Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Devil Doormen Team 1 race: Orc Player 1 name: Patibulair Player 1: L Orc Lineman 4 3 3 9 [Block] Player 2 name: Maipresque Player 2: L Orc Lineman 5 3 3 9 [Block] Player 3 name: Corben Dallas Player 3: T Orc Thrower 5 3 3 8 [Dump Off, Pass, Sure Hands] Player 4 name: jecrivengence Player 4: Bo Black Orc 4 4 2 9 [Block, Guard] Player 5 name: chiulenouvo Player 5: Bo Black Orc 4 4 2 9 [Block, Mighty Blow] Player 6 name: elveseater Player 6: Bo Black Orc 4 4 2 9 [] Player 7 name: 2cervo1muscle Player 7: Bo Black Orc 4 4 2 9 [Block] Player 8 name: Tamerenshort Player 8: B Orc Blitzer 6 3 3 9 [Block] Player 9 name: Dudule Player 9: B Orc Blitzer 6 3 3 9 [Block] Player 10 name: NTM Player 10: B Orc Blitzer 6 3 3 9 [Block, Dodge] Player 11 name: woulkroff Player 11: B Orc Blitzer 6 3 3 8 [Block, Guard] Player 12 name: Talzir Player 12: L Orc Lineman 5 3 3 9 [] Player 13 name: Crushand Player 13: L Orc Lineman 5 3 3 9 [] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=2079] Connected as server to game 'devilclub'. Sending Team File... Done Sending File Receiving: Guitarmageddon.HTM Done receiving file. Team 2 name: Guitarmageddon Team 2 race: Dark Elf Player 102 name: Jimi Hendrix Player 102: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge, Leap] Player 103 name: Rocky George Player 103: L Dark Elf Lineman 6 3 4 8 [Block] Player 104 name: Dave Mustaine Player 104: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 105 name: Kerry King Player 105: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 106 name: Jimmy Page Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 107 name: Kirk Hammett Player 107: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 108 name: Zakk Wylde Player 108: L Dark Elf Lineman 6 3 6 8 [+ag, +ag, Dodge] Player 109 name: Jack Black Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Kyle Gass Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Tom Morello Player 111: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 112 name: Max Cavalera Player 112: B Dark Elf Blitzer 7 3 4 8 [Block] Player 113 name: Sara Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(2+6) Current Weather: Nice Gate: 56000 screaming fans show up for the game. Handicap result 44:IT WASN'T ME. Handicap result 62:VIRUS. Jimmy Page claims IT WASN'T ME. 106: status changed from 0 to 2. 105: status changed from 0 to 2. Kerry King suffers from a VIRUS. 108: status changed from 0 to 2. Zakk Wylde suffers from a VIRUS. 110: status changed from 0 to 2. Kyle Gass suffers from a VIRUS. Picked HEADS. Coin flip is: HEADS! Devil Doormen win the toss. Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 21, 7 ) 107 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 22, 1 ) 104 moved location (MPL) to ( 22, 12 ) 103 moved location (MPL) to ( 22, 9 ) 112 moved location (MPL) to ( 22, 13 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved (SP) to ( 22, 3 ) 103 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 16, 7 ) 107 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 22, 13 ) 102 moved (SP) to ( 22, 2 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 13, 2 ) 9 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 11, 11 ) 11 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 13, 13 ) 10 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 13, 1 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 6) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (1+2) = Get the Ref! The fans get the ref. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kick result. Direction: 3 Distance: 3 Ball placed at (22, 6) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 25, 2 ) [Game Saved] Ball in play. Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 9 ) Move ended for elveseater Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for 2cervo1muscle Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for chiulenouvo Kirk Hammett is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (6, 6) + 1, 2: Kirk Hammett has been badly hurt! 107: status changed from 0 to 8. 5 moved (MP) to ( 15, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 11 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 112 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for jecrivengence Max Cavalera saved by block skill. jecrivengence saved by block skill. [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 5 ) 112 blocked. Devil Doormen , Choose a block die. POW Max Cavalera is knocked over. Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) (5, 3) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 15, 6 ) Move ended for Maipresque [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 10, 4 ) Move ended for NTM Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 5 ) Move ended for woulkroff Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 11, 3 ) Move ended for Tamerenshort Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 9, 6 ) Move ended for Dudule Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 6 ) 3 moved (MP) to ( 5, 5 ) 3 moved (MP) to ( 5, 4 ) 3 moved (MP) to ( 5, 3 ) 3 moved (MP) to ( 4, 2 ) GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. SHORT PASS PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Corben Dallas Ball moved to ( 10, 4 ) GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) Move ended for Patibulair Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 1 [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 7 ) Move ended for Dave Mustaine 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 12 ) 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 19, 8 ) Move ended for