Java JRE 1.4 Beta 8.3 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Team 1 name: Blood Drakkar Team 1 race: Norse Player 1 name: Thor Epitaf Player 1: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up, Mighty Blow, Piling On] Player 2 name: Oggie Oggilthorpe Player 2: L Norse Lineman 6 3 3 7 [Block, Dirty Player, Tackle] Player 3 name: Karl Bellegaf Player 3: C Norse Catcher 6 3 3 7 [Block, Catch] Player 4 name: Odin Bellegaf Player 4: C Norse Catcher 6 3 4 7 [+ag, Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 5 name: Bjorn Cenotaf Player 5: T Norse Thrower 6 3 3 7 [Block, Pass] Player 7 name: Grossebouf Player 7: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Thick Skull, Throw Team-Mate] Player 8 name: Edwin Pictograf Player 8: L Norse Lineman 6 3 3 7 [Block, Guard, Kick] Player 9 name: Soren Vraimenpaf Player 9: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 10 name: Duncan Ilsesclaf Player 10: L Norse Lineman 6 3 3 7 [Block, Guard] Player 13 name: Igor Polygraf Player 13: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 15 name: Hierulf Piaf Player 15: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=56110] Connected as server to game 'sylvanblood'. Waiting for client. Receiving: Sylvan SuperSonics.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Sylvan SuperSonics Team 2 race: Wood Elf Player 101 name: Branch Prediction Too Player 101: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 102 name: Branch Predeliction Player 102: L Wood Elf Lineman 7 3 4 7 [] Player 103 name: Son of Slothlorien Player 103: Tm Treeman 2 6 1 10 [Guard, Big Guy, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 104 name: Dances with Ents Jr. Player 104: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Strip Ball] Player 106 name: Mallornstump Player 106: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 110 name: GreenWood the Great Player 110: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Sprint, Sure Feet] Player 112 name: Wild Woody Player 112: Wd Wood Elf Blitzer 8 3 4 7 [Mighty Blow, Block, Dodge, Jump Up, Leap, Strip Ball, Sure Hands, Tackle] Player 114 name: Morning Wood Player 114: L Wood Elf Lineman 7 3 4 7 [] Done loading opponent team. *** Setup start *** Weather roll(3+2) Current Weather: Nice Gate: 94000 screaming fans show up for the game. Handicap result 34:SMELLING SALTS. Duplicate handicap result 33:SMELLING SALTS. Rerolling result. Handicap result 31:MORLEY'S REVENGE. *** Setup start *** Sylvan SuperSonics gain SMELLING SALTS. MORLEY'S REVENGE roll: 3 Soren Vraimenpaf suffers from MORLEY'S REVENGE. (6) Morley's Revenge is avoided. Odin Bellegaf suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Odin Bellegaf is unavailable. 4: status changed from 0 to 1. Igor Polygraf suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Igor Polygraf is unavailable. 13: status changed from 0 to 1. Odin Bellegaf manages to ignore the niggling pain. Branch Prediction Too manages to ignore the niggling pain. Dances with Ents Jr. manages to ignore the niggling pain. Mallornstump manages to ignore the niggling pain. GreenWood the Great manages to ignore the niggling pain. Wild Woody manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Blood Drakkar win the toss. Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 17, 3 ) 114 moved (SP) to ( 17, 11 ) 104 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 16, 7 ) 112 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 17, 2 ) 104 moved (SP) to ( 17, 3 ) 104 moved (SP) to ( 16, 3 ) 102 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 16, 11 ) 114 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 16, 2 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 8, 4 ) 15 moved (SP) to ( 8, 10 ) 1 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 9, 4 ) 15 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 14, 4 ) 4: status changed from 1 to 0. 13: status changed from 1 to 0. *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Blood Drakkar quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kick result. Direction: 5 Distance: 5 15 moved (SP) to ( 8, 8 ) 1 moved (SP) to ( 15, 11 ) 10 moved (SP) to ( 15, 12 ) 3 moved (SP) to ( 15, 10 ) 5 moved (SP) to ( 15, 3 ) 2 moved (SP) to ( 15, 4 ) 7 moved (SP) to ( 15, 5 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 26, 13 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 112 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Wild Woody saved by dodge skill. Player pushed to (17, 12) 112 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 16, 11 ) Block selected. 112 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (17, 13) 112 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 17, 12 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 11 ) Move ended for Karl Bellegaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Duncan Ilsesclaf Morning Wood is knocked over. Player pushed to (17, 11) 114 moved (MP) to ( 17, 11 ) (4, 4) + 0, (6, 4) + 0, 6: Morning Wood has been KILLED!! 114: status changed from 0 to 10. 10 moved (MP) to ( 16, 12 ) Waiting for opponent to decide to use apothecary. (6) Apothecary SUCCEEDS! 114: status changed from 10 to 1. [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 6, 10 ) 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 4, 12 ) 15 moved (MP) to ( 3, 13 ) GET BALL BEFORE RE_ROLL: Hierulf Piaf dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 4, 13 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Grossebouf Player pushed to (14, 7) 106 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 104 blocked. Blood Drakkar , Choose a block die. POW Move ended for Oggie Oggilthorpe Dances with Ents Jr. is knocked over. Player pushed to (17, 2) 104 moved (MP) to ( 17, 2 ) (1, 2) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Block selected. 