Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Frothy Steins Team 1 race: Dwarf Player 1 name: Grunty II Player 1: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Piling On, Mighty Blow, Tackle, Thick Skull] Player 2 name: Chugger Player 2: R Dwarf Runner 6 3 4 8 [+ag, Accurate, Block, Dodge, Sure Hands, Tackle, Thick Skull] Player 3 name: FlumpyNutz Player 3: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 4 name: Drago Player 4: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 5 name: Sturm Player 5: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 6 name: TBD Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 7 name: Bumpy II Player 7: R Dwarf Runner 6 3 3 8 [Block, Sure Hands, Thick Skull] Player 8 name: Bubba Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 9 name: Greybeard Player 9: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Piling On, Thick Skull] Player 10 name: Ooglie Player 10: S Troll Slayer 5 3 2 7 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 11 name: Booglie Player 11: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Piling On, Pro, Tackle, Thick Skull] Player 12 name: Guido Player 12: L Dwarf Longbeard 4 4 2 9 [+st, Block, Tackle, Thick Skull] Player 13 name: Fudd Player 13: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 14 name: Grand Poobah Player 14: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Guard, Kick, Tackle, Thick Skull] Player 15 name: Dimwit Player 15: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Thick Skull] fumbbl.com/83.227.38.85 Server trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=3852] Connected as server to game 'tonguestein'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Bloom County DeathTongues Team 2 race: Human Player 101 name: Milo Bloom Jr. Player 101: L Human Lineman 6 3 3 8 [Guard] Player 102 name: Quiche Player 102: L Human Lineman 6 3 3 8 [] Player 103 name: Steve Dallas Player 103: L Human Lineman 6 3 3 8 [Block] Player 104 name: Hodge Podge Jr. Player 104: B Human Blitzer 7 3 3 8 [Block] Player 105 name: Lola Granola Player 105: L Human Lineman 6 3 3 8 [Block, Kick] Player 106 name: Jean Kirkpatrick Player 106: L Human Lineman 6 3 3 8 [Block] Player 108 name: Rosebud Player 108: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 109 name: Spuds Mackenzie Player 109: B Human Blitzer 7 3 3 8 [Block] Player 110 name: Limekiller Player 110: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow] Player 111 name: Cutter John Player 111: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 112 name: Dr. Legrunt Player 112: C Human Catcher 8 2 3 7 [Catch, Dodge, Nerves Of Steel] Player 113 name: Bill The Cat Player 113: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 114 name: Sen. Bedfellow Player 114: L Human Lineman 6 3 3 8 [] Player 115 name: G.P. Snorklewhacker Player 115: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** Weather roll(6+3) Current Weather: Nice Gate: 87000 screaming fans show up for the game. Handicap result 56:KNUCKLEDUSTERS. Handicap result 62:VIRUS. Handicap result 34:SMELLING SALTS. Handicap result 11:EXTRA TRAINING. *** Setup start *** 2: status changed from 0 to 2. Chugger suffers from a VIRUS. 10: status changed from 0 to 2. Ooglie suffers from a VIRUS. 13: status changed from 0 to 2. Fudd suffers from a VIRUS. Bloom County DeathTongues gain SMELLING SALTS. Bloom County DeathTongues gain a reroll from EXTRA TRAINING. Spuds Mackenzie gets KNUCKLEDUSTERS. Picked HEADS. Coin flip is: HEADS! Frothy Steins win the toss. Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 12 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 16, 4 ) 113 moved location (MPL) to ( 17, 7 ) 104 moved location (MPL) to ( 16, 1 ) 103 moved location (MPL) to ( 16, 10 ) 102 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 19, 7 ) Turn time limit reached. 110 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 28, 5 ) 112 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 24, 6 ) 112 moved (SP) to ( 24, 8 ) 101 moved (SP) to ( 19, 6 ) 102 moved (SP) to ( 28, 2 ) 101 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( 16, 2 ) 104 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 16, 1 ) 104 moved (SP) to ( 16, 2 ) 108 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 3 ) 8 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 0, 7 ) 1 moved (SP) to ( 14, 1 ) 15 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 7, 7 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (24, 11) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 4 Weather roll(2+4) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 7 Distance: 1 Ball placed at (24, 11) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 23, 13 ) [Game Saved] Ball in play. Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 14, 12 ) 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 16, 12 ) Move ended for Dimwit Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 10 ) Move ended for Bubba Select an action for Grunty II 1: Select an action for Grunty II SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 2 ) Move ended for Grunty II Select an action for Drago 4: Select an action for Drago SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 3 ) Move ended for Drago Select an action for Sturm 5: Select an action for Sturm SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 5 ) Move ended for Sturm Select an action for TBD 6: Select an action for TBD SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 109 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for TBD Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah SKILL SELECTED: SKILL SELECTED: Select an action for Guido 12: Select an action for Guido SKILL SELECTED: SKILL SELECTED: 12: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Guido Limekiller is knocked over. Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) (2, 3) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah SKILL SELECTED: SKILL SELECTED: Select an action for Greybeard 9: Select an action for Greybeard SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 4 ) Move ended for Greybeard Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 7, 12 ) 7 moved (MP) to ( 6, 13 ) GET BALL BEFORE RE_ROLL: Bumpy II dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Bumpy II [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 11 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 108 blocked. 103 blocked. Dauntless NOT successful. (3+1=4) PRO Roll(2) - PRO fails Waiting for opponent to choose a block die. POW/SKULL Rosebud saved by block skill. Steve Dallas saved by block skill. Booglie saved by block skill. SKILL SELECTED: Move ended for Booglie [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 115 blocked. Dauntless successful. (5+5=10) Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Grand Poobah Frothy Steins: All players have moved. G.P. Snorklewhacker is knocked over. Player pushed to (16, 7) 115 moved (MP) to ( 16, 7 ) (1, 1) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. 