blocked. Daemons Defiant , Choose a block die. POW Move ended for Ukobach Cush is knocked over. Player pushed to (17, 7) 105 moved (MP) to ( 17, 7 ) (4, 4) + 0, (0, 0) + 0, 0: Cush has been knocked prone. 105: status changed from 0 to 1. 8 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Block selected. 115 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Belphegor Player pushed to (17, 6) 115 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Pursan 14: Select an action for Pursan 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 13 ) 14 moved (MP) to ( 13, 14 ) 14 moved (MP) to ( 12, 14 ) 14 moved (MP) to ( 11, 14 ) 14 moved (MP) to ( 10, 13 ) 14 moved (MP) to ( 11, 12 ) Move ended for Pursan Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 13, 12 ) 101 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (11, 13) 101 moved (MP) to ( 11, 13 ) 13 moved (MP) to ( 12, 12 ) Move ended for Belial [Game Saved] Select an action for Abaddon 12: Select an action for Abaddon Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Abaddon Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 8 [Game Saved] 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 5, 12 ) 111 moved (MP) to ( 4, 12 ) 111 moved (MP) to ( 3, 12 ) 111 moved (MP) to ( 2, 12 ) Manuel Estevez scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 3 (3) Tir Fixe stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 4 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 0 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 3 (3) Azazel stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 8 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Joyeuse Confrerie to set players on field. 110 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 21, 7 ) 113 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 21, 4 ) 101 moved (SP) to ( 20, 9 ) 103 moved (SP) to ( 18, 1 ) 115 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 18, 13 ) 105 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 19, 10 ) 115 moved (SP) to ( 18, 8 ) 116 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 19, 13 ) 112 moved (SP) to ( 19, 8 ) 111 moved (SP) to ( 19, 6 ) 112 moved (SP) to ( 19, 1 ) 111 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 19, 2 ) 115 moved (SP) to ( 19, 12 ) 105 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 16, 8 ) 116 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 9 ) Daemons Defiant Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 13, 5 ) 13 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 8, 10 ) 7 moved (SP) to ( 8, 4 ) *** Setup end *** Waiting for Joyeuse Confrerie to kick off. Ball placed at (21, 9) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kickoff Roll (3+6) = Brilliant Coaching Joyeuse Confrerie: 4 + 1 coaches Daemons Defiant: 5 + 1 coaches Daemons Defiant get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kick result. Direction: 3 Distance: 6 Ball placed at (21, 9) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 27, 2 ) [Game Saved] Ball in play. Daemons Defiant start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 113 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Ukobach Johannes Milner is knocked over. Player pushed to (16, 6) 113 moved (MP) to ( 16, 6 ) (3, 3) + 0, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 113: status changed from 0 to 1. 8 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Block selected. 116 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Moloch OSullivan is knocked over. Player pushed to (16, 7) 116 moved (MP) to ( 16, 7 ) (1, 2) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 116: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 110 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Vetis Player pushed to (15, 8) 110 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Block selected. 110 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Belial Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 5 ) Move ended for Xaphan Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 101 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (17, 5) 101 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 17, 4 ) Move ended for Abaddon [Game Saved] Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 9 ) 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 5, 7 ) 11 moved (MP) to ( 4, 6 ) 11 moved (MP) to ( 3, 5 ) 11 moved (MP) to ( 3, 4 ) Move ended for Zagam Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 3 ) 7 moved (MP) to ( 6, 3 ) 7 moved (MP) to ( 5, 2 ) 7 moved (MP) to ( 4, 2 ) 7 moved (MP) to ( 3, 2 ) 7 moved (MP) to ( 2, 2 ) GET BALL BEFORE RE_ROLL: Sonneillon dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 1 + 0 = 1 Move ended for Sonneillon Scatter roll: 4 Ball moved to ( 3, 2 ) Daemons Defiant turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (1) Azazel stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=2,y=2] : current status = 0 7 : current square = java.awt.Point[x=2,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=2,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=2,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=15,y=5] : current status = 0 8 : current square = java.awt.Point[x=15,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=16,y=5] : current status = 0 10 : current square = java.awt.Point[x=16,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=3,y=4] : current status = 0 11 : current square = java.awt.Point[x=3,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=3,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=3,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=17,y=4] : current status = 0 12 : current square = java.awt.Point[x=17,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=15,y=8] : current status = 0 13 : current square = java.awt.Point[x=15,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=13,y=5] : current status = 0 14 : current square = java.awt.Point[x=13,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=18,y=1] : current status = 0 103 : current square = java.awt.Point[x=18,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=18,y=13] : current status = 0 104 : current square = java.awt.Point[x=18,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=17,y=10] : current status = 0 105 : current square = java.awt.Point[x=17,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (4) Tir Fixe regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=17,y=7] : current status = 0 111 : current square = java.awt.Point[x=17,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=19,y=2] : current status = 0 112 : current square = java.awt.Point[x=19,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=16,y=6] : current status = 1 113 : current square = java.awt.Point[x=16,y=6] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=19,y=12] : current status = 0 115 : current square = java.awt.Point[x=19,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=16,y=7] : current status = 1 116 : current square = java.awt.Point[x=16,y=7] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. DOOM & GLOOM removed from Daemons Defiant Opponent Kicking. Waiting for Joyeuse Confrerie to set players on field. 104 moved (SP) to ( 23, 6 ) 105 moved (SP) to ( 21, 6 ) 103 moved (SP) to ( 18, 10 ) 104 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 18, 1 ) 101 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 18, 13 ) 111 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 18, 7 ) 116 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 17, 6 ) 115 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 19, 1 ) 108 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 19, 13 ) 103 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 18, 13 ) 101 moved (SP) to ( 17, 4 ) 115 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 17, 1 ) 110 moved (SP) to ( 18, 1 ) Daemons Defiant Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 7, 10 ) 10 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 9, 10 ) 3 moved (SP) to ( 8, 10 ) 7 moved (SP) to ( 8, 4 ) *** Setup end *** Waiting for Joyeuse Confrerie to kick off. Ball placed at (20, 9) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kickoff Roll (6+3) = Brilliant Coaching Joyeuse Confrerie: 3 + 1 coaches Daemons Defiant: 6 + 1 coaches Daemons Defiant get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kick result. Direction: 4 Distance: 1 Ball placed at (20, 9) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 8 ) [Game Saved] Ball in play. Daemons Defiant start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Ukobach Tir Fixe is knocked over. (5, 6) + 0, (6, 5) + 0, 5: Tir Fixe has been seriously injured!! (62) Smashed Ankle - (-1 MA) 108: status changed from 0 to 9. Ukobach saved by block skill. Waiting for opponent to decide to use apothecary. (4) Apothecary SUCCEEDS! 108: status changed from 9 to 1. [Game Saved] Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Block selected. 116 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Belphegor OSullivan is knocked over. (1, 5) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 116: status changed from 0 to 1. Belphegor saved by block skill. [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 112 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Vetis Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Pursan 14: Select an action for Pursan 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 19, 5 ) Move ended for Pursan Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 3 ) Move ended for Xaphan Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 5 ) 101 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Venexiana Stevenson saved by dodge skill. Player pushed to (17, 3) 101 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 6 ) Move ended for Abaddon [Game Saved] Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 4 ) Move ended for Paymon Select an action for Belial 13: Select an action for Belial Select an action for Moloch 4: Select an action for Moloch Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 3 ) (3) Go for it successful. 4 moved (MP) to ( 15, 2 ) Move ended for Moloch [Game Saved] Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 13, 3 ) Move ended for Belial Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 8, 8 ) GET BALL FINAL RESULT: Buer TARGET: 2 --- ROLL: 4 + 0 = 4 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 9, 4 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Buer fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Buer TARGET: 3 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 10, 5 ) Move ended for Buer Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 1 [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for OSullivan 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tir Fixe 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 6 + 0 = 6 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Raspoutine TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. LONG PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Raspoutine TARGET: 3 --- ROLL: 5 + -1Lp + -1Tz = 3 Move ended for Raspoutine Ball moved to ( 12, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cush TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 13 ) 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 13 ) 105 moved (MP) to ( 12, 13 ) 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 10, 13 ) Move ended for Cush 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 11, 12 ) Move ended for Manuel Estevez [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 13 ) 113 moved (MP) to ( 16, 13 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 