Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 5 1 9 [Block, Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 4 name: 1DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate, Stand Firm] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Stand Firm] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Strong Arm, Sure Hands] Player 8 name: 2TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 10 name: 2Fetch() {RETURN ballToThroRa} Player 10: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 11 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 11: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 3 7 [+ag, Regenerate] Player 16 name: 1COPY OppAction.exe MyAction.exe Player 16: S Khemrian Skeleton 5 3 1 7 [Regenerate] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=3881] Connected as server to game 'lastminute'. Waiting for client. Receiving: Chosen of Sotek.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Chosen of Sotek Team 2 race: Lizardman Player 101 name: Nakai Player 101: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 102 name: Tzunki Player 102: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 103 name: Quetzl Player 103: S Lizardman Saurus 6 4 1 9 [Block] Player 104 name: Huanchi Player 104: S Lizardman Saurus 6 4 1 9 [Block] Player 105 name: Zlotc Player 105: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 106 name: Xtli Player 106: S Lizardman Saurus 6 4 1 9 [Block] Player 107 name: Tepok Player 107: S Lizardman Saurus 6 4 1 9 [;] Player 108 name: Inxi-Huinzi Player 108: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 109 name: Titi-Huichi Player 109: L Lizardman Skink 8 2 3 7 [;] Player 110 name: Inxi-Bitzi Player 110: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 111 name: Tene-Huini Player 111: L Lizardman Skink 7 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 112 name: Itzi-Tepl Player 112: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Stunty, Sure Feet] Player 113 name: Tehe-Huihui Player 113: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Done loading opponent team. *** Setup start *** Weather roll(4+1) Current Weather: Nice *** Setup start *** Gate: 97000 screaming fans show up for the game. Handicap result 36:PALMED COIN. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Khemrian Inept Automatons use PALM COIN. Picked HEADS. Coin flip is: HEADS! Khemrian Inept Automatons win the toss. Opponent Kicking. Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 19, 5 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 17, 2 ) 107 moved (SP) to ( 17, 3 ) 106 moved (SP) to ( 16, 12 ) 105 moved (SP) to ( 16, 11 ) 107 moved (SP) to ( 16, 3 ) 102 moved (SP) to ( 16, 2 ) 113 moved (SP) to ( 17, 5 ) 110 moved (SP) to ( 17, 9 ) 108 moved (SP) to ( 20, 8 ) 112 moved (SP) to ( 21, 6 ) 108 moved (SP) to ( 21, 8 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 13, 3 ) 6 moved (SP) to ( 13, 11 ) 7 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 8, 9 ) 12 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 13, 9 ) 16 moved (SP) to ( 13, 5 ) *** Setup end *** Waiting for Chosen of Sotek to kick off. Ball placed at (21, 8) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 6 Weather roll(6+6) Current Weather: Blizzard Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kick result. Direction: 4 Distance: 4 Ball placed at (21, 8) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 25, 9 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) Move ended for 1CATCH ball Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 13, 10 ) Move ended for 1SHORT pass Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (15, 6) 103 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 15, 5 ) Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 15, 6 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Nakai is knocked over. Player pushed to (15, 8) 101 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 13 ) 11 moved (MP) to ( 15, 13 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 10, 7 ) Move ended for 1KILL $Opponent Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 5 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 11 ) 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Zlotc is knocked over. Player pushed to (17, 12) 105 moved (MP) to ( 17, 12 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Zlotc has been knocked prone. 105: status changed from 0 to 1. Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 5, 9 ) 8 moved (MP) to ( 4, 9 ) GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 5, 8 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; miss threw the ball! TARGET: 5 --- ROLL: 2 + 1Qp = 3 PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 2 + 1Qp = 3 Scatter roll: 6 Scatter roll: 1 Scatter roll: 2 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 7, 7 ) Scatter roll: 6 Ball moved to ( 7, 8 ) Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 1 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Nakai [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 4 ) 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 6) 16 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 5 ) Move ended for Tzunki [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 5 ) Move ended for Tepok 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 10, 4 ) 113 moved (MP) to ( 9, 4 ) Move ended for Tehe-Huihui 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 16, 13 ) Move ended for Zlotc 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW PUSHBACK/POW Move ended for Xtli 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (14, 14) 11 moved (MP) to ( 15, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 15, 13 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 10 ) Move ended for Huanchi 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 9 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 19, 11 ) 108 moved (MP) to ( 19, 12 ) Move ended for Inxi-Huinzi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 19, 9 ) Move ended for Itzi-Tepl 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 9 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 6 + 0 = 6 Inxi-Bitzi slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 9 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Inxi-Bitzi knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 5 + 0 = 5 Inxi-Bitzi slips past his opponent(s) unhindered. 