Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fallen Angels Team 1 race: Necromantic Player 1 name: Astaroth Player 1: Wo Werewolf 8 3 3 8 [Catch, Claw, Frenzy] Player 2 name: Asmodeus Player 2: Wo Werewolf 8 3 3 8 [Catch, Claw, Frenzy] Player 3 name: Baphomet Player 3: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 4 name: Belial Player 4: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 5 name: Samael Player 5: W Wight 6 3 3 8 [Block, Regenerate] Player 6 name: Ahriman Player 6: Z Zombie 4 3 2 8 [Regenerate] Player 7 name: Baal Player 7: Z Zombie 4 3 2 8 [Regenerate] Player 8 name: Dagon Player 8: Z Zombie 4 3 2 8 [Regenerate] Player 9 name: Ishtar Player 9: Z Zombie 4 3 2 8 [Regenerate] Player 10 name: Moloch Player 10: Z Zombie 4 3 2 8 [Regenerate] Player 11 name: Nergal Player 11: Z Zombie 4 3 2 8 [Regenerate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1084] Connected as server to game 'fallencow'. Team 2 name: Chaos Ogres Wild Team 2 race: Ogre Player 101 name: Belly Button Player 101: O Ogre 5 5 2 9 [Big Guy, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 102 name: Gargantuan Stomach Player 102: O Ogre 5 5 2 9 [Big Guy, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 103 name: Goblin Thrower Player 103: O Ogre 5 5 2 9 [Big Guy, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 104 name: Hungry Mutant Player 104: O Ogre 5 5 2 9 [Big Guy, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 105 name: Ugly Bastard Player 105: O Ogre 5 5 2 9 [Big Guy, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Player 106 name: Run Away Player 106: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 107 name: Missile Player 107: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 108 name: Killer Greenskin Player 108: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 109 name: Number 9 Player 109: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 110 name: Potato Head Player 110: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 111 name: Cute little goblin Player 111: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Weather roll(5+5) Current Weather: Nice Gate: 65000 screaming fans show up for the game. Picked HEADS. Coin flip is: HEADS! Fallen Angels win the toss. *** Setup start *** Opponent Kicking. Waiting for Chaos Ogres Wild to set players on field. 105 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 19, 5 ) 101 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 18, 9 ) 102 moved (SP) to ( 18, 5 ) 111 moved (SP) to ( 17, 2 ) [Game Saved] Sending Team File... Done Sending File 110 moved (SP) to ( 17, 1 ) 109 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 20, 4 ) 108 moved (SP) to ( 20, 10 ) 107 moved (SP) to ( 20, 6 ) 108 moved (SP) to ( 20, 8 ) 109 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 20, 4 ) 110 moved (SP) to ( 21, 5 ) 106 moved (SP) to ( 21, 9 ) 109 moved (SP) to ( 22, 8 ) 106 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 22, 6 ) 110 moved (SP) to ( 21, 6 ) 106 moved (SP) to ( 21, 8 ) 108 moved (SP) to ( 20, 11 ) 108 moved (SP) to ( 20, 9 ) 106 moved (SP) to ( 21, 9 ) 109 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 20, 5 ) 110 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 22, 5 ) Turn time limit reached. Fallen Angels Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Chaos Ogres Wild to kick off. Ball placed at (21, 7) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 Kick result. Direction: 7 Distance: 5 Perfect Defense. Waiting for Chaos Ogres Wild to re-arrange players on field. 104 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 16, 2 ) 107 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 18, 13 ) 107 moved (SP) to ( 18, 10 ) 103 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 16, 5 ) 111 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 19, 10 ) 109 moved (SP) to ( 19, 8 ) 104 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 18, 10 ) 111 moved (SP) to ( 18, 6 ) Ball placed at (21, 7) Ball placed at (21, 7) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 Scatter roll: 2 Ball moved to ( 16, 11 ) [Game Saved] Ball in play. Fallen Angels start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Block selected. 105 blocked. Fallen Angels , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Baphomet Ugly Bastard is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) (3, 3) + 0, (0, 0) + 0, 0: Ugly Bastard has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 10 ) Move ended for Ahriman Select an action for Samael 5: Select an action for Samael Select an action for Dagon 8: Select an action for Dagon 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 15, 8 ) Move ended for Dagon Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 102 blocked. Fallen Angels , Choose a block die. POW Move ended for Belial Gargantuan Stomach is knocked over. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) (1, 5) + 0, (0, 0) + 0, 0: Gargantuan Stomach has been knocked prone. 102: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 11 ) Move ended for Nergal Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Samael Belly Button is knocked over. (5, 5) + 0, (2, 4) + 0, 0: Belly Button has been stunned. 101: status changed from 0 to 2. Samael saved by block skill. [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus Select an action for Baal 7: Select an action for Baal 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 14, 5 ) Move ended for Baal Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 8 ) 1 moved (MP) to ( 8, 9 ) 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 12, 11 ) Move ended for Astaroth Select an action for Ishtar 9: Select an action for Ishtar 9: tackle zone state changed to true Block selected. 103 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Ishtar Player pushed to (15, 6) 103 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true Block selected. 103 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Moloch Goblin Thrower is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Goblin Thrower has been knocked prone. 103: status changed from 0 to 1. Moloch is knocked over. MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Moloch has been knocked prone. 10: status changed from 0 to 1. Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 1 [Game Saved] 101: status changed from 2 to 1. Belly Button rolls over. 103: Select an action for Goblin Thrower Select an action for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Goblin Thrower [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach 105: Select an action for Ugly Bastard Select an action for Ugly Bastard ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 (3) BONE HEAD roll passed. 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Ugly Bastard [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 (5) BONE HEAD roll passed. 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 4 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 PUSHBACK/POW Belial is knocked over. STAND FIRM skill used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Belial has been knocked prone. 4: status changed from 0 to 1. Move ended for Gargantuan Stomach [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 4 ) Move ended for Cute little goblin 104: Select an action for Hungry Mutant Select an action for Hungry Mutant ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 (5) BONE HEAD roll passed. 104: tackle zone state changed to true 2 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Move ended for Hungry Mutant Asmodeus is knocked over. Player pushed to (16, 14) 2 moved (MP) to ( 13, 14 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Asmodeus has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 14, 13 ) [Game Saved] 107: Select an action for Missile Select an action for Missile 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 9 ) Move ended for Missile 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) Move ended for Killer Greenskin 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 17, 13 ) Move ended for Run Away 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 19, 11 ) Move ended for Number 9 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true 9 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 POW Move ended for Potato Head Chaos Ogres Wild: All players have moved. Ishtar is knocked over. Player pushed to (15, 4) 9 moved (MP) to ( 14, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (3, 1) + 0, (0, 0) + 0, 0: Ishtar has been knocked prone. 