Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = true gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Guitarmageddon Team 1 race: Dark Elf Player 1 name: Tegan Player 1: W Witch Elf 7 3 4 7 [Dauntless, Dodge, Frenzy, Jump Up] Player 2 name: Jimi Hendrix Player 2: L Dark Elf Lineman 6 3 5 7 [+ag, Block, Dodge, Leap, Strip Ball] Player 3 name: Rocky George Player 3: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Side Step] Player 4 name: Dave Mustaine Player 4: L Dark Elf Lineman 7 3 4 8 [+ma, Block, Dodge] Player 5 name: Kerry King Player 5: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 6 name: Jimmy Page Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge, Leap, Strip Ball] Player 7 name: Kirk Hammett Player 7: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 8 name: Zakk Wylde Player 8: L Dark Elf Lineman 7 3 6 8 [+ag, +ag, +ma, Dodge] Player 9 name: Jack Black Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 10 name: Kyle Gass Player 10: L Dark Elf Lineman 6 3 4 8 [Block] Player 11 name: Tom Morello Player 11: T Dark Elf Thrower 5 3 4 7 [Accurate, Catch, Dodge, Pass, Safe Throw, Strong Arm] Player 12 name: Max Cavalera Player 12: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 13 name: Sara Player 13: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step, Sure Feet] Player 14 name: Joe Walsh Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 15 name: Dan Marcus Player 15: B Dark Elf Blitzer 7 3 4 8 [Block] fumbbl.com/80.217.22.159 Client trying connection... Socket[addr=fumbbl.com/80.217.22.159,port=8081,localport=1268] Connected as client to game 'kiaguits'. Waiting for server. Options Changed on Client to match Server: Game Type Sending Team File... Done Sending File Receiving: Khemrian Inept Automatons.html Done receiving file. Team 2 name: Khemrian Inept Automatons Team 2 race: Khemri Player 101 name: 1PUSH opponent, POP head opponent Player 101: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Multiple Block, Regenerate] Player 102 name: 1WHILE (enemyNear) Punch(enemy) Player 102: M Khemrian Mummy 3 6 1 9 [+st, Block, Frenzy, Mighty Blow, Regenerate] Player 103 name: 1DELETE [ ] OpposingPlayers; Player 103: M Khemrian Mummy 4 5 1 9 [+ma, Block, Mighty Blow, Regenerate] Player 104 name: 2DOUBLE Pow(DOUBLE power) Player 104: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 105 name: 1KILL $Opponent Player 105: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Stand Firm] Player 106 name: 1BREAK; Player 106: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Tackle] Player 107 name: 1SHORT pass Player 107: T Khemrian Thro-Ra 5 3 2 7 [Accurate, Pass, Regenerate, Strong Arm, Sure Hands] Player 108 name: 2TRY {IF carryBall THROW ball}; Player 108: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands, Dodge] Player 109 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 109: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 110 name: 2Fetch() {RETURN ballToThroRa} Player 110: S Khemrian Skeleton 5 3 2 7 [Block, Guard, Regenerate] Player 111 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 111: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 112 name: 1CATCH ball Player 112: S Khemrian Skeleton 5 3 3 7 [+ag, Block, Regenerate] Player 113 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 113: S Khemrian Skeleton 5 4 2 7 [+st, Regenerate] Player 114 name: 2SELECT target FROM red WHERE carryBall = TRUE Player 114: S Khemrian Skeleton 5 3 2 7 [Block, Kick, Regenerate] Player 115 name: Ramtut III Player 115: R3 Star Player 5 6 2 9 [Block, Mighty Blow, Break Tackle, Regenerate] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 1 Verified Opponent Roll = 5 Weather roll(1+5) Current Weather: Nice *** Setup start *** Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Gate: 102000 screaming fans show up for the game. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Handicap result 26:ILLEGAL DRUGS. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Handicap result 23:BAD PRESS. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Handicap result 31:MORLEY'S REVENGE. Guitarmageddon suffer from BAD PRESS. Verified Opponent Roll = 3 MORLEY'S REVENGE roll: 3 Verified Opponent Roll = 2 Verified Opponent Roll = 15 Verified Opponent Roll = 12 Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Jimi Hendrix is unavailable. 2: status changed from 0 to 1. Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Dan Marcus is unavailable. 15: status changed from 0 to 1. Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. Jimi Hendrix suffers from MORLEY'S REVENGE. Dan Marcus suffers from MORLEY'S REVENGE. Max Cavalera suffers from MORLEY'S REVENGE. Verified Opponent Roll = 5 1SHORT pass manages to ignore the niggling pain. Verified Opponent Roll = 6 Rocky George manages to ignore the niggling pain. Verified Opponent Roll = 4 Kerry King manages to ignore the niggling pain. Verified Opponent Roll = 4 Jimmy Page manages to ignore the niggling pain. Verified Opponent Roll = 6 Zakk Wylde manages to ignore the niggling pain. Verified Opponent Roll = 2 Kyle Gass manages to ignore the niggling pain. Verified Opponent Roll = 5 Picked HEADS. Coin flip is: TAILS! Guitarmageddon win the toss. Waiting for Khemrian Inept Automatons to set players on field. 114 moved (SP) to ( 19, 7 ) 115 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 20, 11 ) 104 moved (SP) to ( 19, 11 ) 102 moved (SP) to ( 19, 3 ) 101 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 21, 4 ) 110 moved (SP) to ( 20, 5 ) 113 moved (SP) to ( 20, 12 ) 109 moved (SP) to ( 20, 2 ) 114 moved (SP) to ( 19, 6 ) 110 moved (SP) to ( 19, 8 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 3 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 10, 4 ) 8 moved location (MPL) to ( 14, 2 ) 6 moved location (MPL) to ( 14, 12 ) 14 moved location (MPL) to ( 14, 4 ) 5 moved location (MPL) to ( 10, 10 ) 13 moved location (MPL) to ( 14, 1 ) 12 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 7, 7 ) 1 moved location (MPL) to ( 14, 13 ) Turn time limit reached. 14 moved (SP) to ( 11, 6 ) 4 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 0, 4 ) 14 moved (SP) to ( 13, 7 ) 2: status changed from 1 to 0. 15: status changed from 1 to 0. *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (24, 3) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (6+1) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 5 Weather roll(5+5) Current Weather: Nice Verified Opponent Roll = 8 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 8 Distance: 1 Ball placed at (24, 3) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 23, 2 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack Black 9: Select an action for Jack Black Select an action for Jack Black 9: Select an action for Jack Black Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 8, 3 ) 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 6, 2 ) GET BALL FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 4 + 0 = 4 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 8, 4 ) Pass selected. QUICK PASS PASS FINAL RESULT: Jack Black TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Jack Black Ball moved to ( 7, 7 ) GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 7, 5 ) Move ended for Tom Morello Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 8, 6 ) Move ended for Kerry King Select an action for Zakk Wylde 8: Select an action for Zakk Wylde Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 0 ) 8 moved (MP) to ( 19, 0 ) 8 moved (MP) to ( 20, 0 ) 8 moved (MP) to ( 21, 1 ) (6) Go for it successful. 8 moved (MP) to ( 22, 2 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. Move ended for Zakk Wylde [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 0 ) 13 moved (MP) to ( 18, 0 ) 13 moved (MP) to ( 19, 0 ) 13 moved (MP) to ( 20, 0 ) 13 moved (MP) to ( 21, 0 ) (1) Sara trips and falls trying to go for it! SURE FEET skill used. (1) Sara trips and falls trying to go for it! Move ended for Sara 13 moved (MP) to ( 22, 1 ) (2, 3) + 0, (0, 0) + 0, 0: Sara has been knocked prone. 