Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Silvercrest Saints Team 1 race: High Elf Player 1 name: Gelan Player 1: L High Elf Lineman 6 3 4 8 [] Player 2 name: Dunar Player 2: L High Elf Lineman 6 3 4 8 [Kick, Leader] Player 3 name: Padil Player 3: L High Elf Lineman 6 3 4 8 [Dodge] Player 4 name: Roban Player 4: L High Elf Lineman 6 3 4 8 [] Player 5 name: Loradon Player 5: B Dragon Warrior 7 3 4 8 [Block, Dodge, Guard] Player 6 name: Fedir Player 6: L High Elf Lineman 6 3 4 8 [Diving Tackle] Player 8 name: Trido Player 8: L High Elf Lineman 6 3 4 8 [] Player 9 name: Keladon Player 9: B Dragon Warrior 7 3 4 8 [Block, Dodge, Strip Ball] Player 10 name: Pradil Player 10: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 11 name: Manawil Player 11: C Lion Warrior 8 3 4 7 [Catch, Dodge, Leap, Sure Feet] Player 12 name: Doboran Player 12: T Phoenix Warrior 6 3 4 8 [Pass, Strong Arm] Player 13 name: Koragon Player 13: C Lion Warrior 8 3 4 7 [Catch, Dodge] Player 14 name: Barasil Player 14: C Lion Warrior 8 3 4 7 [Catch] Player 15 name: Agoran Player 15: T Phoenix Warrior 6 3 4 8 [Pass, Sure Hands] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1067] Connected as server to game 'saintspan'. Waiting for client. Receiving: Pandemic.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Pandemic Team 2 race: Nurgle Player 101 name: Abscess Player 101: B Chaos Beastman 6 3 3 8 [Block, Claw, Horns] Player 102 name: Bed Sore Player 102: B Chaos Beastman 6 3 3 8 [Block, Horns, Sure Hands] Player 103 name: Colitis Player 103: B Chaos Beastman 6 3 3 8 [Horns] Player 104 name: Dandruff Player 104: B Chaos Beastman 6 3 3 8 [Horns] Player 105 name: Edema Player 105: B Chaos Beastman 6 3 3 8 [Horns] Player 106 name: Fatty Liver Player 106: B Chaos Beastman 6 4 3 8 [Big Hand, Horns] Player 107 name: Gastritis Player 107: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 108 name: Halitosis Player 108: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 109 name: Impetigo Player 109: B Chaos Beastman 6 3 3 8 [Horns] Player 111 name: Keloid Player 111: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 112 name: Leprosy Player 112: R Rotter 4 4 2 9 [Block, Foul Appearance, Regenerate] Player 113 name: Malaria Player 113: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 114 name: Smallpox Player 114: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 116 name: Prostatitis Player 116: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Guard, Mighty Blow, Really Stupid, Regenerate, Tentacles] Done loading opponent team. *** Setup start *** Weather roll(3+2) Current Weather: Nice Gate: 68000 screaming fans show up for the game. Silvercrest Saints gets a LEADER reroll. Padil manages to ignore the niggling pain. Trido manages to ignore the niggling pain. Pradil manages to ignore the niggling pain. Halitosis manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Pandemic win the toss. *** Setup start *** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 11, 10 ) 4 moved (SP) to ( 11, 1 ) 4 moved (SP) to ( 11, 2 ) 6 moved (SP) to ( 11, 12 ) 2 moved (SP) to ( 9, 4 ) 13 moved (SP) to ( 9, 12 ) 11 moved (SP) to ( 9, 2 ) 15 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 12, 4 ) 4 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 12, 12 ) 5 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 10, 4 ) 15 moved (SP) to ( 10, 10 ) 13 moved (SP) to ( 10, 12 ) 11 moved (SP) to ( 10, 2 ) 13 moved (SP) to ( 11, 12 ) 15 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 11, 2 ) Waiting for Pandemic to set players on field. 116 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 22, 10 ) 101 moved (SP) to ( 17, 7 ) 113 moved (SP) to ( 15, 6 ) Turn time limit reached. 113 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (6+5) = Throw a rock Silvercrest Saints: 5 + 8 FanFactor Pandemic: 4 + 12 FanFactor Pandemic fans throw a rock. Manawil is hit by the rock. (6, 1) + 0, 0: Manawil has been stunned. 11: status changed from 0 to 2. KICK skill used. Kick result. Direction: 1 Distance: 3 Ball placed at (18, 3) Scatter roll: 4 Ball moved to ( 16, 0 ) [Game Saved] Ball in play. Waiting for Pandemic to finish TURN: 1 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Abscess Pradil is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (6, 1) + 2, (5, 4) + 0, 0: Pradil has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 14, 7 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Prostatitis Trido is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 4) + 1, 0: Trido has been stunned. 8: status changed from 0 to 2. Prostatitis is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Prostatitis has been knocked prone. 116: status changed from 0 to 1. Pandemic turn ended. [Game Saved] 8: status changed from 2 to 1. Trido rolls over. 11: status changed from 2 to 1. Manawil rolls over. Silvercrest Saints start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fedir 6: Select an action for Fedir SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 6 ) Move ended for Fedir Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 10, 4 ) Move ended for Koragon Select an action for Roban 4: Select an action for Roban 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 1 ) Move ended for Roban Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 13, 3 ) SKILL SELECTED: SKILL SELECTED: (4) Go for it successful. 5 moved (MP) to ( 13, 2 ) Move ended for Loradon [Game Saved] Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) Move ended for Dunar Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 13, 1 ) 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 0 ) GET BALL BEFORE RE_ROLL: Keladon dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Silvercrest Saints uses their LEADER reroll. GET BALL FINAL RESULT: Keladon TARGET: 2 --- ROLL: 2 + 0 = 2 9 moved (MP) to ( 15, 1 ) (3) Go for it successful. 9 moved (MP) to ( 14, 1 ) Move ended for Keladon [Game Saved] Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 11, 6 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 12, 4 ) Move ended for Agoran Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 2 [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 3 ) Move ended for Leprosy 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 16, 3 ) 2 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Dunar is knocked over. Player pushed to (14, 1) 2 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 CLAW used on armor roll. (2, 4) + 2, (0, 0) + 0, 0: Dunar has been knocked prone. 2: status changed from 0 to 1. 101 moved (MP) to ( 15, 2 ) Move ended for Abscess [Game Saved] 111: Select an action for Keloid Select an action for Keloid 113: Select an action for Malaria Select an action for Malaria 111: Select an action for Keloid Select an action for Keloid 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 3 ) 106 moved (MP) to ( 20, 2 ) 106 moved (MP) to ( 19, 1 ) 106 moved (MP) to ( 18, 1 ) Move ended for Fatty Liver 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 16, 2 ) Move ended for Keloid 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Prostatitis 116: tackle zone state changed to false [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 13, 6 ) Move ended for Smallpox 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 19, 6 ) Move ended for Gastritis 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) Move ended for Colitis 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 16, 7 ) Move ended for Halitosis 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 4 ) Move ended for Bed Sore 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Malaria Pandemic: All players have moved. Padil is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 3) + 0, (1, 5) + 0, 0: Padil has been stunned. 3: status changed from 0 to 2. Malaria is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Malaria has been knocked prone. 113: status changed from 0 to 1. Pandemic turn ended. [Game Saved] 3: status changed from 2 to 1. Padil rolls over. Silvercrest Saints start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Trido Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 11, 7 ) Move ended for Manawil Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 1 ) DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 5 + 0 = 5 Keladon slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 11, 5 ) Hand off selected. Move ended for Keladon Ball moved to ( 10, 4 ) FOUL APPEARANCE skill used. GET BALL BEFORE RE_ROLL: Koragon dropped the ball. TARGET: 2 --- ROLL: 2 + -1 = 1 Reroll using catch. FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 4 + -1 = 3 [Game Saved] Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 14, 0 ) DODGE BEFORE RE_ROLL: Dunar knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Dunar TARGET: 2 --- ROLL: 6 + 0 = 6 Dunar slips past his opponent(s) unhindered. 