Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fell Swamp Mudhoppers Team 1 race: Lizardman Player 1 name: Plodfoot Thunderfist Player 1: S Lizardman Saurus 5 4 1 9 [Block] Player 2 name: Bighorn Spleencrusher Player 2: S Lizardman Saurus 6 4 1 9 [Block] Player 3 name: Crusher McMudd Player 3: S Lizardman Saurus 6 4 1 9 [Block, Tackle] Player 4 name: Gorefist Splattertooth Player 4: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 5 name: Gordon Proudscale Player 5: S Lizardman Saurus 6 4 1 9 [] Player 6 name: Thunder Bloodfang Player 6: S Lizardman Saurus 6 4 1 9 [] Player 7 name: Fleetfoot Snapperjaw Player 7: L Lizardman Skink 8 2 3 6 [Dodge, Leap, Sprint, Stunty] Player 8 name: Billybob Tailspinner Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 9 name: Cumber Smallfoot Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 11 name: Harold Brokenclaw Player 11: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 12 name: Killgore Crushman Player 12: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 13 name: Preston Forkeytongue Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 14 name: Martin Coldblood Player 14: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 15 name: Slider Fastpaw Player 15: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1572] Connected as server to game 'hopperfest'. Waiting for client. Receiving: Devil Doormen.htm Sending Team File... Done Sending File Done receiving file. Team 2 name: Devil Doormen Team 2 race: Orc Player 101 name: Patibulair Player 101: L Orc Lineman 4 3 3 9 [Block] Player 102 name: Maipresque Player 102: L Orc Lineman 5 3 3 9 [Block] Player 103 name: Corben Dallas Player 103: T Orc Thrower 5 3 3 8 [Dump Off, Pass, Sure Hands] Player 104 name: jecrivengence Player 104: Bo Black Orc 4 4 2 9 [Block, Guard] Player 105 name: chiulenouvo Player 105: Bo Black Orc 4 4 2 9 [Block, Mighty Blow] Player 106 name: elveseater Player 106: Bo Black Orc 4 4 2 9 [] Player 107 name: 2cervo1muscle Player 107: Bo Black Orc 4 4 2 9 [Block] Player 108 name: Tamerenshort Player 108: B Orc Blitzer 6 3 3 9 [Block] Player 109 name: Dudule Player 109: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 110 name: NTM Player 110: B Orc Blitzer 6 3 3 9 [Block, Dodge] Player 111 name: woulkroff Player 111: B Orc Blitzer 6 3 3 8 [Block, Guard] Player 112 name: Talzir Player 112: L Orc Lineman 5 3 3 9 [] Player 113 name: Crushand Player 113: L Orc Lineman 5 3 3 9 [] Done loading opponent team. *** Setup start *** Weather roll(6+1) Current Weather: Nice *** Setup start *** Gate: 39000 screaming fans show up for the game. Fleetfoot Snapperjaw is suffering from a niggling injury. 7: status changed from 0 to 2. Preston Forkeytongue manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Fell Swamp Mudhoppers win the toss. Opponent Kicking. Waiting for Devil Doormen to set players on field. 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 19, 5 ) 111 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 19, 9 ) 102 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 16, 13 ) 101 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 9, 4 ) 8 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 5 ) 11 moved (SP) to ( 7, 4 ) 13 moved (SP) to ( 7, 10 ) *** Setup end *** Waiting for Devil Doormen to kick off. Ball placed at (19, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Kick result. Direction: 3 Distance: 2 Ball placed at (19, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 20, 5 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 109 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Bighorn Spleencrusher Player pushed to (15, 2) 109 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 109 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Crusher McMudd Player pushed to (16, 1) 109 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 102 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Gorefist Splattertooth Maipresque saved by block skill. Gorefist Splattertooth is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 4: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 2 [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 104: Select an action for jecrivengence Select an action for jecrivengence 106: Select an action for elveseater Select an action for elveseater 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 2cervo1muscle Gordon Proudscale is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 5: status changed from 0 to 1. 107 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for elveseater Thunder Bloodfang is knocked over. Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 14, 9 ) [Game Saved] 110: Select an action for NTM Select an action for NTM 105: Select an action for chiulenouvo Select an action for chiulenouvo 104: Select an action for jecrivengence Select an action for jecrivengence 110: Select an action for NTM Select an action for NTM 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 14, 7 ) Move ended for Tamerenshort 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for jecrivengence Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo Turn time limit reached. 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 4 ) Move ended for NTM 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 11 ) Move ended for woulkroff 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for chiulenouvo Player pushed to (15, 4) 12 moved (MP) to ( 14, 4 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Maipresque Player pushed to (15, 3) 3 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 15, 2 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Dudule TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Dudule Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Gordon Proudscale Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Thunder Bloodfang Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 102 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Bighorn Spleencrusher Maipresque is knocked over. Player pushed to (16, 1) 102 moved (MP) to ( 16, 1 ) (1, 1) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 9 ) 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 8, 6 ) Move ended for Preston Forkeytongue Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 10, 5 ) 109 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Dudule is knocked over. Player pushed to (8, 5) 109 moved (MP) to ( 8, 5 ) (5, 4) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 3 to 1. 