Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Harlots of Thunder Team 1 race: Amazon Player 1 name: Chantal Player 1: B Amazon Blitzer 6 3 3 7 [Block, Dodge] Player 2 name: Claudia Player 2: B Amazon Blitzer 6 3 3 7 [Block, Dodge] Player 3 name: Juliane Player 3: B Amazon Blitzer 6 3 3 7 [Block, Dodge] Player 4 name: Ilona Player 4: B Amazon Blitzer 6 3 3 7 [Block, Dodge, Guard] Player 5 name: Grandma Nathalie Player 5: C Amazon Catcher 6 3 3 7 [Block, Catch, Dodge, Side Step] Player 6 name: Lina Player 6: C Amazon Catcher 6 3 3 7 [Catch, Dodge] Player 7 name: Patricia-Ann Player 7: T Amazon Thrower 6 3 3 7 [Block, Dodge, Pass] Player 9 name: Lea Player 9: L Amazon Linewoman 6 3 3 7 [Block, Dodge] Player 10 name: Nicole Player 10: L Amazon Linewoman 6 3 3 7 [Dodge, Guard] Player 11 name: Steffi Player 11: L Amazon Linewoman 6 3 3 7 [Dodge] Player 12 name: Stefanie Player 12: L Amazon Linewoman 6 3 3 7 [Dodge] Player 13 name: Katharina Player 13: L Amazon Linewoman 6 3 3 7 [Dodge] Player 14 name: Melanie Player 14: L Amazon Linewoman 6 3 3 7 [Block, Dodge] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1668] Connected as server to game 'harmons'. Sending Team File... Done Sending File Receiving: DaemonsDefiant2.html Done receiving file. Team 2 name: Daemons Defiant Team 2 race: Dark Elf Player 101 name: Azazel Player 101: L Dark Elf Lineman 7 3 4 8 [+ma] Player 102 name: Belphegor Player 102: L Dark Elf Lineman 6 3 4 8 [] Player 103 name: Buer Player 103: L Dark Elf Lineman 6 3 4 8 [] Player 104 name: Moloch Player 104: L Dark Elf Lineman 6 3 4 8 [Block] Player 105 name: Paymon Player 105: L Dark Elf Lineman 6 3 4 8 [] Player 106 name: Philotanus Player 106: L Dark Elf Lineman 6 3 4 8 [] Player 107 name: Sonneillon Player 107: L Dark Elf Lineman 6 3 5 8 [+ag] Player 108 name: Ukobach Player 108: L Dark Elf Lineman 6 3 4 8 [Block] Player 109 name: Vetis Player 109: L Dark Elf Lineman 6 3 4 8 [Block] Player 110 name: Xaphan Player 110: L Dark Elf Lineman 6 3 4 8 [Block] Player 111 name: Zagam Player 111: L Dark Elf Lineman 6 3 4 8 [] Player 112 name: Abaddon Player 112: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow] Player 113 name: Belial Player 113: B Dark Elf Blitzer 7 3 4 8 [Block] Done loading opponent team. *** Setup start *** Weather roll(1+6) Current Weather: Nice *** Setup start *** Gate: 79000 screaming fans show up for the game. Handicap result 61:VIRUS. 112: status changed from 0 to 2. Abaddon suffers from a VIRUS. Grandma Nathalie manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Harlots of Thunder win the toss. Opponent Kicking. Waiting for Daemons Defiant to set players on field. 111 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 22, 5 ) 113 moved (SP) to ( 22, 6 ) 101 moved (SP) to ( 22, 9 ) 102 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 19, 6 ) 104 moved (SP) to ( 22, 4 ) 105 moved (SP) to ( 20, 9 ) 106 moved (SP) to ( 19, 8 ) 107 moved (SP) to ( 22, 8 ) 108 moved (SP) to ( 22, 10 ) 103 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 29, 1 ) 105 moved (SP) to ( 29, 2 ) 106 moved (SP) to ( 28, 2 ) 105 moved (SP) to ( 29, 3 ) 106 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 17, 1 ) 109 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 17, 13 ) 101 moved (SP) to ( 17, 12 ) 110 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 17, 4 ) 113 moved (SP) to ( 17, 7 ) 113 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 23, 7 ) 105 moved (SP) to ( 17, 7 ) 113 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Harlots of Thunder Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 13, 2 ) 4 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 7, 7 ) 14 moved (SP) to ( 0, 6 ) 10 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 10, 5 ) 12 moved (SP) to ( 12, 7 ) 11 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 1, 4 ) 14 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 1, 5 ) 9 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 12, 6 ) *** Setup end *** Waiting for Daemons Defiant to kick off. Ball placed at (21, 6) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kickoff Roll (1+4) = Cheering Fans Daemons Defiant: 3 + 10FF + 0CL Harlots of Thunder: 6 + 11FF + 0CL Harlots of Thunder get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 2 Kick result. Direction: 7 Distance: 2 Ball placed at (21, 6) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 20, 7 ) [Game Saved] Ball in play. Harlots of Thunder start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Block selected. 103 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Claudia Buer is knocked over. (4, 5) + 0, (1, 2) + 0, 0: Buer has been stunned. 103: status changed from 0 to 2. Claudia saved by block skill. [Game Saved] Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Ilona Player pushed to (15, 6) 102 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Chantal 1: Select an action for Chantal 1: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Chantal Player pushed to (15, 7) 102 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Nicole Belphegor is knocked over. Player pushed to (16, 8) 102 moved (MP) to ( 16, 8 ) (4, 4) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 102: status changed from 0 to 1. 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Block selected. 106 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Juliane Philotanus is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. Juliane saved by block skill. [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 9 ) Move ended for Grandma Nathalie Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 10 ) 110 blocked. Harlots of Thunder , Choose a block die. POW Xaphan is knocked over. Player pushed to (18, 9) 110 moved (MP) to ( 18, 9 ) (1, 6) + 0, (0, 0) + 0, 0: Xaphan has been knocked prone. 110: status changed from 0 to 1. 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 20, 9 ) Move ended for Melanie [Game Saved] Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 19, 11 ) Move ended for Lea Select an action for Katharina 13: Select an action for Katharina 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 10 ) Move ended for Katharina Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 9, 7 ) GET BALL FINAL RESULT: Patricia-Ann TARGET: 3 --- ROLL: 3 + 0 = 3 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: Patricia-Ann TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Patricia-Ann Ball moved to ( 13, 9 ) GET BALL BEFORE RE_ROLL: Lina dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Lina TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 14, 7 ) Move ended for Lina Harlots of Thunder: All players have moved. Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Buer rolls over. 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Philotanus 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Belphegor 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Xaphan 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 13 ) 101 moved (MP) to ( 19, 13 ) 101 moved (MP) to ( 20, 13 ) 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 21, 9 ) Move ended for Azazel 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 13 ) 108 moved (MP) to ( 19, 13 ) 108 moved (MP) to ( 20, 13 ) 108 moved (MP) to ( 21, 12 ) 108 moved (MP) to ( 20, 11 ) Move ended for Ukobach 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 13, 5 ) Move ended for Moloch [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 5 ) Move ended for Vetis 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 20, 8 ) Move ended for Paymon 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 17, 8 ) Move ended for Sonneillon 113: Select an action for Belial Select an action for Belial 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 3 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (15, 5) 2 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 16, 6 ) Move ended for Belial Daemons Defiant: All players have moved. Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Block selected. 106 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Juliane Philotanus is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. Juliane saved by block skill. [Game Saved] Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 19, 10 ) Move ended for Ilona Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Block selected. 108 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Lea Ukobach is knocked over. Player pushed to (21, 10) 108 moved (MP) to ( 21, 10 ) (4, 2) + 0, (0, 0) + 0, 0: Ukobach has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 20, 11 ) [Game Saved] Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Nicole Player pushed to (17, 9) 102 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 12 ) Move ended for Lina Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 10 ) Move ended for Patricia-Ann Select an action for Katharina 13: Select an action for Katharina 13: tackle zone state changed to true Block selected. 110 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Katharina Xaphan is knocked over. Player pushed to (18, 8) 110 moved (MP) to ( 18, 8 ) (3, 2) + 0, (0, 0) + 0, 0: Xaphan has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Grandma Nathalie Belphegor is knocked over. Player pushed to (18, 9) 102 moved (MP) to ( 18, 9 ) (6, 2) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Chantal 1: Select an action for Chantal 1: tackle zone state changed to true Block selected. 