Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Daemons Defiant Team 1 race: Dark Elf Player 1 name: Azazel Player 1: L Dark Elf Lineman 7 3 4 8 [+ma] Player 2 name: Belphegor Player 2: L Dark Elf Lineman 6 3 4 8 [] Player 3 name: Buer Player 3: L Dark Elf Lineman 6 3 4 8 [] Player 4 name: Moloch Player 4: L Dark Elf Lineman 6 3 4 8 [] Player 5 name: Paymon Player 5: L Dark Elf Lineman 6 3 4 8 [] Player 6 name: Philotanus Player 6: L Dark Elf Lineman 6 3 4 8 [] Player 7 name: Sonneillon Player 7: L Dark Elf Lineman 6 3 5 8 [+ag] Player 8 name: Ukobach Player 8: L Dark Elf Lineman 6 3 4 8 [Block] Player 9 name: Vetis Player 9: L Dark Elf Lineman 6 3 4 8 [] Player 10 name: Xaphan Player 10: L Dark Elf Lineman 6 3 4 8 [Block] Player 11 name: Zagam Player 11: L Dark Elf Lineman 6 3 4 8 [] Player 12 name: Abaddon Player 12: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1129] Connected as server to game 'daemonzipper'. Sending Team File... Done Sending File Receiving: Stainless Steel Zippers.html Done receiving file. Team 2 name: Stainless Steel Zippers Team 2 race: Wood Elf Player 101 name: Agile Player 101: L Wood Elf Lineman 7 3 4 7 [Block] Player 102 name: Brisk Player 102: L Wood Elf Lineman 7 3 4 7 [] Player 103 name: Careen Player 103: L Wood Elf Lineman 7 3 4 7 [Leader] Player 104 name: Dash Player 104: L Wood Elf Lineman 7 3 4 7 [] Player 105 name: Expedite Player 105: L Wood Elf Lineman 7 3 4 7 [] Player 106 name: Fleet Player 106: L Wood Elf Lineman 7 3 4 7 [Block] Player 107 name: Gone Player 107: L Wood Elf Lineman 7 3 4 7 [] Player 108 name: Haste Player 108: L Wood Elf Lineman 7 3 4 7 [Block] Player 109 name: Immediate Player 109: L Wood Elf Lineman 7 3 4 7 [] Player 112 name: Highball Player 112: C Wood Elf Catcher 9 2 4 7 [Block, Catch, Dodge] Player 114 name: Ultrasonic Player 114: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap, Tackle] Player 116 name: Lethargic Player 116: Tm Treeman 2 6 1 10 [Big Guy, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+3) Current Weather: Nice Gate: 54000 screaming fans show up for the game. Stainless Steel Zippers gets a LEADER reroll. Picked HEADS. Coin flip is: HEADS! Daemons Defiant win the toss. Daemons Defiant Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 10, 5 ) 5 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 10, 2 ) 10 moved (SP) to ( 9, 2 ) 4 moved (SP) to ( 9, 3 ) 4 moved (SP) to ( 8, 3 ) 10 moved (SP) to ( 9, 3 ) 4 moved (SP) to ( 9, 2 ) 8 moved (SP) to ( 9, 11 ) 3 moved (SP) to ( 9, 12 ) 11 moved (SP) to ( 9, 4 ) 1 moved (SP) to ( 9, 10 ) 12 moved (SP) to ( 9, 7 ) 6 moved (SP) to ( 9, 6 ) 7 moved (SP) to ( 9, 8 ) 6 moved (SP) to ( 10, 5 ) 7 moved (SP) to ( 10, 9 ) 6 moved (SP) to ( 0, 0 ) 7 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 9, 7 ) Waiting for Stainless Steel Zippers to set players on field. 116 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 16, 9 ) Turn time limit reached. 103 moved (SP) to ( 22, 4 ) 105 moved (SP) to ( 22, 10 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) *** Setup end *** Daemons Defiant Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 4) Kickoff Roll (4+3) = Changing Weather Weather roll(5+1) Current Weather: Nice Kick result. Direction: 5 Distance: 5 Ball placed at (19, 4) Scatter roll: 3 Ball moved to ( 25, 8 ) [Game Saved] Ball in play. Waiting for Stainless Steel Zippers to finish TURN: 1 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Dash Vetis is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. 9: status changed from 0 to 1. 104 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Immediate Player pushed to (16, 8) 2 moved (MP) to ( 13, 8 ) [Game Saved] 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 23, 9 ) 105 moved (MP) to ( 24, 8 ) 105 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Expedite TARGET: 2 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 24, 9 ) 105 moved (MP) to ( 23, 10 ) 105 moved (MP) to ( 22, 10 ) 105 moved (MP) to ( 21, 10 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Expedite TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Expedite Ball moved to ( 13, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 15, 8 ) Move ended for Careen 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Lethargic Paymon is knocked over. Player pushed to (15, 5) 5 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Paymon has been knocked prone. 5: status changed from 0 to 1. 116 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 11, 13 ) 114 moved (MP) to ( 10, 13 ) 3 blocked. Verified Opponent Roll = POW POW Buer is knocked over. Player pushed to (21, 11) 3 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Buer has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 11, 11 ) Move ended for Ultrasonic [Game Saved] 106: Select an action for Fleet Select an action for Fleet 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 9 ) 106 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Fleet TARGET: 2 --- ROLL: 4 + 0 = 4 Fleet slips past his opponent(s) unhindered. Move ended for Fleet [Game Saved] 102: Select an action for Brisk Select an action for Brisk 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 12 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 13 ) Move ended for Haste 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 12 ) Move ended for Highball 102: Select an action for Brisk Select an action for Brisk 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 13 ) Move ended for Agile 102: Select an action for Brisk Select an action for Brisk 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 11 ) Move ended for Brisk Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 9, 12 ) 3 moved (MP) to ( 10, 13 ) Move ended for Buer Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 12 ) Move ended for Ukobach Select an action for Zagam 11: Select an action for Zagam Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 10, 8 ) Move ended for Moloch Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 2 + 0 = 2 Vetis slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 8 ) Move ended for Vetis [Game Saved] Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 10 ) Move ended for Azazel Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 10, 11 ) 114 blocked. Daemons Defiant , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (12, 11) 114 moved (MP) to ( 12, 11 ) 12 moved (MP) to ( 11, 11 ) Move ended for Abaddon [Game Saved] Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 6 + 0 = 6 Paymon slips past his opponent(s) unhindered. 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 3 ) Move ended for Paymon [Game Saved] Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 7, 11 ) Move ended for Sonneillon Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 8 ) Move ended for Xaphan Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Block selected. 104 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Belphegor Dash is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Dash has been knocked prone. 104: status changed from 0 to 1. Belphegor is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 2: status changed from 0 to 1. Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 2 [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. Normal move selected. 116 moved (MP) to ( 13, 6 ) 116 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 116 moved (MP) to ( 11, 7 ) Move ended for Lethargic [Game Saved] 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 13, 9 ) Move ended for Dash 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 14 ) 3 blocked. Verified Opponent Roll = SKULL Stainless Steel Zippers uses their LEADER reroll. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Agile is knocked over. Move ended for Agile Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Agile has been knocked prone. 101: status changed from 0 to 1. Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xaphan 10: Select an action for Xaphan Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Belphegor Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 106 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Xaphan Fleet saved by block skill. Xaphan saved by block skill. [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Ukobach Player pushed to (12, 14) 108 moved (MP) to ( 12, 14 ) 8 moved (MP) to ( 11, 13 ) [Game Saved] Select an action for Buer 3: Select an action for Buer Select an action for Abaddon 12: Select an action for Abaddon Select an action for Azazel 1: Select an action for Azazel Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Block selected. 