Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Canada Team 1 name: Chaos Ogres Wild Team 1 race: Ogre Player 1 name: Belly Button Player 1: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 3 name: Goblin Thrower Player 3: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 4 name: Hungry Mutant Player 4: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 5 name: Ugly Bastard Player 5: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 6 name: Run Away Player 6: G Goblin 6 2 3 7 [Catch, Dodge, Right Stuff, Stunty] Player 7 name: Missile Player 7: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 8 name: Killer Greenskin Player 8: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 9 name: Number 9 Player 9: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 10 name: Potato Head Player 10: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 11 name: Cute little goblin Player 11: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3302] Connected as client to game 'cowmassage4'. Waiting for server. Team 1 name: Chaos Ogres Wild Team 1 race: Ogre Player 1 name: Belly Button Player 1: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 3 name: Goblin Thrower Player 3: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 4 name: Hungry Mutant Player 4: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 5 name: Ugly Bastard Player 5: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 6 name: Run Away Player 6: G Goblin 6 2 3 7 [Catch, Dodge, Right Stuff, Stunty] Player 7 name: Missile Player 7: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 8 name: Killer Greenskin Player 8: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 9 name: Number 9 Player 9: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 10 name: Potato Head Player 10: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 11 name: Cute little goblin Player 11: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Team 2 name: Middenheim Massagers Team 2 race: Human Player 101 name: Adalwolfa Waxdernipples Player 101: B Human Blitzer 7 3 3 8 [Block] Player 105 name: Marhilda Squeezedertestes Player 105: T Human Thrower 6 3 3 8 [Accurate, Pass, Sure Hands] Player 107 name: Wilda Gropederspinen Player 107: C Human Catcher 8 2 3 7 [Catch, Dodge, Sprint] Player 109 name: Ulla Sandderskull Player 109: L Human Lineman 6 3 3 8 [;] Player 110 name: Gustel Grabdernuts Player 110: L Human Lineman 6 3 3 8 [;] Player 111 name: Franzi Pluckderpubes Player 111: L Human Lineman 6 3 3 8 [;] Player 112 name: Engleberta Lickderspleenen Player 112: L Human Lineman 6 3 3 8 [;] Player 113 name: Bruna Bitederlipzoff Player 113: L Human Lineman 6 3 3 8 [;] Player 114 name: Klausa Peeldercuticles Player 114: L Human Lineman 6 3 3 8 [;] Player 115 name: Gemerde Rubderfacen Player 115: L Human Lineman 6 3 3 8 [;] Waiting for Middenheim Massagers to finish TURN: 6 [Game Saved] Receiving sync... 101 moved (SP) to ( 17, 2 ) 101: status changed from 1 to 0. 101: tackle zone state changed to true 105 moved (SP) to ( 17, 13 ) 105: status changed from 0 to 0. 105: tackle zone state changed to true 107 moved (SP) to ( 18, 7 ) 107: status changed from 1 to 0. 107: tackle zone state changed to true 109: status changed from 9 to 9. 109: tackle zone state changed to true 110 moved (SP) to ( 15, 4 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111 moved (SP) to ( 17, 1 ) 111: status changed from 0 to 0. 111: tackle zone state changed to true 112 moved (SP) to ( 29, 8 ) 112: status changed from 0 to 7. 112: tackle zone state changed to true 113 moved (SP) to ( 29, 7 ) 113: status changed from 2 to 2. 113: tackle zone state changed to true 114 moved (SP) to ( 15, 10 ) 114: status changed from 0 to 0. 114: tackle zone state changed to true 115 moved (SP) to ( 15, 7 ) 115: status changed from 1 to 0. 115: tackle zone state changed to true 1 moved (SP) to ( 14, 10 ) 1: status changed from 0 to 0. 1: tackle zone state changed to true 3 moved (SP) to ( 14, 6 ) 3: status changed from 0 to 0. 3: tackle zone state changed to true 4 moved (SP) to ( 14, 7 ) 4: status changed from 1 to 0. 4: tackle zone state changed to true 5 moved (SP) to ( 14, 4 ) 5: status changed from 0 to 0. 5: tackle zone state changed to true 6 moved (SP) to ( 13, 7 ) 6: status changed from 0 to 0. 6: tackle zone state changed to true 7 moved (SP) to ( 10, 7 ) 7: status changed from 0 to 0. 7: tackle zone state changed to true 8 moved (SP) to ( 9, 10 ) 8: status changed from 7 to 0. 8: tackle zone state changed to true 9 moved (SP) to ( 7, 7 ) 9: status changed from 1 to 0. 9: tackle zone state changed to true 10 moved (SP) to ( 1, 0 ) 10: status changed from 2 to 2. 10: tackle zone state changed to true 11 moved (SP) to ( 9, 4 ) 11: status changed from 0 to 0. 11: tackle zone state changed to true ...sync finished. ***FIELD*** Refused to setPlayerStatus() from 9 to 9 because in injury box. 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen Receiving sync... 101 moved (SP) to ( 17, 2 ) 101: status changed from 0 to 0. 101: tackle zone state changed to true 105 moved (SP) to ( 17, 13 ) 105: status changed from 0 to 0. 105: tackle zone state changed to true 107 moved (SP) to ( 18, 7 ) 107: status changed from 0 to 0. 107: tackle zone state changed to true 109: status changed from 9 to 9. 109: tackle zone state changed to true 110 moved (SP) to ( 15, 4 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111 moved (SP) to ( 17, 1 ) 111: status changed from 0 to 0. 111: tackle zone state changed to true 112 moved (SP) to ( 29, 8 ) 112: status changed from 7 to 7. 112: tackle zone state changed to true 113 moved (SP) to ( 29, 7 ) 113: status changed from 2 to 2. 113: tackle zone state changed to true 114 moved (SP) to ( 15, 10 ) 114: status changed from 0 to 0. 114: tackle zone state changed to true 115 moved (SP) to ( 15, 7 ) 115: status changed from 0 to 0. 115: tackle zone state changed to true 1 moved (SP) to ( 14, 10 ) 1: status changed from 0 to 0. 1: tackle zone state changed to true 3 moved (SP) to ( 14, 6 ) 3: status changed from 0 to 0. 3: tackle zone state changed to true 4 moved (SP) to ( 14, 7 ) 4: status changed from 0 to 0. 4: tackle zone state changed to true 5 moved (SP) to ( 14, 4 ) 5: status changed from 0 to 0. 5: tackle zone state changed to true 6 moved (SP) to ( 13, 7 ) 6: status changed from 0 to 0. 6: tackle zone state changed to true 7 moved (SP) to ( 10, 7 ) 7: status changed from 0 to 0. 7: tackle zone state changed to true 8 moved (SP) to ( 9, 10 ) 8: status changed from 0 to 0. 