109 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Chantal Vetis is knocked over. Player pushed to (17, 4) 109 moved (MP) to ( 17, 4 ) (6, 3) + 0, (1, 1) + 0, 0: Vetis has been stunned. 109: status changed from 0 to 2. [Game Saved] Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 4 ) DODGE BEFORE RE_ROLL: Claudia knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Claudia TARGET: 3 --- ROLL: 6 + 0 = 6 Claudia slips past his opponent(s) unhindered. 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 20, 6 ) (2) Go for it successful. 2 moved (MP) to ( 21, 7 ) Move ended for Claudia [Game Saved] Select an action for Melanie 14: Select an action for Melanie SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 101 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Melanie Harlots of Thunder: All players have moved. Azazel is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Azazel has been knocked prone. 101: status changed from 0 to 1. Melanie saved by block skill. Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 2 [Game Saved] 109: status changed from 2 to 1. Vetis rolls over. 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Azazel TARGET: 2 --- ROLL: 3 + 0 = 3 Azazel slips past his opponent(s) unhindered. 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Azazel TARGET: 2 --- ROLL: 6 + 0 = 6 Azazel slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 19, 13 ) Move ended for Azazel [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Buer 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 7 ) 10 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 7) 10 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Moloch TARGET: 3 --- ROLL: 6 + 0 = 6 Moloch slips past his opponent(s) unhindered. Move ended for Moloch [Game Saved] 113: Select an action for Belial Select an action for Belial 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Belial Player pushed to (13, 8) 10 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 16, 7 ) [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Xaphan 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Belphegor 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Ukobach 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sonneillon Player pushed to (14, 7) 10 moved (MP) to ( 15, 7 ) [Game Saved] 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Philotanus 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Paymon TARGET: 3 --- ROLL: 4 + 0 = 4 Paymon slips past his opponent(s) unhindered. 105 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 5 + 0 = 5 Paymon slips past his opponent(s) unhindered. 105 moved (MP) to ( 22, 11 ) 105 moved (MP) to ( 22, 12 ) 105 moved (MP) to ( 21, 13 ) 105 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 19, 12 ) Move ended for Paymon Daemons Defiant: All players have moved. Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Block selected. 106 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Juliane Philotanus is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (2, 5) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Katharina 13: Select an action for Katharina 13: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Katharina Belphegor is knocked over. Player pushed to (19, 8) 102 moved (MP) to ( 19, 8 ) (3, 4) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 102: status changed from 0 to 1. 13 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 13 ) Move ended for Ilona Select an action for Lea 9: Select an action for Lea SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Block selected. 105 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Lea Paymon is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Paymon has been knocked prone. 105: status changed from 0 to 1. Lea saved by block skill. [Game Saved] Select an action for Melanie 14: Select an action for Melanie SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 108 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Melanie Ukobach is knocked over. Player pushed to (21, 11) 108 moved (MP) to ( 21, 11 ) (5, 3) + 0, (0, 0) + 0, 0: Ukobach has been knocked prone. 108: status changed from 0 to 1. 14 moved (MP) to ( 21, 10 ) [Game Saved] Select an action for Lina 6: Select an action for Lina Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Blitz selected. 101 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Azazel is knocked over. Player pushed to (19, 14) 101 moved (MP) to ( 19, 14 ) (2, 2) + 0, (0, 0) + 0, 0: Azazel has been knocked prone. 101: status changed from 0 to 1. 6 moved (MP) to ( 19, 13 ) 6 moved (MP) to ( 20, 13 ) 6 moved (MP) to ( 21, 13 ) 6 moved (MP) to ( 22, 12 ) 6 moved (MP) to ( 23, 12 ) 6 moved (MP) to ( 24, 11 ) Move ended for Lina [Game Saved] Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 8 ) 2 moved (MP) to ( 23, 9 ) Move ended for Claudia Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 19, 11 ) 7 moved (MP) to ( 20, 12 ) 7 moved (MP) to ( 21, 12 ) 7 moved (MP) to ( 22, 12 ) Move ended for Patricia-Ann Select an action for Chantal 1: Select an action for Chantal SKILL SELECTED: SKILL SELECTED: Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Block selected. 104 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Nicole Player pushed to (14, 9) 104 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 107 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Grandma Nathalie Player pushed to (17, 7) 107 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 17, 8 ) Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 3 [Game Saved] 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Philotanus 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Belphegor 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Xaphan Katharina is knocked over. Player pushed to (12, 10) 13 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (4, 5) + 0, (6, 5) + 0, 4: Katharina has been seriously injured!! (35) Fractured Arm - Miss next game 13: status changed from 0 to 9. 110 moved (MP) to ( 18, 9 ) 13 moved (SP) to ( 0, 13 ) [Game Saved] 113: Select an action for Belial Select an action for Belial 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 6 ) Move ended for Vetis 104: Select an action for Moloch Select an action for Moloch 113: Select an action for Belial Select an action for Belial 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Belial Nicole is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (4, 5) + 0, (6, 5) + 0, 5: Nicole has been seriously injured!! (46) Smashed Hand - Niggling Injury 10: status changed from 0 to 9. Belial saved by block skill. Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 10: status changed from 9 to 1. [Game Saved] 104: Select an action for Moloch Select an action for Moloch 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Buer Chantal is knocked over. Player pushed to (15, 7) 1 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Chantal has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 15, 6 ) [Game Saved] 104: Select an action for Moloch Select an action for Moloch 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sonneillon SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 9) 5 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 17, 8 ) [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Moloch Juliane saved by block skill. Moloch saved by block skill. [Game Saved] 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Azazel TARGET: 2 --- ROLL: 4 + 0 = 4 Azazel slips past his opponent(s) unhindered. 101 moved (MP) to ( 21, 14 ) 101 moved (MP) to ( 22, 14 ) 101 moved (MP) to ( 23, 14 ) Verified Opponent Roll = 1 (1) Azazel trips and falls trying to go for it! Move ended for Azazel 101 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 5) + 0, (5, 1) + 0, 0: Azazel has been stunned. 101: status changed from 0 to 2. Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 9 ) Move ended for Ilona Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 107 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Grandma Nathalie Player pushed to (17, 7) 107 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Juliane 3: Select an action for Juliane SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 106 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Juliane Philotanus is knocked over. Player pushed to (17, 8) 106 moved (MP) to ( 17, 8 ) (1, 1) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Nicole Select an action for Chantal 1: Select an action for Chantal 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 103 blocked. Harlots of Thunder , Choose a block die. POW Buer is knocked over. Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) (6, 5) + 0, (6, 5) + 0, 1: Buer has been badly hurt! 103: status changed from 0 to 8. 