106 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Moloch Player pushed to (12, 9) 106 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 11, 9 ) [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 3 + 0 = 3 Vetis slips past his opponent(s) unhindered. 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 10, 11 ) 9 moved (MP) to ( 11, 12 ) Move ended for Vetis [Game Saved] Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Block selected. 112 blocked. Daemons Defiant , Choose a block die. POW Move ended for Abaddon Highball is knocked over. Player pushed to (12, 13) 112 moved (MP) to ( 12, 13 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Highball has been knocked prone. 112: status changed from 3 to 1. 12 moved (MP) to ( 12, 12 ) Ball moved to ( 13, 13 ) Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 3 [Game Saved] 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 12 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 11) 12 moved (MP) to ( 11, 11 ) 103 moved (MP) to ( 12, 12 ) Move ended for Careen [Game Saved] 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 4 + 0 = 4 Highball slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Highball dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 15, 8 ) Move ended for Highball [Game Saved] 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 7 ) Move ended for Expedite 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 7 ) Move ended for Immediate 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dash Player pushed to (17, 7) 2 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 13, 8 ) [Game Saved] 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Haste TARGET: 2 --- ROLL: 3 + 0 = 3 Haste slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 16, 9 ) Move ended for Haste [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Lethargic Belphegor is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 1) + 1, 0: Belphegor has been stunned. 2: status changed from 0 to 2. Lethargic is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Lethargic has been knocked prone. 116: status changed from 0 to 1. Stainless Steel Zippers turn ended. [Game Saved] 2: status changed from 2 to 1. Belphegor rolls over. Daemons Defiant start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Block selected. 103 blocked. Daemons Defiant , Choose a block die. POW Move ended for Abaddon Careen is knocked over. Player pushed to (13, 12) 103 moved (MP) to ( 13, 12 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Careen has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 11, 11 ) 114 blocked. Daemons Defiant , Choose a block die. POW Ultrasonic is knocked over. Player pushed to (13, 10) 114 moved (MP) to ( 13, 10 ) (3, 3) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 114: status changed from 0 to 1. 8 moved (MP) to ( 12, 11 ) Move ended for Ukobach [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 12, 10 ) Move ended for Vetis Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 13 ) Move ended for Buer Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 12, 6 ) Move ended for Paymon Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 106 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Xaphan Fleet is knocked over. Player pushed to (11, 10) 106 moved (MP) to ( 11, 10 ) (4, 1) + 0, (0, 0) + 0, 0: Fleet has been knocked prone. 106: status changed from 0 to 1. 10 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 11, 12 ) 1 moved (MP) to ( 12, 13 ) 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 14, 11 ) Move ended for Azazel Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 4 [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 5 (5) Stand up roll passed. Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Lethargic has taken root! 116: status changed from 6 to 0. Move ended for Lethargic [Game Saved] 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 9, 3 ) Move ended for Expedite 109: Select an action for Immediate Select an action for Immediate 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 10, 4 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Zagam is knocked over. Player pushed to (21, 5) 11 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Zagam has been knocked prone. 11: status changed from 0 to 1. Move ended for Immediate [Game Saved] 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 11, 2 ) 112 moved (MP) to ( 10, 2 ) Move ended for Highball 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 3 ) Move ended for Haste 104: Select an action for Dash Select an action for Dash 106: Select an action for Fleet Select an action for Fleet 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Fleet TARGET: 2 --- ROLL: 4 + 0 = 4 Fleet slips past his opponent(s) unhindered. 106 moved (MP) to ( 9, 10 ) 106 moved (MP) to ( 9, 9 ) 106 moved (MP) to ( 9, 8 ) Move ended for Fleet [Game Saved] 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dash TARGET: 2 --- ROLL: 6 + 0 = 6 Dash slips past his opponent(s) unhindered. 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 11, 1 ) Move ended for Dash [Game Saved] 101: Select an action for Agile Select an action for Agile 114: Select an action for Ultrasonic Select an action for Ultrasonic 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Careen TARGET: 2 --- ROLL: 4 + 0 = 4 Careen slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 13 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 16, 11 ) Move ended for Careen [Game Saved] 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 2 Target(3) Roll(2) Ultrasonic falls trying to land his leap! Move ended for Ultrasonic 114 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 114: status changed from 0 to 1. Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 102 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Ukobach Brisk is knocked over. Player pushed to (14, 12) 102 moved (MP) to ( 14, 12 ) (4, 5) + 0, (5, 2) + 0, 0: Brisk has been stunned. 102: status changed from 0 to 2. 8 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Belphegor Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 6 ) Move ended for Zagam Select an action for Moloch 4: Select an action for Moloch Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 8 ) Move ended for Vetis Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 11, 12 ) 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 8, 9 ) 106 blocked. Daemons Defiant , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (9, 7) 106 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 10, 8 ) Move ended for Abaddon [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 10, 9 ) Move ended for Sonneillon Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Foul selected. 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 12, 8 ) Buer fouls Ultrasonic. (1, 1) +4 IGMEOY Roll = 4 Move ended for Buer [Game Saved] Select an action for Paymon 5: Select an action for Paymon Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 11, 6 ) Move ended for Xaphan Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Block selected. 116 blocked. Daemons Defiant , Choose a block die. POW Move ended for Paymon Lethargic is knocked over. STAND FIRM skill used. (3, 3) + 0, (0, 0) + 0, 0: Lethargic has been knocked prone. 116: status changed from 0 to 1. Lethargic has been uprooted! [Game Saved] Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 11, 12 ) 1 moved (MP) to ( 11, 13 ) Move ended for Azazel Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Brisk rolls over. 116: Select an action for Lethargic Select an action for Lethargic 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Ultrasonic 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 3 ) 109 moved (MP) to ( 9, 2 ) 109 moved (MP) to ( 9, 1 ) Move ended for Immediate 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 12, 5 ) Move ended for Careen [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 3 (3) - stand up roll fails! Move ended for Lethargic Blitz action used. [Game Saved] 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 2 ) 112 moved (MP) to ( 8, 2 ) 112 moved (MP) to ( 7, 2 ) 112 moved (MP) to ( 6, 2 ) 112 moved (MP) to ( 5, 2 ) 112 moved (MP) to ( 4, 2 ) 112 moved (MP) to ( 3, 2 ) 112 moved (MP) to ( 2, 2 ) Highball scores a touchdown! *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Stainless Steel Zippers to set players on field. 