Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Canada Team 1 name: Avenging Mutants Team 1 race: Chaos Player 1 name: Bacchus Brutus Player 1: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 2 name: Cyril Brutus Player 2: W Chaos Warrior 5 4 5 9 [+ag, +ag, Block] Player 3 name: Claudius Brutus Player 3: W Chaos Warrior 5 5 3 9 [+st, Block, Claw] Player 4 name: Lel Player 4: B Chaos Beastman 7 3 3 8 [+ma, Block, Guard, Very Long Legs] Player 5 name: Koz Player 5: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Strip Ball, Sure Hands] Player 6 name: Idzi Jr. Player 6: B Chaos Beastman 6 3 3 8 [Horns] Player 7 name: Aeneas Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 8 name: Blozej Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Wiktor Player 9: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 10 name: Czedrzyk Jr. Player 10: B Chaos Beastman 6 3 3 8 [Horns] Player 11 name: Clys II Player 11: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 12 name: Flavius Brutus Player 12: W Chaos Warrior 5 4 3 9 [Block] Player 13 name: Xtoverus II Player 13: B Chaos Beastman 6 3 3 8 [Horns] Player 14 name: Aloysius Player 14: B Chaos Beastman 6 3 3 8 [Horns] Player 16 name: Goth Player 16: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=3277] Connected as server to game 'killthelizardking'. Sending Team File... Done Sending File Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Receiving: Chosen of Sotek.html Done receiving file. Team 2 name: Chosen of Sotek Team 2 race: Lizardman Player 101 name: Nakai Player 101: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 102 name: Tzunki Player 102: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 103 name: Quetzl Player 103: S Lizardman Saurus 6 4 1 9 [Block] Player 104 name: Huanchi Player 104: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 105 name: Zlotc Player 105: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 106 name: Xtli Player 106: S Lizardman Saurus 6 4 1 9 [Block] Player 107 name: Tepok Player 107: S Lizardman Saurus 6 4 1 9 [Block] Player 108 name: Inxi-Huinzi Player 108: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 109 name: Titi-Huichi Player 109: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 110 name: Inxi-Bitzi Player 110: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 111 name: Tene-Huini Player 111: L Lizardman Skink 7 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 112 name: Itzi-Tepl Player 112: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Stunty, Sure Feet] Player 113 name: Tehe-Huihui Player 113: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 116 name: Silibili Player 116: Sb Star Player 7 4 2 9 [Block, Guard, Stand Firm] Done loading opponent team. *** Setup start *** Weather roll(2+3) Current Weather: Nice Gate: 96000 screaming fans show up for the game. Handicap result 61:VIRUS. Picked HEADS. Coin flip is: TAILS! Chosen of Sotek win the toss. *** Setup start *** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 9, 6 ) 16 moved (SP) to ( 11, 8 ) 12 moved (SP) to ( 11, 4 ) 16 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 11, 2 ) 8 moved (SP) to ( 0, 0 ) 5 moved (SP) to ( 0, 2 ) 10 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 7 ) 13 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 11, 13 ) Sending Team File... Done Sending File 11 moved (SP) to ( 11, 1 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 9 moved (SP) to ( 9, 13 ) 11 moved (SP) to ( 9, 1 ) 9 moved (SP) to ( 8, 13 ) 11 moved (SP) to ( 8, 1 ) Waiting for Chosen of Sotek to set players on field. 106 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 2 ) 116 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 24, 7 ) 108 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+5) = Brilliant Coaching Avenging Mutants: 4 + 3 coaches Chosen of Sotek: 4 + 2 coaches Avenging Mutants get an extra re-roll. Kick result. Direction: 8 Distance: 6 Ball placed at (21, 7) GET BALL FINAL RESULT: Tepok TARGET: 7 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 16, 8 ) [Game Saved] Ball in play. Waiting for Chosen of Sotek to finish TURN: 1 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Tzunki Idzi Jr. is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Idzi Jr. has been knocked prone. 6: status changed from 0 to 1. Tzunki saved by block skill. [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tepok Xtoverus II is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 13: status changed from 0 to 1. Tepok saved by block skill. [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Huanchi Player pushed to (15, 3) 14 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 14, 4 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Zlotc Aloysius is knocked over. Player pushed to (16, 3) 14 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. 105 moved (MP) to ( 14, 3 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 11, 3 ) Move ended for Nakai [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 13 ) 106 moved (MP) to ( 10, 13 ) 106 moved (MP) to ( 9, 12 ) Move ended for Xtli 116: Select an action for Silibili Select an action for Silibili 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 14, 1 ) 116 moved (MP) to ( 13, 1 ) 116 moved (MP) to ( 12, 1 ) 116 moved (MP) to ( 11, 1 ) 116 moved (MP) to ( 10, 2 ) 116 moved (MP) to ( 9, 2 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Clys II is knocked over. Player pushed to (21, 0) 11 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 11: status changed from 0 to 1. 116 moved (MP) to ( 8, 1 ) Move ended for Silibili [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Itzi-Tepl Ball moved to ( 10, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Tehe-Huihui dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 6 ) Move ended for Quetzl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 15, 1 ) 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 1 ) Move ended for Inxi-Huinzi 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 17, 2 ) Move ended for Tehe-Huihui Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 9 ) 16 moved (MP) to ( 10, 8 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 11, 6 ) 16 moved (MP) to ( 12, 5 ) Move ended for Goth [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Xtoverus II Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Aloysius Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Idzi Jr. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 3 ) 1 moved (MP) to ( 7, 2 ) Move ended for Bacchus Brutus Select an action for Clys II 11: Select an action for Clys II Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 3 ) 101 blocked. Avenging Mutants , Choose a block die. POW Nakai is knocked over. Player pushed to (12, 4) 101 moved (MP) to ( 12, 4 ) CLAW used on armor roll. (1, 3) + 2, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 11, 3 ) Move ended for Claudius Brutus [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 12, 1 ) Move ended for Flavius Brutus Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 12, 7 ) Move ended for Lel Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Czedrzyk Jr. Quetzl is knocked over. Player pushed to (14, 5) 103 moved (MP) to ( 14, 5 ) (2, 4) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 103: status changed from 0 to 1. 10 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 9, 1 ) DODGE FINAL RESULT: Clys II TARGET: 4 --- ROLL: 5 + 0 = 5 Clys II slips past his opponent(s) unhindered. Move ended for Clys II [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 12 ) DODGE FINAL RESULT: Wiktor TARGET: 3 --- ROLL: 4 + 0 = 4 Wiktor slips past his opponent(s) unhindered. 