Java JRE 1.4 Beta 8.2b OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Rat Pide Player 1: Gr Gutter Runner 9 2 4 7 [Dodge, Side Step, Sprint] Player 2 name: Rat Musqué Player 2: L Skaven Lineman 7 3 3 7 [Block, Leader] Player 3 name: Rat Chitique Player 3: L Skaven Lineman 7 3 3 7 [Block, Claw, Guard] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Fistolé Player 5: L Skaven Lineman 7 3 3 7 [] Player 6 name: Rat Spoutine Player 6: Gr Gutter Runner 9 2 4 7 [Block, Dodge, Sprint] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 8 name: Rat Taplan Player 8: Gr Gutter Runner 10 2 4 7 [+ma, Dodge] Player 9 name: Fier à Rat Player 9: S Storm Vermin 5 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 10 name: Rat Mada Player 10: T Skaven Thrower 7 3 3 6 [Pass, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Piling On, Tackle] Player 12 name: RatCrue Player 12: Gr Gutter Runner 9 2 4 7 [Dodge] Player 13 name: Rat Leur Player 13: L Skaven Lineman 7 3 3 7 [] Player 14 name: Fresh Linerat Player 14: L Skaven Lineman 7 3 3 7 [] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Accurate, Guard, Pass, Sure Hands] Player 16 name: Sacrificial Line Rat Player 16: L Skaven Lineman 7 3 3 7 [] fumbbl.com/83.227.38.85 Server trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1048] Connected as server to game 'ratsonbooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1051] Connected as server to game 'ratsonbooze'. Waiting for client. Receiving: Putrid Swamp Boozzhounds.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Putrid Swamp Boozzhounds Team 2 race: Orc Player 101 name: Wild Turkey Player 101: B Orc Blitzer 6 3 4 8 [+ag, Block, Guard] Player 102 name: Cardhu Player 102: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 103 name: Johny Blue Player 103: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 104 name: Johny Red Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 105 name: Boddington Player 105: Bo Black Orc 4 4 2 9 [Block, Piling On] Player 106 name: Jaime Zon Player 106: L Orc Lineman 5 3 3 9 [Block, Kick] Player 107 name: Slee Mon Player 107: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 108 name: Mole Son Player 108: L Orc Lineman 5 3 3 9 [Dauntless, Guard] Player 110 name: Macallan Player 110: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 111 name: Gy Ness Player 111: L Orc Lineman 5 3 3 9 [Block, Shadowing] Player 112 name: Hyney Ken Player 112: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 113 name: Shooter Player 113: T Orc Thrower 5 3 5 8 [+ag, +ag, Accurate, Block, Dump Off, Pass, Sure Hands] Player 114 name: Corona Player 114: Bo Black Orc 4 4 2 9 [] Player 115 name: Dewar Player 115: B Orc Blitzer 6 3 3 9 [Block, Mighty Blow, Shadowing, Strip Ball] Player 116 name: Tequila Player 116: T Orc Thrower 5 3 4 7 [+ag, Block, Dump Off, Pass, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** Weather roll(2+6) Current Weather: Nice Gate: 117000 screaming fans show up for the game. Handicap result 35:PALMED COIN. Rongeurs Flamboyants gets a LEADER reroll. Rat Pide manages to ignore the niggling pain. Rat Fistolé manages to ignore the niggling pain. GrrRaaaT manages to ignore the niggling pain. Fier à Rat is suffering from a niggling injury. 9: status changed from 0 to 2. Rat Staman is suffering from a niggling injury. 11: status changed from 0 to 2. Wild Turkey manages to ignore the niggling pain. Johny Red is suffering from a niggling injury. 104: status changed from 0 to 2. Jaime Zon manages to ignore the niggling pain. Slee Mon is suffering from a niggling injury. 107: status changed from 0 to 2. Hyney Ken manages to ignore the niggling pain. Shooter is suffering from a niggling injury. 113: status changed from 0 to 2. Dewar manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. *** Setup start *** Rongeurs Flamboyants use PALM COIN. Picked HEADS. Coin flip is: HEADS! Rongeurs Flamboyants win the toss. Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 115 moved location (MPL) to ( 19, 7 ) 106 moved location (MPL) to ( 16, 10 ) 114 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 16, 13 ) 101 moved location (MPL) to ( 16, 1 ) 105 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 16, 2 ) 108 moved (SP) to ( 16, 12 ) 115 moved (SP) to ( 16, 4 ) 116 moved (SP) to ( 20, 8 ) 112 moved (SP) to ( 20, 5 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 9, 7 ) Turn time limit reached. 3 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 10 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 6 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 12, 4 ) 6 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 13, 7 ) 4 moved (SP) to ( 13, 5 ) 10 moved (SP) to ( 12, 5 ) 16 moved (SP) to ( 13, 6 ) 15 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 10, 4 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 11) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 7 Kickoff Roll (6+5) = Throw a rock Putrid Swamp Boozzhounds: 10 + 8 FanFactor Rongeurs Flamboyants: 3 + 26 FanFactor Rongeurs Flamboyants fans throw a rock. Gy Ness is hit by the rock. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, 0: Gy Ness has been stunned. 111: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (23, 11) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 23, 11 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 2 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (16, 0) 101 moved (MP) to ( 16, 0 ) 7 moved (MP) to ( 16, 1 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Wild Turkey is knocked over. Player pushed to (16, -2) (3, 5) + 0, 0: Wild Turkey has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 16, 0 ) 7 moved (MP) to ( 17, 1 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 6, 9 ) 15 moved (MP) to ( 6, 10 ) 15 moved (MP) to ( 6, 11 ) GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 2 + 0 = 2 15 moved (MP) to ( 7, 10 ) 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 9, 8 ) Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 5 + 1Acc = 6 Move ended for Rat ZeMotte Ball moved to ( 14, 3 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 3 ) 1 moved (MP) to ( 20, 3 ) 1 moved (MP) to ( 21, 3 ) Move ended for Rat Pide Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 3 ) Move ended for Rat Chitique Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 1 ) 6 moved (MP) to ( 17, 0 ) 6 moved (MP) to ( 18, 1 ) 6 moved (MP) to ( 19, 1 ) 6 moved (MP) to ( 20, 2 ) Move ended for Rat Spoutine Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 1 ) (2) Go for it successful. 4 moved (MP) to ( 20, 1 ) (2) Go for it successful. 4 moved (MP) to ( 21, 1 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 12, 6 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 3 ) Move ended for Fresh Linerat Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 13, 4 ) 16 moved (MP) to ( 14, 3 ) 16 moved (MP) to ( 15, 2 ) 16 moved (MP) to ( 16, 1 ) 16 moved (MP) to ( 17, 2 ) 16 moved (MP) to ( 17, 3 ) Move ended for Sacrificial Line Rat Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 1 ) Move ended for Rat Musqué Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 3 ) Move ended for Rat Mada Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Rat Leur TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Leur slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 3 ) Move ended for Rat Leur Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 111: status changed from 2 to 1. Gy Ness rolls over. 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 22, 4 ) Move ended for Jaime Zon [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 7 ) 116 moved (MP) to ( 22, 6 ) 116 moved (MP) to ( 23, 5 ) 116 moved (MP) to ( 23, 4 ) 116 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 116 moved (MP) to ( 22, 1 ) Move ended for Tequila [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 22, 7 ) Move ended for Cardhu 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 18, 7 ) Move ended for Mole Son 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 17, 4 ) Move ended for Corona 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 19, 4 ) Move ended for Johny Blue 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 15, 4 ) 10 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Mada is knocked over. Player pushed to (12, 2) 10 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 3) + 0, (2, 2) + 0, 0: Rat Mada has been stunned. 10: status changed from 0 to 2. 105 moved (MP) to ( 16, 3 ) Move ended for Boddington [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dewar Turn time limit reached. Player pushed to (11, 2) 16 moved (MP) to ( 18, 2 ) 115 moved (MP) to ( 17, 3 ) [Game Saved] 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 24, 3 ) 112 moved (MP) to ( 24, 2 ) Move ended for Hyney Ken Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 10: status changed from 2 to 1. Rat Mada rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 0 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 20, 1 ) 2 moved (MP) to ( 21, 2 ) Move ended for Rat Musqué Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 116 blocked. Rongeurs Flamboyants , Choose a block die. Rongeurs Flamboyants uses their LEADER reroll. 