109 moved location (MPL) to ( 18, 5 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 15, 9 ) 106 moved location (MPL) to ( 15, 5 ) 114 moved location (MPL) to ( 20, 7 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 18, 2 ) 103 moved location (MPL) to ( 18, 12 ) 112 moved location (MPL) to ( 22, 7 ) 102 moved location (MPL) to ( 19, 1 ) 101 moved location (MPL) to ( 18, 9 ) 103 moved (SP) to ( 18, 11 ) 108 moved (SP) to ( 18, 13 ) 102 moved (SP) to ( 18, 1 ) 104 moved (SP) to ( 18, 3 ) 105 moved (SP) to ( 28, 4 ) 116 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 16, 5 ) 104 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 18, 2 ) 102 moved (SP) to ( 20, 2 ) 106 moved (SP) to ( 18, 1 ) 102 moved (SP) to ( 18, 3 ) 103 moved (SP) to ( 20, 10 ) 102 moved (SP) to ( 18, 11 ) 109 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 18, 7 ) 114 moved (SP) to ( 19, 6 ) 103 moved (SP) to ( 19, 8 ) 112 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Daemons Defiant Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 12, 11 ) 9 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 12, 12 ) 7 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 0, 1 ) 11 moved (SP) to ( 11, 5 ) 4 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 11, 5 ) 3 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 12, 10 ) *** Setup end *** Waiting for Stainless Steel Zippers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Daemons Defiant quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Kick result. Direction: 2 Distance: 3 10 moved (SP) to ( 15, 10 ) 6 moved (SP) to ( 15, 11 ) 12 moved (SP) to ( 15, 12 ) 1 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 12, 3 ) 7 moved (SP) to ( 7, 6 ) 4 moved (SP) to ( 10, 4 ) Turn time limit reached. 2 moved (SP) to ( 15, 4 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Daemons Defiant start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 104 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Ukobach Dash is knocked over. (3, 6) + 0, (3, 6) + 0, 0: Dash has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) Ukobach saved by block skill. [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 107 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Xaphan Gone is knocked over. Player pushed to (14, 8) 107 moved (MP) to ( 14, 8 ) (6, 4) + 0, (4, 5) + 0, 0: Gone has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 10 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) Move ended for Buer Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 108 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (18, 14) 108 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 12 ) DODGE FINAL RESULT: Abaddon TARGET: 2 --- ROLL: 2 + 0 = 2 Abaddon slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 11 ) Move ended for Abaddon [Game Saved] Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 20, 13 ) Move ended for Azazel Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 13 ) Move ended for Philotanus Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 10 ) Move ended for Vetis Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 13, 9 ) Move ended for Zagam Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 7 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 9, 12 ) Move ended for Sonneillon Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 5 ) GET BALL FINAL RESULT: Moloch TARGET: 2 --- ROLL: 3 + 0 = 3 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: Moloch TARGET: 3 --- ROLL: 6 Move ended for Moloch Ball moved to ( 9, 12 ) GET BALL FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 14, 10 ) Move ended for Belphegor Daemons Defiant: All players have moved. Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 6 [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. Normal move selected. 116 moved (MP) to ( 14, 8 ) Move ended for Lethargic [Game Saved] 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 21, 10 ) 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 20, 12 ) Move ended for Agile 106: Select an action for Fleet Select an action for Fleet 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 17, 9 ) Move ended for Fleet [Game Saved] 102: Select an action for Brisk Select an action for Brisk 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Brisk Player pushed to (13, 9) 9 moved (MP) to ( 16, 9 ) [Game Saved] 103: Select an action for Careen Select an action for Careen 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 21, 10 ) Move ended for Immediate 103: Select an action for Careen Select an action for Careen 112: Select an action for Highball Select an action for Highball 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 22, 11 ) 103 moved (MP) to ( 22, 12 ) 103 moved (MP) to ( 22, 13 ) Move ended for Careen 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 4 + 0 = 4 Highball slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 10, 12 ) Move ended for Highball [Game Saved] 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 114 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Ultrasonic knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Ultrasonic TARGET: 3 --- ROLL: 6 + 0 = 6 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Ultrasonic TARGET: 3 --- ROLL: 6 + 0 = 6 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 2 + 0 = 2 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 (1) Ultrasonic trips and falls trying to go for it! Move ended for Ultrasonic 114 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (3, 6) + 0, (1, 3) + 0, 0: Ultrasonic has been stunned. 114: status changed from 0 to 2. Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 17, 8 ) 106 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (16, 10) 106 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 9 ) Move ended for Ukobach [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 106 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Xaphan Player pushed to (17, 10) 106 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Block selected. 101 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Abaddon Player pushed to (21, 13) 101 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 20, 12 ) [Game Saved] Select an action for Philotanus 6: Select an action for Philotanus Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 4 + 0 = 4 Vetis slips past his opponent(s) unhindered. 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 4 ) 9 moved (MP) to ( 22, 3 ) Move ended for Vetis [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) Move ended for Moloch Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Belphegor TARGET: 2 --- ROLL: 2 + 0 = 2 Belphegor slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 20, 5 ) Move ended for Belphegor [Game Saved] Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Zagam TARGET: 2 --- ROLL: 6 + 0 = 6 Zagam slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 3 ) Move ended for Zagam [Game Saved] Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 11 ) DODGE FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 5 + 0 = 5 Sonneillon slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 6 ) Pass selected. SHORT PASS PASS FINAL RESULT: Sonneillon TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Sonneillon Ball moved to ( 16, 3 ) GET BALL FINAL RESULT: Zagam TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Buer Player pushed to (19, 14) 108 moved (MP) to ( 19, 14 ) [Game Saved] Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Philotanus Haste saved by block skill. Philotanus is knocked over. (5, 5) + 0, (5, 6) + 0, 4: Philotanus has been seriously injured!! (22) Groin Sprain - Miss next game 6: status changed from 0 to 9. (3) Apothecary SUCCEEDS! 6: status changed from 9 to 1. Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 7 [Game Saved] 114: status changed from 2 to 1. Ultrasonic rolls over. 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 (1) Immediate trips and falls trying to go for it! Move ended for Immediate 109 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Immediate has been knocked prone. 109: status changed from 0 to 1. Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 23, 2 ) 9 moved (MP) to ( 24, 2 ) 9 moved (MP) to ( 25, 2 ) 9 moved (MP) to ( 26, 1 ) 9 moved (MP) to ( 27, 1 ) Move ended for Vetis Select an action for Abaddon 12: Select an action for Abaddon Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Philotanus Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 19, 9 ) Move ended for Sonneillon Select an action for Abaddon 12: Select an action for Abaddon Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 102 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Ukobach Brisk is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Brisk has been knocked prone. 