Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: 2 Elephants and 9 Mice Team 1 race: Halfling Player 1 name: Oliphant Player 1: T Treeman 2 6 1 10 [Big Guy, Mighty Blow, Stand Firm, Thick Skull, Take Root, Throw Team-Mate] Player 2 name: Dumbo Player 2: T Treeman 2 6 1 10 [Big Guy, Mighty Blow, Stand Firm, Thick Skull, Take Root, Throw Team-Mate] Player 3 name: Red shirt 17 Player 3: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 4 name: Red shirt 2 Player 4: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 5 name: Red shirt 3 Player 5: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 6 name: Red shirt 16 Player 6: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 7 name: Red shirt 5 Player 7: H Halfling 5 2 3 6 [Catch, Dodge, Right Stuff, Stunty] Player 8 name: Red shirt 6 Player 8: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 9 name: Red shirt 7 Player 9: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 10 name: Red shirt 15 Player 10: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 11 name: Red shirt 9 Player 11: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 12 name: Red shirt 10 Player 12: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 13 name: Red shirt 11 Player 13: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 14 name: Red shirt 12 Player 14: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 15 name: Red shirt 13 Player 15: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 16 name: Red shirt 14 Player 16: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1166] Connected as server to game 'wildmice'. Sending Team File... Done Sending File Team 2 name: Chaos Ogres Wild Team 2 race: Ogre Player 101 name: Belly Button Player 101: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 102 name: Lucky Charm Player 102: O Ogre 5 5 2 9 [Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Player 103 name: Goblin Thrower Player 103: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 104 name: Hungry Mutant Player 104: O Ogre 5 5 2 9 [Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Player 105 name: Ugly Bastard Player 105: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 106 name: Run Away Player 106: G Goblin 6 2 3 7 [Catch, Dodge, Right Stuff, Stunty] Player 107 name: Michael Moore Player 107: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 108 name: Killer Greenskin Player 108: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 109 name: Number 9 Player 109: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 110 name: Potato Head Player 110: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 111 name: Cute little goblin Player 111: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Done loading opponent team. *** Setup start *** Weather roll(3+5) Current Weather: Nice Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Exp OFAB, Gate: 59000 screaming fans show up for the game. (1) 2 Elephants and 9 Mice chef roll. 2 Elephants and 9 Mice gain 0 rerolls! Chaos Ogres Wild lose 0 rerolls! Killer Greenskin manages to ignore the niggling pain. Potato Head manages to ignore the niggling pain. Cute little goblin manages to ignore the niggling pain. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Exp OFAB, Picked HEADS. Coin flip is: HEADS! 2 Elephants and 9 Mice win the toss. Opponent Kicking. Waiting for Chaos Ogres Wild to set players on field. *** Setup start *** 107 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 18, 8 ) 102 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 22, 7 ) 106 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 21, 10 ) 108 moved (SP) to ( 21, 4 ) 111 moved (SP) to ( 19, 2 ) 110 moved (SP) to ( 19, 12 ) 106 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 19, 10 ) 108 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 10 ) 104 moved (SP) to ( 17, 12 ) 101 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 17, 10 ) 2 Elephants and 9 Mice Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 13, 8 ) 13 moved (SP) to ( 9, 6 ) 13 moved (SP) to ( 9, 7 ) 15 moved (SP) to ( 6, 4 ) 4 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 10, 4 ) 13 moved (SP) to ( 10, 10 ) Turn time limit reached. 8 moved (SP) to ( 12, 2 ) *** Setup end *** Waiting for Chaos Ogres Wild to kick off. Ball placed at (21, 6) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kickoff Roll (4+6) = Blitz! Verified Opponent Roll = 7 Verified Opponent Roll = 4 Kick result. Direction: 7 Distance: 4 Waiting for Chaos Ogres Wild to finish TURN: 0 [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 11, 11 ) Move ended for Number 9 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 13 ) 110 moved (MP) to ( 17, 13 ) 110 moved (MP) to ( 16, 13 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 1 (1) Potato Head trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 12, 11 ) Move ended for Potato Head [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 11 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Red shirt 10 saved by dodge skill. Player pushed to (15, 9) 12 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 10 ) Move ended for Hungry Mutant [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 7 ) Move ended for Lucky Charm [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 3 ) Move ended for Belly Button [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 13, 6 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 5 + 0 = 5 Killer Greenskin slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 7 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 3 + 0 = 3 Killer Greenskin slips past his opponent(s) unhindered. 108 moved (MP) to ( 11, 8 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Killer Greenskin knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 4 + 0 = 4 Killer Greenskin slips past his opponent(s) unhindered. Move ended for Killer Greenskin [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 6 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 5 + 0 = 5 Run Away slips past his opponent(s) unhindered. 106 moved (MP) to ( 12, 7 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 4 + 0 = 4 Run Away slips past his opponent(s) unhindered. Move ended for Run Away [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 14, 6 ) Move ended for Cute little goblin Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Ball placed at (-1, -1) Ball moved to ( 17, 10 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 16, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Hungry Mutant TARGET: 7 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 16, 9 ) [Game Saved] 2 Elephants and 9 Mice start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dumbo 2: Select an action for Dumbo 2: tackle zone state changed to true (4) TAKE ROOT roll passed. Block selected. 104 blocked. 2 Elephants and 9 Mice , Choose a block die. PUSHBACK Move ended for Dumbo Player pushed to (12, 10) 104 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Red shirt 9 11: Select an action for Red shirt 9 Select an action for Red shirt 6 8: Select an action for Red shirt 6 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 1 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 6 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 6 slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 1 ) 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 17, 2 ) Move ended for Red shirt 6 [Game Saved] Select an action for Red shirt 2 4: Select an action for Red shirt 2 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 2 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 2 slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 5 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 2 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 2 slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 10, 3 ) Move ended for Red shirt 2 [Game Saved] Select an action for Red shirt 3 5: Select an action for Red shirt 3 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 10, 7 ) Move ended for Red shirt 3 Select an action for Red shirt 11 13: Select an action for Red shirt 11 Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 8, 12 ) Move ended for Red shirt 5 Select an action for Red shirt 11 13: Select an action for Red shirt 11 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 10 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 11 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 11 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 11 slips past his opponent(s) unhindered. 13 moved (MP) to ( 8, 9 ) Move ended for Red shirt 11 [Game Saved] Select an action for Red shirt 13 15: Select an action for Red shirt 13 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 5 ) Move ended for Red shirt 13 Select an action for Red shirt 9 11: Select an action for Red shirt 9 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 9 slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Red shirt 9 dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Red shirt 9 TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Red shirt 9 Scatter roll: 7 Ball moved to ( 12, 10 ) GET BALL FINAL RESULT: Hungry Mutant TARGET: 7 --- ROLL: 4 + 0 = 4 Scatter roll: 6 Ball moved to ( 12, 11 ) GET BALL FINAL RESULT: Potato Head TARGET: 5 --- ROLL: 6 + 0 = 6 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 1 [Game Saved] 107: Select an action for Michael Moore Select an action for Michael Moore Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Michael Moore Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 14, 9 ) [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Run Away 102 blocked. Player pushed to (14, 7) 102 moved (MP) to ( 15, 7 ) Player pushed to (15, 7) 9 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW Move ended for Lucky Charm Red shirt 7 is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (3, 6) + 0, (2, 2) + 2, 0: Red shirt 7 has been stunned. 