9: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] Fallen Angels start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Moloch Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Belial Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 11 ) Move ended for Ahriman Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 12 ) Move ended for Nergal Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 12 ) Move ended for Baphomet Select an action for Ishtar 9: Select an action for Ishtar 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 15, 4 ) Move ended for Ishtar Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 10 ) 108 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (17, 12) 108 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 17, 11 ) 108 blocked. Fallen Angels , Choose a block die. POW Killer Greenskin is knocked over. Player pushed to (16, 13) 108 moved (MP) to ( 16, 13 ) CLAW used on armor roll. (2, 1) + 2, (0, 0) + 0, 0: Killer Greenskin has been knocked prone. 108: status changed from 0 to 1. 1 moved (MP) to ( 17, 12 ) Move ended for Astaroth [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Asmodeus Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 104 blocked. Fallen Angels , Choose a block die. POW Move ended for Samael Hungry Mutant is knocked over. Player pushed to (15, 14) 104 moved (MP) to ( 15, 14 ) (1, 2) + 0, (0, 0) + 0, 0: Hungry Mutant has been knocked prone. 104: status changed from 0 to 1. 5 moved (MP) to ( 14, 13 ) [Game Saved] Select an action for Baal 7: Select an action for Baal Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 2 [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Belly Button [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (3) BONE HEAD roll passed. 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 5 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 13) 5 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 14, 13 ) Move ended for Hungry Mutant [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 12 ) Move ended for Number 9 107: Select an action for Missile Select an action for Missile 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 18, 11 ) Move ended for Missile 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 POW Move ended for Run Away Astaroth is knocked over. Player pushed to (12, 11) 1 moved (MP) to ( 17, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1, 1) + 0, (0, 0) + 0, 0: Astaroth has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Ugly Bastard 105: tackle zone state changed to false [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 (5) BONE HEAD roll passed. 102: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 POW Move ended for Gargantuan Stomach Belial is knocked over. STAND FIRM skill used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Belial has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 (5) BONE HEAD roll passed. 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 PUSHBACK Move ended for Goblin Thrower Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 14, 6 ) [Game Saved] 108: Select an action for Killer Greenskin Select an action for Killer Greenskin 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 14 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 DODGE BEFORE RE_ROLL: Killer Greenskin knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 DODGE FINAL RESULT: Killer Greenskin TARGET: 3 --- ROLL: 2 + 0 = 2 Killer Greenskin is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (6, 4) + 0, (4, 6) + 1, 4: Killer Greenskin has been seriously injured!! (51) Damaged Back - Niggling Injury Move ended for Killer Greenskin 108: status changed from 0 to 9. 108 moved (SP) to ( 29, 13 ) Chaos Ogres Wild turn ended. [Game Saved] Fallen Angels start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Belial Select an action for Dagon 8: Select an action for Dagon 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 15, 10 ) Move ended for Dagon Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Baphomet Player pushed to (16, 10) 101 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 104 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Samael Hungry Mutant is knocked over. Player pushed to (15, 14) 104 moved (MP) to ( 15, 14 ) (5, 1) + 0, (0, 0) + 0, 0: Hungry Mutant has been knocked prone. 104: status changed from 0 to 1. 5 moved (MP) to ( 14, 13 ) [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 14 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) 106 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Run Away saved by dodge skill. Player pushed to (18, 13) 106 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 17, 13 ) 106 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (19, 14) 106 moved (MP) to ( 19, 14 ) 2 moved (MP) to ( 18, 13 ) Move ended for Asmodeus [Game Saved] Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 11 ) Move ended for Nergal Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 16, 12 ) DODGE FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 3 + 0 = 3 Astaroth slips past his opponent(s) unhindered. 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 13, 11 ) GET BALL FINAL RESULT: Astaroth TARGET: 3 --- ROLL: 6 + 0 = 6 1 moved (MP) to ( 14, 12 ) Move ended for Astaroth [Game Saved] Select an action for Ahriman 6: Select an action for Ahriman Select an action for Moloch 10: Select an action for Moloch Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. SKULL Move ended for Ahriman Ahriman is knocked over. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Ahriman has been knocked prone. 6: status changed from 0 to 1. Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 3 [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 (5) BONE HEAD roll passed. 102: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 PUSHBACK Move ended for Gargantuan Stomach STAND FIRM skill used. [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower 107: Select an action for Missile Select an action for Missile 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 12 ) Move ended for Missile 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true 2 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK/POW Move ended for Run Away Asmodeus is knocked over. Player pushed to (12, 13) 2 moved (MP) to ( 17, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (3, 3) + 0, (0, 0) + 0, 0: Asmodeus has been knocked prone. 2: status changed from 0 to 1. 106 moved (MP) to ( 18, 13 ) [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (1) BONE HEAD roll fails! 105: tackle zone state changed to false Move ended for Ugly Bastard [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) BONE HEAD roll passed. 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Move ended for Goblin Thrower Moloch is knocked over. Player pushed to (17, 4) 10 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Moloch has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 104: Select an action for Hungry Mutant Select an action for Hungry Mutant ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 (5) BONE HEAD roll passed. 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 5 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 PUSHBACK/POW Samael is knocked over. Turn time limit reached. Player pushed to (16, 12) 5 moved (MP) to ( 13, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 1) + 1, 0: Samael has been stunned. 5: status changed from 0 to 2. 