Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Multiple Block, Regenerate] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 6 1 9 [+st, Block, Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Block, Mighty Blow, Regenerate] Player 4 name: 2DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Stand Firm] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Tackle] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Accurate, Pass, Regenerate, Strong Arm, Sure Hands] Player 8 name: 2TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 10 name: 2Fetch() {RETURN ballToThroRa} Player 10: S Khemrian Skeleton 5 3 2 7 [Block, Guard, Regenerate] Player 11 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 11: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 3 7 [+ag, Block, Regenerate] Player 13 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 13: S Khemrian Skeleton 5 4 2 7 [+st, Regenerate] Player 14 name: 2SELECT target FROM red WHERE carryBall = TRUE Player 14: S Khemrian Skeleton 5 3 2 7 [Block, Kick, Regenerate] Player 15 name: Ramtut III Player 15: null Star Player 5 6 2 9 [Block, Mighty Blow, Break Tackle, Regenerate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1741] Connected as server to game 'darkkia'. Waiting for client. Receiving: Darkness.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Darkness Team 2 race: Dark Elf Player 101 name: Mdadar Reincarnated Player 101: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Guard] Player 102 name: Legolas with a goatee Player 102: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Dodge, Pass, Safe Throw] Player 103 name: Axir Player 103: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 104 name: Zathcan Iceseeker Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Mighty Blow] Player 105 name: Tirad Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Dodge] Player 106 name: Zudun Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Leap, Strip Ball] Player 107 name: Eli Player 107: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 108 name: Tixo Player 108: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 109 name: Nekva Demonseeker Player 109: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 110 name: Dalamar Player 110: L Dark Elf Lineman 6 3 4 8 [Block] Player 111 name: Zaknafein Do-Urden Player 111: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Leap] Player 112 name: Darkcloud Player 112: L Dark Elf Lineman 6 3 4 8 [] Player 113 name: Neasa Bloodruin Player 113: W Witch Elf 6 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 114 name: Deb Sangfroid Player 114: B Dark Elf Blitzer 8 3 4 8 [+ma, Block, Strip Ball, Tackle] Player 115 name: Tanis DarkSpear Player 115: T Dark Elf Thrower 6 3 4 8 [Accurate, Pass] Done loading opponent team. *** Setup start *** Weather roll(2+2) Current Weather: Nice Gate: 83000 screaming fans show up for the game. Handicap result 24:BAD PRESS. Handicap result 44:IT WASN'T ME. *** Setup start *** Darkness suffer from BAD PRESS. Axir claims IT WASN'T ME. 103: status changed from 0 to 2. 1SHORT pass manages to ignore the niggling pain. Mdadar Reincarnated manages to ignore the niggling pain. Tirad manages to ignore the niggling pain. Dalamar manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Darkness win the toss. Waiting for Darkness to set players on field. 107 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 28, 1 ) 113 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 17, 1 ) 109 moved (SP) to ( 17, 12 ) 111 moved (SP) to ( 18, 9 ) 114 moved (SP) to ( 18, 5 ) 106 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 19, 8 ) 104 moved (SP) to ( 17, 11 ) 114 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 29, 5 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 2 ) Turn time limit reached. 5 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 11, 9 ) 7 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 8, 9 ) 15 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 11, 11 ) 13 moved (SP) to ( 11, 6 ) 14 moved (SP) to ( 1, 3 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (23, 11) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (6+1) = Changing Weather Verified Opponent Roll = 4 Verified Opponent Roll = 1 Weather roll(4+1) Current Weather: Nice Verified Opponent Roll = 4 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (23, 11) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 23, 11 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Dalamar is knocked over. Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for Ramtut III Eli saved by block skill. Ramtut III saved by block skill. [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 1 ) Move ended for 1KILL $Opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 3 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 4 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 5 ) Move ended for 1SHORT pass Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 8 ) Move ended for 1BREAK; Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Mdadar Reincarnated saved by dodge skill. Player pushed to (17, 0) 101 moved (MP) to ( 17, 0 ) 4 moved (MP) to ( 17, 1 ) 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Mdadar Reincarnated saved by dodge skill. Player pushed to (17, -2) (4, 3) + 0, 0: Mdadar Reincarnated has been stunned. 101: status changed from 0 to 0. 101 moved to dugout ( 29, 4 ) 4 moved (MP) to ( 17, 0 ) Move ended for 2DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 6, 11 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 9, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 6 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 10, 5 ) GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 11, 6 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 1 [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Eli TARGET: 3 --- ROLL: 4 + 0 = 4 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Eli knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 4 + 0 = 4 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Eli TARGET: 3 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Eli knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 5 + 0 = 5 Eli slips past his opponent(s) unhindered. Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Ramtut III TARGET: 7 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Ramtut III. Pass selected. LONG PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Eli TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 4 Player fumbled direction: 4 Ball moved to ( 18, 5 ) Move ended for Eli Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 6 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 11, 6 ) 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Eli is knocked over. Player pushed to (13, 5) 107 moved (MP) to ( 13, 5 ) (4, 1) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 12, 4 ) Move ended for 1BREAK; [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Darkcloud is knocked over. Player pushed to (17, 7) 112 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (6, 1) + 1, 0: Darkcloud has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 10 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 6 ) Move ended for 1CATCH ball Select an action for Ramtut III 15: Select an action for Ramtut III SKILL SELECTED: SKILL SELECTED: 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 14, 9 ) 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 16, 12 ) Move ended for Ramtut III Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 18, 2 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1KILL $Opponent Deb Sangfroid is knocked over. Player pushed to (18, 3) 114 moved (MP) to ( 18, 3 ) (4, 2) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 114: status changed from 0 to 1. 5 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1DELETE [ ] OpposingPlayers; Neasa Bloodruin is knocked over. MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 2) + 1, 0: Neasa Bloodruin has been stunned. 113: status changed from 0 to 2. 1DELETE [ ] OpposingPlayers; saved by block skill. [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 5 ) GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 6 + 0 = 6 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 2 ) Move ended for 1SHORT pass Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 113: status changed from 2 to 1. Neasa Bloodruin rolls over. 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 106: Select an action for Zudun Select an action for Zudun 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 2 Target(2) Roll(2) Leap successful. 106 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 5 + 0 = 5 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 14, 2 ) 7 blocked. Verified Opponent Roll = 1 (1) Zudun trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1SHORT pass is knocked over. Player pushed to (13, 1) 7 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 7: status changed from 3 to 1. 106 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 1 Ball moved to ( 12, 0 ) Move ended for Zudun [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 2 + 0 = 2 Nekva Demonseeker slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 14 ) 109 moved (MP) to ( 16, 14 ) 109 moved (MP) to ( 15, 14 ) 109 moved (MP) to ( 14, 14 ) 109 moved (MP) to ( 13, 14 ) 109 moved (MP) to ( 12, 13 ) Move ended for Nekva Demonseeker [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 2 + 0 = 2 Zathcan Iceseeker slips past his opponent(s) unhindered. 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 22, 6 ) Move ended for Zathcan Iceseeker [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Tixo TARGET: 4 --- ROLL: 1 + 0 = 1 Tixo is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. Move ended for Tixo 108: status changed from 0 to 1. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1SHORT pass 7: Select an action for 1SHORT pass Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 12, 11 ) 15 moved (MP) to ( 11, 12 ) Move ended for Ramtut III Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 21, 5 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 14, 1 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 1 ) Move ended for 1KILL $Opponent Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 16, 3 ) 106 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Zudun is knocked over. Player pushed to (14, 2) 106 moved (MP) to ( 14, 2 ) (2, 5) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 0 to 1. 