Java JRE 1.4 Beta 8.3 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Screaming Midgets Team 1 race: Dwarf Player 1 name: Foul Fishbreath Player 1: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] Player 2 name: Merrily Unconscious Player 2: B Dwarf Blitzer 5 3 3 9 [Block, Mighty Blow, Piling On, Thick Skull] Player 3 name: Flinstone Hammer Player 3: R Dwarf Runner 6 3 3 7 [Accurate, Block, Pass, Safe Throw, Strong Arm, Sure Hands, Thick Skull] Player 4 name: Running Forlife Player 4: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 5 name: Jesus Jones Player 5: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull] Player 6 name: Softy Granite Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 7 name: Pick Asunder Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 8 name: Laz Zer Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull] Player 9 name: Blas Ter Player 9: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 10 name: Ferdinand Krafty Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 11 name: Flinflon Hammer Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 12 name: Right Said Fred Player 12: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 13 name: Voicing my Concern Player 13: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 14 name: Mace Paf Player 14: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 15 name: FourKarter Pounder Player 15: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=61046] Connected as server to game 'midkia'. Sending Team File... Done Sending File Receiving: Khemrian Inept Automatons.html Done receiving file. Team 2 name: Khemrian Inept Automatons Team 2 race: Khemri Player 101 name: 1PUSH opponent, POP head opponent Player 101: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 102 name: 1WHILE (enemyNear) Punch(enemy) Player 102: M Khemrian Mummy 3 5 1 9 [Block, Frenzy, Mighty Blow, Regenerate] Player 103 name: 1DELETE [ ] OpposingPlayers; Player 103: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 104 name: 1DOUBLE Pow(DOUBLE power) Player 104: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate, Stand Firm] Player 105 name: 1KILL $Opponent Player 105: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Stand Firm] Player 106 name: 1BREAK; Player 106: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Player 107 name: 1SHORT pass Player 107: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Strong Arm, Sure Hands] Player 108 name: 2TRY {IF carryBall THROW ball}; Player 108: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 109 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 109: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 110 name: 2Fetch() {RETURN ballToThroRa} Player 110: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 111 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 111: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 112 name: 1CATCH ball Player 112: S Khemrian Skeleton 5 3 3 7 [+ag, Regenerate] Player 113 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 113: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 116 name: 1COPY OppAction.exe MyAction.exe Player 116: S Khemrian Skeleton 5 3 1 7 [Regenerate] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(4+2) Current Weather: Nice Gate: 79000 screaming fans show up for the game. Handicap result 12:EXTRA TRAINING. Duplicate handicap result 12:EXTRA TRAINING. Rerolling result. Handicap result 35:PALMED COIN. Duplicate handicap result 36:PALMED COIN. Rerolling result. Handicap result 65:BUZZING!. Khemrian Inept Automatons gain a reroll from EXTRA TRAINING. 1PUSH opponent, POP head opponent is BUZZING! Flinstone Hammer is suffering from a niggling injury. 3: status changed from 0 to 2. Jesus Jones manages to ignore the niggling pain. Softy Granite manages to ignore the niggling pain. Flinflon Hammer manages to ignore the niggling pain. Khemrian Inept Automatons use PALM COIN. Picked TAILS. Coin flip is: HEADS! Khemrian Inept Automatons win the toss. Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 7, 5 ) 2 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 8, 4 ) 9 moved (SP) to ( 8, 8 ) 12 moved (SP) to ( 7, 9 ) 5 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 12, 8 ) 11 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 12, 9 ) 15 moved (SP) to ( 11, 8 ) 7 moved (SP) to ( 11, 9 ) 15 moved (SP) to ( 0, 6 ) 9 moved (SP) to ( 12, 6 ) 8 moved (SP) to ( 13, 8 ) 10 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 12, 2 ) 1 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 11, 2 ) 5 moved (SP) to ( 11, 12 ) 12 moved (SP) to ( 10, 1 ) 12 moved (SP) to ( 11, 1 ) Turn time limit reached. 5 moved (SP) to ( 11, 13 ) 5 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 11, 13 ) 5 moved (SP) to ( 11, 1 ) 10 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 13, 4 ) 2 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 13, 7 ) Waiting for Khemrian Inept Automatons to set players on field. 104 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 16, 6 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 17, 4 ) 106 moved (SP) to ( 17, 10 ) 116 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (6+3) = Brilliant Coaching Screaming Midgets: 4 + 2 coaches Khemrian Inept Automatons: 4 + 1 coaches Screaming Midgets get an extra re-roll. KICK skill used. Kick result. Direction: 3 Distance: 3 Ball placed at (18, 3) Scatter roll: 7 Ball moved to ( 20, 1 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 1 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 20, 4 ) Move ended for 1CATCH ball 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 16, 2 ) Move ended for 1KILL $Opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Softy Granite saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for 1PUSH opponent, POP head opponent Flinflon Hammer saved by block skill. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 13 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 11 ) Move ended for 1COPY OppAction.exe MyAction.exe 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 12 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 16, 4 ) Move ended for 1BREAK; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 12, 13 ) 7 blocked. 12 blocked. Multiple Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 14) 12 moved (MP) to ( 10, 14 ) STAND FIRM skill used. Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 6 ) 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 21, 3 ) 107 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 8, 0 ) Khemrian Inept Automatons turn ended. [Game Saved] Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 5 ) Move ended for Laz Zer Select an action for Blas Ter 9: Select an action for Blas Ter Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 4 ) Move ended for Blas Ter Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 2 ) Move ended for Merrily Unconscious Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 9 ) Move ended for Voicing my Concern Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 13 ) Move ended for Right Said Fred Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 12, 1 ) 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 1 ) 105 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW 1KILL $Opponent is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. Move ended for Jesus Jones [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 116 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Ferdinand Krafty 1COPY OppAction.exe MyAction.exe is knocked over. MIGHTY BLOW used on injury roll. (4, 5) + 0, (4, 6) + 1, 6: 1COPY OppAction.exe MyAction.exe has been KILLED!! 