104 moved (MP) to ( 14, 13 ) Move ended for Hungry Mutant [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 PUSHBACK Move ended for Belly Button Player pushed to (15, 11) 11 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 15, 11 ) [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 16, 10 ) Move ended for Number 9 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 6 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 DODGE FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 4 + 0 = 4 Potato Head slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 9 ) Move ended for Potato Head [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 3 + 0 = 3 Cute little goblin slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 18, 10 ) Move ended for Cute little goblin Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] 5: status changed from 2 to 1. Samael rolls over. Fallen Angels start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Ahriman Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 5 ) Move ended for Moloch Select an action for Belial 4: Select an action for Belial Select an action for Ishtar 9: Select an action for Ishtar 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 17, 6 ) Move ended for Ishtar Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 103 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Belial Player pushed to (13, 6) 103 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet Select an action for Dagon 8: Select an action for Dagon 8: tackle zone state changed to true Block selected. 110 blocked. Fallen Angels , Choose a block die. POW Move ended for Dagon Potato Head is knocked over. Player pushed to (17, 8) 110 moved (MP) to ( 17, 8 ) (4, 2) + 0, (0, 0) + 0, 0: Potato Head has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Baphomet Player pushed to (14, 10) 101 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 106 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (19, 14) 106 moved (MP) to ( 19, 14 ) 2 moved (MP) to ( 18, 13 ) 106 blocked. Fallen Angels , Choose a block die. POW Run Away is knocked over. Player pushed to (20, 14) 106 moved (MP) to ( 20, 14 ) CLAW used on armor roll. (5, 1) + 2, (1, 5) + 1, 0: Run Away has been stunned. 106: status changed from 0 to 2. 2 moved (MP) to ( 19, 14 ) 2 moved (MP) to ( 18, 14 ) 2 moved (MP) to ( 17, 14 ) 2 moved (MP) to ( 16, 14 ) (6) Go for it successful. 2 moved (MP) to ( 15, 13 ) Move ended for Asmodeus [Game Saved] Select an action for Astaroth 1: Select an action for Astaroth 1: tackle zone state changed to true Block selected. 104 blocked. Fallen Angels , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (15, 14) 104 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 14, 13 ) Block selected. 104 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Astaroth Hungry Mutant is knocked over. CLAW used on armor roll. (2, 2) + 2, (0, 0) + 0, 0: Hungry Mutant has been knocked prone. 104: status changed from 0 to 1. Astaroth is knocked over. MIGHTY BLOW used on armor roll. (4, 4) + 1, (6, 6) + 0, 2: Astaroth has been badly hurt! 1: status changed from 3 to 8. 1 moved to dugout ( 0, 11 ) Ball moved to ( 14, 14 ) Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 4 [Game Saved] 106: status changed from 2 to 1. Run Away rolls over. 104: Select an action for Hungry Mutant Select an action for Hungry Mutant Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 2 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 PUSHBACK Player pushed to (13, 12) 2 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 13 ) Move ended for Hungry Mutant [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (1) BONE HEAD roll fails! Move ended for Belly Button 101: tackle zone state changed to false [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 18, 7 ) Move ended for Potato Head 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 (6) BONE HEAD roll passed. 102: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 SKULL Move ended for Gargantuan Stomach Gargantuan Stomach is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Gargantuan Stomach has been knocked prone. 102: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] Fallen Angels start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 13 ) Move ended for Samael Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Block selected. 107 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (18, 11) 107 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 17, 12 ) Block selected. 107 blocked. Fallen Angels , Choose a block die. POW Move ended for Asmodeus Missile is knocked over. Player pushed to (19, 10) 107 moved (MP) to ( 19, 10 ) CLAW used on armor roll. (3, 5) + 2, (4, 2) + 1, 0: Missile has been stunned. 107: status changed from 0 to 2. 2 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Dagon 8: Select an action for Dagon Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 12 ) Move ended for Nergal Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Block selected. 104 blocked. Fallen Angels , Choose a block die. POW Move ended for Baphomet Hungry Mutant is knocked over. Player pushed to (15, 14) 104 moved (MP) to ( 15, 14 ) (5, 5) + 0, (4, 6) + 0, 1: Hungry Mutant has been badly hurt! 104: status changed from 0 to 8. 3 moved (MP) to ( 15, 13 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true Block selected. 109 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Ahriman Player pushed to (15, 9) 109 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Dagon 8: Select an action for Dagon 8: tackle zone state changed to true Block selected. 109 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Dagon Player pushed to (15, 8) 109 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 109 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Belial Number 9 saved by dodge skill. Player pushed to (16, 9) 109 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Ishtar 9: Select an action for Ishtar 9: tackle zone state changed to true Block selected. 110 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Ishtar Potato Head saved by dodge skill. Player pushed to (19, 7) 110 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true Block selected. 103 blocked. Waiting for opponent to choose a block die. SKULL Move ended for Moloch Moloch is knocked over. MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Moloch has been knocked prone. 10: status changed from 0 to 1. Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 5 [Game Saved] 107: status changed from 2 to 1. Missile rolls over. 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 (6) BONE HEAD roll passed. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Gargantuan Stomach [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) BONE HEAD roll passed. 105: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 PUSHBACK Move ended for Ugly Bastard STAND FIRM skill used. [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Belly Button 101: tackle zone state changed to false [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 19, 14 ) 106 moved (MP) to ( 18, 14 ) 106 moved (MP) to ( 17, 13 ) Move ended for Run Away 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 10 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 11 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 12 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 13 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 5 + 0 = 5 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 15, 14 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 4 + 0 = 4 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 14, 14 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 DODGE BEFORE RE_ROLL: Number 9 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 5 + 0 = 5 Number 9 slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL BEFORE RE_ROLL: Number 9 dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 GET BALL FINAL RESULT: Number 9 TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Number 9 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 2 Scatter roll: 7 Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Ball throw-in: 2, 11 (15, 14) Ball moved to ( 5, 4 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 6, 3 ) Chaos Ogres Wild turn ended. [Game Saved] Fallen Angels start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 109 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Samael Number 9 is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 109: status changed from 0 to 1. Samael saved by block skill. [Game Saved] Select an action for Nergal 11: Select an action for Nergal Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 6 ) Move ended for Moloch Select an action for Baal 7: Select an action for Baal 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 18, 3 ) Move ended for Baal Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Blitz selected. 