Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Mad Howlers Team 1 race: Orc Player 1 name: Blackheart Player 1: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 2 name: Freekboi Player 2: B Orc Blitzer 6 3 3 9 [Block, Guard] Player 3 name: Skullcrakk Player 3: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 4 name: Throatrip Player 4: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Tackle] Player 5 name: Spleenlik Player 5: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 6 name: Bonecrusha Player 6: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 7 name: Legsnappa Player 7: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 8 name: Bloodscream Player 8: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 9 name: Blackgums Player 9: L Orc Lineman 6 3 2 9 [+ma, Block, Guard] Player 10 name: Trollbreath Player 10: L Orc Lineman 5 3 4 9 [+ag, Block] Player 11 name: Gazbagg Player 11: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 12 name: Braynzpilla Player 12: Bo Black Orc 4 4 2 9 [Block, Guard] Player 13 name: Nekkcrakka Player 13: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 14 name: Bunky Leddbutt Player 14: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 15 name: Hartzblud Player 15: T Orc Thrower 5 3 4 8 [+ag, Block, Kick, Pass, Safe Throw, Strong Arm, Sure Hands] fumbbl.com/83.227.38.85 Server trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1400] Connected as server to game 'madbakers'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.85 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.85,port=8081,localport=1415] Connected as server to game 'madbakers'. Waiting for client. Receiving: Bloodpie Bakers.htm Sending Team File... Done receiving file. Done Sending File Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 6 4 3 9 [+ag, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Blood Shot Player 102: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Frenzy, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 103 name: Hammer Player 103: Cd Chaos Dwarf 4 3 3 9 [+ag, Block, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 106 name: Pastry Boy Player 106: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 110 name: Ghost of Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: John Dough Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Pass Block, Sure Hands, Tackle] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Grind Player 115: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Strip Ball, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(3+4) Current Weather: Nice Options Changed on Client to match Server: Exp OFAB, Gate: 136000 screaming fans show up for the game. Handicap result 21:I AM THE GREATEST!. Handicap result 44:IT WASN'T ME. Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Blackheart thinks he/she is the GREATEST! Hartzblud thinks he/she is the GREATEST! Gazbagg claims IT WASN'T ME. 11: status changed from 0 to 2. Blood Shot manages to ignore the niggling pain. MeatCleaver manages to ignore the niggling pain. Pastry Boy manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Mad Howlers win the toss. Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 18, 5 ) 116 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 18, 1 ) 104 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 17, 11 ) 115 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 20, 6 ) 101 moved (SP) to ( 19, 1 ) 102 moved (SP) to ( 18, 13 ) 106 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 4 ) Turn time limit reached. 9 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 1, 4 ) 7 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 6, 7 ) 4 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 12, 2 ) 5 moved (SP) to ( 13, 11 ) 2 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 1 ) 9 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 4) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (1+2) = Get the Ref! The fans get the ref. Verified Opponent Roll = 7 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 7 Distance: 2 Ball placed at (23, 4) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW Move ended for Bunky Leddbutt Tiny Troll is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. 14 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla Bread Stick is knocked over. Player pushed to (16, 9) 109 moved (MP) to ( 16, 9 ) (5, 3) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 12 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 116 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Legsnappa Bones is knocked over. Player pushed to (16, 5) 116 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (5, 5) + 1, 1: Bones has been badly hurt! 116: status changed from 0 to 8. 7 moved (MP) to ( 15, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 116 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 3 ) 105 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Throatrip uses TACKLE to bring his opponent down. Sausage Maker is knocked over. Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 21, 6 ) Move ended for Throatrip [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 2 ) Move ended for Nekkcrakka Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 2 ) Move ended for Skullcrakk Select an action for Blackgums 9: Select an action for Blackgums Select an action for Blackheart 1: Select an action for Blackheart Select an action for Blackheart 1: Select an action for Blackheart 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 9, 6 ) GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 4 + 0 = 4 Turn time limit reached. 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 10, 9 ) Move ended for Blackheart [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 11 ) (1) Blackgums trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 9 moved (MP) to ( 15, 11 ) Move ended for Blackgums [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 11 ) Move ended for Bonecrusha Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) Move ended for Spleenlik Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) Move ended for Freekboi Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sausage Maker 115: Select an action for Grind Select an action for Grind 104: Select an action for MeatCleaver Select an action for MeatCleaver 101: Select an action for Red Eye Select an action for Red Eye 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 21, 5 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 7) 4 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 21, 6 ) Move ended for Pastry Boy [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 17, 8 ) Move ended for John Dough 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 104: Select an action for MeatCleaver Select an action for MeatCleaver 102: Select an action for Blood Shot Select an action for Blood Shot 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 24, 10 ) Move ended for Blood Shot 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Red Eye Skullcrakk is knocked over. Player pushed to (12, 3) 3 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 17, 2 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hammer Nekkcrakka is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Choose a block die. POW/SKULL Move ended for Grind Bonecrusha saved by block skill. Grind saved by block skill. Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Nekkcrakka Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 18, 4 ) DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 4 + 0 = 4 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 5 ) Move ended for Skullcrakk [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (17, 9) 115 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW Move ended for Freekboi MeatCleaver is knocked over. Player pushed to (18, 14) 104 moved (MP) to ( 18, 14 ) (6, 6) + 0, (1, 6) + 0, 0: MeatCleaver has been stunned. 104: status changed from 0 to 2. 2 moved (MP) to ( 17, 13 ) [Game Saved] Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 10 ) 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 21, 8 ) 5 moved (MP) to ( 21, 7 ) 106 blocked. (2) Go for it successful. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (21, 5) 106 moved (MP) to ( 21, 5 ) 5 moved (MP) to ( 21, 6 ) Move ended for Spleenlik [Game Saved] Select an action for Blackheart 1: Select an action for Blackheart 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. 112: Select an action for John Dough Select an action for John Dough Normal move selected. 112 moved (MP) to ( 18, 9 ) Move ended for John Dough PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: John Dough TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of John Dough. Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Blackheart Ball moved to ( 20, 7 ) GET BALL FINAL RESULT: Throatrip TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 22, 7 ) 4 moved (MP) to ( 23, 7 ) 4 moved (MP) to ( 24, 7 ) 4 moved (MP) to ( 25, 7 ) 4 moved (MP) to ( 26, 7 ) 4 moved (MP) to ( 27, 7 ) Throatrip scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=13] : current status = 0 1 : current square = java.awt.Point[x=16,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=17,y=13] : current status = 0 2 : current square = java.awt.Point[x=17,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=20,y=5] : current status = 4 3 : current square = java.awt.Point[x=20,y=5] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=27,y=7] : current status = 0 4 : current square = java.awt.Point[x=27,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=21,y=6] : current status = 0 5 : current square = java.awt.Point[x=21,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=15,y=5] : current status = 0 7 : current square = java.awt.Point[x=15,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=15,y=11] : current status = 0 9 : current square = java.awt.Point[x=15,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=15,y=9] : current status = 0 12 : current square = java.awt.Point[x=15,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=18,y=2] : current status = 4 13 : current square = java.awt.Point[x=18,y=2] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=15,y=7] : current status = 0 14 : current square = java.awt.Point[x=15,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=6] 15 : current square = java.awt.Point[x=0,y=2] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=17,y=2] : current status = 0 101 : current square = java.awt.Point[x=17,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=24,y=10] : current status = 0 102 : current square = java.awt.Point[x=24,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=24,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=24,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=17,y=1] : current status = 0 103 : current square = java.awt.Point[x=17,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=18,y=14] : current status = 2 104 : current square = java.awt.Point[x=18,y=14] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=14] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=14] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=16,y=5] : current status = 0 105 : current square = java.awt.Point[x=16,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=21,y=5] : current status = 0 106 : current square = java.awt.Point[x=21,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=16,y=7] : current status = 0 108 : current square = java.awt.Point[x=16,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=16,y=9] : current status = 0 109 : current square = java.awt.Point[x=16,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=18,y=9] : current status = 0 112 : current square = java.awt.Point[x=18,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=17,y=9] : current status = 0 115 : current square = java.awt.Point[x=17,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=29,y=11] : current status = 8 116 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) Turn time limit reached. 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 5, 7 ) 2 moved (SP) to ( 12, 5 ) 3 moved (SP) to ( 11, 5 ) 3 moved (SP) to ( 9, 5 ) 2 moved (SP) to ( 11, 5 ) 4 moved (SP) to ( 11, 9 ) 5 moved (SP) to ( 9, 9 ) 4 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 10, 9 ) 5 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 10, 5 ) 9 moved (SP) to ( 9, 7 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 16, 8 ) 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 18, 2 ) 102 moved (SP) to ( 18, 12 ) 106 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 23, 10 ) 111 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (17, 2) Kickoff Roll (3+4) = Changing Weather Weather roll(5+2) Current Weather: Nice KICK skill used. Kick result. Direction: 1 Distance: 3 Ball placed at (17, 2) Touchback!! Waiting for Bloodpie Bakers to give the ball to a member of their team on the field. Ball moved to ( 11, 2 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 2 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Tiny Troll Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (6, 3) + 1, (6, 4) + 0, 6: Bonecrusha has been KILLED!! 6: status changed from 0 to 10. Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 6: status changed from 10 to 1. [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 7 ) Move ended for John Dough 101: Select an action for Red Eye Select an action for Red Eye 103: Select an action for Hammer Select an action for Hammer 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 11 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 10) 12 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 14, 10 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Braynzpilla saved by block skill. Blood Shot saved by block skill. Move ended for Blood Shot [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for MeatCleaver Spleenlik is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (4, 5) + 0, (5, 5) + 1, 6: Spleenlik has been KILLED!! 5: status changed from 0 to 10. 104 moved (MP) to ( 14, 9 ) 5 moved (SP) to ( 0, 14 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 115: Select an action for Grind Select an action for Grind 101: Select an action for Red Eye Select an action for Red Eye 111: Select an action for Brains Select an action for Brains 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 17, 4 ) Move ended for Red Eye 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 3 ) Move ended for Brains 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 4 ) 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 18, 4 ) Move ended for Pastry Boy 109: Select an action for Bread Stick Select an action for Bread Stick 115: Select an action for Grind Select an action for Grind 105: Select an action for Sausage Maker Select an action for Sausage Maker 103: Select an action for Hammer Select an action for Hammer Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Bonecrusha Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW Move ended for Legsnappa Hammer is knocked over. Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Freekboi Sausage Maker saved by dodge skill. Player pushed to (15, 3) 105 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bunky Leddbutt Bread Stick is knocked over. Player pushed to (16, 9) 109 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 14 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla MeatCleaver is knocked over. Player pushed to (16, 8) Player 14 pushed to (16, 8) 14 moved (MP) to ( 16, 8 ) Player pushed to (15, 8) 104 moved (MP) to ( 15, 8 ) (2, 5) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Nekkcrakka Grind is knocked over. Player pushed to (16, 7) 115 moved (MP) to ( 16, 7 ) (6, 3) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 13 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 2 ) 105 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Skullcrakk uses TACKLE to bring his opponent down. Sausage Maker is knocked over. Player pushed to (16, 4) 105 moved (MP) to ( 16, 4 ) (3, 4) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 15, 3 ) Move ended for Skullcrakk [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) Move ended for Blackgums Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 15, 10 ) Move ended for Throatrip Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 6 ) 15 moved (MP) to ( 7, 5 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 9, 3 ) 15 moved (MP) to ( 9, 2 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sausage Maker 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Tiny Troll Bunky Leddbutt is knocked over. Player pushed to (12, 8) 14 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 14: status changed from 0 to 1. 108 moved (MP) to ( 16, 8 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Blood Shot Throatrip is knocked over. Player pushed to (13, 11) 4 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (3, 6) + 1, (1, 1) + 0, 0: Throatrip has been stunned. 4: status changed from 0 to 2. 102 moved (MP) to ( 15, 10 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 17, 10 ) Move ended for Red Eye 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 17, 11 ) Move ended for Pastry Boy [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 18, 9 ) Move ended for John Dough 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Brains knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Brains TARGET: 3 --- ROLL: 4 + 0 = 4 Brains slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 1 ) 111 moved (MP) to ( 16, 0 ) 111 moved (MP) to ( 15, 0 ) 111 moved (MP) to ( 14, 0 ) 111 moved (MP) to ( 13, 1 ) Move ended for Brains Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] 4: status changed from 2 to 1. Throatrip rolls over. Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW Move ended for Legsnappa Hammer is knocked over. Player pushed to (17, 6) 103 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on injury roll. (5) Hammer is saved by his thick skull (5, 6) + 0, (5, 3) + 1, 0: Hammer has been stunned. 103: status changed from 0 to 2. 7 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (17, 7) Player 108 pushed to (17, 7) 108 moved (MP) to ( 17, 7 ) Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Grind is knocked over. Player pushed to (18, 6) Player 108 pushed to (18, 6) 108 moved (MP) to ( 18, 6 ) Player pushed to (17, 7) 115 moved (MP) to ( 17, 7 ) (6, 6) + 0, (5, 5) + 0, 3: Grind has been badly hurt! 115: status changed from 0 to 8. 13 moved (MP) to ( 16, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Freekboi Sausage Maker saved by dodge skill. Player pushed to (17, 3) 105 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 9 ) Move ended for Skullcrakk Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Blood Shot is knocked over. Player pushed to (16, 10) 102 moved (MP) to ( 16, 10 ) (2, 3) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 9, 8 ) Move ended for Blackgums Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 112 blocked. Mad Howlers , Choose a block die. SKILL SELECTED: pro PRO Roll(4) - PRO works! 1 db Block re-rolled. SKILL SELECTED: POW/SKULL John Dough saved by block skill. Bunky Leddbutt saved by block skill. Move ended for Bunky Leddbutt [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 3 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 8, 7 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 103: status changed from 2 to 1. Hammer rolls over. 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 10, 7 ) Move ended for Brains 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blood Shot 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 10, 12 ) Move ended for Pastry Boy [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 10, 13 ) SPRINT used. Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 9, 13 ) Move ended for Red Eye [Game Saved] 112: Select an action for John Dough Select an action for John Dough 109: Select an action for Bread Stick Select an action for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 108: Select an action for Tiny Troll Select an action for Tiny Troll 109: Select an action for Bread Stick Select an action for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 108: Select an action for Tiny Troll Select an action for Tiny Troll Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 7 ) Move ended for Tiny Troll [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for John Dough Bunky Leddbutt saved by block skill. John Dough saved by block skill. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sausage Maker Freekboi is knocked over. Player pushed to (14, 5) 2 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Freekboi has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 16, 4 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Throatrip 4: Select an action for Throatrip Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Nekkcrakka MeatCleaver saved by block skill. Nekkcrakka saved by block skill. [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Bread Stick is knocked over. Player pushed to (17, 10) 109 moved (MP) to ( 17, 10 ) Sending Team File... Done Sending File (3, 4) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 16, 9 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Blood Shot is knocked over. Player pushed to (17, 11) 102 moved (MP) to ( 17, 11 ) (6, 6) + 0, (5, 2) + 0, 0: Blood Shot has been stunned. 102: status changed from 0 to 2. 12 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Freekboi Select an action for Hartzblud 15: Select an action for Hartzblud Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 12, 13 ) (2) Go for it successful. 4 moved (MP) to ( 11, 14 ) (6) Go for it successful. 4 moved (MP) to ( 10, 13 ) Move ended for Throatrip [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 7, 10 ) 15 moved (MP) to ( 7, 11 ) 15 moved (MP) to ( 8, 12 ) Move ended for Hartzblud Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bunky Leddbutt Player pushed to (15, 7) 104 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 12, 13 ) 3 moved (MP) to ( 11, 14 ) 3 moved (MP) to ( 10, 14 ) 101 blocked. (3) Go for it successful. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Red Eye is knocked over. Player pushed to (9, 12) 101 moved (MP) to ( 9, 12 ) (4, 1) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 3 to 1. 