3 moved (MP) to ( 9, 5 ) Ball moved to ( 8, 4 ) Move ended for Crusher McMudd [Game Saved] Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 4 ) GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 4 + 0 = 4 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 3 ) Move ended for Harold Brokenclaw [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 3 ) Move ended for Gorefist Splattertooth Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (5) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 5 ) Move ended for Killgore Crushman [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Plodfoot Thunderfist jecrivengence saved by block skill. Plodfoot Thunderfist saved by block skill. [Game Saved] Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 4 ) STUNTY skill used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 3 + 0 = 3 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 13, 1 ) Move ended for Cumber Smallfoot [Game Saved] Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 3 ) Move ended for Billybob Tailspinner Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 3 [Game Saved] 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Maipresque 101: Select an action for Patibulair Select an action for Patibulair 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 6 ) Move ended for woulkroff 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 19, 9 ) Move ended for Patibulair 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for chiulenouvo Killgore Crushman is knocked over. Player pushed to (15, 4) 12 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 15, 5 ) [Game Saved] 106: Select an action for elveseater Select an action for elveseater 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 108: Select an action for Tamerenshort Select an action for Tamerenshort 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for jecrivengence Plodfoot Thunderfist is knocked over. Player pushed to (17, 6) 1 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 13, 6 ) [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 2cervo1muscle Gordon Proudscale is knocked over. Player pushed to (17, 8) 5 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 6) + 0, (6, 2) + 0, 0: Gordon Proudscale has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 107 moved (MP) to ( 13, 8 ) [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 13, 4 ) 11 blocked. Verified Opponent Roll = POW POW Harold Brokenclaw is knocked over. Player pushed to (17, 2) 11 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Harold Brokenclaw has been knocked prone. 11: status changed from 3 to 1. 108 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 Ball moved to ( 16, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Cumber Smallfoot TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Tamerenshort [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for elveseater Player pushed to (17, 9) 6 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 13, 9 ) [Game Saved] 110: Select an action for NTM Select an action for NTM Turn time limit reached. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 3 ) 110 moved (MP) to ( 18, 2 ) 110 moved (MP) to ( 17, 1 ) 110 moved (MP) to ( 16, 0 ) 110 moved (MP) to ( 15, 0 ) 110 moved (MP) to ( 14, 1 ) Move ended for NTM 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dudule knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 1 + 0 = 1 Dudule is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. Move ended for Dudule 109: status changed from 0 to 1. Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (3) BONE HEAD roll passed. 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Killgore Crushman [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 102 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Bighorn Spleencrusher Player pushed to (16, 0) 102 moved (MP) to ( 16, 0 ) 2 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Plodfoot Thunderfist Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 11, 2 ) 3 moved (MP) to ( 12, 1 ) 3 moved (MP) to ( 13, 0 ) 110 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Player pushed to (15, 2) 110 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 14, 1 ) Move ended for Crusher McMudd [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 110 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Gorefist Splattertooth NTM is knocked over. Player pushed to (15, 1) 110 moved (MP) to ( 15, 1 ) (3, 5) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 110: status changed from 0 to 1. 4 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 12, 10 ) Move ended for Preston Forkeytongue Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Harold Brokenclaw Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Block selected. 108 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Billybob Tailspinner Block not started. Player pushed to (14, 3) 108 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 3 ) STUNTY skill used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 4 + 0 = 4 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 3 ) STUNTY skill used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 5 + 0 = 5 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 19, 1 ) 9 moved (MP) to ( 20, 1 ) 9 moved (MP) to ( 21, 1 ) (3) Go for it successful. 9 moved (MP) to ( 22, 1 ) (6) Go for it successful. 9 moved (MP) to ( 23, 1 ) SPRINT used. (1) Cumber Smallfoot trips and falls trying to go for it! SURE FEET skill used. (3) Go for it successful. 9 moved (MP) to ( 24, 1 ) Move ended for Cumber Smallfoot [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Block selected. 106 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Thunder Bloodfang Fell Swamp Mudhoppers: All players have moved. Player pushed to (14, 8) 106 moved (MP) to ( 14, 8 ) Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 4 [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 8, 3 ) 109 moved (MP) to ( 9, 3 ) 109 moved (MP) to ( 10, 3 ) Move ended for Dudule 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 24, 6 ) 103 moved (MP) to ( 24, 5 ) 103 moved (MP) to ( 24, 4 ) 103 moved (MP) to ( 24, 3 ) 103 moved (MP) to ( 24, 2 ) 9 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (6, 0) 9 moved (MP) to ( 23, 0 ) 103 moved (MP) to ( 24, 1 ) Move ended for Corben Dallas [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 20, 2 ) 111 moved (MP) to ( 21, 2 ) 111 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 23, 1 ) Move ended for woulkroff [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 5 ) Move ended for Patibulair 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) Move ended for elveseater 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for jecrivengence Plodfoot Thunderfist is knocked over. Player pushed to (18, 6) 1 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for 2cervo1muscle Player pushed to (18, 10) 6 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 12, 9 ) [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Maipresque TARGET: 4 --- ROLL: 4 + 0 = 4 Maipresque slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Maipresque TARGET: 3 --- ROLL: 2 + 0 = 2 Maipresque is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 6) + 0, (6, 2) + 0, 0: Maipresque has been knocked out. Move ended for Maipresque 102: status changed from 0 to 7. 102 moved (SP) to ( 29, 8 ) Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 20, 1 ) 2 moved (MP) to ( 21, 1 ) 2 moved (MP) to ( 22, 1 ) 111 blocked. (6) Go for it successful. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW woulkroff is knocked over. Player pushed to (24, 2) 111 moved (MP) to ( 24, 2 ) (1, 1) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 23, 1 ) Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 4 ) Move ended for Plodfoot Thunderfist Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 1 ) STUNTY skill used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 4 + 0 = 4 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 22, 2 ) 9 moved (MP) to ( 23, 3 ) 9 moved (MP) to ( 24, 3 ) 9 moved (MP) to ( 25, 3 ) 9 moved (MP) to ( 26, 3 ) 9 moved (MP) to ( 27, 3 ) Cumber Smallfoot scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=4] : current status = 4 1 : current square = java.awt.Point[x=12,y=4] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=23,y=1] : current status = 0 2 : current square = java.awt.Point[x=23,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=15,y=2] : current status = 4 4 : current square = java.awt.Point[x=15,y=2] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (2) Gordon Proudscale stays UNconscious. 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=8] 6 : current square = java.awt.Point[x=11,y=10] : current status = 4 6 : current square = java.awt.Point[x=11,y=10] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=12,y=3] : current status = 0 8 : current square = java.awt.Point[x=12,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=27,y=3] : current status = 0 9 : current square = java.awt.Point[x=27,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=12,y=2] : current status = 4 11 : current square = java.awt.Point[x=12,y=2] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=14,y=4] : current status = 4 12 : current square = java.awt.Point[x=14,y=4] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=0] 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=19,y=5] : current status = 0 101 : current square = java.awt.Point[x=19,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (3) Maipresque stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=24,y=1] : current status = 0 103 : current square = java.awt.Point[x=24,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=24,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=24,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=13,y=6] : current status = 0 104 : current square = java.awt.Point[x=13,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=13,y=7] : current status = 0 106 : current square = java.awt.Point[x=13,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=12,y=9] : current status = 0 107 : current square = java.awt.Point[x=12,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=14,y=3] : current status = 0 108 : current square = java.awt.Point[x=14,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=10,y=3] : current status = 0 109 : current square = java.awt.Point[x=10,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=10,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=10,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=15,y=1] : current status = 1 110 : current square = java.awt.Point[x=15,y=1] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=24,y=2] : current status = 1 111 : current square = java.awt.Point[x=24,y=2] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fell Swamp Mudhoppers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 13, 11 ) 1 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 6, 4 ) 15 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 6, 10 ) 14 moved (SP) to ( 9, 6 ) 15 moved (SP) to ( 9, 8 ) 13 moved (SP) to ( 9, 7 ) Waiting for Devil Doormen to set players on field. 103 moved (SP) to ( 22, 7 ) 110 moved (SP) to ( 19, 5 ) 109 moved (SP) to ( 19, 9 ) 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 17, 11 ) 108 moved (SP) to ( 17, 3 ) 112 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** Fell Swamp Mudhoppers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (22, 4) Kickoff Roll (6+3) = Brilliant Coaching Fell Swamp Mudhoppers: 2 + 1 coaches Devil Doormen: 6 + 1 coaches Devil Doormen get an extra re-roll. Kick result. Direction: 6 Distance: 1 Ball placed at (22, 4) Scatter roll: 3 Ball moved to ( 23, 4 ) [Game Saved] Ball in play. Waiting for Devil Doormen to finish TURN: 5 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for chiulenouvo Thunder Bloodfang is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 6: status changed from 0 to 1. chiulenouvo saved by block skill. [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 2cervo1muscle Gorefist Splattertooth is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 4: status changed from 0 to 1. 2cervo1muscle saved by block skill. [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) Move ended for Patibulair 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 10 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Bighorn Spleencrusher is knocked over. Player pushed to (17, 12) 2 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 2: status changed from 0 to 1. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 9 ) Move ended for elveseater [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 6 ) 103 moved (MP) to ( 23, 5 ) 103 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 21, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Corben Dallas Ball moved to ( 10, 5 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 11, 4 ) Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Gorefist Splattertooth Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Thunder Bloodfang Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 5 ) 105 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW chiulenouvo is knocked over. Player pushed to (16, 4) 105 moved (MP) to ( 16, 4 ) (6, 5) + 0, (2, 6) + 0, 0: chiulenouvo has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 5 ) (3) Go for it successful. 3 moved (MP) to ( 17, 5 ) Move ended for Crusher McMudd [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 2 ) Move ended for Plodfoot Thunderfist Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 4 ) Move ended for Martin Coldblood Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 11, 10 ) Move ended for Bighorn Spleencrusher Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (1) BONE HEAD roll fails! Move ended for Killgore Crushman 12: tackle zone state changed to false [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 2 ) Move ended for Preston Forkeytongue Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 11, 6 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 3 ) Move ended for Slider Fastpaw Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 9, 4 ) Move ended for Billybob Tailspinner Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 6 [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 4 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 5 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Corben Dallas TARGET: 5 --- ROLL: 3 + 0 = 3 Move ended for Corben Dallas Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 12, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tamerenshort TARGET: 6 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 13, 4 ) Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (2) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. SKULL Move ended for Killgore Crushman Killgore Crushman is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 12: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 7 [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Tamerenshort Martin Coldblood is knocked over. Player pushed to (11, 5) 14 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Martin Coldblood has been knocked prone. 