Java JRE 1.4 Beta 8.3 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Team 1 name: Blood Drakkar Team 1 race: Norse Player 1 name: Thor Epitaf Player 1: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up, Mighty Blow, Piling On] Player 2 name: Oggie Oggilthorpe Player 2: L Norse Lineman 6 3 3 7 [Block, Dirty Player, Tackle] Player 3 name: Karl Bellegaf Player 3: C Norse Catcher 6 3 3 7 [Block, Catch] Player 4 name: Odin Bellegaf Player 4: C Norse Catcher 6 3 4 7 [+ag, Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 5 name: Bjorn Cenotaf Player 5: T Norse Thrower 6 3 3 7 [Block, Pass] Player 7 name: Grossebouf Player 7: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Pro, Thick Skull, Throw Team-Mate] Player 8 name: Edwin Pictograf Player 8: L Norse Lineman 6 3 3 7 [Block, Guard, Kick] Player 9 name: Soren Vraimenpaf Player 9: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 10 name: Duncan Ilsesclaf Player 10: L Norse Lineman 6 3 3 7 [Block, Guard] Player 13 name: Igor Polygraf Player 13: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 14 name: Benedict Ripilaf Player 14: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 15 name: Hierulf Piaf Player 15: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player] fumbbl.com/83.227.38.85 Server trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=54800] Connected as server to game 'blooddobi'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Dead-On Balls Inaccurate Team 2 race: Human Player 101 name: Buck Satan Player 101: B Human Blitzer 7 3 3 8 [Block, Dodge] Player 102 name: GimpyFrog Player 102: L Human Lineman 6 3 3 8 [Block] Player 103 name: Harold Tu "Sheitz-Tu" Thwind Player 103: L Human Lineman 6 3 4 8 [+ag, Block] Player 104 name: Bob the Lineman Player 104: L Human Lineman 6 3 3 8 [Block, Dirty Player] Player 105 name: Mack N. Nosenz-Atoll Player 105: L Human Lineman 5 3 3 8 [Block, Dodge] Player 106 name: P.D. Player 106: C Human Catcher 8 2 3 7 [+ag, Block, Catch, Dodge, Side Step, Sure Hands] Player 107 name: Upan Kumar Player 107: L Human Lineman 6 3 3 8 [Block] Player 108 name: Pot Player 108: T Human Thrower 6 3 3 8 [Accurate, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 110 name: Blitzen Player 110: B Human Blitzer 7 4 3 8 [+st, Block, Dodge, Mighty Blow, Tackle] Player 111 name: Donner Player 111: B Human Blitzer 7 3 4 8 [+ag, Block, Dauntless, Dodge, Multiple Block] Player 112 name: Comet Player 112: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap, Stand Firm] Player 113 name: WartNose Player 113: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 114 name: Mack N. Uptha-Numbaz Player 114: L Human Lineman 6 3 3 8 [Kick] Player 115 name: Patch Kid Player 115: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Jump Up, Side Step] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(3+6) Current Weather: Nice Gate: 74000 screaming fans show up for the game. Handicap result 21:I AM THE GREATEST!. Handicap result 51:DUH, WHERE AM I. Donner thinks he/she is the GREATEST! P.D. thinks he/she is the GREATEST! Donner suffers from DUH, WHERE AM I. Odin Bellegaf manages to ignore the niggling pain. Mack N. Nosenz-Atoll manages to ignore the niggling pain. Blitzen manages to ignore the niggling pain. Comet manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Blood Drakkar win the toss. Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 115 moved location (MPL) to ( 17, 13 ) 106 moved location (MPL) to ( 17, 1 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 15, 6 ) 104 moved location (MPL) to ( 16, 10 ) 103 moved location (MPL) to ( 16, 4 ) 112 moved location (MPL) to ( 16, 13 ) 102 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 17, 10 ) 111 moved (SP) to ( 21, 5 ) 106 moved (SP) to ( 29, 5 ) 107 moved (SP) to ( 18, 1 ) 111 moved (SP) to ( 16, 2 ) 102 moved (SP) to ( 17, 1 ) 111 moved (SP) to ( 16, 1 ) 107 moved (SP) to ( 18, 8 ) 115 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( 17, 13 ) 101 moved (SP) to ( 18, 10 ) 104 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 16, 8 ) 110 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 14, 8 ) 105 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 12, 5 ) 15 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 13 ) 14 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 8, 4 ) 5 moved (SP) to ( 8, 10 ) 10 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 3) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 1 Weather roll(1+1) Current Weather: Sweltering Heat Verified Opponent Roll = 1 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 1 Distance: 3 Ball placed at (24, 3) Verified Opponent Roll = 3 Scatter roll: 3 Touchback!! Blood Drakkar, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 12 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: pro PRO Roll(5) - PRO works! 3 db Block re-rolled. SKILL SELECTED: POW Move ended for Grossebouf Upan Kumar is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (3, 4) + 1, 0: Upan Kumar has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) Move ended for Soren Vraimenpaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 10 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 11, 10 ) 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 14, 10 ) (6) Go for it successful. 5 moved (MP) to ( 15, 9 ) Move ended for Bjorn Cenotaf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Benedict Ripilaf 14: Select an action for Benedict Ripilaf 14: tackle zone state changed to true Block selected. 102 blocked. Blood Drakkar , Choose a block die. POW Move ended for Benedict Ripilaf GimpyFrog is knocked over. Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) (5, 2) + 0, (0, 0) + 0, 0: GimpyFrog has been knocked prone. 102: status changed from 0 to 1. 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 14, 6 ) Move ended for Karl Bellegaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 113 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (16, 6) 113 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 13, 9 ) (6) Go for it successful. 13 moved (MP) to ( 14, 10 ) (6) Go for it successful. 13 moved (MP) to ( 15, 11 ) Move ended for Igor Polygraf [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 14, 5 ) Move ended for Hierulf Piaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 12 ) 112 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Comet is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 15, 13 ) Move ended for Thor Epitaf [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 12 ) Move ended for Edwin Pictograf Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for WartNose 113: tackle zone state changed to false [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 19, 11 ) Move ended for Blitzen 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 18, 10 ) Move ended for Mack N. Uptha-Numbaz 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for GimpyFrog 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 11, 7 ) Move ended for Donner [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 12, 5 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 11 ) Move ended for Bob the Lineman 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 1 Target(3) Roll(1) Comet falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 1 Target(3) Roll(1) Comet falls trying to land his leap! Move ended for Comet 112 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 12 ) Move ended for Edwin Pictograf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 13 ) 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (18, 14) 105 moved (MP) to ( 18, 14 ) 1 moved (MP) to ( 17, 13 ) 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (19, 14) 105 moved (MP) to ( 19, 14 ) 1 moved (MP) to ( 18, 14 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. POW Move ended for Soren Vraimenpaf Buck Satan is knocked over. Player pushed to (17, 9) 101 moved (MP) to ( 17, 9 ) (2, 5) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. 101: status changed from 0 to 1. 