116: status changed from 0 to 10. 116: status changed from 10 to 0. (6) 1COPY OppAction.exe MyAction.exe regenerates. 116 moved to dugout ( 29, 2 ) Ferdinand Krafty saved by block skill. [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Turn time limit reached. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 11, 11 ) Move ended for Foul Fishbreath Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) STAND FIRM skill used. [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Flinflon Hammer is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 6) + 0, (6, 4) + 1, 3: Flinflon Hammer has been badly hurt! 11: status changed from 0 to 8. 11 moved (SP) to ( 0, 11 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Softy Granite saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 11 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 1SHORT pass Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Ball throw-in: 2, 4 (8, 0) Ball moved to ( 5, 3 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 6, 2 ) Khemrian Inept Automatons turn ended. [Game Saved] Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 12 ) Move ended for Foul Fishbreath Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 105 blocked. Screaming Midgets , Choose a block die. POW Move ended for Jesus Jones 1KILL $Opponent is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (6, 2) + 1, (4, 1) + 0, 0: 1KILL $Opponent has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 20, 1 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 107 blocked. (1) Merrily Unconscious trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (22, 0) 107 moved (MP) to ( 22, 0 ) (2) Go for it successful. 2 moved (MP) to ( 21, 1 ) SKILL SELECTED: Move ended for Merrily Unconscious [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred Select an action for Voicing my Concern 13: Select an action for Voicing my Concern Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Ferdinand Krafty Player pushed to (15, 12) 111 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. SKULL Move ended for Blas Ter Blas Ter is knocked over. (6, 5) + 0, (3, 4) + 0, 0: Blas Ter has been stunned. 9: status changed from 0 to 2. Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 105: status changed from 2 to 1. 1KILL $Opponent rolls over. 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 21, 2 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Merrily Unconscious is knocked over. Player pushed to (9, 0) 2 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 2: status changed from 0 to 1. 106 moved (MP) to ( 21, 1 ) Move ended for 1BREAK; [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 4) 8 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 14, 5 ) 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Laz Zer is knocked over. Player pushed to (17, 4) 8 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 5) + 1, (6, 1) + 0, 0: Laz Zer has been stunned. 8: status changed from 0 to 2. 102 moved (MP) to ( 13, 4 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 10) 13 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 14, 9 ) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 1 ) 107 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 23, 3 ) 107 moved (MP) to ( 23, 4 ) 107 moved (MP) to ( 22, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: 1SHORT pass miss threw the ball! TARGET: 5 --- ROLL: 3 + 1Qp = 4 Verified Opponent Roll = 5 PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 5 + 1Qp = 6 Move ended for 1SHORT pass Ball moved to ( 9, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 9 ) Move ended for 1CATCH ball 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (19, 12) 1 moved (MP) to ( 10, 12 ) [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. Khemrian Inept Automatons turn ended. [Game Saved] 8: status changed from 2 to 1. Laz Zer rolls over. 9: status changed from 2 to 1. Blas Ter rolls over. Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 7 ) DODGE BEFORE RE_ROLL: Softy Granite knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Softy Granite TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Softy Granite stumbles but does not go down. Move ended for Softy Granite [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 9, 9 ) Move ended for Foul Fishbreath Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 9 ) 103 blocked. Dauntless NOT successful. (4+1=5) PRO Roll(3) - PRO fails 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (15, 10) 103 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 14, 9 ) 103 blocked. Dauntless successful. (4+5=9) Screaming Midgets , Choose a block die. POW/SKULL 1DELETE [ ] OpposingPlayers; is knocked over. MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 5) + 1, 0: 1DELETE [ ] OpposingPlayers; has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 8 ) Right Said Fred saved by block skill. Move ended for Right Said Fred [Game Saved] Select an action for Voicing my Concern 13: Select an action for Voicing my Concern Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 9 ) Move ended for Voicing my Concern Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. SKULL Move ended for Ferdinand Krafty Ferdinand Krafty is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 10: status changed from 0 to 1. Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 4 [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 8 ) Move ended for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 2 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 7 ) Move ended for 1BREAK; 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 16, 10 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 1DOUBLE Pow(DOUBLE power) Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 10, 9 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 13, 8 ) 12 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Right Said Fred is knocked over. Player pushed to (15, 10) 12 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 14, 9 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Voicing my Concern is knocked over. Player pushed to (15, 8) 13 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Voicing my Concern has been knocked prone. 13: status changed from 0 to 1. 