Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Stainless Steel Zippers Team 1 race: Wood Elf Player 1 name: Agile Player 1: L Wood Elf Lineman 7 3 4 7 [Block] Player 2 name: Bolide Player 2: L Wood Elf Lineman 7 3 4 7 [] Player 3 name: Careen Player 3: L Wood Elf Lineman 7 3 4 7 [Leader] Player 4 name: Dash Player 4: L Wood Elf Lineman 7 3 4 7 [] Player 5 name: Expedite Player 5: L Wood Elf Lineman 7 3 4 7 [Block] Player 6 name: Fleet Player 6: L Wood Elf Lineman 7 3 4 7 [Block] Player 7 name: Gone Player 7: L Wood Elf Lineman 7 3 4 7 [] Player 8 name: Haste Player 8: L Wood Elf Lineman 7 3 4 7 [Block] Player 9 name: Immediate Player 9: L Wood Elf Lineman 7 3 4 7 [] Player 12 name: Highball Player 12: C Wood Elf Catcher 9 2 4 7 [Block, Catch, Dodge, Sure Hands] Player 14 name: Ultrasonic Player 14: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap, Tackle] Player 16 name: Lethargic Player 16: Tm Treeman 2 6 1 10 [Big Guy, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2037] Connected as server to game 'zipmassage'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2053] Connected as server to game 'zipmassage'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2103] Connected as server to game 'zipmassage'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2107] Connected as server to game 'zipmassage'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2123] Connected as server to game 'zipmassage'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2129] Connected as server to game 'zipmassage'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2143] Connected as server to game 'zipmassage'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2149] Connected as server to game 'zipmassage'. Waiting for client. Receiving: Middenheim Massagers.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Middenheim Massagers Team 2 race: Human Player 101 name: Adalwolfa Waxdernipples Player 101: B Human Blitzer 7 3 3 8 [Block] Player 102 name: Blitzman Googergal Player 102: B Human Blitzer 7 3 3 8 [Block] Player 105 name: Marhilda Squeezedertestes Player 105: T Human Thrower 6 3 3 8 [Accurate, Pass, Sure Hands] Player 107 name: Wilda Gropederspinen Player 107: C Human Catcher 8 2 3 7 [Catch, Dodge, Sprint] Player 109 name: Ulla Sandderskull Player 109: L Human Lineman 6 2 3 8 [] Player 110 name: Gustel Grabdernuts Player 110: L Human Lineman 6 3 3 8 [] Player 111 name: Franzi Pluckderpubes Player 111: L Human Lineman 6 3 3 8 [] Player 112 name: Engleberta Lickderspleenen Player 112: L Human Lineman 6 3 3 8 [] Player 113 name: Bruna Bitederlipzoff Player 113: L Human Lineman 6 3 3 8 [] Player 114 name: Klausa Peeldercuticles Player 114: L Human Lineman 6 3 3 8 [] Player 115 name: Gemerde Rubderfacen Player 115: L Human Lineman 6 3 3 8 [Block] Player 116 name: Bewilda Confunose Player 116: L Human Lineman 6 3 3 8 [] Done loading opponent team. *** Setup start *** Weather roll(2+4) Current Weather: Nice Gate: 48000 screaming fans show up for the game. Handicap result 42:DOOM & GLOOM. *** Setup start *** Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Stainless Steel Zippers lose half their rerolls from DOOM & GLOOM. Stainless Steel Zippers gets a LEADER reroll. Picked HEADS. Coin flip is: TAILS! Middenheim Massagers win the toss. Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 11, 4 ) 8 moved location (MPL) to ( 11, 13 ) 16 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 14, 9 ) 6 moved location (MPL) to ( 11, 1 ) 14 moved location (MPL) to ( 10, 6 ) 4 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 10, 8 ) 12 moved location (MPL) to ( 9, 7 ) 2 moved location (MPL) to ( 11, 10 ) 1 moved location (MPL) to ( 11, 7 ) 2 moved (SP) to ( 1, 4 ) 5 moved (SP) to ( 11, 10 ) Waiting for Middenheim Massagers to set players on field. 113 moved (SP) to ( 15, 5 ) Turn time limit reached. 115 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 12 ) 116 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 16, 4 ) 110 moved (SP) to ( 17, 12 ) 101 moved (SP) to ( 16, 4 ) 110 moved (SP) to ( 15, 12 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 1 Distance: 5 Kicking team gets a free turn because of BLITZ kickoff result! Stainless Steel Zippers start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Immediate 9: Select an action for Immediate Select an action for Agile 1: Select an action for Agile Select an action for Haste 8: Select an action for Haste Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 13, 6 ) Move ended for Haste Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 3 ) Move ended for Expedite Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 14, 0 ) 6 moved (MP) to ( 15, 0 ) 6 moved (MP) to ( 16, 0 ) 6 moved (MP) to ( 17, 1 ) 6 moved (MP) to ( 17, 2 ) Move ended for Fleet Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 1 ) Move ended for Agile Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 12, 4 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 13, 2 ) 14 moved (MP) to ( 14, 2 ) 102 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Blitzman Googergal is knocked over. Player pushed to (16, 3) 102 moved (MP) to ( 16, 3 ) (6, 1) + 0, (0, 0) + 0, 0: Blitzman Googergal has been knocked prone. 102: status changed from 0 to 1. 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 4 + 0 = 4 Ultrasonic slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 2 ) Move ended for Ultrasonic [Game Saved] Select an action for Immediate 9: Select an action for Immediate Select an action for Careen 3: Select an action for Careen Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 3 + 0 = 3 Highball slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 1 ) Move ended for Highball [Game Saved] Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: Immediate TARGET: 2 --- ROLL: 5 + 0 = 5 Immediate slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 18, 2 ) (2) Go for it successful. 9 moved (MP) to ( 18, 3 ) Move ended for Immediate [Game Saved] Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 2 ) Move ended for Careen Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Ball placed at (-1, -1) Ball moved to ( 16, 2 ) GET BALL FINAL RESULT: Ultrasonic TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 16, 1 ) Waiting for Middenheim Massagers to finish TURN: 1 [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 19, 3 ) Move ended for Marhilda Squeezedertestes 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 19, 2 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Highball is knocked over. Player pushed to (12, 0) 12 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (5, 4) + 0, (1, 1) + 0, 0: Highball has been stunned. 12: status changed from 0 to 2. 101 moved (MP) to ( 18, 1 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blitzman Googergal 116: Select an action for Bewilda Confunose Select an action for Bewilda Confunose 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 10 ) 116 moved (MP) to ( 17, 9 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 17, 6 ) 116 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 (1) Bewilda Confunose trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 116 moved (MP) to ( 18, 4 ) Move ended for Bewilda Confunose [Game Saved] 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bruna Bitederlipzoff Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) [Game Saved] 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 14, 10 ) Move ended for Gustel Grabdernuts 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Gemerde Rubderfacen Gone is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 3) + 0, (5, 5) + 0, 1: Gone has been badly hurt! 7: status changed from 0 to 8. Gemerde Rubderfacen saved by block skill. 7 moved (SP) to ( 0, 11 ) [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 20, 5 ) Move ended for Wilda Gropederspinen Middenheim Massagers turn ended. [Game Saved] 12: status changed from 2 to 1. Highball rolls over. Stainless Steel Zippers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agile 1: Select an action for Agile Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) Move ended for Dash Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Block selected. 114 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Expedite Klausa Peeldercuticles is knocked over. Player pushed to (16, 4) 114 moved (MP) to ( 16, 4 ) (4, 5) + 0, (3, 6) + 0, 0: Klausa Peeldercuticles has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Careen 3: Select an action for Careen Select an action for Haste 8: Select an action for Haste Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 0 ) 3 moved (MP) to ( 17, 1 ) Move ended for Careen Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Block selected. 102 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Fleet Blitzman Googergal is knocked over. Player pushed to (16, 4) 102 moved (MP) to ( 16, 4 ) (1, 1) + 0, (0, 0) + 0, 0: Blitzman Googergal has been knocked prone. 102: status changed from 0 to 1. 