9 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 13 ) 13 moved (MP) to ( 17, 12 ) Move ended for Igor Polygraf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 9 ) Move ended for Bjorn Cenotaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 14 ) Move ended for Odin Bellegaf Select an action for Grossebouf 7: Select an action for Grossebouf (1) BONE HEAD roll fails! PRO Roll(2) - PRO fails Move ended for Grossebouf 7: tackle zone state changed to false [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 13 ) (1) Duncan Ilsesclaf trips and falls trying to go for it! Team re-roll used. (1) Duncan Ilsesclaf trips and falls trying to go for it! Move ended for Duncan Ilsesclaf 10 moved (MP) to ( 17, 13 ) (6, 5) + 0, (6, 1) + 0, 0: Duncan Ilsesclaf has been stunned. 10: status changed from 0 to 2. Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 11 ) Move ended for Mack N. Uptha-Numbaz 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for WartNose Benedict Ripilaf is knocked over. Player pushed to (15, 7) 14 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (2, 5) + 1, (1, 1) + 0, 0: Benedict Ripilaf has been stunned. 14: status changed from 0 to 2. [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Buck Satan 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Bob the Lineman Edwin Pictograf is knocked over. Player pushed to (14, 12) 8 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (3, 5) + 0, (5, 6) + 0, 5: Edwin Pictograf has been seriously injured!! (53) Smashed Knee - Niggling Injury 8: status changed from 0 to 9. 104 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 8: status changed from 9 to 1. [Game Saved] 111: Select an action for Donner Select an action for Donner 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 11, 9 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 16, 14 ) Move ended for Donner [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 12 ) 110 moved (MP) to ( 18, 13 ) Move ended for Blitzen 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 15, 14 ) 112 moved (MP) to ( 16, 13 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP not used. No avail squares. Player pushed to (11, 15) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 5) + 0, 5: Odin Bellegaf has been seriously injured!! (61) Smashed Hip - (-1 MA) 4: status changed from 0 to 9. 4 moved (SP) to ( 0, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Ball throw-in: 5, 8 (12, 14) Ball moved to ( 19, 7 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 18, 6 ) 112 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 6 + 0 = 6 Comet slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 13, 11 ) Move ended for Comet [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 2 + 0 = 2 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 9, 8 ) 103 moved (MP) to ( 8, 9 ) 103 moved (MP) to ( 7, 10 ) 103 moved (MP) to ( 6, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 5, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 4, 10 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Mack N. Nosenz-Atoll Thor Epitaf is knocked over. Player pushed to (12, 14) 1 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 10: status changed from 2 to 1. Duncan Ilsesclaf rolls over. 14: status changed from 2 to 1. Benedict Ripilaf rolls over. Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Soren Vraimenpaf Soren Vraimenpaf uses TACKLE to bring his opponent down. Buck Satan is knocked over. Player pushed to (18, 8) 101 moved (MP) to ( 18, 8 ) (3, 6) + 0, (1, 1) + 0, 0: Buck Satan has been stunned. 101: status changed from 0 to 2. 9 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 10 ) Move ended for Bjorn Cenotaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Edwin Pictograf Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 10 ) 112 blocked. Blood Drakkar , Choose a block die. POW Comet is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 0 to 1. Move ended for Grossebouf [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. SKILL SELECTED: piling on SKILL SELECTED: piling on Block selected. 111 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (15, 13) 111 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 14 ) Block selected. 111 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (14, 12) 111 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 13 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 12, 12 ) Move ended for Karl Bellegaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Foul selected. 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 12, 10 ) Hierulf Piaf fouls Comet. (1, 6) +3 DIRTY PLAYER skill used on injury roll. (2, 4) + 2, 0: Comet has been knocked out. 112: status changed from 1 to 7. 112 moved to dugout ( 29, 9 ) IGMEOY Roll = 3 Move ended for Hierulf Piaf [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Igor Polygraf Blood Drakkar: All players have moved. Mack N. Uptha-Numbaz is knocked over. Player pushed to (19, 10) 114 moved (MP) to ( 19, 10 ) (4, 2) + 0, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 114: status changed from 0 to 1. 13 moved (MP) to ( 18, 11 ) Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 101: status changed from 2 to 1. Buck Satan rolls over. 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 10 ) Move ended for GimpyFrog 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 9 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (17, 11) 7 moved (MP) to ( 12, 11 ) Move ended for WartNose [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 14 ) 105 moved (MP) to ( 17, 14 ) 105 moved (MP) to ( 16, 14 ) Move ended for Mack N. Nosenz-Atoll 111: Select an action for Donner Select an action for Donner 111: Select an action for Donner Select an action for Donner 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 3, 9 ) 103 moved (MP) to ( 2, 8 ) Harold Tu "Sheitz-Tu" Thwind scores a touchdown! Verified Opponent Roll = 2 (2) Buck Satan is not affected by the heat. Verified Opponent Roll = 3 (3) GimpyFrog is not affected by the heat. Verified Opponent Roll = 5 (5) Harold Tu "Sheitz-Tu" Thwind is not affected by the heat. Verified Opponent Roll = 6 (6) Bob the Lineman is not affected by the heat. Verified Opponent Roll = 2 (2) Mack N. Nosenz-Atoll is not affected by the heat. Verified Opponent Roll = 5 (5) Blitzen is not affected by the heat. Verified Opponent Roll = 2 (2) Donner is not affected by the heat. Verified Opponent Roll = 5 (5) WartNose is not affected by the heat. Verified Opponent Roll = 3 (3) Mack N. Uptha-Numbaz is not affected by the heat. Verified Opponent Roll = 4 (4) Thor Epitaf is not affected by the heat. Verified Opponent Roll = 2 (2) Karl Bellegaf is not affected by the heat. Verified Opponent Roll = 3 (3) Bjorn Cenotaf is not affected by the heat. Verified Opponent Roll = 3 (3) Grossebouf is not affected by the heat. Verified Opponent Roll = 5 (5) Edwin Pictograf is not affected by the heat. Verified Opponent Roll = 1 *(1) Soren Vraimenpaf collapses from heat exhaustion. Verified Opponent Roll = 2 (2) Duncan Ilsesclaf is not affected by the heat. Verified Opponent Roll = 1 *(1) Igor Polygraf collapses from heat exhaustion. Verified Opponent Roll = 3 (3) Benedict Ripilaf is not affected by the heat. Verified Opponent Roll = 3 (3) Hierulf Piaf is not affected by the heat. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 4 (4) Upan Kumar regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 5 (5) Comet regains consciousness. 112: status changed from 7 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 1. 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 1. 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 115 moved location (MPL) to ( 17, 13 ) 106 moved location (MPL) to ( 17, 1 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 15, 6 ) 104 moved location (MPL) to ( 16, 10 ) 103 moved location (MPL) to ( 16, 4 ) 112 moved location (MPL) to ( 16, 13 ) 102 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 17, 10 ) 111 moved (SP) to ( 19, 7 ) 115 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 17, 6 ) 113 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 19, 8 ) 107 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 16, 1 ) 104 moved (SP) to ( 17, 13 ) 101 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 18, 1 ) 111 moved (SP) to ( 17, 1 ) 114 moved (SP) to ( 18, 4 ) 110 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 18, 13 ) 112 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 9, 4 ) 1 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 9, 10 ) 14 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 8 ) 7 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 7 ) 9: status changed from 1 to 0. 