Java JRE 1.4 Beta 8.2b OS = Windows 2000 Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: True Panzies Team 1 race: High Elf Player 1 name: Timid Player 1: B Dragon Warrior 7 3 4 8 [Block, Shadowing] Player 2 name: Swish Player 2: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 3 name: Fluffy Player 3: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 4 name: Wimpy Player 4: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 5 name: Cutesy Player 5: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 6 name: Sissy Player 6: L High Elf Lineman 6 4 4 8 [+st, Block] Player 7 name: Poncy Player 7: L High Elf Lineman 6 3 4 8 [Block] Player 8 name: Flitter Player 8: L High Elf Lineman 6 3 4 8 [Block] Player 9 name: Twinky Player 9: L High Elf Lineman 6 3 4 8 [Guard] Player 10 name: Milksop Player 10: L High Elf Lineman 6 4 4 8 [+st, Block] Player 11 name: Push over Player 11: L High Elf Lineman 6 3 4 8 [] Player 12 name: Wuss Player 12: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge] Player 13 name: Pussy Player 13: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Safe Throw, Sure Hands] Player 14 name: Meek Player 14: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] Player 15 name: Cringe Player 15: T Phoenix Warrior 6 3 4 8 [Pass] fumbbl.com/83.227.38.85 Server trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1240] Connected as server to game 'dirtypanzies'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1251] Connected as server to game 'dirtypanzies'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1255] Connected as server to game 'dirtypanzies'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1262] Connected as server to game 'dirtypanzies'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1268] Connected as server to game 'dirtypanzies'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1274] Connected as server to game 'dirtypanzies'. Waiting for client. Receiving: Filthy Whoresons.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Filthy Whoresons Team 2 race: Elf Player 101 name: Vidal Player 101: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 102 name: Waugh Player 102: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Nerves Of Steel] Player 103 name: Winnings Player 103: T Elf Thrower 6 3 4 7 [Pass] Player 104 name: Petey Two Player 104: L Elf Lineman 6 3 4 7 [] Player 105 name: McGruder Player 105: L Elf Lineman 6 3 4 7 [] Player 107 name: Watterson Player 107: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 108 name: Larson Player 108: L Elf Lineman 6 4 4 6 [+st, Block] Player 109 name: Learned Hand Player 109: L Elf Lineman 6 3 4 7 [Block, Kick] Player 110 name: Cardozo Player 110: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 111 name: Cube Player 111: L Elf Lineman 6 3 5 7 [+ag, Block, Leap] Player 112 name: Kay Player 112: B Elf Blitzer 6 3 4 8 [Block, Dauntless, Pass Block, Side Step] Player 113 name: Laskin Player 113: C Elf Catcher 8 3 4 7 [Block, Catch, Dump Off, Leap, Nerves Of Steel] Player 114 name: Tonsils Player 114: C Elf Catcher 8 3 5 7 [+ag, Catch, Nerves Of Steel] Done loading opponent team. *** Setup start *** Weather roll(5+5) Current Weather: Nice *** Setup start *** Gate: 87000 screaming fans show up for the game. Handicap result 23:BAD PRESS. Handicap result 62:VIRUS. True Panzies suffer from BAD PRESS. 1: status changed from 0 to 2. Timid suffers from a VIRUS. 4: status changed from 0 to 2. Wimpy suffers from a VIRUS. 13: status changed from 0 to 2. Pussy suffers from a VIRUS. Waugh manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! True Panzies win the toss. True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 7 ) 8 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 14, 10 ) 6 moved location (MPL) to ( 9, 12 ) 14 moved location (MPL) to ( 9, 7 ) 5 moved location (MPL) to ( 14, 4 ) 3 moved location (MPL) to ( 9, 11 ) 12 moved location (MPL) to ( 6, 5 ) 2 moved location (MPL) to ( 6, 9 ) 10 moved location (MPL) to ( 9, 2 ) 11 moved (SP) to ( 9, 3 ) Waiting for Filthy Whoresons to set players on field. 114 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 18, 6 ) 108 moved location (MPL) to ( 15, 8 ) 107 moved location (MPL) to ( 15, 4 ) 114 moved location (MPL) to ( 15, 9 ) 113 moved (SP) to ( 29, 0 ) 113 moved location (MPL) to ( 15, 12 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 15, 5 ) 103 moved location (MPL) to ( 23, 7 ) 111 moved location (MPL) to ( 19, 7 ) 102 moved location (MPL) to ( 15, 13 ) 101 moved location (MPL) to ( 15, 7 ) 105 moved (SP) to ( 28, 7 ) 110 moved (SP) to ( 28, 6 ) 110 moved (SP) to ( 20, 2 ) 111 moved (SP) to ( 15, 1 ) 107 moved (SP) to ( 18, 6 ) 108 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 18, 9 ) 113 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 19, 7 ) Turn time limit reached. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 1 Distance: 6 Ball placed at (21, 7) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Laskin dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Laskin TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 1 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Vidal Cutesy is knocked over. Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 5: status changed from 0 to 1. 101 moved (MP) to ( 14, 4 ) [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Watterson Flitter is knocked over. Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (6, 5) + 0, (5, 5) + 0, 4: Flitter has been seriously injured!! (35) Fractured Arm - Miss next game 8: status changed from 0 to 9. 107 moved (MP) to ( 14, 7 ) 8 moved (SP) to ( 0, 13 ) [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Kay Player pushed to (16, 11) 7 moved (MP) to ( 13, 11 ) [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 9, 5 ) 114 moved (MP) to ( 8, 5 ) Move ended for Tonsils 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 13, 9 ) Move ended for Cube 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 17, 5 ) Move ended for Winnings 104: Select an action for Petey Two Select an action for Petey Two 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 4 ) Move ended for Petey Two 108: Select an action for Larson Select an action for Larson 102: Select an action for Waugh Select an action for Waugh 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 2 ) 108 moved (MP) to ( 10, 1 ) Move ended for Larson 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 1 ) 102 moved (MP) to ( 10, 0 ) 102 moved (MP) to ( 9, 1 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 3) 10 moved (MP) to ( 8, 3 ) 102 moved (MP) to ( 8, 1 ) Move ended for Waugh [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 1 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 9, 0 ) Move ended for Laskin 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Foul selected. 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 14, 5 ) 5 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 4 DIRTY PLAYER skill used on armor roll. Cardozo fouls Cutesy. (1, 4) +5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, 0: Cutesy has been stunned. 5: status changed from 1 to 2. Verified Opponent Roll = 6 IGMEOY Roll = 6 The ref spots the foul and bans Cardozo from the rest of the game! Verified Opponent Roll = 2 (2) Argue the call fails. Move ended for Cardozo Filthy Whoresons: All players have moved. 110: status changed from 0 to 0. 110 moved (SP) to ( 29, 2 ) 110: status changed from 0 to 2. Filthy Whoresons turn ended. [Game Saved] 5: status changed from 2 to 1. Cutesy rolls over. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 5, 8 ) 2 moved (MP) to ( 5, 7 ) 2 moved (MP) to ( 5, 6 ) 2 moved (MP) to ( 5, 5 ) 2 moved (MP) to ( 5, 4 ) 2 moved (MP) to ( 5, 3 ) 2 moved (MP) to ( 5, 2 ) 2 moved (MP) to ( 6, 1 ) Move ended for Swish Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 7, 5 ) Move ended for Fluffy Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 11, 3 ) Move ended for Meek Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 9, 2 ) Move ended for Twinky Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 11, 2 ) Move ended for Push over Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 7 ) Move ended for Sissy Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 6 ) Move ended for Poncy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 8, 2 ) 102 blocked. True Panzies , Choose a block die. PUSHBACK Player pushed to (8, 0) 102 moved (MP) to ( 8, 0 ) 10 moved (MP) to ( 7, 1 ) Move ended for Milksop [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 4 ) 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 8, 2 ) Move ended for Wuss True Panzies: All players have moved. True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 2 [Game Saved] 112: Select an action for Kay Select an action for Kay 103: Select an action for Winnings Select an action for Winnings 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 1 ) Move ended for Winnings 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Larson Player pushed to (17, 3) 11 moved (MP) to ( 12, 3 ) [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 5 ) Move ended for Kay 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 11, 7 ) 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 12, 5 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Poncy is knocked over. Player pushed to (15, 6) 7 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. 