Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Mad Howlers Team 1 race: Orc Player 1 name: Blackheart Player 1: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 2 name: Freekboi Player 2: B Orc Blitzer 6 3 3 9 [Block, Guard] Player 3 name: Skullcrakk Player 3: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 4 name: Throatrip Player 4: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Stand Firm, Tackle] Player 5 name: Sacskratch Player 5: B Orc Blitzer 6 3 3 9 [Block] Player 6 name: Bonecrusha Player 6: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 7 name: Legsnappa Player 7: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 8 name: Bloodscream Player 8: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 9 name: Blackgums Player 9: L Orc Lineman 6 3 2 9 [+ma, Block, Guard] Player 10 name: Trollbreath Player 10: L Orc Lineman 5 3 4 9 [+ag, Block] Player 11 name: Gazbagg Player 11: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 12 name: Braynzpilla Player 12: Bo Black Orc 4 4 2 9 [Block, Guard] Player 13 name: Nekkcrakka Player 13: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 14 name: Bunky Leddbutt Player 14: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 15 name: Hartzblud Player 15: T Orc Thrower 5 3 4 8 [+ag, Block, Kick, Pass, Safe Throw, Strong Arm, Sure Hands] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=4667] Connected as server to game 'madlords'. Waiting for client. Receiving: Lords of Entropy.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Lords of Entropy Team 2 race: Chaos Player 101 name: Rodo Blastus II Player 101: B Chaos Beastman 6 3 3 8 [Horns] Player 102 name: Toxo Thrixtric Player 102: B Chaos Beastman 6 3 3 8 [Horns] Player 103 name: Chlor-Pilon Player 103: Mi Minotaur 5 5 2 8 [Always Hungry, Big Guy, Frenzy, Horns, Mighty Blow, Thick Skull, Throw Team-Mate, Wild Animal] Player 104 name: Acito Menophen Player 104: B Chaos Beastman 6 3 3 8 [Big Hand, Block, Horns] Player 105 name: Bacilus Globulii Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 107 name: Iodo Quinol Player 107: B Chaos Beastman 6 3 3 8 [Block, Horns, Mighty Blow] Player 108 name: Phenolph Thalien Player 108: B Chaos Beastman 6 3 3 7 [Block, Claw, Horns, Mighty Blow, Tackle] Player 109 name: Metho Trexate Player 109: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 110 name: Ator Vastatin Player 110: B Chaos Beastman 6 3 3 8 [Block, Dirty Player, Horns] Player 111 name: Diplo Calyx Player 111: B Chaos Beastman 6 3 3 8 [Horns, Kick] Player 112 name: Grofis the Bludgeoner Player 112: W Chaos Warrior 5 5 4 9 [+ag, +st, Block] Player 113 name: Mercy Player 113: W Chaos Warrior 5 4 3 9 [Block, Tentacles] Player 114 name: The Red Scare Player 114: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 115 name: Grim Gunderbald Player 115: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 116 name: Azithro Mycin Player 116: B Chaos Beastman 7 3 3 8 [+ma, Claw, Horns] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(6+5) Current Weather: Pouring Rain Gate: 94000 screaming fans show up for the game. Handicap result 33:SMELLING SALTS. Handicap result 55:KNUCKLEDUSTERS. Handicap result 52:DUH, WHERE AM I. *** Setup start *** Lords of Entropy gain SMELLING SALTS. The Red Scare gets KNUCKLEDUSTERS. Throatrip suffers from DUH, WHERE AM I. Acito Menophen is suffering from a niggling injury. 104: status changed from 0 to 2. Metho Trexate manages to ignore the niggling pain. Azithro Mycin manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Turn time limit reached. Picked HEADS. Coin flip is: HEADS! Mad Howlers win the toss. Opponent Kicking. Waiting for Lords of Entropy to set players on field. 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 17, 9 ) 110 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 17, 12 ) 113 moved (SP) to ( 17, 2 ) 114 moved (SP) to ( 18, 1 ) 115 moved (SP) to ( 18, 13 ) 116 moved (SP) to ( 20, 8 ) 109 moved (SP) to ( 18, 7 ) 116 moved (SP) to ( 19, 10 ) 109 moved (SP) to ( 17, 9 ) 110 moved (SP) to ( 17, 5 ) 107 moved (SP) to ( 24, 5 ) 110 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( 17, 5 ) 101 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( 19, 9 ) 109 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 17, 9 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 0, 0 ) 15 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 10, 8 ) 9 moved (SP) to ( 10, 6 ) 10 moved (SP) to ( 14, 13 ) 3 moved (SP) to ( 14, 1 ) 9 moved (SP) to ( 10, 7 ) *** Setup end *** Waiting for Lords of Entropy to kick off. Ball placed at (18, 11) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 2 Weather roll(6+2) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (18, 11) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 17, 8 ) [Game Saved] Ball in play. Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Metho Trexate is knocked over. Player pushed to (16, 9) 109 moved (MP) to ( 16, 9 ) (2, 6) + 0, (0, 0) + 0, 0: Metho Trexate has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Nekkcrakka Toxo Thrixtric is knocked over. Player pushed to (16, 4) 102 moved (MP) to ( 16, 4 ) (4, 3) + 0, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Chlor-Pilon is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (1, 3) + 0, 0: Chlor-Pilon has been stunned. 103: status changed from 0 to 2. 14 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) Move ended for Sacskratch Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 11 ) Move ended for Trollbreath Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 13 ) 112 blocked. Mad Howlers , Choose a block die. POW Grofis the Bludgeoner is knocked over. Player pushed to (18, 12) 112 moved (MP) to ( 18, 12 ) MIGHTY BLOW used on armor roll. (5, 4) + 1, (6, 2) + 0, 0: Grofis the Bludgeoner has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 8 ) Move ended for Legsnappa [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 13, 9 ) Move ended for Blackgums Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 7 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 11, 7 ) (1) Hartzblud trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 15 moved (MP) to ( 12, 8 ) GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Hartzblud [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 8 ) Move ended for Braynzpilla Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 15, 6 ) Move ended for Freekboi Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 12, 6 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Chlor-Pilon rolls over. 113: Select an action for Mercy Select an action for Mercy 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Metho Trexate 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 10 ) 10 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Trollbreath is knocked over. Player pushed to (12, 12) 10 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Trollbreath has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 16, 11 ) Move ended for Bacilus Globulii [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 10 ) 116 moved (MP) to ( 17, 10 ) 116 moved (MP) to ( 16, 10 ) 116 moved (MP) to ( 15, 10 ) 116 moved (MP) to ( 14, 11 ) 116 moved (MP) to ( 13, 11 ) 116 moved (MP) to ( 12, 11 ) Move ended for Azithro Mycin 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 12 ) 115 moved (MP) to ( 18, 11 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 13, 11 ) Move ended for Grim Gunderbald [Game Saved] 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Toxo Thrixtric 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 17, 7 ) Move ended for Mercy 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 2 ) 114 moved (MP) to ( 18, 3 ) 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 18, 6 ) Move ended for The Red Scare 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 17, 10 ) Move ended for Diplo Calyx 107: Select an action for Iodo Quinol Select an action for Iodo Quinol Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Trollbreath Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Braynzpilla Metho Trexate saved by block skill. Braynzpilla saved by block skill. [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 12 ) 105 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Bacilus Globulii is knocked over. Player pushed to (16, 10) 105 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (3, 2) + 1, 0: Bacilus Globulii has been stunned. 105: status changed from 0 to 2. 7 moved (MP) to ( 16, 11 ) Move ended for Legsnappa [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) Move ended for Bonecrusha Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 8 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 2 ) (1) Freekboi trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 2 moved (MP) to ( 18, 2 ) (2) Go for it successful. 2 moved (MP) to ( 19, 3 ) Move ended for Freekboi [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Sacskratch 5: Select an action for Sacskratch Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 18, 12 ) 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 20, 10 ) 5 moved (MP) to ( 21, 9 ) 5 moved (MP) to ( 22, 8 ) Move ended for Sacskratch Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 15, 4 ) Move ended for Nekkcrakka Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 13, 5 ) Move ended for Blackgums Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 14, 5 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 14, 3 ) Move ended for Hartzblud Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 2 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 2 [Game Saved] 105: status changed from 2 to 1. Bacilus Globulii rolls over. 