110 moved (MP) to ( 12, 9 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 6 + 0 = 6 Inxi-Bitzi slips past his opponent(s) unhindered. 110 moved (MP) to ( 11, 9 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 5 + 0 = 5 Inxi-Bitzi slips past his opponent(s) unhindered. 110 moved (MP) to ( 10, 10 ) 110 moved (MP) to ( 11, 10 ) Move ended for Inxi-Bitzi [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Move ended for Quetzl Chosen of Sotek: All players have moved. 1WHILE (enemyNear) Punch(enemy) saved by block skill. Quetzl saved by block skill. Chosen of Sotek turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 16, 7 ) Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Quetzl saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Quetzl is knocked over. Player pushed to (17, 8) 103 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Quetzl has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 10 ) 110 blocked. Khemrian Inept Automatons , Choose a block die. POW Inxi-Bitzi is knocked over. Player pushed to (12, 10) 110 moved (MP) to ( 12, 10 ) (2, 2) + 0, (0, 0) + 0, 0: Inxi-Bitzi has been knocked prone. 110: status changed from 0 to 1. 6 moved (MP) to ( 11, 10 ) Move ended for 1BREAK; [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 9, 5 ) Move ended for 1KILL $Opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 10, 7 ) Move ended for 1SHORT pass Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) Nakai is knocked over. Player pushed to (16, 9) 101 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 7, 8 ) GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 8 ) Move ended for 1CATCH ball Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 2 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Nakai [Game Saved] 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Inxi-Bitzi 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 9 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW 1CATCH ball is knocked over. Player pushed to (18, 7) 12 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 11, 8 ) Move ended for Huanchi [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tepok Player pushed to (18, 6) 16 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 12, 6 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Tzunki 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (17, 7) 16 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 3) + 0, (2, 4) + 0, 0: 1COPY OppAction.exe MyAction.exe has been stunned. 16: status changed from 0 to 2. 102 moved (MP) to ( 11, 6 ) [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 17, 11 ) Move ended for Inxi-Huinzi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 11 ) Move ended for Itzi-Tepl 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 12 ) Move ended for Zlotc 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quetzl 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xtli 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (16, 12) 3 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. 106 moved (MP) to ( 14, 12 ) [Game Saved] 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 3 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 5 + 0 = 5 Tehe-Huihui slips past his opponent(s) unhindered. 113 moved (MP) to ( 7, 4 ) 113 moved (MP) to ( 7, 5 ) 113 moved (MP) to ( 7, 6 ) 113 moved (MP) to ( 7, 7 ) 113 moved (MP) to ( 7, 8 ) 113 moved (MP) to ( 7, 9 ) 113 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 1 (1) Tehe-Huihui trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 10, 11 ) Move ended for Tehe-Huihui Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] 16: status changed from 2 to 1. 1COPY OppAction.exe MyAction.exe rolls over. Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 10, 10 ) Move ended for 1KILL $Opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1BREAK; Inxi-Bitzi is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Inxi-Bitzi has been knocked prone. 110: status changed from 0 to 1. 1BREAK; saved by block skill. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 14, 14 ) 11 moved (MP) to ( 13, 13 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (17, 10) 101 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Quetzl is knocked over. Player pushed to (17, 9) 103 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Quetzl has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) SKILL SELECTED: multiple block MULTIPLE BLOCK cancelled. SKILL SELECTED: Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 15, 10 ) 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Itzi-Tepl is knocked over. Player pushed to (16, 12) 112 moved (MP) to ( 16, 12 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Itzi-Tepl has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 15, 11 ) Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Block selected. 104 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for 1SHORT pass Player pushed to (12, 8) 104 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 8, 11 ) 8 moved (MP) to ( 9, 12 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 3 [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Tepok 1CATCH ball is knocked over. Player pushed to (19, 8) 12 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. 107 moved (MP) to ( 11, 7 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Tzunki 1SHORT pass is knocked over. Player pushed to (20, 8) 7 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (4, 4) + 0, (3, 2) + 0, 0: 1SHORT pass has been stunned. 7: status changed from 0 to 2. 102 moved (MP) to ( 10, 7 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 14, 10 ) Move ended for Huanchi 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 12 ) 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 14, 13 ) Move ended for Inxi-Huinzi 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xtli 1DOUBLE Pow(DOUBLE power) is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 14, 14 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 12) 11 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 13, 14 ) 105 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 1 (1) Zlotc trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 10, 13 ) Move ended for Zlotc [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quetzl 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 13, 9 ) STUNTY skill used. Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 1 + 0 = 1 Inxi-Bitzi is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Inxi-Bitzi has been knocked prone. Move ended for Inxi-Bitzi 110: status changed from 0 to 1. Chosen of Sotek turn ended. [Game Saved] 7: status changed from 2 to 1. 1SHORT pass rolls over. Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1BREAK; Player pushed to (9, 11) 113 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 11 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1KILL $Opponent Tehe-Huihui saved by dodge skill. Player pushed to (8, 11) 113 moved (MP) to ( 8, 11 ) 5 moved (MP) to ( 9, 11 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Quetzl is knocked over. Player pushed to (18, 10) 103 moved (MP) to ( 18, 10 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 5) + 1, 6: Quetzl has been KILLED!! 103: status changed from 0 to 10. 2 moved (MP) to ( 17, 9 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 103: status changed from 10 to 1. [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Nakai is knocked over. Player pushed to (18, 11) 101 moved (MP) to ( 18, 11 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 13 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Inxi-Huinzi saved by dodge skill. Player pushed to (15, 13) 108 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Blitz selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW Tehe-Huihui is knocked over. Player pushed to (7, 10) 113 moved (MP) to ( 7, 10 ) (3, 3) + 0, (0, 0) + 0, 0: Tehe-Huihui has been knocked prone. 113: status changed from 0 to 1. 8 moved (MP) to ( 8, 11 ) 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 11 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 4 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Nakai [Game Saved] 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 12, 10 ) Move ended for Inxi-Bitzi 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 12 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL 2TRY {IF carryBall THROW ball}; is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 8: status changed from 3 to 1. Zlotc saved by block skill. Verified Opponent Roll = 3 Ball moved to ( 18, 10 ) Move ended for Zlotc [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Tzunki 1CATCH ball is knocked over. Player pushed to (20, 9) 12 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 10, 8 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tepok Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 7 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quetzl 104: Select an action for Huanchi Select an action for Huanchi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Itzi-Tepl 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Huanchi 1DOUBLE Pow(DOUBLE power) is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (6, 6) + 0, (6, 3) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) [Game Saved] 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 8, 9 ) 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 10, 7 ) 113 moved (MP) to ( 11, 8 ) Move ended for Tehe-Huihui 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 4 --- ROLL: 5 + 0 = 5 108 moved (MP) to ( 12, 9 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 4 + 0 = 4 Inxi-Huinzi slips past his opponent(s) unhindered. Move ended for Inxi-Huinzi [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Move ended for Xtli Chosen of Sotek: All players have moved. 1DELETE [ ] OpposingPlayers; is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 5) + 0, (5, 2) + 0, 0: 1DELETE [ ] OpposingPlayers; has been stunned. 3: status changed from 0 to 2. Xtli saved by block skill. Chosen of Sotek turn ended. [Game Saved] 3: status changed from 2 to 1. 1DELETE [ ] OpposingPlayers; rolls over. Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 11, 10 ) 108 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Inxi-Huinzi is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Inxi-Huinzi has been knocked prone. 108: status changed from 3 to 1. 1KILL $Opponent saved by block skill. Ball moved to ( 13, 8 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 1SHORT pass Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Quetzl is knocked over. Player pushed to (19, 11) 103 moved (MP) to ( 19, 11 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (6, 5) + 1, 4: Quetzl has been seriously injured!! (36) Fractured Arm - Miss next game 103: status changed from 0 to 9. 2 moved (MP) to ( 18, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 13 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Nakai is knocked over. Player pushed to (19, 12) 101 moved (MP) to ( 19, 12 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Block selected. 107 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for 1COPY OppAction.exe MyAction.exe Player pushed to (11, 7) 107 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 5 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 19, 10 ) Move ended for Nakai [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 11, 9 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 5) + 0, (2, 1) + 0, 0: 1KILL $Opponent has been stunned. 5: status changed from 0 to 2. 104 moved (MP) to ( 10, 10 ) Move ended for Huanchi [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Zlotc 2TRY {IF carryBall THROW ball}; is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 8: status changed from 0 to 1. Zlotc saved by block skill. [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Tzunki 1SHORT pass is knocked over. Player pushed to (21, 9) 7 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 9, 8 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 6 ) Move ended for Tepok 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 6 ) 113 moved (MP) to ( 9, 5 ) 113 moved (MP) to ( 8, 4 ) 113 moved (MP) to ( 7, 3 ) Move ended for Tehe-Huihui [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 10, 7 ) 108 moved (MP) to ( 9, 6 ) 108 moved (MP) to ( 8, 6 ) 108 moved (MP) to ( 7, 6 ) Move ended for Inxi-Huinzi 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 10, 5 ) 110 moved (MP) to ( 10, 4 ) 110 moved (MP) to ( 10, 3 ) Move ended for Inxi-Bitzi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 10, 6 ) 112 moved (MP) to ( 9, 5 ) 112 moved (MP) to ( 8, 4 ) Move ended for Itzi-Tepl 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Xtli Chosen of Sotek: All players have moved. 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 6) + 0, (2, 4) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been stunned. 