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 12, 2 ) Move ended for Dunar [Game Saved] Select an action for Loradon 5: Select an action for Loradon Turn time limit reached. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 7 ) Move ended for Loradon Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 5 ) Move ended for Agoran Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Block selected. 114 blocked. (4) Foul Appearance roll passed. Silvercrest Saints , Choose a block die. POW Move ended for Fedir Smallpox is knocked over. Player pushed to (14, 5) 114 moved (MP) to ( 14, 5 ) (5, 6) + 0, (4, 2) + 0, 0: Smallpox has been stunned. 114: status changed from 0 to 2. 6 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Roban 4: Select an action for Roban Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 3 [Game Saved] 114: status changed from 2 to 1. Smallpox rolls over. 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Prostatitis [Game Saved] 113: Select an action for Malaria Select an action for Malaria 112: Select an action for Leprosy Select an action for Leprosy 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Keloid Roban is knocked over. Player pushed to (12, 0) 4 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Roban has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 5 ) Move ended for Malaria 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 4 ) Move ended for Leprosy 108: Select an action for Halitosis Select an action for Halitosis 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 7 ) Move ended for Bed Sore 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 9 ) Move ended for Halitosis 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 12, 0 ) 101 moved (MP) to ( 11, 0 ) 101 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 10, 3 ) 13 blocked. Verified Opponent Roll = 5 (5) Go for it successful. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Koragon is knocked over. Player pushed to (20, 5) 13 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 5) + 2, (2, 1) + 0, 0: Koragon has been stunned. 13: status changed from 3 to 2. Verified Opponent Roll = 2 Ball moved to ( 20, 4 ) Move ended for Abscess [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 1 ) 106 moved (MP) to ( 14, 1 ) 106 moved (MP) to ( 13, 0 ) 106 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 10, 1 ) Move ended for Fatty Liver [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Colitis Trido is knocked over. Player pushed to (16, 11) 8 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 14, 10 ) [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 8 ) Move ended for Gastritis Pandemic: All players have moved. Pandemic turn ended. [Game Saved] 13: status changed from 2 to 1. Koragon rolls over. Silvercrest Saints start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 4 ) Move ended for Fedir Select an action for Roban 4: Select an action for Roban 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 3 ) Move ended for Roban Select an action for Dunar 2: Select an action for Dunar Select an action for Keladon 9: Select an action for Keladon Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Padil Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Trido Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 10, 4 ) 101 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Player pushed to (10, 2) 101 moved (MP) to ( 10, 2 ) Move ended for Keladon [Game Saved] Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) Move ended for Dunar Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 4 + 0 = 4 Agoran slips past his opponent(s) unhindered. 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 9, 4 ) GET BALL BEFORE RE_ROLL: Agoran dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 10, 6 ) Hand off selected. Move ended for Agoran Ball moved to ( 11, 7 ) FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Manawil TARGET: 2 --- ROLL: 4 + -2 = 2 [Game Saved] Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 6 ) SKILL SELECTED: leap SKILL SELECTED: leap 11 moved (MP) to ( 16, 4 ) Target(3) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 17, 4 ) DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 4 + 0 = 4 Manawil slips past his opponent(s) unhindered. 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 19, 2 ) (3) Go for it successful. 11 moved (MP) to ( 20, 2 ) (4) Go for it successful. 11 moved (MP) to ( 21, 3 ) Move ended for Manawil [Game Saved] Select an action for Loradon 5: Select an action for Loradon Turn time limit reached. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 3 + 0 = 3 Loradon slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 6 ) Move ended for Loradon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 4 [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 1 (1) Prostatitis trips and falls trying to go for it! Move ended for Prostatitis 116 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Prostatitis has been knocked prone. 116: status changed from 0 to 1. Pandemic turn ended. [Game Saved] Silvercrest Saints start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 9, 3 ) Move ended for Koragon Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 3 ) Move ended for Fedir Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 10, 3 ) 101 blocked. Silvercrest Saints , Choose a block die. POW Abscess is knocked over. Player pushed to (11, 1) 101 moved (MP) to ( 11, 1 ) (5, 3) + 0, (0, 0) + 0, 0: Abscess has been knocked prone. 101: status changed from 0 to 1. Move ended for Keladon [Game Saved] Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 3 ) 11 moved (MP) to ( 23, 3 ) 11 moved (MP) to ( 24, 3 ) 11 moved (MP) to ( 25, 3 ) 11 moved (MP) to ( 26, 3 ) 11 moved (MP) to ( 27, 3 ) Manawil scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=15,y=2] : current status = 4 2 : current square = java.awt.Point[x=15,y=2] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=14,y=4] : current status = 4 3 : current square = java.awt.Point[x=14,y=4] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=20,y=3] : current status = 4 4 : current square = java.awt.Point[x=20,y=3] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=11,y=3] : current status = 0 6 : current square = java.awt.Point[x=11,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=13,y=11] : current status = 4 8 : current square = java.awt.Point[x=13,y=11] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=10,y=3] : current status = 0 9 : current square = java.awt.Point[x=10,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (5) Pradil regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=27,y=3] : current status = 4 11 : current square = java.awt.Point[x=27,y=3] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=9,y=3] : current status = 4 13 : current square = java.awt.Point[x=9,y=3] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=10,y=6] : current status = 0 15 : current square = java.awt.Point[x=10,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=10,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=10,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=11,y=1] : current status = 1 101 : current square = java.awt.Point[x=11,y=1] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=15,y=7] : current status = 0 102 : current square = java.awt.Point[x=15,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=14,y=10] : current status = 0 103 : current square = java.awt.Point[x=14,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=10,y=1] : current status = 0 106 : current square = java.awt.Point[x=10,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=10,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=10,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=13,y=9] : current status = 0 108 : current square = java.awt.Point[x=13,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=16,y=2] : current status = 0 111 : current square = java.awt.Point[x=16,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=14,y=5] : current status = 1 114 : current square = java.awt.Point[x=14,y=5] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=20,y=4] : current status = 1 116 : current square = java.awt.Point[x=20,y=4] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=20,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=20,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 11, 10 ) 4 moved (SP) to ( 12, 1 ) 9 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 11, 2 ) 15 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 11, 12 ) Waiting for Pandemic to set players on field. 