10 ) Move ended for Johannes Milner 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Bepi Faliero TARGET: 2 --- ROLL: 2 + 0 = 2 Bepi Faliero slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 9, 12 ) Move ended for Bepi Faliero [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 0 ) 104 moved (MP) to ( 15, 0 ) 104 moved (MP) to ( 14, 0 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 1 ) 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 10, 3 ) Move ended for Corto Maltese 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 0 ) 110 moved (MP) to ( 16, 0 ) 110 moved (MP) to ( 15, 0 ) 110 moved (MP) to ( 14, 0 ) 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 13, 2 ) Move ended for Simon Bradt 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Venexiana Stevenson TARGET: 2 --- ROLL: 5 + 0 = 5 Venexiana Stevenson slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 1 ) 101 moved (MP) to ( 17, 0 ) 101 moved (MP) to ( 16, 0 ) 101 moved (MP) to ( 15, 0 ) 101 moved (MP) to ( 14, 1 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Moloch is knocked over. Player pushed to (13, 2) 4 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 4) + 0, (3, 2) + 0, 0: Moloch has been stunned. 4: status changed from 0 to 2. 101 moved (MP) to ( 15, 2 ) Move ended for Venexiana Stevenson [Game Saved] 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Casse-Machoires knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Casse-Machoires TARGET: 2 --- ROLL: 3 + 0 = 3 Casse-Machoires slips past his opponent(s) unhindered. 115 moved (MP) to ( 18, 2 ) 115 moved (MP) to ( 17, 1 ) 115 moved (MP) to ( 16, 1 ) 115 moved (MP) to ( 15, 1 ) 115 moved (MP) to ( 14, 1 ) Move ended for Casse-Machoires Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. [Game Saved] 4: status changed from 2 to 1. Moloch rolls over. Daemons Defiant start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Block selected. 116 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Belphegor OSullivan is knocked over. Player pushed to (16, 7) 116 moved (MP) to ( 16, 7 ) (1, 3) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 116: status changed from 0 to 1. 2 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Ukobach Tir Fixe is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (4, 6) + 0, (6, 5) + 0, 6: Tir Fixe has been KILLED!! 108: status changed from 0 to 10. 8 moved (MP) to ( 15, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 13, 12 ) (6) Go for it successful. 12 moved (MP) to ( 12, 12 ) Move ended for Abaddon [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 13, 13 ) 9 moved (MP) to ( 12, 14 ) (6) Go for it successful. 9 moved (MP) to ( 11, 13 ) Move ended for Vetis [Game Saved] Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 11, 9 ) Move ended for Paymon Select an action for Pursan 14: Select an action for Pursan Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 5 ) 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 7, 7 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 7, 10 ) (1) Sonneillon trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 7 moved (MP) to ( 8, 11 ) Move ended for Sonneillon [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan Select an action for Pursan 14: Select an action for Pursan 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 15, 3 ) 101 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (15, 1) 101 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 14, 3 ) Move ended for Pursan [Game Saved] Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Block selected. 110 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Belial Simon Bradt is knocked over. Player pushed to (13, 1) 110 moved (MP) to ( 13, 1 ) (6, 1) + 0, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 110: status changed from 0 to 1. 13 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 10, 9 ) (4) Go for it successful. 10 moved (MP) to ( 9, 10 ) (3) Go for it successful. 10 moved (MP) to ( 9, 11 ) Move ended for Xaphan [Game Saved] Select an action for Buer 3: Select an action for Buer Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 2 [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Simon Bradt 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cush TARGET: 2 --- ROLL: 6 + 0 = 6 Cush slips past his opponent(s) unhindered. 105 moved (MP) to ( 8, 14 ) 105 moved (MP) to ( 7, 14 ) 105 moved (MP) to ( 6, 14 ) 105 moved (MP) to ( 5, 14 ) 105 moved (MP) to ( 4, 14 ) 105 moved (MP) to ( 3, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 2, 13 ) Cush scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 4 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 4 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 0 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 3 (3) Azazel stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 8 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Joyeuse Confrerie to set players on field. 101 moved (SP) to ( 18, 4 ) 103 moved (SP) to ( 16, 6 ) 104 moved (SP) to ( 20, 8 ) 105 moved (SP) to ( 20, 6 ) 112 moved (SP) to ( 19, 6 ) 103 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 17, 6 ) 116 moved (SP) to ( 21, 6 ) 115 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 13 ) 101 moved (SP) to ( 17, 7 ) 115 moved (SP) to ( 17, 2 ) 116 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 17, 5 ) 101 moved (SP) to ( 17, 8 ) 112 moved (SP) to ( 17, 6 ) 111 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 17, 5 ) 101 moved (SP) to ( 17, 9 ) 111 moved (SP) to ( 17, 7 ) Daemons Defiant Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 10, 10 ) 8 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 7, 4 ) 6 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 13, 9 ) 10 moved (SP) to ( 12, 8 ) 14 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Joyeuse Confrerie to kick off. Ball placed at (19, 10) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (3+6) = Brilliant Coaching Joyeuse Confrerie: 6 + 1 coaches Daemons Defiant: 2 + 1 coaches Joyeuse Confrerie get an extra re-roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Kick result. Direction: 2 Distance: 3 Ball placed at (19, 10) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 20, 7 ) [Game Saved] Ball in play. Daemons Defiant start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Block selected. 