Java JRE 1.4 Beta 8.4 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Team 1 name: Joyeuse Confrerie Team 1 race: Dark Elf Player 1 name: Venexiana Stevenson Player 1: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Player 3 name: Raspoutine Player 3: B Dark Elf Blitzer 7 3 4 8 [Block] Player 4 name: Corto Maltese Player 4: B Dark Elf Blitzer 7 3 4 8 [Block] Player 8 name: Tir Fixe Player 8: L Dark Elf Lineman 6 3 4 8 [] Player 10 name: Simon Bradt Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: Manuel Estevez Player 11: L Dark Elf Lineman 6 3 4 8 [] Player 12 name: Bepi Faliero Player 12: L Dark Elf Lineman 6 3 4 8 [] Player 13 name: Johannes Milner Player 13: L Dark Elf Lineman 6 3 4 8 [] Player 14 name: Igor Spatzetov Player 14: L Dark Elf Lineman 6 3 4 8 [] Player 15 name: Casse-Machoires Player 15: L Dark Elf Lineman 6 3 4 8 [] Player 16 name: OSullivan Player 16: L Dark Elf Lineman 6 3 4 8 [] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49306] Connected as client to game 'conmice'. Waiting for server. Options Changed on Client to match Server: Exp OFAB, Sending Team File... Done Sending File Receiving: 2 Elephants and 9 Mice.htm Done receiving file. Team 2 name: 2 Elephants and 9 Mice Team 2 race: Halfling Player 101 name: Oliphant Player 101: T Treeman 2 6 1 10 [mighty blow, stand firm, thick skull, big guy, take root, throw team mate] Player 102 name: Dumbo Player 102: T Treeman 2 6 1 10 [mighty blow, stand firm, thick skull, big guy, take root, throw team mate] Player 103 name: Red shirt 1 Player 103: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 104 name: Red shirt 2 Player 104: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 105 name: Red shirt 3 Player 105: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 106 name: Red shirt 4 Player 106: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 107 name: Red shirt 5 Player 107: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 108 name: Red shirt 6 Player 108: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 109 name: Red shirt 7 Player 109: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 110 name: Red shirt 15 Player 110: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 111 name: Red shirt 9 Player 111: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 112 name: Red shirt 10 Player 112: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 113 name: Red shirt 11 Player 113: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 114 name: Red shirt 12 Player 114: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 115 name: Red shirt 13 Player 115: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 116 name: Red shirt 14 Player 116: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 3 Verified Opponent Roll = 6 Weather roll(3+6) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Gate: 52000 screaming fans show up for the game. Verified Opponent Roll = 5 (5) 2 Elephants and 9 Mice chef roll. Verified Opponent Roll = 3 (3) 2 Elephants and 9 Mice chef roll. 2 Elephants and 9 Mice gain 2 rerolls! Joyeuse Confrerie lose 2 rerolls! Verified Opponent Roll = 1 Picked HEADS. Coin flip is: HEADS! 2 Elephants and 9 Mice win the toss. Joyeuse Confrerie Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 15, 4 ) 10 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 4, 5 ) 4 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 8, 12 ) 11 moved (SP) to ( 8, 2 ) 10 moved (SP) to ( 10, 7 ) 16 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 7, 1 ) 8 moved (SP) to ( 7, 13 ) 11 moved (SP) to ( 9, 2 ) 14 moved (SP) to ( 8, 1 ) 13 moved (SP) to ( 9, 12 ) 8 moved (SP) to ( 8, 13 ) 1 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 11, 10 ) 10 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 10, 2 ) 14 moved (SP) to ( 9, 1 ) 11 moved (SP) to ( 11, 2 ) 14 moved (SP) to ( 10, 1 ) 13 moved (SP) to ( 11, 12 ) 8 moved (SP) to ( 10, 13 ) Waiting for 2 Elephants and 9 Mice to set players on field. 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 23, 4 ) 107 moved (SP) to ( 23, 10 ) 108 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 16, 5 ) 108 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 18, 9 ) 112 moved (SP) to ( 18, 5 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) *** Setup end *** Joyeuse Confrerie Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (6+3) = Brilliant Coaching Joyeuse Confrerie: 6 + 1 coaches 2 Elephants and 9 Mice: 4 + 1 coaches Joyeuse Confrerie get an extra re-roll. Kick result. Direction: 8 Distance: 2 Ball placed at (22, 7) Scatter roll: 7 Ball moved to ( 19, 8 ) [Game Saved] Ball in play. Waiting for 2 Elephants and 9 Mice to finish TURN: 1 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Dumbo Bepi Faliero is knocked over. Player pushed to (16, 5) 12 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 3) + 1, 0: Bepi Faliero has been stunned. 12: status changed from 0 to 2. 102 moved (MP) to ( 14, 5 ) [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Oliphant Casse-Machoires is knocked over. Player pushed to (16, 9) 15 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Casse-Machoires has been knocked prone. 15: status changed from 0 to 1. 101 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Red shirt 3 OSullivan is knocked over. Player pushed to (16, 8) 16 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. 16: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 5 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 18, 7 ) Move ended for Red shirt 4 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 18, 8 ) Move ended for Red shirt 5 [Game Saved] 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 6 ) Move ended for Red shirt 10 103: Select an action for Red shirt 1 Select an action for Red shirt 1 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 11 ) Move ended for Red shirt 9 104: Select an action for Red shirt 2 Select an action for Red shirt 2 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 17, 9 ) Move ended for Red shirt 2 103: Select an action for Red shirt 1 Select an action for Red shirt 1 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 8 ) Move ended for Red shirt 1 2 Elephants and 9 Mice turn ended. [Game Saved] 12: status changed from 2 to 1. Bepi Faliero rolls over. Joyeuse Confrerie start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 13 ) 8 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 13, 13 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 13 ) Move ended for Tir Fixe Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 13 ) 13 moved (MP) to ( 13, 14 ) 13 moved (MP) to ( 14, 14 ) 13 moved (MP) to ( 15, 14 ) 13 moved (MP) to ( 16, 14 ) 13 moved (MP) to ( 17, 13 ) Move ended for Johannes Milner Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 4 ) DODGE FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 2 + 0 = 2 Manuel Estevez slips past his opponent(s) unhindered. Move ended for Manuel Estevez [Game Saved] Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 1 ) 14 moved (MP) to ( 12, 1 ) 14 moved (MP) to ( 13, 1 ) 14 moved (MP) to ( 14, 1 ) 14 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 16, 2 ) Move ended for Igor Spatzetov Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 7 ) 105 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Red shirt 3 saved by dodge skill. Player pushed to (15, 7) 105 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 7 ) DODGE BEFORE RE_ROLL: Raspoutine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Raspoutine slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 11, 8 ) Move ended for Raspoutine [Game Saved] Select an action for Corto Maltese 4: Select an action for Corto Maltese 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Corto Maltese TARGET: 2 --- ROLL: 6 + 0 = 6 Corto Maltese slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 4 ) Move ended for Corto Maltese [Game Saved] Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 9, 4 ) Move ended for Simon Bradt Select an action for Casse-Machoires 15: Select an action for Casse-Machoires 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: Casse-Machoires TARGET: 2 --- ROLL: 6 + 0 = 6 Casse-Machoires slips past his opponent(s) unhindered. 