Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Stainless Steel Zippers Team 1 race: Wood Elf Player 1 name: Agile Player 1: L Wood Elf Lineman 7 3 4 7 [] Player 2 name: Brisk Player 2: L Wood Elf Lineman 7 3 4 7 [] Player 3 name: Careen Player 3: L Wood Elf Lineman 7 3 4 7 [] Player 4 name: Dash Player 4: L Wood Elf Lineman 7 3 4 7 [] Player 5 name: Expedite Player 5: L Wood Elf Lineman 7 3 4 7 [] Player 6 name: Fleet Player 6: L Wood Elf Lineman 7 3 4 7 [] Player 7 name: Gone Player 7: L Wood Elf Lineman 7 3 4 7 [] Player 8 name: Haste Player 8: L Wood Elf Lineman 7 3 4 7 [] Player 9 name: Immediate Player 9: L Wood Elf Lineman 7 3 4 7 [] Player 12 name: Highball Player 12: C Wood Elf Catcher 9 2 4 7 [Catch, Dodge] Player 14 name: Ultrasonic Player 14: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1040] Connected as client to game 'zipperconfrerie'. Sending Team File... Done Sending File Receiving: Joyeuse Confrerie.html Done receiving file. Team 2 name: Joyeuse Confrerie Team 2 race: Dark Elf Player 101 name: Venexiana Stevenson Player 101: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Player 103 name: Raspoutine Player 103: B Dark Elf Blitzer 7 3 4 8 [Block] Player 108 name: Tir Fixe Player 108: L Dark Elf Lineman 6 3 4 8 [] Player 109 name: Lord Haw Haw Player 109: L Dark Elf Lineman 6 3 4 8 [] Player 110 name: Simon Bradt Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Manuel Estevez Player 111: L Dark Elf Lineman 6 3 4 8 [] Player 112 name: Bepi Faliero Player 112: L Dark Elf Lineman 6 3 4 8 [] Player 113 name: Johannes Milner Player 113: L Dark Elf Lineman 6 3 4 8 [] Player 114 name: Igor Spatzetov Player 114: L Dark Elf Lineman 6 3 4 8 [] Player 115 name: Casse-Machoires Player 115: L Dark Elf Lineman 6 3 4 8 [] Player 116 name: OSullivan Player 116: L Dark Elf Lineman 6 3 4 8 [] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 3 Verified Opponent Roll = 6 Weather roll(3+6) Current Weather: Nice *** Setup start *** Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Gate: 38000 screaming fans show up for the game. Verified Opponent Roll = 6 Picked TAILS. Coin flip is: TAILS! Joyeuse Confrerie win the toss. Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 11, 5 ) 2 moved (SP) to ( 11, 2 ) 1 moved (SP) to ( 11, 8 ) 3 moved (SP) to ( 11, 12 ) 1 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 11, 3 ) 2 moved (SP) to ( 11, 1 ) 3 moved (SP) to ( 11, 11 ) 8 moved (SP) to ( 11, 13 ) 8 moved (SP) to ( 10, 13 ) 2 moved (SP) to ( 10, 1 ) 3 moved (SP) to ( 11, 12 ) 4 moved (SP) to ( 11, 2 ) Waiting for Joyeuse Confrerie to set players on field. 101 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 22, 4 ) 109 moved (SP) to ( 21, 10 ) 109 moved (SP) to ( 22, 10 ) 108 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 4 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+3) = Brilliant Coaching Stainless Steel Zippers: 4 + 1 coaches Joyeuse Confrerie: 5 + 1 coaches Joyeuse Confrerie get an extra re-roll. Turn time limit reached. Kick result. Direction: 1 Distance: 4 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 18, 4 ) [Game Saved] Ball in play. Waiting for Joyeuse Confrerie to finish TURN: 1 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 11 ) Move ended for Manuel Estevez 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 12 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Careen is knocked over. Player pushed to (19, 11) 3 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Careen has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 11, 12 ) Move ended for Venexiana Stevenson [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johannes Milner Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 13, 12 ) Move ended for Bepi Faliero 109: Select an action for Lord Haw Haw Select an action for Lord Haw Haw 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 16, 12 ) Move ended for Lord Haw Haw 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 16, 6 ) Pass selected. SHORT PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Simon Bradt miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 PASS FINAL RESULT: Simon Bradt TARGET: 3 --- ROLL: 6 Move ended for Simon Bradt Ball moved to ( 13, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 13 ) Move ended for Raspoutine 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for OSullivan Fleet is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 6) + 0, (2, 2) + 0, 0: Fleet has been stunned. 6: status changed from 0 to 2. OSullivan is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 6) + 0, (2, 2) + 0, 0: OSullivan has been stunned. 116: status changed from 0 to 2. Joyeuse Confrerie turn ended. [Game Saved] 6: status changed from 2 to 1. Fleet rolls over. Stainless Steel Zippers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Careen Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Block selected. 101 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Haste Player pushed to (11, 11) 101 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 11, 12 ) [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 9, 12 ) 1 moved (MP) to ( 10, 13 ) 1 moved (MP) to ( 11, 14 ) 1 moved (MP) to ( 12, 14 ) Move ended for Agile Select an action for Ultrasonic 14: Select an action for Ultrasonic Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 10 ) Move ended for Immediate Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 9 ) Move ended for Dash Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 10, 8 ) Move ended for Brisk Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Block selected. 113 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Gone Player pushed to (15, 9) 113 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 9, 8 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 9, 10 ) 14 moved (MP) to ( 9, 11 ) 14 moved (MP) to ( 10, 12 ) 14 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 3 + 0 = 3 Ultrasonic slips past his opponent(s) unhindered. SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(4) Leap successful. 14 moved (MP) to ( 13, 14 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 103 blocked. (2) Go for it successful. Stainless Steel Zippers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Raspoutine is knocked over. Player pushed to (12, 12) 103 moved (MP) to ( 12, 12 ) (5, 6) + 0, (2, 4) + 0, 0: Raspoutine has been stunned. 103: status changed from 3 to 2. 14 moved (MP) to ( 13, 13 ) Ball moved to ( 12, 11 ) GET BALL FINAL RESULT: Manuel Estevez TARGET: 5 --- ROLL: 6 + 0 = 6 Move ended for Ultrasonic [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Expedite TARGET: 2 --- ROLL: 4 + 0 = 4 Expedite slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 5 ) Move ended for Expedite [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 9, 10 ) Move ended for Highball Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 2 [Game Saved] 103: status changed from 2 to 1. Raspoutine rolls over. 116: status changed from 2 to 1. OSullivan rolls over. 109: Select an action for Lord Haw Haw Select an action for Lord Haw Haw 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 12 ) Move ended for Lord Haw Haw 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 11, 3 ) 114 moved (MP) to ( 10, 4 ) 114 moved (MP) to ( 9, 5 ) Move ended for Igor Spatzetov 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 3 ) Move ended for Simon Bradt 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 5 ) 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 4 ) 115 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Casse-Machoires knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Casse-Machoires TARGET: 2 --- ROLL: 2 + 0 = 2 Casse-Machoires slips past his opponent(s) unhindered. Move ended for Casse-Machoires [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 3 ) Move ended for Tir Fixe 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 14, 4 ) Move ended for Johannes Milner 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 9) 9 moved (MP) to ( 11, 9 ) 111 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 6 + 0 = 6 Manuel Estevez slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) Move ended for Manuel Estevez [Game Saved] 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bepi Faliero Ultrasonic is knocked over. Player pushed to (16, 14) 14 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Venexiana Stevenson knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Venexiana Stevenson TARGET: 3 --- ROLL: 5 + 0 = 5 Venexiana Stevenson slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Venexiana Stevenson TARGET: 2 --- ROLL: 6 + 0 = 6 Venexiana Stevenson slips past his opponent(s) unhindered. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 15, 8 ) Move ended for Venexiana Stevenson Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. [Game Saved] Stainless Steel Zippers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 7 ) Move ended for Brisk Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 9 ) Move ended for Careen Select an action for Haste 8: Select an action for Haste Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 9 ) Move ended for Immediate Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 9 ) 111 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Manuel Estevez is knocked over. Player pushed to (17, 8) 111 moved (MP) to ( 17, 8 ) (1, 6) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 3 to 1. 8 moved (MP) to ( 16, 8 ) Ball moved to ( 16, 7 ) Move ended for Haste [Game Saved] Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Fleet Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 14, 14 ) 14 moved (MP) to ( 15, 14 ) 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 16, 11 ) Move ended for Ultrasonic Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 14 ) 1 moved (MP) to ( 14, 14 ) 1 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 18, 12 ) Move ended for Agile Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 7 ) GET BALL FINAL RESULT: Highball TARGET: 3 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 17, 6 ) DODGE BEFORE RE_ROLL: Highball knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 2 + 0 = 2 Highball slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 7 ) (2) Go for it successful. 12 moved (MP) to ( 19, 8 ) Move ended for Highball [Game Saved] Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 19, 6 ) Move ended for Gone Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 10 ) Move ended for Dash Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Expedite TARGET: 2 --- ROLL: 4 + 0 = 4 Expedite slips past his opponent(s) unhindered. 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 19, 7 ) 5 moved (MP) to ( 20, 7 ) Move ended for Expedite Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 3 [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 6 ) Move ended for Igor Spatzetov 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for OSullivan 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johannes Milner Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 14, 5 ) [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 6 ) Move ended for Tir Fixe 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Simon Bradt TARGET: 5 --- ROLL: 6 + 0 = 6 Simon Bradt slips past his opponent(s) unhindered. Move ended for Simon Bradt [Game Saved] 115: Select an action for Casse-Machoires Select an action for Casse-Machoires 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 4 ) 115 moved (MP) to ( 13, 4 ) 115 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 16, 5 ) 115 moved (MP) to ( 17, 6 ) Move ended for Casse-Machoires 109: Select an action for Lord Haw Haw Select an action for Lord Haw Haw 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 13 ) 109 moved (MP) to ( 16, 13 ) 109 moved (MP) to ( 17, 12 ) Move ended for Lord Haw Haw 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 15, 13 ) 112 moved (MP) to ( 16, 12 ) Move ended for Bepi Faliero 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 15, 11 ) Move ended for Raspoutine 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 111 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Manuel Estevez knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Manuel Estevez TARGET: 5 --- ROLL: 1 + 0 = 1 Manuel Estevez is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] Stainless Steel Zippers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Block selected. 110 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Gone Simon Bradt is knocked over. Player pushed to (17, 8) 110 moved (MP) to ( 17, 8 ) (5, 6) + 0, (1, 1) + 0, 0: Simon Bradt has been stunned. 110: status changed from 0 to 2. 7 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Block selected. 101 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Immediate Venexiana Stevenson saved by dodge skill. Player pushed to (14, 7) 101 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 11 ) Move ended for Dash Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Block selected. 109 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Agile Lord Haw Haw is knocked over. Player pushed to (16, 13) 109 moved (MP) to ( 16, 13 ) (1, 5) + 0, (0, 0) + 0, 0: Lord Haw Haw has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 17, 12 ) [Game Saved] Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 10 ) Move ended for Careen Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Block selected. 103 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Ultrasonic Raspoutine is knocked over. Player pushed to (14, 12) 103 moved (MP) to ( 14, 12 ) (3, 2) + 0, (0, 0) + 0, 0: Raspoutine has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 7 ) 101 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Player pushed to (13, 7) 101 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 7 ) Move ended for Haste [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 6 ) 5 moved (MP) to ( 20, 5 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 15, 4 ) Move ended for Expedite Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Block selected. 101 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Fleet Venexiana Stevenson saved by dodge skill. Player pushed to (14, 8) 101 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 21, 9 ) 12 moved (MP) to ( 22, 9 ) 12 moved (MP) to ( 23, 9 ) 12 moved (MP) to ( 24, 9 ) 12 moved (MP) to ( 25, 9 ) 12 moved (MP) to ( 26, 9 ) 12 moved (MP) to ( 27, 9 ) Highball scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=12] : current status = 0 1 : current square = java.awt.Point[x=17,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=10] : current status = 4 3 : current square = java.awt.Point[x=16,y=10] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=18,y=11] : current status = 0 4 : current square = java.awt.Point[x=18,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=15,y=4] : current status = 0 5 : current square = java.awt.Point[x=15,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=13,y=7] : current status = 4 6 : current square = java.awt.Point[x=13,y=7] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=18,y=7] : current status = 0 7 : current square = java.awt.Point[x=18,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=15,y=11] : current status = 4 14 : current square = java.awt.Point[x=15,y=11] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=14,y=12] : current status = 1 103 : current square = java.awt.Point[x=14,y=12] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=16,y=13] : current status = 1 109 : current square = java.awt.Point[x=16,y=13] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=17,y=8] : current status = 2 110 : current square = java.awt.Point[x=17,y=8] : current status = 2 110: status changed from 2 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=18,y=8] : current status = 1 111 : current square = java.awt.Point[x=18,y=8] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=16,y=12] : current status = 0 112 : current square = java.awt.Point[x=16,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=14,y=5] : current status = 0 113 : current square = java.awt.Point[x=14,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=8,y=6] : current status = 0 114 : current square = java.awt.Point[x=8,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=8,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=8,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=15,y=5] : current status = 0 116 : current square = java.awt.Point[x=15,y=5] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=5] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=5] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 11, 5 ) 8 moved location (MPL) to ( 10, 13 ) 7 moved location (MPL) to ( 14, 9 ) 6 moved location (MPL) to ( 14, 5 ) 14 moved location (MPL) to ( 9, 7 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 11, 2 ) 3 moved location (MPL) to ( 11, 12 ) 12 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 10, 1 ) 1 moved location (MPL) to ( 11, 9 ) Waiting for Joyeuse Confrerie to set players on field. 