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 22, 7 ) 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (8, 9) 5 moved (MP) to ( 21, 9 ) 114 moved (MP) to ( 22, 8 ) Move ended for The Red Scare [Game Saved] 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 2 (2) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! Chlor-Pilon has already moved this turn. [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Grim Gunderbald TARGET: 5 --- ROLL: 2 + 0 = 2 Grim Gunderbald is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Grim Gunderbald has been knocked prone. Move ended for Grim Gunderbald 115: status changed from 0 to 1. Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Toxo Thrixtric is knocked over. Player pushed to (17, 4) 102 moved (MP) to ( 17, 4 ) (6, 4) + 0, (5, 4) + 0, 0: Toxo Thrixtric has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 13 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 20, 10 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 8 ) Move ended for Trollbreath Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 20, 5 ) 2 moved (MP) to ( 20, 6 ) 2 moved (MP) to ( 21, 7 ) 114 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW The Red Scare is knocked over. Player pushed to (23, 9) 114 moved (MP) to ( 23, 9 ) (3, 3) + 0, (0, 0) + 0, 0: The Red Scare has been knocked prone. 114: status changed from 0 to 1. 2 moved (MP) to ( 22, 8 ) 2 moved (MP) to ( 23, 8 ) Move ended for Freekboi [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 4 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 19, 6 ) Move ended for Skullcrakk Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 8 ) 5 moved (MP) to ( 23, 7 ) 5 moved (MP) to ( 24, 6 ) 5 moved (MP) to ( 25, 5 ) 5 moved (MP) to ( 26, 4 ) 5 moved (MP) to ( 27, 3 ) Move ended for Sacskratch Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 111 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Legsnappa Player pushed to (17, 9) 111 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 111 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Bunky Leddbutt Diplo Calyx is knocked over. MIGHTY BLOW used on armor roll. (5, 3) + 1, (6, 3) + 0, 0: Diplo Calyx has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 10 ) Bunky Leddbutt saved by block skill. [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bonecrusha Metho Trexate is knocked over. Player pushed to (17, 9) 109 moved (MP) to ( 17, 9 ) (1, 6) + 0, (0, 0) + 0, 0: Metho Trexate has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 6 ) Move ended for Braynzpilla Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 4 ) Move ended for Blackgums Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 17, 3 ) 15 moved (MP) to ( 18, 3 ) 15 moved (MP) to ( 19, 3 ) Pass selected. STRONG ARM skill used. SHORT PASS PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 6 Move ended for Hartzblud Mad Howlers: All players have moved. Ball moved to ( 27, 3 ) GET BALL FINAL RESULT: Sacskratch TARGET: 3 --- ROLL: 6 + 0 = 6 Sacskratch scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=23,y=8] : current status = 0 2 : current square = java.awt.Point[x=23,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=19,y=6] : current status = 0 3 : current square = java.awt.Point[x=19,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=16,y=9] : current status = 0 6 : current square = java.awt.Point[x=16,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=17,y=10] : current status = 0 7 : current square = java.awt.Point[x=17,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=18,y=4] : current status = 0 9 : current square = java.awt.Point[x=18,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=21,y=8] : current status = 4 10 : current square = java.awt.Point[x=21,y=8] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=16,y=6] : current status = 0 12 : current square = java.awt.Point[x=16,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=16,y=4] : current status = 0 13 : current square = java.awt.Point[x=16,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=16,y=8] : current status = 0 14 : current square = java.awt.Point[x=16,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=19,y=3] : current status = 0 15 : current square = java.awt.Point[x=19,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 Smelling salts used. (3) Toxo Thrixtric regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=16,y=7] : current status = 1 103 : current square = java.awt.Point[x=16,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=16,y=10] : current status = 1 105 : current square = java.awt.Point[x=16,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=17,y=5] : current status = 0 107 : current square = java.awt.Point[x=17,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=6] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=17,y=9] : current status = 1 109 : current square = java.awt.Point[x=17,y=9] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=10] : current status = 7 111 : current status = 7 Smelling salts used. (3) Diplo Calyx regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 Smelling salts used. (3) Grofis the Bludgeoner regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=17,y=7] : current status = 0 113 : current square = java.awt.Point[x=17,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=23,y=9] : current status = 1 114 : current square = java.awt.Point[x=23,y=9] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=15,y=10] : current status = 1 115 : current square = java.awt.Point[x=15,y=10] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=12,y=11] : current status = 0 116 : current square = java.awt.Point[x=12,y=11] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=12,y=11] 116 : current status = 0 116 : current square = java.awt.Point[x=12,y=11] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 6, 7 ) 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 9, 10 ) Turn time limit reached. 5 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 13, 4 ) Waiting for Lords of Entropy to set players on field. 116 moved (SP) to ( 23, 7 ) 115 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 21, 6 ) 113 moved (SP) to ( 21, 5 ) 112 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( 21, 3 ) 101 moved (SP) to ( 26, 1 ) 110 moved (SP) to ( 21, 2 ) 102 moved (SP) to ( 26, 2 ) 103 moved (SP) to ( 21, 9 ) 105 moved (SP) to ( 21, 1 ) 107 moved (SP) to ( 21, 8 ) 102 moved (SP) to ( 23, 3 ) 101 moved (SP) to ( 28, 2 ) 103 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 16, 7 ) 112 moved (SP) to ( 16, 2 ) 109 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( 17, 8 ) 107 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 22, 4 ) 116 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 23, 4 ) 116 moved (SP) to ( 23, 10 ) 105 moved (SP) to ( 16, 8 ) 116 moved (SP) to ( 21, 10 ) 116 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 18, 6 ) 110 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (5+3) = Quick Snap KICK skill used. Kick result. Direction: 2 Distance: 1 Quick snap. Waiting for Lords of Entropy to re-arrange players on field. 116 moved (SP) to ( 21, 10 ) 109 moved (SP) to ( 18, 8 ) 102 moved (SP) to ( 21, 5 ) 105 moved (SP) to ( 16, 9 ) 113 moved (SP) to ( 16, 8 ) 112 moved (SP) to ( 16, 3 ) 110 moved (SP) to ( 15, 1 ) 107 moved (SP) to ( 15, 2 ) Ball placed at (18, 11) Ball placed at (18, 11) Scatter roll: 4 Ball moved to ( 19, 10 ) [Game Saved] Ball in play. Waiting for Lords of Entropy to finish TURN: 3 Turn time limit reached. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) WILD ANIMAL roll passed. 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 5) 12 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 14, 5 ) 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Choose a block die. POW/SKULL Move ended for Chlor-Pilon Braynzpilla saved by block skill. Chlor-Pilon is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Chlor-Pilon has been knocked prone. 103: status changed from 0 to 1. Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 4 ) Move ended for Braynzpilla Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Nekkcrakka The Red Scare is knocked over. Player pushed to (16, 4) 114 moved (MP) to ( 16, 4 ) (5, 3) + 0, (0, 0) + 0, 0: The Red Scare has been knocked prone. 114: status changed from 0 to 1. 13 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 10 ) Move ended for Legsnappa Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(5) - PRO works! (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 7 ) 113 blocked. Mad Howlers , Choose a block die. POW/SKULL Mercy saved by block skill. Bunky Leddbutt saved by block skill. Move ended for Bunky Leddbutt [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 17, 7 ) Move ended for Bonecrusha Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 15, 8 ) Move ended for Sacskratch Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 18, 11 ) (1) Trollbreath trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 10 moved (MP) to ( 19, 10 ) GET BALL FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 4 + 0 = 4 (4) Go for it successful. 