Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Canada Team 1 name: Chaos Ogres Wild Team 1 race: Ogre Player 1 name: Belly Button Player 1: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 2 name: Lucky Charm Player 2: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 3 name: Goblin Thrower Player 3: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 4 name: Hungry Mutant Player 4: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 5 name: Ugly Bastard Player 5: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 6 name: Run Away Player 6: G Goblin 6 2 3 7 [Catch, Dodge, Right Stuff, Stunty] Player 7 name: Missile Player 7: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 8 name: Killer Greenskin Player 8: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 9 name: Number 9 Player 9: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 10 name: Potato Head Player 10: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 11 name: Cute little goblin Player 11: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Team 2 name: Daemons Defiant Team 2 race: Dark Elf Player 101 name: Azazel Player 101: L Dark Elf Lineman 7 3 4 8 [+ma] Player 102 name: Belphegor Player 102: L Dark Elf Lineman 6 3 4 8 [] Player 103 name: Buer Player 103: L Dark Elf Lineman 6 3 4 8 [] Player 104 name: Moloch Player 104: L Dark Elf Lineman 6 3 4 8 [Block] Player 105 name: Paymon Player 105: L Dark Elf Lineman 6 3 4 8 [] Player 106 name: Philotanus Player 106: L Dark Elf Lineman 6 3 4 8 [] Player 107 name: Sonneillon Player 107: L Dark Elf Lineman 6 3 5 8 [+ag] Player 108 name: Ukobach Player 108: L Dark Elf Lineman 6 3 4 8 [Block] Player 109 name: Vetis Player 109: L Dark Elf Lineman 6 3 4 8 [] Player 110 name: Xaphan Player 110: L Dark Elf Lineman 6 3 4 8 [Block] Player 111 name: Zagam Player 111: L Dark Elf Lineman 6 3 4 8 [] Player 112 name: Abaddon Player 112: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow] Done loading opponent team. *** Setup start *** Weather roll(5+5) Current Weather: Nice Gate: 64000 screaming fans show up for the game. Handicap result 12:EXTRA TRAINING. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Chaos Ogres Wild gain a reroll from EXTRA TRAINING. Killer Greenskin is suffering from a niggling injury. 8: status changed from 0 to 2. Potato Head manages to ignore the niggling pain. Cute little goblin manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Daemons Defiant win the toss. Chaos Ogres Wild Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 8 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 3 moved (SP) to ( 14, 4 ) [Game Saved] Sending Team File... Done Sending File 4 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 9, 10 ) 6 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 7, 6 ) 7 moved (SP) to ( 7, 9 ) 10 moved (SP) to ( 8, 8 ) 9 moved (SP) to ( 8, 6 ) 7 moved (SP) to ( 7, 8 ) 6 moved (SP) to ( 12, 7 ) 10 moved (SP) to ( 9, 8 ) 7 moved (SP) to ( 6, 8 ) 11 moved (SP) to ( 6, 6 ) 9 moved (SP) to ( 9, 6 ) 9 moved (SP) to ( 10, 6 ) 10 moved (SP) to ( 10, 8 ) 9 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 9, 7 ) Waiting for Daemons Defiant to set players on field. 109 moved (SP) to ( 18, 5 ) 110 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 18, 6 ) 101 moved (SP) to ( 23, 5 ) 102 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 19, 6 ) 103 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 21, 8 ) 105 moved (SP) to ( 18, 3 ) 106 moved (SP) to ( 19, 8 ) 107 moved (SP) to ( 23, 6 ) 108 moved (SP) to ( 21, 9 ) 101 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 17, 5 ) 104 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 17, 9 ) 110 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 17, 5 ) 107 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 21, 7 ) *** Setup end *** Chaos Ogres Wild Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (2+3) = Cheering Fans Chaos Ogres Wild: 1 + 7FF + 0CL Daemons Defiant: 2 + 10FF + 0CL Daemons Defiant get an extra re-roll. Kick result. Direction: 8 Distance: 6 Ball placed at (22, 7) Scatter roll: 3 Ball moved to ( 17, 6 ) [Game Saved] Ball in play. Waiting for Daemons Defiant to finish TURN: 1 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 9, 1 ) 101 moved (MP) to ( 8, 1 ) Move ended for Azazel 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 9, 2 ) Move ended for Paymon 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 11, 12 ) 109 moved (MP) to ( 10, 12 ) 109 moved (MP) to ( 9, 12 ) Move ended for Vetis 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 13 ) 106 moved (MP) to ( 10, 13 ) 106 moved (MP) to ( 9, 13 ) Move ended for Philotanus 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Belphegor TARGET: 2 --- ROLL: 2 + 0 = 2 Belphegor slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 2 ) Move ended for Belphegor [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 2 ) Move ended for Xaphan 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Moloch TARGET: 2 --- ROLL: 2 + 0 = 2 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 1 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Moloch fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 5 PASS FINAL RESULT: Moloch TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Moloch Ball moved to ( 21, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Azazel TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 7 ) Move ended for Sonneillon 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zagam TARGET: 2 --- ROLL: 3 + 0 = 3 Zagam slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 17, 4 ) Move ended for Zagam [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Buer TARGET: 2 --- ROLL: 4 + 0 = 4 Buer slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 10 ) Move ended for Buer [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Ukobach TARGET: 2 --- ROLL: 1 + 0 = 1 Ukobach is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Ukobach has been knocked prone. Move ended for Ukobach Daemons Defiant: All players have moved. 