Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Frothy Steins Team 1 race: Dwarf Player 1 name: Grunty II Player 1: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 2 name: Chugger Player 2: R Dwarf Runner 6 3 4 8 [+ag, Accurate, Block, Dodge, Sure Hands, Tackle, Thick Skull] Player 3 name: FlumpyNutz Player 3: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 4 name: Drago Player 4: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 5 name: Sturm Player 5: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 6 name: TBD Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 7 name: Bumpy II Player 7: R Dwarf Runner 6 3 3 8 [Block, Sure Hands, Thick Skull] Player 8 name: Bubba Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 9 name: Greybeard Player 9: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Piling On, Thick Skull] Player 10 name: Ooglie Player 10: S Troll Slayer 5 3 2 7 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 11 name: Booglie Player 11: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Piling On, Pro, Tackle, Thick Skull] Player 12 name: Guido Player 12: L Dwarf Longbeard 4 4 2 9 [+st, Block, Tackle, Thick Skull] Player 13 name: Fudd Player 13: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 14 name: Grand Poobah Player 14: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Guard, Kick, Tackle, Thick Skull] Player 15 name: Dimwit Player 15: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Thick Skull] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1559] Connected as server to game 'frothybooze'. Waiting for client. Receiving: Putrid Swamp Boozzhounds.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Putrid Swamp Boozzhounds Team 2 race: Orc Player 101 name: Wild Turkey Player 101: B Orc Blitzer 6 3 4 8 [+ag, Block, Guard] Player 102 name: Cardhu Player 102: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 103 name: Johny Blue Player 103: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 104 name: Johny Red Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 105 name: Boddington Player 105: Bo Black Orc 4 4 2 9 [Block, Piling On] Player 106 name: Jaime Zon Player 106: L Orc Lineman 5 3 3 9 [Block, Kick] Player 107 name: Slee Mon Player 107: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 108 name: Mole Son Player 108: L Orc Lineman 5 3 3 9 [Dauntless, Guard] Player 110 name: Macallan Player 110: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 111 name: Gy Ness Player 111: L Orc Lineman 5 3 3 9 [Block, Shadowing] Player 112 name: Hyney Ken Player 112: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 113 name: Shooter Player 113: T Orc Thrower 5 3 5 8 [+ag, +ag, Accurate, Block, Dump Off, Pass, Sure Hands] Player 114 name: Corona Player 114: Bo Black Orc 4 4 2 9 [;] Player 115 name: Dewar Player 115: B Orc Blitzer 6 3 3 9 [Block, Mighty Blow, Shadowing, Strip Ball] Player 116 name: Tequila Player 116: T Orc Thrower 5 3 4 7 [+ag, Block, Dump Off, Pass, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** Weather roll(4+4) Current Weather: Nice Gate: 107000 screaming fans show up for the game. Chugger manages to ignore the niggling pain. Ooglie manages to ignore the niggling pain. Fudd manages to ignore the niggling pain. Wild Turkey manages to ignore the niggling pain. Johny Red manages to ignore the niggling pain. Jaime Zon manages to ignore the niggling pain. Slee Mon is suffering from a niggling injury. 107: status changed from 0 to 2. Hyney Ken manages to ignore the niggling pain. Shooter is suffering from a niggling injury. 113: status changed from 0 to 2. Dewar is suffering from a niggling injury. 115: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. *** Setup start *** Picked HEADS. Coin flip is: TAILS! Putrid Swamp Boozzhounds win the toss. Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 10, 10 ) 9 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 10, 2 ) 11 moved (SP) to ( 8, 2 ) 10 moved (SP) to ( 10, 12 ) 11 moved (SP) to ( 10, 2 ) 2 moved (SP) to ( 6, 5 ) 7 moved (SP) to ( 6, 9 ) 12 moved (SP) to ( 10, 5 ) 13 moved (SP) to ( 10, 9 ) 14 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 8, 6 ) 5 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 12 ) 15 moved (SP) to ( 12, 11 ) 15 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 10, 5 ) 1 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 7 ) 13 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 12, 3 ) 12 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 9, 5 ) 7 moved (SP) to ( 9, 9 ) 11 moved (SP) to ( 11, 2 ) 14 moved (SP) to ( 12, 2 ) 9 moved (SP) to ( 12, 4 ) 12 moved (SP) to ( 13, 12 ) 10 moved (SP) to ( 11, 12 ) Turn time limit reached. 12 moved (SP) to ( 12, 12 ) 15 moved (SP) to ( 12, 10 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 9 ) 116 moved location (MPL) to ( 22, 4 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 15, 12 ) 102 moved location (MPL) to ( 15, 13 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 3 ) 116 moved (SP) to ( 22, 7 ) Sending Team File... Done Sending File 101 moved (SP) to ( 16, 13 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 101 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 16, 9 ) 102 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 4) Kickoff Roll (5+4) = Brilliant Coaching Frothy Steins: 6 + 6 coaches Putrid Swamp Boozzhounds: 6 + 1 coaches Frothy Steins get an extra re-roll. Kick result. Direction: 2 Distance: 5 Ball placed at (20, 4) Touchback!! Waiting for Putrid Swamp Boozzhounds to give the ball to a member of their team on the field. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 103: Select an action for Johny Blue Select an action for Johny Blue 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Boddington Grunty II is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Armor is not broken. (6, 1) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (5) Grunty II is saved by his thick skull (4, 6) + 0, (3, 5) + 0, 0: Grunty II has been stunned. 1: status changed from 0 to 2. 105 moved (MP) to ( 14, 6 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Johny Red Fudd is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 4) + 0, (1, 6) + 0, 0: Fudd has been stunned. 13: status changed from 0 to 2. 104 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Corona Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 5) + 0, (1, 5) + 0, 0: Sturm has been stunned. 5: status changed from 0 to 2. [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 11 ) Move ended for Mole Son 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 12 ) 12 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Guido is knocked over. Player pushed to (18, 11) 12 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Guido has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 12, 12 ) Move ended for Johny Blue [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 8 ) 116 moved (MP) to ( 20, 9 ) 116 moved (MP) to ( 19, 10 ) 116 moved (MP) to ( 18, 11 ) 116 moved (MP) to ( 17, 12 ) Move ended for Tequila 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 13, 13 ) 110 moved (MP) to ( 12, 14 ) 110 moved (MP) to ( 11, 14 ) 110 moved (MP) to ( 10, 13 ) Move ended for Macallan 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) Move ended for Wild Turkey 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 10 ) Move ended for Gy Ness 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) Move ended for Cardhu Putrid Swamp Boozzhounds turn ended. [Game Saved] 1: status changed from 2 to 1. Grunty II rolls over. 5: status changed from 2 to 1. Sturm rolls over. 13: status changed from 2 to 1. Fudd rolls over. Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Fudd has already moved this turn. Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 9 ) Move ended for Greybeard Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 9, 6 ) Move ended for Grand Poobah Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 6, 7 ) Move ended for Booglie Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Guido Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Dimwit Gy Ness saved by block skill. Dimwit saved by block skill. [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 9, 12 ) 110 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Macallan is knocked over. Player pushed to (10, 14) 110 moved (MP) to ( 10, 14 ) (4, 3) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 10, 13 ) 7 moved (MP) to ( 9, 12 ) 7 moved (MP) to ( 8, 12 ) Move ended for Bumpy II [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 9 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 4 + 0 = 4 Chugger slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 5 ma Dodger ROLL: 1 + 6 ma SHADOWING successful. 