2 db Block re-rolled. POW Move ended for Rat Tonlaveur Tequila is knocked over. Player pushed to (23, 1) 116 moved (MP) to ( 23, 1 ) (1, 1) + 0, (0, 0) + 0, 0: Tequila has been knocked prone. 116: status changed from 0 to 1. 4 moved (MP) to ( 22, 1 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 18, 1 ) 7 moved (MP) to ( 19, 1 ) 7 moved (MP) to ( 20, 1 ) 7 moved (MP) to ( 21, 1 ) 7 moved (MP) to ( 22, 2 ) 7 moved (MP) to ( 23, 2 ) 112 blocked. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (23, 3) 112 moved (MP) to ( 23, 3 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Hyney Ken has been knocked prone. 112: status changed from 0 to 1. 7 moved (MP) to ( 24, 2 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 1 ) 6 moved (MP) to ( 22, 0 ) 6 moved (MP) to ( 23, 0 ) 6 moved (MP) to ( 24, 1 ) 6 moved (MP) to ( 25, 2 ) 6 moved (MP) to ( 26, 3 ) 6 moved (MP) to ( 27, 4 ) Rat Spoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=3] : current status = 0 1 : current square = java.awt.Point[x=21,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=21,y=2] : current status = 0 2 : current square = java.awt.Point[x=21,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=19,y=3] : current status = 0 3 : current square = java.awt.Point[x=19,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=22,y=1] : current status = 0 4 : current square = java.awt.Point[x=22,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=24,y=2] : current status = 0 7 : current square = java.awt.Point[x=24,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=24,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=24,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=17,y=2] : current status = 1 10 : current square = java.awt.Point[x=17,y=2] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=2] 13 : current square = java.awt.Point[x=12,y=3] : current status = 0 13 : current square = java.awt.Point[x=12,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=15,y=3] : current status = 0 14 : current square = java.awt.Point[x=15,y=3] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=9,y=8] : current status = 0 15 : current square = java.awt.Point[x=9,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=9,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=9,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 16 : current square = java.awt.Point[x=18,y=2] : current status = 0 16 : current square = java.awt.Point[x=18,y=2] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=2] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=7] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (2) Wild Turkey stays UNconscious. 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : rearrange KO player to square java.awt.Point[x=29,y=8] 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=19,y=4] : current status = 0 103 : current square = java.awt.Point[x=19,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=18,y=7] : current status = 0 108 : current square = java.awt.Point[x=18,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=16,y=2] : current status = 1 111 : current square = java.awt.Point[x=16,y=2] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=23,y=3] : current status = 1 112 : current square = java.awt.Point[x=23,y=3] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=17,y=3] : current status = 0 115 : current square = java.awt.Point[x=17,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=23,y=1] : current status = 1 116 : current square = java.awt.Point[x=23,y=1] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=23,y=1] 116 : current status = 0 116 : current square = java.awt.Point[x=23,y=1] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 8, 9 ) 13 moved (SP) to ( 8, 5 ) 15 moved (SP) to ( 8, 6 ) 3 moved (SP) to ( 8, 8 ) 2 moved (SP) to ( 7, 9 ) 6 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 7, 5 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 9 ) 116 moved location (MPL) to ( 22, 4 ) 115 moved location (MPL) to ( 16, 10 ) 103 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 15, 12 ) 102 moved location (MPL) to ( 15, 13 ) Turn time limit reached. 114 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 16, 9 ) 116 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 16, 8 ) 112 moved (SP) to ( 15, 12 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (2+3) = Cheering Fans Rongeurs Flamboyants: 4 + 26FF + 0CL Putrid Swamp Boozzhounds: 2 + 8FF + 1CL Rongeurs Flamboyants get an extra re-roll. KICK skill used. Kick result. Direction: 7 Distance: 1 Ball placed at (18, 3) Scatter roll: 8 Ball moved to ( 16, 4 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Corona Rat Fistol?? is knocked over. Player pushed to (16, 3) 5 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Rat Fistol?? has been knocked prone. 5: status changed from 0 to 1. 114 moved (MP) to ( 14, 4 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Boddington Fresh Linerat is knocked over. Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 4) + 0, (6, 2) + 0, 0: Fresh Linerat has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Johny Blue Sacrificial Line Rat is knocked over. Player pushed to (16, 9) 16 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. 103 moved (MP) to ( 14, 10 ) [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 6 ) 116 moved (MP) to ( 20, 5 ) 116 moved (MP) to ( 19, 4 ) 116 moved (MP) to ( 18, 4 ) 116 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 116 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Tequila miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Tequila Ball moved to ( 14, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 11 ) Move ended for Jaime Zon 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 11 ) Move ended for Gy Ness 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) Move ended for Cardhu 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) Move ended for Hyney Ken 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 13 ) Move ended for Dewar 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 11, 7 ) 108 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 9, 7 ) 7 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Dauntless successful. (5+5=10) Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Mole Son is knocked over. Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Sacrificial Line Rat Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Rat Fistolé Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 10 ) 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Jaime Zon is knocked over. Player pushed to (11, 12) 106 moved (MP) to ( 11, 12 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 12, 12 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 11 ) Move ended for Rat Chitique Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 12, 10 ) Move ended for Rat Leur Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 10 ) 4 moved (MP) to ( 8, 11 ) 4 moved (MP) to ( 9, 12 ) 4 moved (MP) to ( 10, 12 ) Move ended for Rat Tonlaveur Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 12, 8 ) Move ended for Rat Musqué Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 12, 9 ) Move ended for Rat ZeMotte Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 10, 10 ) Move ended for Rat Spoutine Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 8, 9 ) Move ended for Rat Pide Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jaime Zon 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 8, 7 ) 108 moved (MP) to ( 7, 8 ) Move ended for Mole Son 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Johny Blue TARGET: 4 --- ROLL: 4 + 0 = 4 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 12, 13 ) 7 blocked. Verified Opponent Roll = 1 (1) Johny Blue trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW GrrRaaaT is knocked over. Player pushed to (18, 11) 7 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 12, 12 ) Move ended for Johny Blue [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gy Ness Player pushed to (18, 10) 3 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 12, 11 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 14, 11 ) Move ended for Boddington 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 5 ) 116 moved (MP) to ( 14, 6 ) 116 moved (MP) to ( 13, 6 ) 116 moved (MP) to ( 12, 6 ) 116 moved (MP) to ( 11, 6 ) Move ended for Tequila 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cardhu Player pushed to (20, 11) 4 moved (MP) to ( 9, 11 ) [Game Saved] 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 14 ) 112 moved (MP) to ( 10, 14 ) 112 moved (MP) to ( 9, 14 ) 112 moved (MP) to ( 8, 13 ) 112 moved (MP) to ( 7, 13 ) 112 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 5, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 4, 12 ) Move ended for Hyney Ken [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 14 ) 115 moved (MP) to ( 11, 14 ) 115 moved (MP) to ( 10, 14 ) 115 moved (MP) to ( 9, 13 ) 115 moved (MP) to ( 8, 13 ) 115 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 8, 11 ) Move ended for Dewar [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Corona Putrid Swamp Boozzhounds: All players have moved. Player pushed to (16, 2) 5 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 13, 3 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Leur Gy Ness is knocked over. Player pushed to (13, 12) 111 moved (MP) to ( 13, 12 ) (6, 2) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 111: status changed from 0 to 1. 