14 moved (MP) to ( 15, 7 ) Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 1 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Limekiller 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Jean Kirkpatrick Jean Kirkpatrick is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 12 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 7 ) Move ended for Bumpy II Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. POW Move ended for Drago Hodge Podge Jr. is knocked over. Player pushed to (17, 2) 104 moved (MP) to ( 17, 2 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 3) + 1, 0: Hodge Podge Jr. has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Greybeard Player pushed to (17, 3) 105 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 109 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Sturm Spuds Mackenzie is knocked over. Player pushed to (17, 4) 109 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (5, 3) + 0, 0: Spuds Mackenzie has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 9 ) 5 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Guido Player pushed to (17, 7) 110 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 115 blocked. Dauntless NOT successful. (1+1=2) Waiting for opponent to choose a block die. PUSHBACK Move ended for Grand Poobah Player pushed to (17, 6) 115 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 11: tackle zone state changed to true Multiple Block selected. 108 blocked. 103 blocked. Dauntless successful. (5+6=11) Frothy Steins , Choose a block die. SKILL SELECTED: pro PRO Roll(3) - PRO fails SKILL SELECTED: SKULL Move ended for Booglie Booglie is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Booglie has been knocked prone. 11: status changed from 0 to 1. Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jean Kirkpatrick 108: Select an action for Rosebud Select an action for Rosebud 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Steve Dallas Bubba is knocked over. Player pushed to (15, 11) 8 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Bubba has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 15, 10 ) [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Dimwit is knocked over. Player pushed to (14, 13) 15 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Dimwit has been knocked prone. 15: status changed from 0 to 1. 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Rosebud knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 4 + 0 = 4 Rosebud slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 7 ) Move ended for Rosebud [Game Saved] 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Milo Bloom Jr. Player pushed to (14, 3) 1 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 16, 2 ) [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lola Granola Drago is knocked over. Player pushed to (14, 4) 4 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Drago has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 110: Select an action for Limekiller Select an action for Limekiller 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 9 ) Move ended for Dr. Legrunt 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Limekiller Grand Poobah saved by block skill. Limekiller saved by block skill. [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 4 ) Move ended for Cutter John Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Bubba Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: SKILL SELECTED: 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Booglie Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 16, 13 ) Move ended for Dimwit Select an action for Drago 4: Select an action for Drago SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 16, 3 ) Move ended for Drago Select an action for Grunty II 1: Select an action for Grunty II SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. POW Move ended for Grunty II Milo Bloom Jr. is knocked over. Player pushed to (17, 2) 101 moved (MP) to ( 17, 2 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (3, 1) + 0, 0: Milo Bloom Jr. has been stunned. 101: status changed from 0 to 2. 1 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Greybeard Player pushed to (18, 3) 105 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Guido 12: Select an action for Guido SKILL SELECTED: SKILL SELECTED: 12: tackle zone state changed to true Block selected. 112 blocked. Frothy Steins , Choose a block die. POW Move ended for Guido Dr. Legrunt is knocked over. Player pushed to (18, 9) 112 moved (MP) to ( 18, 9 ) (1, 4) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah SKILL SELECTED: SKILL SELECTED: Select an action for Sturm 5: Select an action for Sturm SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 13, 6 ) Move ended for Sturm Select an action for Bumpy II 7: Select an action for Bumpy II SKILL SELECTED: SKILL SELECTED: 7: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. POW Move ended for Bumpy II Rosebud is knocked over. Player pushed to (14, 6) 108 moved (MP) to ( 14, 6 ) (3, 6) + 0, (6, 6) + 0, 3: Rosebud has been badly hurt! 108: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 11 ) [Game Saved] Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 5 ) Move ended for TBD Select an action for Grand Poobah 14: Select an action for Grand Poobah SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grand Poobah Frothy Steins: All players have moved. Player pushed to (18, 6) 110 moved (MP) to ( 18, 6 ) Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 101: status changed from 2 to 1. Milo Bloom Jr. rolls over. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (14, 5) 6 moved (MP) to ( 15, 5 ) 115 moved (MP) to ( 16, 5 ) [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 21, 10 ) Move ended for Dr. Legrunt 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 23, 7 ) 111 moved (MP) to ( 24, 8 ) 111 moved (MP) to ( 25, 8 ) Move ended for Cutter John 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 110: Select an action for Limekiller Select an action for Limekiller 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 17, 6 ) 14 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Grand Poobah saved by block skill. Limekiller saved by block skill. Move ended for Limekiller [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Jean Kirkpatrick Dimwit saved by block skill. Jean Kirkpatrick saved by block skill. [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Lola Granola Player pushed to (13, 4) 9 moved (MP) to ( 16, 4 ) [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Steve Dallas TARGET: 3 --- ROLL: 3 + 0 = 3 Steve Dallas slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 12, 8 ) Move ended for Steve Dallas Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 12, 9 ) 103 blocked. Frothy Steins , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: PUSHBACK Player pushed to (13, 7) 103 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 12, 8 ) 103 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Steve Dallas is knocked over. Player pushed to (14, 6) 103 moved (MP) to ( 14, 6 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 4) + 1, 0: Steve Dallas has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 10 ) 11 moved (MP) to ( 13, 7 ) Move ended for Booglie [Game Saved] Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 12 ) Move ended for Bubba Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 10 ) Move ended for Sturm Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 8 ) Move ended for Guido Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 9 ) Move ended for Bumpy II Select an action for Drago 4: Select an action for Drago Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 4 ) Move ended for Drago Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 18, 2 ) Move ended for Grunty II Select an action for Greybeard 9: Select an action for Greybeard Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grand Poobah Player pushed to (17, 5) 110 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. POW Move ended for TBD G.P. Snorklewhacker is knocked over. Player pushed to (18, 4) Player 4 pushed to (18, 4) 4 moved (MP) to ( 18, 4 ) Player pushed to (17, 4) 115 moved (MP) to ( 17, 4 ) (3, 3) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. 