14: status changed from 0 to 1. 108 moved (MP) to ( 17, 4 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 18, 6 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Crusher McMudd is knocked over. Player pushed to (13, 5) 3 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 5) + 0, (2, 5) + 0, 0: Crusher McMudd has been stunned. 3: status changed from 0 to 2. Move ended for Dudule [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 3 + 0 = 3 110 moved (MP) to ( 15, 4 ) Move ended for NTM [Game Saved] 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Talzir Slider Fastpaw is knocked over. Player pushed to (16, 4) 15 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Slider Fastpaw has been knocked prone. 15: status changed from 0 to 1. 112 moved (MP) to ( 14, 3 ) [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 111: Select an action for woulkroff Select an action for woulkroff 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 10 ) Move ended for Patibulair Turn time limit reached. 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 2cervo1muscle STAND FIRM skill used. [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for elveseater elveseater is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: elveseater has been knocked prone. 106: status changed from 0 to 1. Devil Doormen turn ended. [Game Saved] 3: status changed from 2 to 1. Crusher McMudd rolls over. Fell Swamp Mudhoppers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Slider Fastpaw Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (5) BONE HEAD roll passed. 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Killgore Crushman [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 5 ) 110 blocked. Fell Swamp Mudhoppers , Choose a block die. POW NTM is knocked over. Player pushed to (16, 4) 110 moved (MP) to ( 16, 4 ) (1, 6) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 110: status changed from 3 to 1. 6 moved (MP) to ( 15, 4 ) Ball moved to ( 17, 5 ) Move ended for Thunder Bloodfang [Game Saved] Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 17, 5 ) STUNTY skill used. DODGE FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 4 + 0 = 4 Martin Coldblood slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Martin Coldblood TARGET: 6 --- ROLL: 6 + 0 = 6 14 moved (MP) to ( 18, 5 ) STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 2 + 0 = 2 Martin Coldblood is knocked over. (6, 6) + 0, (5, 3) + 1, 0: Martin Coldblood has been knocked out. Move ended for Martin Coldblood 14: status changed from 3 to 7. 14 moved to dugout ( 0, 9 ) Ball moved to ( 19, 5 ) Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 8 [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for NTM 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 104: Select an action for jecrivengence Select an action for jecrivengence 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 8 ) Move ended for woulkroff 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for jecrivengence Gorefist Splattertooth is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 4) + 0, (5, 1) + 0, 0: Gorefist Splattertooth has been stunned. 4: status changed from 0 to 2. jecrivengence saved by block skill. [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 11) 2 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 11, 10 ) Move ended for elveseater [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 13, 8 ) Move ended for Patibulair 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 2cervo1muscle Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Talzir Player pushed to (17, 5) 15 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 13, 4 ) [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 6 + 0 = 6 103 moved (MP) to ( 20, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 6 Move ended for Corben Dallas Ball moved to ( 11, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dudule TARGET: 3 --- ROLL: 4 + 0 = 4 Devil Doormen turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 2 (2) Maipresque stays UNconscious. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 8 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 2 (2) chiulenouvo stays UNconscious. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 9 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 3 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 4 (4) Gordon Proudscale regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 2 (2) Martin Coldblood stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Starting second half. Fell Swamp Mudhoppers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 12, 3 ) 2 moved (SP) to ( 12, 11 ) 3 moved (SP) to ( 10, 7 ) 5 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 10, 8 ) 3 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 10, 9 ) 15 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 7, 6 ) 11 moved (SP) to ( 7, 8 ) 8 moved (SP) to ( 7, 4 ) Waiting for Devil Doormen to set players on field. 104 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 16, 3 ) Turn time limit reached. 103 moved (SP) to ( 22, 7 ) 110 moved (SP) to ( 19, 5 ) 111 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 17, 11 ) 112 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 17, 7 ) *** Setup end *** Fell Swamp Mudhoppers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 9) Kickoff Roll (6+2) = Quick Snap Kick result. Direction: 3 Distance: 3 Quick snap. Waiting for Devil Doormen to re-arrange players on field. 