9 moved (MP) to ( 7, 11 ) 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 11, 10 ) Move ended for Wiktor Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 2 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Nakai [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Tepok Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Tzunki Idzi Jr. is knocked over. Player pushed to (16, 10) 6 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Idzi Jr. has been knocked prone. 6: status changed from 0 to 1. 102 moved (MP) to ( 14, 10 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Huanchi Aloysius is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. Huanchi saved by block skill. [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 2 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW PUSHBACK/POW Flavius Brutus is knocked over. Player pushed to (17, 0) 12 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 11, 1 ) 105 moved (MP) to ( 10, 1 ) Move ended for Zlotc [Game Saved] 116: Select an action for Silibili Select an action for Silibili 116: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Silibili Clys II is knocked over. Player pushed to (19, 0) 11 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (6, 3) + 0, (6, 3) + 0, 0: Clys II has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 116 moved (MP) to ( 9, 1 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quetzl 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 12 ) 106 moved (MP) to ( 11, 12 ) 106 moved (MP) to ( 12, 11 ) Move ended for Xtli 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 12 ) 112 moved (MP) to ( 9, 12 ) Move ended for Itzi-Tepl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 1 ) Move ended for Inxi-Huinzi 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 10 ) Move ended for Tehe-Huihui Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: Big Guys cannot use team rerolls. Big Guys cannot use team rerolls. Big Guys cannot use team rerolls. SKULL Move ended for Goth Goth is knocked over. MIGHTY BLOW used on armor roll. (4, 5) + 1, (6, 5) + 0, 5: Goth has been seriously injured!! (51) Damaged Back - Niggling Injury 16: status changed from 0 to 9. (2) Apothecary SUCCEEDS! 16: status changed from 9 to 1. Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 3 [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Xtli Wiktor is knocked over. Player pushed to (18, 9) 9 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 11, 10 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tepok Player pushed to (17, 6) 13 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 13, 7 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Quetzl Czedrzyk Jr. is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 10: status changed from 0 to 1. Quetzl saved by block skill. [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 1 ) 105 moved (MP) to ( 12, 2 ) Move ended for Zlotc 116: Select an action for Silibili Select an action for Silibili 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 9, 2 ) 116 moved (MP) to ( 9, 3 ) 116 moved (MP) to ( 9, 4 ) 116 moved (MP) to ( 10, 5 ) 116 moved (MP) to ( 11, 6 ) Move ended for Silibili 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 3 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Claudius Brutus is knocked over. Player pushed to (19, 2) 3 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 5) + 0, (3, 3) + 1, 0: Claudius Brutus has been stunned. 3: status changed from 0 to 2. 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 10, 4 ) 104 moved (MP) to ( 9, 4 ) 104 moved (MP) to ( 8, 3 ) Move ended for Huanchi [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 2 ) 108 moved (MP) to ( 10, 3 ) 108 moved (MP) to ( 9, 4 ) 108 moved (MP) to ( 8, 5 ) 108 moved (MP) to ( 7, 6 ) 108 moved (MP) to ( 6, 7 ) 108 moved (MP) to ( 5, 8 ) 108 moved (MP) to ( 4, 9 ) Move ended for Inxi-Huinzi 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 11 ) Move ended for Tzunki 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 9, 13 ) 113 moved (MP) to ( 8, 13 ) Move ended for Tehe-Huihui 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 10 ) Move ended for Itzi-Tepl Chosen of Sotek turn ended. [Game Saved] 3: status changed from 2 to 1. Claudius Brutus rolls over. Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Idzi Jr. Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Wiktor Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 11, 1 ) Move ended for Flavius Brutus Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Aloysius Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Goth [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Czedrzyk Jr. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Blitz selected. 4 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Lel TARGET: 3 --- ROLL: 4 + 0 = 4 Lel slips past his opponent(s) unhindered. 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 8, 8 ) 4 moved (MP) to ( 7, 8 ) 4 moved (MP) to ( 6, 9 ) 4 moved (MP) to ( 6, 10 ) 4 moved (MP) to ( 6, 11 ) (2) Go for it successful. 4 moved (MP) to ( 7, 12 ) 113 blocked. (1) Lel trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. Avenging Mutants , Choose a block die. POW Tehe-Huihui is knocked over. Player pushed to (8, 14) 113 moved (MP) to ( 8, 14 ) (6, 2) + 0, (5, 3) + 1, 0: Tehe-Huihui has been knocked out. 113: status changed from 3 to 7. 113 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 8, 13 ) Ball throw-in: 1, 4 (8, 14) Ball moved to ( 5, 11 ) Scatter roll: 8 Ball moved to ( 4, 11 ) Move ended for Lel [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: Xtoverus II TARGET: 4 --- ROLL: 5 + 0 = 5 Xtoverus II slips past his opponent(s) unhindered. 13 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Xtoverus II TARGET: 3 --- ROLL: 2 + 0 = 2 Xtoverus II is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. Move ended for Xtoverus II 13: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 4 [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Xtli Wiktor is knocked over. Player pushed to (18, 8) 9 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 4) + 0, (6, 4) + 0, 4: Wiktor has been seriously injured!! (24) Gouged Eye - Miss next game 9: status changed from 0 to 9. 9 moved (SP) to ( 0, 13 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Quetzl Czedrzyk Jr. is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 10: status changed from 0 to 1. Quetzl saved by block skill. [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 9 ) 107 moved (MP) to ( 10, 10 ) 107 moved (MP) to ( 9, 11 ) 107 moved (MP) to ( 8, 12 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 14) 4 moved (MP) to ( 9, 14 ) 107 moved (MP) to ( 8, 13 ) Move ended for Tepok [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tzunki Player pushed to (15, 9) 6 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 10 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nakai Player pushed to (17, 6) 16 moved (MP) to ( 12, 6 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Zlotc Aloysius is knocked over. Player pushed to (15, 4) 14 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 4, 8 ) 108 moved (MP) to ( 4, 7 ) 108 moved (MP) to ( 4, 6 ) 108 moved (MP) to ( 4, 5 ) 108 moved (MP) to ( 5, 4 ) 108 moved (MP) to ( 6, 3 ) Move ended for Inxi-Huinzi 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Huanchi Player