6 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. POW Move ended for Greybeard Limekiller is knocked over. Player pushed to (18, 5) 110 moved (MP) to ( 18, 5 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 4) + 1, 0: Limekiller has been stunned. 110: status changed from 0 to 2. 9 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Dimwit Frothy Steins: All players have moved. Player pushed to (18, 13) 106 moved (MP) to ( 18, 13 ) 15 moved (MP) to ( 17, 13 ) Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 110: status changed from 2 to 1. Limekiller rolls over. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Milo Bloom Jr. 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Lola Granola Grunty II is knocked over. Player pushed to (12, 1) 1 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 19, 11 ) Move ended for Dr. Legrunt 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Blitz selected. 8 blocked. Verified Opponent Roll = POW POW Bubba is knocked over. Player pushed to (12, 11) 8 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Bubba has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jean Kirkpatrick TARGET: 3 --- ROLL: 3 + 0 = 3 Jean Kirkpatrick slips past his opponent(s) unhindered. 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 18, 10 ) Move ended for Jean Kirkpatrick Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 8 ) 9 moved (MP) to ( 21, 7 ) 9 moved (MP) to ( 22, 6 ) Move ended for Greybeard Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. POW Move ended for Sturm Jean Kirkpatrick is knocked over. Player pushed to (19, 10) 106 moved (MP) to ( 19, 10 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 21, 8 ) 12 moved (MP) to ( 22, 8 ) Move ended for Guido Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 20, 8 ) Move ended for Grand Poobah Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 6 ) 6 moved (MP) to ( 20, 6 ) Move ended for TBD Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 20, 7 ) 7 moved (MP) to ( 21, 7 ) Move ended for Bumpy II Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 18, 11 ) Move ended for Bubba Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 13 ) 15 moved (MP) to ( 19, 13 ) 15 moved (MP) to ( 20, 13 ) 15 moved (MP) to ( 21, 12 ) 15 moved (MP) to ( 20, 11 ) Move ended for Dimwit Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 3 ) 101 blocked. Frothy Steins , Choose a block die. POW Milo Bloom Jr. is knocked over. Player pushed to (18, 1) 101 moved (MP) to ( 18, 1 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 2) + 1, 0: Milo Bloom Jr. has been stunned. 101: status changed from 0 to 2. 11 moved (MP) to ( 17, 2 ) Move ended for Booglie [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Drago Frothy Steins: All players have moved. Lola Granola saved by block skill. Drago saved by block skill. Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Milo Bloom Jr. rolls over. 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 26, 7 ) 111 moved (MP) to ( 27, 6 ) 111 moved (MP) to ( 27, 5 ) 111 moved (MP) to ( 27, 4 ) 111 moved (MP) to ( 27, 3 ) 111 moved (MP) to ( 27, 2 ) 111 moved (MP) to ( 27, 1 ) 111 moved (MP) to ( 27, 0 ) Move ended for Cutter John 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Move ended for Lola Granola Player pushed to (12, 5) 4 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 4 ) [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jean Kirkpatrick 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 110 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Limekiller TARGET: 4 --- ROLL: 6 + 0 = 6 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Limekiller TARGET: 5 --- ROLL: 3 + 0 = 3 Limekiller is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Block selected. 112 blocked. Frothy Steins , Choose a block die. POW Move ended for Bubba Dr. Legrunt is knocked over. Player pushed to (20, 12) 112 moved (MP) to ( 20, 12 ) (3, 5) + 0, (2, 6) + 0, 0: Dr. Legrunt has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 28, 8 ) 8 moved (MP) to ( 19, 11 ) [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 22, 7 ) 7 moved (MP) to ( 23, 7 ) 7 moved (MP) to ( 24, 8 ) 7 moved (MP) to ( 25, 9 ) 7 moved (MP) to ( 26, 10 ) 7 moved (MP) to ( 27, 11 ) Bumpy II scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=1] : current status = 4 1 : current square = java.awt.Point[x=17,y=1] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=17,y=5] : current status = 4 4 : current square = java.awt.Point[x=17,y=5] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=18,y=10] : current status = 0 5 : current square = java.awt.Point[x=18,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=20,y=6] : current status = 0 6 : current square = java.awt.Point[x=20,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=27,y=11] : current status = 0 7 : current square = java.awt.Point[x=27,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=19,y=11] : current status = 4 8 : current square = java.awt.Point[x=19,y=11] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=22,y=6] : current status = 0 9 : current square = java.awt.Point[x=22,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=17,y=2] : current status = 4 11 : current square = java.awt.Point[x=17,y=2] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=22,y=8] : current status = 0 12 : current square = java.awt.Point[x=22,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=20,y=8] : current status = 0 14 : current square = java.awt.Point[x=20,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=20,y=11] : current status = 4 15 : current square = java.awt.Point[x=20,y=11] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=18,y=1] : current status = 1 101 : current square = java.awt.Point[x=18,y=1] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=10] : current status = 7 103 : current status = 7 Smelling salts used. (6) Steve Dallas regains consciousness. 103: status changed from 7 to 0. 103 : current square = java.awt.Point[x=29,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 Smelling salts used. (2) Hodge Podge Jr. regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=18,y=4] : current status = 0 105 : current square = java.awt.Point[x=18,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=19,y=10] : current status = 0 106 : current square = java.awt.Point[x=19,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 Smelling salts used. (2) Spuds Mackenzie regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=19,y=7] : current status = 1 110 : current square = java.awt.Point[x=19,y=7] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=27,y=0] : current status = 0 111 : current square = java.awt.Point[x=27,y=0] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=27,y=0] 111 : current status = 0 111 : current square = java.awt.Point[x=27,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=28,y=8] : current status = 7 112 : current status = 7 Smelling salts used. (6) Dr. Legrunt regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=28,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=17,y=4] : current status = 1 115 : current square = java.awt.Point[x=17,y=4] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 10, 5 ) 11 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 11, 12 ) 14 moved (SP) to ( 11, 2 ) 1 moved (SP) to ( 10, 7 ) Waiting for Bloom County DeathTongues to set players on field. 