9: status changed from 0 to 2. [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 9 ) Move ended for Cute little goblin 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Ugly Bastard STAND FIRM skill used. [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 13, 11 ) Move ended for Number 9 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hungry Mutant STAND FIRM skill used. [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 12 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 4 + 0 = 4 Potato Head slips past his opponent(s) unhindered. 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 18, 8 ) Move ended for Potato Head [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 17, 3 ) Move ended for Goblin Thrower [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 14, 7 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Oliphant is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Oliphant has been knocked prone. 1: status changed from 0 to 1. Belly Button is knocked over. Move ended for Belly Button Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 3) + 1, (3, 3) + 0, 0: Belly Button has been stunned. 101: status changed from 0 to 2. Chaos Ogres Wild turn ended. [Game Saved] 9: status changed from 2 to 1. Red shirt 7 rolls over. 2 Elephants and 9 Mice start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliphant 1: Select an action for Oliphant 1: tackle zone state changed to true (4) Stand up roll passed. (6) TAKE ROOT roll passed. 1: status changed from 6 to 4. Normal move selected. Move ended for Oliphant [Game Saved] Select an action for Dumbo 2: Select an action for Dumbo Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 12 ) 7 moved (MP) to ( 10, 12 ) 7 moved (MP) to ( 11, 12 ) 7 moved (MP) to ( 12, 13 ) 7 moved (MP) to ( 13, 12 ) Move ended for Red shirt 5 Select an action for Dumbo 2: Select an action for Dumbo 2: tackle zone state changed to true (3) TAKE ROOT roll passed. Block selected. 107 blocked. 2 Elephants and 9 Mice , Choose a block die. PUSHBACK/POW Move ended for Dumbo Michael Moore is knocked over. Player pushed to (16, 7) Player 105 pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) Player pushed to (15, 8) 107 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (3) Michael Moore's thick skull does not save 'em (4, 5) + 1, (3, 5) + 0, 0: Michael Moore has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Red shirt 9 11: Select an action for Red shirt 9 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 10 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 9 slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 11 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 9 slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 9 ) Move ended for Red shirt 9 [Game Saved] Select an action for Red shirt 3 5: Select an action for Red shirt 3 Select an action for Red shirt 11 13: Select an action for Red shirt 11 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 8, 11 ) Move ended for Red shirt 11 Select an action for Red shirt 3 5: Select an action for Red shirt 3 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 8 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 3 slips past his opponent(s) unhindered. Move ended for Red shirt 3 [Game Saved] Select an action for Red shirt 2 4: Select an action for Red shirt 2 Select an action for Red shirt 6 8: Select an action for Red shirt 6 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 18, 3 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 6 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 6 slips past his opponent(s) unhindered. 8 moved (MP) to ( 19, 4 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 6 slips past his opponent(s) unhindered. 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 19, 7 ) 110 blocked. (4) Go for it successful. 2 Elephants and 9 Mice , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Potato Head is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Potato Head has been knocked prone. 110: status changed from 3 to 1. Red shirt 6 is knocked over. Move ended for Red shirt 6 (6, 1) + 0, (2, 4) + 1, 0: Red shirt 6 has been stunned. 8: status changed from 0 to 2. Ball moved to ( 19, 8 ) 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 2 [Game Saved] 101: status changed from 2 to 1. Belly Button rolls over. 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 8 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Red shirt 9 is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Red shirt 9 has been knocked prone. 11: status changed from 0 to 1. Ugly Bastard is knocked over. Move ended for Ugly Bastard Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Ugly Bastard has been knocked prone. 105: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] 8: status changed from 2 to 1. Red shirt 6 rolls over. 2 Elephants and 9 Mice start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliphant 1: Select an action for Oliphant Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 9 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 10 slips past his opponent(s) unhindered. Move ended for Red shirt 10 [Game Saved] Select an action for Red shirt 7 9: Select an action for Red shirt 7 Select an action for Oliphant 1: Select an action for Oliphant 1: tackle zone state changed to true (2) TAKE ROOT roll passed. Block selected. 102 blocked. 2 Elephants and 9 Mice , Choose a block die. Big Guys cannot use team rerolls. SKULL Move ended for Oliphant Oliphant is knocked over. MIGHTY BLOW used on injury roll. (6, 6) + 0, (6, 5) + 1, 3: Oliphant has been badly hurt! 1: status changed from 0 to 8. 1 moved to dugout ( 0, 11 ) 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 3 [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Potato Head 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 9 ) Move ended for Killer Greenskin 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 12, 11 ) Move ended for Run Away 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 6 ) Move ended for Belly Button [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false Goblin Thrower has already moved this turn. [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Hungry Mutant Dumbo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (2) Dumbo's thick skull does not save 'em (5, 6) + 0, (2, 6) + 1, 0: Dumbo has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 8 ) [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Number 9 Red shirt 5 is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Red shirt 5 has been knocked prone. 7: status changed from 0 to 1. Number 9 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 109: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] 2 Elephants and 9 Mice start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 9 11: Select an action for Red shirt 9 Select an action for Red shirt 6 8: Select an action for Red shirt 6 Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 11 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 5 slips past his opponent(s) unhindered. 7 moved (MP) to ( 15, 10 ) Move ended for Red shirt 5 [Game Saved] Select an action for Red shirt 11 13: Select an action for Red shirt 11 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 12 ) 13 moved (MP) to ( 10, 13 ) 13 moved (MP) to ( 11, 13 ) 13 moved (MP) to ( 12, 13 ) 13 moved (MP) to ( 13, 13 ) Move ended for Red shirt 11 Select an action for Red shirt 3 5: Select an action for Red shirt 3 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 9, 10 ) 5 moved (MP) to ( 8, 11 ) Move ended for Red shirt 3 Select an action for Red shirt 13 15: Select an action for Red shirt 13 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 8, 8 ) Move ended for Red shirt 13 Select an action for Red shirt 2 4: Select an action for Red shirt 2 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 9, 5 ) Move ended for Red shirt 2 Select an action for Red shirt 7 9: Select an action for Red shirt 7 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 8 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 7 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 7 slips past his opponent(s) unhindered. Move ended for Red shirt 7 [Game Saved] Select an action for Red shirt 9 11: Select an action for Red shirt 9 Select an action for Red shirt 6 8: Select an action for Red shirt 6 Select an action for Red shirt 9 11: Select an action for Red shirt 9 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 19, 8 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 9 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 9 slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Red shirt 9 dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Red shirt 9 TARGET: 4 --- ROLL: 6 + 0 = 6 11 moved (MP) to ( 20, 8 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 9 slips past his opponent(s) unhindered. Move ended for Red shirt 9 [Game Saved] Select an action for Red shirt 6 8: Select an action for Red shirt 6 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Red shirt 6 Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true Block selected. 111 blocked. 2 Elephants and 9 Mice , Choose a block die. POW Move ended for Red shirt 10 2 Elephants and 9 Mice: All players have moved. Cute little goblin is knocked over. Player pushed to (16, 8) 111 moved (MP) to ( 16, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Cute little goblin has been knocked prone. 111: status changed from 0 to 1. 