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 10, 10 ) Move ended for Casse-Machoires [Game Saved] Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: OSullivan TARGET: 2 --- ROLL: 1 + 0 = 1 OSullivan is knocked over. (3, 3) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. Move ended for OSullivan 16: status changed from 0 to 1. Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 2 [Game Saved] 109: Select an action for Red shirt 7 Select an action for Red shirt 7 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 10, 6 ) Move ended for Red shirt 3 102: Select an action for Dumbo Select an action for Dumbo 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 10, 5 ) Move ended for Red shirt 6 104: Select an action for Red shirt 2 Select an action for Red shirt 2 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 18, 11 ) Move ended for Red shirt 2 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 13, 7 ) Move ended for Red shirt 4 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 11 ) Move ended for Red shirt 10 109: Select an action for Red shirt 7 Select an action for Red shirt 7 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 9 ) Move ended for Red shirt 7 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. Normal move selected. 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 6 ) Move ended for Dumbo [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 9 ) Hand off selected. Move ended for Red shirt 5 Ball moved to ( 14, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Red shirt 1 dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Red shirt 1 TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 15, 8 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corto Maltese 4: Select an action for Corto Maltese 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 16, 7 ) 103 blocked. Joyeuse Confrerie , Choose a block die. POW/SKULL Red shirt 1 is knocked over. (3, 6) + 0, (5, 4) + 1, 5: Red shirt 1 has been seriously injured!! (25) Gouged Eye - Miss next game 103: status changed from 0 to 9. Corto Maltese saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 13 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 6 ) Move ended for Corto Maltese [Game Saved] Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Block selected. 109 blocked. Joyeuse Confrerie , Choose a block die. POW/SKULL Move ended for Raspoutine Red shirt 7 is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Red shirt 7 has been knocked prone. 109: status changed from 0 to 1. Raspoutine saved by block skill. [Game Saved] Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 14, 8 ) GET BALL FINAL RESULT: Manuel Estevez TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Manuel Estevez Scatter roll: 4 Ball moved to ( 15, 8 ) Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 3 [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Oliphant Manuel Estevez is knocked over. Player pushed to (14, 7) 11 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 14, 8 ) Oliphant has already moved this turn. [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 109: Select an action for Red shirt 7 Select an action for Red shirt 7 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 7 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 7 ) 105 moved (MP) to ( 8, 7 ) Move ended for Red shirt 3 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 11 ) Move ended for Red shirt 9 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 14, 7 ) Hand off selected. Move ended for Red shirt 5 Ball moved to ( 16, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Red shirt 4 TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. Throw Team-Mate selected. Increased range band because of THROW TEAM-MATE. LONG PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Dumbo fumbled the player! TARGET: 6 --- ROLL: 1 PASS FINAL RESULT: Dumbo TARGET: 6 --- ROLL: 1 Player fumbled. Move ended for Dumbo Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (3, 4) + 0, (1, 2) + 1, 0: Red shirt 4 has been stunned. 106: status changed from 3 to 2. Verified Opponent Roll = 4 Ball moved to ( 17, 7 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 16, 7 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 17, 8 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Block selected. 109 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Move ended for Raspoutine Red shirt 7 saved by dodge skill. Player pushed to (13, 10) 109 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for OSullivan Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Bepi Faliero Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 12 ) Move ended for Tir Fixe Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 12 ) Move ended for Johannes Milner Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Manuel Estevez Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov Select an action for Casse-Machoires 15: Select an action for Casse-Machoires 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Casse-Machoires TARGET: 2 --- ROLL: 6 + 0 = 6 Casse-Machoires slips past his opponent(s) unhindered. 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 12, 8 ) GET BALL FINAL RESULT: Casse-Machoires TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Red shirt 5 TARGET: 7 --- ROLL: 6 + 0 = 6 Red shirt 5 intercepts the ball! Ball moved to ( 14, 7 ) Move ended for Casse-Machoires Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 4 [Game Saved] 106: status changed from 2 to 1. Red shirt 4 rolls over. 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 10, 9 ) Move ended for Red shirt 10 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Dumbo OSullivan is knocked over. Player pushed to (18, 8) 16 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: OSullivan has been knocked prone. 16: status changed from 0 to 1. 102 moved (MP) to ( 12, 7 ) [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Oliphant has taken root! Throw Team-Mate selected. Increased range band because of THROW TEAM-MATE. LONG BOMB Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Oliphant fumbled the player! TARGET: 6 --- ROLL: 2 + -2Lb + -1Tz = -1 PASS FINAL RESULT: Oliphant TARGET: 6 --- ROLL: 2 + -2Lb + -1Tz = -1 Player fumbled. Move ended for Oliphant Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Red shirt 5 has been knocked prone. 107: status changed from 3 to 1. Verified Opponent Roll = 3 Ball moved to ( 16, 6 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for OSullivan Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Block selected. 