1 moved (MP) to ( 15, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 11 ) Move ended for Chantal [Game Saved] Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 25, 11 ) 6 moved (MP) to ( 26, 11 ) 6 moved (MP) to ( 27, 11 ) Lina scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=6] : current status = 4 1 : current square = java.awt.Point[x=15,y=6] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=23,y=9] : current status = 0 2 : current square = java.awt.Point[x=23,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=15,y=9] : current status = 0 3 : current square = java.awt.Point[x=15,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=17,y=9] : current status = 0 4 : current square = java.awt.Point[x=17,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=27,y=11] : current status = 0 6 : current square = java.awt.Point[x=27,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=22,y=12] : current status = 0 7 : current square = java.awt.Point[x=22,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=22,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=22,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=20,y=11] : current status = 0 9 : current square = java.awt.Point[x=20,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=15,y=7] : current status = 4 10 : current square = java.awt.Point[x=15,y=7] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=0,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=21,y=10] : current status = 0 14 : current square = java.awt.Point[x=21,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=24,y=13] : current status = 2 101 : current square = java.awt.Point[x=24,y=13] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=19,y=12] : current status = 1 105 : current square = java.awt.Point[x=19,y=12] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=17,y=8] : current status = 1 106 : current square = java.awt.Point[x=17,y=8] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=17,y=7] : current status = 0 107 : current square = java.awt.Point[x=17,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=21,y=11] : current status = 1 108 : current square = java.awt.Point[x=21,y=11] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=16,y=6] : current status = 0 109 : current square = java.awt.Point[x=16,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=18,y=9] : current status = 0 110 : current square = java.awt.Point[x=18,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=16,y=7] : current status = 0 113 : current square = java.awt.Point[x=16,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Harlots of Thunder Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 10, 9 ) 3 moved (SP) to ( 10, 11 ) 4 moved (SP) to ( 10, 10 ) 2 moved (SP) to ( 10, 3 ) 1 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 10, 6 ) 14 moved (SP) to ( 10, 8 ) 3 moved (SP) to ( 10, 12 ) 4 moved (SP) to ( 10, 11 ) 6 moved (SP) to ( 10, 10 ) 14 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 10, 2 ) 1 moved (SP) to ( 10, 6 ) 10 moved (SP) to ( 10, 4 ) 1 moved (SP) to ( 10, 5 ) Waiting for Daemons Defiant to set players on field. 113 moved (SP) to ( 19, 6 ) 109 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 12 ) *** Setup end *** Harlots of Thunder Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 5) Kickoff Roll (6+3) = Brilliant Coaching Harlots of Thunder: 6 + 1 coaches Daemons Defiant: 1 + 1 coaches Harlots of Thunder get an extra re-roll. Kick result. Direction: 4 Distance: 6 Ball placed at (20, 5) Scatter roll: 8 Ball moved to ( 25, 5 ) [Game Saved] Ball in play. Waiting for Daemons Defiant to finish TURN: 4 109: Select an action for Vetis Select an action for Vetis 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 13, 6 ) Move ended for Zagam 109: Select an action for Vetis Select an action for Vetis 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ukobach Steffi saved by dodge skill. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Moloch SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 9) 5 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Philotanus Select an action for Philotanus 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 7 ) Move ended for Belphegor 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Philotanus 11 blocked. Player pushed to (17, 8) 11 moved (MP) to ( 12, 8 ) Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 24, 6 ) 105 moved (MP) to ( 25, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Paymon TARGET: 2 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 24, 6 ) 105 moved (MP) to ( 23, 7 ) 105 moved (MP) to ( 22, 7 ) 105 moved (MP) to ( 21, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Paymon TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Paymon Ball moved to ( 11, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 14 ) 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 14 ) 101 moved (MP) to ( 10, 14 ) 101 moved (MP) to ( 9, 14 ) 101 moved (MP) to ( 8, 13 ) Move ended for Azazel 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 12, 13 ) 110 moved (MP) to ( 11, 14 ) 110 moved (MP) to ( 10, 13 ) Move ended for Xaphan 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 13, 10 ) Move ended for Vetis [Game Saved] 113: Select an action for Belial Select an action for Belial 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 13 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Juliane saved by dodge skill. Player pushed to (20, 11) 3 moved (MP) to ( 9, 11 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 13, 12 ) Move ended for Belial [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 16, 12 ) Move ended for Sonneillon Daemons Defiant: All players have moved. Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 11 ) Move ended for Ilona Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 109 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Grandma Nathalie Vetis is knocked over. Player pushed to (13, 11) 109 moved (MP) to ( 13, 11 ) (6, 6) + 0, (2, 2) + 0, 0: Vetis has been stunned. 109: status changed from 0 to 2. [Game Saved] Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 11 ) Move ended for Lina Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 13, 10 ) 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 15, 11 ) 107 blocked. Harlots of Thunder , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Sonneillon is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Sonneillon has been knocked prone. 107: status changed from 3 to 1. Melanie saved by block skill. Ball moved to ( 16, 11 ) GET BALL FINAL RESULT: Lina TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Melanie [Game Saved] Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 9 ) Move ended for Juliane Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 13, 8 ) Move ended for Nicole Select an action for Chantal 1: Select an action for Chantal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 13, 5 ) Move ended for Chantal Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 5 ) Move ended for Claudia Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 2 ) 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 4 ) Move ended for Lea Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 8 ) Move ended for Steffi Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Block selected. 106 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Stefanie Harlots of Thunder: All players have moved. Philotanus is knocked over. Player pushed to (15, 6) 106 moved (MP) to ( 15, 6 ) (4, 3) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 5 [Game Saved] 109: status changed from 2 to 1. Vetis rolls over. 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 17, 11 ) Move ended for Paymon 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Philotanus 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 13 ) 110 moved (MP) to ( 12, 13 ) 110 moved (MP) to ( 13, 13 ) 110 moved (MP) to ( 14, 12 ) Move ended for Xaphan 113: Select an action for Belial Select an action for Belial 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Belial TARGET: 2 --- ROLL: 6 + 0 = 6 Belial slips past his opponent(s) unhindered. 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 16, 13 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Belial TARGET: 2 --- ROLL: 2 + 0 = 2 Belial slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 10 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Lina is knocked over. Player pushed to (14, 12) 6 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 3) + 0, (6, 2) + 0, 0: Lina has been knocked out. 6: status changed from 3 to 7. 6 moved (SP) to ( 0, 8 ) 113 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 6 Ball moved to ( 14, 13 ) Move ended for Belial [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 5 + 0 = 5 Sonneillon slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 13 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Sonneillon TARGET: 2 --- ROLL: 6 Move ended for Sonneillon Ball moved to ( 21, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Azazel TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 13 ) 101 moved (MP) to ( 6, 13 ) 101 moved (MP) to ( 5, 13 ) 101 moved (MP) to ( 4, 13 ) 101 moved (MP) to ( 3, 12 ) 101 moved (MP) to ( 2, 11 ) Azazel scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 2 (2) Lina stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Daemons Defiant to set players on field. 106 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 19, 6 ) 107 moved (SP) to ( 24, 7 ) 109 moved (SP) to ( 18, 8 ) 105 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 19, 5 ) 105 moved (SP) to ( 18, 9 ) 105 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 17, 9 ) 102 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 19, 8 ) 111 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 21, 10 ) 113 moved (SP) to ( 20, 11 ) 104 moved (SP) to ( 18, 2 ) 108 moved (SP) to ( 18, 12 ) 107 moved (SP) to ( 18, 3 ) 105 moved (SP) to ( 18, 11 ) 110 moved (SP) to ( 18, 9 ) 110 moved (SP) to ( 18, 10 ) 109 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 21, 8 ) 101 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 19, 7 ) Harlots of Thunder Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 13, 4 ) 14 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 12, 9 ) 11 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Daemons Defiant to kick off. Turn time limit reached. Ball placed at (19, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 2 Weather roll(6+2) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 3 Distance: 5 Ball placed at (19, 3) Touchback!! Harlots of Thunder, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 12, 7 ) [Game Saved] Ball in play. Harlots of Thunder start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Juliane 3: Select an action for Juliane Select an action for Chantal 1: Select an action for Chantal Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Juliane Belphegor is knocked over. Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) (6, 4) + 0, (1, 4) + 0, 0: Belphegor has been stunned. 102: status changed from 0 to 2. 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Block selected. 111 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Claudia Player pushed to (16, 5) 111 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Block selected. 106 blocked. Harlots of Thunder , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Ilona Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 11 ) Move ended for Nicole Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 10 ) Move ended for Lea Select an action for Chantal 1: Select an action for Chantal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 12 ) 105 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Paymon is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Paymon has been knocked prone. 105: status changed from 0 to 1. Chantal saved by block skill. Move ended for Chantal [Game Saved] Select an action for Melanie 14: Select an action for Melanie Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 11 ) Move ended for Patricia-Ann Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 9 ) Move ended for Stefanie Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 11 ) Move ended for Steffi Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 14 ) 14 moved (MP) to ( 17, 14 ) 14 moved (MP) to ( 18, 14 ) 14 moved (MP) to ( 19, 14 ) 14 moved (MP) to ( 20, 13 ) (3) Go for it successful. 14 moved (MP) to ( 21, 12 ) Move ended for Melanie [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 10 ) Move ended for Grandma Nathalie Harlots of Thunder: All players have moved. Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 6 [Game Saved] 102: status changed from 2 to 1. Belphegor rolls over. 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Paymon 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 12 ) Move ended for Philotanus 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 23, 11 ) 101 moved (MP) to ( 22, 12 ) Move ended for Azazel 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 18, 9 ) Move ended for Zagam 110: Select an action for Xaphan Select an action for Xaphan 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 17, 8 ) Move ended for Sonneillon 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 17, 9 ) Move ended for Moloch [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Xaphan Player pushed to (13, 12) 10 moved (MP) to ( 16, 12 ) [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 113: Select an action for Belial Select an action for Belial 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 19, 11 ) 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 18, 13 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Chantal is knocked over. Player pushed to (12, 11) 1 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Chantal has been knocked prone. 1: status changed from 0 to 1. Verified Opponent Roll = 1 (1) Belial trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 17, 13 ) Move ended for Belial [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Foul selected. 1 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Ukobach fouls Chantal. (6, 3) +1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, 0: Chantal has been stunned. 1: status changed from 1 to 2. Verified Opponent Roll = 5 IGMEOY Roll = 5 Move ended for Ukobach Daemons Defiant turn ended. [Game Saved] 1: status changed from 2 to 1. Chantal rolls over. Harlots of Thunder start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 18, 8 ) Move ended for Ilona Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 5 ) Move ended for Juliane Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 5 ) 109 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Player pushed to (18, 3) 109 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 18, 4 ) Move ended for Claudia [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 6 ) (5) Go for it successful. 5 moved (MP) to ( 19, 5 ) (5) Go for it successful. 5 moved (MP) to ( 20, 4 ) Move ended for Grandma Nathalie [Game Saved] Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Block selected. 107 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Stefanie Player pushed to (18, 7) 107 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Lea 9: Select an action for Lea Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Steffi TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Steffi Ball moved to ( 20, 4 ) GET BALL BEFORE RE_ROLL: Grandma Nathalie dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Grandma Nathalie TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 19, 5 ) Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 7 [Game Saved] 104: Select an action for Moloch Select an action for Moloch 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Xaphan Player pushed to (13, 11) 9 moved (MP) to ( 16, 11 ) [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 21, 6 ) 105 moved (MP) to ( 20, 5 ) Move ended for Paymon 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Belphegor 104: Select an action for Moloch Select an action for Moloch 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 19, 11 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 20, 9 ) 108 moved (MP) to ( 19, 8 ) 4 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Ilona saved by block skill. Ukobach saved by block skill. 108 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Ukobach TARGET: 2 --- ROLL: 3 + 0 = 3 Ukobach slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Ukobach trips and falls trying to go for it! Move ended for Ukobach 108 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Ukobach has been knocked prone. 108: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 19, 4 ) 105 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Player pushed to (21, 6) 105 moved (MP) to ( 21, 6 ) 3 moved (MP) to ( 20, 5 ) Move ended for Juliane [Game Saved] Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 5 ) 11 moved (MP) to ( 19, 5 ) GET BALL FINAL RESULT: Steffi TARGET: 3 --- ROLL: 5 + 0 = 5 Hand off selected. Move ended for Steffi Ball moved to ( 20, 4 ) GET BALL BEFORE RE_ROLL: Grandma Nathalie dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Grandma Nathalie TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 4 ) 5 moved (MP) to ( 22, 4 ) 5 moved (MP) to ( 23, 4 ) 5 moved (MP) to ( 24, 4 ) 5 moved (MP) to ( 25, 4 ) 5 moved (MP) to ( 26, 4 ) (3) Go for it successful. 5 moved (MP) to ( 27, 3 ) Grandma Nathalie scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=11] : current status = 1 1 : current square = java.awt.Point[x=17,y=11] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=18,y=4] : current status = 0 2 : current square = java.awt.Point[x=18,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=20,y=5] : current status = 0 3 : current square = java.awt.Point[x=20,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=18,y=8] : current status = 0 4 : current square = java.awt.Point[x=18,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (2) Lina stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=14,y=11] : current status = 0 7 : current square = java.awt.Point[x=14,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=16,y=11] : current status = 0 9 : current square = java.awt.Point[x=16,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=16,y=12] : current status = 0 10 : current square = java.awt.Point[x=16,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=19,y=5] : current status = 0 11 : current square = java.awt.Point[x=19,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=17,y=8] : current status = 0 12 : current square = java.awt.Point[x=17,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=21,y=12] : current status = 0 14 : current square = java.awt.Point[x=21,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=22,y=12] : current status = 0 101 : current square = java.awt.Point[x=22,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=17,y=9] : current status = 0 104 : current square = java.awt.Point[x=17,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=20,y=12] : current status = 0 106 : current square = java.awt.Point[x=20,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=18,y=7] : current status = 0 107 : current square = java.awt.Point[x=18,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=20,y=6] : current status = 1 108 : current square = java.awt.Point[x=20,y=6] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=18,y=3] : current status = 0 109 : current square = java.awt.Point[x=18,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=18,y=10] : current status = 0 110 : current square = java.awt.Point[x=18,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=18,y=9] : current status = 0 111 : current square = java.awt.Point[x=18,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=17,y=13] : current status = 0 113 : current square = java.awt.Point[x=17,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Harlots of Thunder Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 12, 9 ) 3 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 12, 5 ) 9 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 11, 9 ) 10 moved (SP) to ( 12, 7 ) 1 moved (SP) to ( 11, 6 ) 10 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 12, 3 ) 10 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 12, 2 ) 2 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 12, 3 ) 2 moved (SP) to ( 12, 4 ) 4 moved (SP) to ( 12, 11 ) 1 moved (SP) to ( 12, 12 ) 14 moved (SP) to ( 11, 9 ) 7 moved (SP) to ( 11, 5 ) Waiting for Daemons Defiant to set players on field. 