Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: 2 Elephants and 9 Mice Team 2 race: Halfling Player 101 name: Oliphant Player 101: T Treeman 2 6 1 10 [mighty blow, stand firm, thick skull, big guy, take root, throw team mate] Player 102 name: Dumbo Player 102: T Treeman 2 6 1 10 [mighty blow, stand firm, thick skull, big guy, take root, throw team mate] Player 103 name: Red shirt 1 Player 103: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 104 name: Red shirt 2 Player 104: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 105 name: Red shirt 3 Player 105: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 106 name: Red shirt 4 Player 106: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 107 name: Red shirt 5 Player 107: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 108 name: Red shirt 6 Player 108: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 109 name: Red shirt 7 Player 109: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 110 name: Red shirt 8 Player 110: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 111 name: Red shirt 9 Player 111: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 112 name: Red shirt 10 Player 112: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 113 name: Red shirt 11 Player 113: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Player 114 name: Red shirt 12 Player 114: H Halfling 5 2 3 6 [right stuff, dodge, stunty] Team 1 name: Daemons Defiant Team 1 race: Dark Elf Player 1 name: Azazel Player 1: L Dark Elf Lineman 6 3 4 8 [] Player 2 name: Belphegor Player 2: L Dark Elf Lineman 6 3 4 8 [] Player 3 name: Buer Player 3: L Dark Elf Lineman 6 3 4 8 [] Player 4 name: Moloch Player 4: L Dark Elf Lineman 6 3 4 8 [] Player 5 name: Paymon Player 5: L Dark Elf Lineman 6 3 4 8 [] Player 6 name: Philotanus Player 6: L Dark Elf Lineman 6 3 4 8 [] Player 7 name: Sonneillon Player 7: L Dark Elf Lineman 6 3 4 8 [] Player 8 name: Ukobach Player 8: L Dark Elf Lineman 6 3 4 8 [] Player 9 name: Vetis Player 9: L Dark Elf Lineman 6 3 4 8 [] Player 10 name: Xaphan Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: Zagam Player 11: L Dark Elf Lineman 6 3 4 8 [] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2111] Connected as server to game 'defiantmice3'. Done receiving file. Daemons Defiant start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 26, 7 ) 1 moved (MP) to ( 27, 6 ) Azazel scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=6] : current status = 0 1 : current square = java.awt.Point[x=27,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=19,y=1] : current status = 0 3 : current square = java.awt.Point[x=19,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=18,y=1] : current status = 0 4 : current square = java.awt.Point[x=18,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=19,y=12] : current status = 0 5 : current square = java.awt.Point[x=19,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=19,y=9] : current status = 0 6 : current square = java.awt.Point[x=19,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=16,y=2] : current status = 0 7 : current square = java.awt.Point[x=16,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=11,y=8] : current status = 0 8 : current square = java.awt.Point[x=11,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=11,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=11,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=21,y=11] : current status = 0 9 : current square = java.awt.Point[x=21,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=26,y=8] : current status = 0 10 : current square = java.awt.Point[x=26,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=26,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=26,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=21,y=13] : current status = 0 11 : current square = java.awt.Point[x=21,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=16,y=10] : current status = 0 101 : current square = java.awt.Point[x=16,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] Dumbo has been uprooted! 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : current status = 7 (3) Red shirt 1 stays UNconscious. 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : rearrange KO player to square java.awt.Point[x=29,y=9] 104 : current square = java.awt.Point[x=15,y=1] : current status = 1 104 : current square = java.awt.Point[x=15,y=1] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (6) Red shirt 3 regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=14,y=5] : current status = 0 106 : current square = java.awt.Point[x=14,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : current status = 7 (2) Red shirt 6 stays UNconscious. 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=15,y=6] : current status = 1 109 : current square = java.awt.Point[x=15,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=14] : current status = 10 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=20,y=11] : current status = 0 111 : current square = java.awt.Point[x=20,y=11] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Daemons Defiant Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 7, 6 ) 3 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 9, 5 ) 5 moved (SP) to ( 14, 8 ) Sending Team File... Done Sending File 6 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 9, 9 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 8 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 9, 3 ) 9 moved (SP) to ( 9, 11 ) 9 moved (SP) to ( 12, 12 ) 11 moved (SP) to ( 12, 2 ) 10 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 11, 8 ) 7 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 6 ) 8 moved (SP) to ( 12, 8 ) 1 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 10, 5 ) 8 moved (SP) to ( 10, 9 ) 3 moved (SP) to ( 11, 5 ) 8 moved (SP) to ( 11, 9 ) 1 moved (SP) to ( 9, 7 ) Waiting for 2 Elephants and 9 Mice to set players on field. 