111 moved (MP) to ( 13, 6 ) Move ended for Cube [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 11, 0 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 15, 4 ) Hand off selected. Move ended for Laskin Ball moved to ( 15, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Vidal TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Waugh Player pushed to (23, 2) 10 moved (MP) to ( 6, 2 ) 102 moved (MP) to ( 7, 1 ) [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 6 ) 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 8, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Vidal TARGET: 3 --- ROLL: 6 Move ended for Vidal Ball moved to ( 21, 5 ) NERVES OF STEEL skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 4 + 0 = 4 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 8, 7 ) 114 moved (MP) to ( 7, 8 ) 114 moved (MP) to ( 6, 8 ) 114 moved (MP) to ( 5, 8 ) 114 moved (MP) to ( 4, 8 ) 114 moved (MP) to ( 3, 8 ) 114 moved (MP) to ( 2, 8 ) Tonsils scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 22, 7 ) 108 moved location (MPL) to ( 15, 10 ) 107 moved location (MPL) to ( 22, 8 ) 114 moved location (MPL) to ( 22, 10 ) 104 moved location (MPL) to ( 15, 7 ) 112 moved location (MPL) to ( 22, 1 ) 103 moved location (MPL) to ( 22, 6 ) 102 moved location (MPL) to ( 22, 4 ) 101 moved location (MPL) to ( 22, 13 ) 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 15, 6 ) 107 moved location (MPL) to ( 17, 7 ) 114 moved location (MPL) to ( 22, 7 ) 105 moved location (MPL) to ( 15, 8 ) 113 moved location (MPL) to ( 17, 12 ) 112 moved location (MPL) to ( 17, 1 ) 111 moved location (MPL) to ( 17, 2 ) 102 moved location (MPL) to ( 17, 10 ) 101 moved location (MPL) to ( 17, 13 ) Turn time limit reached. 103 moved (SP) to ( 29, 7 ) 102 moved (SP) to ( 23, 8 ) 114 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 19, 9 ) 114 moved (SP) to ( 17, 2 ) 111 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 23, 7 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved location (MPL) to ( 13, 10 ) 14 moved location (MPL) to ( 14, 2 ) 5 moved location (MPL) to ( 14, 4 ) 12 moved location (MPL) to ( 14, 13 ) 3 moved location (MPL) to ( 14, 9 ) 2 moved location (MPL) to ( 14, 1 ) 10 moved location (MPL) to ( 14, 10 ) 7 moved (SP) to ( 8, 6 ) 9 moved (SP) to ( 9, 8 ) 11 moved (SP) to ( 8, 4 ) 14 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 2 ) 6 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 7, 4 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (19, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Verified Opponent Roll = 2 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (19, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Fluffy McGruder is knocked over. (5, 2) + 0, (0, 0) + 0, 0: McGruder has been knocked prone. 105: status changed from 0 to 1. Fluffy saved by block skill. [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 3 + 0 = 3 Twinky slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 12 ) Move ended for Twinky [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 14 ) 101 blocked. True Panzies , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 13) 101 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 13 ) Move ended for Sissy [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 2 ) Move ended for Cutesy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 1 ) 10 moved (MP) to ( 16, 1 ) Move ended for Milksop Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) Move ended for Wuss Select an action for Push over 11: Select an action for Push over Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 6 ) 14 moved (MP) to ( 9, 6 ) GET BALL FINAL RESULT: Meek TARGET: 0 --- ROLL: 6 + 0 = 6 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 9, 8 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 10, 11 ) Move ended for Meek [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 11, 11 ) Move ended for Poncy Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 10, 9 ) Move ended for Push over Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 1 ) Move ended for Swish True Panzies: All players have moved. True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 4 [Game Saved] 104: Select an action for Petey Two Select an action for Petey Two 104: Select an action for Petey Two Select an action for Petey Two 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 16, 10 ) Move ended for Petey Two 105: Select an action for McGruder Select an action for McGruder 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for McGruder 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 11, 6 ) 108 moved (MP) to ( 10, 6 ) 108 moved (MP) to ( 9, 6 ) Move ended for Larson 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 19, 12 ) 107 moved (MP) to ( 18, 13 ) Move ended for Watterson 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 3 ) Move ended for Learned Hand 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cube Player pushed to (14, 11) 12 moved (MP) to ( 15, 11 ) [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 18, 12 ) 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Sissy is knocked over. Player pushed to (13, 14) 6 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Sissy has been knocked prone. 6: status changed from 0 to 1. 102 moved (MP) to ( 17, 13 ) Move ended for Waugh [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Laskin Twinky is knocked over. Player pushed to (14, 12) 9 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 16, 12 ) [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 14 ) 101 moved (MP) to ( 14, 14 ) 101 moved (MP) to ( 13, 14 ) 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 12 ) Move ended for Vidal 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tonsils Cutesy saved by dodge skill. Player pushed to (14, 2) 5 moved (MP) to ( 15, 2 ) [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Dauntless successful. (1+5=6) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Kay Filthy Whoresons: All players have moved. Milksop is knocked over. Player pushed to (14, 0) 10 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 10: status changed from 0 to 1. 112 moved (MP) to ( 16, 1 ) Filthy Whoresons turn ended. [Game Saved] True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Cutesy SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (17, 0) 112 moved (MP) to ( 17, 0 ) (3, 2) + 0, (0, 0) + 0, 0: Kay has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 16, 0 ) 10 moved (MP) to ( 17, 1 ) Move ended for Milksop Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Twinky Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 10, 12 ) 101 blocked. True Panzies , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (10, 13) 101 moved (MP) to ( 10, 13 ) (2, 2) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 8 ) Move ended for Poncy [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW Move ended for Fluffy McGruder is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) (3, 6) + 0, (4, 4) + 0, 0: McGruder has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 14, 7 ) Move ended for Meek Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 6 ) Move ended for Push over Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 5 ) Move ended for Swish Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 5 + 0 = 5 Wuss slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 8 ) Turn time limit reached. 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 7 ) Move ended for Wuss [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 14 ) DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 2 + 0 = 2 Sissy slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 14, 12 ) Move ended for Sissy True Panzies: All players have moved. True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 5 [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 13, 9 ) Move ended for Vidal 107: Select an action for Watterson Select an action for Watterson 111: Select an action for Cube Select an action for Cube 104: Select an action for Petey Two Select an action for Petey Two 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 16, 13 ) Move ended for Petey Two 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Laskin Twinky is knocked over. Player pushed to (15, 13) 9 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 6) + 0, (4, 2) + 0, 0: Twinky has been stunned. 9: status changed from 0 to 2. [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 7 ) Move ended for Cube 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 13, 8 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Meek is knocked over. Player pushed to (15, 6) 14 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (6, 5) + 0, (3, 6) + 0, 0: Meek has been knocked out. 14: status changed from 3 to 7. 14 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 Ball moved to ( 14, 5 ) Move ended for Waugh [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 17, 5 ) Move ended for Learned Hand 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 9 ) Move ended for Watterson 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 4 + 0 = 4 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 5 ) Sending Team File... Done Sending File Sending Team File... Done Sending File Sending Team File... Sending Team File... Sending Team File... Verified Opponent Roll = 2 DODGE FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 2 + 0 = 2 Tonsils slips past his opponent(s) unhindered. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 14, 4 ) Done Sending File Done Sending File Done Sending File Verified Opponent Roll = 5 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 5 + 0 = 5 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 10, 6 ) Hand off selected. Move ended for Tonsils Ball moved to ( 20, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Larson TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 6 ) 108 moved (MP) to ( 7, 6 ) 108 moved (MP) to ( 6, 6 ) 108 moved (MP) to ( 5, 6 ) 108 moved (MP) to ( 4, 6 ) 108 moved (MP) to ( 3, 6 ) Move ended for Larson 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Kay Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] 9: status changed from 2 to 1. Twinky rolls over. True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 13, 7 ) Move ended for Cutesy Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 102 blocked. True Panzies , Choose a block die. POW Move ended for Fluffy Waugh is knocked over. Player pushed to (14, 6) 102 moved (MP) to ( 14, 6 ) (5, 5) + 0, (1, 6) + 0, 0: Waugh has been stunned. 102: status changed from 0 to 2. 