8: tackle zone state changed to true 9 moved (SP) to ( 7, 7 ) 9: status changed from 0 to 0. 9: tackle zone state changed to true 10 moved (SP) to ( 1, 0 ) 10: status changed from 2 to 2. 10: tackle zone state changed to true 11 moved (SP) to ( 9, 4 ) 11: status changed from 0 to 0. 11: tackle zone state changed to true ...sync finished. ***FIELD*** Refused to setPlayerStatus() from 9 to 9 because in injury box. Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Canada Team 2 name: Middenheim Massagers Team 2 race: Human Player 101 name: Adalwolfa Waxdernipples Player 101: B Human Blitzer 7 3 3 8 [Block] Player 105 name: Marhilda Squeezedertestes Player 105: T Human Thrower 6 3 3 8 [Accurate, Pass, Sure Hands] Player 107 name: Wilda Gropederspinen Player 107: C Human Catcher 8 2 3 7 [Catch, Dodge, Sprint] Player 109 name: Ulla Sandderskull Player 109: L Human Lineman 6 3 3 8 [;] Player 110 name: Gustel Grabdernuts Player 110: L Human Lineman 6 3 3 8 [;] Player 111 name: Franzi Pluckderpubes Player 111: L Human Lineman 6 3 3 8 [;] Player 112 name: Engleberta Lickderspleenen Player 112: L Human Lineman 6 3 3 8 [;] Player 113 name: Bruna Bitederlipzoff Player 113: L Human Lineman 6 3 3 8 [;] Player 114 name: Klausa Peeldercuticles Player 114: L Human Lineman 6 3 3 8 [;] Player 115 name: Gemerde Rubderfacen Player 115: L Human Lineman 6 3 3 8 [;] Team 1 name: Chaos Ogres Wild Team 1 race: Ogre Player 1 name: Belly Button Player 1: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 3 name: Goblin Thrower Player 3: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 4 name: Hungry Mutant Player 4: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 5 name: Ugly Bastard Player 5: O Ogre 5 5 2 9 [Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 6 name: Run Away Player 6: G Goblin 6 2 3 7 [Catch, Dodge, Right Stuff, Stunty] Player 7 name: Missile Player 7: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 8 name: Killer Greenskin Player 8: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 9 name: Number 9 Player 9: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 10 name: Potato Head Player 10: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 11 name: Cute little goblin Player 11: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3305] Connected as server to game 'cowmassage1'. Done receiving file. Waiting for Middenheim Massagers to finish TURN: 5 [Game Saved] Middenheim Massagers turn ended. [Game Saved] Chaos Ogres Wild start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Receiving sync... 101 moved (SP) to ( 17, 2 ) 101: status changed from 1 to 0. 101: tackle zone state changed to true 105 moved (SP) to ( 17, 13 ) 105: status changed from 0 to 0. 105: tackle zone state changed to true 107 moved (SP) to ( 18, 7 ) 107: status changed from 1 to 0. 107: tackle zone state changed to true 109: status changed from 9 to 9. 109: tackle zone state changed to true 110 moved (SP) to ( 15, 4 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111 moved (SP) to ( 17, 1 ) 111: status changed from 0 to 0. 111: tackle zone state changed to true 112 moved (SP) to ( 29, 8 ) 112: status changed from 0 to 7. 112: tackle zone state changed to true 113 moved (SP) to ( 29, 7 ) 113: status changed from 2 to 2. 113: tackle zone state changed to true 114 moved (SP) to ( 15, 10 ) 114: status changed from 0 to 0. 114: tackle zone state changed to true 115 moved (SP) to ( 15, 7 ) 115: status changed from 1 to 0. 115: tackle zone state changed to true 1 moved (SP) to ( 14, 10 ) 1: status changed from 0 to 0. 1: tackle zone state changed to true 3 moved (SP) to ( 14, 6 ) 3: status changed from 0 to 0. 3: tackle zone state changed to true 4 moved (SP) to ( 14, 7 ) 4: status changed from 1 to 0. 4: tackle zone state changed to true 5 moved (SP) to ( 14, 4 ) 5: status changed from 0 to 0. 5: tackle zone state changed to true 6 moved (SP) to ( 13, 7 ) 6: status changed from 0 to 0. 6: tackle zone state changed to true 7 moved (SP) to ( 10, 7 ) 7: status changed from 0 to 0. 7: tackle zone state changed to true 8 moved (SP) to ( 9, 10 ) 8: status changed from 7 to 0. 8: tackle zone state changed to true 9 moved (SP) to ( 7, 7 ) 9: status changed from 1 to 0. 9: tackle zone state changed to true 10 moved (SP) to ( 1, 0 ) 10: status changed from 2 to 2. 10: tackle zone state changed to true 11 moved (SP) to ( 9, 4 ) 11: status changed from 0 to 0. 11: tackle zone state changed to true ...sync finished. ***FIELD*** Refused to setPlayerStatus() from 9 to 9 because in injury box. Receiving sync... 101 moved (SP) to ( 17, 2 ) 101: status changed from 0 to 0. 101: tackle zone state changed to true 105 moved (SP) to ( 17, 13 ) 105: status changed from 0 to 0. 105: tackle zone state changed to true 107 moved (SP) to ( 18, 7 ) 107: status changed from 0 to 0. 107: tackle zone state changed to true 109: status changed from 9 to 9. ***FIELD*** Refused to setPlayerStatus() from 9 to 9 because in injury box. 109: tackle zone state changed to true 110 moved (SP) to ( 15, 4 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111 moved (SP) to ( 17, 1 ) 111: status changed from 0 to 0. 111: tackle zone state changed to true 112 moved (SP) to ( 29, 8 ) 112: status changed from 7 to 7. 112: tackle zone state changed to true 113 moved (SP) to ( 29, 7 ) 113: status changed from 2 to 2. 113: tackle zone state changed to true 114 moved (SP) to ( 15, 10 ) 114: status changed from 0 to 0. 114: tackle zone state changed to true 115 moved (SP) to ( 15, 7 ) 115: status changed from 0 to 0. 115: tackle zone state changed to true 1 moved (SP) to ( 14, 10 ) 1: status changed from 0 to 0. 1: tackle zone state changed to true 3 moved (SP) to ( 14, 6 ) 3: status changed from 0 to 0. 3: tackle zone state changed to true 4 moved (SP) to ( 14, 7 ) 4: status changed from 0 to 0. 4: tackle zone state changed to true 5 moved (SP) to ( 14, 4 ) 5: status changed from 0 to 0. 5: tackle zone state changed to true 6 moved (SP) to ( 13, 7 ) 6: status changed from 0 to 0. 6: tackle zone state changed to true 7 moved (SP) to ( 10, 7 ) 7: status changed from 0 to 0. 7: tackle zone state changed to true 8 moved (SP) to ( 9, 10 ) 8: status changed from 0 to 0. 8: tackle zone state changed to true 9 moved (SP) to ( 7, 7 ) 9: status changed from 0 to 0. 9: tackle zone state changed to true 10 moved (SP) to ( 1, 0 ) 10: status changed from 2 to 2. 10: tackle zone state changed to true 11 moved (SP) to ( 9, 4 ) 11: status changed from 0 to 0. 11: tackle zone state changed to true ...sync finished. Receiving sync... 101 moved (SP) to ( 17, 2 ) 101: status changed from 0 to 0. 