102 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 28, 5 ) 109 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 23, 4 ) 106 moved (SP) to ( 23, 10 ) 112 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 16, 10 ) *** Setup end *** Daemons Defiant Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (2+1) = Get the Ref! Daemons Defiant: 5 + 8Fan Factor 2 Elephants and 9 Mice: 9 + 9Fan Factor 2 Elephants and 9 Mice fans get the ref. Kick result. Direction: 4 Distance: 5 Ball placed at (22, 7) Scatter roll: 6 Ball moved to ( 27, 8 ) [Game Saved] Ball in play. Waiting for 2 Elephants and 9 Mice to finish TURN: 5 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Oliphant Paymon is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 5) + 0, (1, 6) + 1, 0: Paymon has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 14, 8 ) [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Dumbo Dumbo is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Dumbo has been knocked prone. 102: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. [Game Saved] Daemons Defiant start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 10 ) Move ended for Vetis Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 17, 3 ) Move ended for Zagam Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 11 ) Move ended for Sonneillon Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 3 ) Move ended for Xaphan Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 4 ) 113 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (17, 4) 113 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 16, 5 ) Move ended for Buer [Game Saved] Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Block selected. 104 blocked. Daemons Defiant , Choose a block die. POW Move ended for Philotanus Red shirt 2 is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) (2, 5) + 0, (6, 5) + 1, 5: Red shirt 2 has been seriously injured!! (34) Fractured Arm - Miss next game 104: status changed from 0 to 9. 6 moved (MP) to ( 15, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Block selected. 109 blocked. Daemons Defiant , Choose a block die. POW/SKULL Move ended for Moloch Red shirt 7 is knocked over. (3, 6) + 0, (5, 2) + 1, 0: Red shirt 7 has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 10 ) Moloch is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Moloch has been knocked prone. 4: status changed from 0 to 1. Daemons Defiant turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 6 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 3 (3) - stand up roll fails! Move ended for Dumbo [Game Saved] 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 24, 9 ) 106 moved (MP) to ( 25, 9 ) 106 moved (MP) to ( 26, 9 ) 106 moved (MP) to ( 27, 8 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Red shirt 4 dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Red shirt 4 TARGET: 4 --- ROLL: 5 + 0 = 5 106 moved (MP) to ( 26, 8 ) Pass selected. Increased range band because of race. LONG PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Red shirt 4 TARGET: 4 --- ROLL: 5 + -1Lp = 4 Move ended for Red shirt 4 Ball moved to ( 9, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Red shirt 10 TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 10, 8 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Daemons Defiant start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Block selected. 113 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Move ended for Zagam Red shirt 11 saved by dodge skill. Player pushed to (17, 5) 113 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Philotanus 6: Select an action for Philotanus Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Block selected. 113 blocked. Daemons Defiant , Choose a block die. POW Move ended for Buer Red shirt 11 is knocked over. Player pushed to (18, 4) 113 moved (MP) to ( 18, 4 ) (6, 1) + 0, (5, 6) + 1, 1: Red shirt 11 has been badly hurt! 113: status changed from 0 to 8. 3 moved (MP) to ( 17, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 7 ) 112 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (21, 6) 112 moved (MP) to ( 21, 6 ) 6 moved (MP) to ( 20, 7 ) Move ended for Philotanus [Game Saved] Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 19, 9 ) 7 moved (MP) to ( 19, 8 ) GET BALL FINAL RESULT: Sonneillon TARGET: 3 --- ROLL: 3 + 0 = 3 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 20, 10 ) 7 moved (MP) to ( 21, 11 ) Move ended for Sonneillon [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 4 ) 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 20, 8 ) 10 moved (MP) to ( 21, 9 ) (5) Go for it successful. 