13: status changed from 1 to 0. *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 5 Weather roll(5+5) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 7 Distance: 2 Ball placed at (24, 3) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (2) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 113 blocked. Blood Drakkar , Choose a block die. POW Move ended for Grossebouf WartNose is knocked over. Player pushed to (16, 6) 113 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 102 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Oggie Oggilthorpe Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 4 ) Move ended for Thor Epitaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 5 ) Move ended for Edwin Pictograf Select an action for Benedict Ripilaf 14: Select an action for Benedict Ripilaf 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 10 ) 107 blocked. Blood Drakkar , Choose a block die. POW Upan Kumar is knocked over. Player pushed to (17, 8) 107 moved (MP) to ( 17, 8 ) (4, 3) + 0, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 16, 8 ) DODGE BEFORE RE_ROLL: Benedict Ripilaf knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Benedict Ripilaf TARGET: 3 --- ROLL: 5 + 0 = 5 Benedict Ripilaf slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 9 ) Move ended for Benedict Ripilaf [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 7, 6 ) GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 4 + 0 = 4 5 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 11, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 6 Move ended for Bjorn Cenotaf Ball moved to ( 14, 10 ) GET BALL BEFORE RE_ROLL: Karl Bellegaf dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 8 ) Move ended for Karl Bellegaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 11 ) 15 moved (MP) to ( 11, 11 ) 15 moved (MP) to ( 12, 11 ) 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 10 ) (5) Go for it successful. 15 moved (MP) to ( 16, 9 ) Move ended for Hierulf Piaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Upan Kumar 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for WartNose [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Buck Satan Benedict Ripilaf is knocked over. Player pushed to (11, 8) 14 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 6) + 0, (5, 1) + 0, 0: Benedict Ripilaf has been stunned. 14: status changed from 0 to 2. [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 17, 7 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Karl Bellegaf is knocked over. Player pushed to (14, 9) 3 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 3: status changed from 3 to 1. Verified Opponent Roll = 4 Ball moved to ( 15, 9 ) Move ended for Blitzen [Game Saved] 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 1 ) Move ended for Donner [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) Move ended for Mack N. Nosenz-Atoll 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 16, 2 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 11, 3 ) Move ended for Mack N. Uptha-Numbaz [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Comet knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Comet TARGET: 3 --- ROLL: 4 + 0 = 4 Comet slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Comet TARGET: 3 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 6 + 0 = 6 Comet slips past his opponent(s) unhindered. 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 6 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Comet TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Comet Ball moved to ( 19, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 8 ) Move ended for Bob the Lineman 102: Select an action for GimpyFrog Select an action for GimpyFrog 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 13, 8 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: GimpyFrog TARGET: 3 --- ROLL: 4 + 0 = 4 GimpyFrog slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 21, 7 ) Move ended for GimpyFrog Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 14: status changed from 2 to 1. Benedict Ripilaf rolls over. Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 9, 4 ) (3) Go for it successful. 5 moved (MP) to ( 9, 3 ) (5) Go for it successful. 5 moved (MP) to ( 9, 2 ) Move ended for Bjorn Cenotaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 113 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: pro PRO Roll(4) - PRO works! 2 db Block re-rolled. SKILL SELECTED: PUSHBACK Move ended for Grossebouf Player pushed to (17, 6) 113 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 12, 9 ) Move ended for Karl Bellegaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 10 ) Move ended for Duncan Ilsesclaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 13, 7 ) Move ended for Oggie Oggilthorpe Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 12, 3 ) Move ended for Edwin Pictograf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 13, 0 ) DODGE BEFORE RE_ROLL: Thor Epitaf knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 2 + 0 = 2 Thor Epitaf is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 4 to 1. Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 5 + 0 = 5 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 1 ) 105 moved (MP) to ( 10, 2 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 111: tackle zone state changed to true Blitz selected. 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Bjorn Cenotaf is knocked over. Player pushed to (21, 3) 5 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Bjorn Cenotaf has been knocked prone. 5: status changed from 0 to 1. 111 moved (MP) to ( 9, 2 ) 111 moved (MP) to ( 8, 1 ) 111 moved (MP) to ( 7, 1 ) 111 moved (MP) to ( 6, 1 ) 111 moved (MP) to ( 5, 1 ) 111 moved (MP) to ( 4, 1 ) 111 moved (MP) to ( 3, 1 ) Move ended for Donner [Game Saved] 112: Select an action for Comet Select an action for Comet 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 9, 5 ) 112 moved (MP) to ( 8, 4 ) 112 moved (MP) to ( 7, 3 ) 112 moved (MP) to ( 6, 2 ) 112 moved (MP) to ( 5, 2 ) 112 moved (MP) to ( 4, 2 ) Move ended for Comet 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 1 + 0 = 1 Mack N. Uptha-Numbaz is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. Move ended for Mack N. Uptha-Numbaz 114: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 7, 2 ) 5 moved (MP) to ( 6, 1 ) 5 moved (MP) to ( 5, 0 ) (6) Go for it successful. 5 moved (MP) to ( 4, 0 ) Move ended for Bjorn Cenotaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 8 ) Move ended for Grossebouf [Game Saved] Select an action for Benedict Ripilaf 14: Select an action for Benedict Ripilaf 14: tackle zone state changed to true 14: status changed from 6 to 4. Block selected. 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 17, 8 ) Block selected. 107 blocked. Blood Drakkar , Choose a block die. POW Move ended for Benedict Ripilaf Upan Kumar is knocked over. Player pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) (5, 4) + 0, (1, 3) + 0, 0: Upan Kumar has been stunned. 107: status changed from 0 to 2. 14 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Duncan Ilsesclaf Buck Satan saved by dodge skill. Player pushed to (18, 9) 101 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 14, 9 ) Move ended for Hierulf Piaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Block selected. 104 blocked. Blood Drakkar , Choose a block die. SKULL Move ended for Karl Bellegaf Karl Bellegaf is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 3: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 [Game Saved] 107: status changed from 2 to 1. Upan Kumar rolls over. 