101: tackle zone state changed to true 105 moved (SP) to ( 17, 13 ) 105: status changed from 0 to 0. 105: tackle zone state changed to true 107 moved (SP) to ( 18, 7 ) 107: status changed from 0 to 0. 107: tackle zone state changed to true 109: status changed from 9 to 9. 109: tackle zone state changed to true 110 moved (SP) to ( 15, 4 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111 moved (SP) to ( 17, 1 ) 111: status changed from 0 to 0. 111: tackle zone state changed to true 112 moved (SP) to ( 29, 8 ) 112: status changed from 7 to 7. 112: tackle zone state changed to true 113 moved (SP) to ( 29, 7 ) 113: status changed from 2 to 2. 113: tackle zone state changed to true 114 moved (SP) to ( 15, 10 ) 114: status changed from 0 to 0. 114: tackle zone state changed to true 115 moved (SP) to ( 15, 7 ) 115: status changed from 0 to 0. 115: tackle zone state changed to true 1 moved (SP) to ( 14, 10 ) 1: status changed from 0 to 0. 1: tackle zone state changed to true 3 moved (SP) to ( 14, 6 ) 3: status changed from 0 to 0. 3: tackle zone state changed to true 4 moved (SP) to ( 14, 7 ) 4: status changed from 0 to 0. 4: tackle zone state changed to true 5 moved (SP) to ( 14, 4 ) 5: status changed from 0 to 0. 5: tackle zone state changed to true 6 moved (SP) to ( 13, 7 ) 6: status changed from 0 to 0. 6: tackle zone state changed to true 7 moved (SP) to ( 10, 7 ) 7: status changed from 0 to 0. 7: tackle zone state changed to true 8 moved (SP) to ( 9, 10 ) 8: status changed from 0 to 0. 8: tackle zone state changed to true 9 moved (SP) to ( 7, 7 ) 9: status changed from 0 to 0. 9: tackle zone state changed to true 10 moved (SP) to ( 1, 0 ) 10: status changed from 2 to 2. 10: tackle zone state changed to true 11 moved (SP) to ( 9, 4 ) 11: status changed from 0 to 0. 11: tackle zone state changed to true ...sync finished. ***FIELD*** Refused to setPlayerStatus() from 9 to 9 because in injury box. Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (2) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 115 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Hungry Mutant Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (6) BONE HEAD roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 6 ) 107 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Wilda Gropederspinen saved by dodge skill. Start sending sync... ...done sending sync. Player pushed to (18, 8) 107 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 18, 7 ) Move ended for Goblin Thrower [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (4) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 114 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Belly Button Klausa Peeldercuticles is knocked over. Player pushed to (16, 9) 114 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (6, 2) + 0, 0: Klausa Peeldercuticles has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 6 ) Move ended for Run Away Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 5 ) Start sending sync... ...done sending sync. 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 1 ) Move ended for Missile Start sending sync... ...done sending sync. Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 10, 4 ) GET BALL FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Number 9 Scatter roll: 7 Ball moved to ( 9, 5 ) Chaos Ogres Wild turn ended. Waiting for Middenheim Massagers to finish TURN: 7 [Game Saved] 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 1 ) 7 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 PUSHBACK Player pushed to (15, 0) 7 moved (MP) to ( 14, 0 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 11, 4 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 15, 1 ) Move ended for Franzi Pluckderpubes 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 13 ) 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (4) Go for it successful. 105 moved (MP) to ( 10, 10 ) Move ended for Marhilda Squeezedertestes [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 DODGE FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 6 + 0 = 6 Wilda Gropederspinen slips past his opponent(s) unhindered. 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 22, 6 ) 107 moved (MP) to ( 23, 5 ) 107 moved (MP) to ( 24, 4 ) 107 moved (MP) to ( 25, 3 ) 107 moved (MP) to ( 26, 4 ) Move ended for Wilda Gropederspinen Middenheim Massagers turn ended. [Game Saved] Chaos Ogres Wild start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belly Button 1: Select an action for Belly Button (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 10, 5 ) Move ended for Belly Button [Game Saved] Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 5 ) GET BALL FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Cute little goblin Scatter roll: 5 Ball moved to ( 10, 6 ) Chaos Ogres Wild turn ended. Waiting for Middenheim Massagers to finish TURN: 8 [Game Saved] 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 POW Move ended for Franzi Pluckderpubes Missile is knocked over. Player pushed to (16, 0) 7 moved (MP) to ( 13, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 (5, 3) + 0, (2, 2) + 1, 0: Missile has been stunned. 7: status changed from 0 to 2. 111 moved (MP) to ( 14, 0 ) [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for Marhilda Squeezedertestes Killer Greenskin saved by dodge skill. Player pushed to (21, 10) 8 moved (MP) to ( 8, 10 ) 105 moved (MP) to ( 9, 10 ) [Game Saved] 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 12, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 DODGE FINAL RESULT: Adalwolfa Waxdernipples TARGET: 3 --- ROLL: 3 + 0 = 3 Adalwolfa Waxdernipples slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 10, 3 ) 9 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 PUSHBACK Player pushed to (18, 5) 9 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 13, 2 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 DODGE FINAL RESULT: Gemerde Rubderfacen TARGET: 3 --- ROLL: 4 + 0 = 4 Gemerde Rubderfacen slips past his opponent(s) unhindered. 