Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Syzygy Oxymorons Team 1 race: Dwarf Player 1 name: Zippy Ragnarok Player 1: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Thick Skull] Player 2 name: Staplefoot the Circular Player 2: R Dwarf Runner 6 3 3 8 [Block, Dodge, Pass, Sure Hands, Thick Skull] Player 3 name: vaguely less infinite Player 3: B Dwarf Blitzer 5 3 4 9 [Block, Thick Skull] Player 4 name: Arthur The Flame Retardant Player 4: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 5 name: Anti-A-De-Un-Sub-Hugeor Player 5: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 6 name: Humungo Puts the Arggghhhh back in Romance Placebo Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Multiple Block, Tackle, Thick Skull] Player 7 name: Wiffle Blast Radius Balzac Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 8 name: Ted Darwins Failure Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 9 name: Omnibus Precis Player 9: L Dwarf Longbeard 4 4 2 9 [+st, Block, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 10 name: DustyThe Chalk Outline Paraguay Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 11 name: Po-Mo Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 12 name: SaNDeE* Twitterpation Player 12: R Dwarf Runner 6 3 3 8 [Block, Catch, Dodge, Pass, Strip Ball, Sure Hands, Thick Skull] Player 13 name: Brax Player 13: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Multiple Block, Thick Skull] Player 14 name: el guapo the widestepper Player 14: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Sure Hands, Thick Skull] Player 15 name: Candlestick Jack Player 15: L Dwarf Longbeard 4 3 3 9 [Block, Guard, Tackle, Thick Skull] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=2499] Connected as server to game 'blorons'. Waiting for client. Receiving: Banner Guard Bloods050505.htm Sending Team File... Done Sending File Done receiving file. Team 2 name: Banner Guard Bloods Team 2 race: High Elf Player 102 name: <21> Napoleon Player 102: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 103 name: <41> Sherman Player 103: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 104 name: <47> Leonidas Player 104: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 105 name: <45> Alaric Player 105: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 107 name: <13> Frederick Player 107: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge, Tackle] Player 108 name: <64> Rommel Player 108: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 109 name: <49> Agamemnon Player 109: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 110 name: <55> Davout Player 110: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 111 name: <67> Barbarossa Player 111: L High Elf Lineman 6 3 4 8 [Block, Shadowing, Strip Ball] Player 112 name: <33> Richard I Player 112: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 113 name: <27> Sun Tzu Player 113: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Leap, Tackle] Player 115 name: <36> Cromwell Player 115: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Tackle] Player 116 name: <38> Prince Rupert Player 116: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge] Done loading opponent team. *** Setup start *** Weather roll(6+3) Current Weather: Nice *** Setup start *** Gate: 100000 screaming fans show up for the game. Omnibus Precis manages to ignore the niggling pain. DustyThe Chalk Outline Paraguay manages to ignore the niggling pain. <41> Sherman manages to ignore the niggling pain. <47> Leonidas manages to ignore the niggling pain. <13> Frederick is suffering from a niggling injury. 107: status changed from 0 to 2. <67> Barbarossa manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: HEADS! Syzygy Oxymorons win the toss. Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 17, 1 ) 116 moved location (MPL) to ( 18, 10 ) 115 moved location (MPL) to ( 18, 13 ) 105 moved location (MPL) to ( 18, 4 ) 113 moved location (MPL) to ( 17, 13 ) 104 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 18, 1 ) 103 moved location (MPL) to ( 17, 10 ) 111 moved location (MPL) to ( 15, 6 ) 105 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 21, 6 ) 110 moved (SP) to ( 18, 4 ) 115 moved (SP) to ( 18, 12 ) 113 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 18, 2 ) 108 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 17, 5 ) 110 moved (SP) to ( 18, 5 ) 116 moved (SP) to ( 18, 9 ) 103 moved (SP) to ( 17, 9 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Syzygy Oxymorons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 6 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 14, 6 ) 13 moved location (MPL) to ( 14, 12 ) 4 moved location (MPL) to ( 14, 9 ) 12 moved location (MPL) to ( 8, 4 ) 3 moved location (MPL) to ( 14, 11 ) 11 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 9, 10 ) 10 moved location (MPL) to ( 14, 3 ) 1 moved location (MPL) to ( 14, 2 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (22, 8) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 9 Kickoff Roll (5+6) = Throw a rock Banner Guard Bloods: 10 + 12 FanFactor Syzygy Oxymorons: 9 + 14 FanFactor Syzygy Oxymorons fans throw a rock. <27> Sun Tzu is hit by the rock. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, 0: <27> Sun Tzu has been stunned. 113: status changed from 0 to 2. Verified Opponent Roll = 8 Verified Opponent Roll = 4 Kick result. Direction: 8 Distance: 4 Ball placed at (22, 8) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 19, 7 ) [Game Saved] Ball in play. Syzygy Oxymorons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Arthur The Flame Retardant <47> Leonidas is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 111 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis <67> Barbarossa is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Po-Mo <49> Agamemnon saved by block skill. Po-Mo saved by block skill. [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo <49> Agamemnon is knocked over. Player pushed to (17, 6) Player 111 pushed to (17, 6) 111 moved (MP) to ( 17, 6 ) Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) (1, 3) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 4 ) Move ended for el guapo the widestepper Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) Move ended for vaguely less infinite Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 11 ) Move ended for Brax Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 5 ) 105 blocked. Syzygy Oxymorons , Choose a block die. POW <45> Alaric is knocked over. Player pushed to (18, 6) 105 moved (MP) to ( 18, 6 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 105: status changed from 0 to 1. 10 moved (MP) to ( 17, 4 ) Move ended for DustyThe Chalk Outline Paraguay [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Turn time limit reached. Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) Move ended for Zippy Ragnarok Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 10, 7 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 11, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 6 Move ended for Staplefoot the Circular Ball moved to ( 8, 4 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 4 ) Hand off selected. Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Ball moved to ( 11, 5 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 1 [Game Saved] 113: status changed from 2 to 1. <27> Sun Tzu rolls over. 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 13 ) 115 moved (MP) to ( 16, 13 ) 115 moved (MP) to ( 15, 13 ) 115 moved (MP) to ( 14, 13 ) 115 moved (MP) to ( 13, 12 ) 115 moved (MP) to ( 12, 11 ) 115 moved (MP) to ( 12, 10 ) 115 moved (MP) to ( 11, 9 ) Move ended for <36> Cromwell 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 1 ) 108 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <64> Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 <64> Rommel slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <64> Rommel TARGET: 2 --- ROLL: 5 + 0 = 5 <64> Rommel slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 4 ) Move ended for <64> Rommel [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 19, 4 ) Move ended for <45> Alaric 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: <47> Leonidas knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: <47> Leonidas TARGET: 2 --- ROLL: 1 + 0 = 1 <47> Leonidas is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 5) + 0, (4, 1) + 0, 0: <47> Leonidas has been stunned. Move ended for <47> Leonidas 104: status changed from 0 to 2. Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 8 ) Move ended for Arthur The Flame Retardant Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 5 ) Move ended for Omnibus Precis Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 12, 9 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 10 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 103 blocked. 