10 moved (MP) to ( 18, 11 ) Pass selected. LONG PASS PASS FINAL RESULT: Trollbreath TARGET: 3 --- ROLL: 1 Player fumbled direction: 3 Ball moved to ( 19, 10 ) Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 4 [Game Saved] Move ended for Trollbreath Mad Howlers: All players have moved. 113: Select an action for Mercy Select an action for Mercy 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! [Game Saved] 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for The Red Scare Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 19, 11 ) 10 blocked. Verified Opponent Roll = 2 (2) Go for it successful. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Trollbreath is knocked over. Player pushed to (12, 11) 10 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Trollbreath has been knocked prone. 10: status changed from 0 to 1. Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 18, 10 ) Move ended for Toxo Thrixtric [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 20, 10 ) 116 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Azithro Mycin TARGET: 3 --- ROLL: 5 + 0 = 5 116 moved (MP) to ( 19, 9 ) 116 moved (MP) to ( 19, 8 ) 116 moved (MP) to ( 19, 7 ) 116 moved (MP) to ( 19, 6 ) 116 moved (MP) to ( 18, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Azithro Mycin TARGET: 4 --- ROLL: 6 Move ended for Azithro Mycin Ball moved to ( 13, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Grofis the Bludgeoner TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald Turn time limit reached. 113: Select an action for Mercy Select an action for Mercy 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Grim Gunderbald Nekkcrakka is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Mercy Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 6) + 0, (2, 1) + 0, 0: Bonecrusha has been stunned. 6: status changed from 0 to 2. [Game Saved] 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 9 ) Move ended for Metho Trexate 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Bacilus Globulii Legsnappa is knocked over. Player pushed to (11, 11) 7 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Legsnappa has been knocked prone. 7: status changed from 0 to 1. 105 moved (MP) to ( 17, 10 ) [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 21, 2 ) Move ended for Grofis the Bludgeoner 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 2 ) 107 moved (MP) to ( 11, 2 ) 107 moved (MP) to ( 10, 2 ) 107 moved (MP) to ( 9, 2 ) Move ended for Iodo Quinol 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 10, 1 ) 110 moved (MP) to ( 9, 1 ) Move ended for Ator Vastatin Lords of Entropy: All players have moved. Lords of Entropy turn ended. [Game Saved] 6: status changed from 2 to 1. Bonecrusha rolls over. Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Nekkcrakka Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Trollbreath Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Legsnappa Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Mercy is knocked over. Player pushed to (17, 8) 113 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Mercy has been knocked prone. 113: status changed from 0 to 1. 14 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 8, 4 ) (2) Go for it successful. 3 moved (MP) to ( 8, 3 ) Move ended for Skullcrakk [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 9, 3 ) 107 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (10, 1) 107 moved (MP) to ( 10, 1 ) 2 moved (MP) to ( 9, 2 ) Move ended for Freekboi [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 6 ) 15 moved (MP) to ( 6, 5 ) 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 6, 3 ) 15 moved (MP) to ( 7, 2 ) (4) Go for it successful. 15 moved (MP) to ( 8, 1 ) Move ended for Hartzblud [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 3 ) Move ended for Blackgums Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla Mad Howlers: All players have moved. Grim Gunderbald is knocked over. Player pushed to (16, 3) 115 moved (MP) to ( 16, 3 ) (4, 6) + 0, (5, 6) + 0, 4: Grim Gunderbald has been seriously injured!! (61) Smashed Hip - (-1 MA) 115: status changed from 0 to 9. 12 moved (MP) to ( 15, 4 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 115: status changed from 9 to 1. [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch Turn time limit reached. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) Move ended for Sacskratch Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 5 [Game Saved] 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 114: Select an action for The Red Scare Select an action for The Red Scare 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grim Gunderbald 114: Select an action for The Red Scare Select an action for The Red Scare 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK Player pushed to (14, 9) 14 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 16, 8 ) Move ended for Mercy [Game Saved] 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Metho Trexate Sacskratch is knocked over. Player pushed to (14, 10) 5 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Sacskratch has been knocked prone. 5: status changed from 0 to 1. 109 moved (MP) to ( 16, 9 ) Turn time limit reached. [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 5 ) Hand off selected. Move ended for Grofis the Bludgeoner Ball moved to ( 11, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Azithro Mycin TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 6 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 15, 7 ) 116 moved (MP) to ( 14, 7 ) 116 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 12, 9 ) 116 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 116 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 116 moved (MP) to ( 9, 12 ) Move ended for Azithro Mycin [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Move ended for Bacilus Globulii Bacilus Globulii is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 105: status changed from 0 to 1. Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Legsnappa Toxo Thrixtric is knocked over. Player pushed to (17, 9) 102 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 12, 12 ) (4) Go for it successful. 10 moved (MP) to ( 11, 12 ) (4) Go for it successful. 10 moved (MP) to ( 10, 12 ) Move ended for Trollbreath [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sacskratch Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. SKILL SELECTED: pro PRO Roll(3) - PRO fails SKILL SELECTED: Big Guys cannot use team rerolls. SKULL Move ended for Bunky Leddbutt Bunky Leddbutt is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 14: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 6 [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 1 (1) Mercy trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 10, 11 ) 10 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 13) 10 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 12 ) Move ended for Mercy [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 8, 12 ) 116 moved (MP) to ( 7, 12 ) 116 moved (MP) to ( 6, 12 ) 116 moved (MP) to ( 5, 12 ) 116 moved (MP) to ( 4, 12 ) 116 moved (MP) to ( 3, 12 ) 116 moved (MP) to ( 2, 12 ) Azithro Mycin scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 4 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Lords of Entropy to set players on field. 112 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 24, 6 ) 103 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 24, 8 ) 116 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 5 ) Turn time limit reached. 114 moved (SP) to ( 17, 9 ) 112 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 17, 2 ) 115 moved (SP) to ( 18, 13 ) 113 moved (SP) to ( 18, 1 ) 107 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 17, 12 ) 116 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 28, 2 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 6, 7 ) 11 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Lords of Entropy to kick off. Ball placed at (24, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 6 Distance: 3 Ball placed at (24, 3) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 24, 5 ) [Game Saved] Ball in play. Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Legsnappa Toxo Thrixtric is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 102: status changed from 0 to 1. 7 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Braynzpilla Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(6) - PRO works! (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Chlor-Pilon is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Chlor-Pilon has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 10 ) Move ended for Blackgums Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 8 ) 114 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (18, 10) 114 moved (MP) to ( 18, 10 ) Move ended for Bonecrusha [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 6 ) DODGE FINAL RESULT: Nekkcrakka TARGET: 6 --- ROLL: 6 + 0 = 6 Nekkcrakka slips past his opponent(s) unhindered. 13 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Nekkcrakka TARGET: 4 --- ROLL: 6 + 0 = 6 Nekkcrakka slips past his opponent(s) unhindered. 