115 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 23, 5 ) 112 moved (SP) to ( 23, 6 ) 110 moved (SP) to ( 20, 6 ) 109 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 20, 5 ) 109 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 16, 1 ) 101 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( 28, 5 ) 105 moved (SP) to ( 20, 4 ) 106 moved (SP) to ( 20, 5 ) 105 moved (SP) to ( 28, 3 ) 103 moved (SP) to ( 19, 4 ) 114 moved (SP) to ( 19, 8 ) 102 moved (SP) to ( 24, 3 ) 102 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 17, 4 ) 106 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 10) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 2 Distance: 6 Ball placed at (22, 10) Scatter roll: 1 Ball moved to ( 21, 3 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 6 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 3 ) Move ended for Milo Bloom Jr. 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 1 ) Move ended for Hodge Podge Jr. 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Grand Poobah is knocked over. Player pushed to (19, 3) 14 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. 109 moved (MP) to ( 11, 2 ) Move ended for Spuds Mackenzie [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Cutter John Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 7, 3 ) Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 11, 3 ) Move ended for Grunty II Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Drago Milo Bloom Jr. is knocked over. Player pushed to (12, 2) 101 moved (MP) to ( 12, 2 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (6, 6) + 0, 2: Milo Bloom Jr. has been badly hurt! 101: status changed from 0 to 8. 4 moved (MP) to ( 12, 3 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 9, 2 ) 9 moved (MP) to ( 10, 1 ) Move ended for Greybeard Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 14, 5 ) Move ended for Dimwit Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 11 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 10 ) Move ended for Guido Select an action for FlumpyNutz 3: Select an action for FlumpyNutz 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 6 ) Move ended for FlumpyNutz Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for TBD Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 7 ) Move ended for Sturm Select an action for Booglie 11: Select an action for Booglie Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 10, 2 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 109 blocked. 104 blocked. Dauntless NOT successful. (2+2=4) PRO Roll(2) - PRO fails Frothy Steins , Choose a block die. POW Spuds Mackenzie is knocked over. Hodge Podge Jr. is knocked over. Player pushed to (11, 0) 104 moved (MP) to ( 11, 0 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 5) + 1, 0: Hodge Podge Jr. has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) Player pushed to (12, 1) 109 moved (MP) to ( 12, 1 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 11 moved (MP) to ( 11, 1 ) (2) Go for it successful. 11 moved (MP) to ( 12, 2 ) SKILL SELECTED: Move ended for Booglie Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true Move ended for G.P. Snorklewhacker [Game Saved] 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 16, 8 ) Move ended for Jean Kirkpatrick 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 7 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. Move ended for Steve Dallas [Game Saved] 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 (1) Bill The Cat trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 15, 9 ) Move ended for Bill The Cat [Game Saved] 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sen. Bedfellow Player pushed to (16, 9) 12 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 14, 10 ) [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 7 ) Turn time limit reached. 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 13, 12 ) SPRINT used. Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 12, 13 ) Move ended for Cutter John [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Quiche Player pushed to (15, 6) 6 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 15, 5 ) [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Limekiller FlumpyNutz is knocked over. Player pushed to (14, 7) 3 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 3) + 1, 0: FlumpyNutz has been stunned. 3: status changed from 0 to 2. 110 moved (MP) to ( 16, 6 ) [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Spuds Mackenzie Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] 3: status changed from 2 to 1. FlumpyNutz rolls over. Frothy Steins start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 1 ) Move ended for Greybeard Select an action for TBD 6: Select an action for TBD SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. POW Move ended for TBD Quiche is knocked over. Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) (2, 4) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Sturm 5: Select an action for Sturm SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sturm Select an action for Dimwit 15: Select an action for Dimwit SKILL SELECTED: SKILL SELECTED: 15: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Dimwit Player pushed to (17, 6) Player 110 pushed to (17, 6) 110 moved (MP) to ( 17, 6 ) Player pushed to (16, 6) 115 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Guido 12: Select an action for Guido SKILL SELECTED: SKILL SELECTED: 12: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. POW Move ended for Guido Sen. Bedfellow is knocked over. Player pushed to (15, 10) 114 moved (MP) to ( 15, 10 ) (1, 5) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 114: status changed from 0 to 1. 12 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 8, 5 ) 14 moved (MP) to ( 7, 6 ) 14 moved (MP) to ( 7, 7 ) Move ended for Grand Poobah Select an action for Drago 4: Select an action for Drago SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 4 ) Move ended for Drago Select an action for Grunty II 1: Select an action for Grunty II SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 9, 7 ) Move ended for Grunty II Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 11, 11 ) (4) Go for it successful. 8 moved (MP) to ( 11, 12 ) 111 blocked. (4) Go for it successful. Frothy Steins , Choose a block die. POW/SKULL Cutter John saved by block skill. Bubba saved by block skill. Move ended for Bubba [Game Saved] Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: SKILL SELECTED: 11: tackle zone state changed to true Block selected. 