108: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Chaos Ogres Wild start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (1) BONE HEAD roll fails! Move ended for Hungry Mutant 4: tackle zone state changed to false [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (1) BONE HEAD roll fails! Move ended for Ugly Bastard 5: tackle zone state changed to false [Game Saved] Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 6, 10 ) 7 moved (MP) to ( 6, 11 ) 7 moved (MP) to ( 7, 12 ) 7 moved (MP) to ( 7, 13 ) Move ended for Missile Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 7, 12 ) Move ended for Run Away Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 7, 10 ) Move ended for Potato Head Select an action for Lucky Charm 2: Select an action for Lucky Charm (6) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 10, 9 ) Move ended for Lucky Charm [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (1) BONE HEAD roll fails! Move ended for Goblin Thrower 3: tackle zone state changed to false [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 10, 3 ) Move ended for Number 9 Select an action for Belly Button 1: Select an action for Belly Button (6) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 3 ) 1 moved (MP) to ( 8, 2 ) 101 blocked. (5) Go for it successful. Chaos Ogres Wild , Choose a block die. PUSHBACK Player pushed to (9, 0) 101 moved (MP) to ( 9, 0 ) 1 moved (MP) to ( 8, 1 ) Move ended for Belly Button [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 7, 4 ) 11 moved (MP) to ( 8, 3 ) Move ended for Cute little goblin Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 2 [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 11, 4 ) Move ended for Zagam 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Belphegor Player pushed to (19, 4) 9 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 10, 3 ) [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 11, 2 ) 110 moved (MP) to ( 10, 2 ) 110 moved (MP) to ( 9, 3 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Cute little goblin is knocked over. Player pushed to (22, 2) 11 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 4) + 0, (5, 1) + 1, 0: Cute little goblin has been stunned. 11: status changed from 0 to 2. 110 moved (MP) to ( 8, 3 ) 110 moved (MP) to ( 7, 3 ) Move ended for Xaphan [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 6 + 0 = 6 Paymon slips past his opponent(s) unhindered. 105 moved (MP) to ( 7, 4 ) 105 moved (MP) to ( 6, 4 ) 105 moved (MP) to ( 5, 4 ) 105 moved (MP) to ( 4, 4 ) 105 moved (MP) to ( 3, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 2, 4 ) Move ended for Paymon [Game Saved] 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Azazel TARGET: 2 --- ROLL: 4 + 0 = 4 Azazel slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Azazel TARGET: 2 --- ROLL: 6 + 0 = 6 Azazel slips past his opponent(s) unhindered. 101 moved (MP) to ( 7, 4 ) 101 moved (MP) to ( 6, 4 ) 101 moved (MP) to ( 5, 3 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Azazel TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Azazel Ball moved to ( 27, 4 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Paymon dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Paymon TARGET: 2 --- ROLL: 3 + 0 = 3 Paymon scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Daemons Defiant to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 17, 11 ) 107 moved location (MPL) to ( 17, 12 ) 105 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 18, 5 ) 110 moved location (MPL) to ( 17, 3 ) 109 moved (SP) to ( 29, 1 ) 109 moved location (MPL) to ( 15, 6 ) 108 moved (SP) to ( 29, 1 ) 108 moved location (MPL) to ( 17, 11 ) 107 moved (SP) to ( 29, 1 ) 107 moved location (MPL) to ( 17, 12 ) 105 moved (SP) to ( 29, 1 ) 105 moved location (MPL) to ( 15, 8 ) 103 moved (SP) to ( 29, 1 ) 104 moved location (MPL) to ( 15, 7 ) 110 moved (SP) to ( 29, 2 ) 110 moved location (MPL) to ( 17, 3 ) 101 moved location (MPL) to ( 17, 10 ) 106 moved (SP) to ( 21, 8 ) 103 moved (SP) to ( 19, 6 ) 109 moved (SP) to ( 22, 4 ) 104 moved (SP) to ( 23, 6 ) 105 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 17, 6 ) 105 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 17, 3 ) 107 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 20, 10 ) 106 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 17, 11 ) 107 moved (SP) to ( 21, 8 ) 104 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 19, 5 ) 104 moved (SP) to ( 20, 5 ) 108 moved (SP) to ( 18, 8 ) 107 moved (SP) to ( 20, 10 ) 110 moved (SP) to ( 20, 8 ) 108 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 20, 4 ) 108 moved (SP) to ( 20, 6 ) Chaos Ogres Wild Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 12, 12 ) 11 moved (SP) to ( 12, 2 ) 10 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 8, 5 ) 7 moved (SP) to ( 8, 9 ) 10 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 9, 5 ) 7 moved (SP) to ( 9, 9 ) *** Setup end *** Waiting for Daemons Defiant to kick off. Ball placed at (20, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Kickoff Roll (5+4) = Brilliant Coaching Daemons Defiant: 2 + 1 coaches Chaos Ogres Wild: 1 + 1 coaches Daemons Defiant get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 3 Kick result. Direction: 8 Distance: 3 Ball placed at (20, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 17, 6 ) [Game Saved] Ball in play. Chaos Ogres Wild start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (6) BONE HEAD roll passed. 3: tackle zone state changed to true Block selected. 111 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Goblin Thrower Zagam is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Zagam has been knocked prone. 111: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (6) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 105 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Ugly Bastard Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (4) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 102 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Hungry Mutant Belphegor is knocked over. Player pushed to (16, 6) Player 5 pushed to (16, 6) 5 moved (MP) to ( 16, 6 ) Player pushed to (15, 7) 102 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (1, 6) + 0, 0: Belphegor has been stunned. 102: status changed from 0 to 2. 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (6) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 13, 7 ) Move ended for Belly Button [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 10 ) Move ended for Run Away Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 4 ) Move ended for Cute little goblin Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 12, 4 ) Move ended for Number 9 Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 10 ) Move ended for Missile Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 11, 7 ) Move ended for Potato Head Select an action for Lucky Charm 2: Select an action for Lucky Charm (6) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 12, 6 ) GET BALL BEFORE RE_ROLL: Lucky Charm dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Lucky Charm TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Lucky Charm Chaos Ogres Wild: All players have moved. Scatter roll: 5 Ball moved to ( 13, 7 ) GET BALL FINAL RESULT: Belly Button TARGET: 5 --- ROLL: 3 + 0 = 3 Scatter roll: 4 Ball moved to ( 14, 7 ) Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Belphegor rolls over. 