112 moved (MP) to ( 15, 9 ) Khemrian Inept Automatons turn ended. [Game Saved] Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 15, 10 ) Move ended for Ferdinand Krafty Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Voicing my Concern Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 6 + 0 = 6 Pick Asunder slips past his opponent(s) unhindered. Move ended for Pick Asunder [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 3 ) Move ended for Blas Ter Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 18, 2 ) Move ended for Merrily Unconscious Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 13, 5 ) Move ended for Laz Zer Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 112 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 15, 9 ) 112 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (17, 10) 112 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 16, 9 ) Move ended for Right Said Fred [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Jesus Jones 1KILL $Opponent saved by block skill. Jesus Jones saved by block skill. [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Foul Fishbreath Screaming Midgets: All players have moved. Foul Fishbreath is knocked over. (4, 6) + 0, (2, 1) + 0, 0: Foul Fishbreath has been stunned. 1: status changed from 0 to 2. Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 1WHILE (enemyNear) Punch(enemy) Ferdinand Krafty is knocked over. Player pushed to (14, 11) 10 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (4) Ferdinand Krafty is saved by his thick skull (6, 6) + 0, (5, 3) + 1, 0: Ferdinand Krafty has been stunned. 10: status changed from 0 to 2. 102 moved (MP) to ( 15, 10 ) [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Right Said Fred is knocked over. Player pushed to (13, 8) 12 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 12: status changed from 0 to 1. 111 moved (MP) to ( 16, 9 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 9) 13 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 14, 8 ) 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for 1PUSH opponent, POP head opponent Voicing my Concern is knocked over. Player pushed to (17, 9) 13 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 1) + 1, 0: Voicing my Concern has been stunned. 13: status changed from 0 to 2. 101 moved (MP) to ( 13, 9 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 7 ) Move ended for 1BREAK; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 12, 12 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. 104 moved (MP) to ( 12, 11 ) Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent 105 moved (MP) to ( 16, 2 ) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 11, 10 ) Hand off selected. Move ended for 1CATCH ball Ball moved to ( 19, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 2[A HREF=HitRef][B]Foul[/B][/A] dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: 2[A HREF=HitRef][B]Foul[/B][/A] TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 18, 8 ) Khemrian Inept Automatons turn ended. [Game Saved] 1: status changed from 2 to 1. Foul Fishbreath rolls over. 10: status changed from 2 to 1. Ferdinand Krafty rolls over. 13: status changed from 2 to 1. Voicing my Concern rolls over. Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 17, 7 ) Move ended for Merrily Unconscious Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 12, 7 ) Move ended for Softy Granite Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 6 ) Move ended for Laz Zer Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 13, 7 ) Move ended for Blas Ter Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 107 blocked. 111 blocked. Dauntless successful. (5+4=9) Screaming Midgets , Choose a block die. PUSHBACK/POW 1SHORT pass is knocked over. 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (16, 10) 111 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 1) + 1, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been stunned. 111: status changed from 0 to 2. Player pushed to (18, 7) 107 moved (MP) to ( 18, 7 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 107: status changed from 0 to 1. 12 moved (MP) to ( 15, 7 ) SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Jesus Jones Screaming Midgets: All players have moved. Jesus Jones is knocked over. (6, 5) + 0, (5, 1) + 0, 0: Jesus Jones has been stunned. 5: status changed from 0 to 2. Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 111: status changed from 2 to 1. 2IF carryBall THEN GOTO endZone ELSE GOTO ball rolls over. 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for 1SHORT pass 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 12, 8 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6) Softy Granite is saved by his thick skull (6, 4) + 0, (3, 4) + 1, 0: Softy Granite has been stunned. 6: status changed from 0 to 2. Move ended for 1PUSH opponent, POP head opponent [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 8 ) 113 moved (MP) to ( 9, 7 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1BREAK; Player pushed to (19, 5) 8 moved (MP) to ( 10, 5 ) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 9, 10 ) 112 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 6, 13 ) Move ended for 1CATCH ball [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 10, 3 ) Move ended for 1KILL $Opponent 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 3) + 1, 0: Pick Asunder has been stunned. 7: status changed from 0 to 2. Khemrian Inept Automatons turn ended. [Game Saved] 5: status changed from 2 to 1. Jesus Jones rolls over. 6: status changed from 2 to 1. Softy Granite rolls over. 7: status changed from 2 to 1. Pick Asunder rolls over. Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 16, 11 ) Move ended for Ferdinand Krafty Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 6 ) Move ended for Right Said Fred Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Voicing my Concern Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 8, 7 ) Move ended for Laz Zer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 8, 10 ) 1 moved (MP) to ( 7, 11 ) (4) Go for it successful. 1 moved (MP) to ( 6, 12 ) 112 blocked. (2) Go for it successful. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (6, 14) 112 moved (MP) to ( 6, 14 ) STRIP BALL skill used. 1 moved (MP) to ( 6, 13 ) Ball moved to ( 5, 14 ) Move ended for Foul Fishbreath [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. POW/SKULL SKILL SELECTED: Move ended for Merrily Unconscious 1SHORT pass is knocked over. PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 3) + 0, (5, 4) + 1, 2: 1SHORT pass has been badly hurt! 107: status changed from 0 to 8. 107: status changed from 8 to 0. (4) 1SHORT pass regenerates. 107 moved to dugout ( 29, 3 ) Merrily Unconscious saved by block skill. [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 10, 7 ) 105 moved (MP) to ( 9, 8 ) Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 9, 9 ) 106 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 7, 11 ) 106 moved (MP) to ( 7, 12 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Foul Fishbreath is knocked over. Player pushed to (24, 13) 1 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 6, 13 ) Move ended for 1BREAK; [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (17, 6) 9 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 13, 7 ) 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for 1WHILE (enemyNear) Punch(enemy) Blas Ter is knocked over. Player pushed to (17, 5) 9 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Blas Ter has been knocked prone. 