3 moved (MP) to ( 9, 13 ) Ball moved to ( 10, 12 ) GET BALL FINAL RESULT: Pastry Boy TARGET: 6 --- ROLL: 3 + 0 = 3 Scatter roll: 3 Ball moved to ( 11, 11 ) Move ended for Skullcrakk [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Legsnappa Player pushed to (15, 8) 104 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Blood Shot rolls over. 106: Select an action for Pastry Boy Select an action for Pastry Boy 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Red Eye 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 12, 11 ) Move ended for John Dough [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 17, 7 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Nekkcrakka is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 13: status changed from 0 to 1. Move ended for Tiny Troll [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Pastry Boy knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 3 + 0 = 3 Pastry Boy slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pastry Boy dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Pastry Boy Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 19, 10 ) Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Nekkcrakka Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Bonecrusha Bread Stick saved by block skill. Bonecrusha saved by block skill. [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Legsnappa MeatCleaver is knocked over. Player pushed to (15, 9) 104 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 8, 14 ) DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 4 + 0 = 4 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 7, 13 ) 3 moved (MP) to ( 7, 12 ) 3 moved (MP) to ( 8, 11 ) 101 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Red Eye is knocked over. Player pushed to (9, 13) 101 moved (MP) to ( 9, 13 ) (5, 6) + 0, (5, 5) + 0, 1: Red Eye has been badly hurt! 101: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 28, 11 ) 3 moved (MP) to ( 9, 11 ) Move ended for Skullcrakk [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 11 ) 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 10, 10 ) GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 3 + 0 = 3 15 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 1 + 0 = 1 Hartzblud is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Hartzblud has been knocked prone. Move ended for Hartzblud 15: status changed from 3 to 1. Ball moved to ( 9, 9 ) Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 112: Select an action for John Dough Select an action for John Dough 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for MeatCleaver 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blood Shot 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 8 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Blackgums is knocked over. Player pushed to (21, 7) 9 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 4) + 0, (4, 4) + 0, 0: Blackgums has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 112 moved (MP) to ( 9, 8 ) 112 moved (MP) to ( 8, 8 ) 112 moved (MP) to ( 7, 8 ) Move ended for John Dough [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Pastry Boy dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 5 + 0 = 5 106 moved (MP) to ( 8, 8 ) 106 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 6, 7 ) Move ended for Pastry Boy [Game Saved] 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 7 ) 111 moved (MP) to ( 8, 7 ) 111 moved (MP) to ( 7, 7 ) Move ended for Brains 109: Select an action for Bread Stick Select an action for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll 103: Select an action for Hammer Select an action for Hammer 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = 3 PRO Roll(3) - PRO fails SKULL Move ended for Tiny Troll Tiny Troll is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 12 ) 4 moved (MP) to ( 8, 11 ) 4 moved (MP) to ( 7, 10 ) 4 moved (MP) to ( 6, 10 ) 4 moved (MP) to ( 5, 9 ) 4 moved (MP) to ( 6, 8 ) Move ended for Throatrip Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 8, 8 ) Move ended for Hartzblud Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 5, 9 ) 3 moved (MP) to ( 5, 8 ) 106 blocked. Mad Howlers , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Pastry Boy saved by block skill. Skullcrakk saved by block skill. Move ended for Skullcrakk [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Legsnappa MeatCleaver is knocked over. Player pushed to (14, 10) 104 moved (MP) to ( 14, 10 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (3, 3) + 1, 0: MeatCleaver has been stunned. 104: status changed from 0 to 2. 7 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (18, 11) 109 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Blood Shot is knocked over. Player pushed to (18, 12) 102 moved (MP) to ( 18, 12 ) (4, 4) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 6 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. SKULL Move ended for Nekkcrakka Nekkcrakka is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 13: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. MeatCleaver rolls over. 112: Select an action for John Dough Select an action for John Dough 106: Select an action for Pastry Boy Select an action for Pastry Boy 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blood Shot 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 5, 6 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Pastry Boy knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 5 + 0 = 5 Pastry Boy slips past his opponent(s) unhindered. 106 moved (MP) to ( 4, 5 ) 106 moved (MP) to ( 3, 5 ) 106 moved (MP) to ( 2, 5 ) Pastry Boy scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 4 (4) Blackgums regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 17, 1 ) 111 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 18, 1 ) 106 moved (SP) to ( 18, 13 ) 112 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 19, 8 ) 107 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 6, 7 ) 10 moved (SP) to ( 7, 9 ) 1 moved (SP) to ( 7, 5 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Turn time limit reached. Ball placed at (23, 10) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (23, 10) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 23, 10 ) [Game Saved] Ball in play. Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bunky Leddbutt Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Hammer is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) (4, 1) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Bread Stick is knocked over. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) (3, 5) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 10 ) 104 blocked. Mad Howlers , Choose a block die. POW MeatCleaver is knocked over. Player pushed to (17, 10) 104 moved (MP) to ( 17, 10 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 14, 10 ) Move ended for Legsnappa [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 10 ) GET BALL FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 2 + 0 = 2 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 6, 7 ) 10 moved (MP) to ( 7, 6 ) Hand off selected. Move ended for Trollbreath Ball moved to ( 7, 5 ) GET BALL BEFORE RE_ROLL: Blackheart dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Blackheart 1: Select an action for Blackheart 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 6 ) 1 moved (MP) to ( 6, 7 ) 1 moved (MP) to ( 5, 8 ) 1 moved (MP) to ( 4, 9 ) 1 moved (MP) to ( 3, 10 ) 1 moved (MP) to ( 3, 11 ) Move ended for Blackheart Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) Move ended for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) Move ended for Throatrip Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 16, 11 ) Move ended for John Dough 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 17, 11 ) Move ended for Pastry Boy 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 17, 12 ) 3 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Skullcrakk is knocked over. Player pushed to (14, 12) 3 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 16, 12 ) Move ended for MeatCleaver Bloodpie Bakers turn ended. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) 1: status changed from 3 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 1 ) Starting second half. Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 6, 7 ) 15 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 11, 5 ) 3 moved (SP) to ( 9, 5 ) 4 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 9, 9 ) 4 moved (SP) to ( 9, 8 ) 9 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 10, 7 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 17, 9 ) 108 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 18, 7 ) 103 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 17, 7 ) 104 moved (SP) to ( 16, 9 ) 102 moved (SP) to ( 17, 3 ) 104 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 23, 10 ) 112 moved (SP) to ( 23, 4 ) 107 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 18, 2 ) 102 moved (SP) to ( 17, 2 ) 110 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( 17, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 7) Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Turn time limit reached. KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (18, 7) Scatter roll: 8 Ball moved to ( 17, 8 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 2 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tiny Troll Bonecrusha saved by block skill. Tiny Troll saved by block skill. [Game Saved] 103: Select an action for Hammer Select an action for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 109: Select an action for Bread Stick Select an action for Bread Stick 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 10 ) Move ended for Con heo quay 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Hammer Legsnappa is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (6, 4) + 0, (5, 4) + 0, 0: Legsnappa has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Sausage Maker Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Dough Man dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 10 ) Move ended for Dough Man [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 (1) Blood Shot trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 1 (1) Blood Shot trips and falls trying to go for it! Move ended for Blood Shot 102 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Bonecrusha Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Nekkcrakka Bread Stick is knocked over. Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) (6, 1) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 13 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. SKILL SELECTED: pro PRO Roll(4) - PRO works! 3 db Block re-rolled. SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK Move ended for Bunky Leddbutt Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 11 ) Move ended for Blackgums Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 11 ) Move ended for Trollbreath Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 10 ) Move ended for Freekboi Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 9 ) Move ended for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 11 ) 107 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Dough Man is knocked over. Player pushed to (17, 8) Player 109 pushed to (17, 8) 109 moved (MP) to ( 17, 8 ) Player pushed to (16, 8) Player 108 pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) Player pushed to (15, 9) 107 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Dough Man has been knocked prone. 107: status changed from 3 to 1. 4 moved (MP) to ( 15, 10 ) Ball moved to ( 16, 9 ) GET BALL FINAL RESULT: Sausage Maker TARGET: 7 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 16, 10 ) Scatter roll: 8 Ball moved to ( 15, 10 ) GET BALL FINAL RESULT: Throatrip TARGET: 7 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 14, 11 ) Move ended for Throatrip [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla MeatCleaver is knocked over. Player pushed to (16, 3) 104 moved (MP) to ( 16, 3 ) (3, 5) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 9, 11 ) 15 moved (MP) to ( 10, 12 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Dough Man 108: Select an action for Tiny Troll Select an action for Tiny Troll 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 15, 5 ) Move ended for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 7 ) Move ended for Bread Stick 102: Select an action for Blood Shot Select an action for Blood Shot 105: Select an action for Sausage Maker Select an action for Sausage Maker 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Tiny Troll Bunky Leddbutt is knocked over. Player pushed to (15, 7) 14 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 14: status changed from 0 to 1. 108 moved (MP) to ( 15, 8 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 103: Select an action for Hammer Select an action for Hammer 110: Select an action for Ghost of Hagas Select an action for Ghost of Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 16, 11 ) Move ended for Ghost of Hagas [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Throatrip is knocked over. Player pushed to (15, 11) 4 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Throatrip has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 15, 12 ) Move ended for Blood Shot [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 16, 13 ) Move ended for Sausage Maker 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 22, 8 ) Move ended for John Dough 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 10 ) 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 18, 12 ) Move ended for Pastry Boy 113: Select an action for Con heo quay Select an action for Con heo quay 103: Select an action for Hammer Select an action for Hammer Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Bunky Leddbutt [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Throatrip Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. POW Move ended for Freekboi Con heo quay is knocked over. Player pushed to (16, 9) Player 102 pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) Player pushed to (15, 10) 113 moved (MP) to ( 15, 10 ) (4, 1) + 0, (0, 0) + 0, 0: Con heo quay has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Tiny Troll is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Skullcrakk Hammer is knocked over. Player pushed to (16, 10) Player 107 pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) Player pushed to (15, 9) 103 moved (MP) to ( 15, 9 ) (5, 6) + 0, (4, 6) + 0, 6: Hammer has been KILLED!! 103: status changed from 0 to 10. 3 moved (MP) to ( 14, 9 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 103: status changed from 10 to 1. [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 12 ) GET BALL FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 6 + 0 = 6 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 8 ) Move ended for Trollbreath [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 11 ) 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 12, 9 ) Move ended for Hartzblud Select an action for Blackgums 9: Select an action for Blackgums Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Blitz selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (17, 8) 109 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 15, 6 ) Move ended for Nekkcrakka [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla MeatCleaver is knocked over. Player pushed to (16, 4) 104 moved (MP) to ( 16, 4 ) (4, 4) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] Fireball rolls: Verified Opponent Roll = 3 TARGET: 5 --- ROLL: 3 Skullcrakk manages to dodge the blast. Verified Opponent Roll = 4 TARGET: 3 --- ROLL: 4 Freekboi is hit by the blast. Verified Opponent Roll = 2 TARGET: 4 --- ROLL: 2 Trollbreath manages to dodge the blast. Verified Opponent Roll = 4 TARGET: 4 --- ROLL: 4 Hartzblud manages to dodge the blast. 