113 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 20, 6 ) 104 moved (SP) to ( 19, 8 ) 105 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 22, 10 ) 107 moved (SP) to ( 24, 6 ) 108 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( 24, 7 ) 106 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 16, 9 ) *** Setup end *** Harlots of Thunder Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (6+6) = Pitch Invasion 1: status changed from 0 to 2. 101: status changed from 0 to 2. 4: status changed from 0 to 2. 111: status changed from 0 to 2. Kick result. Direction: 8 Distance: 1 Ball placed at (21, 5) Scatter roll: 2 Ball moved to ( 20, 4 ) [Game Saved] Ball in play. Waiting for Daemons Defiant to finish TURN: 8 101: status changed from 2 to 1. 111: status changed from 2 to 1. 110: Select an action for Xaphan Select an action for Xaphan 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Moloch Steffi is knocked over. Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Steffi has been knocked prone. 11: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Vetis Stefanie saved by dodge skill. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xaphan Grandma Nathalie saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 9) 5 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 7 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Stefanie saved by dodge skill. Player pushed to (15, 9) 12 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 8 ) Move ended for Ukobach [Game Saved] 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Belphegor TARGET: 2 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 19, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Belphegor TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Belphegor Ball moved to ( 10, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Philotanus TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 105: Select an action for Paymon Select an action for Paymon 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 9 ) Move ended for Sonneillon 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Paymon Player pushed to (15, 10) 12 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 14, 9 ) [Game Saved] 113: Select an action for Belial Select an action for Belial Daemons Defiant turn ended. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 3 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 1: status changed from 2 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 5 (5) Lina regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Starting second half. Harlots of Thunder Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 9, 10 ) 6 moved (SP) to ( 0, 5 ) 7 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 10, 11 ) 4 moved (SP) to ( 10, 10 ) 3 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 10, 3 ) 10 moved (SP) to ( 10, 4 ) 1 moved (SP) to ( 10, 5 ) 14 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 8, 4 ) 14 moved (SP) to ( 9, 10 ) 7 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 12, 11 ) 9 moved (SP) to ( 11, 11 ) 14 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 11, 5 ) 10 moved (SP) to ( 11, 4 ) 2 moved (SP) to ( 11, 3 ) 7 moved (SP) to ( 10, 5 ) 14 moved (SP) to ( 10, 9 ) 7 moved (SP) to ( 10, 6 ) 14 moved (SP) to ( 10, 8 ) Waiting for Daemons Defiant to set players on field. 109 moved location (MPL) to ( 16, 1 ) 108 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 7 ) 106 moved location (MPL) to ( 18, 12 ) 105 moved location (MPL) to ( 15, 10 ) 104 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 15, 4 ) 111 moved location (MPL) to ( 16, 13 ) 110 moved location (MPL) to ( 18, 2 ) 113 moved (SP) to ( 18, 6 ) 101 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 15, 12 ) Turn time limit reached. 101 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 18, 7 ) *** Setup end *** Harlots of Thunder Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 9) Kickoff Roll (4+5) = Brilliant Coaching Harlots of Thunder: 5 + 1 coaches Daemons Defiant: 3 + 1 coaches Harlots of Thunder get an extra re-roll. Kick result. Direction: 3 Distance: 5 Ball placed at (19, 9) Scatter roll: 3 Ball moved to ( 25, 3 ) [Game Saved] Ball in play. Waiting for Daemons Defiant to finish TURN: 1 109: Select an action for Vetis Select an action for Vetis 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 9 ) Move ended for Philotanus 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Ukobach Grandma Nathalie saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 14, 8 ) [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Xaphan Stefanie is knocked over. Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Stefanie has been knocked prone. 12: status changed from 0 to 1. 110 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Moloch Select an action for Moloch 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Vetis Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 9, 1 ) 101 moved (MP) to ( 8, 1 ) Move ended for Azazel 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 1 ) 102 moved (MP) to ( 11, 2 ) Move ended for Belphegor 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Moloch TARGET: 2 --- ROLL: 3 + 0 = 3 Moloch slips past his opponent(s) unhindered. 104 moved (MP) to ( 13, 3 ) Move ended for Moloch [Game Saved] 113: Select an action for Belial Select an action for Belial 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 1 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 2 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Claudia saved by dodge skill. Player pushed to (17, 4) 2 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 9, 3 ) Move ended for Belial [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 6 ) 111 moved (MP) to ( 25, 5 ) 111 moved (MP) to ( 25, 4 ) 111 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Zagam TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Zagam Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 5, 2 ) Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Stefanie Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 4 ) Move ended for Juliane Select an action for Claudia 2: Select an action for Claudia SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 104 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Claudia Player pushed to (14, 2) 104 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for Nicole 10: Select an action for Nicole Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 14, 9 ) Move ended for Ilona Select an action for Lea 9: Select an action for Lea Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 3 ) Move ended for Nicole Select an action for Chantal 1: Select an action for Chantal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 12, 3 ) 102 blocked. Harlots of Thunder , Choose a block die. POW Belphegor is knocked over. Player pushed to (10, 2) 102 moved (MP) to ( 10, 2 ) (3, 2) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 102: status changed from 0 to 1. 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 11, 1 ) Move ended for Chantal [Game Saved] Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 12, 1 ) Move ended for Patricia-Ann Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 106 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Grandma Nathalie Philotanus is knocked over. Player pushed to (14, 10) 106 moved (MP) to ( 14, 10 ) (6, 5) + 0, (5, 1) + 0, 0: Philotanus has been stunned. 106: status changed from 0 to 2. [Game Saved] Select an action for Lea 9: Select an action for Lea Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 8 ) Move ended for Lea Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 6 ) 14 moved (MP) to ( 13, 5 ) Move ended for Melanie Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Block selected. 109 blocked. Harlots of Thunder , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Steffi Harlots of Thunder: All players have moved. Player pushed to (15, 7) 109 moved (MP) to ( 15, 7 ) Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 2 [Game Saved] 106: status changed from 2 to 1. Philotanus rolls over. 