6 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 16, 1 ) GET BALL FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 4 + 0 = 4 14 moved (MP) to ( 17, 2 ) 101 blocked. Stainless Steel Zippers , Choose a block die. POW Adalwolfa Waxdernipples is knocked over. Player pushed to (18, 0) 101 moved (MP) to ( 18, 0 ) (6, 1) + 0, (0, 0) + 0, 0: Adalwolfa Waxdernipples has been knocked prone. 101: status changed from 0 to 1. 14 moved (MP) to ( 18, 1 ) 14 moved (MP) to ( 19, 1 ) 14 moved (MP) to ( 20, 1 ) 14 moved (MP) to ( 21, 1 ) 14 moved (MP) to ( 22, 1 ) 14 moved (MP) to ( 23, 1 ) Move ended for Ultrasonic [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 2 ) Move ended for Agile Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 17, 2 ) (1) Haste trips and falls trying to go for it! Stainless Steel Zippers uses their LEADER reroll. (4) Go for it successful. 8 moved (MP) to ( 18, 2 ) Move ended for Haste [Game Saved] Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 2 ) DODGE FINAL RESULT: Immediate TARGET: 2 --- ROLL: 5 + 0 = 5 Immediate slips past his opponent(s) unhindered. 9 moved (MP) to ( 18, 1 ) 9 moved (MP) to ( 19, 1 ) 9 moved (MP) to ( 20, 1 ) 9 moved (MP) to ( 21, 1 ) 9 moved (MP) to ( 22, 1 ) 9 moved (MP) to ( 23, 2 ) (4) Go for it successful. 9 moved (MP) to ( 24, 2 ) Move ended for Immediate [Game Saved] Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (4) TAKE ROOT roll passed. Block selected. 112 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Lethargic Stainless Steel Zippers: All players have moved. Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) 16 moved (MP) to ( 15, 7 ) Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 2 [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 23, 5 ) 107 moved (MP) to ( 24, 5 ) 107 moved (MP) to ( 25, 4 ) 107 moved (MP) to ( 26, 3 ) 107 moved (MP) to ( 26, 2 ) 107 moved (MP) to ( 25, 1 ) Move ended for Wilda Gropederspinen 116: Select an action for Bewilda Confunose Select an action for Bewilda Confunose 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 19, 4 ) 116 moved (MP) to ( 20, 4 ) 116 moved (MP) to ( 21, 4 ) 116 moved (MP) to ( 22, 4 ) 116 moved (MP) to ( 23, 3 ) Move ended for Bewilda Confunose 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blitzman Googergal 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Franzi Pluckderpubes Dash is knocked over. Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Dash has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 18, 3 ) Move ended for Bruna Bitederlipzoff 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Adalwolfa Waxdernipples TARGET: 3 --- ROLL: 4 + 0 = 4 Adalwolfa Waxdernipples slips past his opponent(s) unhindered. 101 moved (MP) to ( 20, 0 ) 101 moved (MP) to ( 21, 0 ) 101 moved (MP) to ( 22, 0 ) 14 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW POW Ultrasonic is knocked over. Player pushed to (6, 2) 14 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 6) + 0, (4, 1) + 0, 0: Ultrasonic has been stunned. 14: status changed from 3 to 2. 101 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 1 Ball moved to ( 5, 1 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 20, 6 ) 115 moved (MP) to ( 21, 5 ) Move ended for Gemerde Rubderfacen 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 20, 5 ) Move ended for Gustel Grabdernuts 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Marhilda Squeezedertestes Haste is knocked over. Player pushed to (12, 2) 8 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (3, 5) + 0, (2, 6) + 0, 0: Haste has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 18, 2 ) Middenheim Massagers turn ended. [Game Saved] 14: status changed from 2 to 1. Ultrasonic rolls over. Stainless Steel Zippers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 18, 0 ) 12 moved (MP) to ( 19, 0 ) 12 moved (MP) to ( 20, 0 ) 12 moved (MP) to ( 21, 1 ) 12 moved (MP) to ( 22, 2 ) Move ended for Highball Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 7 ) Move ended for Dash Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Block selected. 107 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Immediate Wilda Gropederspinen is knocked over. Player pushed to (25, 0) 107 moved (MP) to ( 25, 0 ) (2, 4) + 0, (0, 0) + 0, 0: Wilda Gropederspinen has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 21, 1 ) 1 moved (MP) to ( 22, 0 ) 101 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Adalwolfa Waxdernipples is knocked over. Player pushed to (24, 1) 101 moved (MP) to ( 24, 1 ) Scatter roll: 6 Ball moved to ( 24, 2 ) GET BALL BEFORE RE_ROLL: Immediate dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Immediate TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 23, 2 ) Scatter roll: 7 Ball moved to ( 22, 3 ) (1, 1) + 0, (0, 0) + 0, 0: Adalwolfa Waxdernipples has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 21, 1 ) 1 moved (MP) to ( 20, 2 ) Move ended for Agile [Game Saved] Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 0 ) DODGE FINAL RESULT: Careen TARGET: 2 --- ROLL: 5 + 0 = 5 Careen slips past his opponent(s) unhindered. 3 moved (MP) to ( 19, 0 ) 3 moved (MP) to ( 20, 1 ) 3 moved (MP) to ( 21, 2 ) 3 moved (MP) to ( 22, 3 ) GET BALL BEFORE RE_ROLL: Careen dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Careen TARGET: 3 --- ROLL: 4 + 0 = 4 3 moved (MP) to ( 21, 2 ) DODGE FINAL RESULT: Careen TARGET: 2 --- ROLL: 4 + 0 = 4 Careen slips past his opponent(s) unhindered. 3 moved (MP) to ( 21, 1 ) Move ended for Careen [Game Saved] Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (4) TAKE ROOT roll passed. Block selected. 112 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Lethargic Player pushed to (17, 8) 112 moved (MP) to ( 17, 8 ) 16 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Expedite TARGET: 2 --- ROLL: 5 + 0 = 5 Expedite slips past his opponent(s) unhindered. 5 moved (MP) to ( 16, 1 ) 5 moved (MP) to ( 17, 0 ) 5 moved (MP) to ( 18, 0 ) 5 moved (MP) to ( 19, 0 ) 5 moved (MP) to ( 20, 1 ) Move ended for Expedite [Game Saved] Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Fleet TARGET: 2 --- ROLL: 5 + 0 = 5 Fleet slips past his opponent(s) unhindered. 6 moved (MP) to ( 17, 1 ) 6 moved (MP) to ( 18, 0 ) DODGE FINAL RESULT: Fleet TARGET: 2 --- ROLL: 3 + 0 = 3 Fleet slips past his opponent(s) unhindered. 6 moved (MP) to ( 19, 0 ) 6 moved (MP) to ( 20, 0 ) 6 moved (MP) to ( 21, 0 ) 6 moved (MP) to ( 22, 1 ) Move ended for Fleet Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 3 [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 18, 1 ) 113 moved (MP) to ( 19, 1 ) Move ended for Bruna Bitederlipzoff 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 21, 3 ) Move ended for Gemerde Rubderfacen 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 5 ) 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 23, 5 ) 110 moved (MP) to ( 24, 4 ) 110 moved (MP) to ( 25, 3 ) Move ended for Gustel Grabdernuts 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 24, 0 ) 107 moved (MP) to ( 23, 1 ) Move ended for Wilda Gropederspinen 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Immediate is knocked over. Player pushed to (5, 3) 9 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (4, 4) + 0, (3, 6) + 0, 0: Immediate has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 9 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 3 ) Move ended for Marhilda Squeezedertestes 116: Select an action for Bewilda Confunose Select an action for Bewilda Confunose 116: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Bewilda Confunose Player pushed to (8, 2) 12 moved (MP) to ( 21, 2 ) 116 moved (MP) to ( 22, 2 ) [Game Saved] 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 23, 4 ) Move ended for Blitzman Googergal 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 21, 6 ) Move ended for Franzi Pluckderpubes Middenheim Massagers turn ended. [Game Saved] Stainless Steel Zippers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fleet 6: Select an action for Fleet Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Block selected. 107 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Fleet Wilda Gropederspinen is knocked over. Player pushed to (24, 2) 107 moved (MP) to ( 24, 2 ) (1, 3) + 0, (0, 0) + 0, 0: Wilda Gropederspinen has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Block selected. 