3 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Push over 11: Select an action for Push over Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Milksop SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 1) 112 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Sissy 6: Select an action for Sissy Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 9 ) 107 blocked. True Panzies , Choose a block die. PUSHBACK/POW Watterson is knocked over. Player pushed to (18, 8) 107 moved (MP) to ( 18, 8 ) (4, 1) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 17, 8 ) Move ended for Sissy [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Wuss Player pushed to (18, 7) 111 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 4 ) Move ended for Push over Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Swish Learned Hand saved by block skill. Swish saved by block skill. [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. POW Move ended for Poncy True Panzies: All players have moved. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 8) 101 moved (MP) to ( 12, 8 ) (6, 3) + 0, (3, 4) + 0, 0: Vidal has been stunned. 101: status changed from 0 to 2. True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 101: status changed from 2 to 1. Vidal rolls over. 102: status changed from 2 to 1. Waugh rolls over. 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Watterson 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 16, 9 ) Move ended for Laskin 104: Select an action for Petey Two Select an action for Petey Two 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 17, 9 ) Move ended for Petey Two 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Cube Sissy is knocked over. Player pushed to (13, 8) 6 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Sissy has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 17, 8 ) [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 16, 2 ) Move ended for Tonsils 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Dauntless successful. (2+6=8) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Kay Milksop is knocked over. Player pushed to (11, 0) 10 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 10: status changed from 0 to 1. 112 moved (MP) to ( 17, 1 ) [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 2, 6 ) Larson scores a touchdown! *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 4 (4) McGruder regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 1 (1) Meek stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 15, 6 ) 107 moved location (MPL) to ( 17, 7 ) 114 moved location (MPL) to ( 22, 7 ) 105 moved location (MPL) to ( 15, 8 ) 113 moved location (MPL) to ( 17, 12 ) 112 moved location (MPL) to ( 17, 1 ) 111 moved location (MPL) to ( 17, 2 ) 102 moved location (MPL) to ( 17, 10 ) 101 moved location (MPL) to ( 17, 13 ) 104 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 21, 8 ) 113 moved (SP) to ( 23, 7 ) 114 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 20, 2 ) 111 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 7 ) 7 moved location (MPL) to ( 14, 10 ) 6 moved location (MPL) to ( 9, 12 ) 5 moved location (MPL) to ( 14, 4 ) 3 moved location (MPL) to ( 9, 11 ) 12 moved location (MPL) to ( 6, 5 ) 2 moved location (MPL) to ( 6, 9 ) 10 moved location (MPL) to ( 9, 2 ) 6 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 5 ) Listen Thread IO Exception. Connection reset 1116772906578 Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1292] Turn time limit reached. Connected as server to game 'dirtypanzies'. Waiting for client. Java JRE 1.4 Beta 8.2b OS = Windows 2000 Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Filthy Whoresons Team 2 race: Elf Player 101 name: Vidal Player 101: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 102 name: Waugh Player 102: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Nerves Of Steel] Player 103 name: Winnings Player 103: T Elf Thrower 6 3 4 7 [Pass] Player 104 name: Petey Two Player 104: L Elf Lineman 6 3 4 7 [] Player 105 name: McGruder Player 105: L Elf Lineman 6 3 4 7 [] Player 107 name: Watterson Player 107: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 108 name: Larson Player 108: L Elf Lineman 6 4 4 6 [+st, Block] Player 109 name: Learned Hand Player 109: L Elf Lineman 6 3 4 7 [Block, Kick] Player 110 name: Cardozo Player 110: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 111 name: Cube Player 111: L Elf Lineman 6 3 5 7 [+ag, Block, Leap] Player 112 name: Kay Player 112: B Elf Blitzer 6 3 4 8 [Block, Dauntless, Pass Block, Side Step] Player 113 name: Laskin Player 113: C Elf Catcher 8 3 4 7 [Block, Catch, Dump Off, Leap, Nerves Of Steel] Player 114 name: Tonsils Player 114: C Elf Catcher 8 3 5 7 [+ag, Catch, Nerves Of Steel] Team 1 name: True Panzies Team 1 race: High Elf Player 1 name: Timid Player 1: B Dragon Warrior 7 3 4 8 [Block, Shadowing] Player 2 name: Swish Player 2: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 3 name: Fluffy Player 3: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 4 name: Wimpy Player 4: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 5 name: Cutesy Player 5: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 6 name: Sissy Player 6: L High Elf Lineman 6 4 4 8 [+st, Block] Player 7 name: Poncy Player 7: L High Elf Lineman 6 3 4 8 [Block] Player 8 name: Flitter Player 8: L High Elf Lineman 6 3 4 8 [Block] Player 9 name: Twinky Player 9: L High Elf Lineman 6 3 4 8 [Guard] Player 10 name: Milksop Player 10: L High Elf Lineman 6 4 4 8 [+st, Block] Player 11 name: Push over Player 11: L High Elf Lineman 6 3 4 8 [] Player 12 name: Wuss Player 12: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge] Player 13 name: Pussy Player 13: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Safe Throw, Sure Hands] Player 14 name: Meek Player 14: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] Player 15 name: Cringe Player 15: T Phoenix Warrior 6 3 4 8 [Pass] fumbbl.com/83.227.38.85 Server trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1313] Connected as server to game 'lucky'. Waiting for client. Done receiving file. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 101: status changed from 2 to 1. Vidal rolls over. 102: status changed from 2 to 1. Waugh rolls over. 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 2, 6 ) Larson scores a touchdown! *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 5 (5) McGruder regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 2 (2) Meek stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 17, 7 ) 114 moved location (MPL) to ( 17, 12 ) 105 moved location (MPL) to ( 15, 10 ) 113 moved location (MPL) to ( 23, 7 ) 104 moved location (MPL) to ( 15, 4 ) 112 moved location (MPL) to ( 17, 1 ) 111 moved location (MPL) to ( 17, 10 ) 102 moved location (MPL) to ( 17, 2 ) 101 moved location (MPL) to ( 17, 13 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 7 ) 7 moved location (MPL) to ( 14, 10 ) 6 moved location (MPL) to ( 9, 12 ) 5 moved location (MPL) to ( 14, 4 ) 3 moved location (MPL) to ( 9, 11 ) 12 moved location (MPL) to ( 6, 5 ) 2 moved location (MPL) to ( 6, 9 ) 10 moved location (MPL) to ( 9, 2 ) 11 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 8, 10 ) 12 moved (SP) to ( 8, 4 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (18, 11) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap True Panzies quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 2 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 2 Distance: 2 2 moved (SP) to ( 9, 10 ) 12 moved (SP) to ( 9, 5 ) 3 moved (SP) to ( 15, 9 ) 11 moved (SP) to ( 15, 8 ) 10 moved (SP) to ( 15, 6 ) 9 moved (SP) to ( 14, 5 ) Ball placed at (18, 11) Ball placed at (18, 11) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 19, 10 ) [Game Saved] Ball in play. True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW Move ended for Poncy McGruder is knocked over. Player pushed to (16, 11) 105 moved (MP) to ( 16, 11 ) (3, 1) + 0, (0, 0) + 0, 0: McGruder has been knocked prone. 105: status changed from 0 to 1. 7 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Sissy Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Fluffy Larson saved by block skill. Fluffy saved by block skill. [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 16, 6 ) 107 blocked. True Panzies , Choose a block die. POW Watterson is knocked over. Player pushed to (18, 8) 107 moved (MP) to ( 18, 8 ) (5, 6) + 0, (2, 4) + 0, 0: Watterson has been stunned. 107: status changed from 0 to 2. 10 moved (MP) to ( 17, 7 ) Move ended for Milksop [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Push over Larson is knocked over. Player pushed to (17, 9) 108 moved (MP) to ( 17, 9 ) (5, 3) + 0, (1, 1) + 0, 0: Larson has been stunned. 108: status changed from 0 to 2. 11 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 104 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Cutesy Petey Two is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Petey Two has been knocked prone. 104: status changed from 0 to 1. Cutesy saved by block skill. [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 6 ) Move ended for Twinky Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 10 ) GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Swish Scatter roll: 2 Ball moved to ( 10, 9 ) True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 7 [Game Saved] 107: status changed from 2 to 1. Watterson rolls over. 108: status changed from 2 to 1. Larson rolls over. 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 13 ) 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 10 ) Move ended for Vidal 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 11, 6 ) Move ended for Waugh 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 12 ) Move ended for Cube 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 1 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 11, 4 ) Move ended for Kay 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 23, 5 ) Move ended for Learned Hand 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 23, 9 ) Move ended for Laskin 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 9 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Swish saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (19, 9) 2 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 20, 9 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 2 + 0 = 2 Tonsils slips past his opponent(s) unhindered. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 6 + 0 = 6 Tonsils slips past his opponent(s) unhindered. Move ended for Tonsils [Game Saved] 105: Select an action for McGruder Select an action for McGruder 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 2 + 0 = 2 McGruder slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 5 + 0 = 5 McGruder slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 (1) McGruder trips and falls trying to go for it! Move ended for McGruder 105 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: McGruder has been knocked prone. 105: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 9, 9 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It is not necessary. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Swish knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Swish TARGET: 3 --- ROLL: 5 + 0 = 5 Swish slips past his opponent(s) unhindered. 114 blocked. True Panzies , Choose a block die. POW/SKULL Tonsils is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Tonsils has been knocked prone. 114: status changed from 3 to 1. Swish saved by block skill. Ball moved to ( 8, 10 ) 2 moved (MP) to ( 9, 10 ) Move ended for Swish [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 8, 10 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 8, 9 ) Scatter roll: 3 Ball moved to ( 9, 8 ) True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 8 [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 10 ) Move ended for Vidal 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Tonsils 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 12 ) 111 moved (MP) to ( 10, 12 ) 111 moved (MP) to ( 9, 12 ) 111 moved (MP) to ( 8, 11 ) Move ended for Cube 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 8, 8 ) 102 moved (MP) to ( 7, 8 ) 102 moved (MP) to ( 6, 8 ) 102 moved (MP) to ( 5, 8 ) 102 moved (MP) to ( 4, 8 ) 102 moved (MP) to ( 3, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 2, 8 ) Waugh scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 4 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 6 (6) Meek regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 22, 7 ) 108 moved location (MPL) to ( 15, 10 ) 107 moved location (MPL) to ( 22, 8 ) 114 moved location (MPL) to ( 22, 10 ) 104 moved location (MPL) to ( 15, 7 ) 112 moved location (MPL) to ( 22, 1 ) 103 moved location (MPL) to ( 22, 6 ) 102 moved location (MPL) to ( 22, 4 ) 101 moved location (MPL) to ( 22, 13 ) 108 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 16, 8 ) 108 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 22, 9 ) 105 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 26, 1 ) 102 moved (SP) to ( 26, 4 ) 103 moved (SP) to ( 26, 6 ) 109 moved (SP) to ( 26, 7 ) 107 moved (SP) to ( 26, 8 ) 113 moved (SP) to ( 26, 9 ) 114 moved (SP) to ( 26, 10 ) 101 moved (SP) to ( 26, 12 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 13 ) 14 moved (SP) to ( 8, 10 ) 2 moved (SP) to ( 8, 6 ) 10 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 12, 4 ) 3 moved (SP) to ( 12, 3 ) 6 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 4 ) Turn time limit reached. 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 8, 4 ) 11 moved (SP) to ( 8, 6 ) 7 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (20, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kickoff Roll (4+5) = Brilliant Coaching Filthy Whoresons: 4 + 1 coaches True Panzies: 5 + 2 coaches True Panzies get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 8 Distance: 1 Ball placed at (20, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 19, 8 ) [Game Saved] Ball in play. True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 104 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Sissy Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Cutesy Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Milksop Larson is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (4, 5) + 0, (6, 2) + 0, 0: Larson has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 17, 7 ) Move ended for Twinky Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 8 ) 104 blocked. True Panzies , Choose a block die. POW/SKULL Petey Two is knocked over. (3, 6) + 0, (1, 1) + 0, 0: Petey Two has been stunned. 104: status changed from 0 to 2. Fluffy saved by block skill. Move ended for Fluffy [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 12, 11 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 10, 8 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 5 + 0 = 5 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 9, 4 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS FINAL RESULT: Wuss TARGET: 3 --- ROLL: 6 Ball moved to ( 8, 4 ) GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Wuss [Game Saved] Select an action for Push over 11: Select an action for Push over Select an action for Push over 11: Select an action for Push over True Panzies turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=8,y=4] : current status = 0 2 : current square = java.awt.Point[x=8,y=4] : current status = 0 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=15,y=7] : current status = 0 10 : current square = java.awt.Point[x=15,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=8,y=7] : current status = 0 11 : current square = java.awt.Point[x=8,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=8,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=8,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=9,y=4] : current status = 0 12 : current square = java.awt.Point[x=9,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=9,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=9,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=8,y=10] : current status = 0 14 : current square = java.awt.Point[x=8,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=8,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=8,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=1,y=6] : current status = 2 15 : current status = 2 101 : current square = java.awt.Point[x=26,y=12] : current status = 0 101 : current square = java.awt.Point[x=26,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=26,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=26,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=26,y=4] : current status = 0 102 : current square = java.awt.Point[x=26,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=26,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=26,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=26,y=6] : current status = 0 103 : current square = java.awt.Point[x=26,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=26,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=26,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=16,y=7] : current status = 2 104 : current square = java.awt.Point[x=16,y=7] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=26,y=8] : current status = 0 107 : current square = java.awt.Point[x=26,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=26,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=26,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) Larson stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=26,y=7] : current status = 0 109 : current square = java.awt.Point[x=26,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=26,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=26,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=2] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=26,y=1] : current status = 0 112 : current square = java.awt.Point[x=26,y=1] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=26,y=1] 112 : current status = 0 112 : current square = java.awt.Point[x=26,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=26,y=9] : current status = 0 113 : current square = java.awt.Point[x=26,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=26,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=26,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=26,y=10] : current status = 0 114 : current square = java.awt.Point[x=26,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=26,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=26,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 17, 4 ) 107 moved location (MPL) to ( 17, 7 ) 114 moved location (MPL) to ( 17, 12 ) 105 moved location (MPL) to ( 15, 10 ) 113 moved location (MPL) to ( 23, 7 ) 104 moved location (MPL) to ( 15, 4 ) 112 moved location (MPL) to ( 17, 1 ) 111 moved location (MPL) to ( 17, 10 ) 102 moved location (MPL) to ( 17, 2 ) 101 moved location (MPL) to ( 17, 13 ) 104 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 21, 10 ) 107 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 17, 7 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved location (MPL) to ( 13, 10 ) 14 moved location (MPL) to ( 14, 2 ) 5 moved location (MPL) to ( 14, 4 ) 12 moved location (MPL) to ( 14, 13 ) 3 moved location (MPL) to ( 14, 9 ) 2 moved location (MPL) to ( 14, 1 ) 10 moved location (MPL) to ( 14, 10 ) 7 moved (SP) to ( 9, 6 ) 9 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 8, 6 ) 10 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 11, 4 ) 12 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (18, 11) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (5+6) = Throw a rock Filthy Whoresons: 9 + 17 FanFactor True Panzies: 8 + 7 FanFactor Filthy Whoresons fans throw a rock. Swish is hit by the rock. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, 0: Swish has been stunned. 2: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (18, 11) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 19, 9 ) [Game Saved] Ball in play. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 2: status changed from 2 to 1. Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW Move ended for Fluffy McGruder is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) (4, 3) + 0, (0, 0) + 0, 0: McGruder has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 104 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Sissy Petey Two is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) (3, 2) + 0, (0, 0) + 0, 0: Petey Two has been knocked prone. 104: status changed from 0 to 1. 6 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Milksop Watterson is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (4, 2) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 107: status changed from 0 to 1. 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 4 ) Move ended for Cutesy Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 5 ) 109 blocked. True Panzies , Choose a block die. POW Learned Hand is knocked over. Player pushed to (17, 3) 109 moved (MP) to ( 17, 3 ) (1, 3) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. 109: status changed from 0 to 1. 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 6 ) Move ended for Poncy [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 8 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 10, 9 ) GET BALL FINAL RESULT: Meek TARGET: 0 --- ROLL: 4 + 0 = 4 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 7 ) Move ended for Meek [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 5 ) Move ended for Wuss Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Foul selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 5 ) Push over fouls Watterson. (1, 2) +4 IGMEOY Roll = 2 Move ended for Push over True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 1 [Game Saved] 104: Select an action for Petey Two Select an action for Petey Two 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Petey Two 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 13, 6 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Meek is knocked over. 9 blocked. Player pushed to (14, 9) 9 moved (MP) to ( 15, 9 ) Player pushed to (15, 8) 14 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 14: status changed from 3 to 1. Verified Opponent Roll = 1 Ball moved to ( 14, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Milksop TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 13, 8 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 12, 8 ) 102 moved (MP) to ( 13, 7 ) Move ended for Waugh [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 6 ) Move ended for Cube 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 7 ) Move ended for Kay 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 17, 9 ) Move ended for Vidal 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 19, 9 ) Move ended for Tonsils 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Winnings Player pushed to (11, 5) 7 moved (MP) to ( 18, 5 ) [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 20, 8 ) 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 2 + 0 = 2 113 moved (MP) to ( 18, 8 ) Move ended for Laskin [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 6 + 0 = 6 Learned Hand slips past his opponent(s) unhindered. 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 2 ) Move ended for Learned Hand [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Watterson 105: Select an action for McGruder Select an action for McGruder 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for McGruder Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] True Panzies start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 12, 7 ) Move ended for Swish Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. POW Move ended for Sissy Watterson is knocked over. Player pushed to (17, 6) 107 moved (MP) to ( 17, 6 ) (5, 1) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Fluffy Player pushed to (17, 8) 105 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 14, 3 ) Move ended for Cutesy Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 18, 4 ) 11 moved (MP) to ( 19, 4 ) 11 moved (MP) to ( 20, 5 ) Move ended for Push over Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. POW Move ended for Poncy Cube is knocked over. Player pushed to (20, 7) 111 moved (MP) to ( 20, 7 ) (1, 4) + 0, (0, 0) + 0, 0: Cube has been knocked prone. 111: status changed from 0 to 1. 7 moved (MP) to ( 19, 6 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 104 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Milksop Petey Two is knocked over. Player pushed to (18, 9) Player 105 pushed to (18, 9) 105 moved (MP) to ( 18, 9 ) Player pushed to (17, 8) 104 moved (MP) to ( 17, 8 ) (6, 3) + 0, (1, 2) + 0, 0: Petey Two has been stunned. 104: status changed from 0 to 2. 10 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Twinky 9: Select an action for Twinky Select an action for Wuss 12: Select an action for Wuss Turn time limit reached. Select an action for Meek 14: Select an action for Meek Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 8 ) Move ended for Twinky Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 14 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 4 + 0 = 4 Meek slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 10 ) 101 blocked. True Panzies , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (17, 10) 101 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 17, 9 ) Move ended for Meek [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 2 + 0 = 2 Wuss slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 9 ) Move ended for Wuss True Panzies: All players have moved. True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 2 [Game Saved] 104: status changed from 2 to 1. Petey Two rolls over. 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Vidal Meek is knocked over. 9 blocked. Player pushed to (14, 7) 9 moved (MP) to ( 15, 7 ) Player pushed to (13, 8) 14 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 17, 9 ) [Game Saved] 105: Select an action for McGruder Select an action for McGruder 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) Move ended for McGruder 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 17, 12 ) 114 moved (MP) to ( 16, 13 ) 114 moved (MP) to ( 15, 13 ) 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 13 ) Move ended for Tonsils 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Poncy is knocked over. Player pushed to (10, 5) 7 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 9 ) Move ended for Cube [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 11 ) Move ended for Kay 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 12 ) Move ended for Laskin 103: Select an action for Winnings Select an action for Winnings 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Waugh Swish saved by block skill. Waugh saved by block skill. [Game Saved] 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Winnings TARGET: 2 --- ROLL: 2 + 0 = 2 Winnings slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 13 ) Move ended for Winnings [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 5 + 0 = 5 Learned Hand slips past his opponent(s) unhindered. 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 10, 4 ) 109 moved (MP) to ( 9, 5 ) 109 moved (MP) to ( 8, 6 ) Move ended for Learned Hand [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 6 + 0 = 6 Watterson slips past his opponent(s) unhindered. 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 17, 11 ) Move ended for Watterson Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) Move ended for Twinky Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 14, 8 ) 102 blocked. True Panzies , Choose a block die. PUSHBACK Player pushed to (12, 6) 102 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 7 ) Move ended for Sissy [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 9, 6 ) Move ended for Cutesy Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 11 ) Move ended for Fluffy Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 19, 6 ) 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 18, 8 ) Move ended for Poncy Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 6 ) 11 moved (MP) to ( 20, 7 ) 11 moved (MP) to ( 20, 8 ) 11 moved (MP) to ( 20, 9 ) 11 moved (MP) to ( 19, 10 ) Move ended for Push over Select an action for Wuss 12: Select an action for Wuss Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 12, 5 ) Move ended for Milksop Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Block selected. 102 blocked. True Panzies , Choose a block die. POW Move ended for Swish Waugh is knocked over. Player pushed to (13, 5) 102 moved (MP) to ( 13, 5 ) (1, 1) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 9 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Wuss knocked over trying to dodge. TARGET: 2 --- ROLL: 3 + -2 = 1 Team re-roll used. DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + -2 = 2 Wuss slips past his opponent(s) unhindered. 101: status changed from 0 to 1. 101 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 11, 12 ) Move ended for Wuss [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 15, 10 ) Move ended for Meek True Panzies: All players have moved. True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 3 [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 14 ) 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 12, 14 ) 103 moved (MP) to ( 11, 14 ) 103 moved (MP) to ( 10, 14 ) 103 moved (MP) to ( 9, 13 ) Move ended for Winnings 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 13, 12 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 10) 3 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 14 ) 114 moved (MP) to ( 11, 14 ) 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 4 + 0 = 4 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 9, 11 ) Move ended for Tonsils [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Laskin knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 4 + 0 = 4 Laskin slips past his opponent(s) unhindered. 