9: status changed from 0 to 1. 102 moved (MP) to ( 12, 6 ) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 14 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for 1CATCH ball Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 25, 14 ) Khemrian Inept Automatons turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 13, 3 ) Move ended for Jesus Jones Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Blas Ter Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 13, 6 ) Move ended for Merrily Unconscious Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 16, 9 ) Move ended for Right Said Fred Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 8 ) DODGE FINAL RESULT: Laz Zer TARGET: 4 --- ROLL: 4 + 0 = 4 Laz Zer slips past his opponent(s) unhindered. 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 6, 11 ) (5) Go for it successful. 8 moved (MP) to ( 6, 12 ) Move ended for Laz Zer [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 112 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW 1CATCH ball is knocked over. Player pushed to (5, 15) (2, 2) + 0, 0: 1CATCH ball has been stunned. 112: status changed from 0 to 0. 112 moved to dugout ( 29, 4 ) 1 moved (MP) to ( 4, 14 ) DODGE BEFORE RE_ROLL: Foul Fishbreath knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 5 + 0 = 5 Foul Fishbreath slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 4 + 0 = 4 (3) Go for it successful. 1 moved (MP) to ( 4, 13 ) Move ended for Foul Fishbreath [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 8, 8 ) 105 moved (MP) to ( 7, 8 ) 105 moved (MP) to ( 6, 9 ) 105 moved (MP) to ( 5, 10 ) 105 moved (MP) to ( 4, 11 ) 105 moved (MP) to ( 4, 12 ) 1 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW POW Foul Fishbreath is knocked over. Player pushed to (26, 14) 1 moved (MP) to ( 3, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 1: status changed from 3 to 1. 105 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 8 Ball moved to ( 25, 14 ) Move ended for 1KILL $Opponent [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 5, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: 1BREAK; knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: 1BREAK; TARGET: 4 --- ROLL: 4 + 0 = 4 1BREAK; slips past his opponent(s) unhindered. 106 moved (MP) to ( 4, 14 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 1BREAK; TARGET: 4 --- ROLL: 6 + 0 = 6 106 moved (MP) to ( 3, 13 ) 106 moved (MP) to ( 2, 12 ) 1BREAK; scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 6 (6) 1DELETE [ ] OpposingPlayers; regains consciousness. 103: status changed from 7 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 28, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 28, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 2 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 3 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 111 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 18, 7 ) 103 moved (SP) to ( 19, 8 ) 103 moved (SP) to ( 18, 8 ) 104 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 18, 9 ) 105 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 29, 4 ) 107 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 8 ) 7 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 9, 7 ) 15 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 12, 5 ) 14 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 1, 4 ) 5 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (21, 5) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (6+1) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 1 Weather roll(6+1) Current Weather: Nice Turn time limit reached. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 Ball placed at (21, 5) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 26, 6 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Merrily Unconscious Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 12: tackle zone state changed to true Multiple Block selected. 113 blocked. 116 blocked. Dauntless NOT successful. (4+2=6) PRO Roll(5) - PRO works! Dauntless successful. (5+5=10) Screaming Midgets , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Right Said Fred 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (16, 9) 116 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (6, 4) + 1, 3: 1COPY OppAction.exe MyAction.exe has been badly hurt! 116: status changed from 0 to 8. (1) 1COPY OppAction.exe MyAction.exe does NOT regenerate. Waiting for opponent to decide to use apothecary. No apothecary or not used. 116 moved to dugout ( 29, 11 ) Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked prone. 113: status changed from 0 to 1. 12 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 17, 7 ) Move ended for Pick Asunder Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 17, 9 ) Move ended for FourKarter Pounder Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 8 ) 103 blocked. Dauntless successful. (6+6=12) Screaming Midgets , Choose a block die. POW 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (19, 9) 103 moved (MP) to ( 19, 9 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 18, 8 ) Move ended for Jesus Jones [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 6, 5 ) 1 moved (MP) to ( 5, 5 ) Move ended for Foul Fishbreath Select an action for Softy Granite 6: Select an action for Softy Granite Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 5, 7 ) 4 moved (MP) to ( 4, 7 ) 4 moved (MP) to ( 3, 6 ) GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Running Forlife Scatter roll: 1 Ball moved to ( 2, 5 ) Screaming Midgets turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=5,y=5] : current status = 0 1 : current square = java.awt.Point[x=5,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=5,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=5,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=3,y=6] : current status = 0 4 : current square = java.awt.Point[x=3,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=3,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=3,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=18,y=8] : current status = 0 5 : current square = java.awt.Point[x=18,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=17,y=7] : current status = 0 7 : current square = java.awt.Point[x=17,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=11,y=10] : current status = 0 14 : current square = java.awt.Point[x=11,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=11,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=11,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=17,y=9] : current status = 0 15 : current square = java.awt.Point[x=17,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=18,y=5] : current status = 0 101 : current square = java.awt.Point[x=18,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=19,y=9] : current status = 1 103 : current square = java.awt.Point[x=19,y=9] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=18,y=6] : current