Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fallen Angels Team 1 race: Necromantic Player 1 name: Astaroth Player 1: Wo Werewolf 8 3 3 8 [Catch, Claw, Frenzy, Jump Up] Player 2 name: Asmodeus Player 2: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Frenzy] Player 3 name: Baphomet Player 3: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 4 name: Belial Player 4: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 5 name: Samael Player 5: W Wight 6 3 3 8 [Block, Regenerate] Player 6 name: Samiel Player 6: W Wight 6 3 3 8 [Block, Regenerate] Player 7 name: Ahriman Player 7: Z Zombie 4 3 2 8 [Regenerate] Player 8 name: Baal Player 8: Z Zombie 4 3 2 8 [Regenerate] Player 9 name: Dagon Player 9: Z Zombie 4 3 2 8 [Regenerate] Player 10 name: Ishtar Player 10: Z Zombie 4 3 2 8 [Regenerate] Player 11 name: Moloch Player 11: Z Zombie 4 3 2 8 [Regenerate] Player 12 name: Nergal Player 12: Z Zombie 4 3 2 8 [Regenerate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1200] Connected as server to game 'fallenvselephants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1291] Connected as server to game 'fallenvselephants'. Waiting for client. Receiving: 2 Elephants and 9 Mice.htm Done receiving file. Team 2 name: 2 Elephants and 9 Mice Team 2 race: Halfling Player 101 name: Oliphant Player 101: T Treeman 2 6 1 10 [Big Guy, Mighty Blow, Stand Firm, Thick Skull, Take Root, Throw Team-Mate] Player 102 name: Dumbo Player 102: T Treeman 2 6 1 10 [Big Guy, Mighty Blow, Stand Firm, Thick Skull, Take Root, Throw Team-Mate] Player 103 name: Red shirt 1 Player 103: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 104 name: Red shirt 2 Player 104: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 105 name: Red shirt 3 Player 105: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 106 name: Red shirt 16 Player 106: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 107 name: Red shirt 5 Player 107: H Halfling 5 2 3 6 [Catch, Dodge, Right Stuff, Stunty] Player 108 name: Red shirt 6 Player 108: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 109 name: Red shirt 7 Player 109: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 110 name: Red shirt 15 Player 110: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 111 name: Red shirt 9 Player 111: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 112 name: Red shirt 10 Player 112: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 113 name: Red shirt 11 Player 113: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 114 name: Red shirt 12 Player 114: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 115 name: Red shirt 13 Player 115: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Player 116 name: Red shirt 14 Player 116: H Halfling 5 2 3 6 [Dodge, Right Stuff, Stunty] Done loading opponent team. *** Setup start *** Weather roll(6+4) Current Weather: Nice *** Setup start *** Gate: 71000 screaming fans show up for the game. (6) 2 Elephants and 9 Mice chef roll. (2) 2 Elephants and 9 Mice chef roll. 2 Elephants and 9 Mice gain 2 rerolls! Fallen Angels lose 2 rerolls! Picked HEADS. Coin flip is: HEADS! Fallen Angels win the toss. Opponent Kicking. Waiting for 2 Elephants and 9 Mice to set players on field. 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 18, 9 ) 107 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 17, 1 ) 109 moved (SP) to ( 18, 1 ) 111 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 18, 13 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Fallen Angels Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 9, 9 ) 4 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 11, 9 ) 7 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 13, 4 ) 10 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for 2 Elephants and 9 Mice to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kick result. Direction: 3 Distance: 1 Waiting for 2 Elephants and 9 Mice to finish TURN: 0 [Game Saved] 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 1 ) 108 moved (MP) to ( 15, 1 ) 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 1 (1) Red shirt 6 trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Red shirt 6 trips and falls trying to go for it! Move ended for Red shirt 6 108 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 4) + 0, (6, 5) + 1, 5: Red shirt 6 has been seriously injured!! (14) Broken Ribs - Miss next game 108: status changed from 0 to 9. 108 moved (SP) to ( 29, 13 ) 2 Elephants and 9 Mice turn ended. Ball placed at (-1, -1) Ball moved to ( 22, 6 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 21, 5 ) [Game Saved] Fallen Angels start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 104 blocked. Fallen Angels , Choose a block die. POW Move ended for Samael Red shirt 2 is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) (1, 2) + 0, (0, 0) + 0, 0: Red shirt 2 has been knocked prone. 104: status changed from 0 to 1. 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 11 ) Move ended for Ahriman Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) Move ended for Belial Select an action for Ishtar 10: Select an action for Ishtar Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) Move ended for Ishtar Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Baphomet STAND FIRM skill used. [Game Saved] Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 8, 5 ) GET BALL FINAL RESULT: Samiel TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Samiel Scatter roll: 4 Ball moved to ( 9, 5 ) Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 1 [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 109: Select an action for Red shirt 7 Select an action for Red shirt 7 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 1 ) 109 moved (MP) to ( 16, 1 ) 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) Move ended for Red shirt 7 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 2 ) Move ended for Red shirt 9 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 13 ) Move ended for Red shirt 11 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 12 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 16 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 18, 8 ) Move ended for Red shirt 16 [Game Saved] 104: Select an action for Red shirt 2 Select an action for Red shirt 2 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 6 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 2 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 2 slips past his opponent(s) unhindered. Move ended for Red shirt 2 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Oliphant Baal is knocked over. Player pushed to (16, 11) 8 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (2, 6) + 1, (1, 1) + 0, 0: Baal has been stunned. 