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 2 ) 13 moved (MP) to ( 18, 2 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) Move ended for 1CATCH ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 15, 5 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Zaknafein Do-Urden is knocked over. Player pushed to (19, 9) 111 moved (MP) to ( 19, 9 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (5, 3) + 1, 0: Zaknafein Do-Urden has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 17, 0 ) GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Dalamar 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 10, 5 ) Move ended for Eli 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Deb Sangfroid 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tixo 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 4 + 0 = 4 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 3 ) Move ended for Neasa Bloodruin [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zathcan Iceseeker knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 1 + 0 = 1 Zathcan Iceseeker is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 104: status changed from 4 to 1. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 17, 2 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for Ramtut III 15: Select an action for Ramtut III SKILL SELECTED: SKILL SELECTED: 15: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for Ramtut III Nekva Demonseeker saved by dodge skill. Player pushed to (12, 14) 109 moved (MP) to ( 12, 14 ) 15 moved (MP) to ( 12, 13 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: multiple block 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 8 ) SKILL SELECTED: Move ended for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 4) Player 113 pushed to (16, 4) 113 moved (MP) to ( 16, 4 ) Player pushed to (17, 3) 114 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Neasa Bloodruin is knocked over. Player pushed to (16, 3) 113 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1KILL $Opponent Tixo saved by block skill. 1KILL $Opponent saved by block skill. [Game Saved] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Player pushed to (19, 0) 108 moved (MP) to ( 19, 0 ) 13 moved (MP) to ( 18, 1 ) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 19, 2 ) 12 moved (MP) to ( 19, 1 ) 108 blocked. (6) Go for it successful. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Tixo is knocked over. Player pushed to (19, -2) (5, 4) + 0, 0: Tixo has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 10 ) Move ended for 1CATCH ball [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 0 ) Move ended for 1SHORT pass Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 22, 4 ) 4 moved (MP) to ( 23, 4 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 2 ) Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Nekva Demonseeker TARGET: 3 --- ROLL: 4 + 0 = 4 Nekva Demonseeker slips past his opponent(s) unhindered. 109 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 2 + 0 = 2 Nekva Demonseeker slips past his opponent(s) unhindered. 109 moved (MP) to ( 9, 12 ) 109 moved (MP) to ( 8, 11 ) 109 moved (MP) to ( 7, 10 ) 109 moved (MP) to ( 6, 9 ) 109 moved (MP) to ( 5, 9 ) Move ended for Nekva Demonseeker [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 5 + 0 = 5 Zathcan Iceseeker slips past his opponent(s) unhindered. 104 moved (MP) to ( 25, 5 ) 104 moved (MP) to ( 25, 4 ) 104 moved (MP) to ( 25, 3 ) Move ended for Zathcan Iceseeker [Game Saved] 106: Select an action for Zudun Select an action for Zudun 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 12, 3 ) 107 moved (MP) to ( 13, 3 ) 107 moved (MP) to ( 14, 3 ) Move ended for Eli 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 113: status changed from 6 to 0. 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Neasa Bloodruin 1BREAK; is knocked over. Player pushed to (15, 1) 6 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (3, 6) + 0, (1, 4) + 0, 0: 1BREAK; has been stunned. 6: status changed from 0 to 2. 113 moved (MP) to ( 15, 2 ) [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 15, 1 ) 106 moved (MP) to ( 16, 0 ) 106 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zudun knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Zudun TARGET: 4 --- ROLL: 1 + 0 = 1 Zudun is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 0 to 1. Darkness turn ended. [Game Saved] 6: status changed from 2 to 1. 1BREAK; rolls over. Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Deb Sangfroid is knocked over. Player pushed to (16, 3) 114 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 114: status changed from 0 to 1. 3 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 0 ) 5 moved (MP) to ( 15, 0 ) 5 moved (MP) to ( 14, 0 ) 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 2 ) Move ended for 1KILL $Opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 2 ) 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 22, 2 ) 12 moved (MP) to ( 23, 2 ) 12 moved (MP) to ( 24, 1 ) Move ended for 1CATCH ball Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 0 ) 7 moved (MP) to ( 20, 0 ) 7 moved (MP) to ( 21, 0 ) 7 moved (MP) to ( 22, 0 ) 7 moved (MP) to ( 23, 1 ) Move ended for 1SHORT pass Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 1 ) 13 moved (MP) to ( 20, 1 ) 13 moved (MP) to ( 21, 1 ) 13 moved (MP) to ( 22, 1 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 24, 3 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 1 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 3 ) 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (15, 1) 113 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 15, 2 ) 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Neasa Bloodruin saved by dodge skill. Player pushed to (14, 0) 113 moved (MP) to ( 14, 0 ) 2 moved (MP) to ( 15, 1 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Dalamar is knocked over. Player pushed to (15, 8) 110 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 1 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 12 ) 15 moved (MP) to ( 10, 11 ) 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 7, 9 ) Move ended for Ramtut III Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 106 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 2 + 0 = 2 Zudun slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 21, 2 ) Move ended for Zudun [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 3 --- ROLL: 3 + 0 = 3 Zathcan Iceseeker slips past his opponent(s) unhindered. 104 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 3 + 0 = 3 Zathcan Iceseeker slips past his opponent(s) unhindered. 104 moved (MP) to ( 22, 4 ) 104 moved (MP) to ( 22, 3 ) 104 moved (MP) to ( 22, 2 ) 7 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (6, 0) 7 moved (MP) to ( 23, 0 ) 104 moved (MP) to ( 23, 1 ) Move ended for Zathcan Iceseeker [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Eli knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 2 + 0 = 2 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 20, 3 ) Move ended for Eli [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 3 --- ROLL: 6 + 0 = 6 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Neasa Bloodruin knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 4 + 0 = 4 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 15, 5 ) Move ended for Neasa Bloodruin [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 3 + 0 = 3 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 19, 6 ) Move ended for Deb Sangfroid [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 6 + 0 = 6 Dalamar slips past his opponent(s) unhindered. 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 16, 10 ) Move ended for Dalamar [Game Saved] 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 4, 8 ) 109 moved (MP) to ( 4, 7 ) 109 moved (MP) to ( 4, 6 ) 109 moved (MP) to ( 4, 5 ) 109 moved (MP) to ( 3, 4 ) 109 moved (MP) to ( 4, 3 ) 109 moved (MP) to ( 5, 3 ) Move ended for Nekva Demonseeker Darkness: All players have moved. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Zathcan Iceseeker is knocked over. Player pushed to (24, 2) 104 moved (MP) to ( 24, 2 ) (1, 2) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 104: status changed from 0 to 1. 13 moved (MP) to ( 23, 1 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 24, 0 ) 7 moved (MP) to ( 25, 1 ) 7 moved (MP) to ( 26, 1 ) 7 moved (MP) to ( 27, 1 ) 1SHORT pass scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=15,y=1] : current status = 0 2 : current square = java.awt.Point[x=15,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=17,y=3] : current status = 0 3 : current square = java.awt.Point[x=17,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=24,y=3] : current status = 0 4 : current square = java.awt.Point[x=24,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=24,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=24,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=14,y=2] : current status = 0 5 : current square = java.awt.Point[x=14,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=14,y=1] : current status = 1 6 : current square = java.awt.Point[x=14,y=1] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=27,y=1] : current status = 4 7 : current square = java.awt.Point[x=27,y=1] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=2] 8 : current square = java.awt.Point[x=18,y=1] : current status = 0 8 : current square = java.awt.Point[x=18,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=3] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=24,y=1] : current status = 0 12 : current square = java.awt.Point[x=24,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=23,y=1] : current status = 0 13 : current square = java.awt.Point[x=23,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=23,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=23,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=7,y=9] : current status = 0 15 : current square = java.awt.Point[x=7,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=7,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=7,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=4] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=24,y=2] : current status = 1 104 : current square = java.awt.Point[x=24,y=2] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=24,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=24,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=21,y=2] : current status = 0 106 : current square = java.awt.Point[x=21,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=20,y=3] : current status = 0 107 : current square = java.awt.Point[x=20,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : current status = 7 (3) Tixo stays UNconscious. 