status = 0 104 : current square = java.awt.Point[x=18,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=18,y=10] : current status = 0 105 : current square = java.awt.Point[x=18,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=18,y=4] : current status = 0 106 : current square = java.awt.Point[x=18,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=20,y=7] : current status = 0 107 : current square = java.awt.Point[x=20,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=16,y=6] : current status = 0 111 : current square = java.awt.Point[x=16,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=16,y=7] : current status = 1 113 : current square = java.awt.Point[x=16,y=7] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=29,y=11] : current status = 8 116 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 113 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 19, 11 ) 103 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 20, 3 ) 103 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 20, 11 ) 104 moved (SP) to ( 19, 11 ) 103 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 19, 3 ) 107 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 19, 9 ) 106 moved (SP) to ( 19, 5 ) 110 moved (SP) to ( 19, 12 ) 109 moved (SP) to ( 19, 2 ) 107 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 8, 5 ) 5 moved (SP) to ( 8, 9 ) 4 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 7, 6 ) 2 moved (SP) to ( 7, 8 ) 2 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 11, 7 ) 6 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 11, 8 ) 7 moved (SP) to ( 11, 6 ) 8 moved (SP) to ( 11, 5 ) 15 moved (SP) to ( 1, 6 ) 14 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 11, 6 ) 5 moved (SP) to ( 11, 11 ) 12 moved (SP) to ( 11, 2 ) 5 moved (SP) to ( 11, 12 ) 1 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 7, 7 ) *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (21, 9) Turn time limit reached. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 11 Kickoff Roll (6+5) = Throw a rock Khemrian Inept Automatons: 7 + 13 FanFactor Screaming Midgets: 6 + 11 FanFactor Khemrian Inept Automatons fans throw a rock. Mace Paf is hit by the rock. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (5, 6) + 0, 6: Mace Paf has been KILLED!! Verified Opponent Roll = 8 Verified Opponent Roll = 5 Kick result. Direction: 8 Distance: 5 14: status changed from 0 to 10. 14 moved (SP) to ( 0, 14 ) Ball placed at (21, 9) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 16, 8 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Ferdinand Krafty Player pushed to (16, 4) 111 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 6 ) Move ended for Pick Asunder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Merrily Unconscious Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 10 ) Move ended for Laz Zer Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Blas Ter 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked prone. 113: status changed from 0 to 1. Blas Ter saved by block skill. [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 13, 9 ) Move ended for Jesus Jones Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 5 ) 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (17, 4) 111 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 15, 7 ) Move ended for Softy Granite [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 4 ) Move ended for Right Said Fred Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 13, 7 ) Move ended for Foul Fishbreath Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 8 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 8 ) GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Running Forlife Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 1 [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 4 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 8 ) Move ended for 2Fetch() {RETURN ballToThroRa} 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for 1PUSH opponent, POP head opponent Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 17, 11 ) Move ended for 1DOUBLE Pow(DOUBLE power) 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 3 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 5 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Ferdinand Krafty is knocked over. Player pushed to (15, 3) 10 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 10: status changed from 0 to 1. Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) Move ended for 1BREAK; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 7 ) Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. POW Move ended for Blas Ter 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (16, 11) 113 moved (MP) to ( 16, 11 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. POW Move ended for Merrily Unconscious 2Fetch() {RETURN ballToThroRa} is knocked over. Player pushed to (16, 9) 110 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: 2Fetch() {RETURN ballToThroRa} has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 9 ) Move ended for Jesus Jones Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ferdinand Krafty Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 12, 3 ) 106 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW 1BREAK; is knocked over. Player pushed to (14, 2) 106 moved (MP) to ( 14, 2 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (4, 1) + 1, 0: 1BREAK; has been stunned. 106: status changed from 0 to 2. 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 4 ) Move ended for Right Said Fred [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Pick Asunder 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (17, 7) 109 moved (MP) to ( 17, 7 ) (5, 1) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Select an action for Laz Zer 8: Select an action for Laz Zer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 14, 5 ) Move ended for Foul Fishbreath Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 106: status changed from 2 to 1. 1BREAK; rolls over. 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 7 ) Move ended for 2Fetch() {RETURN ballToThroRa} 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 9 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 11 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for 1PUSH opponent, POP head opponent Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5) Softy Granite is saved by his thick skull (6, 3) + 1, (6, 2) + 0, 0: Softy Granite has been stunned. 6: status changed from 0 to 2. [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 1DELETE [ ] OpposingPlayers; Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 11 ) Move ended for 1KILL $Opponent 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 10 ) 8 blocked. 9 blocked. Multiple Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Laz Zer is knocked over. Blas Ter is knocked over. Player pushed to (15, 8) 9 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Blas Ter has been knocked prone. 9: status changed from 0 to 1. Player pushed to (16, 10) 8 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6) Laz Zer is saved by his thick skull (5, 5) + 0, (3, 5) + 1, 0: Laz Zer has been stunned. 