111 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (18, 9) 111 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 18, 10 ) 111 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (17, 8) 111 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 9 ) DODGE FINAL RESULT: Asmodeus TARGET: 3 --- ROLL: 6 + 0 = 6 Asmodeus slips past his opponent(s) unhindered. 2 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 21, 8 ) 2 moved (MP) to ( 22, 7 ) 2 moved (MP) to ( 22, 6 ) 2 moved (MP) to ( 22, 5 ) Move ended for Asmodeus [Game Saved] Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 18, 9 ) Move ended for Ahriman Select an action for Ishtar 9: Select an action for Ishtar 9: tackle zone state changed to true Block selected. 110 blocked. Fallen Angels , Choose a block die. SKULL Move ended for Ishtar Ishtar is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Ishtar has been knocked prone. 9: status changed from 0 to 1. Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 6 [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) BONE HEAD roll fails! Move ended for Gargantuan Stomach 102: tackle zone state changed to false [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 22, 8 ) 106 moved (MP) to ( 23, 7 ) Move ended for Run Away 103: Select an action for Goblin Thrower Select an action for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (1) BONE HEAD roll fails! Move ended for Goblin Thrower 103: tackle zone state changed to false [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 (4) BONE HEAD roll passed. 105: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ugly Bastard Belial is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Belial has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 POW Move ended for Belly Button Dagon is knocked over. Player pushed to (13, 11) 8 moved (MP) to ( 16, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 5) + 1, 0: Dagon has been stunned. 8: status changed from 0 to 2. 101 moved (MP) to ( 15, 10 ) [Game Saved] 111: Select an action for Cute little goblin Select an action for Cute little goblin 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 7 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 DODGE FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 5 + 0 = 5 Cute little goblin slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 16, 2 ) Move ended for Cute little goblin [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 22, 3 ) 110 moved (MP) to ( 23, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 GET BALL FINAL RESULT: Potato Head TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Intercept FINAL RESULT: Baal TARGET: 7 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Baal. Pass selected. Increased range band because of race. LONG PASS ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 PASS BEFORE RE_ROLL: Potato Head fumbled the ball! TARGET: 4 --- ROLL: 2 + -1Lp = 1 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PASS FINAL RESULT: Potato Head TARGET: 4 --- ROLL: 5 + -1Lp = 4 Move ended for Potato Head Ball moved to ( 13, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 GET BALL FINAL RESULT: Cute little goblin TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 107: Select an action for Missile Select an action for Missile 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 20, 9 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 DODGE BEFORE RE_ROLL: Missile knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 DODGE FINAL RESULT: Missile TARGET: 3 --- ROLL: 6 + 0 = 6 Missile slips past his opponent(s) unhindered. 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 20, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 (4) Go for it successful. 107 moved (MP) to ( 21, 6 ) Move ended for Missile [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 13, 13 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 12, 12 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 DODGE BEFORE RE_ROLL: Number 9 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 12, 11 ) Move ended for Number 9 Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] 8: status changed from 2 to 1. Dagon rolls over. Fallen Angels start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 13 ) 5 moved (MP) to ( 12, 13 ) 5 moved (MP) to ( 11, 13 ) 5 moved (MP) to ( 10, 12 ) 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 8, 10 ) Move ended for Samael Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) Move ended for Moloch Select an action for Ishtar 9: Select an action for Ishtar 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 17, 6 ) Move ended for Ishtar Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 8 ) Move ended for Ahriman Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Belial Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 13 ) 3 moved (MP) to ( 13, 13 ) 3 moved (MP) to ( 12, 13 ) 3 moved (MP) to ( 11, 12 ) Move ended for Baphomet Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) Move ended for Nergal Select an action for Baal 7: Select an action for Baal Select an action for Baal 7: Select an action for Baal 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 17, 3 ) 111 blocked. Fallen Angels , Choose a block die. POW Cute little goblin is knocked over. Player pushed to (15, 1) 111 moved (MP) to ( 15, 1 ) (6, 6) + 0, (6, 3) + 1, 4: Cute little goblin has been seriously injured!! (53) Smashed Knee - Niggling Injury 111: status changed from 3 to 9. 7 moved (MP) to ( 16, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 28, 13 ) Ball moved to ( 16, 1 ) 7 moved (MP) to ( 17, 2 ) Move ended for Baal [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 4 ) DODGE FINAL RESULT: Asmodeus TARGET: 3 --- ROLL: 1 + 0 = 1 Asmodeus is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Asmodeus has been knocked prone. Move ended for Asmodeus Fallen Angels: All players have moved. 2: status changed from 0 to 1. Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 7 [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 (5) BONE HEAD roll passed. 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 9, 9 ) 5 blocked. Verified Opponent Roll = SKULL ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 PUSHBACK/POW Samael is knocked over. Player pushed to (22, 11) 5 moved (MP) to ( 7, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Samael has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 8, 10 ) Move ended for Goblin Thrower [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 Verified Opponent Roll = POW POW Move ended for Belly Button Nergal is knocked over. Player pushed to (13, 12) 11 moved (MP) to ( 16, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Nergal has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 15, 11 ) [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (6) BONE HEAD roll passed. 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 PUSHBACK Move ended for Ugly Bastard Player pushed to (11, 9) 6 moved (MP) to ( 18, 9 ) [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 (6) BONE HEAD roll passed. 102: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 POW Move ended for Gargantuan Stomach Belial is knocked over. STAND FIRM skill used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Belial has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 10 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 10, 9 ) 109 moved (MP) to ( 9, 8 ) 109 moved (MP) to ( 8, 7 ) 109 moved (MP) to ( 7, 6 ) 109 moved (MP) to ( 6, 5 ) Move ended for Number 9 [Game Saved] 110: Select an action for Potato Head Select an action for Potato Head 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 2 ) 110 moved (MP) to ( 21, 1 ) 110 moved (MP) to ( 20, 0 ) 110 moved (MP) to ( 19, 0 ) 110 moved (MP) to ( 18, 0 ) 110 moved (MP) to ( 17, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 (4) Go for it successful. 