12 moved (MP) to ( 15, 9 ) 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 4 [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 14, 12 ) Move ended for Number 9 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Hungry Mutant 104: tackle zone state changed to false [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 6 ) Move ended for Lucky Charm [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 19, 9 ) 11 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK/POW Red shirt 9 saved by dodge skill. Player pushed to (9, 7) 11 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 20, 8 ) Move ended for Ugly Bastard [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 7 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cute little goblin knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 4 + 0 = 4 Cute little goblin slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 6 ) Move ended for Cute little goblin [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Potato Head Red shirt 6 is knocked over. Player pushed to (10, 6) 8 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 5) + 0, (5, 1) + 1, 0: Red shirt 6 has been stunned. 8: status changed from 0 to 2. 110 moved (MP) to ( 19, 7 ) [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 8 ) Move ended for Belly Button [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 14, 11 ) Move ended for Run Away 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 8 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 4 + 0 = 4 Killer Greenskin slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 7 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 6 + 0 = 6 Killer Greenskin slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 6 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Killer Greenskin knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 4 + 0 = 4 Killer Greenskin slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 17, 8 ) Move ended for Killer Greenskin Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] 8: status changed from 2 to 1. Red shirt 6 rolls over. 2 Elephants and 9 Mice start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 9 11: Select an action for Red shirt 9 Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 10 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 10 slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 10 ) Move ended for Red shirt 10 [Game Saved] Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 5 slips past his opponent(s) unhindered. 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 19, 10 ) 7 moved (MP) to ( 20, 9 ) Move ended for Red shirt 5 [Game Saved] Select an action for Red shirt 7 9: Select an action for Red shirt 7 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 7 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 7 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 7 slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 5 ) Move ended for Red shirt 7 [Game Saved] Select an action for Red shirt 2 4: Select an action for Red shirt 2 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 5 ) Move ended for Red shirt 2 Select an action for Red shirt 9 11: Select an action for Red shirt 9 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 7 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 9 slips past his opponent(s) unhindered. 11 moved (MP) to ( 22, 7 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 9 slips past his opponent(s) unhindered. 11 moved (MP) to ( 23, 7 ) 11 moved (MP) to ( 24, 7 ) 11 moved (MP) to ( 25, 7 ) (6) Go for it successful. 11 moved (MP) to ( 26, 7 ) (3) Go for it successful. 11 moved (MP) to ( 27, 7 ) Red shirt 9 scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=8] : current status = 7 2 : current status = 7 (2) Dumbo stays UNconscious. 2 : current square = java.awt.Point[x=0,y=8] : current status = 7 2 : rearrange KO player to square java.awt.Point[x=0,y=8] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=8,y=11] : current status = 0 5 : current square = java.awt.Point[x=8,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=8,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=8,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=20,y=9] : current status = 4 7 : current square = java.awt.Point[x=20,y=9] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=19,y=6] : current status = 1 8 : current square = java.awt.Point[x=19,y=6] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=16,y=5] : current status = 4 9 : current square = java.awt.Point[x=16,y=5] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=27,y=7] : current status = 4 11 : current square = java.awt.Point[x=27,y=7] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=20,y=10] : current status = 0 12 : current square = java.awt.Point[x=20,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=13,y=13] : current status = 0 13 : current square = java.awt.Point[x=13,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=8,y=8] : current status = 0 15 : current square = java.awt.Point[x=8,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=8,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=8,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=0,y=4] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=4] 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=20,y=6] : current status = 0 102 : current square = java.awt.Point[x=20,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=17,y=3] : current status = 0 103 : current square = java.awt.Point[x=17,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=12,y=10] : current status = 0 104 : current square = java.awt.Point[x=12,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=20,y=8] : current status = 0 105 : current square = java.awt.Point[x=20,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=14,y=11] : current status = 0 106 : current square = java.awt.Point[x=14,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (1) Michael Moore stays UNconscious. 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=17,y=8] : current status = 0 108 : current square = java.awt.Point[x=17,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=14,y=12] : current status = 0 109 : current square = java.awt.Point[x=14,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=19,y=7] : current status = 0 110 : current square = java.awt.Point[x=19,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=18,y=6] : current status = 0 111 : current square = java.awt.Point[x=18,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** 2 Elephants and 9 Mice Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 10, 13 ) 7 moved (SP) to ( 10, 1 ) 12 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 10, 10 ) 11 moved (SP) to ( 11, 13 ) 12 moved (SP) to ( 10, 4 ) 7 moved (SP) to ( 11, 1 ) 15 moved (SP) to ( 13, 4 ) 14 moved (SP) to ( 12, 1 ) 8 moved (SP) to ( 12, 13 ) Waiting for Chaos Ogres Wild to set players on field. 105 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 19, 5 ) 104 moved (SP) to ( 19, 9 ) 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 19, 2 ) 110 moved (SP) to ( 19, 12 ) 106 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 20, 4 ) 109 moved (SP) to ( 20, 10 ) 106 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 23, 4 ) 109 moved (SP) to ( 23, 10 ) *** Setup end *** 2 Elephants and 9 Mice Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 7 Distance: 1 2 Elephants and 9 Mice perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 3 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 8 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 21, 9 ) [Game Saved] Ball in play. Waiting for Chaos Ogres Wild to finish TURN: 5 105: Select an action for Ugly Bastard Select an action for Ugly Bastard 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) Move ended for Potato Head 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 21, 12 ) 109 moved (MP) to ( 20, 13 ) 109 moved (MP) to ( 19, 13 ) 109 moved (MP) to ( 18, 13 ) 109 moved (MP) to ( 17, 13 ) Move ended for Number 9 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 2 ) Move ended for Cute little goblin 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 3 ) 108 moved (MP) to ( 21, 2 ) 108 moved (MP) to ( 20, 2 ) 108 moved (MP) to ( 19, 2 ) 108 moved (MP) to ( 18, 2 ) 108 moved (MP) to ( 17, 2 ) Move ended for Killer Greenskin 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 9 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 10) 9 moved (MP) to ( 12, 10 ) Move ended for Ugly Bastard [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) Move ended for Belly Button [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 16, 7 ) Move ended for Lucky Charm [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Hungry Mutant TARGET: 4 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 18, 7 ) Move ended for Hungry Mutant [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 17, 7 ) Move ended for Run Away Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] 2 Elephants and 9 Mice start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 15 10: Select an action for Red shirt 15 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 15 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 15 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 15 slips past his opponent(s) unhindered. Move ended for Red shirt 15 [Game Saved] Select an action for Red shirt 17 3: Select an action for Red shirt 17 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 7 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 17 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 17 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 17 slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 7 ) Move ended for Red shirt 17 [Game Saved] Select an action for Red shirt 16 6: Select an action for Red shirt 16 Select an action for Red shirt 13 15: Select an action for Red shirt 13 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 4 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 13 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 13 slips past his opponent(s) unhindered. Move ended for Red shirt 13 [Game Saved] Select an action for Red shirt 16 6: Select an action for Red shirt 16 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 5 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 16 slips past his opponent(s) unhindered. 