10 moved (MP) to ( 22, 10 ) Move ended for Xaphan [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 11 ) Move ended for Ukobach Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Moloch TARGET: 2 --- ROLL: 6 + 0 = 6 Moloch slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 7 ) Move ended for Moloch [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Block selected. 114 blocked. Daemons Defiant , Choose a block die. POW Move ended for Vetis Red shirt 12 is knocked over. Player pushed to (17, 9) 114 moved (MP) to ( 17, 9 ) (4, 1) + 0, (0, 0) + 0, 0: Red shirt 12 has been knocked prone. 114: status changed from 0 to 1. 9 moved (MP) to ( 16, 10 ) Daemons Defiant turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 7 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 5 ) 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 23, 7 ) 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 23, 9 ) Move ended for Red shirt 9 114: Select an action for Red shirt 12 Select an action for Red shirt 12 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 18, 9 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 12 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 12 slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 20, 11 ) Move ended for Red shirt 12 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 2 (2) - stand up roll fails! Move ended for Dumbo [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. Normal move selected. 101 moved (MP) to ( 15, 7 ) Move ended for Oliphant [Game Saved] 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 26, 9 ) 106 moved (MP) to ( 25, 10 ) 106 moved (MP) to ( 24, 11 ) 106 moved (MP) to ( 23, 12 ) 106 moved (MP) to ( 22, 12 ) 7 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sonneillon is knocked over. Player pushed to (9, 10) 7 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (6, 3) + 0, (3, 4) + 0, 0: Sonneillon has been stunned. 7: status changed from 3 to 2. 106 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 2 Ball moved to ( 9, 9 ) Move ended for Red shirt 4 [Game Saved] 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 7 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 10 slips past his opponent(s) unhindered. 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 9 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 10 slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Red shirt 10 dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Red shirt 10 TARGET: 4 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 19, 9 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Moloch TARGET: 8 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Moloch. Pass selected. Increased range band because of race. LONG PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Red shirt 10 TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 4 Player fumbled direction: 4 Ball moved to ( 11, 9 ) Move ended for Red shirt 10 2 Elephants and 9 Mice turn ended. [Game Saved] 7: status changed from 2 to 1. Sonneillon rolls over. Daemons Defiant start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 18, 8 ) 112 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Red shirt 10 saved by dodge skill. Player pushed to (20, 9) 112 moved (MP) to ( 20, 9 ) 8 moved (MP) to ( 19, 9 ) Move ended for Ukobach [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 9 ) GET BALL FINAL RESULT: Vetis TARGET: 3 --- ROLL: 6 + 0 = 6 9 moved (MP) to ( 19, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Vetis TARGET: 3 --- ROLL: 6 Move ended for Vetis Ball moved to ( 20, 7 ) GET BALL BEFORE RE_ROLL: Philotanus dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Philotanus TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 21, 7 ) Daemons Defiant turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 8 [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Oliphant Player pushed to (12, 8) 4 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 16, 7 ) [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 1 (1) - stand up roll fails! Move ended for Dumbo [Game Saved] 114: Select an action for Red shirt 12 Select an action for Red shirt 12 114: tackle zone state changed to true Foul selected. 7 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Red shirt 12 fouls Sonneillon. (6, 1) +1 The ref looks the other way! Move ended for Red shirt 12 [Game Saved] 106: Select an action for Red shirt 4 Select an action for Red shirt 4 105: Select an action for Red shirt 3 Select an action for Red shirt 3 112: Select an action for Red shirt 10 Select an action for Red shirt 10 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 12 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 4 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 4 slips past his opponent(s) unhindered. 106 moved (MP) to ( 23, 12 ) 106 moved (MP) to ( 24, 11 ) 106 moved (MP) to ( 24, 10 ) 106 moved (MP) to ( 24, 9 ) Move ended for Red shirt 4 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 8 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 9 slips past his opponent(s) unhindered. 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Red shirt 9 TARGET: 5 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 22, 8 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 9 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 2 + 0 = 2 Red shirt 9 is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 2) + 0, (1, 2) + 1, 0: Red shirt 9 has been stunned. Move ended for Red shirt 9 111: status changed from 3 to 2. Verified Opponent Roll = 1 Ball moved to ( 6, 7 ) 2 Elephants and 9 Mice turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 6 (6) Red shirt 1 regains consciousness. 