8: status changed from 0 to 2. [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dumbo Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 14, 5 ) [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 9 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 5 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 5 slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 18, 13 ) Move ended for Red shirt 5 [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 5 ) Move ended for Red shirt 3 2 Elephants and 9 Mice turn ended. [Game Saved] 8: status changed from 2 to 1. Baal rolls over. Fallen Angels start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) Move ended for Ahriman Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 18, 10 ) Move ended for Ishtar Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 13 ) Move ended for Belial Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 16, 7 ) 104 blocked. Fallen Angels , Choose a block die. POW Red shirt 2 is knocked over. Player pushed to (17, 5) 104 moved (MP) to ( 17, 5 ) (5, 5) + 0, (6, 5) + 1, 2: Red shirt 2 has been badly hurt! 104: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 11 ) 5 moved (MP) to ( 16, 8 ) Move ended for Samael [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. POW Move ended for Baphomet Oliphant is knocked over. STAND FIRM skill used. (5, 6) + 0, (1, 1) + 0, 0: Oliphant has been stunned. 101: status changed from 0 to 2. [Game Saved] Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 8 ) Move ended for Nergal Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 5 ) GET BALL FINAL RESULT: Samiel TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Samiel Scatter roll: 3 Ball moved to ( 10, 4 ) Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 2 [Game Saved] 101: status changed from 2 to 1. Oliphant rolls over. 109: Select an action for Red shirt 7 Select an action for Red shirt 7 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Red shirt 7 dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Red shirt 7 TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Red shirt 7 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 19, 3 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Fallen Angels start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Block selected. 109 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Samiel Red shirt 7 is knocked over. (6, 4) + 0, (3, 5) + 1, 0: Red shirt 7 has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) Samiel saved by block skill. [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 11, 4 ) Move ended for Samael Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 14, 10 ) Move ended for Baal Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 12 ) Move ended for Ahriman Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 107 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Belial Red shirt 5 saved by dodge skill. Player pushed to (19, 12) 107 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 18, 13 ) [Game Saved] Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Block selected. 106 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Nergal Player pushed to (19, 7) 106 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Block selected. 112 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Ishtar Red shirt 10 saved by dodge skill. Player pushed to (20, 9) 112 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 16, 6 ) Move ended for Baphomet Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 9, 3 ) 1 moved (MP) to ( 10, 2 ) 1 moved (MP) to ( 10, 3 ) GET BALL FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Astaroth Scatter roll: 1 Ball moved to ( 9, 2 ) Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 3 [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 5 (5) Stand up roll passed. Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 101: status changed from 6 to 0. Normal move selected. Move ended for Oliphant [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dumbo Moloch is knocked over. Player pushed to (17, 4) 11 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 6) + 0, (1, 6) + 1, 0: Moloch has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 13, 4 ) [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 3 slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 10, 2 ) Move ended for Red shirt 3 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Red shirt 9 dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Red shirt 9 TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Red shirt 9 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 20, 1 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Fallen Angels start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 7, 3 ) 6 moved (MP) to ( 8, 2 ) 111 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (10, 1) 111 moved (MP) to ( 10, 1 ) 6 moved (MP) to ( 9, 2 ) Move ended for Samiel [Game Saved] Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Block selected. 105 blocked. Fallen Angels , Choose a block die. POW Move ended for Astaroth Red shirt 3 is knocked over. Player pushed to (9, 1) 105 moved (MP) to ( 9, 1 ) CLAW used on armor roll. (1, 4) + 2, (4, 4) + 1, 0: Red shirt 3 has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 10, 2 ) [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 113 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Belial Player pushed to (20, 14) 113 moved (MP) to ( 20, 14 ) 4 moved (MP) to ( 19, 13 ) [Game Saved] Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Block selected. 107 blocked. Fallen Angels , Choose a block die. POW Move ended for Ahriman Red shirt 5 is knocked over. Player pushed to (20, 13) 107 moved (MP) to ( 20, 13 ) (2, 4) + 0, (0, 0) + 0, 0: Red shirt 5 has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 19, 12 ) [Game Saved] Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Block selected. 112 blocked. Fallen Angels , Choose a block die. POW Move ended for Ishtar Red shirt 10 is knocked over. Player pushed to (21, 8) 112 moved (MP) to ( 21, 8 ) (4, 5) + 0, (2, 5) + 1, 0: Red shirt 10 has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 10 ) 10 moved (MP) to ( 20, 9 ) [Game Saved] Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Block selected. 106 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Nergal Player pushed to (20, 6) 106 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 19, 7 ) [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 14, 2 ) Move ended for Baphomet Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 9, 4 ) 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 8, 2 ) 5 moved (MP) to ( 9, 1 ) GET BALL FINAL RESULT: Samael TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Samael Scatter roll: 2 Ball moved to ( 9, 0 ) Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 4 [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Oliphant Baal is knocked over. Player pushed to (16, 11) 8 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Baal has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 14, 10 ) [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dagon is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Dagon has been knocked prone. 