116 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Highball Bewilda Confunose is knocked over. Player pushed to (23, 3) 116 moved (MP) to ( 23, 3 ) (6, 5) + 0, (5, 4) + 0, 0: Bewilda Confunose has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 9 ) 12 moved (MP) to ( 22, 2 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Ultrasonic Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 22, 0 ) 3 moved (MP) to ( 23, 0 ) 101 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Adalwolfa Waxdernipples is knocked over. Player pushed to (25, 2) 101 moved (MP) to ( 25, 2 ) (2, 1) + 0, (0, 0) + 0, 0: Adalwolfa Waxdernipples has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 24, 1 ) 3 moved (MP) to ( 25, 0 ) 3 moved (MP) to ( 26, 0 ) 3 moved (MP) to ( 27, 1 ) Careen scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=2] : current status = 0 1 : current square = java.awt.Point[x=20,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=17,y=7] : current status = 4 4 : current square = java.awt.Point[x=17,y=7] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=20,y=1] : current status = 0 5 : current square = java.awt.Point[x=20,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=22,y=1] : current status = 0 6 : current square = java.awt.Point[x=22,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (4) Haste regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=9] : current status = 7 9 : current status = 7 (4) Immediate regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=22,y=2] : current status = 4 12 : current square = java.awt.Point[x=22,y=2] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=23,y=2] : current status = 4 14 : current square = java.awt.Point[x=23,y=2] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=23,y=2] 14 : current status = 0 14 : current square = java.awt.Point[x=23,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=16,y=8] : current status = 0 16 : current square = java.awt.Point[x=16,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=16,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=16,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=25,y=2] : current status = 1 101 : current square = java.awt.Point[x=25,y=2] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=25,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=25,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=4] : current status = 0 102 : current square = java.awt.Point[x=23,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=19,y=3] : current status = 0 105 : current square = java.awt.Point[x=19,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=24,y=2] : current status = 1 107 : current square = java.awt.Point[x=24,y=2] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=24,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=24,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=29,y=4] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=25,y=3] : current status = 0 110 : current square = java.awt.Point[x=25,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=25,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=25,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=21,y=6] : current status = 0 111 : current square = java.awt.Point[x=21,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=17,y=8] : current status = 0 112 : current square = java.awt.Point[x=17,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=19,y=1] : current status = 0 113 : current square = java.awt.Point[x=19,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (1) Klausa Peeldercuticles stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=21,y=3] : current status = 0 115 : current square = java.awt.Point[x=21,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=29,y=9] : current status = 7 116 : current status = 7 (1) Bewilda Confunose stays UNconscious. 116 : current square = java.awt.Point[x=29,y=9] : current status = 7 116 : rearrange KO player to square java.awt.Point[x=29,y=9] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 11, 4 ) 8 moved location (MPL) to ( 11, 13 ) 16 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 11, 1 ) 14 moved location (MPL) to ( 10, 6 ) 5 moved location (MPL) to ( 11, 10 ) 4 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 10, 8 ) 12 moved location (MPL) to ( 9, 7 ) 1 moved location (MPL) to ( 11, 7 ) 2 moved (SP) to ( 14, 9 ) Waiting for Middenheim Massagers to set players on field. 115 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 19, 6 ) 105 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 22, 7 ) 110 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 16, 4 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+3) = Quick Snap Kick result. Direction: 1 Distance: 3 Quick snap. Waiting for Middenheim Massagers to re-arrange players on field. 101 moved (SP) to ( 14, 2 ) 102 moved (SP) to ( 14, 1 ) 107 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 21, 6 ) Turn time limit reached. 112 moved (SP) to ( 15, 3 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 17, 5 ) [Game Saved] Ball in play. Waiting for Middenheim Massagers to finish TURN: 4 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) Move ended for Engleberta Lickderspleenen 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Fleet is knocked over. Player pushed to (19, 2) 6 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Fleet has been knocked prone. 6: status changed from 0 to 1. 102 moved (MP) to ( 11, 1 ) Move ended for Blitzman Googergal [Game Saved] 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 4 ) Move ended for Adalwolfa Waxdernipples 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gemerde Rubderfacen Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) 115 moved (MP) to ( 14, 5 ) [Game Saved] 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) Move ended for Bruna Bitederlipzoff 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Wilda Gropederspinen dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 6 + 0 = 6 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 2 ) Move ended for Wilda Gropederspinen [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 3 ) Move ended for Marhilda Squeezedertestes Middenheim Massagers turn ended. [Game Saved] Stainless Steel Zippers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fleet 6: Select an action for Fleet Select an action for Expedite 5: Select an action for Expedite Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 6 ) Move ended for Haste Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 13, 6 ) Move ended for Careen Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Block selected. 115 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Dash Player pushed to (15, 6) 115 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Block selected. 101 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Immediate Adalwolfa Waxdernipples is knocked over. Player pushed to (13, 4) 101 moved (MP) to ( 13, 4 ) (6, 5) + 0, (2, 2) + 0, 0: Adalwolfa Waxdernipples has been stunned. 101: status changed from 0 to 2. 9 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 3 ) 1 moved (MP) to ( 9, 2 ) 1 moved (MP) to ( 10, 1 ) Move ended for Agile Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Fleet Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 11, 3 ) Move ended for Expedite Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 12, 3 ) SKILL SELECTED: leap SKILL SELECTED: leap 14 moved (MP) to ( 13, 1 ) Target(3) Roll(2) Ultrasonic falls trying to land his leap! SKILL SELECTED: Move ended for Ultrasonic 14 moved (MP) to ( 13, 1 ) (5, 5) + 0, (1, 4) + 0, 0: Ultrasonic has been stunned. 14: status changed from 0 to 2. Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Adalwolfa Waxdernipples rolls over. 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 3 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Expedite is knocked over. Player pushed to (19, 4) 5 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Expedite has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 11, 3 ) Move ended for Marhilda Squeezedertestes [Game Saved] 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 2 ) Move ended for Engleberta Lickderspleenen 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 1 ) 107 moved (MP) to ( 11, 0 ) Move ended for Wilda Gropederspinen 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Blitzman Googergal Player pushed to (20, 2) 1 moved (MP) to ( 9, 2 ) 102 moved (MP) to ( 10, 1 ) [Game Saved] 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bruna Bitederlipzoff Immediate is knocked over. Player pushed to (18, 5) 9 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Immediate has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 12, 4 ) [Game Saved] 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Gustel Grabdernuts TARGET: 3 --- ROLL: 5 + 0 = 5 Gustel Grabdernuts slips past his opponent(s) unhindered. 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 4 ) Move ended for Gustel Grabdernuts [Game Saved] 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Franzi Pluckderpubes Bolide is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 2) + 0, (5, 6) + 0, 1: Bolide has been badly hurt! 2: status changed from 0 to 8. Franzi Pluckderpubes is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (4, 6) + 0, (2, 2) + 0, 0: Franzi Pluckderpubes has been stunned. 111: status changed from 0 to 2. 2 moved (SP) to ( 0, 12 ) Middenheim Massagers turn ended. [Game Saved] 14: status changed from 2 to 1. Ultrasonic rolls over. Stainless Steel Zippers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Careen 3: Select an action for Careen Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 3 ) Move ended for Careen Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Block selected. 102 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Fleet Blitzman Googergal is knocked over. Player pushed to (9, 0) 102 moved (MP) to ( 9, 0 ) (3, 2) + 0, (0, 0) + 0, 0: Blitzman Googergal has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 1 ) 1 moved (MP) to ( 10, 0 ) 1 moved (MP) to ( 11, 1 ) DODGE FINAL RESULT: Agile TARGET: 4 --- ROLL: 3 + 0 = 3 Agile is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Agile has been knocked prone. 