13 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Normal move selected. Move ended for GrrRaaaT [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 10 ) 16 moved (MP) to ( 11, 9 ) 16 moved (MP) to ( 10, 9 ) 16 moved (MP) to ( 9, 10 ) Move ended for Sacrificial Line Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Tonlaveur Player pushed to (7, 12) 115 moved (MP) to ( 7, 12 ) 4 moved (MP) to ( 8, 11 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 6, 10 ) 6 moved (MP) to ( 5, 10 ) 6 moved (MP) to ( 4, 10 ) 6 moved (MP) to ( 3, 10 ) 6 moved (MP) to ( 2, 11 ) 6 moved (MP) to ( 3, 12 ) Move ended for Rat Spoutine Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 5, 11 ) 112 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (3, 11) 112 moved (MP) to ( 3, 11 ) 3 moved (MP) to ( 4, 12 ) Move ended for Rat Chitique [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 7, 10 ) 15 moved (MP) to ( 6, 10 ) 15 moved (MP) to ( 5, 10 ) (1) Rat ZeMotte trips and falls trying to go for it! Move ended for Rat ZeMotte 15 moved (MP) to ( 4, 9 ) (1, 2) + 0, (0, 0) + 0, 0: Rat ZeMotte has been knocked prone. 15: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 12 ) Move ended for Cardhu 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 2, 10 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 3 + 0 = 3 Hyney Ken slips past his opponent(s) unhindered. Hyney Ken scores a touchdown! *** Setup start *** Verified Opponent Roll = 4 (4) Wild Turkey regains consciousness. 101: status changed from 7 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 3 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 6 (6) Fresh Linerat regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 7 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 115 moved location (MPL) to ( 19, 7 ) 106 moved location (MPL) to ( 16, 10 ) 114 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 16, 13 ) 101 moved location (MPL) to ( 16, 1 ) 101 moved (SP) to ( 17, 2 ) 111 moved (SP) to ( 19, 1 ) 101 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 16, 7 ) 114 moved (SP) to ( 17, 12 ) 103 moved (SP) to ( 17, 6 ) 105 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 20, 13 ) Turn time limit reached. 112 moved (SP) to ( 23, 7 ) 116 moved (SP) to ( 19, 13 ) 116 moved (SP) to ( 19, 12 ) 111 moved (SP) to ( 19, 2 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 8, 7 ) 14 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 11, 9 ) 1 moved (SP) to ( 12, 9 ) 15 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 7, 6 ) 12 moved (SP) to ( 1, 3 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (24, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 3 Distance: 4 Ball placed at (24, 3) Touchback!! Rongeurs Flamboyants, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 11, 10 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(4) - PRO works! (6) WILD ANIMAL roll passed. Multiple Block selected. 101 blocked. 102 blocked. Rongeurs Flamboyants , Choose a block die. POW SKILL SELECTED: Move ended for GrrRaaaT Wild Turkey is knocked over. Cardhu is knocked over. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Cardhu has been knocked prone. 102: status changed from 0 to 1. Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Musqué Johny Blue is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) (3, 5) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 19, 14 ) 4 moved (MP) to ( 20, 13 ) Move ended for Rat Tonlaveur Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 14 ) 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 18, 14 ) 3 moved (MP) to ( 19, 13 ) 116 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Tequila is knocked over. Player pushed to (18, 11) 116 moved (MP) to ( 18, 11 ) CLAW used on armor roll. (4, 6) + 2, (6, 4) + 0, 5: Tequila has been seriously injured!! (45) Smashed Hand - Niggling Injury 116: status changed from 0 to 9. 3 moved (MP) to ( 19, 12 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 116: status changed from 9 to 1. Move ended for Rat Chitique [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 14 ) 6 moved (MP) to ( 17, 14 ) 6 moved (MP) to ( 18, 14 ) 6 moved (MP) to ( 19, 13 ) 6 moved (MP) to ( 20, 12 ) 6 moved (MP) to ( 21, 12 ) Move ended for Rat Spoutine Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 14 ) 1 moved (MP) to ( 17, 14 ) 1 moved (MP) to ( 18, 14 ) 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 12 ) Move ended for Rat Pide Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 10 ) 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 15, 13 ) 16 moved (MP) to ( 16, 14 ) 16 moved (MP) to ( 17, 13 ) Move ended for Sacrificial Line Rat Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 14 ) 8 moved (MP) to ( 16, 14 ) 8 moved (MP) to ( 17, 14 ) 8 moved (MP) to ( 18, 14 ) 8 moved (MP) to ( 19, 13 ) Move ended for Rat Taplan Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) Move ended for Rat Mada Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 14, 9 ) 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 13 ) Move ended for Rat ZeMotte Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 14, 7 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 14, 10 ) Turn time limit reached. 14 moved (MP) to ( 15, 11 ) Move ended for Fresh Linerat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tequila knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + 0 = 3 Tequila slips past his opponent(s) unhindered. 116 moved (MP) to ( 20, 10 ) Move ended for Tequila [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 4 + -1 = 3 Cardhu slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 19, 8 ) Move ended for Cardhu [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 6 ) Move ended for Wild Turkey 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 9 ) Move ended for Jaime Zon 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 3 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 24, 7 ) Move ended for Gy Ness 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 8 ) 112 moved (MP) to ( 25, 9 ) 112 moved (MP) to ( 26, 10 ) 112 moved (MP) to ( 26, 11 ) 112 moved (MP) to ( 26, 12 ) Move ended for Hyney Ken 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 15, 6 ) Move ended for Boddington 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mole Son TARGET: 3 --- ROLL: 5 + 0 = 5 Mole Son slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 19, 11 ) Move ended for Mole Son [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 17, 11 ) 115 moved (MP) to ( 18, 12 ) 8 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Rat Taplan is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 5) + 1, 0: Rat Taplan has been stunned. 8: status changed from 3 to 2. Dewar saved by block skill. Verified Opponent Roll = 8 Ball moved to ( 9, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Rat Tonlaveur TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Dewar [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Corona Putrid Swamp Boozzhounds: All players have moved. Rat ZeMotte is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Rat ZeMotte has been knocked prone. 15: status changed from 0 to 1. Corona is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] 8: status changed from 2 to 1. Rat Taplan rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(4) - PRO works! 2 db Block re-rolled. SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW Move ended for GrrRaaaT Johny Blue is knocked over. Player pushed to (17, 6) 103 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on armor roll. (3, 6) + 1, (1, 3) + 0, 0: Johny Blue has been stunned. 103: status changed from 0 to 2. 7 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Sacrificial Line Rat Dewar is knocked over. Player pushed to (18, 11) 115 moved (MP) to ( 18, 11 ) (6, 3) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. 