107 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 7 ) Ball placed at (22, 9) Ball placed at (22, 9) Scatter roll: 5 Ball moved to ( 26, 7 ) [Game Saved] Ball in play. Waiting for Devil Doormen to finish TURN: 1 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 7 ) 103 moved (MP) to ( 24, 7 ) 103 moved (MP) to ( 25, 7 ) 103 moved (MP) to ( 26, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 4 + 0 = 4 103 moved (MP) to ( 25, 6 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Corben Dallas Ball moved to ( 10, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 4 + 0 = 4 Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File [Game Saved] 110: Select an action for NTM Select an action for NTM 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 2 ) Move ended for Tamerenshort 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 18, 3 ) Move ended for NTM 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 17, 4 ) Move ended for jecrivengence 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 18, 6 ) Move ended for 2cervo1muscle 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 19, 3 ) Move ended for woulkroff 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 19, 5 ) Move ended for Dudule 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 16, 9 ) Move ended for Patibulair 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 2 ) Move ended for Talzir 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 3 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Plodfoot Thunderfist is knocked over. Player pushed to (18, 3) 1 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 1: status changed from 0 to 1. Move ended for elveseater [Game Saved] 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 15, 4 ) Move ended for Crushand Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 5 ) 113 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Crushand is knocked over. Player pushed to (16, 3) 113 moved (MP) to ( 16, 3 ) (2, 5) + 0, (0, 0) + 0, 0: Crushand has been knocked prone. 113: status changed from 0 to 1. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 15, 3 ) Move ended for Crusher McMudd [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (5) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 4 ) Move ended for Killgore Crushman [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 10, 2 ) Move ended for Plodfoot Thunderfist Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Foul selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 15, 4 ) Gordon Proudscale fouls Crushand. (1, 3) +2 IGMEOY Roll = 3 Move ended for Gordon Proudscale [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 5 ) Move ended for Thunder Bloodfang Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 12, 5 ) Move ended for Bighorn Spleencrusher Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 3 ) 8 moved (MP) to ( 7, 2 ) Move ended for Billybob Tailspinner Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 7, 3 ) Move ended for Preston Forkeytongue Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 7 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 7, 5 ) Move ended for Harold Brokenclaw Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 7, 7 ) 15 moved (MP) to ( 7, 6 ) Move ended for Slider Fastpaw Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 2 [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 8 ) Move ended for 2cervo1muscle 110: Select an action for NTM Select an action for NTM 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 10 ) Move ended for Patibulair 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 16, 9 ) Move ended for NTM 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 17, 10 ) Move ended for Dudule 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 8 ) Move ended for woulkroff 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 24, 6 ) 103 moved (MP) to ( 23, 6 ) 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 20, 6 ) Move ended for Corben Dallas 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 16, 7 ) Move ended for Tamerenshort 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 12, 4 ) Move ended for Talzir 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 4 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (18, 5) 2 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 12, 5 ) Move ended for elveseater [Game Saved] 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Crushand 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for jecrivengence Devil Doormen: All players have moved. Player pushed to (14, 5) 6 moved (MP) to ( 15, 5 ) Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (5) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 113 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Killgore Crushman Crushand is knocked over. Player pushed to (17, 2) 113 moved (MP) to ( 17, 2 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Crushand has been knocked prone. 113: status changed from 0 to 1. 12 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 10 ) Move ended for Gorefist Splattertooth Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 8 ) Move ended for Thunder Bloodfang Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 15, 7 ) Move ended for Gordon Proudscale Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 14, 7 ) 107 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (15, 9) 107 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 15, 8 ) Move ended for Crusher McMudd [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 11, 6 ) Move ended for Plodfoot Thunderfist Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 112 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Bighorn Spleencrusher Talzir is knocked over. Player pushed to (13, 4) 112 moved (MP) to ( 13, 4 ) (2, 1) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 12, 4 ) Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 3 [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 8 ) Move ended for woulkroff 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for 2cervo1muscle Crusher McMudd is knocked over. Player pushed to (15, 7) 3 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Crushand 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Talzir 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 12 ) Move ended for Dudule 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 17, 11 ) Move ended for Corben Dallas 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 16, 11 ) Move ended for NTM 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for elveseater Plodfoot Thunderfist is knocked over. Player pushed to (19, 7) 1 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 11, 6 ) [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for jecrivengence Killgore Crushman is knocked over. Player pushed to (14, 2) 12 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 6) + 0, (5, 2) + 0, 0: Killgore Crushman has been stunned. 12: status changed from 0 to 2. [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Foul selected. 108 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 4 + 0 = 4 Tamerenshort slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 16, 3 ) 12 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Tamerenshort fouls Killgore Crushman. (6, 2) +1 Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Tamerenshort Devil Doormen turn ended. [Game Saved] 12: status changed from 2 to 1. Killgore Crushman rolls over. Fell Swamp Mudhoppers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Plodfoot Thunderfist Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 11 ) 15 moved (MP) to ( 13, 12 ) Move ended for Slider Fastpaw Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 11 ) Move ended for Harold Brokenclaw Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 101 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (16, 9) 101 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 112 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Bighorn Spleencrusher Talzir is knocked over. Player pushed to (14, 3) 112 moved (MP) to ( 14, 3 ) (2, 6) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 13, 10 ) Move ended for Crusher McMudd Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Thunder Bloodfang Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Block selected. 