111 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 15, 10 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Chugger knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Chugger TARGET: 2 --- ROLL: 3 + 0 = 3 Chugger slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 5 ma Dodger ROLL: 5 + 6 ma SHADOWING fails. (1) Chugger trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 2 moved (MP) to ( 16, 11 ) Move ended for Chugger [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 12 ) DODGE FINAL RESULT: Ooglie TARGET: 4 --- ROLL: 6 + 0 = 6 Ooglie slips past his opponent(s) unhindered. Turn time limit reached. 10 moved (MP) to ( 10, 11 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 10, 10 ) Move ended for Ooglie Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 12 ) Move ended for Wild Turkey 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Blue Guido is knocked over. Player pushed to (18, 10) 12 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Guido has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 11, 11 ) [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 9, 14 ) 110 moved (MP) to ( 8, 14 ) 110 moved (MP) to ( 7, 13 ) Move ended for Macallan 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 13 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 11) 7 moved (MP) to ( 8, 11 ) 102 moved (MP) to ( 8, 12 ) Move ended for Cardhu [Game Saved] 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 10, 13 ) 112 moved (MP) to ( 9, 13 ) 112 moved (MP) to ( 8, 13 ) Move ended for Hyney Ken 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + 0 = 3 Tequila slips past his opponent(s) unhindered. 116 moved (MP) to ( 15, 13 ) 116 moved (MP) to ( 14, 13 ) 116 moved (MP) to ( 13, 13 ) 116 moved (MP) to ( 12, 13 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 6 Move ended for Tequila Ball moved to ( 21, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Hyney Ken dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 10, 6 ) Move ended for Johny Red 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 13, 6 ) Move ended for Boddington 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 15, 11 ) Move ended for Corona 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Mole Son Dimwit is knocked over. Player pushed to (18, 9) 15 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (2) Dimwit's thick skull does not save 'em (5, 5) + 0, (5, 3) + 0, 0: Dimwit has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) 108 moved (MP) to ( 12, 10 ) [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Gy Ness Putrid Swamp Boozzhounds: All players have moved. Greybeard is knocked over. Player pushed to (18, 8) 9 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Greybeard has been knocked prone. 9: status changed from 0 to 1. 111 moved (MP) to ( 12, 9 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Frothy Steins start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Guido 12: Select an action for Guido Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 9 ) Move ended for Sturm Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fudd Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Guido Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 10, 9 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Greybeard knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 3 + 0 = 3 Greybeard slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 5 + 5 ma Dodger ROLL: 3 + 5 ma SHADOWING successful. 111 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 9, 10 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 6 + 0 = 6 Greybeard slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 5 ma Dodger ROLL: 4 + 5 ma SHADOWING fails. (1) Greybeard trips and falls trying to go for it! Move ended for Greybeard 9 moved (MP) to ( 10, 11 ) (3, 1) + 0, (0, 0) + 0, 0: Greybeard has been knocked prone. 9: status changed from 0 to 1. Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 6, 12 ) 110 moved (MP) to ( 7, 11 ) Move ended for Macallan 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Cardhu Bumpy II is knocked over. Player pushed to (21, 10) 7 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Bumpy II has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 8, 11 ) [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Blue STAND FIRM skill used. [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 9, 11 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Ooglie is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 6) + 0, (2, 3) + 0, 0: Ooglie has been stunned. 10: status changed from 0 to 2. 101 moved (MP) to ( 9, 10 ) 101 moved (MP) to ( 10, 9 ) Move ended for Wild Turkey [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 9 ) Move ended for Gy Ness 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Dauntless successful. (4+2=6) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Mole Son Guido is knocked over. 101 blocked. Player pushed to (20, 8) 101 moved (MP) to ( 9, 8 ) Player pushed to (19, 9) 12 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Guido has been knocked prone. 12: status changed from 0 to 1. 108 moved (MP) to ( 11, 10 ) [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Corona Chugger saved by dodge skill. Player pushed to (12, 11) 2 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 16, 11 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Boddington Player pushed to (15, 8) 1 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 7 ) [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Red Grand Poobah is knocked over. Player pushed to (21, 6) 14 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Armor is not broken. (1, 6) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. 104 moved (MP) to ( 9, 6 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. [Game Saved] 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 13 ) 112 moved (MP) to ( 6, 13 ) 112 moved (MP) to ( 5, 13 ) 112 moved (MP) to ( 4, 13 ) 112 moved (MP) to ( 3, 12 ) 112 moved (MP) to ( 2, 12 ) Hyney Ken scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 2 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 3 (3) Dimwit stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 106 moved location (MPL) to ( 16, 10 ) 114 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 16, 13 ) 101 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 18, 12 ) 108 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 18, 1 ) 102 moved (SP) to ( 18, 13 ) 116 moved (SP) to ( 22, 8 ) 116 moved (SP) to ( 22, 7 ) 116 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 16, 13 ) 111 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 16, 1 ) 111 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 16, 2 ) Turn time limit reached. 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 16, 8 ) 104 moved (SP) to ( 16, 12 ) 110 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 16, 12 ) 104 moved (SP) to ( 16, 13 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 7, 10 ) 7 moved (SP) to ( 7, 4 ) 11 moved (SP) to ( 10, 3 ) 10 moved (SP) to ( 10, 10 ) 10 moved (SP) to ( 10, 11 ) 12 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 11, 8 ) 14 moved (SP) to ( 10, 9 ) 1 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 9, 6 ) 5 moved (SP) to ( 8, 9 ) 9 moved (SP) to ( 9, 4 ) 12 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 13, 8 ) 14 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 12, 2 ) 10 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 13, 2 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (24, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (2+1) = Get the Ref! Putrid Swamp Boozzhounds: 3 + 9Fan Factor Frothy Steins: 8 + 17Fan Factor Frothy Steins fans get the ref. Verified Opponent Roll = 2 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (24, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 25, 6 ) [Game Saved] Ball in play. Frothy Steins start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 105 blocked. Dauntless successful. (3+4=7) Frothy Steins , Choose a block die. POW/SKULL Move ended for Grand Poobah Boddington saved by block skill. Grand Poobah saved by block skill. [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. POW Move ended for Sturm Gy Ness is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 6) + 1, (1, 3) + 0, 0: Gy Ness has been stunned. 