pushed to (22, 1) 1 moved (MP) to ( 7, 1 ) 104 moved (MP) to ( 7, 2 ) [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 10 ) 112 moved (MP) to ( 6, 10 ) 112 moved (MP) to ( 5, 10 ) 112 moved (MP) to ( 4, 11 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 2 + 0 = 2 112 moved (MP) to ( 3, 12 ) 112 moved (MP) to ( 2, 13 ) Itzi-Tepl scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 6 (6) Tehe-Huihui regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 5 (5) Clys II regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( 17, 2 ) 116 moved (SP) to ( 19, 6 ) 103 moved (SP) to ( 21, 3 ) 116 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 17, 13 ) 105 moved (SP) to ( 17, 12 ) 104 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 18, 9 ) 109 moved (SP) to ( 22, 6 ) 113 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 18, 9 ) 113 moved (SP) to ( 23, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 4, 1 ) 10 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 13, 7 ) 14 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 13, 8 ) 13 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 13, 2 ) 12 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 7, 8 ) 4 moved (SP) to ( 8, 8 ) 12 moved (SP) to ( 10, 8 ) 1 moved (SP) to ( 11, 8 ) 14 moved (SP) to ( 12, 7 ) 1 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 4, 0 ) 8 moved (SP) to ( 3, 0 ) 8 moved (SP) to ( 2, 0 ) 8 moved (SP) to ( 2, 7 ) 16 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 13, 3 ) 14 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 13, 13 ) *** Setup end *** Waiting for Chosen of Sotek to kick off. Ball placed at (21, 6) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 8 Verified Opponent Roll = 4 Kick result. Direction: 8 Distance: 4 Perfect Defense. Waiting for Chosen of Sotek to re-arrange players on field. 107 moved (SP) to ( 16, 5 ) 116 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 17, 3 ) 106 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 17, 11 ) 103 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 16, 12 ) 113 moved (SP) to ( 16, 3 ) 109 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 17, 7 ) 104 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 17, 9 ) 113 moved (SP) to ( 17, 3 ) 106 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 18, 2 ) 111 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 19, 8 ) 102 moved (SP) to ( 17, 11 ) 105 moved (SP) to ( 18, 12 ) 102 moved (SP) to ( 18, 11 ) 102 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 18, 11 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) Ball placed at (21, 6) Ball placed at (21, 6) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 17, 7 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus Nakai is knocked over. Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (17, 8) 109 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 17, 10 ) Move ended for Claudius Brutus [Game Saved] Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 11 ) 16 moved (MP) to ( 17, 12 ) Move ended for Goth [Game Saved] Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 15, 12 ) Move ended for Aloysius Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 13 ) Move ended for Idzi Jr. Select an action for Clys II 11: Select an action for Clys II Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 116 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus Silibili is knocked over. STAND FIRM skill used. (4, 1) + 0, (0, 0) + 0, 0: Silibili has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 12, 7 ) GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + 0 = 5 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 10 ) Move ended for Lel [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 10 ) Move ended for Clys II Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 15, 7 ) Czedrzyk Jr. fouls Nakai. (5, 1) +2 IGMEOY Roll = 5 Move ended for Czedrzyk Jr. [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 5 ) Move ended for Xtoverus II Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 5 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Nakai [Game Saved] 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 9 ) Move ended for Titi-Huichi 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Tzunki Player pushed to (13, 11) 3 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 17, 10 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 16, 9 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Lel is knocked over. Player pushed to (15, 10) 4 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 3 to 1. 104 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 8 Ball moved to ( 14, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Huanchi TARGET: 9 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 14, 11 ) Move ended for Huanchi [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tepok Player pushed to (16, 5) 13 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 14, 5 ) [Game Saved] 116: Select an action for Silibili Select an action for Silibili 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Silibili 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 10, 5 ) Move ended for Tehe-Huihui 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 18, 13 ) Move ended for Tene-Huini [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zlotc Player pushed to (13, 12) 16 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 17, 12 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Quetzl Player pushed to (14, 11) 14 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 15, 11 ) 103 moved (MP) to ( 15, 12 ) [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 11, 4 ) 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 12, 6 ) Move ended for Xtli Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(2) - PRO fails Move ended for Goth 16: tackle zone state changed to false [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 8 ) DODGE BEFORE RE_ROLL: Bacchus Brutus knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Bacchus Brutus TARGET: 3 --- ROLL: 1 + 0 = 1 Bacchus Brutus is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. Move ended for Bacchus Brutus 1: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 6 [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Huanchi Player pushed to (12, 11) 3 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 16, 11 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 116: Select an action for Silibili Select an action for Silibili 116: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Silibili Czedrzyk Jr. is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 10: status changed from 0 to 1. Silibili saved by block skill. [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tepok Xtoverus II is knocked over. Player pushed to (17, 4) 13 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 13: status changed from 0 to 1. 107 moved (MP) to ( 13, 5 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Tzunki Clys II is knocked over. Player pushed to (14, 10) 11 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 6) + 0, (1, 1) + 0, 0: Clys II has been stunned. 11: status changed from 0 to 2. 