116 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 21, 4 ) 101 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 21, 10 ) 114 moved (SP) to ( 15, 6 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+6) = Throw a rock Stainless Steel Zippers: 10 + 6 FanFactor Joyeuse Confrerie: 8 + 6 FanFactor Stainless Steel Zippers fans throw a rock. Casse-Machoires is hit by the rock. (4, 6) + 0, 2: Casse-Machoires has been badly hurt! 115: status changed from 0 to 8. 115 moved to dugout ( 29, 11 ) Kick result. Direction: 4 Distance: 6 Ball placed at (21, 7) Scatter roll: 3 Touchback!! Waiting for Joyeuse Confrerie to give the ball to a member of their team on the field. Ball moved to ( 13, 9 ) [Game Saved] Ball in play. Waiting for Joyeuse Confrerie to finish TURN: 4 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for OSullivan Player pushed to (15, 8) 7 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 14, 9 ) [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Simon Bradt Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 14, 8 ) [Game Saved] 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Manuel Estevez Expedite is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 4) + 0, (2, 4) + 0, 0: Expedite has been stunned. 5: status changed from 0 to 2. 111 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Igor Spatzetov Player pushed to (15, 4) 6 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 14, 5 ) [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Tir Fixe Fleet is knocked over. Player pushed to (16, 4) 6 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Fleet has been knocked prone. Turn time limit reached. 6: status changed from 0 to 1. 108 moved (MP) to ( 14, 4 ) [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 15, 6 ) Move ended for Raspoutine 109: Select an action for Lord Haw Haw Select an action for Lord Haw Haw 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) Move ended for Lord Haw Haw 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 7 ) Move ended for Johannes Milner 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 13, 8 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Gone is knocked over. Player pushed to (17, 6) 7 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Gone has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 13, 7 ) Move ended for Venexiana Stevenson [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 4 ) Move ended for Bepi Faliero Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. [Game Saved] 5: status changed from 2 to 1. Expedite rolls over. Stainless Steel Zippers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Gone Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 12, 3 ) DODGE FINAL RESULT: Fleet TARGET: 2 --- ROLL: 3 + 0 = 3 Fleet slips past his opponent(s) unhindered. Move ended for Fleet [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 12, 8 ) 101 blocked. Stainless Steel Zippers , Choose a block die. POW Venexiana Stevenson is knocked over. Player pushed to (14, 6) 101 moved (MP) to ( 14, 6 ) (3, 4) + 0, (0, 0) + 0, 0: Venexiana Stevenson has been knocked prone. 101: status changed from 0 to 1. 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 10, 7 ) Move ended for Ultrasonic [Game Saved] Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) Move ended for Immediate Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 8 ) Move ended for Agile Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 12, 10 ) Move ended for Careen Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 13 ) 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 13, 11 ) Move ended for Haste Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 10, 10 ) Move ended for Highball Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 13, 2 ) Move ended for Dash Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 10, 4 ) Move ended for Brisk Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 5 [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Simon Bradt TARGET: 2 --- ROLL: 3 + 0 = 3 Simon Bradt slips past his opponent(s) unhindered. 110 moved (MP) to ( 12, 12 ) Move ended for Simon Bradt [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 10 ) 116 moved (MP) to ( 15, 11 ) 116 moved (MP) to ( 15, 12 ) 116 moved (MP) to ( 14, 13 ) 116 moved (MP) to ( 13, 13 ) 116 moved (MP) to ( 12, 14 ) Move ended for OSullivan 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 14, 10 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 11) 8 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 13, 11 ) 8 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Haste is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Haste has been knocked prone. 8: status changed from 0 to 1. Venexiana Stevenson is knocked over. Move ended for Venexiana Stevenson Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Venexiana Stevenson has been knocked prone. 101: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] Stainless Steel Zippers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dash 4: Select an action for Dash Select an action for Brisk 2: Select an action for Brisk Select an action for Brisk 2: Select an action for Brisk Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Expedite Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) Move ended for Brisk Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 3 ) Move ended for Fleet Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Haste Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 10, 12 ) Move ended for Gone Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 9, 12 ) 3 moved (MP) to ( 10, 13 ) Move ended for Careen Select an action for Ultrasonic 14: Select an action for Ultrasonic Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 7 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(1) Ultrasonic falls trying to land his leap! Team re-roll used. Target(3) Roll(1) Ultrasonic falls trying to land his leap! SKILL SELECTED: Move ended for Ultrasonic 14 moved (MP) to ( 14, 6 ) (3, 2) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 14: status changed from 0 to 1. Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 6 [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 13 ) 116 moved (MP) to ( 13, 12 ) Move ended for OSullivan 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) Move ended for Johannes Milner 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Simon Bradt Player pushed to (18, 10) 8 moved (MP) to ( 11, 10 ) 110 moved (MP) to ( 12, 11 ) [Game Saved] 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 13, 9 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (18, 8) 1 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 12, 8 ) 1 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Agile is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 6) + 0, (5, 1) + 0, 0: Agile has been stunned. 1: status changed from 0 to 2. Venexiana Stevenson is knocked over. Move ended for Venexiana Stevenson Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 6) + 0, (3, 1) + 0, 0: Venexiana Stevenson has been stunned. 101: status changed from 0 to 2. Joyeuse Confrerie turn ended. [Game Saved] 1: status changed from 2 to 1. Agile rolls over. Stainless Steel Zippers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Brisk TARGET: 2 --- ROLL: 1 + 0 = 1 Brisk is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Brisk has been knocked prone. Move ended for Brisk 2: status changed from 0 to 1. Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 7 [Game Saved] 101: status changed from 2 to 1. Venexiana Stevenson rolls over. 