116 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 22, 10 ) 108 moved (SP) to ( 19, 6 ) 108 moved (SP) to ( 15, 1 ) 103 moved (SP) to ( 15, 13 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (23, 11) Kickoff Roll (1+4) = Cheering Fans Silvercrest Saints: 2 + 8FF + 0CL Pandemic: 2 + 12FF + 0CL Pandemic get an extra re-roll. KICK skill used. Kick result. Direction: 2 Distance: 3 Ball placed at (23, 11) Scatter roll: 4 Ball moved to ( 24, 8 ) [Game Saved] Ball in play. Waiting for Pandemic to finish TURN: 5 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Abscess Player pushed to (15, 6) 10 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Malaria Player pushed to (15, 3) 3 moved (MP) to ( 14, 3 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Smallpox Pradil saved by dodge skill. Player pushed to (15, 5) 10 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Keloid Player pushed to (15, 4) 10 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 14, 5 ) [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 12 ) Move ended for Colitis 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Gastritis TARGET: 6 --- ROLL: 5 + 0 = 5 Gastritis is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Gastritis has been knocked prone. 107: status changed from 4 to 1. Pandemic turn ended. [Game Saved] Silvercrest Saints start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 11 ) 103 blocked. (2) Go for it successful. Silvercrest Saints , Choose a block die. POW Colitis is knocked over. Player pushed to (13, 13) 103 moved (MP) to ( 13, 13 ) (5, 4) + 0, (2, 3) + 0, 0: Colitis has been stunned. 103: status changed from 0 to 2. 9 moved (MP) to ( 13, 12 ) Move ended for Keladon [Game Saved] Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 11 ) (2) Go for it successful. 5 moved (MP) to ( 20, 11 ) (1) Loradon trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 5 moved (MP) to ( 21, 10 ) Move ended for Loradon [Game Saved] Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 13 ) 13 moved (MP) to ( 13, 14 ) 13 moved (MP) to ( 14, 13 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 19, 10 ) Move ended for Koragon Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 1 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 1 ) 11 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Manawil TARGET: 3 --- ROLL: 3 + 0 = 3 Manawil slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 3 ) DODGE BEFORE RE_ROLL: Manawil knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Manawil TARGET: 3 --- ROLL: 4 + 0 = 4 Manawil slips past his opponent(s) unhindered. 11 moved (MP) to ( 17, 4 ) DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 4 + 0 = 4 Manawil slips past his opponent(s) unhindered. 11 moved (MP) to ( 18, 5 ) 11 moved (MP) to ( 19, 6 ) (5) Go for it successful. 11 moved (MP) to ( 20, 6 ) (2) Go for it successful. 11 moved (MP) to ( 21, 5 ) Move ended for Manawil [Game Saved] Select an action for Roban 4: Select an action for Roban 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 1 ) Move ended for Roban Turn time limit reached. Select an action for Dunar 2: Select an action for Dunar Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 6 + 0 = 6 Padil slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 13, 8 ) Move ended for Padil [Game Saved] Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 10 ) Move ended for Agoran Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 10, 7 ) Move ended for Dunar Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 2 + 0 = 2 Pradil slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 4 ) Move ended for Pradil Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Colitis rolls over. 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 (1) Leprosy trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Leprosy trips and falls trying to go for it! Move ended for Leprosy 112 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 112: status changed from 0 to 1. Pandemic turn ended. [Game Saved] Silvercrest Saints start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 10 ) 15 moved (MP) to ( 19, 11 ) 15 moved (MP) to ( 20, 11 ) 15 moved (MP) to ( 21, 11 ) Move ended for Agoran Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Block selected. 102 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Loradon Bed Sore is knocked over. Player pushed to (23, 11) 102 moved (MP) to ( 23, 11 ) (5, 4) + 0, (6, 5) + 0, 2: Bed Sore has been badly hurt! 102: status changed from 0 to 8. 5 moved (MP) to ( 22, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 10 ) 13 moved (MP) to ( 21, 10 ) 13 moved (MP) to ( 22, 9 ) 13 moved (MP) to ( 23, 8 ) 13 moved (MP) to ( 24, 8 ) GET BALL BEFORE RE_ROLL: Koragon dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 4 + 0 = 4 13 moved (MP) to ( 25, 8 ) 13 moved (MP) to ( 26, 8 ) 13 moved (MP) to ( 27, 8 ) Koragon scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=10,y=7] : current status = 0 2 : current square = java.awt.Point[x=10,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=13,y=8] : current status = 0 3 : current square = java.awt.Point[x=13,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=14,y=1] : current status = 0 4 : current square = java.awt.Point[x=14,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=22,y=10] : current status = 0 5 : current square = java.awt.Point[x=22,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=12,y=12] : current status = 0 6 : current square = java.awt.Point[x=12,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=14,y=10] : current status = 0 8 : current square = java.awt.Point[x=14,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=13,y=12] : current status = 0 9 : current square = java.awt.Point[x=13,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=13,y=4] : current status = 0 10 : current square = java.awt.Point[x=13,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=21,y=5] : current status = 0 11 : current square = java.awt.Point[x=21,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=21,y=11] : current status = 0 15 : current square = java.awt.Point[x=21,y=11] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=21,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=21,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=13,y=13] : current status = 1 103 : current square = java.awt.Point[x=13,y=13] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=13,y=11] : current status = 1 107 : current square = java.awt.Point[x=13,y=11] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=15,y=1] : current status = 0 108 : current square = java.awt.Point[x=15,y=1] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=1] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=14,y=5] : current status = 0 111 : current square = java.awt.Point[x=14,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=20,y=9] : current status = 1 112 : current square = java.awt.Point[x=20,y=9] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=15,y=9] : current status = 0 116 : current square = java.awt.Point[x=15,y=9] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 10 ) 15 moved location (MPL) to ( 11, 10 ) 6 moved location (MPL) to ( 12, 12 ) 5 moved location (MPL) to ( 12, 10 ) 13 moved location (MPL) to ( 11, 12 ) 4 moved location (MPL) to ( 12, 2 ) 3 moved location (MPL) to ( 14, 4 ) 2 moved location (MPL) to ( 11, 4 ) 11 moved location (MPL) to ( 11, 2 ) 10 moved location (MPL) to ( 14, 7 ) Waiting for Pandemic to set players on field. 116 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 22, 10 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (4+1) = Cheering Fans Silvercrest Saints: 3 + 8FF + 0CL Pandemic: 1 + 12FF + 0CL Pandemic get an extra re-roll. KICK skill used. Kick result. Direction: 5 Distance: 0 Ball placed at (24, 11) Scatter roll: 6 Ball moved to ( 24, 12 ) [Game Saved] Ball in play. Waiting for Pandemic to finish TURN: 7 116: Select an action for Prostatitis Select an action for Prostatitis 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Abscess Player pushed to (15, 6) 10 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Smallpox Pradil is knocked over. Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 5) + 0, (2, 3) + 0, 0: Pradil has been stunned. 10: status changed from 0 to 2. 114 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 13 ) Move ended for Colitis 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 11 ) 5 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Loradon is knocked over. Player pushed to (18, 9) 5 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 6) + 0, (3, 1) + 0, 0: Loradon has been stunned. 5: status changed from 0 to 2. 