13 moved (MP) to ( 17, 8 ) Move ended for Nekkcrakka [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) Move ended for Sacskratch Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 11 ) Move ended for Gazbagg Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) Move ended for Freekboi Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 1 + 0 = 1 Skullcrakk is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. Move ended for Skullcrakk 3: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 7 [Game Saved] Setups can only be saved and loaded during your setup phase. 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 16, 3 ) Move ended for Mercy 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Iodo Quinol Freekboi is knocked over. Player pushed to (14, 3) 2 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Freekboi has been knocked prone. 2: status changed from 0 to 1. 107 moved (MP) to ( 16, 2 ) [Game Saved] 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Toxo Thrixtric 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 19, 9 ) 116 moved (MP) to ( 18, 8 ) 13 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Nekkcrakka is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 2, (5, 3) + 0, 0: Nekkcrakka has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) Move ended for Azithro Mycin [Game Saved] 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) WILD ANIMAL roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Chlor-Pilon [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 4 ) Move ended for Grofis the Bludgeoner 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 16, 6 ) Move ended for The Red Scare 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Metho Trexate Braynzpilla saved by block skill. Metho Trexate saved by block skill. [Game Saved] 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) Move ended for Diplo Calyx Turn time limit reached. 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 12 ) 115 moved (MP) to ( 17, 11 ) Move ended for Grim Gunderbald 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Skullcrakk Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Freekboi Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bunky Leddbutt The Red Scare is knocked over. Player pushed to (17, 5) 114 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: The Red Scare has been knocked prone. 114: status changed from 0 to 1. 14 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Braynzpilla Player pushed to (17, 4) 112 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Blackgums Toxo Thrixtric is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 102: status changed from 0 to 1. Blackgums saved by block skill. [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 12 ) Move ended for Gazbagg Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 14 ) 5 moved (MP) to ( 17, 14 ) 5 moved (MP) to ( 17, 13 ) Move ended for Sacskratch Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 11 ) 115 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (18, 10) 115 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 17, 11 ) Move ended for Legsnappa [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (17, 6) 103 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Blackheart 1: Select an action for Blackheart 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 5, 6 ) 1 moved (MP) to ( 5, 5 ) GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 3 + 0 = 3 1 moved (MP) to ( 5, 6 ) 1 moved (MP) to ( 4, 7 ) Move ended for Blackheart Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 8 [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 17, 9 ) 9 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Blackgums is knocked over. Player pushed to (14, 11) 9 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 4) + 2, (2, 3) + 0, 0: Blackgums has been stunned. 9: status changed from 0 to 2. 116 moved (MP) to ( 16, 10 ) Move ended for Azithro Mycin [Game Saved] 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 8 ) Move ended for Toxo Thrixtric 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grim Gunderbald Legsnappa is knocked over. Player pushed to (13, 11) 7 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Legsnappa has been knocked prone. 7: status changed from 0 to 1. 115 moved (MP) to ( 17, 11 ) [Game Saved] 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) WILD ANIMAL roll passed. 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Chlor-Pilon Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for The Red Scare 109: Select an action for Metho Trexate Select an action for Metho Trexate 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Grofis the Bludgeoner Braynzpilla is knocked over. Player pushed to (14, 5) 12 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 12: status changed from 0 to 1. 112 moved (MP) to ( 16, 4 ) [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Mercy Skullcrakk is knocked over. Player pushed to (11, 4) 3 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 17, 3 ) [Game Saved] 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 3 ) Move ended for Diplo Calyx 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Iodo Quinol Freekboi is knocked over. Player pushed to (15, 4) 2 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Freekboi has been knocked prone. 2: status changed from 0 to 1. 107 moved (MP) to ( 15, 3 ) [Game Saved] 109: Select an action for Metho Trexate Select an action for Metho Trexate 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Bacilus Globulii Bacilus Globulii is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 105: status changed from 0 to 1. Lords of Entropy turn ended. *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 3 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 2 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 2 (2) Nekkcrakka stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Starting second half. Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 14 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 12, 6 ) 6 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 9, 6 ) 3 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 9, 8 ) 10 moved (SP) to ( 9, 9 ) 2 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 9, 5 ) 10 moved (SP) to ( 7, 10 ) 5 moved (SP) to ( 9, 9 ) 12 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 11, 7 ) 15 moved (SP) to ( 5, 7 ) 14 moved (SP) to ( 13, 7 ) 14 moved (SP) to ( 14, 7 ) Waiting for Lords of Entropy to set players on field. 103 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 22, 4 ) 109 moved (SP) to ( 20, 8 ) 101 moved (SP) to ( 28, 0 ) 110 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 22, 5 ) 105 moved (SP) to ( 20, 9 ) 116 moved (SP) to ( 21, 10 ) 107 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 28, 1 ) 105 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 16, 6 ) 116 moved (SP) to ( 22, 9 ) 116 moved (SP) to ( 23, 10 ) 102 moved (SP) to ( 22, 4 ) 116 moved (SP) to ( 22, 10 ) 109 moved (SP) to ( 18, 8 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (5+4) = Brilliant Coaching Mad Howlers: 6 + 4 coaches Lords of Entropy: 4 + 3 coaches Mad Howlers get an extra re-roll. KICK skill used. Kick result. Direction: 7 Distance: 2 Ball placed at (18, 3) Scatter roll: 6 Ball moved to ( 16, 6 ) GET BALL FINAL RESULT: Ator Vastatin TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 15, 6 ) [Game Saved] Ball in play. Waiting for Lords of Entropy to finish TURN: 1 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) WILD ANIMAL roll passed. 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Chlor-Pilon Gazbagg is knocked over. Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Gazbagg has been knocked prone. 11: status changed from 0 to 1. 103 moved (MP) to ( 14, 9 ) [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Grim Gunderbald Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 14, 8 ) [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 7 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) Move ended for Grofis the Bludgeoner [Game Saved] 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 15, 5 ) Move ended for The Red Scare 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 7 ) Move ended for Mercy 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 4 ) Move ended for Toxo Thrixtric 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Ator Vastatin TARGET: 5 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Ator Vastatin TARGET: 3 --- ROLL: 4 + 0 = 4 Ator Vastatin slips past his opponent(s) unhindered. Turn time limit reached. 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 17, 8 ) Move ended for Ator Vastatin [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 16, 9 ) Move ended for Bacilus Globulii 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 7 ) Move ended for Metho Trexate 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 10 ) 116 moved (MP) to ( 20, 10 ) 116 moved (MP) to ( 19, 9 ) 116 moved (MP) to ( 18, 9 ) Move ended for Azithro Mycin Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Gazbagg Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. POW Move ended for Legsnappa Grim Gunderbald is knocked over. Player pushed to (15, 9) 115 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Grim Gunderbald has been knocked prone. 115: status changed from 0 to 1. 