103: status changed from 7 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 6 (6) Red shirt 6 regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 3 (3) Red shirt 7 stays UNconscious. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 8 ) 111: status changed from 2 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 2 (2) Paymon stays UNconscious. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 8 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) Starting second half. Daemons Defiant Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. (2) 2 Elephants and 9 Mice chef roll. (3) 2 Elephants and 9 Mice chef roll. 2 Elephants and 9 Mice gain 2 rerolls! Daemons Defiant lose 2 rerolls! 11 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 7, 7 ) 3 moved (SP) to ( 7, 5 ) 4 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 12, 2 ) 9 moved (SP) to ( 12, 12 ) 8 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 12, 4 ) 3 moved (SP) to ( 11, 6 ) 1 moved (SP) to ( 11, 8 ) Waiting for 2 Elephants and 9 Mice to set players on field. 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 23, 4 ) 108 moved (SP) to ( 23, 10 ) 111 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 24, 3 ) 108 moved (SP) to ( 24, 11 ) 111 moved (SP) to ( 20, 9 ) 112 moved (SP) to ( 19, 5 ) 111 moved (SP) to ( 19, 9 ) *** Setup end *** Daemons Defiant Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+4) = Blitz! Kick result. Direction: 6 Distance: 1 Kicking team gets a free turn because of BLITZ kickoff result! Daemons Defiant start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 10 ) Move ended for Ukobach Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 4 ) Move ended for Philotanus Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 9 ) 111 blocked. (2) Go for it successful. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (20, 10) 111 moved (MP) to ( 20, 10 ) 9 moved (MP) to ( 19, 9 ) (6) Go for it successful. 9 moved (MP) to ( 20, 8 ) DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 2 + 0 = 2 Vetis slips past his opponent(s) unhindered. Move ended for Vetis [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 5 ) Move ended for Xaphan Daemons Defiant turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 8 ) Scatter roll: 7 Ball moved to ( 20, 9 ) Waiting for 2 Elephants and 9 Mice to finish TURN: 1 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dumbo Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Oliphant Sonneillon is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 3) + 1, (5, 2) + 0, 0: Sonneillon has been stunned. 7: status changed from 0 to 2. [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Red shirt 3 Zagam is knocked over. Player pushed to (15, 8) 11 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Zagam has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Red shirt 1 Select an action for Red shirt 1 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 7 ) Move ended for Red shirt 1 114: Select an action for Red shirt 12 Select an action for Red shirt 12 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 24, 4 ) 114 moved (MP) to ( 24, 5 ) 114 moved (MP) to ( 23, 6 ) 114 moved (MP) to ( 22, 7 ) 114 moved (MP) to ( 21, 7 ) Move ended for Red shirt 12 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 23, 10 ) 108 moved (MP) to ( 22, 9 ) 108 moved (MP) to ( 21, 9 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Vetis is knocked over. Player pushed to (9, 7) 9 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Vetis has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 20, 8 ) Move ended for Red shirt 6 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Red shirt 9 TARGET: 4 --- ROLL: 6 + 0 = 6 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 8 ) Hand off selected. Move ended for Red shirt 9 Ball moved to ( 14, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red shirt 4 TARGET: 4 --- ROLL: 4 + 0 = 4 Oliphant has already moved this turn. [Game Saved] 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) Move ended for Red shirt 4 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 6 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 10 slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 7 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 10 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 10 slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 18, 9 ) Move ended for Red shirt 10 2 Elephants and 9 Mice: All players have moved. 2 Elephants and 9 Mice turn ended. [Game Saved] 7: status changed from 2 to 1. Sonneillon rolls over. Daemons Defiant start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach Select an action for Zagam 11: Select an action for Zagam Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Vetis Select an action for Azazel 1: Select an action for Azazel 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 10 ) 106 blocked. (6) Go for it successful. Daemons Defiant , Choose a block die. POW Red shirt 4 is knocked over. Player pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) (3, 1) + 0, (0, 0) + 0, 0: Red shirt 4 has been knocked prone. 