109 blocked. Joyeuse Confrerie , Choose a block die. POW/SKULL Move ended for Raspoutine Red shirt 7 is knocked over. (4, 5) + 0, (6, 3) + 1, 2: Red shirt 7 has been badly hurt! 109: status changed from 0 to 8. Raspoutine saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 109 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 6 ) GET BALL FINAL RESULT: Bepi Faliero TARGET: 3 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 14, 5 ) DODGE FINAL RESULT: Bepi Faliero TARGET: 2 --- ROLL: 1 + 0 = 1 Bepi Faliero is knocked over. (6, 3) + 0, (3, 6) + 0, 0: Bepi Faliero has been knocked out. Move ended for Bepi Faliero 12: status changed from 3 to 7. 12 moved to dugout ( 0, 8 ) Ball moved to ( 13, 4 ) Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 5 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Dumbo Casse-Machoires is knocked over. Player pushed to (16, 9) 15 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3, 6) + 0, (6, 2) + 1, 0: Casse-Machoires has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 9 ) 102 moved (MP) to ( 12, 8 ) [Game Saved] 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 13, 5 ) Move ended for Red shirt 4 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 5 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Oliphant Player pushed to (13, 7) 11 moved (MP) to ( 16, 7 ) [Game Saved] 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 5 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 6 slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 4 + 0 = 4 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 13, 7 ) Move ended for Red shirt 6 [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 6 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 3 slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 14, 6 ) Move ended for Red shirt 3 [Game Saved] 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 8 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 10 slips past his opponent(s) unhindered. 112 moved (MP) to ( 9, 7 ) 112 moved (MP) to ( 10, 6 ) 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 12, 6 ) Move ended for Red shirt 10 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 10 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 9 slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 10, 11 ) Move ended for Red shirt 9 [Game Saved] 104: Select an action for Red shirt 2 Select an action for Red shirt 2 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 10 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 2 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Red shirt 2 TARGET: 3 --- ROLL: 2 + 0 = 2 Red shirt 2 is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Red shirt 2 has been knocked prone. Move ended for Red shirt 2 2 Elephants and 9 Mice: All players have moved. 104: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Simon Bradt 10: Select an action for Simon Bradt Select an action for Corto Maltese 4: Select an action for Corto Maltese Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 5 ) Move ended for Simon Bradt Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 14, 5 ) Move ended for Igor Spatzetov Select an action for Manuel Estevez 11: Select an action for Manuel Estevez Select an action for Corto Maltese 4: Select an action for Corto Maltese 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 15, 5 ) 105 blocked. Joyeuse Confrerie , Choose a block die. POW/SKULL Red shirt 3 is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Red shirt 3 has been knocked prone. 105: status changed from 0 to 1. Corto Maltese saved by block skill. 4 moved (MP) to ( 15, 6 ) Move ended for Corto Maltese [Game Saved] Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 13, 13 ) 8 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 11, 13 ) 8 moved (MP) to ( 10, 12 ) Move ended for Tir Fixe Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 14, 9 ) Move ended for Johannes Milner Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson Select an action for Raspoutine 3: Select an action for Raspoutine Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 11, 7 ) Move ended for Venexiana Stevenson Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Block selected. 102 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Raspoutine STAND FIRM skill used. [Game Saved] Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 7 ) DODGE FINAL RESULT: OSullivan TARGET: 2 --- ROLL: 1 + 0 = 1 OSullivan is knocked over. (6, 2) + 0, (0, 0) + 0, 0: OSullivan has been knocked prone. Move ended for OSullivan 16: status changed from 0 to 1. Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 6 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Dumbo has taken root! 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Dumbo Raspoutine saved by block skill. Dumbo is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Dumbo has been knocked prone. Dumbo has been uprooted! 102: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson 1: tackle zone state changed to true Block selected. 112 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Red shirt 10 saved by dodge skill. Player pushed to (13, 6) 112 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 12, 6 ) Block selected. 112 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Venexiana Stevenson Red shirt 10 is knocked over. Player pushed to (15, 8) Player 107 pushed to (15, 8) 107 moved (MP) to ( 15, 8 ) Player pushed to (14, 7) 112 moved (MP) to ( 14, 7 ) (2, 6) + 0, (4, 6) + 1, 3: Red shirt 10 has been badly hurt! 112: status changed from 0 to 8. 1 moved (MP) to ( 13, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Block selected. 106 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Move ended for Simon Bradt Player pushed to (14, 4) 106 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 7 ) 108 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Player pushed to (14, 7) 108 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 7 ) Move ended for Raspoutine [Game Saved] Select an action for Corto Maltese 4: Select an action for Corto Maltese 4: tackle zone state changed to true Block selected. 108 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Corto Maltese Red shirt 6 is knocked over. Player pushed to (13, 8) 108 moved (MP) to ( 13, 8 ) (5, 5) + 0, (1, 3) + 1, 0: Red shirt 6 has been stunned. 108: status changed from 3 to 2. Ball moved to ( 14, 9 ) GET BALL FINAL RESULT: Johannes Milner TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov Select an action for Johannes Milner 13: Select an action for Johannes Milner Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Block selected. 