Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fallen Angels Team 1 race: Necromantic Player 1 name: Astaroth Player 1: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Frenzy, Jump Up] Player 2 name: Asmodeus Player 2: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Frenzy] Player 3 name: Baphomet Player 3: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 4 name: Belial Player 4: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 5 name: Samael Player 5: W Wight 6 3 3 8 [Block, Regenerate, Tackle] Player 6 name: Samiel Player 6: W Wight 6 3 3 8 [Block, Regenerate, Strip Ball] Player 7 name: Ahriman Player 7: Z Zombie 4 3 2 8 [Regenerate] Player 8 name: Baal Player 8: Z Zombie 4 3 2 8 [Regenerate] Player 9 name: Dagon Player 9: Z Zombie 4 3 2 8 [Regenerate] Player 10 name: Ishtar Player 10: Z Zombie 4 3 2 8 [Regenerate] Player 11 name: Moloch Player 11: Z Zombie 4 3 2 8 [Regenerate] Player 12 name: Nergal Player 12: Z Zombie 4 3 2 8 [Regenerate] Player 15 name: Haborym Player 15: G Ghoul 7 3 3 7 [Dodge] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1185] Connected as server to game 'fallenzippers'. Receiving: Stainless Steel Zippers.html Done receiving file. Team 2 name: Stainless Steel Zippers Team 2 race: Wood Elf Player 101 name: Agile Player 101: L Wood Elf Lineman 7 3 4 7 [Block] Player 102 name: Bolide Player 102: L Wood Elf Lineman 7 3 4 7 [] Player 103 name: Careen Player 103: L Wood Elf Lineman 7 3 4 7 [Leader] Player 104 name: Dash Player 104: L Wood Elf Lineman 7 3 4 7 [] Player 105 name: Expedite Player 105: L Wood Elf Lineman 7 3 4 7 [Block] Player 107 name: Gone Player 107: L Wood Elf Lineman 7 3 4 7 [] Player 108 name: Haste Player 108: L Wood Elf Lineman 7 3 4 7 [Block] Player 109 name: Immediate Player 109: L Wood Elf Lineman 7 3 4 7 [] Player 112 name: Highball Player 112: C Wood Elf Catcher 9 2 4 7 [Block, Catch, Dodge, Sure Hands] Player 114 name: Ultrasonic Player 114: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap, Tackle] Player 116 name: Lethargic Player 116: Tm Treeman 2 6 1 10 [Big Guy, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+3) Current Weather: Nice Gate: 76000 screaming fans show up for the game. Stainless Steel Zippers gets a LEADER reroll. Picked HEADS. Coin flip is: HEADS! Fallen Angels win the toss. Opponent Kicking. Waiting for Stainless Steel Zippers to set players on field. 116 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 18, 12 ) 104 moved (SP) to ( 18, 9 ) 104 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 18, 5 ) 105 moved (SP) to ( 18, 9 ) 103 moved (SP) to ( 18, 7 ) 114 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 20, 6 ) 114 moved (SP) to ( 19, 8 ) 103 moved (SP) to ( 19, 6 ) 108 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 5 ) 108 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 18, 8 ) 103 moved (SP) to ( 18, 6 ) 112 moved (SP) to ( 19, 7 ) Fallen Angels Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 5, 7 ) 4 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 13, 8 ) 6 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 0, 5 ) *** Setup end *** Waiting for Stainless Steel Zippers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (6+3) = Brilliant Coaching Stainless Steel Zippers: 3 + 1 coaches Fallen Angels: 1 + 1 coaches Stainless Steel Zippers get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 25, 6 ) [Game Saved] Ball in play. Fallen Angels start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Block selected. 107 blocked. Fallen Angels , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Samiel Gone is knocked over. Player pushed to (15, 8) 107 moved (MP) to ( 15, 8 ) (4, 5) + 0, (1, 1) + 0, 0: Gone has been stunned. 107: status changed from 0 to 2. 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Nergal 12: Select an action for Nergal Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) Move ended for Belial Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 13 ) Move ended for Nergal Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) 109 blocked. Fallen Angels , Choose a block die. POW/SKULL Immediate is knocked over. CLAW used on armor roll. (5, 3) + 2, (1, 1) + 0, 0: Immediate has been stunned. 109: status changed from 0 to 2. Asmodeus saved by block skill. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 14, 13 ) Move ended for Asmodeus [Game Saved] Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Block selected. 102 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Ahriman Bolide is knocked over. Player pushed to (16, 4) 102 moved (MP) to ( 16, 4 ) (4, 1) + 0, (0, 0) + 0, 0: Bolide has been knocked prone. 102: status changed from 0 to 1. 7 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 5 ) Move ended for Ishtar Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 10 ) Move ended for Dagon Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Baphomet TARGET: 4 --- ROLL: 5 + 0 = 5 Baphomet slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 11 ) Move ended for Baphomet [Game Saved] Select an action for Haborym 15: Select an action for Haborym 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 4, 6 ) GET BALL FINAL RESULT: Haborym TARGET: 3 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 5, 7 ) 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 9, 11 ) 15 moved (MP) to ( 10, 12 ) Move ended for Haborym [Game Saved] Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 10, 11 ) Move ended for Astaroth Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 12, 12 ) Move ended for Samael Fallen Angels: All players have moved. Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 1 [Game Saved] 107: status changed from 2 to 1. Gone rolls over. 109: status changed from 2 to 1. Immediate rolls over. 102: Select an action for Bolide Select an action for Bolide 102: Select an action for Bolide Select an action for Bolide 108: Select an action for Haste Select an action for Haste 101: Select an action for Agile Select an action for Agile 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 8 ) Move ended for Careen 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. Blitz selected. 116 moved (MP) to ( 14, 8 ) 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL POW Samiel is knocked over. Player pushed to (14, 10) 6 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Samiel has been knocked prone. 6: status changed from 0 to 1. 116 moved (MP) to ( 15, 9 ) Move ended for Lethargic [Game Saved] 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 19, 9 ) Move ended for Dash 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Expedite Player pushed to (11, 11) 9 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 18, 10 ) [Game Saved] 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 13, 10 ) Move ended for Haste 102: Select an action for Bolide Select an action for Bolide 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Bolide 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 8 ) Move ended for Highball 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 21, 9 ) Move ended for Ultrasonic 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Agile Stainless Steel Zippers: All players have moved. Ishtar is knocked over. Player pushed to (14, 4) 10 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Ishtar has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 16, 5 ) Stainless Steel Zippers turn ended. [Game Saved] Fallen Angels start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ishtar Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 11 ) Move ended for Nergal Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Block selected. 105 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Dagon Player pushed to (18, 9) 105 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 18, 12 ) 3 moved (MP) to ( 19, 12 ) 3 moved (MP) to ( 20, 11 ) Move ended for Baphomet Select an action for Asmodeus 2: Select an action for Asmodeus Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 19, 13 ) 2 moved (MP) to ( 20, 13 ) Move ended for Asmodeus Select an action for Haborym 15: Select an action for Haborym 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 13 ) 15 moved (MP) to ( 12, 13 ) 15 moved (MP) to ( 13, 13 ) 15 moved (MP) to ( 14, 13 ) 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 16, 13 ) 15 moved (MP) to ( 17, 13 ) (4) Go for it successful. 15 moved (MP) to ( 18, 12 ) (3) Go for it successful. 