111 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Gordon Proudscale woulkroff is knocked over. Player pushed to (17, 9) 111 moved (MP) to ( 17, 9 ) (5, 5) + 0, (4, 2) + 0, 0: woulkroff has been stunned. 111: status changed from 0 to 2. Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 4 [Game Saved] 111: status changed from 2 to 1. woulkroff rolls over. 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Talzir 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 15, 1 ) 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 3 ) Move ended for Tamerenshort 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 16, 8 ) Move ended for jecrivengence 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 16, 7 ) Move ended for Crushand 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 2cervo1muscle Gorefist Splattertooth is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 4: status changed from 0 to 1. 2cervo1muscle saved by block skill. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 13 ) 15 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Slider Fastpaw is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Slider Fastpaw has been knocked prone. 15: status changed from 0 to 1. Dudule saved by block skill. 109 moved (MP) to ( 14, 12 ) Move ended for Dudule [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 15, 13 ) Move ended for NTM 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 13 ) Turn time limit reached. Move ended for Corben Dallas 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 16, 12 ) Move ended for Patibulair 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for elveseater Devil Doormen: All players have moved. Plodfoot Thunderfist is knocked over. Player pushed to (20, 7) 1 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 10, 7 ) Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Gorefist Splattertooth Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 13, 13 ) 103 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Corben Dallas is knocked over. Player pushed to (15, 12) 103 moved (MP) to ( 15, 12 ) (5, 3) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 14, 13 ) Move ended for Crusher McMudd [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 11 ) Move ended for Thunder Bloodfang Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Slider Fastpaw Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Block selected. 109 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Harold Brokenclaw Dudule is knocked over. Player pushed to (15, 14) Player 110 pushed to (15, 14) 110 moved (MP) to ( 15, 14 ) Player pushed to (15, 13) 109 moved (MP) to ( 15, 13 ) (3, 6) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 0 to 1. 11 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (4) BONE HEAD roll passed. 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Killgore Crushman [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 112 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Bighorn Spleencrusher Talzir is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 112: status changed from 0 to 1. Bighorn Spleencrusher saved by block skill. [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Plodfoot Thunderfist Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Block selected. 113 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Gordon Proudscale Player pushed to (17, 8) 113 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 8, 7 ) Move ended for Preston Forkeytongue Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 3 ) 8 moved (MP) to ( 7, 4 ) 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 7, 7 ) Move ended for Billybob Tailspinner Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 5 [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Dudule 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Corben Dallas 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 16, 9 ) Move ended for woulkroff 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 7 ) Move ended for Crushand 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Talzir 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: NTM TARGET: 3 --- ROLL: 6 + 0 = 6 NTM slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 17, 9 ) Move ended for NTM [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 8 ) Move ended for Patibulair 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 10, 4 ) 108 moved (MP) to ( 9, 5 ) 108 moved (MP) to ( 8, 5 ) 108 moved (MP) to ( 7, 5 ) 108 moved (MP) to ( 6, 6 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Billybob Tailspinner is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Billybob Tailspinner has been knocked prone. 8: status changed from 0 to 1. Tamerenshort saved by block skill. Move ended for Tamerenshort [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for jecrivengence Gordon Proudscale is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 5: status changed from 0 to 1. jecrivengence saved by block skill. [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 2cervo1muscle Gorefist Splattertooth is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for elveseater Devil Doormen: All players have moved. elveseater is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: elveseater has been knocked prone. 106: status changed from 0 to 1. Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 14, 8 ) Move ended for Plodfoot Thunderfist Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Gordon Proudscale Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Gorefist Splattertooth Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Crusher McMudd Corben Dallas is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 103: status changed from 0 to 1. Crusher McMudd saved by block skill. [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 11 ) 107 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW 2cervo1muscle is knocked over. Player pushed to (17, 10) 107 moved (MP) to ( 17, 10 ) (5, 1) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 16, 10 ) Move ended for Thunder Bloodfang [Game Saved] Select an action for Slider Fastpaw 15: Select an action for Slider Fastpaw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 18, 10 ) Move ended for Slider Fastpaw Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (5) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 112 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Killgore Crushman Player pushed to (14, 4) 112 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 112 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Bighorn Spleencrusher Talzir is knocked over. Player pushed to (15, 3) 112 moved (MP) to ( 15, 3 ) (4, 4) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Billybob Tailspinner Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 6 ) Move ended for Preston Forkeytongue Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Block selected. 