113 moved (MP) to ( 10, 14 ) 113 moved (MP) to ( 9, 14 ) 113 moved (MP) to ( 8, 13 ) 113 moved (MP) to ( 8, 12 ) Move ended for Laskin [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 13 ) 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 12, 12 ) Move ended for Watterson 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Vidal 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Kay Meek is knocked over. Player pushed to (14, 9) 14 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 14: status changed from 0 to 1. 112 moved (MP) to ( 15, 10 ) [Game Saved] 104: Select an action for Petey Two Select an action for Petey Two 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Petey Two 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Cube Push over is knocked over. Player pushed to (9, 10) 11 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Push over has been knocked prone. 11: status changed from 0 to 1. 111 moved (MP) to ( 19, 10 ) [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 4 + 0 = 4 Learned Hand slips past his opponent(s) unhindered. 109 moved (MP) to ( 7, 8 ) 109 moved (MP) to ( 7, 9 ) 109 moved (MP) to ( 7, 10 ) 109 moved (MP) to ( 7, 11 ) Move ended for Learned Hand [Game Saved] 105: Select an action for McGruder Select an action for McGruder 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 13 ) 105 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 6 + 0 = 6 McGruder slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 14 ) 105 moved (MP) to ( 9, 14 ) 105 moved (MP) to ( 8, 13 ) Move ended for McGruder [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 4 + 0 = 4 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 3 ) Move ended for Waugh Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 11, 3 ) Move ended for Twinky Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 8, 4 ) 5 moved (MP) to ( 9, 3 ) Move ended for Cutesy Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Push over Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 5, 10 ) Move ended for Fluffy Select an action for Sissy 6: Select an action for Sissy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 8, 10 ) Move ended for Milksop Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 9, 10 ) 114 blocked. True Panzies , Choose a block die. POW/SKULL Tonsils is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Tonsils has been knocked prone. 114: status changed from 0 to 1. Sissy saved by block skill. 6 moved (MP) to ( 8, 11 ) Move ended for Sissy [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 9, 12 ) Move ended for Swish Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 5 + 0 = 5 Wuss slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 5, 11 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 3 + 0 = 3 Wuss slips past his opponent(s) unhindered. 12 moved (MP) to ( 5, 12 ) 12 moved (MP) to ( 6, 13 ) 12 moved (MP) to ( 7, 12 ) Move ended for Wuss [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 14, 8 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It is not necessary. DODGE BEFORE RE_ROLL: Meek knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Team re-roll used. DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 6 + 0 = 6 Meek slips past his opponent(s) unhindered. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 11, 10 ) (6) Go for it successful. 14 moved (MP) to ( 10, 11 ) (1) Meek trips and falls trying to go for it! Move ended for Meek 14 moved (MP) to ( 10, 12 ) (1, 6) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 14: status changed from 0 to 1. True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 4 [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 11, 13 ) 107 moved (MP) to ( 10, 13 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (19, 11) 2 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (4, 5) + 0, (1, 1) + 0, 0: Swish has been stunned. 2: status changed from 0 to 2. 107 moved (MP) to ( 9, 14 ) 107 moved (MP) to ( 8, 14 ) 107 moved (MP) to ( 7, 13 ) Move ended for Watterson [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Learned Hand Player pushed to (23, 13) 12 moved (MP) to ( 6, 13 ) 109 moved (MP) to ( 7, 12 ) [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 12, 4 ) Move ended for Kay 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Waugh Twinky is knocked over. Player pushed to (17, 2) 9 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. 102 moved (MP) to ( 11, 3 ) [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 18, 9 ) Move ended for Vidal 104: Select an action for Petey Two Select an action for Petey Two 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Petey Two Player pushed to (10, 7) 7 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 8 ) [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Hand off selected. Move ended for Laskin Ball moved to ( 20, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Winnings TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Winnings TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Winnings Ball moved to ( 21, 12 ) NERVES OF STEEL skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Laskin dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 105: Select an action for McGruder Select an action for McGruder 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 14 ) 105 moved (MP) to ( 10, 13 ) 105 moved (MP) to ( 11, 12 ) 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 8, 7 ) Move ended for McGruder [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 5 + 0 = 5 Tonsils slips past his opponent(s) unhindered. 114 moved (MP) to ( 10, 9 ) 114 moved (MP) to ( 9, 8 ) 114 moved (MP) to ( 8, 8 ) 114 moved (MP) to ( 7, 9 ) Move ended for Tonsils [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cube Filthy Whoresons: All players have moved. Player pushed to (8, 9) 11 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 20, 10 ) Filthy Whoresons turn ended. [Game Saved] 2: status changed from 2 to 1. Swish rolls over. True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Waiting for opponent to decide to use DUMP OFF. 113: tackle zone state changed to true Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Milksop TARGET: 6 --- ROLL: 6 + 0 = 6 Milksop intercepts the ball! Ball moved to ( 21, 10 ) Block selected. 113 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Sissy Laskin is knocked over. Player pushed to (8, 13) 113 moved (MP) to ( 8, 13 ) (2, 1) + 0, (0, 0) + 0, 0: Laskin has been knocked prone. 113: status changed from 0 to 1. 6 moved (MP) to ( 8, 12 ) [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 6, 10 ) 114 blocked. True Panzies , Choose a block die. POW Tonsils is knocked over. Player pushed to (8, 8) 114 moved (MP) to ( 8, 8 ) (3, 3) + 0, (0, 0) + 0, 0: Tonsils has been knocked prone. 114: status changed from 0 to 1. 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 7, 8 ) Move ended for Fluffy [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Twinky Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 8 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. 112: Select an action for Kay Select an action for Kay Normal move selected. 112 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 15, 7 ) Move ended for Kay PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Kay TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Kay. Pass selected. SHORT PASS PASS FINAL RESULT: Milksop TARGET: 3 --- ROLL: 6 Move ended for Milksop Ball moved to ( 19, 7 ) GET BALL FINAL RESULT: Poncy TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 7 ) DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 4 + 0 = 4 Poncy slips past his opponent(s) unhindered. 7 moved (MP) to ( 21, 7 ) 7 moved (MP) to ( 22, 7 ) 7 moved (MP) to ( 23, 7 ) 7 moved (MP) to ( 24, 7 ) 7 moved (MP) to ( 25, 7 ) (3) Go for it successful. 7 moved (MP) to ( 26, 7 ) (2) Go for it successful. 7 moved (MP) to ( 27, 7 ) Poncy scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=10,y=11] : current status = 1 2 : current square = java.awt.Point[x=10,y=11] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=7,y=8] : current status = 0 3 : current square = java.awt.Point[x=7,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=7,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=7,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=9,y=3] : current status = 0 5 : current square = java.awt.Point[x=9,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=8,y=12] : current status = 0 6 : current square = java.awt.Point[x=8,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=8,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=8,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=27,y=7] : current status = 4 7 : current square = java.awt.Point[x=27,y=7] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=12,y=2] : current status = 4 9 : current square = java.awt.Point[x=12,y=2] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=21,y=9] : current status = 4 11 : current square = java.awt.Point[x=21,y=9] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=6,y=13] : current status = 0 12 : current square = java.awt.Point[x=6,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=6,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=6,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=10,y=12] : current status = 1 14 : current square = java.awt.Point[x=10,y=12] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=10,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=10,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=1,y=6] : current status = 2 15 : current status = 2 101 : current square = java.awt.Point[x=18,y=9] : current status = 0 101 : current square = java.awt.Point[x=18,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=11,y=3] : current status = 0 102 : current square = java.awt.Point[x=11,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=9,y=13] : current status = 0 103 : current square = java.awt.Point[x=9,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=9,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=9,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=18,y=8] : current status = 0 104 : current square = java.awt.Point[x=18,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=8,y=7] : current