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 6 ) Move ended for Gemerde Rubderfacen [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen Middenheim Massagers turn ended. [Game Saved] 7: status changed from 2 to 1. Missile rolls over. Chaos Ogres Wild start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (4) BONE HEAD roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 19, 7 ) 115 blocked. Chaos Ogres Wild , Choose a block die. POW Gemerde Rubderfacen is knocked over. Player pushed to (21, 5) 115 moved (MP) to ( 21, 5 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 5) + 1, 0: Gemerde Rubderfacen has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 29, 10 ) 3 moved (MP) to ( 20, 6 ) 3 moved (MP) to ( 21, 5 ) 3 moved (MP) to ( 22, 5 ) 3 moved (MP) to ( 23, 5 ) Move ended for Goblin Thrower [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 6 ) GET BALL FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 4 + 0 = 4 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 6 ) Pass selected. Increased range band because of race. LONG PASS PASS FINAL RESULT: Number 9 TARGET: 4 --- ROLL: 3 + -1Lp = 2 Scatter roll: 6 Scatter roll: 4 Scatter roll: 7 Move ended for Number 9 Ball moved to ( 19, 8 ) Scatter roll: 5 Ball moved to ( 20, 9 ) Chaos Ogres Wild turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=5] : current status = 0 1 : current square = java.awt.Point[x=10,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=23,y=5] : current status = 0 3 : current square = java.awt.Point[x=23,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=23,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=23,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=19,y=6] : current status = 0 6 : current square = java.awt.Point[x=19,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=13,y=0] : current status = 1 7 : current square = java.awt.Point[x=13,y=0] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=0] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=8,y=10] : current status = 0 8 : current square = java.awt.Point[x=8,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=15,y=6] : current status = 0 9 : current square = java.awt.Point[x=15,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=9,y=5] : current status = 0 11 : current square = java.awt.Point[x=9,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=9,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=9,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=13,y=2] : current status = 0 101 : current square = java.awt.Point[x=13,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=9,y=10] : current status = 0 105 : current square = java.awt.Point[x=9,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=9,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=9,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=26,y=4] : current status = 0 107 : current square = java.awt.Point[x=26,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=26,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=26,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=29,y=13] : current status = 9 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=3] 111 : current square = java.awt.Point[x=14,y=0] : current status = 0 111 : current square = java.awt.Point[x=14,y=0] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=0] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=4] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (6) Engleberta Lickderspleenen regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] 113 : current square = java.awt.Point[x=29,y=7] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : current status = 7 (4) Klausa Peeldercuticles regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=6] 115 : current square = java.awt.Point[x=29,y=10] : current status = 7 115 : current status = 7 (4) Gemerde Rubderfacen regains consciousness. 115: status changed from 7 to 0. 115 : current square = java.awt.Point[x=29,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Chaos Ogres Wild Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Start sending sync... ...done sending sync. 5 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 10, 10 ) 6 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 9, 6 ) 9 moved (SP) to ( 9, 8 ) 6 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 9, 5 ) 9 moved (SP) to ( 9, 9 ) Waiting for Middenheim Massagers to set players on field. 110 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 15, 5 ) *** Setup end *** Chaos Ogres Wild Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 4) Kickoff Roll (3+2) = Cheering Fans Chaos Ogres Wild: 5 + 7FF + 0CL Middenheim Massagers: 6 + 9FF + 0CL Middenheim Massagers get an extra re-roll. Kick result. Direction: 6 Distance: 4 Ball placed at (21, 4) Scatter roll: 5 Ball moved to ( 22, 9 ) [Game Saved] Ball in play. Waiting for Middenheim Massagers to finish TURN: 1 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 11 ) 8 blocked. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 POW/SKULL Killer Greenskin is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Killer Greenskin has been knocked prone. 8: status changed from 0 to 1. Adalwolfa Waxdernipples saved by block skill. 101 moved (MP) to ( 10, 11 ) 101 moved (MP) to ( 9, 10 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 111: Select an action for Franzi Pluckderpubes Select an action for Franzi Pluckderpubes 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 12 ) 111 moved (MP) to ( 11, 12 ) 111 moved (MP) to ( 10, 12 ) 111 moved (MP) to ( 9, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (6) Go for it successful. 111 moved (MP) to ( 8, 10 ) Move ended for Franzi Pluckderpubes [Game Saved] 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 110: tackle zone state changed to true 5 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Verified Opponent Roll = SKULL ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Move ended for Gustel Grabdernuts Ugly Bastard is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 (3, 4) + 0, (0, 0) + 0, 0: Ugly Bastard has been knocked prone. 5: status changed from 0 to 1. Gustel Grabdernuts is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Gustel Grabdernuts has been knocked prone. 110: status changed from 0 to 1. Middenheim Massagers turn ended. [Game Saved] Chaos Ogres Wild start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (3) BONE HEAD roll passed. 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Ugly Bastard [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (1) BONE HEAD roll fails! Move ended for Hungry Mutant 4: tackle zone state changed to false [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (6) BONE HEAD roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 10, 9 ) 101 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Adalwolfa Waxdernipples is knocked over. Player pushed to (9, 11) 101 moved (MP) to ( 9, 11 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (2, 4) + 1, 0: Adalwolfa Waxdernipples has been stunned. 