Jack Black 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 5 ) Move ended for Tom Morello 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 3 ) Move ended for Jimi Hendrix 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 1 ) 113 moved (MP) to ( 20, 1 ) 113 moved (MP) to ( 19, 1 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 3 ) Move ended for Sara 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 19, 10 ) Move ended for Rocky George [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 3 + 0 = 3 Max Cavalera slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 4 ) Move ended for Max Cavalera Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 9 ) Move ended for 2cervo1muscle Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 7 ) Move ended for chiulenouvo Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 8 ) Move ended for NTM Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 11 ) Move ended for Patibulair Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 3 ) 3 moved (MP) to ( 6, 4 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 9, 7 ) Move ended for Corben Dallas Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 11 ) Move ended for Dudule Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 15, 4 ) Move ended for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 6 ) Move ended for woulkroff Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 3 ) 113 blocked. Devil Doormen , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (17, 2) 113 moved (MP) to ( 17, 2 ) Move ended for Tamerenshort Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 6 ) Move ended for Jimi Hendrix 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 19, 11 ) Move ended for Jack Black 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 9 ) Move ended for Rocky George 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 8 ) Move ended for Dave Mustaine 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 19, 7 ) Move ended for Sara Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 4 ) Move ended for Maipresque Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 16, 3 ) 112 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Max Cavalera is knocked over. Player pushed to (18, 4) 112 moved (MP) to ( 18, 4 ) (4, 4) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 18, 3 ) 8 moved (MP) to ( 19, 3 ) 8 moved (MP) to ( 20, 3 ) 8 moved (MP) to ( 21, 4 ) Move ended for Tamerenshort [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 12 ) Move ended for Corben Dallas Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 13 ) Move ended for Patibulair Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 18, 13 ) 9 moved (MP) to ( 19, 13 ) 9 moved (MP) to ( 20, 14 ) 9 moved (MP) to ( 21, 13 ) Move ended for Dudule Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 17, 12 ) Move ended for 2cervo1muscle Select an action for NTM 10: Select an action for NTM Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 15, 12 ) Move ended for elveseater Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 16, 11 ) Move ended for NTM Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 10 ) Move ended for jecrivengence Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 10 ) Move ended for chiulenouvo Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 10 ) Move ended for woulkroff Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: Select an action for Rocky George Select an action for Rocky George 109: Select an action for Jack Black Select an action for Jack Black 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 19, 10 ) Move ended for Tom Morello 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 20, 7 ) Move ended for Max Cavalera 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Jack Black woulkroff is knocked over. Player pushed to (12, 9) 11 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 0 to 1. 109 moved (MP) to ( 18, 10 ) [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 20, 11 ) Move ended for Dave Mustaine 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Rocky George chiulenouvo saved by block skill. Rocky George saved by block skill. [Game Saved] 113: Select an action for Sara Select an action for Sara 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix Turn time limit reached. 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 9 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (15, 11) 4 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 15, 10 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW Choose a block die. POW jecrivengence is knocked over. Player pushed to (16, 12) 4 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. Move ended for Sara [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 13, 10 ) Move ended for Jimi Hendrix Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for woulkroff Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 11 ) Move ended for jecrivengence Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 4 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 15, 7 ) Move ended for Tamerenshort Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 12, 3 ) Move ended for Maipresque Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 11 ) Move ended for 2cervo1muscle Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 11 ) Move ended for elveseater Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 13 ) 10 moved (MP) to ( 19, 14 ) 10 moved (MP) to ( 20, 14 ) Hand off selected. Move ended for NTM Ball moved to ( 21, 13 ) GET BALL FINAL RESULT: Dudule TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 13 ) 9 moved (MP) to ( 23, 13 ) 9 moved (MP) to ( 24, 