107 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Move ended for Manuel Estevez Red shirt 5 saved by dodge skill. Player pushed to (15, 9) 107 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 10, 6 ) 16 moved (MP) to ( 11, 5 ) 16 moved (MP) to ( 12, 4 ) Move ended for OSullivan Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Johannes Milner TARGET: 2 --- ROLL: 3 + 0 = 3 Johannes Milner slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 10, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: Johannes Milner TARGET: 3 --- ROLL: 1 Player fumbled direction: 3 Ball moved to ( 11, 5 ) Move ended for Johannes Milner Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 7 [Game Saved] 108: status changed from 2 to 1. Red shirt 6 rolls over. 101: Select an action for Oliphant Select an action for Oliphant 102: Select an action for Dumbo Select an action for Dumbo 104: Select an action for Red shirt 2 Select an action for Red shirt 2 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 15, 10 ) Move ended for Red shirt 2 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 3 102: Select an action for Dumbo Select an action for Dumbo 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 10, 10 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 9 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 9 slips past his opponent(s) unhindered. 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 11, 7 ) 111 moved (MP) to ( 11, 6 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 9 slips past his opponent(s) unhindered. Move ended for Red shirt 9 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Oliphant Manuel Estevez is knocked over. Player pushed to (13, 7) 11 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 4) + 0, (4, 1) + 1, 0: Manuel Estevez has been stunned. 11: status changed from 0 to 2. [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 2 (2) - stand up roll fails! Move ended for Dumbo Blitz action used. [Game Saved] 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 3 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 4 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 4 slips past his opponent(s) unhindered. 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 11, 2 ) 106 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 10, 4 ) Move ended for Red shirt 4 [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 9 ) Move ended for Red shirt 5 2 Elephants and 9 Mice: All players have moved. 2 Elephants and 9 Mice turn ended. [Game Saved] 11: status changed from 2 to 1. Manuel Estevez rolls over. Joyeuse Confrerie start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Block selected. 105 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Move ended for Raspoutine Player pushed to (15, 5) 105 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Block selected. 111 blocked. Joyeuse Confrerie , Choose a block die. SKULL Move ended for Simon Bradt Simon Bradt is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 10: status changed from 0 to 1. Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 8 [Game Saved] 106: Select an action for Red shirt 4 Select an action for Red shirt 4 104: Select an action for Red shirt 2 Select an action for Red shirt 2 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 10, 7 ) Move ended for Red shirt 2 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 10, 5 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Johannes Milner is knocked over. Player pushed to (20, 7) 13 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 13: status changed from 0 to 1. 106 moved (MP) to ( 10, 6 ) 106 moved (MP) to ( 10, 5 ) Move ended for Red shirt 4 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 3 (3) - stand up roll fails! Move ended for Dumbo [Game Saved] 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 6 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Red shirt 9 TARGET: 4 --- ROLL: 6 + 0 = 6 111 moved (MP) to ( 11, 6 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 9 slips past his opponent(s) unhindered. 111 moved (MP) to ( 11, 7 ) 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 12, 9 ) Hand off selected. Move ended for Red shirt 9 Ball moved to ( 16, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Red shirt 5 dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Oliphant TARGET: 6 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 15, 7 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Block selected. 105 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Move ended for Raspoutine Red shirt 3 saved by dodge skill. Player pushed to (15, 4) 105 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Johannes Milner Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Simon Bradt Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 7 ) 108 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Player pushed to (14, 9) 108 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 13, 8 ) 108 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (15, 10) 108 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 14, 9 ) Move ended for Venexiana Stevenson [Game Saved] Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Block selected. 105 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Move ended for Igor Spatzetov Red shirt 3 saved by dodge skill. Player pushed to (16, 4) 105 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 14, 6 ) 16 moved (MP) to ( 14, 7 ) GET BALL FINAL RESULT: OSullivan TARGET: 3 --- ROLL: 4 + 0 = 4 16 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: OSullivan TARGET: 2 --- ROLL: 5 + 0 = 5 OSullivan slips past his opponent(s) unhindered. Pass selected. QUICK PASS PASS FINAL RESULT: OSullivan TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for OSullivan Ball moved to ( 15, 6 ) GET BALL FINAL RESULT: Corto Maltese TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Corto Maltese 4: Select an action for Corto Maltese Joyeuse Confrerie turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=15,y=5] : current status = 0 3 : current square = java.awt.Point[x=15,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=15,y=6] : current status = 0 4 : current square = java.awt.Point[x=15,y=6] : current status = 0 4: status changed from 3 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 8 : current square = java.awt.Point[x=10,y=12] : current status = 0 8 : current square = java.awt.Point[x=10,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=3] 10 : current square = java.awt.Point[x=12,y=5] : current status = 4 10 : current square = java.awt.Point[x=12,y=5] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=4] 11 : current square = java.awt.Point[x=16,y=7] : current status = 1 11 : current square = java.awt.Point[x=16,y=7] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (3) Bepi Faliero stays UNconscious. 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : rearrange KO player to square java.awt.Point[x=0,y=8] 13 : current square = java.awt.Point[x=9,y=7] : current status = 4 13 : current square = java.awt.Point[x=9,y=7] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=6] 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 15 : current square = java.awt.Point[x=0,y=9] : current status = 7 15 : current status = 7 (1) Casse-Machoires stays UNconscious. 15 : current square = java.awt.Point[x=0,y=9] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=9] 16 : current square = java.awt.Point[x=14,y=6] : current status = 4 16 : current square = java.awt.Point[x=14,y=6] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=14,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=14,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=0] Oliphant has been uprooted! 