15 moved (MP) to ( 19, 12 ) Move ended for Haborym [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 13 ) 5 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 18, 13 ) Move ended for Samael Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 11 ) DODGE BEFORE RE_ROLL: Belial knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Belial TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Belial stumbles but does not go down. Move ended for Belial [Game Saved] Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 11 ) DODGE BEFORE RE_ROLL: Samiel knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Samiel TARGET: 3 --- ROLL: 1 + 0 = 1 Samiel is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Samiel has been knocked prone. Move ended for Samiel 6: status changed from 0 to 1. Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 2 [Game Saved] 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 10 ) Move ended for Dash 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Immediate 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 14, 12 ) Move ended for Gone 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 1 Target(3) Roll(1) Ultrasonic falls trying to land his leap! Stainless Steel Zippers uses their LEADER reroll. Verified Opponent Roll = 2 Target(3) Roll(2) Ultrasonic falls trying to land his leap! Move ended for Ultrasonic 114 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 114: status changed from 0 to 1. Stainless Steel Zippers turn ended. [Game Saved] Fallen Angels start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Block selected. 104 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Dagon Dash is knocked over. Player pushed to (17, 9) 104 moved (MP) to ( 17, 9 ) (4, 2) + 0, (0, 0) + 0, 0: Dash has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 109 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Samael Immediate is knocked over. (6, 3) + 0, (1, 3) + 0, 0: Immediate has been stunned. 109: status changed from 0 to 2. Samael saved by block skill. [Game Saved] Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Samiel Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 12 ) 1 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 13, 12 ) 107 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (15, 12) 107 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 14, 12 ) 107 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Gone is knocked over. Player pushed to (16, 13) 107 moved (MP) to ( 16, 13 ) CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: Gone has been knocked prone. 107: status changed from 0 to 1. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) Move ended for Astaroth [Game Saved] Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 11 ) Move ended for Nergal Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 11 ) 3 moved (MP) to ( 22, 11 ) 3 moved (MP) to ( 23, 12 ) 3 moved (MP) to ( 23, 13 ) Move ended for Baphomet Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 13 ) 2 moved (MP) to ( 22, 13 ) 2 moved (MP) to ( 23, 12 ) 2 moved (MP) to ( 24, 11 ) 2 moved (MP) to ( 25, 11 ) Move ended for Asmodeus Select an action for Haborym 15: Select an action for Haborym 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 12 ) 15 moved (MP) to ( 21, 12 ) 15 moved (MP) to ( 22, 12 ) 15 moved (MP) to ( 23, 12 ) 15 moved (MP) to ( 24, 12 ) Move ended for Haborym Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 11 ) DODGE BEFORE RE_ROLL: Belial knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Belial TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Belial stumbles but does not go down. Move ended for Belial [Game Saved] Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Block selected. 102 blocked. Fallen Angels , Choose a block die. POW Move ended for Ishtar Bolide is knocked over. Player pushed to (17, 3) 102 moved (MP) to ( 17, 3 ) (1, 3) + 0, (0, 0) + 0, 0: Bolide has been knocked prone. 102: status changed from 0 to 1. 10 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Ahriman Fallen Angels: All players have moved. Agile is knocked over. Player pushed to (17, 4) 101 moved (MP) to ( 17, 4 ) (1, 1) + 0, (0, 0) + 0, 0: Agile has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 16, 5 ) Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 3 [Game Saved] 109: status changed from 2 to 1. Immediate rolls over. 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Dash 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 22, 12 ) Move ended for Expedite 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Ultrasonic knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Ultrasonic TARGET: 3 --- ROLL: 6 + 0 = 6 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 5 + 0 = 5 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 4 Target(3) Roll(4) Leap successful. 114 moved (MP) to ( 23, 12 ) 15 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW POW Haborym is knocked over. Player pushed to (4, 13) 15 moved (MP) to ( 25, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (4, 6) + 0, (3, 6) + 0, 0: Haborym has been knocked out. 15: status changed from 3 to 7. 15 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 2 Ball moved to ( 4, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 25, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Ultrasonic knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Ultrasonic TARGET: 3 --- ROLL: 2 + 0 = 2 Ultrasonic is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. Move ended for Ultrasonic 114: status changed from 0 to 1. Verified Opponent Roll = 3 Ball moved to ( 5, 11 ) Stainless Steel Zippers turn ended. [Game Saved] Fallen Angels start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 10 ) Move ended for Dagon Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 104 blocked. Fallen Angels , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Belial Dash is knocked over. Player pushed to (18, 8) 104 moved (MP) to ( 18, 8 ) (1, 5) + 0, (0, 0) + 0, 0: Dash has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Block selected. 105 blocked. Fallen Angels , Choose a block die. POW Move ended for Baphomet Expedite is knocked over. Player pushed to (21, 11) 105 moved (MP) to ( 21, 11 ) (4, 3) + 0, (0, 0) + 0, 0: Expedite has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 22, 12 ) [Game Saved] Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 18, 9 ) 112 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (17, 7) 112 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 17, 8 ) 112 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 17, 7 ) Move ended for Astaroth [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 13 ) 5 moved (MP) to ( 20, 13 ) 5 moved (MP) to ( 21, 13 ) 5 moved (MP) to ( 22, 13 ) 5 moved (MP) to ( 23, 13 ) 5 moved (MP) to ( 24, 12 ) Move ended for Samael Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 20, 11 ) 6 moved (MP) to ( 21, 10 ) Move ended for Samiel Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 3 ) 10 moved (MP) to ( 18, 4 ) Move ended for Ishtar Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Block selected. 112 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Ahriman Player pushed to (15, 7) 112 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 10 ) Move ended for Nergal Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 24, 11 ) GET BALL FINAL RESULT: Asmodeus TARGET: 3 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 25, 10 ) 2 moved (MP) to ( 26, 9 ) 2 moved (MP) to ( 27, 8 ) Asmodeus scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=22,y=12] : current status = 0 3 : current square = java.awt.Point[x=22,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=22,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=22,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=17,y=9] : current status = 0 4 : current square = java.awt.Point[x=17,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=24,y=12] : current status = 0 5 : current square = java.awt.Point[x=24,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=21,y=10] : current status = 4 6 : current square = java.awt.Point[x=21,y=10] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=18,y=10] : current status = 0 9 : current square = java.awt.Point[x=18,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=18,y=4] : current status = 4 10 : current square = java.awt.Point[x=18,y=4] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=24,y=10] : current status = 0 12 : current square = java.awt.Point[x=24,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (4) Haborym regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=17,y=4] : current status = 1 101 : current square = java.awt.Point[x=17,y=4] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=17,y=3] : current