101: status changed from 0 to 2. 3 moved (MP) to ( 9, 10 ) Move ended for Goblin Thrower [Game Saved] Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 9, 12 ) 8 moved (MP) to ( 8, 11 ) Move ended for Killer Greenskin Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Block selected. 111 blocked. Chaos Ogres Wild , Choose a block die. POW/SKULL Move ended for Number 9 Franzi Pluckderpubes is knocked over. (6, 5) + 0, (5, 4) + 0, 0: Franzi Pluckderpubes has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) Number 9 is knocked over. (5, 3) + 0, (2, 2) + 1, 0: Number 9 has been stunned. 9: status changed from 0 to 2. Chaos Ogres Wild turn ended. Waiting for Middenheim Massagers to finish TURN: 2 [Game Saved] 101: status changed from 2 to 1. Adalwolfa Waxdernipples rolls over. 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Gustel Grabdernuts 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true 5 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 PUSHBACK Move ended for Engleberta Lickderspleenen Player pushed to (15, 8) 5 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 8 ) 105 moved (MP) to ( 22, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 GET BALL FINAL RESULT: Marhilda Squeezedertestes TARGET: 3 --- ROLL: 5 + 0 = 5 105 moved (MP) to ( 21, 9 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 18, 9 ) Pass selected. QUICK PASS ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Marhilda Squeezedertestes TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Marhilda Squeezedertestes Ball moved to ( 13, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 GET BALL BEFORE RE_ROLL: Wilda Gropederspinen dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 2 + 0 = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Scatter roll: 2 Ball moved to ( 13, 9 ) Middenheim Massagers turn ended. [Game Saved] 9: status changed from 2 to 1. Number 9 rolls over. Chaos Ogres Wild start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (6) BONE HEAD roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 12 ) (6) Go for it successful. 3 moved (MP) to ( 15, 11 ) Move ended for Goblin Thrower [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (4) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 110 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Ugly Bastard Gustel Grabdernuts is knocked over. Player pushed to (16, 9) 110 moved (MP) to ( 16, 9 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 Scatter roll: 4 Ball moved to ( 17, 9 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Gustel Grabdernuts has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (6) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 114 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Hungry Mutant Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 115 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Belly Button Player pushed to (16, 4) 115 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 7 ) Move ended for Run Away Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 6 ) Move ended for Missile Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 12, 10 ) Move ended for Cute little goblin Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true Foul selected. Killer Greenskin fouls Adalwolfa Waxdernipples. (2, 3) +1 IGMEOY Roll = 2 Move ended for Killer Greenskin Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Middenheim Massagers to finish TURN: 3 [Game Saved] 101: Select an action for Adalwolfa Waxdernipples Select an action for Adalwolfa Waxdernipples 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 8 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 POW Killer Greenskin is knocked over. Player pushed to (22, 10) 8 moved (MP) to ( 7, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Killer Greenskin has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 8, 11 ) 101 moved (MP) to ( 9, 12 ) Move ended for Adalwolfa Waxdernipples [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 DODGE FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 5 + 0 = 5 Wilda Gropederspinen slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 DODGE FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 3 + 0 = 3 Wilda Gropederspinen slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 1 (1) Wilda Gropederspinen trips and falls trying to go for it! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) Wilda Gropederspinen trips and falls trying to go for it! Move ended for Wilda Gropederspinen 107 moved (MP) to ( 11, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (6, 1) + 0, (0, 0) + 0, 0: Wilda Gropederspinen has been knocked prone. 107: status changed from 3 to 1. Verified Opponent Roll = 6 Ball moved to ( 18, 14 ) Middenheim Massagers turn ended. [Game Saved] Chaos Ogres Wild start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 10, 11 ) Move ended for Number 9 Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 7, 11 ) 8 moved (MP) to ( 7, 12 ) 8 moved (MP) to ( 8, 12 ) Move ended for Killer Greenskin Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (6) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 112 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Ugly Bastard Engleberta Lickderspleenen is knocked over. Player pushed to (16, 11) 112 moved (MP) to ( 16, 11 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Engleberta Lickderspleenen has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (6) BONE HEAD roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 10, 13 ) Move ended for Goblin Thrower [Game Saved] Select an action for Missile 7: Select an action for Missile Select an action for Belly Button 1: Select an action for Belly Button (1) BONE HEAD roll fails! Move ended for Belly Button 1: tackle zone state changed to false [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (4) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 114 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Hungry Mutant Player pushed to (17, 9) 114 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 13 ) Move ended for Run Away Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 14, 12 ) Move ended for Missile Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 12, 13 ) 11 moved (MP) to ( 11, 14 ) GET BALL FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 6 + 0 = 6 11 moved (MP) to ( 12, 13 ) 11 moved (MP) to ( 13, 13 ) (6) Go for it successful. 11 moved (MP) to ( 14, 13 ) (2) Go for it successful. 