102 moved (MP) to ( 16, 10 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 10 ) Move ended for Titi-Huichi 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Zlotc Claudius Brutus is knocked over. Player pushed to (12, 10) 3 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 13, 12 ) 6 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW PUSHBACK/POW Idzi Jr. is knocked over. Player pushed to (15, 14) 6 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Idzi Jr. has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 14, 13 ) Move ended for Xtli [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Quetzl Aloysius is knocked over. 102 blocked. Player pushed to (13, 9) 102 moved (MP) to ( 16, 9 ) Player pushed to (13, 10) 14 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 13 ) 111 moved (MP) to ( 16, 13 ) 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Tene-Huini dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 9 ) Pass selected. Increased range band because of race. LONG PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Tene-Huini TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 16, 8 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 16, 7 ) Move ended for Tene-Huini Chosen of Sotek turn ended. [Game Saved] 11: status changed from 2 to 1. Clys II rolls over. Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Xtoverus II Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Aloysius Select an action for Lel 4: Select an action for Lel Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Czedrzyk Jr. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Claudius Brutus Select an action for Goth 16: Select an action for Goth Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Goth Zlotc is knocked over. Player pushed to (18, 13) 105 moved (MP) to ( 18, 13 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Zlotc has been knocked prone. 105: status changed from 0 to 1. 16 moved (MP) to ( 17, 12 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 111 blocked. Avenging Mutants , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 8) 111 moved (MP) to ( 12, 8 ) (6, 2) + 0, (4, 1) + 1, 0: Tene-Huini has been stunned. 111: status changed from 0 to 2. 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 8 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 13, 7 ) GET BALL BEFORE RE_ROLL: Lel dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Lel Scatter roll: 1 Ball moved to ( 12, 6 ) Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 7 [Game Saved] 111: status changed from 2 to 1. Tene-Huini rolls over. 107: Select an action for Tepok Select an action for Tepok 103: Select an action for Quetzl Select an action for Quetzl 102: Select an action for Tzunki Select an action for Tzunki 116: Select an action for Silibili Select an action for Silibili 116: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Silibili Czedrzyk Jr. is knocked over. Player pushed to (15, 8) 10 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 10: status changed from 0 to 1. 116 moved (MP) to ( 15, 7 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tzunki Player pushed to (15, 10) 12 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 15, 9 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 7 ) Move ended for Nakai [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 12, 7 ) 4 blocked. Verified Opponent Roll = 1 (1) Xtli trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW POW Lel is knocked over. Player pushed to (15, 6) 4 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 13, 7 ) Move ended for Xtli [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tepok Player pushed to (17, 3) 13 moved (MP) to ( 12, 3 ) 107 moved (MP) to ( 12, 4 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Zlotc 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Huanchi Aloysius is knocked over. Player pushed to (12, 9) 14 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. 104 moved (MP) to ( 16, 10 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 9, 8 ) Move ended for Quetzl 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 5 + 0 = 5 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 10, 6 ) 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 8, 6 ) 113 moved (MP) to ( 7, 7 ) 113 moved (MP) to ( 6, 7 ) Move ended for Tehe-Huihui [Game Saved] 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 9 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Titi-Huichi knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 2 + 0 = 2 Titi-Huichi is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Titi-Huichi has been knocked prone. Move ended for Titi-Huichi Chosen of Sotek: All players have moved. 109: status changed from 0 to 1. Chosen of Sotek turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blozej 8: Select an action for Blozej Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 11, 11 ) Move ended for Idzi Jr. Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Aloysius Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Huanchi is knocked over. Player pushed to (15, 11) 104 moved (MP) to ( 15, 11 ) CLAW used on armor roll. (2, 5) + 2, (0, 0) + 0, 0: Huanchi has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (16, 8) 102 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 12, 9 ) Move ended for Clys II Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 2, 6 ) 8 moved (MP) to ( 2, 5 ) 8 moved (MP) to ( 3, 4 ) 8 moved (MP) to ( 4, 3 ) 8 moved (MP) to ( 5, 2 ) 8 moved (MP) to ( 6, 1 ) Move ended for Blozej Select an action for Xtoverus II 13: Select an action for Xtoverus II Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Czedrzyk Jr. Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 11, 2 ) DODGE FINAL RESULT: Xtoverus II TARGET: 3 --- ROLL: 4 + 0 = 4 Xtoverus II slips past his opponent(s) unhindered. 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 7, 6 ) 113 blocked. HORNS used. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (6, 8) 113 moved (MP) to ( 6, 8 ) 13 moved (MP) to ( 6, 7 ) Move ended for Xtoverus II [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Lel 4: Select an action for Lel Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 9 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Bacchus Brutus TARGET: 3 --- ROLL: 5 + -1 = 4 Bacchus Brutus slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 9, 9 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 5 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + -1 = 4 Lel slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 5 ) Move ended for Lel [Game Saved] Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Goth Avenging Mutants: All players have moved. Zlotc saved by block skill. Goth saved by block skill. Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 8 [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Xtli knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Xtli TARGET: 5 --- ROLL: 4 + 0 = 4 Xtli is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Xtli has been knocked prone. 106: status changed from 4 to 1. Chosen of Sotek turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 7, 10 ) 11 moved (MP) to ( 6, 9 ) 113 blocked. (5) Go for it successful. HORNS used. Avenging Mutants , Choose a block die. POW Tehe-Huihui is knocked over. Player pushed to (5, 7) 113 moved (MP) to ( 5, 7 ) (4, 6) + 0, (3, 4) + 1, 0: Tehe-Huihui has been knocked out. 113: status changed from 3 to 7. 113 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 6, 8 ) Ball moved to ( 4, 7 ) Move ended for Clys II [Game Saved] Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 10, 9 ) Move ended for Idzi Jr. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Bacchus Brutus Quetzl is knocked over. Player pushed to (9, 7) 103 moved (MP) to ( 9, 7 ) (4, 1) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 9, 8 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Goth Zlotc is knocked over. Player pushed to (18, 14) 105 moved (MP) to ( 18, 14 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (3, 2) + 1, 0: Zlotc has been stunned. 