2: status changed from 0 to 1. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Freekboi has been knocked prone. [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dough Man Player pushed to (14, 12) 9 moved (MP) to ( 15, 12 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Sausage Maker Blackgums is knocked over. Player pushed to (15, 12) 9 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Blackgums has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 15, 12 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK STAND FIRM skill used. 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Move ended for Blood Shot [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 16, 5 ) Move ended for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 6 ) Move ended for Bread Stick 110: Select an action for Ghost of Hagas Select an action for Ghost of Hagas 110: Select an action for Ghost of Hagas Select an action for Ghost of Hagas 106: Select an action for Pastry Boy Select an action for Pastry Boy 110: Select an action for Ghost of Hagas Select an action for Ghost of Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 18, 6 ) Move ended for Ghost of Hagas 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 11 ) Move ended for Pastry Boy Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Freekboi Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Blackgums Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Throatrip Player pushed to (16, 13) 105 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Skullcrakk Player pushed to (16, 11) Player 107 pushed to (16, 11) 107 moved (MP) to ( 16, 11 ) Player pushed to (16, 10) 103 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 7 ) 108 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Tiny Troll is knocked over. Player pushed to (17, 9) 108 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. 14 moved (MP) to ( 16, 8 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bonecrusha Blood Shot is knocked over. Player pushed to (17, 10) 102 moved (MP) to ( 17, 10 ) (6, 4) + 0, (3, 4) + 0, 0: Blood Shot has been stunned. 102: status changed from 0 to 2. 6 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 5 ) Move ended for Braynzpilla Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Nekkcrakka Player pushed to (17, 6) 109 moved (MP) to ( 17, 6 ) 13 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 14, 7 ) Move ended for Hartzblud Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 7 ) Hand off selected. Move ended for Trollbreath Mad Howlers: All players have moved. Ball moved to ( 14, 7 ) GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Blood Shot rolls over. 104: Select an action for MeatCleaver Select an action for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 110: Select an action for Ghost of Hagas Select an action for Ghost of Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 5 ) Move ended for Ghost of Hagas 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Bread Stick Nekkcrakka is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 103: Select an action for Hammer Select an action for Hammer 113: Select an action for Con heo quay Select an action for Con heo quay 113: Select an action for Con heo quay Select an action for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 107: Select an action for Dough Man Select an action for Dough Man 105: Select an action for Sausage Maker Select an action for Sausage Maker 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 6 ) Move ended for John Dough 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 18, 9 ) Move ended for Dough Man 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 22, 9 ) 106 moved (MP) to ( 22, 8 ) 106 moved (MP) to ( 23, 8 ) Move ended for Pastry Boy 103: Select an action for Hammer Select an action for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 14 ) 105 moved (MP) to ( 14, 14 ) 105 moved (MP) to ( 13, 14 ) 105 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 12, 11 ) Move ended for Sausage Maker [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Move ended for MeatCleaver Braynzpilla saved by block skill. MeatCleaver saved by block skill. Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. POW Move ended for Freekboi Con heo quay is knocked over. Player pushed to (16, 11) 113 moved (MP) to ( 16, 11 ) (2, 5) + 0, (0, 0) + 0, 0: Con heo quay has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bunky Leddbutt Tiny Troll is knocked over. Player pushed to (18, 10) 108 moved (MP) to ( 18, 10 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. 14 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Nekkcrakka Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla MeatCleaver is knocked over. Player pushed to (17, 4) 104 moved (MP) to ( 17, 4 ) (2, 4) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 8 ) 107 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (19, 10) 107 moved (MP) to ( 19, 10 ) 4 moved (MP) to ( 18, 8 ) Move ended for Throatrip [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 16, 8 ) Move ended for Hartzblud Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Skullcrakk Hammer is knocked over. Player pushed to (17, 11) 103 moved (MP) to ( 17, 11 ) (5, 1) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha Turn time limit reached. Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 7 ) Move ended for Bonecrusha Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 16, 9 ) Move ended for Blackgums Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blood Shot 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 112: Select an action for John Dough Select an action for John Dough 109: Select an action for Bread Stick Select an action for Bread Stick 112: Select an action for John Dough Select an action for John Dough 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 19, 6 ) Move ended for Dough Man 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for John Dough STAND FIRM skill used. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 110: Select an action for Ghost of Hagas Select an action for Ghost of Hagas 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 18, 11 ) Move ended for Hammer 113: Select an action for Con heo quay Select an action for Con heo quay 110: Select an action for Ghost of Hagas Select an action for Ghost of Hagas 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 (1) Sausage Maker trips and falls trying to go for it! Move ended for Sausage Maker 105 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Blood Shot is knocked over. Player pushed to (17, 11) 102 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Nekkcrakka Bread Stick is knocked over. Player pushed to (18, 5) 109 moved (MP) to ( 18, 5 ) (2, 5) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 13 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla MeatCleaver is knocked over. Player pushed to (18, 4) 104 moved (MP) to ( 18, 4 ) (3, 6) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 107 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (19, 5) 107 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 19, 6 ) [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 10 ) Move ended for Blackgums Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 18, 12 ) Move ended for Freekboi Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 17, 12 ) Move ended for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 22, 6 ) 4 moved (MP) to ( 23, 6 ) 4 moved (MP) to ( 24, 6 ) 4 moved (MP) to ( 25, 6 ) (1) Throatrip trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 4 moved (MP) to ( 26, 5 ) (3) Go for it successful. 