111: status changed from 0 to 2. 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grunty II Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Fudd Player pushed to (15, 9) 110 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Guido Macallan saved by block skill. Guido saved by block skill. [Game Saved] Select an action for Drago 4: Select an action for Drago Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. POW Move ended for Drago Macallan is knocked over. Player pushed to (16, 9) 110 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 5, 8 ) 2 moved (MP) to ( 4, 7 ) 2 moved (MP) to ( 4, 6 ) GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 5, 5 ) 2 moved (MP) to ( 6, 4 ) Hand off selected. Move ended for Chugger Ball moved to ( 7, 4 ) GET BALL BEFORE RE_ROLL: Bumpy II dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 9 ) Move ended for Bumpy II Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 9 ) Move ended for Greybeard Select an action for Booglie 11: Select an action for Booglie Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 7 ) Move ended for Booglie Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) 106 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Jaime Zon is knocked over. Turn time limit reached. Player pushed to (17, 9) 106 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. 10 moved (MP) to ( 16, 10 ) Move ended for Ooglie Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 111: status changed from 2 to 1. Gy Ness rolls over. 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Macallan 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jaime Zon 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 17, 10 ) Move ended for Corona 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 16, 6 ) Move ended for Mole Son 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 13, 6 ) Move ended for Johny Blue 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 1 (1) Wild Turkey trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 12, 8 ) Move ended for Wild Turkey [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 13 ) 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 13, 10 ) Move ended for Johny Red [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 12, 10 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bumpy II is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3) Bumpy II's thick skull does not save 'em (5, 5) + 0, (6, 2) + 0, 0: Bumpy II has been knocked out. 7: status changed from 3 to 7. 7 moved (SP) to ( 0, 9 ) 102 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Ball moved to ( 16, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cardhu TARGET: 8 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Grand Poobah TARGET: 6 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 16, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Booglie TARGET: 7 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 17, 7 ) Move ended for Cardhu [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington Grunty II is knocked over. Player pushed to (15, 7) 1 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 15, 7 ) [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 16, 4 ) 116 moved (MP) to ( 15, 4 ) 116 moved (MP) to ( 14, 4 ) Move ended for Tequila Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Frothy Steins start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Booglie 11: Select an action for Booglie Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Guido Johny Red is knocked over. Player pushed to (12, 11) 104 moved (MP) to ( 12, 11 ) (6, 1) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. POW Move ended for Drago Cardhu is knocked over. Player pushed to (13, 8) 102 moved (MP) to ( 13, 8 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 4) + 1, 0: Cardhu has been stunned. 102: status changed from 0 to 2. 4 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 105 blocked. Dauntless NOT successful. (1+3=4) Frothy Steins , Choose a block die. POW Move ended for Grand Poobah Boddington is knocked over. Player pushed to (16, 5) Player 108 pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) (4, 2) + 0, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Chugger 2: Select an action for Chugger Select an action for Greybeard 9: Select an action for Greybeard Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. POW Move ended for Booglie Wild Turkey is knocked over. Player pushed to (11, 9) 101 moved (MP) to ( 11, 9 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (4, 1) + 1, 0: Wild Turkey has been stunned. 101: status changed from 0 to 2. 11 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 12, 5 ) 103 blocked. (6) Go for it successful. Frothy Steins , Choose a block die. POW Johny Blue is knocked over. Player pushed to (14, 6) 103 moved (MP) to ( 14, 6 ) (2, 6) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. (3) Go for it successful. 2 moved (MP) to ( 12, 6 ) Move ended for Chugger [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Fudd Player pushed to (18, 10) Player 114 pushed to (18, 10) 114 moved (MP) to ( 18, 10 ) Player pushed to (17, 10) 110 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 10: tackle zone state changed to true Multiple Block selected. 110 blocked. 106 blocked. Dauntless successful. (3+6=9) Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW SKILL SELECTED: Move ended for Ooglie Macallan is knocked over. Jaime Zon is knocked over. Player pushed to (18, 9) 106 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 2) + 1, 0: Jaime Zon has been stunned. 106: status changed from 0 to 2. Player pushed to (18, 11) 110 moved (MP) to ( 18, 11 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. 10 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Sturm Player pushed to (17, 5) 108 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 7 ) GET BALL FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Greybeard Frothy Steins: All players have moved. Scatter roll: 3 Ball moved to ( 13, 6 ) Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Wild Turkey rolls over. 102: status changed from 2 to 1. Cardhu rolls over. 106: status changed from 2 to 1. Jaime Zon rolls over. 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 16, 10 ) Move ended for Macallan 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 5 ) 2 blocked. Verified Opponent Roll = 1 (1) Mole Son trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Chugger saved by dodge skill. Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 12, 6 ) Move ended for Mole Son [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 5 ) 116 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Tequila dropped the ball. TARGET: 5 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tequila TARGET: 5 --- ROLL: 5 + 0 = 5 116 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + 0 = 3 Tequila slips past his opponent(s) unhindered. 116 moved (MP) to ( 11, 4 ) 116 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 116 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 116 moved (MP) to ( 8, 1 ) Move ended for Tequila [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Corona Putrid Swamp Boozzhounds: All players have moved. Ooglie is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (2, 6) + 0, (1, 5) + 0, 0: Ooglie has been stunned. 10: status changed from 0 to 2. Putrid Swamp Boozzhounds turn ended. [Game Saved] 10: status changed from 2 to 1. Ooglie rolls over. Frothy Steins start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chugger 2: Select an action for Chugger Select an action for Greybeard 9: Select an action for Greybeard Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Greybeard Player pushed to (13, 5) 108 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Grunty II Johny Blue is knocked over. Player pushed to (15, 5) 103 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (5, 4) + 1, (5, 2) + 0, 0: Johny Blue has been stunned. 103: status changed from 0 to 2. 1 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 7, 3 ) Move ended for Booglie Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 8, 2 ) 116 blocked. Waiting for opponent to decide to use DUMP OFF. 116 blocked. (5) Go for it successful. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (9, 0) 116 moved (MP) to ( 9, 0 ) 2 moved (MP) to ( 8, 1 ) Move ended for Chugger [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 5 ) Move ended for Drago Select an action for Fudd 13: Select an action for Fudd Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Guido Player pushed to (12, 12) 104 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 10, 5 ) Move ended for Grand Poobah Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Fudd Macallan is knocked over. Player pushed to (16, 11) 110 moved (MP) to ( 16, 11 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (4, 4) + 1, 0: Macallan has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) 13 moved (MP) to ( 16, 10 ) Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Johny Blue rolls over. 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 8, 8 ) Move ended for Wild Turkey 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 10, 7 ) Move ended for Cardhu 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jaime Zon 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Boddington Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Armor is not broken. (3, 6) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 11, 8 ) Move ended for Gy Ness 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 10 ) 13 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Fudd saved by block skill. Corona is knocked over. Move ended for Corona Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 4) + 1, (4, 2) + 0, 0: Corona has been stunned. 114: status changed from 0 to 2. Putrid Swamp Boozzhounds turn ended. [Game Saved] Frothy Steins start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 8, 2 ) 11 moved (MP) to ( 9, 1 ) 116 blocked. Waiting for opponent to decide to use DUMP OFF. 116: tackle zone state changed to true Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Chugger TARGET: 6 --- ROLL: 6 + 0 = 6 Chugger intercepts the ball! Ball moved to ( 21, 1 ) 116 blocked. Frothy Steins , Choose a block die. POW Tequila is knocked over. Player pushed to (9, -2) (1, 2) + 0, 0: Tequila has been stunned. 116: status changed from 0 to 0. 116 moved to dugout ( 29, 1 ) 11 moved (MP) to ( 9, 0 ) 11 moved (MP) to ( 9, 1 ) 11 moved (MP) to ( 10, 2 ) Move ended for Booglie [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 16, 5 ) (5) Go for it successful. 5 moved (MP) to ( 16, 4 ) Move ended for Sturm [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Drago Mole Son is knocked over. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. Drago saved by block skill. [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 8 ) Move ended for Fudd Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ooglie Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 1 ) 2 moved (MP) to ( 10, 1 ) 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) Move ended for Chugger Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 13, 3 ) Move ended for Grand Poobah Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 3 ) Move ended for Greybeard Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 6 ) Move ended for Grunty II Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. POW Move ended for Guido Frothy Steins: All players have moved. Johny Red is knocked over. Player pushed to (11, 13) 104 moved (MP) to ( 11, 13 ) (6, 2) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 114: status changed from 2 to 1. Corona rolls over. 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 12, 12 ) Move ended for Johny Red 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 6 ) Move ended for Boddington 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Sending Team File... Done Sending File Move ended for Johny Blue Sending Team File... Done Sending File 108: Select an action for Mole Son Select an action for Mole Son [Game Saved] Sending Team File... Done Sending File 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 16, 6 ) Move ended for Gy Ness 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 8, 7 ) 101 moved (MP) to ( 8, 6 ) 101 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. 2 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Chugger saved by dodge skill. Player pushed to (15, 3) 2 moved (MP) to ( 14, 3 ) Move ended for Wild Turkey [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jaime Zon TARGET: 4 --- ROLL: 6 + 0 = 6 Jaime Zon slips past his opponent(s) unhindered. 106 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Jaime Zon knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Jaime Zon TARGET: 3 --- ROLL: 6 + 0 = 6 Jaime Zon slips past his opponent(s) unhindered. 106 moved (MP) to ( 21, 7 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 1 (1) Jaime Zon trips and falls trying to go for it! Move ended for Jaime Zon 106 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Frothy Steins start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 20, 6 ) 13 moved (MP) to ( 21, 5 ) 13 moved (MP) to ( 22, 5 ) Move ended for Fudd Select an action for Ooglie 10: Select an action for Ooglie Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 3 ) (1) Greybeard trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 9 moved (MP) to ( 21, 3 ) Move ended for Greybeard [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 20, 3 ) Move ended for Chugger Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 18, 5 ) Move ended for Ooglie Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 2 ) 14 moved (MP) to ( 15, 1 ) Move ended for Grand Poobah Select an action for Drago 4: Select an action for Drago Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 4 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 103 blocked. Dauntless successful. (3+4=7) Frothy Steins , Choose a block die. PUSHBACK/POW Johny Blue is knocked over. Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. Armor is not broken. (2, 3) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (4, 6) + 0, (5, 1) + 1, 0: Johny Blue has been stunned. 103: status changed from 0 to 2. 11 moved (MP) to ( 15, 5 ) 11: status changed from 4 to 1. SKILL SELECTED: Move ended for Booglie 11: status changed from 6 to 1. [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 19, 3 ) Move ended for Sturm Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Drago Player pushed to (14, 6) 108 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. POW Move ended for Guido Johny Red is knocked over. Player pushed to (12, 13) 104 moved (MP) to ( 12, 13 ) (6, 3) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 12, 12 ) Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 103: status changed from 2 to 1. Johny Blue rolls over. 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Boddington STAND FIRM skill used. [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 18, 9 ) Move ended for Corona 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jaime Zon 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 19, 2 ) Move ended for Wild Turkey [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 1 (1) Gy Ness trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 20, 4 ) 2 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Player pushed to (9, 2) 2 moved (MP) to ( 20, 2 ) 111 moved (MP) to ( 20, 3 ) Move ended for Gy Ness Turn time limit reached. [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Mole Son TARGET: 4 --- ROLL: 2 + 0 = 2 Mole Son is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. Move ended for Mole Son 108: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Frothy Steins start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 5 ) Move ended for Booglie Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Greybeard Player pushed to (19, 4) 111 moved (MP) to ( 19, 4 ) 9 moved (MP) to ( 20, 3 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Sturm Wild Turkey is knocked over. Player pushed to (18, 1) 101 moved (MP) to ( 18, 1 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (2, 2) + 1, 0: Wild Turkey has been stunned. 101: status changed from 0 to 2. 5 moved (MP) to ( 19, 2 ) [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 2 ) 2 moved (MP) to ( 22, 2 ) 2 moved (MP) to ( 23, 2 ) 2 moved (MP) to ( 24, 2 ) 2 moved (MP) to ( 25, 2 ) 2 moved (MP) to ( 26, 2 ) (3) Go for it successful. 