1: status changed from 4 to 1. Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 6 [Game Saved] 111: status changed from 2 to 1. Franzi Pluckderpubes rolls over. 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 9, 1 ) Move ended for Blitzman Googergal 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 0 ) 107 moved (MP) to ( 9, 0 ) 107 moved (MP) to ( 8, 0 ) 107 moved (MP) to ( 7, 0 ) 107 moved (MP) to ( 6, 0 ) 107 moved (MP) to ( 5, 0 ) 107 moved (MP) to ( 4, 0 ) 107 moved (MP) to ( 3, 0 ) Verified Opponent Roll = 1 (1) Wilda Gropederspinen trips and falls trying to go for it! Move ended for Wilda Gropederspinen 107 moved (MP) to ( 2, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Wilda Gropederspinen has been knocked prone. 107: status changed from 3 to 1. Verified Opponent Roll = 6 Ball moved to ( 27, 1 ) Middenheim Massagers turn ended. [Game Saved] Stainless Steel Zippers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Highball 12: Select an action for Highball Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 9, 4 ) DODGE FINAL RESULT: Expedite TARGET: 2 --- ROLL: 1 + 0 = 1 Expedite is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Expedite has been knocked prone. Move ended for Expedite 5: status changed from 0 to 1. Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 7 [Game Saved] 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 8 ) Move ended for Franzi Pluckderpubes 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Adalwolfa Waxdernipples 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 2, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 4 + 0 = 4 Wilda Gropederspinen scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 4 (4) Klausa Peeldercuticles regains consciousness. 114: status changed from 7 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 3 (3) Bewilda Confunose stays UNconscious. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 8 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Middenheim Massagers to set players on field. 114 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 28, 7 ) 110 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 13 ) 115 moved (SP) to ( 17, 12 ) 113 moved (SP) to ( 17, 1 ) 111 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 19, 10 ) 111 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 18, 4 ) 107 moved (SP) to ( 20, 7 ) 115 moved (SP) to ( 20, 9 ) 111 moved (SP) to ( 17, 12 ) 115 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 17, 4 ) 115 moved (SP) to ( 17, 10 ) Stainless Steel Zippers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 1 ) 6 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 12, 8 ) 1 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 7, 4 ) 4 moved (SP) to ( 7, 10 ) 12 moved (SP) to ( 12, 4 ) 12 moved (SP) to ( 13, 4 ) *** Setup end *** Waiting for Middenheim Massagers to kick off. Ball placed at (20, 8) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (6+5) = Throw a rock Middenheim Massagers: 10 + 9 FanFactor Stainless Steel Zippers: 6 + 7 FanFactor Middenheim Massagers fans throw a rock. Fleet is hit by the rock. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (5, 6) + 0, 6: Fleet has been KILLED!! Verified Opponent Roll = 8 Verified Opponent Roll = 4 Kick result. Direction: 8 Distance: 4 Apothecary used on Fleet. 6: status changed from 0 to 10. Verified Opponent Roll = 1 (1) Apothecary FAILS! 6 moved (SP) to ( 0, 14 ) Ball placed at (20, 8) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 17, 9 ) [Game Saved] Ball in play. Stainless Steel Zippers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (2) TAKE ROOT roll passed. Block selected. 114 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Lethargic Klausa Peeldercuticles is knocked over. Player pushed to (15, 6) 114 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (4, 5) + 0, 0: Klausa Peeldercuticles has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 9 ) 16 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Block selected. 110 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Agile Gustel Grabdernuts is knocked over. Player pushed to (16, 10) 110 moved (MP) to ( 16, 10 ) (5, 1) + 0, (0, 0) + 0, 0: Gustel Grabdernuts has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Block selected. 112 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Haste Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 5 ) Move ended for Expedite Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 2 ) 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 5 ) 105 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Marhilda Squeezedertestes is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Marhilda Squeezedertestes has been knocked prone. 105: status changed from 0 to 1. Ultrasonic saved by block skill. 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 18, 7 ) Move ended for Ultrasonic [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 10 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 12, 9 ) GET BALL FINAL RESULT: Dash TARGET: 2 --- ROLL: 5 + 0 = 5 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 14, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: Dash TARGET: 3 --- ROLL: 2 + 1Qp = 3 Ball moved to ( 13, 4 ) GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Dash [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 6 ) Move ended for Highball Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 7 ) Move ended for Immediate Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 4 ) Move ended for Careen Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 8 [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Marhilda Squeezedertestes 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 8 ) Move ended for Gustel Grabdernuts 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 18, 8 ) Move ended for Gemerde Rubderfacen 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 5 ) Move ended for Blitzman Googergal 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 19, 9 ) Move ended for Franzi Pluckderpubes 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 7 ) Move ended for Wilda Gropederspinen 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 19, 8 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Ultrasonic saved by dodge skill. Player pushed to (11, 6) 14 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 20, 7 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 18, 4 ) Move ended for Bruna Bitederlipzoff 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Engleberta Lickderspleenen Middenheim Massagers: All players have moved. Engleberta Lickderspleenen is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Engleberta Lickderspleenen has been knocked prone. 112: status changed from 0 to 1. Middenheim Massagers turn ended. [Game Saved] Stainless Steel Zippers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 3 ) Move ended for Careen Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (3) TAKE ROOT roll passed. Normal move selected. 16 moved (MP) to ( 16, 5 ) Move ended for Lethargic [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Block selected. 110 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Agile Gustel Grabdernuts is knocked over. Player pushed to (16, 9) 110 moved (MP) to ( 16, 9 ) (5, 1) + 0, (0, 0) + 0, 0: Gustel Grabdernuts has been knocked prone. 110: status changed from 0 to 1. 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 17, 5 ) 113 blocked. Stainless Steel Zippers , Choose a block die. SKULL Haste is knocked over. Move ended for Haste (6, 6) + 0, (5, 2) + 0, 0: Haste has been stunned. 8: status changed from 0 to 2. Stainless Steel Zippers turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=12] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=19,y=3] : current status = 0 3 : current square = java.awt.Point[x=19,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=7] : current status = 0 4 : current square = java.awt.Point[x=14,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=14] : current status = 10 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=17,y=5] : current status = 2 8 : current square = java.awt.Point[x=17,y=5] : current status = 2 8: status changed from 2 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12: status changed from 3 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 14 : current square = java.awt.Point[x=18,y=6] : current status = 0 14 : current square = java.awt.Point[x=18,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 16 : current square = java.awt.Point[x=16,y=5] : current status = 0 16 : current square = java.awt.Point[x=16,y=5] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=16,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=16,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=20,y=7] : current status = 0 101 : current square = java.awt.Point[x=20,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=19,y=5] : current status = 0 102 : current square = java.awt.Point[x=19,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=19,y=7] : current status = 0 107 : current square = java.awt.Point[x=19,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=29,y=4] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=16,y=9] : current status = 1 110 : current square = java.awt.Point[x=16,y=9] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=19,y=9] : current status = 0 111 : current square = java.awt.Point[x=19,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=16,y=8] : current status = 1 112 : current square = java.awt.Point[x=16,y=8] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : current status = 7 (2) Klausa Peeldercuticles stays UNconscious. 