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 11 ) Move ended for Philotanus 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 11 ) Move ended for Vetis 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 15, 10 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Run Away is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 4) + 0, (6, 6) + 1, 3: Run Away has been badly hurt! 6: status changed from 0 to 8. Xaphan saved by block skill. 6 moved (SP) to ( 0, 11 ) Move ended for Xaphan [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 1 ) 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 3 ) Move ended for Buer 101: Select an action for Azazel Select an action for Azazel 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 4 ) Move ended for Azazel 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zagam knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Zagam TARGET: 2 --- ROLL: 5 + 0 = 5 Zagam slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 19, 8 ) Move ended for Zagam [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 4 + 0 = 4 Paymon slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) Move ended for Paymon [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 18, 10 ) Move ended for Sonneillon 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 5 ) Move ended for Ukobach 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 3 ) Move ended for Moloch Daemons Defiant: All players have moved. Daemons Defiant turn ended. [Game Saved] Chaos Ogres Wild start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lucky Charm 2: Select an action for Lucky Charm Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (6) BONE HEAD roll passed. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 10 ) Move ended for Hungry Mutant [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (4) BONE HEAD roll passed. 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 14, 5 ) 101 blocked. Chaos Ogres Wild , Choose a block die. POW Azazel is knocked over. Player pushed to (16, 3) 101 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (4, 3) + 1, 0: Azazel has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 14, 7 ) GET BALL FINAL RESULT: Lucky Charm TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Lucky Charm [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) Move ended for Cute little goblin Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 13, 4 ) Move ended for Potato Head Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (3) BONE HEAD roll passed. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 8 ) Move ended for Ugly Bastard [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Block selected. 103 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Number 9 Player pushed to (11, 2) 103 moved (MP) to ( 11, 2 ) [Game Saved] Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) STUNTY skill used. DODGE FINAL RESULT: Missile TARGET: 3 --- ROLL: 4 + 0 = 4 Missile slips past his opponent(s) unhindered. Move ended for Missile Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 4 [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 2 ) Move ended for Buer 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Cute little goblin is knocked over. Player pushed to (17, 3) 11 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Cute little goblin has been knocked prone. 11: status changed from 0 to 1. 104 moved (MP) to ( 13, 3 ) Move ended for Moloch [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 12, 9 ) Move ended for Paymon 106: Select an action for Philotanus Select an action for Philotanus 110: Select an action for Xaphan Select an action for Xaphan 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Belphegor TARGET: 3 --- ROLL: 4 + 0 = 4 Belphegor slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Belphegor TARGET: 2 --- ROLL: 5 + 0 = 5 Belphegor slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 4 ) Move ended for Belphegor Daemons Defiant turn ended. [Game Saved] Chaos Ogres Wild start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (6) BONE HEAD roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 6 ) 108 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Player pushed to (18, 4) 108 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 18, 5 ) Move ended for Goblin Thrower [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (1) BONE HEAD roll fails! Move ended for Ugly Bastard 5: tackle zone state changed to false [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (1) BONE HEAD roll fails! Team re-roll used. (1) BONE HEAD roll fails! Move ended for Lucky Charm 2: tackle zone state changed to false [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (2) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 105 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Hungry Mutant Paymon is knocked over. Player pushed to (11, 9) 105 moved (MP) to ( 11, 9 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (3, 1) + 1, 0: Paymon has been stunned. 105: status changed from 0 to 2. 4 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 14, 4 ) Move ended for Missile Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Block selected. 104 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Potato Head Moloch is knocked over. Player pushed to (14, 2) 104 moved (MP) to ( 14, 2 ) (1, 4) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 6 ) Move ended for Number 9 Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 4 ) STUNTY skill used. DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 5 + 0 = 5 Cute little goblin slips past his opponent(s) unhindered. 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 6 ) Move ended for Cute little goblin Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. Paymon rolls over. 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 14, 3 ) Move ended for Moloch 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 3 ) Move ended for Buer 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 19, 5 ) Move ended for Zagam 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 5 ) Move ended for Belphegor 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 7 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Number 9 is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 9: status changed from 0 to 1. Sonneillon is knocked over. Move ended for Sonneillon Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Sonneillon has been knocked prone. 