16 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Rat Pide Player pushed to (18, 10) 108 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 17, 9 ) Move ended for Rat ZeMotte Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Fresh Linerat 14: Select an action for Fresh Linerat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 22, 12 ) 4 moved (MP) to ( 22, 11 ) Hand off selected. Move ended for Rat Tonlaveur Ball moved to ( 21, 12 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 11 ) 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Mole Son is knocked over. Player pushed to (18, 9) 108 moved (MP) to ( 18, 9 ) CLAW used on armor roll. (3, 6) + 2, (6, 3) + 0, 0: Mole Son has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) Move ended for Rat Chitique [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 12 ) 6 moved (MP) to ( 23, 11 ) 6 moved (MP) to ( 24, 10 ) 6 moved (MP) to ( 25, 9 ) 6 moved (MP) to ( 26, 9 ) 6 moved (MP) to ( 27, 9 ) Rat Spoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=12] : current status = 0 1 : current square = java.awt.Point[x=20,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=17,y=11] : current status = 0 3 : current square = java.awt.Point[x=17,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=27,y=9] : current status = 0 6 : current square = java.awt.Point[x=27,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=16,y=7] : current status = 0 7 : current square = java.awt.Point[x=16,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=19,y=13] : current status = 1 8 : current square = java.awt.Point[x=19,y=13] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=3] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=14,y=12] : current status = 0 10 : current square = java.awt.Point[x=14,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=4] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=17,y=9] : current status = 4 15 : current square = java.awt.Point[x=17,y=9] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 16 : current square = java.awt.Point[x=18,y=12] : current status = 0 16 : current square = java.awt.Point[x=18,y=12] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=7] 101 : current square = java.awt.Point[x=19,y=6] : current status = 0 101 : current square = java.awt.Point[x=19,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=17,y=6] : current status = 2 103 : current square = java.awt.Point[x=17,y=6] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=19,y=9] : current status = 0 106 : current square = java.awt.Point[x=19,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) Mole Son stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=26,y=12] : current status = 0 112 : current square = java.awt.Point[x=26,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=26,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=26,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=17,y=12] : current status = 1 114 : current square = java.awt.Point[x=17,y=12] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=18,y=11] : current status = 1 115 : current square = java.awt.Point[x=18,y=11] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=11] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=11] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=20,y=10] : current status = 0 116 : current square = java.awt.Point[x=20,y=10] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=20,y=10] 116 : current status = 0 116 : current square = java.awt.Point[x=20,y=10] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 8, 7 ) 15 moved (SP) to ( 8, 8 ) 3 moved (SP) to ( 8, 6 ) 4 moved (SP) to ( 8, 9 ) 13 moved (SP) to ( 8, 5 ) Turn time limit reached. 2 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 7, 9 ) 1 moved (SP) to ( 7, 5 ) 13 moved (SP) to ( 9, 5 ) 3 moved (SP) to ( 9, 6 ) 7 moved (SP) to ( 9, 7 ) 15 moved (SP) to ( 9, 8 ) 4 moved (SP) to ( 9, 9 ) 6 moved (SP) to ( 8, 9 ) 2 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 8, 5 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 114 moved (SP) to ( 17, 9 ) 115 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 9 ) 106 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 18, 6 ) 111 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 15, 13 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 8 Distance: 1 Rongeurs Flamboyants perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 10, 5 ) 3 moved (SP) to ( 10, 6 ) 7 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 10, 8 ) 4 moved (SP) to ( 10, 9 ) 6 moved (SP) to ( 9, 8 ) 2 moved (SP) to ( 9, 7 ) 1 moved (SP) to ( 9, 6 ) Ball placed at (18, 11) Ball placed at (18, 11) Scatter roll: 2 Ball moved to ( 17, 10 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Jaime Zon Fresh Linerat is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 5) + 0, (2, 5) + 0, 0: Fresh Linerat has been stunned. 14: status changed from 0 to 2. Jaime Zon saved by block skill. [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dewar Rat Fistol?? is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Rat Fistol?? has been knocked prone. 5: status changed from 0 to 1. 115 moved (MP) to ( 14, 9 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 16 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sacrificial Line Rat is knocked over. Player pushed to (16, 10) 16 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 10 ) Move ended for Johny Blue [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 11, 9 ) Move ended for Corona [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 11, 4 ) Move ended for Gy Ness 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 9, 2 ) Move ended for Wild Turkey 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 11 ) Move ended for Boddington 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 8 ) 116 moved (MP) to ( 20, 9 ) 116 moved (MP) to ( 19, 10 ) 116 moved (MP) to ( 18, 10 ) 116 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Tequila Ball moved to ( 14, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 1 (1) Cardhu trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 8, 10 ) Move ended for Cardhu [Game Saved] 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 12 ) 112 moved (MP) to ( 9, 12 ) 112 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 1 (1) Hyney Ken trips and falls trying to go for it! Move ended for Hyney Ken Putrid Swamp Boozzhounds: All players have moved. 112 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Hyney Ken has been knocked prone. 112: status changed from 3 to 1. Verified Opponent Roll = 6 Ball moved to ( 21, 12 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 14: status changed from 2 to 1. Fresh Linerat rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Sacrificial Line Rat Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Rat Fistolé Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 15, 6 ) 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Jaime Zon is knocked over. Player pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (5, 4) + 1, (5, 2) + 0, 0: Jaime Zon has been stunned. 106: status changed from 0 to 2. 7 moved (MP) to ( 15, 7 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 7, 8 ) 1 moved (MP) to ( 6, 9 ) 1 moved (MP) to ( 6, 10 ) 1 moved (MP) to ( 6, 11 ) 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 8, 12 ) GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 3 + 0 = 3 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 6, 11 ) (4) Go for it successful. 1 moved (MP) to ( 6, 10 ) (1) Rat Pide trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 1 moved (MP) to ( 6, 9 ) SPRINT used. Pass selected. QUICK PASS PASS FINAL RESULT: Rat Pide TARGET: 3 --- ROLL: 1 Player fumbled direction: 1 Ball moved to ( 5, 8 ) Move ended for Rat Pide Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 106: status changed from 2 to 1. Jaime Zon rolls over. 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 7, 11 ) 112 moved (MP) to ( 6, 11 ) 112 moved (MP) to ( 5, 10 ) Move ended for Hyney Ken 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 7, 9 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW/SKULL Rat Pide is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Rat Pide has been knocked prone. 1: status changed from 0 to 1. Cardhu saved by block skill. 102 moved (MP) to ( 6, 8 ) 102 moved (MP) to ( 5, 8 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 25, 7 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Rat Pide Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 6, 6 ) 2 moved (MP) to ( 5, 6 ) 2 moved (MP) to ( 4, 6 ) 2 moved (MP) to ( 3, 7 ) Move ended for Rat Musqué Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 6, 12 ) 6 moved (MP) to ( 5, 12 ) 6 moved (MP) to ( 4, 12 ) 6 moved (MP) to ( 3, 11 ) 6 moved (MP) to ( 4, 10 ) Move ended for Rat Spoutine Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Fresh Linerat Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 6, 10 ) 112 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Hyney Ken saved by block skill. Rat Chitique saved by block skill. Move ended for Rat Chitique [Game Saved] Select an action for Rat Fistolé 5: Select an action for Rat Fistolé Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Normal move selected. 