Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Canada Team 1 name: Avenging Mutants Team 1 race: Chaos Player 1 name: Bacchus Brutus Player 1: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 2 name: Cyril Brutus Player 2: W Chaos Warrior 5 4 5 9 [+ag, +ag, Block] Player 3 name: Claudius Brutus Player 3: W Chaos Warrior 5 5 3 9 [+st, Claw] Player 4 name: Lel Player 4: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Very Long Legs] Player 5 name: Koz Player 5: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Sure Hands] Player 6 name: Idzi Jr. Player 6: B Chaos Beastman 6 3 3 8 [Horns] Player 7 name: Aeneas Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 8 name: Blozej Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Wiktor Player 9: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 10 name: Czedrzyk Jr. Player 10: B Chaos Beastman 6 3 3 8 [Horns] Player 11 name: Clys II Player 11: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 12 name: Flavius Brutus Player 12: W Chaos Warrior 5 4 3 9 [Block] Player 13 name: Xtoverus II Player 13: B Chaos Beastman 6 3 3 8 [Horns] Player 14 name: Aloysius Player 14: B Chaos Beastman 6 3 3 8 [Horns] Player 16 name: Goth Player 16: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=4056] Connected as server to game 'ihateelves'. Waiting for client. Receiving: True Panzies.html Done receiving file. Team 2 name: True Panzies Team 2 race: High Elf Player 101 name: Timid Player 101: B Dragon Warrior 7 3 4 8 [Block, Shadowing] Player 102 name: Swish Player 102: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 103 name: Fluffy Player 103: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 104 name: Wimpy Player 104: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 105 name: Cutesy Player 105: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 106 name: Sissy Player 106: L High Elf Lineman 6 4 4 8 [+st, Block] Player 107 name: Poncy Player 107: L High Elf Lineman 6 3 4 8 [Block] Player 108 name: Flitter Player 108: L High Elf Lineman 6 3 4 8 [Block] Player 109 name: Twinky Player 109: L High Elf Lineman 6 3 4 8 [Guard] Player 110 name: Milksop Player 110: L High Elf Lineman 6 4 4 8 [+st, Block] Player 111 name: Push over Player 111: L High Elf Lineman 6 3 4 8 [] Player 112 name: Wuss Player 112: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge] Player 113 name: Pussy Player 113: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Safe Throw, Sure Hands] Player 114 name: Meek Player 114: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] Player 115 name: Cringe Player 115: T Phoenix Warrior 6 3 4 8 [Pass] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Weather roll(6+1) Current Weather: Nice Gate: 88000 screaming fans show up for the game. Handicap result 33:SMELLING SALTS. Avenging Mutants gain SMELLING SALTS. Cyril Brutus manages to ignore the niggling pain. Koz manages to ignore the niggling pain. Aeneas manages to ignore the niggling pain. Blozej manages to ignore the niggling pain. Timid manages to ignore the niggling pain. Wimpy manages to ignore the niggling pain. Pussy manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Avenging Mutants win the toss. *** Setup start *** Opponent Kicking. Waiting for True Panzies to set players on field. 109 moved (SP) to ( 27, 0 ) 109 moved (SP) to ( 28, 0 ) 109 moved location (MPL) to ( 19, 7 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 10 ) 106 moved location (MPL) to ( 19, 11 ) 114 moved location (MPL) to ( 19, 2 ) 105 moved location (MPL) to ( 19, 8 ) 104 moved location (MPL) to ( 19, 6 ) 103 moved location (MPL) to ( 15, 4 ) 112 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 19, 12 ) 110 moved location (MPL) to ( 19, 3 ) 112 moved (SP) to ( 29, 2 ) 112 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 7, 7 ) 3 moved (SP) to ( 7, 6 ) 2 moved (SP) to ( 6, 5 ) 1 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 9, 5 ) 11 moved (SP) to ( 9, 4 ) 4 moved (SP) to ( 9, 8 ) 5 moved (SP) to ( 5, 9 ) 7 moved (SP) to ( 8, 9 ) 8 moved (SP) to ( 7, 9 ) 3 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 10, 7 ) 5 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 6, 5 ) 5 moved (SP) to ( 6, 9 ) 7 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 13, 11 ) 7 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 11, 10 ) 4 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 1 ) 9 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (22, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kick result. Direction: 3 Distance: 5 Ball placed at (22, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 27, 3 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(1) - PRO fails Move ended for Goth 16: tackle zone state changed to false [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus Fluffy is knocked over. Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) CLAW used on armor roll. (3, 4) + 2, (1, 4) + 0, 0: Fluffy has been stunned. 103: status changed from 0 to 2. 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Clys II Player pushed to (15, 6) 108 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Bacchus Brutus Flitter saved by block skill. Bacchus Brutus saved by block skill. [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Wiktor Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus Poncy is knocked over. Player pushed to (16, 11) 107 moved (MP) to ( 16, 11 ) (5, 3) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 107: status changed from 0 to 1. 12 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 1 ) 7 moved (MP) to ( 17, 1 ) 7 moved (MP) to ( 18, 1 ) 114 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Meek is knocked over. Player pushed to (20, 3) 114 moved (MP) to ( 20, 3 ) (3, 6) + 0, (2, 5) + 0, 0: Meek has been stunned. 114: status changed from 0 to 2. 7 moved (MP) to ( 17, 2 ) Move ended for Aeneas [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 14, 12 ) Move ended for Cyril Brutus Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 2 ) Move ended for Lel Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 8 ) 5 moved (MP) to ( 4, 7 ) 5 moved (MP) to ( 3, 6 ) 5 moved (MP) to ( 2, 5 ) 5 moved (MP) to ( 2, 4 ) 5 moved (MP) to ( 2, 3 ) GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS PASS FINAL RESULT: Koz TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Koz Ball moved to ( 6, 5 ) GET BALL FINAL RESULT: Blozej TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 6, 4 ) Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Fluffy rolls over. 114: status changed from 2 to 1. Meek rolls over. 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 13 ) 101 moved (MP) to ( 17, 14 ) 101 moved (MP) to ( 16, 14 ) 101 moved (MP) to ( 15, 14 ) 101 moved (MP) to ( 14, 14 ) 101 moved (MP) to ( 13, 13 ) Move ended for Timid 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 15, 13 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (15, 11) 2 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 14, 13 ) Move ended for Sissy [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 2 + 0 = 2 Poncy slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 13 ) 107 moved (MP) to ( 15, 13 ) Move ended for Poncy [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 7 ) Move ended for Twinky 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Flitter Clys II is knocked over. Player pushed to (15, 8) 11 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 4) + 0, (2, 4) + 0, 0: Clys II has been stunned. 11: status changed from 0 to 2. [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 2 ) Move ended for Milksop 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 19, 2 ) 104 moved (MP) to ( 18, 1 ) Move ended for Wimpy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 19, 3 ) Move ended for Cutesy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 15, 14 ) 112 moved (MP) to ( 14, 14 ) 112 moved (MP) to ( 13, 14 ) 112 moved (MP) to ( 12, 14 ) Move ended for Wuss True Panzies: All players have moved. True Panzies turn ended. [Game Saved] 11: status changed from 2 to 1. Clys II rolls over. Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 13, 11 ) 16 moved (MP) to ( 13, 12 ) Move ended for Goth [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 16, 12 ) Move ended for Flavius Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 13 ) 112 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Wuss is knocked over. Player pushed to (12, 15) (4, 2) + 0, 0: Wuss has been stunned. 112: status changed from 0 to 0. 112 moved to dugout ( 29, 4 ) Move ended for Cyril Brutus [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 3 ) Move ended for Claudius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Bacchus Brutus TARGET: 3 --- ROLL: 6 + 0 = 6 Bacchus Brutus slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 1 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 14, 7 ) Move ended for Wiktor Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 14, 5 ) Move ended for Lel Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Aeneas Milksop is knocked over. Player pushed to (19, 1) 110 moved (MP) to ( 19, 1 ) (6, 4) + 0, (3, 3) + 0, 0: Milksop has been stunned. 110: status changed from 0 to 2. 7 moved (MP) to ( 18, 2 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 3, 4 ) 5 moved (MP) to ( 4, 4 ) 5 moved (MP) to ( 5, 4 ) 5 moved (MP) to ( 6, 4 ) GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 6 + 0 = 6 5 moved (MP) to ( 7, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Koz TARGET: 4 --- ROLL: 2 + 1Qp = 3 Scatter roll: 3 Scatter roll: 4 Scatter roll: 6 Move ended for Koz Ball moved to ( 8, 5 ) Scatter roll: 1 Ball moved to ( 7, 4 ) Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 110: status changed from 2 to 1. Milksop rolls over. 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 3 + 0 = 3 Fluffy slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 4 ) Move ended for Fluffy [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 2 + 0 = 2 Flitter slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 3 ) Move ended for Flitter [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 5 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 4 ) Move ended for Twinky [Game Saved] 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Timid TARGET: 2 --- ROLL: 1 + 0 = 1 Timid is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Timid has been knocked prone. Move ended for Timid 101: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (15, 14) 107 moved (MP) to ( 15, 14 ) 12 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Sissy is knocked over. Player pushed to (14, 15) Player 101 pushed to (14, 15) (4, 3) + 0, 0: Timid has been stunned. 101: status changed from 1 to 0. 101 moved to dugout ( 29, 5 ) Player pushed to (14, 14) 106 moved (MP) to ( 14, 14 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Sissy has been knocked prone. 106: status changed from 0 to 1. 16 moved (MP) to ( 14, 13 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 9, 8 ) Move ended for Cyril Brutus Select an action for Koz 5: Select an action for Koz Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 11, 5 ) Move ended for Clys II Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 14, 5 ) Move ended for Wiktor Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 18, 4 ) 105 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Cutesy saved by dodge skill. Player pushed to (20, 2) 105 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 19, 3 ) Move ended for Claudius Brutus [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. POW Move ended for Aeneas Wimpy is knocked over. Player pushed to (19, 0) 104 moved (MP) to ( 19, 0 ) (5, 6) + 0, (2, 3) + 0, 0: Wimpy has been stunned. 104: status changed from 0 to 2. 7 moved (MP) to ( 18, 1 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 10, 4 ) Move ended for Blozej Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 4 ) GET BALL BEFORE RE_ROLL: Koz dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 3 + 0 = 3 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 10, 7 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Koz fumbled the ball! TARGET: 4 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Koz TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Koz Ball moved to ( 9, 8 ) GET BALL FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 10 ) 4 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 21, 10 ) Move ended for Lel Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Foul selected. 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 2 ) Bacchus Brutus fouls Meek. (3, 1) +1 IGMEOY Roll = 3 Move ended for Bacchus Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 104: status changed from 2 to 1. Wimpy rolls over. 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 6 + 0 = 6 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 23, 6 ) 105 moved (MP) to ( 23, 7 ) 105 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 22, 10 ) Move ended for Cutesy [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 3 + 0 = 3 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 11, 2 ) 109 moved (MP) to ( 10, 2 ) 109 moved (MP) to ( 9, 3 ) Move ended for Twinky [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Flitter Blozej saved by block skill. Flitter saved by block skill. [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 5 + 0 = 5 Fluffy slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 20, 8 ) Move ended for Fluffy [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Flavius Brutus is knocked over. Player pushed to (13, 12) 12 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 5) + 0, (2, 5) + 0, 0: Flavius Brutus has been stunned. 12: status changed from 0 to 2. 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 3 + 0 = 3 Sissy slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 12 ) Move ended for Sissy [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Poncy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 3 + 0 = 3 Poncy slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 13 ) 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 20, 10 ) Move ended for Poncy [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 1 + 0 = 1 Meek is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Meek has been knocked prone. Move ended for Meek 114: status changed from 0 to 1. True Panzies turn ended. [Game Saved] 12: status changed from 2 to 1. Flavius Brutus rolls over. Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 4 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 19, 8 ) Move ended for Claudius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 3 ) 1 moved (MP) to ( 20, 4 ) Move ended for Bacchus Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 12, 4 ) 108 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Flitter is knocked over. Player pushed to (10, 2) 108 moved (MP) to ( 10, 2 ) (1, 5) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. 108: status changed from 0 to 1. 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 10, 3 ) Move ended for Clys II [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. POW Move ended for Blozej Twinky is knocked over. Player pushed to (8, 2) 109 moved (MP) to ( 8, 2 ) (3, 3) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 8 moved (MP) to ( 9, 3 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 15, 11 ) 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 17, 10 ) 16 moved (MP) to ( 18, 10 ) (1) Goth trips and falls trying to go for it! PRO Roll(3) - PRO fails Move ended for Goth 16 moved (MP) to ( 19, 10 ) (5, 4) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 16: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 4 [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Poncy Lel is knocked over. Player pushed to (7, 11) 4 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 6) + 0, (2, 4) + 0, 0: Lel has been stunned. 