2 moved (MP) to ( 27, 2 ) Chugger scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=6] : current status = 4 1 : current square = java.awt.Point[x=10,y=6] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=13,y=5] : current status = 0 4 : current square = java.awt.Point[x=13,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=19,y=2] : current status = 4 5 : current square = java.awt.Point[x=19,y=2] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=0,y=9] : current status = 7 7 : current status = 7 (6) Bumpy II regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=20,y=3] : current status = 0 9 : current square = java.awt.Point[x=20,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=18,y=5] : current status = 4 10 : current square = java.awt.Point[x=18,y=5] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=17,y=5] : current status = 4 11 : current square = java.awt.Point[x=17,y=5] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=12,y=12] : current status = 0 12 : current square = java.awt.Point[x=12,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=22,y=5] : current status = 0 13 : current square = java.awt.Point[x=22,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=15,y=1] : current status = 0 14 : current square = java.awt.Point[x=15,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (2) Dimwit stays UNconscious. 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=18,y=1] : current status = 2 101 : current square = java.awt.Point[x=18,y=1] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=10,y=7] : current status = 0 102 : current square = java.awt.Point[x=10,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=10,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=10,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=16,y=5] : current status = 1 103 : current square = java.awt.Point[x=16,y=5] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=12,y=13] : current status = 0 104 : current square = java.awt.Point[x=12,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=17,y=6] : current status = 0 105 : current square = java.awt.Point[x=17,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=14,y=5] : current status = 1 108 : current square = java.awt.Point[x=14,y=5] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (4) Macallan regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=18,y=9] : current status = 0 114 : current square = java.awt.Point[x=18,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=29,y=1] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=1] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 106 moved location (MPL) to ( 16, 10 ) 114 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 16, 13 ) 101 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 18, 12 ) 105 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 16, 1 ) 114 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 16, 13 ) 102 moved (SP) to ( 16, 12 ) 110 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 19, 7 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 0 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 7, 4 ) 11 moved (SP) to ( 10, 3 ) 10 moved (SP) to ( 10, 11 ) 9 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 10, 5 ) 13 moved (SP) to ( 10, 9 ) 14 moved (SP) to ( 8, 7 ) 5 moved (SP) to ( 8, 8 ) 4 moved (SP) to ( 9, 6 ) 1 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 13, 2 ) 10 moved (SP) to ( 13, 11 ) 9 moved (SP) to ( 13, 3 ) 9 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 13, 3 ) Turn time limit reached. 2 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 7, 4 ) 12 moved (SP) to ( 13, 2 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (24, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 5 Distance: 3 Ball placed at (24, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 27, 11 ) [Game Saved] Ball in play. Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Drago 4: Select an action for Drago Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 104 blocked. Dauntless successful. (6+3=9) Frothy Steins , Choose a block die. POW Move ended for Grand Poobah Johny Red is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) (6, 1) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 14 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Drago Mole Son is knocked over. MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. Drago saved by block skill. [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. POW Move ended for Sturm Johny Blue is knocked over. Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 2) + 1, 0: Johny Blue has been stunned. 103: status changed from 0 to 2. 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 5 ) Move ended for Chugger Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 1 ) Move ended for Guido Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 11 ) Move ended for Greybeard Select an action for Fudd 13: Select an action for Fudd Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 11 ) 7 moved (MP) to ( 5, 11 ) 7 moved (MP) to ( 4, 11 ) 7 moved (MP) to ( 3, 11 ) 7 moved (MP) to ( 2, 11 ) GET BALL BEFORE RE_ROLL: Bumpy II dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 3, 10 ) Move ended for Bumpy II [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 10 ) Move ended for Fudd Select an action for Booglie 11: Select an action for Booglie Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 15, 4 ) Move ended for Grunty II Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 101 blocked. 105 blocked. Dauntless successful. (3+6=9) Frothy Steins , Choose a block die. Team re-roll used. 1 db Block re-rolled. Turn time limit reached. POW Wild Turkey is knocked over. Boddington is knocked over. Player pushed to (16, 0) 105 moved (MP) to ( 16, 0 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (6, 4) + 1, 1: Boddington has been badly hurt! 105: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 11 ) Player pushed to (17, 1) 101 moved (MP) to ( 17, 1 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 17, 3 ) SKILL SELECTED: Move ended for Booglie [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 10, 10 ) Move ended for Ooglie Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Johny Blue rolls over. 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Wild Turkey 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 15, 12 ) 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Greybeard is knocked over. Player pushed to (15, 10) 9 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 5) + 0, (3, 4) + 0, 0: Greybeard has been stunned. 9: status changed from 0 to 2. 114 moved (MP) to ( 15, 11 ) Move ended for Corona [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 9, 6 ) Move ended for Cardhu [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 16, 5 ) Move ended for Macallan 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Gy Ness Grunty II saved by block skill. Gy Ness saved by block skill. [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Jaime Zon Fudd is knocked over. Player pushed to (15, 9) 13 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Fudd has been knocked prone. 13: status changed from 0 to 1. 106 moved (MP) to ( 15, 10 ) [Game Saved] 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 23, 7 ) Move ended for Hyney Ken Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 9: status changed from 2 to 1. Greybeard rolls over. Frothy Steins start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fudd Select an action for Grunty II 1: Select an action for Grunty II Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: POW/SKULL Move ended for Booglie Gy Ness saved by block skill. Booglie saved by block skill. [Game Saved] Select an action for Sturm 5: Select an action for Sturm Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grunty II Player pushed to (17, 5) 110 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Sturm Mole Son is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 104 blocked. Dauntless successful. (5+6=11) Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Grand Poobah Johny Red is knocked over. Player pushed to (17, 7) 104 moved (MP) to ( 17, 7 ) (5, 3) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 14 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Drago 4: Select an action for Drago Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 4, 9 ) 7 moved (MP) to ( 5, 8 ) 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 9, 8 ) (5) Go for it successful. 