106: status changed from 3 to 1. Ball moved to ( 15, 7 ) Move ended for Azazel [Game Saved] Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 7 ) DODGE FINAL RESULT: Zagam TARGET: 5 --- ROLL: 6 + 0 = 6 Zagam slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Zagam dropped the ball. TARGET: 6 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Zagam TARGET: 6 --- ROLL: 4 + 0 = 4 Move ended for Zagam Scatter roll: 2 Ball moved to ( 15, 6 ) Daemons Defiant turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 2 [Game Saved] 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW Move ended for Dumbo Zagam is knocked over. Player pushed to (13, 7) 11 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Zagam has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 106: Select an action for Red shirt 4 Select an action for Red shirt 4 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: Select an action for Red shirt 3 Select an action for Red shirt 3 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 14, 8 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (17, 7) 4 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 13, 7 ) Move ended for Red shirt 4 [Game Saved] 105: Select an action for Red shirt 3 Select an action for Red shirt 3 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Red shirt 3 TARGET: 4 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 15, 7 ) Hand off selected. Move ended for Red shirt 3 Ball moved to ( 13, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Red shirt 9 TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Oliphant Select an action for Oliphant 111: Select an action for Red shirt 9 Select an action for Red shirt 9 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. Throw Team-Mate selected. Increased range band because of THROW TEAM-MATE. LONG PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Oliphant TARGET: 6 --- ROLL: 6 Move ended for Oliphant 111 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 4 LANDING FINAL RESULT: Red shirt 9 TARGET: 3 ROLL: 4 [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 11 ) 111 moved (MP) to ( 6, 11 ) 111 moved (MP) to ( 5, 12 ) 111 moved (MP) to ( 4, 13 ) 111 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 2, 13 ) Red shirt 9 scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 4 (4) Red shirt 7 regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 1 (1) Paymon stays UNconscious. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 8 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for 2 Elephants and 9 Mice to set players on field. 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 17, 1 ) 109 moved (SP) to ( 17, 13 ) 111 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 18, 13 ) 114 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) Daemons Defiant Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Sending Team File... Done Sending File 11 moved (SP) to ( 14, 7 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 4 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 14, 2 ) 6 moved (SP) to ( 14, 1 ) 3 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 13, 7 ) *** Setup end *** Waiting for 2 Elephants and 9 Mice to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (1+2) = Get the Ref! 2 Elephants and 9 Mice: 10 + 9Fan Factor Daemons Defiant: 4 + 8Fan Factor 2 Elephants and 9 Mice fans get the ref. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kick result. Direction: 2 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 2 ) [Game Saved] Ball in play. Daemons Defiant start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Block selected. 105 blocked. Daemons Defiant , Choose a block die. POW Move ended for Sonneillon Red shirt 3 is knocked over. Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) (4, 4) + 0, (5, 4) + 1, 1: Red shirt 3 has been badly hurt! 105: status changed from 0 to 8. 7 moved (MP) to ( 15, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 28, 11 ) [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Block selected. 106 blocked. Daemons Defiant , Choose a block die. POW Move ended for Moloch Red shirt 4 is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (5, 5) + 0, (1, 4) + 1, 0: Red shirt 4 has been stunned. 106: status changed from 0 to 2. 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 5 ) 114 blocked. Daemons Defiant , Choose a block die. POW Red shirt 12 is knocked over. Player pushed to (19, 3) 114 moved (MP) to ( 19, 3 ) (3, 5) + 0, (1, 5) + 1, 0: Red shirt 12 has been stunned. 114: status changed from 0 to 2. 11 moved (MP) to ( 19, 4 ) 11 moved (MP) to ( 20, 5 ) Move ended for Zagam [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 6 ) 9 moved (MP) to ( 6, 5 ) 9 moved (MP) to ( 7, 4 ) 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 8, 2 ) GET BALL FINAL RESULT: Vetis TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Vetis Scatter roll: 6 Ball moved to ( 8, 3 ) Daemons Defiant turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 3 [Game Saved] 106: status changed from 2 to 1. Red shirt 4 rolls over. 114: status changed from 2 to 1. Red shirt 12 rolls over. 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. Blitz selected. 102 moved (MP) to ( 14, 3 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Azazel is knocked over. Player pushed to (16, 1) 1 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Azazel has been knocked prone. 