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 5 ) (6) Go for it successful. 7 moved (MP) to ( 8, 4 ) (4) Go for it successful. 7 moved (MP) to ( 8, 3 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Fistolé Dewar is knocked over. Player pushed to (15, 9) 115 moved (MP) to ( 15, 9 ) (6, 4) + 0, (3, 5) + 0, 0: Dewar has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 29, 9 ) 5 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 5 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Rat Leur TARGET: 3 --- ROLL: 2 + 0 = 2 SHADOWING skill used. Shadower ROLL: 6 + 5 ma Dodger ROLL: 3 + 7 ma SHADOWING successful. 111 moved (MP) to ( 10, 5 ) Rat Leur is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Rat Leur has been knocked prone. Move ended for Rat Leur 13: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 6 ) 111 moved (MP) to ( 8, 7 ) 111 moved (MP) to ( 7, 8 ) Move ended for Gy Ness 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Corona Player pushed to (20, 8) 4 moved (MP) to ( 9, 8 ) 114 moved (MP) to ( 10, 9 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 10 ) 103 moved (MP) to ( 9, 10 ) 103 moved (MP) to ( 8, 10 ) 103 moved (MP) to ( 7, 10 ) Move ended for Johny Blue 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Move ended for Hyney Ken SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (23, 8) 1 moved (MP) to ( 6, 8 ) 112 moved (MP) to ( 6, 9 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Boddington Sacrificial Line Rat is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (6, 6) + 0, (2, 6) + 0, 0: Sacrificial Line Rat has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 8 ) Boddington saved by block skill. [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jaime Zon 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Blitz selected. 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Rat Pide is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Rat Pide has been knocked prone. 1: status changed from 0 to 1. Cardhu saved by block skill. 102 moved (MP) to ( 4, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cardhu TARGET: 4 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 5, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 5 + 0 = 5 Cardhu slips past his opponent(s) unhindered. 102 moved (MP) to ( 4, 5 ) 102 moved (MP) to ( 3, 5 ) 102 moved (MP) to ( 2, 5 ) Cardhu scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 3 (3) Mole Son stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 4 (4) Dewar regains consciousness. 115: status changed from 7 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 3 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Verified Opponent Roll = 6 (6) Sacrificial Line Rat regains consciousness. 16: status changed from 7 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 7 ) Starting second half. Rongeurs Flamboyants gets a LEADER reroll. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 16 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 9, 8 ) 15 moved (SP) to ( 9, 6 ) 13 moved (SP) to ( 9, 9 ) 4 moved (SP) to ( 9, 5 ) 6 moved (SP) to ( 7, 9 ) 6 moved (SP) to ( 7, 8 ) 1 moved (SP) to ( 7, 6 ) 2 moved (SP) to ( 7, 7 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 103 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 16, 9 ) 105 moved (SP) to ( 15, 11 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (5+1) = Bad Kick KICK skill used. Kick result. Direction: 3 Distance: 5 Ball placed at (18, 3) Touchback!! Waiting for Putrid Swamp Boozzhounds to give the ball to a member of their team on the field. Ball moved to ( 13, 9 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Boddington Rat Fistol?? is knocked over. Player pushed to (16, 9) 5 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 6) + 0, (6, 4) + 0, 2: Rat Fistol?? has been badly hurt! 5: status changed from 0 to 8. 105 moved (MP) to ( 14, 10 ) 5 moved (SP) to ( 0, 11 ) [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) Move ended for Wild Turkey 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Gy Ness Fresh Linerat is knocked over. Player pushed to (16, 3) 14 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 5) + 0, (1, 4) + 0, 0: Fresh Linerat has been stunned. 14: status changed from 0 to 2. 111 moved (MP) to ( 14, 4 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 16, 8 ) 115 moved (MP) to ( 15, 8 ) 16 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Sacrificial Line Rat is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. Dewar saved by block skill. 115 moved (MP) to ( 14, 8 ) 115 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 12, 10 ) Move ended for Dewar [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 11 ) Move ended for Cardhu 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 12 ) Move ended for Johny Blue 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 (1) Corona trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 11, 8 ) Move ended for Corona [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 10 ) Move ended for Jaime Zon 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) Move ended for Hyney Ken 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 19, 9 ) 116 moved (MP) to ( 18, 10 ) 116 moved (MP) to ( 17, 11 ) 116 moved (MP) to ( 16, 11 ) Move ended for Tequila Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 14: status changed from 2 to 1. Fresh Linerat rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 15, 8 ) 16 moved (MP) to ( 15, 9 ) Move ended for Sacrificial Line Rat Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 10 ) Move ended for Rat Musqué Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 6 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 14, 9 ) Move ended for Rat ZeMotte Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 13, 9 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: multiple block SKILL SELECTED: multiple block 106 blocked. (5) Go for it successful. Rongeurs Flamboyants , Choose a block die. POW Jaime Zon is knocked over. Player pushed to (14, 11) 106 moved (MP) to ( 14, 11 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. 7 moved (MP) to ( 13, 10 ) SKILL SELECTED: Move ended for GrrRaaaT [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 13, 9 ) Move ended for Rat Chitique Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 2 ) Move ended for Rat Tonlaveur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 9, 11 ) 13 moved (MP) to ( 10, 12 ) 13 moved (MP) to ( 11, 12 ) Move ended for Rat Leur Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 6, 10 ) Move ended for Rat Spoutine Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 5 ) 1 moved (MP) to ( 5, 4 ) 1 moved (MP) to ( 6, 4 ) Move ended for Rat Pide Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jaime Zon 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 8 ) Move ended for Gy Ness 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 12, 13 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 11) 13 moved (MP) to ( 10, 11 ) Move ended for Hyney Ken [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 12 ) 116 moved (MP) to ( 14, 13 ) 116 moved (MP) to ( 13, 13 ) Move ended for Tequila 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 11 ) Move ended for Johny Blue 105: Select an action for Boddington Select an action for Boddington 102: Select an action for Cardhu Select an action for Cardhu 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dewar GrrRaaaT is knocked over. 15 blocked. Player pushed to (15, 8) 15 moved (MP) to ( 14, 8 ) Player pushed to (15, 9) 7 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 115 moved (MP) to ( 13, 10 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Boddington Rat Chitique is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) PILING ON not used: MUST follow-up. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6, 2) + 0, (5, 6) + 0, 6: Rat Chitique has been KILLED!! 3: status changed from 0 to 10. Verified Opponent Roll = 1 (1) Apothecary FAILS! 3 moved (SP) to ( 0, 14 ) [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu Turn time limit reached. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 12 ) Move ended for Cardhu 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 9, 9 ) 114 moved (MP) to ( 8, 10 ) 114 moved (MP) to ( 9, 11 ) Move ended for Corona 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wild Turkey knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. Verified Opponent Roll = 1 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 1 + 7 ma Dodger ROLL: 2 + 6 ma SHADOWING successful. 