9: status changed from 0 to 1. 102 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 11, 2 ) Move ended for Dumbo [Game Saved] 106: Select an action for Red shirt 16 Select an action for Red shirt 16 113: Select an action for Red shirt 11 Select an action for Red shirt 11 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 5 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 13 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 11 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 11 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 11 slips past his opponent(s) unhindered. 113 moved (MP) to ( 21, 12 ) 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 22, 10 ) 113 moved (MP) to ( 21, 9 ) Move ended for Red shirt 11 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 0 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 9 slips past his opponent(s) unhindered. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Red shirt 9 TARGET: 4 --- ROLL: 6 + 0 = 6 111 moved (MP) to ( 8, 0 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 9 slips past his opponent(s) unhindered. 111 moved (MP) to ( 7, 0 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 9 slips past his opponent(s) unhindered. 111 moved (MP) to ( 6, 0 ) 111 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 4, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 3, 1 ) Move ended for Red shirt 9 2 Elephants and 9 Mice turn ended. [Game Saved] Fallen Angels start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 2 ) 5 moved (MP) to ( 7, 3 ) 5 moved (MP) to ( 6, 3 ) 5 moved (MP) to ( 5, 3 ) 5 moved (MP) to ( 4, 3 ) 5 moved (MP) to ( 3, 2 ) Move ended for Samael Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Baal Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 5 ) Move ended for Dagon Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 3 ) DODGE FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 4 + 0 = 4 Astaroth slips past his opponent(s) unhindered. 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 7, 3 ) 1 moved (MP) to ( 6, 3 ) 1 moved (MP) to ( 5, 3 ) 1 moved (MP) to ( 4, 2 ) 111 blocked. Fallen Angels , Choose a block die. POW Red shirt 9 is knocked over. Player pushed to (3, 0) 111 moved (MP) to ( 3, 0 ) CLAW used on armor roll. (3, 2) + 2, (6, 5) + 1, 3: Red shirt 9 has been badly hurt! 111: status changed from 3 to 8. 1 moved (MP) to ( 3, 1 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 29, 12 ) Ball moved to ( 4, 1 ) 1 moved (MP) to ( 4, 1 ) GET BALL FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Astaroth [Game Saved] Select an action for Samiel 6: Select an action for Samiel Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 2 ) 6 moved (MP) to ( 7, 2 ) 6 moved (MP) to ( 6, 2 ) 6 moved (MP) to ( 5, 2 ) Move ended for Samiel Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 107 blocked. Fallen Angels , Choose a block die. POW Move ended for Belial Red shirt 5 is knocked over. Player pushed to (21, 14) 107 moved (MP) to ( 21, 14 ) (3, 3) + 0, (0, 0) + 0, 0: Red shirt 5 has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 20, 13 ) [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 12, 6 ) Move ended for Baphomet Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Block selected. 106 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Nergal Red shirt 16 saved by dodge skill. Player pushed to (21, 6) 106 moved (MP) to ( 21, 6 ) 12 moved (MP) to ( 20, 6 ) [Game Saved] Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Block selected. 113 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Ishtar Red shirt 11 saved by dodge skill. Player pushed to (22, 8) 113 moved (MP) to ( 22, 8 ) 10 moved (MP) to ( 21, 9 ) [Game Saved] Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 11 ) 7 moved (MP) to ( 19, 10 ) 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 21, 8 ) Move ended for Ahriman Fallen Angels: All players have moved. Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 5 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Oliphant Baal is knocked over. Player pushed to (17, 11) 8 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Baal has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 13, 11 ) [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 22, 13 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 5 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 5 slips past his opponent(s) unhindered. 107 moved (MP) to ( 23, 12 ) Move ended for Red shirt 5 [Game Saved] 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 5 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 4 ) Move ended for Red shirt 16 [Game Saved] 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 8 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 11 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 11 slips past his opponent(s) unhindered. 113 moved (MP) to ( 24, 7 ) 113 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 22, 6 ) Move ended for Red shirt 11 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. Blitz selected. 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 11, 4 ) 9 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Move ended for Dumbo 2 Elephants and 9 Mice: All players have moved. 2 Elephants and 9 Mice turn ended. [Game Saved] Fallen Angels start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 12, 2 ) Move ended for Baphomet Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 12, 4 ) Move ended for Dagon Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Baal Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 11 ) 4 moved (MP) to ( 22, 11 ) Move ended for Belial Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 2 ) 6 moved (MP) to ( 7, 2 ) 6 moved (MP) to ( 8, 2 ) 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 10, 1 ) 6 moved (MP) to ( 11, 1 ) Move ended for Samiel Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 4, 2 ) 5 moved (MP) to ( 5, 2 ) 5 moved (MP) to ( 6, 2 ) 5 moved (MP) to ( 7, 2 ) 5 moved (MP) to ( 8, 2 ) 5 moved (MP) to ( 9, 2 ) Move ended for Samael Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 5, 1 ) 1 moved (MP) to ( 6, 1 ) 1 moved (MP) to ( 7, 1 ) 1 moved (MP) to ( 8, 1 ) 1 moved (MP) to ( 9, 1 ) 1 moved (MP) to ( 10, 1 ) 1 moved (MP) to ( 11, 0 ) 1 moved (MP) to ( 12, 1 ) Move ended for Astaroth Select an action for Nergal 12: Select an action for Nergal Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 8 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 17, 5 ) Move ended for Ishtar Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 7 ) 7 moved (MP) to ( 19, 6 ) 7 moved (MP) to ( 20, 5 ) 7 moved (MP) to ( 21, 5 ) Move ended for Ahriman Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 19, 3 ) 106 blocked. Fallen Angels , Choose a block die. POW/SKULL Red shirt 16 is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Red shirt 16 has been knocked prone. 