113 blocked. Daemons Defiant , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Moloch Johannes Milner is knocked over. Player pushed to (16, 6) 113 moved (MP) to ( 16, 6 ) (2, 6) + 0, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 113: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 105 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Vetis Player pushed to (15, 3) 105 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 105 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Ukobach Cush is knocked over. Player pushed to (16, 3) 105 moved (MP) to ( 16, 3 ) (4, 3) + 0, (0, 0) + 0, 0: Cush has been knocked prone. 105: status changed from 0 to 1. 8 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) Move ended for Belphegor Belphegor has already moved this turn. Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 110 blocked. Daemons Defiant , Choose a block die. POW Move ended for Xaphan Simon Bradt is knocked over. Player pushed to (16, 11) 110 moved (MP) to ( 16, 11 ) (6, 2) + 0, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 110: status changed from 0 to 1. 10 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 9 ) 101 blocked. Daemons Defiant , Choose a block die. SKULL Abaddon is knocked over. Move ended for Abaddon (2, 3) + 0, (0, 0) + 0, 0: Abaddon has been knocked prone. 12: status changed from 0 to 1. Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 3 [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 1 ) 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: Vetis TARGET: 5 --- ROLL: 5 + 0 = 5 Vetis intercepts the ball! Ball moved to ( 14, 4 ) Move ended for Raspoutine Joyeuse Confrerie turn ended. [Game Saved] Daemons Defiant start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 7 ) Move ended for Moloch Select an action for Belphegor 2: Select an action for Belphegor Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 10 ) Move ended for Paymon Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Block selected. 111 blocked. Daemons Defiant , Choose a block die. POW Move ended for Belphegor Manuel Estevez is knocked over. Player pushed to (17, 6) 111 moved (MP) to ( 17, 6 ) (5, 2) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 101 blocked. Daemons Defiant , Choose a block die. POW Venexiana Stevenson is knocked over. Player pushed to (18, 10) 101 moved (MP) to ( 18, 10 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Venexiana Stevenson has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 10 ) Move ended for Abaddon [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 8 ) Move ended for Xaphan Select an action for Pursan 14: Select an action for Pursan 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 21, 10 ) Move ended for Pursan Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 9 ) Move ended for Belial Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 8 ) (5) Go for it successful. 9 moved (MP) to ( 19, 8 ) Hand off selected. Move ended for Vetis Ball moved to ( 20, 9 ) GET BALL FINAL RESULT: Belial TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 9 ) Move ended for Ukobach Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 4 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 10, 7 ) Move ended for Sonneillon Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 8, 7 ) Move ended for Philotanus Daemons Defiant: All players have moved. Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 4 [Game Saved] 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 21, 6 ) 115 moved (MP) to ( 21, 7 ) Move ended for Casse-Machoires 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 13 ) 104 moved (MP) to ( 19, 13 ) 104 moved (MP) to ( 20, 13 ) 104 moved (MP) to ( 21, 12 ) 104 moved (MP) to ( 22, 12 ) 104 moved (MP) to ( 23, 11 ) 104 moved (MP) to ( 22, 10 ) Move ended for Corto Maltese 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 12 ) 116 moved (MP) to ( 19, 12 ) 116 moved (MP) to ( 20, 12 ) 116 moved (MP) to ( 21, 11 ) Move ended for OSullivan 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Simon Bradt 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Johannes Milner 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Manuel Estevez 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 22, 8 ) Move ended for Bepi Faliero [Game Saved] 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 19, 7 ) Move ended for Cush 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true 101: status changed from 6 to 0. 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Move ended for Venexiana Stevenson Venexiana Stevenson is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Venexiana Stevenson has been knocked prone. 101: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] Daemons Defiant start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 4 + 0 = 4 Paymon slips past his opponent(s) unhindered. 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 20, 8 ) Move ended for Paymon [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 105 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Vetis Cush is knocked over. Player pushed to (18, 6) 105 moved (MP) to ( 18, 6 ) (4, 6) + 0, (4, 3) + 0, 0: Cush has been stunned. 105: status changed from 0 to 2. 