7 moved (MP) to ( 10, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Bumpy II TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Bumpy II Ball moved to ( 12, 5 ) GET BALL BEFORE RE_ROLL: Chugger dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 10, 5 ) Move ended for Ooglie Select an action for Guido 12: Select an action for Guido Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 16, 1 ) 101 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Wild Turkey is knocked over. Player pushed to (18, 0) 101 moved (MP) to ( 18, 0 ) (2, 5) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 1 ) Move ended for Guido [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 16, 1 ) Move ended for Chugger Select an action for Drago 4: Select an action for Drago Turn time limit reached. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 3 ) Move ended for Drago Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 9 ) Move ended for Corona 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Wild Turkey 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 19, 2 ) 12 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (12, 0) 12 moved (MP) to ( 17, 0 ) Move ended for Hyney Ken [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Macallan Player pushed to (14, 5) 1 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 16, 5 ) [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Gy Ness TARGET: 3 --- ROLL: 1 + 0 = 1 Gy Ness is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. Move ended for Gy Ness 111: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Frothy Steins start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 1 ) Move ended for Drago Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 18, 4 ) 11 moved (MP) to ( 19, 3 ) 112 blocked. Frothy Steins , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (20, 3) 112 moved (MP) to ( 20, 3 ) MIGHTY BLOW used on injury roll. (4, 4) + 0, (6, 5) + 2, 3: Hyney Ken has been badly hurt! 112: status changed from 0 to 8. 11 moved (MP) to ( 19, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 12 ) 11 moved (MP) to ( 20, 3 ) 11 moved (MP) to ( 21, 3 ) Move ended for Booglie [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 20, 3 ) 2 moved (MP) to ( 21, 4 ) 2 moved (MP) to ( 22, 3 ) (1) Chugger trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 2 moved (MP) to ( 23, 3 ) Move ended for Chugger [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 3 ) Move ended for Bumpy II Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. POW Move ended for Guido Wild Turkey is knocked over. Player pushed to (19, 0) 101 moved (MP) to ( 19, 0 ) (2, 4) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 18, 0 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Grunty II 1: Select an action for Grunty II Select an action for Sturm 5: Select an action for Sturm Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Greybeard Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. POW Move ended for Fudd Corona is knocked over. Player pushed to (16, 10) 114 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. 13 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Sturm 5: Select an action for Sturm Select an action for Grunty II 1: Select an action for Grunty II Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Sturm Player pushed to (17, 6) 103 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grunty II Player pushed to (17, 4) 110 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Ooglie Cardhu saved by block skill. Ooglie saved by block skill. [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah Turn time limit reached. 14: tackle zone state changed to true Block selected. 108 blocked. Waiting for opponent to choose a block die. SKULL Move ended for Grand Poobah Frothy Steins: All players have moved. Grand Poobah is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Corona 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 2 --- ROLL: 3 + 0 = 3 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 23, 4 ) Move ended for Johny Blue [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 21, 0 ) 101 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 23, 2 ) 2 blocked. Verified Opponent Roll = 1 (1) Wild Turkey trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Chugger is knocked over. Player pushed to (5, 4) 2 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 6) + 0, (1, 4) + 0, 0: Chugger has been stunned. 2: status changed from 3 to 2. 101 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 8 Ball moved to ( 4, 4 ) Move ended for Wild Turkey [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Johny Red STAND FIRM skill used. [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Macallan TARGET: 3 --- ROLL: 1 + 0 = 1 Macallan is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. Move ended for Macallan 110: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] 2: status changed from 2 to 1. Chugger rolls over. Frothy Steins start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 1 ) 12 moved (MP) to ( 20, 2 ) 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 22, 3 ) Move ended for Guido Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 3 ) 4 moved (MP) to ( 21, 4 ) 4 moved (MP) to ( 22, 4 ) Move ended for Drago Select an action for Booglie 11: Select an action for Booglie Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 21, 2 ) 11 moved (MP) to ( 22, 1 ) 11 moved (MP) to ( 23, 2 ) 101 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Wild Turkey is knocked over. Player pushed to (22, 5) Player 4 pushed to (22, 5) 4 moved (MP) to ( 22, 5 ) Player pushed to (22, 4) 101 moved (MP) to ( 22, 4 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. 11 moved (MP) to ( 23, 3 ) Move ended for Booglie [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 2 ) 7 moved (MP) to ( 22, 2 ) (3) Go for it successful. 7 moved (MP) to ( 23, 2 ) (5) Go for it successful. 7 moved (MP) to ( 24, 2 ) Move ended for Bumpy II [Game Saved] Select an action for Sturm 5: Select an action for Sturm Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. POW Move ended for Grunty II Gy Ness is knocked over. Player pushed to (18, 6) 111 moved (MP) to ( 18, 6 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. POW Move ended for Fudd Mole Son is knocked over. Player pushed to (17, 8) 108 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 13 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. POW Move ended for Sturm Johny Red is knocked over. Player pushed to (18, 8) 104 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (2, 6) + 0, 0: Johny Red has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (9, 7) 102 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 9, 6 ) Block selected. 102 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Ooglie Cardhu is knocked over. Player pushed to (9, 8) 102 moved (MP) to ( 9, 8 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Cardhu has been knocked prone. 102: status changed from 0 to 1. 10 moved (MP) to ( 9, 7 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) DODGE BEFORE RE_ROLL: Greybeard knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 2 + 0 = 2 Greybeard is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Greybeard has been knocked prone. Move ended for Greybeard Frothy Steins: All players have moved. 9: status changed from 0 to 1. Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Macallan 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 5 blocked. Verified Opponent Roll = POW POW Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. 111 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Gy Ness TARGET: 3 --- ROLL: 4 + 0 = 4 Gy Ness slips past his opponent(s) unhindered. Move ended for Gy Ness [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 103: Select an action for Johny Blue Select an action for Johny Blue 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 25, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: Drago TARGET: 8 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Drago. Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Wild Turkey Ball moved to ( 10, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Gy Ness TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 20, 7 ) Move ended for Corona 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 18, 7 ) Move ended for Jaime Zon 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 5 + 0 = 5 Cardhu slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 12, 7 ) Move ended for Cardhu Putrid Swamp Boozzhounds turn ended. [Game Saved] Frothy Steins start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 13, 7 ) Move ended for Greybeard Select an action for Fudd 13: Select an action for Fudd Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Fudd 13: Select an action for Fudd Select an action for Sturm 5: Select an action for Sturm Select an action for Fudd 13: Select an action for Fudd Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Grand Poobah Mole Son is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. Grand Poobah saved by block skill. [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 18, 6 ) DODGE BEFORE RE_ROLL: Sturm knocked over trying to dodge. TARGET: 7 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Sturm TARGET: 7 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Sturm stumbles but does not go down. Move ended for Sturm [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Block selected. 103 blocked. Dauntless NOT successful. (2+1=3) Frothy Steins , Choose a block die. PUSHBACK Player pushed to (23, 5) 103 moved (MP) to ( 23, 5 ) 11 moved (MP) to ( 23, 4 ) Block selected. 103 blocked. Dauntless successful. (4+4=8) Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Booglie Johny Blue is knocked over. Player pushed to (23, 6) 103 moved (MP) to ( 23, 6 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 11 moved (MP) to ( 23, 5 ) [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 5 ) 4 moved (MP) to ( 20, 5 ) 4 moved (MP) to ( 19, 6 ) Move ended for Drago Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 20, 6 ) Move ended for Guido Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 18, 8 ) 111 blocked. Frothy Steins , Choose a block die. POW Gy Ness is knocked over. Player pushed to (21, 6) Player 12 pushed to (21, 6) 12 moved (MP) to ( 21, 6 ) Player pushed to (20, 6) 111 moved (MP) to ( 20, 6 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (4, 2) + 1, 0: Gy Ness has been stunned. 111: status changed from 3 to 2. 13 moved (MP) to ( 19, 7 ) Ball moved to ( 20, 7 ) GET BALL FINAL RESULT: Corona TARGET: 8 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 19, 7 ) GET BALL BEFORE RE_ROLL: Fudd dropped the ball. TARGET: 7 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Fudd TARGET: 7 --- ROLL: 2 + 0 = 2 Scatter roll: 6 Ball moved to ( 19, 8 ) Move ended for Fudd [Game Saved] Select an action for Chugger 2: Select an action for Chugger Select an action for Grunty II 1: Select an action for Grunty II Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Grunty II Macallan is knocked over. Player pushed to (19, 5) 110 moved (MP) to ( 19, 5 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (6, 3) + 1, 5: Macallan has been seriously injured!! (43) Fractured Leg - Niggling Injury 110: status changed from 0 to 9. 1 moved (MP) to ( 18, 5 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 110 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 23, 3 ) 7 moved (MP) to ( 22, 4 ) 7 moved (MP) to ( 22, 5 ) 7 moved (MP) to ( 22, 6 ) 7 moved (MP) to ( 22, 7 ) 7 moved (MP) to ( 21, 8 ) (2) Go for it successful. 7 moved (MP) to ( 20, 9 ) DODGE FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 4 + 0 = 4 Bumpy II slips past his opponent(s) unhindered. Turn time limit reached. Move ended for Bumpy II [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Chugger Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 11, 7 ) Move ended for Ooglie Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 111: status changed from 2 to 1. Gy Ness rolls over. 108: Select an action for Mole Son Select an action for Mole Son 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mole Son TARGET: 3 --- ROLL: 4 + 0 = 4 Mole Son slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 9 ) Move ended for Mole Son [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 26, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 25, 6 ) 101 moved (MP) to ( 24, 7 ) 101 moved (MP) to ( 23, 8 ) 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 21, 9 ) 7 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 10) 7 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 9 ) Move ended for Wild Turkey [Game Saved] 114: Select an action for Corona Select an action for Corona 106: Select an action for Jaime Zon Select an action for Jaime Zon 114: Select an action for Corona Select an action for Corona 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Move ended for Cardhu Cardhu is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Cardhu has been knocked prone. 102: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Frothy Steins start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Drago Player pushed to (21, 7) 114 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 20, 7 ) [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Fudd Player pushed to (17, 6) 106 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Sturm Player pushed to (17, 5) 106 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. POW Move ended for Grunty II Jaime Zon is knocked over. Player pushed to (16, 5) 106 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Greybeard 9: Select an action for Greybeard Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 9 ) Move ended for Greybeard Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 18, 8 ) 108 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Mole Son is knocked over. Player pushed to (20, 10) 108 moved (MP) to ( 20, 10 ) (1, 2) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 14 moved (MP) to ( 19, 9 ) Move ended for Grand Poobah [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 25, 5 ) 2 moved (MP) to ( 25, 6 ) 2 moved (MP) to ( 24, 7 ) Move ended for Chugger Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (4+4=8) Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Booglie Johny Blue is knocked over. Player pushed to (23, 7) 103 moved (MP) to ( 23, 7 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 11 moved (MP) to ( 23, 6 ) [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Bumpy II Wild Turkey is knocked over. Player pushed to (21, 9) 101 moved (MP) to ( 21, 9 ) (3, 3) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 20, 9 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Guido Corona is knocked over. Player pushed to (22, 8) 114 moved (MP) to ( 22, 8 ) (5, 4) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. 12 moved (MP) to ( 21, 7 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 16, 8 ) Move ended for Ooglie Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Corona 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jaime Zon 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 15, 10 ) Move ended for Cardhu 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Bumpy II is knocked over. Player pushed to (10, 10) 7 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (6) Bumpy II is saved by his thick skull (6, 6) + 0, (6, 3) + 0, 0: Bumpy II has been stunned. 7: status changed from 0 to 2. 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wild Turkey knocked over trying to dodge. TARGET: 6 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Wild Turkey TARGET: 6 --- ROLL: 1 + 0 = 1 Wild Turkey is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 6) + 0, (6, 1) + 0, 0: Wild Turkey has been stunned. Move ended for Wild Turkey Putrid Swamp Boozzhounds: All players have moved. 101: status changed from 0 to 2. Verified Opponent Roll = 8 Ball moved to ( 9, 8 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 7: status changed from 2 to 1. Bumpy II rolls over. Frothy Steins start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fudd 13: Select an action for Fudd Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Fudd Gy Ness is knocked over. Player pushed to (21, 6) 111 moved (MP) to ( 21, 6 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 111: status changed from 0 to 1. 13 moved (MP) to ( 20, 6 ) [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grunty II Player pushed to (15, 5) 106 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Block selected. 103 blocked. Dauntless NOT successful. (3+1=4) PRO Roll(6) - PRO works! Dauntless successful. (3+2=5) Frothy Steins , Choose a block die. PUSHBACK Player pushed to (24, 8) 103 moved (MP) to ( 24, 8 ) 11 moved (MP) to ( 23, 7 ) Block selected. 