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 3, 2 ) 112 moved (MP) to ( 2, 1 ) 112 moved (MP) to ( 3, 0 ) Move ended for Comet 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 9, 1 ) 105 moved (MP) to ( 8, 0 ) 105 moved (MP) to ( 7, 0 ) 105 moved (MP) to ( 6, 0 ) 105 moved (MP) to ( 5, 0 ) 5 blocked. Verified Opponent Roll = 1 (1) Mack N. Nosenz-Atoll trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Bjorn Cenotaf is knocked over. Player pushed to (26, -2) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 4) + 0, 0: Bjorn Cenotaf has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 4, 0 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 18, 11 ) Move ended for GimpyFrog 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Buck Satan Duncan Ilsesclaf is knocked over. Player pushed to (12, 11) 10 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (3, 5) + 0, (4, 5) + 0, 0: Duncan Ilsesclaf has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) 101 moved (MP) to ( 17, 10 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = 3 PRO Roll(3) - PRO fails PUSHBACK Move ended for WartNose Player pushed to (14, 8) 14 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 16, 7 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Blitzen Grossebouf is knocked over. Player pushed to (14, 9) 7 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 10, 4 ) 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 12, 6 ) Move ended for Mack N. Uptha-Numbaz 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bob the Lineman Oggie Oggilthorpe saved by block skill. Bob the Lineman saved by block skill. [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Harold Tu "Sheitz-Tu" Thwind Oggie Oggilthorpe is knocked over. Player pushed to (15, 6) 2 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Oggie Oggilthorpe has been knocked prone. 2: status changed from 0 to 1. 103 moved (MP) to ( 13, 7 ) [Game Saved] 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 2, 2 ) Donner scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 6 (6) Bjorn Cenotaf regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Duncan Ilsesclaf stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 107 moved location (MPL) to ( 15, 8 ) 114 moved location (MPL) to ( 18, 4 ) 105 moved location (MPL) to ( 18, 1 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 18, 13 ) 112 moved location (MPL) to ( 17, 13 ) 103 moved location (MPL) to ( 18, 10 ) 111 moved location (MPL) to ( 17, 1 ) 102 moved location (MPL) to ( 15, 6 ) 110 moved location (MPL) to ( 17, 4 ) 101 moved location (MPL) to ( 17, 10 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 8, 4 ) 15 moved (SP) to ( 8, 10 ) 8 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Blood Drakkar quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 8 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 8 Distance: 2 7 moved (SP) to ( 15, 9 ) 1 moved (SP) to ( 15, 5 ) 2 moved (SP) to ( 15, 4 ) 14 moved (SP) to ( 15, 10 ) 3 moved (SP) to ( 15, 11 ) 13 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 7, 3 ) 15 moved (SP) to ( 9, 9 ) Ball placed at (24, 3) Ball placed at (24, 3) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 23, 3 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (4) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Grossebouf Upan Kumar is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 102 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (16, 8) Player 107 pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 15, 6 ) Block selected. 102 blocked. Blood Drakkar , Choose a block die. SKULL SKILL SELECTED: Move ended for Thor Epitaf Thor Epitaf is knocked over. (5, 5) + 0, (1, 2) + 0, 0: Thor Epitaf has been stunned. 1: status changed from 0 to 2. Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Upan Kumar 113: Select an action for WartNose Select an action for WartNose 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 1 (1) Donner trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 8, 2 ) Move ended for Donner [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 14 ) 104 moved (MP) to ( 16, 13 ) 104 moved (MP) to ( 15, 13 ) 104 moved (MP) to ( 14, 12 ) Move ended for Bob the Lineman 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 12 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Karl Bellegaf is knocked over. Player pushed to (15, 10) 3 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 3) + 0, (3, 1) + 0, 0: Karl Bellegaf has been stunned. 3: status changed from 0 to 2. 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 11 ) Move ended for Buck Satan [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 3 + 0 = 3 Comet slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 9 ) Move ended for Comet [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 1 ) 105 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 15, 1 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 3 ) Move ended for Mack N. Nosenz-Atoll 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 4 ) Move ended for Blitzen 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 6 ) Move ended for Mack N. Uptha-Numbaz 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for WartNose Player pushed to (15, 9) 7 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 15, 8 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 20, 6 ) Move ended for GimpyFrog Dead-On Balls Inaccurate turn ended. [Game Saved] 1: status changed from 2 to 1. Thor Epitaf rolls over. 3: status changed from 2 to 1. Karl Bellegaf rolls over. Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (2) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 112 blocked. Blood Drakkar , Choose a block die. POW Move ended for Grossebouf Comet is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 5) + 1, 0: Comet has been stunned. 112: status changed from 0 to 2. [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 8, 3 ) 111 blocked. (4) Go for it successful. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (8, 1) 111 moved (MP) to ( 8, 1 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 3 ) GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Bjorn Cenotaf Scatter roll: 6 Ball moved to ( 6, 4 ) Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 112: status changed from 2 to 1. Comet rolls over. 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 5 ) 110 moved (MP) to ( 9, 5 ) 110 moved (MP) to ( 8, 5 ) 110 moved (MP) to ( 7, 5 ) 110 moved (MP) to ( 6, 5 ) 110 moved (MP) to ( 5, 4 ) Move ended for Blitzen 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 7, 2 ) 5 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Bjorn Cenotaf saved by block skill. Donner saved by block skill. 111 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 5 + 0 = 5 Donner slips past his opponent(s) unhindered. 111 moved (MP) to ( 5, 1 ) 111 moved (MP) to ( 4, 2 ) 111 moved (MP) to ( 3, 3 ) 111 moved (MP) to ( 2, 4 ) Move ended for Donner [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 8 ) 101 moved (MP) to ( 8, 7 ) 101 moved (MP) to ( 7, 6 ) 101 moved (MP) to ( 7, 5 ) 101 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Buck Satan TARGET: 4 --- ROLL: 6 + 0 = 6 Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Buck Satan TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 22, 3 ) Dead-On Balls Inaccurate turn ended. *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 3 (3) Duncan Ilsesclaf stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Starting second half. Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Move ended for Buck Satan Dead-On Balls Inaccurate: All players have moved. 