9 moved (MP) to ( 19, 7 ) [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 20, 7 ) 115 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (22, 6) 115 moved (MP) to ( 22, 6 ) 8 moved (MP) to ( 21, 7 ) Move ended for Ukobach [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 112 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Xaphan Player pushed to (23, 7) 112 moved (MP) to ( 23, 7 ) 10 moved (MP) to ( 22, 8 ) [Game Saved] Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 18, 7 ) Move ended for Abaddon Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Block selected. 111 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Belphegor Manuel Estevez is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 0 to 1. Belphegor saved by block skill. [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Block selected. 113 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Moloch Johannes Milner is knocked over. Player pushed to (15, 5) 113 moved (MP) to ( 15, 5 ) (1, 3) + 0, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Pursan 14: Select an action for Pursan Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 22, 9 ) 13 moved (MP) to ( 23, 9 ) DODGE FINAL RESULT: Belial TARGET: 3 --- ROLL: 6 + 0 = 6 Belial slips past his opponent(s) unhindered. 13 moved (MP) to ( 24, 9 ) DODGE FINAL RESULT: Belial TARGET: 2 --- ROLL: 3 + 0 = 3 Belial slips past his opponent(s) unhindered. 13 moved (MP) to ( 25, 9 ) 13 moved (MP) to ( 26, 9 ) 13 moved (MP) to ( 27, 8 ) Belial scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (2) Azazel stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=16,y=7] : current status = 0 4 : current square = java.awt.Point[x=16,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=20,y=8] : current status = 0 5 : current square = java.awt.Point[x=20,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=8,y=7] : current status = 0 6 : current square = java.awt.Point[x=8,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=8,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=8,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=21,y=7] : current status = 0 8 : current square = java.awt.Point[x=21,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=22,y=8] : current status = 0 10 : current square = java.awt.Point[x=22,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=18,y=7] : current status = 4 12 : current square = java.awt.Point[x=18,y=7] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=21,y=10] : current status = 0 14 : current square = java.awt.Point[x=21,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=18,y=10] : current status = 1 101 : current square = java.awt.Point[x=18,y=10] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=9,y=7] : current status = 0 103 : current square = java.awt.Point[x=9,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=9,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=9,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=22,y=10] : current status = 0 104 : current square = java.awt.Point[x=22,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=18,y=6] : current status = 2 105 : current square = java.awt.Point[x=18,y=6] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=14] : current status = 10 108 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=16,y=11] : current status = 0 110 : current square = java.awt.Point[x=16,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=17,y=6] : current status = 1 111 : current square = java.awt.Point[x=17,y=6] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=23,y=7] : current status = 0 112 : current square = java.awt.Point[x=23,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=15,y=5] : current status = 1 113 : current square = java.awt.Point[x=15,y=5] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 115 : current square = java.awt.Point[x=22,y=6] : current status = 0 115 : current square = java.awt.Point[x=22,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=0] 116 : current square = java.awt.Point[x=21,y=11] : current status = 0 116 : current square = java.awt.Point[x=21,y=11] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=21,y=11] 116 : current status = 0 116 : current square = java.awt.Point[x=21,y=11] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Daemons Defiant Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 11, 6 ) 10 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 8, 5 ) 13 moved (SP) to ( 8, 7 ) 14 moved (SP) to ( 8, 9 ) 2 moved (SP) to ( 13, 5 ) 4 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 6, 8 ) 8 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 1, 6 ) 3 moved (SP) to ( 12, 9 ) 3 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 11, 2 ) 14 moved (SP) to ( 12, 12 ) 12 moved (SP) to ( 11, 4 ) 4 moved (SP) to ( 13, 4 ) 3 moved (SP) to ( 11, 12 ) 4 moved (SP) to ( 12, 10 ) Waiting for Joyeuse Confrerie to set players on field. Turn time limit reached. 101 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 19, 10 ) 111 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 16, 11 ) 113 moved (SP) to ( 15, 14 ) 104 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 16, 9 ) 101 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 5 ) *** Setup end *** Daemons Defiant Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (6+1) = Changing Weather Weather roll(6+4) Current Weather: Nice Kick result. Direction: 2 Distance: 6 Ball placed at (18, 3) Touchback!! Waiting for Joyeuse Confrerie to give the ball to a member of their team on the field. Ball moved to ( 14, 13 ) [Game Saved] Ball in play. Waiting for Joyeuse Confrerie to finish TURN: 5 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Raspoutine Paymon is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 6) + 0, (6, 1) + 0, 0: Paymon has been stunned. 5: status changed from 0 to 2. 