13 ) 9 moved (MP) to ( 25, 13 ) 9 moved (MP) to ( 26, 13 ) 9 moved (MP) to ( 27, 13 ) Dudule scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=13] : current status = 0 1 : current square = java.awt.Point[x=20,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=12,y=3] : current status = 0 2 : current square = java.awt.Point[x=12,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=14,y=12] : current status = 0 3 : current square = java.awt.Point[x=14,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=12,y=11] : current status = 4 4 : current square = java.awt.Point[x=12,y=11] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=17,y=10] : current status = 0 5 : current square = java.awt.Point[x=17,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=11] : current status = 0 6 : current square = java.awt.Point[x=15,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=19,y=11] : current status = 0 7 : current square = java.awt.Point[x=19,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=20,y=14] : current status = 0 10 : current square = java.awt.Point[x=20,y=14] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=14] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=14] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=17,y=9] : current status = 4 11 : current square = java.awt.Point[x=17,y=9] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=18,y=9] : current status = 0 103 : current square = java.awt.Point[x=18,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=20,y=11] : current status = 0 104 : current square = java.awt.Point[x=20,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=3] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=4] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=6] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=18,y=10] : current status = 0 109 : current square = java.awt.Point[x=18,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=19,y=10] : current status = 0 111 : current square = java.awt.Point[x=19,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=14,y=10] : current status = 0 113 : current square = java.awt.Point[x=14,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 11, 13 ) 10 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 13, 1 ) 8 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 13, 13 ) Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 20, 10 ) 113 moved location (MPL) to ( 15, 13 ) 104 moved location (MPL) to ( 15, 9 ) 103 moved location (MPL) to ( 20, 4 ) 112 moved location (MPL) to ( 15, 1 ) 111 moved location (MPL) to ( 22, 7 ) 102 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 18, 12 ) Turn time limit reached. 113 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 20, 4 ) 112 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 24, 7 ) 102 moved (SP) to ( 20, 7 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (17, 4) Kickoff Roll (6+1) = Changing Weather Weather roll(2+6) Current Weather: Nice Kick result. Direction: 7 Distance: 2 Ball placed at (17, 4) Scatter roll: 3 Ball moved to ( 16, 5 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 4 Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 7 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 7 ) Move ended for Tom Morello 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 18, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 4 + 1Qp = 5 Move ended for Jimi Hendrix Ball moved to ( 8, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 13 ) Move ended for Rocky George 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 12 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Player pushed to (16, 14) 8 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 13, 13 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 15) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, 0: Tamerenshort has been stunned. 8: status changed from 0 to 0. 8 moved (SP) to ( 0, 2 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 14, 11 ) Move ended for Sara [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Max Cavalera 2cervo1muscle saved by block skill. Max Cavalera saved by block skill. [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Jack Black 2cervo1muscle is knocked over. Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 19, 7 ) Move ended for Dave Mustaine Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 2cervo1muscle Select an action for elveseater 6: Select an action for elveseater Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 14, 8 ) Move ended for jecrivengence Select an action for Maipresque 2: Select an action for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 10, 2 ) Move ended for woulkroff Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 11 ) 10 moved (MP) to ( 11, 12 ) 10 moved (MP) to ( 12, 13 ) 10 moved (MP) to ( 13, 13 ) Move ended for NTM Select an action for chiulenouvo 5: Select an action for chiulenouvo Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 8 ) Move ended for elveseater Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 13, 11 ) 113 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (13, 12) 113 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 11 ) Move ended for Patibulair [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 12, 11 ) Move ended for chiulenouvo Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 113: Select an action for Sara Select an action for Sara 112: Select an action for Max Cavalera Select an action for Max Cavalera 109: Select an action for Jack Black Select an action for Jack Black 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 5 + 0 = 5 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 