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=9] 115 : current square = java.awt.Point[x=18,y=8] : current status = 0 115 : current square = java.awt.Point[x=18,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : current status = 7 (3) Bewilda Confunose stays UNconscious. 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. DOOM & GLOOM removed from Stainless Steel Zippers Stainless Steel Zippers gets a LEADER reroll. Opponent Kicking. Waiting for Middenheim Massagers to set players on field. 110 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 17, 1 ) 107 moved (SP) to ( 20, 7 ) 115 moved (SP) to ( 17, 2 ) 113 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( 17, 7 ) Stainless Steel Zippers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 7, 4 ) 1 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 7, 10 ) *** Setup end *** Waiting for Middenheim Massagers to kick off. Ball placed at (20, 9) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 2 Weather roll(6+2) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 2 Kick result. Direction: 3 Distance: 2 Ball placed at (20, 9) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 21, 6 ) [Game Saved] Ball in play. Stainless Steel Zippers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lethargic 16: Select an action for Lethargic Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 8, 6 ) GET BALL BEFORE RE_ROLL: Immediate dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Immediate TARGET: 2 --- ROLL: 3 + 0 = 3 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 5 ) Hand off selected. Move ended for Immediate Ball moved to ( 13, 4 ) GET BALL BEFORE RE_ROLL: Highball dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (5) TAKE ROOT roll passed. Block selected. 110 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Lethargic Gustel Grabdernuts is knocked over. Player pushed to (15, 6) 110 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (4, 6) + 0, 5: Gustel Grabdernuts has been seriously injured!! (11) Concussion - Miss next game 110: status changed from 0 to 9. 16 moved (MP) to ( 15, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 6 ) 107 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Ultrasonic uses TACKLE to bring his opponent down. Wilda Gropederspinen is knocked over. Player pushed to (20, 8) 107 moved (MP) to ( 20, 8 ) (2, 1) + 0, (0, 0) + 0, 0: Wilda Gropederspinen has been knocked prone. 107: status changed from 0 to 1. 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 21, 7 ) Move ended for Ultrasonic [Game Saved] Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 19, 7 ) Move ended for Haste Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 6 ) Move ended for Highball Select an action for Expedite 5: Select an action for Expedite Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 10 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 10 ) Move ended for Dash Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Block selected. 111 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Agile Franzi Pluckderpubes is knocked over. Player pushed to (15, 8) 111 moved (MP) to ( 15, 8 ) (1, 6) + 0, (0, 0) + 0, 0: Franzi Pluckderpubes has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 20, 5 ) 5 moved (MP) to ( 21, 5 ) Move ended for Expedite Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 5 ) Move ended for Careen Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 1 [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Wilda Gropederspinen 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Franzi Pluckderpubes 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 6 ) Move ended for Marhilda Squeezedertestes 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 2 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 20, 4 ) Move ended for Gemerde Rubderfacen 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 21, 8 ) Move ended for Bruna Bitederlipzoff 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 22, 8 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (9, 7) 14 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 21, 7 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 1 ) 102 moved (MP) to ( 19, 1 ) 102 moved (MP) to ( 20, 1 ) 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 22, 3 ) 102 moved (MP) to ( 23, 4 ) 102 moved (MP) to ( 22, 5 ) Move ended for Blitzman Googergal 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen Middenheim Massagers turn ended. [Game Saved] Stainless Steel Zippers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (6) TAKE ROOT roll passed. Normal move selected. 16 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 17, 5 ) Move ended for Lethargic [Game Saved] Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Block selected. 105 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Careen Player pushed to (17, 6) 105 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Block selected. 107 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Move ended for Ultrasonic Wilda Gropederspinen is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Wilda Gropederspinen has been knocked prone. 107: status changed from 0 to 1. Ultrasonic saved by block skill. [Game Saved] Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 19, 9 ) 8 moved (MP) to ( 20, 10 ) 8 moved (MP) to ( 21, 10 ) 8 moved (MP) to ( 22, 10 ) 8 moved (MP) to ( 23, 9 ) 8 moved (MP) to ( 22, 8 ) 101 blocked. (2) Go for it successful. Stainless Steel Zippers , Choose a block die. POW/SKULL Adalwolfa Waxdernipples saved by block skill. Haste saved by block skill. Move ended for Haste [Game Saved] Select an action for Immediate 9: Select an action for Immediate Select an action for Expedite 5: Select an action for Expedite Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 19, 3 ) Move ended for Immediate Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Block selected. 115 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Expedite Player pushed to (20, 3) 115 moved (MP) to ( 20, 3 ) [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 7 ) DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 6 + 0 = 6 Highball slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 21, 10 ) DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 3 + 0 = 3 Highball slips past his opponent(s) unhindered. 12 moved (MP) to ( 22, 10 ) 12 moved (MP) to ( 23, 10 ) 12 moved (MP) to ( 24, 10 ) 12 moved (MP) to ( 25, 10 ) 12 moved (MP) to ( 26, 10 ) (5) Go for it successful. 12 moved (MP) to ( 27, 10 ) Highball scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=12] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=19,y=5] : current status = 0 3 : current square = java.awt.Point[x=19,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=21,y=5] : current status = 0 5 : current square = java.awt.Point[x=21,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=14] : current status = 10 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=22,y=8] : current status = 0 8 : current square = java.awt.Point[x=22,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=19,y=3] : current status = 0 9 : current square = java.awt.Point[x=19,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=27,y=10] : current status = 0 12 : current square = java.awt.Point[x=27,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 14 : current square = java.awt.Point[x=20,y=7] : current status = 0 14 : current square = java.awt.Point[x=20,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 16 : current square = java.awt.Point[x=17,y=5] : current status = 0 16 : current square = java.awt.Point[x=17,y=5] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=17,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=17,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=21,y=7] : current status = 0 101 : current square = java.awt.Point[x=21,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=17,y=6] : current status = 0 105 : current square = java.awt.Point[x=17,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=20,y=8] : current status = 1 107 : current square = java.awt.Point[x=20,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=29,y=4] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=21,y=8] : current status = 0 113 : current square = java.awt.Point[x=21,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : current status = 7 (3) Klausa Peeldercuticles stays UNconscious. 