106: status changed from 0 to 1. Nergal is knocked over. Move ended for Nergal Fallen Angels: All players have moved. (3, 4) + 0, (0, 0) + 0, 0: Nergal has been knocked prone. 12: status changed from 0 to 1. Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 6 [Game Saved] 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 3 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 16 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 1 + 0 = 1 Red shirt 16 is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Red shirt 16 has been knocked prone. Move ended for Red shirt 16 106: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. [Game Saved] Fallen Angels start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 18, 2 ) Move ended for Nergal Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) Move ended for Astaroth Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 20, 2 ) 10 moved (MP) to ( 21, 2 ) Move ended for Ishtar Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 14, 1 ) 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 1 ) 6 moved (MP) to ( 17, 1 ) Move ended for Samiel Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 1 ) 5 moved (MP) to ( 11, 1 ) 5 moved (MP) to ( 12, 1 ) 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 1 ) Move ended for Samael Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 2 ) Move ended for Baphomet Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Block selected. 113 blocked. Fallen Angels , Choose a block die. SKULL Move ended for Ahriman Ahriman is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Ahriman has been knocked prone. 7: status changed from 0 to 1. Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 7 [Game Saved] 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 5 ) 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 23, 3 ) 113 moved (MP) to ( 23, 2 ) 113 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 21, 0 ) Move ended for Red shirt 11 [Game Saved] 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 18, 4 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 16 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 20, 2 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 16 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 16 slips past his opponent(s) unhindered. Move ended for Red shirt 16 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Dumbo Dagon is knocked over. Player pushed to (16, 4) 9 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 3) + 1, 0: Dagon has been stunned. 9: status changed from 0 to 2. 102 moved (MP) to ( 12, 4 ) [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Oliphant Player pushed to (18, 11) 8 moved (MP) to ( 11, 11 ) 101 moved (MP) to ( 12, 11 ) [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 2 Elephants and 9 Mice turn ended. [Game Saved] 9: status changed from 2 to 1. Dagon rolls over. Fallen Angels start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 18, 0 ) 6 moved (MP) to ( 19, 0 ) 6 moved (MP) to ( 20, 0 ) 113 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Red shirt 11 saved by dodge skill. Player pushed to (22, 0) 113 moved (MP) to ( 22, 0 ) 6 moved (MP) to ( 21, 0 ) Move ended for Samiel [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 1 ) 5 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 18, 1 ) 5 moved (MP) to ( 19, 1 ) Move ended for Samael Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Block selected. 106 blocked. Fallen Angels , Choose a block die. POW Move ended for Ishtar Red shirt 16 is knocked over. Player pushed to (19, 3) 106 moved (MP) to ( 19, 3 ) (2, 1) + 0, (0, 0) + 0, 0: Red shirt 16 has been knocked prone. 106: status changed from 0 to 1. 10 moved (MP) to ( 20, 2 ) [Game Saved] Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 2 ) 1 moved (MP) to ( 22, 3 ) 1 moved (MP) to ( 23, 4 ) 1 moved (MP) to ( 24, 5 ) 1 moved (MP) to ( 25, 5 ) 1 moved (MP) to ( 26, 5 ) 1 moved (MP) to ( 27, 5 ) Astaroth scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=5] : current status = 0 1 : current square = java.awt.Point[x=27,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=16,y=2] : current status = 0 3 : current square = java.awt.Point[x=16,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=19,y=1] : current status = 0 5 : current square = java.awt.Point[x=19,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=21,y=0] : current status = 0 6 : current square = java.awt.Point[x=21,y=0] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=0] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=21,y=5] : current status = 1 7 : current square = java.awt.Point[x=21,y=5] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=11,y=11] : current status = 4 8 : current square = java.awt.Point[x=11,y=11] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=11,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=11,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=13,y=4] : current status = 1 9 : current square = java.awt.Point[x=13,y=4] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=20,y=2] : current status = 0 10 : current square = java.awt.Point[x=20,y=2] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (6) Moloch regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=18,y=2] : current status = 4 12 : current square = java.awt.Point[x=18,y=2] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=12,y=11] : current status = 0 101 : current square = java.awt.Point[x=12,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=12,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=12,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=12,y=4] : current status = 0 102 : current square = java.awt.Point[x=12,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (6) Red shirt 3 regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=19,y=3] : current status = 1 106 : current square = java.awt.Point[x=19,y=3] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=23,y=12] : current status = 0 107 : current square = java.awt.Point[x=23,y=12] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=23,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=23,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (2) Red shirt 7 stays UNconscious. 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=29,y=10] : current status = 7 112 : current status = 7 (4) Red shirt 10 regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=22,y=0] : current status = 0 113 : current square = java.awt.Point[x=22,y=0] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=0] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] 116 : current square = java.awt.Point[x=28,y=7] : current status = 2 116 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fallen Angels Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 6, 1 ) 3 moved (SP) to ( 6, 13 ) 6 moved (SP) to ( 6, 12 ) 5 moved (SP) to ( 6, 2 ) 4 moved (SP) to ( 4, 1 ) 5 moved (SP) to ( 4, 3 ) 3 moved (SP) to ( 4, 13 ) 6 moved (SP) to ( 4, 11 ) 8 moved (SP) to ( 4, 9 ) 7 moved (SP) to ( 4, 5 ) 1 moved (SP) to ( 4, 7 ) 11 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 9, 7 ) Waiting for 2 Elephants and 9 Mice to set players on field. 