status = 1 102 : current square = java.awt.Point[x=17,y=3] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=18,y=8] : current status = 1 104 : current square = java.awt.Point[x=18,y=8] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=21,y=11] : current status = 1 105 : current square = java.awt.Point[x=21,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=16,y=13] : current status = 1 107 : current square = java.awt.Point[x=16,y=13] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=13,y=10] : current status = 0 108 : current square = java.awt.Point[x=13,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=17,y=12] : current status = 1 109 : current square = java.awt.Point[x=17,y=12] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=25,y=12] : current status = 1 114 : current square = java.awt.Point[x=25,y=12] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=15,y=9] : current status = 0 116 : current square = java.awt.Point[x=15,y=9] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fallen Angels Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 10, 1 ) 6 moved (SP) to ( 10, 13 ) 9 moved (SP) to ( 10, 2 ) 10 moved (SP) to ( 10, 12 ) 15 moved (SP) to ( 5, 7 ) 1 moved (SP) to ( 7, 5 ) 2 moved (SP) to ( 7, 8 ) 8 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 7, 9 ) Waiting for Stainless Steel Zippers to set players on field. 116 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 10 ) Turn time limit reached. 105 moved (SP) to ( 16, 11 ) 103 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 22, 4 ) 104 moved (SP) to ( 22, 10 ) 101 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 16, 8 ) 112 moved (SP) to ( 16, 9 ) *** Setup end *** Fallen Angels Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (1+5) = Bad Kick Kick result. Direction: 1 Distance: 5 Ball placed at (21, 6) Scatter roll: 6 Ball moved to ( 16, 2 ) [Game Saved] Ball in play. Waiting for Stainless Steel Zippers to finish TURN: 4 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Immediate TARGET: 2 --- ROLL: 2 + 0 = 2 109 moved (MP) to ( 17, 3 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Immediate TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Immediate Ball moved to ( 13, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 14, 11 ) Move ended for Dash [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Lethargic Belial is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Belial has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Gone Nergal is knocked over. Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Nergal has been knocked prone. 12: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 8 ) Move ended for Agile 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 11, 10 ) 108 moved (MP) to ( 10, 10 ) 108 moved (MP) to ( 9, 10 ) Move ended for Haste 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 10 ) Move ended for Expedite 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 9 ) Move ended for Highball 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 8 ) 114 moved (MP) to ( 11, 8 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Baal is knocked over. Player pushed to (20, 6) 8 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 5) + 0, (6, 1) + 0, 0: Baal has been stunned. 8: status changed from 0 to 2. Move ended for Ultrasonic [Game Saved] 102: Select an action for Bolide Select an action for Bolide 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 9, 7 ) Move ended for Bolide 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 11, 9 ) 103 moved (MP) to ( 10, 10 ) 103 moved (MP) to ( 9, 11 ) 103 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Careen TARGET: 2 --- ROLL: 4 + 0 = 4 Careen slips past his opponent(s) unhindered. Move ended for Careen Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. [Game Saved] 8: status changed from 2 to 1. Baal rolls over. Fallen Angels start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Nergal Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 10, 7 ) Move ended for Baphomet Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Belial TARGET: 4 --- ROLL: 4 + 0 = 4 Belial slips past his opponent(s) unhindered. (2) Go for it successful. 4 moved (MP) to ( 12, 8 ) Move ended for Belial [Game Saved] Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 8, 6 ) Move ended for Dagon Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 2 ) 5 moved (MP) to ( 9, 3 ) 5 moved (MP) to ( 8, 4 ) 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 7, 6 ) 5 moved (MP) to ( 8, 7 ) Move ended for Samael Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 11 ) Move ended for Ishtar Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 13 ) 6 moved (MP) to ( 8, 13 ) 6 moved (MP) to ( 7, 13 ) 6 moved (MP) to ( 6, 12 ) 6 moved (MP) to ( 6, 11 ) 6 moved (MP) to ( 7, 10 ) Move ended for Samiel Select an action for Haborym 15: Select an action for Haborym 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 8 ) 15 moved (MP) to ( 5, 9 ) 15 moved (MP) to ( 5, 10 ) 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 6, 12 ) 15 moved (MP) to ( 7, 12 ) Move ended for Haborym Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 8 ) Move ended for Asmodeus Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 11, 7 ) 114 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Ultrasonic saved by dodge skill. Player pushed to (12, 9) 114 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 11, 8 ) 114 blocked. Fallen Angels , Choose a block die. SKULL Astaroth is knocked over. Move ended for Astaroth Fallen Angels: All players have moved. (2, 4) + 0, (0, 0) + 0, 0: Astaroth has been knocked prone. 1: status changed from 0 to 1. Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 5 [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. Normal move selected. 116 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 13, 7 ) Move ended for Lethargic [Game Saved] 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 13 ) 104 moved (MP) to ( 11, 13 ) 104 moved (MP) to ( 10, 13 ) 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 13 ) Move ended for Dash 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 4 + 0 = 4 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 12 ) 15 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Haborym is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Haborym has been knocked prone. 15: status changed from 0 to 1. Ultrasonic saved by block skill. 114 moved (MP) to ( 7, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Ultrasonic TARGET: 3 --- ROLL: 6 + 0 = 6 Ultrasonic slips past his opponent(s) unhindered. Move ended for Ultrasonic [Game Saved] 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Careen Ishtar is knocked over. Player pushed to (19, 12) 10 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Ishtar has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 107: Select an action for Gone Select an action for Gone 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 12 ) 112 moved (MP) to ( 7, 13 ) 112 moved (MP) to ( 6, 13 ) 112 moved (MP) to ( 5, 13 ) 112 moved (MP) to ( 4, 13 ) 112 moved (MP) to ( 3, 13 ) 112 moved (MP) to ( 2, 13 ) Highball scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 2 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Stainless Steel Zippers to set players on field. 109 moved location (MPL) to ( 17, 12 ) 108 moved location (MPL) to ( 17, 7 ) 116 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 9 ) 114 moved location (MPL) to ( 18, 8 ) 105 moved location (MPL) to ( 17, 9 ) 104 moved location (MPL) to ( 17, 2 ) 103 moved location (MPL) to ( 18, 6 ) 112 moved location (MPL) to ( 19, 7 ) 102 moved location (MPL) to ( 15, 5 ) 101 moved location (MPL) to ( 17, 5 ) Fallen Angels Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 10, 8 ) 3 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 11 ) 15 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 10, 7 ) 6 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Stainless Steel Zippers to kick off. Turn time limit reached. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kick result. Direction: 3 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 26, 3 ) [Game Saved] Ball in play. Fallen Angels start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Block selected. 