102: status changed from 0 to 1. Ukobach saved by block skill. [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Blitz selected. 106 blocked. Daemons Defiant , Choose a block die. POW Fleet is knocked over. Player pushed to (18, 9) 106 moved (MP) to ( 18, 9 ) (1, 4) + 0, (0, 0) + 0, 0: Fleet has been knocked prone. 106: status changed from 0 to 1. 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 20, 11 ) 10 moved (MP) to ( 21, 11 ) 10 moved (MP) to ( 22, 12 ) Move ended for Xaphan [Game Saved] Select an action for Abaddon 12: Select an action for Abaddon Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 14 ) Move ended for Buer Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 6 ) 2 moved (MP) to ( 22, 7 ) 2 moved (MP) to ( 22, 8 ) 2 moved (MP) to ( 22, 9 ) 2 moved (MP) to ( 22, 10 ) 2 moved (MP) to ( 22, 11 ) (6) Go for it successful. 2 moved (MP) to ( 23, 12 ) Move ended for Belphegor [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 2 ) Move ended for Moloch Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 19, 3 ) 11 moved (MP) to ( 20, 2 ) 11 moved (MP) to ( 21, 2 ) 11 moved (MP) to ( 22, 1 ) Move ended for Zagam Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Block selected. 101 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Abaddon Player pushed to (21, 14) 101 moved (MP) to ( 21, 14 ) 12 moved (MP) to ( 21, 13 ) [Game Saved] Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Azazel Daemons Defiant: All players have moved. Player pushed to (18, 15) (5, 1) + 0, 0: Haste has been stunned. 108: status changed from 0 to 0. 108 moved to dugout ( 29, 1 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 8 [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Lethargic has taken root! Move selected. Move ended for Lethargic [Game Saved] 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 21, 2 ) Move ended for Highball [Game Saved] 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 109 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Immediate TARGET: 3 --- ROLL: 3 + 0 = 3 Immediate slips past his opponent(s) unhindered. 109 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Immediate TARGET: 2 --- ROLL: 5 + 0 = 5 Immediate slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 0 ) 109 moved (MP) to ( 21, 0 ) 11 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Zagam is knocked over. Player pushed to (7, 2) 11 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (3, 6) + 0, (2, 6) + 0, 0: Zagam has been knocked out. 11: status changed from 3 to 7. 11 moved (SP) to ( 0, 8 ) 109 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 8 Ball moved to ( 6, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Immediate TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Immediate [Game Saved] 102: Select an action for Brisk Select an action for Brisk 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 14 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Careen TARGET: 2 --- ROLL: 2 + 0 = 2 Careen slips past his opponent(s) unhindered. 103 moved (MP) to ( 24, 14 ) 103 moved (MP) to ( 25, 13 ) 103 moved (MP) to ( 25, 12 ) 103 moved (MP) to ( 25, 11 ) 103 moved (MP) to ( 24, 10 ) 103 moved (MP) to ( 23, 9 ) Move ended for Careen [Game Saved] 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Agile TARGET: 3 --- ROLL: 5 + 0 = 5 Agile slips past his opponent(s) unhindered. 101 moved (MP) to ( 23, 14 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Agile TARGET: 2 --- ROLL: 1 + 0 = 1 Agile is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 6) + 0, (2, 5) + 0, 0: Agile has been stunned. Move ended for Agile 101: status changed from 0 to 2. Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 0 ) 4 moved (MP) to ( 21, 0 ) 4 moved (MP) to ( 22, 0 ) 4 moved (MP) to ( 23, 1 ) Move ended for Moloch Select an action for Sonneillon 7: Select an action for Sonneillon Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 7 ) 8 moved (MP) to ( 20, 6 ) 8 moved (MP) to ( 21, 5 ) 8 moved (MP) to ( 22, 4 ) 8 moved (MP) to ( 23, 3 ) 109 blocked. (1) Ukobach trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. Daemons Defiant , Choose a block die. PUSHBACK/POW Immediate is knocked over. Player pushed to (24, 1) 109 moved (MP) to ( 24, 1 ) (6, 2) + 0, (5, 2) + 0, 0: Immediate has been stunned. 109: status changed from 3 to 2. 8 moved (MP) to ( 23, 2 ) Ball moved to ( 25, 0 ) (1) Ukobach trips and falls trying to go for it! Move ended for Ukobach 8 moved (MP) to ( 22, 2 ) (4, 6) + 0, (2, 4) + 0, 0: Ukobach has been stunned. 8: status changed from 0 to 2. Daemons Defiant turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=13] : current status = 0 1 : current square = java.awt.Point[x=20,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=23,y=12] : current status = 0 2 : current square = java.awt.Point[x=23,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=18,y=14] : current status = 0 3 : current square = java.awt.Point[x=18,y=14] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=14] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=14] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=23,y=1] : current status = 0 4 : current square = java.awt.Point[x=23,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=23,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=23,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=19,y=13] : current status = 4 6 : current square = java.awt.Point[x=19,y=13] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=19,y=9] : current status = 0 7 : current square = java.awt.Point[x=19,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=22,y=2] : current status = 2 8 : current square = java.awt.Point[x=22,y=2] : current status = 2 8: status changed from 2 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=27,y=1] : current status = 0 9 : current square = java.awt.Point[x=27,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=22,y=12] : current status = 0 10 : current square = java.awt.Point[x=22,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (6) Zagam regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=21,y=13] : current status = 0 12 : current square = java.awt.Point[x=21,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=23,y=14] : current status = 2 101 : current square = java.awt.Point[x=23,y=14] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=14] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=14] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=18,y=10] : current status = 1 102 : current square = java.awt.Point[x=18,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=23,y=9] : current status = 0 103 : current square = java.awt.Point[x=23,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (1) Dash stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=18,y=9] : current status = 1 106 : current square = java.awt.Point[x=18,y=9] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (6) Gone regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=24,y=1] : current status = 2 109 : current square = java.awt.Point[x=24,y=1] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=21,y=2] : current status = 0 112 : current square = java.awt.Point[x=21,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=10,y=11] : current status = 1 114 : current square = java.awt.Point[x=10,y=11] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=10,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=10,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] Lethargic has been uprooted! 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Stainless Steel Zippers gets a LEADER reroll. Opponent Kicking. Waiting for Stainless Steel Zippers to set players on field. 109 moved location (MPL) to ( 18, 4 ) 108 moved location (MPL) to ( 18, 13 ) 116 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 9 ) 106 moved location (MPL) to ( 18, 1 ) 114 moved location (MPL) to ( 19, 6 ) 103 moved location (MPL) to ( 19, 8 ) 112 moved location (MPL) to ( 20, 7 ) 102 moved location (MPL) to ( 18, 10 ) 101 moved location (MPL) to ( 18, 7 ) 102 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 18, 10 ) Daemons Defiant Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 13, 2 ) 1 moved (SP) to ( 12, 11 ) 12 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 0, 0 ) 3 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 12, 5 ) *** Setup end *** Waiting for Stainless Steel Zippers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Kick result. Direction: 5 Distance: 4 Perfect Defense. Waiting for Stainless Steel Zippers to re-arrange players on field. 