15, 11 ) Move ended for Jack Black [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Max Cavalera Patibulair is knocked over. Player pushed to (15, 12) 1 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 113: Select an action for Sara Select an action for Sara Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 3 ) Move ended for Dave Mustaine 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 3 ) Move ended for Jimi Hendrix 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 7 ) Move ended for Tom Morello 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (16, 14) 10 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 13, 13 ) 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 15) Move ended for Sara Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (2, 6) + 0, 0: NTM has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) 113 moved (MP) to ( 13, 14 ) [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 11, 13 ) 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 9, 13 ) 103 moved (MP) to ( 8, 13 ) Move ended for Rocky George Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patibulair 1: Select an action for Patibulair Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) Move ended for Maipresque Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 6, 11 ) 3 moved (MP) to ( 6, 12 ) Move ended for Corben Dallas Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Patibulair Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) Move ended for 2cervo1muscle Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 7 ) Move ended for jecrivengence Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 8, 12 ) Move ended for elveseater Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 3 ) Move ended for woulkroff Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 13, 13 ) 113 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Sara saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 13) 113 moved (MP) to ( 12, 13 ) Move ended for chiulenouvo Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 9, 12 ) 6 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 12) 6 moved (MP) to ( 7, 12 ) 113 moved (MP) to ( 8, 12 ) 6 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (23, 11) 6 moved (MP) to ( 6, 11 ) 113 moved (MP) to ( 7, 12 ) 113 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 6 + 0 = 6 Sara slips past his opponent(s) unhindered. Move ended for Sara [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 11 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Patibulair TARGET: 7 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Patibulair. Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 Ball moved to ( 21, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Tom Morello [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 7, 14 ) 103 moved (MP) to ( 6, 14 ) 103 moved (MP) to ( 5, 14 ) 103 moved (MP) to ( 4, 13 ) 103 moved (MP) to ( 3, 12 ) 103 moved (MP) to ( 2, 12 ) Rocky George scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 1 (1) NTM stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 21, 7 ) 113 moved location (MPL) to ( 22, 1 ) 104 moved location (MPL) to ( 22, 12 ) 103 moved location (MPL) to ( 22, 9 ) 112 moved location (MPL) to ( 22, 13 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved (SP) to ( 22, 5 ) 103 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 17, 8 ) 103 moved (SP) to ( 20, 6 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 22, 10 ) 103 moved (SP) to ( 22, 11 ) 111 moved (SP) to ( 22, 8 ) 103 moved (SP) to ( 21, 11 ) 111 moved (SP) to ( 21, 8 ) 102 moved (SP) to ( 21, 5 ) 113 moved (SP) to ( 21, 1 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 11 ) Turn time limit reached. 3 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 12, 3 ) 11 moved (SP) to ( 12, 11 ) 2 moved (SP) to ( 13, 3 ) 8 moved (SP) to ( 11, 11 ) 1 moved (SP) to ( 9, 5 ) 12 moved (SP) to ( 9, 9 ) 6 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Devil Doormen quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kick result. Direction: 1 Distance: 6 3 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 10, 8 ) 1 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 13, 12 ) 8 moved (SP) to ( 12, 11 ) Ball placed at (22, 7) Ball placed at (22, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 0 ) [Game Saved] Ball in play. Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 109 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for jecrivengence Jack Black saved by dodge skill. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 112 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for chiulenouvo Max Cavalera is knocked over. Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. POW Move ended for 2cervo1muscle Dave Mustaine is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) (6, 5) + 0, (1, 4) + 0, 0: Dave Mustaine has been stunned. 104: status changed from 0 to 2. 7 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 2 ) Move ended for Maipresque Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) Move ended for Talzir Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 2 ) Move ended for Patibulair Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 17, 8 ) Move ended for elveseater Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) Move ended for woulkroff Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 13, 5 ) Move ended for Tamerenshort Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 5 ) Move ended for Corben Dallas Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 13, 1 ) 9 moved (MP) to ( 14, 0 ) GET BALL FINAL RESULT: Dudule TARGET: 3 --- ROLL: 4 + 0 = 4 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 14, 3 ) Move ended for Dudule Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. Dave Mustaine rolls over. 