102 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Bjorn Cenotaf Player pushed to (17, 1) 102 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. POW Move ended for Soren Vraimenpaf Blood Drakkar: All players have moved. Branch Prediction Too is knocked over. Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Branch Prediction Too has been knocked prone. 101: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 1 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 106: Select an action for Mallornstump Select an action for Mallornstump 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. Normal move selected. 103 moved (MP) to ( 15, 6 ) Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 9 ) Move ended for Branch Prediction Too 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 9, 11 ) 106 moved (MP) to ( 8, 11 ) 106 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 5, 13 ) Move ended for Mallornstump [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 114: Select an action for Morning Wood Select an action for Morning Wood 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 14 ) 112 moved (MP) to ( 14, 14 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 10, 12 ) 112 moved (MP) to ( 9, 11 ) Move ended for Wild Woody [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 3 + 0 = 3 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 20, 3 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 21, 5 ) Move ended for Dances with Ents Jr. [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 3 + 0 = 3 Branch Predeliction slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 21, 4 ) Move ended for Branch Predeliction [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 8 ) 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 9, 9 ) 110 moved (MP) to ( 8, 10 ) 110 moved (MP) to ( 7, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 5, 12 ) SPRINT used. 15 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW POW Hierulf Piaf is knocked over. Player pushed to (25, 14) 15 moved (MP) to ( 4, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 15: status changed from 3 to 1. 110 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 2 Ball moved to ( 25, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for GreenWood the Great [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 6 + 0 = 6 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 16, 8 ) Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 11, 12 ) 9 moved (MP) to ( 10, 13 ) 9 moved (MP) to ( 9, 13 ) 9 moved (MP) to ( 8, 13 ) (4) Go for it successful. 9 moved (MP) to ( 7, 13 ) (2) Go for it successful. 9 moved (MP) to ( 6, 13 ) Move ended for Soren Vraimenpaf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 15, 8 ) Move ended for Karl Bellegaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 9 ) Move ended for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 17, 6 ) Move ended for Thor Epitaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 16, 5 ) Move ended for Oggie Oggilthorpe Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 14, 5 ) Move ended for Bjorn Cenotaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true 15: status changed from 6 to 4. Blitz selected. 110 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL GreenWood the Great saved by block skill. Hierulf Piaf saved by block skill. Move ended for Hierulf Piaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (2) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. POW Move ended for Grossebouf Blood Drakkar: All players have moved. Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 2 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 2 (2) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 106: Select an action for Mallornstump Select an action for Mallornstump 106: Select an action for Mallornstump Select an action for Mallornstump 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 8, 11 ) 112 moved (MP) to ( 7, 11 ) 112 moved (MP) to ( 6, 12 ) 9 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 14) 9 moved (MP) to ( 7, 14 ) 112 moved (MP) to ( 5, 12 ) 112 moved (MP) to ( 4, 12 ) 112 moved (MP) to ( 3, 13 ) Move ended for Wild Woody [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Mallornstump Player pushed to (26, 14) 15 moved (MP) to ( 3, 14 ) [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 3 + 0 = 3 GreenWood the Great slips past his opponent(s) unhindered. 110 moved (MP) to ( 3, 11 ) 110 moved (MP) to ( 2, 11 ) GreenWood the Great scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 17, 11 ) 114 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 16, 7 ) 114 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 16, 11 ) 102 moved (SP) to ( 16, 4 ) 112 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 16, 2 ) 102 moved (SP) to ( 16, 3 ) 104 moved (SP) to ( 16, 12 ) 114 moved (SP) to ( 16, 11 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 8, 4 ) 15 moved (SP) to ( 8, 10 ) 9 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 2 Weather roll(2+2) Current Weather: Nice Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kick result. Direction: 4 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 26, 7 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 6, 9 ) 15 moved (MP) to ( 5, 8 ) 15 moved (MP) to ( 4, 8 ) 15 moved (MP) to ( 3, 7 ) GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 4, 6 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 5 ) 5 moved (MP) to ( 6, 6 ) 5 moved (MP) to ( 5, 6 ) Move ended for Bjorn Cenotaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 12 ) Move ended for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 10 ) 114 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (17, 12) 114 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 16, 11 ) 114 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (17, 13) 114 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 17, 12 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Grossebouf Player pushed to (16, 6) 101 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 9 ) Move ended for Karl Bellegaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. POW Move ended for Oggie Oggilthorpe Mallornstump is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (2, 2) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 2 ) Move ended for Soren Vraimenpaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 3 ) Move ended for Igor Polygraf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 3 ) Move ended for Odin Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 3 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! Move selected. Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 17, 11 ) Move ended for Mallornstump [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Morning Wood Thor Epitaf is knocked over. Player pushed to (11, 11) 1 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 6) + 0, (3, 6) + 0, 0: Thor Epitaf has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 17, 12 ) [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 4 ) 13 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Branch Prediction Too is knocked over. Move ended for Branch Prediction Too Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 6) + 0, (1, 6) + 0, 0: Branch Prediction Too has been stunned. 101: status changed from 0 to 2. Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 10 ) Move ended for Karl Bellegaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 15, 11 ) Move ended for Oggie Oggilthorpe Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 5 ) 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 7, 3 ) 15 moved (MP) to ( 8, 3 ) 15 moved (MP) to ( 9, 3 ) 15 moved (MP) to ( 10, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Hierulf Piaf Ball moved to ( 13, 3 ) GET BALL FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 5 ) 5 moved (MP) to ( 7, 5 ) 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 11, 5 ) Move ended for Bjorn Cenotaf Select an action for Grossebouf 7: Select an action for Grossebouf (4) BONE HEAD roll passed. 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 4 ) 102 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Branch Predeliction is knocked over. Player pushed to (17, 2) 102 moved (MP) to ( 17, 2 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 102: status changed from 0 to 1. 7 moved (MP) to ( 16, 3 ) Move ended for Grossebouf [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Block selected. 112 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Wild Woody saved by dodge skill. Player pushed to (16, 1) 112 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 16, 2 ) Block selected. 112 blocked. Blood Drakkar , Choose a block die. POW Move ended for Igor Polygraf Wild Woody is knocked over. Player pushed to (16, 0) 112 moved (MP) to ( 16, 0 ) (3, 3) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 18, 1 ) 9 moved (MP) to ( 19, 1 ) 9 moved (MP) to ( 20, 1 ) 9 moved (MP) to ( 21, 1 ) Move ended for Soren Vraimenpaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 1 ) (2) Go for it successful. 4 moved (MP) to ( 20, 0 ) (6) Go for it successful. 4 moved (MP) to ( 21, 0 ) SPRINT used. (3) Go for it successful. 4 moved (MP) to ( 22, 1 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 104 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Duncan Ilsesclaf Blood Drakkar: All players have moved. Dances with Ents Jr. saved by block skill. Duncan Ilsesclaf saved by block skill. Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 4 [Game Saved] 101: status changed from 2 to 1. Branch Prediction Too rolls over. 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 5 ) 110 moved (MP) to ( 22, 4 ) 110 moved (MP) to ( 23, 3 ) 110 moved (MP) to ( 24, 2 ) 110 moved (MP) to ( 23, 1 ) Move ended for GreenWood the Great 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 112: Select an action for Wild Woody Select an action for Wild Woody 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 112: Select an action for Wild Woody Select an action for Wild Woody 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 22, 3 ) 112 moved (MP) to ( 23, 2 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 2) 4 moved (MP) to ( 21, 2 ) STRIP BALL skill used. SURE HANDS skill used. Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 22, 3 ) Move ended for Wild Woody [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 17, 9 ) Move ended for Morning Wood 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Mallornstump Karl Bellegaf is knocked over. Player pushed to (14, 9) 3 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (3, 6) + 0, (6, 2) + 0, 0: Karl Bellegaf has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 9 ) 106 moved (MP) to ( 16, 10 ) [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 5 + 0 = 5 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 7 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 21, 3 ) Move ended for Dances with Ents Jr. [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 3 + 0 = 3 Branch Predeliction slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 3 ) Move ended for Branch Predeliction Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 4 ) Move ended for Bjorn Cenotaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 3 ) 15 moved (MP) to ( 12, 3 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 15, 4 ) Move ended for Hierulf Piaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) Move ended for Duncan Ilsesclaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Oggie Oggilthorpe Player pushed to (17, 10) 106 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 2 ) Sending Team File... Done Sending File 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 4 ) Sending Team File... Done Sending File 13 moved (MP) to ( 19, 5 ) 13 moved (MP) to ( 20, 5 ) [Game Saved] Sending Team File... Done Sending File 13 moved (MP) to ( 19, 4 ) Move ended for Igor Polygraf Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 1 ) 7 moved (MP) to ( 19, 1 ) 7 moved (MP) to ( 20, 2 ) Move ended for Grossebouf [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 22, 1 ) 110 blocked. Blood Drakkar , Choose a block die. POW GreenWood the Great is knocked over. Player pushed to (24, 2) 110 moved (MP) to ( 24, 2 ) (2, 6) + 0, (2, 2) + 0, 0: GreenWood the Great has been stunned. 