107: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Chaos Ogres Wild start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lucky Charm 2: Select an action for Lucky Charm (5) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 9 ) Move ended for Lucky Charm [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (3) BONE HEAD roll passed. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 20, 9 ) Move ended for Ugly Bastard [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (4) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 9 ) Move ended for Belly Button [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Number 9 Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (3) BONE HEAD roll passed. 3: tackle zone state changed to true Block selected. 111 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Goblin Thrower Zagam is knocked over. Player pushed to (20, 4) 111 moved (MP) to ( 20, 4 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Zagam has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 5 ) STUNTY skill used. DODGE FINAL RESULT: Missile TARGET: 3 --- ROLL: 3 + 0 = 3 Missile slips past his opponent(s) unhindered. 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 17, 6 ) Move ended for Missile [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 6 ) 102 blocked. Chaos Ogres Wild , Choose a block die. POW Belphegor is knocked over. Player pushed to (17, 4) 102 moved (MP) to ( 17, 4 ) (4, 6) + 0, (4, 3) + 0, 0: Belphegor has been stunned. 102: status changed from 0 to 2. 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 8 ) Move ended for Cute little goblin [Game Saved] Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 5 ) STUNTY skill used. DODGE FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 4 + 0 = 4 Potato Head slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 8 ) Move ended for Potato Head [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (6) BONE HEAD roll passed. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 9 ) Move ended for Hungry Mutant Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 6 [Game Saved] 102: status changed from 2 to 1. Belphegor rolls over. 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 19, 11 ) 110 moved (MP) to ( 20, 11 ) 110 moved (MP) to ( 21, 10 ) Move ended for Xaphan 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 7 ) Move ended for Zagam 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 19, 10 ) Move ended for Vetis 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 16, 7 ) Move ended for Philotanus 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 14, 9 ) Move ended for Paymon 104: Select an action for Moloch Select an action for Moloch 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 16, 8 ) Move ended for Buer 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 16, 5 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Missile is knocked over. Player pushed to (12, 7) 7 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 5) + 0, (6, 1) + 1, 0: Missile has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 17, 6 ) Move ended for Moloch [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Sonneillon TARGET: 3 --- ROLL: 3 + 0 = 3 Sonneillon slips past his opponent(s) unhindered. Move ended for Sonneillon [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Ukobach Daemons Defiant: All players have moved. 104 blocked. Player pushed to (12, 7) 104 moved (MP) to ( 17, 7 ) Player pushed to (12, 6) 3 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 18, 5 ) Daemons Defiant turn ended. [Game Saved] Chaos Ogres Wild start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (4) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 110 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Ugly Bastard Xaphan is knocked over. Player pushed to (22, 10) 110 moved (MP) to ( 22, 10 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Xaphan has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 21, 10 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (1) BONE HEAD roll fails! Team re-roll used. (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 109 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Belly Button Vetis is knocked over. Player pushed to (19, 11) 109 moved (MP) to ( 19, 11 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Vetis has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (6) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 10 ) 2 moved (MP) to ( 21, 11 ) 2 moved (MP) to ( 22, 12 ) 2 moved (MP) to ( 23, 12 ) Move ended for Lucky Charm [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (2) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 103 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Hungry Mutant Player pushed to (15, 7) 103 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (1) BONE HEAD roll fails! Move ended for Goblin Thrower 3: tackle zone state changed to false [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 9 ) STUNTY skill used. DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 6 + 0 = 6 Cute little goblin slips past his opponent(s) unhindered. 11 moved (MP) to ( 20, 10 ) 11 moved (MP) to ( 21, 11 ) 11 moved (MP) to ( 22, 11 ) 11 moved (MP) to ( 23, 11 ) Move ended for Cute little goblin [Game Saved] Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 9 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Potato Head knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 3 + 0 = 3 Potato Head slips past his opponent(s) unhindered. 10 moved (MP) to ( 20, 10 ) 10 moved (MP) to ( 21, 11 ) 10 moved (MP) to ( 21, 12 ) Move ended for Potato Head [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 5 ) STUNTY skill used. DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Number 9 slips past his opponent(s) unhindered. 9 moved (MP) to ( 20, 4 ) STUNTY skill used. DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Number 9 slips past his opponent(s) unhindered. 9 moved (MP) to ( 21, 3 ) 9 moved (MP) to ( 22, 2 ) 9 moved (MP) to ( 23, 2 ) 9 moved (MP) to ( 24, 2 ) Move ended for Number 9 Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 7 [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 24, 9 ) 111 moved (MP) to ( 25, 10 ) 111 moved (MP) to ( 25, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 24, 12 ) Move ended for Zagam [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 23, 9 ) 107 moved (MP) to ( 24, 10 ) 107 moved (MP) to ( 24, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sonneillon TARGET: 3 --- ROLL: 5 + 0 = 5 Sonneillon slips past his opponent(s) unhindered. Move ended for Sonneillon [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 110 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Xaphan TARGET: 2 --- ROLL: 6 + 0 = 6 Xaphan slips past his opponent(s) unhindered. 