1: status changed from 0 to 1. 102 moved (MP) to ( 14, 2 ) Move ended for Dumbo [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 2 ) 111 moved (MP) to ( 20, 3 ) 111 moved (MP) to ( 20, 4 ) Move ended for Red shirt 9 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 2 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 19, 5 ) Move ended for Red shirt 6 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. Normal move selected. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 12 ) Move ended for Oliphant [Game Saved] 103: Select an action for Red shirt 1 Select an action for Red shirt 1 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 20, 7 ) Move ended for Red shirt 1 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 12 ) 112 moved (MP) to ( 20, 11 ) Move ended for Red shirt 10 109: Select an action for Red shirt 7 Select an action for Red shirt 7 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 13 ) Move ended for Red shirt 7 2 Elephants and 9 Mice: All players have moved. 2 Elephants and 9 Mice turn ended. [Game Saved] Daemons Defiant start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 0 ) DODGE FINAL RESULT: Philotanus TARGET: 2 --- ROLL: 2 + 0 = 2 Philotanus slips past his opponent(s) unhindered. 6 moved (MP) to ( 16, 1 ) 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 4 ) Move ended for Philotanus [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 20, 10 ) Move ended for Moloch Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 19, 6 ) Move ended for Sonneillon Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Xaphan TARGET: 2 --- ROLL: 2 + 0 = 2 Xaphan slips past his opponent(s) unhindered. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 11 ) Move ended for Xaphan [Game Saved] Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 14 ) DODGE FINAL RESULT: Buer TARGET: 2 --- ROLL: 3 + 0 = 3 Buer slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 14 ) 109 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Red shirt 7 saved by dodge skill. Player pushed to (17, 12) 109 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 18, 13 ) Move ended for Buer [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 3 ) GET BALL FINAL RESULT: Vetis TARGET: 3 --- ROLL: 4 + 0 = 4 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: Vetis TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Vetis Ball moved to ( 13, 7 ) GET BALL FINAL RESULT: Ukobach TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 14, 8 ) Daemons Defiant turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 4 [Game Saved] 103: Select an action for Red shirt 1 Select an action for Red shirt 1 108: Select an action for Red shirt 6 Select an action for Red shirt 6 109: Select an action for Red shirt 7 Select an action for Red shirt 7 106: Select an action for Red shirt 4 Select an action for Red shirt 4 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 7 ) Move ended for Red shirt 4 102: Select an action for Dumbo Select an action for Dumbo 102: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Dumbo has taken root! Foul selected. Move ended for Dumbo [Game Saved] 109: Select an action for Red shirt 7 Select an action for Red shirt 7 103: Select an action for Red shirt 1 Select an action for Red shirt 1 109: Select an action for Red shirt 7 Select an action for Red shirt 7 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 11 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Red shirt 7 knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Red shirt 7 TARGET: 3 --- ROLL: 2 + 0 = 2 Red shirt 7 is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 1) + 0, (6, 1) + 1, 0: Red shirt 7 has been knocked out. Move ended for Red shirt 7 109: status changed from 0 to 7. 109 moved (SP) to ( 29, 8 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Daemons Defiant start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Philotanus 6: Select an action for Philotanus 6: tackle zone state changed to true Block selected. 111 blocked. Daemons Defiant , Choose a block die. POW Move ended for Philotanus Red shirt 9 is knocked over. Player pushed to (21, 3) 111 moved (MP) to ( 21, 3 ) (1, 3) + 0, (0, 0) + 0, 0: Red shirt 9 has been knocked prone. 111: status changed from 0 to 1. 6 moved (MP) to ( 20, 4 ) [Game Saved] Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Block selected. 108 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Zagam Player pushed to (18, 4) 108 moved (MP) to ( 18, 4 ) 11 moved (MP) to ( 19, 5 ) [Game Saved] Select an action for Sonneillon 7: Select an action for Sonneillon 7: tackle zone state changed to true Block selected. 103 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Sonneillon Player pushed to (21, 7) 103 moved (MP) to ( 21, 7 ) 7 moved (MP) to ( 20, 7 ) [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Block selected. 112 blocked. Daemons Defiant , Choose a block die. POW Move ended for Moloch Red shirt 10 is knocked over. Player pushed to (19, 12) 112 moved (MP) to ( 19, 12 ) (1, 6) + 0, (1, 1) + 1, 0: Red shirt 10 has been stunned. 112: status changed from 0 to 2. 4 moved (MP) to ( 20, 11 ) [Game Saved] Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Blitz selected. 106 blocked. Daemons Defiant , Choose a block die. POW Red shirt 4 is knocked over. Player pushed to (15, 6) 106 moved (MP) to ( 15, 6 ) (5, 4) + 0, (6, 4) + 1, 2: Red shirt 4 has been badly hurt! 106: status changed from 0 to 8. 