116 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 8 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 26, 11 ) [Game Saved] Ball in play. Daemons Defiant start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 7 ) Move ended for Buer Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 102 blocked. Daemons Defiant , Choose a block die. POW Move ended for Ukobach Brisk is knocked over. Player pushed to (16, 8) 102 moved (MP) to ( 16, 8 ) (4, 1) + 0, (0, 0) + 0, 0: Brisk has been knocked prone. 102: status changed from 0 to 1. 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 13 ) Move ended for Moloch Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 108 blocked. Daemons Defiant , Choose a block die. POW Haste is knocked over. Player pushed to (18, 14) 108 moved (MP) to ( 18, 14 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 4) + 1, 4: Haste has been seriously injured!! (44) Smashed Hand - Niggling Injury 108: status changed from 0 to 9. 12 moved (MP) to ( 18, 13 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 108: status changed from 9 to 1. 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 12 ) Move ended for Abaddon [Game Saved] Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) DODGE FINAL RESULT: Azazel TARGET: 2 --- ROLL: 3 + 0 = 3 Azazel slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 13 ) 1 moved (MP) to ( 21, 13 ) Move ended for Azazel [Game Saved] Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 11, 11 ) Move ended for Philotanus Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) Move ended for Paymon Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) Move ended for Vetis Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 7 ) Move ended for Xaphan Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Zagam TARGET: 2 --- ROLL: 6 + 0 = 6 Zagam slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 11 ) Move ended for Zagam [Game Saved] Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 5, 9 ) 7 moved (MP) to ( 4, 10 ) 7 moved (MP) to ( 3, 11 ) GET BALL FINAL RESULT: Sonneillon TARGET: 1 --- ROLL: 3 + 0 = 3 7 moved (MP) to ( 4, 12 ) 7 moved (MP) to ( 5, 12 ) Move ended for Sonneillon Daemons Defiant: All players have moved. Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 1 [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. Normal move selected. 116 moved (MP) to ( 16, 11 ) 116 moved (MP) to ( 17, 12 ) Move ended for Lethargic [Game Saved] 108: Select an action for Haste Select an action for Haste 106: Select an action for Fleet Select an action for Fleet 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 3 ) Move ended for Fleet 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Immediate Vetis is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. 9: status changed from 0 to 1. Immediate is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Immediate has been knocked prone. 109: status changed from 0 to 1. Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 101 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Xaphan Player pushed to (19, 7) 101 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Philotanus 6: Select an action for Philotanus Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 17, 9 ) Move ended for Buer Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 10 ) Move ended for Paymon Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 107 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Ukobach Gone is knocked over. Player pushed to (15, 10) 107 moved (MP) to ( 15, 10 ) (5, 1) + 0, (0, 0) + 0, 0: Gone has been knocked prone. 107: status changed from 0 to 1. 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Blitz selected. 105 blocked. Daemons Defiant , Choose a block die. POW Expedite is knocked over. Player pushed to (18, 9) 105 moved (MP) to ( 18, 9 ) (2, 5) + 0, (0, 0) + 0, 0: Expedite has been knocked prone. 105: status changed from 0 to 1. 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 10 ) 11 moved (MP) to ( 21, 9 ) 11 moved (MP) to ( 21, 8 ) Move ended for Zagam [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 18, 3 ) DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 6 + 0 = 6 Vetis slips past his opponent(s) unhindered. 9 moved (MP) to ( 19, 4 ) 9 moved (MP) to ( 19, 5 ) Move ended for Vetis [Game Saved] Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 12 ) 7 moved (MP) to ( 7, 12 ) 7 moved (MP) to ( 8, 12 ) 7 moved (MP) to ( 9, 12 ) 7 moved (MP) to ( 10, 12 ) 7 moved (MP) to ( 11, 12 ) Hand off selected. Move ended for Sonneillon Ball moved to ( 11, 11 ) GET BALL FINAL RESULT: Philotanus TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 10 ) (4) Go for it successful. 6 moved (MP) to ( 18, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: Philotanus TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Philotanus Ball moved to ( 21, 12 ) GET BALL BEFORE RE_ROLL: Abaddon dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Abaddon TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 12 ) 12 moved (MP) to ( 24, 12 ) 12 moved (MP) to ( 25, 12 ) 12 moved (MP) to ( 26, 12 ) 12 moved (MP) to ( 27, 12 ) Abaddon scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=13] : current status = 0 1 : current square = java.awt.Point[x=21,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=17,y=13] : current status = 0 4 : current square = java.awt.Point[x=17,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=18,y=10] : current status = 0 6 : current square = java.awt.Point[x=18,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=11,y=12] : current status = 0 7 : current square = java.awt.Point[x=11,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=15,y=9] : current status = 0 8 : current square = java.awt.Point[x=15,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=19,y=5] : current status = 4 9 : current square = java.awt.Point[x=19,y=5] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=18,y=7] : current status = 0 10 : current square = java.awt.Point[x=18,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=21,y=8] : current status = 0 11 : current square = java.awt.Point[x=21,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=8] : current status = 1 102 : current square = java.awt.Point[x=16,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=8] : current status = 0 103 : current square = java.awt.Point[x=19,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (3) Dash stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=18,y=9] : current status = 1 105 : current square = java.awt.Point[x=18,y=9] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=15,y=10] : current status = 1 107 : current square = java.awt.Point[x=15,y=10] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=18,y=14] : current status = 1 108 : current square = java.awt.Point[x=18,y=14] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=14] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=14] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=18,y=4] : current status = 1 109 : current square = java.awt.Point[x=18,y=4] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=17,y=12] : current status = 0 116 : current square = java.awt.Point[x=17,y=12] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=17,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=17,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Daemons Defiant Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 10 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 9, 4 ) 4 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 9, 10 ) 2 moved (SP) to ( 0, 0 ) 6 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 10, 9 ) 6 moved (SP) to ( 0, 4 ) 8 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 6 ) 12 moved (SP) to ( 10, 8 ) 2 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 10, 4 ) Turn time limit reached. 4 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 10, 2 ) 1 moved (SP) to ( 9, 5 ) 2 moved (SP) to ( 10, 1 ) 6 moved (SP) to ( 10, 13 ) 7 moved (SP) to ( 10, 11 ) 10 moved (SP) to ( 10, 3 ) 1 moved (SP) to ( 10, 4 ) 7 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 10, 11 ) Waiting for Stainless Steel Zippers to set players on field. 