107 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Samiel Gone is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (3, 1) + 0, (0, 0) + 0, 0: Gone has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Ahriman 7: Select an action for Ahriman Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) Move ended for Belial Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 12 ) Move ended for Baal Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 11 ) 109 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Immediate is knocked over. Player pushed to (18, 13) 109 moved (MP) to ( 18, 13 ) (4, 3) + 0, (0, 0) + 0, 0: Immediate has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 11 ) Move ended for Samael [Game Saved] Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Block selected. 102 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Ishtar Player pushed to (16, 4) 102 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Astaroth 1: Select an action for Astaroth Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 5, 6 ) 1 moved (MP) to ( 4, 5 ) 1 moved (MP) to ( 3, 4 ) 1 moved (MP) to ( 3, 3 ) GET BALL FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Astaroth Scatter roll: 8 Ball moved to ( 2, 3 ) Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 6 [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Lethargic Baphomet is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Baphomet has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 104: Select an action for Dash Select an action for Dash 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 5 ) Move ended for Careen 102: Select an action for Bolide Select an action for Bolide 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW/SKULL Move ended for Bolide Ishtar is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 6) + 0, (4, 1) + 0, 0: Ishtar has been stunned. 10: status changed from 0 to 2. Bolide is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 5) + 0, (6, 6) + 0, 3: Bolide has been badly hurt! 102: status changed from 0 to 8. 102 moved (SP) to ( 29, 11 ) Stainless Steel Zippers turn ended. [Game Saved] 10: status changed from 2 to 1. Ishtar rolls over. Fallen Angels start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Baphomet TARGET: 5 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Baphomet stumbles but does not go down. Move ended for Baphomet [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 105 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Belial Player pushed to (17, 8) 105 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 12 ) 8 moved (MP) to ( 19, 12 ) 8 moved (MP) to ( 20, 12 ) Move ended for Baal Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 10 ) Move ended for Ahriman Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 20, 11 ) 5 moved (MP) to ( 21, 10 ) Move ended for Samael Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 10 ) Move ended for Samiel Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) Move ended for Dagon Select an action for Astaroth 1: Select an action for Astaroth Select an action for Haborym 15: Select an action for Haborym 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 18, 11 ) 15 moved (MP) to ( 19, 11 ) 15 moved (MP) to ( 20, 11 ) Move ended for Haborym Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 2, 3 ) GET BALL FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 3 + 0 = 3 1 moved (MP) to ( 3, 4 ) 1 moved (MP) to ( 4, 5 ) 1 moved (MP) to ( 5, 6 ) 1 moved (MP) to ( 6, 7 ) 1 moved (MP) to ( 7, 7 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 9, 7 ) Hand off selected. Move ended for Astaroth Ball moved to ( 10, 7 ) GET BALL BEFORE RE_ROLL: Asmodeus dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Asmodeus TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 9, 7 ) GET BALL BEFORE RE_ROLL: Astaroth dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using catch. GET BALL FINAL RESULT: Astaroth TARGET: 4 --- ROLL: 5 + 0 = 5 Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 7 [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Lethargic STAND FIRM skill used. [Game Saved] 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 8, 6 ) Move ended for Dash [Game Saved] 101: Select an action for Agile Select an action for Agile 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Gone TARGET: 2 --- ROLL: 2 + 0 = 2 Gone slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 16, 4 ) Move ended for Gone [Game Saved] 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Careen Dagon is knocked over. Player pushed to (14, 3) 9 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (5, 6) + 0, (1, 1) + 0, 0: Dagon has been stunned. 9: status changed from 0 to 2. 103 moved (MP) to ( 15, 4 ) [Game Saved] 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Haste TARGET: 2 --- ROLL: 6 + 0 = 6 Haste slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 8 ) Move ended for Haste [Game Saved] 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 3 + 0 = 3 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 3 + 0 = 3 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 10, 8 ) 1 blocked. Verified Opponent Roll = 1 (1) Ultrasonic trips and falls trying to go for it! Move ended for Ultrasonic Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 114: status changed from 0 to 1. Stainless Steel Zippers turn ended. [Game Saved] 9: status changed from 2 to 1. Dagon rolls over. Fallen Angels start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Baphomet TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Baphomet stumbles but does not go down. Move ended for Baphomet [Game Saved] Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ishtar Select an action for Samiel 6: Select an action for Samiel Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 13, 9 ) (5) Go for it successful. 6 moved (MP) to ( 12, 8 ) Move ended for Samiel [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Block selected. 108 blocked. Fallen Angels , Choose a block die. POW Move ended for Asmodeus Haste is knocked over. Player pushed to (12, 9) 108 moved (MP) to ( 12, 9 ) CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: Haste has been knocked prone. 108: status changed from 0 to 1. 2 moved (MP) to ( 11, 8 ) Asmodeus has already moved this turn. [Game Saved] Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 10 ) Move ended for Ahriman Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 7 ) DODGE FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 1 + 0 = 1 Astaroth is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Astaroth has been knocked prone. Move ended for Astaroth 1: status changed from 3 to 1. Ball moved to ( 11, 8 ) GET BALL BEFORE RE_ROLL: Asmodeus dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using catch. GET BALL FINAL RESULT: Asmodeus TARGET: 4 --- ROLL: 4 + 0 = 4 Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 8 [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Lethargic STAND FIRM skill used. [Game Saved] 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Haste 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 5 + 0 = 5 Highball slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 10, 9 ) Move ended for Highball [Game Saved] 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 7) 2 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 11, 8 ) Move ended for Ultrasonic [Game Saved] 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 18, 8 ) Move ended for Agile 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 12 ) 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 17, 10 ) Move ended for Immediate 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Expedite STAND FIRM skill used. [Game Saved] 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Gone Ishtar is knocked over. Player pushed to (15, 6) 10 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (6, 3) + 0, (1, 3) + 0, 0: Ishtar has been stunned. 10: status changed from 0 to 2. 107 moved (MP) to ( 15, 5 ) [Game Saved] 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 7 ) Move ended for Dash 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Foul selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 6 ) 1 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Careen fouls Astaroth. (4, 4) +2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, 0: Astaroth has been stunned. 1: status changed from 1 to 2. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Careen Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) 1: status changed from 2 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 3 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 2 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Starting second half. Stainless Steel Zippers gets a LEADER reroll. Fallen Angels Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 0, 3 ) 9 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 10, 11 ) 7 moved (SP) to ( 10, 13 ) 5 moved (SP) to ( 10, 1 ) 10 moved (SP) to ( 10, 3 ) 15 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 9, 5 ) 2 moved (SP) to ( 10, 9 ) 1 moved (SP) to ( 10, 5 ) 8 moved (SP) to ( 10, 7 ) Waiting for Stainless Steel Zippers to set players on field. 