Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Regenerate, Multiple Block] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 5 1 9 [Block, Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 4 name: 1DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate, Stand Firm] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Stand Firm] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle, Guard] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Strong Arm, Sure Hands] Player 8 name: 2TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 10 name: 2Fetch() {RETURN ballToThroRa} Player 10: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 11 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 11: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 3 7 [+ag, Regenerate] Player 13 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 13: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 16 name: 1COPY OppAction.exe MyAction.exe Player 16: S Khemrian Skeleton 5 3 1 7 [Block, Regenerate] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=3024] Connected as server to game 'darkopensourceness'. Sending Team File... Done Sending File Receiving: darkness.html Done receiving file. Team 2 name: Darkness Team 2 race: Dark Elf Player 101 name: Mdadar Reincarnated Player 101: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Guard] Player 102 name: Legolas with a goatee Player 102: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Pass, Safe Throw] Player 103 name: Axir Player 103: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 104 name: Zathcan Iceseeker Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow] Player 105 name: Tirad Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 106 name: Zudun Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Leap] Player 107 name: Eli Player 107: L Dark Elf Lineman 6 3 4 8 [Dodge, Block] Player 108 name: Tixo Player 108: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 109 name: Nekva Demonseeker Player 109: B Dark Elf Blitzer 7 3 4 8 [Block] Player 110 name: Dalamar Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Zaknafein Do-Urden Player 111: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Leap] Player 113 name: Neasa Bloodruin Player 113: W Witch Elf 6 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 114 name: Deb Sangfroid Player 114: B Dark Elf Blitzer 7 3 4 8 [Block, Strip Ball, Tackle] Done loading opponent team. *** Setup start *** Weather roll(5+5) Current Weather: Nice Gate: 64000 screaming fans show up for the game. Handicap result 52:DUH, WHERE AM I. *** Setup start *** Legolas with a goatee suffers from DUH, WHERE AM I. Mdadar Reincarnated manages to ignore the niggling pain. Dalamar is suffering from a niggling injury. 110: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Darkness win the toss. Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 11, 8 ) 3 moved (SP) to ( 11, 6 ) 2 moved (SP) to ( 11, 3 ) 3 moved (SP) to ( 11, 5 ) 4 moved (SP) to ( 11, 11 ) 1 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 10, 12 ) 1 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 10, 2 ) 3 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 10, 6 ) 6 moved (SP) to ( 10, 8 ) 7 moved (SP) to ( 9, 5 ) 8 moved (SP) to ( 9, 9 ) Waiting for Darkness to set players on field. 109 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 18, 6 ) 103 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( 16, 8 ) 109 moved (SP) to ( 17, 8 ) 107 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 18, 9 ) 109 moved (SP) to ( 15, 12 ) Turn time limit reached. 108 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( 28, 6 ) 111 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+6) = Pitch Invasion 11: status changed from 0 to 2. Kick result. Direction: 1 Distance: 2 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 1 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 1 ) 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 12, 1 ) 114 moved (MP) to ( 11, 0 ) 114 moved (MP) to ( 10, 0 ) 114 moved (MP) to ( 9, 0 ) 114 moved (MP) to ( 8, 1 ) Move ended for Deb Sangfroid 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 13 ) 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 12, 13 ) 109 moved (MP) to ( 11, 14 ) 109 moved (MP) to ( 10, 14 ) 109 moved (MP) to ( 9, 14 ) 109 moved (MP) to ( 8, 13 ) Move ended for Nekva Demonseeker 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 12, 13 ) 104 moved (MP) to ( 11, 14 ) 104 moved (MP) to ( 10, 14 ) 104 moved (MP) to ( 9, 14 ) 104 moved (MP) to ( 8, 14 ) Move ended for Zathcan Iceseeker 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 0 ) 105 moved (MP) to ( 11, 0 ) 105 moved (MP) to ( 10, 0 ) 105 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 8, 0 ) Move ended for Tirad [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 1 ) 106 moved (MP) to ( 12, 1 ) Move ended for Zudun 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 103: Select an action for Axir Select an action for Axir 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 7 ) Move ended for Eli 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Axir 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (16, 8) 16 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 6) + 0, (2, 1) + 0, 0: 1COPY OppAction.exe MyAction.exe has been stunned. 16: status changed from 0 to 2. 103 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Team re-roll used. Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 22, 6 ) Move ended for Legolas with a goatee [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 6 + 0 = 6 Zaknafein Do-Urden slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 9 ) Move ended for Zaknafein Do-Urden [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 10) 13 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 14, 10 ) 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 11) 13 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 13, 10 ) Move ended for Neasa Bloodruin [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 6 ) Move ended for Mdadar Reincarnated Darkness: All players have moved. Darkness turn ended. [Game Saved] 11: status changed from 2 to 1. 2IF carryBall THEN GOTO endZone ELSE GOTO ball rolls over. 16: status changed from 2 to 1. 1COPY OppAction.exe MyAction.exe rolls over. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 7, 11 ) 8 moved (MP) to ( 6, 12 ) 8 moved (MP) to ( 6, 13 ) 8 moved (MP) to ( 7, 14 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 6, 12 ) 6 moved (MP) to ( 7, 13 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 8, 10 ) 5 moved (MP) to ( 8, 11 ) 5 moved (MP) to ( 8, 12 ) Move ended for 1KILL $Opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 9, 12 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 3 ) 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 7, 2 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 11, 2 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 9 ) Move ended for 1SHORT pass Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 9, 13 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 104 blocked. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Zathcan Iceseeker is knocked over. Nekva Demonseeker is knocked over. Player pushed to (7, 12) 109 moved (MP) to ( 7, 12 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 109: status changed from 0 to 1. Player pushed to (7, 15) (3, 5) + 0, 0: Zathcan Iceseeker has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 10, 12 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Khemrian Inept Automatons: All players have moved. Player pushed to (14, 10) 113 moved (MP) to ( 14, 10 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 17, 1 ) 102 moved (MP) to ( 16, 0 ) Pass selected. LONG PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 6 Move ended for Legolas with a goatee Ball moved to ( 21, 0 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tirad TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 7, 0 ) 105 moved (MP) to ( 6, 0 ) 105 moved (MP) to ( 5, 1 ) 105 moved (MP) to ( 4, 1 ) 105 moved (MP) to ( 3, 1 ) 105 moved (MP) to ( 2, 1 ) Tirad scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 2 (2) Zathcan Iceseeker stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 105: status changed from 4 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Darkness to set players on field. 114 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 17, 1 ) 114 moved (SP) to ( 17, 12 ) 101 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 20, 5 ) 108 moved (SP) to ( 18, 6 ) 106 moved (SP) to ( 18, 10 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 9, 6 ) 4 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 13, 8 ) 16 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 11, 8 ) 11 moved (SP) to ( 11, 3 ) 8 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 7, 5 ) 13 moved (SP) to ( 11, 7 ) 16 moved (SP) to ( 12, 3 ) 11 moved (SP) to ( 12, 7 ) 13 moved (SP) to ( 12, 10 ) *** Setup end *** Waiting for Darkness to kick off. Turn time limit reached. Ball placed at (18, 11) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 6 Weather roll(3+6) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 7 Distance: 0 Ball placed at (18, 11) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 17, 11 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 11, 10 ) Move ended for 1SHORT pass Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Axir is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (5, 6) + 0, 4: Axir has been seriously injured!! (14) Broken Ribs - Miss next game 103: status changed from 0 to 9. 1 moved (MP) to ( 15, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 13 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Eli saved by dodge skill. Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 15, 10 ) Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (17, 11) 107 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 16, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 12 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 14 ) Move ended for 1KILL $Opponent Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 15, 9 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 4 ) 16 moved (MP) to ( 12, 5 ) 16 moved (MP) to ( 13, 6 ) 16 moved (MP) to ( 13, 7 ) 16 moved (MP) to ( 13, 8 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Nekva Demonseeker is knocked over. Player pushed to (16, 4) 109 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 105 blocked. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (18, 11) 114 moved (MP) to ( 18, 11 ) Player pushed to (18, 14) 105 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 17, 12 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 9, 11 ) 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 11 ) GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 6 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 12, 10 ) GET BALL BEFORE RE_ROLL: 2[A HREF=HitRef][B]Foul[/B][/A] dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: 2[A HREF=HitRef][B]Foul[/B][/A] TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 13, 9 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 10, 2 ) Move ended for Mdadar Reincarnated 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Nekva Demonseeker 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 1 ) Move ended for Zaknafein Do-Urden 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. 106 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zudun knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Zudun TARGET: 3 --- ROLL: 4 + 0 = 4 Zudun slips past his opponent(s) unhindered. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Zudun TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: 1COPY OppAction.exe MyAction.exe TARGET: 9 --- ROLL: 6 + 0 = 6 1COPY OppAction.exe MyAction.exe intercepts the ball! Ball moved to ( 16, 8 ) Move ended for Zudun Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Zudun is knocked over. Player pushed to (14, 8) 106 moved (MP) to ( 14, 8 ) (6, 6) + 0, (2, 4) + 0, 0: Zudun has been stunned. 106: status changed from 0 to 2. 13 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1BREAK; Eli is knocked over. Player pushed to (18, 10) 107 moved (MP) to ( 18, 10 ) (6, 2) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DOUBLE Pow(DOUBLE power) Deb Sangfroid is knocked over. Player pushed to (19, 10) 114 moved (MP) to ( 19, 10 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 114: status changed from 0 to 1. 4 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 19, 13 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 9 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 7 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) Move ended for 1SHORT pass Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 13 ) 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (18, 15) (6, 1) + 0, 0: Tirad has been stunned. 105: status changed from 0 to 0. 105 moved to dugout ( 29, 0 ) 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 20, 11 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 9 ) 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 11 ) 16 moved (MP) to ( 17, 12 ) 16 moved (MP) to ( 18, 12 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 13 ) 8 moved (MP) to ( 17, 13 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons: All players have moved. Player pushed to (17, 3) 109 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 16, 4 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 106: status changed from 2 to 1. Zudun rolls over. 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 12, 8 ) Move ended for Mdadar Reincarnated 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 2 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 11, 5 ) 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 1 (1) Zaknafein Do-Urden trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 11, 9 ) Move ended for Zaknafein Do-Urden [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 2 + 0 = 2 Tixo slips past his opponent(s) unhindered. 