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 4 + 0 = 4 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 21, 3 ) 109 moved (MP) to ( 22, 3 ) Move ended for Jack Black [Game Saved] 113: Select an action for Sara Select an action for Sara 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 22, 4 ) Move ended for Sara 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 6 ) Move ended for Jimi Hendrix 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 7 ) Move ended for Tom Morello 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 22, 8 ) Move ended for Rocky George 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Max Cavalera TARGET: 3 --- ROLL: 4 + 0 = 4 Max Cavalera slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Max Cavalera knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 6 + 0 = 6 Max Cavalera slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 20, 8 ) Move ended for Max Cavalera Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for elveseater 6: Select an action for elveseater Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 8 ) Move ended for elveseater Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 19, 9 ) 112 blocked. Devil Doormen , Choose a block die. POW Max Cavalera is knocked over. Player pushed to (21, 7) 112 moved (MP) to ( 21, 7 ) (1, 2) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. 11 moved (MP) to ( 20, 10 ) 11 moved (MP) to ( 20, 11 ) Move ended for woulkroff [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 15, 10 ) Move ended for chiulenouvo Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 8 ) Move ended for jecrivengence Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Dudule fumbled the ball! TARGET: 4 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Dudule TARGET: 4 --- ROLL: 2 + 1Qp = 3 Scatter roll: 3 Scatter roll: 3 Scatter roll: 6 Move ended for Dudule Ball moved to ( 13, 4 ) Scatter roll: 6 Ball moved to ( 13, 5 ) GET BALL FINAL RESULT: Tamerenshort TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 13, 6 ) Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 22, 11 ) 103 moved (MP) to ( 22, 12 ) 103 moved (MP) to ( 21, 12 ) Move ended for Rocky George 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 21, 11 ) Move ended for Tom Morello 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 21, 10 ) Move ended for Max Cavalera 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 20, 10 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 12) 11 moved (MP) to ( 20, 12 ) 113 moved (MP) to ( 20, 11 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 13) 11 moved (MP) to ( 20, 13 ) 113 moved (MP) to ( 20, 12 ) Move ended for Sara Guitarmageddon turn ended. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 2 (2) NTM stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) Starting second half. Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 11, 4 ) 9 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 10, 4 ) 1 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 11, 13 ) Waiting for Guitarmageddon to set players on field. 113 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 24, 7 ) 104 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 17, 12 ) Turn time limit reached. 112 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 16, 13 ) 109 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 21, 6 ) 109 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 22, 7 ) 104 moved (SP) to ( 15, 6 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 5) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 4 Distance: 5 Ball placed at (19, 5) Scatter roll: 3 Ball moved to ( 25, 4 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 1 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 1 ) Move ended for Jimi Hendrix [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW PUSHBACK Player pushed to (15, 0) 2 moved (MP) to ( 14, 0 ) 113 moved (MP) to ( 14, 1 ) 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (15, -2) Move ended for Sara Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, 0: Maipresque has been stunned. 2: status changed from 0 to 0. 2 moved (SP) to ( 0, 1 ) 113 moved (MP) to ( 14, 0 ) [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 21, 6 ) Move ended for Jack Black [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 8 ) Move ended for Dave Mustaine [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 14 ) 103 moved (MP) to ( 14, 14 ) 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 12, 13 ) Move ended for Rocky George 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 15, 14 ) 112 moved (MP) to ( 14, 14 ) 112 moved (MP) to ( 13, 14 ) 112 moved (MP) to ( 12, 14 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Talzir is knocked over. Player pushed to (19, 12) 12 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 12: status changed from 0 to 1. 