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 6 ) 104 blocked. (4) Go for it successful. 3 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Red shirt 16 is knocked over. Move ended for Red shirt 16 MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 6) + 2, 0: Red shirt 16 has been knocked out. 6: status changed from 0 to 7. 6 moved to dugout ( 0, 9 ) 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 6 [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Ugly Bastard Player pushed to (17, 8) 10 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 13, 8 ) [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 6 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 8) 3 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Lucky Charm TARGET: 6 --- ROLL: 1 + 0 = 1 Lucky Charm is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Lucky Charm has been knocked prone. Move ended for Lucky Charm 102: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] 2 Elephants and 9 Mice start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 15 10: Select an action for Red shirt 15 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 9 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 15 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 15 slips past his opponent(s) unhindered. Move ended for Red shirt 15 [Game Saved] Select an action for Red shirt 17 3: Select an action for Red shirt 17 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 9, 7 ) Move ended for Red shirt 17 Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 5 ) Move ended for Red shirt 10 Select an action for Red shirt 13 15: Select an action for Red shirt 13 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 10, 3 ) Move ended for Red shirt 13 Select an action for Red shirt 11 13: Select an action for Red shirt 11 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 10 ) Move ended for Red shirt 11 Select an action for Red shirt 9 11: Select an action for Red shirt 9 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 10 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 9 slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 16, 9 ) (1) Red shirt 9 trips and falls trying to go for it! Move ended for Red shirt 9 11 moved (MP) to ( 17, 8 ) (3, 5) + 0, (6, 2) + 1, 0: Red shirt 9 has been knocked out. 11: status changed from 0 to 7. 11 moved to dugout ( 0, 10 ) 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 7 [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 9 ) Move ended for Ugly Bastard [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 10, 6 ) Move ended for Lucky Charm [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 2 ) Move ended for Belly Button [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 9 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL POW Red shirt 7 is knocked over. Player pushed to (18, 10) 9 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 4) + 0, (1, 5) + 2, 0: Red shirt 7 has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 1, 8 ) 103 moved (MP) to ( 12, 10 ) Move ended for Goblin Thrower [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 10, 12 ) 110 moved (MP) to ( 9, 12 ) 110 moved (MP) to ( 8, 12 ) Move ended for Potato Head 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 11 ) 109 moved (MP) to ( 11, 12 ) Move ended for Number 9 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 10, 4 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 3 + 0 = 3 Cute little goblin slips past his opponent(s) unhindered. 111 moved (MP) to ( 9, 3 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 5 + 0 = 5 Cute little goblin slips past his opponent(s) unhindered. 111 moved (MP) to ( 8, 3 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 6 + 0 = 6 Cute little goblin slips past his opponent(s) unhindered. Move ended for Cute little goblin [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 9, 3 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Killer Greenskin knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 1 + 0 = 1 Killer Greenskin is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Killer Greenskin has been knocked prone. Move ended for Killer Greenskin 108: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] 2 Elephants and 9 Mice start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 11 13: Select an action for Red shirt 11 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 7, 11 ) Move ended for Red shirt 11 Select an action for Red shirt 15 10: Select an action for Red shirt 15 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 9 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 15 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 15 slips past his opponent(s) unhindered. 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 8, 11 ) Move ended for Red shirt 15 [Game Saved] Select an action for Red shirt 17 3: Select an action for Red shirt 17 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 8 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 17 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 17 slips past his opponent(s) unhindered. 3 moved (MP) to ( 7, 8 ) Move ended for Red shirt 17 [Game Saved] Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 5 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 10 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 10 slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 4 ) Move ended for Red shirt 10 [Game Saved] Select an action for Red shirt 13 15: Select an action for Red shirt 13 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 4 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 13 slips past his opponent(s) unhindered. 15 moved (MP) to ( 8, 4 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 13 slips past his opponent(s) unhindered. Move ended for Red shirt 13 [Game Saved] Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 0 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 5 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 5 slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 1 ) 7 moved (MP) to ( 8, 2 ) Move ended for Red shirt 5 [Game Saved] Select an action for Red shirt 12 14: Select an action for Red shirt 12 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 2 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 12 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 12 slips past his opponent(s) unhindered. 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 6 ) Move ended for Red shirt 12 [Game Saved] Select an action for Red shirt 6 8: Select an action for Red shirt 6 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 12 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 6 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 1 + 0 = 1 Red shirt 6 is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Red shirt 6 has been knocked prone. 8: status changed from 4 to 1. 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 8 [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 7, 13 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Potato Head knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 6 + 0 = 6 Potato Head slips past his opponent(s) unhindered. 110 moved (MP) to ( 6, 13 ) 110 moved (MP) to ( 5, 13 ) 110 moved (MP) to ( 4, 13 ) 110 moved (MP) to ( 3, 13 ) 110 moved (MP) to ( 2, 13 ) Move ended for Potato Head [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 12, 12 ) Hand off selected. Move ended for Hungry Mutant Ball moved to ( 18, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 19, 12 ) Chaos Ogres Wild turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 3 (3) Michael Moore stays UNconscious. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 8 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 6 (6) Dumbo regains consciousness. 2: status changed from 7 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 1 (1) Red shirt 16 stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 5 (5) Red shirt 7 regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 1 (1) Red shirt 9 stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 9 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 2 ) Starting second half. 2 Elephants and 9 Mice Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. (5) 2 Elephants and 9 Mice chef roll. 2 Elephants and 9 Mice gain 1 rerolls! Chaos Ogres Wild lose 1 rerolls! 2 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 13, 10 ) 15 moved (SP) to ( 11, 13 ) 7 moved (SP) to ( 10, 10 ) 9 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 10, 6 ) 13 moved (SP) to ( 11, 1 ) 8 moved (SP) to ( 13, 10 ) Waiting for Chaos Ogres Wild to set players on field. 104 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 19, 4 ) 110 moved (SP) to ( 19, 10 ) 108 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 20, 4 ) 110 moved (SP) to ( 20, 10 ) 106 moved (SP) to ( 17, 6 ) 108 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( 17, 5 ) *** Setup end *** 2 Elephants and 9 Mice Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+4) = Cheering Fans 2 Elephants and 9 Mice: 2 + 8FF + 0CL Chaos Ogres Wild: 4 + 8FF + 0CL Chaos Ogres Wild get an extra re-roll. Kick result. Direction: 6 Distance: 6 Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 20, 12 ) [Game Saved] Ball in play. Waiting for Chaos Ogres Wild to finish TURN: 1 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Hungry Mutant Red shirt 3 saved by dodge skill. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 14, 9 ) [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 102: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Lucky Charm Red shirt 14 saved by dodge skill. Player pushed to (16, 5) 16 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Goblin Thrower Dumbo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Dumbo has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 13 ) Move ended for Ugly Bastard [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Belly Button 101: tackle zone state changed to false [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 11 ) Move ended for Run Away 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 10 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Red shirt 6 saved by dodge skill. Player pushed to (17, 9) 8 moved (MP) to ( 12, 9 ) Move ended for Killer Greenskin [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 11 ) 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) Move ended for Potato Head 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 10 ) Move ended for Cute little goblin 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 6 + 0 = 6 109 moved (MP) to ( 19, 12 ) Move ended for Number 9 Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] 2 Elephants and 9 Mice start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dumbo 2: Select an action for Dumbo 2: tackle zone state changed to true (1) - stand up roll fails! Move ended for Dumbo [Game Saved] Select an action for Red shirt 3 5: Select an action for Red shirt 3 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 7 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 3 slips past his opponent(s) unhindered. Move ended for Red shirt 3 [Game Saved] Select an action for Red shirt 14 16: Select an action for Red shirt 14 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 6 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 14 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 14 slips past his opponent(s) unhindered. 16 moved (MP) to ( 11, 7 ) 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 11, 9 ) 16 moved (MP) to ( 11, 10 ) Move ended for Red shirt 14 [Game Saved] Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 11 ) Move ended for Red shirt 5 Select an action for Red shirt 7 9: Select an action for Red shirt 7 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 8, 9 ) Move ended for Red shirt 7 Select an action for Red shirt 17 3: Select an action for Red shirt 17 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 1 ) 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 4 ) Move ended for Red shirt 17 Select an action for Red shirt 11 13: Select an action for Red shirt 11 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 2 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 10, 6 ) Move ended for Red shirt 11 Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 4 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 10 slips past his opponent(s) unhindered. Move ended for Red shirt 10 [Game Saved] Select an action for Red shirt 15 10: Select an action for Red shirt 15 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 14 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 15 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 15 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 15 slips past his opponent(s) unhindered. 10 moved (MP) to ( 14, 14 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 15 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 15 slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 14 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 15 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Red shirt 15 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 15 slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 14 ) 10 moved (MP) to ( 17, 14 ) (4) Go for it successful. 10 moved (MP) to ( 18, 13 ) 109 blocked. (6) Go for it successful. 2 Elephants and 9 Mice , Choose a block die. PUSHBACK/POW Number 9 saved by dodge skill. Player pushed to (20, 12) 109 moved (MP) to ( 20, 12 ) 10 moved (MP) to ( 19, 12 ) Move ended for Red shirt 15 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 2 [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 19, 11 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (11, 13) 10 moved (MP) to ( 18, 13 ) 111 moved (MP) to ( 19, 12 ) Move ended for Cute little goblin [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 11 ) 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 13 ) Hand off selected. Move ended for Number 9 Ball moved to ( 16, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Ugly Bastard TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard 105: Select an action for Ugly Bastard Select an action for Ugly Bastard 104: Select an action for Hungry Mutant Select an action for Hungry Mutant 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 7 ) Move ended for Killer Greenskin 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 6 ) Move ended for Lucky Charm [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 3 ) Move ended for Belly Button [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 10 ) Move ended for Hungry Mutant [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 11 ) Move ended for Ugly Bastard [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 11, 11 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 3 + 0 = 3 Run Away slips past his opponent(s) unhindered. Move ended for Run Away [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 12, 12 ) 110 moved (MP) to ( 11, 12 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Potato Head knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 4 + 0 = 4 Potato Head slips past his opponent(s) unhindered. Move ended for Potato Head [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 12 ) Move ended for Goblin Thrower Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] 2 Elephants and 9 Mice start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 14 16: Select an action for Red shirt 14 Select an action for Red shirt 5 7: Select an action for Red shirt 5 Select an action for Red shirt 7 9: Select an action for Red shirt 7 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 10, 10 ) Move ended for Red shirt 7 Select an action for Red shirt 11 13: Select an action for Red shirt 11 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 7, 9 ) 13 moved (MP) to ( 7, 10 ) Move ended for Red shirt 11 Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 5 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 10 slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 5 ) Move ended for Red shirt 10 [Game Saved] Select an action for Dumbo 2: Select an action for Dumbo 2: tackle zone state changed to true (1) - stand up roll fails! Move ended for Dumbo [Game Saved] Select an action for Red shirt 3 5: Select an action for Red shirt 3 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 7 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 3 slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 8 ) Move ended for Red shirt 3 [Game Saved] Select an action for Red shirt 17 3: Select an action for Red shirt 17 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 16, 9 ) Move ended for Red shirt 17 Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true Block selected. 106 blocked. 2 Elephants and 9 Mice , Choose a block die. PUSHBACK Move ended for Red shirt 5 Player pushed to (13, 13) Player 103 pushed to (13, 13) 103 moved (MP) to ( 13, 13 ) Player pushed to (12, 12) 106 moved (MP) to ( 12, 12 ) 7 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Red shirt 14 16: Select an action for Red shirt 14 Select an action for Red shirt 13 15: Select an action for Red shirt 13 Select an action for Red shirt 14 16: Select an action for Red shirt 14 16: tackle zone state changed to true Block selected. 105 blocked. 3 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Move ended for Red shirt 14 Player pushed to (13, 11) 105 moved (MP) to ( 13, 11 ) 16 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Red shirt 13 15: Select an action for Red shirt 13 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 14 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 13 slips past his opponent(s) unhindered. 15 moved (MP) to ( 9, 13 ) Move ended for Red shirt 13 [Game Saved] Select an action for Red shirt 15 10: Select an action for Red shirt 15 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 12 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 15 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 15 slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 15, 12 ) Move ended for Red shirt 15 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 3 [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 8 ) Move ended for Lucky Charm [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 9, 5 ) Move ended for Belly Button [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Team re-roll used. Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hungry Mutant Player pushed to (19, 12) 7 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 11, 11 ) [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Run Away Red shirt 14 saved by dodge skill. Player pushed to (18, 10) 16 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 12, 11 ) [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 13 ) 105 moved (MP) to ( 11, 14 ) 105 moved (MP) to ( 10, 14 ) 15 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 12) 15 moved (MP) to ( 9, 12 ) 105 moved (MP) to ( 9, 13 ) Move ended for Ugly Bastard [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 14 ) 103 moved (MP) to ( 11, 14 ) 103 moved (MP) to ( 10, 14 ) 103 moved (MP) to ( 9, 14 ) 103 moved (MP) to ( 8, 13 ) Move ended for Goblin Thrower [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 13 ) 111 moved (MP) to ( 17, 14 ) 111 moved (MP) to ( 16, 14 ) 111 moved (MP) to ( 15, 14 ) 111 moved (MP) to ( 15, 13 ) Move ended for Cute little goblin 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Number 9 Red shirt 15 saved by dodge skill. Player pushed to (13, 11) 10 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 12 ) [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 13 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 6 + 0 = 6 Potato Head slips past his opponent(s) unhindered. Move ended for Potato Head Chaos Ogres Wild turn ended. [Game Saved] 2 Elephants and 9 Mice start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 11 13: Select an action for Red shirt 11 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 11 ) 13 moved (MP) to ( 6, 12 ) 13 moved (MP) to ( 6, 13 ) Move ended for Red shirt 11 Select an action for Red shirt 3 5: Select an action for Red shirt 3 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 9 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 3 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 3 slips past his opponent(s) unhindered. 5 moved (MP) to ( 8, 10 ) 5 moved (MP) to ( 7, 11 ) 5 moved (MP) to ( 6, 11 ) Move ended for Red shirt 3 [Game Saved] Select an action for Red shirt 7 9: Select an action for Red shirt 7 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 10 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 7 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 7 slips past his opponent(s) unhindered. 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 6, 9 ) Move ended for Red shirt 7 [Game Saved] Select an action for Red shirt 14 16: Select an action for Red shirt 14 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 10 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 14 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 14 slips past his opponent(s) unhindered. 16 moved (MP) to ( 9, 10 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 14 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 14 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 14 slips past his opponent(s) unhindered. 16 moved (MP) to ( 8, 10 ) 16 moved (MP) to ( 7, 11 ) 16 moved (MP) to ( 6, 12 ) Move ended for Red shirt 14 [Game Saved] Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 6 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 10 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 10 slips past his opponent(s) unhindered. Move ended for Red shirt 10 [Game Saved] Select an action for Red shirt 6 8: Select an action for Red shirt 6 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 9 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 6 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 6 slips past his opponent(s) unhindered. Move ended for Red shirt 6 [Game Saved] Select an action for Dumbo 2: Select an action for Dumbo 2: tackle zone state changed to true (1) - stand up roll fails! Move ended for Dumbo [Game Saved] Select an action for Red shirt 17 3: Select an action for Red shirt 17 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 13, 12 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 17 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 17 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 17 slips past his opponent(s) unhindered. Move ended for Red shirt 17 [Game Saved] Select an action for Red shirt 13 15: Select an action for Red shirt 13 Select an action for Red shirt 5 7: Select an action for Red shirt 5 Select an action for Red shirt 13 15: Select an action for Red shirt 13 15: tackle zone state changed to true Block selected. 105 blocked. 3 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. Turn time limit reached. PUSHBACK Move ended for Red shirt 13 Player pushed to (10, 14) 105 moved (MP) to ( 10, 14 ) 15 moved (MP) to ( 9, 13 ) [Game Saved] Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 11, 13 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 5 slips past his opponent(s) unhindered. 105 blocked. Waiting for opponent to choose a block die. SKULL Red shirt 5 is knocked over. Move ended for Red shirt 5 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Red shirt 5 has been knocked prone. 7: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 4 [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Goblin Thrower Red shirt 13 is knocked over. Player pushed to (19, 12) 15 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (3, 3) + 1, (1, 4) + 1, 0: Red shirt 13 has been stunned. 15: status changed from 0 to 2. 103 moved (MP) to ( 9, 13 ) [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 9, 11 ) 104 moved (MP) to ( 8, 12 ) 104 moved (MP) to ( 7, 12 ) Move ended for Hungry Mutant [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 9, 14 ) 105 moved (MP) to ( 8, 14 ) 105 moved (MP) to ( 7, 14 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Red shirt 11 is knocked over. Player pushed to (24, 12) 13 moved (MP) to ( 5, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 4) + 0, (4, 2) + 2, 0: Red shirt 11 has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 10 ) 105 moved (MP) to ( 6, 13 ) Move ended for Ugly Bastard [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 14 ) 110 moved (MP) to ( 8, 14 ) 110 moved (MP) to ( 7, 14 ) 110 moved (MP) to ( 6, 14 ) 110 moved (MP) to ( 5, 13 ) Move ended for Potato Head 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Lucky Charm Player pushed to (17, 10) 8 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Belly Button Red shirt 10 saved by dodge skill. Player pushed to (18, 6) 12 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 10, 6 ) [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 14, 11 ) Move ended for Killer Greenskin 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Run Away Player pushed to (16, 13) 3 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 13, 12 ) [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 12 ) Move ended for Cute little goblin 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Number 9 Chaos Ogres Wild: All players have moved. Red shirt 15 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Red shirt 15 has been knocked prone. 10: status changed from 0 to 1. Number 9 is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 109: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] 15: status changed from 2 to 1. Red shirt 13 rolls over. 2 Elephants and 9 Mice start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 7 9: Select an action for Red shirt 7 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 10 ) 9 moved (MP) to ( 4, 11 ) 9 moved (MP) to ( 5, 12 ) Move ended for Red shirt 7 Select an action for Red shirt 3 5: Select an action for Red shirt 3 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 10 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 3 slips past his opponent(s) unhindered. 5 moved (MP) to ( 4, 11 ) 5 moved (MP) to ( 3, 12 ) 5 moved (MP) to ( 4, 13 ) Move ended for Red shirt 3 [Game Saved] Select an action for Red shirt 6 8: Select an action for Red shirt 6 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 11 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 6 slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 7, 11 ) Move ended for Red shirt 6 [Game Saved] Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 10, 13 ) Move ended for Red shirt 5 Select an action for Red shirt 17 3: Select an action for Red shirt 17 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 14 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 17 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 17 slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 13 ) 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 9, 11 ) Move ended for Red shirt 17 [Game Saved] Select an action for Dumbo 2: Select an action for Dumbo 2: tackle zone state changed to true (6) Stand up roll passed. (6) TAKE ROOT roll passed. 2: status changed from 6 to 4. Normal move selected. Move ended for Dumbo [Game Saved] Select an action for Red shirt 15 10: Select an action for Red shirt 15 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Red shirt 15 Select an action for Red shirt 14 16: Select an action for Red shirt 14 16: tackle zone state changed to true Block selected. 110 blocked. 2 Elephants and 9 Mice , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Red shirt 14 Player pushed to (4, 14) 110 moved (MP) to ( 4, 14 ) 16 moved (MP) to ( 5, 13 ) [Game Saved] Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 7 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 10 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 1 + 0 = 1 Red shirt 10 is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Red shirt 10 has been knocked prone. Move ended for Red shirt 10 2 Elephants and 9 Mice: All players have moved. 12: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 5 [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 8, 8 ) 101 moved (MP) to ( 7, 9 ) 101 moved (MP) to ( 6, 10 ) Move ended for Belly Button [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ugly Bastard Red shirt 7 saved by dodge skill. Player pushed to (25, 12) 9 moved (MP) to ( 4, 12 ) [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW Move ended for Hungry Mutant Red shirt 6 is knocked over. Player pushed to (21, 10) 8 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (4, 4) + 0, (6, 5) + 2, 1: Red shirt 6 has been badly hurt! 8: status changed from 0 to 8. 