101 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 23, 4 ) 106 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 16, 5 ) 115 moved (SP) to ( 16, 9 ) 113 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 20, 6 ) 110 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 19, 7 ) *** Setup end *** Fallen Angels Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 2 Distance: 1 Fallen Angels perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Ball placed at (22, 7) Scatter roll: 6 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. Waiting for 2 Elephants and 9 Mice to finish TURN: 8 101: Select an action for Oliphant Select an action for Oliphant 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Oliphant Nergal is knocked over. Player pushed to (16, 4) 12 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Nergal has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Dumbo Dagon is knocked over. Player pushed to (16, 11) 9 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Dagon has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 23, 5 ) 105 moved (MP) to ( 23, 6 ) 105 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Red shirt 3 dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Red shirt 3 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 8, 6 ) 2 Elephants and 9 Mice turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 1 (1) Red shirt 7 stays UNconscious. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 8 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Starting second half. Fallen Angels Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. (5) 2 Elephants and 9 Mice chef roll. (6) 2 Elephants and 9 Mice chef roll. 2 Elephants and 9 Mice gain 2 rerolls! Fallen Angels lose 2 rerolls! 12 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 12, 1 ) 9 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 13, 13 ) 11 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 13, 1 ) 9 moved (SP) to ( 13, 2 ) 8 moved (SP) to ( 13, 12 ) 1 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 12, 7 ) 5 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 12, 1 ) 6 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 12, 13 ) Waiting for 2 Elephants and 9 Mice to set players on field. 102 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 23, 10 ) 113 moved (SP) to ( 22, 4 ) 114 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 23, 4 ) 107 moved (SP) to ( 20, 7 ) *** Setup end *** Fallen Angels Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+1) = Cheering Fans Fallen Angels: 2 + 9FF + 0CL 2 Elephants and 9 Mice: 6 + 9FF + 0CL 2 Elephants and 9 Mice get an extra re-roll. Kick result. Direction: 5 Distance: 4 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 24, 12 ) [Game Saved] Ball in play. Waiting for 2 Elephants and 9 Mice to finish TURN: 1 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Dumbo has taken root! 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Dumbo Player pushed to (16, 4) 12 moved (MP) to ( 13, 4 ) [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Oliphant Moloch is knocked over. Player pushed to (16, 11) 11 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 4) + 0, (5, 4) + 1, 5: Moloch has been seriously injured!! (15) Broken Ribs - Miss next game 11: status changed from 0 to 9. Verified Opponent Roll = 2 (2) Moloch does NOT regenerate. 11 moved (SP) to ( 0, 13 ) [Game Saved] 115: Select an action for Red shirt 13 Select an action for Red shirt 13 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 11 ) 115 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 23, 11 ) 115 moved (MP) to ( 22, 10 ) 115 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 20, 8 ) Hand off selected. Move ended for Red shirt 13 Ball moved to ( 9, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 6 ) Move ended for Red shirt 5 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Red shirt 16 Ishtar is knocked over. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Ishtar has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 7 ) Move ended for Red shirt 10 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 7 ) Move ended for Red shirt 3 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 17, 5 ) Move ended for Red shirt 11 [Game Saved] 110: Select an action for Red shirt 15 Select an action for Red shirt 15 2 Elephants and 9 Mice turn ended. [Game Saved] Fallen Angels start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 6 ) 105 blocked. Fallen Angels , Choose a block die. POW/SKULL Red shirt 3 is knocked over. (4, 3) + 0, (2, 5) + 1, 0: Red shirt 3 has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) Samael saved by block skill. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 11, 4 ) Move ended for Samael [Game Saved] Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 7 ) Move ended for Ishtar Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 3 ) Move ended for Dagon Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 4 ) Move ended for Nergal Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 10 ) Move ended for Ahriman Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 11 ) Move ended for Belial Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 10 ) Move ended for Samiel Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 13, 5 ) Move ended for Baphomet Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 8 ) Move ended for Baal Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 2 [Game Saved] 112: Select an action for Red shirt 10 Select an action for Red shirt 10 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 7 ) Move ended for Red shirt 11 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Red shirt 16 Ishtar is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 3) + 0, (1, 6) + 0, 0: Ishtar has been stunned. 10: status changed from 0 to 2. [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Throw Team-Mate selected. Increased range band because of THROW TEAM-MATE. LONG PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Dumbo fumbled the player! TARGET: 6 --- ROLL: 1 PASS FINAL RESULT: Dumbo TARGET: 6 --- ROLL: 1 Player fumbled. Move ended for Dumbo Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 3) + 0, (4, 5) + 1, 5: Red shirt 5 has been seriously injured!! (31) Broken Jaw - Miss next game 107: status changed from 3 to 9. 