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Belphegor 111: Select an action for Zagam Select an action for Zagam 110: Select an action for Xaphan Select an action for Xaphan 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Zagam TARGET: 2 --- ROLL: 6 + 0 = 6 111 moved (MP) to ( 23, 2 ) 111 moved (MP) to ( 22, 2 ) 111 moved (MP) to ( 21, 2 ) 111 moved (MP) to ( 20, 2 ) 111 moved (MP) to ( 19, 2 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Zagam fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 6 PASS FINAL RESULT: Zagam TARGET: 3 --- ROLL: 6 Move ended for Zagam Ball moved to ( 15, 2 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Moloch TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 14, 2 ) Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 13, 2 ) Move ended for Melanie Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 4 ) Move ended for Claudia Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 3 ) 104 blocked. Harlots of Thunder , Choose a block die. POW Moloch is knocked over. Player pushed to (13, 1) 104 moved (MP) to ( 13, 1 ) (2, 4) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 2 ) Move ended for Juliane [Game Saved] Select an action for Chantal 1: Select an action for Chantal SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Chantal Belphegor is knocked over. Player pushed to (9, 2) 102 moved (MP) to ( 9, 2 ) (6, 5) + 0, (4, 1) + 0, 0: Belphegor has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 1 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 3 ) Move ended for Nicole Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 108 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Grandma Nathalie Player pushed to (15, 8) 108 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 0 ) 7 moved (MP) to ( 14, 1 ) 7 moved (MP) to ( 15, 2 ) GET BALL BEFORE RE_ROLL: Patricia-Ann dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Patricia-Ann TARGET: 3 --- ROLL: 3 + 0 = 3 7 moved (MP) to ( 15, 1 ) 7 moved (MP) to ( 16, 2 ) Move ended for Patricia-Ann [Game Saved] Select an action for Stefanie 12: Select an action for Stefanie Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Block selected. 110 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Steffi Player pushed to (15, 9) Player 108 pushed to (15, 9) 108 moved (MP) to ( 15, 9 ) Player pushed to (15, 8) 110 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) Move ended for Stefanie Select an action for Ilona 4: Select an action for Ilona SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Block selected. 108 blocked. Harlots of Thunder , Choose a block die. SKULL Move ended for Ilona Ilona is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Ilona has been knocked prone. 4: status changed from 0 to 1. Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Belphegor rolls over. 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 13, 8 ) Move ended for Philotanus 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 4 + 0 = 4 Paymon slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 4 ) Move ended for Paymon [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xaphan Steffi saved by dodge skill. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zagam knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Zagam TARGET: 2 --- ROLL: 3 + 0 = 3 Zagam slips past his opponent(s) unhindered. 111 moved (MP) to ( 19, 0 ) 111 moved (MP) to ( 18, 0 ) 111 moved (MP) to ( 17, 0 ) 111 moved (MP) to ( 16, 1 ) Move ended for Zagam [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Moloch TARGET: 2 --- ROLL: 6 + 0 = 6 Moloch slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 1 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Patricia-Ann saved by dodge skill. Player pushed to (13, 3) 7 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 16, 2 ) Move ended for Moloch [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 1 + 0 = 1 Vetis is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. Move ended for Vetis 109: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lea 9: Select an action for Lea Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Ilona Select an action for Chantal 1: Select an action for Chantal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 3 ) Move ended for Chantal Select an action for Claudia 2: Select an action for Claudia SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 107 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Claudia Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 18, 5 ) Move ended for Lea Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Block selected. 104 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Nicole Moloch is knocked over. Player pushed to (15, 1) 104 moved (MP) to ( 15, 1 ) (2, 2) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Melanie 14: Select an action for Melanie Select an action for Melanie 14: Select an action for Melanie Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 2 ) 14 moved (MP) to ( 15, 2 ) Move ended for Melanie Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 17, 1 ) 111 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Player pushed to (15, 0) 111 moved (MP) to ( 15, 0 ) 3 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 2 ) 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 20, 4 ) Move ended for Juliane [Game Saved] Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 3 ) 7 moved (MP) to ( 21, 4 ) 7 moved (MP) to ( 22, 5 ) Move ended for Patricia-Ann Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 108 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Grandma Nathalie Ukobach is knocked over. Player pushed to (15, 10) 108 moved (MP) to ( 15, 10 ) (4, 5) + 0, (4, 6) + 0, 6: Ukobach has been KILLED!! 108: status changed from 0 to 10. Waiting for opponent to decide to use apothecary. (4) Apothecary SUCCEEDS! 108: status changed from 10 to 1. [Game Saved] Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 7 ) Move ended for Stefanie Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true Block selected. 106 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Steffi Harlots of Thunder: All players have moved. Philotanus is knocked over. Player pushed to (13, 9) 106 moved (MP) to ( 13, 9 ) (3, 3) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 4 [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 0 ) 111 moved (MP) to ( 17, 0 ) 111 moved (MP) to ( 18, 1 ) 111 moved (MP) to ( 19, 1 ) 111 moved (MP) to ( 20, 1 ) 111 moved (MP) to ( 21, 2 ) Move ended for Zagam 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 8, 3 ) 102 moved (MP) to ( 7, 4 ) 102 moved (MP) to ( 6, 5 ) Move ended for Belphegor 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 20, 7 ) Move ended for Vetis [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Ukobach 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Philotanus 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 12, 6 ) Move ended for Azazel 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Xaphan Steffi is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Steffi has been knocked prone. 11: status changed from 0 to 1. Xaphan saved by block skill. [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Paymon TARGET: 3 --- ROLL: 5 + 0 = 5 Paymon slips past his opponent(s) unhindered. 105 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 2 + 0 = 2 Paymon slips past his opponent(s) unhindered. 105 moved (MP) to ( 21, 3 ) 105 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Paymon TARGET: 3 --- ROLL: 4 + 0 = 4 Paymon slips past his opponent(s) unhindered. 7 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Patricia-Ann saved by block skill. Paymon is knocked over. Move ended for Paymon Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (6, 6) + 0, (5, 3) + 0, 0: Paymon has been knocked out. 105: status changed from 0 to 7. 105 moved (SP) to ( 29, 8 ) Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 6 ) 109 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Vetis is knocked over. Player pushed to (19, 8) 109 moved (MP) to ( 19, 8 ) (4, 5) + 0, (2, 5) + 0, 0: Vetis has been stunned. 109: status changed from 0 to 2. 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 17, 5 ) Move ended for Lea [Game Saved] Select an action for Stefanie 12: Select an action for Stefanie 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 8 ) 12 moved (MP) to ( 23, 9 ) 12 moved (MP) to ( 24, 10 ) 12 moved (MP) to ( 25, 11 ) 12 moved (MP) to ( 26, 12 ) 12 moved (MP) to ( 27, 13 ) Move ended for Stefanie Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 4 ) 10 moved (MP) to ( 20, 5 ) 10 moved (MP) to ( 21, 4 ) 10 moved (MP) to ( 22, 4 ) Move ended for Nicole Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Steffi Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 106 blocked. Harlots of Thunder , Choose a block die. PUSHBACK/POW Move ended for Grandma Nathalie Philotanus is knocked over. Player pushed to (12, 9) 106 moved (MP) to ( 12, 9 ) (2, 6) + 0, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 22, 6 ) 7 moved (MP) to ( 22, 7 ) 7 moved (MP) to ( 22, 8 ) 7 moved (MP) to ( 23, 9 ) 7 moved (MP) to ( 24, 10 ) 7 moved (MP) to ( 25, 11 ) Pass selected. QUICK PASS PASS FINAL RESULT: Patricia-Ann TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Patricia-Ann Ball moved to ( 27, 13 ) GET BALL BEFORE RE_ROLL: Stefanie dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Stefanie TARGET: 3 --- ROLL: 4 + 0 = 4 Stefanie scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=3] : current status = 0 1 : current square = java.awt.Point[x=14,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=20,y=4] : current status = 0 3 : current square = java.awt.Point[x=20,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=9] : current status = 4 4 : current square = java.awt.Point[x=14,y=9] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=25,y=11] : current