4 moved (MP) to ( 27, 5 ) Move ended for Throatrip [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 8 ) 10 moved (MP) to ( 20, 8 ) Move ended for Trollbreath Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 19, 8 ) 15 moved (MP) to ( 20, 7 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. 112: Select an action for John Dough Select an action for John Dough Normal move selected. 112 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: John Dough knocked over trying to dodge. TARGET: 6 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: John Dough TARGET: 6 --- ROLL: 3 + 0 = 3 John Dough is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 5) + 0, (2, 1) + 0, 0: John Dough has been stunned. Move ended for John Dough 112: status changed from 0 to 2. PASS BLOCK turn finished. Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 6 Move ended for Hartzblud Mad Howlers: All players have moved. Ball moved to ( 27, 5 ) GET BALL FINAL RESULT: Throatrip TARGET: 3 --- ROLL: 3 + 0 = 3 Throatrip scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=18,y=12] : current status = 4 2 : current square = java.awt.Point[x=18,y=12] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=17,y=12] : current status = 0 3 : current square = java.awt.Point[x=17,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=27,y=5] : current status = 4 4 : current square = java.awt.Point[x=27,y=5] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=14] : current status = 10 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=19,y=6] : current status = 4 6 : current square = java.awt.Point[x=19,y=6] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (3) Legsnappa stays UNconscious. 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : rearrange KO player to square java.awt.Point[x=0,y=8] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=17,y=10] : current status = 4 9 : current square = java.awt.Point[x=17,y=10] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=17,y=4] : current status = 0 12 : current square = java.awt.Point[x=17,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=17,y=6] : current status = 4 13 : current square = java.awt.Point[x=17,y=6] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=17,y=9] : current status = 4 14 : current square = java.awt.Point[x=17,y=9] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=17,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=17,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=20,y=7] : current status = 0 15 : current square = java.awt.Point[x=20,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=28,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=17,y=11] : current status = 1 102 : current square = java.awt.Point[x=17,y=11] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=18,y=11] : current status = 0 103 : current square = java.awt.Point[x=18,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=18,y=4] : current status = 1 104 : current square = java.awt.Point[x=18,y=4] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=8] : current status = 1 105 : current square = java.awt.Point[x=15,y=8] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=23,y=8] : current status = 0 106 : current square = java.awt.Point[x=23,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=19,y=5] : current status = 0 107 : current square = java.awt.Point[x=19,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=18,y=10] : current status = 0 108 : current square = java.awt.Point[x=18,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=18,y=5] : current status = 1 109 : current square = java.awt.Point[x=18,y=5] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=17,y=5] : current status = 0 110 : current square = java.awt.Point[x=17,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=19,y=7] : current status = 2 112 : current square = java.awt.Point[x=19,y=7] : current status = 2 112: status changed from 2 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=16,y=11] : current status = 1 113 : current square = java.awt.Point[x=16,y=11] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=12] : current status = 8 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=11] : current status = 8 116 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 14 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 8, 10 ) 10 moved (SP) to ( 8, 4 ) 8 moved (SP) to ( 6, 10 ) 1 moved (SP) to ( 6, 4 ) Waiting for Bloodpie Bakers to set players on field. 102 moved (SP) to ( 15, 1 ) 108 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 16, 5 ) 109 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 23, 4 ) 106 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 22, 9 ) 106 moved (SP) to ( 24, 11 ) 107 moved (SP) to ( 21, 9 ) 113 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 20, 4 ) 113 moved (SP) to ( 19, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (1+5) = Bad Kick Kick result. Direction: 2 Distance: 8 Ball placed at (21, 8) Scatter roll: 8 Ball moved to ( 20, 0 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 7 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Hammer Player pushed to (16, 5) 12 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 14, 4 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for MeatCleaver Freekboi saved by block skill. MeatCleaver saved by block skill. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll 105: Select an action for Sausage Maker Select an action for Sausage Maker 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Tiny Troll Nekkcrakka is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bread Stick Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 3 ) 112 moved (MP) to ( 22, 2 ) 112 moved (MP) to ( 21, 1 ) 112 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 19, 1 ) 112 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 16, 1 ) Hand off selected. Move ended for John Dough Ball moved to ( 14, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Blood Shot TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] 110: Select an action for Ghost of Hagas Select an action for Ghost of Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 11, 2 ) 110 moved (MP) to ( 10, 2 ) Move ended for Ghost of Hagas 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) 102 moved (MP) to ( 11, 1 ) Move ended for Blood Shot 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 12, 2 ) Move ended for Con heo quay [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 6 ) Move ended for Dough Man 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 24, 10 ) 106 moved (MP) to ( 24, 9 ) 106 moved (MP) to ( 24, 8 ) 106 moved (MP) to ( 24, 7 ) 106 moved (MP) to ( 24, 6 ) 106 moved (MP) to ( 24, 5 ) Move ended for Pastry Boy Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Nekkcrakka Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Sausage Maker is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 11, 4 ) (5) Go for it successful. 