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 10, 13 ) Move ended for Max Cavalera [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 24, 5 ) 111 moved (MP) to ( 25, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 24, 5 ) 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 22, 7 ) Move ended for Tom Morello Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Talzir Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 8, 11 ) 1 moved (MP) to ( 8, 12 ) 1 moved (MP) to ( 9, 13 ) Move ended for Patibulair Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 12 ) Move ended for 2cervo1muscle Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 14, 2 ) Move ended for woulkroff Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 10, 2 ) Move ended for Tamerenshort Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 6, 9 ) Move ended for Corben Dallas Select an action for Dudule 9: Select an action for Dudule Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 13, 1 ) 113 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Sara saved by block skill. chiulenouvo saved by block skill. Move ended for chiulenouvo [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 5 ) Move ended for Dudule Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 5 ) Move ended for Jimi Hendrix [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 4 ) 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Dudule is knocked over. Player pushed to (15, 6) 9 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 15, 4 ) Move ended for Sara [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 11, 13 ) Move ended for Rocky George [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Max Cavalera Talzir is knocked over. Player pushed to (18, 11) 12 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 Move ended for Tom Morello Ball moved to ( 8, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Hand off selected. Move ended for Dave Mustaine Ball moved to ( 7, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Tom Morello dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 4 + 0 = 4 Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Talzir Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 12 ) Move ended for 2cervo1muscle Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 15, 5 ) Move ended for Dudule Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 4 ) 113 blocked. Devil Doormen , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 5) 113 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Sara has been knocked prone. 113: status changed from 0 to 1. Move ended for chiulenouvo [Game Saved] Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 9 ) Move ended for elveseater Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 12, 5 ) Move ended for Tamerenshort Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 9, 12 ) Move ended for Corben Dallas Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Block selected. 112 blocked. Devil Doormen , Choose a block die. POW Move ended for Patibulair Max Cavalera is knocked over. Player pushed to (11, 12) 112 moved (MP) to ( 11, 12 ) (5, 6) + 0, (3, 5) + 0, 0: Max Cavalera has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 10, 13 ) Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 14, 11 ) Move ended for Rocky George [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 1 ) Move ended for Jimi Hendrix [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sara TARGET: 4 --- ROLL: 4 + 0 = 4 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 11, 2 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 1 ) Move ended for Sara [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Tom Morello Ball moved to ( 8, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Dave Mustaine dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Hand off selected. Move ended for Dave Mustaine Ball moved to ( 7, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Tom Morello dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 6, 6 ) Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dudule 9: Select an action for Dudule Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 12 ) Move ended for 2cervo1muscle Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 11 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 7, 7 ) Move ended for Corben Dallas Select an action for Patibulair 1: Select an action for Patibulair Select an action for Patibulair 1: Select an action for Patibulair Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 10 ) Move ended for Talzir Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 12, 2 ) Move ended for woulkroff Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 11, 2 ) Move ended for chiulenouvo Select an action for Tamerenshort 8: Select an action for Tamerenshort Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 9, 3 ) 8 moved (MP) to ( 8, 2 ) 8 moved (MP) to ( 9, 1 ) 113 blocked. Devil Doormen , Choose a block die. Team re-roll used. 1 db Block re-rolled. This block has already been rerolled. SKULL Tamerenshort is knocked over. Move ended for Tamerenshort (4, 6) + 0, (5, 6) + 0, 1: Tamerenshort has been badly hurt! 8: status changed from 0 to 8. 8 moved to dugout ( 0, 11 ) Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 10, 0 ) 102 moved (MP) to ( 9, 1 ) 102 moved (MP) to ( 8, 2 ) 102 moved (MP) to ( 8, 3 ) 102 moved (MP) to ( 7, 3 ) Move ended for Jimi Hendrix [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 8, 3 ) 113 moved (MP) to ( 7, 4 ) 113 moved (MP) to ( 8, 5 ) 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 8, 9 ) Move ended for Sara [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 23, 7 ) 104 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 23, 7 ) 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 21, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Dave Mustaine Ball moved to ( 7, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 1 (1) Rocky George trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 17, 5 ) Move ended for Rocky George Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 9, 3 ) 5 moved (MP) to ( 8, 3 ) Move ended for chiulenouvo Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 16, 6 ) Move ended for