4 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. Verified Opponent Roll = 6 Verified Opponent Roll = 5 SHADOWING skill used. Shadower ROLL: 6 + 7 ma Dodger ROLL: 5 + 6 ma SHADOWING successful. 4 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. Verified Opponent Roll = 2 Verified Opponent Roll = 6 SHADOWING skill used. Shadower ROLL: 2 + 7 ma Dodger ROLL: 6 + 6 ma SHADOWING fails. 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 8 ) 101 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 10, 10 ) Move ended for Wild Turkey Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 15, 11 ) Move ended for Rat Tonlaveur Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 4 ) 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 11, 7 ) Move ended for Fresh Linerat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(6) - PRO works! (2) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Blitz selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (13, 11) 115 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 13, 10 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (14, 12) 115 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 13, 11 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 15, 10 ) Move ended for Rat ZeMotte Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Sacrificial Line Rat Player pushed to (13, 10) 105 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 5 ) 1 moved (MP) to ( 6, 6 ) 1 moved (MP) to ( 6, 7 ) 1 moved (MP) to ( 6, 8 ) 1 moved (MP) to ( 7, 9 ) 1 moved (MP) to ( 7, 10 ) 1 moved (MP) to ( 7, 11 ) 1 moved (MP) to ( 8, 12 ) 1 moved (MP) to ( 9, 13 ) DODGE BEFORE RE_ROLL: Rat Pide knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Pide slips past his opponent(s) unhindered. (2) Go for it successful. 1 moved (MP) to ( 10, 13 ) (4) Go for it successful. 1 moved (MP) to ( 11, 14 ) SPRINT used. Move ended for Rat Pide [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 11 ) 6 moved (MP) to ( 4, 12 ) Move ended for Rat Spoutine Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Corona Rat Leur is knocked over. Player pushed to (18, 11) 13 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Rat Leur has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Wild Turkey Rat Musqu?? is knocked over. Player pushed to (17, 9) 2 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Rat Musqu?? has been knocked prone. 2: status changed from 0 to 1. 101 moved (MP) to ( 11, 10 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Boddington GrrRaaaT is knocked over. Player pushed to (16, 12) 7 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Armor is not broken. (4, 4) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 105 moved (MP) to ( 13, 11 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 11, 13 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Pide saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (19, 13) 1 moved (MP) to ( 10, 13 ) Move ended for Johny Blue [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 9, 8 ) Move ended for Cardhu 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 12 ) 116 moved (MP) to ( 12, 11 ) 116 moved (MP) to ( 12, 10 ) 116 moved (MP) to ( 11, 9 ) 116 moved (MP) to ( 10, 8 ) Move ended for Tequila 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 9, 9 ) 112 moved (MP) to ( 8, 8 ) Move ended for Hyney Ken 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gy Ness Player pushed to (18, 6) 14 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 11, 7 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dewar Rat Tonlaveur is knocked over. Player pushed to (13, 10) 4 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. 115 moved (MP) to ( 15, 11 ) [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jaime Zon Putrid Swamp Boozzhounds: All players have moved. Player pushed to (13, 9) 15 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 15, 10 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Rat Tonlaveur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Rat Leur Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Sacrificial Line Rat Jaime Zon is knocked over. Player pushed to (16, 11) 106 moved (MP) to ( 16, 11 ) (5, 3) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 9, 6 ) (5) Go for it successful. 15 moved (MP) to ( 8, 7 ) Move ended for Rat ZeMotte [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 11 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 5, 11 ) 6 moved (MP) to ( 6, 10 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 8, 9 ) 102 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Cardhu is knocked over. Player pushed to (10, 7) 102 moved (MP) to ( 10, 7 ) Turn time limit reached. (6, 2) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 102: status changed from 3 to 1. Ball moved to ( 9, 8 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 13 ) DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Pide slips past his opponent(s) unhindered. 1 moved (MP) to ( 8, 13 ) 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 7, 11 ) 1 moved (MP) to ( 7, 10 ) 1 moved (MP) to ( 6, 9 ) 1 moved (MP) to ( 6, 8 ) 1 moved (MP) to ( 7, 7 ) 1 moved (MP) to ( 8, 6 ) DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Pide slips past his opponent(s) unhindered. (3) Go for it successful. 1 moved (MP) to ( 9, 7 ) Move ended for Rat Pide [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Rat Musqué TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Musqué slips past his opponent(s) unhindered. 2 moved (MP) to ( 12, 8 ) Move ended for Rat Musqué [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Fresh Linerat Rongeurs Flamboyants: All players have moved. Player pushed to (11, 8) 111 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 11, 7 ) Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jaime Zon 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 8, 10 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 8) 6 moved (MP) to ( 7, 8 ) 114 moved (MP) to ( 8, 9 ) Move ended for Corona [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cardhu 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Hyney Ken SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (20, 8) 1 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 21, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Corona TARGET: 7 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 20, 9 ) [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tequila SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (20, 9) 1 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 20, 10 ) 116 moved (MP) to ( 9, 8 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue Turn time limit reached. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 13 ) 103 moved (MP) to ( 9, 12 ) 103 moved (MP) to ( 10, 11 ) Move ended for Johny Blue 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 2 + 0 = 2 Wild Turkey is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 6) + 0, (6, 4) + 0, 2: Wild Turkey has been badly hurt! Move ended for Wild Turkey 101: status changed from 0 to 8. 101 moved (SP) to ( 29, 11 ) Verified Opponent Roll = 8 Ball moved to ( 19, 10 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Sacrificial Line Rat Player pushed to (12, 12) 105 moved (MP) to ( 12, 12 ) 16 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Rat Leur Boddington saved by block skill. Rat Leur is knocked over. (5, 5) + 0, (4, 3) + 0, 0: Rat Leur has been stunned. 13: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 10 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (19, 10) 1 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 18, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 6) + 0, (5, 3) + 0, 0: Rat Pide has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 10, 11 ) 103 moved (MP) to ( 11, 12 ) Move ended for Johny Blue [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Corona Player pushed to (23, 7) 6 moved (MP) to ( 6, 7 ) 114 moved (MP) to ( 7, 8 ) [Game Saved] 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hyney Ken Rat ZeMotte is knocked over. Player pushed to (21, 6) 15 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 4) + 0, (4, 4) + 0, 0: Rat ZeMotte has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 9 ) [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Jaime Zon Rat Tonlaveur is knocked over. Player pushed to (12, 9) 4 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 16, 10 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 10 ) Move ended for Dewar 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Boddington GrrRaaaT saved by block skill. Boddington saved by block skill. [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 10, 9 ) 116 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Tequila dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Tequila TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Tequila Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 19, 11 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 13: status changed from 2 to 1. Rat Leur rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Block selected. 