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=10] 109 : current square = java.awt.Point[x=5,y=3] : current status = 0 109 : current square = java.awt.Point[x=5,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=5,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=5,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=16,y=10] : current status = 0 110 : current square = java.awt.Point[x=16,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (2) Zaknafein Do-Urden stays UNconscious. 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=9] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (1) Darkcloud stays UNconscious. 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=8] 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 9, 11 ) 2 moved (SP) to ( 9, 4 ) 8 moved (SP) to ( 7, 7 ) 2 moved (SP) to ( 9, 3 ) 6 moved (SP) to ( 9, 9 ) 5 moved (SP) to ( 10, 5 ) 5 moved (SP) to ( 9, 5 ) 6 moved (SP) to ( 9, 8 ) 5 moved (SP) to ( 9, 6 ) 12 moved (SP) to ( 10, 9 ) 14 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 10, 5 ) 10 moved (SP) to ( 10, 2 ) 12 moved (SP) to ( 10, 12 ) 5 moved (SP) to ( 8, 5 ) 5 moved (SP) to ( 9, 5 ) 5 moved (SP) to ( 9, 6 ) 14 moved (SP) to ( 10, 8 ) 8 moved (SP) to ( 10, 6 ) Waiting for Darkness to set players on field. 109 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 22, 4 ) 115 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 16, 2 ) 106 moved (SP) to ( 16, 13 ) 106 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 15, 2 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (5+4) = Brilliant Coaching Khemrian Inept Automatons: 4 + 1 coaches Darkness: 2 + 1 coaches Khemrian Inept Automatons get an extra re-roll. KICK skill used. Kick result. Direction: 1 Distance: 2 Ball placed at (24, 3) Scatter roll: 2 Ball moved to ( 22, 0 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 6 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 12 ) Move ended for Zathcan Iceseeker 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 13 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1CATCH ball is knocked over. Player pushed to (20, 12) 12 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 10, 13 ) Move ended for Mdadar Reincarnated [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 13 ) Move ended for Zudun 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 0 ) 109 moved (MP) to ( 10, 0 ) 109 moved (MP) to ( 9, 0 ) 109 moved (MP) to ( 8, 1 ) Move ended for Nekva Demonseeker 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 1 ) Move ended for Tirad 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 11, 4 ) Move ended for Deb Sangfroid 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 6 + 0 = 6 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 12 ) Move ended for Eli [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 2 + 0 = 2 Dalamar slips past his opponent(s) unhindered. 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 2 ) Move ended for Dalamar [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 3 ) 102 moved (MP) to ( 22, 2 ) 102 moved (MP) to ( 22, 1 ) 102 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 21, 1 ) 102 moved (MP) to ( 20, 2 ) Move ended for Legolas with a goatee [Game Saved] 115: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 18, 8 ) Move ended for Tanis DarkSpear 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 12, 3 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 11, 11 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 12 ) 4 moved (MP) to ( 9, 13 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 8, 2 ) 109 blocked. Khemrian Inept Automatons , Choose a block die. POW Nekva Demonseeker is knocked over. Player pushed to (8, 0) 109 moved (MP) to ( 8, 0 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (6, 5) + 1, 1: Nekva Demonseeker has been badly hurt! 109: status changed from 0 to 8. 2 moved (MP) to ( 8, 1 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 109 moved to dugout ( 29, 11 ) 2 moved (MP) to ( 9, 1 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for Ramtut III Neasa Bloodruin is knocked over. MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 1) + 1, 0: Neasa Bloodruin has been stunned. 113: status changed from 0 to 2. Ramtut III saved by block skill. [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 5 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 9, 10 ) 14 moved (MP) to ( 9, 11 ) 14 moved (MP) to ( 8, 12 ) 14 moved (MP) to ( 7, 11 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 7, 9 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 13, 5 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 113: status changed from 2 to 1. Neasa Bloodruin rolls over. 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 10, 6 ) 8 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW POW 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (20, 4) 8 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 8: status changed from 0 to 1. Move ended for Eli [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 2 ) Move ended for Tirad 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dalamar Player pushed to (18, 3) 1 moved (MP) to ( 11, 3 ) 110 moved (MP) to ( 12, 3 ) [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 2 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 3 Intercept FINAL RESULT: 1PUSH opponent, POP head opponent TARGET: 11 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of 1PUSH opponent, POP head opponent. Pass selected. QUICK PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Legolas with a goatee Ball moved to ( 18, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 2 + 0 = 2 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 9, 6 ) 114 moved (MP) to ( 8, 6 ) 114 moved (MP) to ( 7, 6 ) 114 moved (MP) to ( 6, 6 ) 114 moved (MP) to ( 5, 6 ) 114 moved (MP) to ( 4, 6 ) 114 moved (MP) to ( 3, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 2, 6 ) Deb Sangfroid scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 6 (6) Tixo regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 5 (5) Zaknafein Do-Urden regains consciousness. 111: status changed from 7 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 5 (5) Darkcloud regains consciousness. 112: status changed from 7 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Darkness to set players on field. 101 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 17, 1 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 104 moved (SP) to ( 17, 2 ) 114 moved (SP) to ( 17, 12 ) 111 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 21, 5 ) 104 moved (SP) to ( 17, 6 ) 106 moved (SP) to ( 17, 2 ) 113 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 18, 8 ) 107 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 19, 6 ) 112 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 17, 4 ) 115 moved (SP) to ( 19, 8 ) 108 moved (SP) to ( 19, 5 ) 115 moved (SP) to ( 19, 9 ) 115 moved (SP) to ( 29, 5 ) Turn time limit reached. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 3 ) 9 moved (SP) to ( 10, 4 ) 7 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 7, 7 ) 7 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 8, 6 ) 7 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 0, 7 ) 10 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (23, 3) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Khemrian Inept Automatons quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 8 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 8 Distance: 0 8 moved (SP) to ( 7, 6 ) 12 moved (SP) to ( 8, 6 ) 15 moved (SP) to ( 15, 11 ) 10 moved (SP) to ( 15, 12 ) 5 moved (SP) to ( 15, 3 ) 2 moved (SP) to ( 15, 2 ) 6 moved (SP) to ( 15, 9 ) 13 moved (SP) to ( 15, 5 ) Ball placed at (23, 3) Ball placed at (23, 3) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 4 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Darkcloud is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Darkcloud has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1BREAK; Eli is knocked over. Player pushed to (17, 8) 107 moved (MP) to ( 17, 8 ) (4, 5) + 0, (2, 4) + 0, 0: Eli has been stunned. 107: status changed from 0 to 2. 6 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2DOUBLE Pow(DOUBLE power) Dalamar is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (1, 5) + 0, 0: Dalamar has been stunned. 110: status changed from 0 to 2. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 1 ) Move ended for 1KILL $Opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 2 ) 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Mdadar Reincarnated is knocked over. Player pushed to (17, 0) 101 moved (MP) to ( 17, 0 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (4, 6) + 1, 2: Mdadar Reincarnated has been badly hurt! 101: status changed from 0 to 8. 2 moved (MP) to ( 17, 1 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 12 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 4 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 6, 3 ) 12 moved (MP) to ( 6, 2 ) Move ended for 1CATCH ball Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 5 ) 8 moved (MP) to ( 5, 4 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; fumbled the ball. TARGET: 5 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 1 Player fumbled direction: 2 Ball moved to ( 5, 3 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 8 [Game Saved] 107: status changed from 2 to 1. Eli rolls over. 110: status changed from 2 to 1. Dalamar rolls over. 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 16, 3 ) Move ended for Tixo 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 4 ) 13 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (6, 4) + 0, (5, 2) + 1, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) Zathcan Iceseeker saved by block skill. Move ended for Zathcan Iceseeker Darkness turn ended. *** Setup start *** 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 1 (1) 2[A HREF=HitRef][B]Foul[/B][/A] stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Starting second half. Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 9, 3 ) 2 moved (SP) to ( 9, 11 ) 8 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 8, 9 ) 5 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 7, 5 ) 5 moved (SP) to ( 8, 9 ) 6 moved (SP) to ( 8, 5 ) 12 moved (SP) to ( 7, 6 ) 14 moved (SP) to ( 7, 8 ) 10 moved (SP) to ( 11, 7 ) 15 moved (SP) to ( 12, 8 ) 15 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 10, 7 ) 5 moved (SP) to ( 8, 10 ) 6 moved (SP) to ( 8, 4 ) 10 moved (SP) to ( 9, 8 ) 14 moved (SP) to ( 9, 6 ) 8 moved (SP) to ( 7, 10 ) 12 moved (SP) to ( 7, 4 ) 12 moved (SP) to ( 7, 3 ) 8 moved (SP) to ( 7, 11 ) Waiting for Darkness to set players on field. 114 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 19, 3 ) 110 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 20, 4 ) 115 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 29, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (2+5) = Changing Weather Weather roll(6+2) Current Weather: Nice KICK skill used. Kick result. Direction: 5 Distance: 1 Ball placed at (24, 11) Scatter roll: 2 Ball moved to ( 25, 11 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 1 115: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 11, 13 ) 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) 114 moved (MP) to ( 7, 13 ) Move ended for Deb Sangfroid 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 13 ) 111 moved (MP) to ( 9, 13 ) Move ended for Zaknafein Do-Urden 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 1 ) 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 1 ) 104 moved (MP) to ( 9, 1 ) 104 moved (MP) to ( 8, 1 ) Move ended for Zathcan Iceseeker 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 11, 2 ) 106 moved (MP) to ( 10, 1 ) Move ended for Zudun 112: Select an action for Darkcloud Select an action for Darkcloud 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) Move ended for Tirad 107: Select an action for Eli Select an action for Eli 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 4 ) Move ended for Neasa Bloodruin 112: Select an action for Darkcloud Select an action for Darkcloud 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Darkcloud TARGET: 2 --- ROLL: 4 + 0 = 4 Darkcloud slips past his opponent(s) unhindered. Move ended for Darkcloud [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 2 + 0 = 2 Dalamar slips past his opponent(s) unhindered. Move ended for Dalamar [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 4 + 0 = 4 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 2 ) 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) Move ended for Eli [Game Saved] 115: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 22, 10 ) 115 moved (MP) to ( 23, 11 ) 115 moved (MP) to ( 24, 11 ) 115 moved (MP) to ( 25, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tanis DarkSpear TARGET: 2 --- ROLL: 5 + 0 = 5 115 moved (MP) to ( 24, 10 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Tanis DarkSpear TARGET: 3 --- ROLL: 3 + 1Acc = 4 Move ended for Tanis DarkSpear Ball moved to ( 9, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 15, 8 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 10 ) 5 moved (MP) to ( 6, 10 ) 5 moved (MP) to ( 5, 11 ) 5 moved (MP) to ( 5, 12 ) 5 moved (MP) to ( 6, 13 ) Move ended for 1KILL $Opponent Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 10, 10 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 12 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 8, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 2 ) 12 moved (MP) to ( 7, 1 ) Move ended for 1CATCH ball Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 5 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 10, 3 ) Move ended for 1BREAK; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 4 ) (4) Go for it successful. 3 moved (MP) to ( 19, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 5 ) BREAK TACKLE skill used. DODGE FINAL RESULT: Ramtut III TARGET: 0 --- ROLL: 3 + 0 = 3 Ramtut III slips past his opponent(s) unhindered. 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 5 ) 15 moved (MP) to ( 19, 5 ) 102 blocked. (3) Go for it successful. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 3 db Block re-rolled. POW/SKULL Legolas with a goatee saved by block skill. Ramtut III saved by block skill. Move ended for Ramtut III [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 2 ) Move ended for 2DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tirad 2Fetch() {RETURN ballToThroRa} saved by block skill. Tirad saved by block skill. [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 Legolas with a goatee slips past his opponent(s) unhindered. 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 19, 1 ) 102 moved (MP) to ( 18, 1 ) 102 moved (MP) to ( 17, 1 ) 102 moved (MP) to ( 16, 1 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 5 + 1Acc = 6 Move ended for Legolas with a goatee Ball moved to ( 19, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Zudun TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 106 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 4 + 0 = 4 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 6, 3 ) 106 moved (MP) to ( 5, 4 ) 106 moved (MP) to ( 4, 5 ) Verified Opponent Roll = 1 (1) Zudun trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 2, 5 ) Zudun scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 6 (6) 2[A HREF=HitRef][B]Foul[/B][/A] regains consciousness. 13: status changed from 7 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Darkness to set players on field. 111 moved (SP) to ( 17, 2 ) 106 moved (SP) to ( 18, 8 ) 111 moved (SP) to ( 18, 5 ) 108 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 17, 1 ) 113 moved (SP) to ( 17, 11 ) 115 moved (SP) to ( 20, 8 ) 108 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 2 ) 15 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 7, 10 ) 12 moved (SP) to ( 10, 5 ) 7 moved (SP) to ( 7, 4 ) Turn time limit reached. 12 moved (SP) to ( 10, 4 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (18, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+4) = Cheering Fans Darkness: 1 + 4FF + 0CL Khemrian Inept Automatons: 5 + 15FF + 0CL Khemrian Inept Automatons get an extra re-roll. Verified Opponent Roll = 1 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 1 Distance: 0 Ball placed at (18, 11) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 19, 11 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 8 ) Move ended for 1CATCH ball Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 8 ) Move ended for 1SHORT pass Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Eli is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (6, 2) + 1, 0: Eli has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Dalamar is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 4) + 1, 0: Dalamar has been stunned. 110: status changed from 0 to 2. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 15, 6 ) Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2DOUBLE Pow(DOUBLE power) Darkcloud is knocked over. Player pushed to (17, 7) 112 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 2) + 1, 0: Darkcloud has been stunned. 112: status changed from 0 to 2. 4 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 16, 11 ) Move ended for 1KILL $Opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) Move ended for 1BREAK; Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 17, 9 ) 106 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (19, 7) 106 moved (MP) to ( 19, 7 ) 15 moved (MP) to ( 18, 8 ) Move ended for Ramtut III [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 11 ) 8 moved (MP) to ( 9, 11 ) 8 moved (MP) to ( 10, 11 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 10, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 110: status changed from 2 to 1. Dalamar rolls over. 112: status changed from 2 to 1. Darkcloud rolls over. 105: Select an action for Tirad Select an action for Tirad 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 3 ) Move ended for Tixo 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tirad Player pushed to (14, 2) 1 moved (MP) to ( 15, 2 ) [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 2 + 0 = 2 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 12, 8 ) 7 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL 1SHORT pass is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 7: status changed from 0 to 1. Deb Sangfroid saved by block skill. 114 moved (MP) to ( 12, 9 ) Move ended for Deb Sangfroid [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 6 + 0 = 6 Zathcan Iceseeker slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 14 ) 104 moved (MP) to ( 16, 14 ) 104 moved (MP) to ( 15, 14 ) 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 11 ) Move ended for Zathcan Iceseeker [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 5 + 0 = 5 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 11 ) Move ended for Neasa Bloodruin [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 1 + 0 = 1 Zudun is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 4 to 1. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ramtut III 15: Select an action for Ramtut III Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 6 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 1SHORT pass Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 8 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 7 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 6 ) Move ended for 1CATCH ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 6 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 9 ) Move ended for 1KILL $Opponent Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 19, 8 ) 115 blocked. Khemrian Inept Automatons , Choose a block die. POW Tanis DarkSpear is knocked over. Player pushed to (21, 7) 115 moved (MP) to ( 21, 7 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Tanis DarkSpear has been knocked prone. 115: status changed from 0 to 1. 15 moved (MP) to ( 20, 8 ) 15 moved (MP) to ( 21, 8 ) Move ended for Ramtut III [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) Move ended for 1BREAK; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Tixo is knocked over. Player pushed to (16, 4) 108 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Tixo has been knocked prone. 108: status changed from 0 to 1. 