7 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 9, 4 ) 5 moved (SP) to ( 12, 4 ) 3 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 12, 1 ) 1 moved (SP) to ( 11, 4 ) 14 moved (SP) to ( 12, 1 ) 13 moved (SP) to ( 12, 13 ) 9 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 11, 13 ) 14 moved (SP) to ( 11, 1 ) Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 20, 8 ) 105 moved (SP) to ( 20, 6 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (6+1) = Changing Weather Weather roll(6+2) Current Weather: Nice KICK skill used. Kick result. Direction: 5 Distance: 1 Ball placed at (23, 3) Scatter roll: 6 Ball moved to ( 24, 5 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 113: Select an action for WartNose Select an action for WartNose 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for GimpyFrog Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 14, 8 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Upan Kumar Player pushed to (16, 5) 2 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. Verified Opponent Roll = 2 Target(3) Roll(2) Comet falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 2 Target(3) Roll(2) Comet falls trying to land his leap! Move ended for Comet 112 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 5) + 0, (6, 6) + 0, 1: Comet has been badly hurt! 112: status changed from 0 to 8. 112 moved (SP) to ( 29, 11 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 102 blocked. Blood Drakkar , Choose a block die. POW Move ended for Soren Vraimenpaf GimpyFrog is knocked over. Player pushed to (15, 8) 102 moved (MP) to ( 15, 8 ) (4, 3) + 0, (0, 0) + 0, 0: GimpyFrog has been knocked prone. 102: status changed from 0 to 1. 9 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Oggie Oggilthorpe Upan Kumar is knocked over. Player pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (1, 3) + 0, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. 2 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 113 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Grossebouf WartNose is knocked over. Player pushed to (16, 6) 113 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (4) WartNose is saved by his thick skull (5, 5) + 0, (5, 2) + 1, 0: WartNose has been stunned. 113: status changed from 0 to 2. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 12 ) 15 moved (MP) to ( 13, 12 ) 15 moved (MP) to ( 14, 12 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 11 ) Move ended for Hierulf Piaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 9 ) 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (15, 11) 103 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 15, 10 ) 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (16, 12) 103 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 15, 11 ) Move ended for Igor Polygraf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 10 ) (5) Go for it successful. 3 moved (MP) to ( 19, 10 ) (6) Go for it successful. 3 moved (MP) to ( 20, 10 ) Move ended for Karl Bellegaf [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 18, 2 ) (2) Go for it successful. 5 moved (MP) to ( 19, 3 ) (5) Go for it successful. 5 moved (MP) to ( 20, 4 ) Move ended for Bjorn Cenotaf [Game Saved] Select an action for Benedict Ripilaf 14: Select an action for Benedict Ripilaf 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 2 ) 14 moved (MP) to ( 13, 1 ) 14 moved (MP) to ( 14, 2 ) 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 2 ) 14 moved (MP) to ( 17, 3 ) Move ended for Benedict Ripilaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 3 ) Move ended for Thor Epitaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 5 ) Move ended for Edwin Pictograf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 [Game Saved] 113: status changed from 2 to 1. WartNose rolls over. 110: Select an action for Blitzen Select an action for Blitzen 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Upan Kumar 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Blitzen Edwin Pictograf is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Edwin Pictograf has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 14, 5 ) [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Buck Satan Thor Epitaf saved by block skill. Buck Satan saved by block skill. [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 9 ) Move ended for Bob the Lineman 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 6 ) 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 21, 4 ) Move ended for Mack N. Nosenz-Atoll 111: Select an action for Donner Select an action for Donner 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 6 ) 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 22, 6 ) 108 moved (MP) to ( 21, 6 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Pot Ball moved to ( 13, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Donner dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Donner TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 4 + 0 = 4 Donner slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Donner TARGET: 3 --- ROLL: 6 + 0 = 6 Donner slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 5 + 0 = 5 Donner slips past his opponent(s) unhindered. 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 12 ) Move ended for Donner [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 5 + 0 = 5 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 12 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: GimpyFrog TARGET: 3 --- ROLL: 5 + 0 = 5 GimpyFrog slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 9 ) Move ended for GimpyFrog Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Edwin Pictograf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe Select an action for Benedict Ripilaf 14: Select an action for Benedict Ripilaf 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 16, 8 ) Move ended for Benedict Ripilaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 102 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Soren Vraimenpaf Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 10, 11 ) Move ended for Hierulf Piaf Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Grossebouf Player pushed to (15, 5) 107 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 14, 13 ) 13 moved (MP) to ( 13, 14 ) 13 moved (MP) to ( 12, 14 ) 13 moved (MP) to ( 11, 14 ) 13 moved (MP) to ( 10, 13 ) 111 blocked. (6) Go for it successful. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Donner is knocked over. Player pushed to (12, 11) 111 moved (MP) to ( 12, 11 ) (5, 3) + 0, (0, 0) + 0, 0: Donner has been knocked prone. 111: status changed from 3 to 1. 13 moved (MP) to ( 11, 12 ) Ball moved to ( 11, 12 ) GET BALL FINAL RESULT: Igor Polygraf TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 10, 12 ) (2) Go for it successful. 13 moved (MP) to ( 10, 12 ) DODGE FINAL RESULT: Igor Polygraf TARGET: 3 --- ROLL: 2 + 0 = 2 Igor Polygraf is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Igor Polygraf has been knocked prone. Move ended for Igor Polygraf 13: status changed from 0 to 1. Ball moved to ( 9, 11 ) Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 19, 5 ) Move ended for Pot 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Mack N. Nosenz-Atoll Bjorn Cenotaf is knocked over. Player pushed to (10, 3) 5 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Bjorn Cenotaf has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 20, 4 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Blitzen Edwin Pictograf is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 5) + 0, (1, 6) + 1, 0: Edwin Pictograf has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 9 ) 110 moved (MP) to ( 13, 6 ) [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Upan Kumar Oggie Oggilthorpe is knocked over. Player pushed to (15, 7) 2 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 5) + 0, (5, 3) + 0, 0: Oggie Oggilthorpe has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 10 ) 107 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Buck Satan Select an action for Buck Satan 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 13 ) 103 moved (MP) to ( 10, 13 ) 103 moved (MP) to ( 9, 12 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 111 moved (MP) to ( 11, 11 ) 15 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Hierulf Piaf is knocked over. Player pushed to (20, 10) 15 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (2, 6) + 0, (1, 3) + 0, 0: Hierulf Piaf has been stunned. 15: status changed from 0 to 2. 