110 moved (MP) to ( 24, 10 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Cute little goblin is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Cute little goblin has been knocked prone. 11: status changed from 0 to 1. Xaphan saved by block skill. Move ended for Xaphan [Game Saved] 102: Select an action for Belphegor Select an action for Belphegor 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 5 ) Move ended for Belphegor 108: Select an action for Ukobach Select an action for Ukobach 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Moloch Player pushed to (14, 8) 4 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 16, 8 ) [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 2 + 0 = 2 Vetis slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 13 ) 109 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Vetis knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 4 + 0 = 4 Vetis slips past his opponent(s) unhindered. Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 22, 13 ) Move ended for Vetis [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Ukobach Player pushed to (13, 6) 3 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 17, 6 ) [Game Saved] 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Philotanus Hungry Mutant is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Hungry Mutant has been knocked prone. 4: status changed from 0 to 1. Philotanus is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Philotanus has been knocked prone. 106: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Chaos Ogres Wild start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (3) BONE HEAD roll passed. 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Hungry Mutant [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (5) BONE HEAD roll passed. 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 22, 10 ) 5 moved (MP) to ( 23, 10 ) 107 blocked. Chaos Ogres Wild , Choose a block die. POW Sonneillon is knocked over. Player pushed to (25, 11) 107 moved (MP) to ( 25, 11 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (5, 1) + 1, 0: Sonneillon has been stunned. 107: status changed from 0 to 2. 5 moved (MP) to ( 24, 11 ) Move ended for Ugly Bastard [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (3) BONE HEAD roll passed. 2: tackle zone state changed to true Block selected. 111 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Lucky Charm Zagam is knocked over. Player pushed to (25, 12) 111 moved (MP) to ( 25, 12 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Zagam has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 24, 12 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (6) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 10 ) 1 moved (MP) to ( 21, 10 ) 1 moved (MP) to ( 22, 11 ) 1 moved (MP) to ( 23, 12 ) Move ended for Belly Button [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 22, 12 ) STUNTY skill used. DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 6 + 0 = 6 Cute little goblin slips past his opponent(s) unhindered. Move ended for Cute little goblin [Game Saved] Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Block selected. 109 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Potato Head Vetis is knocked over. Player pushed to (22, 14) 109 moved (MP) to ( 22, 14 ) (1, 1) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. 109: status changed from 0 to 1. 10 moved (MP) to ( 22, 13 ) [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (3) BONE HEAD roll passed. 3: tackle zone state changed to true Block selected. 103 blocked. Chaos Ogres Wild , Choose a block die. POW/SKULL Move ended for Goblin Thrower Buer is knocked over. MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 3) + 1, 0: Buer has been stunned. 103: status changed from 0 to 2. Goblin Thrower is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Goblin Thrower has been knocked prone. 3: status changed from 0 to 1. Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 8 [Game Saved] 103: status changed from 2 to 1. Buer rolls over. 107: status changed from 2 to 1. Sonneillon rolls over. 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Zagam 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 23, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Vetis TARGET: 3 --- ROLL: 6 + 0 = 6 Vetis slips past his opponent(s) unhindered. 109 moved (MP) to ( 24, 14 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 1 + 0 = 1 Vetis is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. Move ended for Vetis 109: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Chaos Ogres Wild start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lucky Charm 2: Select an action for Lucky Charm (5) BONE HEAD roll passed. 2: tackle zone state changed to true Blitz selected. 111 blocked. Chaos Ogres Wild , Choose a block die. POW Zagam is knocked over. Player pushed to (26, 11) 111 moved (MP) to ( 26, 11 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Zagam has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 25, 12 ) 2 moved (MP) to ( 26, 12 ) 2 moved (MP) to ( 27, 11 ) Lucky Charm scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=12] : current status = 0 1 : current square = java.awt.Point[x=23,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=27,y=11] : current status = 0 2 : current square = java.awt.Point[x=27,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=6] : current status = 1 3 : current square = java.awt.Point[x=16,y=6] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=15,y=8] : current status = 4 4 : current square = java.awt.Point[x=15,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=24,y=11] : current status = 0 5 : current square = java.awt.Point[x=24,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (6) Missile regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=24,y=2] : current status = 4 9 : current square = java.awt.Point[x=24,y=2] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=24,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=24,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=22,y=13] : current status = 0 10 : current square = java.awt.Point[x=22,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=22,y=12] : current status = 4 11 : current square = java.awt.Point[x=22,y=12] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=22,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=22,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (3) Azazel stays UNconscious. 