116 blocked. Dauntless successful. (6+3=9) Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (18, 8) 116 moved (MP) to ( 18, 8 ) Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 19, 9 ) SKILL SELECTED: Move ended for Brax [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 8 ) Move ended for Po-Mo Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 19, 10 ) 3 moved (MP) to ( 20, 9 ) Move ended for vaguely less infinite Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 5 ) Move ended for el guapo the widestepper Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for DustyThe Chalk Outline Paraguay <55> Davout is knocked over. Player pushed to (18, 6) 110 moved (MP) to ( 18, 6 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: <55> Davout has been knocked prone. 110: status changed from 0 to 1. 10 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 0 ) 1 moved (MP) to ( 19, 1 ) Move ended for Zippy Ragnarok Turn time limit reached. Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Block selected. 108 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for SaNDeE* Twitterpation <64> Rommel saved by block skill. SaNDeE* Twitterpation saved by block skill. [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 6 + 0 = 6 Staplefoot the Circular slips past his opponent(s) unhindered. 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 11 ) Pass selected. SHORT PASS PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 6 Move ended for Staplefoot the Circular Syzygy Oxymorons: All players have moved. Ball moved to ( 20, 9 ) GET BALL FINAL RESULT: vaguely less infinite TARGET: 2 --- ROLL: 5 + 0 = 5 Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 2 [Game Saved] 104: status changed from 2 to 1. <47> Leonidas rolls over. 105: Select an action for <45> Alaric Select an action for <45> Alaric 110: Select an action for <55> Davout Select an action for <55> Davout 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <55> Davout TARGET: 1 --- ROLL: 3 + 0 = 3 <55> Davout slips past his opponent(s) unhindered. 110 moved (MP) to ( 20, 8 ) Move ended for <55> Davout [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 2 + 0 = 2 <45> Alaric slips past his opponent(s) unhindered. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 19, 8 ) Move ended for <45> Alaric [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 2 + 0 = 2 <33> Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 21, 8 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW vaguely less infinite is knocked over. Player pushed to (10, 10) 3 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 3: status changed from 3 to 1. 112 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 7 Ball moved to ( 9, 11 ) Move ended for <33> Richard I [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for <38> Prince Rupert Brax is knocked over. Player pushed to (9, 10) 13 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Brax has been knocked prone. 13: status changed from 0 to 1. 116 moved (MP) to ( 19, 9 ) [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 1 + 0 = 1 <36> Cromwell is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: <36> Cromwell has been knocked prone. Move ended for <36> Cromwell 115: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 20, 3 ) 1 moved (MP) to ( 20, 4 ) 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 20, 6 ) Move ended for Zippy Ragnarok Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 7 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 103 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Arthur The Flame Retardant <41> Sherman is knocked over. Player pushed to (15, 7) 103 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (3, 5) + 0, 0: <41> Sherman has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 8 ) [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 5 ) 10 moved (MP) to ( 21, 6 ) 10 moved (MP) to ( 21, 7 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 6 ) Move ended for el guapo the widestepper Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 5 ) Move ended for Omnibus Precis Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 8 ) Move ended for Po-Mo Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Turn time limit reached. Multiple Block selected. 112 blocked. 116 blocked. Dauntless NOT successful. (4+2=6) Team re-roll used. Dauntless successful. (3+6=9) Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (18, 9) 116 moved (MP) to ( 18, 9 ) Player pushed to (21, 8) 112 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 20, 9 ) SKILL SELECTED: Move ended for Brax [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for vaguely less infinite Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 11 ) 2 moved (MP) to ( 20, 11 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 21, 10 ) 2 moved (MP) to ( 20, 10 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: <55> Davout TARGET: 6 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of <55> Davout. Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Staplefoot the Circular miss threw the ball! TARGET: 4 --- ROLL: 2 + 0 = 2 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 21, 11 ) Move ended for Staplefoot the Circular Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 3 [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for <33> Richard I Brax is knocked over. Player pushed to (10, 9) 13 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 5) + 0, (6, 5) + 0, 2: Brax has been badly hurt! 13: status changed from 0 to 8. 112 moved (MP) to ( 20, 9 ) 13 moved (SP) to ( 0, 11 ) [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 9, 11 ) 115 moved (MP) to ( 8, 12 ) 115 moved (MP) to ( 7, 12 ) 115 moved (MP) to ( 6, 12 ) 115 moved (MP) to ( 5, 12 ) Move ended for <36> Cromwell 105: Select an action for <45> Alaric Select an action for <45> Alaric 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for <47> Leonidas 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for <67> Barbarossa 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for <49> Agamemnon 105: Select an action for <45> Alaric Select an action for <45> Alaric 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 110: Select an action for <55> Davout Select an action for <55> Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <55> Davout TARGET: 4 --- ROLL: 6 + 0 = 6 <55> Davout slips past his opponent(s) unhindered. Move ended for <55> Davout [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <45> Alaric Po-Mo is knocked over. Player pushed to (12, 9) 11 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Po-Mo has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 18, 8 ) [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 <38> Prince Rupert slips past his opponent(s) unhindered. 116 moved (MP) to ( 17, 11 ) 116 moved (MP) to ( 18, 12 ) 116 moved (MP) to ( 19, 12 ) 116 moved (MP) to ( 20, 11 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Staplefoot the Circular is knocked over. Player pushed to (8, 9) 2 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Staplefoot the Circular has been knocked prone. 2: status changed from 0 to 1. Move ended for <38> Prince Rupert [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 20, 12 ) 113 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 2 + 0 = 2 113 moved (MP) to ( 20, 12 ) 113 moved (MP) to ( 19, 13 ) 113 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 16, 12 ) Pass selected. LONG BOMB Verified Opponent Roll = 6 PASS FINAL RESULT: <27> Sun Tzu TARGET: 2 --- ROLL: 6 Move ended for <27> Sun Tzu Ball moved to ( 24, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <64> Rommel Banner Guard Bloods: All players have moved. SaNDeE* Twitterpation saved by dodge skill. Player pushed to (19, 3) 12 moved (MP) to ( 10, 3 ) 108 moved (MP) to ( 11, 4 ) Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 111 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Omnibus Precis Player pushed to (18, 7) 111 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 19, 7 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 105 blocked. 111 blocked. Dauntless successful. (6+2=8) Syzygy Oxymorons , Choose a block die. POW <45> Alaric is knocked over. <67> Barbarossa is knocked over. Player pushed to (16, 8) Player 104 pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) Player pushed to (17, 7) 111 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. Player pushed to (18, 9) 105 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (6, 3) + 1, 4: <45> Alaric has been seriously injured!! (32) Broken Jaw - Miss next game 105: status changed from 0 to 9. 1 moved (MP) to ( 18, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 13 ) SKILL SELECTED: Move ended for Zippy Ragnarok [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Staplefoot the Circular Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Po-Mo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Arthur The Flame Retardant <47> Leonidas is knocked over. Player pushed to (15, 7) 104 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (17, 5) 109 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for el guapo the widestepper Player pushed to (17, 4) 109 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 21, 8 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for vaguely less infinite Player pushed to (20, 8) 110 moved (MP) to ( 20, 8 ) 3 moved (MP) to ( 19, 9 ) [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 4 ) DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 3 + 0 = 3 SaNDeE* Twitterpation slips past his opponent(s) unhindered. 