107 moved (MP) to ( 12, 10 ) Move ended for Gastritis [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Prostatitis Trido is knocked over. Player pushed to (16, 10) 8 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 5) + 1, (5, 3) + 0, 0: Trido has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 116 moved (MP) to ( 14, 10 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 11 ) Move ended for Keloid 112: Select an action for Leprosy Select an action for Leprosy 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 16, 10 ) Move ended for Fatty Liver 108: Select an action for Halitosis Select an action for Halitosis 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Leprosy Padil saved by dodge skill. Player pushed to (16, 3) 3 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 14, 4 ) [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 13, 4 ) Move ended for Malaria 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 0 ) 108 moved (MP) to ( 13, 0 ) 108 moved (MP) to ( 12, 1 ) Move ended for Halitosis 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 11 ) 109 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Impetigo TARGET: 3 --- ROLL: 6 + 0 = 6 109 moved (MP) to ( 23, 12 ) 109 moved (MP) to ( 22, 12 ) 109 moved (MP) to ( 21, 12 ) 109 moved (MP) to ( 20, 12 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Impetigo miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Impetigo TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 3 Scatter roll: 3 Move ended for Impetigo Pandemic: All players have moved. Ball moved to ( 16, 9 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 17, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Gastritis TARGET: 5 --- ROLL: 6 + 0 = 6 Pandemic turn ended. [Game Saved] 5: status changed from 2 to 1. Loradon rolls over. 10: status changed from 2 to 1. Pradil rolls over. Silvercrest Saints start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 10, 10 ) Move ended for Dunar Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 6 + 0 = 6 Keladon slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 9 ) 107 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Gastritis is knocked over. Player pushed to (11, 11) 107 moved (MP) to ( 11, 11 ) (3, 2) + 0, (0, 0) + 0, 0: Gastritis has been knocked prone. 107: status changed from 3 to 1. 9 moved (MP) to ( 12, 10 ) Ball moved to ( 10, 10 ) GET BALL FINAL RESULT: Dunar TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Keladon [Game Saved] Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Block selected. 111 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Agoran Keloid is knocked over. Player pushed to (13, 11) 111 moved (MP) to ( 13, 11 ) (5, 4) + 0, (6, 1) + 0, 0: Keloid has been stunned. 111: status changed from 0 to 2. [Game Saved] Select an action for Roban 4: Select an action for Roban 4: tackle zone state changed to true Block selected. 108 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Move ended for Roban Player pushed to (12, 0) 108 moved (MP) to ( 12, 0 ) 4 moved (MP) to ( 12, 1 ) [Game Saved] Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 2 ) 11 moved (MP) to ( 19, 2 ) (6) Go for it successful. 11 moved (MP) to ( 20, 2 ) (6) Go for it successful. 11 moved (MP) to ( 21, 2 ) Move ended for Manawil [Game Saved] Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 2 + 0 = 2 Padil slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 3 ) (6) Go for it successful. 3 moved (MP) to ( 20, 3 ) Move ended for Padil [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 4 + 0 = 4 Fedir slips past his opponent(s) unhindered. 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 12, 9 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 3 + 5 ST 5 + 3 ST TENTACLES roll fails. Moving player may continue. DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 6 + 0 = 6 Fedir slips past his opponent(s) unhindered. 6 moved (MP) to ( 13, 8 ) Move ended for Fedir [Game Saved] Select an action for Koragon 13: Select an action for Koragon Turn time limit reached. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 11, 13 ) Move ended for Koragon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 8 [Game Saved] 111: status changed from 2 to 1. Keloid rolls over. 101: Select an action for Abscess Select an action for Abscess 112: Select an action for Leprosy Select an action for Leprosy 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 1 (1) Fatty Liver trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Fatty Liver trips and falls trying to go for it! Move ended for Fatty Liver 106 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (3, 6) + 0, (1, 6) + 0, 0: Fatty Liver has been stunned. 106: status changed from 0 to 2. Pandemic turn ended. [Game Saved] Silvercrest Saints start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 7 ) Move ended for Loradon Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Block selected. 101 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Move ended for Fedir Player pushed to (15, 6) 101 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Hand off selected. Move ended for Dunar Ball moved to ( 11, 10 ) GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 8 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Abscess TARGET: 7 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Abscess. Pass selected. LONG PASS FOUL APPEARANCE skill used. PASS BEFORE RE_ROLL: Agoran fumbled the ball. TARGET: 3 --- ROLL: 2 + -1Lp + -2Fa = -1 Reroll using pass. FOUL APPEARANCE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 2 + -1Lp + -2Fa = -1 Player fumbled direction: 8 Ball moved to ( 12, 8 ) Move ended for Agoran Silvercrest Saints turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=10,y=10] : current status = 0 2 : current square = java.awt.Point[x=10,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=20,y=3] : current status = 0 3 : current square = java.awt.Point[x=20,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=12,y=1] : current status = 0 4 : current square = java.awt.Point[x=12,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=13,y=7] : current status = 4 5 : current square = java.awt.Point[x=13,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (1) Trido stays UNconscious. 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=8] 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=13,y=5] : current status = 1 10 : current square = java.awt.Point[x=13,y=5] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=21,y=2] : current status = 0 11 : current square = java.awt.Point[x=21,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=11,y=13] : current status = 0 13 : current square = java.awt.Point[x=11,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=11,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=11,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=13,y=8] : current status = 0 15 : current square = java.awt.Point[x=13,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=13,y=13] : current status = 0 103 : current square = java.awt.Point[x=13,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=22,y=3] : current status = 2 106 : current square = java.awt.Point[x=22,y=3] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=11,y=11] : current status = 1 107 : current square = java.awt.Point[x=11,y=11] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=11,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=11,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=12,y=0] : current status = 0 108 : current square = java.awt.Point[x=12,y=0] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=0] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=20,y=12] : current status = 0 109 : current square = java.awt.Point[x=20,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=13,y=11] : current status = 1 111 : current square = java.awt.Point[x=13,y=11] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=14,y=4] : current status = 0 112 : current square = java.awt.Point[x=14,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=13,y=4] : current status = 0 113 : current square = java.awt.Point[x=13,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=14,y=10] : current status = 0 116 : current square = java.awt.Point[x=14,y=10] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=10] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=10] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Silvercrest Saints gets a LEADER reroll. Opponent Kicking. Waiting for Pandemic to set players on field. 