116 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 18, 9 ) 105 moved (SP) to ( 17, 8 ) Turn time limit reached. 103 moved (SP) to ( 22, 4 ) 109 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 16, 9 ) 107 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) *** Setup end *** Fallen Angels Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 5 Distance: 3 Quick snap. Waiting for Stainless Steel Zippers to re-arrange players on field. 109 moved (SP) to ( 23, 10 ) 103 moved (SP) to ( 21, 5 ) 108 moved (SP) to ( 14, 12 ) 114 moved (SP) to ( 14, 13 ) 116 moved (SP) to ( 14, 11 ) 101 moved (SP) to ( 14, 9 ) 105 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 14, 8 ) 104 moved (SP) to ( 14, 6 ) Ball placed at (21, 6) Ball placed at (21, 6) Scatter roll: 5 Ball moved to ( 25, 10 ) [Game Saved] Ball in play. Waiting for Stainless Steel Zippers to finish TURN: 1 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Lethargic Baphomet is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Baphomet has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 108: Select an action for Haste Select an action for Haste 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gone Dagon is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Dagon has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 13 ) Move ended for Dash 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 14 ) 108 moved (MP) to ( 11, 14 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Ahriman is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Ahriman has been knocked prone. 7: status changed from 0 to 1. Haste saved by block skill. 108 moved (MP) to ( 10, 14 ) 108 moved (MP) to ( 9, 13 ) 108 moved (MP) to ( 8, 12 ) Move ended for Haste [Game Saved] 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 14 ) 114 moved (MP) to ( 12, 14 ) 114 moved (MP) to ( 11, 14 ) 114 moved (MP) to ( 10, 14 ) 114 moved (MP) to ( 9, 14 ) 114 moved (MP) to ( 8, 13 ) 114 moved (MP) to ( 7, 12 ) 114 moved (MP) to ( 6, 12 ) Move ended for Ultrasonic 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 10 ) 109 moved (MP) to ( 25, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Immediate TARGET: 2 --- ROLL: 6 + 0 = 6 109 moved (MP) to ( 24, 10 ) 109 moved (MP) to ( 23, 10 ) 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 20, 10 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Immediate fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: Immediate TARGET: 3 --- ROLL: 4 + 0 = 4 Ball moved to ( 14, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Immediate [Game Saved] 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 14, 8 ) Move ended for Careen 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 14 ) 112 moved (MP) to ( 11, 14 ) 112 moved (MP) to ( 10, 14 ) 112 moved (MP) to ( 9, 13 ) 112 moved (MP) to ( 8, 13 ) 112 moved (MP) to ( 7, 13 ) Move ended for Highball 101: Select an action for Agile Select an action for Agile 105: Select an action for Expedite Select an action for Expedite 101: Select an action for Agile Select an action for Agile 105: Select an action for Expedite Select an action for Expedite 101: Select an action for Agile Select an action for Agile 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 11 ) Move ended for Expedite 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Agile TARGET: 3 --- ROLL: 5 + 0 = 5 Agile slips past his opponent(s) unhindered. 101 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Agile TARGET: 2 --- ROLL: 4 + 0 = 4 Agile slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 13 ) 101 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 6, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 5, 13 ) Move ended for Agile Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. [Game Saved] Fallen Angels start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Ahriman Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 7, 11 ) Move ended for Baal Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 7, 6 ) 10 moved (MP) to ( 7, 7 ) Move ended for Ishtar Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 2 ) 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 7, 4 ) 5 moved (MP) to ( 6, 5 ) 5 moved (MP) to ( 5, 6 ) 5 moved (MP) to ( 4, 7 ) Move ended for Samael Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Dagon Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 8 ) Move ended for Belial Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 13, 9 ) DODGE BEFORE RE_ROLL: Baphomet knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Baphomet TARGET: 5 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Baphomet stumbles but does not go down. Move ended for Baphomet [Game Saved] Select an action for Haborym 15: Select an action for Haborym 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 8 ) 15 moved (MP) to ( 4, 9 ) 15 moved (MP) to ( 4, 10 ) 15 moved (MP) to ( 4, 11 ) 15 moved (MP) to ( 3, 12 ) Move ended for Haborym Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 11, 10 ) Move ended for Astaroth Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Block selected. 105 blocked. Fallen Angels , Choose a block die. POW Move ended for Samiel Expedite is knocked over. Player pushed to (12, 12) 105 moved (MP) to ( 12, 12 ) (6, 1) + 0, (0, 0) + 0, 0: Expedite has been knocked prone. 105: status changed from 0 to 1. 6 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 10, 12 ) 2 moved (MP) to ( 9, 13 ) DODGE FINAL RESULT: Asmodeus TARGET: 4 --- ROLL: 6 + 0 = 6 Asmodeus slips past his opponent(s) unhindered. 2 moved (MP) to ( 9, 14 ) DODGE FINAL RESULT: Asmodeus TARGET: 3 --- ROLL: 3 + 0 = 3 Asmodeus slips past his opponent(s) unhindered. 2 moved (MP) to ( 8, 14 ) 112 blocked. Fallen Angels , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (7, 12) 112 moved (MP) to ( 7, 12 ) 2 moved (MP) to ( 7, 13 ) 112 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Highball saved by dodge skill. Player pushed to (8, 11) 112 moved (MP) to ( 8, 11 ) 2 moved (MP) to ( 7, 12 ) Move ended for Asmodeus Fallen Angels: All players have moved. Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 2 [Game Saved] 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 6, 13 ) Move ended for Agile 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Ultrasonic Asmodeus is knocked over. Player pushed to (21, 13) 2 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Asmodeus has been knocked prone. 2: status changed from 0 to 1. 114 moved (MP) to ( 7, 12 ) [Game Saved] 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Haste Baal is knocked over. Player pushed to (23, 11) 8 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Baal has been knocked prone. 8: status changed from 0 to 1. 108 moved (MP) to ( 7, 11 ) [Game Saved] 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 10 ) 112 moved (MP) to ( 6, 10 ) 112 moved (MP) to ( 5, 10 ) 112 moved (MP) to ( 4, 10 ) 112 moved (MP) to ( 3, 10 ) 112 moved (MP) to ( 2, 10 ) Highball scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Stainless Steel Zippers to set players on field. 109 moved location (MPL) to ( 17, 12 ) 108 moved location (MPL) to ( 17, 7 ) 116 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 9 ) 114 moved location (MPL) to ( 18, 8 ) 105 moved location (MPL) to ( 17, 9 ) 104 moved location (MPL) to ( 17, 2 ) 103 moved location (MPL) to ( 18, 6 ) 112 moved location (MPL) to ( 19, 7 ) 101 moved location (MPL) to ( 17, 5 ) 108 moved (SP) to ( 18, 12 ) 109 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 17, 12 ) Fallen Angels Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 5, 7 ) 5 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 1 ) 6 moved (SP) to ( 14, 3 ) 15 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 13, 5 ) *** Setup end *** Waiting for Stainless Steel Zippers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (3+3) = Bad Kick Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kick result. Direction: 4 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 27, 8 ) [Game Saved] Ball in play. Fallen Angels start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 104 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Samael Dash is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) (6, 3) + 0, (3, 6) + 0, 0: Dash has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Block selected. 