13: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 1 [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Rocky George saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 11) 3 moved (MP) to ( 15, 11 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for 1PUSH opponent, POP head opponent Dave Mustaine saved by block skill. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 16, 12 ) Move ended for 2DOUBLE Pow(DOUBLE power) 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 13 ) 113 moved (MP) to ( 18, 13 ) 113 moved (MP) to ( 17, 13 ) 113 moved (MP) to ( 16, 13 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 106: Select an action for 1BREAK; Select an action for 1BREAK; 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 7 ) Move ended for Ramtut III 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 9 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 16, 6 ) Move ended for 2Fetch() {RETURN ballToThroRa} 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 19, 6 ) Move ended for 1BREAK; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 1 ) 109 moved (MP) to ( 21, 0 ) 109 moved (MP) to ( 22, 0 ) 109 moved (MP) to ( 23, 1 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 23, 4 ) 105 moved (MP) to ( 24, 3 ) 105 moved (MP) to ( 23, 2 ) Move ended for 1KILL $Opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 21, 3 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Zakk Wylde is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 8: status changed from 0 to 1. 1WHILE (enemyNear) Punch(enemy) saved by block skill. Move ended for 1WHILE (enemyNear) Punch(enemy) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 23, 3 ) DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 23, 4 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 23, 5 ) 8 moved (MP) to ( 23, 6 ) Move ended for Zakk Wylde [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 21, 1 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 20, 1 ) 13 moved (MP) to ( 19, 2 ) 13 moved (MP) to ( 19, 3 ) 13 moved (MP) to ( 20, 4 ) 13 moved (MP) to ( 21, 5 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 22, 5 ) Move ended for Sara [Game Saved] Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 10, 8 ) Move ended for Kerry King Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 10, 6 ) Move ended for Jack Black Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 7 ) Move ended for Tom Morello Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 13 ) SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 17, 13 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 3 + 0 = 3 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 13 ) Move ended for Jimmy Page [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 5 + 0 = 5 Joe Walsh slips past his opponent(s) unhindered. Move ended for Joe Walsh [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 2 + 0 = 2 Max Cavalera slips past his opponent(s) unhindered. Move ended for Max Cavalera [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 4 ) DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. Move ended for Dave Mustaine [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 16, 14 ) DODGE BEFORE RE_ROLL: Tegan knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 17, 14 ) DODGE BEFORE RE_ROLL: Tegan knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Turn time limit reached. Team re-roll used. DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 2 + 0 = 2 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 12 ) Move ended for Tegan [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 10 ) DODGE FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 18, 11 ) 3 moved (MP) to ( 19, 12 ) 3 moved (MP) to ( 19, 13 ) Move ended for Rocky George Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 19, 12 ) Move ended for 2DOUBLE Pow(DOUBLE power) 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 4 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 2 ) 109 moved (MP) to ( 25, 3 ) 109 moved (MP) to ( 25, 4 ) 109 moved (MP) to ( 25, 5 ) 109 moved (MP) to ( 24, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 24, 3 ) 105 moved (MP) to ( 24, 4 ) 105 moved (MP) to ( 23, 5 ) Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 21, 8 ) 106 moved (MP) to ( 22, 9 ) 106 moved (MP) to ( 22, 10 ) 106 moved (MP) to ( 22, 11 ) 106 moved (MP) to ( 21, 12 ) Move ended for 1BREAK; 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 13 ) 113 moved (MP) to ( 18, 13 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 4 ) Move ended for 1PUSH opponent, POP head opponent 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 13, 7 ) Move ended for 2Fetch() {RETURN ballToThroRa} 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 11, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 15, 7 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 5 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 14, 8 ) 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 8 ) 115 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 3 BREAK TACKLE skill used. DODGE FINAL RESULT: Ramtut III TARGET: 3 --- ROLL: 3 + 0 = 3 Ramtut III slips past his opponent(s) unhindered. 11 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW/SKULL Tom Morello is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 3) + 0, (5, 5) + 1, 2: Tom Morello has been badly hurt! 11: status changed from 3 to 8. Ramtut III saved by block skill. 11 moved (SP) to ( 0, 11 ) Verified Opponent Roll = 6 Ball moved to ( 20, 8 ) Move ended for Ramtut III Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tegan 1: Select an action for Tegan Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 9 ) DODGE BEFORE RE_ROLL: Kerry King knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 1 + 0 = 1 Kerry King is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Kerry King has been knocked prone. Move ended for Kerry King 5: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Ramtut III Jack Black is knocked over. Player pushed to (18, 5) 9 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (4, 6) + 0, (4, 5) + 1, 5: Jack Black has been seriously injured!! (65) Serious Concussion - (-1 AV) 9: status changed from 0 to 9. 115 moved (MP) to ( 10, 6 ) 9 moved (SP) to ( 0, 13 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 12, 8 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Joe Walsh saved by dodge skill. Player pushed to (18, 6) 14 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 12, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 6 ) Move ended for 2Fetch() {RETURN ballToThroRa} 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 4 blocked. 12 blocked. Multiple Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (17, 5) 12 moved (MP) to ( 12, 5 ) Player pushed to (17, 4) 4 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 13, 4 ) [Game Saved] 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 6 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (7, 6) 13 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 1) + 1, (2, 1) + 0, 0: Sara has been stunned. 13: status changed from 0 to 2. 102 moved (MP) to ( 22, 5 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1KILL $Opponent Zakk Wylde is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 8: status changed from 0 to 1. 1KILL $Opponent saved by block skill. [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Rocky George saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (9, 14) 3 moved (MP) to ( 20, 14 ) 113 moved (MP) to ( 19, 13 ) [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for 2DOUBLE Pow(DOUBLE power) Tegan is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (4, 4) + 0, (4, 3) + 1, 0: Tegan has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) 2DOUBLE Pow(DOUBLE power) is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 6) + 0, (6, 4) + 0, 2: 2DOUBLE Pow(DOUBLE power) has been badly hurt! 104: status changed from 0 to 8. Verified Opponent Roll = 2 (2) 2DOUBLE Pow(DOUBLE power) does NOT regenerate. 