11: status changed from 0 to 2. Xtli saved by block skill. Chosen of Sotek turn ended. [Game Saved] 5: status changed from 2 to 1. 1KILL $Opponent rolls over. 11: status changed from 2 to 1. 2IF carryBall THEN GOTO endZone ELSE GOTO ball rolls over. Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (15, 13) 106 moved (MP) to ( 15, 13 ) (4) Go for it successful. 3 moved (MP) to ( 12, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1BREAK; Zlotc is knocked over. Player pushed to (12, 13) 105 moved (MP) to ( 12, 13 ) (4, 2) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 1SHORT pass Select an action for 1CATCH ball 12: Select an action for 1CATCH ball Select an action for 1CATCH ball 12: Select an action for 1CATCH ball Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 15, 12 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for 1CATCH ball Player pushed to (10, 7) 102 moved (MP) to ( 10, 7 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (20, 10) 101 moved (MP) to ( 20, 10 ) 2 moved (MP) to ( 19, 10 ) Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Nakai is knocked over. Player pushed to (21, 10) 101 moved (MP) to ( 21, 10 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. 2 moved (MP) to ( 20, 10 ) Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 6 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Nakai 101: tackle zone state changed to false [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 7 ) 102 moved (MP) to ( 8, 8 ) Move ended for Tzunki 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Huanchi 1CATCH ball is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 5) + 0, (2, 4) + 0, 0: 1CATCH ball has been stunned. 12: status changed from 0 to 2. Huanchi saved by block skill. [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Tepok Player pushed to (15, 7) 16 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 6 ) [Game Saved] 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 6, 2 ) 113 moved (MP) to ( 5, 1 ) 113 moved (MP) to ( 4, 1 ) Move ended for Tehe-Huihui 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 6, 5 ) 108 moved (MP) to ( 5, 4 ) 108 moved (MP) to ( 4, 3 ) Move ended for Inxi-Huinzi 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 2 ) 110 moved (MP) to ( 8, 1 ) 110 moved (MP) to ( 7, 1 ) 110 moved (MP) to ( 6, 1 ) Move ended for Inxi-Bitzi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 3 ) 112 moved (MP) to ( 6, 3 ) Move ended for Itzi-Tepl 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK/POW Move ended for Xtli 1PUSH opponent, POP head opponent is knocked over. Player pushed to (13, 11) 1 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK Player pushed to (16, 11) 3 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 10, 12 ) Move ended for Zlotc Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] 12: status changed from 2 to 1. 1CATCH ball rolls over. Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true (1) - stand up roll fails! Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 17, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 11, 12 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 9, 6 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: 1KILL $Opponent TARGET: 5 --- ROLL: 5 + 0 = 5 1KILL $Opponent slips past his opponent(s) unhindered. 5 moved (MP) to ( 9, 8 ) DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 5 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 12, 7 ) 107 blocked. (2) 1DELETE [ ] OpposingPlayers; trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. Khemrian Inept Automatons , Choose a block die. SKULL 1DELETE [ ] OpposingPlayers; is knocked over. Move ended for 1DELETE [ ] OpposingPlayers; (1, 4) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 7 [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Blitz selected. 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW 1SHORT pass is knocked over. Player pushed to (20, 10) 7 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 7, 8 ) 102 moved (MP) to ( 6, 7 ) 102 moved (MP) to ( 6, 6 ) 102 moved (MP) to ( 7, 5 ) 102 moved (MP) to ( 8, 5 ) Move ended for Tzunki [Game Saved] 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 3, 1 ) Move ended for Tehe-Huihui 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 3, 2 ) Move ended for Inxi-Huinzi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 2 ) 112 moved (MP) to ( 4, 2 ) Move ended for Itzi-Tepl 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 5, 1 ) 110 moved (MP) to ( 4, 1 ) Move ended for Inxi-Bitzi 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 9 ) Move ended for Nakai [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 9 ) Move ended for Xtli 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zlotc Player pushed to (17, 13) 11 moved (MP) to ( 12, 13 ) 105 moved (MP) to ( 11, 12 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Huanchi 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Tepok Chosen of Sotek: All players have moved. 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (14, 8) 16 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 4) + 0, (2, 4) + 0, 0: 1COPY OppAction.exe MyAction.exe has been stunned. 16: status changed from 0 to 2. 107 moved (MP) to ( 14, 7 ) Chosen of Sotek turn ended. [Game Saved] 16: status changed from 2 to 1. 1COPY OppAction.exe MyAction.exe rolls over. Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true (2) - stand up roll fails! Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1SHORT pass 7: Select an action for 1SHORT pass Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for 1KILL $Opponent Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 1SHORT pass Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 11, 8 ) 106 blocked. (3) Go for it successful. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (12, 10) 106 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 11, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for 1BREAK; Player pushed to (8, 9) Player 12 pushed to (8, 9) 12 moved (MP) to ( 8, 9 ) Player pushed to (9, 9) 104 moved (MP) to ( 9, 9 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Nakai saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player pushed to (11, 11) 105 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 11, 12 ) Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 8 [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW PUSHBACK/POW Move ended for Tzunki 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (19, 7) 8 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 9, 6 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 12, 12 ) Move ended for Tepok 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Zlotc 1BREAK; is knocked over. Player pushed to (20, 12) 6 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 105 moved (MP) to ( 10, 11 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 4, 3 ) 112 moved (MP) to ( 4, 4 ) 112 moved (MP) to ( 4, 5 ) 112 moved (MP) to ( 5, 6 ) 112 moved (MP) to ( 6, 7 ) 112 moved (MP) to ( 7, 8 ) Move ended for Itzi-Tepl 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Huanchi 1SHORT pass is knocked over. Player pushed to (20, 11) 7 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 7: status changed from 0 to 1. 104 moved (MP) to ( 9, 10 ) [Game Saved] 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 2, 1 ) Tehe-Huihui scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 1 (1) 1DOUBLE Pow(DOUBLE power) stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 3 ) Starting second half. Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 11, 4 ) 3 moved (SP) to ( 11, 10 ) 5 moved (SP) to ( 11, 11 ) 6 moved (SP) to ( 11, 3 ) 9 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 9, 9 ) 12 moved (SP) to ( 0, 3 ) 7 moved (SP) to ( 8, 8 ) 8 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 8, 6 ) 10 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 8, 10 ) 8 moved (SP) to ( 8, 4 ) Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 18, 9 ) 105 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 16, 6 ) 104 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 23, 6 ) 112 moved (SP) to ( 24, 7 ) 108 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( 16, 7 ) 109 moved (SP) to ( 17, 4 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (2+5) = Changing Weather Weather roll(5+4) Current Weather: Nice Kick result. Direction: 6 Distance: 4 Ball placed at (21, 9) Scatter roll: 8 Ball moved to ( 20, 13 ) [Game Saved] Ball in play. Waiting for Chosen of Sotek to finish TURN: 1 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Xtli Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Huanchi Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Tepok 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 11 ) Move ended for Tzunki 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 10 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 9) 3 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 11, 10 ) Move ended for Nakai [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 12 ) Move ended for Zlotc 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) Move ended for Titi-Huichi 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 12 ) Move ended for Inxi-Bitzi 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 10 ) Move ended for Tehe-Huihui 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 11 ) Move ended for Inxi-Huinzi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 21, 12 ) 112 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 19, 13 ) 112 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 1 (1) Itzi-Tepl trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 16, 12 ) Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Itzi-Tepl Chosen of Sotek: All players have moved. Ball moved to ( 15, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 6 + 0 = 6 Chosen of Sotek turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 9, 12 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for 1DELETE [ ] OpposingPlayers; Nakai saved by block skill. 1DELETE [ ] OpposingPlayers; is knocked over. MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 2) + 1, 0: 1DELETE [ ] OpposingPlayers; has been knocked out. 3: status changed from 0 to 7. 3 moved to dugout ( 0, 9 ) Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 2 [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW PUSHBACK/POW Move ended for Tzunki 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 12 ) 105 moved (MP) to ( 10, 12 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 11) 10 moved (MP) to ( 8, 11 ) 105 moved (MP) to ( 9, 12 ) Move ended for Zlotc [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Xtli Player pushed to (17, 6) 11 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 13, 7 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Huanchi 1COPY OppAction.exe MyAction.exe is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (3, 5) + 0, (6, 4) + 0, 6: 1COPY OppAction.exe MyAction.exe has been KILLED!! 16: status changed from 0 to 10. Verified Opponent Roll = 4 16: status changed from 10 to 0. (4) 1COPY OppAction.exe MyAction.exe regenerates. 16 moved (SP) to ( 0, 1 ) Huanchi saved by block skill. [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tepok 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (17, 4) 9 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 13, 5 ) [Game Saved] 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 13 ) 110 moved (MP) to ( 11, 13 ) 110 moved (MP) to ( 10, 13 ) 110 moved (MP) to ( 9, 13 ) Move ended for Inxi-Bitzi 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 10, 12 ) Move ended for Tehe-Huihui 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 11, 12 ) Move ended for Titi-Huichi 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 12 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 13 ) 108 moved (MP) to ( 10, 13 ) Move ended for Inxi-Huinzi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 13 ) 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 13 ) Move ended for Itzi-Tepl 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Nakai Chosen of Sotek: All players have moved. 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (17, 8) 8 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (1, 6) + 1, (4, 3) + 0, 0: 2TRY {IF carryBall THROW ball}; has been stunned. 8: status changed from 0 to 2. 101 moved (MP) to ( 11, 9 ) Chosen of Sotek turn ended. [Game Saved] 8: status changed from 2 to 1. 2TRY {IF carryBall THROW ball}; rolls over. Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 7, 7 ) 6 moved (MP) to ( 6, 8 ) 6 moved (MP) to ( 6, 9 ) Move ended for 1BREAK; Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for 1KILL $Opponent Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 7, 12 ) 7 moved (MP) to ( 8, 12 ) Move ended for 1SHORT pass Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 9, 10 ) (3) Go for it successful. 