Java JRE 1.3 Beta 8.2b OS = Windows 98 Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Cowboys From Hell Team 1 race: Dark Elf Player 1 name: Cowboy Player 1: L Dark Elf Lineman 6 3 4 8 [Block] Player 2 name: ConcreteSledge Player 2: L Dark Elf Lineman 6 3 4 8 [] Player 3 name: PsychoHoliII Player 3: B Dark Elf Blitzer 7 3 4 8 [Block] Player 4 name: HeresyII Player 4: B Dark Elf Blitzer 7 3 4 8 [Block, Dauntless] Player 5 name: CemeteryGatesII Player 5: L Dark Elf Lineman 6 3 5 8 [+ag] Player 6 name: Dominator Player 6: L Dark Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Shattered Player 7: L Dark Elf Lineman 5 3 4 8 [Block] Player 8 name: Clash Player 8: L Dark Elf Lineman 6 3 4 8 [] Player 9 name: MedecineMan Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 10 name: BloodMessagor Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: ASleeper Player 11: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass] Player 12 name: ArtShredder Player 12: L Dark Elf Lineman 6 3 5 8 [+ag] Player 13 name: VulgarDisplayOfPower Player 13: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 14 name: FarBeyondDriven Player 14: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1601] Connected as server to game 'sainthell'. Receiving: Silvercrest Saints.html Done receiving file. Team 2 name: Silvercrest Saints Team 2 race: High Elf Player 101 name: Gelan Player 101: L High Elf Lineman 6 3 4 8 [] Player 102 name: Dunar Player 102: L High Elf Lineman 6 3 4 8 [Leader] Player 103 name: Padil Player 103: L High Elf Lineman 6 3 4 8 [Dodge] Player 105 name: Loradon Player 105: B Dragon Warrior 7 3 4 8 [Block, Dodge] Player 106 name: Fedir Player 106: L High Elf Lineman 6 3 4 8 [] Player 107 name: Tomar Player 107: L High Elf Lineman 6 4 4 8 [+st] Player 108 name: Trido Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Keladon Player 109: B Dragon Warrior 7 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Pradil Player 110: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 111 name: Manawil Player 111: C Lion Warrior 8 3 4 7 [Catch, Dodge, Leap, Sure Feet] Player 112 name: Doboran Player 112: T Phoenix Warrior 6 3 4 8 [Pass, Strong Arm] Player 113 name: Koragon Player 113: C Lion Warrior 8 3 4 7 [Catch, Dodge] Player 114 name: Barasil Player 114: C Lion Warrior 8 3 4 7 [Catch] Player 115 name: Agoran Player 115: T Phoenix Warrior 6 3 4 8 [Pass] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(4+2) Current Weather: Nice Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Gate: 50000 screaming fans show up for the game. Cowboys From Hell gets a LEADER reroll. Silvercrest Saints gets a LEADER reroll. Dominator manages to ignore the niggling pain. Shattered manages to ignore the niggling pain. MedecineMan is suffering from a niggling injury. 9: status changed from 0 to 2. BloodMessagor manages to ignore the niggling pain. Padil manages to ignore the niggling pain. Trido manages to ignore the niggling pain. Pradil manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Silvercrest Saints win the toss. Cowboys From Hell Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 6, 7 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 12, 8 ) 14 moved location (MPL) to ( 11, 4 ) 13 moved location (MPL) to ( 11, 10 ) 4 moved location (MPL) to ( 12, 6 ) 12 moved location (MPL) to ( 13, 11 ) 3 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 11, 3 ) 10 moved location (MPL) to ( 14, 7 ) 1 moved location (MPL) to ( 14, 8 ) 1 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 13, 9 ) 6 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 11, 9 ) 1 moved (SP) to ( 13, 13 ) 12 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 13, 1 ) 8 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 11, 10 ) 7 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 0, 6 ) 2 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 12, 3 ) 4 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 0, 2 ) 12 moved (SP) to ( 13, 2 ) Waiting for Silvercrest Saints to set players on field. Turn time limit reached. 110 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 17, 5 ) 105 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 23, 10 ) 111 moved (SP) to ( 16, 9 ) 113 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 16, 11 ) 102 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) *** Setup end *** Cowboys From Hell Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+2) = Quick Snap Kick result. Direction: 1 Distance: 3 Quick snap. Waiting for Silvercrest Saints to re-arrange players on field. 112 moved (SP) to ( 22, 4 ) 105 moved (SP) to ( 14, 10 ) 113 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 14, 9 ) 111 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 22, 10 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 18, 3 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 1 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Padil BloodMessagor is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 3) + 0, (1, 4) + 0, 0: BloodMessagor has been stunned. 10: status changed from 0 to 2. 103 moved (MP) to ( 14, 8 ) [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Pradil Dominator is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 6: status changed from 0 to 1. 110 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tomar Player pushed to (16, 5) 2 moved (MP) to ( 13, 5 ) [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 17, 3 ) Move ended for Dunar 113: Select an action for Koragon Select an action for Koragon 105: Select an action for Loradon Select an action for Loradon 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 10 ) Move ended for Loradon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 9 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL VulgarDisplayOfPower saved by block skill. Keladon saved by block skill. Move ended for Keladon [Game Saved] 113: Select an action for Koragon Select an action for Koragon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 17, 4 ) Move ended for Barasil 113: Select an action for Koragon Select an action for Koragon 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 18, 5 ) Move ended for Doboran [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 9 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 18, 6 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 18, 4 ) Move ended for Agoran 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 3 + 0 = 3 Koragon slips past his opponent(s) unhindered. Turn time limit reached. 113 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 10 ) 113 moved (MP) to ( 7, 10 ) Move ended for Koragon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 5 Target(3) Roll(5) Leap successful. 111 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 5 + 0 = 5 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 8, 3 ) 111 moved (MP) to ( 7, 2 ) Move ended for Manawil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] 10: status changed from 2 to 1. BloodMessagor rolls over. Cowboys From Hell start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 8, 2 ) Move ended for ArtShredder Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 7, 7 ) 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 5, 9 ) 11 moved (MP) to ( 6, 10 ) Move ended for ASleeper Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 18, 7 ) (6) Go for it successful. 1 moved (MP) to ( 19, 6 ) Move ended for Cowboy [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 2 ) (4) Go for it successful. 4 moved (MP) to ( 18, 3 ) Move ended for HeresyII [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 3 ) Move ended for ConcreteSledge Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 12, 6 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 3 + 0 = 3 FarBeyondDriven slips past his opponent(s) unhindered. 112 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Doboran is knocked over. Player pushed to (19, 4) 112 moved (MP) to ( 19, 4 ) (3, 3) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 3 to 1. 14 moved (MP) to ( 18, 5 ) Ball moved to ( 19, 5 ) Move ended for FarBeyondDriven [Game Saved] Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 12 ) Move ended for Shattered Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 11 ) Turn time limit reached. 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 9 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 5 ) DODGE BEFORE RE_ROLL: Dominator knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 3 + 0 = 3 Dominator slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 5 ) Move ended for Dominator [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 2 ) 3 moved (MP) to ( 20, 3 ) Sending Team File... Done Sending File (2) Go for it successful. 3 moved (MP) to ( 20, 4 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File (4) Go for it successful. 