104 moved (SP) to ( 29, 11 ) Khemrian Inept Automatons turn ended. [Game Saved] 13: status changed from 2 to 1. Sara rolls over. Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 7 ) DODGE FINAL RESULT: Joe Walsh TARGET: 3 --- ROLL: 6 + 0 = 6 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 9, 8 ) DODGE BEFORE RE_ROLL: Joe Walsh knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 3 + 0 = 3 Joe Walsh slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 5 + 0 = 5 14 moved (MP) to ( 10, 9 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 14, 13 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: 2[A HREF=HitRef][B]Foul[/B][/A] TARGET: 9 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of 2[A HREF=HitRef][B]Foul[/B][/A]. Pass selected. SHORT PASS PASS FINAL RESULT: Joe Walsh TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Joe Walsh Ball moved to ( 20, 13 ) GET BALL FINAL RESULT: Jimmy Page TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 14 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 3 + 0 = 3 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 22, 14 ) 6 moved (MP) to ( 23, 13 ) 6 moved (MP) to ( 24, 13 ) 6 moved (MP) to ( 25, 13 ) 6 moved (MP) to ( 26, 13 ) (6) Go for it successful. 6 moved (MP) to ( 27, 13 ) Jimmy Page scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (1) Tegan stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] (3) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3 : current square = java.awt.Point[x=20,y=14] : current status = 0 3 : current square = java.awt.Point[x=20,y=14] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=14] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=14] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=12,y=4] : current status = 0 4 : current square = java.awt.Point[x=12,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=9,y=9] : current status = 1 5 : current square = java.awt.Point[x=9,y=9] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=23,y=6] : current status = 1 8 : current square = java.awt.Point[x=23,y=6] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=23,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=23,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=12,y=5] : current status = 0 12 : current square = java.awt.Point[x=12,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] (3) Morley's Revenge strikes! Player is unavailable. 12: status changed from 0 to 1. 13 : current square = java.awt.Point[x=22,y=6] : current status = 1 13 : current square = java.awt.Point[x=22,y=6] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=14,y=13] : current status = 0 14 : current square = java.awt.Point[x=14,y=13] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=13] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=13] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=3] (6) Morley's Revenge is avoided. 101 : current square = java.awt.Point[x=13,y=4] : current status = 0 101 : current square = java.awt.Point[x=13,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=12,y=7] : current status = 0 103 : current square = java.awt.Point[x=12,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=23,y=5] : current status = 0 105 : current square = java.awt.Point[x=23,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=21,y=12] : current status = 0 106 : current square = java.awt.Point[x=21,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=24,y=6] : current status = 0 109 : current square = java.awt.Point[x=24,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=12,y=6] : current status = 0 110 : current square = java.awt.Point[x=12,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=29,y=3] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=3] 113 : current square = java.awt.Point[x=19,y=13] : current status = 0 113 : current square = java.awt.Point[x=19,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=13,y=6] : current status = 0 114 : current square = java.awt.Point[x=13,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=13,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=13,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=10,y=6] : current status = 0 115 : current square = java.awt.Point[x=10,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=10,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=10,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 7, 4 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 5 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 9, 6 ) 10 moved (SP) to ( 9, 10 ) 7 moved (SP) to ( 10, 8 ) 14 moved (SP) to ( 11, 5 ) 7 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 10, 8 ) 10 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 11, 7 ) 15 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 7, 13 ) 13 moved (SP) to ( 9, 1 ) 8 moved (SP) to ( 9, 4 ) 13 moved (SP) to ( 8, 1 ) 8 moved (SP) to ( 8, 4 ) 5 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 8, 10 ) 3 moved (SP) to ( 8, 13 ) 4 moved (SP) to ( 8, 12 ) 14 moved (SP) to ( 8, 3 ) 15 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 13, 7 ) 15 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 6 ) 2: status changed from 1 to 0. 12: status changed from 1 to 0. Waiting for Khemrian Inept Automatons to set players on field. Turn time limit reached. 115 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 16, 8 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 22, 4 ) 108 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 18, 8 ) 110 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (4+5) = Brilliant Coaching Guitarmageddon: 2 + 1 coaches Khemrian Inept Automatons: 3 + 1 coaches Khemrian Inept Automatons get an extra re-roll. Kick result. Direction: 2 Distance: 3 Ball placed at (21, 6) Scatter roll: 4 Ball moved to ( 22, 3 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 4 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 8 ) 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) Kyle Gass is knocked over. Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (3, 6) + 0, (5, 3) + 1, 0: Kyle Gass has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) 102 moved (MP) to ( 13, 7 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1DELETE [ ] OpposingPlayers; Kirk Hammett is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. 1DELETE [ ] OpposingPlayers; saved by block skill. [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 1PUSH opponent, POP head opponent Dan Marcus is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Dan Marcus has been knocked prone. 15: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 8 ) Move ended for Ramtut III 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 17, 8 ) Move ended for 2TRY {IF carryBall THROW ball}; 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 10 ) Move ended for 2Fetch() {RETURN ballToThroRa} 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) Move ended for 1KILL $Opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 18, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS BEFORE RE_ROLL: 1SHORT pass miss threw the ball! TARGET: 5 --- ROLL: 2 + 1Qp + 1Acc = 4 Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 6 Move ended for 1SHORT pass Ball moved to ( 12, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 1CATCH ball dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 12, 11 ) Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 2 ) 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 10, 4 ) Move ended for Sara Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 9, 5 ) Move ended for Joe Walsh Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 8, 6 ) Move ended for Zakk Wylde Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 7 ) Move ended for Kerry King Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 9 ) Move ended for Jimmy Page Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 12 ) 3 moved (MP) to ( 9, 11 ) 3 moved (MP) to ( 9, 10 ) Move ended for Rocky George Select an action for Dan Marcus 15: Select an action for Dan Marcus 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Dan Marcus TARGET: 2 --- ROLL: 4 + 0 = 4 Dan Marcus slips past his opponent(s) unhindered. 