116 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (10, 10) 116 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 11, 10 ) Block selected. 116 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(2) - PRO fails SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK Player pushed to (9, 9) 116 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 10, 10 ) Move ended for GrrRaaaT [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Fresh Linerat Gy Ness is knocked over. Player pushed to (10, 9) 111 moved (MP) to ( 10, 9 ) (2, 4) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 111: status changed from 0 to 1. 14 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 8 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 5, 9 ) 6 moved (MP) to ( 6, 10 ) 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 11 ) GET BALL BEFORE RE_ROLL: Rat Spoutine dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 9 ) Hand off selected. Move ended for Rat Spoutine Ball moved to ( 12, 8 ) GET BALL FINAL RESULT: Rat Musqué TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 11, 8 ) GET BALL FINAL RESULT: Fresh Linerat TARGET: 5 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 11, 7 ) 102 blocked. Rongeurs Flamboyants , Choose a block die. A team reroll has already been used this turn. POW/SKULL Cardhu saved by block skill. Rat Musqué saved by block skill. Move ended for Rat Musqué [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 13, 8 ) Move ended for Rat Tonlaveur Turn time limit reached. [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 12 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Sacrificial Line Rat TARGET: 3 --- ROLL: 6 + 0 = 6 Sacrificial Line Rat slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 4 + 7 ma SHADOWING fails. 16 moved (MP) to ( 14, 11 ) Move ended for Sacrificial Line Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 10 ) Move ended for Jaime Zon 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Dewar Sacrificial Line Rat is knocked over. Player pushed to (14, 11) 16 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. 115 moved (MP) to ( 14, 11 ) [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 13, 9 ) Move ended for Johny Blue 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 9 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Fresh Linerat is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 6) + 0, (2, 2) + 0, 0: Fresh Linerat has been stunned. 14: status changed from 3 to 2. Boddington saved by block skill. Verified Opponent Roll = 1 Ball moved to ( 17, 7 ) Move ended for Boddington [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 7 ) 114 moved (MP) to ( 9, 6 ) 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 11, 6 ) Move ended for Corona 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Cardhu Player pushed to (17, 8) 2 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 7 ) [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + -1 = 2 Tequila slips past his opponent(s) unhindered. 116 moved (MP) to ( 10, 7 ) 116 moved (MP) to ( 10, 6 ) 116 moved (MP) to ( 11, 5 ) 116 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 116 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tequila TARGET: 4 --- ROLL: 6 + 0 = 6 Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Tequila fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 3 + 1Qp + -2Tz = 2 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 8 Scatter roll: 8 Move ended for Tequila Ball moved to ( 18, 10 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 17, 11 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 14: status changed from 2 to 1. Fresh Linerat rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Sacrificial Line Rat Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) Move ended for Rat Leur Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(4) - PRO works! (1) WILD ANIMAL roll fails! Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 10 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Rat Spoutine knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using DODGE. DODGE FINAL RESULT: Rat Spoutine TARGET: 4 --- ROLL: 6 + 0 = 6 Rat Spoutine slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 5 ma Dodger ROLL: 5 + 9 ma SHADOWING fails. 6 moved (MP) to ( 12, 11 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Spoutine slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 5 ma Dodger ROLL: 3 + 9 ma SHADOWING fails. GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 13 ) 6 moved (MP) to ( 18, 13 ) (3) Go for it successful. 6 moved (MP) to ( 19, 13 ) (4) Go for it successful. 6 moved (MP) to ( 20, 13 ) SPRINT used. (5) Go for it successful. 6 moved (MP) to ( 21, 13 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 7 ) DODGE BEFORE RE_ROLL: Rat Tonlaveur knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 17, 11 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Rat Musqué TARGET: 4 --- ROLL: 4 + 0 = 4 Rat Musqué slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Rat Musqué TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Musqué slips past his opponent(s) unhindered. 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 9 ) Move ended for Rat Musqué Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 12, 11 ) Move ended for Boddington 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 16, 10 ) Move ended for Johny Blue 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dewar Sacrificial Line Rat is knocked over. Player pushed to (13, 11) 16 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 7 ) 116 moved (MP) to ( 14, 7 ) 116 moved (MP) to ( 15, 7 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 17, 7 ) Move ended for Tequila 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 17, 8 ) Move ended for Cardhu 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 7 ) Move ended for Corona 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jaime Zon TARGET: 3 --- ROLL: 3 + 0 = 3 Jaime Zon slips past his opponent(s) unhindered. Verified Opponent Roll = 6 Verified Opponent Roll = 6 SHADOWING skill used. Shadower ROLL: 6 + 7 ma Dodger ROLL: 6 + 5 ma SHADOWING successful. 4 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jaime Zon TARGET: 3 --- ROLL: 4 + 0 = 4 Jaime Zon slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 4 + 7 ma Dodger ROLL: 4 + 5 ma SHADOWING successful. 4 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jaime Zon TARGET: 3 --- ROLL: 6 + 0 = 6 Jaime Zon slips past his opponent(s) unhindered. Verified Opponent Roll = 5 Verified Opponent Roll = 5 SHADOWING skill used. Shadower ROLL: 5 + 7 ma Dodger ROLL: 5 + 5 ma SHADOWING successful. 4 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 1 (1) Jaime Zon trips and falls trying to go for it! Move ended for Jaime Zon 106 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Fresh Linerat Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 12 ) 6 moved (MP) to ( 23, 11 ) 6 moved (MP) to ( 24, 10 ) 6 moved (MP) to ( 25, 9 ) 6 moved (MP) to ( 26, 8 ) 6 moved (MP) to ( 27, 7 ) Rat Spoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (1) Rat Pide stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=17,y=9] : current status = 4 2 : current square = java.awt.Point[x=17,y=9] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=14] : current status = 10 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=18,y=13] : current status = 4 4 : current square = java.awt.Point[x=18,y=13] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=11] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=27,y=7] : current status = 0 6 : current square = java.awt.Point[x=27,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=10,y=10] : current status = 4 7 : current square = java.awt.Point[x=10,y=10] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=13,y=12] : current status = 4 13 : current square = java.awt.Point[x=13,y=12] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=11,y=8] : current status = 4 14 : current square = java.awt.Point[x=11,y=8] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=11,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=0,y=9] : current status = 7 15 : current status = 7 (5) Rat ZeMotte regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=16,y=11] : current status = 1 16 : current square = java.awt.Point[x=16,y=11] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=16,y=11] 16 : current status = 0 16 : current square = java.awt.Point[x=16,y=11] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=17,y=8] : current status = 0 102 : current square = java.awt.Point[x=17,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=16,y=10] : current