Java JRE 1.4 Beta 8.3 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Banner Guard Bloods Team 1 race: High Elf Player 2 name: Napoleon Player 2: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 3 name: Sherman Player 3: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 4 name: Leonidas Player 4: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 5 name: Alaric Player 5: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Frederick Player 7: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge, Tackle] Player 8 name: Rommel Player 8: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 9 name: Agamemnon Player 9: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 10 name: Davout Player 10: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 11 name: Barbarossa Player 11: L High Elf Lineman 6 3 4 8 [Block, Shadowing, Strip Ball] Player 12 name: Richard I Player 12: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 13 name: Sun Tzu Player 13: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Leap, Tackle] Player 15 name: Cromwell Player 15: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Tackle] Player 16 name: Prince Rupert Player 16: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge] fumbbl.com/83.227.38.85 Server trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1832] Connected as server to game 'bloodsupply'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1836] Connected as server to game 'bloodsupply'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1840] Connected as server to game 'bloodsupply'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1843] Connected as server to game 'bloodsupply'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1844] Connected as server to game 'bloodsupply'. Waiting for client. Receiving: Ligament-Calliope Suppliers.html Done receiving file. Team 2 name: Ligament-Calliope Suppliers Team 2 race: Necromantic Player 101 name: Hyurgh the Delimbinator Player 101: Fg Flesh Golem 4 4 2 9 [Mighty Blow, Regenerate, Stand Firm, Thick Skull] Player 102 name: Franz "The Finger" Nippleduster Player 102: W Wight 6 3 3 8 [Block, Pass Block, Regenerate] Player 103 name: Strock "The Fingernail" Fleshtweak Player 103: W Wight 6 3 3 8 [Block, Regenerate, Strip Ball, Tackle] Player 104 name: Chewbutts the Cheekfreak Player 104: G Ghoul 6 4 4 7 [+ag, +st, Dodge, Pass, Sure Hands] Player 105 name: "Carl the Rotting Tomato" Player 105: G Ghoul 7 3 3 7 [Dodge] Player 106 name: Igib Livershoes Player 106: Z Zombie 4 3 2 8 [Block, Regenerate, Tackle] Player 107 name: Roph Genitalbells Player 107: Z Zombie 4 3 2 8 [Block, Regenerate] Player 108 name: Porx Stomachshirt II Player 108: Z Zombie 4 3 2 8 [Regenerate] Player 109 name: Lega Lunghat Player 109: Z Zombie 4 3 2 8 [Regenerate] Player 110 name: Timby Spleenmittens Player 110: Z Zombie 4 4 2 8 [+st, Block, Regenerate] Player 111 name: Nubs Pancreashankies Player 111: Z Zombie 4 3 2 8 [Regenerate, Tackle] Player 112 name: Droolingmaw Lickenflick Player 112: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Mighty Blow, Nerves Of Steel] Player 113 name: Fnargh the Derectalfier Player 113: Fg Flesh Golem 4 4 1 9 [Leader, Regenerate, Stand Firm, Thick Skull] Player 114 name: Littlepaw Facewrecker Player 114: Wo Werewolf 7 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Jump Up, Mighty Blow] Player 115 name: Gnabs Esophagustraw Player 115: Z Zombie 4 3 2 8 [Regenerate] Player 116 name: Otto Graf Player 116: Z Zombie 4 3 2 8 [Regenerate] Done loading opponent team. *** Setup start *** Weather roll(4+5) Current Weather: Nice Gate: 79000 screaming fans show up for the game. Handicap result 62:VIRUS. Handicap result 56:KNUCKLEDUSTERS. *** Setup start *** 3: status changed from 0 to 2. Sherman suffers from a VIRUS. 4: status changed from 0 to 2. Leonidas suffers from a VIRUS. 7: status changed from 0 to 2. Frederick suffers from a VIRUS. 11: status changed from 0 to 2. Barbarossa suffers from a VIRUS. Timby Spleenmittens gets KNUCKLEDUSTERS. Ligament-Calliope Suppliers gets a LEADER reroll. Chewbutts the Cheekfreak manages to ignore the niggling pain. Littlepaw Facewrecker manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Banner Guard Bloods win the toss. Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. Turn time limit reached. 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 17, 11 ) 115 moved (SP) to ( 18, 8 ) 115 moved (SP) to ( 28, 6 ) 105 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 16, 2 ) 103 moved (SP) to ( 17, 2 ) 114 moved (SP) to ( 18, 4 ) 104 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 18, 6 ) 104 moved (SP) to ( 18, 8 ) 113 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 16, 9 ) 107 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 17, 13 ) 101 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 18, 9 ) 107 moved (SP) to ( 16, 9 ) 104 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 5, 7 ) 8 moved (SP) to ( 12, 6 ) 2 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 13, 5 ) 16 moved (SP) to ( 14, 13 ) 15 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (19, 5) Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Kickoff Roll (4+1) = Cheering Fans Ligament-Calliope Suppliers: 6 + 10FF + 0CL Banner Guard Bloods: 5 + 12FF + 0CL Banner Guard Bloods get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 2 Kick result. Direction: 8 Distance: 2 Ball placed at (19, 5) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 17, 6 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 5 + 0 = 5 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 10 ) Move ended for Davout [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 6 + 0 = 6 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 12 ) Move ended for Agamemnon [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 104 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (17, 9) 104 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 17, 10 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 19, 9 ) Target(2) Roll(1) Sun Tzu falls trying to land his leap! Team re-roll used. Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 13 moved (MP) to ( 18, 9 ) Move ended for Sun Tzu [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 14 ) 16 moved (MP) to ( 16, 14 ) 16 moved (MP) to ( 17, 14 ) DODGE FINAL RESULT: Prince Rupert TARGET: 3 --- ROLL: 6 + 0 = 6 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 18, 14 ) DODGE FINAL RESULT: Prince Rupert TARGET: 3 --- ROLL: 4 + 0 = 4 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 19, 13 ) DODGE BEFORE RE_ROLL: Prince Rupert knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 20, 13 ) 16 moved (MP) to ( 21, 13 ) 16 moved (MP) to ( 22, 13 ) 16 moved (MP) to ( 23, 13 ) Move ended for Prince Rupert [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 16, 14 ) 15 moved (MP) to ( 17, 14 ) DODGE BEFORE RE_ROLL: Cromwell knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 5 + 0 = 5 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 18, 14 ) DODGE FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 1 + 0 = 1 Cromwell is knocked over. (6, 5) + 0, (4, 3) + 0, 0: Cromwell has been stunned. Move ended for Cromwell 15: status changed from 0 to 2. Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 1 [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Igib Livershoes Igib Livershoes uses TACKLE to bring his opponent down. Agamemnon is knocked over. Player pushed to (14, 13) 9 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 6) + 0, (6, 1) + 0, 0: Agamemnon has been stunned. 9: status changed from 0 to 2. 106 moved (MP) to ( 16, 12 ) [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 13 ) 102 moved (MP) to ( 19, 13 ) 102 moved (MP) to ( 20, 13 ) 102 moved (MP) to ( 21, 13 ) 102 moved (MP) to ( 22, 13 ) Move ended for Franz "The Finger" Nippleduster 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 23, 10 ) 114 moved (MP) to ( 23, 11 ) 114 moved (MP) to ( 23, 12 ) 16 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Prince Rupert saved by dodge skill. Player pushed to (7, 14) 16 moved (MP) to ( 22, 14 ) 114 moved (MP) to ( 23, 13 ) 16 blocked. Verified Opponent Roll = 1 (1) Littlepaw Facewrecker trips and falls trying to go for it! Ligament-Calliope Suppliers uses their LEADER reroll. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Prince Rupert is knocked over. Player pushed to (8, 14) 16 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 3) + 2, (6, 6) + 1, 4: Prince Rupert has been seriously injured!! (23) Groin Sprain - Miss next game 16: status changed from 0 to 9. 114 moved (MP) to ( 22, 14 ) 16 moved (SP) to ( 0, 13 ) Move ended for Littlepaw Facewrecker [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 12, 10 ) Move ended for Nubs Pancreashankies 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 9 ) Move ended for Fnargh the Derectalfier 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 4 ) Move ended for Timby Spleenmittens 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) Move ended for Hyurgh the Delimbinator 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 7 ) Move ended for "Carl the Rotting Tomato" 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 5 ) Move ended for Strock "The Fingernail" Fleshtweak 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Roph Genitalbells Davout is knocked over. Player pushed to (13, 11) 10 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Davout has been knocked prone. 10: status changed from 0 to 1. 107 moved (MP) to ( 16, 10 ) [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Chewbutts the Cheekfreak Ligament-Calliope Suppliers: All players have moved. Player pushed to (10, 10) 13 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 9 ) Ligament-Calliope Suppliers turn ended. [Game Saved] 9: status changed from 2 to 1. Agamemnon rolls over. 15: status changed from 2 to 1. Cromwell rolls over. Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 7 ) 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Richard I uses TACKLE to bring his opponent down. "Carl the Rotting Tomato" is knocked over. Player pushed to (14, 6) 105 moved (MP) to ( 14, 6 ) (5, 5) + 0, (5, 1) + 0, 0: "Carl the Rotting Tomato" has been stunned. 105: status changed from 0 to 2. 12 moved (MP) to ( 13, 7 ) Move ended for Richard I [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 9 ) DODGE BEFORE RE_ROLL: Napoleon knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 1 + 0 = 1 Napoleon is knocked over. (3, 6) + 0, (6, 2) + 0, 0: Napoleon has been knocked out. Move ended for Napoleon 2: status changed from 0 to 7. 2 moved to dugout ( 0, 8 ) Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 2 [Game Saved] 105: status changed from 2 to 1. "Carl the Rotting Tomato" rolls over. 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Hyurgh the Delimbinator Rommel is knocked over. Player pushed to (17, 5) 8 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 4) + 0, (5, 3) + 1, 0: Rommel has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 9 ) 101 moved (MP) to ( 13, 5 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 13, 6 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Richard I is knocked over. Player pushed to (15, 8) 12 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Richard I has been knocked prone. 12: status changed from 0 to 1. 110 moved (MP) to ( 13, 7 ) Move ended for Timby Spleenmittens [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Strock "The Fingernail" Fleshtweak TARGET: 3 --- ROLL: 3 + 0 = 3 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 4 ) 103 moved (MP) to ( 9, 3 ) Move ended for Strock "The Fingernail" Fleshtweak [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 9, 4 ) Move ended for Nubs Pancreashankies [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) Move ended for Igib Livershoes 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 9 ) Move ended for Fnargh the Derectalfier 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 12 ) 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 20, 10 ) Move ended for Franz "The Finger" Nippleduster 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Chewbutts the Cheekfreak Sun Tzu is knocked over. Player pushed to (10, 11) 13 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 104 moved (MP) to ( 19, 10 ) [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 13 ) 114 moved (MP) to ( 20, 13 ) 114 moved (MP) to ( 19, 13 ) 114 moved (MP) to ( 18, 13 ) Move ended for Littlepaw Facewrecker Ligament-Calliope Suppliers turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 3 [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 3 ) 103 moved (MP) to ( 7, 3 ) 103 moved (MP) to ( 6, 3 ) 103 moved (MP) to ( 5, 3 ) 103 moved (MP) to ( 4, 3 ) 103 moved (MP) to ( 3, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 2, 3 ) Strock "The Fingernail" Fleshtweak scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 5 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 7 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 3 (3) Napoleon stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 3 (3) Rommel stays UNconscious. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 9 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 19, 2 ) 102 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 17, 2 ) 116 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 18, 7 ) 110 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 16, 9 ) 115 moved (SP) to ( 28, 4 ) 106 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 16, 9 ) 115 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 16, 9 ) 115 moved (SP) to ( 29, 4 ) 103 moved (SP) to ( 18, 12 ) 104 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 18, 11 ) 103 moved (SP) to ( 18, 13 ) 107 moved (SP) to ( 18, 12 ) 116 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 7, 5 ) 15 moved (SP) to ( 8, 6 ) 10 moved (SP) to ( 6, 8 ) 12 moved (SP) to ( 8, 9 ) 13 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 7, 6 ) 12 moved (SP) to ( 8, 4 ) 10 moved (SP) to ( 8, 10 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (19, 5) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (1+4) = Cheering Fans Ligament-Calliope Suppliers: 2 + 10FF + 0CL Banner Guard Bloods: 4 + 12FF + 0CL Banner Guard Bloods get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kick result. Direction: 3 Distance: 1 Ball placed at (19, 5) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 20, 5 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Agamemnon Agamemnon is knocked over. (6, 5) + 0, (3, 2) + 0, 0: Agamemnon has been stunned. 9: status changed from 0 to 2. Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 4 [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 6 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Sun Tzu is knocked over. 9 blocked. Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) Player pushed to (15, 8) 13 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (5, 5) + 0, (2, 6) + 1, 0: Sun Tzu has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 10 ) 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 14, 8 ) Move ended for Hyurgh the Delimbinator [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Fnargh the Derectalfier Cromwell is knocked over. Player pushed to (16, 10) 15 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 4) + 0, (1, 3) + 0, 0: Cromwell has been stunned. 15: status changed from 0 to 2. 113 moved (MP) to ( 14, 9 ) [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 11, 4 ) Move ended for Igib Livershoes 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 10 ) Move ended for Chewbutts the Cheekfreak 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) Move ended for "Carl the Rotting Tomato" 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 13 ) 103 moved (MP) to ( 16, 13 ) 103 moved (MP) to ( 15, 13 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 12, 12 ) Move ended for Strock "The Fingernail" Fleshtweak 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) Move ended for Franz "The Finger" Nippleduster 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 6 ) Move ended for Timby Spleenmittens 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 8 ) Move ended for Nubs Pancreashankies 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 12, 5 ) 114 moved (MP) to ( 11, 5 ) Move ended for Littlepaw Facewrecker 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 13 ) Move ended for Roph Genitalbells Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] 9: status changed from 2 to 1. Agamemnon rolls over. 15: status changed from 2 to 1. Cromwell rolls over. Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 9, 5 ) GET BALL FINAL RESULT: Davout TARGET: 1 --- ROLL: 3 + 0 = 3 10 moved (MP) to ( 9, 4 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster Normal move selected. 102 moved (MP) to ( 11, 1 ) 102 moved (MP) to ( 10, 2 ) 102 moved (MP) to ( 9, 3 ) Move ended for Franz "The Finger" Nippleduster PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Franz "The Finger" Nippleduster TARGET: 8 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Franz "The Finger" Nippleduster. Pass selected. QUICK PASS PASS FINAL RESULT: Davout TARGET: 2 --- ROLL: 3 + 1Qp + -1Tz = 3 Move ended for Davout Ball moved to ( 8, 4 ) GET BALL BEFORE RE_ROLL: Richard I dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Richard I TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 7, 5 ) Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 5 [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 10, 7 ) 111 moved (MP) to ( 9, 6 ) 111 moved (MP) to ( 8, 5 ) Move ended for Nubs Pancreashankies 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 4 ) Move ended for Igib Livershoes 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 9, 2 ) 105 moved (MP) to ( 8, 2 ) 105 moved (MP) to ( 7, 3 ) Move ended for "Carl the Rotting Tomato" 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Franz "The Finger" Nippleduster Player pushed to (20, 5) 10 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 9, 4 ) [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 9, 7 ) 110 moved (MP) to ( 8, 7 ) 110 moved (MP) to ( 7, 6 ) Move ended for Timby Spleenmittens 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 10, 7 ) 104 moved (MP) to ( 9, 6 ) Move ended for Chewbutts the Cheekfreak 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) Move ended for Fnargh the Derectalfier 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 12, 11 ) 107 moved (MP) to ( 12, 10 ) 107 moved (MP) to ( 12, 9 ) Move ended for Roph Genitalbells 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 11 ) Move ended for Strock "The Fingernail" Fleshtweak 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 10, 3 ) 114 moved (MP) to ( 9, 3 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 5) 12 moved (MP) to ( 7, 5 ) 114 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 22, 4 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Richard I is knocked over. Player pushed to (23, 6) 12 moved (MP) to ( 6, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 5) + 2, (6, 3) + 1, 1: Richard I has been badly hurt! 12: status changed from 0 to 8. 114 moved (MP) to ( 7, 5 ) 12 moved (SP) to ( 0, 11 ) 114 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 4 + 0 = 4 114 moved (MP) to ( 6, 3 ) Move ended for Littlepaw Facewrecker Ligament-Calliope Suppliers turn ended. [Game Saved] Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 8, 4 ) DODGE FINAL RESULT: Davout TARGET: 4 --- ROLL: 5 + 0 = 5 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 7, 5 ) DODGE BEFORE RE_ROLL: Davout knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Davout TARGET: 3 --- ROLL: 3 + 0 = 3 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 6, 5 ) DODGE FINAL RESULT: Davout TARGET: 2 --- ROLL: 4 + 0 = 4 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 5, 4 ) DODGE FINAL RESULT: Davout TARGET: 2 --- ROLL: 3 + 0 = 3 Davout slips past his opponent(s) unhindered. 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (7, 2) 114 moved (MP) to ( 7, 2 ) 10 moved (MP) to ( 4, 3 ) (6) Go for it successful. 10 moved (MP) to ( 3, 2 ) (3) Go for it successful. 10 moved (MP) to ( 3, 1 ) Move ended for Davout Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 6 [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 6, 3 ) 114 moved (MP) to ( 5, 3 ) 114 moved (MP) to ( 4, 3 ) 114 moved (MP) to ( 3, 3 ) 114 moved (MP) to ( 2, 3 ) Littlepaw Facewrecker scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 5 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 7 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 2 (2) Napoleon stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 1 (1) Rommel stays UNconscious. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 9 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 4 (4) Sun Tzu regains consciousness. 13: status changed from 7 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 6 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 16, 9 ) 104 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 18, 13 ) 106 moved (SP) to ( 18, 12 ) 114 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 17, 2 ) 111 moved (SP) to ( 25, 5 ) 111 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 7 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (18, 4) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 2 Weather roll(2+2) Current Weather: Nice Verified Opponent Roll = 8 Verified Opponent Roll = 5 Kick result. Direction: 8 Distance: 5 Ball placed at (18, 4) Touchback!! Banner Guard Bloods, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Agamemnon Nubs Pancreashankies is knocked over. Player pushed to (15, 6) 111 moved (MP) to ( 15, 6 ) (1, 2) + 0, (0, 0) + 0, 0: Nubs Pancreashankies has been knocked prone. 111: status changed from 0 to 1. 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Blitz selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Fnargh the Derectalfier is knocked over. STAND FIRM skill used. (1, 6) + 0, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 5 + 0 = 5 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 2 + 0 = 2 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 19, 8 ) 15 moved (MP) to ( 20, 9 ) 15 moved (MP) to ( 21, 10 ) Move ended for Cromwell [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu SKILL SELECTED: leap SKILL SELECTED: leap 13: tackle zone state changed to true Normal move selected. Target(2) Roll(6) Leap successful. 13 moved (MP) to ( 16, 7 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 9 ) 13 moved (MP) to ( 21, 9 ) (6) Go for it successful. 13 moved (MP) to ( 22, 10 ) (4) Go for it successful. 13 moved (MP) to ( 23, 11 ) Move ended for Sun Tzu [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 13, 12 ) (1) Davout trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 10 moved (MP) to ( 14, 12 ) (2) Go for it successful. 10 moved (MP) to ( 15, 12 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Chewbutts the Cheekfreak TARGET: 5 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Chewbutts the Cheekfreak. Pass selected. SHORT PASS PASS FINAL RESULT: Davout TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Davout Banner Guard Bloods: All players have moved. Ball moved to ( 21, 10 ) GET BALL FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 6 + 0 = 6 Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 7 [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 13 ) 103 moved (MP) to ( 20, 13 ) 103 moved (MP) to ( 21, 13 ) 103 moved (MP) to ( 22, 13 ) 103 moved (MP) to ( 23, 12 ) Move ended for Strock "The Fingernail" Fleshtweak 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 12 ) 106 moved (MP) to ( 20, 12 ) 106 moved (MP) to ( 21, 11 ) Move ended for Igib Livershoes 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 17, 11 ) 115 moved (MP) to ( 16, 12 ) Move ended for Gnabs Esophagustraw 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Fnargh the Derectalfier 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Nubs Pancreashankies 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 17, 7 ) Move ended for Hyurgh the Delimbinator 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 8 ) Move ended for Timby Spleenmittens 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 21, 6 ) 105 moved (MP) to ( 22, 7 ) 105 moved (MP) to ( 23, 8 ) 105 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 1 (1) "Carl the Rotting Tomato" trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) "Carl the Rotting Tomato" trips and falls trying to go for it! Move ended for "Carl the Rotting Tomato" 105 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: "Carl the Rotting Tomato" has been knocked prone. 105: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 22, 9 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 23, 8 ) 15 moved (MP) to ( 24, 8 ) 15 moved (MP) to ( 25, 7 ) 15 moved (MP) to ( 26, 6 ) 15 moved (MP) to ( 27, 5 ) Cromwell scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=0,y=8] : current status = 7 2 : current status = 7 (4) Napoleon regains consciousness. 2: status changed from 7 to 0. 2 : current square = java.awt.Point[x=0,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=0,y=1] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=2] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 7 : current square = java.awt.Point[x=0,y=4] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=9] : current status = 7 8 : current status = 7 (1) Rommel stays UNconscious. 8 : current square = java.awt.Point[x=0,y=9] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=8] 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=15,y=12] : current status = 0 10 : current square = java.awt.Point[x=15,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=1,y=0] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=0,y=11] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=23,y=11] : current status = 0 13 : current square = java.awt.Point[x=23,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=23,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=23,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=7] 15 : current square = java.awt.Point[x=27,y=5] : current status = 0 15 : current square = java.awt.Point[x=27,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=17,y=7] : current status = 0 101 : current square = java.awt.Point[x=17,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=17,y=1] : current status = 0 102 : current square = java.awt.Point[x=17,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=23,y=12] : current status = 0 103 : current square = java.awt.Point[x=23,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=17,y=10] : current status = 0 104 : current square = java.awt.Point[x=17,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=23,y=10] : current status = 1 105 : current square = java.awt.Point[x=23,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=21,y=11] : current status = 0 106 : current square = java.awt.Point[x=21,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=2] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=2] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=19,y=8] : current status = 0 110 : current square = java.awt.Point[x=19,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=15,y=6] : current status = 0 111 : current square = java.awt.Point[x=15,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=18,y=4] : current status = 0 114 : current square = java.awt.Point[x=18,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=7] 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 7, 5 ) 9 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 7, 8 ) 13 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 3, 7 ) 10 moved (SP) to ( 6, 8 ) 9 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 6, 7 ) Waiting for Ligament-Calliope Suppliers to set players on field. 