15 moved (MP) to ( 11, 6 ) Move ended for Dan Marcus [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 13 ) 4 moved (MP) to ( 10, 13 ) 4 moved (MP) to ( 11, 13 ) 4 moved (MP) to ( 12, 13 ) 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 12 ) (3) Go for it successful. 4 moved (MP) to ( 16, 12 ) (6) Go for it successful. 4 moved (MP) to ( 17, 11 ) GET BALL FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Ramtut III TARGET: 7 --- ROLL: 6 + 0 = 6 Ramtut III intercepts the ball! Ball moved to ( 11, 8 ) Move ended for Dave Mustaine Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 16, 13 ) 113 moved (MP) to ( 17, 12 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 6 ) Move ended for 1PUSH opponent, POP head opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 8 ) Move ended for 1SHORT pass 106: Select an action for 1BREAK; Select an action for 1BREAK; 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 1CATCH ball Dave Mustaine is knocked over. Player pushed to (11, 12) 4 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 12, 7 ) Move ended for 2TRY {IF carryBall THROW ball}; 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 10, 8 ) 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Kerry King is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 4) + 0, (6, 3) + 1, 4: Kerry King has been seriously injured!! (52) Damaged Back - Niggling Injury 5: status changed from 0 to 9. Ramtut III saved by block skill. 5 moved (SP) to ( 1, 13 ) Move ended for Ramtut III [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 10, 7 ) Move ended for 1BREAK; 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 9 ) Move ended for 2Fetch() {RETURN ballToThroRa} 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 12 ) 105 moved (MP) to ( 10, 12 ) 105 moved (MP) to ( 9, 12 ) 105 moved (MP) to ( 8, 11 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 17, 5 ) Move ended for Kirk Hammett Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 19, 11 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + 0 = 5 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 19, 10 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 18, 8 ) Move ended for Dave Mustaine [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 9, 8 ) 115 blocked. 3 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (11, 8) 115 moved (MP) to ( 11, 8 ) STRIP BALL skill used. Ball moved to ( 11, 9 ) SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 11, 9 ) Target(2) Roll(1) Jimmy Page falls trying to land his leap! SKILL SELECTED: Move ended for Jimmy Page 6 moved (MP) to ( 11, 9 ) (3, 5) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 6: status changed from 0 to 1. Ball moved to ( 12, 10 ) Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 11 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 1PUSH opponent, POP head opponent Dan Marcus is knocked over. Player pushed to (19, 5) 15 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Dan Marcus has been knocked prone. 15: status changed from 0 to 1. 101 moved (MP) to ( 11, 6 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (19, 11) 3 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 10 ) 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (18, 11) 3 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 10, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 11, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 11 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1BREAK; uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (18, 10) 3 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. Move ended for 1BREAK; [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 7 ) 115 moved (MP) to ( 9, 6 ) Move ended for Ramtut III 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 9 ) Move ended for 1CATCH ball 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 9 ) 110 moved (MP) to ( 8, 10 ) 110 moved (MP) to ( 7, 10 ) Move ended for 2Fetch() {RETURN ballToThroRa} 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 9 ) Move ended for 1SHORT pass 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1DELETE [ ] OpposingPlayers; SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (20, 4) 13 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Sara has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 10, 4 ) [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 3 --- ROLL: 6 + 0 = 6 108 moved (MP) to ( 11, 11 ) 108 moved (MP) to ( 10, 12 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 6 PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 6 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 21, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 1KILL $Opponent dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 8, 10 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 9, 9 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 105 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL 1KILL $Opponent saved by block skill. Jimmy Page is knocked over. Move ended for Jimmy Page (4, 5) + 0, (2, 2) + 0, 0: Jimmy Page has been stunned. 6: status changed from 0 to 2. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 7, 11 ) 105 moved (MP) to ( 6, 12 ) 105 moved (MP) to ( 5, 12 ) 105 moved (MP) to ( 4, 12 ) 105 moved (MP) to ( 3, 12 ) 105 moved (MP) to ( 2, 12 ) 1KILL $Opponent scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 105: status changed from 4 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) Verified Opponent Roll = 6 (6) Tegan regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 3 (3) Kyle Gass stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 12: status changed from 0 to 1. 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 115 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 22, 11 ) 103 moved (SP) to ( 22, 3 ) 112 moved (SP) to ( 23, 10 ) 110 moved (SP) to ( 23, 4 ) 114 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 23, 1 ) 113 moved (SP) to ( 24, 13 ) 109 moved (SP) to ( 24, 1 ) 114 moved (SP) to ( 16, 7 ) 115 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 21, 9 ) 114 moved (SP) to ( 21, 8 ) 106 moved (SP) to ( 21, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 7, 4 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 2 moved location (MPL) to ( 7, 12 ) 1 moved location (MPL) to ( 7, 13 ) 14 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 8, 8 ) 4 moved (SP) to ( 9, 6 ) 13 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 7, 6 ) 4 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 7 ) Turn time limit reached. 