107 blocked. Fallen Angels , Choose a block die. POW Move ended for Baal Gone is knocked over. Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) (3, 2) + 0, (0, 0) + 0, 0: Gone has been knocked prone. 107: status changed from 0 to 1. 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) Move ended for Nergal Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 4 ) Move ended for Belial Select an action for Dagon 9: Select an action for Dagon Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 1 ) Move ended for Dagon Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 3 ) 109 blocked. Fallen Angels , Choose a block die. POW/SKULL Immediate is knocked over. CLAW used on armor roll. (6, 4) + 2, (2, 3) + 0, 0: Immediate has been stunned. 109: status changed from 0 to 2. Astaroth saved by block skill. 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 18, 2 ) Move ended for Astaroth [Game Saved] Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 3 ) 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 3 ) Move ended for Samiel Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 18, 4 ) Move ended for Ishtar Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 6 ) DODGE BEFORE RE_ROLL: Baphomet knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Baphomet TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Baphomet stumbles but does not go down. Move ended for Baphomet [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 4, 8 ) 2 moved (MP) to ( 3, 8 ) 2 moved (MP) to ( 2, 8 ) GET BALL FINAL RESULT: Asmodeus TARGET: 3 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 3, 7 ) 2 moved (MP) to ( 4, 6 ) 2 moved (MP) to ( 5, 5 ) 2 moved (MP) to ( 6, 4 ) Move ended for Asmodeus [Game Saved] Select an action for Haborym 15: Select an action for Haborym 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 15, 2 ) 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 17, 1 ) 15 moved (MP) to ( 18, 1 ) 15 moved (MP) to ( 19, 2 ) 15 moved (MP) to ( 20, 2 ) Move ended for Haborym Fallen Angels: All players have moved. Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 3 [Game Saved] 109: status changed from 2 to 1. Immediate rolls over. 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Lethargic Baphomet is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (3, 6) + 1, (4, 6) + 0, 4: Baphomet has been seriously injured!! (24) Gouged Eye - Miss next game 3: status changed from 0 to 9. Verified Opponent Roll = 5 3: status changed from 9 to 0. (5) Baphomet regenerates. 3 moved (SP) to ( 0, 1 ) [Game Saved] 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 6 ) Move ended for Careen 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 15, 6 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (14, 4) 5 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 13, 4 ) Move ended for Expedite [Game Saved] 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Gone 101: Select an action for Agile Select an action for Agile 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 12, 2 ) Move ended for Ultrasonic 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 12, 6 ) Move ended for Highball 101: Select an action for Agile Select an action for Agile 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Haste knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Haste TARGET: 2 --- ROLL: 5 + 0 = 5 Haste slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 10, 8 ) Move ended for Haste [Game Saved] 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Agile TARGET: 2 --- ROLL: 2 + 0 = 2 Agile slips past his opponent(s) unhindered. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 9, 2 ) Move ended for Agile Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. [Game Saved] Fallen Angels start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 13, 1 ) Move ended for Dagon Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 13, 2 ) 114 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (11, 1) 114 moved (MP) to ( 11, 1 ) 5 moved (MP) to ( 12, 2 ) Move ended for Samael [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 13, 3 ) Move ended for Belial Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 15, 3 ) Move ended for Ishtar Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 15, 1 ) Move ended for Samiel Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 16, 2 ) Move ended for Astaroth Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Asmodeus TARGET: 3 --- ROLL: 5 + 0 = 5 Asmodeus slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 2 ) Move ended for Asmodeus [Game Saved] Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Block selected. 107 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Nergal Gone is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Gone has been knocked prone. 107: status changed from 0 to 1. Nergal is knocked over. (4, 5) + 0, (3, 1) + 0, 0: Nergal has been stunned. 12: status changed from 0 to 2. Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 4 [Game Saved] 103: Select an action for Careen Select an action for Careen 109: Select an action for Immediate Select an action for Immediate 103: Select an action for Careen Select an action for Careen 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Lethargic has taken root! Move selected. Move ended for Lethargic [Game Saved] 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 15, 4 ) Move ended for Careen 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 6 + 0 = 6 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 10, 3 ) 114 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 Target(3) Roll(3) Leap successful. 2 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Ultrasonic is knocked over. Move ended for Ultrasonic Verified Opponent Roll = 5 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 3) + 2, (3, 2) + 0, 0: Ultrasonic has been stunned. 114: status changed from 0 to 2. Stainless Steel Zippers turn ended. [Game Saved] 12: status changed from 2 to 1. Nergal rolls over. Fallen Angels start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 7 ) Move ended for Baal Select an action for Haborym 15: Select an action for Haborym 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 21, 2 ) 15 moved (MP) to ( 22, 2 ) Move ended for Haborym Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 1 ) 6 moved (MP) to ( 17, 1 ) 6 moved (MP) to ( 18, 1 ) 6 moved (MP) to ( 19, 1 ) 6 moved (MP) to ( 20, 2 ) 6 moved (MP) to ( 21, 3 ) Move ended for Samiel Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 3 ) Move ended for Dagon Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Block selected. 103 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Ishtar Player pushed to (14, 5) 103 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Samael 5: Select an action for Samael Select an action for Samael 5: Select an action for Samael Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 105 blocked. Fallen Angels , Choose a block die. POW Move ended for Belial Expedite is knocked over. Player pushed to (13, 5) 105 moved (MP) to ( 13, 5 ) (6, 1) + 0, (0, 0) + 0, 0: Expedite has been knocked prone. 105: status changed from 0 to 1. 4 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 1 ) 5 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 18, 2 ) Move ended for Samael Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 12, 5 ) 112 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (12, 7) 112 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 6 ) 112 blocked. Fallen Angels , Choose a block die. POW Highball is knocked over. Player pushed to (11, 8) 112 moved (MP) to ( 11, 8 ) CLAW used on armor roll. (2, 3) + 2, (0, 0) + 0, 0: Highball has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 12, 7 ) Move ended for Astaroth [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 20, 1 ) 2 moved (MP) to ( 21, 1 ) Hand off selected. Move ended for Asmodeus Fallen Angels: All players have moved. Ball moved to ( 22, 2 ) GET BALL BEFORE RE_ROLL: Haborym dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Haborym TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 21, 2 ) Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 5 [Game Saved] 114: status changed from 2 to 1. Ultrasonic rolls over. 116: Select an action for Lethargic Select an action for Lethargic 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 21, 4 ) Move ended for Gone [Game Saved] 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Careen TARGET: 2 --- ROLL: 3 + 0 = 3 Careen slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 20, 4 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 2) 6 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 7, 3 ) 103 moved (MP) to ( 21, 3 ) Move ended for Careen [Game Saved] 108: Select an action for Haste Select an action for Haste 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 15, 2 ) Move ended for Agile 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 17, 8 ) Move ended for Haste 105: Select an action for Expedite Select an action for Expedite 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Highball knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 5 + 0 = 5 Highball slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 7 ) Move ended for Highball [Game Saved] 105: Select an action for Expedite Select an action for Expedite 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Immediate TARGET: 3 --- ROLL: 4 + 0 = 4 Immediate slips past his opponent(s) unhindered. 