4: status changed from 0 to 2. 107 moved (MP) to ( 21, 10 ) [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 3 + 0 = 3 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 7, 4 ) 109 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 8, 7 ) Move ended for Twinky [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 1 (1) Sissy trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Sissy trips and falls trying to go for it! Move ended for Sissy 106 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Sissy has been knocked prone. 106: status changed from 0 to 1. True Panzies turn ended. [Game Saved] 4: status changed from 2 to 1. Lel rolls over. Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (7, 6) 109 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 7 ) Move ended for Cyril Brutus [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 8 ) Move ended for Koz Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) Move ended for Wiktor Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 12, 6 ) Move ended for Clys II Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 12, 8 ) Move ended for Blozej Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 19, 11 ) 16 moved (MP) to ( 20, 12 ) (5) Go for it successful. 16 moved (MP) to ( 21, 11 ) Move ended for Goth [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 10 ) Move ended for Flavius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (21, 9) 103 moved (MP) to ( 21, 9 ) 3 moved (MP) to ( 20, 8 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 5 ) 1 moved (MP) to ( 22, 6 ) 1 moved (MP) to ( 21, 5 ) 1 moved (MP) to ( 20, 4 ) Move ended for Bacchus Brutus Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 3 + 0 = 3 Wimpy slips past his opponent(s) unhindered. 104 moved (MP) to ( 19, 2 ) Move ended for Wimpy [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Milksop 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 11, 9 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Blozej is knocked over. Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 12, 8 ) Move ended for Sissy [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 7 ) 109 moved (MP) to ( 9, 8 ) 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 12, 7 ) Move ended for Twinky 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 12, 5 ) Move ended for Flitter 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cutesy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 6 + 0 = 6 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 22, 8 ) 105 moved (MP) to ( 22, 7 ) 105 moved (MP) to ( 21, 6 ) 105 moved (MP) to ( 20, 7 ) Move ended for Cutesy [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 2 + 0 = 2 Poncy slips past his opponent(s) unhindered. 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 21, 7 ) Move ended for Poncy [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 4 + 0 = 4 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 19, 7 ) Move ended for Meek [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Fluffy True Panzies: All players have moved. Claudius Brutus is knocked over. Player pushed to (10, 8) 3 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 20, 8 ) True Panzies turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Claudius Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Blozej Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 21, 10 ) 4 moved (MP) to ( 20, 9 ) Move ended for Lel Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 7 ) Move ended for Flavius Brutus Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 20, 10 ) 16 moved (MP) to ( 19, 10 ) 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 17, 8 ) 16 moved (MP) to ( 16, 7 ) Move ended for Goth [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 5 ) 108 blocked. HORNS used. Avenging Mutants , Choose a block die. POW/SKULL Flitter saved by block skill. Wiktor saved by block skill. Move ended for Wiktor [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Clys II Player pushed to (11, 8) 109 moved (MP) to ( 11, 8 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 12, 9 ) Move ended for Koz Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Cyril Brutus Sissy saved by block skill. Cyril Brutus saved by block skill. [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 20, 6 ) Move ended for Bacchus Brutus Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: Select an action for Sissy Select an action for Sissy 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Sissy Koz saved by block skill. Sissy saved by block skill. [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Milksop Aeneas is knocked over. Player pushed to (12, 0) 7 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Aeneas has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 108: Select an action for Flitter Select an action for Flitter 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Twinky knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 2 + 0 = 2 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 13, 4 ) Move ended for Twinky [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Flitter Player pushed to (18, 7) 11 moved (MP) to ( 11, 7 ) 108 moved (MP) to ( 12, 6 ) [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 14, 5 ) Move ended for Wimpy 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Fluffy Lel is knocked over. Player pushed to (10, 10) 4 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 114: Select an action for Meek Select an action for Meek 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Cutesy Cutesy is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 17, 1 ) 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 3 ) Move ended for Aeneas Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus Poncy is knocked over. Player pushed to (22, 7) 107 moved (MP) to ( 22, 7 ) (6, 4) + 0, (3, 2) + 0, 0: Poncy has been stunned. 107: status changed from 0 to 2. 1 moved (MP) to ( 21, 7 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 114 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Flavius Brutus Meek saved by block skill. Flavius Brutus saved by block skill. [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Claudius Brutus Player pushed to (21, 8) 103 moved (MP) to ( 21, 8 ) 3 moved (MP) to ( 20, 8 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 19, 13 ) Move ended for Lel Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(4) - PRO works! (3) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 8 ) 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 19, 10 ) 16 moved (MP) to ( 19, 11 ) 16 moved (MP) to ( 19, 12 ) Move ended for Goth [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 3 + 0 = 3 Cyril Brutus slips past his opponent(s) unhindered. 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 12 ) Pass selected. QUICK PASS PASS FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 1 Player fumbled direction: 2 Ball moved to ( 18, 11 ) Move ended for Cyril Brutus Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 7 [Game Saved] 107: status changed from 2 to 1. Poncy rolls over. 106: Select an action for Sissy Select an action for Sissy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Wimpy Wiktor is knocked over. Player pushed to (17, 4) 9 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 9: status changed from 0 to 1. 