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=12,y=8] : current status = 1 102 : current square = java.awt.Point[x=12,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=6] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=10,y=7] : current status = 0 104 : current square = java.awt.Point[x=10,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=10,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=10,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=16,y=4] : current status = 0 105 : current square = java.awt.Point[x=16,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=10,y=5] : current status = 0 106 : current square = java.awt.Point[x=10,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=10,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=10,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=13,y=9] : current status = 0 107 : current square = java.awt.Point[x=13,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=3] 109 : current square = java.awt.Point[x=29,y=11] : current status = 8 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=12,y=9] : current status = 0 111 : current square = java.awt.Point[x=12,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=12] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for 2 Elephants and 9 Mice to set players on field. Verified Opponent Roll = 1 (1) 2 Elephants and 9 Mice chef roll. Verified Opponent Roll = 2 (2) 2 Elephants and 9 Mice chef roll. 2 Elephants and 9 Mice gain 1 rerolls! Joyeuse Confrerie lose 1 rerolls! 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 16, 4 ) 115 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 19, 10 ) 106 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 18, 13 ) 108 moved (SP) to ( 18, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 1 ) Joyeuse Confrerie Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for 2 Elephants and 9 Mice to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (6+3) = Brilli Waiting for 2 Elephants and 9 Mice to finish TURN: 2 114: Select an action for Red shirt 12 Select an action for Red shirt 12 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 13, 10 ) Move ended for Red shirt 12 106: Select an action for Red shirt 4 Select an action for Red shirt 4 105: Select an action for Red shirt 3 Select an action for Red shirt 3 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 14, 10 ) Move ended for Red shirt 4 [Game Saved] 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 6 ) Move ended for Red shirt 6 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 7 ) Move ended for Red shirt 9 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 10 ) Move ended for Red shirt 5 104: Select an action for Red shirt 2 Select an action for Red shirt 2 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 14 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 3 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 1 + 0 = 1 Red shirt 3 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Red shirt 3 has been knocked prone. Move ended for Red shirt 3 105: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 18, 10 ) Move ended for Igor Spatzetov Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Block selected. 104 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Johannes Milner Red shirt 2 is knocked over. Player pushed to (19, 14) 104 moved (MP) to ( 19, 14 ) (2, 4) + 0, (0, 0) + 0, 0: Red shirt 2 has been knocked prone. 104: status changed from 0 to 1. 13 moved (MP) to ( 18, 13 ) [Game Saved] Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 19, 12 ) 10 moved (MP) to ( 20, 11 ) Move ended for Simon Bradt Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 20, 13 ) Move ended for Manuel Estevez Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 11 ) Move ended for Tir Fixe Select an action for Corto Maltese 4: Select an action for Corto Maltese Select an action for Corto Maltese 4: Select an action for Corto Maltese 4: tackle zone state changed to true Blitz selected. 114 blocked. Joyeuse Confrerie , Choose a block die. POW/SKULL Red shirt 12 is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Red shirt 12 has been knocked prone. 114: status changed from 0 to 1. Corto Maltese saved by block skill. 4 moved (MP) to ( 15, 12 ) DODGE FINAL RESULT: Corto Maltese TARGET: 2 --- ROLL: 3 + 0 = 3 Corto Maltese slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 19, 12 ) Move ended for Corto Maltese [Game Saved] Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 18, 8 ) Move ended for Raspoutine Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Block selected. 106 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for OSullivan Joyeuse Confrerie: All players have moved. Red shirt 4 is knocked over. Player pushed to (13, 9) 106 moved (MP) to ( 13, 9 ) (2, 5) + 0, (1, 3) + 1, 0: Red shirt 4 has been stunned. 106: status changed from 0 to 2. Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 3 [Game Saved] 106: status changed from 2 to 1. Red shirt 4 rolls over. 102: Select an action for Dumbo Select an action for Dumbo 114: Select an action for Red shirt 12 Select an action for Red shirt 12 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 14, 10 ) Move ended for Red shirt 12 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 13 ) 105 moved (MP) to ( 18, 12 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 3 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 3 slips past his opponent(s) unhindered. Move ended for Red shirt 3 [Game Saved] 104: Select an action for Red shirt 2 Select an action for Red shirt 2 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 19, 13 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 2 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 2 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 2 slips past his opponent(s) unhindered. Move ended for Red shirt 2 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 115: Select an action for Red shirt 13 Select an action for Red shirt 13 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 13 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 6 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 9 slips past his opponent(s) unhindered. 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 21, 10 ) Move ended for Red shirt 9 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL PUSHBACK Move ended for Dumbo Player pushed to (15, 12) 16 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 15, 11 ) [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 19, 11 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 5 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 1 + 0 = 1 Red shirt 5 is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (4, 4) + 0, (2, 2) + 1, 0: Red shirt 5 has been stunned. 107: status changed from 4 to 2. 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Block selected. 115 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Raspoutine Red shirt 13 is knocked over. Player pushed to (17, 10) 115 moved (MP) to ( 17, 10 ) (6, 4) + 0, (5, 6) + 1, 1: Red shirt 13 has been badly hurt! 115: status changed from 0 to 8. 3 moved (MP) to ( 18, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 28, 11 ) [Game Saved] Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Block selected. 104 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK/POW Move ended for Manuel Estevez Red shirt 2 saved by dodge skill. Player pushed to (18, 14) 104 moved (MP) to ( 18, 14 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Block selected. 