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : rearrange KO player to square java.awt.Point[x=29,y=8] 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=15,y=7] : current status = 1 103 : current square = java.awt.Point[x=15,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=16,y=8] : current status = 0 104 : current square = java.awt.Point[x=16,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=14,y=9] : current status = 0 105 : current square = java.awt.Point[x=14,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=16,y=7] : current status = 1 106 : current square = java.awt.Point[x=16,y=7] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=25,y=11] : current status = 1 107 : current square = java.awt.Point[x=25,y=11] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=25,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=25,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=17,y=6] : current status = 0 108 : current square = java.awt.Point[x=17,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=24,y=14] : current status = 1 109 : current square = java.awt.Point[x=24,y=14] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=14] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=14] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=24,y=10] : current status = 0 110 : current square = java.awt.Point[x=24,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=24,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=24,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=26,y=11] : current status = 1 111 : current square = java.awt.Point[x=26,y=11] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=26,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=26,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Daemons Defiant to set players on field. 109 moved location (MPL) to ( 17, 11 ) 108 moved location (MPL) to ( 20, 6 ) 107 moved location (MPL) to ( 20, 10 ) 106 moved location (MPL) to ( 17, 13 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 20, 4 ) 103 moved location (MPL) to ( 17, 1 ) 102 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 15, 6 ) 110 moved location (MPL) to ( 20, 8 ) 107 moved (SP) to ( 22, 9 ) 110 moved (SP) to ( 20, 10 ) 107 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 17, 3 ) Chaos Ogres Wild Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 7, 5 ) 10 moved (SP) to ( 6, 5 ) 11 moved (SP) to ( 10, 5 ) 7 moved (SP) to ( 6, 9 ) 9 moved (SP) to ( 10, 9 ) *** Setup end *** Waiting for Daemons Defiant to kick off. Ball placed at (19, 11) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Kick result. Direction: 3 Distance: 9 Ball placed at (19, 11) Touchback!! Chaos Ogres Wild, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 12, 10 ) [Game Saved] Ball in play. Chaos Ogres Wild start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lucky Charm 2: Select an action for Lucky Charm (4) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 7 ) Move ended for Lucky Charm [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (3) BONE HEAD roll passed. 3: tackle zone state changed to true Block selected. 111 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Goblin Thrower Zagam is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (3, 2) + 0, 0: Zagam has been stunned. 111: status changed from 0 to 2. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 102 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Belly Button Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (2) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 105 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Hungry Mutant Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (4) BONE HEAD roll passed. 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 2 ) 103 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Player pushed to (18, 0) 103 moved (MP) to ( 18, 0 ) Move ended for Ugly Bastard [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 5 ) Move ended for Cute little goblin Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 7 ) Move ended for Number 9 Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 7 ) Move ended for Missile Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 6 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 10, 7 ) Move ended for Potato Head Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 1 [Game Saved] 111: status changed from 2 to 1. Zagam rolls over. 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 9 ) Move ended for Vetis 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 10 ) Move ended for Philotanus 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 1 ) 103 moved (MP) to ( 18, 2 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 17, 5 ) Move ended for Buer 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 17, 6 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Cute little goblin saved by dodge skill. Player pushed to (14, 4) 11 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 18, 4 ) Move ended for Moloch [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Ukobach knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Ukobach TARGET: 2 --- ROLL: 3 + 0 = 3 Ukobach slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 2 ) 108 moved (MP) to ( 18, 1 ) Move ended for Ukobach [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 14, 10 ) Move ended for Xaphan 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 1 + 0 = 1 Paymon is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Paymon has been knocked prone. Move ended for Paymon 105: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] Chaos Ogres Wild start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (6) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 102 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Hungry Mutant Belphegor is knocked over. Player pushed to (17, 6) 102 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 6) + 1, 0: Belphegor has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 4 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (5) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 8 ) 107 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Player pushed to (20, 6) 107 moved (MP) to ( 20, 6 ) Move ended for Belly Button [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (5) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 8 ) Move ended for Lucky Charm [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (5) BONE HEAD roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 8 ) Move ended for Goblin Thrower [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (2) BONE HEAD roll passed. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 4 ) Move ended for Ugly Bastard [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 10 ) Move ended for Cute little goblin Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 11 ) Move ended for Number 9 Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 16, 9 ) Move ended for Missile Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 15, 7 ) Move ended for Potato Head Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 2 [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 21, 8 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 21, 10 ) Move ended for Sonneillon 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 2 ) 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 21, 8 ) Move ended for Ukobach [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Moloch TARGET: 2 --- ROLL: 5 + 0 = 5 Moloch slips past his opponent(s) unhindered. 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 21, 6 ) Move ended for Moloch [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Xaphan knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Xaphan TARGET: 5 --- ROLL: 5 + 0 = 5 Xaphan slips past his opponent(s) unhindered. 110 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Xaphan TARGET: 3 --- ROLL: 4 + 0 = 4 Xaphan slips past his opponent(s) unhindered. 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Missile is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Missile has been knocked prone. 7: status changed from 0 to 1. Xaphan saved by block skill. 110 moved (MP) to ( 16, 11 ) Move ended for Xaphan [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Buer TARGET: 2 --- ROLL: 3 + 0 = 3 Buer slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 19, 4 ) Move ended for Buer [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zagam TARGET: 2 --- ROLL: 4 + 0 = 4 Zagam slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 6 ) Move ended for Zagam [Game Saved] 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 17, 12 ) Move ended for Philotanus 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 15, 9 ) Move ended for Vetis 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Paymon TARGET: 4 --- ROLL: 5 + 0 = 5 Paymon slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 4 + 0 = 4 Paymon slips past his opponent(s) unhindered. Move ended for Paymon Daemons Defiant: All players have moved. Daemons Defiant turn ended. [Game Saved] Chaos Ogres Wild start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belly Button 1: Select an action for Belly Button (3) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 6 ) 104 blocked. Chaos Ogres Wild , Choose a block die. POW Moloch is knocked over. Player pushed to (22, 7) 104 moved (MP) to ( 22, 7 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Moloch has been knocked prone. 104: status changed from 0 to 1. 1 moved (MP) to ( 21, 6 ) 1 moved (MP) to ( 22, 5 ) 1 moved (MP) to ( 23, 4 ) Move ended for Belly Button [Game Saved] Select an action for Lucky Charm 2: Select an action for Lucky Charm (1) BONE HEAD roll fails! Team re-roll used. (5) BONE HEAD roll passed. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 20, 6 ) 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 22, 4 ) Move ended for Lucky Charm [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (5) BONE HEAD roll passed. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 21, 3 ) Move ended for Ugly Bastard [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (6) BONE HEAD roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 20, 6 ) 3 moved (MP) to ( 21, 5 ) Move ended for Goblin Thrower [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (2) BONE HEAD roll passed. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 9 ) Move ended for Hungry Mutant [Game Saved] Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 17, 8 ) STUNTY skill used. DODGE FINAL RESULT: Missile TARGET: 3 --- ROLL: 3 + 0 = 3 Missile slips past his opponent(s) unhindered. 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 16, 6 ) (3) Go for it successful. 7 moved (MP) to ( 15, 5 ) Move ended for Missile [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 9 ) STUNTY skill used. DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 3 + 0 = 3 Cute little goblin slips past his opponent(s) unhindered. 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 15, 6 ) Move ended for Cute little goblin [Game Saved] Select an action for Potato Head 10: Select an action for Potato Head 10: tackle zone state changed to true Block selected. 111 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Potato Head Player pushed to (13, 5) 111 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 10 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Number 9 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 5 + 0 = 5 Number 9 slips past his opponent(s) unhindered. 9 moved (MP) to ( 19, 9 ) STUNTY skill used. DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 5 + 0 = 5 Number 9 slips past his opponent(s) unhindered. 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 6 ) 9 moved (MP) to ( 21, 6 ) Move ended for Number 9 Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 3 [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 10 ) Move ended for Paymon 106: Select an action for Philotanus Select an action for Philotanus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 8 ) Move ended for Philotanus 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Ukobach Hungry Mutant is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Hungry Mutant has been knocked prone. 4: status changed from 0 to 1. Ukobach saved by block skill. [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Number 9 saved by dodge skill. Player pushed to (9, 5) 9 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 21, 7 ) 104 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 19, 6 ) Move ended for Moloch [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Buer Player pushed to (9, 6) 9 moved (MP) to ( 20, 6 ) [Game Saved] 110: Select an action for Xaphan Select an action for Xaphan 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 23, 8 ) 107 moved (MP) to ( 24, 7 ) 107 moved (MP) to ( 24, 6 ) 107 moved (MP) to ( 25, 5 ) 107 moved (MP) to ( 24, 4 ) Move ended for Sonneillon 110: Select an action for Xaphan Select an action for Xaphan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Xaphan TARGET: 2 --- ROLL: 3 + 0 = 3 Xaphan slips past his opponent(s) unhindered. 