104 moved (MP) to ( 13, 5 ) [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 9, 6 ) 109 moved (MP) to ( 10, 7 ) Move ended for Twinky 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Clys II is knocked over. Player pushed to (18, 6) 11 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 3) + 0, (5, 4) + 0, 0: Clys II has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 106 moved (MP) to ( 11, 7 ) 106 moved (MP) to ( 10, 6 ) 106 moved (MP) to ( 9, 6 ) 106 moved (MP) to ( 8, 6 ) 106 moved (MP) to ( 7, 6 ) 106 moved (MP) to ( 6, 6 ) Move ended for Sissy [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 4 + 0 = 4 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 5 + 0 = 5 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Meek TARGET: 2 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Meek knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 1 + 0 = 1 Meek is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Meek has been knocked prone. Move ended for Meek 114: status changed from 3 to 1. Verified Opponent Roll = 5 Ball moved to ( 13, 11 ) True Panzies turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 11 ) GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 4 + 0 = 4 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 13 ) Hand off selected. Move ended for Koz Ball moved to ( 19, 13 ) GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 20, 13 ) 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 13 ) 4 moved (MP) to ( 24, 13 ) 4 moved (MP) to ( 25, 13 ) 4 moved (MP) to ( 26, 13 ) 4 moved (MP) to ( 27, 13 ) Lel scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=7] : current status = 0 1 : current square = java.awt.Point[x=21,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=18,y=12] : current status = 0 2 : current square = java.awt.Point[x=18,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=20,y=8] : current status = 4 3 : current square = java.awt.Point[x=20,y=8] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=27,y=13] : current status = 4 4 : current square = java.awt.Point[x=27,y=13] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=18,y=13] : current status = 0 5 : current square = java.awt.Point[x=18,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=18,y=3] : current status = 4 7 : current square = java.awt.Point[x=18,y=3] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=13,y=8] : current status = 4 8 : current square = java.awt.Point[x=13,y=8] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=12,y=4] : current status = 1 9 : current square = java.awt.Point[x=12,y=4] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 Smelling salts used. (1) Clys II stays UNconscious. 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 12 : current square = java.awt.Point[x=18,y=7] : current status = 4 12 : current square = java.awt.Point[x=18,y=7] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 16 : current square = java.awt.Point[x=19,y=12] : current status = 4 16 : current square = java.awt.Point[x=19,y=12] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=5] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=21,y=8] : current status = 0 103 : current square = java.awt.Point[x=21,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=20,y=7] : current status = 1 105 : current square = java.awt.Point[x=20,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=6,y=6] : current status = 0 106 : current square = java.awt.Point[x=6,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=6,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=6,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=22,y=7] : current status = 1 107 : current square = java.awt.Point[x=22,y=7] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=12,y=6] : current status = 0 108 : current square = java.awt.Point[x=12,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=3] 109 : current square = java.awt.Point[x=10,y=7] : current status = 0 109 : current square = java.awt.Point[x=10,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=10,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=10,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=4] 110 : current square = java.awt.Point[x=19,y=1] : current status = 0 110 : current square = java.awt.Point[x=19,y=1] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=5] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=4] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=4] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=17,y=10] : current status = 1 114 : current square = java.awt.Point[x=17,y=10] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 0, 2 ) 10 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 4, 6 ) 16 moved (SP) to ( 4, 7 ) 2 moved (SP) to ( 3, 5 ) 1 moved (SP) to ( 4, 6 ) 12 moved (SP) to ( 4, 8 ) 3 moved (SP) to ( 3, 9 ) 4 moved (SP) to ( 3, 4 ) 9 moved (SP) to ( 3, 10 ) 8 moved (SP) to ( 3, 7 ) 5 moved (SP) to ( 3, 2 ) 7 moved (SP) to ( 3, 12 ) 5 moved (SP) to ( 1, 2 ) 7 moved (SP) to ( 1, 7 ) Waiting for True Panzies to set players on field. 101 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 1 ) 112 moved (SP) to ( 15, 13 ) 114 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 22, 7 ) 110 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+3) = Quick Snap Kick result. Direction: 2 Distance: 6 Quick snap. Waiting for True Panzies to re-arrange players on field. 112 moved (SP) to ( 14, 13 ) 115 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 16, 2 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 21, 2 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 8 102: Select an action for Swish Select an action for Swish 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 21, 6 ) Hand off selected. Move ended for Swish Ball moved to ( 8, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cringe TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 115: Select an action for Cringe Select an action for Cringe 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 18, 11 ) 115 moved (MP) to ( 17, 12 ) 115 moved (MP) to ( 16, 13 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Cringe TARGET: 3 --- ROLL: 6 Move ended for Cringe Ball moved to ( 15, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Wuss dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 10, 13 ) 112 moved (MP) to ( 9, 13 ) 112 moved (MP) to ( 8, 13 ) 112 moved (MP) to ( 7, 13 ) 112 moved (MP) to ( 6, 13 ) 112 moved (MP) to ( 5, 13 ) 112 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 1 (1) Wuss trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 2, 13 ) Wuss scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) Smelling salts used. Verified Opponent Roll = 1 (1) Clys II stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 8 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 11, 5 ) 2 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 8, 9 ) 5 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 5, 9 ) 9 moved (SP) to ( 5, 8 ) 8 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 11, 13 ) 8 moved (SP) to ( 11, 1 ) 7 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 11, 13 ) 5 moved (SP) to ( 9, 1 ) 5 moved (SP) to ( 10, 1 ) 4 moved (SP) to ( 10, 13 ) 7 moved (SP) to ( 10, 8 ) 2 moved (SP) to ( 10, 6 ) 2 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 9, 7 ) 1 moved (SP) to ( 10, 10 ) 3 moved (SP) to ( 10, 4 ) 3 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 11, 13 ) 1 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 12, 7 ) 3 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 12, 1 ) 5 moved (SP) to ( 11, 1 ) 2 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 11, 13 ) 7 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 12, 3 ) 8 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 11, 13 ) 10 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 12, 1 ) 7 moved (SP) to ( 15, 7 ) 7 moved (SP) to ( 14, 7 ) Waiting for True Panzies to set players on field. 