105 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Tir Fixe Red shirt 3 is knocked over. Player pushed to (17, 13) 105 moved (MP) to ( 17, 13 ) (3, 6) + 0, (2, 2) + 1, 0: Red shirt 3 has been stunned. 105: status changed from 0 to 2. 8 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Block selected. 111 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Move ended for Simon Bradt Player pushed to (21, 9) 111 moved (MP) to ( 21, 9 ) 10 moved (MP) to ( 21, 10 ) [Game Saved] Select an action for Corto Maltese 4: Select an action for Corto Maltese 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 12 ) 4 moved (MP) to ( 22, 12 ) 4 moved (MP) to ( 23, 12 ) 4 moved (MP) to ( 24, 12 ) 4 moved (MP) to ( 25, 12 ) 4 moved (MP) to ( 26, 12 ) Move ended for Corto Maltese Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 20, 8 ) 111 blocked. Joyeuse Confrerie , Choose a block die. POW Red shirt 9 is knocked over. Player pushed to (22, 10) 111 moved (MP) to ( 22, 10 ) (6, 2) + 0, (1, 2) + 1, 0: Red shirt 9 has been stunned. 111: status changed from 0 to 2. 14 moved (MP) to ( 21, 9 ) 14 moved (MP) to ( 22, 9 ) 14 moved (MP) to ( 23, 10 ) Move ended for Igor Spatzetov [Game Saved] Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: OSullivan TARGET: 2 --- ROLL: 4 + 0 = 4 OSullivan slips past his opponent(s) unhindered. 16 moved (MP) to ( 16, 13 ) 16 moved (MP) to ( 17, 12 ) 16 moved (MP) to ( 18, 11 ) 16 moved (MP) to ( 19, 12 ) 16 moved (MP) to ( 20, 12 ) (4) Go for it successful. 16 moved (MP) to ( 21, 13 ) (4) Go for it successful. 16 moved (MP) to ( 22, 13 ) Move ended for OSullivan Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 4 [Game Saved] 105: status changed from 2 to 1. Red shirt 3 rolls over. 107: status changed from 2 to 1. Red shirt 5 rolls over. 111: status changed from 2 to 1. Red shirt 9 rolls over. 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Dumbo has taken root! Move selected. Move ended for Dumbo [Game Saved] 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 15, 8 ) Move ended for Red shirt 4 114: Select an action for Red shirt 12 Select an action for Red shirt 12 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 7 ) Move ended for Red shirt 12 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 19, 6 ) Move ended for Red shirt 6 104: Select an action for Red shirt 2 Select an action for Red shirt 2 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 14 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 2 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 2 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 2 slips past his opponent(s) unhindered. 104 moved (MP) to ( 20, 14 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 2 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 2 slips past his opponent(s) unhindered. 104 moved (MP) to ( 21, 14 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 2 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 2 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 2 slips past his opponent(s) unhindered. 104 moved (MP) to ( 22, 14 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 2 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 2 slips past his opponent(s) unhindered. 104 moved (MP) to ( 23, 14 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Red shirt 2 TARGET: 3 --- ROLL: 1 + 0 = 1 Red shirt 2 is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 6) + 0, (1, 3) + 1, 0: Red shirt 2 has been stunned. Move ended for Red shirt 2 104: status changed from 0 to 2. 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 19, 8 ) 114 blocked. Joyeuse Confrerie , Choose a block die. POW/SKULL Red shirt 12 is knocked over. (6, 1) + 0, (5, 6) + 1, 1: Red shirt 12 has been badly hurt! 114: status changed from 0 to 8. Raspoutine saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 28, 12 ) 3 moved (MP) to ( 20, 8 ) 3 moved (MP) to ( 21, 8 ) 3 moved (MP) to ( 22, 8 ) 3 moved (MP) to ( 23, 9 ) 3 moved (MP) to ( 24, 10 ) Move ended for Raspoutine [Game Saved] Select an action for Corto Maltese 4: Select an action for Corto Maltese Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 12 ) 11 moved (MP) to ( 22, 12 ) 11 moved (MP) to ( 23, 13 ) 11 moved (MP) to ( 24, 12 ) 11 moved (MP) to ( 25, 11 ) 11 moved (MP) to ( 26, 10 ) (4) Go for it successful. 11 moved (MP) to ( 27, 11 ) Move ended for Manuel Estevez [Game Saved] Select an action for Corto Maltese 4: Select an action for Corto Maltese 4: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: Corto Maltese TARGET: 3 --- ROLL: 6 Ball moved to ( 27, 11 ) GET BALL FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 3 + 0 = 3 Manuel Estevez scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=10] : current status = 7 1 : current status = 7 (6) Venexiana Stevenson regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=24,y=10] : current status = 0 3 : current square = java.awt.Point[x=24,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=26,y=12] : current status = 0 4 : current square = java.awt.Point[x=26,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=26,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=26,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=3] 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=4] 11 : current square = java.awt.Point[x=27,y=11] : current status = 0 11 : current square = java.awt.Point[x=27,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (6) Bepi Faliero regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=18,y=13] : current status = 0 13 : current square = java.awt.Point[x=18,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=23,y=10] : current status = 4 14 : current square = java.awt.Point[x=23,y=10] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=23,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=23,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 15 : current square = java.awt.Point[x=0,y=9] : current status = 7 15 : current status = 7 (6) Casse-Machoires regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=22,y=13] : current status = 0 16 : current square = java.awt.Point[x=22,y=13] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=22,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=22,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] Oliphant has been uprooted! 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] Dumbo has been uprooted! 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=23,y=14] : current status = 2 104 : current square = java.awt.Point[x=23,y=14] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=23,y=14] 104 : current status = 0 104 : current square = java.awt.Point[x=23,y=14] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=17,y=13] : current status = 1 105 : current square = java.awt.Point[x=17,y=13] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=19,y=11] : current status = 1 107 : current square = java.awt.Point[x=19,y=11] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=19,y=6] : current status = 0 108 : current square = java.awt.Point[x=19,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=11] : current status = 8 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=22,y=10] : current status = 1 111 : current square = java.awt.Point[x=22,y=10] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=29,y=12] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (4) Red shirt 11 regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=28,y=12] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=28,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=1] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=1] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Joyeuse Confrerie Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 11, 4 ) 3 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 10, 2 ) 13 moved (SP) to ( 10, 12 ) 16 moved (SP) to ( 9, 13 ) 10 moved (SP) to ( 9, 1 ) 8 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 10, 7 ) Waiting for 2 Elephants and 9 Mice to set players on field. 