109 blocked. Frothy Steins , Choose a block die. SKILL SELECTED: pro PRO Roll(5) - PRO works! 2 db Block re-rolled. SKILL SELECTED: PUSHBACK/POW Move ended for Booglie Frothy Steins: All players have moved. Spuds Mackenzie is knocked over. Player pushed to (12, 0) 109 moved (MP) to ( 12, 0 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 11 moved (MP) to ( 12, 1 ) Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 8 [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: Select an action for Cutter John Select an action for Cutter John 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 Cutter John slips past his opponent(s) unhindered. 111 moved (MP) to ( 10, 14 ) 111 moved (MP) to ( 9, 14 ) 111 moved (MP) to ( 8, 14 ) 111 moved (MP) to ( 7, 14 ) 111 moved (MP) to ( 6, 14 ) 111 moved (MP) to ( 5, 14 ) 111 moved (MP) to ( 4, 14 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 3, 14 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 2, 14 ) Cutter John scores a touchdown! *** Setup start *** 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) Smelling salts used. Verified Opponent Roll = 6 (6) Hodge Podge Jr. regains consciousness. 104: status changed from 7 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Starting second half. Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 12, 12 ) 12 moved (SP) to ( 12, 2 ) 1 moved (SP) to ( 12, 4 ) 4 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 10, 5 ) 15 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 10, 7 ) Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 19, 7 ) 106 moved location (MPL) to ( 15, 7 ) 105 moved location (MPL) to ( 15, 9 ) 104 moved location (MPL) to ( 19, 2 ) 112 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 19, 10 ) 102 moved location (MPL) to ( 16, 2 ) 110 moved location (MPL) to ( 19, 4 ) 115 moved (SP) to ( 16, 5 ) 106 moved (SP) to ( 23, 5 ) 105 moved (SP) to ( 23, 6 ) 113 moved (SP) to ( 25, 5 ) 114 moved (SP) to ( 24, 4 ) 112 moved (SP) to ( 24, 7 ) 115 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 2 ) 115 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 16, 10 ) Turn time limit reached. 102 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 23, 5 ) 112 moved (SP) to ( 22, 9 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (2+5) = Changing Weather Weather roll(5+1) Current Weather: Nice KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (18, 3) Scatter roll: 2 Ball moved to ( 20, 2 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 1 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 14, 8 ) [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 11 ) Move ended for Limekiller 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 14 ) 106 moved (MP) to ( 12, 13 ) Move ended for Jean Kirkpatrick 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 13 ) 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 12, 11 ) Move ended for Spuds Mackenzie [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 3 + 0 = 3 113 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 20, 5 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Bill The Cat Ball moved to ( 7, 9 ) NERVES OF STEEL skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Dr. Legrunt dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 19, 12 ) 112 moved (MP) to ( 18, 13 ) 112 moved (MP) to ( 17, 13 ) 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 15, 14 ) 112 moved (MP) to ( 14, 13 ) Move ended for Dr. Legrunt 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) Move ended for Steve Dallas 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 15, 12 ) Move ended for Sen. Bedfellow 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 14 ) 104 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 12, 14 ) 104 moved (MP) to ( 11, 13 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 9, 12 ) Move ended for Hodge Podge Jr. 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 10 ) Move ended for Quiche 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 16, 11 ) Move ended for Lola Granola Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sturm Select an action for Drago 4: Select an action for Drago SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 10, 11 ) Move ended for Drago Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 8, 11 ) 104 blocked. Frothy Steins , Choose a block die. POW Hodge Podge Jr. is knocked over. Player pushed to (10, 12) 104 moved (MP) to ( 10, 12 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 104: status changed from 0 to 1. 11 moved (MP) to ( 9, 12 ) Move ended for Booglie [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 8, 11 ) 15 moved (MP) to ( 8, 12 ) 15 moved (MP) to ( 9, 13 ) Move ended for Dimwit Select an action for Grunty II 1: Select an action for Grunty II SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 13, 8 ) Move ended for Grunty II Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 15, 8 ) Move ended for TBD Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 12, 6 ) Move ended for Guido Select an action for Grand Poobah 14: Select an action for Grand Poobah SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Grand Poobah Limekiller is knocked over. Player pushed to (14, 12) 110 moved (MP) to ( 14, 12 ) (5, 3) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. 14 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 10 ) Move ended for Greybeard Select an action for Bubba 8: Select an action for Bubba SKILL SELECTED: SKILL SELECTED: 8: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. POW Move ended for Bubba G.P. Snorklewhacker is knocked over. Player pushed to (14, 9) 115 moved (MP) to ( 14, 9 ) (2, 6) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. 8 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for FlumpyNutz 3: Select an action for FlumpyNutz 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 11, 11 ) Move ended for FlumpyNutz Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Hodge Podge Jr. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 14, 14 ) 105 moved (MP) to ( 13, 14 ) 105 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 11, 13 ) Move ended for Lola Granola 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jean Kirkpatrick STAND FIRM skill used. [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Steve Dallas STAND FIRM skill used. [Game Saved] 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 15, 13 ) 114 moved (MP) to ( 14, 14 ) 114 moved (MP) to ( 13, 14 ) 114 moved (MP) to ( 12, 14 ) 114 moved (MP) to ( 11, 14 ) 114 moved (MP) to ( 10, 14 ) 15 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 12) 15 moved (MP) to ( 8, 12 ) 114 moved (MP) to ( 9, 13 ) Move ended for Sen. Bedfellow [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 14 ) 112 moved (MP) to ( 12, 14 ) 112 moved (MP) to ( 11, 14 ) 112 moved (MP) to ( 10, 14 ) Turn time limit reached. 