3 moved (MP) to ( 19, 5 ) GET BALL FINAL RESULT: PsychoHoliII TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for PsychoHoliII Cowboys From Hell: All players have moved. Scatter roll: 2 Ball moved to ( 19, 4 ) Scatter roll: 5 Ball moved to ( 20, 5 ) Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 15, 3 ) Move ended for Pradil 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 7 ) Move ended for Padil 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Doboran 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Dunar ConcreteSledge is knocked over. Player pushed to (14, 2) 2 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Barasil Player pushed to (11, 2) 4 moved (MP) to ( 18, 2 ) [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Agoran Player pushed to (12, 6) 14 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 18, 5 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 16, 8 ) Move ended for Loradon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 16, 9 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (11, 10) 13 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 6 + 0 = 6 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 1 (1) Keladon trips and falls trying to go for it! Silvercrest Saints uses their LEADER reroll. Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 3 + 0 = 3 Keladon slips past his opponent(s) unhindered. Move ended for Keladon [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 3 + 0 = 3 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 15, 10 ) Move ended for Koragon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 6 + 0 = 6 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 7, 4 ) 111 moved (MP) to ( 8, 4 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 (1) Manawil trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 14, 3 ) Move ended for Manawil [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Tomar Silvercrest Saints: All players have moved. Dominator is knocked over. Player pushed to (15, 4) 6 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 6: status changed from 0 to 1. 107 moved (MP) to ( 15, 5 ) Silvercrest Saints turn ended. [Game Saved] Cowboys From Hell start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 10 ) 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 9, 10 ) 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 10, 10 ) Move ended for ASleeper Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 3 ) Move ended for ArtShredder Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 11 ) 7 moved (MP) to ( 19, 10 ) 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 20, 8 ) 7 moved (MP) to ( 19, 7 ) Move ended for Shattered Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Block selected. 103 blocked. Cowboys From Hell , Choose a block die. POW/SKULL Move ended for Cowboy Padil is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. Cowboy saved by block skill. [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Block selected. 115 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for FarBeyondDriven Agoran is knocked over. Player pushed to (18, 4) 115 moved (MP) to ( 18, 4 ) (6, 3) + 0, (1, 1) + 0, 0: Agoran has been stunned. 115: status changed from 0 to 2. 14 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 9 ) Move ended for BloodMessagor Select an action for HeresyII 4: Select an action for HeresyII Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for HeresyII 4: Select an action for HeresyII Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for ConcreteSledge Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 2 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 21, 3 ) Turn time limit reached. 4 moved (MP) to ( 21, 4 ) 4 moved (MP) to ( 21, 5 ) Move ended for HeresyII [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 20, 7 ) 109 blocked. Cowboys From Hell , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Keladon is knocked over. Player pushed to (22, 5) 109 moved (MP) to ( 22, 5 ) (6, 2) + 0, (0, 0) + 0, 0: Keladon has been knocked prone. 109: status changed from 0 to 1. 13 moved (MP) to ( 21, 6 ) 13 moved (MP) to ( 20, 5 ) GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for VulgarDisplayOfPower [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Block selected. 112 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for PsychoHoliII Doboran is knocked over. Player pushed to (18, 3) 112 moved (MP) to ( 18, 3 ) (5, 6) + 0, (4, 1) + 0, 0: Doboran has been stunned. 112: status changed from 0 to 2. 3 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 3 + 0 = 3 Dominator slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 5 ) Move ended for Dominator Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 112: status changed from 2 to 1. Doboran rolls over. 115: status changed from 2 to 1. Agoran rolls over. 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Keladon 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 20, 4 ) Move ended for Dunar 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 21, 6 ) Move ended for Loradon 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 20, 6 ) Move ended for Koragon [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tomar knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Tomar TARGET: 2 --- ROLL: 1 + 0 = 1 Tomar is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Tomar has been knocked prone. 107: status changed from 4 to 1. Silvercrest Saints turn ended. [Game Saved] Cowboys From Hell start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for HeresyII 4: Select an action for HeresyII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 7 ) Move ended for BloodMessagor Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Block selected. 103 blocked. Cowboys From Hell , Choose a block die. POW Move ended for Shattered Padil is knocked over. Player pushed to (17, 8) 103 moved (MP) to ( 17, 8 ) (4, 5) + 0, (2, 2) + 0, 0: Padil has been stunned. 103: status changed from 0 to 2. [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Block selected. 113 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for Cowboy Koragon saved by dodge skill. Player pushed to (21, 7) 113 moved (MP) to ( 21, 7 ) 1 moved (MP) to ( 20, 6 ) [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 18, 6 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 19, 5 ) 102 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Dunar is knocked over. Player pushed to (20, 3) 102 moved (MP) to ( 20, 3 ) (4, 5) + 0, (3, 3) + 0, 0: Dunar has been stunned. 102: status changed from 0 to 2. 14 moved (MP) to ( 20, 4 ) 14 moved (MP) to ( 21, 3 ) 14 moved (MP) to ( 22, 4 ) Move ended for FarBeyondDriven [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 20, 7 ) Move ended for Dominator Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Block selected. 109 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for HeresyII Keladon saved by dodge skill. Player pushed to (23, 6) 109 moved (MP) to ( 23, 6 ) 4 moved (MP) to ( 22, 5 ) [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 4 ) Move ended for ASleeper Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 3 ) Move ended for ArtShredder Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 4 ) DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 6 + 0 = 6 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 22, 3 ) 13 moved (MP) to ( 23, 3 ) 13 moved (MP) to ( 24, 3 ) 13 moved (MP) to ( 25, 3 ) 13 moved (MP) to ( 26, 3 ) 13 moved (MP) to ( 27, 3 ) VulgarDisplayOfPower scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=6] : current status = 0 1 : current square = java.awt.Point[x=20,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=15,y=2] : current status = 4 2 : current square = java.awt.Point[x=15,y=2] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=19,y=4] : current status = 0 3 : current square = java.awt.Point[x=19,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=20,y=7] : current status = 4 6 : current square = java.awt.Point[x=20,y=7] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=19,y=7] : current status = 0 7 : current square = java.awt.Point[x=19,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=17,y=7] : current status = 4 10 : current square = java.awt.Point[x=17,y=7] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=13,y=3] : current status = 0 12 : current square = java.awt.Point[x=13,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=27,y=3] : current status = 0 13 : current square = java.awt.Point[x=27,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=22,y=4] : current status = 0 14 : current square = java.awt.Point[x=22,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=20,y=3] : current status = 2 102 : current square = java.awt.Point[x=20,y=3] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=17,y=8] : current status = 2 103 : current square = java.awt.Point[x=17,y=8] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=16,y=4] : current status = 1 107 : current square = java.awt.Point[x=16,y=4] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=23,y=6] : current status = 0 109 : current square = java.awt.Point[x=23,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=23,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=23,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=15,y=3] : current status = 0 110 : current square = java.awt.Point[x=15,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=14,y=3] : current status = 0 111 : current square = java.awt.Point[x=14,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=18,y=3] : current status = 1 112 : current square = java.awt.Point[x=18,y=3] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=18,y=4] : current status = 1 115 : current square = java.awt.Point[x=18,y=4] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Cowboys From Hell Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 13, 2 ) 7 moved location (MPL) to ( 13, 12 ) 6 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 12, 7 ) 13 moved location (MPL) to ( 12, 10 ) 4 moved location (MPL) to ( 12, 4 ) 3 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 9, 7 ) 10 moved location (MPL) to ( 14, 8 ) 1 moved location (MPL) to ( 13, 13 ) Turn time limit reached. 