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 16, 5 ) 106 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 23, 4 ) 104 moved (SP) to ( 19, 5 ) 105 moved (SP) to ( 19, 9 ) *** Setup end *** Joyeuse Confrerie Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+6) = Changing Weather Weather roll(2+2) Current Weather: Nice Kick result. Direction: 4 Distance: 6 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 26, 8 ) [Game Saved] Ball in play. Waiting for 2 Elephants and 9 Mice to finish TURN: 5 113: Select an action for Red shirt 11 Select an action for Red shirt 11 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Oliphant Bepi Faliero is knocked over. Player pushed to (16, 9) 12 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 12: status changed from 0 to 1. 101 moved (MP) to ( 14, 9 ) [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Dumbo Casse-Machoires is knocked over. Player pushed to (16, 5) 15 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Casse-Machoires has been knocked prone. 15: status changed from 0 to 1. 102 moved (MP) to ( 14, 5 ) [Game Saved] 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Red shirt 6 Igor Spatzetov is knocked over. Player pushed to (16, 7) 14 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 116: Select an action for Red shirt 14 Select an action for Red shirt 14 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 24, 9 ) 116 moved (MP) to ( 25, 9 ) 116 moved (MP) to ( 26, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Red shirt 14 TARGET: 3 --- ROLL: 3 + 0 = 3 116 moved (MP) to ( 25, 7 ) 116 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 116 moved (MP) to ( 23, 5 ) Hand off selected. Move ended for Red shirt 14 Ball moved to ( 6, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Red shirt 5 TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 17, 7 ) Move ended for Red shirt 5 [Game Saved] 104: Select an action for Red shirt 2 Select an action for Red shirt 2 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 17, 6 ) Move ended for Red shirt 2 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 17, 8 ) Move ended for Red shirt 3 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 2 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 3 ) Move ended for Manuel Estevez Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 11 ) Move ended for Johannes Milner Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 13 ) 16 moved (MP) to ( 11, 13 ) 16 moved (MP) to ( 12, 13 ) 16 moved (MP) to ( 13, 13 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 15, 11 ) Move ended for OSullivan Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 1 ) 10 moved (MP) to ( 11, 1 ) 10 moved (MP) to ( 12, 1 ) 10 moved (MP) to ( 13, 1 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 3 ) Move ended for Simon Bradt Select an action for Corto Maltese 4: Select an action for Corto Maltese 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 4 ) (6) Go for it successful. 4 moved (MP) to ( 18, 5 ) Move ended for Corto Maltese [Game Saved] Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 18, 10 ) (5) Go for it successful. 3 moved (MP) to ( 18, 9 ) Move ended for Raspoutine [Game Saved] Select an action for Casse-Machoires 15: Select an action for Casse-Machoires 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Casse-Machoires Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Bepi Faliero Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov Select an action for Tir Fixe 8: Select an action for Tir Fixe Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 11, 9 ) Move ended for Venexiana Stevenson Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 11, 5 ) Move ended for Tir Fixe Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 14 moved (MP) to ( 14, 8 ) 110 blocked. Joyeuse Confrerie , Choose a block die. SKULL Igor Spatzetov is knocked over. Move ended for Igor Spatzetov Joyeuse Confrerie: All players have moved. (1, 1) + 0, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. 14: status changed from 0 to 1. Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 6 [Game Saved] 110: Select an action for Red shirt 15 Select an action for Red shirt 15 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 6 ) Move ended for Red shirt 15 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 6 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Casse-Machoires is knocked over. Player pushed to (17, 5) 15 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 3) + 0, (3, 1) + 0, 0: Casse-Machoires has been stunned. 15: status changed from 0 to 2. 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 13, 4 ) Move ended for Red shirt 6 [Game Saved] 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 6 ) Hand off selected. Move ended for Red shirt 5 Ball moved to ( 14, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Red shirt 4 TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. Throw Team-Mate selected. Increased range band because of THROW TEAM-MATE. LONG BOMB Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Dumbo fumbled the player! TARGET: 6 --- ROLL: 2 + -2Lb = 0 PASS FINAL RESULT: Dumbo TARGET: 6 --- ROLL: 2 + -2Lb = 0 Player fumbled. Move ended for Dumbo Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Red shirt 4 has been knocked prone. 106: status changed from 3 to 1. Verified Opponent Roll = 7 Ball moved to ( 13, 7 ) 2 Elephants and 9 Mice turn ended. [Game Saved] 15: status changed from 2 to 1. Casse-Machoires rolls over. Joyeuse Confrerie start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Block selected. 105 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Raspoutine Red shirt 3 is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) (5, 5) + 0, (6, 3) + 1, 2: Red shirt 3 has been badly hurt! 105: status changed from 0 to 8. 3 moved (MP) to ( 17, 8 ) Waiting for opponent to decide to use apothecary. (2) Apothecary SUCCEEDS! 105: status changed from 8 to 1. [Game Saved] Select an action for Corto Maltese 4: Select an action for Corto Maltese 4: tackle zone state changed to true Block selected. 104 blocked. Joyeuse Confrerie , Choose a block die. POW/SKULL Move ended for Corto Maltese Red shirt 2 is knocked over. (5, 5) + 0, (2, 6) + 1, 0: Red shirt 2 has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) Corto Maltese saved by block skill. [Game Saved] Select an action for Simon Bradt 10: Select an action for Simon Bradt 10: tackle zone state changed to true Block selected. 111 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Move ended for Simon Bradt Player pushed to (15, 5) 111 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Manuel Estevez 11: Select an action for Manuel Estevez 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 16, 7 ) GET BALL FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 5 + 0 = 5 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 6 ) Move ended for Manuel Estevez [Game Saved] Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Block selected. 