105: status changed from 0 to 2. 16 moved (MP) to ( 18, 13 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Flavius Brutus Tzunki saved by block skill. Flavius Brutus saved by block skill. [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 17, 7 ) Move ended for Claudius Brutus Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Aloysius Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 5, 7 ) 13 moved (MP) to ( 4, 7 ) GET BALL FINAL RESULT: Xtoverus II TARGET: 3 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 5, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Xtoverus II TARGET: 4 --- ROLL: 2 + 1Qp = 3 Scatter roll: 3 Scatter roll: 5 Scatter roll: 5 Move ended for Xtoverus II Ball moved to ( 9, 9 ) Scatter roll: 8 Ball moved to ( 8, 9 ) Avenging Mutants turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=9,y=8] : current status = 4 1 : current square = java.awt.Point[x=9,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=9,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=9,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=17,y=7] : current status = 4 3 : current square = java.awt.Point[x=17,y=7] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=13,y=5] : current status = 4 4 : current square = java.awt.Point[x=13,y=5] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=10,y=9] : current status = 4 6 : current square = java.awt.Point[x=10,y=9] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=10,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=10,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=6,y=1] : current status = 0 8 : current square = java.awt.Point[x=6,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=6,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=6,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=14,y=8] : current status = 4 10 : current square = java.awt.Point[x=14,y=8] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=6,y=8] : current status = 4 11 : current square = java.awt.Point[x=6,y=8] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=6,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=6,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=15,y=9] : current status = 0 12 : current square = java.awt.Point[x=15,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=5,y=8] : current status = 4 13 : current square = java.awt.Point[x=5,y=8] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=5,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=5,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=16,y=8] : current status = 4 14 : current square = java.awt.Point[x=16,y=8] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=18,y=13] : current status = 0 16 : current square = java.awt.Point[x=18,y=13] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=9,y=7] : current status = 1 103 : current square = java.awt.Point[x=9,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=9,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=9,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=15,y=11] : current status = 1 104 : current square = java.awt.Point[x=15,y=11] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=18,y=14] : current status = 2 105 : current square = java.awt.Point[x=18,y=14] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=14] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=14] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=12,y=7] : current status = 1 106 : current square = java.awt.Point[x=12,y=7] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=12,y=4] : current status = 0 107 : current square = java.awt.Point[x=12,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=19,y=9] : current status = 1 109 : current square = java.awt.Point[x=19,y=9] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=12,y=8] : current status = 1 111 : current square = java.awt.Point[x=12,y=8] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (1) Tehe-Huihui stays UNconscious. 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : rearrange KO player to square java.awt.Point[x=29,y=8] 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 4 ) Opponent has game control. 107 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 17, 12 ) 103 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 17, 2 ) 104 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 18, 1 ) 105 moved (SP) to ( 18, 2 ) 102 moved (SP) to ( 18, 12 ) 103 moved (SP) to ( 18, 13 ) 104 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 18, 5 ) 109 moved (SP) to ( 18, 9 ) 108 moved (SP) to ( 24, 7 ) 108 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 13, 6 ) 13 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 10, 6 ) 1 moved (SP) to ( 11, 8 ) 16 moved (SP) to ( 14, 11 ) 16 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 13, 13 ) 1 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 13 ) 10 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 6, 6 ) 8 moved (SP) to ( 3, 0 ) 8 moved (SP) to ( 2, 0 ) 4 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 13, 2 ) 11 moved (SP) to ( 13, 10 ) 16 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Chosen of Sotek to kick off. Ball placed at (21, 6) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Avenging Mutants quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kick result. Direction: 1 Distance: 4 16 moved (SP) to ( 15, 11 ) 14 moved (SP) to ( 15, 9 ) 13 moved (SP) to ( 15, 6 ) 6 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 7, 6 ) 12 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 13, 8 ) 10 moved (SP) to ( 14, 4 ) Ball placed at (21, 6) Ball placed at (21, 6) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Idzi Jr. TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 16, 1 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Tepok is knocked over. Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Tepok has been knocked prone. 107: status changed from 0 to 1. 16 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 116 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus STAND FIRM skill used. [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) Move ended for Bacchus Brutus Select an action for Aloysius 14: Select an action for Aloysius Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 11 ) 102 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (19, 13) 102 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 20, 10 ) (1) Aloysius trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 14 moved (MP) to ( 19, 9 ) Move ended for Aloysius [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 2 ) Move ended for Clys II Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 1 ) GET BALL FINAL RESULT: Idzi Jr. TARGET: 3 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 12, 6 ) Move ended for Idzi Jr. [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 14, 5 ) Move ended for Lel Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Block selected. 