7 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bonecrusha Mercy is knocked over. Player pushed to (15, 8) 113 moved (MP) to ( 15, 8 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (4, 3) + 0, (0, 0) + 0, 0: Mercy has been knocked prone. 113: status changed from 0 to 1. 6 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 6 ) 112 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Grofis the Bludgeoner is knocked over. Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Grofis the Bludgeoner has been knocked prone. 112: status changed from 0 to 1. 14 moved (MP) to ( 15, 7 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 6 ) Move ended for Braynzpilla Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 4 ) Move ended for Skullcrakk Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Blackgums The Red Scare is knocked over. Player pushed to (16, 5) 114 moved (MP) to ( 16, 5 ) (5, 6) + 0, (4, 2) + 0, 0: The Red Scare has been stunned. 114: status changed from 0 to 2. 9 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 10 ) Move ended for Freekboi Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 13, 9 ) Move ended for Sacskratch Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 11 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 10, 11 ) 10 moved (MP) to ( 11, 12 ) Move ended for Trollbreath Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 7 ) 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 8, 8 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 2 [Game Saved] 114: status changed from 2 to 1. The Red Scare rolls over. 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grim Gunderbald 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Mercy 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bunky Leddbutt is knocked over. Player pushed to (14, 6) 14 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 14: status changed from 0 to 1. 112 moved (MP) to ( 17, 7 ) Move ended for Grofis the Bludgeoner [Game Saved] 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 16, 1 ) Move ended for Iodo Quinol 110: Select an action for Ator Vastatin Select an action for Ator Vastatin Turn time limit reached. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 17, 2 ) Move ended for Ator Vastatin 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 18, 1 ) Move ended for Metho Trexate 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 3 ) Move ended for Bacilus Globulii 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 8 ) 116 moved (MP) to ( 18, 7 ) 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 18, 5 ) 116 moved (MP) to ( 18, 4 ) 116 moved (MP) to ( 18, 3 ) Move ended for Azithro Mycin 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Toxo Thrixtric Blackgums is knocked over. Player pushed to (15, 5) 9 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Blackgums has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) WILD ANIMAL roll passed. 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 8 ) 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Choose a block die. POW/SKULL Move ended for Chlor-Pilon Lords of Entropy: All players have moved. Legsnappa saved by block skill. Chlor-Pilon is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (5, 3) + 1, (1, 1) + 0, 0: Chlor-Pilon has been stunned. 103: status changed from 0 to 2. Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Bunky Leddbutt [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 2 ) Move ended for Blackgums Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) Move ended for Braynzpilla Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 1 ) 107 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Iodo Quinol is knocked over. Player pushed to (17, 0) 107 moved (MP) to ( 17, 0 ) (2, 3) + 0, (0, 0) + 0, 0: Iodo Quinol has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 16, 1 ) Move ended for Skullcrakk [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 5 ) Move ended for Legsnappa Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 6 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 1 + 4 ST 5 + 4 ST TENTACLES roll fails. Moving player may continue. DODGE FINAL RESULT: Bonecrusha TARGET: 4 --- ROLL: 4 + 0 = 4 Bonecrusha slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 15, 4 ) Move ended for Bonecrusha [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 10 ) Move ended for Trollbreath Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 9 ) Move ended for Freekboi Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 7 ) Move ended for Sacskratch Select an action for Gazbagg 11: Select an action for Gazbagg Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 10 ) Move ended for Gazbagg Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 7, 5 ) 15 moved (MP) to ( 8, 5 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 3 [Game Saved] 103: status changed from 2 to 1. Chlor-Pilon rolls over. 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mercy Player pushed to (16, 10) 2 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 14, 9 ) [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Grim Gunderbald Gazbagg saved by block skill. Grim Gunderbald saved by block skill. [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 114: Select an action for The Red Scare Select an action for The Red Scare 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for The Red Scare 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 7 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Grofis the Bludgeoner is knocked over. Move ended for Grofis the Bludgeoner Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Grofis the Bludgeoner has been knocked prone. 112: status changed from 0 to 1. Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Braynzpilla Player pushed to (17, 4) 105 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Bonecrusha Toxo Thrixtric is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 102: status changed from 0 to 1. Bonecrusha saved by block skill. [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa Select an action for Legsnappa 7: Select an action for Legsnappa Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt The Red Scare is knocked over. Player pushed to (17, 5) 114 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (4, 6) + 1, 6: The Red Scare has been KILLED!! 114: status changed from 0 to 10. 14 moved (MP) to ( 16, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 2 ) 110 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Ator Vastatin is knocked over. Player pushed to (18, 2) 110 moved (MP) to ( 18, 2 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Ator Vastatin has been knocked prone. 110: status changed from 3 to 1. 7 moved (MP) to ( 17, 2 ) Ball moved to ( 19, 2 ) Move ended for Legsnappa [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 3 ) Move ended for Blackgums Select an action for Freekboi 2: Select an action for Freekboi Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Gazbagg 11: Select an action for Gazbagg Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 20, 4 ) (2) Go for it successful. 5 moved (MP) to ( 20, 3 ) (5) Go for it successful. 5 moved (MP) to ( 19, 2 ) GET BALL FINAL RESULT: Sacskratch TARGET: 5 --- ROLL: 5 + 0 = 5 Move ended for Sacskratch [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 0 ) DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 19, 1 ) DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. Move ended for Skullcrakk [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. POW Move ended for Freekboi Mercy is knocked over. Player pushed to (15, 8) 113 moved (MP) to ( 15, 8 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (4, 6) + 0, (4, 6) + 0, 1: Mercy has been badly hurt! 113: status changed from 0 to 8. 2 moved (MP) to ( 14, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. POW Move ended for Gazbagg Grim Gunderbald is knocked over. Player pushed to (15, 8) 115 moved (MP) to ( 15, 8 ) (5, 4) + 0, (0, 0) + 0, 0: Grim Gunderbald has been knocked prone. 115: status changed from 0 to 1. 11 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 6 ) (2) Go for it successful. 10 moved (MP) to ( 19, 5 ) (6) Go for it successful. 10 moved (MP) to ( 19, 4 ) Move ended for Trollbreath [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 4 [Game Saved] 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Ator Vastatin 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Move ended for Azithro Mycin Player pushed to (9, 1) 5 moved (MP) to ( 20, 1 ) 116 moved (MP) to ( 19, 2 ) [Game Saved] 109: Select an action for Metho Trexate Select an action for Metho Trexate 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 18, 0 ) Move ended for Iodo Quinol 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Metho Trexate Metho Trexate is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 3) + 0, (4, 3) + 0, 0: Metho Trexate has been stunned. 109: status changed from 0 to 2. Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 110 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Legsnappa Ator Vastatin is knocked over. Player pushed to (19, 3) 110 moved (MP) to ( 19, 3 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Ator Vastatin has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 18, 2 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 116 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Skullcrakk Azithro Mycin is knocked over. Player pushed to (18, 3) 116 moved (MP) to ( 18, 3 ) (4, 2) + 0, (0, 0) + 0, 0: Azithro Mycin has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 2 ) 5 moved (MP) to ( 22, 3 ) 5 moved (MP) to ( 23, 4 ) 5 moved (MP) to ( 24, 5 ) 5 moved (MP) to ( 25, 6 ) 5 moved (MP) to ( 26, 7 ) Move ended for Sacskratch Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(4) - PRO works! (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Bacilus Globulii is knocked over. Player pushed to (18, 4) 105 moved (MP) to ( 18, 4 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 105: status changed from 0 to 1. 14 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 1 ) 107 blocked. Mad Howlers , Choose a block die. POW/SKULL Iodo Quinol saved by block skill. Braynzpilla saved by block skill. Move ended for Braynzpilla [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 20, 7 ) Move ended for Gazbagg Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 20, 8 ) Move ended for Freekboi Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 5 ) Move ended for Bonecrusha Select an action for Blackgums 9: Select an action for Blackgums Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 3 ) Move ended for Trollbreath Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 19, 4 ) Move ended for Blackgums Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 5 [Game Saved] 109: status changed from 2 to 1. Metho Trexate rolls over. 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) WILD ANIMAL roll passed. 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 6 ) Move ended for Chlor-Pilon [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 16, 8 ) 115 moved (MP) to ( 17, 8 ) Move ended for Grim Gunderbald 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 18, 7 ) Move ended for Grofis the Bludgeoner 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Toxo Thrixtric 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Bacilus Globulii 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Azithro Mycin 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Ator Vastatin 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Iodo Quinol TARGET: 4 --- ROLL: 6 + 0 = 6 Iodo Quinol slips past his opponent(s) unhindered. 107 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Iodo Quinol TARGET: 4 --- ROLL: 6 + 0 = 6 Iodo Quinol slips past his opponent(s) unhindered. 107 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Iodo Quinol knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Iodo Quinol TARGET: 4 --- ROLL: 6 + 0 = 6 Iodo Quinol slips past his opponent(s) unhindered. 107 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Iodo Quinol TARGET: 3 --- ROLL: 3 + 0 = 3 Iodo Quinol slips past his opponent(s) unhindered. 107 moved (MP) to ( 23, 4 ) 107 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 25, 6 ) 5 blocked. Verified Opponent Roll = 3 (3) Go for it successful. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Sacskratch is knocked over. Player pushed to (3, 8) 5 moved (MP) to ( 26, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Sacskratch has been knocked prone. 5: status changed from 3 to 1. 107 moved (MP) to ( 26, 7 ) Verified Opponent Roll = 2 Ball moved to ( 3, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Iodo Quinol TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for Iodo Quinol Lords of Entropy: All players have moved. Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sacskratch Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 7 ) 11 moved (MP) to ( 22, 7 ) 11 moved (MP) to ( 23, 7 ) 11 moved (MP) to ( 24, 7 ) 11 moved (MP) to ( 25, 6 ) Move ended for Gazbagg Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 21, 8 ) 2 moved (MP) to ( 22, 8 ) 2 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 24, 8 ) 2 moved (MP) to ( 25, 8 ) 107 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Iodo Quinol is knocked over. Player pushed to (27, 6) 107 moved (MP) to ( 27, 6 ) (5, 6) + 0, (1, 4) + 0, 0: Iodo Quinol has been stunned. 107: status changed from 3 to 2. 2 moved (MP) to ( 26, 7 ) Ball moved to ( 27, 7 ) Move ended for Freekboi [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 3 ) Move ended for Braynzpilla Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. POW Move ended for Blackgums Bacilus Globulii is knocked over. Player pushed to (17, 5) 105 moved (MP) to ( 17, 5 ) (4, 5) + 0, (5, 4) + 0, 0: Bacilus Globulii has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 9 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 6 ) 6 moved (MP) to ( 21, 7 ) 6 moved (MP) to ( 22, 7 ) 6 moved (MP) to ( 23, 7 ) Move ended for Bonecrusha Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 116 blocked. Mad Howlers , Choose a block die. POW Move ended for Legsnappa Azithro Mycin is knocked over. Player pushed to (19, 4) 116 moved (MP) to ( 19, 4 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Azithro Mycin has been knocked prone. 116: status changed from 0 to 1. 7 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Block selected. 110 blocked. Mad Howlers , Choose a block die. POW Move ended for Trollbreath Ator Vastatin is knocked over. Player pushed to (18, 2) 110 moved (MP) to ( 18, 2 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (6, 3) + 0, (6, 3) + 0, 0: Ator Vastatin has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 9 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Toxo Thrixtric is knocked over. Player pushed to (15, 3) 102 moved (MP) to ( 15, 3 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 21, 3 ) 3 moved (MP) to ( 22, 4 ) 3 moved (MP) to ( 23, 5 ) 3 moved (MP) to ( 24, 6 ) 3 moved (MP) to ( 25, 7 ) Move ended for Skullcrakk Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 6, 7 ) 15 moved (MP) to ( 5, 8 ) 15 moved (MP) to ( 4, 9 ) 15 moved (MP) to ( 3, 10 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 6 [Game Saved] 107: status changed from 2 to 1. Iodo Quinol rolls over. 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 25, 8 ) Move ended for Grofis the Bludgeoner [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 24, 8 ) Move ended for Grim Gunderbald [Game Saved] 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 19, 1 ) 109 moved (MP) to ( 20, 1 ) 109 moved (MP) to ( 21, 2 ) Move ended for Metho Trexate 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Azithro Mycin TARGET: 3 --- ROLL: 5 + 0 = 5 Azithro Mycin slips past his opponent(s) unhindered. 116 moved (MP) to ( 21, 5 ) 116 moved (MP) to ( 22, 5 ) 116 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 116 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 116 moved (MP) to ( 25, 5 ) Move ended for Azithro Mycin [Game Saved] 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 16, 6 ) Move ended for Toxo Thrixtric 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) WILD ANIMAL roll fails! Move ended for Chlor-Pilon Lords of Entropy: All players have moved. The Wild Animal stands still and roars in rage! Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 21, 8 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 6 ) 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 22, 6 ) 9 moved (MP) to ( 23, 6 ) 9 moved (MP) to ( 24, 7 ) Move ended for Blackgums Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Grim Gunderbald is knocked over. Player pushed to (24, 9) 115 moved (MP) to ( 24, 9 ) (4, 5) + 0, (0, 0) + 0, 0: Grim Gunderbald has been knocked prone. 115: status changed from 0 to 1. 6 moved (MP) to ( 24, 8 ) [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Freekboi 2: Select an action for Freekboi Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. POW Move ended for Freekboi Grofis the Bludgeoner is knocked over. Player pushed to (25, 9) 112 moved (MP) to ( 25, 9 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (2, 1) + 0, (0, 0) + 0, 0: Grofis the Bludgeoner has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 26, 6 ) Move ended for Skullcrakk Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Block selected. 116 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Gazbagg Player pushed to (24, 4) 116 moved (MP) to ( 24, 4 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 7 ) Move ended for Braynzpilla Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 20, 4 ) 7 moved (MP) to ( 21, 4 ) 7 moved (MP) to ( 22, 3 ) Move ended for Legsnappa Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Blitz selected. 109 blocked. Mad Howlers , Choose a block die. POW Metho Trexate is knocked over. Player pushed to (22, 2) 109 moved (MP) to ( 22, 2 ) (1, 4) + 0, (0, 0) + 0, 0: Metho Trexate has been knocked prone. 109: status changed from 0 to 1. 