110 moved (MP) to ( 16, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 GET BALL FINAL RESULT: Potato Head TARGET: 5 --- ROLL: 1 + 0 = 1 Move ended for Potato Head ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 7 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 7 Scatter roll: 3 Ball moved to ( 14, 0 ) Chaos Ogres Wild turn ended. [Game Saved] Fallen Angels start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 20, 3 ) 2 moved (MP) to ( 19, 2 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 17, 1 ) 110 blocked. Fallen Angels , Choose a block die. POW Potato Head is knocked over. Player pushed to (15, 1) 110 moved (MP) to ( 15, 1 ) CLAW used on armor roll. (5, 3) + 2, (3, 6) + 1, 5: Potato Head has been seriously injured!! (53) Smashed Knee - Niggling Injury 110: status changed from 0 to 9. 2 moved (MP) to ( 16, 1 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 30, 13 ) Move ended for Asmodeus [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Belial TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Belial stumbles but does not go down. Move ended for Belial [Game Saved] Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 8 ) Move ended for Ahriman Select an action for Dagon 8: Select an action for Dagon 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Dagon Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Nergal Select an action for Baphomet 3: Select an action for Baphomet Select an action for Baal 7: Select an action for Baal 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 17, 5 ) Move ended for Baal Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 5 ) Move ended for Moloch Select an action for Ishtar 9: Select an action for Ishtar 9: tackle zone state changed to true Block selected. 102 blocked. Fallen Angels , Choose a block die. PUSHBACK Move ended for Ishtar Player pushed to (15, 6) 102 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 6 ) Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 8 [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 PUSHBACK/POW Move ended for Belly Button Dagon is knocked over. Player pushed to (12, 12) 8 moved (MP) to ( 17, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Dagon has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 16, 11 ) [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (3) BONE HEAD roll passed. 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 PUSHBACK/POW Move ended for Gargantuan Stomach Ishtar is knocked over. Player pushed to (12, 6) 9 moved (MP) to ( 17, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Ishtar has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 (3) BONE HEAD roll passed. 105: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 PUSHBACK Move ended for Ugly Bastard Player pushed to (11, 7) 6 moved (MP) to ( 18, 7 ) [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (3) BONE HEAD roll passed. 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 11 ) 103 moved (MP) to ( 10, 11 ) 3 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 POW/SKULL Baphomet is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 (6, 3) + 1, (1, 2) + 0, 0: Baphomet has been stunned. 3: status changed from 0 to 2. Goblin Thrower is knocked over. Move ended for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Goblin Thrower has been knocked prone. 103: status changed from 0 to 1. Chaos Ogres Wild turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) Starting second half. Fallen Angels Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 13, 13 ) 3 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 4, 11 ) 5 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 13, 7 ) 4 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 12, 7 ) Waiting for Chaos Ogres Wild to set players on field. 105 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 22, 10 ) 101 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 21, 10 ) 106 moved (SP) to ( 21, 4 ) *** Setup end *** Fallen Angels Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+6) = Blitz! Kick result. Direction: 4 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Fallen Angels start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Ishtar 9: Select an action for Ishtar 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 16, 3 ) Move ended for Ishtar Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 12 ) Move ended for Nergal Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 11 ) Move ended for Belial Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 9 ) Move ended for Moloch Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 12 ) Move ended for Samael Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) Move ended for Asmodeus Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 5 ) 103 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Goblin Thrower is knocked over. Player pushed to (15, 3) 103 moved (MP) to ( 15, 3 ) (1, 1) + 0, (0, 0) + 0, 0: Goblin Thrower has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 5 ) Move ended for Baphomet Fallen Angels: All players have moved. Fallen Angels turn ended. Ball placed at (-1, -1) Ball moved to ( 24, 7 ) Scatter roll: 7 Ball moved to ( 23, 8 ) Waiting for Chaos Ogres Wild to finish TURN: 1 [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 (4) BONE HEAD roll passed. 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Goblin Thrower [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 (6) BONE HEAD roll passed. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 17, 5 ) 3 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Baphomet is knocked over. STAND FIRM skill used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Baphomet has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 17, 3 ) Move ended for Belly Button [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard 107: Select an action for Missile Select an action for Missile 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Missile dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 GET BALL FINAL RESULT: Missile TARGET: 3 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 22, 7 ) 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 19, 3 ) Move ended for Missile [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 15, 8 ) Move ended for Number 9 106: Select an action for Run Away Select an action for Run Away 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach 105: Select an action for Ugly Bastard Select an action for Ugly Bastard ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (6) BONE HEAD roll passed. 105: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Ugly Bastard Baal is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 MIGHTY BLOW used on injury roll. (4, 6) + 0, (5, 1) + 1, 0: Baal has been stunned. 7: status changed from 0 to 2. 105 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 (4) BONE HEAD roll passed. 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 PUSHBACK Move ended for Gargantuan Stomach Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 14, 9 ) [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 18, 1 ) 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 1 ) Move ended for Run Away Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] 7: status changed from 2 to 1. Baal rolls over. Fallen Angels start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 16, 8 ) Move ended for Nergal Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 6 ) Move ended for Baphomet Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 11, 10 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 9, 8 ) Move ended for Samael Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 13, 10 ) Move ended for Belial Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 19, 9 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 19, 5 ) (1) Asmodeus trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 2 moved (MP) to ( 19, 4 ) 107 blocked. (1) Asmodeus trips and falls trying to go for it! Move ended for Asmodeus (5, 2) + 0, (0, 0) + 0, 0: Asmodeus has been knocked prone. 