11 moved (MP) to ( 15, 12 ) Move ended for Cute little goblin Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. Waiting for Middenheim Massagers to finish TURN: 4 [Game Saved] 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Gustel Grabdernuts 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 11 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Cute little goblin is knocked over. Player pushed to (15, 13) 11 moved (MP) to ( 14, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (4, 1) + 0, (0, 0) + 0, 0: Cute little goblin has been knocked prone. 11: status changed from 3 to 1. 112 moved (MP) to ( 15, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 4 Ball moved to ( 14, 14 ) Move ended for Engleberta Lickderspleenen [Game Saved] 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 16, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 DODGE BEFORE RE_ROLL: Marhilda Squeezedertestes knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Marhilda Squeezedertestes TARGET: 4 --- ROLL: 1 + 0 = 1 Marhilda Squeezedertestes is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 (4, 2) + 0, (0, 0) + 0, 0: Marhilda Squeezedertestes has been knocked prone. Move ended for Marhilda Squeezedertestes 105: status changed from 0 to 1. Middenheim Massagers turn ended. [Game Saved] Chaos Ogres Wild start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Cute little goblin Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Block selected. 112 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Missile Engleberta Lickderspleenen is knocked over. Player pushed to (16, 11) 112 moved (MP) to ( 16, 11 ) (1, 1) + 0, (0, 0) + 0, 0: Engleberta Lickderspleenen has been knocked prone. 112: status changed from 0 to 1. 7 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (5) BONE HEAD roll passed. 3: tackle zone state changed to true Block selected. 101 blocked. Chaos Ogres Wild , Choose a block die. Team re-roll used. 3 db Block re-rolled. PUSHBACK/POW Move ended for Goblin Thrower Adalwolfa Waxdernipples is knocked over. Player pushed to (8, 11) 101 moved (MP) to ( 8, 11 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Adalwolfa Waxdernipples has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 9, 12 ) [Game Saved] Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 13 ) 8 moved (MP) to ( 10, 13 ) 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 12, 13 ) Move ended for Killer Greenskin Select an action for Belly Button 1: Select an action for Belly Button (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 115 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Belly Button Gemerde Rubderfacen is knocked over. Player pushed to (16, 3) 115 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Gemerde Rubderfacen has been knocked prone. 115: status changed from 0 to 1. 1 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (4) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 110 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Ugly Bastard Gustel Grabdernuts is knocked over. Player pushed to (17, 8) 110 moved (MP) to ( 17, 8 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Gustel Grabdernuts has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (6) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 114 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Hungry Mutant Player pushed to (18, 9) 114 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 12 ) 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 13, 13 ) 9 moved (MP) to ( 14, 14 ) 9 moved (MP) to ( 15, 14 ) GET BALL FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Number 9 Scatter roll: 4 Ball moved to ( 16, 14 ) Chaos Ogres Wild turn ended. Waiting for Middenheim Massagers to finish TURN: 5 [Game Saved] 107: Select an action for Wilda Gropederspinen Select an action for Wilda Gropederspinen 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 10, 14 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 DODGE FINAL RESULT: Wilda Gropederspinen TARGET: 3 --- ROLL: 3 + 0 = 3 Wilda Gropederspinen slips past his opponent(s) unhindered. 107 moved (MP) to ( 9, 14 ) 107 moved (MP) to ( 8, 14 ) 107 moved (MP) to ( 7, 13 ) 107 moved (MP) to ( 6, 13 ) Move ended for Wilda Gropederspinen [Game Saved] 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 115: Select an action for Gemerde Rubderfacen Select an action for Gemerde Rubderfacen 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Gemerde Rubderfacen 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Gustel Grabdernuts 114: Select an action for Klausa Peeldercuticles Select an action for Klausa Peeldercuticles 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Engleberta Lickderspleenen 105: Select an action for Marhilda Squeezedertestes Select an action for Marhilda Squeezedertestes 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 DODGE FINAL RESULT: Marhilda Squeezedertestes TARGET: 3 --- ROLL: 6 + 0 = 6 Marhilda Squeezedertestes slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 14 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 GET BALL BEFORE RE_ROLL: Marhilda Squeezedertestes dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 Reroll using sure hands. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 GET BALL FINAL RESULT: Marhilda Squeezedertestes TARGET: 5 --- ROLL: 3 + 0 = 3 Move ended for Marhilda Squeezedertestes ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 Scatter roll: 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 Ball throw-in: 2, 6 (13, 14) Ball moved to ( 8, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 Scatter roll: 2 Ball moved to ( 8, 8 ) Middenheim Massagers turn ended. [Game Saved] Chaos Ogres Wild start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (5) BONE HEAD roll passed. 5: tackle zone state changed to true Block selected. 112 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Move ended for Ugly Bastard Engleberta Lickderspleenen is knocked over. Player pushed to (17, 11) 112 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (3, 2) + 1, 0: Engleberta Lickderspleenen has been stunned. 112: status changed from 0 to 2. 5 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 17, 14 ) Move ended for Missile Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Block selected. 105 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Run Away Marhilda Squeezedertestes is knocked over. Player pushed to (17, 15) (5, 1) + 0, 0: Marhilda Squeezedertestes has been stunned. 105: status changed from 0 to 0. 