107 moved (SP) to ( 28, 13 ) Verified Opponent Roll = 4 Ball moved to ( 14, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 16 TARGET: 4 --- ROLL: 4 + 0 = 4 2 Elephants and 9 Mice turn ended. [Game Saved] 10: status changed from 2 to 1. Ishtar rolls over. Fallen Angels start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 8 ) Move ended for Baal Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 7 ) 106 blocked. Fallen Angels , Choose a block die. POW Red shirt 16 is knocked over. Player pushed to (16, 5) 106 moved (MP) to ( 16, 5 ) (3, 4) + 0, (3, 1) + 1, 0: Red shirt 16 has been stunned. 106: status changed from 3 to 2. Ball moved to ( 16, 4 ) GET BALL FINAL RESULT: Red shirt 12 TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 15, 5 ) GET BALL FINAL RESULT: Dumbo TARGET: 7 --- ROLL: 5 + 0 = 5 Scatter roll: 5 Ball moved to ( 16, 6 ) Move ended for Samael [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 18, 8 ) Move ended for Belial Select an action for Dagon 9: Select an action for Dagon Select an action for Samiel 6: Select an action for Samiel Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) Move ended for Astaroth Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 8, 7 ) Move ended for Samiel Select an action for Dagon 9: Select an action for Dagon 9: tackle zone state changed to true Block selected. 114 blocked. Fallen Angels , Choose a block die. POW Move ended for Dagon Red shirt 12 is knocked over. Player pushed to (17, 5) 114 moved (MP) to ( 17, 5 ) (4, 3) + 0, (2, 6) + 1, 0: Red shirt 12 has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 10 ) 9 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) (2) Go for it successful. 3 moved (MP) to ( 17, 4 ) (2) Go for it successful. 3 moved (MP) to ( 17, 5 ) Move ended for Baphomet Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 3 [Game Saved] 106: status changed from 2 to 1. Red shirt 16 rolls over. 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 10 slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Red shirt 10 dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 10 TARGET: 4 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 16, 7 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 10 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 10 slips past his opponent(s) unhindered. Hand off selected. Move ended for Red shirt 10 Ball moved to ( 14, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 15 TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 13, 8 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Fallen Angels start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 113 blocked. Fallen Angels , Choose a block die. POW Move ended for Samael Red shirt 11 is knocked over. Player pushed to (16, 8) 113 moved (MP) to ( 16, 8 ) Scatter roll: 4 Ball moved to ( 17, 8 ) (6, 3) + 0, (4, 6) + 1, 6: Red shirt 11 has been KILLED!! 113: status changed from 0 to 10. 5 moved (MP) to ( 15, 7 ) Waiting for opponent to decide to use apothecary. (2) Apothecary SUCCEEDS! 113: status changed from 10 to 1. [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 9 ) Move ended for Belial Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 17, 6 ) 112 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (14, 9) Player 110 pushed to (14, 9) 110 moved (MP) to ( 14, 9 ) Player pushed to (15, 8) 112 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 7 ) Move ended for Baphomet [Game Saved] Select an action for Samiel 6: Select an action for Samiel Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 17, 8 ) GET BALL FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 6 + 0 = 6 1 moved (MP) to ( 18, 9 ) Move ended for Astaroth [Game Saved] Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Block selected. 112 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Baal Red shirt 10 saved by dodge skill. Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Ahriman 7: Select an action for Ahriman Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 8 ) Move ended for Ishtar Select an action for Ahriman 7: Select an action for Ahriman Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 10 ) Move ended for Samiel Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Block selected. 110 blocked. Fallen Angels , Choose a block die. POW Move ended for Ahriman Red shirt 15 is knocked over. Player pushed to (14, 8) 110 moved (MP) to ( 14, 8 ) (2, 2) + 0, (0, 0) + 0, 0: Red shirt 15 has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Block selected. 102 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Nergal STAND FIRM skill used. Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 4 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 110: Select an action for Red shirt 15 Select an action for Red shirt 15 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 15 113: Select an action for Red shirt 11 Select an action for Red shirt 11 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 11 115: Select an action for Red shirt 13 Select an action for Red shirt 13 101: Select an action for Oliphant Select an action for Oliphant 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 6 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 16 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 7 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 16 slips past his opponent(s) unhindered. Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 19, 8 ) Move ended for Red shirt 16 [Game Saved] 115: Select an action for Red shirt 13 Select an action for Red shirt 13 101: Select an action for Oliphant Select an action for Oliphant 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Dumbo Dagon is knocked over. Player pushed to (13, 3) 9 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3, 6) + 0, (5, 3) + 1, 0: Dagon has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Oliphant has taken root! 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Oliphant Baal is knocked over. Player pushed to (15, 7) 8 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (6, 5) + 0, (2, 4) + 1, 0: Baal has been stunned. 8: status changed from 0 to 2. [Game Saved] 115: Select an action for Red shirt 13 Select an action for Red shirt 13 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 19, 9 ) 1 blocked. Verified Opponent Roll = POW POW Astaroth is knocked over. Player pushed to (12, 10) 1 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (6, 5) + 0, (3, 4) + 0, 0: Astaroth has been stunned. 1: status changed from 3 to 2. Verified Opponent Roll = 3 Ball moved to ( 13, 9 ) Verified Opponent Roll = 4 GET BALL BEFORE RE_ROLL: Red shirt 10 dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 10 TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 13, 10 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 18, 11 ) 115 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 1 (1) Red shirt 13 trips and falls trying to go for it! Move ended for Red shirt 13 115 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 4) + 0, (2, 1) + 1, 0: Red shirt 13 has been stunned. 