109 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Harold Brokenclaw Fell Swamp Mudhoppers: All players have moved. Player pushed to (15, 14) 109 moved (MP) to ( 15, 14 ) Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 6 [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 11, 8 ) Move ended for elveseater 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Corben Dallas 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Thunder Bloodfang is knocked over. Player pushed to (14, 11) 6 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 6: status changed from 0 to 1. 107 moved (MP) to ( 16, 10 ) Move ended for 2cervo1muscle [Game Saved] 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Talzir 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for jecrivengence Gordon Proudscale is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 5: status changed from 0 to 1. jecrivengence saved by block skill. [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Tamerenshort Preston Forkeytongue is knocked over. Player pushed to (21, 5) 13 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (5, 5) + 0, (1, 6) + 1, 0: Preston Forkeytongue has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 9 ) [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for NTM Slider Fastpaw is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Slider Fastpaw has been knocked prone. 15: status changed from 0 to 1. NTM saved by block skill. [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 1 + 0 = 1 Dudule is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. Move ended for Dudule 109: status changed from 0 to 1. Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Thunder Bloodfang Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Gordon Proudscale Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 18, 7 ) 101 blocked. (1) Bighorn Spleencrusher trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Patibulair saved by block skill. Bighorn Spleencrusher saved by block skill. Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 111 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Gorefist Splattertooth woulkroff is knocked over. Player pushed to (17, 8) 111 moved (MP) to ( 17, 8 ) (5, 5) + 0, (1, 2) + 0, 0: woulkroff has been stunned. 111: status changed from 0 to 2. [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 103 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Crusher McMudd Corben Dallas is knocked over. Player pushed to (16, 12) 103 moved (MP) to ( 16, 12 ) (4, 2) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (6) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 112 blocked. Fell Swamp Mudhoppers , Choose a block die. SKULL Move ended for Killgore Crushman Killgore Crushman is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 12: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 7 [Game Saved] 111: status changed from 2 to 1. woulkroff rolls over. 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Corben Dallas 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Dudule 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 9, 7 ) 106 moved (MP) to ( 8, 7 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Billybob Tailspinner is knocked over. Player pushed to (23, 8) 8 moved (MP) to ( 6, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (4, 6) + 0, (1, 6) + 1, 0: Billybob Tailspinner has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 10 ) 106 moved (MP) to ( 7, 7 ) Move ended for elveseater [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for jecrivengence Gordon Proudscale is knocked over. Player pushed to (15, 6) 5 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 5: status changed from 0 to 1. 104 moved (MP) to ( 15, 7 ) [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 19, 5 ) Pass selected. LONG BOMB Verified Opponent Roll = 6 PASS FINAL RESULT: NTM TARGET: 4 --- ROLL: 6 Move ended for NTM Ball moved to ( 23, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 5, 6 ) 108 moved (MP) to ( 4, 6 ) 108 moved (MP) to ( 3, 6 ) 108 moved (MP) to ( 2, 6 ) Tamerenshort scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 4 (4) Maipresque regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 1 (1) chiulenouvo stays UNconscious. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 8 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 4 (4) Billybob Tailspinner regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 5 (5) Preston Forkeytongue regains consciousness. 13: status changed from 7 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 2 (2) Martin Coldblood stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Devil Doormen to set players on field. 107 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 16, 11 ) 103 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 17, 3 ) 111 moved (SP) to ( 17, 1 ) 110 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 16, 3 ) 102 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 17, 10 ) Turn time limit reached. 112 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 13, 3 ) 2 moved (SP) to ( 13, 11 ) 3 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 10, 6 ) 3 moved (SP) to ( 10, 8 ) 15 moved (SP) to ( 6, 10 ) 13 moved (SP) to ( 6, 8 ) 11 moved (SP) to ( 6, 6 ) 8 moved (SP) to ( 6, 4 ) 6 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 13, 6 ) 11 moved (SP) to ( 6, 4 ) 13 moved (SP) to ( 6, 6 ) 13 moved (SP) to ( 6, 7 ) 15 moved (SP) to ( 1, 2 ) *** Setup end *** Waiting for Devil Doormen to kick off. Ball placed at (19, 10) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (1+4) = Cheering Fans Devil Doormen: 3 + 9FF + 0CL Fell Swamp Mudhoppers: 5 + 2FF + 0CL Devil Doormen get an extra re-roll. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Kick result. Direction: 6 Distance: 5 Ball placed at (19, 10) Touchback!! Fell Swamp Mudhoppers, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 13, 4 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 111 blocked. Fell Swamp Mudhoppers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW woulkroff is knocked over. Player pushed to (18, 0) 111 moved (MP) to ( 18, 0 ) (1, 6) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) Move ended for Plodfoot Thunderfist [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 2 ) Move ended for Crusher McMudd Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) Move ended for Bighorn Spleencrusher Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (3) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Killgore Crushman Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 2 ) Move ended for Thunder Bloodfang Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 1 ) Move ended for Cumber Smallfoot Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 1 ) Move ended for Billybob Tailspinner Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Block selected. 