108 moved location (MPL) to ( 17, 5 ) 116 moved location (MPL) to ( 17, 7 ) 107 moved location (MPL) to ( 17, 9 ) 105 moved location (MPL) to ( 18, 12 ) 113 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 7 ) 111 moved location (MPL) to ( 17, 3 ) 101 moved location (MPL) to ( 18, 2 ) 114 moved (SP) to ( 16, 5 ) 113 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 21, 8 ) 106 moved (SP) to ( 19, 6 ) 108 moved (SP) to ( 17, 13 ) 105 moved (SP) to ( 17, 11 ) 101 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 17, 1 ) 106 moved (SP) to ( 21, 6 ) 106 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Silvercrest Saints Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 13, 10 ) 13 moved (SP) to ( 13, 9 ) 6 moved (SP) to ( 12, 10 ) 15 moved (SP) to ( 7, 4 ) 12 moved (SP) to ( 7, 10 ) 14 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 11, 4 ) 14 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( 0, 4 ) 2 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 10, 7 ) 14 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 12, 9 ) 13 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Pandemic to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Silvercrest Saints quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 8 Verified Opponent Roll = 5 Kick result. Direction: 8 Distance: 5 3 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 15, 10 ) 9 moved (SP) to ( 15, 12 ) 5 moved (SP) to ( 15, 11 ) Turn time limit reached. 13 moved (SP) to ( 14, 11 ) 14 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 8, 10 ) 15 moved (SP) to ( 8, 4 ) 11 moved (SP) to ( 15, 3 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Padil TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Ball in play. Silvercrest Saints start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Loradon 5: Select an action for Loradon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 12 ) Move ended for Loradon Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 16, 11 ) 105 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Edema is knocked over. Player pushed to (18, 12) 105 moved (MP) to ( 18, 12 ) (6, 2) + 0, (0, 0) + 0, 0: Edema has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 10 ) 9 moved (MP) to ( 20, 9 ) 9 moved (MP) to ( 20, 8 ) Move ended for Keladon [Game Saved] Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Block selected. 112 blocked. (1) Foul Appearance stops the block! Move ended for Pradil [Game Saved] Select an action for Roban 4: Select an action for Roban 4: tackle zone state changed to true Block selected. 112 blocked. (1) Foul Appearance stops the block! Move ended for Roban [Game Saved] Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 20, 11 ) 13 moved (MP) to ( 21, 11 ) 13 moved (MP) to ( 22, 11 ) Move ended for Koragon Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 10 ) Move ended for Dunar Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 9, 10 ) Hand off selected. Move ended for Padil Ball moved to ( 8, 10 ) GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 10 ) Move ended for Agoran Select an action for Barasil 14: Select an action for Barasil 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 6 + 0 = 6 Barasil slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 20, 11 ) 14 moved (MP) to ( 21, 12 ) 14 moved (MP) to ( 22, 13 ) Move ended for Barasil [Game Saved] Select an action for Manawil 11: Select an action for Manawil 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 2 ) SKILL SELECTED: leap SKILL SELECTED: leap 11 moved (MP) to ( 18, 0 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 19, 1 ) DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 3 + 0 = 3 Manawil slips past his opponent(s) unhindered. 11 moved (MP) to ( 20, 1 ) 11 moved (MP) to ( 21, 1 ) 11 moved (MP) to ( 22, 1 ) 11 moved (MP) to ( 23, 2 ) (1) Manawil trips and falls trying to go for it! SURE FEET skill used. (2) Go for it successful. 11 moved (MP) to ( 24, 3 ) (4) Go for it successful. 11 moved (MP) to ( 25, 4 ) Move ended for Manawil Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 1 [Game Saved] 105: Select an action for Edema Select an action for Edema 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 19, 11 ) Move ended for Edema 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Gastritis Dunar is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 2: status changed from 0 to 1. Gastritis saved by block skill. [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Fatty Liver Keladon saved by dodge skill. Player pushed to (8, 8) 9 moved (MP) to ( 21, 8 ) 106 moved (MP) to ( 20, 8 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis 101: Select an action for Abscess Select an action for Abscess 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 16, 7 ) Move ended for Colitis 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 8 ) 116 moved (MP) to ( 19, 9 ) 116 moved (MP) to ( 20, 10 ) 116 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 116 moved (MP) to ( 21, 12 ) Move ended for Prostatitis [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 9 ) 15 blocked. Verified Opponent Roll = 3 (3) Go for it successful. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Agoran is knocked over. Player pushed to (19, 11) 15 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 CLAW used on armor roll. (1, 4) + 2, (0, 0) + 0, 0: Agoran has been knocked prone. 15: status changed from 0 to 1. 101 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 1 (1) Abscess trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 10, 10 ) Move ended for Abscess [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 1 (1) Malaria trips and falls trying to go for it! Move ended for Malaria 113 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (6, 5) + 0, (6, 4) + 0, 6: Malaria has been KILLED!! 113: status changed from 0 to 10. Verified Opponent Roll = 4 113: status changed from 10 to 0. (4) Malaria regenerates. 113 moved (SP) to ( 29, 2 ) Pandemic turn ended. [Game Saved] Silvercrest Saints start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Agoran Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Block selected. 101 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Padil Abscess is knocked over. Player pushed to (11, 11) 101 moved (MP) to ( 11, 11 ) (4, 4) + 0, (0, 0) + 0, 0: Abscess has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 10, 10 ) [Game Saved] Select an action for Doboran 12: Select an action for Doboran Select an action for Keladon 9: Select an action for Keladon Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Dunar Turn time limit reached. Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 23, 11 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 1 + 5 ST 4 + 3 ST TENTACLES roll fails. Moving player may continue. DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 3 + 0 = 3 Koragon slips past his opponent(s) unhindered. 13 moved (MP) to ( 24, 11 ) 13 moved (MP) to ( 25, 11 ) 13 moved (MP) to ( 26, 11 ) 13 moved (MP) to ( 27, 11 ) Move ended for Koragon [Game Saved] Select an action for Doboran 12: Select an action for Doboran Select an action for Barasil 14: Select an action for Barasil Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 11 ) 12 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 11, 13 ) 12 moved (MP) to ( 12, 13 ) 12 moved (MP) to ( 13, 13 ) 12 moved (MP) to ( 14, 13 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Edema TARGET: 7 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Edema. Pass selected. STRONG ARM skill used. LONG PASS PASS BEFORE RE_ROLL: Doboran fumbled the ball. TARGET: 3 --- ROLL: 2 + -1Lp = 1 Reroll using pass. PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 2 + -1Lp = 1 Player fumbled direction: 3 Ball moved to ( 15, 12 ) Move ended for Doboran Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 2 [Game Saved] 105: Select an action for Edema Select an action for Edema 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Edema Player pushed to (11, 9) 2 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 18, 10 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 12, 8 ) 114 moved (MP) to ( 13, 9 ) Move ended for Smallpox 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Leprosy Player pushed to (15, 11) 10 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 15, 10 ) [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Abscess 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 20, 3 ) 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 22, 3 ) 111 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 24, 5 ) Move ended for Keloid [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Fatty Liver Keladon is knocked over. Player pushed to (7, 9) 9 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Keladon has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 21, 8 ) [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Gastritis knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Gastritis TARGET: 3 --- ROLL: 1 + 0 = 1 Gastritis is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Gastritis has been knocked prone. 107: status changed from 4 to 1. Pandemic turn ended. [Game Saved] Silvercrest Saints start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pradil 10: Select an action for Pradil Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Keladon Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 12 ) DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 6 + 0 = 6 Pradil slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 13 ) 10 moved (MP) to ( 16, 13 ) 108 blocked. Silvercrest Saints , Choose a block die. POW Halitosis is knocked over. Player pushed to (18, 12) 108 moved (MP) to ( 18, 12 ) (3, 2) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 108: status changed from 0 to 1. 