105 moved to dugout ( 29, 0 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Number 9 9: Select an action for Number 9 Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 10 ) Move ended for Cute little goblin Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 7 ) Move ended for Killer Greenskin Select an action for Goblin Thrower 3: Select an action for Goblin Thrower Select an action for Goblin Thrower 3: Select an action for Goblin Thrower (5) BONE HEAD roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 8, 12 ) 3 moved (MP) to ( 7, 12 ) 107 blocked. Chaos Ogres Wild , Choose a block die. POW Wilda Gropederspinen is knocked over. Player pushed to (6, 14) 107 moved (MP) to ( 6, 14 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 3) + 1, 0: Wilda Gropederspinen has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 3 moved (MP) to ( 8, 12 ) 3 moved (MP) to ( 9, 11 ) Move ended for Goblin Thrower [Game Saved] Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 11 ) 9 moved (MP) to ( 20, 10 ) 9 moved (MP) to ( 20, 9 ) (2) Go for it successful. 9 moved (MP) to ( 21, 8 ) GET BALL FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Number 9 [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (3) BONE HEAD roll passed. 4: tackle zone state changed to true Block selected. 114 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Hungry Mutant Klausa Peeldercuticles is knocked over. Player pushed to (19, 8) 114 moved (MP) to ( 19, 8 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (3, 3) + 1, 0: Klausa Peeldercuticles has been stunned. 114: status changed from 0 to 2. 4 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button Chaos Ogres Wild turn ended. Waiting for Middenheim Massagers to finish TURN: 6 [Game Saved] 112: status changed from 2 to 1. Engleberta Lickderspleenen rolls over. 114: status changed from 2 to 1. Klausa Peeldercuticles rolls over. 110: Select an action for Gustel Grabdernuts Select an action for Gustel Grabdernuts 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 18, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 DODGE FINAL RESULT: Gustel Grabdernuts TARGET: 3 --- ROLL: 4 + 0 = 4 Gustel Grabdernuts slips past his opponent(s) unhindered. 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 20, 8 ) 9 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 2 db Block re-rolled. POW Number 9 is knocked over. Player pushed to (7, 7) 9 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (1, 3) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 9: status changed from 3 to 1. 110 moved (MP) to ( 21, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 5 Ball moved to ( 6, 8 ) 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 23, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 GET BALL FINAL RESULT: Gustel Grabdernuts TARGET: 3 --- ROLL: 3 + 0 = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (3) Go for it successful. 110 moved (MP) to ( 24, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (1) Gustel Grabdernuts trips and falls trying to go for it! Move ended for Gustel Grabdernuts 110 moved (MP) to ( 25, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (4, 5) + 0, (4, 5) + 0, 0: Gustel Grabdernuts has been knocked out. 110: status changed from 3 to 7. 110 moved (SP) to ( 29, 10 ) Verified Opponent Roll = 6 Ball moved to ( 4, 7 ) Middenheim Massagers turn ended. [Game Saved] Chaos Ogres Wild start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ugly Bastard 5: Select an action for Ugly Bastard (2) BONE HEAD roll passed. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 11 ) Move ended for Ugly Bastard [Game Saved] Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (2) BONE HEAD roll passed. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 8 ) Move ended for Hungry Mutant [Game Saved] Select an action for Belly Button 1: Select an action for Belly Button Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 23, 6 ) 9 moved (MP) to ( 24, 6 ) 9 moved (MP) to ( 24, 7 ) Move ended for Number 9 Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 19, 12 ) 7 moved (MP) to ( 20, 11 ) 7 moved (MP) to ( 21, 10 ) 7 moved (MP) to ( 22, 9 ) 7 moved (MP) to ( 23, 8 ) Move ended for Missile Select an action for Cute little goblin 11: Select an action for Cute little goblin 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 9 ) 11 moved (MP) to ( 21, 8 ) 11 moved (MP) to ( 22, 7 ) 11 moved (MP) to ( 23, 6 ) 11 moved (MP) to ( 24, 5 ) Move ended for Cute little goblin Select an action for Run Away 6: Select an action for Run Away 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 20, 10 ) 6 moved (MP) to ( 21, 9 ) Move ended for Run Away Select an action for Belly Button 1: Select an action for Belly Button (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 115 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK Move ended for Belly Button Player pushed to (15, 2) 115 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Killer Greenskin 8: Select an action for Killer Greenskin 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 17, 2 ) Move ended for Killer Greenskin Chaos Ogres Wild turn ended. Waiting for Middenheim Massagers to finish TURN: 7 [Game Saved] Middenheim Massagers turn ended. [Game Saved] Chaos Ogres Wild start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belly Button 1: Select an action for Belly Button (3) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 115 blocked. Chaos Ogres Wild , Choose a block die. POW Move ended for Belly Button Gemerde Rubderfacen is knocked over. Player pushed to (15, 1) 115 moved (MP) to ( 15, 1 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 3) + 1, 0: Gemerde Rubderfacen has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 28, 8 ) 1 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 24, 8 ) 7 moved (MP) to ( 25, 7 ) GET BALL FINAL RESULT: Missile TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Missile Scatter roll: 8 Ball moved to ( 24, 7 ) GET BALL FINAL RESULT: Number 9 TARGET: 4 --- ROLL: 4 + 0 = 4 Chaos Ogres Wild turn ended. Waiting for Middenheim Massagers to finish TURN: 8 [Game Saved] 114: Select an action for Klausa Peeldercuticles Select an action for Klausa Peeldercuticles 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 20, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 DODGE FINAL RESULT: Klausa Peeldercuticles TARGET: 4 --- ROLL: 5 + 0 = 5 Klausa Peeldercuticles slips past his opponent(s) unhindered. 114 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Klausa Peeldercuticles TARGET: 3 --- ROLL: 3 + 0 = 3 Klausa Peeldercuticles slips past his opponent(s) unhindered. 