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=9] 115 : current square = java.awt.Point[x=20,y=3] : current status = 0 115 : current square = java.awt.Point[x=20,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=0] 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : current status = 7 (1) Bewilda Confunose stays UNconscious. 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 11, 4 ) 8 moved location (MPL) to ( 11, 13 ) 16 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 10, 6 ) 5 moved location (MPL) to ( 11, 10 ) 4 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 10, 8 ) 12 moved location (MPL) to ( 9, 7 ) 1 moved location (MPL) to ( 11, 7 ) 1 moved (SP) to ( 11, 1 ) 9 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 11, 4 ) 3 moved (SP) to ( 11, 7 ) Waiting for Middenheim Massagers to set players on field. 115 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 7 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+6) = Quick Snap Kick result. Direction: 2 Distance: 2 Quick snap. Waiting for Middenheim Massagers to re-arrange players on field. Turn time limit reached. 105 moved (SP) to ( 22, 6 ) 107 moved (SP) to ( 18, 8 ) 102 moved (SP) to ( 14, 11 ) 101 moved (SP) to ( 14, 12 ) 112 moved (SP) to ( 14, 10 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. Waiting for Middenheim Massagers to finish TURN: 2 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Gemerde Rubderfacen Player pushed to (16, 10) 9 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 14, 9 ) [Game Saved] 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Blitzman Googergal Immediate is knocked over. Player pushed to (17, 10) 9 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Immediate has been knocked prone. 9: status changed from 0 to 1. 102 moved (MP) to ( 13, 10 ) [Game Saved] 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 12 ) Move ended for Engleberta Lickderspleenen 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Marhilda Squeezedertestes TARGET: 3 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 21, 6 ) 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 19, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Marhilda Squeezedertestes fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Marhilda Squeezedertestes TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Marhilda Squeezedertestes Ball moved to ( 11, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 13, 13 ) Move ended for Wilda Gropederspinen 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 13 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Haste is knocked over. Player pushed to (19, 13) 8 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (6, 4) + 0, (3, 4) + 0, 0: Haste has been stunned. 8: status changed from 0 to 2. Move ended for Adalwolfa Waxdernipples [Game Saved] 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bruna Bitederlipzoff Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 14, 5 ) Middenheim Massagers turn ended. [Game Saved] 8: status changed from 2 to 1. Haste rolls over. Stainless Steel Zippers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Immediate Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 10, 12 ) 5 moved (MP) to ( 11, 13 ) Move ended for Expedite Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 1 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 16, 6 ) Move ended for Agile Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (3) TAKE ROOT roll passed. Block selected. 111 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Lethargic Franzi Pluckderpubes is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Franzi Pluckderpubes has been knocked prone. 111: status changed from 0 to 1. 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 11, 10 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(3) Leap successful. 14 moved (MP) to ( 13, 12 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 107 blocked. (1) Ultrasonic trips and falls trying to go for it! Team re-roll used. (1) Ultrasonic trips and falls trying to go for it! Move ended for Ultrasonic (1, 1) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 14: status changed from 0 to 1. Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 3 [Game Saved] 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Blitz selected. 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Expedite is knocked over. Player pushed to (19, 14) 5 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 4) + 0, (2, 3) + 0, 0: Expedite has been stunned. 5: status changed from 0 to 2. 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 12 ) 101 moved (MP) to ( 9, 12 ) 101 moved (MP) to ( 8, 12 ) 101 moved (MP) to ( 7, 12 ) 101 moved (MP) to ( 6, 12 ) 101 moved (MP) to ( 5, 12 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 8 ) 115 moved (MP) to ( 12, 8 ) Move ended for Gemerde Rubderfacen 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 14, 11 ) Move ended for Marhilda Squeezedertestes 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Franzi Pluckderpubes 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 13 ) 107 moved (MP) to ( 10, 12 ) 107 moved (MP) to ( 9, 12 ) 107 moved (MP) to ( 8, 12 ) 107 moved (MP) to ( 7, 12 ) 107 moved (MP) to ( 6, 13 ) 107 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 3, 13 ) SPRINT used. Verified Opponent Roll = 1 (1) Wilda Gropederspinen trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 2, 13 ) Wilda Gropederspinen scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 5 (5) Klausa Peeldercuticles regains consciousness. 114: status changed from 7 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 5 (5) Bewilda Confunose regains consciousness. 116: status changed from 7 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 2 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Middenheim Massagers to set players on field. 116 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 17, 5 ) 115 moved (SP) to ( 18, 6 ) 112 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 17, 12 ) 115 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 17, 12 ) 111 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 17, 4 ) 115 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 19, 7 ) Stainless Steel Zippers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 7, 10 ) 3 moved (SP) to ( 7, 4 ) 12 moved (SP) to ( 13, 8 ) *** Setup end *** Waiting for Middenheim Massagers to kick off. Ball placed at (20, 5) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (5+4) = Brilliant Coaching Middenheim Massagers: 6 + 1 coaches Stainless Steel Zippers: 1 + 1 coaches Middenheim Massagers get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 6 Kick result. Direction: 8 Distance: 6 Ball placed at (20, 5) Touchback!! Stainless Steel Zippers, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 13, 8 ) [Game Saved] Ball in play. Stainless Steel Zippers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (3) TAKE ROOT roll passed. Block selected. 112 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Lethargic Engleberta Lickderspleenen is knocked over. Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 3) + 1, 0: Engleberta Lickderspleenen has been stunned. 112: status changed from 0 to 2. [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Block selected. 116 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Dash Bewilda Confunose is knocked over. Player pushed to (16, 4) 116 moved (MP) to ( 16, 4 ) (6, 6) + 0, (5, 4) + 0, 0: Bewilda Confunose has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 18, 8 ) 107 blocked. Stainless Steel Zippers , Choose a block die. POW Wilda Gropederspinen is knocked over. Player pushed to (19, 6) 107 moved (MP) to ( 19, 6 ) (5, 3) + 0, (2, 5) + 0, 0: Wilda Gropederspinen has been stunned. 107: status changed from 0 to 2. 14 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 20, 6 ) Move ended for Ultrasonic [Game Saved] Select an action for Agile 1: Select an action for Agile Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 4 ) Move ended for Careen Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 11 ) Move ended for Immediate Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 19, 7 ) 5 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 21, 7 ) (2) Go for it successful. 5 moved (MP) to ( 22, 6 ) Move ended for Expedite [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 21, 7 ) Move ended for Highball Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 21, 8 ) (3) Go for it successful. 1 moved (MP) to ( 22, 8 ) Move ended for Agile [Game Saved] Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Haste TARGET: 2 --- ROLL: 3 + 0 = 3 Haste slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 18, 7 ) 8 moved (MP) to ( 19, 8 ) (1) Haste trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 8 moved (MP) to ( 20, 8 ) Move ended for Haste Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 4 [Game Saved] 107: status changed from 2 to 1. Wilda Gropederspinen rolls over. 112: status changed from 2 to 1. Engleberta Lickderspleenen rolls over. 