8 moved (MP) to ( 14, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 28, 12 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 9 ) Move ended for Ukobach [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 14, 8 ) GET BALL FINAL RESULT: Vetis TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Vetis Scatter roll: 5 Ball moved to ( 15, 9 ) Daemons Defiant turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 5 [Game Saved] 112: status changed from 2 to 1. Red shirt 10 rolls over. 102: Select an action for Dumbo Select an action for Dumbo 101: Select an action for Oliphant Select an action for Oliphant 101: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Oliphant has taken root! Move selected. Move ended for Oliphant [Game Saved] 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 22, 3 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 9 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 9 slips past his opponent(s) unhindered. Move ended for Red shirt 9 [Game Saved] 114: Select an action for Red shirt 12 Select an action for Red shirt 12 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 5 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 3 + 0 = 3 Red shirt 6 slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 GET BALL BEFORE RE_ROLL: Red shirt 6 dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Red shirt 6 TARGET: 5 --- ROLL: 2 + 0 = 2 Move ended for Red shirt 6 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 15, 10 ) 2 Elephants and 9 Mice turn ended. [Game Saved] Daemons Defiant start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 16, 10 ) 108 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (15, 8) 108 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 15, 9 ) Move ended for Xaphan [Game Saved] Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Vetis TARGET: 2 --- ROLL: 6 + 0 = 6 Vetis slips past his opponent(s) unhindered. 9 moved (MP) to ( 14, 10 ) GET BALL FINAL RESULT: Vetis TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Vetis Scatter roll: 3 Ball moved to ( 15, 9 ) GET BALL FINAL RESULT: Xaphan TARGET: 5 --- ROLL: 5 + 0 = 5 Daemons Defiant turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 6 [Game Saved] 112: Select an action for Red shirt 10 Select an action for Red shirt 10 114: Select an action for Red shirt 12 Select an action for Red shirt 12 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 18, 3 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Red shirt 12 TARGET: 3 --- ROLL: 4 + 0 = 4 Red shirt 12 slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 4 ) Move ended for Red shirt 12 [Game Saved] 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 18, 11 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 10 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Red shirt 10 TARGET: 3 --- ROLL: 2 + 0 = 2 Red shirt 10 is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Red shirt 10 has been knocked prone. Move ended for Red shirt 10 112: status changed from 0 to 1. 2 Elephants and 9 Mice turn ended. [Game Saved] Daemons Defiant start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vetis 9: Select an action for Vetis 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 9 ) 108 blocked. Daemons Defiant , Choose a block die. PUSHBACK/POW Red shirt 6 saved by dodge skill. Player pushed to (14, 7) 108 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 15, 8 ) Move ended for Vetis [Game Saved] Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 11 ) Pass selected. QUICK PASS PASS FINAL RESULT: Xaphan TARGET: 3 --- ROLL: 1 Player fumbled direction: 6 Ball moved to ( 19, 12 ) Move ended for Xaphan Daemons Defiant turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 7 [Game Saved] 103: Select an action for Red shirt 1 Select an action for Red shirt 1 114: Select an action for Red shirt 12 Select an action for Red shirt 12 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 18, 10 ) Move ended for Red shirt 12 [Game Saved] 103: Select an action for Red shirt 1 Select an action for Red shirt 1 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 8 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Red shirt 1 TARGET: 3 --- ROLL: 5 + 0 = 5 Red shirt 1 slips past his opponent(s) unhindered. 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 22, 11 ) 103 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 1 (1) Red shirt 1 trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 20, 13 ) Move ended for Red shirt 1 [Game Saved] 112: Select an action for Red shirt 10 Select an action for Red shirt 10 111: Select an action for Red shirt 9 Select an action for Red shirt 9 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 8 ) Move ended for Red shirt 9 112: Select an action for Red shirt 10 Select an action for Red shirt 10 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Red shirt 10 108: Select an action for Red shirt 6 Select an action for Red shirt 6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 8 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Red shirt 6 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Red shirt 6 TARGET: 3 --- ROLL: 6 + 0 = 6 Red shirt 6 slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 17, 12 ) Move ended for Red shirt 6 2 Elephants and 9 Mice turn ended. [Game Saved] Daemons Defiant start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xaphan 10: Select an action for Xaphan 10: tackle zone state changed to true Block selected. 