2 moved (MP) to ( 10, 11 ) 113 blocked. (3) Go for it successful. Khemrian Inept Automatons , Choose a block die. POW Tehe-Huihui is knocked over. Player pushed to (11, 14) Player 108 pushed to (11, 14) 108 moved (MP) to ( 11, 14 ) Player pushed to (10, 13) 113 moved (MP) to ( 10, 13 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 1) + 2, 0: Tehe-Huihui has been stunned. 113: status changed from 0 to 2. 2 moved (MP) to ( 10, 12 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 9, 8 ) (2) Go for it successful. 1 moved (MP) to ( 10, 9 ) Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} SKILL SELECTED: SKILL SELECTED: 10: tackle zone state changed to true Block selected. 105 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for 2Fetch() {RETURN ballToThroRa} Zlotc saved by block skill. 2Fetch() {RETURN ballToThroRa} saved by block skill. Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 3 [Game Saved] 113: status changed from 2 to 1. Tehe-Huihui rolls over. 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 10 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW PUSHBACK/POW 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. 104 moved (MP) to ( 11, 10 ) Move ended for Huanchi [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Xtli 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (18, 5) 11 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (4, 4) + 0, (3, 6) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 10 ) 106 moved (MP) to ( 12, 6 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nakai Player pushed to (20, 8) 1 moved (MP) to ( 9, 8 ) 101 moved (MP) to ( 10, 9 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 10 ) 102 moved (MP) to ( 9, 11 ) Move ended for Tzunki 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Inxi-Bitzi 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (19, 11) 2 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 5) + 0, (4, 6) + 0, 2: 1WHILE (enemyNear) Punch(enemy) has been badly hurt! 2: status changed from 0 to 8. Verified Opponent Roll = 3 (3) 1WHILE (enemyNear) Punch(enemy) does NOT regenerate. 2 moved (SP) to ( 0, 11 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zlotc 1SHORT pass is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 7: status changed from 0 to 1. Zlotc saved by block skill. [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 13 ) Move ended for Itzi-Tepl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 13 ) Move ended for Inxi-Huinzi 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Tepok 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (17, 3) 9 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 12, 4 ) Chosen of Sotek turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 11, 8 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (10, 10) 101 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 10, 9 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 1SHORT pass Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (12, 14) Player 108 pushed to (12, 14) 108 moved (MP) to ( 12, 14 ) Player pushed to (11, 13) 109 moved (MP) to ( 11, 13 ) 5 moved (MP) to ( 11, 12 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1BREAK; 6: Select an action for 1BREAK; Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 4 [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 12, 7 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (18, 9) 8 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 11, 8 ) Move ended for Xtli [Game Saved] 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Tehe-Huihui 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Titi-Huichi STAND FIRM skill used. [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zlotc Player pushed to (22, 11) 7 moved (MP) to ( 7, 11 ) 105 moved (MP) to ( 8, 12 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Tzunki 2Fetch() {RETURN ballToThroRa} is knocked over. Player pushed to (22, 10) 10 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: 2Fetch() {RETURN ballToThroRa} has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 8, 11 ) [Game Saved] 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 13 ) Move ended for Inxi-Bitzi 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 14 ) 108 moved (MP) to ( 10, 14 ) 108 moved (MP) to ( 9, 13 ) 108 moved (MP) to ( 9, 12 ) Move ended for Inxi-Huinzi 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Huanchi 1PUSH opponent, POP head opponent is knocked over. Player pushed to (20, 8) 1 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 10, 9 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 10 ) 101 moved (MP) to ( 8, 9 ) 101 moved (MP) to ( 7, 9 ) Move ended for Nakai [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tepok 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. Tepok is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 107: status changed from 0 to 1. Chosen of Sotek turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 7 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true (1) - stand up roll fails! Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 11 ) DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 5 [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 9, 6 ) Move ended for Tepok 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zlotc Player pushed to (23, 10) 7 moved (MP) to ( 6, 10 ) 105 moved (MP) to ( 7, 11 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tzunki 2Fetch() {RETURN ballToThroRa} is knocked over. 6 blocked. Player pushed to (23, 8) 6 moved (MP) to ( 6, 8 ) Player pushed to (23, 9) 10 moved (MP) to ( 6, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 3) + 0, (4, 5) + 0, 0: 2Fetch() {RETURN ballToThroRa} has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 1, 8 ) 102 moved (MP) to ( 7, 10 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Huanchi 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (17, 8) 8 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 3) + 0, (5, 5) + 0, 4: 2TRY {IF carryBall THROW ball}; has been seriously injured!! (24) Gouged Eye - Miss next game 8: status changed from 0 to 9. Verified Opponent Roll = 2 (2) 2TRY {IF carryBall THROW ball}; does NOT regenerate. 