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 21, 10 ) 5 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 6 + 0 = 6 Tixo slips past his opponent(s) unhindered. Move ended for Tixo [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Legolas with a goatee 102: tackle zone state changed to false [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 2 + 0 = 2 Eli slips past his opponent(s) unhindered. Move ended for Eli [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 4 + 0 = 4 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 6 + 0 = 6 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 22, 12 ) Move ended for Deb Sangfroid [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 20, 8 ) Move ended for Neasa Bloodruin 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 1 + 0 = 1 Nekva Demonseeker is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. Move ended for Nekva Demonseeker Darkness: All players have moved. 109: status changed from 0 to 1. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 8 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 19, 6 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Neasa Bloodruin is knocked over. MIGHTY BLOW used on armor roll. (3, 4) + 1, (4, 2) + 0, 0: Neasa Bloodruin has been stunned. 113: status changed from 0 to 2. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 12 ) 8 moved (MP) to ( 20, 13 ) 8 moved (MP) to ( 21, 14 ) 8 moved (MP) to ( 22, 13 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 10 ) 5 moved (MP) to ( 21, 9 ) 5 moved (MP) to ( 22, 9 ) 5 moved (MP) to ( 23, 10 ) Move ended for 1KILL $Opponent Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 19, 12 ) 7 moved (MP) to ( 20, 11 ) Move ended for 1SHORT pass Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 21, 11 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 108 blocked. 114 blocked. Khemrian Inept Automatons , Choose a block die. POW Tixo is knocked over. Deb Sangfroid is knocked over. Player pushed to (23, 13) 114 moved (MP) to ( 23, 13 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (5, 2) + 0, 0: Deb Sangfroid has been stunned. 114: status changed from 0 to 2. Player pushed to (23, 12) 108 moved (MP) to ( 23, 12 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 1) + 1, 0: Tixo has been stunned. 108: status changed from 0 to 2. 4 moved (MP) to ( 22, 12 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 20, 10 ) 6 moved (MP) to ( 21, 9 ) 6 moved (MP) to ( 22, 9 ) 6 moved (MP) to ( 23, 8 ) Move ended for 1BREAK; Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 13 ) 11 moved (MP) to ( 21, 12 ) 11 moved (MP) to ( 22, 11 ) 11 moved (MP) to ( 23, 11 ) 11 moved (MP) to ( 24, 12 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 19, 12 ) 16 moved (MP) to ( 20, 12 ) 16 moved (MP) to ( 21, 12 ) 16 moved (MP) to ( 22, 11 ) 16 moved (MP) to ( 23, 11 ) Hand off selected. Move ended for 1COPY OppAction.exe MyAction.exe Ball moved to ( 24, 12 ) GET BALL BEFORE RE_ROLL: 2IF carryBall THEN GOTO endZone ELSE GOTO ball dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 2 Ball moved to ( 24, 11 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 108: status changed from 2 to 1. Tixo rolls over. 113: status changed from 2 to 1. Neasa Bloodruin rolls over. 114: status changed from 2 to 1. Deb Sangfroid rolls over. 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 107: Select an action for Eli Select an action for Eli 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Legolas with a goatee knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 1 + 0 = 1 Legolas with a goatee is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. Move ended for Legolas with a goatee 102: status changed from 0 to 1. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 21, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 21, 6 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 23, 14 ) 8 moved (MP) to ( 24, 13 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 21, 11 ) 7 moved (MP) to ( 22, 10 ) 7 moved (MP) to ( 23, 9 ) 7 moved (MP) to ( 24, 9 ) 7 moved (MP) to ( 25, 9 ) Move ended for 1SHORT pass Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Mdadar Reincarnated is knocked over. Player pushed to (11, 8) 101 moved (MP) to ( 11, 8 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 24, 11 ) GET BALL BEFORE RE_ROLL: 2IF carryBall THEN GOTO endZone ELSE GOTO ball dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Scatter roll: 4 Ball moved to ( 25, 11 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 6 [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Mdadar Reincarnated 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 4 + 0 = 4 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 17, 11 ) Move ended for Zudun [Game Saved] 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 22, 4 ) Move ended for Nekva Demonseeker 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Neasa Bloodruin 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 24, 14 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Deb Sangfroid knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 1 + 0 = 1 Deb Sangfroid is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. Move ended for Deb Sangfroid 114: status changed from 0 to 1. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Neasa Bloodruin is knocked over. Player pushed to (19, 8) 113 moved (MP) to ( 19, 8 ) MIGHTY BLOW used on injury roll. (4, 4) + 0, (2, 1) + 1, 0: Neasa Bloodruin has been stunned. 113: status changed from 0 to 2. 2 moved (MP) to ( 20, 8 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Mdadar Reincarnated is knocked over. Player pushed to (10, 9) 101 moved (MP) to ( 10, 9 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (1, 5) + 1, 0: Mdadar Reincarnated has been stunned. 101: status changed from 0 to 2. 3 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 24, 9 ) 6 moved (MP) to ( 25, 10 ) 6 moved (MP) to ( 26, 11 ) Move ended for 1BREAK; Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 25, 11 ) GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 4 --- ROLL: 4 + 0 = 4 11 moved (MP) to ( 26, 12 ) 11 moved (MP) to ( 27, 12 ) 2IF carryBall THEN GOTO endZone ELSE GOTO ball scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=20,y=8] : current status = 0 2 : current square = java.awt.Point[x=20,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=11,y=8] : current status = 0 3 : current square = java.awt.Point[x=11,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=22,y=12] : current status = 0 4 : current square = java.awt.Point[x=22,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=23,y=10] : current status = 0 5 : current square = java.awt.Point[x=23,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=26,y=11] : current status = 0 6 : current square = java.awt.Point[x=26,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=26,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=26,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=25,y=9] : current status = 0 7 : current square = java.awt.Point[x=25,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=25,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=25,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=24,y=13] : current status = 0 8 : current square = java.awt.Point[x=24,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=24,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=24,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=2] 13 : current square = java.awt.Point[x=13,y=9] : current status = 0 13 : current square = java.awt.Point[x=13,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=23,y=11] : current status = 0 16 : current square = java.awt.Point[x=23,y=11] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=23,y=11] 16 : current status = 0 16 : current square = java.awt.Point[x=23,y=11] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=10,y=9] : current status = 2 101 : current square = java.awt.Point[x=10,y=9] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=21,y=5] : current status = 1 102 : current square = java.awt.Point[x=21,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (3) Zathcan Iceseeker stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=17,y=11] : current status = 0 106 : current square = java.awt.Point[x=17,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=23,y=12] : current status = 1 108 : current square = java.awt.Point[x=23,y=12] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=23,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=23,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=22,y=4] : current status = 0 109 : current square = java.awt.Point[x=22,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=11,y=9] : current status = 0 111 : current square = java.awt.Point[x=11,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=11,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=11,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=19,y=8] : current status = 2 113 : current square = java.awt.Point[x=19,y=8] : current status = 2 113: status changed from 2 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=24,y=14] : current status = 1 114 : current square = java.awt.Point[x=24,y=14] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=24,y=14] 114 : current status = 0 114 : current square = java.awt.Point[x=24,y=14] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 12, 6 ) 16 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 8, 4 ) 3 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 8, 10 ) 6 moved (SP) to ( 7, 9 ) 5 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 6, 5 ) 5 moved (SP) to ( 7, 3 ) 8 moved (SP) to ( 7, 5 ) 7 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 7, 11 ) 7 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 7, 7 ) Waiting for Darkness to set players on field. 106 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 21, 5 ) 108 moved (SP) to ( 21, 7 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 8) Kickoff Roll (3+6) = Brilliant Coaching Khemrian Inept Automatons: 2 + 1 coaches Darkness: 6 + 1 coaches Darkness get an extra re-roll. Kick result. Direction: 6 Distance: 5 Ball placed at (20, 8) Scatter roll: 7 Ball moved to ( 19, 14 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 7 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 9, 1 ) 101 moved (MP) to ( 8, 1 ) Move ended for Mdadar Reincarnated 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 9, 2 ) Move ended for Tirad 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Eli 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (16, 9) 16 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 3) + 0, (5, 6) + 0, 3: 1COPY OppAction.exe MyAction.exe has been badly hurt! 16: status changed from 0 to 8. Verified Opponent Roll = 3 (3) 1COPY OppAction.exe MyAction.exe does NOT regenerate. 107 moved (MP) to ( 14, 10 ) 16 moved (SP) to ( 0, 11 ) [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 11 ) 111 moved (MP) to ( 9, 12 ) Move ended for Zaknafein Do-Urden 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 11, 13 ) 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) Move ended for Deb Sangfroid 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Nekva Demonseeker 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (16, 3) 13 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (4, 6) + 0, (2, 2) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been stunned. 13: status changed from 0 to 2. 109 moved (MP) to ( 14, 4 ) [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 10, 5 ) Move ended for Zudun 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 12 ) Move ended for Neasa Bloodruin 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 19, 11 ) 108 moved (MP) to ( 19, 12 ) 108 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tixo TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Tixo [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 17, 5 ) Move ended for Legolas with a goatee Darkness: All players have moved. Darkness turn ended. [Game Saved] 13: status changed from 2 to 1. 2[A HREF=HitRef][B]Foul[/B][/A] rolls over. Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 16, 5 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 8, 11 ) Move ended for 1SHORT pass Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 12 ) 6 moved (MP) to ( 7, 13 ) Move ended for 1BREAK; Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 10, 11 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 9, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 4 ) 8 moved (MP) to ( 6, 3 ) 8 moved (MP) to ( 6, 2 ) 8 moved (MP) to ( 7, 1 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 3 ) Move ended for 1KILL $Opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 3 ) 2 moved (MP) to ( 8, 2 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 7, 11 ) 4 moved (MP) to ( 8, 12 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 114 blocked. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Deb Sangfroid is knocked over. Zaknafein Do-Urden saved by dodge skill. Player pushed to (10, 13) 111 moved (MP) to ( 10, 13 ) Player pushed to (7, 14) 114 moved (MP) to ( 7, 14 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (3, 4) + 0, 0: Deb Sangfroid has been stunned. 114: status changed from 0 to 2. 4 moved (MP) to ( 9, 12 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 8 [Game Saved] 114: status changed from 2 to 1. Deb Sangfroid rolls over. 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 7 ) 109 moved (MP) to ( 9, 7 ) 109 moved (MP) to ( 8, 7 ) 109 moved (MP) to ( 7, 8 ) Move ended for Nekva Demonseeker 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 13 ) 108 moved (MP) to ( 17, 12 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 15, 10 ) Hand off selected. Move ended for Tixo Ball moved to ( 15, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Eli TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Eli TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Eli Ball moved to ( 19, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Zudun TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 106 moved (MP) to ( 7, 7 ) 106 moved (MP) to ( 6, 7 ) 106 moved (MP) to ( 5, 7 ) 106 moved (MP) to ( 4, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 3, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 2, 7 ) Zudun scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 6 (6) Zathcan Iceseeker regains consciousness. 