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Manuel Estevez Player pushed to (16, 5) 5 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 13, 6 ) [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 7 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 8, 7 ) Move ended for Raspoutine 116: Select an action for OSullivan Select an action for OSullivan 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 7 ) 113 moved (MP) to ( 9, 6 ) Move ended for Johannes Milner 109: Select an action for Lord Haw Haw Select an action for Lord Haw Haw 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 9, 8 ) Move ended for Lord Haw Haw [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 11 ) 116 moved (MP) to ( 12, 10 ) Move ended for OSullivan 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Simon Bradt Haste is knocked over. Player pushed to (19, 9) 8 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Haste has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 11, 10 ) [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Igor Spatzetov Player pushed to (17, 4) 5 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 13, 5 ) [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 9, 5 ) Move ended for Bepi Faliero [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tir Fixe TARGET: 2 --- ROLL: 6 + 0 = 6 Tir Fixe slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 9, 9 ) Move ended for Tir Fixe Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. [Game Saved] Stainless Steel Zippers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 8, 3 ) 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 8, 5 ) Move ended for Fleet Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 11, 2 ) 4 moved (MP) to ( 10, 2 ) 4 moved (MP) to ( 9, 2 ) 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 8, 4 ) Move ended for Dash Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 14, 4 ) Move ended for Brisk Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Haste Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Agile Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 12 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 7, 7 ) Move ended for Gone Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 12 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 7, 8 ) 103 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Raspoutine is knocked over. Player pushed to (8, 6) 103 moved (MP) to ( 8, 6 ) (5, 2) + 0, (0, 0) + 0, 0: Raspoutine has been knocked prone. 103: status changed from 3 to 1. 3 moved (MP) to ( 8, 7 ) Ball moved to ( 8, 5 ) GET BALL FINAL RESULT: Fleet TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 1 Ball moved to ( 7, 4 ) Move ended for Careen [Game Saved] Select an action for Highball 12: Select an action for Highball Select an action for Highball 12: Select an action for Highball Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Block selected. 114 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Immediate Igor Spatzetov is knocked over. Player pushed to (14, 5) 114 moved (MP) to ( 14, 5 ) (1, 5) + 0, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. 114: status changed from 0 to 1. 9 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 11 ) DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 4 + 0 = 4 Highball slips past his opponent(s) unhindered. 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 7, 9 ) DODGE FINAL RESULT: Highball TARGET: 2 --- ROLL: 3 + 0 = 3 Highball slips past his opponent(s) unhindered. 12 moved (MP) to ( 6, 8 ) 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 6, 6 ) 12 moved (MP) to ( 6, 5 ) 12 moved (MP) to ( 7, 4 ) GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 8, 3 ) (5) Go for it successful. 12 moved (MP) to ( 9, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: Highball TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Highball Ball moved to ( 12, 4 ) GET BALL FINAL RESULT: Expedite TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 19, 3 ) (3) Go for it successful. 5 moved (MP) to ( 20, 3 ) (2) Go for it successful. 5 moved (MP) to ( 21, 3 ) Move ended for Expedite [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 4 + 0 = 4 Ultrasonic slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 5 ) Move ended for Ultrasonic Stainless Steel Zippers: All players have moved. Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 8 [Game Saved] 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Raspoutine 109: Select an action for Lord Haw Haw Select an action for Lord Haw Haw 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Lord Haw Haw Haste is knocked over. Player pushed to (19, 10) 8 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Haste has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johannes Milner Careen is knocked over. Player pushed to (22, 8) 3 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Careen has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 8, 7 ) [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 9 ) Move ended for Simon Bradt 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Manuel Estevez TARGET: 2 --- ROLL: 5 + 0 = 5 Manuel Estevez slips past his opponent(s) unhindered. 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 20, 3 ) 5 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW POW Expedite is knocked over. Player pushed to (7, 3) 5 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 5) + 0, (4, 5) + 0, 0: Expedite has been knocked out. 5: status changed from 3 to 7. 5 moved (SP) to ( 0, 8 ) 111 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 5 Ball moved to ( 8, 4 ) Move ended for Manuel Estevez [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 9 ) 116 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 15, 7 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 18, 6 ) Move ended for OSullivan 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Venexiana Stevenson TARGET: 2 --- ROLL: 3 + 0 = 3 Venexiana Stevenson slips past his opponent(s) unhindered. 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 1 (1) Venexiana Stevenson trips and falls trying to go for it! Move ended for Venexiana Stevenson 101 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 6) + 0, (3, 1) + 0, 0: Venexiana Stevenson has been stunned. 101: status changed from 0 to 2. Joyeuse Confrerie turn ended. [Game Saved] Stainless Steel Zippers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 19, 2 ) 9 moved (MP) to ( 20, 2 ) Move ended for Immediate Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 20, 4 ) 111 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Player pushed to (21, 2) 111 moved (MP) to ( 21, 2 ) 2 moved (MP) to ( 21, 3 ) Move ended for Brisk [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 5 ) DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 3 + 0 = 3 Ultrasonic slips past his opponent(s) unhindered. 14 moved (MP) to ( 21, 4 ) GET BALL FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 3 + 0 = 3 14 moved (MP) to ( 22, 5 ) 14 moved (MP) to ( 23, 5 ) 14 moved (MP) to ( 24, 5 ) 14 moved (MP) to ( 25, 5 ) 14 moved (MP) to ( 26, 5 ) 14 moved (MP) to ( 27, 5 ) Ultrasonic scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=8] : current status = 4 1 : current square = java.awt.Point[x=11,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=21,y=3] : current status = 4 2 : current square = java.awt.Point[x=21,y=3] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=7,y=8] : current status = 1 3 : current square = java.awt.Point[x=7,y=8] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=7,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=7,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=8,y=4] : current status = 0 4 : current square = java.awt.Point[x=8,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=8,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=8,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (2) Expedite stays UNconscious. 