112 moved (MP) to ( 9, 14 ) 112 moved (MP) to ( 8, 14 ) 112 moved (MP) to ( 7, 14 ) 112 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 5, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 4, 13 ) Move ended for Dr. Legrunt [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Limekiller TARGET: 4 --- ROLL: 4 + 0 = 4 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Limekiller knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 4 + 0 = 4 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 11, 14 ) 110 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 8, 13 ) Move ended for Limekiller [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Spuds Mackenzie Sturm saved by block skill. Spuds Mackenzie saved by block skill. [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Quiche Quiche is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Guido 12: Select an action for Guido Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 8, 10 ) Move ended for Guido Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Drago Hodge Podge Jr. is knocked over. Player pushed to (10, 13) 104 moved (MP) to ( 10, 13 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 MIGHTY BLOW used on injury roll. (5, 6) + 0, (3, 6) + 1, 6: Hodge Podge Jr. has been KILLED!! 104: status changed from 0 to 10. 4 moved (MP) to ( 10, 12 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 104: status changed from 10 to 1. [Game Saved] Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 11: tackle zone state changed to true Multiple Block selected. 114 blocked. 110 blocked. Dauntless successful. (6+5=11) Frothy Steins , Choose a block die. POW SKILL SELECTED: Move ended for Booglie Sen. Bedfellow is knocked over. Limekiller is knocked over. Player pushed to (8, 14) 110 moved (MP) to ( 8, 14 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. Player pushed to (9, 14) 114 moved (MP) to ( 9, 14 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (2, 3) + 0, 0: Sen. Bedfellow has been stunned. 114: status changed from 0 to 2. 11 moved (MP) to ( 8, 13 ) [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 7, 11 ) 15 moved (MP) to ( 6, 11 ) 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 4, 12 ) 112 blocked. Frothy Steins , Choose a block die. POW/SKULL Dr. Legrunt is knocked over. (6, 2) + 0, (5, 5) + 0, 5: Dr. Legrunt has been seriously injured!! (13) Concussion - Miss next game 112: status changed from 3 to 9. Dimwit saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 13 ) Ball moved to ( 5, 13 ) Move ended for Dimwit [Game Saved] Select an action for FlumpyNutz 3: Select an action for FlumpyNutz SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 109 blocked. Frothy Steins , Choose a block die. POW Move ended for FlumpyNutz Spuds Mackenzie is knocked over. Player pushed to (13, 10) 109 moved (MP) to ( 13, 10 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (1, 5) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Grand Poobah Steve Dallas is knocked over. Player pushed to (13, 13) 103 moved (MP) to ( 13, 13 ) (2, 3) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. POW Move ended for Sturm Lola Granola is knocked over. Player pushed to (11, 14) 105 moved (MP) to ( 11, 14 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (4, 1) + 1, 0: Lola Granola has been stunned. 105: status changed from 0 to 2. 5 moved (MP) to ( 11, 13 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 8, 11 ) 9 moved (MP) to ( 7, 12 ) (6) Go for it successful. 9 moved (MP) to ( 6, 13 ) (1) Greybeard trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 9 moved (MP) to ( 5, 13 ) GET BALL FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Greybeard [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. SKULL SKILL SELECTED: Move ended for Grunty II Grunty II is knocked over. MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 3) + 1, 0: Grunty II has been stunned. 1: status changed from 0 to 2. Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 105: status changed from 2 to 1. Lola Granola rolls over. 114: status changed from 2 to 1. Sen. Bedfellow rolls over. 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 14, 5 ) Move ended for Bill The Cat 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Hodge Podge Jr. 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Steve Dallas 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Spuds Mackenzie 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 13, 9 ) Move ended for Quiche 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Jean Kirkpatrick Grand Poobah is knocked over. Player pushed to (15, 12) 14 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (5) Grand Poobah is saved by his thick skull (5, 6) + 0, (4, 4) + 0, 0: Grand Poobah has been stunned. 14: status changed from 0 to 2. [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 110 moved (MP) to ( 7, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Limekiller knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Limekiller TARGET: 4 --- ROLL: 4 + 0 = 4 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Limekiller TARGET: 4 --- ROLL: 5 + 0 = 5 Limekiller slips past his opponent(s) unhindered. 9 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Greybeard is knocked over. Player pushed to (25, 13) 9 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 6) + 1, (5, 6) + 0, 4: Greybeard has been seriously injured!! (33) Broken Jaw - Miss next game 9: status changed from 3 to 9. 110 moved (MP) to ( 5, 13 ) 9 moved (SP) to ( 0, 13 ) Verified Opponent Roll = 5 Ball moved to ( 26, 14 ) 110 moved (MP) to ( 4, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 6 + 0 = 6 Limekiller slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 3, 14 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Limekiller Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 26, 13 ) Bloom County DeathTongues turn ended. [Game Saved] 1: status changed from 2 to 1. Grunty II rolls over. 14: status changed from 2 to 1. Grand Poobah rolls over. Frothy Steins start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 6, 11 ) 12 moved (MP) to ( 5, 12 ) 12 moved (MP) to ( 4, 13 ) Move ended for Guido Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 7, 13 ) 11 moved (MP) to ( 6, 13 ) 11 moved (MP) to ( 5, 13 ) 11 moved (MP) to ( 4, 14 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 110 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (2, 14) 110 moved (MP) to ( 2, 14 ) 11 moved (MP) to ( 3, 14 ) 110 blocked. Frothy Steins , Choose a block die. POW/SKULL Limekiller saved by block skill. Booglie saved by block skill. SKILL SELECTED: Move ended for Booglie [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 3, 12 ) 15 moved (MP) to ( 2, 13 ) Move ended for Dimwit Select an action for Drago 4: Select an action for Drago SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Drago Player pushed to (10, 14) 104 moved (MP) to ( 10, 14 ) 4 moved (MP) to ( 10, 13 ) [Game Saved] Select an action for Bubba 8: Select an action for Bubba SKILL SELECTED: SKILL SELECTED: 8: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Bubba Quiche is knocked over. Player pushed to (12, 10) 102 moved (MP) to ( 12, 10 ) (4, 5) + 0, (5, 3) + 0, 0: Quiche has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) 8 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for FlumpyNutz 3: Select an action for FlumpyNutz SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 109 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for FlumpyNutz Spuds Mackenzie is knocked over. Player pushed to (14, 10) 109 moved (MP) to ( 14, 10 ) (5, 1) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for TBD 6: Select an action for TBD SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for TBD G.P. Snorklewhacker is knocked over. Player pushed to (12, 11) Player 3 pushed to (12, 11) 3 moved (MP) to ( 12, 11 ) Player pushed to (13, 10) 115 moved (MP) to ( 13, 10 ) (5, 4) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. 