104: status changed from 7 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Darkness to set players on field. 114 moved (SP) to ( 22, 12 ) 111 moved (SP) to ( 21, 9 ) 113 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 23, 2 ) 111 moved (SP) to ( 23, 4 ) 114 moved (SP) to ( 23, 9 ) 102 moved (SP) to ( 22, 6 ) 106 moved (SP) to ( 23, 6 ) 102 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 23, 8 ) 102 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 23, 10 ) 104 moved (SP) to ( 23, 3 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 7, 5 ) 5 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (22, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 5 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 5 Distance: 0 Perfect Defense. Waiting for Darkness to re-arrange players on field. 109 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 2 ) Ball placed at (22, 7) Ball placed at (22, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 21, 6 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for 1DELETE [ ] OpposingPlayers; Nekva Demonseeker is knocked over. Player pushed to (16, 3) 109 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1BREAK; 1BREAK; uses TACKLE to bring his opponent down. Neasa Bloodruin is knocked over. Player pushed to (16, 10) 113 moved (MP) to ( 16, 10 ) (4, 2) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 113: status changed from 0 to 1. 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (15, 11) 107 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1KILL $Opponent Eli saved by dodge skill. Player pushed to (15, 12) 107 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Eli is knocked over. Player pushed to (16, 11) 107 moved (MP) to ( 16, 11 ) (2, 6) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 13 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 8, 6 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 5 + 1Qp = 6 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 8, 7 ) GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 2 ) (5) Go for it successful. 12 moved (MP) to ( 14, 2 ) Move ended for 1CATCH ball [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Mdadar Reincarnated saved by block skill. 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. (3, 4) + 0, (0, 0) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked prone. 11: status changed from 0 to 1. Khemrian Inept Automatons turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=16,y=8] : current status = 0 2 : current square = java.awt.Point[x=16,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=15,y=4] : current status = 0 3 : current square = java.awt.Point[x=15,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=15,y=10] : current status = 0 4 : current square = java.awt.Point[x=15,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=15,y=11] : current status = 0 5 : current square = java.awt.Point[x=15,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=7,y=5] : current status = 0 7 : current square = java.awt.Point[x=7,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=7,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=7,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=8,y=6] : current status = 0 8 : current square = java.awt.Point[x=8,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=14,y=3] : current status = 1 11 : current square = java.awt.Point[x=14,y=3] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12: status changed from 3 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=15,y=12] : current status = 0 13 : current square = java.awt.Point[x=15,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=0,y=11] : current status = 8 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=15,y=2] : current status = 0 101 : current square = java.awt.Point[x=15,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=7] : current status = 0 102 : current square = java.awt.Point[x=23,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=23,y=3] : current status = 0 104 : current square = java.awt.Point[x=23,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=23,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=23,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=23,y=10] : current status = 0 105 : current square = java.awt.Point[x=23,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=23,y=6] : current status = 0 106 : current square = java.awt.Point[x=23,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=16,y=11] : current status = 1 107 : current square = java.awt.Point[x=16,y=11] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=23,y=8] : current status = 0 108 : current square = java.awt.Point[x=23,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=23,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=23,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=16,y=3] : current status = 1 109 : current square = java.awt.Point[x=16,y=3] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=23,y=4] : current status = 0 111 : current square = java.awt.Point[x=23,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=23,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=23,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=16,y=10] : current status = 1 113 : current square = java.awt.Point[x=16,y=10] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=23,y=9] : current status = 0 114 : current square = java.awt.Point[x=23,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Darkness to set players on field. 111 moved (SP) to ( 25, 5 ) 107 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 20, 9 ) 109 moved (SP) to ( 17, 12 ) 113 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 20, 5 ) 111 moved (SP) to ( 19, 8 ) 106 moved (SP) to ( 19, 9 ) 114 moved (SP) to ( 18, 6 ) 109 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 21, 6 ) 114 moved (SP) to ( 17, 12 ) 111 moved (SP) to ( 18, 5 ) 106 moved (SP) to ( 18, 9 ) 108 moved (SP) to ( 19, 7 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 12, 9 ) 3 moved (SP) to ( 13, 4 ) 3 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (18, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Kickoff Roll (2+1) = Get the Ref! The fans get the ref. Verified Opponent Roll = 5 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (18, 3) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Neasa Bloodruin is knocked over. Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Eli is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (2, 3) + 1, 0: Eli has been stunned. 107: status changed from 0 to 2. 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1BREAK; Nekva Demonseeker is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) (6, 2) + 0, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 11 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 11 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 104 blocked. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (18, 12) 114 moved (MP) to ( 18, 12 ) Player pushed to (18, 13) 104 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 17, 13 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 4 ) Move ended for 1KILL $Opponent Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 8, 5 ) GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 2TRY {IF carryBall THROW ball}; Scatter roll: 8 Ball moved to ( 7, 5 ) GET BALL FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 6, 6 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 1 [Game Saved] 107: status changed from 2 to 1. Eli rolls over. 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 Target(2) Roll(2) Leap successful. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zudun knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 2 + 0 = 2 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 10 ) Move ended for Zudun [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 3 ) Move ended for Mdadar Reincarnated 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 4 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Move ended for Tirad [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 4 + 0 = 4 Nekva Demonseeker slips past his opponent(s) unhindered. Move ended for Nekva Demonseeker [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 4 + 0 = 4 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 18, 10 ) Move ended for Neasa Bloodruin [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Deb Sangfroid 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (13, 10) 13 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 5) + 0, (4, 4) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 17, 11 ) [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 4 Target(3) Roll(4) Leap successful. 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 2 ) Move ended for Zaknafein Do-Urden [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 5 + 0 = 5 Zathcan Iceseeker slips past his opponent(s) unhindered. Move ended for Zathcan Iceseeker [Game Saved] 108: Select an action for Tixo Select an action for Tixo 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 20, 2 ) Move ended for Legolas with a goatee Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 10 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 13, 9 ) 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Zudun is knocked over. Player pushed to (12, 11) 106 moved (MP) to ( 12, 11 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (5, 1) + 0, 0: Zudun has been stunned. 106: status changed from 0 to 2. 2 moved (MP) to ( 12, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 13 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 3 ) Move ended for 1BREAK; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 10 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 11, 12 ) Move ended for 1CATCH ball Select an action for 1SHORT pass 7: Select an action for 1SHORT pass Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Deb Sangfroid is knocked over. Player pushed to (18, 11) 114 moved (MP) to ( 18, 11 ) (4, 5) + 0, (3, 3) + 0, 0: Deb Sangfroid has been stunned. 114: status changed from 0 to 2. 11 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 6 ) GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for 1SHORT pass Scatter roll: 3 Ball moved to ( 7, 5 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 106: status changed from 2 to 1. Zudun rolls over. 114: status changed from 2 to 1. Deb Sangfroid rolls over. 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tirad 1KILL $Opponent saved by block skill. Tirad saved by block skill. [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Blitz selected. 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL 1BREAK; saved by block skill. Mdadar Reincarnated saved by block skill. Move ended for Mdadar Reincarnated [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 6 + 0 = 6 Zaknafein Do-Urden slips past his opponent(s) unhindered. 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 9, 2 ) 111 moved (MP) to ( 8, 3 ) 111 moved (MP) to ( 7, 4 ) 111 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Zaknafein Do-Urden dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Zaknafein Do-Urden TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 21, 5 ) Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 5 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1KILL $Opponent Player pushed to (13, 2) 101 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 8, 6 ) 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (6, 4) 111 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 7, 5 ) Move ended for 1BREAK; [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (19, 11) 113 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 8, 5 ) GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 8 ) Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 6 Move ended for 1SHORT pass Ball moved to ( 11, 12 ) GET BALL BEFORE RE_ROLL: 1CATCH ball dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) Move ended for 1CATCH ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 15, 12 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 12 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) Zathcan Iceseeker is knocked over. Player pushed to (20, 14) 104 moved (MP) to ( 20, 14 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 19, 13 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons: All players have moved. Nekva Demonseeker is knocked over. Player pushed to (18, 6) 109 moved (MP) to ( 18, 6 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 17, 7 ) Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Deb Sangfroid 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 15, 11 ) Move ended for Zudun 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 107 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 6 + 0 = 6 Eli slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 16, 11 ) 12 blocked. Verified Opponent Roll = 1 (1) Eli trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 13) 12 moved (MP) to ( 15, 13 ) 107 moved (MP) to ( 16, 12 ) Move ended for Eli [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zaknafein Do-Urden Player pushed to (22, 6) 6 moved (MP) to ( 7, 6 ) [Game Saved] 108: Select an action for Tixo Select an action for Tixo 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 1 + 0 = 1 Zathcan Iceseeker is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. Move ended for Zathcan Iceseeker 104: status changed from 0 to 1. Zathcan Iceseeker has already moved this turn. Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Eli saved by dodge skill. Player pushed to (17, 13) 107 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 16, 12 ) Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (18, 13) 107 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 17, 13 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PUSH opponent, POP head opponent Neasa Bloodruin is knocked over. MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 5) + 1, 4: Neasa Bloodruin has been seriously injured!! (23) Groin Sprain - Miss next game 113: status changed from 0 to 9. 1PUSH opponent, POP head opponent saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 28, 13 ) [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player pushed to (19, 14) 107 moved (MP) to ( 19, 14 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) Eli is knocked over. Player pushed to (19, 15) (6, 1) + 0, 0: Eli has been stunned. 107: status changed from 0 to 0. 107 moved to dugout ( 29, 0 ) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 14 ) 12 moved (MP) to ( 17, 14 ) 12 moved (MP) to ( 18, 13 ) Move ended for 1CATCH ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 10 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 13, 10 ) Move ended for 1BREAK; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 15, 10 ) Move ended for 1SHORT pass Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1KILL $Opponent Tirad is knocked over. Player pushed to (14, 4) 105 moved (MP) to ( 14, 4 ) (3, 5) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 17, 7 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 20, 13 ) Move ended for Zathcan Iceseeker 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Deb Sangfroid TARGET: 4 --- ROLL: 5 + 0 = 5 Deb Sangfroid slips past his opponent(s) unhindered. 12 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL 1CATCH ball is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 3 to 1. Deb Sangfroid saved by block skill. Verified Opponent Roll = 3 Ball moved to ( 12, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 11, 11 ) 114 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Deb Sangfroid TARGET: 4 --- ROLL: 6 + 0 = 6 Deb Sangfroid slips past his opponent(s) unhindered. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Deb Sangfroid TARGET: 4 --- ROLL: 5 + 0 = 5 114 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 5 + 0 = 5 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Deb Sangfroid knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 4 + 0 = 4 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 4 + 0 = 4 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 14, 7 ) Move ended for Deb Sangfroid [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 106 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 5 + 0 = 5 Zudun slips past his opponent(s) unhindered. Move ended for Zudun [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Tirad 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 4 + 0 = 4 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 13, 9 ) Move ended for Mdadar Reincarnated [Game Saved] 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 5 + 0 = 5 Nekva Demonseeker slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 6 ) Move ended for Nekva Demonseeker [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 8 ) Move ended for Tixo 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 17, 6 ) Move ended for Legolas with a goatee Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 5 + 0 = 5 1KILL $Opponent slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 13, 7 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 11 ) Move ended for 1CATCH ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 14, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 9 ) (5) Go for it successful. 1 moved (MP) to ( 15, 8 ) Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1BREAK; Player pushed to (13, 8) 101 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 15, 7 ) 114 blocked. (5) Go for it successful. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball (5, 6) + 0, (2, 1) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been stunned. 11: status changed from 0 to 2. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Hand off selected. Move ended for Deb Sangfroid Ball moved to ( 14, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 10, 4 ) 109 moved (MP) to ( 9, 4 ) 109 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 6, 2 ) Move ended for Nekva Demonseeker [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Mdadar Reincarnated 1BREAK; is knocked over. Player pushed to (17, 10) 6 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 13, 9 ) [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: Select an action for Zudun Select an action for Zudun 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Tixo 2TRY {IF carryBall THROW ball}; is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 4) + 0, (3, 3) + 0, 0: 2TRY {IF carryBall THROW ball}; has been stunned. 8: status changed from 0 to 2. Tixo saved by block skill. [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 13, 6 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 4 ) Move ended for Tirad [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 5 + 0 = 5 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 9, 8 ) 106 moved (MP) to ( 8, 9 ) Move ended for Zudun [Game Saved] 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 1 + 0 = 1 Zathcan Iceseeker is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. Move ended for Zathcan Iceseeker 104: status changed from 0 to 1. Darkness turn ended. [Game Saved] 8: status changed from 2 to 1. 2TRY {IF carryBall THROW ball}; rolls over. 11: status changed from 2 to 1. 2IF carryBall THEN GOTO endZone ELSE GOTO ball rolls over. Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 16, 10 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 9 ) 3 moved (MP) to ( 20, 8 ) 3 moved (MP) to ( 19, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 16, 7 ) Move ended for 1CATCH ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (12, 8) 101 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 9 ) Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Mdadar Reincarnated saved by dodge skill. Player pushed to (12, 7) 101 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 12, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (14, 6) 114 moved (MP) to ( 14, 6 ) 1 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 6 ) DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 5 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 10, 9 ) (6) Go for it successful. 7 moved (MP) to ( 9, 9 ) Move ended for 1SHORT pass [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 9, 8 ) 106 blocked. (3) Go for it successful. Khemrian Inept Automatons , Choose a block die. POW Zudun is knocked over. Player pushed to (8, 10) 106 moved (MP) to ( 8, 10 ) (6, 5) + 0, (1, 6) + 0, 0: Zudun has been stunned. 106: status changed from 0 to 2. (3) Go for it successful. 6 moved (MP) to ( 8, 7 ) Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 6 [Game Saved] 106: status changed from 2 to 1. Zudun rolls over. 