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=8] 6 : current square = java.awt.Point[x=8,y=5] : current status = 4 6 : current square = java.awt.Point[x=8,y=5] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=8,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=8,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=7,y=7] : current status = 4 7 : current square = java.awt.Point[x=7,y=7] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=7,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=7,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=10,y=10] : current status = 1 8 : current square = java.awt.Point[x=10,y=10] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=20,y=2] : current status = 0 9 : current square = java.awt.Point[x=20,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=9,y=3] : current status = 0 12 : current square = java.awt.Point[x=9,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=9,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=9,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=27,y=5] : current status = 4 14 : current square = java.awt.Point[x=27,y=5] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=20,y=3] : current status = 2 101 : current square = java.awt.Point[x=20,y=3] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=8,y=6] : current status = 0 103 : current square = java.awt.Point[x=8,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=8,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=8,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=9,y=9] : current status = 0 108 : current square = java.awt.Point[x=9,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=9,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=9,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=9,y=8] : current status = 0 109 : current square = java.awt.Point[x=9,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=9,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=9,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=10,y=9] : current status = 0 110 : current square = java.awt.Point[x=10,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=10,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=10,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=9,y=5] : current status = 0 112 : current square = java.awt.Point[x=9,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=9,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=9,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=8,y=7] : current status = 0 113 : current square = java.awt.Point[x=8,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=8,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=8,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=14,y=5] : current status = 1 114 : current square = java.awt.Point[x=14,y=5] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=29,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=18,y=6] : current status = 0 116 : current square = java.awt.Point[x=18,y=6] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Joyeuse Confrerie to set players on field. 114 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 14, 5 ) 114 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 20, 13 ) 112 moved (SP) to ( 19, 12 ) 111 moved (SP) to ( 21, 1 ) 109 moved (SP) to ( 19, 2 ) 111 moved (SP) to ( 20, 1 ) 108 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 18, 4 ) Stainless Steel Zippers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Joyeuse Confrerie to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 4 Weather roll(6+4) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 6 Kick result. Direction: 7 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 15, 14 ) [Game Saved] Ball in play. Stainless Steel Zippers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Block selected. 114 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Agile Igor Spatzetov is knocked over. Player pushed to (16, 4) 114 moved (MP) to ( 16, 4 ) (4, 3) + 0, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Block selected. 116 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Move ended for Brisk OSullivan is knocked over. Player pushed to (16, 6) 116 moved (MP) to ( 16, 6 ) (5, 5) + 0, (3, 2) + 0, 0: OSullivan has been stunned. 116: status changed from 0 to 2. [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 8 ) Move ended for Dash Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Block selected. 110 blocked. Stainless Steel Zippers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Gone Simon Bradt is knocked over. Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) (2, 2) + 0, (0, 0) + 0, 0: Simon Bradt has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Fleet 6: Select an action for Fleet Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 11 ) Move ended for Haste Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 9 ) 103 blocked. Stainless Steel Zippers , Choose a block die. POW Raspoutine is knocked over. Player pushed to (19, 11) 103 moved (MP) to ( 19, 11 ) (4, 6) + 0, (2, 4) + 0, 0: Raspoutine has been stunned. 103: status changed from 0 to 2. Move ended for Ultrasonic [Game Saved] Select an action for Fleet 6: Select an action for Fleet Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 10 ) Move ended for Highball Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 10 ) Move ended for Immediate Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 9, 12 ) 3 moved (MP) to ( 10, 12 ) 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 13, 13 ) 3 moved (MP) to ( 14, 13 ) Move ended for Careen Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 14 ) GET BALL FINAL RESULT: Fleet TARGET: 2 --- ROLL: 3 + 0 = 3 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 15, 11 ) Pass selected. QUICK PASS PASS FINAL RESULT: Fleet TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Fleet Stainless Steel Zippers: All players have moved. Ball moved to ( 16, 10 ) GET BALL FINAL RESULT: Highball TARGET: 2 --- ROLL: 4 + 0 = 4 Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Raspoutine rolls over. 116: status changed from 2 to 1. OSullivan rolls over. 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 10 ) Move ended for Bepi Faliero 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Simon Bradt 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 7 ) Move ended for Igor Spatzetov 109: Select an action for Lord Haw Haw Select an action for Lord Haw Haw 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 20, 8 ) Move ended for Lord Haw Haw 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 2 ) 111 moved (MP) to ( 20, 3 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 19, 7 ) Move ended for Manuel Estevez 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 20, 10 ) Move ended for Tir Fixe 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 13 ) Move ended for Johannes Milner 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Venexiana Stevenson knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Venexiana Stevenson TARGET: 2 --- ROLL: 5 + 0 = 5 Venexiana Stevenson slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Venexiana Stevenson knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Venexiana Stevenson TARGET: 5 --- ROLL: 3 + 0 = 3 Venexiana Stevenson is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Venexiana Stevenson has been knocked prone. 101: status changed from 4 to 1. Joyeuse Confrerie turn ended. [Game Saved] Stainless Steel Zippers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Block selected. 112 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Ultrasonic Bepi Faliero is knocked over. Player pushed to (19, 10) 112 moved (MP) to ( 19, 10 ) (2, 5) + 0, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 112: status changed from 0 to 1. 14 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 12 ) Move ended for Haste Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 12 ) 113 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Johannes Milner is knocked over. Player pushed to (19, 14) 113 moved (MP) to ( 19, 14 ) (5, 1) + 0, (0, 0) + 0, 0: Johannes Milner has been knocked prone. 113: status changed from 0 to 1. 6 moved (MP) to ( 20, 11 ) Move ended for Fleet [Game Saved] Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 12 ) 9 moved (MP) to ( 20, 12 ) 9 moved (MP) to ( 21, 11 ) Move ended for Immediate Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 19, 5 ) 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 6 ) Move ended for Agile Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 16, 7 ) Move ended for Brisk Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Block selected. 110 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK Move ended for Dash Player pushed to (15, 8) 110 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 13 ) 3 moved (MP) to ( 20, 13 ) 3 moved (MP) to ( 21, 13 ) Move ended for Careen Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 12 ) 12 moved (MP) to ( 24, 13 ) 12 moved (MP) to ( 25, 13 ) (3) Go for it successful. 12 moved (MP) to ( 26, 12 ) (6) Go for it successful. 