111 moved (MP) to ( 10, 11 ) 111 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 8, 12 ) Move ended for Donner [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: GimpyFrog knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: GimpyFrog TARGET: 3 --- ROLL: 2 + 0 = 2 GimpyFrog is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: GimpyFrog has been knocked prone. Move ended for GimpyFrog 102: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 15: status changed from 2 to 1. Hierulf Piaf rolls over. Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Grossebouf Upan Kumar is knocked over. Player pushed to (13, 5) 107 moved (MP) to ( 13, 5 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Benedict Ripilaf 14: Select an action for Benedict Ripilaf 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 13, 10 ) 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 10, 11 ) Move ended for Benedict Ripilaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true 13: status changed from 6 to 4. Block selected. 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Igor Polygraf Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (8, 13) 103 moved (MP) to ( 8, 13 ) (2, 4) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 9, 12 ) [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 9, 11 ) 111 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Donner is knocked over. Player pushed to (7, 13) 111 moved (MP) to ( 7, 13 ) (6, 4) + 0, (1, 1) + 0, 0: Donner has been stunned. 111: status changed from 3 to 2. 9 moved (MP) to ( 8, 12 ) Ball moved to ( 8, 12 ) GET BALL FINAL RESULT: Soren Vraimenpaf TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 3 Ball moved to ( 9, 11 ) Move ended for Soren Vraimenpaf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Block selected. 104 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Karl Bellegaf Player pushed to (22, 8) 104 moved (MP) to ( 22, 8 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. POW SKILL SELECTED: Move ended for Thor Epitaf Buck Satan is knocked over. Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. Armor is not broken. (5, 2) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (6, 6) + 0, (6, 5) + 1, 2: Buck Satan has been badly hurt! 101: status changed from 0 to 8. 1 moved (MP) to ( 15, 4 ) 1: status changed from 0 to 1. 1: status changed from 1 to 1. Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 18, 3 ) DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 6 + 0 = 6 Bjorn Cenotaf slips past his opponent(s) unhindered. 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 16, 3 ) Move ended for Bjorn Cenotaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 111: status changed from 2 to 1. Donner rolls over. 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for WartNose [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 13, 8 ) Move ended for Upan Kumar 110: Select an action for Blitzen Select an action for Blitzen 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 10, 10 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Benedict Ripilaf is knocked over. Player pushed to (18, 12) 14 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (2, 6) + 0, (6, 3) + 1, 4: Benedict Ripilaf has been seriously injured!! (52) Damaged Back - Niggling Injury 14: status changed from 0 to 9. 14 moved (SP) to ( 1, 13 ) 110 moved (MP) to ( 10, 11 ) 110 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Blitzen TARGET: 3 --- ROLL: 6 + 0 = 6 Blitzen slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Blitzen dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Blitzen TARGET: 5 --- ROLL: 2 + 0 = 2 Move ended for Blitzen Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 21, 11 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Hierulf Piaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Soren Vraimenpaf Soren Vraimenpaf uses TACKLE to bring his opponent down. Blitzen is knocked over. Player pushed to (10, 10) 110 moved (MP) to ( 10, 10 ) (5, 4) + 0, (6, 5) + 0, 4: Blitzen has been seriously injured!! (55) Pinched Nerve - Niggling Injury 110: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. (4) Apothecary SUCCEEDS! 110: status changed from 9 to 1. [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 11 ) GET BALL FINAL RESULT: Igor Polygraf TARGET: 3 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 9, 12 ) 13 moved (MP) to ( 10, 12 ) 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) Pass selected. SHORT PASS PASS FINAL RESULT: Igor Polygraf TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Igor Polygraf Ball moved to ( 20, 10 ) GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 11 ) 3 moved (MP) to ( 22, 12 ) 3 moved (MP) to ( 23, 12 ) 3 moved (MP) to ( 24, 12 ) 3 moved (MP) to ( 25, 12 ) 3 moved (MP) to ( 26, 12 ) (4) Go for it successful. 3 moved (MP) to ( 27, 13 ) Karl Bellegaf scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=4] : current status = 1 1 : current square = java.awt.Point[x=15,y=4] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=10] : current status = 7 2 : current status = 7 (6) Oggie Oggilthorpe regains consciousness. 2: status changed from 7 to 0. 2 : current square = java.awt.Point[x=0,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=27,y=13] : current status = 0 3 : current square = java.awt.Point[x=27,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=13] : current status = 9 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=16,y=3] : current status = 4 5 : current square = java.awt.Point[x=16,y=3] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=0,y=9] : current status = 7 8 : current status = 7 (4) Edwin Pictograf regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=8,y=12] : current status = 0 9 : current square = java.awt.Point[x=8,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=8,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=8,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (2) Duncan Ilsesclaf stays UNconscious. 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=8] 13 : current square = java.awt.Point[x=13,y=12] : current status = 4 13 : current square = java.awt.Point[x=13,y=12] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=1,y=13] : current status = 9 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=9,y=10] : current status = 4 15 : current square = java.awt.Point[x=9,y=10] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=9,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=9,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=15,y=10] : current status = 1 102 : current square = java.awt.Point[x=15,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=8,y=13] : current status = 1 103 : current square = java.awt.Point[x=8,y=13] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=8,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=8,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=22,y=8] : current status = 0 104 : current square = java.awt.Point[x=22,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=20,y=4] : current status = 0 105 : current square = java.awt.Point[x=20,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=19,y=5] : current status = 0 108 : current square = java.awt.Point[x=19,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=10,y=10] : current status = 1 110 : current square = java.awt.Point[x=10,y=10] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=10,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=10,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=7,y=13] : current status = 1 111 : current square = java.awt.Point[x=7,y=13] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=7,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=7,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=16,y=6] : current status = 0 113 : current square = java.awt.Point[x=16,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 11, 4 ) 15 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 9, 5 ) 2 moved (SP) to ( 11, 1 ) 15 moved (SP) to ( 11, 13 ) 9 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 11, 4 ) 2 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 11, 1 ) 1 moved (SP) to ( 9, 12 ) 15 moved (SP) to ( 10, 11 ) 1 moved (SP) to ( 11, 13 ) 15 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 12, 4 ) Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 18, 9 ) 103 moved (SP) to ( 20, 11 ) 104 moved (SP) to ( 24, 10 ) 105 moved (SP) to ( 24, 9 ) 107 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 16, 9 ) 102 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 18, 9 ) 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 24, 4 ) 115 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 21, 6 ) 115 moved (SP) to ( 21, 8 ) 111 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (6+5) = Throw a rock Blood Drakkar: 2 + 12 FanFactor Dead-On Balls Inaccurate: 9 + 9 FanFactor Dead-On Balls Inaccurate fans throw a rock. Oggie Oggilthorpe is hit by the rock. (5, 3) + 0, 0: Oggie Oggilthorpe has been knocked out. 2: status changed from 0 to 7. 