7 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 7, 2 ) 13 moved (SP) to ( 9, 2 ) 3 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 7, 12 ) 15 moved (SP) to ( 11, 9 ) 15 moved (SP) to ( 9, 11 ) 15 moved (SP) to ( 9, 12 ) 1 moved (SP) to ( 6, 12 ) 2 moved (SP) to ( 6, 2 ) 12: status changed from 1 to 0. *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (18, 3) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kickoff Roll (3+6) = Brilliant Coaching Khemrian Inept Automatons: 1 + 1 coaches Guitarmageddon: 4 + 1 coaches Guitarmageddon get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (18, 3) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 19, 0 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 8, 5 ) Move ended for Dave Mustaine [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 6 + 0 = 6 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 9, 8 ) 14 moved (MP) to ( 8, 7 ) Move ended for Joe Walsh [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 5, 7 ) Move ended for Rocky George Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 3 ) Move ended for Zakk Wylde Select an action for Dan Marcus 15: Select an action for Dan Marcus 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 11 ) 15 moved (MP) to ( 7, 11 ) 15 moved (MP) to ( 6, 11 ) 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 4, 11 ) Move ended for Dan Marcus Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 10 ) 6 moved (MP) to ( 5, 10 ) 6 moved (MP) to ( 4, 10 ) Move ended for Jimmy Page Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 5, 12 ) 1 moved (MP) to ( 4, 12 ) Move ended for Tegan Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 1 ) 13 moved (MP) to ( 10, 0 ) GET BALL FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 9, 1 ) 13 moved (MP) to ( 8, 1 ) 13 moved (MP) to ( 7, 1 ) 13 moved (MP) to ( 6, 1 ) 13 moved (MP) to ( 5, 2 ) Pass selected. QUICK PASS PASS FINAL RESULT: Sara TARGET: 3 --- ROLL: 6 Move ended for Sara Ball moved to ( 6, 3 ) GET BALL FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 3 ) Move ended for Jimi Hendrix Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 15, 10 ) Move ended for 1BREAK; 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW Move ended for Ramtut III Kirk Hammett is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. 115 moved (MP) to ( 14, 9 ) Khemrian Inept Automatons turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 3 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 3 (3) Kyle Gass stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 12: status changed from 0 to 1. 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. Starting second half. Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 7, 4 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 2 moved location (MPL) to ( 7, 12 ) 1 moved location (MPL) to ( 7, 13 ) 15 moved (SP) to ( 7, 6 ) 7 moved (SP) to ( 7, 8 ) 15 moved (SP) to ( 7, 2 ) 7 moved (SP) to ( 7, 7 ) 14 moved (SP) to ( 10, 7 ) 14 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 11, 6 ) 14 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 10, 8 ) 14 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 7, 7 ) 2 moved (SP) to ( 7, 11 ) 1 moved (SP) to ( 7, 12 ) 15 moved (SP) to ( 7, 3 ) 13 moved (SP) to ( 7, 2 ) 8 moved (SP) to ( 7, 5 ) 6 moved (SP) to ( 7, 9 ) 1 moved (SP) to ( 8, 12 ) 2 moved (SP) to ( 8, 11 ) 6 moved (SP) to ( 8, 9 ) 3 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 8, 5 ) 15 moved (SP) to ( 8, 3 ) 13 moved (SP) to ( 8, 2 ) 12: status changed from 1 to 0. Waiting for Khemrian Inept Automatons to set players on field. 103 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 16, 6 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 22, 10 ) 107 moved (SP) to ( 22, 4 ) 115 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 17, 9 ) 113 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 16, 8 ) 110 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 17, 6 ) 112 moved (SP) to ( 17, 8 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (6+3) = Brilliant Coaching Guitarmageddon: 4 + 1 coaches Khemrian Inept Automatons: 6 + 1 coaches Khemrian Inept Automatons get an extra re-roll. Kick result. Direction: 3 Distance: 5 Ball placed at (21, 6) Scatter roll: 8 Ball moved to ( 25, 1 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 1 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for 1WHILE (enemyNear) Punch(enemy) Joe Walsh is knocked over. Player pushed to (16, 7) 14 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Joe Walsh has been knocked prone. 14: status changed from 0 to 1. 102 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 12, 10 ) 115 moved (MP) to ( 11, 10 ) 115 moved (MP) to ( 10, 9 ) Move ended for Ramtut III 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 9 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Dave Mustaine saved by dodge skill. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 11 ) 105 moved (MP) to ( 9, 11 ) Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 11, 12 ) 106 moved (MP) to ( 10, 12 ) 106 moved (MP) to ( 9, 12 ) 2 blocked. Verified Opponent Roll = 1 (1) 1BREAK; trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) 1BREAK; trips and falls trying to go for it! Move ended for 1BREAK; Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 106: status changed from 0 to 1. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Jimi Hendrix STAND FIRM skill used. [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 6 + 0 = 6 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 12 ) Move ended for Dave Mustaine [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 4 + 0 = 4 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 12, 11 ) Move ended for Joe Walsh [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 10, 4 ) Move ended for Sara Select an action for Dan Marcus 15: Select an action for Dan Marcus 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 5 ) Move ended for Dan Marcus Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 8, 10 ) 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW 1KILL $Opponent is knocked over. STAND FIRM skill used. (2, 3) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 8, 8 ) Move ended for Rocky George [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 9 ) Move ended for Jimmy Page Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 6 + 0 = 6 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 10, 7 ) Move ended for Kirk Hammett [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 13 ) 1 moved (MP) to ( 10, 12 ) 1 moved (MP) to ( 11, 11 ) Turn time limit reached. Move ended for Tegan Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 16, 11 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 20, 6 ) Move ended for 2TRY {IF carryBall THROW ball}; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 4 ) Move ended for 1PUSH opponent, POP head opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 9 ) 115 moved (MP) to ( 12, 10 ) Move ended for Ramtut III 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (21, 10) 2 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 10, 11 ) Move ended for 1BREAK; [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 3 ) 107 moved (MP) to ( 24, 2 ) 107 moved (MP) to ( 25, 1 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 6 + 0 = 6 107 moved (MP) to ( 24, 2 ) 107 moved (MP) to ( 23, 3 ) Move ended for 1SHORT pass [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 11 ) Move ended for 2Fetch() {RETURN ballToThroRa} 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 10 ) Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 4 ) DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 4 + 0 = 4 Sara slips past his opponent(s) unhindered. Move ended for Sara [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 2 + 0 = 2 Joe Walsh slips past his opponent(s) unhindered. Move ended for Joe Walsh [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 13 ) DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 20, 11 ) 4 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 19, 9 ) Move ended for Dave Mustaine [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 3 + 0 = 3 Tegan slips past his opponent(s) unhindered. Move ended for Tegan [Game Saved] Select an action for Dan Marcus 15: Select an action for Dan Marcus 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 6 ) DODGE FINAL RESULT: Dan Marcus TARGET: 2 --- ROLL: 5 + 0 = 5 Dan Marcus slips past his opponent(s) unhindered. Move ended for Dan Marcus [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 10 ) DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 1 + 0 = 1 Jimi Hendrix is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. Move ended for Jimi Hendrix 2: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 5 ) Move ended for 1PUSH opponent, POP head opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 9, 8 ) Move ended for 1KILL $Opponent 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 11 ) 110 moved (MP) to ( 20, 11 ) 110 moved (MP) to ( 21, 10 ) 110 moved (MP) to ( 21, 9 ) 110 moved (MP) to ( 20, 8 ) Move ended for 2Fetch() {RETURN ballToThroRa} 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 18, 8 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW Move ended for 1WHILE (enemyNear) Punch(enemy) Kirk Hammett is knocked over. Player pushed to (20, 7) 7 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 10, 7 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 13, 11 ) Move ended for 1BREAK; 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 11, 11 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK/POW Tegan saved by dodge skill. Player pushed to (17, 13) 1 moved (MP) to ( 12, 13 ) 115 moved (MP) to ( 11, 10 ) 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 12, 8 ) Move ended for Ramtut III [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 21, 5 ) Hand off selected. Move ended for 1SHORT pass Ball moved to ( 9, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 15, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 6 ) Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Kirk Hammett Select an action for Dan Marcus 15: Select an action for Dan Marcus Select an action for Rocky George 3: Select an action for Rocky George Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 12 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 9, 9 ) Move ended for Tegan Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. POW Move ended for Rocky George 1KILL $Opponent is knocked over. STAND FIRM skill used. (2, 5) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Dan Marcus 15: Select an action for Dan Marcus Select an action for Zakk Wylde 8: Select an action for Zakk Wylde Select an action for Dan Marcus 15: Select an action for Dan Marcus 15: tackle zone state changed to true Block selected. 101 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Dan Marcus Player pushed to (11, 4) 101 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 8, 6 ) Turn time limit reached. 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 6 ) 112 blocked. Guitarmageddon , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Jimmy Page is knocked over. Move ended for Jimmy Page (6, 2) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 6: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 4 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 5 ) Move ended for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Kirk Hammett is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 2Fetch() {RETURN ballToThroRa} Player pushed to (10, 10) 4 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 19, 9 ) [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 12 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for 1BREAK; Player pushed to (15, 13) 14 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 12 ) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 7 ) Move ended for 1SHORT pass 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 11, 9 ) 115 moved (MP) to ( 10, 9 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW Tegan is knocked over. Player pushed to (21, 9) 1 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 4) + 0, (4, 2) + 1, 0: Tegan has been stunned. 1: status changed from 0 to 2. 115 moved (MP) to ( 9, 10 ) 115 moved (MP) to ( 8, 10 ) Move ended for Ramtut III [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 11, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 10, 9 ) Move ended for 1CATCH ball 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 10 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 10 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 1: status changed from 2 to 1. Tegan rolls over. Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 2 moved (MP) to ( 9, 10 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 112 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL 1CATCH ball saved by block skill. Jimi Hendrix saved by block skill. Move ended for Jimi Hendrix [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 8, 7 ) Move ended for Zakk Wylde Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. POW Move ended for Rocky George 1KILL $Opponent is knocked over. STAND FIRM skill used. (2, 6) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 5 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 6, 7 ) 13 moved (MP) to ( 6, 8 ) 13 moved (MP) to ( 6, 9 ) 13 moved (MP) to ( 6, 10 ) 13 moved (MP) to ( 7, 11 ) Move ended for Sara [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 14 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 3 + 0 = 3 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 12, 14 ) 14 moved (MP) to ( 11, 13 ) 14 moved (MP) to ( 10, 12 ) 14 moved (MP) to ( 9, 11 ) Move ended for Joe Walsh [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 12, 7 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: Move ended for Jimmy Page [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 11 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 7 ) Move ended for Dave Mustaine [Game Saved] Select an action for Dan Marcus 15: Select an action for Dan Marcus 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 6 ) DODGE FINAL RESULT: Dan Marcus TARGET: 2 --- ROLL: 6 + 0 = 6 Dan Marcus slips past his opponent(s) unhindered. Move ended for Dan Marcus Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 6 ) Move ended for 1PUSH opponent, POP head opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 13 ) 106 moved (MP) to ( 10, 13 ) 106 moved (MP) to ( 9, 13 ) 106 moved (MP) to ( 8, 12 ) Move ended for 1BREAK; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 14, 7 ) Move ended for 2Fetch() {RETURN ballToThroRa} 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 11, 6 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Jimmy Page is knocked over. Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 6: status changed from 0 to 1. 102 moved (MP) to ( 12, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 8 ) Move ended for 1SHORT pass 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Ramtut III Jimi Hendrix is knocked over. Player pushed to (19, 11) 2 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 2) + 0, (2, 6) + 1, 0: Jimi Hendrix has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 9 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 9 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rocky George 3: Select an action for Rocky George Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Select an action for Tegan 1: Select an action for Tegan Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Kirk Hammett Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 6 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Jimmy Page TARGET: 4 --- ROLL: 5 + 0 = 5 Jimmy Page slips past his opponent(s) unhindered. SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 10, 10 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 112 blocked. (3) Go for it successful. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Jimmy Page is knocked over. Move ended for Jimmy Page (5, 2) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 6: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1DELETE [ ] OpposingPlayers; Rocky George saved by block skill. 1DELETE [ ] OpposingPlayers; saved by block skill. [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) Dave Mustaine is knocked over. Player pushed to (15, 6) 4 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (3, 5) + 1, (1, 2) + 0, 0: Dave Mustaine has been stunned. 4: status changed from 0 to 2. 102 moved (MP) to ( 13, 7 ) [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 10, 5 ) 110 moved (MP) to ( 9, 5 ) Move ended for 2Fetch() {RETURN ballToThroRa} 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ramtut III Joe Walsh saved by dodge skill. Player pushed to (19, 12) 14 moved (MP) to ( 10, 12 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1BREAK; Sara saved by block skill. 