6 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Sturm Frothy Steins: All players have moved. Hodge Podge Jr. is knocked over. Player pushed to (9, 15) (1, 5) + 0, 0: Hodge Podge Jr. has been stunned. 104: status changed from 0 to 0. 104 moved to dugout ( 29, 1 ) Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK Player pushed to (26, 12) 15 moved (MP) to ( 3, 12 ) 110 moved (MP) to ( 2, 13 ) 110 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Limekiller knocked over trying to dodge. TARGET: 6 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Limekiller TARGET: 6 --- ROLL: 4 + 0 = 4 Limekiller is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. Move ended for Limekiller 110: status changed from 0 to 1. Verified Opponent Roll = 6 Ball moved to ( 26, 14 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Booglie TARGET: 5 --- ROLL: 6 + 0 = 6 Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 4, 14 ) 11 moved (MP) to ( 5, 13 ) 11 moved (MP) to ( 6, 12 ) 11 moved (MP) to ( 7, 11 ) 11 moved (MP) to ( 8, 11 ) Move ended for Booglie Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 4, 11 ) 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 6, 11 ) 15 moved (MP) to ( 7, 11 ) Move ended for Dimwit Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 13, 5 ) Move ended for Bubba Select an action for Grunty II 1: Select an action for Grunty II SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 13, 9 ) Move ended for Grunty II Select an action for FlumpyNutz 3: Select an action for FlumpyNutz 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 10, 12 ) 3 moved (MP) to ( 9, 13 ) Move ended for FlumpyNutz Select an action for Drago 4: Select an action for Drago SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 12 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 13, 12 ) Move ended for Drago Select an action for Sturm 5: Select an action for Sturm SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Sturm Player pushed to (13, 14) 106 moved (MP) to ( 13, 14 ) Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Spuds Mackenzie 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 2, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 4 + 0 = 4 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 2, 11 ) 110 moved (MP) to ( 2, 10 ) 110 moved (MP) to ( 2, 9 ) Move ended for Limekiller [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: Select an action for Steve Dallas Select an action for Steve Dallas 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 4 + 0 = 4 Bill The Cat slips past his opponent(s) unhindered. 113 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 6 + 0 = 6 Bill The Cat slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 8 ) 113 moved (MP) to ( 10, 9 ) 113 moved (MP) to ( 9, 10 ) Move ended for Bill The Cat [Game Saved] 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Sen. Bedfellow knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Sen. Bedfellow TARGET: 4 --- ROLL: 3 + 0 = 3 Sen. Bedfellow is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 114: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FlumpyNutz 3: Select an action for FlumpyNutz 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 12 ) 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 10, 10 ) Move ended for FlumpyNutz Select an action for Grand Poobah 14: Select an action for Grand Poobah SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Grand Poobah Steve Dallas is knocked over. Player pushed to (12, 14) 103 moved (MP) to ( 12, 14 ) (2, 1) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 13, 13 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 4, 12 ) 12 moved (MP) to ( 4, 11 ) 12 moved (MP) to ( 4, 10 ) 12 moved (MP) to ( 3, 9 ) Move ended for Guido Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 113 blocked. Frothy Steins , Choose a block die. POW Bill The Cat is knocked over. Player pushed to (9, 9) 113 moved (MP) to ( 9, 9 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 113: status changed from 0 to 1. 11 moved (MP) to ( 9, 10 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 6 ) Move ended for Booglie [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 11 ) 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 12, 7 ) Move ended for Dimwit Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 12 ) 5 moved (MP) to ( 13, 11 ) Move ended for Sturm Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true Block selected. 109 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for TBD Spuds Mackenzie is knocked over. Player pushed to (14, 11) 109 moved (MP) to ( 14, 11 ) (4, 4) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 10 ) Move ended for Drago Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 10, 7 ) Move ended for Bubba Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grunty II Frothy Steins: All players have moved. Player pushed to (12, 11) 115 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 13, 10 ) Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for G.P. Snorklewhacker Grunty II is knocked over. Player pushed to (16, 9) 1 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. 115 moved (MP) to ( 13, 10 ) [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 11, 12 ) 105 moved (MP) to ( 11, 11 ) Move ended for Lola Granola 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 7, 12 ) 114 moved (MP) to ( 6, 11 ) 114 moved (MP) to ( 5, 10 ) Move ended for Sen. Bedfellow 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Bill The Cat 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 109 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Spuds Mackenzie TARGET: 4 --- ROLL: 4 + 0 = 4 Spuds Mackenzie slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Spuds Mackenzie TARGET: 3 --- ROLL: 6 + 0 = 6 Spuds Mackenzie slips past his opponent(s) unhindered. 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Spuds Mackenzie knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Spuds Mackenzie TARGET: 4 --- ROLL: 1 + 0 = 1 Spuds Mackenzie is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 2 ) Move ended for Booglie Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 17, 3 ) Move ended for Dimwit Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 6 ) Move ended for Bubba Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for TBD 6: Select an action for TBD SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for TBD Player pushed to (12, 11) 115 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Guido 12: Select an action for Guido SKILL SELECTED: SKILL SELECTED: 12: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Guido Player pushed to (1, 9) (3, 2) + 0, 0: Limekiller has been stunned. 110: status changed from 0 to 0. 