status = 0 105 : current square = java.awt.Point[x=8,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=8,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=8,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=7,y=13] : current status = 0 107 : current square = java.awt.Point[x=7,y=13] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=7,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=7,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (2) Larson stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=7,y=12] : current status = 0 109 : current square = java.awt.Point[x=7,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=7,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=7,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=2] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=20,y=10] : current status = 0 111 : current square = java.awt.Point[x=20,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=8,y=13] : current status = 1 113 : current square = java.awt.Point[x=8,y=13] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=8,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=8,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=8,y=8] : current status = 1 114 : current square = java.awt.Point[x=8,y=8] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=8,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=8,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 7 ) 7 moved location (MPL) to ( 14, 10 ) 6 moved location (MPL) to ( 9, 12 ) 14 moved location (MPL) to ( 9, 7 ) 5 moved location (MPL) to ( 14, 4 ) 3 moved location (MPL) to ( 9, 11 ) 12 moved location (MPL) to ( 6, 5 ) 2 moved location (MPL) to ( 6, 9 ) 10 moved location (MPL) to ( 9, 2 ) Turn time limit reached. 3 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 9, 3 ) 2 moved (SP) to ( 9, 11 ) 11 moved (SP) to ( 10, 8 ) 9 moved (SP) to ( 10, 6 ) Waiting for Filthy Whoresons to set players on field. 107 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 1 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 15, 10 ) 103 moved location (MPL) to ( 23, 7 ) 111 moved location (MPL) to ( 15, 13 ) 102 moved location (MPL) to ( 15, 4 ) 101 moved location (MPL) to ( 15, 5 ) 105 moved (SP) to ( 18, 8 ) 109 moved (SP) to ( 20, 10 ) 109 moved (SP) to ( 19, 8 ) 105 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 16, 6 ) 101 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 13 ) 114 moved (SP) to ( 17, 11 ) 111 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 8 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (2+3) = Cheering Fans True Panzies: 2 + 7FF + 0CL Filthy Whoresons: 5 + 17FF + 0CL Filthy Whoresons get an extra re-roll. Kick result. Direction: 1 Distance: 1 Ball placed at (21, 5) Scatter roll: 6 Ball moved to ( 20, 5 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 5 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 19, 6 ) Move ended for Tonsils 111: Select an action for Cube Select an action for Cube 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Vidal Vidal uses TACKLE to bring his opponent down. Cutesy is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 5: status changed from 0 to 1. 101 moved (MP) to ( 14, 6 ) [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Watterson Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Learned Hand Poncy is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 112: Select an action for Kay Select an action for Kay 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 3 ) Move ended for Kay 105: Select an action for McGruder Select an action for McGruder 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) Move ended for Laskin 102: Select an action for Waugh Select an action for Waugh 104: Select an action for Petey Two Select an action for Petey Two 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 12, 1 ) Move ended for Petey Two 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 14, 4 ) Move ended for Cube 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Winnings dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Winnings TARGET: 2 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 17, 3 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Winnings TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Winnings Ball moved to ( 14, 4 ) NERVES OF STEEL skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Waugh dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 14, 1 ) Hand off selected. Move ended for Waugh Ball moved to ( 16, 2 ) NERVES OF STEEL skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Laskin dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 105: Select an action for McGruder Select an action for McGruder 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 0 ) 105 moved (MP) to ( 11, 0 ) 105 moved (MP) to ( 10, 0 ) 105 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 7, 1 ) Move ended for McGruder Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 2 ) Move ended for Twinky Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 10, 1 ) 10 moved (MP) to ( 11, 1 ) 104 blocked. True Panzies , Choose a block die. PUSHBACK/POW Petey Two is knocked over. Player pushed to (13, 0) 104 moved (MP) to ( 13, 0 ) (5, 2) + 0, (0, 0) + 0, 0: Petey Two has been knocked prone. 104: status changed from 0 to 1. 10 moved (MP) to ( 12, 1 ) Move ended for Milksop [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 6 ) 14 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 10, 3 ) 14 moved (MP) to ( 10, 2 ) 14 moved (MP) to ( 11, 1 ) 14 moved (MP) to ( 12, 2 ) Move ended for Meek Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 4 ) Move ended for Push over Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Cutesy Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 11, 4 ) Move ended for Fluffy Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 11 ) Move ended for Swish Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 11 ) (2) Go for it successful. 6 moved (MP) to ( 16, 10 ) (6) Go for it successful. 6 moved (MP) to ( 17, 10 ) Move ended for Sissy [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 8, 1 ) Move ended for Wuss Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 9 ) Move ended for Poncy True Panzies: All players have moved. True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 8 ) Move ended for Tonsils 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) Move ended for Watterson 103: Select an action for Winnings Select an action for Winnings 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 19, 9 ) Move ended for Winnings 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Learned Hand Poncy saved by block skill. Learned Hand saved by block skill. [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Vidal Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 13, 7 ) [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 102 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 9, 1 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Wuss is knocked over. Player pushed to (22, 0) 12 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Wuss has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 8, 1 ) 102 moved (MP) to ( 9, 2 ) 102 moved (MP) to ( 10, 2 ) Move ended for Waugh [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 113 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 2 + 0 = 2 Laskin slips past his opponent(s) unhindered. 113 moved (MP) to ( 9, 1 ) 113 moved (MP) to ( 8, 1 ) Hand off selected. Move ended for Laskin Ball moved to ( 22, 1 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: McGruder dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: McGruder TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 105: Select an action for McGruder Select an action for McGruder 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 6, 2 ) 105 moved (MP) to ( 5, 2 ) 105 moved (MP) to ( 4, 2 ) 105 moved (MP) to ( 3, 2 ) 105 moved (MP) to ( 2, 2 ) McGruder scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 4 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 3 (3) Larson stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 17, 4 ) 107 moved location (MPL) to ( 17, 7 ) 114 moved location (MPL) to ( 17, 12 ) 105 moved location (MPL) to ( 15, 10 ) 113 moved location (MPL) to ( 23, 7 ) 104 moved location (MPL) to ( 15, 4 ) 112 moved location (MPL) to ( 17, 1 ) 111 moved location (MPL) to ( 17, 10 ) 102 moved location (MPL) to ( 17, 2 ) 101 moved location (MPL) to ( 17, 13 ) 103 moved (SP) to ( 21, 8 ) 107 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 17, 7 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 6, 7 ) 11 moved (SP) to ( 10, 7 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (18, 11) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 5 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 5 Distance: 3 Perfect Defense. Waiting for Filthy Whoresons to re-arrange players on field. 101 moved (SP) to ( 15, 14 ) 114 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 17, 9 ) 112 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 13 ) Ball placed at (18, 11) Ball placed at (18, 11) Verified Opponent Roll = 7 Scatter roll: 7 Touchback!! True Panzies, you may give the ball to any member of your team on the field. Turn time limit reached. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 6 ) [Game Saved] Ball in play. True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 104 blocked. True Panzies , Choose a block die. POW Move ended for Sissy Petey Two is knocked over. Player pushed to (16, 4) 104 moved (MP) to ( 16, 4 ) (3, 3) + 0, (0, 0) + 0, 0: Petey Two has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. POW Move ended for Milksop Watterson is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (4, 3) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 107: status changed from 0 to 1. 