103 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Cush Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 14, 8 ) [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 12 ) Move ended for Simon Bradt 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 13 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Pursan is knocked over. Player pushed to (18, 11) 14 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Pursan has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 12, 12 ) Move ended for Venexiana Stevenson [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 14 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 14 ) 113 moved (MP) to ( 10, 14 ) 113 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 8, 13 ) Move ended for Johannes Milner [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 14 ) 104 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 12, 14 ) 104 moved (MP) to ( 11, 14 ) 104 moved (MP) to ( 10, 14 ) 104 moved (MP) to ( 9, 14 ) 104 moved (MP) to ( 8, 14 ) Move ended for Corto Maltese 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 11 ) 116 moved (MP) to ( 14, 12 ) 116 moved (MP) to ( 13, 13 ) 116 moved (MP) to ( 12, 14 ) 116 moved (MP) to ( 11, 14 ) 116 moved (MP) to ( 10, 13 ) Move ended for OSullivan 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 (1) Manuel Estevez trips and falls trying to go for it! Move ended for Manuel Estevez 111 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] 5: status changed from 2 to 1. Paymon rolls over. Daemons Defiant start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 8, 9 ) 9 moved (MP) to ( 8, 10 ) (2) Go for it successful. 9 moved (MP) to ( 8, 11 ) (5) Go for it successful. 9 moved (MP) to ( 8, 12 ) Move ended for Vetis [Game Saved] Select an action for Pursan 14: Select an action for Pursan 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Pursan TARGET: 2 --- ROLL: 6 + 0 = 6 Pursan slips past his opponent(s) unhindered. 14 moved (MP) to ( 10, 12 ) Move ended for Pursan [Game Saved] Select an action for Buer 3: Select an action for Buer Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 9, 11 ) (1) Abaddon trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 12 moved (MP) to ( 9, 12 ) Move ended for Abaddon [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 7, 11 ) 10 moved (MP) to ( 6, 12 ) 10 moved (MP) to ( 7, 13 ) 104 blocked. (2) Go for it successful. Daemons Defiant , Choose a block die. PUSHBACK/POW Corto Maltese saved by dodge skill. Player pushed to (9, 14) 104 moved (MP) to ( 9, 14 ) STRIP BALL skill used. Ball moved to ( 10, 13 ) GET BALL FINAL RESULT: OSullivan TARGET: 6 --- ROLL: 4 + 0 = 4 Scatter roll: 2 Ball moved to ( 10, 12 ) GET BALL FINAL RESULT: Pursan TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Xaphan [Game Saved] Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 5 ) 13 moved (MP) to ( 19, 6 ) Move ended for Belial Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 8 ) (1) Philotanus trips and falls trying to go for it! Move ended for Philotanus 6 moved (MP) to ( 13, 9 ) (3, 3) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 6: status changed from 0 to 1. Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 6 [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 13 ) Move ended for Simon Bradt 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Manuel Estevez 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Venexiana Stevenson Buer is knocked over. Player pushed to (19, 11) 3 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Buer has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 11, 12 ) [Game Saved] 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 10, 14 ) 104 moved (MP) to ( 11, 13 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Pursan is knocked over. Player pushed to (20, 11) 14 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Pursan has been knocked prone. 14: status changed from 3 to 1. 104 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 5 Ball moved to ( 21, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Vetis TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Corto Maltese [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for OSullivan Abaddon is knocked over. Player pushed to (21, 11) 12 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Abaddon has been knocked prone. 12: status changed from 0 to 1. 116 moved (MP) to ( 9, 12 ) [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Raspoutine Ukobach is knocked over. Player pushed to (17, 8) 8 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 6) + 0, (5, 1) + 0, 0: Ukobach has been stunned. 8: status changed from 0 to 2. 103 moved (MP) to ( 13, 8 ) [Game Saved] 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cush TARGET: 2 --- ROLL: 4 + 0 = 4 Cush slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 10, 13 ) 105 moved (MP) to ( 9, 13 ) Move ended for Cush [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johannes Milner Player pushed to (22, 11) 9 moved (MP) to ( 7, 11 ) 113 moved (MP) to ( 8, 12 ) [Game Saved] 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Casse-Machoires Belphegor is knocked over. Player pushed to (15, 5) 2 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 2: status changed from 0 to 1. 115 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 8, 10 ) Move ended for Bepi Faliero Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. [Game Saved] 8: status changed from 2 to 1. Ukobach rolls over. Daemons Defiant start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Belphegor Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Paymon Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Philotanus Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Abaddon Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 113 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Xaphan Johannes Milner is knocked over. Player pushed to (7, 10) Player 12 pushed to (7, 10) 12 moved (MP) to ( 7, 10 ) Player pushed to (8, 11) 113 moved (MP) to ( 8, 11 ) (6, 2) + 0, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 113: status changed from 0 to 1. 