2 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 11, 7 ) Waiting for Silvercrest Saints to set players on field. 103 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 16, 11 ) 111 moved (SP) to ( 16, 3 ) 114 moved (SP) to ( 16, 7 ) 112 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 23, 10 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) *** Setup end *** Cowboys From Hell Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+5) = Throw a rock Cowboys From Hell: 7 + 7 FanFactor Silvercrest Saints: 4 + 8 FanFactor Cowboys From Hell fans throw a rock. Tomar is hit by the rock. (1, 1) + 0, 0: Tomar has been stunned. 107: status changed from 0 to 2. Kick result. Direction: 2 Distance: 1 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 20, 7 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 4 107: status changed from 2 to 1. 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Pradil ConcreteSledge is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 6) + 0, (1, 6) + 0, 0: ConcreteSledge has been stunned. 2: status changed from 0 to 2. Pradil saved by block skill. [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Padil Player pushed to (16, 10) 10 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 14, 9 ) [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 6 ) Move ended for Dunar 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 8 ) 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Dominator is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 6: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 7 ) Move ended for Loradon [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 4 + 0 = 4 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 9, 11 ) Move ended for Koragon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 18, 4 ) Move ended for Keladon 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 2 + 0 = 2 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 17, 5 ) Move ended for Doboran [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 10 ) 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 17, 7 ) Move ended for Agoran 114: Select an action for Barasil Select an action for Barasil 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Manawil TARGET: 3 --- ROLL: 4 + 0 = 4 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 2 + 0 = 2 Manawil slips past his opponent(s) unhindered. Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 8, 2 ) Move ended for Manawil [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 6 ) Move ended for Barasil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] 2: status changed from 2 to 1. ConcreteSledge rolls over. Cowboys From Hell start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Dominator Select an action for Shattered 7: Select an action for Shattered Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 7, 9 ) 11 moved (MP) to ( 7, 10 ) 11 moved (MP) to ( 8, 10 ) Move ended for ASleeper Select an action for Cowboy 1: Select an action for Cowboy Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 13 ) 7 moved (MP) to ( 11, 13 ) 7 moved (MP) to ( 10, 13 ) 7 moved (MP) to ( 9, 13 ) 7 moved (MP) to ( 8, 12 ) Move ended for Shattered Select an action for Clash 8: Select an action for Clash 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 1 ) 8 moved (MP) to ( 11, 0 ) 8 moved (MP) to ( 10, 0 ) 8 moved (MP) to ( 9, 0 ) 8 moved (MP) to ( 8, 0 ) 8 moved (MP) to ( 7, 1 ) Move ended for Clash Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 3 ) Move ended for HeresyII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Block selected. 105 blocked. Cowboys From Hell , Choose a block die. POW Move ended for FarBeyondDriven Loradon is knocked over. Player pushed to (13, 7) 105 moved (MP) to ( 13, 7 ) (1, 4) + 0, (0, 0) + 0, 0: Loradon has been knocked prone. 105: status changed from 0 to 1. 14 moved (MP) to ( 12, 7 ) [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 8, 3 ) 111 blocked. (5) Go for it successful. Cowboys From Hell , Choose a block die. PUSHBACK Player pushed to (8, 1) 111 moved (MP) to ( 8, 1 ) 13 moved (MP) to ( 8, 2 ) 111 blocked. (4) Go for it successful. Cowboys From Hell , Choose a block die. POW/SKULL Manawil is knocked over. (5, 3) + 0, (4, 2) + 0, 0: Manawil has been stunned. 111: status changed from 0 to 2. VulgarDisplayOfPower saved by block skill. Move ended for VulgarDisplayOfPower [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 10, 11 ) Move ended for Cowboy Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Turn time limit reached. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 12, 4 ) Move ended for PsychoHoliII Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 3 + 0 = 3 BloodMessagor slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 10 ) Move ended for BloodMessagor Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 111: status changed from 2 to 1. Manawil rolls over. 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 14, 7 ) Move ended for Tomar 110: Select an action for Pradil Select an action for Pradil 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 8 ) 115 moved (MP) to ( 15, 9 ) 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 11 ) Move ended for Agoran 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 9 ) Move ended for Padil 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 4 ) Move ended for Pradil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Dunar Dominator is knocked over. Player pushed to (17, 5) 6 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 6: status changed from 0 to 1. 102 moved (MP) to ( 13, 6 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL FarBeyondDriven saved by block skill. Loradon saved by block skill. Move ended for Loradon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 10, 3 ) 114 moved (MP) to ( 9, 4 ) Move ended for Barasil 112: Select an action for Doboran Select an action for Doboran 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 14, 9 ) Move ended for Keladon 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 14, 8 ) Move ended for Doboran 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 3 + 0 = 3 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 3 + 0 = 3 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 9, 8 ) 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 7, 8 ) 113 moved (MP) to ( 6, 8 ) 113 moved (MP) to ( 5, 8 ) 113 moved (MP) to ( 4, 8 ) Move ended for Koragon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Cowboys From Hell start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for HeresyII 4: Select an action for HeresyII Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 15, 5 ) DODGE BEFORE RE_ROLL: ConcreteSledge knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 6 + 0 = 6 ConcreteSledge slips past his opponent(s) unhindered. 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 16, 7 ) (3) Go for it successful. 2 moved (MP) to ( 15, 8 ) Move ended for ConcreteSledge [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Dominator Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Block selected. 110 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Move ended for PsychoHoliII Player pushed to (14, 5) 110 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 6, 10 ) 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 5, 8 ) Move ended for Shattered Select an action for ASleeper 11: Select an action for ASleeper Turn time limit reached. Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 4 ) Move ended for HeresyII Select an action for Cowboy 1: Select an action for Cowboy Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 10, 6 ) Move ended for FarBeyondDriven [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy Select an action for ASleeper 11: Select an action for ASleeper Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 8, 11 ) 1 moved (MP) to ( 7, 11 ) 1 moved (MP) to ( 6, 10 ) 1 moved (MP) to ( 5, 10 ) Move ended for Cowboy Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 7, 11 ) 11 moved (MP) to ( 6, 11 ) 11 moved (MP) to ( 5, 11 ) 11 moved (MP) to ( 4, 11 ) 11 moved (MP) to ( 3, 10 ) 11 moved (MP) to ( 2, 9 ) 11 moved (MP) to ( 3, 8 ) 113 blocked. (4) Go for it successful. Cowboys From Hell , Choose a block die. POW/SKULL Koragon is knocked over. (2, 6) + 0, (5, 4) + 0, 0: Koragon has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 8 ) ASleeper saved by block skill. Move ended for ASleeper [Game Saved] Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 4 + 0 = 4 BloodMessagor slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 9 ) Move ended for BloodMessagor Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Keladon ConcreteSledge is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 2: status changed from 0 to 1. Keladon saved by block skill. [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 7 ) Move ended for Padil 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 10 ) 115 moved (MP) to ( 12, 9 ) Move ended for Agoran 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 4 ) Move ended for Tomar 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 6 ) Move ended for Pradil 105: Select an action for Loradon Select an action for Loradon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Manawil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Loradon knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Loradon TARGET: 3 --- ROLL: 1 + 0 = 1 Loradon is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Loradon has been knocked prone. 