12 moved (MP) to ( 27, 11 ) Highball scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=16,y=7] : current status = 0 2 : current square = java.awt.Point[x=16,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=21,y=13] : current status = 0 3 : current square = java.awt.Point[x=21,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=17,y=8] : current status = 0 4 : current square = java.awt.Point[x=17,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (5) Expedite regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=20,y=11] : current status = 0 6 : current square = java.awt.Point[x=20,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=21,y=11] : current status = 0 9 : current square = java.awt.Point[x=21,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=18,y=10] : current status = 0 14 : current square = java.awt.Point[x=18,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=17,y=10] : current status = 1 101 : current square = java.awt.Point[x=17,y=10] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=19,y=11] : current status = 1 103 : current square = java.awt.Point[x=19,y=11] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=20,y=10] : current status = 0 108 : current square = java.awt.Point[x=20,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=20,y=8] : current status = 0 109 : current square = java.awt.Point[x=20,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=19,y=10] : current status = 1 112 : current square = java.awt.Point[x=19,y=10] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=19,y=14] : current status = 1 113 : current square = java.awt.Point[x=19,y=14] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=14] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=14] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=29,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=16,y=6] : current status = 1 116 : current square = java.awt.Point[x=16,y=6] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 11, 5 ) 8 moved location (MPL) to ( 10, 13 ) 7 moved location (MPL) to ( 14, 9 ) 6 moved location (MPL) to ( 14, 5 ) 14 moved location (MPL) to ( 9, 7 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 11, 2 ) 3 moved location (MPL) to ( 11, 12 ) 12 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 10, 1 ) 1 moved location (MPL) to ( 11, 9 ) Waiting for Joyeuse Confrerie to set players on field. 101 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 18, 9 ) 111 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 8 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+3) = Brilliant Coaching Stainless Steel Zippers: 2 + 1 coaches Joyeuse Confrerie: 5 + 1 coaches Joyeuse Confrerie get an extra re-roll. Kick result. Direction: 8 Distance: 3 Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 17, 6 ) [Game Saved] Ball in play. Waiting for Joyeuse Confrerie to finish TURN: 2 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Igor Spatzetov Player pushed to (15, 6) 5 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tir Fixe Gone is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Gone has been knocked prone. 7: status changed from 0 to 1. 108 moved (MP) to ( 14, 9 ) [Game Saved] 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Manuel Estevez Expedite is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Expedite has been knocked prone. 5: status changed from 0 to 1. 111 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johannes Milner Fleet is knocked over. Player pushed to (16, 5) 6 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 2) + 0, (3, 1) + 0, 0: Fleet has been stunned. 6: status changed from 0 to 2. 113 moved (MP) to ( 14, 5 ) [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 3 ) 116 moved (MP) to ( 13, 3 ) 116 moved (MP) to ( 13, 2 ) Move ended for OSullivan 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 4 ) Move ended for Bepi Faliero 103: Select an action for Raspoutine Select an action for Raspoutine 109: Select an action for Lord Haw Haw Select an action for Lord Haw Haw 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 15, 2 ) Move ended for Lord Haw Haw [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 15, 6 ) Move ended for Simon Bradt 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 3 + 0 = 3 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 14, 3 ) Move ended for Raspoutine [Game Saved] 101: Select an action for Venexiana Stevenson Select an action for Venexiana Stevenson 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 3 ) Move ended for Venexiana Stevenson Joyeuse Confrerie: All players have moved. Joyeuse Confrerie turn ended. [Game Saved] 6: status changed from 2 to 1. Fleet rolls over. Stainless Steel Zippers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Expedite Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 4 ) Move ended for Immediate Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 11, 5 ) Move ended for Careen Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 10, 6 ) Move ended for Haste Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Gone TARGET: 2 --- ROLL: 5 + 0 = 5 Gone slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 7 ) Move ended for Gone [Game Saved] Select an action for Highball 12: Select an action for Highball Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 12, 5 ) SKILL SELECTED: leap SKILL SELECTED: leap 14 moved (MP) to ( 14, 4 ) Target(3) Roll(1) Ultrasonic falls trying to land his leap! Team re-roll used. Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 103 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Raspoutine is knocked over. Player pushed to (14, 2) 103 moved (MP) to ( 14, 2 ) (6, 1) + 0, (0, 0) + 0, 0: Raspoutine has been knocked prone. 103: status changed from 3 to 1. 14 moved (MP) to ( 14, 3 ) Ball moved to ( 13, 1 ) Move ended for Ultrasonic [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 11, 1 ) 12 moved (MP) to ( 12, 0 ) 12 moved (MP) to ( 13, 1 ) GET BALL FINAL RESULT: Highball TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Highball Scatter roll: 6 Ball moved to ( 13, 2 ) GET BALL FINAL RESULT: OSullivan TARGET: 5 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 13, 1 ) GET BALL FINAL RESULT: Highball TARGET: 4 --- ROLL: 6 + 0 = 6 Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 3 [Game Saved] 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Raspoutine 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for OSullivan Highball is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (4, 5) + 0, (1, 1) + 0, 0: Highball has been stunned. 12: status changed from 3 to 2. OSullivan is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 3) + 0, (3, 1) + 0, 0: OSullivan has been stunned. 116: status changed from 0 to 2. Verified Opponent Roll = 3 Ball moved to ( 17, 0 ) Joyeuse Confrerie turn ended. [Game Saved] 12: status changed from 2 to 1. Highball rolls over. Stainless Steel Zippers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 1 ) 4 moved (MP) to ( 13, 0 ) 4 moved (MP) to ( 14, 0 ) 4 moved (MP) to ( 15, 0 ) 4 moved (MP) to ( 16, 0 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 16, 2 ) Move ended for Dash Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 11, 2 ) 3 moved (MP) to ( 12, 1 ) 3 moved (MP) to ( 13, 0 ) 3 moved (MP) to ( 14, 0 ) 3 moved (MP) to ( 15, 1 ) Move ended for Careen Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 109 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Lord Haw Haw is knocked over. (6, 3) + 0, (6, 5) + 0, 6: Lord Haw Haw has been KILLED!! 109: status changed from 0 to 10. Ultrasonic saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 109 moved to dugout ( 29, 14 ) 14 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Ultrasonic TARGET: 3 --- ROLL: 5 + 0 = 5 Ultrasonic slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 3 + 0 = 3 Ultrasonic slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 2 ) 14 moved (MP) to ( 18, 2 ) 14 moved (MP) to ( 19, 2 ) 14 moved (MP) to ( 20, 2 ) 14 moved (MP) to ( 21, 2 ) Move ended for Ultrasonic [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 8 ) Move ended for Agile Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 10 ) Move ended for Gone Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 0 ) 2 moved (MP) to ( 12, 0 ) GET BALL FINAL RESULT: Brisk TARGET: 2 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 13, 0 ) 2 moved (MP) to ( 14, 0 ) 2 moved (MP) to ( 15, 0 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 2 ) (5) Go for it successful. 