10 moved (MP) to ( 8, 12 ) [Game Saved] Select an action for Pursan 14: Select an action for Pursan 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 112 blocked. Daemons Defiant , Choose a block die. POW/SKULL Bepi Faliero is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 112: status changed from 0 to 1. Pursan saved by block skill. Move ended for Pursan [Game Saved] Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Buer Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 10 ) 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 6 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Casse-Machoires TARGET: 7 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Casse-Machoires. Pass selected. LONG PASS PASS FINAL RESULT: Vetis TARGET: 3 --- ROLL: 6 Ball moved to ( 19, 6 ) GET BALL FINAL RESULT: Belial TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 3 Ball moved to ( 20, 5 ) Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 7 [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Bepi Faliero 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Johannes Milner 105: Select an action for Cush Select an action for Cush 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Corto Maltese Buer is knocked over. Player pushed to (20, 10) 3 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Buer has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 10, 11 ) [Game Saved] 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Cush Cush is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Cush has been knocked prone. 105: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] Daemons Defiant start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belial 13: Select an action for Belial 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 5 ) GET BALL FINAL RESULT: Belial TARGET: 2 --- ROLL: 6 + 0 = 6 13 moved (MP) to ( 21, 5 ) 13 moved (MP) to ( 22, 5 ) 13 moved (MP) to ( 23, 5 ) 13 moved (MP) to ( 24, 5 ) 13 moved (MP) to ( 25, 5 ) 13 moved (MP) to ( 26, 4 ) (6) Go for it successful. 13 moved (MP) to ( 27, 5 ) Belial scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (4) Azazel regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=14,y=5] : current status = 4 2 : current square = java.awt.Point[x=14,y=5] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=9,y=10] : current status = 1 3 : current square = java.awt.Point[x=9,y=10] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=9,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=9,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=12,y=10] : current status = 0 4 : current square = java.awt.Point[x=12,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=13,y=7] : current status = 4 5 : current square = java.awt.Point[x=13,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=13,y=9] : current status = 4 6 : current square = java.awt.Point[x=13,y=9] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=12,y=8] : current status = 1 8 : current square = java.awt.Point[x=12,y=8] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=11,y=6] : current status = 0 9 : current square = java.awt.Point[x=11,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=8,y=12] : current status = 0 10 : current square = java.awt.Point[x=8,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=7,y=10] : current status = 4 12 : current square = java.awt.Point[x=7,y=10] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=7,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=7,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=27,y=5] : current status = 0 13 : current square = java.awt.Point[x=27,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=9,y=11] : current status = 4 14 : current square = java.awt.Point[x=9,y=11] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=9,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=9,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=11,y=12] : current status = 0 101 : current square = java.awt.Point[x=11,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=13,y=8] : current status = 0 103 : current square = java.awt.Point[x=13,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=10,y=11] : current status = 0 104 : current square = java.awt.Point[x=10,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=10,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=10,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=9,y=13] : current status = 1 105 : current square = java.awt.Point[x=9,y=13] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=9,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=9,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=14] : current status = 10 108 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=12,y=13] : current status = 0 110 : current square = java.awt.Point[x=12,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=13,y=10] : current status = 0 111 : current square = java.awt.Point[x=13,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=8,y=10] : current status = 0 112 : current square = java.awt.Point[x=8,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=8,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=8,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=8,y=11] : current status = 0 113 : current square = java.awt.Point[x=8,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=8,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=8,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 115 : current square = java.awt.Point[x=14,y=6] : current status = 0 115 : current square = java.awt.Point[x=14,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=0] 116 : current square = java.awt.Point[x=9,y=12] : current status = 0 116 : current square = java.awt.Point[x=9,y=12] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=9,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=9,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Daemons Defiant Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 5, 2 ) 9 moved (SP) to ( 5, 4 ) 10 moved (SP) to ( 5, 6 ) 12 moved (SP) to ( 5, 8 ) 13 moved (SP) to ( 5, 10 ) 14 moved (SP) to ( 5, 12 ) 7 moved (SP) to ( 5, 1 ) 5 moved (SP) to ( 5, 13 ) Waiting for Joyeuse Confrerie to set players on field. 