110 moved to dugout ( 29, 2 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Grand Poobah Jean Kirkpatrick saved by block skill. Grand Poobah saved by block skill. [Game Saved] Select an action for Drago 4: Select an action for Drago SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Drago Player pushed to (11, 12) 105 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for FlumpyNutz 3: Select an action for FlumpyNutz SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 113 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for FlumpyNutz Bill The Cat is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 113: status changed from 0 to 1. FlumpyNutz saved by block skill. [Game Saved] Select an action for Sturm 5: Select an action for Sturm SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. SKULL Move ended for Sturm Frothy Steins: All players have moved. Sturm is knocked over. MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Bill The Cat 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (19, 11) 4 moved (MP) to ( 10, 11 ) 115 moved (MP) to ( 11, 11 ) [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 5, 9 ) 114 moved (MP) to ( 5, 8 ) 114 moved (MP) to ( 4, 7 ) 114 moved (MP) to ( 3, 6 ) 114 moved (MP) to ( 2, 5 ) 114 moved (MP) to ( 2, 4 ) Move ended for Sen. Bedfellow 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Steve Dallas 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Jean Kirkpatrick Grand Poobah is knocked over. Player pushed to (16, 12) 14 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. 106 moved (MP) to ( 13, 13 ) [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 109 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Spuds Mackenzie knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Spuds Mackenzie TARGET: 4 --- ROLL: 3 + 0 = 3 Spuds Mackenzie is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 2 ) 11 moved (MP) to ( 20, 2 ) 11 moved (MP) to ( 21, 2 ) 11 moved (MP) to ( 22, 2 ) 11 moved (MP) to ( 23, 2 ) Move ended for Booglie Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 3 ) 15 moved (MP) to ( 19, 3 ) 15 moved (MP) to ( 20, 3 ) 15 moved (MP) to ( 21, 3 ) 15 moved (MP) to ( 22, 3 ) Move ended for Dimwit Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 6 ) Move ended for Bubba Select an action for Grunty II 1: Select an action for Grunty II SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 6 ) 1 moved (MP) to ( 15, 5 ) (2) Go for it successful. 1 moved (MP) to ( 16, 5 ) Move ended for Grunty II [Game Saved] Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 7 ) Move ended for TBD Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 12 ) Move ended for Sturm Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. POW Move ended for Drago Lola Granola is knocked over. Player pushed to (12, 13) 105 moved (MP) to ( 12, 13 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Lola Granola has been knocked prone. 105: status changed from 0 to 1. 4 moved (MP) to ( 11, 12 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 4, 9 ) 12 moved (MP) to ( 5, 9 ) 12 moved (MP) to ( 6, 9 ) 12 moved (MP) to ( 7, 9 ) (1) Guido trips and falls trying to go for it! Team re-roll used. (1) Guido trips and falls trying to go for it! Move ended for Guido 12 moved (MP) to ( 8, 9 ) (5, 1) + 0, (0, 0) + 0, 0: Guido has been knocked prone. 12: status changed from 0 to 1. Frothy Steins turn ended. Waiting for Bloom County DeathTongues to finish TURN: 8 [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Lola Granola 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 14, 13 ) Move ended for Steve Dallas 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false Lola Granola has already moved this turn. [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jean Kirkpatrick Player pushed to (17, 11) 14 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 13, 12 ) [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bill The Cat Player pushed to (19, 11) 3 moved (MP) to ( 10, 11 ) 113 moved (MP) to ( 10, 10 ) [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Spuds Mackenzie is knocked over. Move ended for Spuds Mackenzie Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Frothy Steins start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 24, 3 ) 11 moved (MP) to ( 25, 4 ) 11 moved (MP) to ( 26, 5 ) 11 moved (MP) to ( 27, 6 ) Booglie scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=5] : current status = 4 1 : current square = java.awt.Point[x=16,y=5] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=10,y=11] : current status = 0 3 : current square = java.awt.Point[x=10,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=11,y=12] : current status = 0 4 : current square = java.awt.Point[x=11,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=12,y=12] : current status = 4 5 : current square = java.awt.Point[x=12,y=12] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=16,y=6] : current status = 0 8 : current square = java.awt.Point[x=16,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=27,y=6] : current status = 0 11 : current square = java.awt.Point[x=27,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=8,y=9] : current status = 1 12 : current square = java.awt.Point[x=8,y=9] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=8,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=8,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=12,y=11] : current status = 4 14 : current square = java.awt.Point[x=12,y=11] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=22,y=3] : current status = 0 15 : current square = java.awt.Point[x=22,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=22,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=22,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 Smelling salts used. (5) Quiche regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=14,y=13] : current status = 0 103 : current square = java.awt.Point[x=14,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=12,y=13] : current status = 0 105 : current square = java.awt.Point[x=12,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=13,y=12] : current status = 0 106 : current square = java.awt.Point[x=13,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=15,y=6] : current status = 1 109 : current square = java.awt.Point[x=15,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=29,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=10,y=10] : current status = 0 113 : current square = java.awt.Point[x=10,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=10,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=10,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=2,y=4] : current status = 0 114 : current square = java.awt.Point[x=2,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=2,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=2,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=11,y=11] : current status = 0 115 : current square = java.awt.Point[x=11,y=11] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=11,y=11] 115 : current status = 0 115 : current square = java.awt.Point[x=11,y=11] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frothy Steins Winnings Roll: 3 + -2 Bloom County DeathTongues Winnings Roll: 5 + 1 Grunty II gets an MVP award. Hodge Podge Jr. gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=6 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 17 Frothy Steins FF Roll: 6 + 2 not conceding roll=4 -1 for loss -1 from high FF of 10 Bloom County DeathTongues FF Roll: 4 + -2 ***END Fan Factor DEBUG*** D6: 1(120) 2(119) 3(126) 4(108) 5(118) 6(109) Total(700) D8: 1(1) 2(4) 3(0) 4(2) 5(2) 6(4) 7(2) 8(2) Total(17) GAME OVER Final Score: Frothy Steins: 2 Bloom County DeathTongues: 1 WINNINGS Frothy Steins: 10000 Bloom County DeathTongues: 60000