status = 0 103 : current square = java.awt.Point[x=16,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=12,y=11] : current status = 0 105 : current square = java.awt.Point[x=12,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=20,y=13] : current status = 1 106 : current square = java.awt.Point[x=20,y=13] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) Mole Son stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=10,y=9] : current status = 0 111 : current square = java.awt.Point[x=10,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=10,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=10,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=8,y=8] : current status = 0 112 : current square = java.awt.Point[x=8,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=8,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=8,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=11,y=7] : current status = 0 114 : current square = java.awt.Point[x=11,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=11,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=11,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=14,y=11] : current status = 0 115 : current square = java.awt.Point[x=14,y=11] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=11] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=11] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=17,y=7] : current status = 0 116 : current square = java.awt.Point[x=17,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=17,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=17,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 9, 6 ) 2 moved (SP) to ( 9, 8 ) 4 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 8, 7 ) 15 moved (SP) to ( 9, 6 ) 2 moved (SP) to ( 9, 5 ) 10 moved (SP) to ( 9, 8 ) 8 moved (SP) to ( 8, 5 ) 12 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 8, 9 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 114 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 16, 9 ) 103 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 16, 9 ) 103 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 16, 9 ) 116 moved (SP) to ( 21, 7 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (4+4) = Quick Snap KICK skill used. Kick result. Direction: 6 Distance: 1 Quick snap. Waiting for Putrid Swamp Boozzhounds to re-arrange players on field. 112 moved (SP) to ( 14, 12 ) 102 moved (SP) to ( 14, 13 ) 106 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 14, 9 ) 111 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 20, 6 ) Ball placed at (18, 3) Ball placed at (18, 3) Scatter roll: 1 Ball moved to ( 17, 3 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 11 ) Move ended for Hyney Ken 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 13, 10 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Rat Leur is knocked over. 103 blocked. Player pushed to (13, 10) 103 moved (MP) to ( 16, 10 ) Player pushed to (14, 10) 13 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Rat Leur has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 14, 10 ) Move ended for Cardhu [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington Sacrificial Line Rat is knocked over. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 5) + 0, (2, 3) + 0, 0: Sacrificial Line Rat has been stunned. 16: status changed from 0 to 2. 105 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Corona Player pushed to (16, 4) 14 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 14, 4 ) [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 19, 5 ) 116 moved (MP) to ( 18, 4 ) 116 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + 0 = 3 116 moved (MP) to ( 17, 4 ) 116 moved (MP) to ( 16, 5 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Tequila fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 2 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Tequila Ball moved to ( 13, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Johny Blue TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 14, 11 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Jaime Zon TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 13, 11 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 16: status changed from 2 to 1. Sacrificial Line Rat rolls over. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 10 ) Move ended for Rat ZeMotte Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Rat Leur Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 12, 13 ) 4 moved (MP) to ( 13, 12 ) Move ended for Rat Tonlaveur Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 10 ) 112 blocked. Rongeurs Flamboyants , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 11) 112 moved (MP) to ( 14, 11 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (2, 5) + 1, 0: Hyney Ken has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 9 ) 7 moved (MP) to ( 13, 11 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 12, 13 ) 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 15, 13 ) Move ended for Rat Spoutine Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 5 ) Move ended for Rat Mada Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 3 ) Move ended for Rat Musqué Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Fresh Linerat Player pushed to (15, 4) 114 moved (MP) to ( 15, 4 ) Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (3) Rat Pide stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=13,y=3] : current status = 0 2 : current square = java.awt.Point[x=13,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=0,y=14] : current status = 10 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=13,y=12] : current status = 0 4 : current square = java.awt.Point[x=13,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=11] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=15,y=13] : current status = 0 6 : current square = java.awt.Point[x=15,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=13,y=11] : current status = 0 7 : current square = java.awt.Point[x=13,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=8,y=5] : current status = 0 8 : current square = java.awt.Point[x=8,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=13,y=5] : current status = 0 10 : current square = java.awt.Point[x=13,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=8,y=7] : current status = 0 12 : current square = java.awt.Point[x=8,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=8,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=8,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=15,y=10] : current status = 4 13 : current square = java.awt.Point[x=15,y=10] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=13,y=4] : current status = 0 14 : current square = java.awt.Point[x=13,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=13,y=10] : current status = 0 15 : current square = java.awt.Point[x=13,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=13,y=7] : current status = 1 16 : current square = java.awt.Point[x=13,y=7] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=14,y=10] : current status = 0 102 : current square = java.awt.Point[x=14,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=16,y=10] : current status = 0 103 : current square = java.awt.Point[x=16,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=14,y=7] : current status = 0 105 : current square = java.awt.Point[x=14,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (2) Mole Son stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (2) Hyney Ken stays UNconscious. 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=9] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=15,y=4] : current status = 0 114 : current square = java.awt.Point[x=15,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] 115 : current square = java.awt.Point[x=14,y=9] : current status = 0 115 : current square = java.awt.Point[x=14,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=16,y=5] : current status = 0 116 : current square = java.awt.Point[x=16,y=5] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=5] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=5] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 5 + 0 Putrid Swamp Boozzhounds Winnings Roll: 6 + -2 Rat Mada gets an MVP award. Cardhu gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=2 not conceding roll=4 +1 for win +1 for TDs -2 from high FF of 26 Rongeurs Flamboyants FF Roll: 4 + 0 not conceding roll=1 -1 for loss +1 for TDs +1 for cas (2) Putrid Swamp Boozzhounds FF Roll: 1 + 1 ***END Fan Factor DEBUG*** D6: 1(137) 2(173) 3(156) 4(152) 5(139) 6(147) Total(904) D8: 1(6) 2(1) 3(5) 4(0) 5(8) 6(5) 7(8) 8(15) Total(48) GAME OVER Final Score: Rongeurs Flamboyants: 3 Putrid Swamp Boozzhounds: 2 WINNINGS Rongeurs Flamboyants: 50000 Putrid Swamp Boozzhounds: 40000 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4