10 moved (MP) to ( 17, 13 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 17, 11 ) Move ended for Pradil [Game Saved] Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 12 ) GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 2 + 0 = 2 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 14 ) 12 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 19, 14 ) 12 moved (MP) to ( 20, 14 ) Pass selected. STRONG ARM skill used. SHORT PASS FOUL APPEARANCE skill used. PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 4 + -1Fa = 3 Move ended for Doboran Ball moved to ( 27, 11 ) GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 Koragon scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=18,y=9] : current status = 4 2 : current square = java.awt.Point[x=18,y=9] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=16,y=12] : current status = 0 5 : current square = java.awt.Point[x=16,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (5) Trido regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=22,y=9] : current status = 4 9 : current square = java.awt.Point[x=22,y=9] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=17,y=11] : current status = 0 10 : current square = java.awt.Point[x=17,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=25,y=4] : current status = 0 11 : current square = java.awt.Point[x=25,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=25,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=25,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=20,y=14] : current status = 0 12 : current square = java.awt.Point[x=20,y=14] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=14] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=14] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=27,y=11] : current status = 0 13 : current square = java.awt.Point[x=27,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=22,y=13] : current status = 0 14 : current square = java.awt.Point[x=22,y=13] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=13] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=13] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=10,y=11] : current status = 4 15 : current square = java.awt.Point[x=10,y=11] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=10,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=10,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=11,y=11] : current status = 0 101 : current square = java.awt.Point[x=11,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=18,y=10] : current status = 0 105 : current square = java.awt.Point[x=18,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=16,y=10] : current status = 1 107 : current square = java.awt.Point[x=16,y=10] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=18,y=12] : current status = 1 108 : current square = java.awt.Point[x=18,y=12] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=24,y=5] : current status = 0 111 : current square = java.awt.Point[x=24,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=15,y=10] : current status = 0 112 : current square = java.awt.Point[x=15,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=13,y=9] : current status = 0 114 : current square = java.awt.Point[x=13,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=13,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=13,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=21,y=12] : current status = 0 116 : current square = java.awt.Point[x=21,y=12] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=21,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=21,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 10 ) 15 moved location (MPL) to ( 11, 10 ) 6 moved location (MPL) to ( 12, 12 ) 5 moved location (MPL) to ( 12, 10 ) 13 moved location (MPL) to ( 11, 12 ) 4 moved location (MPL) to ( 12, 2 ) 3 moved location (MPL) to ( 14, 4 ) 2 moved location (MPL) to ( 11, 4 ) 11 moved location (MPL) to ( 11, 2 ) 10 moved location (MPL) to ( 14, 7 ) Waiting for Pandemic to set players on field. 116 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 22, 4 ) 103 moved (SP) to ( 22, 10 ) 108 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 5 Distance: 0 Silvercrest Saints perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 1 ) Turn time limit reached. 11 moved (SP) to ( 12, 5 ) 9 moved (SP) to ( 13, 5 ) 2 moved (SP) to ( 12, 8 ) 6 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 13, 6 ) 15 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 12, 9 ) 2 moved (SP) to ( 13, 8 ) Ball placed at (18, 3) Ball placed at (18, 3) Scatter roll: 2 Ball moved to ( 18, 2 ) [Game Saved] Ball in play. Waiting for Pandemic to finish TURN: 3 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Smallpox Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 2 ) 5 blocked. Verified Opponent Roll = 4 (4) Go for it successful. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Loradon is knocked over. Player pushed to (16, 1) 5 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (1, 6) + 2, (4, 6) + 0, 3: Loradon has been badly hurt! 5: status changed from 0 to 8. 101 moved (MP) to ( 14, 2 ) 5 moved (SP) to ( 0, 11 ) Move ended for Abscess [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 3 ) 106 moved (MP) to ( 20, 2 ) 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 18, 2 ) BIG HAND skill used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Fatty Liver TARGET: 2 --- ROLL: 5 + 0 = 5 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 2 ) Move ended for Fatty Liver [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Leprosy Padil is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (4, 6) + 0, (1, 6) + 0, 0: Padil has been stunned. 3: status changed from 0 to 2. Leprosy saved by block skill. [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Impetigo Player pushed to (16, 0) 4 moved (MP) to ( 13, 0 ) 109 moved (MP) to ( 14, 1 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Prostatitis Player pushed to (16, 11) 8 moved (MP) to ( 13, 11 ) 116 moved (MP) to ( 14, 10 ) [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 6 ) Move ended for Gastritis 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 4 ) Move ended for Keloid 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) Move ended for Malaria 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 16, 4 ) Move ended for Colitis 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 2 ) 108 moved (MP) to ( 10, 3 ) 108 moved (MP) to ( 11, 4 ) Move ended for Halitosis Pandemic: All players have moved. Pandemic turn ended. [Game Saved] 3: status changed from 2 to 1. Padil rolls over. Silvercrest Saints start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Block selected. 108 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Agoran Halitosis is knocked over. Player pushed to (10, 4) 108 moved (MP) to ( 10, 4 ) (3, 2) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 108: status changed from 0 to 1. 15 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Block selected. 107 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Move ended for Pradil Player pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 16, 8 ) Move ended for Fedir Select an action for Keladon 9: Select an action for Keladon Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 13, 3 ) Move ended for Keladon Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 12, 2 ) 13 moved (MP) to ( 13, 1 ) 13 moved (MP) to ( 14, 0 ) DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 1 + 0 = 1 Koragon is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. Move ended for Koragon 13: status changed from 0 to 1. Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 4 [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Halitosis 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Gastritis Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Smallpox Dunar is knocked over. Player pushed to (17, 8) 2 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 2: status changed from 0 to 1. 114 moved (MP) to ( 13, 8 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 13, 4 ) Move ended for Keloid 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Abscess Player pushed to (17, 4) 9 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 13, 3 ) [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 3 ) Move ended for Leprosy 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 1 ) 4 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Roban is knocked over. Player pushed to (16, -2) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, 0: Roban has been stunned. 