104 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Move ended for Gordon Proudscale jecrivengence saved by block skill. Gordon Proudscale is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 5: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Devil Doormen to finish TURN: 8 [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 22, 3 ) 103 moved (MP) to ( 22, 2 ) Move ended for Corben Dallas 112: Select an action for Talzir Select an action for Talzir 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 19, 2 ) Move ended for Talzir 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 19, 1 ) Move ended for Maipresque 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (11, 2) 1 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 18, 1 ) Move ended for woulkroff [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 21, 5 ) Move ended for Tamerenshort 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for elveseater STAND FIRM skill used. [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for jecrivengence Killgore Crushman is knocked over. Player pushed to (15, 5) 12 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 19, 3 ) Move ended for 2cervo1muscle 110: Select an action for NTM Select an action for NTM 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 19, 8 ) Move ended for Patibulair Devil Doormen turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 109 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Bighorn Spleencrusher Dudule is knocked over. Player pushed to (16, 4) 109 moved (MP) to ( 16, 4 ) (3, 4) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 0 to 1. 2 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Thunder Bloodfang 6: Select an action for Thunder Bloodfang 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 17, 1 ) 111 blocked. Fell Swamp Mudhoppers , Choose a block die. POW woulkroff is knocked over. Player pushed to (19, 0) 111 moved (MP) to ( 19, 0 ) (5, 4) + 0, (6, 6) + 0, 4: woulkroff has been seriously injured!! (14) Broken Ribs - Miss next game 111: status changed from 0 to 9. 6 moved (MP) to ( 18, 1 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 111: status changed from 9 to 1. Move ended for Thunder Bloodfang [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 19, 7 ) Move ended for Crusher McMudd Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 19, 4 ) STUNTY skill used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 4 + 0 = 4 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 20, 5 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Cumber Smallfoot knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 3 + 0 = 3 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 21, 6 ) STUNTY skill used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 2 + 0 = 2 Cumber Smallfoot is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Cumber Smallfoot has been knocked prone. Move ended for Cumber Smallfoot 9: status changed from 3 to 1. Ball moved to ( 21, 7 ) Fell Swamp Mudhoppers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=2] : current status = 0 1 : current square = java.awt.Point[x=18,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=16,y=3] : current status = 0 2 : current square = java.awt.Point[x=16,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=19,y=7] : current status = 0 3 : current square = java.awt.Point[x=19,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=6] : current status = 1 5 : current square = java.awt.Point[x=14,y=6] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=18,y=1] : current status = 0 6 : current square = java.awt.Point[x=18,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=15,y=1] : current status = 0 8 : current square = java.awt.Point[x=15,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=21,y=6] : current status = 1 9 : current square = java.awt.Point[x=21,y=6] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=6,y=4] : current status = 0 11 : current square = java.awt.Point[x=6,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=6,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=6,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=14,y=5] : current status = 1 12 : current square = java.awt.Point[x=14,y=5] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=6,y=7] : current status = 0 13 : current square = java.awt.Point[x=6,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=6,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=6,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (6) Martin Coldblood regains consciousness. 14: status changed from 7 to 0. 14 : current square = java.awt.Point[x=0,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=0,y=0] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=0] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=0] 101 : current square = java.awt.Point[x=19,y=8] : current status = 0 101 : current square = java.awt.Point[x=19,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=19,y=1] : current status = 0 102 : current square = java.awt.Point[x=19,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=22,y=2] : current status = 0 103 : current square = java.awt.Point[x=22,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (6) chiulenouvo regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=19,y=3] : current status = 0 107 : current square = java.awt.Point[x=19,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=21,y=5] : current status = 0 108 : current square = java.awt.Point[x=21,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=16,y=4] : current status = 1 109 : current square = java.awt.Point[x=16,y=4] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=19,y=0] : current status = 1 111 : current square = java.awt.Point[x=19,y=0] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=0] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=19,y=2] : current status = 0 112 : current square = java.awt.Point[x=19,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fell Swamp Mudhoppers Winnings Roll: 1 + -1 Devil Doormen Winnings Roll: 6 + -1 Billybob Tailspinner gets an MVP award. Tamerenshort gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=1 not conceding roll=4 Fell Swamp Mudhoppers FF Roll: 4 + 0 not conceding roll=2 Devil Doormen FF Roll: 2 + 0 ***END Fan Factor DEBUG*** D6: 1(120) 2(144) 3(90) 4(118) 5(92) 6(119) Total(683) D8: 1(2) 2(1) 3(8) 4(1) 5(4) 6(4) 7(0) 8(2) Total(22) GAME OVER Final Score: Fell Swamp Mudhoppers: 1 Devil Doormen: 1 WINNINGS Fell Swamp Mudhoppers: 0 Devil Doormen: 50000 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1