116 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 22, 4 ) 109 moved (SP) to ( 22, 11 ) 109 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 17, 11 ) 108 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 15, 7 ) *** Setup end *** Daemons Defiant Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (5+3) = Quick Snap Kick result. Direction: 2 Distance: 5 Quick snap. Waiting for Stainless Steel Zippers to re-arrange players on field. 103 moved (SP) to ( 21, 3 ) 109 moved (SP) to ( 21, 10 ) 116 moved (SP) to ( 14, 9 ) 106 moved (SP) to ( 14, 10 ) 114 moved (SP) to ( 14, 11 ) 107 moved (SP) to ( 14, 12 ) 112 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 14, 5 ) Ball placed at (18, 3) Ball placed at (18, 3) Touchback!! Waiting for Stainless Steel Zippers to give the ball to a member of their team on the field. Ball moved to ( 14, 10 ) [Game Saved] Ball in play. Waiting for Stainless Steel Zippers to finish TURN: 2 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 13 ) Move ended for Gone 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 11, 14 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 12) 6 moved (MP) to ( 9, 12 ) 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 5 + 0 = 5 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 8, 14 ) 114 moved (MP) to ( 7, 14 ) 114 moved (MP) to ( 6, 13 ) Verified Opponent Roll = 1 (1) Ultrasonic trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Ultrasonic trips and falls trying to go for it! Move ended for Ultrasonic 114 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 114: status changed from 0 to 1. Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 11 ) Move ended for Moloch Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 13, 11 ) Move ended for Philotanus Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 11 ) 112 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Highball saved by dodge skill. Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) Move ended for Ukobach [Game Saved] Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 6, 10 ) 7 moved (MP) to ( 5, 11 ) 7 moved (MP) to ( 5, 12 ) 7 moved (MP) to ( 4, 13 ) Move ended for Sonneillon Select an action for Belphegor 2: Select an action for Belphegor Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 9, 11 ) 12 moved (MP) to ( 10, 12 ) Move ended for Abaddon Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 7, 7 ) 1 moved (MP) to ( 7, 8 ) 1 moved (MP) to ( 6, 9 ) 1 moved (MP) to ( 6, 10 ) 1 moved (MP) to ( 6, 11 ) (2) Go for it successful. 1 moved (MP) to ( 6, 12 ) Move ended for Azazel [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 4 ) Move ended for Xaphan Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 13, 5 ) Move ended for Belphegor Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 102 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Vetis Brisk is knocked over. Player pushed to (14, 4) 102 moved (MP) to ( 14, 4 ) (2, 3) + 0, (0, 0) + 0, 0: Brisk has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Zagam 11: Select an action for Zagam Select an action for Paymon 5: Select an action for Paymon Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Zagam Haste is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (6, 3) + 0, (4, 2) + 0, 0: Haste has been stunned. 108: status changed from 0 to 2. 11 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Paymon TARGET: 3 --- ROLL: 5 + 0 = 5 Paymon slips past his opponent(s) unhindered. 5 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Paymon TARGET: 2 --- ROLL: 4 + 0 = 4 Paymon slips past his opponent(s) unhindered. 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 17, 9 ) Move ended for Paymon Daemons Defiant: All players have moved. Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 3 [Game Saved] 108: status changed from 2 to 1. Haste rolls over. 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. Normal move selected. 116 moved (MP) to ( 15, 10 ) Move ended for Lethargic [Game Saved] 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 8 ) 101 moved (MP) to ( 8, 7 ) Move ended for Agile 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 6 + 0 = 6 Highball slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 9, 8 ) Move ended for Highball [Game Saved] 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 19, 12 ) 109 moved (MP) to ( 18, 13 ) 109 moved (MP) to ( 17, 13 ) 109 moved (MP) to ( 16, 13 ) 109 moved (MP) to ( 15, 13 ) 109 moved (MP) to ( 14, 13 ) Move ended for Immediate 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 3 ) Move ended for Careen 106: Select an action for Fleet Select an action for Fleet 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Fleet TARGET: 2 --- ROLL: 5 + 0 = 5 Fleet slips past his opponent(s) unhindered. 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 9 ) 106 moved (MP) to ( 9, 9 ) 106 moved (MP) to ( 8, 9 ) Move ended for Fleet [Game Saved] 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Expedite TARGET: 2 --- ROLL: 2 + 0 = 2 Expedite slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 7 ) Move ended for Expedite [Game Saved] 114: Select an action for Ultrasonic Select an action for Ultrasonic 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Gone TARGET: 2 --- ROLL: 4 + 0 = 4 Gone slips past his opponent(s) unhindered. 107 moved (MP) to ( 9, 14 ) 107 moved (MP) to ( 8, 13 ) 107 moved (MP) to ( 8, 12 ) 107 moved (MP) to ( 8, 11 ) 107 moved (MP) to ( 9, 10 ) 107 moved (MP) to ( 10, 9 ) Move ended for Gone [Game Saved] 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 6 + 0 = 6 Ultrasonic slips past his opponent(s) unhindered. 114 moved (MP) to ( 7, 14 ) 114 moved (MP) to ( 8, 13 ) 114 moved (MP) to ( 8, 12 ) 114 moved (MP) to ( 8, 11 ) Move ended for Ultrasonic [Game Saved] 102: Select an action for Brisk Select an action for Brisk 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Brisk TARGET: 2 --- ROLL: 2 + 0 = 2 Brisk slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 11, 5 ) Move ended for Brisk Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) Move ended for Belphegor Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 12 ) 7 moved (MP) to ( 6, 11 ) 7 moved (MP) to ( 7, 11 ) Move ended for Sonneillon Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 9, 11 ) 114 blocked. Daemons Defiant , Choose a block die. POW/SKULL Ultrasonic saved by block skill. Abaddon saved by block skill. 12 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Abaddon TARGET: 2 --- ROLL: 2 + 0 = 2 Abaddon slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 10 ) Move ended for Abaddon [Game Saved] Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 11 ) 1 moved (MP) to ( 6, 10 ) 1 moved (MP) to ( 6, 9 ) Move ended for Azazel Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 9, 11 ) Move ended for Philotanus Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 103 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Xaphan Careen is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Careen has been knocked prone. 103: status changed from 0 to 1. Xaphan saved by block skill. [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 11, 3 ) DODGE BEFORE RE_ROLL: Vetis knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 6 + 0 = 6 Vetis slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 8, 5 ) (5) Go for it successful. 9 moved (MP) to ( 7, 6 ) Move ended for Vetis [Game Saved] Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 21, 9 ) 5 moved (MP) to ( 22, 9 ) 5 moved (MP) to ( 23, 9 ) Move ended for Paymon Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 11, 8 ) Move ended for Zagam Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) DODGE FINAL RESULT: Ukobach TARGET: 3 --- ROLL: 4 + 0 = 4 Ukobach slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Ukobach TARGET: 2 --- ROLL: 1 + 0 = 1 Ukobach is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Ukobach has been knocked prone. Move ended for Ukobach 8: status changed from 0 to 1. Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 4 [Game Saved] 102: Select an action for Brisk Select an action for Brisk 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 17, 10 ) Move ended for Haste 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Lethargic Moloch is knocked over. Player pushed to (12, 12) 4 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Moloch has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 16, 11 ) [Game Saved] 102: Select an action for Brisk Select an action for Brisk 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 5 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 8, 5 ) Move ended for Brisk 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Agile Player pushed to (22, 5) 9 moved (MP) to ( 7, 5 ) 101 moved (MP) to ( 7, 6 ) [Game Saved] 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 7 ) 112 moved (MP) to ( 7, 7 ) 112 moved (MP) to ( 6, 7 ) 112 moved (MP) to ( 5, 7 ) 112 moved (MP) to ( 4, 7 ) 112 moved (MP) to ( 3, 7 ) 112 moved (MP) to ( 2, 7 ) Highball scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 6 (6) Dash regains consciousness. 