101 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 11 ) *** Setup end *** Daemons Defiant Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (1+1) = Injury Time The clock is adjusted back for injury time. Kick result. Direction: 6 Distance: 6 Ball placed at (21, 9) Touchback!! Waiting for Joyeuse Confrerie to give the ball to a member of their team on the field. Ball moved to ( 9, 7 ) [Game Saved] Ball in play. Waiting for Joyeuse Confrerie to finish TURN: 7 104: Select an action for Corto Maltese Select an action for Corto Maltese 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Corto Maltese Philotanus is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 6) + 0, (4, 2) + 0, 0: Philotanus has been stunned. 6: status changed from 0 to 2. Corto Maltese saved by block skill. [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 110: Select an action for Simon Bradt Select an action for Simon Bradt 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 13, 8 ) Move ended for Johannes Milner 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 4 ) 116 moved (MP) to ( 13, 5 ) Move ended for OSullivan 105: Select an action for Cush Select an action for Cush 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Cush Zagam is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Zagam has been knocked prone. 11: status changed from 0 to 1. Cush saved by block skill. [Game Saved] 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 7 ) 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Venexiana Stevenson Buer is knocked over. Player pushed to (17, 8) 3 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (3, 6) + 0, (5, 4) + 0, 0: Buer has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 13, 7 ) [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 10, 5 ) Move ended for Raspoutine 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 8 ) 110 moved (MP) to ( 11, 7 ) 110 moved (MP) to ( 10, 7 ) Move ended for Simon Bradt 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 12, 7 ) Move ended for Bepi Faliero 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 13, 4 ) 115 moved (MP) to ( 12, 5 ) Move ended for Casse-Machoires 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 14, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 3 + 1Qp = 4 Move ended for Manuel Estevez Joyeuse Confrerie: All players have moved. Ball moved to ( 16, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Venexiana Stevenson TARGET: 2 --- ROLL: 3 + 0 = 3 Joyeuse Confrerie turn ended. [Game Saved] 6: status changed from 2 to 1. Philotanus rolls over. Daemons Defiant start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Zagam Select an action for Vetis 9: Select an action for Vetis Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 12 ) 5 moved (MP) to ( 6, 11 ) 5 moved (MP) to ( 7, 10 ) 5 moved (MP) to ( 7, 9 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 8, 7 ) (1) Paymon trips and falls trying to go for it! Move ended for Paymon 5 moved (MP) to ( 9, 6 ) (4, 1) + 0, (0, 0) + 0, 0: Paymon has been knocked prone. 5: status changed from 0 to 1. Daemons Defiant turn ended. Waiting for Joyeuse Confrerie to finish TURN: 8 [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 7 ) 110 moved (MP) to ( 8, 7 ) 110 moved (MP) to ( 7, 7 ) 110 moved (MP) to ( 6, 6 ) Move ended for Simon Bradt 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 4 ) 115 moved (MP) to ( 10, 4 ) 115 moved (MP) to ( 9, 4 ) 115 moved (MP) to ( 8, 4 ) 115 moved (MP) to ( 7, 4 ) 115 moved (MP) to ( 6, 4 ) Move ended for Casse-Machoires 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 5 ) 103 moved (MP) to ( 8, 5 ) 103 moved (MP) to ( 7, 5 ) 103 moved (MP) to ( 6, 5 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Xaphan is knocked over. Player pushed to (25, 7) 10 moved (MP) to ( 4, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Xaphan has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 5, 6 ) 103 moved (MP) to ( 4, 6 ) 103 moved (MP) to ( 3, 6 ) Verified Opponent Roll = 1 (1) Raspoutine trips and falls trying to go for it! Move ended for Raspoutine 103 moved (MP) to ( 2, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Raspoutine has been knocked prone. 103: status changed from 0 to 1. Joyeuse Confrerie turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 3 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 4 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 0 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 2 (2) Buer stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 8 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 1 Joyeuse Confrerie Winnings Roll: 1 + 2 Verified Opponent Roll = 6 Daemons Defiant Winnings Roll: 6 + 0 Verified Opponent Roll = 2 Verified Opponent Roll = 9 Verified Opponent Roll = 8 Tir Fixe gets an MVP award. Verified Opponent Roll = 4 Moloch gets an MVP award. Verified Opponent Roll = 1 Joyeuse Confrerie FF Roll: 1 + 2 Verified Opponent Roll = 4 Daemons Defiant FF Roll: 4 + 0 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 D6: 1(179) 2(176) 3(160) 4(168) 5(164) 6(170) Total(1017) D8: 1(0) 2(9) 3(4) 4(7) 5(3) 6(1) 7(2) 8(2) Total(28) GAME OVER Final Score: Daemons Defiant: 2 Joyeuse Confrerie: 3 WINNINGS Daemons Defiant: 60000 Joyeuse Confrerie: 30000