2 moved to dugout ( 0, 9 ) KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (23, 3) Scatter roll: 7 Ball moved to ( 24, 2 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 24, 5 ) 108 moved (MP) to ( 24, 4 ) 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 6 + 0 = 6 108 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 22, 2 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 6 Move ended for Pot Ball moved to ( 14, 2 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mack N. Nosenz-Atoll Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 14, 8 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = 1 PRO Roll(1) - PRO fails PUSHBACK Move ended for WartNose Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 1 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Igor Polygraf saved by block skill. Blitzen saved by block skill. Move ended for Blitzen [Game Saved] 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 16, 6 ) Move ended for Donner [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 17, 4 ) Move ended for Mack N. Uptha-Numbaz 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 8 ) Move ended for GimpyFrog 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 18, 8 ) Move ended for Patch Kid Dead-On Balls Inaccurate turn ended. [Game Saved] Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 12, 2 ) Move ended for Karl Bellegaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 13, 2 ) 110 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Blitzen saved by dodge skill. Player pushed to (11, 0) 110 moved (MP) to ( 11, 0 ) 8 moved (MP) to ( 12, 1 ) Move ended for Edwin Pictograf [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Igor Polygraf Igor Polygraf is knocked over. MIGHTY BLOW used on armor roll. (3, 4) + 1, (2, 6) + 0, 0: Igor Polygraf has been knocked out. 13: status changed from 0 to 7. 13 moved to dugout ( 0, 10 ) Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 12, 5 ) Move ended for Bob the Lineman 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for WartNose Player pushed to (17, 6) 7 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 13, 6 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Blitzen Edwin Pictograf is knocked over. Player pushed to (16, 2) 8 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 3) + 0, (3, 4) + 1, 0: Edwin Pictograf has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 1, 8 ) 110 moved (MP) to ( 12, 1 ) [Game Saved] 102: Select an action for GimpyFrog Select an action for GimpyFrog 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 9 ) Move ended for GimpyFrog 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Mack N. Nosenz-Atoll Soren Vraimenpaf is knocked over. Player pushed to (17, 9) 9 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 4 ) Move ended for Donner [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 2 ) Move ended for Mack N. Uptha-Numbaz 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 3 ) 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 16, 3 ) Move ended for Pot 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 11, 3 ) Move ended for Upan Kumar 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 16, 6 ) Move ended for Patch Kid Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 10 ) Move ended for Soren Vraimenpaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 10 ) 102 blocked. Blood Drakkar , Choose a block die. POW GimpyFrog is knocked over. Player pushed to (15, 8) 102 moved (MP) to ( 15, 8 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 6) + 1, 0: GimpyFrog has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 14, 9 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 10, 4 ) Move ended for Bjorn Cenotaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 9, 4 ) (5) Go for it successful. 15 moved (MP) to ( 10, 3 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Karl Bellegaf Player pushed to (11, 4) 107 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 11, 3 ) [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (1) BONE HEAD roll fails! PRO Roll(1) - PRO fails Move ended for Grossebouf Blood Drakkar: All players have moved. 7: tackle zone state changed to false Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for WartNose Grossebouf is knocked over. Player pushed to (18, 7) 7 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 12, 6 ) [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 15, 8 ) Move ended for Patch Kid 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Mack N. Nosenz-Atoll Thor Epitaf is knocked over. Player pushed to (15, 10) 1 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 4) + 0, (2, 5) + 0, 0: Thor Epitaf has been stunned. 1: status changed from 0 to 2. [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 10, 1 ) 110 moved (MP) to ( 9, 1 ) 110 moved (MP) to ( 8, 1 ) 110 moved (MP) to ( 7, 2 ) 110 moved (MP) to ( 6, 3 ) Move ended for Blitzen 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 9, 1 ) 111 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 7, 1 ) Move ended for Donner [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 1 ) 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 9, 1 ) 103 moved (MP) to ( 8, 2 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 12, 1 ) 114 moved (MP) to ( 11, 1 ) 114 moved (MP) to ( 10, 1 ) 114 moved (MP) to ( 9, 1 ) Move ended for Mack N. Uptha-Numbaz 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 1 ) 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 9, 2 ) Move ended for Bob the Lineman [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Upan Kumar TARGET: 3 --- ROLL: 6 + 0 = 6 Upan Kumar slips past his opponent(s) unhindered. 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 6 ) 107 moved (MP) to ( 9, 6 ) 107 moved (MP) to ( 8, 5 ) 107 moved (MP) to ( 8, 4 ) Move ended for Upan Kumar [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 16, 8 ) Move ended for Pot Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 1: status changed from 2 to 1. Thor Epitaf rolls over. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 7, 5 ) Move ended for Soren Vraimenpaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 10, 2 ) Move ended for Bjorn Cenotaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Block selected. 104 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Hierulf Piaf Bob the Lineman is knocked over. Player pushed to (8, 1) 104 moved (MP) to ( 8, 1 ) (1, 4) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 104: status changed from 0 to 1. 15 moved (MP) to ( 9, 2 ) [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 2 ) 3 moved (MP) to ( 11, 1 ) 3 moved (MP) to ( 10, 0 ) 3 moved (MP) to ( 9, 0 ) DODGE FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 4 + 0 = 4 Karl Bellegaf slips past his opponent(s) unhindered. 3 moved (MP) to ( 8, 0 ) DODGE FINAL RESULT: Karl Bellegaf TARGET: 5 --- ROLL: 5 + 0 = 5 Karl Bellegaf slips past his opponent(s) unhindered. 