105: status changed from 4 to 1. Silvercrest Saints turn ended. [Game Saved] Cowboys From Hell start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Block selected. 111 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Manawil saved by dodge skill. Player pushed to (8, 0) 111 moved (MP) to ( 8, 0 ) 13 moved (MP) to ( 8, 1 ) Block selected. 111 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Manawil saved by dodge skill. Player pushed to (8, -2) Move ended for VulgarDisplayOfPower (6, 4) + 0, 2: Manawil has been badly hurt! 111: status changed from 0 to 8. 111 moved to dugout ( 29, 11 ) 13 moved (MP) to ( 8, 0 ) [Game Saved] Select an action for Clash 8: Select an action for Clash 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 2 ) 8 moved (MP) to ( 9, 2 ) Move ended for Clash Select an action for Shattered 7: Select an action for Shattered Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 4, 7 ) 11 moved (MP) to ( 5, 6 ) 11 moved (MP) to ( 6, 5 ) 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 8, 5 ) Move ended for ASleeper Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Block selected. 114 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for HeresyII Barasil is knocked over. Player pushed to (10, 3) 114 moved (MP) to ( 10, 3 ) (4, 5) + 0, (4, 6) + 0, 3: Barasil has been badly hurt! 114: status changed from 0 to 8. 4 moved (MP) to ( 9, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Shattered 7: Select an action for Shattered Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for Cowboy 1: Select an action for Cowboy Select an action for Shattered 7: Select an action for Shattered Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 10 ) Move ended for BloodMessagor Select an action for Cowboy 1: Select an action for Cowboy Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 8 ) Move ended for Shattered Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Block selected. 103 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Player pushed to (11, 8) 103 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 11, 7 ) Block selected. 103 blocked. Cowboys From Hell , Choose a block die. POW Move ended for FarBeyondDriven Padil is knocked over. Player pushed to (11, 9) 103 moved (MP) to ( 11, 9 ) (2, 4) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 11 ) 1 moved (MP) to ( 7, 11 ) 1 moved (MP) to ( 8, 11 ) 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 10, 12 ) Move ended for Cowboy Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Turn time limit reached. 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for ConcreteSledge Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 4 + 0 = 4 PsychoHoliII slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 8 ) 115 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Agoran is knocked over. Player pushed to (12, 10) 115 moved (MP) to ( 12, 10 ) (6, 3) + 0, (1, 1) + 0, 0: Agoran has been stunned. 115: status changed from 0 to 2. 3 moved (MP) to ( 13, 8 ) Move ended for PsychoHoliII [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 6 + 0 = 6 Dominator slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 9 ) Move ended for Dominator Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 115: status changed from 2 to 1. Agoran rolls over. 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 6 Move ended for Doboran Ball moved to ( 16, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tomar TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 2 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 4 ) Move ended for Dunar 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 12, 3 ) 107 moved (MP) to ( 11, 2 ) 107 moved (MP) to ( 10, 2 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Clash is knocked over. Player pushed to (21, 3) 8 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 9, 2 ) 107 moved (MP) to ( 8, 2 ) 107 moved (MP) to ( 7, 3 ) Move ended for Tomar [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 2 ) 110 moved (MP) to ( 10, 2 ) 110 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 8, 1 ) Move ended for Pradil [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 2 + 0 = 2 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 9, 6 ) 105 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Loradon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 1 + 0 = 1 Loradon is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 4) + 0, (2, 5) + 0, 0: Loradon has been stunned. Move ended for Loradon 105: status changed from 0 to 2. Silvercrest Saints turn ended. [Game Saved] Cowboys From Hell start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clash 8: Select an action for Clash Select an action for Clash 8: Select an action for Clash 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Clash Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for Shattered 7: Select an action for Shattered Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 10, 7 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 5 + 0 = 5 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 9, 6 ) 14 moved (MP) to ( 8, 6 ) 14 moved (MP) to ( 7, 5 ) 14 moved (MP) to ( 6, 5 ) 14 moved (MP) to ( 5, 4 ) 14 moved (MP) to ( 6, 3 ) 107 blocked. (2) Go for it successful. Cowboys From Hell , Choose a block die. POW/SKULL Tomar is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Tomar has been knocked prone. 107: status changed from 3 to 1. FarBeyondDriven saved by block skill. Ball moved to ( 6, 4 ) Move ended for FarBeyondDriven [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Block selected. 112 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Move ended for PsychoHoliII Player pushed to (15, 9) 112 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Dominator 6: Select an action for Dominator Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 8, 10 ) 1 moved (MP) to ( 7, 9 ) 1 moved (MP) to ( 6, 8 ) 1 moved (MP) to ( 6, 7 ) 1 moved (MP) to ( 6, 6 ) Move ended for Cowboy Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 3 + 0 = 3 ConcreteSledge slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 20, 3 ) 2 moved (MP) to ( 21, 2 ) Move ended for ConcreteSledge [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 0 ) DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. Move ended for VulgarDisplayOfPower [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Block selected. 109 blocked. Cowboys From Hell , Choose a block die. Turn time limit reached. PUSHBACK Move ended for Dominator Player pushed to (15, 10) 109 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Block selected. 103 blocked. Cowboys From Hell , Choose a block die. POW Move ended for Shattered Padil is knocked over. Player pushed to (12, 9) 103 moved (MP) to ( 12, 9 ) (2, 2) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 11, 9 ) [Game Saved] Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 11 ) Move ended for BloodMessagor Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 6, 4 ) GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 5 + 0 = 5 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 6 ) (1) ASleeper trips and falls trying to go for it! The last reroll is a LEADER reroll and there are no LEADERS on the field. Move ended for ASleeper 11 moved (MP) to ( 12, 5 ) (1, 3) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 11: status changed from 3 to 1. Ball moved to ( 11, 5 ) Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 105: status changed from 2 to 1. Loradon rolls over. 110: Select an action for Pradil Select an action for Pradil 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Agoran 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 5 + 0 = 5 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 20, 3 ) Move ended for Keladon [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Pradil TARGET: 3 --- ROLL: 4 + 0 = 4 Pradil slips past his opponent(s) unhindered. 13 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, -2) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (3, 6) + 0, 0: VulgarDisplayOfPower has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) Turn time limit reached. 