1BREAK; saved by block skill. [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 15 blocked. 8 blocked. Multiple Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for 1PUSH opponent, POP head opponent Dan Marcus is knocked over. Zakk Wylde is knocked over. Player pushed to (22, 8) 8 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 8: status changed from 0 to 1. Player pushed to (22, 7) 15 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 3) + 1, 0: Dan Marcus has been stunned. 15: status changed from 0 to 2. 101 moved (MP) to ( 8, 7 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for 1KILL $Opponent Kirk Hammett is knocked over. Player pushed to (21, 6) 7 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (5, 4) + 0, (5, 4) + 0, 0: Kirk Hammett has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 10 ) 105 moved (MP) to ( 9, 7 ) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 9, 6 ) 107 moved (MP) to ( 8, 6 ) 107 moved (MP) to ( 7, 6 ) 107 moved (MP) to ( 6, 7 ) Move ended for 1SHORT pass 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 10, 7 ) 111 moved (MP) to ( 9, 6 ) 111 moved (MP) to ( 8, 5 ) 111 moved (MP) to ( 7, 5 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 10, 7 ) 112 moved (MP) to ( 9, 6 ) 112 moved (MP) to ( 8, 6 ) Move ended for 1CATCH ball 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 10, 7 ) 108 moved (MP) to ( 9, 6 ) 108 moved (MP) to ( 8, 5 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 4: status changed from 2 to 1. Dave Mustaine rolls over. 15: status changed from 2 to 1. Dan Marcus rolls over. Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 11, 9 ) DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 11, 7 ) Move ended for Jimmy Page [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 12, 7 ) Move ended for Joe Walsh Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 10 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 4 + 0 = 4 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 5, 9 ) 13 moved (MP) to ( 4, 8 ) 13 moved (MP) to ( 4, 7 ) 13 moved (MP) to ( 4, 6 ) 13 moved (MP) to ( 5, 5 ) Move ended for Sara [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 6, 9 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 5, 9 ) 8 moved (MP) to ( 4, 8 ) 8 moved (MP) to ( 4, 7 ) Move ended for Zakk Wylde [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 7, 9 ) DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 6, 9 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 5, 9 ) 1 moved (MP) to ( 4, 8 ) 1 moved (MP) to ( 3, 7 ) 1 moved (MP) to ( 4, 6 ) Move ended for Tegan [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 9 ) DODGE FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 6, 10 ) DODGE BEFORE RE_ROLL: Rocky George knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 5, 9 ) 3 moved (MP) to ( 4, 8 ) Move ended for Rocky George Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 7, 10 ) 115 moved (MP) to ( 6, 9 ) 115 moved (MP) to ( 5, 8 ) Move ended for Ramtut III 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 7, 6 ) 107 moved (MP) to ( 6, 5 ) Move ended for 1SHORT pass 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 4 ) 111 moved (MP) to ( 6, 3 ) 111 moved (MP) to ( 5, 3 ) 111 moved (MP) to ( 4, 4 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 6 ) 101 moved (MP) to ( 6, 6 ) Move ended for 1PUSH opponent, POP head opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 11 ) 106 moved (MP) to ( 9, 10 ) 106 moved (MP) to ( 10, 9 ) 106 moved (MP) to ( 11, 8 ) Move ended for 1BREAK; 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 4 ) 110 moved (MP) to ( 7, 3 ) 110 moved (MP) to ( 6, 3 ) 110 moved (MP) to ( 5, 4 ) Move ended for 2Fetch() {RETURN ballToThroRa} 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 7, 4 ) 108 moved (MP) to ( 6, 4 ) 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (25, 5) 13 moved (MP) to ( 4, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (5, 4) + 0, (4, 4) + 0, 0: Sara has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 1, 8 ) 108 moved (MP) to ( 6, 3 ) 108 moved (MP) to ( 5, 2 ) Move ended for 2TRY {IF carryBall THROW ball}; [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 5 ) 112 moved (MP) to ( 6, 4 ) 112 moved (MP) to ( 5, 3 ) 112 moved (MP) to ( 4, 2 ) 112 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 2, 2 ) 1CATCH ball scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 3 (3) Jimi Hendrix stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 1 (1) Kirk Hammett stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 10 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 1 (1) Kyle Gass stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 12: status changed from 0 to 1. Verified Opponent Roll = 1 (1) Sara stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 8 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 6 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 101 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 21, 11 ) 115 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 22, 2 ) 106 moved (SP) to ( 22, 12 ) 108 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 21, 12 ) 110 moved (SP) to ( 21, 11 ) 111 moved (SP) to ( 21, 3 ) 114 moved (SP) to ( 22, 5 ) 109 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( 22, 4 ) 110 moved (SP) to ( 20, 11 ) 106 moved (SP) to ( 21, 12 ) 109 moved (SP) to ( 21, 10 ) 111 moved (SP) to ( 20, 3 ) 114 moved (SP) to ( 21, 4 ) 105 moved (SP) to ( 21, 2 ) 108 moved (SP) to ( 22, 7 ) 115 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 2 ) 6 moved location (MPL) to ( 14, 12 ) 14 moved location (MPL) to ( 14, 4 ) 3 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 14, 13 ) 4 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 7, 7 ) Turn time limit reached. 4 moved (SP) to ( 14, 1 ) 3 moved (SP) to ( 11, 4 ) 8 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 13, 11 ) 1 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 13 ) 15 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 11, 5 ) 1 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 13, 5 ) 14 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 8, 7 ) 12: status changed from 1 to 0. *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (24, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 4 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 4 Distance: 1 Perfect Defense. Waiting for Khemrian Inept Automatons to re-arrange players on field. 115 moved (SP) to ( 15, 13 ) 115 moved (SP) to ( 25, 4 ) 114 moved (SP) to ( 17, 8 ) 109 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 21, 4 ) 115 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 20, 10 ) 110 moved (SP) to ( 18, 10 ) 110 moved (SP) to ( 22, 10 ) 108 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 21, 12 ) 114 moved (SP) to ( 20, 4 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Ball placed at (24, 11) Ball placed at (24, 11) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 24, 12 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 6, 9 ) 6 moved (MP) to ( 5, 10 ) 6 moved (MP) to ( 5, 11 ) 6 moved (MP) to ( 5, 12 ) GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 6 moved (MP) to ( 6, 11 ) Move ended for Jimmy Page [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 0 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 0 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 18, 1 ) 8 moved (MP) to ( 19, 1 ) 8 moved (MP) to ( 20, 1 ) 8 moved (MP) to ( 21, 1 ) Move ended for Zakk Wylde [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Select an action for Joe Walsh 14: Select an action for Joe Walsh Select an action for Dan Marcus 15: Select an action for Dan Marcus Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 5 + 0 = 5 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 13, 10 ) 14 moved (MP) to ( 13, 11 ) 14 moved (MP) to ( 14, 12 ) 109 blocked. Guitarmageddon , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (15, 14) 109 moved (MP) to ( 15, 14 ) (2, 2) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 109: status changed from 0 to 1. 