8 moved (SP) to ( 0, 13 ) [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Xtli 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (19, 6) 9 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 2) + 0, (2, 2) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been stunned. 9: status changed from 0 to 2. 106 moved (MP) to ( 10, 7 ) [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 11 ) 108 moved (MP) to ( 8, 10 ) Move ended for Inxi-Huinzi 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 12 ) 110 moved (MP) to ( 9, 11 ) Move ended for Inxi-Bitzi 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Tehe-Huihui STAND FIRM skill used. [Game Saved] 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Titi-Huichi 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 9, 10 ) Move ended for Itzi-Tepl Chosen of Sotek turn ended. [Game Saved] 9: status changed from 2 to 1. 1DO SupportBlock() UNTIL blockDice = 3 rolls over. Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true (4) Stand up roll passed. 1: status changed from 6 to 4. Blitz selected. 104 blocked. (2) Go for it successful. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (11, 10) 104 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 9 ) Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 12 ) DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 7 --- ROLL: 5 + 0 = 5 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 7 --- ROLL: 5 + 0 = 5 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 101 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for 1BREAK; Nakai saved by block skill. 1BREAK; saved by block skill. [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Block selected. 102 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Tzunki is knocked over. Player pushed to (8, 9) 102 moved (MP) to ( 8, 9 ) (5, 6) + 0, (1, 2) + 0, 0: Tzunki has been stunned. 102: status changed from 0 to 2. 7 moved (MP) to ( 7, 10 ) Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 6 [Game Saved] 102: status changed from 2 to 1. Tzunki rolls over. 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zlotc 1SHORT pass is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 5) + 0, (5, 1) + 0, 0: 1SHORT pass has been stunned. 7: status changed from 0 to 2. Zlotc saved by block skill. [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 7 ) Move ended for Tepok 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 11, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 12, 11 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW PUSHBACK/POW 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (5, 6) + 0, (1, 1) + 0, 0: 1KILL $Opponent has been stunned. 5: status changed from 0 to 2. Move ended for Xtli [Game Saved] 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 12 ) 109 moved (MP) to ( 10, 11 ) 109 moved (MP) to ( 10, 10 ) Move ended for Titi-Huichi 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Huanchi 1PUSH opponent, POP head opponent is knocked over. Player pushed to (20, 8) 1 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 10, 9 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nakai Player pushed to (23, 7) 6 moved (MP) to ( 6, 7 ) 101 moved (MP) to ( 6, 8 ) Nakai has already moved this turn. [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 12 ) 110 moved (MP) to ( 7, 13 ) 110 moved (MP) to ( 6, 13 ) 110 moved (MP) to ( 5, 13 ) 110 moved (MP) to ( 4, 13 ) 110 moved (MP) to ( 3, 13 ) Move ended for Inxi-Bitzi 113: Select an action for Tehe-Huihui Select an action for Tehe-Huihui 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 12 ) 113 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 7, 12 ) 113 moved (MP) to ( 6, 12 ) 113 moved (MP) to ( 5, 12 ) 113 moved (MP) to ( 4, 12 ) 113 moved (MP) to ( 3, 12 ) Move ended for Tehe-Huihui 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 11 ) 112 moved (MP) to ( 7, 12 ) 112 moved (MP) to ( 6, 13 ) 112 moved (MP) to ( 5, 13 ) 112 moved (MP) to ( 4, 13 ) Move ended for Itzi-Tepl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 11 ) 108 moved (MP) to ( 7, 12 ) 108 moved (MP) to ( 6, 12 ) 108 moved (MP) to ( 5, 12 ) 108 moved (MP) to ( 4, 12 ) Hand off selected. Move ended for Inxi-Huinzi Chosen of Sotek: All players have moved. Ball moved to ( 26, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 3 + 0 = 3 Chosen of Sotek turn ended. [Game Saved] 5: status changed from 2 to 1. 1KILL $Opponent rolls over. 7: status changed from 2 to 1. 1SHORT pass rolls over. Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true (5) Stand up roll passed. 1: status changed from 6 to 4. Normal move selected. Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 5, 6 ) PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: 1BREAK; knocked over trying to dodge. TARGET: 4 --- ROLL: 4 + -1 = 3 Team re-roll used. PREHENSILE TAIL skill used. DODGE FINAL RESULT: 1BREAK; TARGET: 4 --- ROLL: 2 + -1 = 1 1BREAK; is knocked over. (3, 5) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 4 to 1. Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 7 [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Tzunki 107: Select an action for Tepok Select an action for Tepok 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 6, 11 ) Move ended for Zlotc 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 5, 7 ) Move ended for Nakai [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 10, 12 ) Move ended for Xtli 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 10 ) 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 6 ) Move ended for Titi-Huichi 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tepok Player pushed to (18, 5) 9 moved (MP) to ( 11, 5 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Blitz selected. 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 8) 1 moved (MP) to ( 8, 8 ) 104 moved (MP) to ( 10, 8 ) 104 moved (MP) to ( 10, 7 ) 104 moved (MP) to ( 10, 6 ) Move ended for Huanchi Chosen of Sotek turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 1SHORT pass Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 1 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 13 ) DODGE FINAL RESULT: 1KILL $Opponent TARGET: 5 --- ROLL: 6 + 0 = 6 1KILL $Opponent slips past his opponent(s) unhindered. 