109 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Immediate TARGET: 2 --- ROLL: 5 + 0 = 5 Immediate slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 23, 4 ) Move ended for Immediate [Game Saved] 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Expedite TARGET: 3 --- ROLL: 6 + 0 = 6 Expedite slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Expedite TARGET: 2 --- ROLL: 5 + 0 = 5 Expedite slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 17, 6 ) Move ended for Expedite Stainless Steel Zippers turn ended. [Game Saved] Fallen Angels start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 5 ) Move ended for Ishtar Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 17, 10 ) Move ended for Nergal Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 9 ) Move ended for Baal Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 4 ) Move ended for Astaroth Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Block selected. 103 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Samiel Careen is knocked over. (5, 6) + 0, (5, 2) + 0, 0: Careen has been stunned. 103: status changed from 0 to 2. Samiel saved by block skill. [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 1 ) 5 moved (MP) to ( 20, 0 ) 5 moved (MP) to ( 21, 0 ) 5 moved (MP) to ( 22, 1 ) 5 moved (MP) to ( 23, 2 ) 5 moved (MP) to ( 23, 3 ) Move ended for Samael Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 22, 1 ) 2 moved (MP) to ( 23, 1 ) 2 moved (MP) to ( 24, 2 ) 2 moved (MP) to ( 25, 3 ) 2 moved (MP) to ( 24, 4 ) 109 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Immediate is knocked over. Player pushed to (22, 3) 109 moved (MP) to ( 22, 3 ) CLAW used on armor roll. (1, 6) + 2, (3, 5) + 0, 0: Immediate has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 9 ) 2 moved (MP) to ( 23, 4 ) 2 moved (MP) to ( 22, 4 ) Move ended for Asmodeus [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 3 ) Move ended for Belial Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Dagon Player pushed to (14, 2) 101 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Careen rolls over. 105: Select an action for Expedite Select an action for Expedite 108: Select an action for Haste Select an action for Haste 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Expedite TARGET: 2 --- ROLL: 3 + 0 = 3 Expedite slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 23, 5 ) Move ended for Expedite [Game Saved] 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Haste TARGET: 2 --- ROLL: 1 + 0 = 1 Haste is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Haste has been knocked prone. 108: status changed from 4 to 1. Stainless Steel Zippers turn ended. [Game Saved] Fallen Angels start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 20, 6 ) 10 moved (MP) to ( 21, 6 ) 10 moved (MP) to ( 22, 6 ) Move ended for Ishtar Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 18, 6 ) Move ended for Nergal Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 19, 8 ) Move ended for Baal Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Block selected. 105 blocked. Fallen Angels , Choose a block die. POW Move ended for Asmodeus Expedite is knocked over. Player pushed to (23, 6) 105 moved (MP) to ( 23, 6 ) CLAW used on armor roll. (2, 6) + 2, (6, 3) + 0, 0: Expedite has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 10 ) 2 moved (MP) to ( 23, 5 ) [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 4 ) Move ended for Samael Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Block selected. 107 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Astaroth Gone is knocked over. CLAW used on armor roll. (1, 2) + 2, (0, 0) + 0, 0: Gone has been knocked prone. 107: status changed from 0 to 1. Astaroth saved by block skill. [Game Saved] Select an action for Haborym 15: Select an action for Haborym 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 22, 3 ) GET BALL FINAL RESULT: Haborym TARGET: 3 --- ROLL: 3 + 0 = 3 15 moved (MP) to ( 23, 4 ) Move ended for Haborym [Game Saved] Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 2 ) 6 moved (MP) to ( 23, 3 ) Move ended for Samiel Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. POW Move ended for Belial Agile is knocked over. Player pushed to (13, 1) 101 moved (MP) to ( 13, 1 ) (3, 1) + 0, (0, 0) + 0, 0: Agile has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 19, 2 ) (4) Go for it successful. 9 moved (MP) to ( 20, 2 ) (3) Go for it successful. 9 moved (MP) to ( 21, 2 ) Move ended for Dagon Fallen Angels: All players have moved. Fallen Angels turn ended. Waiting for Stainless Steel Zippers to finish TURN: 7 [Game Saved] 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 6 + 0 = 6 Highball slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 20, 1 ) 112 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Highball knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 2 + 0 = 2 Highball slips past his opponent(s) unhindered. 112 moved (MP) to ( 22, 1 ) 112 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Highball TARGET: 3 --- ROLL: 4 + 0 = 4 Highball slips past his opponent(s) unhindered. Move ended for Highball [Game Saved] 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Gone 103: Select an action for Careen Select an action for Careen 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Ultrasonic TARGET: 3 --- ROLL: 4 + 0 = 4 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 4 + 0 = 4 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 1 ) 114 moved (MP) to ( 18, 1 ) 114 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 20, 2 ) Move ended for Ultrasonic [Game Saved] 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Careen TARGET: 6 --- ROLL: 6 + 0 = 6 Careen slips past his opponent(s) unhindered. 15 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (5, 5) 15 moved (MP) to ( 24, 5 ) 103 moved (MP) to ( 23, 4 ) 103 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Careen TARGET: 3 --- ROLL: 3 + 0 = 3 Careen slips past his opponent(s) unhindered. 103 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Careen TARGET: 2 --- ROLL: 4 + 0 = 4 Careen slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Careen trips and falls trying to go for it! Move ended for Careen 103 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Careen has been knocked prone. 103: status changed from 0 to 1. Stainless Steel Zippers turn ended. [Game Saved] Fallen Angels start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Block selected. 112 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Samiel Highball saved by dodge skill. Player pushed to (22, 1) 112 moved (MP) to ( 22, 1 ) 6 moved (MP) to ( 23, 2 ) [Game Saved] Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 23, 6 ) 10 moved (MP) to ( 24, 6 ) 10 moved (MP) to ( 25, 5 ) Move ended for Ishtar Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Block selected. 107 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Astaroth Gone is knocked over. CLAW used on armor roll. (4, 4) + 2, (1, 6) + 0, 0: Gone has been stunned. 107: status changed from 0 to 2. Astaroth saved by block skill. [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 23, 4 ) 2 moved (MP) to ( 23, 3 ) 2 moved (MP) to ( 22, 2 ) 112 blocked. Fallen Angels , Choose a block die. POW/SKULL Highball saved by block skill. Asmodeus saved by block skill. Move ended for Asmodeus [Game Saved] Select an action for Samael 5: Select an action for Samael Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 19, 2 ) Move ended for Belial Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 23, 5 ) Move ended for Samael Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Block selected. 