116 blocked. Avenging Mutants , Choose a block die. POW Move ended for Czedrzyk Jr. Silibili is knocked over. STAND FIRM skill used. (1, 5) + 0, (0, 0) + 0, 0: Silibili has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 1 [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 8 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Aloysius is knocked over. Player pushed to (9, 9) 14 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 17, 11 ) Move ended for Huanchi [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Quetzl Bacchus Brutus is knocked over. Player pushed to (13, 11) 1 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 11 ) Move ended for Tzunki 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Tepok 116: Select an action for Silibili Select an action for Silibili 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Silibili 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 1 ) 105 moved (MP) to ( 16, 0 ) 105 moved (MP) to ( 15, 0 ) 105 moved (MP) to ( 14, 0 ) 105 moved (MP) to ( 13, 0 ) 105 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 13, 2 ) Move ended for Zlotc [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 1 ) Move ended for Xtli 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Nakai Player pushed to (14, 5) 13 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 15, 6 ) Nakai has already moved this turn. [Game Saved] 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 17, 12 ) 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 12, 11 ) Move ended for Titi-Huichi 111: Select an action for Tene-Huini Select an action for Tene-Huini 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 8 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tene-Huini knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 5 + 0 = 5 Tene-Huini slips past his opponent(s) unhindered. Move ended for Tene-Huini Chosen of Sotek turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Bacchus Brutus Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Tepok is knocked over. Player pushed to (17, 9) 107 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 6) + 1, 4: Tepok has been seriously injured!! (31) Broken Jaw - Miss next game 107: status changed from 0 to 9. 16 moved (MP) to ( 16, 9 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 107: status changed from 9 to 1. [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 3 db Block re-rolled. POW Move ended for Claudius Brutus SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 7) 111 moved (MP) to ( 14, 7 ) CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Aloysius 14: Select an action for Aloysius Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 18, 7 ) Move ended for Idzi Jr. Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 14 moved (MP) to ( 21, 8 ) 14 moved (MP) to ( 22, 7 ) 108 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (24, 7) 108 moved (MP) to ( 24, 7 ) 14 moved (MP) to ( 23, 7 ) Move ended for Aloysius [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 116 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Flavius Brutus Silibili saved by block skill. Flavius Brutus saved by block skill. [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Block selected. 116 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Xtoverus II Silibili is knocked over. STAND FIRM skill used. (4, 6) + 0, (4, 5) + 0, 0: Silibili has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 9 ) [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 19, 8 ) Move ended for Czedrzyk Jr. Select an action for Clys II 11: Select an action for Clys II Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Lel Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 2 [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Zlotc Clys II is knocked over. Player pushed to (14, 3) 11 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 14, 2 ) [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 19, 6 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (12, 7) 6 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 18, 7 ) Move ended for Xtli [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Nakai Idzi Jr. is knocked over. Player pushed to (11, 6) 6 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 4) + 1, (5, 1) + 0, 0: Idzi Jr. has been stunned. 6: status changed from 3 to 2. Verified Opponent Roll = 5 Ball moved to ( 12, 7 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Tepok 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 15, 10 ) Move ended for Tzunki 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Huanchi Player pushed to (14, 12) 1 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 16, 11 ) [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 12 ) 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 21, 10 ) 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 7 ) Move ended for Quetzl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 6 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Inxi-Huinzi knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 1 + 0 = 1 Inxi-Huinzi is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Inxi-Huinzi has been knocked prone. Move ended for Inxi-Huinzi 108: status changed from 0 to 1. Chosen of Sotek turn ended. [Game Saved] 6: status changed from 2 to 1. Idzi Jr. rolls over. Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 6 ) Move ended for Xtoverus II Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus Nakai is knocked over. Player pushed to (17, 7) 101 moved (MP) to ( 17, 7 ) Scatter roll: 5 Ball moved to ( 18, 8 ) CLAW used on armor roll. (1, 4) + 2, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Clys II Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Flavius Brutus Zlotc is knocked over. Player pushed to (13, 1) 105 moved (MP) to ( 13, 1 ) (5, 3) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 105: status changed from 0 to 1. 12 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Blitz selected. 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 19, 6 ) 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (18, 8) 106 moved (MP) to ( 18, 8 ) Scatter roll: 3 Ball moved to ( 19, 7 ) 4 moved (MP) to ( 18, 7 ) Move ended for Lel [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. SKULL Move ended for Bacchus Brutus Bacchus Brutus is knocked over. MIGHTY BLOW used on armor roll. (4, 5) + 1, (4, 2) + 0, 0: Bacchus Brutus has been stunned. 1: status changed from 0 to 2. Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 3 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Nakai [Game Saved] 106: Select an action for Xtli Select an action for Xtli 104: Select an action for Huanchi Select an action for Huanchi 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 19, 9 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Czedrzyk Jr. is knocked over. Player pushed to (10, 7) 10 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 9, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (6, 4) + 0, (1, 6) + 1, 0: Czedrzyk Jr. has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 19, 8 ) Move ended for Huanchi [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Quetzl Aloysius is knocked over. Player pushed to (5, 7) 14 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 4) + 0, (4, 2) + 0, 0: Aloysius has been stunned. 14: status changed from 0 to 2. 