112 blocked. Daemons Defiant , Choose a block die. PUSHBACK Move ended for Xaphan Player pushed to (17, 10) 112 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Moloch 4: Select an action for Moloch 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 20, 12 ) 103 blocked. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (20, 14) 103 moved (MP) to ( 20, 14 ) 4 moved (MP) to ( 21, 12 ) 4 moved (MP) to ( 22, 12 ) 4 moved (MP) to ( 23, 12 ) 4 moved (MP) to ( 24, 12 ) (1) Moloch trips and falls trying to go for it! Move ended for Moloch 4 moved (MP) to ( 25, 12 ) (4, 6) + 0, (5, 5) + 0, 2: Moloch has been badly hurt! 4: status changed from 0 to 8. 4 moved to dugout ( 0, 12 ) Daemons Defiant turn ended. Waiting for 2 Elephants and 9 Mice to finish TURN: 8 [Game Saved] 112: Select an action for Red shirt 10 Select an action for Red shirt 10 114: Select an action for Red shirt 12 Select an action for Red shirt 12 108: Select an action for Red shirt 6 Select an action for Red shirt 6 103: Select an action for Red shirt 1 Select an action for Red shirt 1 103: Select an action for Red shirt 1 Select an action for Red shirt 1 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 13 ) 103 moved (MP) to ( 20, 12 ) Move ended for Red shirt 1 2 Elephants and 9 Mice turn ended. [Game Saved] Daemons Defiant start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ukobach 8: Select an action for Ukobach 8: tackle zone state changed to true Block selected. 114 blocked. Daemons Defiant , Choose a block die. POW Move ended for Ukobach Red shirt 12 is knocked over. Player pushed to (17, 11) 114 moved (MP) to ( 17, 11 ) (4, 5) + 0, (4, 1) + 1, 0: Red shirt 12 has been stunned. 114: status changed from 0 to 2. 8 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Zagam 11: Select an action for Zagam 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 19, 6 ) 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 19, 9 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 19, 11 ) 103 blocked. (5) Go for it successful. Daemons Defiant , Choose a block die. PUSHBACK Player pushed to (21, 13) 103 moved (MP) to ( 21, 13 ) 11 moved (MP) to ( 20, 12 ) Move ended for Zagam [Game Saved] Select an action for Buer 3: Select an action for Buer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 12 ) DODGE FINAL RESULT: Buer TARGET: 2 --- ROLL: 1 + 0 = 1 Buer is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Buer has been knocked prone. Move ended for Buer 3: status changed from 0 to 1. Ball moved to ( 19, 13 ) Daemons Defiant turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=1] : current status = 1 1 : current square = java.awt.Point[x=13,y=1] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=19,y=12] : current status = 1 3 : current square = java.awt.Point[x=19,y=12] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=12] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (2) Paymon stays UNconscious. 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=8] 6 : current square = java.awt.Point[x=20,y=4] : current status = 0 6 : current square = java.awt.Point[x=20,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=20,y=7] : current status = 0 7 : current square = java.awt.Point[x=20,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=18,y=11] : current status = 0 10 : current square = java.awt.Point[x=18,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=20,y=12] : current status = 0 11 : current square = java.awt.Point[x=20,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] Oliphant has been uprooted! 101 : current square = java.awt.Point[x=15,y=12] : current status = 0 101 : current square = java.awt.Point[x=15,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] Dumbo has been uprooted! 102 : current square = java.awt.Point[x=14,y=2] : current status = 0 102 : current square = java.awt.Point[x=14,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=21,y=13] : current status = 0 103 : current square = java.awt.Point[x=21,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=28,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=28,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (5) Red shirt 7 regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=29,y=14] : current status = 10 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=21,y=8] : current status = 0 111 : current square = java.awt.Point[x=21,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=17,y=11] : current status = 2 114 : current square = java.awt.Point[x=17,y=11] : current status = 2 114: status changed from 2 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Daemons Defiant Winnings Roll: 6 + 3 2 Elephants and 9 Mice Winnings Roll: 5 + 3 Sonneillon gets an MVP award. Red shirt 5 gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=1 not conceding roll=4 +1 for cas (6) Daemons Defiant FF Roll: 4 + 1 not conceding roll=2 2 Elephants and 9 Mice FF Roll: 2 + 0 ***END Fan Factor DEBUG*** D6: 1(77) 2(86) 3(55) 4(57) 5(78) 6(77) Total(430) D8: 1(2) 2(6) 3(1) 4(4) 5(6) 6(7) 7(1) 8(0) Total(27) GAME OVER Final Score: Daemons Defiant: 1 2 Elephants and 9 Mice: 1 WINNINGS Daemons Defiant: 90000 2 Elephants and 9 Mice: 80000