104: status changed from 7 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Stainless Steel Zippers to set players on field. 109 moved location (MPL) to ( 18, 4 ) 108 moved location (MPL) to ( 18, 13 ) 116 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 9 ) 106 moved location (MPL) to ( 18, 1 ) 114 moved location (MPL) to ( 19, 6 ) 104 moved location (MPL) to ( 15, 5 ) 103 moved location (MPL) to ( 19, 8 ) 112 moved location (MPL) to ( 20, 7 ) 102 moved location (MPL) to ( 18, 10 ) 101 moved location (MPL) to ( 18, 7 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Daemons Defiant Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 10, 6 ) 1 moved (SP) to ( 10, 8 ) 10 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 2 ) 2 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 10, 11 ) 1 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 13, 12 ) 1 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 13, 7 ) *** Setup end *** Waiting for Stainless Steel Zippers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 10 Ball placed at (21, 7) Touchback!! Daemons Defiant, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Daemons Defiant start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 107 blocked. Daemons Defiant , Choose a block die. POW Move ended for Ukobach Gone is knocked over. Player pushed to (15, 8) 107 moved (MP) to ( 15, 8 ) (1, 5) + 0, (0, 0) + 0, 0: Gone has been knocked prone. 107: status changed from 0 to 1. 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 104 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Xaphan Dash is knocked over. Player pushed to (15, 6) 104 moved (MP) to ( 15, 6 ) (3, 2) + 0, (0, 0) + 0, 0: Dash has been knocked prone. 104: status changed from 0 to 1. 10 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 13 ) Move ended for Belphegor Select an action for Vetis 9: Select an action for Vetis Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 12 ) 108 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Haste is knocked over. Player pushed to (18, 14) 108 moved (MP) to ( 18, 14 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Haste has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 12 ) Move ended for Abaddon [Game Saved] Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 19, 11 ) Move ended for Philotanus Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 12 ) DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 6 + 0 = 6 Vetis slips past his opponent(s) unhindered. 9 moved (MP) to ( 19, 13 ) Move ended for Vetis [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 17, 11 ) Move ended for Moloch Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) Move ended for Azazel Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 5 ) Move ended for Paymon Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 8 ) Move ended for Zagam Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 12, 12 ) 7 moved (MP) to ( 13, 13 ) Pass selected. SHORT PASS PASS FINAL RESULT: Sonneillon TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Sonneillon Daemons Defiant: All players have moved. Ball moved to ( 18, 12 ) GET BALL FINAL RESULT: Azazel TARGET: 2 --- ROLL: 4 + 0 = 4 Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 5 [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. Normal move selected. 116 moved (MP) to ( 14, 8 ) Move ended for Lethargic [Game Saved] 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Gone TARGET: 2 --- ROLL: 3 + 0 = 3 Gone slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 10 ) Move ended for Gone [Game Saved] 109: Select an action for Immediate Select an action for Immediate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 20, 10 ) Move ended for Immediate 102: Select an action for Brisk Select an action for Brisk 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Brisk Moloch is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 4: status changed from 0 to 1. Brisk is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (4, 5) + 0, (4, 6) + 0, 6: Brisk has been KILLED!! 102: status changed from 0 to 10. 102 moved (SP) to ( 29, 14 ) Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Moloch Select an action for Paymon 5: Select an action for Paymon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 20, 5 ) Move ended for Paymon Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 5 ) 114 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Ultrasonic saved by dodge skill. Player pushed to (19, 7) 114 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 19, 6 ) Move ended for Xaphan [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 13 ) 9 moved (MP) to ( 21, 13 ) 9 moved (MP) to ( 22, 13 ) 9 moved (MP) to ( 23, 13 ) 9 moved (MP) to ( 24, 13 ) 9 moved (MP) to ( 25, 13 ) (3) Go for it successful. 9 moved (MP) to ( 26, 13 ) (1) Vetis trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 9 moved (MP) to ( 27, 13 ) Move ended for Vetis [Game Saved] Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 19, 13 ) 2 moved (MP) to ( 20, 13 ) 2 moved (MP) to ( 21, 13 ) 2 moved (MP) to ( 22, 12 ) 2 moved (MP) to ( 23, 11 ) Move ended for Belphegor Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 12 ) 12 moved (MP) to ( 24, 12 ) 12 moved (MP) to ( 25, 11 ) 12 moved (MP) to ( 26, 11 ) Move ended for Abaddon Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 13 ) 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 19, 13 ) Move ended for Sonneillon Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 21, 12 ) 1 moved (MP) to ( 22, 12 ) 1 moved (MP) to ( 23, 12 ) 1 moved (MP) to ( 24, 12 ) 1 moved (MP) to ( 25, 12 ) Pass selected. QUICK PASS PASS FINAL RESULT: Azazel TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Azazel Ball moved to ( 27, 13 ) GET BALL FINAL RESULT: Vetis TARGET: 2 --- ROLL: 5 + 0 = 5 Vetis scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=25,y=12] : current status = 0 1 : current square = java.awt.Point[x=25,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=25,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=25,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=23,y=11] : current status = 0 2 : current square = java.awt.Point[x=23,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=17,y=11] : current status = 4 4 : current square = java.awt.Point[x=17,y=11] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=20,y=5] : current status = 0 5 : current square = java.awt.Point[x=20,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=19,y=11] : current status = 0 6 : current square = java.awt.Point[x=19,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=19,y=13] : current status = 0 7 : current square = java.awt.Point[x=19,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=15,y=9] : current status = 0 8 : current square = java.awt.Point[x=15,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=19,y=6] : current status = 0 10 : current square = java.awt.Point[x=19,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=26,y=11] : current status = 0 12 : current square = java.awt.Point[x=26,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=26,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=26,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=18,y=7] : current status = 0 101 : current square = java.awt.Point[x=18,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=14] : current status = 10 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=19,y=8] : current status = 0 103 : current square = java.awt.Point[x=19,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=6] : current status = 1 104 : current square = java.awt.Point[x=15,y=6] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=18,y=1] : current status = 0 106 : current square = java.awt.Point[x=18,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=17,y=10] : current status = 0 107 : current square = java.awt.Point[x=17,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=18,y=14] : current status = 1 108 : current square = java.awt.Point[x=18,y=14] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=14] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=14] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=20,y=10] : current status = 0 109 : current square = java.awt.Point[x=20,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Daemons Defiant Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 6, 5 ) 10 moved (SP) to ( 8, 8 ) 11 moved (SP) to ( 8, 10 ) 12 moved (SP) to ( 8, 5 ) 3 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 0, 0 ) 7 moved (SP) to ( 7, 6 ) 8 moved (SP) to ( 9, 4 ) 8 moved (SP) to ( 9, 3 ) 12 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 9, 1 ) 9 moved (SP) to ( 9, 13 ) 10 moved (SP) to ( 9, 11 ) 3 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 9, 4 ) 7 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 10, 10 ) 10 moved (SP) to ( 10, 11 ) 9 moved (SP) to ( 10, 13 ) 1 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 10, 3 ) 11 moved (SP) to ( 10, 1 ) 7 moved (SP) to ( 9, 7 ) Waiting for Stainless Steel Zippers to set players on field. 