103 moved (MP) to ( 23, 7 ) [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Xtli Lel is knocked over. Player pushed to (12, 6) 4 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 18, 7 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Zlotc 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 22, 6 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 4 + 0 = 4 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 18, 10 ) SPRINT used. Verified Opponent Roll = 1 (1) Inxi-Huinzi trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 17, 11 ) Pass selected. Increased range band because of race. LONG PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Inxi-Huinzi TARGET: 4 --- ROLL: 6 Move ended for Inxi-Huinzi Ball moved to ( 17, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 11 ) 109 moved (MP) to ( 9, 11 ) 109 moved (MP) to ( 8, 11 ) 109 moved (MP) to ( 7, 11 ) 109 moved (MP) to ( 6, 11 ) 109 moved (MP) to ( 5, 11 ) 109 moved (MP) to ( 4, 12 ) Move ended for Titi-Huichi 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tzunki Goth saved by block skill. Tzunki saved by block skill. [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 11, 9 ) 111 moved (MP) to ( 10, 10 ) Move ended for Tene-Huini 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Tepok Chosen of Sotek: All players have moved. Goth is knocked over. Player pushed to (14, 8) 16 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 16: status changed from 0 to 1. 107 moved (MP) to ( 16, 9 ) Chosen of Sotek turn ended. [Game Saved] 1: status changed from 2 to 1. Bacchus Brutus rolls over. 14: status changed from 2 to 1. Aloysius rolls over. Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Position the lightning bolt template. [ESC] to cancel. Lightning Bolt rolls: TARGET: 3 --- ROLL: 4 + 4 = 8 Titi-Huichi is hit by the lightning bolt. 109: status changed from 3 to 1. MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 6) + 2, 1: Titi-Huichi has been badly hurt! 109: status changed from 1 to 8. 109 moved to dugout ( 29, 11 ) Scatter roll: 6 Ball moved to ( 4, 13 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Goth [Game Saved] Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Idzi Jr. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. Move ended for Lel Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 10, 9 ) 111 blocked. (1) Clys II trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. HORNS used. Avenging Mutants , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (9, 11) 111 moved (MP) to ( 9, 11 ) (4, 3) + 0, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 111: status changed from 0 to 1. 11 moved (MP) to ( 10, 10 ) Move ended for Clys II [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Nakai is knocked over. Player pushed to (18, 8) 101 moved (MP) to ( 18, 8 ) CLAW used on armor roll. (6, 1) + 2, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 10, 12 ) Move ended for Xtoverus II Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus Zlotc is knocked over. Player pushed to (13, 0) 105 moved (MP) to ( 13, 0 ) (1, 1) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 105: status changed from 0 to 1. 12 moved (MP) to ( 13, 1 ) Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 4 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Nakai [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Xtoverus II is knocked over. Player pushed to (19, 11) 13 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 10, 12 ) 102 moved (MP) to ( 9, 12 ) Move ended for Tzunki [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 17, 5 ) Move ended for Huanchi 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW PUSHBACK/POW Move ended for Xtli Lel is knocked over. Player pushed to (13, 5) 4 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 6) + 0, (4, 1) + 0, 0: Lel has been stunned. 4: status changed from 0 to 2. 106 moved (MP) to ( 17, 6 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 8 ) 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 19, 11 ) 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 1 (1) Quetzl trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Quetzl trips and falls trying to go for it! Move ended for Quetzl 103 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 103: status changed from 0 to 1. Chosen of Sotek turn ended. [Game Saved] 4: status changed from 2 to 1. Lel rolls over. Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Xtoverus II Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 13, 12 ) Move ended for Bacchus Brutus Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 23, 8 ) 14 moved (MP) to ( 22, 8 ) 14 moved (MP) to ( 21, 8 ) Move ended for Aloysius Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 6 ) Move ended for Flavius Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 9, 10 ) 11 moved (MP) to ( 8, 11 ) 102 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Tzunki is knocked over. Player pushed to (10, 13) 102 moved (MP) to ( 10, 13 ) (6, 6) + 0, (2, 1) + 0, 0: Tzunki has been stunned. 102: status changed from 0 to 2. 11 moved (MP) to ( 7, 12 ) 11 moved (MP) to ( 6, 12 ) 11 moved (MP) to ( 5, 13 ) Move ended for Clys II [Game Saved] Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Goth Tepok is knocked over. Player pushed to (17, 10) 107 moved (MP) to ( 17, 10 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Tepok has been knocked prone. 107: status changed from 0 to 1. 16 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Idzi Jr. 6: Select an action for Idzi Jr. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Tzunki rolls over. 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 13, 3 ) Move ended for Zlotc 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Tepok 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Huanchi Idzi Jr. is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 4) + 1, 0: Idzi Jr. has been stunned. 6: status changed from 0 to 2. Huanchi saved by block skill. [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Xtli Player pushed to (14, 5) 12 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 16, 6 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 12 ) 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 14 ) 108 moved (MP) to ( 14, 14 ) 108 moved (MP) to ( 13, 14 ) 108 moved (MP) to ( 12, 13 ) Move ended for Inxi-Huinzi 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bacchus Brutus is knocked over. Player pushed to (17, 11) 1 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 13, 12 ) Move ended for Quetzl [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 8, 11 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 3 + 0 = 3 Tene-Huini slips past his opponent(s) unhindered. 111 moved (MP) to ( 7, 11 ) 111 moved (MP) to ( 6, 11 ) 111 moved (MP) to ( 5, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 4, 13 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 4 + 0 = 4 Tene-Huini slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Tene-Huini dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tene-Huini TARGET: 4 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 3, 12 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tene-Huini knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 4 + 0 = 4 Tene-Huini slips past his opponent(s) unhindered. Move ended for Tene-Huini Chosen of Sotek turn ended. [Game Saved] 6: status changed from 2 to 1. Idzi Jr. rolls over. Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 11 ) 13 moved (MP) to ( 8, 11 ) 13 moved (MP) to ( 7, 11 ) 13 moved (MP) to ( 6, 11 ) 13 moved (MP) to ( 5, 11 ) 13 moved (MP) to ( 4, 12 ) Move ended for Xtoverus II Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Bacchus Brutus Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 19, 9 ) Move ended for Aloysius Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. Move ended for Lel Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 4, 14 ) 11 moved (MP) to ( 3, 13 ) 111 blocked. HORNS used. Avenging Mutants , Choose a block die. POW/SKULL Tene-Huini is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 111: status changed from 3 to 1. Clys II saved by block skill. Ball moved to ( 3, 11 ) 11 moved (MP) to ( 2, 12 ) 11 moved (MP) to ( 3, 11 ) GET BALL FINAL RESULT: Clys II TARGET: 3 --- ROLL: 4 + 0 = 4 11 moved (MP) to ( 4, 10 ) Move ended for Clys II [Game Saved] Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Goth Player pushed to (17, 11) 107 moved (MP) to ( 17, 11 ) 16 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Claudius Brutus Nakai saved by block skill. Claudius Brutus saved by block skill. [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Flavius Brutus Xtli saved by block skill. Flavius Brutus saved by block skill. Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 6 [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Huanchi Lel is knocked over. Player pushed to (14, 4) 4 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 16, 5 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 5 ) 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 9, 7 ) 105 moved (MP) to ( 8, 8 ) 105 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 1 (1) Zlotc trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 6, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 5, 10 ) Move ended for Zlotc [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 10, 12 ) 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 11, 10 ) Move ended for Tzunki 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Quetzl Bacchus Brutus is knocked over. Player pushed to (17, 10) 1 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 12, 11 ) [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 11, 13 ) 108 moved (MP) to ( 10, 12 ) 108 moved (MP) to ( 9, 11 ) 108 moved (MP) to ( 8, 10 ) 108 moved (MP) to ( 7, 9 ) 108 moved (MP) to ( 6, 9 ) 108 moved (MP) to ( 5, 9 ) 11 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (25, 11) 11 moved (MP) to ( 4, 11 ) 108 moved (MP) to ( 4, 10 ) Move ended for Inxi-Huinzi [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Tene-Huini 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Xtli Flavius Brutus saved by block skill. Xtli saved by block skill. [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Nakai Aloysius is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. Nakai saved by block skill. Chosen of Sotek turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Aloysius Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Bacchus Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Xtli is knocked over. Player pushed to (15, 6) 106 moved (MP) to ( 15, 6 ) CLAW used on armor roll. (1, 5) + 2, (0, 0) + 0, 0: Xtli has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus Huanchi is knocked over. Player pushed to (17, 4) 104 moved (MP) to ( 17, 4 ) (6, 4) + 0, (2, 5) + 0, 0: Huanchi has been stunned. 104: status changed from 0 to 2. 12 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 10, 9 ) Move ended for Lel Select an action for Clys II 11: Select an action for Clys II Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 15, 8 ) Move ended for Idzi Jr. Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 5, 12 ) DODGE FINAL RESULT: Clys II TARGET: 3 --- ROLL: 2 + 0 = 2 Clys II is knocked over. (6, 4) + 0, (3, 3) + 0, 0: Clys II has been stunned. Move ended for Clys II 11: status changed from 3 to 2. Ball moved to ( 6, 12 ) Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. Huanchi rolls over. 105: Select an action for Zlotc Select an action for Zlotc 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 4, 11 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Xtoverus II is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 13: status changed from 0 to 1. Zlotc saved by block skill. 105 moved (MP) to ( 5, 11 ) 105 moved (MP) to ( 6, 11 ) 105 moved (MP) to ( 7, 11 ) Move ended for Zlotc [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Tzunki Tzunki is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 4) + 0, (2, 4) + 0, 0: Tzunki has been stunned. 102: status changed from 0 to 2. Chosen of Sotek turn ended. [Game Saved] 11: status changed from 2 to 1. Clys II rolls over. Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Xtoverus II Select an action for Goth 16: Select an action for Goth Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Blitz selected. 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 7, 9 ) 4 moved (MP) to ( 6, 9 ) 4 moved (MP) to ( 5, 10 ) 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Inxi-Huinzi saved by dodge skill. Player pushed to (3, 11) 108 moved (MP) to ( 3, 11 ) 4 moved (MP) to ( 4, 10 ) Move ended for Lel [Game Saved] Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(2) - PRO fails Move ended for Goth 16: tackle zone state changed to false [Game Saved] Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 11 ) Move ended for Idzi Jr. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Bacchus Brutus Quetzl is knocked over. Player pushed to (13, 12) 103 moved (MP) to ( 13, 12 ) (3, 1) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 8 ) Move ended for Claudius Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 19, 8 ) Move ended for Flavius Brutus Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Aloysius Player pushed to (18, 7) 101 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 3, 1 ) 8 moved (MP) to ( 4, 2 ) 8 moved (MP) to ( 5, 1 ) 8 moved (MP) to ( 6, 0 ) 8 moved (MP) to ( 7, 1 ) 8 moved (MP) to ( 8, 2 ) Move ended for Blozej Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Chosen of Sotek to finish TURN: 8 [Game Saved] 102: status changed from 2 to 1. Tzunki rolls over. 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 7, 12 ) 105 moved (MP) to ( 6, 13 ) 105 moved (MP) to ( 5, 13 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Xtoverus II is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 13: status changed from 0 to 1. Zlotc saved by block skill. 105 moved (MP) to ( 6, 13 ) 105 moved (MP) to ( 7, 12 ) Move ended for Zlotc [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 20, 7 ) Move ended for Huanchi 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quetzl 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 16, 7 ) Move ended for Xtli 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nakai Player pushed to (10, 9) 14 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 8 ) [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 4, 13 ) 111 moved (MP) to ( 5, 13 ) 111 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Tene-Huini Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 13 ) Chosen of Sotek turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 6 (6) Tehe-Huihui regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 1 (1) Silibili stays UNconscious. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 8 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 3 (3) Czedrzyk Jr. stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 5 Chosen of Sotek Winnings Roll: 5 + 1 Verified Opponent Roll = 1 Avenging Mutants Winnings Roll: 1 + -1 Verified Opponent Roll = 2 Tzunki gets an MVP award. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Idzi Jr. gets an MVP award. Verified Opponent Roll = 3 Chosen of Sotek FF Roll: 3 + 1 Verified Opponent Roll = 1 Avenging Mutants FF Roll: 1 + -2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 D6: 1(229) 2(213) 3(184) 4(235) 5(186) 6(177) Total(1224) D8: 1(9) 2(3) 3(2) 4(3) 5(8) 6(5) 7(1) 8(8) Total(39) GAME OVER Final Score: Avenging Mutants: 0 Chosen of Sotek: 1 WINNINGS Avenging Mutants: 0 Chosen of Sotek: 60000