110 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Xaphan TARGET: 3 --- ROLL: 5 + 0 = 5 Xaphan slips past his opponent(s) unhindered. Move ended for Xaphan [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Vetis knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 6 + 0 = 6 Vetis slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 20, 2 ) Move ended for Vetis [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zagam TARGET: 2 --- ROLL: 6 + 0 = 6 Zagam slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 19, 2 ) Move ended for Zagam Daemons Defiant: All players have moved. Daemons Defiant turn ended. [Game Saved] Chaos Ogres Wild start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 2 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Number 9 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 2 + 0 = 2 Number 9 is knocked over. (5, 6) + 0, (3, 3) + 1, 0: Number 9 has been stunned. Move ended for Number 9 9: status changed from 0 to 2. Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 7 [Game Saved] 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Ukobach Cute little goblin is knocked over. Player pushed to (9, 7) 11 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Cute little goblin has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Zagam Missile is knocked over. Player pushed to (11, 4) 7 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 2) + 0, (6, 3) + 1, 2: Missile has been badly hurt! 7: status changed from 0 to 8. 7 moved (SP) to ( 1, 11 ) [Game Saved] 104: Select an action for Moloch Select an action for Moloch 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (9, 3) 2 moved (MP) to ( 20, 3 ) 104 moved (MP) to ( 21, 4 ) Move ended for Moloch [Game Saved] 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 6 + 0 = 6 Vetis slips past his opponent(s) unhindered. 109 moved (MP) to ( 22, 2 ) 109 moved (MP) to ( 21, 1 ) 109 moved (MP) to ( 20, 2 ) Move ended for Vetis [Game Saved] 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Paymon Potato Head is knocked over. Player pushed to (9, 6) 10 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 3) + 0, (6, 4) + 1, 4: Potato Head has been seriously injured!! (16) Broken Ribs - Miss next game 10: status changed from 0 to 9. 105 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 2 (2) Apothecary SUCCEEDS! 10: status changed from 9 to 1. [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Buer Buer is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Buer has been knocked prone. 103: status changed from 0 to 1. Daemons Defiant turn ended. [Game Saved] 9: status changed from 2 to 1. Number 9 rolls over. Chaos Ogres Wild start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (6) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 108 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Ugly Bastard Player pushed to (23, 7) 108 moved (MP) to ( 23, 7 ) 5 moved (MP) to ( 22, 6 ) [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant Select an action for Lucky Charm 2: Select an action for Lucky Charm (2) BONE HEAD roll passed. 2: tackle zone state changed to true Blitz selected. 104 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Moloch is knocked over. Player pushed to (21, 5) 104 moved (MP) to ( 21, 5 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 6) + 1, 0: Moloch has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 28, 9 ) 2 moved (MP) to ( 21, 4 ) 2 moved (MP) to ( 22, 3 ) DODGE FINAL RESULT: Lucky Charm TARGET: 4 --- ROLL: 6 + 0 = 6 Lucky Charm slips past his opponent(s) unhindered. 2 moved (MP) to ( 23, 3 ) 2 moved (MP) to ( 24, 3 ) 2 moved (MP) to ( 25, 3 ) (1) Lucky Charm trips and falls trying to go for it! Move ended for Lucky Charm 2 moved (MP) to ( 26, 3 ) (3, 5) + 0, (0, 0) + 0, 0: Lucky Charm has been knocked prone. 2: status changed from 3 to 1. Ball moved to ( 26, 2 ) Chaos Ogres Wild turn ended. Waiting for Daemons Defiant to finish TURN: 8 [Game Saved] 103: Select an action for Buer Select an action for Buer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Buer 109: Select an action for Vetis Select an action for Vetis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 1 ) 109 moved (MP) to ( 22, 1 ) 109 moved (MP) to ( 23, 1 ) 109 moved (MP) to ( 24, 1 ) 109 moved (MP) to ( 25, 1 ) 109 moved (MP) to ( 26, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Vetis TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Vetis TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Vetis Ball moved to ( 9, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Zagam TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 111: Select an action for Zagam Select an action for Zagam 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 21, 6 ) Move ended for Zagam 105: Select an action for Paymon Select an action for Paymon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 21, 5 ) Move ended for Paymon 108: Select an action for Ukobach Select an action for Ukobach 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ukobach Ugly Bastard is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Ugly Bastard has been knocked prone. 5: status changed from 0 to 1. Ukobach saved by block skill. [Game Saved] 107: Select an action for Sonneillon Select an action for Sonneillon 107: tackle zone state changed to true Blitz selected. 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Choose a block die. SKULL Sonneillon is knocked over. Move ended for Sonneillon Daemons Defiant: All players have moved. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 3) + 0, (4, 4) + 1, 0: Sonneillon has been knocked out. 107: status changed from 0 to 7. 107 moved (SP) to ( 28, 10 ) Daemons Defiant turn ended. End of the regulation game time. *** Setup start *** Verified Opponent Roll = 3 (3) Azazel stays UNconscious. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 6 (6) Belphegor regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 2 (2) Moloch stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 9 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 5 (5) Philotanus regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 5 (5) Sonneillon regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 3 (3) Xaphan stays UNconscious. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 10 ) 111: status changed from 3 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 5 Daemons Defiant Winnings Roll: 5 + 2 Verified Opponent Roll = 2 Chaos Ogres Wild Winnings Roll: 2 + 3 Verified Opponent Roll = 16 Verified Opponent Roll = 8 Ukobach gets an MVP award. Verified Opponent Roll = 7 Missile gets an MVP award. Verified Opponent Roll = 4 Daemons Defiant FF Roll: 4 + 0 Verified Opponent Roll = 2 Chaos Ogres Wild FF Roll: 2 + 0 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 D6: 1(60) 2(64) 3(64) 4(70) 5(76) 6(75) Total(409) D8: 1(0) 2(1) 3(0) 4(0) 5(0) 6(0) 7(0) 8(0) Total(1) GAME OVER Final Score: Chaos Ogres Wild: 1 Daemons Defiant: 1 WINNINGS Chaos Ogres Wild: 50000 Daemons Defiant: 70000