110 moved (MP) to ( 6, 1 ) 110 moved (MP) to ( 5, 1 ) 110 moved (MP) to ( 4, 1 ) 110 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 2, 1 ) Move ended for Pradil [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Dunar TARGET: 2 --- ROLL: 1 + 0 = 1 Dunar is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. Move ended for Dunar 102: status changed from 0 to 1. Verified Opponent Roll = 3 Ball moved to ( 19, 4 ) Silvercrest Saints turn ended. [Game Saved] Cowboys From Hell start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 5, 2 ) 14 moved (MP) to ( 4, 1 ) 14 moved (MP) to ( 3, 1 ) 110 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Pradil saved by dodge skill. Player pushed to (1, 1) (4, 4) + 0, 0: Pradil has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 9 ) 14 moved (MP) to ( 2, 1 ) 14 moved (MP) to ( 3, 1 ) 14 moved (MP) to ( 4, 1 ) 14 moved (MP) to ( 5, 1 ) Move ended for FarBeyondDriven [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 10, 4 ) GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 6 + 0 = 6 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 2 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Keladon TARGET: 6 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Keladon. Pass selected. LONG PASS PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 6 Move ended for ASleeper Ball moved to ( 21, 2 ) GET BALL FINAL RESULT: ConcreteSledge TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 2 ) DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 6 + 0 = 6 ConcreteSledge slips past his opponent(s) unhindered. 2 moved (MP) to ( 23, 2 ) 2 moved (MP) to ( 24, 2 ) 2 moved (MP) to ( 25, 2 ) 2 moved (MP) to ( 26, 2 ) 2 moved (MP) to ( 27, 2 ) ConcreteSledge scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=6,y=6] : current status = 0 1 : current square = java.awt.Point[x=6,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=6,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=6,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=27,y=2] : current status = 4 2 : current square = java.awt.Point[x=27,y=2] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=13,y=8] : current status = 0 3 : current square = java.awt.Point[x=13,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=9,y=4] : current status = 0 4 : current square = java.awt.Point[x=9,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=9,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=9,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=14,y=9] : current status = 4 6 : current square = java.awt.Point[x=14,y=9] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=11,y=9] : current status = 0 7 : current square = java.awt.Point[x=11,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=8,y=3] : current status = 4 8 : current square = java.awt.Point[x=8,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=12,y=2] : current status = 4 11 : current square = java.awt.Point[x=12,y=2] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (6) VulgarDisplayOfPower regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=5,y=1] : current status = 0 14 : current square = java.awt.Point[x=5,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=5,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=5,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=11,y=5] : current status = 1 102 : current square = java.awt.Point[x=11,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=8,y=7] : current status = 1 105 : current square = java.awt.Point[x=8,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=8,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=8,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=7,y=3] : current status = 1 107 : current square = java.awt.Point[x=7,y=3] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=7,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=7,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=20,y=3] : current status = 0 109 : current square = java.awt.Point[x=20,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=9] : current status = 7 110 : current status = 7 (6) Pradil regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=29,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (1) Koragon stays UNconscious. 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : rearrange KO player to square java.awt.Point[x=29,y=8] 114 : current square = java.awt.Point[x=29,y=12] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=12,y=10] : current status = 0 115 : current square = java.awt.Point[x=12,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=12,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=12,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Cowboys From Hell gets a LEADER reroll. Silvercrest Saints gets a LEADER reroll. Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 110 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 10 ) 115 moved (SP) to ( 22, 2 ) 115 moved (SP) to ( 21, 2 ) 112 moved (SP) to ( 21, 12 ) 102 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 18, 2 ) 106 moved (SP) to ( 18, 12 ) 101 moved (SP) to ( 20, 7 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 14, 8 ) 6 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 13, 13 ) 12 moved location (MPL) to ( 7, 5 ) 3 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 7, 9 ) 2 moved location (MPL) to ( 13, 1 ) 10 moved location (MPL) to ( 14, 6 ) 1 moved location (MPL) to ( 13, 4 ) 14 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 14, 2 ) 14 moved (SP) to ( 13, 2 ) 13 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 13, 5 ) 6 moved (SP) to ( 13, 4 ) 10 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 12 ) 2 moved (SP) to ( 0, 2 ) 4 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 12 ) Turn time limit reached. 10 moved (SP) to ( 13, 6 ) 7 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 13, 8 ) 4 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 13, 6 ) 14 moved (SP) to ( 14, 1 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kickoff Roll (4+6) = Blitz! Verified Opponent Roll = 6 Verified Opponent Roll = 5 Kick result. Direction: 6 Distance: 5 Waiting for Silvercrest Saints to finish TURN: 0 [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 16, 1 ) Move ended for Trido 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 3 ) Move ended for Loradon 101: Select an action for Gelan Select an action for Gelan 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 4 ) Move ended for Dunar 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 16, 11 ) Move ended for Keladon 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 12 ) Move ended for Fedir 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 12 ) 112 moved (MP) to ( 19, 12 ) 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 17, 12 ) Move ended for Doboran 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 6 ) 10 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 5) 10 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Pradil knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Pradil TARGET: 3 --- ROLL: 4 + 0 = 4 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 3 + 0 = 3 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 8, 12 ) Move ended for Pradil Silvercrest Saints turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pradil TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Cowboys From Hell start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cowboy 1: Select an action for Cowboy Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 13, 14 ) 5 moved (MP) to ( 12, 14 ) 5 moved (MP) to ( 11, 14 ) 5 moved (MP) to ( 10, 13 ) (1) CemeteryGatesII trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 5 moved (MP) to ( 9, 13 ) Move ended for CemeteryGatesII [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 8, 11 ) 110 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Player pushed to (8, 13) 110 moved (MP) to ( 8, 13 ) 1 moved (MP) to ( 8, 12 ) Move ended for Cowboy [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 10 ) 11 moved (MP) to ( 6, 11 ) 11 moved (MP) to ( 6, 12 ) 11 moved (MP) to ( 7, 13 ) Move ended for ASleeper Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 9, 11 ) Move ended for ArtShredder Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 12, 11 ) Move ended for BloodMessagor Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 9 ) Move ended for Dominator Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 3 ) Move ended for PsychoHoliII Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Block selected. 102 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for Shattered Dunar is knocked over. Player pushed to (15, 3) 102 moved (MP) to ( 15, 3 ) (2, 4) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Block selected. 103 blocked. Cowboys From Hell , Choose a block die. POW Move ended for VulgarDisplayOfPower Padil is knocked over. Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) (4, 4) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Turn time limit reached. Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 2 + 0 = 2 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 12, 7 ) Move ended for HeresyII [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 1 [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Dunar 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 9 ) Move ended for Tomar 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 6 ) Move ended for Doboran 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 6 ) Move ended for Keladon 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 10 ) Move ended for Gelan 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 7, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pradil TARGET: 3 --- ROLL: 6 + 0 = 6 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Pradil TARGET: 3 --- ROLL: 5 + 0 = 5 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Pradil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 4 + 0 = 4 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 4, 12 ) 110 moved (MP) to ( 3, 11 ) 110 moved (MP) to ( 2, 10 ) Pradil scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 1 (1) Koragon stays UNconscious. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 8 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. Setups can only be saved and loaded during your setup phase. 103 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 17, 2 ) 106 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 21, 12 ) 115 moved (SP) to ( 21, 2 ) 102 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 20, 7 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 14, 8 ) 6 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 13, 13 ) 12 moved location (MPL) to ( 7, 5 ) 3 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 7, 9 ) 2 moved location (MPL) to ( 13, 1 ) 10 moved location (MPL) to ( 14, 6 ) 1 moved location (MPL) to ( 13, 4 ) 4 moved (SP) to ( 10, 10 ) 5 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 13, 6 ) 6 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 13, 11 ) 14 moved (SP) to ( 13, 12 ) 14 moved (SP) to ( 14, 12 ) Turn time limit reached. 8 moved (SP) to ( 1, 2 ) 2 moved (SP) to ( 0, 3 ) 10 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 14, 1 ) 14 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 13, 12 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Kickoff Roll (1+4) = Cheering Fans Silvercrest Saints: 3 + 8FF + 0CL Cowboys From Hell: 2 + 7FF + 0CL Silvercrest Saints get an extra re-roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kick result. Direction: 5 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 24, 8 ) [Game Saved] Ball in play. Cowboys From Hell start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for HeresyII 4: Select an action for HeresyII SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: Select an action for HeresyII 4: Select an action for HeresyII SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Block selected. 107 blocked. Dauntless successful. (1+6=7) Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for HeresyII Tomar is knocked over. Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) (1, 2) + 0, (0, 0) + 0, 0: Tomar has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 3 ) Move ended for Dominator Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 16, 1 ) 101 blocked. Cowboys From Hell , Choose a block die. POW/SKULL Gelan is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. FarBeyondDriven saved by block skill. 14 moved (MP) to ( 17, 1 ) 14 moved (MP) to ( 18, 1 ) 14 moved (MP) to ( 19, 1 ) 14 moved (MP) to ( 20, 2 ) Move ended for FarBeyondDriven [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for Cowboy 1: Select an action for Cowboy Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Block selected. 103 blocked. Cowboys From Hell , Choose a block die. POW Move ended for BloodMessagor Padil is knocked over. Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) (6, 6) + 0, (1, 1) + 0, 0: Padil has been stunned. 103: status changed from 0 to 2. 10 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 18, 2 ) Move ended for VulgarDisplayOfPower Select an action for Cowboy 1: Select an action for Cowboy Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 3 ) Move ended for ArtShredder Select an action for Cowboy 1: Select an action for Cowboy Select an action for ASleeper 11: Select an action for ASleeper Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 15, 14 ) 5 moved (MP) to ( 16, 14 ) 5 moved (MP) to ( 17, 14 ) 5 moved (MP) to ( 18, 13 ) Move ended for CemeteryGatesII Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 9 ) 11 moved (MP) to ( 5, 8 ) GET BALL BEFORE RE_ROLL: ASleeper dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 3 + 0 = 3 11 moved (MP) to ( 6, 7 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 3 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: ASleeper fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for ASleeper Ball moved to ( 14, 1 ) GET BALL FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 13, 2 ) Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 103: status changed from 2 to 1. Padil rolls over. 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Tomar 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 13 ) 108 moved (MP) to ( 19, 13 ) Move ended for Trido 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 20, 3 ) Move ended for Dunar 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 3 ) Move ended for Doboran 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 4 + 0 = 4 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 4 ) 12 blocked. Verified Opponent Roll = POW POW ArtShredder is knocked over. Player pushed to (15, 2) 12 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 12: status changed from 0 to 1. 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pradil TARGET: 3 --- ROLL: 3 + 0 = 3 110 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 3 + 0 = 3 Pradil slips past his opponent(s) unhindered. Move ended for Pradil [Game Saved] 105: Select an action for Loradon Select an action for Loradon 101: Select an action for Gelan Select an action for Gelan 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Loradon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 6 + 0 = 6 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Loradon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 5 + 0 = 5 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 (1) Loradon trips and falls trying to go for it! Move ended for Loradon 105 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Loradon has been knocked prone. 105: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Cowboys From Hell start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 13, 1 ) Move ended for ArtShredder Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 11, 2 ) 110 blocked. Cowboys From Hell , Choose a block die. POW Pradil is knocked over. Player pushed to (13, 0) 110 moved (MP) to ( 13, 0 ) (3, 6) + 0, (5, 1) + 0, 0: Pradil has been stunned. 110: status changed from 3 to 2. 1 moved (MP) to ( 12, 1 ) Ball throw-in: 5, 8 (13, 0) Ball moved to ( 20, 7 ) Scatter roll: 4 Ball moved to ( 21, 7 ) Move ended for Cowboy [Game Saved] Select an action for Dominator 6: Select an action for Dominator Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 20, 7 ) Move ended for BloodMessagor Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 20, 4 ) Move ended for Dominator Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Block selected. 112 blocked. Cowboys From Hell , Choose a block die. POW Move ended for VulgarDisplayOfPower Doboran is knocked over. Player pushed to (19, 4) 112 moved (MP) to ( 19, 4 ) (4, 4) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 18, 8 ) Move ended for Shattered Select an action for ASleeper 11: Select an action for ASleeper Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 20, 6 ) Move ended for PsychoHoliII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 1 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 20, 0 ) 14 moved (MP) to ( 21, 0 ) 14 moved (MP) to ( 22, 0 ) 14 moved (MP) to ( 23, 1 ) 14 moved (MP) to ( 24, 2 ) 14 moved (MP) to ( 25, 3 ) Turn time limit reached. Move ended for FarBeyondDriven [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 8 ) Move ended for ASleeper Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 12 ) DODGE BEFORE RE_ROLL: CemeteryGatesII knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 6 + 0 = 6 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 20, 11 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 1 + 0 = 1 CemeteryGatesII is knocked over. (6, 5) + 0, (5, 4) + 0, 0: CemeteryGatesII has been knocked out. Move ended for CemeteryGatesII 5: status changed from 0 to 7. 5 moved to dugout ( 0, 8 ) Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 110: status changed from 2 to 1. Pradil rolls over. 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 12 ) 108 moved (MP) to ( 21, 11 ) 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 21, 8 ) Move ended for Trido 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 22, 8 ) 106 moved (MP) to ( 22, 7 ) Move ended for Fedir 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 15, 7 ) Move ended for Padil 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 2 ) Move ended for Gelan 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Doboran 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 20, 8 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW BloodMessagor is knocked over. Player pushed to (10, 6) 10 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 20, 7 ) Move ended for Keladon [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 9, 5 ) 105 moved (MP) to ( 8, 6 ) 105 moved (MP) to ( 8, 7 ) Move ended for Loradon 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 3 ) 115 moved (MP) to ( 22, 4 ) 115 moved (MP) to ( 22, 5 ) 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Agoran TARGET: 3 --- ROLL: 5 + 0 = 5 115 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 3 + 0 = 3 Agoran slips past his opponent(s) unhindered. Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Shattered TARGET: 5 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Shattered. Pass selected. LONG BOMB Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Agoran fumbled the ball. TARGET: 3 --- ROLL: 3 + -2Lb = 1 Reroll using pass. Verified Opponent Roll = 6 PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 6 Move ended for Agoran Ball moved to ( 21, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Loradon TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Tomar HeresyII is knocked over. Player pushed to (15, 10) 4 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 15, 9 ) [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dunar TARGET: 2 --- ROLL: 5 + 0 = 5 Dunar slips past his opponent(s) unhindered. 102 moved (MP) to ( 20, 1 ) 102 moved (MP) to ( 19, 1 ) 102 moved (MP) to ( 18, 1 ) 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 15, 4 ) Turn time limit reached. Move ended for Dunar Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Cowboys From Hell start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 2 ) DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 4 + 0 = 4 ArtShredder slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 8, 6 ) Move ended for ArtShredder [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 7, 6 ) 105 blocked. Cowboys From Hell , Choose a block die. POW Loradon is knocked over. Player pushed to (9, 7) 105 moved (MP) to ( 9, 7 ) (3, 3) + 0, (0, 0) + 0, 0: Loradon has been knocked prone. 105: status changed from 3 to 1. 1 moved (MP) to ( 8, 7 ) Ball moved to ( 10, 6 ) Move ended for Cowboy [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Block selected. 112 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Move ended for Dominator Player pushed to (18, 5) 112 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for Shattered 7: Select an action for Shattered Select an action for Shattered 7: Select an action for Shattered Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 3 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 15, 3 ) Move ended for VulgarDisplayOfPower Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 11, 6 ) Move ended for HeresyII [Game Saved] Select an action for Shattered 7: Select an action for Shattered Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 7 ) DODGE BEFORE RE_ROLL: ASleeper knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 The last reroll is a LEADER reroll and there are no LEADERS on the field. DODGE FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 2 + 0 = 2 ASleeper is knocked over. (4, 3) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. Move ended for ASleeper 11: status changed from 0 to 1. Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 6 ) Move ended for Padil 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 14, 3 ) Move ended for Pradil 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 6 ) 106 moved (MP) to ( 23, 5 ) 106 moved (MP) to ( 24, 5 ) 106 moved (MP) to ( 25, 5 ) 106 moved (MP) to ( 26, 4 ) Move ended for Fedir 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 7 ) 108 moved (MP) to ( 21, 6 ) Move ended for Trido 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 15, 8 ) Move ended for Agoran 101: Select an action for Gelan Select an action for Gelan 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dunar Player pushed to (13, 2) 13 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 3 ) [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 10, 5 ) Move ended for Gelan 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 5) 4 moved (MP) to ( 12, 5 ) Move ended for Tomar [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 2 + 0 = 2 Loradon slips past his opponent(s) unhindered. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Loradon TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Loradon [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Keladon Player pushed to (8, 5) 3 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 20, 6 ) Turn time limit reached. [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 4 + 0 = 4 Doboran slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 12, 4 ) Move ended for Doboran Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Cowboys From Hell start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 5 ) Move ended for ArtShredder Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 7 ) Move ended for Cowboy Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 13, 9 ) Move ended for Shattered Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 13, 5 ) Move ended for Dominator Select an action for ASleeper 11: Select an action for ASleeper Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for HeresyII 4: Select an action for HeresyII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Block selected. 112 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Move ended for HeresyII Player pushed to (13, 3) 112 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 13, 1 ) 13 moved (MP) to ( 12, 1 ) 13 moved (MP) to ( 11, 2 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 10, 4 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for BloodMessagor Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 3 + 0 = 3 ASleeper slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 11, 8 ) Move ended for ASleeper [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 4 ) DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 4 + 0 = 4 PsychoHoliII slips past his opponent(s) unhindered. 3 moved (MP) to ( 19, 4 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 14, 7 ) Move ended for PsychoHoliII [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Block selected. 106 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for FarBeyondDriven Cowboys From Hell: All players have moved. Fedir is knocked over. Player pushed to (27, 4) 106 moved (MP) to ( 27, 4 ) (4, 4) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 26, 4 ) Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 2 ) 112 moved (MP) to ( 10, 2 ) 112 moved (MP) to ( 9, 2 ) 112 moved (MP) to ( 8, 3 ) 112 moved (MP) to ( 8, 4 ) Move ended for Doboran 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 2 ) 102 moved (MP) to ( 10, 3 ) Move ended for Dunar 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 2 ) 110 moved (MP) to ( 10, 2 ) 110 moved (MP) to ( 9, 3 ) Move ended for Pradil 101: Select an action for Gelan Select an action for Gelan 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW ArtShredder is knocked over. Player pushed to (20, 4) 12 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 9, 5 ) 105 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 6 + 0 = 6 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 7, 5 ) 105 moved (MP) to ( 6, 5 ) 105 moved (MP) to ( 5, 5 ) 105 moved (MP) to ( 4, 5 ) 105 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 2, 5 ) Loradon scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 4 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 5 (5) Koragon regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 6 (6) CemeteryGatesII regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 110 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 17, 12 ) Turn time limit reached. 106 moved (SP) to ( 17, 2 ) 112 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 21, 12 ) 101 moved (SP) to ( 21, 2 ) 113 moved (SP) to ( 20, 10 ) 115 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( 21, 12 ) 108 moved (SP) to ( 18, 12 ) 109 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 18, 4 ) 106 moved (SP) to ( 18, 2 ) 105 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 18, 8 ) 102 moved (SP) to ( 17, 7 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 14, 9 ) 6 moved location (MPL) to ( 13, 4 ) 14 moved location (MPL) to ( 14, 2 ) 5 moved location (MPL) to ( 13, 12 ) 13 moved location (MPL) to ( 14, 4 ) 4 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 7, 5 ) 3 moved location (MPL) to ( 14, 1 ) 11 moved location (MPL) to ( 7, 9 ) 10 moved location (MPL) to ( 14, 5 ) 1 moved location (MPL) to ( 13, 7 ) 10 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 13, 6 ) 5 moved (SP) to ( 13, 11 ) 5 moved (SP) to ( 12, 11 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Cowboys From Hell quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kick result. Direction: 1 Distance: 6 11 moved (SP) to ( 8, 9 ) 12 moved (SP) to ( 8, 5 ) 1 moved (SP) to ( 15, 4 ) 13 moved (SP) to ( 15, 3 ) 6 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 15, 1 ) 5 moved (SP) to ( 13, 12 ) 7 moved (SP) to ( 13, 8 ) 4 moved (SP) to ( 15, 11 ) 10 moved (SP) to ( 13, 5 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 3 GET BALL FINAL RESULT: PsychoHoliII TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Ball in play. Cowboys From Hell start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dominator 6: Select an action for Dominator Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 0 ) 13 moved (MP) to ( 18, 0 ) 13 moved (MP) to ( 19, 0 ) 13 moved (MP) to ( 20, 0 ) 13 moved (MP) to ( 21, 1 ) Move ended for VulgarDisplayOfPower Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 0 ) 3 moved (MP) to ( 16, 0 ) 3 moved (MP) to ( 17, 0 ) 3 moved (MP) to ( 18, 0 ) 3 moved (MP) to ( 19, 0 ) 3 moved (MP) to ( 20, 0 ) 3 moved (MP) to ( 21, 0 ) Move ended for PsychoHoliII Select an action for Dominator 6: Select an action for Dominator Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 5 ) Move ended for ArtShredder Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 11, 9 ) Move ended for ASleeper Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 14 ) 5 moved (MP) to ( 18, 14 ) 5 moved (MP) to ( 19, 13 ) Move ended for CemeteryGatesII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 19, 14 ) 4 moved (MP) to ( 20, 13 ) Move ended for HeresyII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 16, 0 ) 14 moved (MP) to ( 17, 0 ) 14 moved (MP) to ( 18, 0 ) 14 moved (MP) to ( 19, 0 ) 14 moved (MP) to ( 20, 1 ) 101 blocked. Cowboys From Hell , Choose a block die. POW Gelan is knocked over. Player pushed to (21, 3) 101 moved (MP) to ( 21, 3 ) (6, 4) + 0, (6, 1) + 0, 0: Gelan has been stunned. 