4: status changed from 0 to 0. 4 moved (SP) to ( 0, 3 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 3 ) Move ended for Colitis [Game Saved] 109: Select an action for Impetigo Select an action for Impetigo 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 11, 2 ) 106 moved (MP) to ( 10, 1 ) Move ended for Fatty Liver 113: Select an action for Malaria Select an action for Malaria 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Prostatitis Player pushed to (16, 12) 8 moved (MP) to ( 13, 12 ) 116 moved (MP) to ( 13, 11 ) [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 11, 8 ) 113 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 11, 6 ) Move ended for Malaria Pandemic turn ended. [Game Saved] Silvercrest Saints start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Padil Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 0 ) DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 1 + 0 = 1 Koragon is knocked over. (4, 6) + 0, (4, 4) + 0, 0: Koragon has been knocked out. Move ended for Koragon 13: status changed from 0 to 7. 13 moved to dugout ( 0, 8 ) Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 5 [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Leprosy Player pushed to (18, 5) 15 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 11, 4 ) [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gastritis Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 13, 7 ) [Game Saved] 101: Select an action for Abscess Select an action for Abscess 108: Select an action for Halitosis Select an action for Halitosis 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Abscess 11 blocked. Player pushed to (17, 6) 11 moved (MP) to ( 12, 6 ) Player pushed to (17, 5) 9 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 12, 4 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 113: Select an action for Malaria Select an action for Malaria 108: Select an action for Halitosis Select an action for Halitosis 108: Select an action for Halitosis Select an action for Halitosis 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Malaria Manawil saved by dodge skill. Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 12, 6 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Smallpox Pradil saved by block skill. Smallpox is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Smallpox has been knocked prone. 114: status changed from 0 to 1. Pandemic turn ended. [Game Saved] Silvercrest Saints start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Block selected. 111 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Keladon Keloid is knocked over. Player pushed to (13, 3) 111 moved (MP) to ( 13, 3 ) (4, 3) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. 111: status changed from 0 to 1. 9 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 12, 1 ) DODGE BEFORE RE_ROLL: Padil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 6 + 0 = 6 Padil slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 1 ) Move ended for Padil [Game Saved] Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 3 + 0 = 3 Pradil slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 8, 3 ) (6) Go for it successful. 10 moved (MP) to ( 9, 2 ) 106 blocked. (6) Go for it successful. Silvercrest Saints , Choose a block die. POW/SKULL Fatty Liver is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 106: status changed from 3 to 1. Pradil saved by block skill. Ball moved to ( 9, 1 ) Move ended for Pradil [Game Saved] Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 5 + 0 = 5 Agoran slips past his opponent(s) unhindered. 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 8, 4 ) DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 3 + 0 = 3 Agoran slips past his opponent(s) unhindered. 15 moved (MP) to ( 8, 3 ) 15 moved (MP) to ( 8, 2 ) 15 moved (MP) to ( 9, 1 ) GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 5 + 0 = 5 (5) Go for it successful. 15 moved (MP) to ( 10, 0 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Colitis TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Colitis. Pass selected. LONG PASS PASS BEFORE RE_ROLL: Agoran fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 2 + -1Lp = 1 Player fumbled direction: 6 Ball moved to ( 10, 1 ) Scatter roll: 4 Ball moved to ( 11, 1 ) GET BALL FINAL RESULT: Padil TARGET: 3 --- ROLL: 6 + 0 = 6 Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 6 Move ended for Agoran Silvercrest Saints: All players have moved. [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Keloid 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Abscess Player pushed to (15, 5) 9 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 4 ) [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 1 ) Move ended for Colitis 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 4 ) 108 moved (MP) to ( 8, 4 ) 108 moved (MP) to ( 7, 3 ) 108 moved (MP) to ( 8, 2 ) Move ended for Halitosis 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 3 ) 112 moved (MP) to ( 10, 2 ) Move ended for Leprosy 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Malaria Manawil is knocked over. Player pushed to (15, 4) 11 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 3) + 0, (6, 2) + 0, 0: Manawil has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 9 ) 113 moved (MP) to ( 13, 5 ) [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 11, 3 ) 107 moved (MP) to ( 11, 2 ) 3 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Padil is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 3: status changed from 3 to 1. Gastritis saved by block skill. Verified Opponent Roll = 2 Ball moved to ( 18, 0 ) Move ended for Gastritis [Game Saved] 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 0 ) Move ended for Impetigo 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Fatty Liver 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 12, 10 ) Move ended for Smallpox [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! 116: tackle zone state changed to false Move ended for Prostatitis Pandemic: All players have moved. Pandemic turn ended. [Game Saved] Silvercrest Saints start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Padil 3: Select an action for Padil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Padil Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 9, 5 ) (1) Dunar trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 2 moved (MP) to ( 9, 4 ) (6) Go for it successful. 2 moved (MP) to ( 9, 3 ) Move ended for Dunar [Game Saved] Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Block selected. 106 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Move ended for Pradil Player pushed to (11, 0) 106 moved (MP) to ( 11, 0 ) Scatter roll: 6 Ball moved to ( 11, 1 ) FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Padil TARGET: 8 --- ROLL: 5 + -1 = 4 Scatter roll: 8 Ball moved to ( 10, 1 ) [Game Saved] Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 0 ) DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 3 + 0 = 3 Agoran slips past his opponent(s) unhindered. 15 moved (MP) to ( 10, 1 ) GET BALL FINAL RESULT: Agoran TARGET: 5 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 9, 0 ) DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 2 + 0 = 2 Agoran slips past his opponent(s) unhindered. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Keloid TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Keloid. Pass selected. LONG PASS FOUL APPEARANCE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 6 Move ended for Agoran Ball moved to ( 16, 8 ) FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Fedir TARGET: 2 --- ROLL: 4 + -2 = 2 [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 21, 8 ) 6 moved (MP) to ( 22, 8 ) Move ended for Fedir Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 5 + 0 = 5 Keladon slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 21, 8 ) Move ended for Keladon Silvercrest Saints: All players have moved. [Game Saved] Select an action for Trido 8: Select an action for Trido 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 19, 9 ) Move ended for Trido Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Pandemic to finish TURN: 7 [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Leprosy Dunar is knocked over. Player pushed to (20, 4) 2 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 2: status changed from 0 to 1. 112 moved (MP) to ( 9, 3 ) [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Halitosis Player pushed to (19, 1) 10 moved (MP) to ( 10, 1 ) 108 moved (MP) to ( 9, 2 ) [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gastritis Player pushed to (19, 0) 10 moved (MP) to ( 10, 0 ) 107 moved (MP) to ( 10, 1 ) [Game Saved] 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Impetigo Padil is knocked over. Player pushed to (18, 2) 3 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 3: status changed from 0 to 1. 