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 5, 9 ) (6) Go for it successful. 12 moved (MP) to ( 5, 10 ) (5) Go for it successful. 12 moved (MP) to ( 4, 11 ) Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 4 [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for <33> Richard I DustyThe Chalk Outline Paraguay is knocked over. Player pushed to (7, 7) 10 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: DustyThe Chalk Outline Paraguay has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 5 ) 108 moved (MP) to ( 9, 6 ) 108 moved (MP) to ( 8, 7 ) 108 moved (MP) to ( 8, 8 ) 108 moved (MP) to ( 7, 9 ) 108 moved (MP) to ( 6, 10 ) 108 moved (MP) to ( 5, 11 ) Move ended for <64> Rommel 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for <67> Barbarossa 110: Select an action for <55> Davout Select an action for <55> Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <55> Davout TARGET: 1 --- ROLL: 3 + 0 = 3 <55> Davout slips past his opponent(s) unhindered. 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 7 ) Move ended for <55> Davout [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 5 + 0 = 5 <49> Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 19, 7 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Zippy Ragnarok is knocked over. Player pushed to (11, 9) 1 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Zippy Ragnarok has been knocked prone. 1: status changed from 0 to 1. Move ended for <49> Agamemnon [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 4 + 0 = 4 <36> Cromwell slips past his opponent(s) unhindered. 115 moved (MP) to ( 3, 13 ) 115 moved (MP) to ( 2, 12 ) <36> Cromwell scores a touchdown! *** Setup start *** 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 4 (4) <41> Sherman regains consciousness. 103: status changed from 7 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 17, 2 ) 116 moved location (MPL) to ( 18, 9 ) 115 moved location (MPL) to ( 18, 12 ) 113 moved location (MPL) to ( 17, 12 ) 104 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 18, 2 ) 103 moved location (MPL) to ( 17, 9 ) 111 moved location (MPL) to ( 15, 6 ) 110 moved location (MPL) to ( 18, 5 ) 116 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 18, 9 ) Syzygy Oxymorons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 6 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 14, 6 ) 4 moved location (MPL) to ( 14, 9 ) 12 moved location (MPL) to ( 8, 4 ) 3 moved location (MPL) to ( 14, 11 ) 11 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 9, 10 ) 10 moved location (MPL) to ( 14, 3 ) 1 moved location (MPL) to ( 14, 2 ) 15 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Syzygy Oxymorons quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 12 moved (SP) to ( 7, 5 ) 4 moved (SP) to ( 15, 9 ) 9 moved (SP) to ( 15, 5 ) 3 moved (SP) to ( 15, 10 ) 15 moved (SP) to ( 15, 11 ) Turn time limit reached. 10 moved (SP) to ( 15, 2 ) 1 moved (SP) to ( 15, 1 ) 2 moved (SP) to ( 9, 9 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 27, 8 ) [Game Saved] Ball in play. Syzygy Oxymorons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Arthur The Flame Retardant <47> Leonidas saved by block skill. Arthur The Flame Retardant saved by block skill. [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 111 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Omnibus Precis Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. 6: tackle zone state changed to true Multiple Block selected. 104 blocked. 109 blocked. Dauntless NOT successful. (1+3=4) Syzygy Oxymorons , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Humungo Puts the Arggghhhh back in Romance Placebo uses TACKLE to bring his opponent down. <47> Leonidas is knocked over. <49> Agamemnon is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) (2, 3) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 109: status changed from 0 to 1. Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) (3, 4) + 0, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 4 ) Move ended for Po-Mo Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 2 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 3 ) Move ended for el guapo the widestepper Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 14, 9 ) 15 moved (MP) to ( 15, 8 ) Move ended for Candlestick Jack Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 12 ) Move ended for vaguely less infinite Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 1 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 112 blocked. 108 blocked. Dauntless successful. (2+6=8) Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW <33> Richard I is knocked over. <64> Rommel is knocked over. Player pushed to (17, 3) 108 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (3, 2) + 1, 0: <64> Rommel has been stunned. 108: status changed from 0 to 2. Player pushed to (18, 3) 112 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: <33> Richard I has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 3 ) SKILL SELECTED: Move ended for Zippy Ragnarok [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 5, 8 ) 2 moved (MP) to ( 4, 8 ) 2 moved (MP) to ( 3, 8 ) (3) Go for it successful. 2 moved (MP) to ( 2, 8 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 6 + 0 = 6 (2) Go for it successful. 2 moved (MP) to ( 3, 7 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Staplefoot the Circular fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 4, 8 ) Move ended for Staplefoot the Circular Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 5 [Game Saved] 108: status changed from 2 to 1. <64> Rommel rolls over. 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 11 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 13) 3 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 12 ) Move ended for <41> Sherman [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 10, 9 ) Move ended for <27> Sun Tzu 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 12 ) 115 moved (MP) to ( 16, 12 ) 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 8 ) 115 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 1 (1) <36> Cromwell trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 8, 5 ) Move ended for <36> Cromwell [Game Saved] 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 21, 2 ) Move ended for <21> Napoleon 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <47> Leonidas TARGET: 2 --- ROLL: 3 + 0 = 3 <47> Leonidas slips past his opponent(s) unhindered. Move ended for <47> Leonidas [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 4 + 0 = 4 <49> Agamemnon slips past his opponent(s) unhindered. Move ended for <49> Agamemnon [Game Saved] 110: Select an action for <55> Davout Select an action for <55> Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 20, 2 ) Move ended for <55> Davout 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 6 + 0 = 6 <38> Prince Rupert slips past his opponent(s) unhindered. 116 moved (MP) to ( 18, 4 ) Move ended for <38> Prince Rupert [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <67> Barbarossa TARGET: 2 --- ROLL: 3 + 0 = 3 <67> Barbarossa slips past his opponent(s) unhindered. Move ended for <67> Barbarossa [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 3 + 0 = 3 <33> Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 5 + 0 = 5 <33> Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 2 ) Move ended for <33> Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 8 ) Move ended for Arthur The Flame Retardant Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 1 ) 10 moved (MP) to ( 17, 0 ) 10 moved (MP) to ( 18, 0 ) 10 moved (MP) to ( 19, 1 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 5 ) Move ended for Po-Mo Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Zippy Ragnarok <55> Davout is knocked over. Player pushed to (20, 1) 110 moved (MP) to ( 20, 1 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 6) + 1, 0: <55> Davout has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 20, 2 ) Zippy Ragnarok has already moved this turn. [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 7 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 111 blocked. 109 blocked. Dauntless NOT successful. (4+2=6) Team re-roll used. Dauntless NOT successful. (4+1=5) Waiting for opponent to choose a block die. POW/SKULL <67> Barbarossa saved by block skill. <49> Agamemnon saved by block skill. Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. SKILL SELECTED: Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) Move ended for Omnibus Precis Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 4, 8 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 6 + 0 = 6 2 moved (MP) to ( 5, 7 ) 2 moved (MP) to ( 6, 7 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 9, 7 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Staplefoot the Circular miss threw the ball! TARGET: 4 --- ROLL: 2 + 0 = 2 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Scatter roll: 7 Scatter roll: 3 Ball moved to ( 16, 7 ) GET BALL FINAL RESULT: Humungo Puts the Arggghhhh back in Romance Placebo TARGET: 7 --- ROLL: 6 + 0 = 6 Move ended for Staplefoot the Circular [Game Saved] Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 6 ) Move ended for Candlestick Jack Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 4 ) DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 6 + 0 = 6 SaNDeE* Twitterpation slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 5 ) Move ended for SaNDeE* Twitterpation [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 14 ) DODGE FINAL RESULT: vaguely less infinite TARGET: 2 --- ROLL: 6 + 0 = 6 vaguely less infinite slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 14, 11 ) Move ended for vaguely less infinite [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Turn time limit reached. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 2 ) Move ended for el guapo the widestepper Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 6 [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <41> Sherman TARGET: 2 --- ROLL: 5 + 0 = 5 <41> Sherman slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 15, 7 ) Move ended for <41> Sherman [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 3 + 0 = 3 <21> Napoleon slips past his opponent(s) unhindered. 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 8 ) Move ended for <21> Napoleon [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for <47> Leonidas Arthur The Flame Retardant saved by block skill. <47> Leonidas saved by block skill. [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for <38> Prince Rupert Po-Mo saved by block skill. <38> Prince Rupert saved by block skill. [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for <64> Rommel 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 4 ) 115 moved (MP) to ( 10, 3 ) 115 moved (MP) to ( 11, 3 ) 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 15, 5 ) Move ended for <36> Cromwell 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for <49> Agamemnon Player pushed to (14, 6) 15 moved (MP) to ( 15, 6 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 109 moved (MP) to ( 16, 6 ) [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for <67> Barbarossa Humungo Puts the Arggghhhh back in Romance Placebo is knocked over. Player pushed to (14, 8) 6 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Humungo Puts the Arggghhhh back in Romance Placebo has been knocked prone. 6: status changed from 3 to 1. 111 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 4 Ball moved to ( 15, 8 ) [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 1 + 0 = 1 <33> Richard I is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: <33> Richard I has been knocked prone. Move ended for <33> Richard I 112: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 108 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Omnibus Precis <64> Rommel is knocked over. Player pushed to (18, 2) 108 moved (MP) to ( 18, 2 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (4, 2) + 0, 0: <64> Rommel has been stunned. 108: status changed from 0 to 2. 9 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Po-Mo <49> Agamemnon is knocked over. Player pushed to (14, 6) Player 15 pushed to (14, 6) 15 moved (MP) to ( 14, 6 ) Player pushed to (15, 6) 109 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 109: status changed from 0 to 1. 11 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 7 ) Move ended for vaguely less infinite Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 2 ) 10 moved (MP) to ( 20, 3 ) 10 moved (MP) to ( 19, 4 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 1 ) Move ended for Zippy Ragnarok Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Block selected. 103 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Candlestick Jack <41> Sherman is knocked over. Player pushed to (16, 9) Player 6 pushed to (16, 9) 6 moved (MP) to ( 16, 9 ) Player pushed to (15, 8) 103 moved (MP) to ( 15, 8 ) (3, 2) + 0, (0, 0) + 0, 0: <41> Sherman has been knocked prone. 103: status changed from 0 to 1. 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo SKILL SELECTED: multiple block SKILL SELECTED: multiple block 6: tackle zone state changed to true Select the two players to block using MULTIPLE BLOCK. 6: status changed from 6 to 4. Blitz selected. Multiple Block selected. 104 blocked. 102 blocked. Dauntless NOT successful. (3+3=6) Team re-roll used. Dauntless successful. (5+4=9) Syzygy Oxymorons , Choose a block die. Turn time limit reached. PUSHBACK Player pushed to (17, 7) 102 moved (MP) to ( 17, 7 ) Player pushed to (18, 8) 104 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 17, 8 ) SKILL SELECTED: Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 102 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Arthur The Flame Retardant Player pushed to (17, 6) 102 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 14, 8 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 13, 7 ) (4) Go for it successful. 2 moved (MP) to ( 12, 6 ) Hand off selected. Move ended for Staplefoot the Circular Ball moved to ( 11, 5 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 2 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: SaNDeE* Twitterpation fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for SaNDeE* Twitterpation Ball moved to ( 16, 2 ) GET BALL FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 3 Ball moved to ( 17, 1 ) Scatter roll: 5 Ball moved to ( 18, 2 ) Scatter roll: 1 Ball moved to ( 17, 1 ) Scatter roll: 3 Ball moved to ( 18, 0 ) Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 7 [Game Saved] 108: status changed from 2 to 1. <64> Rommel rolls over. 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <47> Leonidas TARGET: 2 --- ROLL: 5 + 0 = 5 <47> Leonidas slips past his opponent(s) unhindered. 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 20, 2 ) Move ended for <47> Leonidas [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 8 ) 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 8, 6 ) 113 moved (MP) to ( 7, 5 ) 113 moved (MP) to ( 6, 4 ) 113 moved (MP) to ( 5, 3 ) 113 moved (MP) to ( 4, 2 ) Move ended for <27> Sun Tzu 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for <49> Agamemnon 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for <41> Sherman 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 5 + 0 = 5 <33> Richard I slips past his opponent(s) unhindered. Verified Opponent Roll = 6 GET BALL FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 4 + 0 = 4 <33> Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 0 ) 112 moved (MP) to ( 15, 0 ) 112 moved (MP) to ( 14, 1 ) Pass selected. LONG PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: <33> Richard I fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 6 PASS FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 6 Move ended for <33> Richard I Ball moved to ( 25, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 <36> Cromwell slips past his opponent(s) unhindered. 115 moved (MP) to ( 13, 4 ) 115 moved (MP) to ( 12, 4 ) 115 moved (MP) to ( 11, 5 ) Move ended for <36> Cromwell [Game Saved] 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 1 + 0 = 1 <21> Napoleon is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 6) + 0, (1, 5) + 0, 0: <21> Napoleon has been stunned. Move ended for <21> Napoleon 102: status changed from 0 to 2. Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Candlestick Jack Candlestick Jack uses TACKLE to bring his opponent down. <49> Agamemnon is knocked over. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) (1, 1) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 111 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Po-Mo Player pushed to (16, 8) 111 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 111 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Arthur The Flame Retardant <67> Barbarossa is knocked over. Player pushed to (16, 9) 111 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Block selected. 103 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for vaguely less infinite <41> Sherman is knocked over. Player pushed to (15, 9) 103 moved (MP) to ( 15, 9 ) (6, 4) + 0, (3, 6) + 0, 0: <41> Sherman has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 9 ) 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 116 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (17, 4) 116 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 116 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Omnibus Precis <38> Prince Rupert saved by block skill. Omnibus Precis saved by block skill. [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 19, 4 ) DODGE BEFORE RE_ROLL: SaNDeE* Twitterpation knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 6 + 0 = 6 SaNDeE* Twitterpation slips past his opponent(s) unhindered. 12 moved (MP) to ( 20, 3 ) Move ended for SaNDeE* Twitterpation [Game Saved] Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (21, 3) 104 moved (MP) to ( 21, 3 ) 1 moved (MP) to ( 20, 2 ) Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (21, 4) 104 moved (MP) to ( 21, 4 ) 1 moved (MP) to ( 21, 3 ) Move ended for Zippy Ragnarok [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 11, 4 ) Move ended for el guapo the widestepper Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 6 + 0 = 6 Staplefoot the Circular slips past his opponent(s) unhindered. 