115 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 14, 4 ) 105 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 16, 8 ) 104 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 16, 6 ) 106 moved (SP) to ( 16, 5 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 1 Distance: 4 Quick snap. Waiting for Ligament-Calliope Suppliers to re-arrange players on field. 104 moved (SP) to ( 17, 6 ) 114 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 14, 5 ) 103 moved (SP) to ( 14, 9 ) 106 moved (SP) to ( 15, 4 ) Ball placed at (22, 7) Ball placed at (22, 7) Scatter roll: 1 Ball moved to ( 17, 2 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 8 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Timby Spleenmittens Cromwell is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (6, 2) + 0, (2, 4) + 1, 0: Cromwell has been stunned. 15: status changed from 0 to 2. 110 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 6 ) Move ended for Nubs Pancreashankies 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fnargh the Derectalfier Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hyurgh the Delimbinator Davout is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Davout has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 14, 8 ) [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Strock "The Fingernail" Fleshtweak Agamemnon is knocked over. Player pushed to (17, 7) 9 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 13, 8 ) [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 8 ) Move ended for Gnabs Esophagustraw 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 6 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sun Tzu is knocked over. Player pushed to (19, 8) 13 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 3) + 0, (5, 2) + 0, 0: Sun Tzu has been stunned. 13: status changed from 0 to 2. 102 moved (MP) to ( 10, 7 ) Move ended for Franz "The Finger" Nippleduster [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 17, 3 ) Move ended for Littlepaw Facewrecker 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 6 Move ended for Chewbutts the Cheekfreak Ball moved to ( 12, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Littlepaw Facewrecker dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 6 + 0 = 6 Ligament-Calliope Suppliers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 3 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 7 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 6 (6) Rommel regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 15: status changed from 2 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Starting second half. Ligament-Calliope Suppliers gets a LEADER reroll. Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 11, 4 ) 15 moved (SP) to ( 12, 6 ) 8 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 11, 9 ) 10 moved (SP) to ( 11, 8 ) 15 moved (SP) to ( 9, 8 ) 13 moved (SP) to ( 9, 5 ) 2 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 9, 9 ) 2 moved (SP) to ( 4, 7 ) 8 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 8 ) Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 16, 4 ) 110 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 21, 10 ) 114 moved (SP) to ( 16, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+5) = Changing Weather Weather roll(1+1) Current Weather: Sweltering Heat Kick result. Direction: 2 Distance: 3 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 22, 3 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 1 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW Move ended for Hyurgh the Delimbinator Rommel is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 3 ) 103 moved (MP) to ( 9, 4 ) Move ended for Strock "The Fingernail" Fleshtweak 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 5 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Sun Tzu saved by block skill. Franz "The Finger" Nippleduster saved by block skill. Move ended for Franz "The Finger" Nippleduster [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Roph Genitalbells Davout is knocked over. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 4) + 0, (5, 6) + 0, 1: Davout has been badly hurt! 10: status changed from 0 to 8. 107 moved (MP) to ( 14, 7 ) 10 moved (SP) to ( 0, 12 ) [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Igib Livershoes Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 9 ) Move ended for Fnargh the Derectalfier 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 15, 5 ) Move ended for Chewbutts the Cheekfreak Sending Team File... Done Sending File Sending Team File... Done Sending File 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies [Game Saved] Sending Team File... Done Sending File 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 17, 6 ) Move ended for Nubs Pancreashankies 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: "Carl the Rotting Tomato" TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for "Carl the Rotting Tomato" Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 8, 2 ) Ligament-Calliope Suppliers turn ended. [Game Saved] Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 5, 8 ) 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 8, 11 ) 2 moved (MP) to ( 9, 12 ) 2 moved (MP) to ( 10, 13 ) 2 moved (MP) to ( 11, 13 ) Move ended for Napoleon Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 2 + 0 = 2 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 4 ) Move ended for Rommel [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 7 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Agamemnon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 5 + 0 = 5 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 2 ) (5) Go for it successful. 9 moved (MP) to ( 15, 2 ) (5) Go for it successful. 9 moved (MP) to ( 16, 3 ) Move ended for Agamemnon [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 6 + 0 = 6 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 16, 1 ) Move ended for Cromwell [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu SKILL SELECTED: leap SKILL SELECTED: leap 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 11, 3 ) Target(2) Roll(1) Sun Tzu falls trying to land his leap! SKILL SELECTED: Move ended for Sun Tzu Banner Guard Bloods: All players have moved. 