8: status changed from 0 to 2. 104 moved (MP) to ( 14, 9 ) Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Khemrian Inept Automatons turn ended. [Game Saved] 6: status changed from 2 to 1. Softy Granite rolls over. 8: status changed from 2 to 1. Laz Zer rolls over. Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Blas Ter Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 9 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 104 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK STAND FIRM skill used. SKILL SELECTED: Move ended for Merrily Unconscious [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) Move ended for Ferdinand Krafty Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 1 ) Move ended for Right Said Fred Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 5 + 0 = 5 Running Forlife slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 6 ) Hand off selected. Move ended for Running Forlife Ball moved to ( 14, 5 ) GET BALL FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 0 ) Move ended for Foul Fishbreath Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Jesus Jones TARGET: 4 --- ROLL: 5 + 0 = 5 Jesus Jones slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 14, 4 ) Move ended for Jesus Jones Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 19, 4 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 12, 8 ) Move ended for 1KILL $Opponent 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 15, 9 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for 2Fetch() {RETURN ballToThroRa} Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (14, 1) 10 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 15, 2 ) 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 0) 10 moved (MP) to ( 14, 0 ) 102 moved (MP) to ( 15, 1 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 17, 2 ) Move ended for 1SHORT pass 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 16, 2 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Right Said Fred is knocked over. Player pushed to (13, 0) 12 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 16, 1 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 15, 3 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 6 ) Move ended for 1PUSH opponent, POP head opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 13, 1 ) Move ended for 1BREAK; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 9 blocked. 2 blocked. Multiple Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Blas Ter is knocked over. Merrily Unconscious is knocked over. Player pushed to (17, 9) 2 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 2: status changed from 0 to 1. Player pushed to (15, 7) 9 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Blas Ter has been knocked prone. 9: status changed from 0 to 1. 104 moved (MP) to ( 14, 8 ) Khemrian Inept Automatons turn ended. [Game Saved] Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 3 ) Move ended for Running Forlife Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 13, 9 ) Move ended for Laz Zer Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Merrily Unconscious Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 16, 5 ) DODGE BEFORE RE_ROLL: Pick Asunder knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 DODGE FINAL RESULT: Pick Asunder TARGET: 5 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 6 ) DODGE BEFORE RE_ROLL: Softy Granite knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Softy Granite TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Softy Granite stumbles but does not go down. Move ended for Softy Granite [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Blas Ter Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Jesus Jones 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. Jesus Jones saved by block skill. [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 102 blocked. 103 blocked. Dauntless NOT successful. (1+5=6) PRO Roll(5) - PRO works! Dauntless NOT successful. (4+5=9) Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 2) 103 moved (MP) to ( 16, 2 ) Player pushed to (15, 2) 102 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 1 ) SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 0 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) Move ended for Foul Fishbreath Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 0 ) DODGE FINAL RESULT: Ferdinand Krafty TARGET: 4 --- ROLL: 4 + 0 = 4 Ferdinand Krafty slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 0 ) 10 moved (MP) to ( 17, 0 ) 10 moved (MP) to ( 18, 0 ) (5) Go for it successful. 10 moved (MP) to ( 19, 1 ) (1) Ferdinand Krafty trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 10 moved (MP) to ( 20, 2 ) Move ended for Ferdinand Krafty Screaming Midgets: All players have moved. Turn time limit reached. Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 4 [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW Move ended for 1WHILE (enemyNear) Punch(enemy) Right Said Fred is knocked over. Player pushed to (13, 0) 12 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 16, 1 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 2 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Foul Fishbreath is knocked over. Player pushed to (9, 0) 1 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 1: status changed from 3 to 1. 103 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Ball throw-in: 1, 3 (9, 0) Ball moved to ( 7, 2 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 7, 3 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 23, 3 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 5) + 1, (1, 4) + 0, 0: Pick Asunder has been stunned. 7: status changed from 0 to 2. [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 1 ) 106 moved (MP) to ( 15, 1 ) 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 19, 3 ) Move ended for 1BREAK; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 9 blocked. 6 blocked. Multiple Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1DOUBLE Pow(DOUBLE power) Blas Ter is knocked over. Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. Player pushed to (15, 6) 9 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 4) + 0, (4, 5) + 1, 4: Blas Ter has been seriously injured!! (31) Broken Jaw - Miss next game 9: status changed from 0 to 9. 104 moved (MP) to ( 15, 7 ) 9 moved (SP) to ( 0, 13 ) [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 15, 5 ) Move ended for 2Fetch() {RETURN ballToThroRa} 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 20, 4 ) 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for 1SHORT pass [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for 1KILL $Opponent Laz Zer is knocked over. Player pushed to (15, 9) 8 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Laz Zer has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Khemrian Inept Automatons: All players have moved. Running Forlife is knocked over. Player pushed to (16, 3) 4 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. 4: status changed from 0 to 1. 