1 moved (MP) to ( 15, 3 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tixo TARGET: 3 --- ROLL: 5 + 0 = 5 Tixo slips past his opponent(s) unhindered. Move ended for Tixo [Game Saved] 112: Select an action for Darkcloud Select an action for Darkcloud 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Darkcloud 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zaknafein Do-Urden 2DOUBLE Pow(DOUBLE power) is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: 2DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. Zaknafein Do-Urden saved by block skill. [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 13, 9 ) 10 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 9 ) Move ended for Zathcan Iceseeker [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Deb Sangfroid Player pushed to (19, 7) 7 moved (MP) to ( 10, 7 ) 114 moved (MP) to ( 11, 8 ) [Game Saved] 115: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tanis DarkSpear TARGET: 2 --- ROLL: 2 + 0 = 2 Tanis DarkSpear slips past his opponent(s) unhindered. 115 moved (MP) to ( 23, 6 ) 115 moved (MP) to ( 24, 7 ) Move ended for Tanis DarkSpear [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 4 + 0 = 4 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 22, 5 ) Move ended for Zudun [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 12) 6 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 18, 11 ) 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Neasa Bloodruin 1BREAK; is knocked over. Player pushed to (12, 13) 6 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 6) + 0, (5, 3) + 0, 0: 1BREAK; has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 113 moved (MP) to ( 17, 12 ) [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 4 ) Move ended for Tirad Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 4 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 8 ) 5 moved (MP) to ( 21, 7 ) 5 moved (MP) to ( 22, 7 ) 5 moved (MP) to ( 23, 6 ) Move ended for 1KILL $Opponent Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 22, 7 ) 15 moved (MP) to ( 22, 6 ) 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Zudun is knocked over. Player pushed to (23, 4) 106 moved (MP) to ( 23, 4 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (2, 4) + 0, 0: Zudun has been stunned. 106: status changed from 0 to 2. 15 moved (MP) to ( 21, 6 ) 15 moved (MP) to ( 20, 6 ) Move ended for Ramtut III [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 17, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 8 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 17, 10 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 10 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 10 ) Move ended for 1CATCH ball Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 106: status changed from 2 to 1. Zudun rolls over. 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 105: Select an action for Tirad Select an action for Tirad 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Dalamar 108: Select an action for Tixo Select an action for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Deb Sangfroid Player pushed to (20, 6) 7 moved (MP) to ( 9, 6 ) 114 moved (MP) to ( 10, 7 ) [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 15, 10 ) 10 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL 2Fetch() {RETURN ballToThroRa} saved by block skill. Zathcan Iceseeker saved by block skill. 104 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 4 + 0 = 4 Zathcan Iceseeker slips past his opponent(s) unhindered. Move ended for Zathcan Iceseeker [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Neasa Bloodruin knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 6 + 0 = 6 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 20, 11 ) 113 moved (MP) to ( 20, 10 ) Move ended for Neasa Bloodruin [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 6 + 0 = 6 Zaknafein Do-Urden slips past his opponent(s) unhindered. 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 23, 5 ) Move ended for Zaknafein Do-Urden [Game Saved] 115: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tanis DarkSpear STAND FIRM skill used. [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 4 + 0 = 4 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 21, 4 ) Move ended for Tirad [Game Saved] 112: Select an action for Darkcloud Select an action for Darkcloud 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Darkcloud TARGET: 4 --- ROLL: 6 + 0 = 6 Darkcloud slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Darkcloud TARGET: 2 --- ROLL: 6 + 0 = 6 Darkcloud slips past his opponent(s) unhindered. 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 21, 11 ) 112 moved (MP) to ( 20, 12 ) Move ended for Darkcloud [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 2 + 0 = 2 Tixo slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 20, 2 ) 108 moved (MP) to ( 21, 3 ) 108 moved (MP) to ( 22, 4 ) 108 moved (MP) to ( 22, 5 ) Move ended for Tixo Darkness: All players have moved. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (15, 5) 110 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 6 ) Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (14, 4) 110 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 5 ) Move ended for 2DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 6 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 19, 8 ) 3 moved (MP) to ( 20, 8 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 7 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 8 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for Ramtut III 15: Select an action for Ramtut III Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 21, 6 ) Move ended for 1CATCH ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 21, 7 ) 15 moved (MP) to ( 22, 7 ) 15 moved (MP) to ( 23, 7 ) 115 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Tanis DarkSpear is knocked over. Player pushed to (25, 6) 115 moved (MP) to ( 25, 6 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Tanis DarkSpear has been knocked prone. 115: status changed from 0 to 1. 15 moved (MP) to ( 24, 6 ) Move ended for Ramtut III [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1KILL $Opponent Zaknafein Do-Urden saved by dodge skill. Player pushed to (24, 4) 111 moved (MP) to ( 24, 4 ) 5 moved (MP) to ( 23, 5 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 6 [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zaknafein Do-Urden 1KILL $Opponent saved by block skill. Zaknafein Do-Urden saved by block skill. [Game Saved] 108: Select an action for Tixo Select an action for Tixo 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Zudun 108: Select an action for Tixo Select an action for Tixo 108: Select an action for Tixo Select an action for Tixo 108: Select an action for Tixo Select an action for Tixo 105: Select an action for Tirad Select an action for Tirad 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tirad TARGET: 3 --- ROLL: 6 + 0 = 6 Tirad slips past his opponent(s) unhindered. 8 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (10, 8) 8 moved (MP) to ( 19, 8 ) Move ended for Tirad [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tixo Player pushed to (9, 7) 12 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 21, 6 ) [Game Saved] 115: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Tanis DarkSpear 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 18, 11 ) Move ended for Zathcan Iceseeker 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 112: Select an action for Darkcloud Select an action for Darkcloud 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Deb Sangfroid Deb Sangfroid is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (4, 5) + 0, (1, 5) + 0, 0: Deb Sangfroid has been stunned. 114: status changed from 0 to 2. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Block selected. 115 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for Ramtut III Tanis DarkSpear is knocked over. Player pushed to (26, 5) 115 moved (MP) to ( 26, 5 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (4, 3) + 1, 0: Tanis DarkSpear has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 29, 9 ) 15 moved (MP) to ( 25, 6 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Neasa Bloodruin is knocked over. Player pushed to (21, 10) 113 moved (MP) to ( 21, 10 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 20, 10 ) [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 8 ) 10 moved (MP) to ( 21, 7 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1CATCH ball Tixo is knocked over. Player pushed to (21, 5) 108 moved (MP) to ( 21, 5 ) (6, 3) + 0, (3, 6) + 0, 0: Tixo has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 10 ) 12 moved (MP) to ( 21, 6 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 8 ) 3 moved (MP) to ( 22, 8 ) 3 moved (MP) to ( 23, 8 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 8 ) 8 moved (MP) to ( 21, 8 ) 8 moved (MP) to ( 22, 8 ) 8 moved (MP) to ( 23, 7 ) 8 moved (MP) to ( 22, 6 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2DOUBLE Pow(DOUBLE power) Dalamar is knocked over. Player pushed to (13, 3) 110 moved (MP) to ( 13, 3 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (5, 5) + 1, 4: Dalamar has been seriously injured!! (25) Gouged Eye - Miss next game 110: status changed from 0 to 9. 4 moved (MP) to ( 14, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 13 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 12, 8 ) Move ended for 1SHORT pass Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 19, 4 ) (1) 1PUSH opponent, POP head opponent trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 1 moved (MP) to ( 20, 4 ) (6) Go for it successful. 1 moved (MP) to ( 21, 5 ) Move ended for 1PUSH opponent, POP head opponent Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 114: status changed from 2 to 1. Deb Sangfroid rolls over. 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Zaknafein Do-Urden 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Blitz selected. Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 106 moved (MP) to ( 23, 6 ) 8 blocked. Verified Opponent Roll = SKULL SKULL Zudun is knocked over. Move ended for Zudun Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 0 to 1. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 23, 7 ) 8 moved (MP) to ( 24, 7 ) 8 moved (MP) to ( 25, 7 ) 8 moved (MP) to ( 26, 7 ) 8 moved (MP) to ( 27, 6 ) 2TRY {IF carryBall THROW ball}; scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=20,y=10] : current status = 0 2 : current square = java.awt.Point[x=20,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=23,y=8] : current status = 0 3 : current square = java.awt.Point[x=23,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=23,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=23,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=14,y=4] : current status = 4 4 : current square = java.awt.Point[x=14,y=4] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=23,y=5] : current status = 1 5 : current square = java.awt.Point[x=23,y=5] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (2) 1BREAK; stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=12,y=8] : current status = 4 7 : current square = java.awt.Point[x=12,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=27,y=6] : current status = 0 8 : current square = java.awt.Point[x=27,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=21,y=7] : current status = 0 10 : current square = java.awt.Point[x=21,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=21,y=6] : current status = 0 12 : current square = java.awt.Point[x=21,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=25,y=6] : current status = 0 15 : current square = java.awt.Point[x=25,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=25,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=25,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=18,y=11] : current status = 0 104 : current square = java.awt.Point[x=18,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=20,y=6] : current status = 0 105 : current square = java.awt.Point[x=20,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=23,y=6] : current status = 1 106 : current square = java.awt.Point[x=23,y=6] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (6) Eli regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : current status = 7 (5) Tixo regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=11] : current status = 8 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=24,y=4] : current status = 0 111 : current square = java.awt.Point[x=24,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=20,y=12] : current status = 0 112 : current square = java.awt.Point[x=20,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=21,y=10] : current status = 1 113 : current square = java.awt.Point[x=21,y=10] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=10,y=7] : current status = 1 114 : current square = java.awt.Point[x=10,y=7] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=10,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=10,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=29,y=9] : current status = 7 115 : current status = 7 (3) Tanis DarkSpear stays UNconscious. 115 : current square = java.awt.Point[x=29,y=9] : current status = 7 115 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 9, 11 ) 15 moved (SP) to ( 9, 4 ) 2 moved (SP) to ( 9, 6 ) 15 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 13, 5 ) 15 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 9, 3 ) 5 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 6, 8 ) 5 moved (SP) to ( 9, 13 ) 13 moved (SP) to ( 9, 1 ) 8 moved (SP) to ( 8, 7 ) 14 moved (SP) to ( 9, 8 ) 10 moved (SP) to ( 9, 6 ) 12 moved (SP) to ( 8, 9 ) 8 moved (SP) to ( 8, 5 ) Waiting for Darkness to set players on field. 105 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 22, 6 ) 108 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 22, 10 ) 113 moved (SP) to ( 22, 8 ) 112 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 15, 2 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (17, 12) Kickoff Roll (6+6) = Pitch Invasion 1: status changed from 0 to 2. 2: status changed from 0 to 2. 12: status changed from 0 to 2. 13: status changed from 0 to 2. 14: status changed from 0 to 2. KICK skill used. Kick result. Direction: 3 Distance: 3 Ball placed at (17, 12) Scatter roll: 6 Ball moved to ( 20, 10 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 8 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 3 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 10, 4 ) 107 moved (MP) to ( 9, 4 ) Move ended for Eli 112: Select an action for Darkcloud Select an action for Darkcloud 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Darkcloud TARGET: 2 --- ROLL: 6 + 0 = 6 Darkcloud slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Darkcloud TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Darkcloud TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 3 Player fumbled direction: 3 Ball moved to ( 10, 9 ) Move ended for Darkcloud Darkness turn ended. [Game Saved] 1: status changed from 2 to 1. 1PUSH opponent, POP head opponent rolls over. 2: status changed from 2 to 1. 1WHILE (enemyNear) Punch(enemy) rolls over. 12: status changed from 2 to 1. 1CATCH ball rolls over. 13: status changed from 2 to 1. 2[A HREF=HitRef][B]Foul[/B][/A] rolls over. 14: status changed from 2 to 1. 2SELECT target FROM red WHERE carryBall = TRUE rolls over. Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 5 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; SKILL SELECTED: SKILL SELECTED: 8: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2TRY {IF carryBall THROW ball}; Eli is knocked over. Player pushed to (10, 3) 107 moved (MP) to ( 10, 3 ) (1, 1) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 8 moved (MP) to ( 9, 4 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 10 ) (2) Go for it successful. 3 moved (MP) to ( 19, 10 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 18, 11 ) 15 moved (MP) to ( 19, 11 ) 112 blocked. (3) Go for it successful. Khemrian Inept Automatons , Choose a block die. POW Darkcloud is knocked over. Player pushed to (21, 9) 112 moved (MP) to ( 21, 9 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Darkcloud has been knocked prone. 112: status changed from 0 to 1. 15 moved (MP) to ( 20, 10 ) Move ended for Ramtut III Khemrian Inept Automatons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=4] : current status = 1 1 : current square = java.awt.Point[x=14,y=4] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=9,y=3] : current status = 1 2 : current square = java.awt.Point[x=9,y=3] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=19,y=10] : current status = 0 3 : current square = java.awt.Point[x=19,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=9,y=11] : current status = 0 4 : current square = java.awt.Point[x=9,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=9,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=9,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=9,y=13] : current status = 0 5 : current square = java.awt.Point[x=9,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (6) 1BREAK; regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=2] 8 : current square = java.awt.Point[x=9,y=4] : current status = 0 8 : current square = java.awt.Point[x=9,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=9,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=9,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=9,y=5] : current status = 0 10 : current square = java.awt.Point[x=9,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=9,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=9,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=8,y=9] : current status = 1 12 : current square = java.awt.Point[x=8,y=9] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=8,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=8,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=9,y=1] : current status = 1 13 : current square = java.awt.Point[x=9,y=1] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=9,y=8] : current status = 1 14 : current square = java.awt.Point[x=9,y=8] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=9,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=9,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=20,y=10] : current status = 0 15 : current square = java.awt.Point[x=20,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=22,y=9] : current status = 0 102 : current square = java.awt.Point[x=22,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=15,y=3] : current status = 0 104 : current square = java.awt.Point[x=15,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=10,y=3] : current status = 1 107 : current square = java.awt.Point[x=10,y=3] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=15,y=5] : current status = 0 108 : current square = java.awt.Point[x=15,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=11] : current status = 8 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=21,y=9] : current status = 1 112 : current square = java.awt.Point[x=21,y=9] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=22,y=8] : current status = 0 113 : current square = java.awt.Point[x=22,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=22,y=7] : current status = 0 114 : current square = java.awt.Point[x=22,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (1) Tanis DarkSpear stays UNconscious. 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** *** Setup start *** Waiting for Darkness to set players on field. 111 moved (SP) to ( 17, 2 ) 113 moved (SP) to ( 14, 7 ) 113 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 17, 12 ) 115 moved (SP) to ( 26, 4 ) 102 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 17, 1 ) 106 moved (SP) to ( 18, 9 ) 111 moved (SP) to ( 18, 5 ) 105 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 20, 9 ) 107 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 20, 5 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 10, 7 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (18, 11) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 3 Distance: 4 Ball placed at (18, 11) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 22, 8 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 11 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1BREAK; Eli is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (2, 2) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 19, 6 ) Move ended for Ramtut III Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Neasa Bloodruin saved by dodge skill. Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2DOUBLE Pow(DOUBLE power) Darkcloud is knocked over. Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Darkcloud has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 1 ) Move ended for 1KILL $Opponent Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 3 ) Move ended for 1SHORT pass Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Zathcan Iceseeker saved by dodge skill. Player pushed to (17, 0) 104 moved (MP) to ( 17, 0 ) 2 moved (MP) to ( 17, 1 ) 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (17, -2) (6, 3) + 0, 0: Zathcan Iceseeker has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 17, 0 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 8 ) GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 2TRY {IF carryBall THROW ball}; Scatter roll: 4 Ball moved to ( 8, 8 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 1 [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 10 ) Move ended for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Zaknafein Do-Urden 1PUSH opponent, POP head opponent is knocked over. Player pushed to (14, 10) 1 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tirad knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 5 + 0 = 5 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 11, 1 ) Move ended for Tirad [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 1 (1) Deb Sangfroid trips and falls trying to go for it! Move ended for Deb Sangfroid 114 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 114: status changed from 0 to 1. Verified Opponent Roll = 5 Ball moved to ( 22, 9 ) Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 2 ) Move ended for 1SHORT pass Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 3 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Neasa Bloodruin is knocked over. Player pushed to (17, 7) 113 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 113: status changed from 0 to 1. 3 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true (6) Stand up roll passed. 1: status changed from 6 to 4. Normal move selected. Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 5 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 19, 7 ) Move ended for 1KILL $Opponent Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 8, 9 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 9 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 5 + 1Qp = 6 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 9, 7 ) GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 7 ) Move ended for 1CATCH ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 13, 7 ) Move ended for 1BREAK; Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for Ramtut III Khemrian Inept Automatons: All players have moved. Zudun is knocked over. Player pushed to (21, 5) 106 moved (MP) to ( 21, 5 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (5, 6) + 0, 1: Zudun has been badly hurt! 106: status changed from 0 to 8. 15 moved (MP) to ( 20, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 11 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 108: Select an action for Tixo Select an action for Tixo 105: Select an action for Tirad Select an action for Tirad 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 3 + 0 = 3 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 10, 6 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 12, 5 ) 114 moved (MP) to ( 13, 6 ) Move ended for Deb Sangfroid [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tirad knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tirad TARGET: 2 --- ROLL: 5 + 0 = 5 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 3 + 0 = 3 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 14, 6 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL 1CATCH ball saved by block skill. Tirad saved by block skill. Move ended for Tirad [Game Saved] 108: Select an action for Tixo Select an action for Tixo 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Eli 112: Select an action for Darkcloud Select an action for Darkcloud 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Darkcloud 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 Legolas with a goatee slips past his opponent(s) unhindered. Move ended for Legolas with a goatee [Game Saved] 115: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 26, 3 ) 115 moved (MP) to ( 26, 2 ) 115 moved (MP) to ( 26, 1 ) 115 moved (MP) to ( 26, 0 ) Move ended for Tanis DarkSpear 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 10 ) Move ended for Zaknafein Do-Urden Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 9 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 5 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for 1BREAK; Deb Sangfroid is knocked over. Player pushed to (13, 5) 114 moved (MP) to ( 13, 5 ) (4, 1) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1DELETE [ ] OpposingPlayers; Darkcloud is knocked over. MIGHTY BLOW used on injury roll. (6, 3) + 0, (1, 2) + 1, 0: Darkcloud has been stunned. 112: status changed from 0 to 2. 1DELETE [ ] OpposingPlayers; saved by block skill. [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 6 ) 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (13, 6) 105 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 14, 6 ) 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (12, 6) 105 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 6 ) Move ended for 2DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 3 ) Move ended for 1SHORT pass Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 17, 2 ) Move ended for 1CATCH ball Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 18, 1 ) Move ended for 1KILL $Opponent Select an action for Ramtut III 15: Select an action for Ramtut III SKILL SELECTED: SKILL SELECTED: 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 5 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 17, 3 ) 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 16, 1 ) Move ended for Ramtut III Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 11, 7 ) Move ended for 2Fetch() {RETURN ballToThroRa} Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 112: status changed from 2 to 1. Darkcloud rolls over. 115: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 27, 1 ) 115 moved (MP) to ( 27, 2 ) 115 moved (MP) to ( 27, 3 ) 115 moved (MP) to ( 27, 4 ) 115 moved (MP) to ( 27, 5 ) 115 moved (MP) to ( 27, 6 ) Move ended for Tanis DarkSpear 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 2 + 0 = 2 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 3 ) 7 blocked. Verified Opponent Roll = POW POW 1SHORT pass is knocked over. Player pushed to (12, 4) 7 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 2) + 0, (6, 2) + 0, 0: 1SHORT pass has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 16, 3 ) Move ended for Deb Sangfroid [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 21, 4 ) Move ended for Zaknafein Do-Urden 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 5 + 0 = 5 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 21, 1 ) Move ended for Neasa Bloodruin [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 6 + 0 = 6 Tixo slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 18, 6 ) Move ended for Tixo [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tirad TARGET: 2 --- ROLL: 2 + 0 = 2 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 3 + 0 = 3 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 14, 3 ) Move ended for Tirad [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 5 ) Move ended for Legolas with a goatee 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Eli TARGET: 4 --- ROLL: 6 + 0 = 6 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 6 + 0 = 6 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 17, 5 ) Move ended for Eli Darkness: All players have moved. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 4 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 7 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 4 ) 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (15, 2) 114 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 3 ) Move ended for 1BREAK; [Game Saved] Select an action for Ramtut III 15: Select an action for Ramtut III SKILL SELECTED: SKILL SELECTED: 15: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for Ramtut III Deb Sangfroid is knocked over. Player pushed to (15, 3) 114 moved (MP) to ( 15, 3 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 13, 1 ) 8 moved (MP) to ( 14, 2 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 7 ) Move ended for 2DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 3 ) Move ended for Legolas with a goatee 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Deb Sangfroid 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tirad 2Fetch() {RETURN ballToThroRa} is knocked over. Player pushed to (14, 5) 10 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: 2Fetch() {RETURN ballToThroRa} has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 15, 4 ) [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 20, 2 ) 111 moved (MP) to ( 19, 2 ) 111 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 2 Target(3) Roll(2) Zaknafein Do-Urden falls trying to land his leap! Move ended for Zaknafein Do-Urden 111 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 111: status changed from 0 to 1. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Legolas with a goatee is knocked over. Player pushed to (20, 2) 102 moved (MP) to ( 20, 2 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 20, 3 ) 5 moved (MP) to ( 21, 3 ) 5 moved (MP) to ( 22, 2 ) Move ended for 1KILL $Opponent Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 17, 1 ) 15 moved (MP) to ( 18, 1 ) 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 20, 1 ) 113 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Neasa Bloodruin is knocked over. MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 1) + 1, 0: Neasa Bloodruin has been stunned. 113: status changed from 0 to 2. Ramtut III saved by block skill. Move ended for Ramtut III [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 3 ) 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 22, 1 ) Move ended for 1CATCH ball Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (18, 5) 108 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 18, 6 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Eli is knocked over. Player pushed to (18, 4) 107 moved (MP) to ( 18, 4 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 3) + 1, 0: Eli has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 3 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1BREAK; 1BREAK; uses TACKLE to bring his opponent down. Tirad is knocked over. Player pushed to (14, 4) 105 moved (MP) to ( 14, 4 ) (6, 5) + 0, (4, 3) + 0, 0: Tirad has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2TRY {IF carryBall THROW ball}; Deb Sangfroid is knocked over. Player pushed to (15, 4) 114 moved (MP) to ( 15, 4 ) (5, 6) + 0, (1, 3) + 0, 0: Deb Sangfroid has been stunned. 