115: status changed from 0 to 2. Verified Opponent Roll = 5 Ball moved to ( 14, 11 ) 2 Elephants and 9 Mice turn ended. [Game Saved] 1: status changed from 2 to 1. Astaroth rolls over. 8: status changed from 2 to 1. Baal rolls over. Fallen Angels start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samael 5: Select an action for Samael Select an action for Samael 5: Select an action for Samael Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 113 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Samael Red shirt 11 is knocked over. (6, 6) + 0, (4, 5) + 1, 2: Red shirt 11 has been badly hurt! 113: status changed from 0 to 8. Samael saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 28, 11 ) [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 112 blocked. Fallen Angels , Choose a block die. POW Move ended for Belial Red shirt 10 is knocked over. Player pushed to (15, 8) 112 moved (MP) to ( 15, 8 ) (4, 6) + 0, (6, 3) + 1, 4: Red shirt 10 has been seriously injured!! (16) Broken Ribs - Miss next game 112: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 30, 13 ) [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 18, 8 ) 106 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (20, 7) 106 moved (MP) to ( 20, 7 ) 3 moved (MP) to ( 19, 8 ) Move ended for Baphomet [Game Saved] Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Block selected. 110 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Ishtar Red shirt 15 saved by dodge skill. Player pushed to (15, 8) 110 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 11 ) GET BALL FINAL RESULT: Samiel TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Samiel Scatter roll: 6 Ball moved to ( 15, 12 ) Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 5 [Game Saved] 115: status changed from 2 to 1. Red shirt 13 rolls over. 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dumbo Nergal is knocked over. Player pushed to (16, 4) 12 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (4, 5) + 0, (2, 4) + 1, 0: Nergal has been stunned. 12: status changed from 0 to 2. [Game Saved] 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 8 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 19, 9 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 10 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 11 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 15, 12 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 16 slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Red shirt 16 dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 16 TARGET: 4 --- ROLL: 4 + 0 = 4 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: Samiel TARGET: 7 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Samiel. Pass selected. Increased range band because of race. LONG PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Red shirt 16 TARGET: 4 --- ROLL: 4 + -1Lp + -1Tz = 2 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 2 Scatter roll: 2 Move ended for Red shirt 16 Ball moved to ( 16, 7 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 17, 8 ) 2 Elephants and 9 Mice turn ended. [Game Saved] 12: status changed from 2 to 1. Nergal rolls over. Fallen Angels start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Block selected. 106 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Samiel Player pushed to (16, 13) 106 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 110 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Samael Player pushed to (16, 9) 110 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 13, 7 ) Move ended for Baal Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 110 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Belial Player pushed to (15, 8) 110 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 16, 12 ) 106 blocked. Fallen Angels , Choose a block die. SKULL Astaroth is knocked over. Move ended for Astaroth (5, 4) + 0, (4, 1) + 0, 0: Astaroth has been stunned. 1: status changed from 0 to 2. Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 6 [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Oliphant Player pushed to (15, 7) 10 moved (MP) to ( 14, 7 ) [Game Saved] 115: Select an action for Red shirt 13 Select an action for Red shirt 13 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 13 106: Select an action for Red shirt 16 Select an action for Red shirt 16 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 14 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 16 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 12 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 16 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 16 slips past his opponent(s) unhindered. 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 16 TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Red shirt 16 [Game Saved] 110: Select an action for Red shirt 15 Select an action for Red shirt 15 2 Elephants and 9 Mice turn ended. [Game Saved] 1: status changed from 2 to 1. Astaroth rolls over. Fallen Angels start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samiel 6: Select an action for Samiel Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 12, 5 ) Move ended for Nergal Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 11, 9 ) 106 blocked. Fallen Angels , Choose a block die. POW Red shirt 16 is knocked over. Player pushed to (12, 7) 106 moved (MP) to ( 12, 7 ) (4, 4) + 0, (4, 5) + 1, 1: Red shirt 16 has been badly hurt! 106: status changed from 3 to 8. 6 moved (MP) to ( 12, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 28, 12 ) Ball moved to ( 12, 6 ) Move ended for Samiel [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 110 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Samael Red shirt 15 is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Red shirt 15 has been knocked prone. 110: status changed from 0 to 1. Samael saved by block skill. [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 17, 10 ) Move ended for Baphomet Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 8 ) Move ended for Ishtar Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) Move ended for Baal Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 115 blocked. Fallen Angels , Choose a block die. POW Move ended for Belial Red shirt 13 is knocked over. Player pushed to (17, 11) 115 moved (MP) to ( 17, 11 ) (6, 6) + 0, (3, 1) + 1, 0: Red shirt 13 has been stunned. 115: status changed from 0 to 2. Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 7 [Game Saved] 115: status changed from 2 to 1. Red shirt 13 rolls over. 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Oliphant Ishtar is knocked over. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Ishtar has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 110: Select an action for Red shirt 15 Select an action for Red shirt 15 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 14, 8 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 15 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 15 slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 7 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 15 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 15 slips past his opponent(s) unhindered. Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 12, 6 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 15 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 15 slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL BEFORE RE_ROLL: Red shirt 15 dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 15 TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Red shirt 15 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 16, 7 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Fallen Angels start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 19, 7 ) Move ended for Astaroth Select an action for Ishtar 10: Select an action for Ishtar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 7 ) Move ended for Ishtar Select an action for Baal 8: Select an action for Baal 8: tackle zone state changed to true Block selected. 110 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Baal Player pushed to (11, 6) 110 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 8 ) Move ended for Samael Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 16, 8 ) Move ended for Baphomet Select an action for Samiel 6: Select an action for Samiel Select an action for Nergal 12: Select an action for Nergal 12: tackle zone state changed to true Block selected. 110 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Nergal Red shirt 15 saved by dodge skill. Player pushed to (10, 6) 110 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for Samiel 6: Select an action for Samiel 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 7 ) GET BALL FINAL RESULT: Samiel TARGET: 3 --- ROLL: 5 + 0 = 5 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 18, 7 ) Hand off selected. Move ended for Samiel Ball moved to ( 19, 7 ) GET BALL FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. POW Move ended for Belial Oliphant is knocked over. STAND FIRM skill used. (6, 3) + 0, (0, 0) + 0, 0: Oliphant has been knocked prone. 101: status changed from 0 to 1. Oliphant has been uprooted! [Game Saved] Select an action for Ahriman 7: Select an action for Ahriman 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 10 ) Move ended for Ahriman Fallen Angels: All players have moved. Fallen Angels turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 8 [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 1 (1) - stand up roll fails! Move ended for Oliphant [Game Saved] 115: Select an action for Red shirt 13 Select an action for Red shirt 13 115: tackle zone state changed to true 115: status changed from 6 to 0. Blitz selected. 115 moved (MP) to ( 17, 10 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 13 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 13 slips past his opponent(s) unhindered. 115 moved (MP) to ( 18, 9 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 13 slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 19, 8 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 13 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Red shirt 13 TARGET: 3 --- ROLL: 2 + 0 = 2 Red shirt 13 is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 3) + 0, (1, 3) + 1, 0: Red shirt 13 has been stunned. 115: status changed from 0 to 2. 2 Elephants and 9 Mice turn ended. [Game Saved] Fallen Angels start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 8 ) 1 moved (MP) to ( 21, 9 ) 1 moved (MP) to ( 22, 10 ) 1 moved (MP) to ( 23, 11 ) 1 moved (MP) to ( 24, 11 ) 1 moved (MP) to ( 25, 11 ) 1 moved (MP) to ( 26, 11 ) 1 moved (MP) to ( 27, 11 ) Astaroth scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=11] : current status = 4 1 : current square = java.awt.Point[x=27,y=11] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=16,y=9] : current status = 0 4 : current square = java.awt.Point[x=16,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=18,y=7] : current status = 0 6 : current square = java.awt.Point[x=18,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=18,y=10] : current status = 0 7 : current square = java.awt.Point[x=18,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=12,y=6] : current status = 4 8 : current square = java.awt.Point[x=12,y=6] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : current status = 7 (6) Dagon regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=12,y=7] : current status = 4 10 : current square = java.awt.Point[x=12,y=7] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=13] : current status = 9 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=11,y=6] : current status = 4 12 : current square = java.awt.Point[x=11,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=15,y=9] : current status = 1 101 : current square = java.awt.Point[x=15,y=9] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] Dumbo has been uprooted! 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (1) Red shirt 3 stays UNconscious. 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=9] 106 : current square = java.awt.Point[x=28,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=28,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (6) Red shirt 7 regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=10,y=6] : current status = 0 110 : current square = java.awt.Point[x=10,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=10,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=10,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=30,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=28,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=10] : current status = 7 114 : current status = 7 (6) Red shirt 12 regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=5] 115 : current square = java.awt.Point[x=19,y=8] : current status = 2 115 : current square = java.awt.Point[x=19,y=8] : current status = 2 115: status changed from 2 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=6] 116 : current square = java.awt.Point[x=28,y=7] : current status = 2 116 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fallen Angels Winnings Roll: 2 + 4 2 Elephants and 9 Mice Winnings Roll: 4 + 3 Samiel gets an MVP award. Red shirt 13 gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=0 not conceding roll=3 +1 for win +1 for TDs +1 for cas (6) Fallen Angels FF Roll: 3 + 3 not conceding roll=2 -1 for loss 2 Elephants and 9 Mice FF Roll: 2 + -1 ***END Fan Factor DEBUG*** D6: 1(110) 2(96) 3(102) 4(145) 5(120) 6(130) Total(703) D8: 1(3) 2(10) 3(7) 4(8) 5(7) 6(4) 7(4) 8(2) Total(45) GAME OVER Final Score: Fallen Angels: 2 2 Elephants and 9 Mice: 0 WINNINGS Fallen Angels: 60000 2 Elephants and 9 Mice: 70000