2: status changed from 0 to 1. Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 2 [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) BONE HEAD roll passed. 101: tackle zone state changed to true 9 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 PUSHBACK Move ended for Belly Button Player pushed to (14, 4) 9 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 16, 3 ) [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 103: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Move ended for Goblin Thrower Ahriman is knocked over. Player pushed to (15, 5) 6 moved (MP) to ( 14, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 MIGHTY BLOW used on injury roll. (5, 4) + 0, (5, 1) + 1, 0: Ahriman has been stunned. 6: status changed from 0 to 2. 103 moved (MP) to ( 14, 4 ) [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard 107: Select an action for Missile Select an action for Missile 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 2 ) 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 15, 2 ) 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) Move ended for Missile 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 11, 4 ) Move ended for Run Away 105: Select an action for Ugly Bastard Select an action for Ugly Bastard ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (5) BONE HEAD roll passed. 105: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 POW/SKULL Move ended for Ugly Bastard Baphomet is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Baphomet has been knocked prone. 3: status changed from 0 to 1. Ugly Bastard is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Ugly Bastard has been knocked prone. 105: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] 6: status changed from 2 to 1. Ahriman rolls over. Fallen Angels start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baal 7: Select an action for Baal 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Baal Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 7, 6 ) 5 moved (MP) to ( 6, 5 ) 5 moved (MP) to ( 5, 5 ) 5 moved (MP) to ( 4, 5 ) 5 moved (MP) to ( 3, 5 ) Move ended for Samael Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 5 ) Move ended for Baphomet Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 15, 1 ) (3) Go for it successful. 2 moved (MP) to ( 14, 1 ) 107 blocked. (3) Go for it successful. Fallen Angels , Choose a block die. PUSHBACK/POW Missile saved by dodge skill. Player pushed to (13, 3) 107 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 13, 2 ) Move ended for Asmodeus [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 102 blocked. Fallen Angels , Choose a block die. PUSHBACK/POW Move ended for Belial Gargantuan Stomach is knocked over. Player pushed to (14, 8) 102 moved (MP) to ( 14, 8 ) (4, 1) + 0, (0, 0) + 0, 0: Gargantuan Stomach has been knocked prone. 102: status changed from 0 to 1. 4 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 11, 5 ) Move ended for Moloch Select an action for Dagon 8: Select an action for Dagon 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 6 ) Move ended for Dagon Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true Block selected. 109 blocked. Fallen Angels , Choose a block die. POW/SKULL Move ended for Nergal Number 9 is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Number 9 has been knocked prone. 109: status changed from 0 to 1. Nergal is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Nergal has been knocked prone. 11: status changed from 0 to 1. Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 3 [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) BONE HEAD roll passed. 103: tackle zone state changed to true 9 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Move ended for Goblin Thrower Ishtar is knocked over. Player pushed to (13, 5) 9 moved (MP) to ( 16, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 MIGHTY BLOW used on injury roll. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (6, 3) + 0, (3, 5) + 1, 0: Ishtar has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 (5) BONE HEAD roll passed. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) 2 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 POW Asmodeus is knocked over. Player pushed to (16, 1) 2 moved (MP) to ( 13, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Asmodeus has been knocked prone. 2: status changed from 0 to 1. 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) Move ended for Belly Button [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 (2) BONE HEAD roll passed. 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Ugly Bastard [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 (4) BONE HEAD roll passed. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Gargantuan Stomach [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 107: Select an action for Missile Select an action for Missile 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 3 ) 107 moved (MP) to ( 11, 3 ) 107 moved (MP) to ( 10, 2 ) 107 moved (MP) to ( 9, 2 ) 107 moved (MP) to ( 8, 2 ) 107 moved (MP) to ( 7, 2 ) Move ended for Missile 106: Select an action for Run Away Select an action for Run Away 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 4 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 3 + 0 = 3 Run Away slips past his opponent(s) unhindered. 106 moved (MP) to ( 9, 4 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 5 + 0 = 5 Run Away slips past his opponent(s) unhindered. 106 moved (MP) to ( 8, 4 ) 106 moved (MP) to ( 7, 4 ) 106 moved (MP) to ( 6, 4 ) 106 moved (MP) to ( 6, 3 ) Move ended for Run Away [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 9 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 3 + 0 = 3 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 14, 10 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 4 + 0 = 4 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 11 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Number 9 slips past his opponent(s) unhindered. Move ended for Number 9 Chaos Ogres Wild: All players have moved. Chaos Ogres Wild turn ended. [Game Saved] Fallen Angels start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Ahriman Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 9 ) Move ended for Nergal Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 3, 4 ) 5 moved (MP) to ( 3, 3 ) 5 moved (MP) to ( 4, 2 ) 5 moved (MP) to ( 5, 1 ) 5 moved (MP) to ( 6, 1 ) 107 blocked. Fallen Angels , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Missile is knocked over. Player pushed to (8, 3) 107 moved (MP) to ( 8, 3 ) (6, 4) + 0, (6, 2) + 1, 0: Missile has been knocked out. 107: status changed from 3 to 7. 107 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 7, 2 ) Ball moved to ( 8, 4 ) Move ended for Samael [Game Saved] Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 7, 4 ) Move ended for Moloch Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 12, 0 ) DODGE FINAL RESULT: Asmodeus TARGET: 3 --- ROLL: 2 + 0 = 2 Asmodeus is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Asmodeus has been knocked prone. Move ended for Asmodeus 2: status changed from 0 to 1. Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 4 [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 8, 3 ) 10 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (23, 4) 10 moved (MP) to ( 6, 4 ) 101 moved (MP) to ( 7, 4 ) Move ended for Belly Button [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 9, 7 ) 109 moved (MP) to ( 8, 6 ) 109 moved (MP) to ( 7, 6 ) Move ended for Number 9 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 3 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 5 + 0 = 5 Run Away slips past his opponent(s) unhindered. 106 moved (MP) to ( 8, 4 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Run Away knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 3 + 0 = 3 Run Away slips past his opponent(s) unhindered. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 GET BALL FINAL RESULT: Run Away TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Run Away ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 Scatter roll: 4 Ball moved to ( 22, 4 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Belly Button TARGET: 6 --- ROLL: 1 + 0 = 1 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 7 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 7 Scatter roll: 8 Ball moved to ( 21, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 GET BALL FINAL RESULT: Run Away TARGET: 4 --- ROLL: 2 + 0 = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 8 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 8 Scatter roll: 6 Ball moved to ( 21, 5 ) Chaos Ogres Wild turn ended. [Game Saved] Fallen Angels start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 8, 2 ) 5 moved (MP) to ( 9, 2 ) 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 9, 4 ) 106 blocked. Fallen Angels , Choose a block die. POW/SKULL Run Away is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Run Away has been knocked prone. 106: status changed from 0 to 1. Samael saved by block skill. 5 moved (MP) to ( 9, 5 ) Move ended for Samael [Game Saved] Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 8, 5 ) GET BALL FINAL RESULT: Asmodeus TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 9, 5 ) GET BALL FINAL RESULT: Samael TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 3 Ball moved to ( 10, 4 ) Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 5 [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (1) BONE HEAD roll fails! Move ended for Belly Button 101: tackle zone state changed to false [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 9, 3 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 6 + 0 = 6 Run Away slips past his opponent(s) unhindered. 106 moved (MP) to ( 10, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 GET BALL FINAL RESULT: Run Away TARGET: 4 --- ROLL: 4 + 0 = 4 106 moved (MP) to ( 11, 5 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 DODGE FINAL RESULT: Run Away TARGET: 3 --- ROLL: 5 + 0 = 5 Run Away slips past his opponent(s) unhindered. Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 Intercept FINAL RESULT: Samael TARGET: 6 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Samael. Pass selected. Increased range band because of race. LONG PASS ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 PASS FINAL RESULT: Run Away TARGET: 4 --- ROLL: 5 + -1Lp = 4 Move ended for Run Away Ball moved to ( 22, 6 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Number 9 TARGET: 4 --- ROLL: 1 + 0 = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 8 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 8 Scatter roll: 5 Ball moved to ( 23, 7 ) Chaos Ogres Wild turn ended. [Game Saved] Fallen Angels start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 5, 5 ) 10 moved (MP) to ( 5, 6 ) 10 moved (MP) to ( 5, 7 ) Move ended for Moloch Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Blitz selected. 109 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (6, 6) 109 moved (MP) to ( 6, 6 ) 2 moved (MP) to ( 7, 6 ) 109 blocked. Fallen Angels , Choose a block die. PUSHBACK Player pushed to (5, 5) 109 moved (MP) to ( 5, 5 ) 2 moved (MP) to ( 6, 6 ) Move ended for Asmodeus [Game Saved] Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 6 ) 5 moved (MP) to ( 7, 7 ) 5 moved (MP) to ( 6, 7 ) GET BALL FINAL RESULT: Samael TARGET: 3 --- ROLL: 5 + 0 = 5 5 moved (MP) to ( 7, 8 ) 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 9, 10 ) Move ended for Samael [Game Saved] Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true Block selected. 102 blocked. Fallen Angels , Choose a block die. SKULL Move ended for Belial Belial is knocked over. MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 4) + 1, 0: Belial has been stunned. 4: status changed from 0 to 2. Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 6 [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 8, 5 ) 101 moved (MP) to ( 9, 6 ) 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 9, 8 ) 101 moved (MP) to ( 10, 9 ) 5 blocked. Verified Opponent Roll = 5 (5) Go for it successful. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK Player pushed to (21, 10) 5 moved (MP) to ( 8, 10 ) 101 moved (MP) to ( 9, 10 ) Move ended for Belly Button [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 6, 4 ) STUNTY skill used. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 DODGE FINAL RESULT: Number 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Number 9 slips past his opponent(s) unhindered. 109 moved (MP) to ( 7, 4 ) 109 moved (MP) to ( 8, 5 ) 109 moved (MP) to ( 8, 6 ) 109 moved (MP) to ( 8, 7 ) 109 moved (MP) to ( 7, 8 ) Move ended for Number 9 [Game Saved] 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 6 ) 106 moved (MP) to ( 10, 7 ) 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 10, 9 ) 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 10, 11 ) Move ended for Run Away 103: Select an action for Goblin Thrower Select an action for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) BONE HEAD roll passed. 103: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK Move ended for Goblin Thrower Player pushed to (15, 6) 6 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 14, 5 ) [Game Saved] 105: Select an action for Ugly Bastard Select an action for Ugly Bastard Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Ugly Bastard 105: tackle zone state changed to false [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 102: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 PUSHBACK Move ended for Gargantuan Stomach Chaos Ogres Wild: All players have moved. Player pushed to (13, 9) 11 moved (MP) to ( 16, 9 ) Chaos Ogres Wild turn ended. [Game Saved] 4: status changed from 2 to 1. Belial rolls over. Fallen Angels start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 12, 10 ) Move ended for Nergal Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 5, 6 ) 2 moved (MP) to ( 4, 7 ) 2 moved (MP) to ( 4, 8 ) 2 moved (MP) to ( 5, 9 ) 2 moved (MP) to ( 6, 10 ) 2 moved (MP) to ( 7, 11 ) Move ended for Asmodeus Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 5, 8 ) 10 moved (MP) to ( 5, 9 ) 10 moved (MP) to ( 6, 10 ) 10 moved (MP) to ( 7, 10 ) Move ended for Moloch Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Hand off selected. Move ended for Samael Ball moved to ( 7, 11 ) GET BALL FINAL RESULT: Asmodeus TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Baal 7: Select an action for Baal Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Block selected. 103 blocked. Fallen Angels , Choose a block die. POW Move ended for Baphomet Goblin Thrower is knocked over. Player pushed to (13, 4) 103 moved (MP) to ( 13, 4 ) (4) Goblin Thrower is saved by his thick skull (5, 6) + 0, (3, 5) + 0, 0: Goblin Thrower has been stunned. 103: status changed from 0 to 2. 3 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Dagon 8: Select an action for Dagon 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 10, 10 ) Move ended for Dagon Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 9 ) Move ended for Ahriman Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 7 [Game Saved] 103: status changed from 2 to 1. Goblin Thrower rolls over. 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 102: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 POW/SKULL Move ended for Gargantuan Stomach Baal is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 5) + 1, (3, 2) + 0, 0: Baal has been stunned. 7: status changed from 0 to 2. Gargantuan Stomach is knocked over. Verified Opponent Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (4, 1) + 0, (0, 0) + 0, 0: Gargantuan Stomach has been knocked prone. 