10 moved (MP) to ( 21, 2 ) 10 moved (MP) to ( 21, 3 ) 10 moved (MP) to ( 22, 4 ) 10 moved (MP) to ( 23, 4 ) Move ended for Trollbreath [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 27, 7 ) GET BALL FINAL RESULT: Sacskratch TARGET: 3 --- ROLL: 3 + 0 = 3 Sacskratch scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=2] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=26,y=7] : current status = 0 2 : current square = java.awt.Point[x=26,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=26,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=26,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=26,y=6] : current status = 0 3 : current square = java.awt.Point[x=26,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=26,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=26,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=27,y=7] : current status = 4 5 : current square = java.awt.Point[x=27,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=24,y=8] : current status = 0 6 : current square = java.awt.Point[x=24,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=24,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=24,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=22,y=3] : current status = 0 7 : current square = java.awt.Point[x=22,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=22,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=22,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=24,y=7] : current status = 4 9 : current square = java.awt.Point[x=24,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=24,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=24,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=23,y=4] : current status = 0 10 : current square = java.awt.Point[x=23,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=23,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=23,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=25,y=6] : current status = 4 11 : current square = java.awt.Point[x=25,y=6] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=25,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=25,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=21,y=7] : current status = 0 12 : current square = java.awt.Point[x=21,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (1) Nekkcrakka stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=21,y=8] : current status = 4 14 : current square = java.awt.Point[x=21,y=8] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=3,y=10] : current status = 0 15 : current square = java.awt.Point[x=3,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=3,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=3,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=12,y=6] : current status = 0 103 : current square = java.awt.Point[x=12,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 Smelling salts used. (6) Bacilus Globulii regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=27,y=6] : current status = 1 107 : current square = java.awt.Point[x=27,y=6] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=27,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=27,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=6] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=22,y=2] : current status = 1 109 : current square = java.awt.Point[x=22,y=2] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=9] : current status = 7 110 : current status = 7 Smelling salts used. (3) Ator Vastatin regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=25,y=9] : current status = 1 112 : current square = java.awt.Point[x=25,y=9] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=25,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=25,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=14] : current status = 10 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=24,y=9] : current status = 1 115 : current square = java.awt.Point[x=24,y=9] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=24,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=24,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=24,y=4] : current status = 0 116 : current square = java.awt.Point[x=24,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=24,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=24,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 9 ) Turn time limit reached. 2 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 7, 10 ) 5 moved (SP) to ( 8, 9 ) 4 moved (SP) to ( 8, 5 ) 10 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 0, 7 ) 15 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 6, 7 ) Waiting for Lords of Entropy to set players on field. 115 moved (SP) to ( 19, 8 ) 112 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 19, 9 ) 107 moved (SP) to ( 23, 9 ) 105 moved (SP) to ( 23, 7 ) 116 moved (SP) to ( 21, 6 ) 102 moved (SP) to ( 21, 5 ) 103 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 16, 10 ) 116 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 21, 8 ) 102 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 17, 11 ) 116 moved (SP) to ( 18, 8 ) 105 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 1 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (1+1) = Injury Time The clock is adjusted back for injury time. KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (23, 11) Scatter roll: 8 Ball moved to ( 22, 12 ) [Game Saved] Ball in play. Waiting for Lords of Entropy to finish TURN: 6 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) WILD ANIMAL roll passed. 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 8 ) 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (17, 7) 7 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 13, 8 ) Move ended for Chlor-Pilon [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Grim Gunderbald Gazbagg saved by block skill. Grim Gunderbald saved by block skill. [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 15, 9 ) 11 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Gazbagg is knocked over. Player pushed to (16, 9) 11 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 CLAW used on armor roll. (2, 4) + 2, (0, 0) + 0, 0: Gazbagg has been knocked prone. 11: status changed from 0 to 1. 116 moved (MP) to ( 14, 9 ) 116 moved (MP) to ( 13, 10 ) 116 moved (MP) to ( 12, 11 ) 116 moved (MP) to ( 11, 12 ) 116 moved (MP) to ( 10, 13 ) Move ended for Azithro Mycin [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 11 ) Move ended for Bacilus Globulii 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 11 ) 107 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Iodo Quinol dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Iodo Quinol TARGET: 3 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 21, 11 ) 107 moved (MP) to ( 20, 11 ) 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 18, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Iodo Quinol TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 7 Player fumbled direction: 7 Ball moved to ( 10, 12 ) Move ended for Iodo Quinol Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Throatrip 4: Select an action for Throatrip (1) BONE HEAD roll fails! Team re-roll used. (4) BONE HEAD roll passed. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 12 ) Move ended for Throatrip [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Gazbagg Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Legsnappa Chlor-Pilon is knocked over. Player pushed to (14, 8) 103 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (4, 1) + 1, 0: Chlor-Pilon has been stunned. 103: status changed from 0 to 2. 7 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bunky Leddbutt Grim Gunderbald is knocked over. Player pushed to (15, 9) 115 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Grim Gunderbald has been knocked prone. 115: status changed from 0 to 1. 14 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 19, 10 ) Move ended for Blackgums Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 9 ) (4) Go for it successful. 12 moved (MP) to ( 18, 10 ) Move ended for Braynzpilla [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 11 ) 3 moved (MP) to ( 8, 12 ) 3 moved (MP) to ( 9, 13 ) Move ended for Skullcrakk Select an action for Hartzblud 15: Select an action for Hartzblud Select an action for Bonecrusha 6: Select an action for Bonecrusha Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 8, 11 ) (4) Go for it successful. 6 moved (MP) to ( 9, 12 ) Move ended for Bonecrusha [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 10, 10 ) 105 blocked. Mad Howlers , Choose a block die. POW Bacilus Globulii is knocked over. Player pushed to (10, 12) 105 moved (MP) to ( 10, 12 ) (4, 3) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 10, 11 ) Move ended for Sacskratch [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 6 ) Move ended for Hartzblud Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 5 ) 2 moved (MP) to ( 6, 6 ) Move ended for Freekboi Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 7 [Game Saved] 103: status changed from 2 to 1. Chlor-Pilon rolls over. 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Grofis the Bludgeoner TARGET: 2 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 21, 10 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Grofis the Bludgeoner fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Grofis the Bludgeoner TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Grofis the Bludgeoner Ball moved to ( 7, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Toxo Thrixtric TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 4 ) Hand off selected. Move ended for Toxo Thrixtric Ball moved to ( 13, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Metho Trexate TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 2 ) 109 moved (MP) to ( 10, 2 ) Move ended for Metho Trexate 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 10, 3 ) 111 moved (MP) to ( 9, 3 ) Move ended for Diplo Calyx 101: Select an action for Rodo Blastus II Select an action for Rodo Blastus II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 9, 1 ) Move ended for Rodo Blastus II 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Bacilus Globulii 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grim Gunderbald 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Azithro Mycin TARGET: 4 --- ROLL: 3 + 0 = 3 Azithro Mycin is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 6) + 0, (4, 2) + 0, 0: Azithro Mycin has been stunned. Move ended for Azithro Mycin 116: status changed from 0 to 2. Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Bacilus Globulii is knocked over. Player pushed to (11, 13) 105 moved (MP) to ( 11, 13 ) (4, 6) + 0, (2, 4) + 0, 0: Bacilus Globulii has been stunned. 105: status changed from 0 to 2. 6 moved (MP) to ( 10, 12 ) [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 5, 5 ) 2 moved (MP) to ( 6, 4 ) 2 moved (MP) to ( 6, 3 ) 2 moved (MP) to ( 7, 2 ) 2 moved (MP) to ( 8, 2 ) Move ended for Freekboi Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 5 ) 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 7, 3 ) 15 moved (MP) to ( 7, 2 ) 15 moved (MP) to ( 8, 1 ) Move ended for Hartzblud Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 9, 4 ) Move ended for Legsnappa Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 107 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Iodo Quinol is knocked over. Player pushed to (19, 12) 107 moved (MP) to ( 19, 12 ) (2, 4) + 0, (0, 0) + 0, 0: Iodo Quinol has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 16, 8 ) Move ended for Blackgums Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 11, 4 ) (2) Go for it successful. 11 moved (MP) to ( 10, 3 ) Move ended for Gazbagg [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 10 ) 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 7, 6 ) 5 moved (MP) to ( 7, 5 ) (1) Sacskratch trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 5 moved (MP) to ( 8, 4 ) Move ended for Sacskratch [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 14 ) 3 moved (MP) to ( 11, 14 ) 3 moved (MP) to ( 12, 13 ) 3 moved (MP) to ( 13, 13 ) 3 moved (MP) to ( 14, 13 ) 110 blocked. Mad Howlers , Choose a block die. POW Ator Vastatin is knocked over. Player pushed to (16, 12) 110 moved (MP) to ( 16, 12 ) (3, 5) + 0, (0, 0) + 0, 0: Ator Vastatin has been knocked prone. 110: status changed from 0 to 1. Move ended for Skullcrakk [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip (3) BONE HEAD roll passed. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 11, 5 ) Move ended for Throatrip [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(3) - PRO fails Move ended for Bunky Leddbutt Mad Howlers: All players have moved. 14: tackle zone state changed to false Mad Howlers turn ended. Waiting for Lords of Entropy to finish TURN: 8 [Game Saved] 105: status changed from 2 to 1. Bacilus Globulii rolls over. 116: status changed from 2 to 1. Azithro Mycin rolls over. 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 101: Select an action for Rodo Blastus II Select an action for Rodo Blastus II 101: Select an action for Rodo Blastus II Select an action for Rodo Blastus II 101: Select an action for Rodo Blastus II Select an action for Rodo Blastus II 101: tackle zone state changed to true Blitz selected. 15 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (22, 2) 15 moved (MP) to ( 7, 2 ) 101 moved (MP) to ( 8, 1 ) Move ended for Rodo Blastus II [Game Saved] 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Metho Trexate TARGET: 4 --- ROLL: 5 + 0 = 5 Metho Trexate slips past his opponent(s) unhindered. 109 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Metho Trexate TARGET: 3 --- ROLL: 2 + 0 = 2 Metho Trexate is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Metho Trexate has been knocked prone. Move ended for Metho Trexate 109: status changed from 3 to 1. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Ball throw-in: 6, 8 (21, 0) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Ball throw-in: 3, 9 (27, 6) Ball moved to ( 19, 6 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 19, 5 ) Lords of Entropy turn ended. [Game Saved] Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(5) - PRO works! (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bunky Leddbutt Player pushed to (14, 10) 115 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. POW Move ended for Freekboi Rodo Blastus II is knocked over. Player pushed to (9, 0) 101 moved (MP) to ( 9, 0 ) (2, 2) + 0, (0, 0) + 0, 0: Rodo Blastus II has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 9 ) Move ended for Skullcrakk Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 15, 11 ) 115 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Grim Gunderbald is knocked over. Player pushed to (14, 9) 115 moved (MP) to ( 14, 9 ) (3, 3) + 0, (0, 0) + 0, 0: Grim Gunderbald has been knocked prone. 115: status changed from 0 to 1. 12 moved (MP) to ( 14, 10 ) Move ended for Braynzpilla Mad Howlers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=8,y=2] : current status = 0 2 : current square = java.awt.Point[x=8,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=11,y=5] : current status = 0 4 : current square = java.awt.Point[x=11,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=8,y=4] : current status = 0 5 : current square = java.awt.Point[x=8,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=8,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=8,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=10,y=12] : current status = 0 6 : current square = java.awt.Point[x=10,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=10,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=10,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=9,y=4] : current status = 0 7 : current square = java.awt.Point[x=9,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=9,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=9,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=16,y=8] : current status = 0 9 : current square = java.awt.Point[x=16,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=10,y=3] : current status = 4 11 : current square = java.awt.Point[x=10,y=3] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=10,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=10,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=14,y=10] : current status = 0 12 : current square = java.awt.Point[x=14,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (5) Nekkcrakka regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=15,y=9] : current status = 0 14 : current square = java.awt.Point[x=15,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=7,y=2] : current status = 0 15 : current square = java.awt.Point[x=7,y=2] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=7,y=2] 15 : current status = 0 15 : current square = java.awt.Point[x=7,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=9,y=0] : current status = 1 101 : current square = java.awt.Point[x=9,y=0] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=9,y=0] 101 : current status = 0 101 : current square = java.awt.Point[x=9,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=14,y=8] : current status = 1 103 : current square = java.awt.Point[x=14,y=8] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=11,y=13] : current status = 1 105 : current square = java.awt.Point[x=11,y=13] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=19,y=12] : current status = 1 107 : current square = java.awt.Point[x=19,y=12] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=6] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=8,y=0] : current status = 1 109 : current square = java.awt.Point[x=8,y=0] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=8,y=0] 109 : current status = 0 109 : current square = java.awt.Point[x=8,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=16,y=12] : current status = 1 110 : current square = java.awt.Point[x=16,y=12] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=9,y=3] : current status = 0 111 : current square = java.awt.Point[x=9,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=9,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=9,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=14] : current status = 10 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=14,y=9] : current status = 1 115 : current square = java.awt.Point[x=14,y=9] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=11,y=12] : current status = 1 116 : current square = java.awt.Point[x=11,y=12] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=11,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=11,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Winnings Roll: 1 + -2 Lords of Entropy Winnings Roll: 4 + -1 Throatrip gets an MVP award. Ator Vastatin gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=5 +1 for win +1 for TDs +1 for cas (3) -1 from high FF of 17 Mad Howlers FF Roll: 5 + 2 not conceding roll=1 -1 for loss -1 from high FF of 10 Lords of Entropy FF Roll: 1 + -2 ***END Fan Factor DEBUG*** D6: 1(117) 2(151) 3(156) 4(150) 5(125) 6(151) Total(850) D8: 1(4) 2(9) 3(1) 4(2) 5(0) 6(5) 7(3) 8(2) Total(26) GAME OVER Final Score: Mad Howlers: 2 Lords of Entropy: 1 WINNINGS Mad Howlers: 0 Lords of Entropy: 30000 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1