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 113 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Poncy Laskin saved by block skill. Poncy saved by block skill. [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 3 ) Move ended for Push over Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 7 ) 103 blocked. True Panzies , Choose a block die. POW/SKULL Winnings is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Winnings has been knocked prone. 103: status changed from 0 to 1. Meek saved by block skill. Move ended for Meek [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Cutesy Player pushed to (16, 3) 109 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 21, 3 ) 12 moved (MP) to ( 22, 3 ) 12 moved (MP) to ( 23, 2 ) 12 moved (MP) to ( 24, 2 ) Move ended for Wuss Select an action for Twinky 9: Select an action for Twinky Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Fluffy McGruder is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) (3, 6) + 0, (5, 2) + 0, 0: McGruder has been stunned. 105: status changed from 0 to 2. 3 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Block selected. 113 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Twinky Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 4 ) (1) Swish trips and falls trying to go for it! Move ended for Swish True Panzies: All players have moved. 2 moved (MP) to ( 15, 3 ) (4, 1) + 0, (0, 0) + 0, 0: Swish has been knocked prone. 2: status changed from 0 to 1. True Panzies turn ended. Waiting for Filthy Whoresons to finish TURN: 7 [Game Saved] 105: status changed from 2 to 1. McGruder rolls over. 114: Select an action for Tonsils Select an action for Tonsils 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 9 ) 114 moved (MP) to ( 9, 8 ) 114 moved (MP) to ( 8, 7 ) 114 moved (MP) to ( 7, 6 ) Move ended for Tonsils 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 19, 6 ) Move ended for Vidal 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Cube Fluffy is knocked over. Player pushed to (15, 8) 3 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 23, 3 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Wuss saved by dodge skill. Player pushed to (5, 1) 12 moved (MP) to ( 24, 1 ) 102 moved (MP) to ( 24, 2 ) Move ended for Waugh [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 4 + 0 = 4 Laskin slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 22, 2 ) 113 moved (MP) to ( 23, 3 ) 113 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 25, 2 ) Verified Opponent Roll = 1 (1) Laskin trips and falls trying to go for it! Move ended for Laskin 113 moved (MP) to ( 26, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 5) + 0, (3, 5) + 0, 0: Laskin has been knocked out. 113: status changed from 0 to 7. 113 moved (SP) to ( 29, 9 ) Filthy Whoresons turn ended. [Game Saved] True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Swish Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 9 ) Move ended for Fluffy Select an action for Meek 14: Select an action for Meek Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 17, 4 ) Move ended for Sissy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. POW Move ended for Cutesy Learned Hand is knocked over. Player pushed to (17, 2) 109 moved (MP) to ( 17, 2 ) (2, 1) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Poncy Cube saved by block skill. Poncy saved by block skill. [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 7 ) Move ended for Twinky Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 5 ) Move ended for Meek Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 6 ) 101 blocked. True Panzies , Choose a block die. PUSHBACK/POW Vidal saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (20, 5) 101 moved (MP) to ( 20, 5 ) 10 moved (MP) to ( 18, 5 ) 10 moved (MP) to ( 19, 4 ) Move ended for Milksop [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Push over SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 2) 112 moved (MP) to ( 16, 2 ) (3, 2) + 0, (0, 0) + 0, 0: Kay has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 25, 0 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 2 + 0 = 2 Wuss slips past his opponent(s) unhindered. 12 moved (MP) to ( 26, 1 ) 12 moved (MP) to ( 27, 2 ) Wuss scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=15,y=3] : current status = 4 2 : current square = java.awt.Point[x=15,y=3] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=15,y=9] : current status = 4 3 : current square = java.awt.Point[x=15,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=17,y=4] : current status = 0 6 : current square = java.awt.Point[x=17,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=19,y=4] : current status = 0 10 : current square = java.awt.Point[x=19,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=27,y=2] : current status = 0 12 : current square = java.awt.Point[x=27,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=1,y=6] : current status = 2 15 : current status = 2 101 : current square = java.awt.Point[x=20,y=5] : current status = 0 101 : current square = java.awt.Point[x=20,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=24,y=2] : current status = 0 102 : current square = java.awt.Point[x=24,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=24,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=24,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=6] : current status = 1 103 : current square = java.awt.Point[x=15,y=6] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=16,y=4] : current status = 1 104 : current square = java.awt.Point[x=16,y=4] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=16,y=9] : current status = 1 105 : current square = java.awt.Point[x=16,y=9] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=16,y=8] : current status = 1 107 : current square = java.awt.Point[x=16,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (4) Larson regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=17,y=2] : current status = 1 109 : current square = java.awt.Point[x=17,y=2] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=2] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=15,y=10] : current status = 0 111 : current square = java.awt.Point[x=15,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=16,y=2] : current status = 1 112 : current square = java.awt.Point[x=16,y=2] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : current status = 7 (6) Laskin regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=7,y=6] : current status = 0 114 : current square = java.awt.Point[x=7,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=7,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=7,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 11 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 6, 5 ) 12 moved (SP) to ( 4, 2 ) 2 moved (SP) to ( 3, 10 ) 12 moved (SP) to ( 3, 3 ) 12 moved (SP) to ( 3, 4 ) 14 moved (SP) to ( 3, 7 ) 6 moved (SP) to ( 5, 9 ) 10 moved (SP) to ( 5, 5 ) 7 moved (SP) to ( 5, 7 ) 9 moved (SP) to ( 7, 7 ) 3 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 8 ) Waiting for Filthy Whoresons to set players on field. 108 moved location (MPL) to ( 15, 2 ) 107 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 1 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 15, 10 ) 103 moved location (MPL) to ( 23, 7 ) 111 moved location (MPL) to ( 15, 13 ) 102 moved location (MPL) to ( 15, 4 ) 101 moved location (MPL) to ( 15, 5 ) 114 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 16, 9 ) 101 moved (SP) to ( 16, 8 ) 102 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 17, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (6+6) = Pitch Invasion 101: status changed from 0 to 2. 3: status changed from 0 to 2. 10: status changed from 0 to 2. 111: status changed from 0 to 2. 12: status changed from 0 to 2. 14: status changed from 0 to 2. 114: status changed from 0 to 2. Kick result. Direction: 3 Distance: 2 Ball placed at (21, 9) GET BALL FINAL RESULT: Winnings TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 24, 8 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 8 101: status changed from 2 to 1. 111: status changed from 2 to 1. 114: status changed from 2 to 1. 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 10 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 13, 8 ) 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Cutesy saved by dodge skill. 112 blocked. Player pushed to (13, 10) 112 moved (MP) to ( 16, 10 ) Player pushed to (14, 9) 5 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 14, 8 ) Move ended for Larson [Game Saved] 104: Select an action for Petey Two Select an action for Petey Two 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Watterson Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) [Game Saved] 103: Select an action for Winnings Select an action for Winnings 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 23, 6 ) Move ended for Laskin 104: Select an action for Petey Two Select an action for Petey Two 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 23, 8 ) 104 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Petey Two TARGET: 2 --- ROLL: 4 + 0 = 4 104 moved (MP) to ( 24, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Petey Two TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Petey Two Ball moved to ( 6, 6 ) NERVES OF STEEL skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 6 + 0 = 6 Filthy Whoresons turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 3 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 2 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14: status changed from 2 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 1 Filthy Whoresons Winnings Roll: 1 + 2 Verified Opponent Roll = 2 True Panzies Winnings Roll: 2 + -1 Verified Opponent Roll = 8 Larson gets an MVP award. Verified Opponent Roll = 12 Wuss gets an MVP award. Verified Opponent Roll = 4 Filthy Whoresons FF Roll: 4 + 1 Verified Opponent Roll = 2 True Panzies FF Roll: 2 + 0 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 D6: 1(166) 2(154) 3(119) 4(118) 5(122) 6(136) Total(815) D8: 1(3) 2(6) 3(2) 4(4) 5(5) 6(4) 7(4) 8(4) Total(32) GAME OVER Final Score: True Panzies: 2 Filthy Whoresons: 4 WINNINGS True Panzies: 10000 Filthy Whoresons: 30000