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 21, 9 ) Move ended for Bruna Bitederlipzoff 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 22, 5 ) Move ended for Franzi Pluckderpubes 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 19, 8 ) Move ended for Gemerde Rubderfacen 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 23, 8 ) Move ended for Blitzman Googergal [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 5 ) Move ended for Marhilda Squeezedertestes 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 21, 5 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Ultrasonic saved by dodge skill. Player pushed to (10, 7) 14 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 6 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 114: Select an action for Klausa Peeldercuticles Select an action for Klausa Peeldercuticles 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Klausa Peeldercuticles TARGET: 3 --- ROLL: 4 + 0 = 4 Klausa Peeldercuticles slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 1 (1) Klausa Peeldercuticles trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Klausa Peeldercuticles trips and falls trying to go for it! Move ended for Klausa Peeldercuticles Middenheim Massagers: All players have moved. 114 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Klausa Peeldercuticles has been knocked prone. 114: status changed from 0 to 1. Middenheim Massagers turn ended. [Game Saved] Stainless Steel Zippers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dash 4: Select an action for Dash Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (6) TAKE ROOT roll passed. Normal move selected. 16 moved (MP) to ( 15, 8 ) 16 moved (MP) to ( 16, 8 ) Move ended for Lethargic [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 3 ) 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 22, 4 ) Move ended for Dash Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Block selected. 111 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Expedite Player pushed to (21, 4) 111 moved (MP) to ( 21, 4 ) 5 moved (MP) to ( 22, 5 ) [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 6 ) DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 6 + 0 = 6 Highball slips past his opponent(s) unhindered. 12 moved (MP) to ( 23, 5 ) 12 moved (MP) to ( 24, 4 ) 12 moved (MP) to ( 25, 3 ) 12 moved (MP) to ( 26, 3 ) 12 moved (MP) to ( 27, 3 ) Highball scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=8] : current status = 0 1 : current square = java.awt.Point[x=22,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=12] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=14,y=4] : current status = 0 3 : current square = java.awt.Point[x=14,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=22,y=4] : current status = 0 4 : current square = java.awt.Point[x=22,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=22,y=5] : current status = 0 5 : current square = java.awt.Point[x=22,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=14] : current status = 10 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=20,y=8] : current status = 0 8 : current square = java.awt.Point[x=20,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=14,y=11] : current status = 0 9 : current square = java.awt.Point[x=14,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=27,y=3] : current status = 0 12 : current square = java.awt.Point[x=27,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 14 : current square = java.awt.Point[x=19,y=7] : current status = 0 14 : current square = java.awt.Point[x=19,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 16 : current square = java.awt.Point[x=16,y=8] : current status = 0 16 : current square = java.awt.Point[x=16,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=16,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=16,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=20,y=6] : current status = 0 101 : current square = java.awt.Point[x=20,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=8] : current status = 0 102 : current square = java.awt.Point[x=23,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=20,y=5] : current status = 0 105 : current square = java.awt.Point[x=20,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=19,y=6] : current status = 1 107 : current square = java.awt.Point[x=19,y=6] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=29,y=4] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=21,y=4] : current status = 0 111 : current square = java.awt.Point[x=21,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=16,y=6] : current status = 1 112 : current square = java.awt.Point[x=16,y=6] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=21,y=9] : current status = 0 113 : current square = java.awt.Point[x=21,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=22,y=9] : current status = 1 114 : current square = java.awt.Point[x=22,y=9] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=19,y=8] : current status = 0 115 : current square = java.awt.Point[x=19,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : current status = 7 (5) Bewilda Confunose regains consciousness. 116: status changed from 7 to 0. 116 : current square = java.awt.Point[x=29,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 11, 4 ) 8 moved location (MPL) to ( 11, 13 ) 16 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 10, 6 ) 5 moved location (MPL) to ( 11, 10 ) 4 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 10, 8 ) 12 moved location (MPL) to ( 9, 7 ) 1 moved location (MPL) to ( 11, 7 ) 1 moved (SP) to ( 11, 1 ) 14 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 11, 4 ) Waiting for Middenheim Massagers to set players on field. 116 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 1 ) 116 moved (SP) to ( 17, 9 ) 116 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 16, 8 ) 112 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 16, 4 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 8 Distance: 6 Kicking team gets a free turn because of BLITZ kickoff result! Stainless Steel Zippers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 6 ) 112 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Player pushed to (15, 8) 112 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 15, 7 ) Move ended for Ultrasonic [Game Saved] Select an action for Careen 3: Select an action for Careen Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 13, 13 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Haste TARGET: 2 --- ROLL: 2 + 0 = 2 Haste slips past his opponent(s) unhindered. 8 moved (MP) to ( 17, 9 ) (3) Go for it successful. 8 moved (MP) to ( 16, 8 ) Move ended for Haste [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 14, 6 ) Move ended for Agile Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 14, 8 ) Move ended for Careen Select an action for Expedite 5: Select an action for Expedite Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) Move ended for Highball Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Expedite TARGET: 2 --- ROLL: 3 + 0 = 3 Expedite slips past his opponent(s) unhindered. 5 moved (MP) to ( 17, 9 ) (5) Go for it successful. 5 moved (MP) to ( 17, 8 ) (3) Go for it successful. 5 moved (MP) to ( 16, 7 ) Move ended for Expedite Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Ball placed at (-1, -1) Ball moved to ( 15, 7 ) GET BALL FINAL RESULT: Ultrasonic TARGET: 4 --- ROLL: 5 + 0 = 5 Waiting for Middenheim Massagers to finish TURN: 5 [Game Saved] 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 16, 6 ) Move ended for Franzi Pluckderpubes 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 17, 7 ) Move ended for Adalwolfa Waxdernipples 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 19, 12 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Highball is knocked over. Player pushed to (12, 12) 12 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Highball has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 18, 12 ) Move ended for Marhilda Squeezedertestes [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 20, 10 ) Move ended for Wilda Gropederspinen 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 18, 8 ) Move ended for Blitzman Googergal 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 114: Select an action for Klausa Peeldercuticles Select an action for Klausa Peeldercuticles 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Klausa Peeldercuticles Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) [Game Saved] 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 17, 9 ) Move ended for Bruna Bitederlipzoff 116: Select an action for Bewilda Confunose Select an action for Bewilda Confunose 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Bewilda Confunose Dash is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Dash has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 14, 5 ) [Game Saved] 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 5 ) Move ended for Gemerde Rubderfacen 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Engleberta Lickderspleenen Middenheim Massagers: All players have moved. Player pushed to (12, 8) 8 moved (MP) to ( 17, 8 ) Turn time limit reached. Middenheim Massagers turn ended. [Game Saved] Stainless Steel Zippers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lethargic 16: Select an action for Lethargic Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Dash Select an action for Immediate 9: Select an action for Immediate Select an action for Lethargic 16: Select an action for Lethargic 16: tackle zone state changed to true (3) TAKE ROOT roll passed. Block selected. 