2 moved (MP) to ( 10, 6 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Staplefoot the Circular knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 5 + 0 = 5 Staplefoot the Circular slips past his opponent(s) unhindered. 2 moved (MP) to ( 9, 5 ) DODGE FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 6 + 0 = 6 Staplefoot the Circular slips past his opponent(s) unhindered. 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 7, 3 ) 2 moved (MP) to ( 6, 3 ) (6) Go for it successful. 2 moved (MP) to ( 5, 3 ) 113 blocked. (6) Go for it successful. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (4, 1) 113 moved (MP) to ( 4, 1 ) 2 moved (MP) to ( 4, 2 ) Move ended for Staplefoot the Circular [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 14, 4 ) (5) Go for it successful. 6 moved (MP) to ( 14, 3 ) (1) Humungo Puts the Arggghhhh back in Romance Placebo trips and falls trying to go for it! Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Syzygy Oxymorons: All players have moved. 6 moved (MP) to ( 14, 2 ) (6) Humungo Puts the Arggghhhh back in Romance Placebo is saved by his thick skull (6, 5) + 0, (6, 2) + 0, 0: Humungo Puts the Arggghhhh back in Romance Placebo has been stunned. 6: status changed from 0 to 2. Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 8 [Game Saved] 102: status changed from 2 to 1. <21> Napoleon rolls over. 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 3, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 <27> Sun Tzu slips past his opponent(s) unhindered. 113 moved (MP) to ( 2, 1 ) <27> Sun Tzu scores a touchdown! *** Setup start *** 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 1 (1) <41> Sherman stays UNconscious. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 9 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 2 (2) <55> Davout stays UNconscious. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 8 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 0 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Starting second half. Syzygy Oxymorons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 8 ) 6 moved location (MPL) to ( 11, 7 ) 14 moved location (MPL) to ( 11, 9 ) 5 moved location (MPL) to ( 11, 2 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 7, 7 ) 3 moved location (MPL) to ( 11, 5 ) 11 moved location (MPL) to ( 11, 12 ) 10 moved location (MPL) to ( 14, 6 ) 1 moved location (MPL) to ( 11, 11 ) 9 moved (SP) to ( 12, 2 ) 1 moved (SP) to ( 10, 12 ) 6 moved (SP) to ( 12, 9 ) 3 moved (SP) to ( 10, 5 ) 14 moved (SP) to ( 10, 9 ) 6 moved (SP) to ( 11, 9 ) 11 moved (SP) to ( 12, 12 ) 1 moved (SP) to ( 11, 12 ) 12 moved (SP) to ( 9, 5 ) 3 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 10, 5 ) 3 moved (SP) to ( 0, 5 ) 2 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 10, 9 ) 14 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 12, 9 ) 6 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 11, 9 ) Waiting for Banner Guard Bloods to set players on field. 116 moved (SP) to ( 15, 1 ) 112 moved (SP) to ( 15, 2 ) 116 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 1 ) 116 moved (SP) to ( 15, 2 ) 115 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 21, 3 ) 115 moved (SP) to ( 15, 1 ) 112 moved (SP) to ( 25, 7 ) 113 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 18, 5 ) 108 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 17, 8 ) Turn time limit reached. *** Setup end *** Syzygy Oxymorons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 7 Distance: 8 Ball placed at (21, 7) Touchback!! Waiting for Banner Guard Bloods to give the ball to a member of their team on the field. Ball moved to ( 4, 7 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 1 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 0 ) 115 moved (MP) to ( 13, 0 ) 115 moved (MP) to ( 12, 0 ) 115 moved (MP) to ( 11, 0 ) 115 moved (MP) to ( 10, 0 ) 115 moved (MP) to ( 9, 0 ) 115 moved (MP) to ( 8, 0 ) 115 moved (MP) to ( 7, 1 ) Move ended for <36> Cromwell 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 1 ) 116 moved (MP) to ( 13, 0 ) 116 moved (MP) to ( 12, 0 ) 116 moved (MP) to ( 11, 0 ) 116 moved (MP) to ( 10, 0 ) 116 moved (MP) to ( 9, 0 ) 116 moved (MP) to ( 8, 0 ) 116 moved (MP) to ( 7, 0 ) 116 moved (MP) to ( 6, 0 ) Verified Opponent Roll = 2 (2) Go for it successful. 116 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 116 moved (MP) to ( 4, 1 ) Move ended for <38> Prince Rupert [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <67> Barbarossa DustyThe Chalk Outline Paraguay is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 4) + 0, (2, 1) + 0, 0: DustyThe Chalk Outline Paraguay has been stunned. 10: status changed from 0 to 2. 111 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <47> Leonidas Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <64> Rommel TARGET: 2 --- ROLL: 6 + 0 = 6 <64> Rommel slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 3 ) Move ended for <64> Rommel [Game Saved] 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) Move ended for <21> Napoleon 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 4 + 0 = 4 <49> Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 5 ) Move ended for <49> Agamemnon [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 0 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 11, 1 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Anti-A-De-Un-Sub-Hugeor is knocked over. Player pushed to (18, 3) 5 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 5) + 0, (2, 4) + 0, 0: Anti-A-De-Un-Sub-Hugeor has been stunned. 5: status changed from 0 to 2. Move ended for <27> Sun Tzu [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 6 ) 112 moved (MP) to ( 24, 5 ) 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 23, 3 ) 112 moved (MP) to ( 22, 2 ) 112 moved (MP) to ( 21, 1 ) 112 moved (MP) to ( 20, 1 ) 112 moved (MP) to ( 19, 1 ) Move ended for <33> Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] 5: status changed from 2 to 1. Anti-A-De-Un-Sub-Hugeor rolls over. 10: status changed from 2 to 1. DustyThe Chalk Outline Paraguay rolls over. Syzygy Oxymorons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 9 ) Move ended for Po-Mo Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 13, 6 ) Move ended for el guapo the widestepper Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 8, 3 ) (6) Go for it successful. 2 moved (MP) to ( 8, 2 ) Move ended for Staplefoot the Circular [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) Move ended for Zippy Ragnarok Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 6, 3 ) 12 moved (MP) to ( 5, 2 ) Move ended for SaNDeE* Twitterpation Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 111 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Arthur The Flame Retardant Player pushed to (15, 5) 111 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 11, 6 ) 109 blocked. Syzygy Oxymorons , Choose a block die. POW <49> Agamemnon is knocked over. Player pushed to (13, 4) 109 moved (MP) to ( 13, 4 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 109: status changed from 0 to 1. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 11, 4 ) Move ended for Ted Darwins Failure [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 10, 1 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 113 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Omnibus Precis Syzygy Oxymorons: All players have moved. <27> Sun Tzu is knocked over. Player pushed to (11, 0) 113 moved (MP) to ( 11, 0 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: <27> Sun Tzu has been knocked prone. 113: status changed from 0 to 1. 9 moved (MP) to ( 11, 1 ) Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 2 [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 12, 5 ) Move ended for <49> Agamemnon 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (18, 5) 8 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 11, 4 ) Move ended for <64> Rommel [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 3 + 0 = 3 <38> Prince Rupert slips past his opponent(s) unhindered. 116 moved (MP) to ( 2, 3 ) 116 moved (MP) to ( 2, 4 ) 116 moved (MP) to ( 2, 5 ) 116 moved (MP) to ( 2, 6 ) Move ended for <38> Prince Rupert [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 1 ) 112 moved (MP) to ( 16, 1 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 15, 3 ) Hand off selected. Move ended for <33> Richard I Ball moved to ( 14, 2 ) NERVES OF STEEL skill used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 3 ) Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 2 + 1Acc = 3 Move ended for <21> Napoleon Ball moved to ( 27, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 <38> Prince Rupert scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 2 (2) <41> Sherman stays UNconscious. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 9 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 4 (4) <55> Davout regains consciousness. 