status = 0 7 : current square = java.awt.Point[x=25,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=25,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=25,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=17,y=5] : current status = 0 9 : current square = java.awt.Point[x=17,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=22,y=4] : current status = 0 10 : current square = java.awt.Point[x=22,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=13,y=7] : current status = 4 11 : current square = java.awt.Point[x=13,y=7] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=27,y=13] : current status = 4 12 : current square = java.awt.Point[x=27,y=13] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=15,y=2] : current status = 0 14 : current square = java.awt.Point[x=15,y=2] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=2] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=12,y=6] : current status = 0 101 : current square = java.awt.Point[x=12,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=12,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=12,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=6,y=5] : current status = 0 102 : current square = java.awt.Point[x=6,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=6,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=6,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=15,y=1] : current status = 1 104 : current square = java.awt.Point[x=15,y=1] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (4) Paymon regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=12,y=9] : current status = 1 106 : current square = java.awt.Point[x=12,y=9] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=19,y=8] : current status = 2 109 : current square = java.awt.Point[x=19,y=8] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=14,y=7] : current status = 0 110 : current square = java.awt.Point[x=14,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=9,y=3] : current status = 0 113 : current square = java.awt.Point[x=9,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=9,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=9,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Harlots of Thunder Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 9, 11 ) 3 moved (SP) to ( 10, 9 ) 4 moved (SP) to ( 10, 11 ) 2 moved (SP) to ( 10, 3 ) 1 moved (SP) to ( 10, 5 ) 4 moved (SP) to ( 10, 10 ) 10 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 1, 0 ) 6 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 10, 11 ) 6 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 8, 10 ) 7 moved (SP) to ( 8, 4 ) Waiting for Daemons Defiant to set players on field. 113 moved (SP) to ( 20, 8 ) 107 moved (SP) to ( 20, 9 ) 109 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 17, 8 ) 105 moved (SP) to ( 17, 7 ) 104 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 17, 11 ) 101 moved (SP) to ( 20, 6 ) 110 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 21, 4 ) 107 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 18, 8 ) 102 moved (SP) to ( 21, 10 ) 113 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 19, 10 ) *** Setup end *** Harlots of Thunder Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (1+5) = Bad Kick Kick result. Direction: 4 Distance: 7 Ball placed at (21, 6) Touchback!! Waiting for Daemons Defiant to give the ball to a member of their team on the field. Ball moved to ( 12, 10 ) [Game Saved] Ball in play. Waiting for Daemons Defiant to finish TURN: 5 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 5 ) Move ended for Philotanus 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ukobach Steffi is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (3, 6) + 0, (2, 1) + 0, 0: Steffi has been stunned. 11: status changed from 0 to 2. Ukobach saved by block skill. [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 13, 7 ) Move ended for Paymon 110: Select an action for Xaphan Select an action for Xaphan 109: Select an action for Vetis Select an action for Vetis Turn time limit reached. 111: Select an action for Zagam Select an action for Zagam 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Moloch SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 9) 5 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Xaphan Melanie saved by block skill. Xaphan saved by block skill. [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Vetis SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 10) 5 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 6) + 0, (2, 1) + 0, 0: Grandma Nathalie has been stunned. 5: status changed from 0 to 2. 109 moved (MP) to ( 14, 9 ) [Game Saved] 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 13 ) 101 moved (MP) to ( 8, 13 ) Move ended for Azazel 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zagam TARGET: 2 --- ROLL: 6 + 0 = 6 Zagam slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 12 ) 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 12 ) Move ended for Zagam [Game Saved] 113: Select an action for Belial Select an action for Belial 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 9, 12 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 10) 9 moved (MP) to ( 11, 10 ) Move ended for Belial [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 10, 13 ) Move ended for Sonneillon [Game Saved] 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 11, 13 ) Move ended for Belphegor Daemons Defiant: All players have moved. Daemons Defiant turn ended. [Game Saved] 5: status changed from 2 to 1. Grandma Nathalie rolls over. 11: status changed from 2 to 1. Steffi rolls over. Harlots of Thunder start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ilona 4: Select an action for Ilona Select an action for Chantal 1: Select an action for Chantal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 9, 11 ) Move ended for Chantal Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 11 ) Move ended for Ilona Select an action for Juliane 3: Select an action for Juliane Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 12, 13 ) Move ended for Juliane Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 6, 12 ) 6 moved (MP) to ( 7, 13 ) Move ended for Lina Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 10 ) Move ended for Patricia-Ann Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 7, 10 ) Move ended for Nicole Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 7 ) Move ended for Claudia Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 11, 12 ) 107 blocked. Harlots of Thunder , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (10, 14) 107 moved (MP) to ( 10, 14 ) 9 moved (MP) to ( 10, 13 ) Move ended for Lea Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 6 [Game Saved] 113: Select an action for Belial Select an action for Belial 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Belial Belial is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Belial has been knocked prone. 113: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ilona 4: Select an action for Ilona Select an action for Chantal 1: Select an action for Chantal Select an action for Chantal 1: Select an action for Chantal 1: tackle zone state changed to true Block selected. 111 blocked. Harlots of Thunder , Choose a block die. POW/SKULL Move ended for Chantal Zagam is knocked over. (4, 6) + 0, (1, 4) + 0, 0: Zagam has been stunned. 111: status changed from 0 to 2. Chantal saved by block skill. [Game Saved] Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 7, 11 ) 2 moved (MP) to ( 7, 12 ) Move ended for Claudia Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Block selected. 101 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Lina Azazel is knocked over. Player pushed to (9, 14) 101 moved (MP) to ( 9, 14 ) (3, 1) + 0, (0, 0) + 0, 0: Azazel has been knocked prone. 101: status changed from 0 to 1. 6 moved (MP) to ( 8, 13 ) [Game Saved] Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 11 ) 10 moved (MP) to ( 8, 12 ) 10 moved (MP) to ( 9, 13 ) Move ended for Nicole Select an action for Juliane 3: Select an action for Juliane Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Block selected. 107 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Move ended for Lea Player pushed to (10, 15) (2, 1) + 0, 0: Sonneillon has been stunned. 107: status changed from 0 to 0. 107 moved to dugout ( 29, 0 ) Ball throw-in: 2, 4 (10, 14) Ball moved to ( 7, 11 ) Scatter roll: 8 Ball moved to ( 6, 11 ) [Game Saved] Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Block selected. 102 blocked. Harlots of Thunder , Choose a block die. POW Move ended for Juliane Belphegor is knocked over. Player pushed to (10, 14) 102 moved (MP) to ( 10, 14 ) (6, 1) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Grandma Nathalie 5: Select an action for Grandma Nathalie 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Grandma Nathalie Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 6, 11 ) GET BALL FINAL RESULT: Patricia-Ann TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS FINAL RESULT: Patricia-Ann TARGET: 4 --- ROLL: 6 Move ended for Patricia-Ann Ball moved to ( 8, 13 ) GET BALL FINAL RESULT: Lina TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Ilona 4: Select an action for Ilona 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 11 ) (1) Ilona trips and falls trying to go for it! Move ended for Ilona 4 moved (MP) to ( 17, 11 ) (5, 3) + 0, (2, 3) + 0, 0: Ilona has been stunned. 