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 12 ) Move ended for Joe Walsh [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 13 ) 3 moved (MP) to ( 20, 14 ) Move ended for Rocky George Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 13 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 13 ) Move ended for Dave Mustaine [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) DODGE BEFORE RE_ROLL: Tegan knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Tegan TARGET: 4 --- ROLL: 6 + 0 = 6 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 4 + 0 = 4 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 21, 2 ) Move ended for Tegan [Game Saved] Select an action for Dan Marcus 15: Select an action for Dan Marcus 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Dan Marcus TARGET: 2 --- ROLL: 1 + 0 = 1 Dan Marcus is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Dan Marcus has been knocked prone. Move ended for Dan Marcus Guitarmageddon: All players have moved. 15: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 6 ) Move ended for 1PUSH opponent, POP head opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 19, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 17, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 14 ) 109 moved (MP) to ( 17, 13 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 13 ) Move ended for 2Fetch() {RETURN ballToThroRa} 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 11 ) 108 moved (MP) to ( 21, 12 ) 108 moved (MP) to ( 21, 13 ) Move ended for 2TRY {IF carryBall THROW ball}; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 17, 1 ) 105 moved (MP) to ( 18, 1 ) 105 moved (MP) to ( 19, 1 ) 105 moved (MP) to ( 20, 1 ) Move ended for 1KILL $Opponent 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 22, 4 ) 115 moved (MP) to ( 23, 3 ) 115 moved (MP) to ( 22, 2 ) Move ended for Ramtut III 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 20, 3 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 22, 4 ) 114 moved (MP) to ( 22, 3 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 22, 4 ) 106 moved (MP) to ( 23, 3 ) 106 moved (MP) to ( 23, 2 ) 106 moved (MP) to ( 22, 1 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW 1BREAK; uses TACKLE to bring his opponent down. Zakk Wylde is knocked over. Player pushed to (9, 0) 8 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 5) + 0, (3, 5) + 0, 0: Zakk Wylde has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 1, 9 ) 106 moved (MP) to ( 21, 1 ) Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Select an action for Rocky George 3: Select an action for Rocky George Select an action for Joe Walsh 14: Select an action for Joe Walsh Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 12 ) 6 moved (MP) to ( 8, 13 ) 6 moved (MP) to ( 9, 13 ) 6 moved (MP) to ( 10, 13 ) 6 moved (MP) to ( 11, 13 ) 6 moved (MP) to ( 12, 13 ) (4) Go for it successful. 6 moved (MP) to ( 13, 13 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: 1DO SupportBlock() UNTIL blockDice = 3 TARGET: 8 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of 1DO SupportBlock() UNTIL blockDice = 3. Pass selected. SHORT PASS PASS FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 6 Move ended for Jimmy Page Ball moved to ( 20, 14 ) GET BALL FINAL RESULT: Rocky George TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 14 ) DODGE FINAL RESULT: Rocky George TARGET: 4 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 22, 13 ) DODGE BEFORE RE_ROLL: Rocky George knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 1 + 0 = 1 Rocky George is knocked over. (4, 5) + 0, (5, 6) + 0, 3: Rocky George has been badly hurt! Move ended for Rocky George 3: status changed from 3 to 8. 3 moved to dugout ( 0, 12 ) Ball moved to ( 21, 13 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 5 + 0 = 5 Guitarmageddon turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : current status = 7 (1) Jimi Hendrix stays UNconscious. 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : rearrange KO player to square java.awt.Point[x=0,y=9] (4) Morley's Revenge is avoided. 3 : current square = java.awt.Point[x=0,y=12] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=19,y=13] : current status = 0 4 : current square = java.awt.Point[x=19,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=1,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=13,y=13] : current status = 0 6 : current square = java.awt.Point[x=13,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=10] : current status = 7 7 : current status = 7 (3) Kirk Hammett stays UNconscious. 7 : current square = java.awt.Point[x=0,y=10] : current status = 7 7 : rearrange KO player to square java.awt.Point[x=0,y=10] 8 : current square = java.awt.Point[x=1,y=9] : current status = 7 8 : current status = 7 (1) Zakk Wylde stays UNconscious. 8 : current square = java.awt.Point[x=1,y=9] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=1,y=9] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (4) Kyle Gass regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=4] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] (1) Morley's Revenge strikes! Player is unavailable. 12: status changed from 0 to 1. 13 : current square = java.awt.Point[x=1,y=8] : current status = 7 13 : current status = 7 (3) Sara stays UNconscious. 13 : current square = java.awt.Point[x=1,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=16,y=12] : current status = 0 14 : current square = java.awt.Point[x=16,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=5] 15 : current square = java.awt.Point[x=13,y=5] : current status = 1 15 : current square = java.awt.Point[x=13,y=5] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=6] (4) Morley's Revenge is avoided. 101 : current square = java.awt.Point[x=13,y=6] : current status = 0 101 : current square = java.awt.Point[x=13,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=17,y=10] : current status = 0 102 : current square = java.awt.Point[x=17,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=20,y=1] : current status = 0 105 : current square = java.awt.Point[x=20,y=1] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=21,y=1] : current status = 0 106 : current square = java.awt.Point[x=21,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=21,y=13] : current status = 0 108 : current square = java.awt.Point[x=21,y=13] : current status = 0 108: status changed from 3 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=20,y=13] : current status = 0 110 : current square = java.awt.Point[x=20,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=20,y=3] : current status = 0 111 : current square = java.awt.Point[x=20,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=22,y=3] : current status = 0 114 : current square = java.awt.Point[x=22,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=22,y=2] : current status = 0 115 : current square = java.awt.Point[x=22,y=2] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=2] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Winnings Roll: 5 + -2 Khemrian Inept Automatons Winnings Roll: 3 + 2 Kyle Gass gets an MVP award. 2IF carryBall THEN GOTO endZone ELSE GOTO ball gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=5 -1 for loss +1 from gametype Guitarmageddon FF Roll: 5 + 0 not conceding roll=5 +1 for win +1 for TDs +1 for cas (3) -1 from high FF of 16 +1 from gametype Khemrian Inept Automatons FF Roll: 5 + 3 ***END Fan Factor DEBUG*** D6: 1(109) 2(129) 3(134) 4(137) 5(130) 6(149) Total(788) D8: 1(2) 2(3) 3(3) 4(3) 5(1) 6(5) 7(2) 8(4) Total(23) GAME OVER Final Score: Guitarmageddon: 1 Khemrian Inept Automatons: 2 WINNINGS Guitarmageddon: 30000 Khemrian Inept Automatons: 50000