6 moved (MP) to ( 11, 3 ) Move ended for Bonecrusha [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 3 ) 10 moved (MP) to ( 9, 2 ) Move ended for Trollbreath Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW Move ended for Freekboi Bread Stick is knocked over. Player pushed to (15, 5) 109 moved (MP) to ( 15, 5 ) (4, 2) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 2 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla Hammer is knocked over. Player pushed to (15, 3) 103 moved (MP) to ( 15, 3 ) (4, 1) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 10, 3 ) 110 blocked. (6) Go for it successful. Mad Howlers , Choose a block die. POW/SKULL Ghost of Hagas is knocked over. (5, 4) + 0, (5, 3) + 0, 0: Ghost of Hagas has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) Skullcrakk saved by block skill. (2) Go for it successful. 3 moved (MP) to ( 10, 2 ) Move ended for Skullcrakk [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 10, 3 ) (1) Throatrip trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 4 moved (MP) to ( 11, 2 ) Move ended for Throatrip [Game Saved] Select an action for Blackheart 1: Select an action for Blackheart 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 3 ) 1 moved (MP) to ( 8, 2 ) 1 moved (MP) to ( 9, 1 ) 1 moved (MP) to ( 10, 1 ) Move ended for Blackheart Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 7, 8 ) 9 moved (MP) to ( 7, 7 ) 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 7, 4 ) Move ended for Blackgums Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 6, 7 ) 8 moved (MP) to ( 6, 6 ) 8 moved (MP) to ( 6, 5 ) Move ended for Bloodscream Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sausage Maker 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 0 ) 112 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: John Dough TARGET: 4 --- ROLL: 3 + 0 = 3 John Dough is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: John Dough has been knocked prone. Move ended for John Dough 112: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Con heo quay is knocked over. Player pushed to (13, 1) 113 moved (MP) to ( 13, 1 ) (3, 5) + 0, (1, 1) + 0, 0: Con heo quay has been stunned. 113: status changed from 0 to 2. 6 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Throatrip Player pushed to (11, 0) 102 moved (MP) to ( 11, 0 ) 4 moved (MP) to ( 11, 1 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 2 ) 3 moved (MP) to ( 12, 1 ) 102 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (10, -2) (4, 1) + 0, 0: Blood Shot has been stunned. 102: status changed from 0 to 0. 102 moved to dugout ( 29, 1 ) Ball throw-in: 1, 8 (11, 0) Ball moved to ( 4, 7 ) Scatter roll: 3 Ball moved to ( 5, 6 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 3 ) Move ended for Skullcrakk [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Tiny Troll is knocked over. Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Bread Stick is knocked over. Player pushed to (16, 4) 109 moved (MP) to ( 16, 4 ) (1, 2) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 13 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Freekboi 2: Select an action for Freekboi Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Freekboi MeatCleaver saved by block skill. Freekboi saved by block skill. [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla MeatCleaver is knocked over. Player pushed to (16, 3) 104 moved (MP) to ( 16, 3 ) (1, 5) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Blackheart 1: Select an action for Blackheart 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 1 ) 1 moved (MP) to ( 8, 2 ) 1 moved (MP) to ( 7, 3 ) 1 moved (MP) to ( 6, 4 ) 1 moved (MP) to ( 5, 5 ) 1 moved (MP) to ( 5, 6 ) GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Blackheart Mad Howlers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=5,y=6] : current status = 0 1 : current square = java.awt.Point[x=5,y=6] : current status = 0 1: status changed from 3 to 0. 1 : set status normal, current square = java.awt.Point[x=5,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=5,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=14,y=3] : current status = 0 3 : current square = java.awt.Point[x=14,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=11,y=1] : current status = 0 4 : current square = java.awt.Point[x=11,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=14] : current status = 10 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=12,y=2] : current status = 0 6 : current square = java.awt.Point[x=12,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (6) Legsnappa regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=6,y=5] : current status = 0 8 : current square = java.awt.Point[x=6,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=6,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=6,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=7,y=4] : current status = 0 9 : current square = java.awt.Point[x=7,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=7,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=7,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=9,y=2] : current status = 0 10 : current square = java.awt.Point[x=9,y=2] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=9,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=9,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=15,y=4] : current status = 0 12 : current square = java.awt.Point[x=15,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=15,y=5] : current status = 4 13 : current square = java.awt.Point[x=15,y=5] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=0,y=0] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=0] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=0] 101 : current square = java.awt.Point[x=28,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=3] : current status = 0 103 : current square = java.awt.Point[x=15,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=16,y=3] : current status = 1 104 : current square = java.awt.Point[x=16,y=3] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=24,y=5] : current status = 0 106 : current square = java.awt.Point[x=24,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=24,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=24,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=16,y=5] : current status = 1 108 : current square = java.awt.Point[x=16,y=5] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=16,y=4] : current status = 1 109 : current square = java.awt.Point[x=16,y=4] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (3) Ghost of Hagas stays UNconscious. 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=10,y=0] : current status = 1 112 : current square = java.awt.Point[x=10,y=0] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=10,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=10,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=13,y=1] : current status = 2 113 : current square = java.awt.Point[x=13,y=1] : current status = 2 113: status changed from 2 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=29,y=12] : current status = 8 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=11] : current status = 8 116 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Winnings Roll: 5 + -1 Bloodpie Bakers Winnings Roll: 4 + -1 Bunky Leddbutt gets an MVP award. Bones gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=1 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 17 Mad Howlers FF Roll: 1 + 2 not conceding roll=2 -1 for loss +1 for cas (2) -2 from high FF of 21 Bloodpie Bakers FF Roll: 2 + -2 ***END Fan Factor DEBUG*** D6: 1(145) 2(129) 3(123) 4(152) 5(156) 6(117) Total(822) D8: 1(1) 2(3) 3(4) 4(2) 5(0) 6(6) 7(3) 8(6) Total(25) GAME OVER Final Score: Mad Howlers: 2 Bloodpie Bakers: 1 WINNINGS Mad Howlers: 40000 Bloodpie Bakers: 30000