109 moved (MP) to ( 11, 1 ) [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 2 ) 103 moved (MP) to ( 9, 1 ) 15 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, -2) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (4, 6) + 0, 2: Agoran has been badly hurt! 15: status changed from 0 to 8. 15 moved (SP) to ( 0, 12 ) 103 moved (MP) to ( 9, 0 ) Move ended for Colitis [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 10, 2 ) 113 moved (MP) to ( 9, 1 ) Move ended for Malaria 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Fatty Liver Pradil is knocked over. Player pushed to (20, -2) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, 0: Pradil has been stunned. 10: status changed from 0 to 0. 10 moved (SP) to ( 0, 4 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 1 (1) Keloid trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 21, 7 ) Move ended for Keloid [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 20, 8 ) Move ended for Abscess [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 11 ) 116 moved (MP) to ( 15, 11 ) 116 moved (MP) to ( 16, 11 ) 116 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 116 moved (MP) to ( 18, 10 ) Move ended for Prostatitis [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 18, 8 ) Move ended for Smallpox Pandemic: All players have moved. Pandemic turn ended. [Game Saved] Silvercrest Saints start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Block selected. 111 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Keladon Keloid is knocked over. Player pushed to (20, 6) 111 moved (MP) to ( 20, 6 ) (4, 3) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 23, 8 ) 6 moved (MP) to ( 24, 8 ) 6 moved (MP) to ( 25, 8 ) 6 moved (MP) to ( 26, 8 ) 6 moved (MP) to ( 27, 8 ) Fedir scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=9,y=4] : current status = 1 2 : current square = java.awt.Point[x=9,y=4] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=11,y=2] : current status = 1 3 : current square = java.awt.Point[x=11,y=2] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=0,y=3] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=11] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=27,y=8] : current status = 0 6 : current square = java.awt.Point[x=27,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=19,y=9] : current status = 0 8 : current square = java.awt.Point[x=19,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=21,y=8] : current status = 0 9 : current square = java.awt.Point[x=21,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=4] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=4] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (2) Manawil stays UNconscious. 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=9] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (6) Koragon regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=0,y=12] : current status = 8 15 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=9,y=0] : current status = 0 103 : current square = java.awt.Point[x=9,y=0] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=9,y=0] 103 : current status = 0 103 : current square = java.awt.Point[x=9,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=11,y=0] : current status = 0 106 : current square = java.awt.Point[x=11,y=0] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=11,y=0] 106 : current status = 0 106 : current square = java.awt.Point[x=11,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=10,y=1] : current status = 0 107 : current square = java.awt.Point[x=10,y=1] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=9,y=2] : current status = 0 108 : current square = java.awt.Point[x=9,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=9,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=9,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=11,y=1] : current status = 0 109 : current square = java.awt.Point[x=11,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=20,y=6] : current status = 1 111 : current square = java.awt.Point[x=20,y=6] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=9,y=3] : current status = 0 112 : current square = java.awt.Point[x=9,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=9,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=9,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=9,y=1] : current status = 0 113 : current square = java.awt.Point[x=9,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=9,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=9,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=18,y=8] : current status = 0 114 : current square = java.awt.Point[x=18,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=18,y=10] : current status = 0 116 : current square = java.awt.Point[x=18,y=10] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=10] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=10] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 10 ) 6 moved location (MPL) to ( 12, 12 ) 13 moved location (MPL) to ( 11, 12 ) 4 moved location (MPL) to ( 12, 2 ) 3 moved location (MPL) to ( 14, 4 ) 2 moved location (MPL) to ( 11, 4 ) 10 moved location (MPL) to ( 14, 7 ) 14 moved (SP) to ( 11, 2 ) 12 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 5, 4 ) 9 moved (SP) to ( 6, 4 ) 14 moved (SP) to ( 5, 2 ) 4 moved (SP) to ( 6, 2 ) 12 moved (SP) to ( 5, 10 ) 13 moved (SP) to ( 5, 12 ) 6 moved (SP) to ( 6, 12 ) Waiting for Pandemic to set players on field. 116 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 17, 6 ) 116 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 7) Kickoff Roll (4+6) = Blitz! KICK skill used. Kick result. Direction: 3 Distance: 2 Kicking team gets a free turn because of BLITZ kickoff result! Silvercrest Saints start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Silvercrest Saints turn ended. Ball placed at (-1, -1) Ball moved to ( 25, 5 ) Scatter roll: 1 Ball moved to ( 24, 4 ) Waiting for Pandemic to finish TURN: 8 [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis 109: Select an action for Impetigo Select an action for Impetigo 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Prostatitis 116: tackle zone state changed to false [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gastritis Trido is knocked over. Player pushed to (15, 11) 8 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Keloid Player pushed to (15, 3) 3 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 14, 4 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Smallpox Padil saved by dodge skill. Player pushed to (15, 2) 3 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 14, 3 ) [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Impetigo Player pushed to (15, 6) 10 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 13, 7 ) Move ended for Dandruff 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Malaria Pradil saved by dodge skill. Player pushed to (15, 5) 10 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 14, 6 ) [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Halitosis Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Leprosy Padil saved by dodge skill. Player pushed to (15, 1) 3 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 14, 2 ) [Game Saved] 105: Select an action for Edema Select an action for Edema 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Edema Padil is knocked over. Player pushed to (15, 0) 3 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 4) + 0, (5, 5) + 0, 6: Padil has been KILLED!! 3: status changed from 0 to 10. 105 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 2 (2) Apothecary SUCCEEDS! 3: status changed from 10 to 1. [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 12, 6 ) 10 blocked. Verified Opponent Roll = 1 (1) Abscess trips and falls trying to go for it! Move ended for Abscess Pandemic: All players have moved. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (4, 5) + 0, (1, 3) + 0, 0: Abscess has been stunned. 101: status changed from 0 to 2. Pandemic turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 2 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 5 (5) Manawil regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 2 Pandemic Winnings Roll: 2 + 0 Verified Opponent Roll = 3 Silvercrest Saints Winnings Roll: 3 + 2 Verified Opponent Roll = 5 Edema gets an MVP award. Verified Opponent Roll = 8 Trido gets an MVP award. Verified Opponent Roll = 3 Pandemic FF Roll: 3 + -1 Verified Opponent Roll = 1 Silvercrest Saints FF Roll: 1 + 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 D6: 1(183) 2(175) 3(185) 4(194) 5(160) 6(174) Total(1071) D8: 1(3) 2(6) 3(4) 4(7) 5(4) 6(3) 7(0) 8(5) Total(32) GAME OVER Final Score: Silvercrest Saints: 4 Pandemic: 0 WINNINGS Silvercrest Saints: 50000 Pandemic: 20000