114: status changed from 0 to 2. 8 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 6 ) Move ended for 2DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. Tirad rolls over. 113: status changed from 2 to 1. Neasa Bloodruin rolls over. 114: status changed from 2 to 1. Deb Sangfroid rolls over. 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 111 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zaknafein Do-Urden knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 3 --- ROLL: 3 + 0 = 3 Zaknafein Do-Urden slips past his opponent(s) unhindered. 111 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 5 Target(3) Roll(5) Leap successful. Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 3 --- ROLL: 1 + 0 = 1 Zaknafein Do-Urden is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 111: status changed from 0 to 1. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2DOUBLE Pow(DOUBLE power) Tixo is knocked over. Player pushed to (17, 4) 108 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (5, 1) + 1, 0: Tixo has been stunned. 108: status changed from 0 to 2. 4 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 3 ) 2 moved (MP) to ( 21, 3 ) 2 moved (MP) to ( 22, 4 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 3 ) 6 moved (MP) to ( 20, 4 ) 6 moved (MP) to ( 21, 5 ) 6 moved (MP) to ( 22, 6 ) Move ended for 1BREAK; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 20, 6 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 19, 4 ) 3 moved (MP) to ( 20, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 23, 3 ) 5 moved (MP) to ( 24, 4 ) Move ended for 1KILL $Opponent Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 7 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 19, 7 ) 8 moved (MP) to ( 20, 8 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 21, 3 ) 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 21, 5 ) 12 moved (MP) to ( 21, 6 ) Move ended for 1CATCH ball Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 21, 2 ) 15 moved (MP) to ( 22, 3 ) 15 moved (MP) to ( 23, 4 ) 15 moved (MP) to ( 23, 5 ) 15 moved (MP) to ( 23, 6 ) Move ended for Ramtut III Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 6 [Game Saved] 108: status changed from 2 to 1. Tixo rolls over. 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 111 moved (MP) to ( 22, 1 ) 111 moved (MP) to ( 22, 2 ) 111 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Zaknafein Do-Urden knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 4 --- ROLL: 6 + 0 = 6 Zaknafein Do-Urden slips past his opponent(s) unhindered. Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 7 --- ROLL: 3 + 0 = 3 Zaknafein Do-Urden is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 111: status changed from 0 to 1. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 7 ) 1 moved (MP) to ( 22, 8 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 7 ) 12 moved (MP) to ( 23, 8 ) 12 moved (MP) to ( 24, 9 ) 12 moved (MP) to ( 25, 10 ) 12 moved (MP) to ( 26, 11 ) Move ended for 1CATCH ball Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 9 ) 8 moved (MP) to ( 22, 10 ) 8 moved (MP) to ( 23, 11 ) 8 moved (MP) to ( 24, 12 ) 8 moved (MP) to ( 25, 12 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 23, 7 ) 6 moved (MP) to ( 24, 8 ) 6 moved (MP) to ( 25, 9 ) 6 moved (MP) to ( 26, 10 ) 6 moved (MP) to ( 27, 10 ) Move ended for 1BREAK; Select an action for Ramtut III 15: Select an action for Ramtut III 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 23, 7 ) 15 moved (MP) to ( 23, 8 ) 15 moved (MP) to ( 24, 9 ) 15 moved (MP) to ( 25, 10 ) Move ended for Ramtut III Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 24, 5 ) 5 moved (MP) to ( 24, 6 ) 5 moved (MP) to ( 24, 7 ) 5 moved (MP) to ( 25, 8 ) 5 moved (MP) to ( 26, 9 ) Move ended for 1KILL $Opponent 1PUSH opponent, POP head opponent has already moved this turn. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 24, 6 ) 2 moved (MP) to ( 25, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 8 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 10 ) 10 moved (MP) to ( 22, 11 ) 10 moved (MP) to ( 23, 11 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 6 ) 4 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 21, 8 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 4 ) 3 moved (MP) to ( 22, 5 ) 3 moved (MP) to ( 23, 6 ) 3 moved (MP) to ( 24, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 115: Select an action for Tanis DarkSpear Select an action for Tanis DarkSpear 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 27, 5 ) 115 moved (MP) to ( 27, 4 ) 115 moved (MP) to ( 27, 3 ) 115 moved (MP) to ( 27, 2 ) 115 moved (MP) to ( 27, 1 ) 115 moved (MP) to ( 27, 0 ) Move ended for Tanis DarkSpear 112: Select an action for Darkcloud Select an action for Darkcloud 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 18, 9 ) Move ended for Darkcloud Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 27, 11 ) 1CATCH ball scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=8] : current status = 4 1 : current square = java.awt.Point[x=22,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=25,y=7] : current status = 0 2 : current square = java.awt.Point[x=25,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=25,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=25,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=24,y=7] : current status = 0 3 : current square = java.awt.Point[x=24,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=26,y=9] : current status = 0 5 : current square = java.awt.Point[x=26,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=26,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=26,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=27,y=10] : current status = 0 6 : current square = java.awt.Point[x=27,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (5) 1SHORT pass regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=2] 8 : current square = java.awt.Point[x=25,y=12] : current status = 0 8 : current square = java.awt.Point[x=25,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=25,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=25,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=3] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=23,y=11] : current status = 4 10 : current square = java.awt.Point[x=23,y=11] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=23,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=23,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=4] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=25,y=10] : current status = 0 15 : current square = java.awt.Point[x=25,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=25,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=25,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=20,y=2] : current status = 1 102 : current square = java.awt.Point[x=20,y=2] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (4) Zathcan Iceseeker regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=14,y=4] : current status = 1 105 : current square = java.awt.Point[x=14,y=4] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (4) Eli regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=17,y=4] : current status = 1 108 : current square = java.awt.Point[x=17,y=4] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=21,y=5] : current status = 1 111 : current square = java.awt.Point[x=21,y=5] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=18,y=9] : current status = 0 112 : current square = java.awt.Point[x=18,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=21,y=1] : current status = 1 113 : current square = java.awt.Point[x=21,y=1] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=15,y=4] : current status = 1 114 : current square = java.awt.Point[x=15,y=4] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=27,y=0] : current status = 0 115 : current square = java.awt.Point[x=27,y=0] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=27,y=0] 115 : current status = 0 115 : current square = java.awt.Point[x=27,y=0] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 10, 9 ) 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 10, 12 ) 9 moved (SP) to ( 10, 3 ) 10 moved (SP) to ( 10, 13 ) 5 moved (SP) to ( 10, 1 ) 9 moved (SP) to ( 10, 2 ) 14 moved (SP) to ( 10, 4 ) 6 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 7, 10 ) 6 moved (SP) to ( 7, 4 ) 2 moved (SP) to ( 10, 11 ) 9 moved (SP) to ( 10, 3 ) 9 moved (SP) to ( 10, 6 ) 4 moved (SP) to ( 10, 3 ) 14 moved (SP) to ( 10, 8 ) Waiting for Darkness to set players on field. 102 moved (SP) to ( 20, 6 ) 111 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 23, 4 ) 102 moved (SP) to ( 22, 10 ) 115 moved (SP) to ( 22, 4 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (3+3) = Bad Kick KICK skill used. Kick result. Direction: 3 Distance: 4 Ball placed at (24, 3) Touchback!! Waiting for Darkness to give the ball to a member of their team on the field. Ball moved to ( 14, 12 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 8 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 12, 13 ) 104 moved (MP) to ( 11, 13 ) 10 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL 2Fetch() {RETURN ballToThroRa} saved by block skill. Zathcan Iceseeker saved by block skill. Move ended for Zathcan Iceseeker [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 14 ) 114 moved (MP) to ( 11, 14 ) 114 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 3 + 0 = 3 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 4 + 0 = 4 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 1 + 0 = 1 Deb Sangfroid is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 114: status changed from 5 to 1. Verified Opponent Roll = 3 Ball moved to ( 22, 12 ) Darkness turn ended. ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Winnings Roll: 5 + 1 Darkness Winnings Roll: 5 + -1 2SELECT target FROM red WHERE carryBall = TRUE gets an MVP award. Tanis DarkSpear gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding roll=5 +1 for win -1 from high FF of 15 +1 from gametype Khemrian Inept Automatons FF Roll: 5 + 1 not conceding roll=1 -1 for loss +1 from gametype Darkness FF Roll: 1 + 0 ***END Fan Factor DEBUG*** D6: 1(43) 2(48) 3(46) 4(34) 5(41) 6(47) Total(259) D8: 1(1) 2(0) 3(5) 4(1) 5(2) 6(2) 7(1) 8(0) Total(12) GAME OVER Final Score: Khemrian Inept Automatons: 1 Darkness: 0 WINNINGS Khemrian Inept Automatons: 60000 Darkness: 40000