4: status changed from 0 to 2. Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 7 [Game Saved] 111: status changed from 2 to 1. Zagam rolls over. 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Xaphan Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Moloch Melanie is knocked over. Player pushed to (17, 9) 14 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Melanie has been knocked prone. 14: status changed from 0 to 1. 104 moved (MP) to ( 13, 8 ) [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 11 ) 5 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 10) 5 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Grandma Nathalie has been knocked prone. 5: status changed from 0 to 1. Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 15, 10 ) Move ended for Ukobach [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 13, 10 ) Move ended for Paymon 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Foul selected. 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 15, 9 ) 5 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Philotanus fouls Grandma Nathalie. (6, 3) +4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, 0: Grandma Nathalie has been stunned. 5: status changed from 1 to 2. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Philotanus [Game Saved] 113: Select an action for Belial Select an action for Belial 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Belial TARGET: 4 --- ROLL: 4 + 0 = 4 Belial slips past his opponent(s) unhindered. 113 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Belial TARGET: 3 --- ROLL: 2 + 0 = 2 Belial is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Belial has been knocked prone. Move ended for Belial 113: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] 4: status changed from 2 to 1. Ilona rolls over. 5: status changed from 2 to 1. Grandma Nathalie rolls over. Harlots of Thunder start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 12 ) 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 11 ) Move ended for Lea Select an action for Nicole 10: Select an action for Nicole 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 13 ) 10 moved (MP) to ( 11, 13 ) 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 11 ) Move ended for Nicole Select an action for Steffi 11: Select an action for Steffi 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Steffi Select an action for Melanie 14: Select an action for Melanie 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Melanie Select an action for Chantal 1: Select an action for Chantal Select an action for Claudia 2: Select an action for Claudia 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 12 ) 2 moved (MP) to ( 9, 12 ) 2 moved (MP) to ( 10, 13 ) 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 11 ) Move ended for Claudia Select an action for Lina 6: Select an action for Lina Select an action for Patricia-Ann 7: Select an action for Patricia-Ann Select an action for Lina 6: Select an action for Lina 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 13 ) 6 moved (MP) to ( 10, 13 ) 6 moved (MP) to ( 11, 13 ) 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 12 ) Pass selected. QUICK PASS PASS FINAL RESULT: Lina TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Lina Ball moved to ( 12, 13 ) GET BALL FINAL RESULT: Juliane TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 13 ) 3 moved (MP) to ( 14, 13 ) 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 12 ) (3) Go for it successful. 3 moved (MP) to ( 19, 12 ) (6) Go for it successful. 3 moved (MP) to ( 20, 12 ) Move ended for Juliane [Game Saved] Select an action for Chantal 1: Select an action for Chantal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 11, 12 ) 1 moved (MP) to ( 12, 13 ) 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 11 ) 108 blocked. (2) Go for it successful. Harlots of Thunder , Choose a block die. POW Ukobach is knocked over. Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) (5, 6) + 0, (4, 4) + 0, 0: Ukobach has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 15, 10 ) Move ended for Chantal [Game Saved] Select an action for Patricia-Ann 7: Select an action for Patricia-Ann 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 10, 11 ) 7 moved (MP) to ( 11, 12 ) 7 moved (MP) to ( 12, 12 ) Move ended for Patricia-Ann Harlots of Thunder: All players have moved. Harlots of Thunder turn ended. Waiting for Daemons Defiant to finish TURN: 8 [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Philotanus TARGET: 2 --- ROLL: 2 + 0 = 2 Philotanus slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 21, 12 ) Move ended for Philotanus [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Xaphan TARGET: 2 --- ROLL: 1 + 0 = 1 Xaphan is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Xaphan has been knocked prone. 110: status changed from 4 to 1. Daemons Defiant turn ended. [Game Saved] Harlots of Thunder start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lea 9: Select an action for Lea 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 19, 10 ) 9 moved (MP) to ( 20, 11 ) 106 blocked. Harlots of Thunder , Choose a block die. PUSHBACK Player pushed to (22, 13) 106 moved (MP) to ( 22, 13 ) 9 moved (MP) to ( 21, 12 ) Move ended for Lea [Game Saved] Select an action for Juliane 3: Select an action for Juliane 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 11 ) 3 moved (MP) to ( 22, 10 ) 3 moved (MP) to ( 23, 9 ) 3 moved (MP) to ( 24, 8 ) 3 moved (MP) to ( 25, 7 ) 3 moved (MP) to ( 26, 6 ) (6) Go for it successful. 3 moved (MP) to ( 27, 5 ) Juliane scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=10] : current status = 0 1 : current square = java.awt.Point[x=15,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=13,y=11] : current status = 0 2 : current square = java.awt.Point[x=13,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=27,y=5] : current status = 0 3 : current square = java.awt.Point[x=27,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=17,y=11] : current status = 1 4 : current square = java.awt.Point[x=17,y=11] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=10] : current status = 1 5 : current square = java.awt.Point[x=14,y=10] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=13,y=12] : current status = 0 6 : current square = java.awt.Point[x=13,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=12,y=12] : current status = 0 7 : current square = java.awt.Point[x=12,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=21,y=12] : current status = 0 9 : current square = java.awt.Point[x=21,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=14,y=11] : current status = 0 10 : current square = java.awt.Point[x=14,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=14,y=6] : current status = 4 11 : current square = java.awt.Point[x=14,y=6] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=0,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=12,y=9] : current status = 4 14 : current square = java.awt.Point[x=12,y=9] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=9,y=14] : current status = 1 101 : current square = java.awt.Point[x=9,y=14] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=9,y=14] 101 : current status = 0 101 : current square = java.awt.Point[x=9,y=14] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=10,y=14] : current status = 1 102 : current square = java.awt.Point[x=10,y=14] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=10,y=14] 102 : current status = 0 102 : current square = java.awt.Point[x=10,y=14] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=13,y=8] : current status = 0 104 : current square = java.awt.Point[x=13,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=13,y=10] : current status = 0 105 : current square = java.awt.Point[x=13,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=22,y=13] : current status = 0 106 : current square = java.awt.Point[x=22,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (1) Ukobach stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=14,y=9] : current status = 0 109 : current square = java.awt.Point[x=14,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=15,y=8] : current status = 1 110 : current square = java.awt.Point[x=15,y=8] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=10,y=12] : current status = 1 111 : current square = java.awt.Point[x=10,y=12] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=10,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=10,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=8,y=10] : current status = 1 113 : current square = java.awt.Point[x=8,y=10] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=8,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=8,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Harlots of Thunder Winnings Roll: 3 + 3 Daemons Defiant Winnings Roll: 6 + 2 Claudia gets an MVP award. Xaphan gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=4 T2=1 not conceding roll=2 +1 for win +1 for TDs +1 for cas (2) -1 from high FF of 11 Harlots of Thunder FF Roll: 2 + 2 not conceding roll=3 -1 for loss +1 for cas (2) -1 from high FF of 10 Daemons Defiant FF Roll: 3 + -1 ***END Fan Factor DEBUG*** D6: 1(134) 2(125) 3(110) 4(136) 5(107) 6(147) Total(759) D8: 1(0) 2(2) 3(8) 4(2) 5(0) 6(2) 7(3) 8(5) Total(22) GAME OVER Final Score: Harlots of Thunder: 4 Daemons Defiant: 1 WINNINGS Harlots of Thunder: 60000 Daemons Defiant: 80000