2 moved (MP) to ( 18, 2 ) Pass selected. QUICK PASS PASS FINAL RESULT: Brisk TARGET: 3 --- ROLL: 6 Ball moved to ( 21, 2 ) GET BALL FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Brisk [Game Saved] Select an action for Haste 8: Select an action for Haste Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Fleet Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 12, 2 ) Move ended for Haste Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Block selected. 101 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Move ended for Immediate Venexiana Stevenson is knocked over. (6, 3) + 0, (5, 6) + 0, 1: Venexiana Stevenson has been badly hurt! 101: status changed from 0 to 8. Immediate is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Immediate has been knocked prone. 9: status changed from 0 to 1. Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 12 ) Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 4 [Game Saved] 116: status changed from 2 to 1. OSullivan rolls over. 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 21, 3 ) Move ended for Simon Bradt 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Raspoutine TARGET: 3 --- ROLL: 6 + 0 = 6 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Raspoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Raspoutine slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 20, 3 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Ultrasonic is knocked over. Player pushed to (8, 1) 14 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 3) + 0, (5, 2) + 0, 0: Ultrasonic has been stunned. 14: status changed from 3 to 2. 103 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 1 Ball moved to ( 7, 0 ) Move ended for Raspoutine [Game Saved] 113: Select an action for Johannes Milner Select an action for Johannes Milner 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Johannes Milner TARGET: 2 --- ROLL: 3 + 0 = 3 Johannes Milner slips past his opponent(s) unhindered. 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 20, 3 ) Move ended for Johannes Milner [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true Foul selected. 114 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Igor Spatzetov TARGET: 2 --- ROLL: 1 + 0 = 1 Igor Spatzetov is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. Move ended for Igor Spatzetov 114: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] 14: status changed from 2 to 1. Ultrasonic rolls over. Stainless Steel Zippers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 5 ) Move ended for Highball Select an action for Agile 1: Select an action for Agile Select an action for Agile 1: Select an action for Agile Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 0 ) 4 moved (MP) to ( 20, 0 ) 4 moved (MP) to ( 21, 0 ) 4 moved (MP) to ( 22, 1 ) Move ended for Dash Select an action for Careen 3: Select an action for Careen Select an action for Agile 1: Select an action for Agile Select an action for Careen 3: Select an action for Careen Select an action for Careen 3: Select an action for Careen 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 1 ) 3 moved (MP) to ( 20, 1 ) 103 blocked. Stainless Steel Zippers , Choose a block die. SKULL Careen is knocked over. Move ended for Careen (6, 3) + 0, (5, 5) + 0, 1: Careen has been badly hurt! 3: status changed from 0 to 8. 3 moved to dugout ( 0, 11 ) Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 5 [Game Saved] 110: Select an action for Simon Bradt Select an action for Simon Bradt 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 22, 2 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (7, 0) 4 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Ball throw-in: 6, 6 (7, 0) Ball moved to ( 12, 5 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 13, 5 ) 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 20, 5 ) Move ended for Simon Bradt [Game Saved] 116: Select an action for OSullivan Select an action for OSullivan 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for OSullivan 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Igor Spatzetov TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Igor Spatzetov Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 14, 6 ) Joyeuse Confrerie turn ended. [Game Saved] Stainless Steel Zippers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Immediate Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Block selected. 111 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Fleet Manuel Estevez is knocked over. Player pushed to (15, 6) 111 moved (MP) to ( 15, 6 ) Scatter roll: 1 Ball moved to ( 14, 5 ) (1, 6) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 14, 4 ) 112 blocked. Stainless Steel Zippers , Choose a block die. POW Bepi Faliero is knocked over. Player pushed to (12, 3) 112 moved (MP) to ( 12, 3 ) (1, 6) + 0, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 4 ) Move ended for Brisk [Game Saved] Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 23, 1 ) 4 moved (MP) to ( 22, 2 ) Move ended for Dash Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 22, 0 ) DODGE FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 5 + 0 = 5 Ultrasonic slips past his opponent(s) unhindered. 14 moved (MP) to ( 23, 1 ) 14 moved (MP) to ( 24, 2 ) 14 moved (MP) to ( 25, 3 ) 14 moved (MP) to ( 26, 4 ) (1) Ultrasonic trips and falls trying to go for it! Move ended for Ultrasonic 14 moved (MP) to ( 27, 5 ) (2, 3) + 0, (0, 0) + 0, 0: Ultrasonic has been knocked prone. 14: status changed from 0 to 1. Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 6 [Game Saved] 112: Select an action for Bepi Faliero Select an action for Bepi Faliero 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Bepi Faliero 108: Select an action for Tir Fixe Select an action for Tir Fixe 111: Select an action for Manuel Estevez Select an action for Manuel Estevez 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 111 moved (MP) to ( 15, 5 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Brisk is knocked over. Player pushed to (13, 3) 2 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Brisk has been knocked prone. 2: status changed from 0 to 1. Move ended for Manuel Estevez [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Igor Spatzetov TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Igor Spatzetov Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 15, 6 ) Joyeuse Confrerie turn ended. [Game Saved] Stainless Steel Zippers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true Block selected. 114 blocked. Stainless Steel Zippers , Choose a block die. POW Move ended for Fleet Igor Spatzetov is knocked over. Player pushed to (15, 4) 114 moved (MP) to ( 15, 4 ) (4, 1) + 0, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. 114: status changed from 0 to 1. 6 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 16, 6 ) 111 blocked. Stainless Steel Zippers , Choose a block die. PUSHBACK/POW Manuel Estevez is knocked over. Player pushed to (14, 4) 111 moved (MP) to ( 14, 4 ) (4, 3) + 0, (0, 0) + 0, 0: Manuel Estevez has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 15, 5 ) Move ended for Brisk [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Ultrasonic Select an action for Expedite 5: Select an action for Expedite Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 9 ) 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 20, 7 ) 7 moved (MP) to ( 21, 7 ) 7 moved (MP) to ( 22, 6 ) 7 moved (MP) to ( 22, 5 ) Move ended for Gone Select an action for Expedite 5: Select an action for Expedite 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 6 ) GET BALL FINAL RESULT: Expedite TARGET: 2 --- ROLL: 5 + 0 = 5 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 19, 8 ) Hand off selected. Move ended for Expedite Ball moved to ( 18, 8 ) GET BALL FINAL RESULT: Agile TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 21, 7 ) 1 moved (MP) to ( 22, 6 ) 1 moved (MP) to ( 23, 6 ) 1 moved (MP) to ( 24, 6 ) 1 moved (MP) to ( 25, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: Agile TARGET: 3 --- ROLL: 6 Move ended for Agile Ball moved to ( 27, 5 ) GET BALL FINAL RESULT: Ultrasonic TARGET: 2 --- ROLL: 2 + 0 = 2 Ultrasonic scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=25,y=6] : current status = 0 1 : current square = java.awt.Point[x=25,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=25,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=25,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=5] : current status = 4 2 : current square = java.awt.Point[x=15,y=5] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=11] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=22,y=2] : current status = 0 4 : current square = java.awt.Point[x=22,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=19,y=8] : current status = 4 5 : current square = java.awt.Point[x=19,y=8] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=14,y=5] : current status = 4 6 : current square = java.awt.Point[x=14,y=5] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=22,y=5] : current status = 4 7 : current square = java.awt.Point[x=22,y=5] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=22,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=22,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=12,y=2] : current status = 0 8 : current square = java.awt.Point[x=12,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=12,y=4] : current status = 4 9 : current square = java.awt.Point[x=12,y=4] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=19,y=5] : current status = 4 12 : current square = java.awt.Point[x=19,y=5] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=27,y=5] : current status = 4 14 : current square = java.awt.Point[x=27,y=5] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=21,y=2] : current status = 0 103 : current square = java.awt.Point[x=21,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=14,y=9] : current status = 0 108 : current square = java.awt.Point[x=14,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=29,y=14] : current status = 10 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=20,y=5] : current status = 0 110 : current square = java.awt.Point[x=20,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=14,y=4] : current status = 1 111 : current square = java.awt.Point[x=14,y=4] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=12,y=3] : current status = 0 112 : current square = java.awt.Point[x=12,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=12,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=12,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=4] 113 : current square = java.awt.Point[x=20,y=3] : current status = 0 113 : current square = java.awt.Point[x=20,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=5] 114 : current square = java.awt.Point[x=15,y=4] : current status = 1 114 : current square = java.awt.Point[x=15,y=4] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=6] 115 : current square = java.awt.Point[x=29,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=13,y=2] : current status = 0 116 : current square = java.awt.Point[x=13,y=2] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=13,y=2] 116 : current status = 0 116 : current square = java.awt.Point[x=13,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Stainless Steel Zippers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 11, 5 ) 8 moved location (MPL) to ( 10, 13 ) 7 moved location (MPL) to ( 14, 9 ) 6 moved location (MPL) to ( 14, 5 ) 14 moved location (MPL) to ( 9, 7 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 11, 2 ) 12 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 10, 1 ) 1 moved location (MPL) to ( 11, 9 ) 8 moved (SP) to ( 11, 13 ) 1 moved (SP) to ( 11, 10 ) 4 moved (SP) to ( 11, 1 ) 9 moved (SP) to ( 11, 4 ) 2 moved (SP) to ( 11, 7 ) Waiting for Joyeuse Confrerie to set players on field. 116 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 21, 7 ) *** Setup end *** Stainless Steel Zippers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 3 Distance: 4 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 24, 3 ) [Game Saved] Ball in play. Waiting for Joyeuse Confrerie to finish TURN: 7 103: Select an action for Raspoutine Select an action for Raspoutine 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Raspoutine Expedite is knocked over. Player pushed to (15, 6) 5 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 5) + 0, (2, 3) + 0, 0: Expedite has been stunned. 5: status changed from 0 to 2. 103 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Igor Spatzetov Select an action for Igor Spatzetov 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Igor Spatzetov Fleet is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Fleet has been knocked prone. 6: status changed from 0 to 1. Igor Spatzetov is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Igor Spatzetov has been knocked prone. 114: status changed from 0 to 1. Joyeuse Confrerie turn ended. [Game Saved] 5: status changed from 2 to 1. Expedite rolls over. Stainless Steel Zippers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ultrasonic 14: Select an action for Ultrasonic Select an action for Immediate 9: Select an action for Immediate Select an action for Dash 4: Select an action for Dash 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 1 ) 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 3 ) Move ended for Dash Select an action for Immediate 9: Select an action for Immediate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 4 ) Move ended for Immediate Select an action for Haste 8: Select an action for Haste 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 13, 13 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 10 ) Move ended for Haste Select an action for Agile 1: Select an action for Agile 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 11 ) Move ended for Agile Select an action for Fleet 6: Select an action for Fleet 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Fleet Select an action for Brisk 2: Select an action for Brisk 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Brisk TARGET: 2 --- ROLL: 3 + 0 = 3 Brisk slips past his opponent(s) unhindered. 2 moved (MP) to ( 16, 3 ) Move ended for Brisk [Game Saved] Select an action for Ultrasonic 14: Select an action for Ultrasonic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 12, 4 ) 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 14, 3 ) 112 blocked. Stainless Steel Zippers , Choose a block die. POW/SKULL Bepi Faliero is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Bepi Faliero has been knocked prone. 112: status changed from 0 to 1. Ultrasonic saved by block skill. 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 16, 4 ) Move ended for Ultrasonic [Game Saved] Select an action for Highball 12: Select an action for Highball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) Move ended for Highball Select an action for Gone 7: Select an action for Gone 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Gone TARGET: 2 --- ROLL: 6 + 0 = 6 Gone slips past his opponent(s) unhindered. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Gone TARGET: 2 --- ROLL: 4 + 0 = 4 Gone slips past his opponent(s) unhindered. 7 moved (MP) to ( 18, 9 ) (4) Go for it successful. 7 moved (MP) to ( 19, 8 ) (1) Gone trips and falls trying to go for it! Move ended for Gone Stainless Steel Zippers: All players have moved. 7 moved (MP) to ( 20, 7 ) (1, 1) + 0, (0, 0) + 0, 0: Gone has been knocked prone. 7: status changed from 0 to 1. Stainless Steel Zippers turn ended. Waiting for Joyeuse Confrerie to finish TURN: 8 [Game Saved] 108: Select an action for Tir Fixe Select an action for Tir Fixe 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 6 ) 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 24, 4 ) 108 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Tir Fixe TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Tir Fixe Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 6, 4 ) Joyeuse Confrerie turn ended. End of the regulation game time. *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 5 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 6 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 5 Joyeuse Confrerie Winnings Roll: 5 + 1 Verified Opponent Roll = 6 Stainless Steel Zippers Winnings Roll: 6 + 2 Verified Opponent Roll = 11 Manuel Estevez gets an MVP award. Verified Opponent Roll = 10 Verified Opponent Roll = 11 Verified Opponent Roll = 15 Verified Opponent Roll = 3 Careen gets an MVP award. Verified Opponent Roll = 4 Joyeuse Confrerie FF Roll: 4 + -1 Verified Opponent Roll = 4 Stainless Steel Zippers FF Roll: 4 + 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 D6: 1(163) 2(165) 3(154) 4(157) 5(128) 6(167) Total(934) D8: 1(8) 2(3) 3(6) 4(3) 5(7) 6(5) 7(2) 8(2) Total(36) GAME OVER Final Score: Stainless Steel Zippers: 4 Joyeuse Confrerie: 0 WINNINGS Stainless Steel Zippers: 80000 Joyeuse Confrerie: 60000