104 moved (MP) to ( 7, 11 ) 8 moved (SP) to ( 0, 12 ) [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 8, 9 ) 102 moved (MP) to ( 7, 10 ) 102 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 5, 12 ) Move ended for Lucky Charm [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Goblin Thrower Player pushed to (18, 12) 7 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 13 ) [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 10, 10 ) Move ended for Run Away 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 12 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 14 ) 108 moved (MP) to ( 11, 14 ) 108 moved (MP) to ( 10, 14 ) 108 moved (MP) to ( 9, 13 ) Move ended for Killer Greenskin 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Number 9 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cute little goblin Player pushed to (12, 10) 10 moved (MP) to ( 17, 10 ) [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 5, 14 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 3 + 0 = 3 Potato Head slips past his opponent(s) unhindered. 110 moved (MP) to ( 6, 14 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 3 + 0 = 3 Potato Head slips past his opponent(s) unhindered. 16 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Red shirt 14 is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Red shirt 14 has been knocked prone. 16: status changed from 0 to 1. Potato Head is knocked over. Move ended for Potato Head Chaos Ogres Wild: All players have moved. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Potato Head has been knocked prone. 110: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] 2 Elephants and 9 Mice start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 8, 8 ) Move ended for Red shirt 10 Select an action for Dumbo 2: Select an action for Dumbo 2: tackle zone state changed to true (1) TAKE ROOT roll fails! Dumbo has taken root! Move selected. Move ended for Dumbo [Game Saved] Select an action for Red shirt 14 16: Select an action for Red shirt 14 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Red shirt 14 Select an action for Red shirt 13 15: Select an action for Red shirt 13 Select an action for Red shirt 15 10: Select an action for Red shirt 15 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 12, 10 ) Move ended for Red shirt 15 Select an action for Red shirt 13 15: Select an action for Red shirt 13 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Red shirt 13 Select an action for Red shirt 17 3: Select an action for Red shirt 17 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 8, 12 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 17 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 17 slips past his opponent(s) unhindered. 3 moved (MP) to ( 7, 13 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 17 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 17 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 17 slips past his opponent(s) unhindered. 105 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (5, 14) 105 moved (MP) to ( 5, 14 ) 3 moved (MP) to ( 6, 13 ) Move ended for Red shirt 17 [Game Saved] Select an action for Red shirt 3 5: Select an action for Red shirt 3 5: tackle zone state changed to true Block selected. 105 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Red shirt 3 Ugly Bastard is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Ugly Bastard has been knocked prone. 105: status changed from 3 to 1. Red shirt 3 is knocked over. MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Red shirt 3 has been knocked prone. 5: status changed from 0 to 1. Ball moved to ( 4, 13 ) Scatter roll: 5 Ball moved to ( 5, 14 ) Scatter roll: 4 Ball moved to ( 6, 14 ) Scatter roll: 8 Ball moved to ( 5, 14 ) Scatter roll: 3 Ball moved to ( 6, 13 ) GET BALL FINAL RESULT: Red shirt 17 TARGET: 5 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 7, 13 ) 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 6 [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Ugly Bastard [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 7, 12 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK 16 blocked. Player pushed to (25, 14) 16 moved (MP) to ( 4, 14 ) Player pushed to (24, 13) 3 moved (MP) to ( 5, 13 ) 104 moved (MP) to ( 6, 13 ) Move ended for Hungry Mutant [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Lucky Charm Red shirt 17 saved by dodge skill. 16 blocked. Player pushed to (26, 14) 16 moved (MP) to ( 3, 14 ) Player pushed to (25, 14) 3 moved (MP) to ( 4, 14 ) [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 5, 10 ) 101 moved (MP) to ( 4, 10 ) 101 moved (MP) to ( 5, 11 ) Move ended for Belly Button [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 5, 13 ) Move ended for Potato Head 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 13 ) 109 moved (MP) to ( 13, 14 ) 109 moved (MP) to ( 12, 14 ) 109 moved (MP) to ( 11, 14 ) 109 moved (MP) to ( 10, 14 ) 109 moved (MP) to ( 9, 14 ) Move ended for Number 9 103: Select an action for Goblin Thrower Select an action for Goblin Thrower 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 10 ) 106 moved (MP) to ( 8, 11 ) 106 moved (MP) to ( 8, 12 ) 106 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Run Away TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Run Away [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 12 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 4 + 0 = 4 Killer Greenskin slips past his opponent(s) unhindered. Move ended for Killer Greenskin [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 11 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 5 + 0 = 5 Cute little goblin slips past his opponent(s) unhindered. 111 moved (MP) to ( 10, 11 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 6 + 0 = 6 Cute little goblin slips past his opponent(s) unhindered. Move ended for Cute little goblin Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] 2 Elephants and 9 Mice start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 3 5: Select an action for Red shirt 3 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Red shirt 3 Select an action for Red shirt 14 16: Select an action for Red shirt 14 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 3, 13 ) 16 moved (MP) to ( 3, 12 ) 16 moved (MP) to ( 3, 11 ) 16 moved (MP) to ( 3, 10 ) 16 moved (MP) to ( 4, 9 ) Move ended for Red shirt 14 Select an action for Red shirt 15 10: Select an action for Red shirt 15 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 8, 11 ) Move ended for Red shirt 15 Select an action for Red shirt 13 15: Select an action for Red shirt 13 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 13 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 13 slips past his opponent(s) unhindered. 15 moved (MP) to ( 8, 13 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 13 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 13 slips past his opponent(s) unhindered. Move ended for Red shirt 13 [Game Saved] Select an action for Red shirt 5 7: Select an action for Red shirt 5 Select an action for Red shirt 10 12: Select an action for Red shirt 10 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 7, 11 ) 12 moved (MP) to ( 7, 12 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 10 slips past his opponent(s) unhindered. 106 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (7, 14) 106 moved (MP) to ( 7, 14 ) 12 moved (MP) to ( 7, 13 ) Move ended for Red shirt 10 [Game Saved] Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 11 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 5 slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 9, 10 ) Move ended for Red shirt 5 [Game Saved] Select an action for Red shirt 7 9: Select an action for Red shirt 7 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 3, 12 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 7 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 7 slips past his opponent(s) unhindered. Move ended for Red shirt 7 [Game Saved] Select an action for Red shirt 17 3: Select an action for Red shirt 17 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 3, 13 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 17 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 17 slips past his opponent(s) unhindered. Move ended for Red shirt 17 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 7 [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Hungry Mutant Red shirt 10 saved by dodge skill. Player pushed to (21, 14) 12 moved (MP) to ( 8, 14 ) 104 moved (MP) to ( 7, 13 ) [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 6, 11 ) 101 moved (MP) to ( 7, 11 ) Move ended for Belly Button [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Killer Greenskin Red shirt 15 is knocked over. Player pushed to (21, 10) 10 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 5) + 0, (1, 4) + 1, 0: Red shirt 15 has been stunned. 10: status changed from 0 to 2. [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Number 9 Player pushed to (22, 12) 15 moved (MP) to ( 7, 12 ) 109 moved (MP) to ( 8, 13 ) [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false Blitz action used. [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Lucky Charm 102: tackle zone state changed to false [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Ugly Bastard Red shirt 3 is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3, 5) + 0, (6, 6) + 2, 3: Red shirt 3 has been badly hurt! 5: status changed from 0 to 8. Ugly Bastard is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 4) + 0, (3, 1) + 0, 0: Ugly Bastard has been stunned. 