110: status changed from 7 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 1 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 2 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 17, 2 ) 116 moved location (MPL) to ( 18, 9 ) 115 moved location (MPL) to ( 18, 12 ) 113 moved location (MPL) to ( 17, 12 ) 104 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 18, 2 ) 111 moved location (MPL) to ( 15, 6 ) 110 moved location (MPL) to ( 18, 5 ) 116 moved (SP) to ( 17, 9 ) 102 moved (SP) to ( 18, 9 ) 111 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 20, 7 ) 116 moved (SP) to ( 18, 9 ) 102 moved (SP) to ( 21, 7 ) Syzygy Oxymorons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 8, 10 ) 14 moved (SP) to ( 14, 3 ) Turn time limit reached. 3 moved (SP) to ( 13, 4 ) 14 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 12, 5 ) 7 moved (SP) to ( 0, 5 ) 2 moved (SP) to ( 9, 10 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (4+5) = Brilliant Coaching Banner Guard Bloods: 6 + 3 coaches Syzygy Oxymorons: 1 + 2 coaches Banner Guard Bloods get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Kick result. Direction: 3 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 6 ) [Game Saved] Ball in play. Syzygy Oxymorons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo <47> Leonidas is knocked over. Player pushed to (16, 10) 104 moved (MP) to ( 16, 10 ) (1, 5) + 0, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. 6 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 11 ) Move ended for Po-Mo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (15, 6) 109 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Anti-A-De-Un-Sub-Hugeor Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 111 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Arthur The Flame Retardant <67> Barbarossa is knocked over. Player pushed to (16, 5) 111 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) Move ended for Omnibus Precis Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 4 ) Move ended for Ted Darwins Failure Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 9 ) Move ended for el guapo the widestepper Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 14 ) 1 moved (MP) to ( 17, 13 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 113 blocked. 115 blocked. Dauntless successful. (5+4=9) Syzygy Oxymorons , Choose a block die. POW <27> Sun Tzu is knocked over. <36> Cromwell is knocked over. Player pushed to (18, 11) 115 moved (MP) to ( 18, 11 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: <36> Cromwell has been knocked prone. 115: status changed from 0 to 1. Player pushed to (17, 11) 113 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: <27> Sun Tzu has been knocked prone. 113: status changed from 0 to 1. 1 moved (MP) to ( 18, 12 ) SKILL SELECTED: Move ended for Zippy Ragnarok [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 6, 7 ) 2 moved (MP) to ( 5, 6 ) GET BALL BEFORE RE_ROLL: Staplefoot the Circular dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Staplefoot the Circular Scatter roll: 6 Ball moved to ( 5, 7 ) Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 3 [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 1 ) 112 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 3 + 0 = 3 <33> Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 0 ) 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 11, 4 ) 112 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 (1) <33> Richard I trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 9, 4 ) Move ended for <33> Richard I [Game Saved] 110: Select an action for <55> Davout Select an action for <55> Davout 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <67> Barbarossa TARGET: 2 --- ROLL: 2 + 0 = 2 <67> Barbarossa slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 17, 8 ) Move ended for <67> Barbarossa [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for <38> Prince Rupert el guapo the widestepper is knocked over. Player pushed to (13, 8) 14 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <47> Leonidas TARGET: 2 --- ROLL: 6 + 0 = 6 <47> Leonidas slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 1 (1) <47> Leonidas trips and falls trying to go for it! Move ended for <47> Leonidas 104 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (17, 7) 109 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for el guapo the widestepper Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 10 ) Move ended for Po-Mo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 108 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis <64> Rommel is knocked over. Player pushed to (18, 3) 108 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (2, 4) + 0, 0: <64> Rommel has been stunned. 108: status changed from 0 to 2. 9 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 5 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure 8: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Ted Darwins Failure Player pushed to (18, 6) 110 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 11, 4 ) (1) Arthur The Flame Retardant trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 4 moved (MP) to ( 10, 4 ) 112 blocked. (4) Go for it successful. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW <33> Richard I is knocked over. Player pushed to (8, 3) 112 moved (MP) to ( 8, 3 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (3, 3) + 0, 0: <33> Richard I has been stunned. 112: status changed from 0 to 2. 4 moved (MP) to ( 9, 4 ) Move ended for Arthur The Flame Retardant [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 11 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 5, 7 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 6, 7 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 10, 6 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Staplefoot the Circular miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Staplefoot the Circular Ball moved to ( 8, 4 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 5 ) Turn time limit reached. 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 7 ) Move ended for SaNDeE* Twitterpation Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 4 [Game Saved] 108: status changed from 2 to 1. <64> Rommel rolls over. 112: status changed from 2 to 1. <33> Richard I rolls over. 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 Target(3) Roll(1) <47> Leonidas falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 5 Target(3) Roll(5) Leap successful. 104 moved (MP) to ( 14, 6 ) Move ended for <47> Leonidas [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 113 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 6 + 0 = 6 <27> Sun Tzu slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 8 ) Move ended for <27> Sun Tzu [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true 115: status changed from 6 to 0. Blitz selected. 115 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 4 + 0 = 4 <36> Cromwell slips past his opponent(s) unhindered. 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 17, 9 ) 11 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 11) 11 moved (MP) to ( 17, 11 ) Move ended for <36> Cromwell [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for <67> Barbarossa el guapo the widestepper is knocked over. Player pushed to (14, 9) 14 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 14: status changed from 0 to 1. 111 moved (MP) to ( 16, 8 ) [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for <49> Agamemnon DustyThe Chalk Outline Paraguay is knocked over. Player pushed to (14, 6) 10 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: DustyThe Chalk Outline Paraguay has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 16, 7 ) [Game Saved] 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 8 ) Move ended for <21> Napoleon 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 16, 9 ) 116 moved (MP) to ( 15, 10 ) 116 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 <38> Prince Rupert slips past his opponent(s) unhindered. 116 moved (MP) to ( 13, 11 ) 116 moved (MP) to ( 12, 11 ) 116 moved (MP) to ( 11, 12 ) 116 moved (MP) to ( 10, 12 ) 116 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 7, 12 ) Move ended for <38> Prince Rupert [Game Saved] 110: Select an action for <55> Davout Select an action for <55> Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <55> Davout TARGET: 1 --- ROLL: 6 + 0 = 6 <55> Davout slips past his opponent(s) unhindered. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <55> Davout TARGET: 1 --- ROLL: 5 + 0 = 5 <55> Davout slips past his opponent(s) unhindered. 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 13, 7 ) Move ended for <55> Davout Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for DustyThe Chalk Outline Paraguay Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 6 ) Move ended for Arthur The Flame Retardant Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 5 ) Move ended for Staplefoot the Circular Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) Move ended for Po-Mo Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 18, 9 ) Move ended for Zippy Ragnarok Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 3 ) Move ended for Omnibus Precis Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for el guapo the widestepper Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 6 ) Move ended for Ted Darwins Failure Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 14, 9 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 113 blocked. 