111 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (7, 2) 111 moved (MP) to ( 7, 2 ) 3 moved (MP) to ( 7, 1 ) Move ended for Karl Bellegaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: Grossebouf TARGET: 4 --- ROLL: 5 + 0 = 5 Grossebouf slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 5 ) Move ended for Grossebouf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Bob the Lineman 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Harold Tu "Sheitz-Tu" Thwind Karl Bellegaf is knocked over. Player pushed to (22, 0) 3 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 7, 1 ) [Game Saved] 111: Select an action for Donner Select an action for Donner Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Team re-roll used. Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 2 ) 111 moved (MP) to ( 5, 2 ) 111 moved (MP) to ( 4, 2 ) 111 moved (MP) to ( 3, 2 ) 111 moved (MP) to ( 2, 2 ) Donner scores a touchdown! *** Setup start *** Verified Opponent Roll = 2 (2) GimpyFrog stays UNconscious. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 8 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Oggie Oggilthorpe stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 9 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 2 (2) Edwin Pictograf stays UNconscious. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 8 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 6 (6) Duncan Ilsesclaf regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 1 (1) Igor Polygraf stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 6 ) Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 21, 6 ) 104 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 24, 3 ) 106 moved (SP) to ( 24, 4 ) 115 moved (SP) to ( 24, 5 ) 103 moved (SP) to ( 24, 6 ) 105 moved (SP) to ( 24, 7 ) 114 moved (SP) to ( 24, 8 ) 106 moved (SP) to ( 25, 3 ) 106 moved (SP) to ( 29, 3 ) 104 moved (SP) to ( 29, 0 ) 107 moved location (MPL) to ( 15, 8 ) 114 moved location (MPL) to ( 18, 4 ) 105 moved location (MPL) to ( 18, 1 ) 113 moved (SP) to ( 29, 1 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 18, 13 ) 103 moved location (MPL) to ( 18, 10 ) 111 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 17, 4 ) 108 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 17, 13 ) 115 moved (SP) to ( 18, 13 ) 114 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 16, 7 ) 114 moved (SP) to ( 18, 4 ) 104 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 17, 9 ) 108 moved (SP) to ( 17, 12 ) 110 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 19, 10 ) 103 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 17, 4 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 13, 7 ) *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (22, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (5+6) = Throw a rock Dead-On Balls Inaccurate: 6 + 9 FanFactor Blood Drakkar: 5 + 12 FanFactor Blood Drakkar fans throw a rock. Harold Tu "Sheitz-Tu" Thwind is hit by the rock. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been stunned. 103: status changed from 0 to 2. Verified Opponent Roll = 5 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 5 Distance: 1 Ball placed at (22, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 23, 9 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (3) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: POW Move ended for Grossebouf Upan Kumar is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 115 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Patch Kid saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (19, 12) 115 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 18, 13 ) 115 blocked. Blood Drakkar , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (18, 11) 115 moved (MP) to ( 18, 11 ) MIGHTY BLOW used on armor roll. Armor is not broken. (1, 1) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Patch Kid has been knocked prone. 115: status changed from 0 to 1. 1 moved (MP) to ( 19, 12 ) 1: status changed from 4 to 1. SKILL SELECTED: Move ended for Thor Epitaf 1: status changed from 6 to 1. [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 104 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Soren Vraimenpaf Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 7, 8 ) 5 moved (MP) to ( 6, 9 ) GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 3 + 0 = 3 5 moved (MP) to ( 7, 9 ) 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 9, 8 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Bjorn Cenotaf miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 6 Move ended for Bjorn Cenotaf Ball moved to ( 11, 7 ) GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 8 ) Move ended for Karl Bellegaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 113 blocked. Blood Drakkar , Choose a block die. POW Move ended for Duncan Ilsesclaf WartNose is knocked over. Player pushed to (16, 8) 113 moved (MP) to ( 16, 8 ) (5, 4) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 113: status changed from 0 to 1. 10 moved (MP) to ( 15, 7 ) Blood Drakkar turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=12] : current status = 1 1 : current square = java.awt.Point[x=19,y=12] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : current status = 7 (1) Oggie Oggilthorpe stays UNconscious. 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : rearrange KO player to square java.awt.Point[x=0,y=9] 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3: status changed from 3 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=13] : current status = 9 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=9,y=8] : current status = 0 5 : current square = java.awt.Point[x=9,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=1,y=8] : current status = 7 8 : current status = 7 (2) Edwin Pictograf stays UNconscious. 8 : current square = java.awt.Point[x=1,y=8] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=10] 9 : current square = java.awt.Point[x=15,y=6] : current status = 0 9 : current square = java.awt.Point[x=15,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=15,y=7] : current status = 0 10 : current square = java.awt.Point[x=15,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (2) Igor Polygraf stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=1,y=13] : current status = 9 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=13,y=7] : current status = 0 15 : current square = java.awt.Point[x=13,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=6] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (1) GimpyFrog stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=17,y=13] : current status = 2 103 : current square = java.awt.Point[x=17,y=13] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=16,y=7] : current status = 1 107 : current square = java.awt.Point[x=16,y=7] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=18,y=10] : current status = 0 108 : current square = java.awt.Point[x=18,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=17,y=10] : current status = 0 110 : current square = java.awt.Point[x=17,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=17,y=1] : current status = 0 111 : current square = java.awt.Point[x=17,y=1] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=16,y=8] : current status = 1 113 : current square = java.awt.Point[x=16,y=8] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=18,y=4] : current status = 0 114 : current square = java.awt.Point[x=18,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=18,y=11] : current status = 1 115 : current square = java.awt.Point[x=18,y=11] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=11] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=11] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Winnings Roll: 1 + -1 Dead-On Balls Inaccurate Winnings Roll: 5 + -2 Edwin Pictograf gets an MVP award. Buck Satan gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=3 not conceding roll=2 -1 for loss +1 for cas (2) -1 from high FF of 12 Blood Drakkar FF Roll: 2 + -1 not conceding roll=6 +1 for win +1 for TDs +1 for cas (3) Dead-On Balls Inaccurate FF Roll: 6 + 3 ***END Fan Factor DEBUG*** D6: 1(158) 2(137) 3(160) 4(140) 5(183) 6(163) Total(941) D8: 1(7) 2(0) 3(5) 4(6) 5(3) 6(6) 7(4) 8(3) Total(34) GAME OVER Final Score: Blood Drakkar: 1 Dead-On Balls Inaccurate: 3 WINNINGS Blood Drakkar: 0 Dead-On Balls Inaccurate: 30000 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2