109 moved (MP) to ( 14, 3 ) Khemrian Inept Automatons turn ended. [Game Saved] 7: status changed from 2 to 1. Pick Asunder rolls over. Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Laz Zer Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 2 ) DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 3 + 0 = 3 Running Forlife slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 2 ) Move ended for Running Forlife [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Jesus Jones 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. Jesus Jones saved by block skill. [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. POW SKILL SELECTED: Move ended for Merrily Unconscious 1KILL $Opponent is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. Armor is not broken. (1, 6) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 4) + 1, 0: 1KILL $Opponent has been stunned. 105: status changed from 0 to 2. 2: status changed from 0 to 1. 2: status changed from 1 to 1. [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 103 blocked. Waiting for opponent to choose a block die. POW/SKULL 1DELETE [ ] OpposingPlayers; is knocked over. (2, 5) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 103: status changed from 0 to 1. Foul Fishbreath saved by block skill. 1 moved (MP) to ( 21, 1 ) (6) Go for it successful. 1 moved (MP) to ( 21, 2 ) Move ended for Foul Fishbreath [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. POW Move ended for Ferdinand Krafty 1BREAK; is knocked over. Player pushed to (18, 3) 106 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (6, 1) + 1, 0: 1BREAK; has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: Right Said Fred TARGET: 5 --- ROLL: 6 + 0 = 6 Right Said Fred slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 2 ) DODGE FINAL RESULT: Right Said Fred TARGET: 4 --- ROLL: 6 + 0 = 6 Right Said Fred slips past his opponent(s) unhindered. (4) Go for it successful. 12 moved (MP) to ( 19, 3 ) (5) Go for it successful. 12 moved (MP) to ( 20, 4 ) Move ended for Right Said Fred Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. 1KILL $Opponent rolls over. 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DOUBLE Pow(DOUBLE power) Laz Zer is knocked over. Player pushed to (14, 10) 8 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Laz Zer has been knocked prone. 8: status changed from 0 to 1. 104 moved (MP) to ( 14, 9 ) [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 22, 2 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Foul Fishbreath is knocked over. Player pushed to (9, 3) 1 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 1: status changed from 0 to 1. 111 moved (MP) to ( 23, 3 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 21, 5 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 4 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Jesus Jones saved by block skill. 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 19, 8 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 4 + 1Qp = 5 Move ended for 1SHORT pass Ball moved to ( 15, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 2[A HREF=HitRef][B]Foul[/B][/A] TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 9, 13 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 5 + 0 = 5 2Fetch() {RETURN ballToThroRa} slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 11, 9 ) Move ended for 2Fetch() {RETURN ballToThroRa} Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 21, 4 ) Move ended for Foul Fishbreath Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 5 ) DODGE BEFORE RE_ROLL: Pick Asunder knocked over trying to dodge. TARGET: 6 --- ROLL: 4 + 0 = 4 DODGE FINAL RESULT: Pick Asunder TARGET: 6 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Softy Granite TARGET: 5 --- ROLL: 6 + 0 = 6 Softy Granite slips past his opponent(s) unhindered. Move ended for Softy Granite [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (22, 5) 111 moved (MP) to ( 22, 5 ) 12 moved (MP) to ( 21, 5 ) Block selected. 111 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Right Said Fred 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. MIGHTY BLOW used on armor roll. (3, 4) + 1, (3, 3) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been stunned. 111: status changed from 0 to 2. Right Said Fred saved by block skill. [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: Merrily Unconscious TARGET: 4 --- ROLL: 5 + 0 = 5 Merrily Unconscious slips past his opponent(s) unhindered. 2 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 6 + 0 = 6 Merrily Unconscious slips past his opponent(s) unhindered. (6) Go for it successful. 2 moved (MP) to ( 10, 12 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 113 blocked. (3) Go for it successful. Screaming Midgets , Choose a block die. POW/SKULL 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. MIGHTY BLOW used on armor roll. Armor is not broken. (1, 5) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 3) + 1, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked out. 113: status changed from 3 to 7. 113 moved to dugout ( 29, 9 ) Merrily Unconscious saved by block skill. 2: status changed from 4 to 1. SKILL SELECTED: Move ended for Merrily Unconscious 2: status changed from 6 to 1. Ball moved to ( 10, 13 ) [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Jesus Jones 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. Jesus Jones saved by block skill. [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife Select an action for Laz Zer 8: Select an action for Laz Zer Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 3 ) DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 5 + 0 = 5 Running Forlife slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 9, 8 ) (1) Running Forlife trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 4 moved (MP) to ( 9, 9 ) (5) Go for it successful. 4 moved (MP) to ( 9, 10 ) Move ended for Running Forlife [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Laz Zer Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 111: status changed from 2 to 1. 2IF carryBall THEN GOTO endZone ELSE GOTO ball rolls over. 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 10, 11 ) Move ended for 1KILL $Opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) Jesus Jones is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 6) + 0, (3, 6) + 1, 3: Jesus Jones has been badly hurt! 5: status changed from 0 to 8. 5 moved (SP) to ( 0, 12 ) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 12 ) Move ended for 1SHORT pass 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for 1DELETE [ ] OpposingPlayers; Ferdinand Krafty is knocked over. Player pushed to (8, 3) 10 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (4, 5) + 1, (1, 3) + 0, 0: Ferdinand Krafty has been stunned. 10: status changed from 0 to 2. 