102: status changed from 0 to 1. Chaos Ogres Wild turn ended. [Game Saved] 7: status changed from 2 to 1. Baal rolls over. Fallen Angels start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Belial 4: Select an action for Belial Select an action for Asmodeus 2: Select an action for Asmodeus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 12 ) 2 moved (MP) to ( 9, 13 ) 2 moved (MP) to ( 10, 13 ) 2 moved (MP) to ( 11, 13 ) 2 moved (MP) to ( 12, 13 ) 2 moved (MP) to ( 13, 13 ) 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) (4) Go for it successful. 2 moved (MP) to ( 16, 13 ) (1) Asmodeus trips and falls trying to go for it! Move ended for Asmodeus 2 moved (MP) to ( 17, 13 ) (4, 5) + 0, (2, 2) + 0, 0: Asmodeus has been stunned. 2: status changed from 3 to 2. Ball moved to ( 17, 12 ) Fallen Angels turn ended. Waiting for Chaos Ogres Wild to finish TURN: 8 [Game Saved] 101: Select an action for Belly Button Select an action for Belly Button ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 PUSHBACK Move ended for Belly Button Player pushed to (18, 9) 8 moved (MP) to ( 11, 9 ) [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower 105: Select an action for Ugly Bastard Select an action for Ugly Bastard ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 (5) BONE HEAD roll passed. 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 8 ) 8 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 POW Dagon is knocked over. Player pushed to (18, 10) 8 moved (MP) to ( 11, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Dagon has been knocked prone. 8: status changed from 0 to 1. 105 moved (MP) to ( 11, 9 ) Move ended for Ugly Bastard [Game Saved] 102: Select an action for Gargantuan Stomach Select an action for Gargantuan Stomach ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 (5) BONE HEAD roll passed. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Gargantuan Stomach [Game Saved] 103: Select an action for Goblin Thrower Select an action for Goblin Thrower ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 (2) BONE HEAD roll passed. 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Goblin Thrower [Game Saved] 109: Select an action for Number 9 Select an action for Number 9 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 6, 8 ) 109 moved (MP) to ( 5, 9 ) 109 moved (MP) to ( 5, 10 ) 109 moved (MP) to ( 5, 11 ) 109 moved (MP) to ( 6, 12 ) 109 moved (MP) to ( 7, 13 ) Move ended for Number 9 106: Select an action for Run Away Select an action for Run Away 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 12 ) 106 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 16, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (5) Go for it successful. 106 moved (MP) to ( 17, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 GET BALL FINAL RESULT: Run Away TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Run Away Chaos Ogres Wild: All players have moved. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 8 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 8 Scatter roll: 5 Ball moved to ( 13, 13 ) Chaos Ogres Wild turn ended. [Game Saved] 2: status changed from 2 to 1. Asmodeus rolls over. Fallen Angels start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baal 7: Select an action for Baal 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Baal Select an action for Belial 4: Select an action for Belial 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 102 blocked. Fallen Angels , Choose a block die. POW Gargantuan Stomach is knocked over. Player pushed to (15, 7) 102 moved (MP) to ( 15, 7 ) (5, 6) + 0, (6, 4) + 0, 6: Gargantuan Stomach has been KILLED!! 102: status changed from 0 to 10. 4 moved (MP) to ( 14, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 14 ) Move ended for Belial [Game Saved] Select an action for Moloch 10: Select an action for Moloch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 9 ) Move ended for Moloch Select an action for Ahriman 6: Select an action for Ahriman 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 10, 11 ) Move ended for Ahriman Select an action for Samael 5: Select an action for Samael 5: tackle zone state changed to true Block selected. 101 blocked. Fallen Angels , Choose a block die. POW Move ended for Samael Belly Button is knocked over. Player pushed to (10, 9) 101 moved (MP) to ( 10, 9 ) (1, 1) + 0, (0, 0) + 0, 0: Belly Button has been knocked prone. 101: status changed from 0 to 1. 5 moved (MP) to ( 9, 10 ) [Game Saved] Select an action for Dagon 8: Select an action for Dagon 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Dagon Select an action for Baphomet 3: Select an action for Baphomet 3: tackle zone state changed to true Block selected. 103 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Baphomet Player pushed to (12, 3) 103 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Nergal 11: Select an action for Nergal 11: tackle zone state changed to true Block selected. 105 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Nergal Fallen Angels: All players have moved. Player pushed to (11, 8) 105 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 11, 9 ) Fallen Angels turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=17,y=13] : current status = 1 2 : current square = java.awt.Point[x=17,y=13] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=13,y=4] : current status = 4 3 : current square = java.awt.Point[x=13,y=4] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=8] : current status = 4 4 : current square = java.awt.Point[x=14,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=9,y=10] : current status = 0 5 : current square = java.awt.Point[x=9,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=10,y=11] : current status = 4 6 : current square = java.awt.Point[x=10,y=11] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=10,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=10,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=13,y=8] : current status = 4 7 : current square = java.awt.Point[x=13,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=11,y=10] : current status = 4 8 : current square = java.awt.Point[x=11,y=10] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=11,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=11,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : current status = 7 (6) Ishtar regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=8,y=9] : current status = 0 10 : current square = java.awt.Point[x=8,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=11,y=9] : current status = 4 11 : current square = java.awt.Point[x=11,y=9] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=11,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=11,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=10,y=9] : current status = 1 101 : current square = java.awt.Point[x=10,y=9] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=14] : current status = 10 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=12,y=3] : current status = 0 103 : current square = java.awt.Point[x=12,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=11,y=8] : current status = 0 105 : current square = java.awt.Point[x=11,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=17,y=12] : current status = 0 106 : current square = java.awt.Point[x=17,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (4) Missile regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=7,y=13] : current status = 0 109 : current square = java.awt.Point[x=7,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=7,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=7,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=30,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fallen Angels Winnings Roll: 2 + 3 Chaos Ogres Wild Winnings Roll: 3 + 3 Moloch gets an MVP award. Run Away gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=0 not conceding roll=4 +1 for cas (4) Fallen Angels FF Roll: 4 + 1 not conceding roll=1 Chaos Ogres Wild FF Roll: 1 + 0 ***END Fan Factor DEBUG*** D6: 1(134) 2(123) 3(148) 4(141) 5(142) 6(94) Total(782) D8: 1(2) 2(5) 3(3) 4(5) 5(0) 6(2) 7(5) 8(6) Total(28) GAME OVER Final Score: Fallen Angels: 0 Chaos Ogres Wild: 0 WINNINGS Fallen Angels: 50000 Chaos Ogres Wild: 60000 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5