112 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Move ended for Lethargic Engleberta Lickderspleenen is knocked over. MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Engleberta Lickderspleenen has been knocked prone. 112: status changed from 0 to 1. Lethargic is knocked over. (6, 6) + 0, (6, 1) + 0, 0: Lethargic has been stunned. 16: status changed from 0 to 2. Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 6 [Game Saved] 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Engleberta Lickderspleenen 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Blitzman Googergal Haste saved by block skill. Blitzman Googergal saved by block skill. [Game Saved] 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Move ended for Bruna Bitederlipzoff Haste is knocked over. Player pushed to (11, 7) 8 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Haste has been knocked prone. 8: status changed from 0 to 1. 113 moved (MP) to ( 17, 8 ) [Game Saved] 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Adalwolfa Waxdernipples Player pushed to (14, 6) 5 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 16, 7 ) [Game Saved] 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Franzi Pluckderpubes 112 blocked. Player pushed to (13, 9) 112 moved (MP) to ( 16, 9 ) Player pushed to (14, 8) 14 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 15, 7 ) [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Foul selected. 12 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Marhilda Squeezedertestes fouls Highball. (3, 2) +1 Verified Opponent Roll = 4 IGMEOY Roll = 4 Move ended for Marhilda Squeezedertestes [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gemerde Rubderfacen 101 blocked. Player pushed to (12, 7) 101 moved (MP) to ( 17, 7 ) Player pushed to (13, 7) 5 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 15, 6 ) [Game Saved] 114: Select an action for Klausa Peeldercuticles Select an action for Klausa Peeldercuticles 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Klausa Peeldercuticles Ultrasonic saved by block skill. Klausa Peeldercuticles is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 4) + 0, (2, 4) + 0, 0: Klausa Peeldercuticles has been stunned. 114: status changed from 0 to 2. Middenheim Massagers turn ended. [Game Saved] 16: status changed from 2 to 1. Lethargic rolls over. Stainless Steel Zippers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Block selected. 116 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Agile Bewilda Confunose is knocked over. Player pushed to (15, 4) 116 moved (MP) to ( 15, 4 ) (4, 4) + 0, (0, 0) + 0, 0: Bewilda Confunose has been knocked prone. 116: status changed from 0 to 1. 1 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) Move ended for Dash Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 13 ) DODGE BEFORE RE_ROLL: Highball knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 6 + 0 = 6 Highball slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 14 ) 12 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 19, 14 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 13 ) Move ended for Highball [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 112 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Player pushed to (17, 9) 112 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 4 + 0 = 4 Ultrasonic slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 18, 14 ) DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 2 + 0 = 2 Ultrasonic slips past his opponent(s) unhindered. 14 moved (MP) to ( 19, 14 ) 14 moved (MP) to ( 20, 14 ) (1) Ultrasonic trips and falls trying to go for it! Move ended for Ultrasonic 14 moved (MP) to ( 21, 14 ) (6, 1) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 14: status changed from 3 to 1. Ball moved to ( 22, 14 ) Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 7 [Game Saved] 114: status changed from 2 to 1. Klausa Peeldercuticles rolls over. 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 21, 12 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (9, 14) 12 moved (MP) to ( 20, 14 ) 102 moved (MP) to ( 21, 13 ) Move ended for Blitzman Googergal [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 12 ) 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 21, 12 ) 105 moved (MP) to ( 22, 13 ) 105 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Marhilda Squeezedertestes dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Marhilda Squeezedertestes TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Marhilda Squeezedertestes Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 6, 13 ) Middenheim Massagers turn ended. [Game Saved] Stainless Steel Zippers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 17, 11 ) DODGE FINAL RESULT: Dash TARGET: 2 --- ROLL: 5 + 0 = 5 Dash slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 13 ) 102 blocked. Stainless Steel Zippers , Choose a block die. SKULL Dash is knocked over. Move ended for Dash (6, 4) + 0, (3, 4) + 0, 0: Dash has been stunned. 4: status changed from 0 to 2. Stainless Steel Zippers turn ended. Waiting for Middenheim Massagers to finish TURN: 8 [Game Saved] 102: Select an action for Blitzman Googergal Select an action for Blitzman Googergal 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Blitzman Googergal Highball is knocked over. Player pushed to (10, 14) 12 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Highball has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 20, 14 ) [Game Saved] 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Adalwolfa Waxdernipples Expedite is knocked over. Player pushed to (14, 8) 5 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 4) + 0, (3, 5) + 0, 0: Expedite has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 16, 7 ) [Game Saved] 116: Select an action for Bewilda Confunose Select an action for Bewilda Confunose 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bewilda Confunose 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gemerde Rubderfacen Agile is knocked over. Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (6, 3) + 0, (1, 3) + 0, 0: Agile has been stunned. 1: status changed from 0 to 2. 115 moved (MP) to ( 14, 5 ) [Game Saved] 114: Select an action for Klausa Peeldercuticles Select an action for Klausa Peeldercuticles 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Klausa Peeldercuticles 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Franzi Pluckderpubes Careen is knocked over. Player pushed to (15, 9) 3 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 3) + 0, (1, 1) + 0, 0: Careen has been stunned. 3: status changed from 0 to 2. 111 moved (MP) to ( 14, 8 ) [Game Saved] 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 113: Select an action for Bruna Bitederlipzoff Select an action for Bruna Bitederlipzoff 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 9 ) Move ended for Bruna Bitederlipzoff 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 9 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Immediate is knocked over. Player pushed to (17, 7) 9 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Immediate has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 13, 8 ) Move ended for Engleberta Lickderspleenen [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 11 ) 107 moved (MP) to ( 22, 12 ) 107 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Wilda Gropederspinen TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Wilda Gropederspinen Ball moved to ( 7, 14 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Marhilda Squeezedertestes TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Hand off selected. Move ended for Marhilda Squeezedertestes Middenheim Massagers: All players have moved. Ball moved to ( 6, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 3 + 0 = 3 Middenheim Massagers turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 107: status changed from 3 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 1 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 2 ) 1: status changed from 2 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Expedite regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 5 Middenheim Massagers Winnings Roll: 5 + 2 Verified Opponent Roll = 3 Stainless Steel Zippers Winnings Roll: 3 + 2 Verified Opponent Roll = 10 Gustel Grabdernuts gets an MVP award. Verified Opponent Roll = 14 Ultrasonic gets an MVP award. Verified Opponent Roll = 2 Middenheim Massagers FF Roll: 2 + 1 Verified Opponent Roll = 6 Stainless Steel Zippers FF Roll: 6 + 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 D6: 1(182) 2(138) 3(193) 4(168) 5(177) 6(168) Total(1026) D8: 1(8) 2(2) 3(2) 4(2) 5(2) 6(3) 7(2) 8(6) Total(27) GAME OVER Final Score: Stainless Steel Zippers: 3 Middenheim Massagers: 2 WINNINGS Stainless Steel Zippers: 50000 Middenheim Massagers: 70000