103 blocked. Dauntless successful. (3+3=6) Frothy Steins , Choose a block die. PUSHBACK Player pushed to (25, 9) 103 moved (MP) to ( 25, 9 ) 11 moved (MP) to ( 24, 8 ) Move ended for Booglie [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 8 ) Move ended for Drago Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. POW Move ended for Guido Corona is knocked over. Player pushed to (22, 9) 114 moved (MP) to ( 22, 9 ) (6, 2) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. 12 moved (MP) to ( 22, 8 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 8 ) GET BALL BEFORE RE_ROLL: Greybeard dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 5 + 0 = 5 9 moved (MP) to ( 21, 7 ) 9 moved (MP) to ( 22, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: Greybeard TARGET: 4 --- ROLL: 2 + 1Qp = 3 Scatter roll: 8 Scatter roll: 8 Scatter roll: 6 Move ended for Greybeard Ball moved to ( 22, 8 ) GET BALL FINAL RESULT: Guido TARGET: 5 --- ROLL: 4 + 0 = 4 Scatter roll: 5 Ball moved to ( 23, 9 ) Frothy Steins turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 101: status changed from 2 to 1. Wild Turkey rolls over. 111: Select an action for Gy Ness Select an action for Gy Ness 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Johny Blue Booglie is knocked over. Player pushed to (6, 7) 11 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Booglie has been knocked prone. 11: status changed from 0 to 1. 103 moved (MP) to ( 24, 8 ) [Game Saved] 114: Select an action for Corona Select an action for Corona 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Cardhu dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cardhu TARGET: 4 --- ROLL: 4 + 0 = 4 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 4 Intercept FINAL RESULT: Guido TARGET: 8 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Guido. Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Cardhu TARGET: 4 --- ROLL: 6 Move ended for Cardhu Ball moved to ( 9, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Mole Son TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 10, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Grand Poobah TARGET: 6 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 9, 8 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Frothy Steins start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Fudd Gy Ness is knocked over. Player pushed to (22, 5) 111 moved (MP) to ( 22, 5 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 111: status changed from 0 to 1. 13 moved (MP) to ( 21, 6 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 12 ) 10 moved (MP) to ( 20, 11 ) Move ended for Ooglie Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Grand Poobah Mole Son is knocked over. (4, 6) + 0, (4, 4) + 0, 0: Mole Son has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 9 ) Grand Poobah saved by block skill. [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 20, 8 ) GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 3 + 0 = 3 7 moved (MP) to ( 21, 7 ) Hand off selected. Move ended for Bumpy II Ball moved to ( 22, 7 ) GET BALL FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 23, 6 ) 9 moved (MP) to ( 24, 6 ) 9 moved (MP) to ( 25, 6 ) 9 moved (MP) to ( 26, 6 ) 9 moved (MP) to ( 27, 6 ) Greybeard scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=5] : current status = 0 1 : current square = java.awt.Point[x=16,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=24,y=7] : current status = 4 2 : current square = java.awt.Point[x=24,y=7] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=24,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=24,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=17,y=6] : current status = 4 5 : current square = java.awt.Point[x=17,y=6] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=21,y=7] : current status = 4 7 : current square = java.awt.Point[x=21,y=7] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=27,y=6] : current status = 4 9 : current square = java.awt.Point[x=27,y=6] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=20,y=11] : current status = 0 10 : current square = java.awt.Point[x=20,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=23,y=7] : current status = 1 11 : current square = java.awt.Point[x=23,y=7] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=23,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=23,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=22,y=8] : current status = 0 12 : current square = java.awt.Point[x=22,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=21,y=6] : current status = 4 13 : current square = java.awt.Point[x=21,y=6] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=19,y=9] : current status = 4 14 : current square = java.awt.Point[x=19,y=9] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (6) Dimwit regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=19,y=8] : current status = 1 101 : current square = java.awt.Point[x=19,y=8] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=24,y=8] : current status = 0 103 : current square = java.awt.Point[x=24,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=24,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=24,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (6) Johny Red regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : current status = 7 (6) Mole Son regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=22,y=5] : current status = 1 111 : current square = java.awt.Point[x=22,y=5] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=12] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=22,y=9] : current status = 1 114 : current square = java.awt.Point[x=22,y=9] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=29,y=0] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=0] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 7, 3 ) 11 moved (SP) to ( 7, 11 ) 9 moved (SP) to ( 7, 4 ) 15 moved (SP) to ( 7, 10 ) 14 moved (SP) to ( 12, 3 ) 13 moved (SP) to ( 12, 11 ) 12 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 12, 10 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 106 moved location (MPL) to ( 16, 10 ) 114 moved location (MPL) to ( 17, 7 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 16, 13 ) 101 moved location (MPL) to ( 16, 1 ) 114 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 18, 9 ) 108 moved (SP) to ( 18, 5 ) 116 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 16, 5 ) 108 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 5 ) Turn time limit reached. 101 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 16, 4 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 8 Distance: 6 Frothy Steins perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) Ball placed at (21, 5) Ball placed at (21, 5) GET BALL FINAL RESULT: Johny Blue TARGET: 6 --- ROLL: 5 + 0 = 5 Scatter roll: 3 Ball moved to ( 16, 4 ) GET BALL FINAL RESULT: Gy Ness TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 3 Ball moved to ( 17, 3 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Corona Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Wild Turkey Bubba is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 4) + 0, (4, 1) + 0, 0: Bubba has been stunned. 8: status changed from 0 to 2. 101 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Mole Son FlumpyNutz is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: FlumpyNutz has been knocked prone. 3: status changed from 0 to 1. 108 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Cardhu Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 13, 4 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Gy Ness TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 14, 3 ) Putrid Swamp Boozzhounds turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 2 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Verified Opponent Roll = 3 Putrid Swamp Boozzhounds Winnings Roll: 3 + -2 Verified Opponent Roll = 2 Frothy Steins Winnings Roll: 2 + -1 Verified Opponent Roll = 9 Verified Opponent Roll = 1 Wild Turkey gets an MVP award. Verified Opponent Roll = 16 Verified Opponent Roll = 11 Booglie gets an MVP award. Verified Opponent Roll = 2 Putrid Swamp Boozzhounds FF Roll: 2 + -1 Verified Opponent Roll = 2 Frothy Steins FF Roll: 2 + 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 D6: 1(198) 2(196) 3(204) 4(198) 5(181) 6(249) Total(1226) D8: 1(4) 2(3) 3(9) 4(4) 5(5) 6(7) 7(0) 8(8) Total(40) GAME OVER Final Score: Frothy Steins: 2 Putrid Swamp Boozzhounds: 1 WINNINGS Frothy Steins: 10000 Putrid Swamp Boozzhounds: 10000