116 moved (SP) to ( 15, 9 ) Turn time limit reached. 114 moved (SP) to ( 16, 9 ) 116 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 22, 10 ) 103 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 16, 9 ) *** Setup end *** Daemons Defiant Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 6) Kickoff Roll (3+4) = Changing Weather Weather roll(2+6) Current Weather: Nice Kick result. Direction: 1 Distance: 5 Ball placed at (20, 6) Scatter roll: 2 Ball moved to ( 15, 0 ) [Game Saved] Ball in play. Waiting for Stainless Steel Zippers to finish TURN: 6 103: Select an action for Careen Select an action for Careen 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Agile Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Careen Select an action for Careen 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 3 ) 103 moved (MP) to ( 20, 2 ) 103 moved (MP) to ( 19, 1 ) 103 moved (MP) to ( 18, 0 ) 103 moved (MP) to ( 17, 0 ) 103 moved (MP) to ( 16, 0 ) 103 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Careen dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Careen TARGET: 2 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 16, 1 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Careen TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Careen Ball moved to ( 14, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dash TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 104: Select an action for Dash Select an action for Dash 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 16, 11 ) Hand off selected. Move ended for Dash Ball moved to ( 13, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 107: Select an action for Gone Select an action for Gone 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 13 ) Move ended for Gone 114: Select an action for Ultrasonic Select an action for Ultrasonic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 14 ) 114 moved (MP) to ( 12, 14 ) 114 moved (MP) to ( 11, 14 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Vetis is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. 9: status changed from 0 to 1. Ultrasonic saved by block skill. 114 moved (MP) to ( 10, 14 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 1 (1) Ultrasonic trips and falls trying to go for it! Move ended for Ultrasonic 114 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 6) + 0, (2, 1) + 0, 0: Ultrasonic has been stunned. 114: status changed from 0 to 2. Stainless Steel Zippers turn ended. [Game Saved] Daemons Defiant start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 11 ) Move ended for Buer Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 13 ) 10 moved (MP) to ( 16, 12 ) Move ended for Xaphan Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Vetis Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 1 ) 11 moved (MP) to ( 12, 1 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 1 ) 11 moved (MP) to ( 15, 1 ) Move ended for Zagam Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 6 ) Move ended for Azazel Select an action for Abaddon 12: Select an action for Abaddon 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 11 ) 112 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Highball saved by dodge skill. Player pushed to (17, 10) 112 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 16, 10 ) Move ended for Abaddon [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 5 ) Move ended for Ukobach Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true Block selected. 101 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Belphegor Agile saved by block skill. Belphegor is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. 2: status changed from 0 to 1. Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 7 [Game Saved] 114: status changed from 2 to 1. Ultrasonic rolls over. 106: Select an action for Fleet Select an action for Fleet 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fleet Abaddon is knocked over. Player pushed to (12, 11) 12 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 5) + 0, (6, 5) + 0, 5: Abaddon has been seriously injured!! (44) Smashed Hand - Niggling Injury 12: status changed from 0 to 9. 12 moved (SP) to ( 0, 13 ) [Game Saved] 116: Select an action for Lethargic Select an action for Lethargic 116: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lethargic Philotanus is knocked over. Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (5, 3) + 1, (2, 6) + 0, 0: Philotanus has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 116 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Immediate Select an action for Immediate 101: Select an action for Agile Select an action for Agile 105: Select an action for Expedite Select an action for Expedite 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 11 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Buer is knocked over. Player pushed to (16, 12) 3 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 6) + 0, (2, 2) + 0, 0: Buer has been stunned. 3: status changed from 0 to 2. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 11 ) Move ended for Expedite [Game Saved] 112: Select an action for Highball Select an action for Highball 109: Select an action for Immediate Select an action for Immediate 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 3 + 0 = 3 Highball slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 10 ) Move ended for Highball [Game Saved] 108: Select an action for Haste Select an action for Haste 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 10 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 10 ) 108 moved (MP) to ( 10, 10 ) 108 moved (MP) to ( 9, 11 ) 108 moved (MP) to ( 8, 11 ) Move ended for Haste 101: Select an action for Agile Select an action for Agile 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Agile TARGET: 2 --- ROLL: 1 + 0 = 1 Agile is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Agile has been knocked prone. Move ended for Agile 101: status changed from 0 to 1. Stainless Steel Zippers turn ended. [Game Saved] 3: status changed from 2 to 1. Buer rolls over. Daemons Defiant start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belphegor 2: Select an action for Belphegor 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Belphegor TARGET: 2 --- ROLL: 1 + 0 = 1 Belphegor is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Belphegor has been knocked prone. Move ended for Belphegor 2: status changed from 0 to 1. Daemons Defiant turn ended. Waiting for Stainless Steel Zippers to finish TURN: 8 [Game Saved] 112: Select an action for Highball Select an action for Highball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 10 ) 112 moved (MP) to ( 7, 10 ) 112 moved (MP) to ( 6, 10 ) 112 moved (MP) to ( 5, 10 ) 112 moved (MP) to ( 4, 10 ) 112 moved (MP) to ( 3, 10 ) 112 moved (MP) to ( 2, 10 ) Highball scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 3 (3) Philotanus stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 5 Stainless Steel Zippers Winnings Roll: 5 + 2 Verified Opponent Roll = 4 Daemons Defiant Winnings Roll: 4 + 1 Verified Opponent Roll = 10 Verified Opponent Roll = 16 Lethargic gets an MVP award. Verified Opponent Roll = 15 Verified Opponent Roll = 10 Xaphan gets an MVP award. Verified Opponent Roll = 5 Stainless Steel Zippers FF Roll: 5 + 3 Verified Opponent Roll = 5 Daemons Defiant FF Roll: 5 + 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 D6: 1(154) 2(154) 3(150) 4(171) 5(162) 6(147) Total(938) D8: 1(1) 2(6) 3(2) 4(3) 5(3) 6(2) 7(0) 8(2) Total(19) GAME OVER Final Score: Daemons Defiant: 2 Stainless Steel Zippers: 3 WINNINGS Daemons Defiant: 50000 Stainless Steel Zippers: 70000