105: status changed from 0 to 2. Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 5: status changed from 8 to 1. Chaos Ogres Wild turn ended. [Game Saved] 10: status changed from 2 to 1. Red shirt 15 rolls over. 2 Elephants and 9 Mice start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 3 5: Select an action for Red shirt 3 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Red shirt 3 Select an action for Red shirt 14 16: Select an action for Red shirt 14 Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 9 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 5 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 5 slips past his opponent(s) unhindered. 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 5, 10 ) 7 moved (MP) to ( 4, 10 ) Move ended for Red shirt 5 [Game Saved] Select an action for Red shirt 14 16: Select an action for Red shirt 14 Select an action for Red shirt 13 15: Select an action for Red shirt 13 Select an action for Red shirt 10 12: Select an action for Red shirt 10 Select an action for Red shirt 13 15: Select an action for Red shirt 13 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 6, 13 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 13 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 13 slips past his opponent(s) unhindered. 106 blocked. 2 Elephants and 9 Mice , Choose a block die. PUSHBACK Player pushed to (8, 15) (2, 4) + 1, 0: Run Away has been stunned. 106: status changed from 0 to 0. 106 moved to dugout ( 29, 0 ) 15 moved (MP) to ( 7, 14 ) Ball throw-in: 4, 8 (7, 14) Ball moved to ( 7, 7 ) Scatter roll: 3 Ball moved to ( 8, 6 ) Move ended for Red shirt 13 [Game Saved] Select an action for Red shirt 14 16: Select an action for Red shirt 14 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 5, 8 ) 16 moved (MP) to ( 6, 7 ) 16 moved (MP) to ( 7, 6 ) 16 moved (MP) to ( 8, 6 ) GET BALL FINAL RESULT: Red shirt 14 TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Red shirt 14 Scatter roll: 8 Ball moved to ( 7, 6 ) 2 Elephants and 9 Mice turn ended. Waiting for Chaos Ogres Wild to finish TURN: 8 [Game Saved] 105: status changed from 2 to 1. Ugly Bastard rolls over. 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Belly Button 101: tackle zone state changed to false Blitz action used. [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Hungry Mutant Red shirt 13 is knocked over. Player pushed to (22, 15) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (6, 4) + 1, 4: Red shirt 13 has been seriously injured!! (12) Concussion - Miss next game 15: status changed from 0 to 9. 15 moved (SP) to ( 0, 13 ) [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Number 9 Red shirt 10 saved by dodge skill. Player pushed to (21, 15) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 1, 0: Red shirt 10 has been stunned. 12: status changed from 0 to 0. 12 moved (SP) to ( 0, 2 ) [Game Saved] 102: Select an action for Lucky Charm Select an action for Lucky Charm Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Lucky Charm Red shirt 3 is knocked over. Player pushed to (26, 14) 5 moved (MP) to ( 3, 14 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 5) + 0, (4, 3) + 2, 0: Red shirt 3 has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 1, 8 ) 102 moved (MP) to ( 4, 13 ) [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 10 ) 111 moved (MP) to ( 8, 9 ) 111 moved (MP) to ( 7, 8 ) 111 moved (MP) to ( 6, 7 ) 111 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cute little goblin TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Cute little goblin Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 22, 5 ) Chaos Ogres Wild turn ended. [Game Saved] 2 Elephants and 9 Mice start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red shirt 5 7: Select an action for Red shirt 5 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 9 ) 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 9, 7 ) Move ended for Red shirt 5 Select an action for Red shirt 14 16: Select an action for Red shirt 14 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 7, 5 ) STUNTY skill used. DODGE FINAL RESULT: Red shirt 14 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 14 slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Red shirt 14 TARGET: 4 --- ROLL: 4 + 0 = 4 16 moved (MP) to ( 8, 4 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Red shirt 14 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Red shirt 14 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 14 slips past his opponent(s) unhindered. 16 moved (MP) to ( 9, 5 ) Pass selected. Increased range band because of race. SHORT PASS PASS FINAL RESULT: Red shirt 14 TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Red shirt 14 Ball moved to ( 9, 7 ) GET BALL FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 5 has already moved this turn. 2 Elephants and 9 Mice turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP Dumbo has been uprooted! 2 : current square = java.awt.Point[x=14,y=7] : current status = 4 2 : current square = java.awt.Point[x=14,y=7] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=3,y=13] : current status = 0 3 : current square = java.awt.Point[x=3,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=3,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=3,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=1,y=8] : current status = 7 5 : current status = 7 (4) Red shirt 3 regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=1,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (4) Red shirt 16 regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=9,y=7] : current status = 4 7 : current square = java.awt.Point[x=9,y=7] : current status = 4 7: status changed from 3 to 0. 7 : set status normal, current square = java.awt.Point[x=9,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=9,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=12] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=3,y=12] : current status = 0 9 : current square = java.awt.Point[x=3,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=3,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=3,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=8,y=10] : current status = 1 10 : current square = java.awt.Point[x=8,y=10] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (5) Red shirt 9 regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=2] 13 : current square = java.awt.Point[x=0,y=10] : current status = 7 13 : current status = 7 (3) Red shirt 11 stays UNconscious. 13 : current square = java.awt.Point[x=0,y=10] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 15 : current square = java.awt.Point[x=0,y=13] : current status = 9 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=9,y=5] : current status = 4 16 : current square = java.awt.Point[x=9,y=5] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=9,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=9,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=7,y=11] : current status = 0 101 : current square = java.awt.Point[x=7,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=7,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=7,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=4,y=13] : current status = 0 102 : current square = java.awt.Point[x=4,y=13] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=4,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=4,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=10,y=13] : current status = 0 103 : current square = java.awt.Point[x=10,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=7,y=13] : current status = 0 104 : current square = java.awt.Point[x=7,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=7,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=7,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=5,y=14] : current status = 1 105 : current square = java.awt.Point[x=5,y=14] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=5,y=14] 105 : current status = 0 105 : current square = java.awt.Point[x=5,y=14] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (4) Michael Moore regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=8,y=12] : current status = 0 108 : current square = java.awt.Point[x=8,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=8,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=8,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=8,y=13] : current status = 0 109 : current square = java.awt.Point[x=8,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=8,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=8,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=5,y=13] : current status = 0 110 : current square = java.awt.Point[x=5,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=5,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=5,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=7,y=6] : current status = 0 111 : current square = java.awt.Point[x=7,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=7,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=7,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** 2 Elephants and 9 Mice Winnings Roll: 1 + 3 Chaos Ogres Wild Winnings Roll: 3 + 2 Red shirt 9 gets an MVP award. Number 9 gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding roll=2 +1 for win 2 Elephants and 9 Mice FF Roll: 2 + 1 not conceding roll=2 -1 for loss +1 for cas (4) Chaos Ogres Wild FF Roll: 2 + 0 ***END Fan Factor DEBUG*** D6: 1(136) 2(182) 3(164) 4(152) 5(135) 6(130) Total(899) D8: 1(2) 2(4) 3(2) 4(5) 5(2) 6(2) 7(4) 8(4) Total(25) GAME OVER Final Score: 2 Elephants and 9 Mice: 1 Chaos Ogres Wild: 0 WINNINGS 2 Elephants and 9 Mice: 40000 Chaos Ogres Wild: 50000 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1