103 moved (MP) to ( 20, 2 ) [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 9, 9 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (13, 10) 8 moved (MP) to ( 16, 10 ) [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 10 ) 110 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 11, 12 ) 110 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 4 + 0 = 4 110 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 8, 12 ) Move ended for 2Fetch() {RETURN ballToThroRa} Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 10: status changed from 2 to 1. Ferdinand Krafty rolls over. Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 16, 12 ) Move ended for Laz Zer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 20, 8 ) 1 moved (MP) to ( 20, 9 ) Move ended for Foul Fishbreath Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 6 ) 12 moved (MP) to ( 22, 6 ) Move ended for Right Said Fred Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 10, 13 ) DODGE FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 5 + 0 = 5 Merrily Unconscious slips past his opponent(s) unhindered. 2 moved (MP) to ( 9, 13 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 110 blocked. (5) Go for it successful. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL 2Fetch() {RETURN ballToThroRa} saved by block skill. Merrily Unconscious saved by block skill. SKILL SELECTED: Move ended for Merrily Unconscious [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 10 ) DODGE FINAL RESULT: Running Forlife TARGET: 4 --- ROLL: 1 + 0 = 1 Running Forlife is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. 4: status changed from 4 to 1. Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 9, 12 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 14) 2 moved (MP) to ( 10, 14 ) 105 moved (MP) to ( 9, 13 ) Move ended for 1KILL $Opponent [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 9 ) 109 moved (MP) to ( 7, 10 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 20, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 4) + 1, (6, 6) + 0, 4: Pick Asunder has been seriously injured!! (52) Damaged Back - Niggling Injury 7: status changed from 0 to 9. Verified Opponent Roll = 4 (4) Apothecary SUCCEEDS! 7: status changed from 9 to 1. [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 7, 12 ) 110 moved (MP) to ( 6, 12 ) 110 moved (MP) to ( 5, 12 ) 110 moved (MP) to ( 4, 12 ) 110 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 2, 12 ) 2Fetch() {RETURN ballToThroRa} scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 5 (5) 1BREAK; regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 4 (4) 2[A HREF=HitRef][B]Foul[/B][/A] regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 4: status changed from 6 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 111 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 17, 6 ) 102 moved (SP) to ( 17, 8 ) 103 moved (SP) to ( 18, 8 ) 104 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( 17, 5 ) 107 moved (SP) to ( 18, 7 ) 110 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 6, 6 ) 1 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 13, 9 ) 10 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 9, 7 ) 15 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 11 ) *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (21, 6) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kick result. Direction: 3 Distance: 6 Perfect Defense. Waiting for Khemrian Inept Automatons to re-arrange players on field. 111 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Ball placed at (21, 6) Ball placed at (21, 6) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 27, 1 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (15, 8) 109 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 15, 7 ) Block selected. 109 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Right Said Fred 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (15, 9) 109 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 2) + 1, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. POW SKILL SELECTED: Move ended for Merrily Unconscious 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (15, 11) 113 moved (MP) to ( 15, 11 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 5) + 0, (3, 1) + 1, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been stunned. 113: status changed from 0 to 2. 2 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 9 ) Move ended for Pick Asunder Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Ferdinand Krafty 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (16, 4) 111 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 7 ) Move ended for Voicing my Concern Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 8 ) 102 blocked. Dauntless NOT successful. (1+3=4) Team re-roll used. Dauntless successful. (5+3=8) Screaming Midgets , Choose a block die. POW 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (18, 9) 102 moved (MP) to ( 18, 9 ) (3, 3) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 102: status changed from 0 to 1. Move ended for Laz Zer [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 6, 4 ) 1 moved (MP) to ( 5, 3 ) 1 moved (MP) to ( 4, 2 ) Move ended for Foul Fishbreath Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 5, 6 ) 4 moved (MP) to ( 4, 5 ) 4 moved (MP) to ( 3, 4 ) 4 moved (MP) to ( 3, 3 ) 4 moved (MP) to ( 3, 2 ) 4 moved (MP) to ( 2, 1 ) GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS FINAL RESULT: Running Forlife TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Running Forlife Ball moved to ( 4, 2 ) GET BALL FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 3, 2 ) Screaming Midgets turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 113: status changed from 2 to 1. 2[A HREF=HitRef][B]Foul[/B][/A] rolls over. 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (14, 7) 13 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 16, 7 ) 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 6) 13 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 15, 7 ) Move ended for 1PUSH opponent, POP head opponent [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 2Fetch() {RETURN ballToThroRa} Player pushed to (14, 9) 8 moved (MP) to ( 15, 9 ) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 10 ) Move ended for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 1KILL $Opponent Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 7 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (15, 9) 12 moved (MP) to ( 14, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 5 (5) 1DO SupportBlock() UNTIL blockDice = 3 regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 4 Khemrian Inept Automatons Winnings Roll: 4 + 2 Verified Opponent Roll = 4 Screaming Midgets Winnings Roll: 4 + -2 Verified Opponent Roll = 16 1COPY OppAction.exe MyAction.exe gets an MVP award. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Merrily Unconscious gets an MVP award. Verified Opponent Roll = 2 Khemrian Inept Automatons FF Roll: 2 + 2 Verified Opponent Roll = 4 Screaming Midgets FF Roll: 4 + -1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 D6: 1(210) 2(190) 3(215) 4(220) 5(220) 6(216) Total(1271) D8: 1(5) 2(2) 3(9) 4(5) 5(0) 6(6) 7(1) 8(6) Total(34) GAME OVER Final Score: Screaming Midgets: 0 Khemrian Inept Automatons: 2 WINNINGS Screaming Midgets: 20000 Khemrian Inept Automatons: 60000