108 moved location (MPL) to ( 21, 5 ) 115 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 16, 10 ) 114 moved location (MPL) to ( 15, 2 ) 105 moved location (MPL) to ( 15, 4 ) 104 moved location (MPL) to ( 21, 9 ) 112 moved location (MPL) to ( 15, 13 ) 103 moved location (MPL) to ( 15, 9 ) 102 moved location (MPL) to ( 15, 1 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 12 ) 105 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 16, 10 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 108 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 3 Distance: 4 Kicking team gets a free turn because of BLITZ kickoff result! Avenging Mutants start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 12 ) Move ended for Blozej Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 17, 6 ) 16 moved (MP) to ( 18, 7 ) 16 moved (MP) to ( 19, 7 ) Move ended for Goth [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 13, 3 ) Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 10, 3 ) Move ended for Claudius Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 15, 6 ) Move ended for Cyril Brutus Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 12, 5 ) Move ended for Lel Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 14, 9 ) Move ended for Bacchus Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 13 ) 9 moved (MP) to ( 14, 13 ) 112 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Wuss is knocked over. Player pushed to (16, 12) 112 moved (MP) to ( 16, 12 ) (6, 3) + 0, (3, 3) + 0, 0: Wuss has been stunned. 112: status changed from 0 to 2. 9 moved (MP) to ( 15, 13 ) Move ended for Wiktor Avenging Mutants turn ended. Ball placed at (-1, -1) Ball moved to ( 25, 3 ) Scatter roll: 7 Ball moved to ( 24, 4 ) Waiting for True Panzies to finish TURN: 1 [Game Saved] 112: status changed from 2 to 1. Wuss rolls over. 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) Move ended for Twinky 110: Select an action for Milksop Select an action for Milksop 103: Select an action for Fluffy Select an action for Fluffy 106: Select an action for Sissy Select an action for Sissy 101: Select an action for Timid Select an action for Timid 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 5 + 0 = 5 Wimpy slips past his opponent(s) unhindered. 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 16, 13 ) Move ended for Wimpy [Game Saved] 101: Select an action for Timid Select an action for Timid 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Blitz selected. 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Blozej is knocked over. Player pushed to (16, 11) 8 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 5) + 0, (3, 3) + 0, 0: Blozej has been stunned. 8: status changed from 0 to 2. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Timid TARGET: 2 --- ROLL: 1 + 0 = 1 Timid is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Timid has been knocked prone. Move ended for Timid 101: status changed from 0 to 1. True Panzies turn ended. [Game Saved] 8: status changed from 2 to 1. Blozej rolls over. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 20, 7 ) 16 moved (MP) to ( 21, 7 ) 115 blocked. Avenging Mutants , Choose a block die. Big Guys cannot use team rerolls. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK/POW Cringe is knocked over. Player pushed to (23, 8) 115 moved (MP) to ( 23, 8 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (6, 5) + 0, 5: Cringe has been seriously injured!! (52) Damaged Back - Niggling Injury 115: status changed from 0 to 9. 16 moved (MP) to ( 22, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 29, 13 ) 16 moved (MP) to ( 23, 6 ) 16 moved (MP) to ( 23, 5 ) Move ended for Goth [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 3 ) Move ended for Lel Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 17, 1 ) Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 3 ) Move ended for Claudius Brutus Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 2 ) 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 3 ) Move ended for Czedrzyk Jr. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Cyril Brutus Player pushed to (14, 8) 106 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. POW Move ended for Aeneas Flitter is knocked over. Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) (5, 3) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. 108: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Flavius Brutus Twinky is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. Flavius Brutus saved by block skill. [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Bacchus Brutus Player pushed to (16, 10) 103 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Wiktor Avenging Mutants: All players have moved. Wimpy is knocked over. Player pushed to (17, 14) 104 moved (MP) to ( 17, 14 ) (1, 3) + 0, (0, 0) + 0, 0: Wimpy has been knocked prone. 104: status changed from 0 to 1. 9 moved (MP) to ( 16, 13 ) Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 3 + 0 = 3 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 21, 4 ) Move ended for Wuss [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 2 + 0 = 2 Fluffy slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 20, 4 ) 4 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Lel is knocked over. Player pushed to (10, 2) 4 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 21, 3 ) Move ended for Fluffy [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 0 ) 102 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Swish knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Swish TARGET: 3 --- ROLL: 2 + 0 = 2 Swish is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Swish has been knocked prone. Move ended for Swish 102: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 20, 1 ) 4 moved (MP) to ( 21, 1 ) 4 moved (MP) to ( 22, 1 ) 4 moved (MP) to ( 23, 2 ) 4 moved (MP) to ( 23, 3 ) Move ended for Lel Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Cyril Brutus Player pushed to (13, 9) 106 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 19, 6 ) 7 moved (MP) to ( 20, 6 ) 7 moved (MP) to ( 21, 5 ) Move ended for Aeneas Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 2 ) 10 moved (MP) to ( 19, 1 ) 10 moved (MP) to ( 20, 1 ) 10 moved (MP) to ( 21, 1 ) 10 moved (MP) to ( 21, 2 ) Move ended for Czedrzyk Jr. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 114 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Claudius Brutus Meek is knocked over. Player pushed to (14, 1) 114 moved (MP) to ( 14, 1 ) CLAW used on armor roll. (2, 4) + 2, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 0 to 1. 3 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 10 ) 9 moved (MP) to ( 20, 9 ) 9 moved (MP) to ( 21, 8 ) 9 moved (MP) to ( 22, 7 ) Move ended for Wiktor Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 11 ) Move ended for Blozej Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus Milksop is knocked over. Player pushed to (14, 11) 110 moved (MP) to ( 14, 11 ) (2, 2) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 110: status changed from 0 to 1. 1 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (12, 9) 106 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 1 ) 5 moved (MP) to ( 19, 1 ) 5 moved (MP) to ( 20, 1 ) 5 moved (MP) to ( 21, 1 ) 5 moved (MP) to ( 22, 1 ) 5 moved (MP) to ( 23, 2 ) (1) Koz trips and falls trying to go for it! Move ended for Koz 5 moved (MP) to ( 24, 3 ) (6, 2) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 5: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 13 ) 104 moved (MP) to ( 17, 12 ) Move ended for Wimpy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Meek 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 11, 8 ) Move ended for Timid 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 18, 0 ) 102 moved (MP) to ( 19, 0 ) 102 moved (MP) to ( 20, 0 ) 102 moved (MP) to ( 21, 0 ) 102 moved (MP) to ( 22, 0 ) 102 moved (MP) to ( 23, 1 ) 102 moved (MP) to ( 24, 2 ) 102 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 3 + 0 = 3 Swish slips past his opponent(s) unhindered. Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Swish dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Swish TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Swish Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 5, 3 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 5, 2 ) True Panzies turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 23, 7 ) 9 moved (MP) to ( 24, 7 ) 9 moved (MP) to ( 25, 6 ) 9 moved (MP) to ( 26, 5 ) 9 moved (MP) to ( 26, 4 ) 9 moved (MP) to ( 25, 3 ) Move ended for Wiktor Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Goth SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (23, 4) 102 moved (MP) to ( 23, 4 ) 16 moved (MP) to ( 24, 4 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 102 blocked. Avenging Mutants , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (22, 3) 102 moved (MP) to ( 22, 3 ) (6, 2) + 0, (3, 4) + 0, 0: Swish has been stunned. 102: status changed from 0 to 2. 5 moved (MP) to ( 23, 4 ) 5 moved (MP) to ( 22, 5 ) Move ended for Koz [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Aeneas Player pushed to (20, 3) 112 moved (MP) to ( 20, 3 ) 7 moved (MP) to ( 21, 4 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 3 ) Move ended for Cyril Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 17, 11 ) Move ended for Bacchus Brutus Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Czedrzyk Jr. Player pushed to (19, 4) 112 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 114 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus Meek is knocked over. Player pushed to (14, 0) 114 moved (MP) to ( 14, 0 ) CLAW used on armor roll. (6, 3) + 2, (4, 4) + 0, 0: Meek has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 14, 1 ) [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Blozej Wimpy is knocked over. Player pushed to (17, 13) 104 moved (MP) to ( 17, 13 ) (6, 5) + 0, (2, 2) + 0, 0: Wimpy has been stunned. 104: status changed from 0 to 2. 8 moved (MP) to ( 17, 12 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 24, 2 ) GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 3 + 0 = 3 4 moved (MP) to ( 23, 3 ) 4 moved (MP) to ( 23, 4 ) Move ended for Lel [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Avenging Mutants: All players have moved. Player pushed to (11, 10) 106 moved (MP) to ( 11, 10 ) Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 4 [Game Saved] 102: status changed from 2 to 1. Swish rolls over. 104: status changed from 2 to 1. Wimpy rolls over. 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 21, 6 ) Move ended for Flitter [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 8 ) Move ended for Twinky 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 17, 8 ) Move ended for Milksop 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 8 ) Move ended for Timid 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Wuss knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Wuss TARGET: 3 --- ROLL: 3 + 0 = 3 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 22, 6 ) 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Koz is knocked over. Player pushed to (7, 4) 5 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (5, 4) + 0, (2, 6) + 0, 0: Koz has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 9 ) 112 moved (MP) to ( 22, 5 ) Move ended for Wuss [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fluffy Player pushed to (9, 1) 10 moved (MP) to ( 20, 1 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 17, 7 ) Move ended for Sissy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 6 ) Move ended for Claudius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 20, 8 ) 1 moved (MP) to ( 21, 8 ) 1 moved (MP) to ( 22, 7 ) Move ended for Bacchus Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 11 ) 8 moved (MP) to ( 19, 10 ) 8 moved (MP) to ( 20, 9 ) 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 20, 7 ) Move ended for Blozej Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 21, 1 ) 10 moved (MP) to ( 22, 2 ) Move ended for Czedrzyk Jr. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 2 ) 2 moved (MP) to ( 20, 1 ) 2 moved (MP) to ( 21, 1 ) 2 moved (MP) to ( 22, 1 ) 2 moved (MP) to ( 23, 2 ) Move ended for Cyril Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 24, 3 ) 9 moved (MP) to ( 23, 3 ) 9 moved (MP) to ( 22, 4 ) 112 blocked. HORNS used. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Wuss is knocked over. Player pushed to (22, 6) 112 moved (MP) to ( 22, 6 ) (5, 1) + 0, (0, 0) + 0, 0: Wuss has been knocked prone. 112: status changed from 0 to 1. 9 moved (MP) to ( 22, 5 ) Move ended for Wiktor [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Aeneas Fluffy is knocked over. Player pushed to (20, 2) 103 moved (MP) to ( 20, 2 ) (6, 6) + 0, (3, 4) + 0, 0: Fluffy has been stunned. 103: status changed from 0 to 2. [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Flavius Brutus Twinky is knocked over. (5, 5) + 0, (1, 2) + 0, 0: Twinky has been stunned. 109: status changed from 0 to 2. Flavius Brutus saved by block skill. [Game Saved] Select an action for Lel 4: Select an action for Lel Select an action for Lel 4: Select an action for Lel Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 24, 5 ) Move ended for Goth Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 103: status changed from 2 to 1. Fluffy rolls over. 109: status changed from 2 to 1. Twinky rolls over. 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 20, 10 ) Move ended for Wimpy 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 22, 1 ) Move ended for Sissy [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 20, 4 ) Move ended for Milksop 108: Select an action for Flitter Select an action for Flitter 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Swish is knocked over. Move ended for Swish Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 6) + 0, (3, 6) + 0, 0: Swish has been knocked out. 102: status changed from 0 to 7. 102 moved (SP) to ( 29, 9 ) True Panzies turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Bacchus Brutus Flitter is knocked over. Player pushed to (20, 5) 108 moved (MP) to ( 20, 5 ) (6, 5) + 0, (4, 5) + 0, 0: Flitter has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 10 ) 1 moved (MP) to ( 21, 6 ) [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 7 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 19, 4 ) Move ended for Blozej Select an action for Aeneas 7: Select an action for Aeneas Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 4 ) 9 moved (MP) to ( 21, 3 ) Move ended for Wiktor Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Aeneas Player pushed to (19, 3) 110 moved (MP) to ( 19, 3 ) 7 moved (MP) to ( 20, 4 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 23, 5 ) 16 moved (MP) to ( 22, 5 ) 16 moved (MP) to ( 21, 4 ) Move ended for Goth [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 22, 5 ) 4 moved (MP) to ( 21, 5 ) 4 moved (MP) to ( 20, 5 ) Move ended for Lel Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Cyril Brutus Player pushed to (22, 0) 106 moved (MP) to ( 22, 0 ) 2 moved (MP) to ( 22, 1 ) [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 21, 2 ) 10 moved (MP) to ( 20, 3 ) 110 blocked. HORNS used. Avenging Mutants , Choose a block die. SKULL Czedrzyk Jr. is knocked over. Move ended for Czedrzyk Jr. (1, 3) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 10: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Twinky 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 23, 7 ) 104 moved (MP) to ( 24, 6 ) 104 moved (MP) to ( 23, 7 ) 104 moved (MP) to ( 22, 7 ) Move ended for Wimpy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Wuss 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 3 + 0 = 3 Fluffy slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 3 ) Move ended for Fluffy [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Milksop Blozej is knocked over. Player pushed to (11, 5) 8 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 19, 4 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (6, 2) 2 moved (MP) to ( 23, 2 ) 106 moved (MP) to ( 21, 1 ) 106 moved (MP) to ( 20, 1 ) 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 6 + 0 = 6 Sissy slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 19, 5 ) Move ended for Sissy [Game Saved] 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Timid True Panzies: All players have moved. Flavius Brutus saved by block skill. Timid saved by block skill. True Panzies turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Blozej Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Czedrzyk Jr. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Sissy is knocked over. Player pushed to (18, 4) 106 moved (MP) to ( 18, 4 ) CLAW used on armor roll. (5, 6) + 2, (5, 2) + 0, 0: Sissy has been stunned. 106: status changed from 0 to 2. [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. POW Move ended for Aeneas Milksop is knocked over. Player pushed to (17, 2) Player 103 pushed to (17, 2) 103 moved (MP) to ( 17, 2 ) Player pushed to (18, 3) 110 moved (MP) to ( 18, 3 ) (1, 2) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 4 ) 9 moved (MP) to ( 23, 4 ) 9 moved (MP) to ( 24, 5 ) 9 moved (MP) to ( 23, 6 ) Move ended for Wiktor Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Bacchus Brutus Wuss saved by dodge skill. Player pushed to (23, 7) 112 moved (MP) to ( 23, 7 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 23, 3 ) 2 moved (MP) to ( 23, 4 ) 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 22, 6 ) 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (23, 8) 104 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 22, 7 ) Move ended for Cyril Brutus [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus Twinky is knocked over. Player pushed to (14, 7) 109 moved (MP) to ( 14, 7 ) (4, 4) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for True Panzies to finish TURN: 7 [Game Saved] 106: status changed from 2 to 1. Sissy rolls over. 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 4) 7 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 4 ) Move ended for Milksop [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 2 ) 103 moved (MP) to ( 19, 3 ) Move ended for Fluffy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 25, 7 ) 112 moved (MP) to ( 26, 6 ) 112 moved (MP) to ( 26, 5 ) 112 moved (MP) to ( 26, 4 ) Move ended for Wuss [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 17, 5 ) Move ended for Twinky 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 3 + 0 = 3 Wimpy slips past his opponent(s) unhindered. 104 moved (MP) to ( 25, 7 ) 104 moved (MP) to ( 25, 6 ) 104 moved (MP) to ( 24, 5 ) Move ended for Wimpy [Game Saved] 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Timid TARGET: 2 --- ROLL: 2 + 0 = 2 Timid slips past his opponent(s) unhindered. 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 20, 2 ) Move ended for Timid True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 6 ) Move ended for Flavius Brutus Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 22, 3 ) 16 moved (MP) to ( 22, 2 ) 16 moved (MP) to ( 22, 1 ) 16 moved (MP) to ( 21, 0 ) 16 moved (MP) to ( 20, 1 ) Move ended for Goth [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 19, 5 ) Move ended for Bacchus Brutus Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Aeneas Player pushed to (18, 3) 110 moved (MP) to ( 18, 3 ) 7 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 24, 7 ) 2 moved (MP) to ( 25, 6 ) Move ended for Cyril Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 20, 6 ) 3 moved (MP) to ( 21, 6 ) 3 moved (MP) to ( 22, 5 ) 3 moved (MP) to ( 23, 5 ) 104 blocked. Avenging Mutants , Choose a block die. POW Wimpy is knocked over. Player pushed to (25, 5) 104 moved (MP) to ( 25, 5 ) CLAW used on armor roll. (2, 3) + 2, (0, 0) + 0, 0: Wimpy has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 24, 5 ) Move ended for Claudius Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 21, 6 ) 4 moved (MP) to ( 22, 7 ) 4 moved (MP) to ( 23, 8 ) 4 moved (MP) to ( 24, 9 ) 4 moved (MP) to ( 25, 10 ) 4 moved (MP) to ( 26, 11 ) 4 moved (MP) to ( 27, 12 ) Lel scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=5] : current status = 0 1 : current square = java.awt.Point[x=19,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=25,y=6] : current status = 0 2 : current square = java.awt.Point[x=25,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=25,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=25,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=24,y=5] : current status = 0 3 : current square = java.awt.Point[x=24,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=27,y=12] : current status = 4 4 : current square = java.awt.Point[x=27,y=12] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=9] : current status = 7 5 : current status = 7 Smelling salts used. (5) Koz regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=19,y=4] : current status = 0 7 : current square = java.awt.Point[x=19,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=18,y=5] : current status = 4 8 : current square = java.awt.Point[x=18,y=5] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=23,y=6] : current status = 0 9 : current square = java.awt.Point[x=23,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=23,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=23,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=20,y=3] : current status = 4 10 : current square = java.awt.Point[x=20,y=3] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 Smelling salts used. (4) Clys II regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 16 : current square = java.awt.Point[x=20,y=1] : current status = 0 16 : current square = java.awt.Point[x=20,y=1] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=20,y=1] 16 : current status = 0 16 : current square = java.awt.Point[x=20,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=20,y=2] : current status = 0 101 : current square = java.awt.Point[x=20,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (2) Swish stays UNconscious. 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=9] 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=25,y=5] : current status = 1 104 : current square = java.awt.Point[x=25,y=5] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=25,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=25,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=18,y=4] : current status = 1 106 : current square = java.awt.Point[x=18,y=4] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=3] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : current status = 7 (1) Flitter stays UNconscious. 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=10] 109 : current square = java.awt.Point[x=17,y=5] : current status = 0 109 : current square = java.awt.Point[x=17,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=18,y=3] : current status = 0 110 : current square = java.awt.Point[x=18,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=26,y=4] : current status = 0 112 : current square = java.awt.Point[x=26,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=26,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=26,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (3) Meek stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=29,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 3, 7 ) 9 moved (SP) to ( 3, 13 ) 9 moved (SP) to ( 4, 13 ) 5 moved (SP) to ( 4, 1 ) 8 moved (SP) to ( 6, 1 ) 7 moved (SP) to ( 3, 10 ) 11 moved (SP) to ( 6, 13 ) 12 moved (SP) to ( 3, 4 ) 3 moved (SP) to ( 5, 6 ) 2 moved (SP) to ( 5, 11 ) 3 moved (SP) to ( 5, 4 ) 2 moved (SP) to ( 5, 10 ) 11 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( 0, 1 ) 16 moved (SP) to ( 4, 7 ) 14 moved (SP) to ( 6, 1 ) Waiting for True Panzies to set players on field. 