113 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Move ended for OSullivan Player pushed to (15, 9) 113 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 18, 7 ) Move ended for Johannes Milner Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov Select an action for Tir Fixe 8: Select an action for Tir Fixe 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 13, 2 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 2 ) (1) Tir Fixe trips and falls trying to go for it! Move ended for Tir Fixe 8 moved (MP) to ( 16, 3 ) (4, 4) + 0, (0, 0) + 0, 0: Tir Fixe has been knocked prone. 8: status changed from 0 to 1. Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 7 [Game Saved] 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 17, 5 ) Move ended for Red shirt 4 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. Blitz selected. 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 17, 6 ) 11 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Manuel Estevez is knocked over. Player pushed to (10, 6) 11 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (3, 6) + 0, (5, 5) + 1, 1: Manuel Estevez has been badly hurt! 11: status changed from 3 to 8. 102 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 11: status changed from 8 to 1. Verified Opponent Roll = 5 Ball moved to ( 11, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Johannes Milner TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 11, 8 ) Move ended for Dumbo [Game Saved] 116: Select an action for Red shirt 14 Select an action for Red shirt 14 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 17, 7 ) Move ended for Red shirt 9 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 3 110: Select an action for Red shirt 15 Select an action for Red shirt 15 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 9, 6 ) 110 moved (MP) to ( 8, 6 ) Move ended for Red shirt 15 107: Select an action for Red shirt 5 Select an action for Red shirt 5 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 15, 8 ) Move ended for Red shirt 5 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 13, 8 ) Move ended for Red shirt 6 116: Select an action for Red shirt 14 Select an action for Red shirt 14 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 22, 6 ) 116 moved (MP) to ( 21, 7 ) 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 19, 8 ) 116 moved (MP) to ( 18, 8 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 14 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 14 slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Red shirt 14 dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 14 TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Red shirt 14 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 10, 7 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Joyeuse Confrerie start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corto Maltese 4: Select an action for Corto Maltese 4: tackle zone state changed to true Block selected. 106 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Corto Maltese Red shirt 4 is knocked over. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) (5, 5) + 0, (6, 5) + 1, 5: Red shirt 4 has been seriously injured!! (62) Smashed Ankle - (-1 MA) 106: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 28, 13 ) [Game Saved] Select an action for OSullivan 16: Select an action for OSullivan 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 11 ) 16 moved (MP) to ( 17, 10 ) 16 moved (MP) to ( 17, 9 ) Move ended for OSullivan Select an action for Casse-Machoires 15: Select an action for Casse-Machoires 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 11, 6 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 9, 6 ) Move ended for Casse-Machoires Select an action for Igor Spatzetov 14: Select an action for Igor Spatzetov 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Igor Spatzetov Select an action for Bepi Faliero 12: Select an action for Bepi Faliero 12: tackle zone state changed to true Block selected. 108 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Move ended for Bepi Faliero Player pushed to (14, 7) 108 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Raspoutine 3: Select an action for Raspoutine Select an action for Raspoutine 3: Select an action for Raspoutine 3: tackle zone state changed to true Block selected. 116 blocked. Joyeuse Confrerie , Choose a block die. POW Move ended for Raspoutine Red shirt 14 is knocked over. Player pushed to (19, 9) 116 moved (MP) to ( 19, 9 ) (5, 5) + 0, (3, 6) + 1, 5: Red shirt 14 has been seriously injured!! (22) Groin Sprain - Miss next game 116: status changed from 0 to 9. 3 moved (MP) to ( 18, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 116 moved to dugout ( 30, 13 ) [Game Saved] Select an action for Johannes Milner 13: Select an action for Johannes Milner 13: tackle zone state changed to true Block selected. 111 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Move ended for Johannes Milner Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Manuel Estevez 11: Select an action for Manuel Estevez Select an action for Venexiana Stevenson 1: Select an action for Venexiana Stevenson 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 13, 7 ) 108 blocked. Joyeuse Confrerie , Choose a block die. PUSHBACK Player pushed to (15, 7) 108 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 14, 7 ) 108 blocked. Joyeuse Confrerie , Choose a block die. POW/SKULL Red shirt 6 is knocked over. (2, 6) + 0, (6, 6) + 1, 1: Red shirt 6 has been badly hurt! 108: status changed from 0 to 8. Venexiana Stevenson is knocked over. Move ended for Venexiana Stevenson (4, 1) + 0, (0, 0) + 0, 0: Venexiana Stevenson has been knocked prone. 1: status changed from 0 to 1. Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 30, 11 ) Joyeuse Confrerie turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 8 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Dumbo has taken root! 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Dumbo Johannes Milner is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 13: status changed from 0 to 1. Dumbo is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Dumbo has been knocked prone. Dumbo has been uprooted! 102: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 4 (4) Red shirt 2 regains consciousness. 104: status changed from 7 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 5 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 4 2 Elephants and 9 Mice Winnings Roll: 4 + 2 Verified Opponent Roll = 5 Joyeuse Confrerie Winnings Roll: 5 + 3 Verified Opponent Roll = 13 Red shirt 11 gets an MVP award. Verified Opponent Roll = 14 Igor Spatzetov gets an MVP award. Verified Opponent Roll = 5 2 Elephants and 9 Mice FF Roll: 5 + -1 Verified Opponent Roll = 3 Joyeuse Confrerie FF Roll: 3 + 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 D6: 1(107) 2(115) 3(97) 4(84) 5(88) 6(95) Total(586) D8: 1(2) 2(0) 3(0) 4(1) 5(2) 6(2) 7(3) 8(0) Total(10) GAME OVER Final Score: Joyeuse Confrerie: 1 2 Elephants and 9 Mice: 0 WINNINGS Joyeuse Confrerie: 80000 2 Elephants and 9 Mice: 60000