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker Sending Team File... Done Sending File Sending Team File... Done Sending File 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 5, 2 ) 109 moved (MP) to ( 4, 2 ) [Game Saved] Sending Team File... Done Sending File 109 moved (MP) to ( 3, 2 ) 109 moved (MP) to ( 2, 2 ) Nekva Demonseeker scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 6 (6) 2[A HREF=HitRef][B]Foul[/B][/A] regains consciousness. 13: status changed from 7 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Darkness to set players on field. 109 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 24, 6 ) 105 moved (SP) to ( 20, 9 ) 104 moved (SP) to ( 22, 8 ) 114 moved (SP) to ( 22, 5 ) 111 moved (SP) to ( 24, 4 ) 107 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 23, 2 ) 114 moved (SP) to ( 20, 4 ) 104 moved (SP) to ( 20, 11 ) 102 moved (SP) to ( 20, 2 ) 111 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 21, 6 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 6, 5 ) 7 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 12, 9 ) 6 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 8, 8 ) 7 moved (SP) to ( 8, 4 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (18, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kickoff Roll (4+6) = Blitz! Verified Opponent Roll = 8 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 8 Distance: 0 Waiting for Darkness to finish TURN: 6 [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 1 ) 114 moved (MP) to ( 15, 1 ) 114 moved (MP) to ( 14, 1 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 11, 3 ) Move ended for Deb Sangfroid 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 11, 2 ) Move ended for Zaknafein Do-Urden 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 3 ) Move ended for Tixo 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 2 + 0 = 2 Zudun slips past his opponent(s) unhindered. Move ended for Zudun [Game Saved] 105: Select an action for Tirad Select an action for Tirad Sending Team File... Done Sending File 105: Select an action for Tirad Select an action for Tirad Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Darkness turn ended. Ball placed at (18, 3) Ball moved to ( 18, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 18, 4 ) [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 10, 3 ) Move ended for 1BREAK; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Eli saved by dodge skill. Player pushed to (16, 11) 107 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 15, 10 ) Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Eli saved by dodge skill. Player pushed to (17, 11) 107 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 16, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 4 ) 114 blocked. Khemrian Inept Automatons , Choose a block die. POW Deb Sangfroid is knocked over. Player pushed to (10, 2) 114 moved (MP) to ( 10, 2 ) (1, 1) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 114: status changed from 0 to 1. 5 moved (MP) to ( 11, 3 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 4 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PUSH opponent, POP head opponent Mdadar Reincarnated saved by block skill. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 3) 109 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 15, 9 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1SHORT pass 7: Select an action for 1SHORT pass Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 4 ) GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 12, 6 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: 1SHORT pass miss threw the ball! TARGET: 5 --- ROLL: 3 + 1Qp = 4 PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 1 Player fumbled direction: 2 Ball moved to ( 12, 5 ) Move ended for 1SHORT pass Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 4 ) Move ended for Legolas with a goatee [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tixo Player pushed to (14, 5) 3 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 15, 4 ) [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 Target(2) Roll(6) Leap successful. 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zudun TARGET: 3 --- ROLL: 5 + 0 = 5 Zudun slips past his opponent(s) unhindered. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Zudun TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 16, 6 ) Darkness turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (15, 3) 108 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1BREAK; 1BREAK; uses TACKLE to bring his opponent down. Zaknafein Do-Urden is knocked over. Player pushed to (12, 2) 111 moved (MP) to ( 12, 2 ) (6, 1) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 111: status changed from 0 to 1. 6 moved (MP) to ( 11, 2 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1SHORT pass Zudun is knocked over. Player pushed to (11, 4) 106 moved (MP) to ( 11, 4 ) (2, 2) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 6 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 5 + 0 = 5 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 13, 8 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; fumbled the ball. TARGET: 5 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 1 Player fumbled direction: 7 Ball moved to ( 12, 9 ) GET BALL FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 5 Ball moved to ( 13, 10 ) GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 5 --- ROLL: 4 + 0 = 4 Scatter roll: 3 Ball moved to ( 14, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons turn ended. Waiting for Darkness to finish TURN: 8 [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Zaknafein Do-Urden 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Zudun 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 3) 6 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 11, 2 ) Move ended for Deb Sangfroid [Game Saved] 109: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 17, 10 ) Move ended for Nekva Demonseeker 104: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zathcan Iceseeker Player pushed to (13, 10) 2 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 16, 11 ) [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 12 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 17, 9 ) Move ended for Tirad 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Eli 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (13, 9) 2 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. 107 moved (MP) to ( 16, 10 ) Darkness turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 4 Darkness Winnings Roll: 4 + 1 Verified Opponent Roll = 6 Khemrian Inept Automatons Winnings Roll: 6 + 0 Verified Opponent Roll = 14 Deb Sangfroid gets an MVP award. Verified Opponent Roll = 12 1CATCH ball gets an MVP award. Verified Opponent Roll = 1 Darkness FF Roll: 1 + 2 Verified Opponent Roll = 1 Khemrian Inept Automatons FF Roll: 1 + -1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 D6: 1(161) 2(174) 3(146) 4(145) 5(161) 6(159) Total(946) D8: 1(5) 2(2) 3(5) 4(3) 5(6) 6(3) 7(7) 8(7) Total(38) GAME OVER Final Score: Khemrian Inept Automatons: 1 Darkness: 3 WINNINGS Khemrian Inept Automatons: 60000 Darkness: 50000