5 moved (MP) to ( 9, 13 ) DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 5 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. SKULL Move ended for 1PUSH opponent, POP head opponent 1PUSH opponent, POP head opponent is knocked over. (5, 3) + 0, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 1: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Chosen of Sotek to finish TURN: 8 [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Xtli 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zlotc 1SHORT pass is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (3, 5) + 0, 0: 1SHORT pass has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 1, 9 ) Zlotc saved by block skill. [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Huanchi 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. Huanchi saved by block skill. [Game Saved] 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 2, 13 ) Inxi-Bitzi scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) 1DELETE [ ] OpposingPlayers; regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 (1) 1DOUBLE Pow(DOUBLE power) stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 2 (2) 1SHORT pass stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 9 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 2 (2) 2Fetch() {RETURN ballToThroRa} stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 8 ) Verified Opponent Roll = 3 (3) 2IF carryBall THEN GOTO endZone ELSE GOTO ball stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 10 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 23, 5 ) 104 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 19, 9 ) 102 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 21, 5 ) 107 moved (SP) to ( 14, 5 ) 107 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 18, 6 ) 106 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 22, 12 ) 104 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 18, 8 ) 105 moved (SP) to ( 18, 6 ) 104 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 24, 6 ) 109 moved (SP) to ( 24, 8 ) 112 moved (SP) to ( 24, 4 ) 110 moved (SP) to ( 24, 10 ) 109 moved (SP) to ( 24, 9 ) 108 moved (SP) to ( 24, 5 ) 113 moved (SP) to ( 24, 7 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Chosen of Sotek to kick off. Ball placed at (21, 6) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kick result. Direction: 5 Distance: 3 Perfect Defense. Waiting for Chosen of Sotek to re-arrange players on field. 107 moved (SP) to ( 17, 5 ) 101 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 17, 8 ) 102 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 10 ) Ball placed at (21, 6) Ball placed at (21, 6) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 25, 8 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Zlotc is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Zlotc has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 15, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1BREAK; Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 7, 8 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 5, 7 ) 12 moved (MP) to ( 4, 8 ) GET BALL BEFORE RE_ROLL: 1CATCH ball dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 1 Player fumbled direction: 1 Ball moved to ( 3, 7 ) Move ended for 1CATCH ball Khemrian Inept Automatons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (4) 1DOUBLE Pow(DOUBLE power) regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=9] : current status = 7 7 : current status = 7 (4) 1SHORT pass regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=7,y=8] : current status = 0 9 : current square = java.awt.Point[x=7,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=7,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=7,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=8] : current status = 7 10 : current status = 7 (1) 2Fetch() {RETURN ballToThroRa} stays UNconscious. 10 : current square = java.awt.Point[x=1,y=8] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=8] 11 : current square = java.awt.Point[x=0,y=10] : current status = 7 11 : current status = 7 (1) 2IF carryBall THEN GOTO endZone ELSE GOTO ball stays UNconscious. 11 : current square = java.awt.Point[x=0,y=10] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=9] 12 : current square = java.awt.Point[x=4,y=8] : current status = 0 12 : current square = java.awt.Point[x=4,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=4,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=4,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 16 : current square = java.awt.Point[x=14,y=5] : current status = 0 16 : current square = java.awt.Point[x=14,y=5] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=14,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=14,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=16,y=5] : current status = 0 101 : current square = java.awt.Point[x=16,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=15,y=11] : current status = 0 104 : current square = java.awt.Point[x=15,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=16,y=9] : current status = 1 105 : current square = java.awt.Point[x=16,y=9] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=24,y=5] : current status = 0 108 : current square = java.awt.Point[x=24,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=24,y=9] : current status = 0 109 : current square = java.awt.Point[x=24,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=24,y=10] : current status = 0 110 : current square = java.awt.Point[x=24,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=24,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=24,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=24,y=4] : current status = 0 112 : current square = java.awt.Point[x=24,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=24,y=7] : current status = 0 113 : current square = java.awt.Point[x=24,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=24,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=24,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Winnings Roll: 3 + 2 Chosen of Sotek Winnings Roll: 4 + 2 1COPY OppAction.exe MyAction.exe gets an MVP award. Tepok gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=2 not conceding roll=4 -1 for loss +1 for cas (2) -1 from high FF of 13 Khemrian Inept Automatons FF Roll: 4 + -1 not conceding roll=2 +1 for win +1 for TDs +1 for cas (3) -1 from high FF of 16 Chosen of Sotek FF Roll: 2 + 2 ***END Fan Factor DEBUG*** D6: 1(130) 2(150) 3(168) 4(162) 5(172) 6(116) Total(898) D8: 1(2) 2(1) 3(5) 4(2) 5(2) 6(5) 7(0) 8(1) Total(18) GAME OVER Final Score: Khemrian Inept Automatons: 0 Chosen of Sotek: 2 WINNINGS Khemrian Inept Automatons: 50000 Chosen of Sotek: 60000