jecrivengence Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 9, 9 ) Move ended for Talzir Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 1 ) 11 moved (MP) to ( 10, 1 ) 11 moved (MP) to ( 9, 1 ) 11 moved (MP) to ( 8, 1 ) 11 moved (MP) to ( 7, 2 ) Move ended for woulkroff Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 5 ) Move ended for Dudule Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 7, 9 ) Move ended for Corben Dallas Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 9, 10 ) Move ended for 2cervo1muscle Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 12 ) 1 moved (MP) to ( 8, 11 ) 1 moved (MP) to ( 8, 10 ) 113 blocked. Devil Doormen , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (7, 8) 113 moved (MP) to ( 7, 8 ) (3, 6) + 0, (3, 5) + 0, 0: Sara has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 8, 9 ) Move ended for Patibulair Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 15, 4 ) Move ended for Jack Black 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 2 ) Move ended for Dave Mustaine 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 16, 3 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 3 Intercept FINAL RESULT: chiulenouvo TARGET: 8 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of chiulenouvo. Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 2 + 1Acc = 3 Move ended for Tom Morello Ball moved to ( 22, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Jimi Hendrix dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 23, 4 ) Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 102 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for chiulenouvo Jimi Hendrix is knocked over. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 102: status changed from 0 to 1. chiulenouvo saved by block skill. [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 6, 4 ) GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Corben Dallas Ball moved to ( 9, 5 ) GET BALL FINAL RESULT: Dudule TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 11 ) Move ended for 2cervo1muscle Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 12, 10 ) Move ended for Dudule Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 9 ) Move ended for elveseater Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 9 ) Move ended for Talzir Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 11, 11 ) Move ended for Patibulair Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 2 ) 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 13, 6 ) Move ended for woulkroff Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for jecrivengence Devil Doormen: All players have moved. Player pushed to (17, 4) 103 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 17, 5 ) Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 6, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 5, 2 ) 102 moved (MP) to ( 4, 3 ) Move ended for Jimi Hendrix [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 6 + 0 = 6 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 11, 8 ) Move ended for Dave Mustaine [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tom Morello knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 6 + 0 = 6 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 14, 8 ) Move ended for Tom Morello [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Jack Black TARGET: 3 --- ROLL: 4 + 0 = 4 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Jack Black TARGET: 5 --- ROLL: 2 + 0 = 2 Jack Black is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Jack Black has been knocked prone. 109: status changed from 4 to 1. Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for elveseater Player pushed to (15, 7) 111 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 12 ) Move ended for 2cervo1muscle Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 13 ) Move ended for Dudule Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 15, 12 ) Move ended for woulkroff Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 14 ) Move ended for Patibulair Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence Rocky George is knocked over. Player pushed to (16, 3) 103 moved (MP) to ( 16, 3 ) (2, 4) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 7, 3 ) 5 moved (MP) to ( 6, 3 ) 5 moved (MP) to ( 5, 3 ) 102 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (3, 4) 102 moved (MP) to ( 3, 4 ) 5 moved (MP) to ( 4, 3 ) Move ended for chiulenouvo [Game Saved] Select an action for Talzir 12: Select an action for Talzir Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 8 ) Move ended for Corben Dallas Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. POW Move ended for Talzir Devil Doormen: All players have moved. Dave Mustaine is knocked over. Player pushed to (12, 7) 104 moved (MP) to ( 12, 7 ) (5, 4) + 0, (2, 3) + 0, 0: Dave Mustaine has been stunned. 104: status changed from 0 to 2. 12 moved (MP) to ( 11, 8 ) Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. Dave Mustaine rolls over. 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 4, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 5, 6 ) 102 moved (MP) to ( 6, 7 ) 102 moved (MP) to ( 6, 8 ) 102 moved (MP) to ( 7, 9 ) 102 moved (MP) to ( 8, 10 ) Move ended for Jimi Hendrix [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 2 + 0 = 2 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 14, 12 ) Move ended for Jack Black [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 19, 12 ) 111 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 3 + 0 = 3 Tom Morello slips past his opponent(s) unhindered. 