102 blocked. Dauntless successful. (4+4=8) Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW <27> Sun Tzu is knocked over. <21> Napoleon is knocked over. Player pushed to (15, 7) 102 moved (MP) to ( 15, 7 ) (3, 3) + 0, (0, 0) + 0, 0: <21> Napoleon has been knocked prone. 102: status changed from 0 to 1. Player pushed to (16, 6) Player 10 pushed to (16, 6) 10 moved (MP) to ( 16, 6 ) Player pushed to (15, 6) Player 12 pushed to (15, 6) 12 moved (MP) to ( 15, 6 ) Player pushed to (14, 7) 113 moved (MP) to ( 14, 7 ) (1, 3) + 0, (0, 0) + 0, 0: <27> Sun Tzu has been knocked prone. 113: status changed from 0 to 1. 6 moved (MP) to ( 15, 8 ) SKILL SELECTED: Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Hand off selected. Move ended for SaNDeE* Twitterpation Ball moved to ( 16, 5 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 4 ) Move ended for Anti-A-De-Un-Sub-Hugeor Syzygy Oxymorons: All players have moved. Turn time limit reached. Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 5 [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 9, 3 ) 112 moved (MP) to ( 10, 3 ) 112 moved (MP) to ( 11, 3 ) 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 1 (1) <33> Richard I trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 15, 3 ) Move ended for <33> Richard I [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <64> Rommel TARGET: 3 --- ROLL: 3 + 0 = 3 <64> Rommel slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <64> Rommel TARGET: 6 --- ROLL: 6 + 0 = 6 <64> Rommel slips past his opponent(s) unhindered. 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Choose a block die. SKULL <64> Rommel is knocked over. Move ended for <64> Rommel Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: <64> Rommel has been knocked prone. 108: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 21, 3 ) 2 moved (MP) to ( 22, 2 ) Move ended for Staplefoot the Circular Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure 8: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Ted Darwins Failure <49> Agamemnon saved by block skill. Ted Darwins Failure saved by block skill. [Game Saved] Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (16, 10) 115 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (15, 10) 115 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 10 ) Move ended for Zippy Ragnarok [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (17, 8) 109 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Po-Mo Po-Mo uses TACKLE to bring his opponent down. <49> Agamemnon is knocked over. Player pushed to (17, 7) 109 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 109: status changed from 0 to 1. 11 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 111 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo <67> Barbarossa is knocked over. Player pushed to (17, 9) 111 moved (MP) to ( 17, 9 ) (6, 1) + 0, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 6 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for el guapo the widestepper Player pushed to (15, 11) 115 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for SaNDeE* Twitterpation Player pushed to (13, 5) 104 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 16, 2 ) 112 blocked. Syzygy Oxymorons , Choose a block die. POW <33> Richard I is knocked over. Player pushed to (14, 4) 112 moved (MP) to ( 14, 4 ) MIGHTY BLOW used on injury roll. (3, 5) + 0, (5, 5) + 1, 4: <33> Richard I has been seriously injured!! (53) Smashed Knee - Niggling Injury 112: status changed from 0 to 9. 9 moved (MP) to ( 15, 3 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 112: status changed from 9 to 1. 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 4 ) Move ended for Omnibus Precis [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 14, 6 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Arthur The Flame Retardant Syzygy Oxymorons: All players have moved. <55> Davout is knocked over. Player pushed to (14, 8) 110 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: <55> Davout has been knocked prone. 110: status changed from 0 to 1. Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 6 [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <49> Agamemnon TARGET: 3 --- ROLL: 3 + 0 = 3 <49> Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: <49> Agamemnon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 2 + 0 = 2 <49> Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 1 (1) <49> Agamemnon trips and falls trying to go for it! Move ended for <49> Agamemnon 109 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 109: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 20, 4 ) 8 moved (MP) to ( 21, 4 ) Move ended for Ted Darwins Failure Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Arthur The Flame Retardant <47> Leonidas is knocked over. Player pushed to (13, 4) 104 moved (MP) to ( 13, 4 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW <36> Cromwell saved by dodge skill. Player pushed to (14, 11) 115 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (13, 10) 115 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 14, 11 ) Move ended for Zippy Ragnarok [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 14, 9 ) 115 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW DustyThe Chalk Outline Paraguay uses TACKLE to bring his opponent down. <36> Cromwell is knocked over. Player pushed to (13, 11) 115 moved (MP) to ( 13, 11 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: <36> Cromwell has been knocked prone. 115: status changed from 0 to 1. 10 moved (MP) to ( 13, 10 ) Move ended for DustyThe Chalk Outline Paraguay [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 5 ) Move ended for Omnibus Precis Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 9 ) Move ended for Po-Mo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 8 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 16, 8 ) Move ended for el guapo the widestepper Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 3 ) 2 moved (MP) to ( 24, 4 ) 2 moved (MP) to ( 25, 5 ) 2 moved (MP) to ( 25, 6 ) 2 moved (MP) to ( 25, 7 ) 2 moved (MP) to ( 26, 8 ) Move ended for Staplefoot the Circular Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Syzygy Oxymorons turn ended. Waiting for Banner Guard Bloods to finish TURN: 7 [Game Saved] Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 27, 8 ) Staplefoot the Circular scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=11] : current status = 0 1 : current square = java.awt.Point[x=14,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=13,y=5] : current status = 0 4 : current square = java.awt.Point[x=13,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=21,y=4] : current status = 0 8 : current square = java.awt.Point[x=21,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=18,y=5] : current status = 0 9 : current square = java.awt.Point[x=18,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=13,y=10] : current status = 4 10 : current square = java.awt.Point[x=13,y=10] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=18,y=9] : current status = 0 11 : current square = java.awt.Point[x=18,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=16,y=8] : current status = 4 14 : current square = java.awt.Point[x=16,y=8] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=0,y=2] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=2] 102 : current square = java.awt.Point[x=15,y=7] : current status = 1 102 : current square = java.awt.Point[x=15,y=7] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : current status = 7 (6) <41> Sherman regains consciousness. 103: status changed from 7 to 0. 103 : current square = java.awt.Point[x=29,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=13,y=4] : current status = 1 104 : current square = java.awt.Point[x=13,y=4] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=4] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=17,y=5] : current status = 1 108 : current square = java.awt.Point[x=17,y=5] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=21,y=3] : current status = 1 109 : current square = java.awt.Point[x=21,y=3] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=14,y=8] : current status = 1 110 : current square = java.awt.Point[x=14,y=8] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=17,y=9] : current status = 1 111 : current square = java.awt.Point[x=17,y=9] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=14,y=4] : current status = 1 112 : current square = java.awt.Point[x=14,y=4] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=14,y=7] : current status = 1 113 : current square = java.awt.Point[x=14,y=7] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=13,y=11] : current status = 1 115 : current square = java.awt.Point[x=13,y=11] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=13,y=11] 115 : current status = 0 115 : current square = java.awt.Point[x=13,y=11] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=7,y=12] : current status = 0 116 : current square = java.awt.Point[x=7,y=12] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=7,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=7,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Syzygy Oxymorons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 15 moved location (MPL) to ( 11, 9 ) 6 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 9, 12 ) 5 moved location (MPL) to ( 10, 2 ) 4 moved location (MPL) to ( 10, 12 ) 12 moved location (MPL) to ( 10, 9 ) 11 moved location (MPL) to ( 10, 5 ) 2 moved location (MPL) to ( 9, 2 ) 10 moved location (MPL) to ( 14, 8 ) 1 moved (SP) to ( 9, 5 ) 11 moved (SP) to ( 11, 5 ) 1 moved (SP) to ( 10, 5 ) Waiting for Banner Guard Bloods to set players on field. 