101: status changed from 0 to 2. 14 moved (MP) to ( 21, 2 ) 14 moved (MP) to ( 22, 2 ) Move ended for FarBeyondDriven [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 1 ) 6 moved (MP) to ( 17, 0 ) 6 moved (MP) to ( 18, 0 ) 6 moved (MP) to ( 19, 0 ) 6 moved (MP) to ( 20, 1 ) Move ended for Dominator Select an action for Shattered 7: Select an action for Shattered Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 2 ) Move ended for BloodMessagor Select an action for Cowboy 1: Select an action for Cowboy Turn time limit reached. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 4 + 0 = 4 Cowboy slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 0 ) 1 moved (MP) to ( 19, 1 ) Move ended for Cowboy [Game Saved] Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Shattered TARGET: 2 --- ROLL: 2 + 0 = 2 Shattered slips past his opponent(s) unhindered. (4) Go for it successful. 7 moved (MP) to ( 16, 3 ) Move ended for Shattered Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 101: status changed from 2 to 1. Gelan rolls over. 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 16, 0 ) 103 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 18, 0 ) Move ended for Padil [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 3 ) Move ended for Dunar 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 22, 4 ) 109 moved (MP) to ( 22, 3 ) Move ended for Keladon 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 24, 3 ) 112 moved (MP) to ( 24, 2 ) 112 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 1 (1) Doboran trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 23, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 22, 0 ) Move ended for Doboran [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Fedir Cowboy is knocked over. Player pushed to (9, 0) 1 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 6) + 0, (5, 6) + 0, 1: Cowboy has been badly hurt! 1: status changed from 0 to 8. 1 moved (SP) to ( 0, 11 ) [Game Saved] 110: Select an action for Pradil Select an action for Pradil Turn time limit reached. 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 20, 3 ) 110 moved (MP) to ( 21, 2 ) Move ended for Pradil 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 16, 4 ) Move ended for Tomar 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 3 + 0 = 3 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Loradon knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Loradon TARGET: 3 --- ROLL: 4 + 0 = 4 Loradon slips past his opponent(s) unhindered. 6 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Dominator saved by block skill. Loradon saved by block skill. Move ended for Loradon [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 2 + 0 = 2 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 23, 10 ) 113 moved (MP) to ( 23, 9 ) 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 23, 7 ) 113 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 23, 5 ) 113 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 23, 2 ) Move ended for Koragon [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Trido TARGET: 2 --- ROLL: 6 + 0 = 6 Trido slips past his opponent(s) unhindered. 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 22, 8 ) 108 moved (MP) to ( 23, 7 ) 108 moved (MP) to ( 23, 6 ) Move ended for Trido Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Cowboys From Hell start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) Move ended for ArtShredder Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 12 ) 4 moved (MP) to ( 22, 11 ) 4 moved (MP) to ( 23, 10 ) 4 moved (MP) to ( 24, 9 ) 4 moved (MP) to ( 25, 8 ) 4 moved (MP) to ( 26, 7 ) 4 moved (MP) to ( 27, 6 ) Move ended for HeresyII Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 12 ) 5 moved (MP) to ( 21, 11 ) 5 moved (MP) to ( 22, 10 ) 5 moved (MP) to ( 23, 9 ) 5 moved (MP) to ( 23, 8 ) 5 moved (MP) to ( 23, 7 ) Move ended for CemeteryGatesII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Block selected. 112 blocked. Cowboys From Hell , Choose a block die. POW/SKULL Move ended for VulgarDisplayOfPower Doboran is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. VulgarDisplayOfPower saved by block skill. [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 23, 1 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. Move ended for FarBeyondDriven [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 22, 1 ) 113 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Player pushed to (23, 3) 113 moved (MP) to ( 23, 3 ) 3 moved (MP) to ( 23, 0 ) DODGE BEFORE RE_ROLL: PsychoHoliII knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 The last reroll is a LEADER reroll and there are no LEADERS on the field. DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 1 + 0 = 1 PsychoHoliII is knocked over. (4, 3) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. Move ended for PsychoHoliII 3: status changed from 3 to 1. Ball moved to ( 24, 0 ) Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 0 ) 103 moved (MP) to ( 16, 0 ) 103 moved (MP) to ( 15, 0 ) 103 moved (MP) to ( 14, 0 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 2 ) Move ended for Padil 101: Select an action for Gelan Select an action for Gelan 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 2 ) Move ended for Koragon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 23, 3 ) 109 moved (MP) to ( 24, 3 ) 109 moved (MP) to ( 25, 2 ) 109 moved (MP) to ( 24, 1 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (7, 2) 14 moved (MP) to ( 22, 2 ) Move ended for Keladon [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Dunar BloodMessagor is knocked over. Player pushed to (13, 1) 10 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 6) + 0, (1, 6) + 0, 0: BloodMessagor has been stunned. 10: status changed from 0 to 2. 102 moved (MP) to ( 17, 2 ) [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 22, 4 ) 106 moved (MP) to ( 23, 3 ) Move ended for Fedir 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Pradil Player pushed to (6, 1) 14 moved (MP) to ( 23, 1 ) 110 moved (MP) to ( 22, 2 ) Turn time limit reached. [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Trido TARGET: 2 --- ROLL: 3 + 0 = 3 Trido slips past his opponent(s) unhindered. 108 moved (MP) to ( 24, 4 ) 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 25, 2 ) 108 moved (MP) to ( 25, 1 ) Move ended for Trido [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tomar TARGET: 2 --- ROLL: 3 + 0 = 3 Tomar slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 19, 3 ) 107 moved (MP) to ( 19, 2 ) Move ended for Tomar [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Loradon Dominator saved by block skill. Loradon saved by block skill. Silvercrest Saints turn ended. [Game Saved] 10: status changed from 2 to 1. BloodMessagor rolls over. Cowboys From Hell start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 24, 6 ) 5 moved (MP) to ( 25, 5 ) 5 moved (MP) to ( 26, 4 ) 5 moved (MP) to ( 26, 3 ) 5 moved (MP) to ( 27, 2 ) 5 moved (MP) to ( 26, 1 ) Move ended for CemeteryGatesII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 26, 5 ) 4 moved (MP) to ( 25, 4 ) 4 moved (MP) to ( 25, 3 ) 4 moved (MP) to ( 25, 2 ) 108 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Trido is knocked over. Player pushed to (26, 0) 108 moved (MP) to ( 26, 0 ) (3, 1) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 0 to 1. Move ended for HeresyII [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 24, 0 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: FarBeyondDriven dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 The last reroll is a LEADER reroll and there are no LEADERS on the field. GET BALL FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for FarBeyondDriven Scatter roll: 6 Ball moved to ( 24, 1 ) GET BALL FINAL RESULT: Keladon TARGET: 5 --- ROLL: 6 + 0 = 6 Cowboys From Hell turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] Silvercrest Saints turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 3 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 3 Silvercrest Saints Winnings Roll: 3 + -1 Verified Opponent Roll = 1 Cowboys From Hell Winnings Roll: 1 + 0 Verified Opponent Roll = 15 Agoran gets an MVP award. Verified Opponent Roll = 11 ASleeper gets an MVP award. Verified Opponent Roll = 4 Silvercrest Saints FF Roll: 4 + 1 Verified Opponent Roll = 1 Cowboys From Hell FF Roll: 1 + 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 D6: 1(177) 2(174) 3(174) 4(174) 5(136) 6(174) Total(1009) D8: 1(3) 2(4) 3(5) 4(2) 5(3) 6(4) 7(3) 8(1) Total(25) GAME OVER Final Score: Cowboys From Hell: 2 Silvercrest Saints: 2 WINNINGS Cowboys From Hell: 10000 Silvercrest Saints: 20000