13 moved (MP) to ( 11, 3 ) (4, 2) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 2 [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 15, 1 ) Move ended for Franz "The Finger" Nippleduster 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Timby Spleenmittens Agamemnon is knocked over. Player pushed to (13, 2) 9 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 110 moved (MP) to ( 16, 3 ) [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 13, 4 ) Move ended for Roph Genitalbells 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Chewbutts the Cheekfreak Player pushed to (15, 3) 8 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 14, 4 ) [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 17, 1 ) Move ended for Nubs Pancreashankies [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 18, 4 ) Move ended for Igib Livershoes 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 11, 12 ) Move ended for Fnargh the Derectalfier 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: "Carl the Rotting Tomato" dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: "Carl the Rotting Tomato" TARGET: 3 --- ROLL: 5 + 0 = 5 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 5 ) Hand off selected. Move ended for "Carl the Rotting Tomato" Ball moved to ( 13, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 10, 6 ) 114 moved (MP) to ( 9, 6 ) Move ended for Littlepaw Facewrecker 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 5 ) Move ended for Strock "The Fingernail" Fleshtweak 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 9, 7 ) Move ended for Hyurgh the Delimbinator Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 3 + 0 = 3 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 11, 2 ) 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 5 ) Move ended for Rommel [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 8, 3 ) 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 8, 5 ) 114 blocked. Banner Guard Bloods , Choose a block die. POW Littlepaw Facewrecker is knocked over. Player pushed to (10, 7) 114 moved (MP) to ( 10, 7 ) (1, 1) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 114: status changed from 3 to 1. 13 moved (MP) to ( 9, 6 ) Ball moved to ( 10, 6 ) Move ended for Sun Tzu [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Agamemnon Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 12 ) DODGE BEFORE RE_ROLL: Napoleon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 1 + 0 = 1 Napoleon is knocked over. (5, 6) + 0, (6, 2) + 0, 0: Napoleon has been knocked out. Move ended for Napoleon 2: status changed from 0 to 7. 2 moved to dugout ( 0, 8 ) Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 3 [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 11, 5 ) Move ended for Roph Genitalbells 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 11, 6 ) Move ended for "Carl the Rotting Tomato" 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Strock "The Fingernail" Fleshtweak Rommel is knocked over. Player pushed to (18, 4) 8 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 10, 5 ) [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 5) 13 moved (MP) to ( 9, 5 ) 114 moved (MP) to ( 9, 6 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Sun Tzu is knocked over. Player pushed to (20, 4) 13 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (6, 4) + 2, (4, 5) + 1, 4: Sun Tzu has been seriously injured!! (44) Smashed Hand - Niggling Injury 13: status changed from 0 to 9. 114 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 13: status changed from 9 to 1. 114 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 9, 6 ) 114 moved (MP) to ( 8, 6 ) 114 moved (MP) to ( 7, 6 ) 114 moved (MP) to ( 6, 6 ) Move ended for Littlepaw Facewrecker [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 10, 3 ) 104 moved (MP) to ( 9, 3 ) 104 moved (MP) to ( 8, 4 ) Move ended for Chewbutts the Cheekfreak 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 7 ) 101 moved (MP) to ( 7, 6 ) 101 moved (MP) to ( 6, 5 ) Move ended for Hyurgh the Delimbinator 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 11 ) 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 9 ) 113 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 7, 7 ) Move ended for Fnargh the Derectalfier [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Timby Spleenmittens Agamemnon saved by block skill. Timby Spleenmittens saved by block skill. [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 3 ) Move ended for Igib Livershoes 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Nubs Pancreashankies Agamemnon is knocked over. Player pushed to (14, 2) 9 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 111 moved (MP) to ( 16, 2 ) [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Franz "The Finger" Nippleduster Ligament-Calliope Suppliers: All players have moved. Cromwell saved by block skill. Franz "The Finger" Nippleduster saved by block skill. Ligament-Calliope Suppliers turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Agamemnon Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Blitz selected. 111 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Nubs Pancreashankies is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Nubs Pancreashankies has been knocked prone. 111: status changed from 0 to 1. Cromwell saved by block skill. 15 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 6 + 0 = 6 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 18, 2 ) 15 moved (MP) to ( 19, 3 ) 15 moved (MP) to ( 20, 4 ) 15 moved (MP) to ( 21, 5 ) 15 moved (MP) to ( 22, 6 ) 15 moved (MP) to ( 23, 7 ) Move ended for Cromwell [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 3 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 5 + 0 = 5 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 15, 4 ) Move ended for Rommel [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 10, 3 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 2 + 0 = 2 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 2 ) 13 moved (MP) to ( 12, 2 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 5 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 5 + 0 = 5 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 16, 4 ) Move ended for Sun Tzu Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 4 [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Nubs Pancreashankies 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 15, 5 ) Move ended for "Carl the Rotting Tomato" 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 14, 5 ) Move ended for Roph Genitalbells 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 13, 4 ) Move ended for Strock "The Fingernail" Fleshtweak 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Timby Spleenmittens Rommel is knocked over. Player pushed to (15, 4) 8 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 15, 4 ) [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 5, 6 ) 114 moved (MP) to ( 4, 6 ) 114 moved (MP) to ( 3, 6 ) 114 moved (MP) to ( 2, 6 ) Littlepaw Facewrecker scores a touchdown! Verified Opponent Roll = 2 (2) Hyurgh the Delimbinator is not affected by the