115 moved (SP) to ( 24, 7 ) 115 moved (SP) to ( 15, 1 ) 116 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 24, 7 ) 102 moved (SP) to ( 19, 6 ) 113 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 16, 5 ) 104 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 16, 4 ) 110 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 17, 5 ) 109 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 16, 5 ) 113 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 16, 5 ) 113 moved (SP) to ( 15, 4 ) *** Setup end *** Syzygy Oxymorons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+6) = Brilliant Coaching Syzygy Oxymorons: 4 + 2 coaches Banner Guard Bloods: 2 + 3 coaches Syzygy Oxymorons get an extra re-roll. Kick result. Direction: 5 Distance: 3 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 23, 10 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 8 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for <47> Leonidas Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for <67> Barbarossa Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <49> Agamemnon Omnibus Precis is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Omnibus Precis has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 1 ) 108 moved (MP) to ( 11, 0 ) 108 moved (MP) to ( 10, 1 ) Move ended for <64> Rommel 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 1 ) 116 moved (MP) to ( 13, 0 ) 116 moved (MP) to ( 12, 0 ) 116 moved (MP) to ( 11, 0 ) 116 moved (MP) to ( 10, 0 ) 116 moved (MP) to ( 9, 0 ) 116 moved (MP) to ( 8, 0 ) 116 moved (MP) to ( 7, 0 ) 116 moved (MP) to ( 6, 0 ) Verified Opponent Roll = 3 (3) Go for it successful. 116 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 116 moved (MP) to ( 4, 2 ) Move ended for <38> Prince Rupert [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) Move ended for <41> Sherman 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 14, 1 ) 115 moved (MP) to ( 13, 1 ) 115 moved (MP) to ( 12, 1 ) 115 moved (MP) to ( 11, 1 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Anti-A-De-Un-Sub-Hugeor is knocked over. Player pushed to (19, 3) 5 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3) Anti-A-De-Un-Sub-Hugeor's thick skull does not save 'em (5, 6) + 0, (6, 2) + 0, 0: Anti-A-De-Un-Sub-Hugeor has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 115 moved (MP) to ( 10, 2 ) Move ended for <36> Cromwell [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 8 ) 112 moved (MP) to ( 24, 9 ) 112 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 5 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for <33> Richard I Ball moved to ( 14, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 22, 2 ) Move ended for <27> Sun Tzu 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 23, 4 ) 102 moved (MP) to ( 24, 4 ) 102 moved (MP) to ( 25, 3 ) 102 moved (MP) to ( 26, 2 ) Move ended for <21> Napoleon 110: Select an action for <55> Davout Select an action for <55> Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 3 ) Move ended for <55> Davout Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Syzygy Oxymorons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Omnibus Precis Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 3 ) Move ended for Po-Mo Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 9 ) Move ended for Candlestick Jack Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 9 ) Move ended for Arthur The Flame Retardant Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 11 ) 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 13, 9 ) Move ended for el guapo the widestepper Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 6 ) Move ended for SaNDeE* Twitterpation Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. 6: tackle zone state changed to true Multiple Block selected. 111 blocked. 104 blocked. Dauntless successful. (6+5=11) Syzygy Oxymorons , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (15, 8) 104 moved (MP) to ( 15, 8 ) Player pushed to (15, 7) 111 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 8, 2 ) 1 moved (MP) to ( 9, 1 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 108 blocked. 115 blocked. Dauntless successful. (5+3=8) Syzygy Oxymorons , Choose a block die. PUSHBACK/POW <64> Rommel is knocked over. <36> Cromwell saved by dodge skill. Player pushed to (11, 2) 115 moved (MP) to ( 11, 2 ) Player pushed to (11, 1) 108 moved (MP) to ( 11, 1 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 3) + 1, 0: <64> Rommel has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 10, 1 ) SKILL SELECTED: Move ended for Zippy Ragnarok [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Syzygy Oxymorons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=1] : current status = 0 1 : current square = java.awt.Point[x=10,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=9,y=2] : current status = 0 2 : current square = java.awt.Point[x=9,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (2) Anti-A-De-Un-Sub-Hugeor stays UNconscious. 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=8] 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=14,y=6] : current status = 4 9 : current square = java.awt.Point[x=14,y=6] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=13,y=8] : current status = 0 10 : current square = java.awt.Point[x=13,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=10,y=3] : current status = 0 11 : current square = java.awt.Point[x=10,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=10,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=10,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=13,y=6] : current status = 0 12 : current square = java.awt.Point[x=13,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=13,y=9] : current status = 0 14 : current square = java.awt.Point[x=13,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=15,y=9] : current status = 0 15 : current square = java.awt.Point[x=15,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 102 : current square = java.awt.Point[x=26,y=2] : current status = 0 102 : current square = java.awt.Point[x=26,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=26,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=26,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=11,y=3] : current status = 0 103 : current square = java.awt.Point[x=11,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=11,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=11,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=4] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (4) <64> Rommel regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=13,y=3] : current status = 0 110 : current square = java.awt.Point[x=13,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=19,y=5] : current status = 0 112 : current square = java.awt.Point[x=19,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=22,y=2] : current status = 0 113 : current square = java.awt.Point[x=22,y=2] : current status = 0 113: status changed from 3 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=11,y=2] : current status = 0 115 : current square = java.awt.Point[x=11,y=2] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=11,y=2] 115 : current status = 0 115 : current square = java.awt.Point[x=11,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=4,y=2] : current status = 0 116 : current square = java.awt.Point[x=4,y=2] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=4,y=2] 116 : current status = 0 116 : current square = java.awt.Point[x=4,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Syzygy Oxymorons Winnings Roll: 1 + -1 Banner Guard Bloods Winnings Roll: 5 + -1 Wiffle Blast Radius Balzac gets an MVP award. <41> Sherman gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=3 not conceding roll=1 -1 for loss +1 for cas (2) -1 from high FF of 14 Syzygy Oxymorons FF Roll: 1 + -1 not conceding roll=3 +1 for win +1 for TDs -1 from high FF of 12 Banner Guard Bloods FF Roll: 3 + 1 ***END Fan Factor DEBUG*** D6: 1(115) 2(128) 3(144) 4(145) 5(139) 6(137) Total(808) D8: 1(1) 2(0) 3(8) 4(4) 5(8) 6(1) 7(4) 8(3) Total(29) GAME OVER Final Score: Syzygy Oxymorons: 1 Banner Guard Bloods: 3 WINNINGS Syzygy Oxymorons: 0 Banner Guard Bloods: 40000 Verified Opponent Roll = 2