112 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Dagon Highball saved by dodge skill. Player pushed to (22, 0) 112 moved (MP) to ( 22, 0 ) [Game Saved] Select an action for Haborym 15: Select an action for Haborym 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 25, 6 ) 15 moved (MP) to ( 26, 7 ) 15 moved (MP) to ( 27, 8 ) Haborym scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=4] : current status = 0 1 : current square = java.awt.Point[x=20,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=22,y=2] : current status = 0 2 : current square = java.awt.Point[x=22,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=22,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=22,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=1] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=19,y=2] : current status = 0 4 : current square = java.awt.Point[x=19,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=23,y=5] : current status = 0 5 : current square = java.awt.Point[x=23,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=23,y=2] : current status = 0 6 : current square = java.awt.Point[x=23,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=19,y=8] : current status = 0 8 : current square = java.awt.Point[x=19,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=21,y=2] : current status = 0 9 : current square = java.awt.Point[x=21,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=25,y=5] : current status = 0 10 : current square = java.awt.Point[x=25,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=25,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=25,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=18,y=6] : current status = 4 12 : current square = java.awt.Point[x=18,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=27,y=8] : current status = 0 15 : current square = java.awt.Point[x=27,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=13,y=1] : current status = 1 101 : current square = java.awt.Point[x=13,y=1] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=26,y=4] : current status = 1 103 : current square = java.awt.Point[x=26,y=4] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=26,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=26,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (6) Dash regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=10] : current status = 7 105 : current status = 7 (2) Expedite stays UNconscious. 105 : current square = java.awt.Point[x=29,y=10] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 107 : current square = java.awt.Point[x=21,y=4] : current status = 2 107 : current square = java.awt.Point[x=21,y=4] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=18,y=8] : current status = 1 108 : current square = java.awt.Point[x=18,y=8] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (6) Immediate regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=22,y=0] : current status = 0 112 : current square = java.awt.Point[x=22,y=0] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] Lethargic has been uprooted! 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fallen Angels Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 8, 4 ) 3 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 9, 10 ) 2 moved (SP) to ( 9, 4 ) 6 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 10, 3 ) 10 moved (SP) to ( 10, 12 ) 12 moved (SP) to ( 10, 2 ) Waiting for Stainless Steel Zippers to set players on field. Turn time limit reached. 116 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 24, 7 ) 114 moved (SP) to ( 24, 9 ) 109 moved (SP) to ( 24, 5 ) 108 moved (SP) to ( 24, 3 ) 103 moved (SP) to ( 24, 11 ) 101 moved (SP) to ( 26, 7 ) *** Setup end *** Fallen Angels Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (6+1) = Changing Weather Weather roll(2+6) Current Weather: Nice Kick result. Direction: 8 Distance: 6 Ball placed at (20, 7) Touchback!! Waiting for Stainless Steel Zippers to give the ball to a member of their team on the field. Ball moved to ( 5, 7 ) [Game Saved] Ball in play. Waiting for Stainless Steel Zippers to finish TURN: 8 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Highball TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 4, 7 ) Move ended for Highball Stainless Steel Zippers turn ended. [Game Saved] Fallen Angels start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 9 ) Move ended for Baphomet Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 9 ) Move ended for Baal Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 5 ) Move ended for Dagon Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 5 ) Move ended for Belial Select an action for Ahriman 7: Select an action for Ahriman Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 6 ) 107 blocked. Fallen Angels , Choose a block die. POW/SKULL Gone is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Gone has been knocked prone. 107: status changed from 0 to 1. Samael saved by block skill. Move ended for Samael [Game Saved] Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Block selected. 104 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Ahriman Player pushed to (15, 9) 104 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 15, 8 ) Fallen Angels turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=9,y=10] : current status = 0 1 : current square = java.awt.Point[x=9,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=9,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=9,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=9,y=4] : current status = 0 2 : current square = java.awt.Point[x=9,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=9,y=7] : current status = 0 6 : current square = java.awt.Point[x=9,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=9,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=9,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=16,y=9] : current status = 0 8 : current square = java.awt.Point[x=16,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=16,y=5] : current status = 0 9 : current square = java.awt.Point[x=16,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=10,y=12] : current status = 0 10 : current square = java.awt.Point[x=10,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=10,y=2] : current status = 0 12 : current square = java.awt.Point[x=10,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=0,y=0] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=0] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=0] 101 : current square = java.awt.Point[x=26,y=7] : current status = 0 101 : current square = java.awt.Point[x=26,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=26,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=26,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=24,y=11] : current status = 0 103 : current square = java.awt.Point[x=24,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=24,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=24,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=15,y=9] : current status = 0 104 : current square = java.awt.Point[x=15,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (5) Expedite regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=15,y=6] : current status = 1 107 : current square = java.awt.Point[x=15,y=6] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=24,y=3] : current status = 0 108 : current square = java.awt.Point[x=24,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=24,y=5] : current status = 0 109 : current square = java.awt.Point[x=24,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=24,y=8] : current status = 0 112 : current square = java.awt.Point[x=24,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=24,y=9] : current status = 0 114 : current square = java.awt.Point[x=24,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=24,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=24,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fallen Angels Winnings Roll: 4 + 2 Stainless Steel Zippers Winnings Roll: 6 + 2 Astaroth gets an MVP award. Dash gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=4 +1 for TDs -1 from high FF of 10 Fallen Angels FF Roll: 4 + 0 not conceding roll=3 +1 for TDs Stainless Steel Zippers FF Roll: 3 + 1 ***END Fan Factor DEBUG*** D6: 1(120) 2(119) 3(126) 4(132) 5(95) 6(111) Total(703) D8: 1(5) 2(2) 3(4) 4(6) 5(3) 6(3) 7(2) 8(4) Total(29) GAME OVER Final Score: Fallen Angels: 2 Stainless Steel Zippers: 2 WINNINGS Fallen Angels: 60000 Stainless Steel Zippers: 80000