heat. Verified Opponent Roll = 6 (6) Franz "The Finger" Nippleduster is not affected by the heat. Verified Opponent Roll = 1 *(1) Strock "The Fingernail" Fleshtweak collapses from heat exhaustion. Verified Opponent Roll = 5 (5) Chewbutts the Cheekfreak is not affected by the heat. Verified Opponent Roll = 2 (2) "Carl the Rotting Tomato" is not affected by the heat. Verified Opponent Roll = 5 (5) Igib Livershoes is not affected by the heat. Verified Opponent Roll = 5 (5) Roph Genitalbells is not affected by the heat. Verified Opponent Roll = 1 *(1) Timby Spleenmittens collapses from heat exhaustion. Verified Opponent Roll = 4 (4) Nubs Pancreashankies is not affected by the heat. Verified Opponent Roll = 5 (5) Fnargh the Derectalfier is not affected by the heat. Verified Opponent Roll = 3 (3) Littlepaw Facewrecker is not affected by the heat. Verified Opponent Roll = 1 *(1) Rommel collapses from heat exhaustion. Verified Opponent Roll = 1 *(1) Agamemnon collapses from heat exhaustion. Verified Opponent Roll = 1 *(1) Sun Tzu collapses from heat exhaustion. Verified Opponent Roll = 2 (2) Cromwell is not affected by the heat. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 103: status changed from 0 to 1. 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 110: status changed from 0 to 1. 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 5 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 7 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 6 (6) Napoleon regains consciousness. 2: status changed from 7 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 1. 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 1. 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 1. 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 115 moved location (MPL) to ( 16, 9 ) 106 moved location (MPL) to ( 18, 12 ) 114 moved location (MPL) to ( 18, 4 ) 105 moved location (MPL) to ( 17, 2 ) 113 moved location (MPL) to ( 15, 8 ) 104 moved location (MPL) to ( 17, 10 ) 111 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 17, 1 ) 101 moved location (MPL) to ( 15, 5 ) 107 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 22, 4 ) 114 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 16, 12 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 10 ) 8: status changed from 1 to 0. 9: status changed from 1 to 0. 13: status changed from 1 to 0. *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (3+3) = Bad Kick Verified Opponent Roll = 7 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kick result. Direction: 7 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 15, 12 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 3 + 0 = 3 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 17, 2 ) 15 moved (MP) to ( 18, 2 ) 15 moved (MP) to ( 19, 2 ) 15 moved (MP) to ( 20, 2 ) 15 moved (MP) to ( 21, 2 ) 15 moved (MP) to ( 22, 1 ) Move ended for Cromwell [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 3 + 0 = 3 Napoleon slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 12 ) GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 4 + 0 = 4 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 13, 7 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Hyurgh the Delimbinator TARGET: 7 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Hyurgh the Delimbinator. Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 3 + 1Acc = 4 Move ended for Napoleon Banner Guard Bloods: All players have moved. Ball moved to ( 22, 1 ) GET BALL FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 2 + 0 = 2 Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 5 [Game Saved] 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 23, 4 ) 105 moved (MP) to ( 24, 3 ) 105 moved (MP) to ( 24, 2 ) 105 moved (MP) to ( 23, 1 ) Move ended for "Carl the Rotting Tomato" 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 22, 6 ) 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 23, 4 ) Move ended for Chewbutts the Cheekfreak 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 22, 6 ) Move ended for Franz "The Finger" Nippleduster 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 20, 3 ) 114 moved (MP) to ( 21, 2 ) 15 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Cromwell is knocked over. Player pushed to (7, 0) 15 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (1, 6) + 2, (5, 3) + 1, 0: Cromwell has been knocked out. 15: status changed from 3 to 7. 15 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 7 Ball moved to ( 6, 1 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: "Carl the Rotting Tomato" dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: "Carl the Rotting Tomato" TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 6, 2 ) 114 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Littlepaw Facewrecker [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 7 ) Move ended for Nubs Pancreashankies 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 12, 6 ) Move ended for Roph Genitalbells 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 12, 8 ) Move ended for Lega Lunghat 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 8 ) Move ended for Gnabs Esophagustraw 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 8 ) Move ended for Igib Livershoes 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 11, 8 ) Move ended for Fnargh the Derectalfier 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) Move ended for Hyurgh the Delimbinator Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Napoleon TARGET: 4 --- ROLL: 4 + 0 = 4 Napoleon slips past his opponent(s) unhindered. 2 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 3 + 0 = 3 Napoleon slips past his opponent(s) unhindered. 2 moved (MP) to ( 11, 4 ) DODGE BEFORE RE_ROLL: Napoleon knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 1 + 0 = 1 Napoleon is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Napoleon has been knocked prone. Move ended for Napoleon Banner Guard Bloods: All players have moved. 