114 moved (MP) to ( 22, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) Go for it successful. 114 moved (MP) to ( 23, 7 ) 9 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (1) Klausa Peeldercuticles trips and falls trying to go for it! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (5) Go for it successful. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 POW Number 9 is knocked over. Player pushed to (4, 6) 9 moved (MP) to ( 25, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (5, 2) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 9: status changed from 3 to 1. 114 moved (MP) to ( 24, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 Ball moved to ( 5, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 GET BALL FINAL RESULT: Cute little goblin TARGET: 4 --- ROLL: 2 + 0 = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 7 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 7 Scatter roll: 4 Ball moved to ( 6, 5 ) Move ended for Klausa Peeldercuticles [Game Saved] 112: Select an action for Engleberta Lickderspleenen Select an action for Engleberta Lickderspleenen 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 DODGE FINAL RESULT: Engleberta Lickderspleenen TARGET: 4 --- ROLL: 4 + 0 = 4 Engleberta Lickderspleenen slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Engleberta Lickderspleenen TARGET: 3 --- ROLL: 1 + 0 = 1 Engleberta Lickderspleenen is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Engleberta Lickderspleenen has been knocked prone. Move ended for Engleberta Lickderspleenen 112: status changed from 0 to 1. Middenheim Massagers turn ended. [Game Saved] Chaos Ogres Wild start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Number 9 9: Select an action for Number 9 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Number 9 Select an action for Hungry Mutant 4: Select an action for Hungry Mutant (6) BONE HEAD roll passed. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 22, 7 ) 4 moved (MP) to ( 23, 7 ) 114 blocked. Chaos Ogres Wild , Choose a block die. PUSHBACK/POW Klausa Peeldercuticles is knocked over. Player pushed to (25, 8) 114 moved (MP) to ( 25, 8 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 1) + 1, 0: Klausa Peeldercuticles has been stunned. 114: status changed from 0 to 2. 4 moved (MP) to ( 24, 7 ) 4 moved (MP) to ( 24, 6 ) Move ended for Hungry Mutant [Game Saved] Select an action for Missile 7: Select an action for Missile 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 24, 7 ) 7 moved (MP) to ( 23, 6 ) 7 moved (MP) to ( 23, 5 ) GET BALL FINAL RESULT: Missile TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Missile Scatter roll: 4 Ball moved to ( 24, 5 ) GET BALL FINAL RESULT: Cute little goblin TARGET: 4 --- ROLL: 5 + 0 = 5 Chaos Ogres Wild turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=2] : current status = 0 1 : current square = java.awt.Point[x=15,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=9,y=11] : current status = 0 3 : current square = java.awt.Point[x=9,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=9,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=9,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=24,y=6] : current status = 0 4 : current square = java.awt.Point[x=24,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=24,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=24,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=18,y=11] : current status = 4 5 : current square = java.awt.Point[x=18,y=11] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=21,y=9] : current status = 0 6 : current square = java.awt.Point[x=21,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=23,y=5] : current status = 0 7 : current square = java.awt.Point[x=23,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=23,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=23,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=17,y=2] : current status = 4 8 : current square = java.awt.Point[x=17,y=2] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=25,y=6] : current status = 4 9 : current square = java.awt.Point[x=25,y=6] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=25,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=25,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=24,y=5] : current status = 4 11 : current square = java.awt.Point[x=24,y=5] : current status = 4 11: status changed from 3 to 0. 11 : set status normal, current square = java.awt.Point[x=24,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=24,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=8,y=11] : current status = 1 101 : current square = java.awt.Point[x=8,y=11] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=8,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=8,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (2) Wilda Gropederspinen stays UNconscious. 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=9] 109 : current square = java.awt.Point[x=29,y=13] : current status = 9 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=29,y=10] : current status = 7 110 : current status = 7 (1) Gustel Grabdernuts stays UNconscious. 110 : current square = java.awt.Point[x=29,y=10] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=10] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (2) Franzi Pluckderpubes stays UNconscious. 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=8] 112 : current square = java.awt.Point[x=18,y=9] : current status = 1 112 : current square = java.awt.Point[x=18,y=9] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=29,y=7] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=25,y=8] : current status = 2 114 : current square = java.awt.Point[x=25,y=8] : current status = 2 114: status changed from 2 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=28,y=8] : current status = 7 115 : current status = 7 (5) Gemerde Rubderfacen regains consciousness. 115: status changed from 7 to 0. 115 : current square = java.awt.Point[x=28,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chaos Ogres Wild Winnings Roll: 5 + 2 Middenheim Massagers Winnings Roll: 5 + 2 Killer Greenskin gets an MVP award. Gemerde Rubderfacen gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=0 not conceding roll=2 Chaos Ogres Wild FF Roll: 2 + 0 not conceding roll=2 Middenheim Massagers FF Roll: 2 + 0 ***END Fan Factor DEBUG*** D6: 1(58) 2(60) 3(44) 4(64) 5(75) 6(53) Total(354) D8: 1(0) 2(0) 3(0) 4(8) 5(7) 6(10) 7(4) 8(1) Total(30) GAME OVER Final Score: Chaos Ogres Wild: 0 Middenheim Massagers: 0 WINNINGS Chaos Ogres Wild: 70000 Middenheim Massagers: 70000