9 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 13) 9 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 16, 13 ) Move ended for Tom Morello [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 16, 6 ) Move ended for Rocky George Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 17, 7 ) Move ended for jecrivengence Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 4 ) 5 moved (MP) to ( 6, 5 ) 5 moved (MP) to ( 7, 6 ) 5 moved (MP) to ( 8, 7 ) Move ended for chiulenouvo Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 9, 10 ) Move ended for Corben Dallas Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 13, 11 ) Move ended for Talzir Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. POW Move ended for 2cervo1muscle Tom Morello is knocked over. Player pushed to (16, 14) 111 moved (MP) to ( 16, 14 ) (5, 4) + 0, (1, 4) + 0, 0: Tom Morello has been stunned. 111: status changed from 0 to 2. [Game Saved] Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 15, 11 ) 109 blocked. Devil Doormen , Choose a block die. POW Jack Black is knocked over. Player pushed to (13, 13) 109 moved (MP) to ( 13, 13 ) (4, 6) + 0, (3, 4) + 0, 0: Jack Black has been stunned. 109: status changed from 0 to 2. 6 moved (MP) to ( 14, 12 ) Move ended for elveseater [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 20, 12 ) 11 moved (MP) to ( 21, 12 ) Move ended for woulkroff Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 18, 13 ) 9 moved (MP) to ( 19, 13 ) 9 moved (MP) to ( 20, 13 ) 9 moved (MP) to ( 21, 13 ) Move ended for Dudule Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 12 ) Move ended for Patibulair Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 109: status changed from 2 to 1. Jack Black rolls over. 111: status changed from 2 to 1. Tom Morello rolls over. 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 10, 10 ) Move ended for Dave Mustaine 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 2 + 0 = 2 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 2 + 0 = 2 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 21, 11 ) 11 blocked. Verified Opponent Roll = 1 (1) Rocky George trips and falls trying to go for it! Move ended for Rocky George Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 103: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 13 ) 9 moved (MP) to ( 23, 13 ) 9 moved (MP) to ( 24, 13 ) 9 moved (MP) to ( 25, 13 ) 9 moved (MP) to ( 26, 13 ) 9 moved (MP) to ( 27, 13 ) Dudule scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=12] : current status = 0 1 : current square = java.awt.Point[x=19,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=9,y=10] : current status = 0 3 : current square = java.awt.Point[x=9,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=9,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=9,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=17,y=7] : current status = 0 4 : current square = java.awt.Point[x=17,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=8,y=7] : current status = 0 5 : current square = java.awt.Point[x=8,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=8,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=8,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=17,y=12] : current status = 0 7 : current square = java.awt.Point[x=17,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=27,y=13] : current status = 4 9 : current square = java.awt.Point[x=27,y=13] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (4) NTM regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=21,y=12] : current status = 0 11 : current square = java.awt.Point[x=21,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=13,y=11] : current status = 4 12 : current square = java.awt.Point[x=13,y=11] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 102 : current square = java.awt.Point[x=8,y=10] : current status = 0 102 : current square = java.awt.Point[x=8,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=8,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=8,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=21,y=11] : current status = 1 103 : current square = java.awt.Point[x=21,y=11] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=10,y=10] : current status = 0 104 : current square = java.awt.Point[x=10,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=10,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=10,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=3] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=4] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=6] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=13,y=13] : current status = 1 109 : current square = java.awt.Point[x=13,y=13] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=16,y=14] : current status = 1 111 : current square = java.awt.Point[x=16,y=14] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=14] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=14] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (3) Max Cavalera stays UNconscious. 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=8] 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : current status = 7 (5) Sara regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Winnings Roll: 4 + 1 Guitarmageddon Winnings Roll: 2 + -1 woulkroff gets an MVP award. Rocky George gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=3 +1 for win +1 for TDs Devil Doormen FF Roll: 3 + 2 not conceding roll=1 -1 for loss Guitarmageddon FF Roll: 1 + -1 ***END Fan Factor DEBUG*** D6: 1(70) 2(84) 3(68) 4(99) 5(54) 6(75) Total(450) D8: 1(6) 2(2) 3(6) 4(1) 5(2) 6(3) 7(1) 8(0) Total(21) GAME OVER Final Score: Devil Doormen: 2 Guitarmageddon: 1 WINNINGS Devil Doormen: 50000 Guitarmageddon: 10000