112 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 23, 9 ) 113 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 22, 10 ) 107 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 11 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 4) Kickoff Roll (6+6) = Pitch Invasion 101: status changed from 0 to 2. 103: status changed from 0 to 2. 105: status changed from 0 to 2. 111: status changed from 0 to 2. 12: status changed from 0 to 2. 13: status changed from 0 to 2. 113: status changed from 0 to 2. KICK skill used. Kick result. Direction: 6 Distance: 0 Ball placed at (22, 4) GET BALL FINAL RESULT: Wimpy TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 1 Ball moved to ( 21, 3 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 8 101: status changed from 2 to 1. 103: status changed from 2 to 1. 105: status changed from 2 to 1. 111: status changed from 2 to 1. 113: status changed from 2 to 1. 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Poncy Czedrzyk Jr. is knocked over. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 5 ) Move ended for Milksop 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Twinky Idzi Jr. is knocked over. Player pushed to (16, 4) 6 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (4, 6) + 0, (5, 6) + 0, 5: Idzi Jr. has been seriously injured!! (32) Broken Jaw - Miss next game 6: status changed from 0 to 9. 109 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 6: status changed from 9 to 1. [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 3 + 0 = 3 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Wimpy fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 6 PASS FINAL RESULT: Wimpy TARGET: 3 --- ROLL: 6 Move ended for Wimpy Ball moved to ( 14, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Sissy TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 12 ) 112 moved (MP) to ( 9, 12 ) 112 moved (MP) to ( 8, 12 ) 112 moved (MP) to ( 7, 12 ) 112 moved (MP) to ( 6, 12 ) 112 moved (MP) to ( 5, 13 ) 9 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (26, 13) 9 moved (MP) to ( 3, 13 ) Move ended for Wuss True Panzies turn ended. [Game Saved] 12: status changed from 2 to 1. Flavius Brutus rolls over. 13: status changed from 2 to 1. Xtoverus II rolls over. Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 4, 8 ) 16 moved (MP) to ( 4, 9 ) 16 moved (MP) to ( 4, 10 ) 16 moved (MP) to ( 4, 11 ) 16 moved (MP) to ( 4, 12 ) Move ended for Goth [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 3, 12 ) 9 moved (MP) to ( 4, 11 ) 9 moved (MP) to ( 5, 11 ) 9 moved (MP) to ( 6, 11 ) 9 moved (MP) to ( 7, 12 ) 9 moved (MP) to ( 6, 13 ) Move ended for Wiktor Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 4, 11 ) 7 moved (MP) to ( 5, 11 ) 7 moved (MP) to ( 6, 12 ) Move ended for Aeneas Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 5, 11 ) 2 moved (MP) to ( 5, 12 ) 112 blocked. Avenging Mutants , Choose a block die. POW/SKULL Wuss saved by block skill. Cyril Brutus saved by block skill. Move ended for Cyril Brutus Avenging Mutants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=5,y=12] : current status = 0 2 : current square = java.awt.Point[x=5,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=5,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=5,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=5,y=4] : current status = 0 3 : current square = java.awt.Point[x=5,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=5,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=5,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=2] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=4,y=1] : current status = 0 5 : current square = java.awt.Point[x=4,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=4,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=4,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=13,y=4] : current status = 1 6 : current square = java.awt.Point[x=13,y=4] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=6,y=12] : current status = 0 7 : current square = java.awt.Point[x=6,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=6,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=6,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=6,y=13] : current status = 0 9 : current square = java.awt.Point[x=6,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=6,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=6,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=13,y=8] : current status = 1 10 : current square = java.awt.Point[x=13,y=8] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=3,y=4] : current status = 1 12 : current square = java.awt.Point[x=3,y=4] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=3,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=3,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=10] : current status = 1 13 : current square = java.awt.Point[x=14,y=10] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=6,y=1] : current status = 0 14 : current square = java.awt.Point[x=6,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=6,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=6,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=4,y=12] : current status = 0 16 : current square = java.awt.Point[x=4,y=12] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=4,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=4,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=22,y=10] : current status = 1 101 : current square = java.awt.Point[x=22,y=10] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (4) Swish regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=5] : current status = 1 103 : current square = java.awt.Point[x=15,y=5] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=11] : current status = 1 105 : current square = java.awt.Point[x=15,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106: status changed from 3 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : current status = 7 (6) Flitter regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=14,y=4] : current status = 0 109 : current square = java.awt.Point[x=14,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=13,y=5] : current status = 0 110 : current square = java.awt.Point[x=13,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=15,y=8] : current status = 1 111 : current square = java.awt.Point[x=15,y=8] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=5,y=13] : current status = 0 112 : current square = java.awt.Point[x=5,y=13] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=5,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=5,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=23,y=7] : current status = 1 113 : current square = java.awt.Point[x=23,y=7] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (4) Meek regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Winnings Roll: 4 + 1 True Panzies Winnings Roll: 1 + -1 Claudius Brutus gets an MVP award. Milksop gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=2 +1 for win +1 for TDs -1 from high FF of 12 Avenging Mutants FF Roll: 2 + 1 not conceding roll=4 -1 for loss -1 from high FF of 13 True Panzies FF Roll: 4 + -2 ***END Fan Factor DEBUG*** D6: 1(128) 2(110) 3(150) 4(121) 5(109) 6(125) Total(743) D8: 1(2) 2(7) 3(4) 4(1) 5(2) 6(5) 7(1) 8(0) Total(22) GAME OVER Final Score: Avenging Mutants: 2 True Panzies: 1 WINNINGS Avenging Mutants: 50000 True Panzies: 0 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1