2: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 6 [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 3 ) Move ended for Hyurgh the Delimbinator 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 10, 4 ) 107 moved (MP) to ( 10, 3 ) Move ended for Roph Genitalbells 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 7 ) 113 moved (MP) to ( 10, 6 ) 113 moved (MP) to ( 10, 5 ) Move ended for Fnargh the Derectalfier 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 12, 5 ) Move ended for Igib Livershoes 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 13, 4 ) Move ended for Nubs Pancreashankies 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 9, 5 ) 109 moved (MP) to ( 9, 4 ) Move ended for Lega Lunghat 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 7 ) 115 moved (MP) to ( 11, 6 ) Move ended for Gnabs Esophagustraw 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 10 ) Move ended for Franz "The Finger" Nippleduster 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 3 ) 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 16, 9 ) Move ended for Littlepaw Facewrecker 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 2 ) 105 moved (MP) to ( 21, 3 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 8 ) Move ended for "Carl the Rotting Tomato" 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 4 ) 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 17, 4 ) Move ended for Chewbutts the Cheekfreak Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 7 [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 10, 11 ) 114 moved (MP) to ( 9, 11 ) Move ended for Littlepaw Facewrecker 105: Select an action for "Carl the Rotting Tomato" Select an action for "Carl the Rotting Tomato" 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 9, 10 ) Move ended for "Carl the Rotting Tomato" 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 10, 11 ) Move ended for Franz "The Finger" Nippleduster 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 11, 9 ) Move ended for Chewbutts the Cheekfreak Ligament-Calliope Suppliers turn ended. [Game Saved] Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Banner Guard Bloods turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 8 [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 10 ) 114 moved (MP) to ( 7, 10 ) 114 moved (MP) to ( 6, 10 ) 114 moved (MP) to ( 5, 10 ) 114 moved (MP) to ( 4, 10 ) 114 moved (MP) to ( 3, 10 ) 114 moved (MP) to ( 2, 10 ) Littlepaw Facewrecker scores a touchdown! Verified Opponent Roll = 1 *(1) Hyurgh the Delimbinator collapses from heat exhaustion. Verified Opponent Roll = 5 (5) Franz "The Finger" Nippleduster is not affected by the heat. Verified Opponent Roll = 1 *(1) Chewbutts the Cheekfreak collapses from heat exhaustion. Verified Opponent Roll = 6 (6) "Carl the Rotting Tomato" is not affected by the heat. Verified Opponent Roll = 3 (3) Igib Livershoes is not affected by the heat. Verified Opponent Roll = 5 (5) Roph Genitalbells is not affected by the heat. Verified Opponent Roll = 6 (6) Lega Lunghat is not affected by the heat. Verified Opponent Roll = 1 *(1) Nubs Pancreashankies collapses from heat exhaustion. Verified Opponent Roll = 5 (5) Fnargh the Derectalfier is not affected by the heat. Verified Opponent Roll = 1 *(1) Littlepaw Facewrecker collapses from heat exhaustion. Verified Opponent Roll = 5 (5) Gnabs Esophagustraw is not affected by the heat. Verified Opponent Roll = 4 (4) Napoleon is not affected by the heat. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 101: status changed from 0 to 1. 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 1. 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 111: status changed from 0 to 1. 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 114: status changed from 0 to 1. 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 7 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 4 (4) Cromwell regains consciousness. 15: status changed from 7 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 113 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 16, 7 ) 115 moved location (MPL) to ( 16, 9 ) 106 moved location (MPL) to ( 18, 12 ) 105 moved location (MPL) to ( 17, 2 ) 113 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 18, 13 ) 102 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 15, 4 ) 116 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 17, 8 ) 103 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 14, 9 ) 106 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 17, 13 ) 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 10, 9 ) 8 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 5, 7 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (20, 5) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 4 Weather roll(1+4) Current Weather: Nice Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kick result. Direction: 5 Distance: 1 Ball placed at (20, 5) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 6 ) GET BALL FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Cromwell Ball moved to ( 5, 7 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 10 ) (3) Go for it successful. 2 moved (MP) to ( 13, 11 ) (4) Go for it successful. 2 moved (MP) to ( 14, 11 ) Move ended for Napoleon [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Move ended for Agamemnon Agamemnon is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. Banner Guard Bloods turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=14,y=11] : current status = 0 2 : current square = java.awt.Point[x=14,y=11] : current status = 0 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=0,y=1] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=2] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 7 : current square = java.awt.Point[x=0,y=4] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=14,y=10] : current status = 1 9 : current square = java.awt.Point[x=14,y=10] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=12] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=1,y=0] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=0,y=11] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=7] 15 : current square = java.awt.Point[x=7,y=6] : current status = 0 15 : current square = java.awt.Point[x=7,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=7,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=7,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=17,y=1] : current status = 0 102 : current square = java.awt.Point[x=17,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=17,y=12] : current status = 0 103 : current square = java.awt.Point[x=17,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=17,y=2] : current status = 0 105 : current square = java.awt.Point[x=17,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=17,y=13] : current status = 0 108 : current square = java.awt.Point[x=17,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=4] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] 116 : current square = java.awt.Point[x=15,y=6] : current status = 0 116 : current square = java.awt.Point[x=15,y=6] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Winnings Roll: 4 + -3 Ligament-Calliope Suppliers Winnings Roll: 4 + 0 Sun Tzu gets an MVP award. Lega Lunghat gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=4 not conceding roll=6 -1 for loss -1 from high FF of 12 Banner Guard Bloods FF Roll: 6 + -2 not conceding roll=1 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 10 Ligament-Calliope Suppliers FF Roll: 1 + 2 ***END Fan Factor DEBUG*** D6: 1(121) 2(84) 3(87) 4(103) 5(121) 6(103) Total(619) D8: 1(2) 2(6) 3(5) 4(2) 5(2) 6(6) 7(5) 8(4) Total(32) GAME OVER Final Score: Banner Guard Bloods: 1 Ligament-Calliope Suppliers: 4 WINNINGS Banner Guard Bloods: 10000 Ligament-Calliope Suppliers: 40000