110: status changed from 0 to 2. 9 moved (MP) to ( 23, 1 ) 9 moved (MP) to ( 23, 2 ) Move ended for Soren Vraimenpaf [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 22, 1 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 5 + 0 = 5 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 23, 1 ) 4 moved (MP) to ( 24, 1 ) 4 moved (MP) to ( 25, 1 ) 4 moved (MP) to ( 26, 1 ) 4 moved (MP) to ( 27, 1 ) Odin Bellegaf scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (5) Thor Epitaf regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=11] : current status = 0 2 : current square = java.awt.Point[x=15,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : current status = 7 (2) Karl Bellegaf stays UNconscious. 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] (6) Morley's Revenge is avoided. 5 : current square = java.awt.Point[x=17,y=4] : current status = 0 5 : current square = java.awt.Point[x=17,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=20,y=2] : current status = 0 7 : current square = java.awt.Point[x=20,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=0,y=6] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=23,y=2] : current status = 0 9 : current square = java.awt.Point[x=23,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=23,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=23,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] (1) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=19,y=4] : current status = 0 13 : current square = java.awt.Point[x=19,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] (3) Morley's Revenge strikes! Player is unavailable. 13: status changed from 0 to 1. 15 : current square = java.awt.Point[x=15,y=4] : current status = 0 15 : current square = java.awt.Point[x=15,y=4] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=16,y=4] : current status = 1 101 : current square = java.awt.Point[x=16,y=4] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=20,y=3] : current status = 0 102 : current square = java.awt.Point[x=20,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] Son of Slothlorien has been uprooted! 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=21,y=3] : current status = 0 104 : current square = java.awt.Point[x=21,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=17,y=10] : current status = 0 106 : current square = java.awt.Point[x=17,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=24,y=2] : current status = 2 110 : current square = java.awt.Point[x=24,y=2] : current status = 2 110: status changed from 2 to 0. 110 : set status normal, current square = java.awt.Point[x=24,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=24,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=22,y=3] : current status = 0 112 : current square = java.awt.Point[x=22,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=17,y=9] : current status = 0 114 : current square = java.awt.Point[x=17,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 9, 10 ) 5 moved (SP) to ( 9, 4 ) 10 moved (SP) to ( 8, 10 ) 15 moved (SP) to ( 11, 8 ) 2 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 9, 4 ) 2 moved (SP) to ( 8, 4 ) 15 moved (SP) to ( 8, 10 ) 9: status changed from 1 to 0. 13: status changed from 1 to 0. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 24, 7 ) 112 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 16, 11 ) 102 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 22, 7 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 10) Kickoff Roll (6+1) = Changing Weather Weather roll(1+3) Current Weather: Nice Kick result. Direction: 1 Distance: 3 Ball placed at (22, 10) Scatter roll: 4 Ball moved to ( 20, 7 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 5 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Son of Slothlorien Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Branch Prediction Too Bjorn Cenotaf is knocked over. Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5, 5) + 0, (2, 6) + 0, 0: Bjorn Cenotaf has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 9 ) 101 moved (MP) to ( 14, 4 ) [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 4 ) Move ended for Dances with Ents Jr. 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 2 ) Move ended for Mallornstump 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 2 + 0 = 2 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 3 ) Move ended for GreenWood the Great [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 7 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 2 ) Move ended for Morning Wood 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Duncan Ilsesclaf is knocked over. Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (4, 6) + 0, (4, 3) + 1, 0: Duncan Ilsesclaf has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 9, 7 ) 112 moved (MP) to ( 8, 7 ) 112 moved (MP) to ( 7, 7 ) Move ended for Wild Woody [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 9, 7 ) 102 moved (MP) to ( 8, 7 ) Move ended for Branch Predeliction Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 11, 6 ) 15 moved (MP) to ( 11, 5 ) Move ended for Hierulf Piaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 3 ) 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 11, 1 ) Move ended for Oggie Oggilthorpe Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 3 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 5 --- ROLL: 6 + 0 = 6 Odin Bellegaf slips past his opponent(s) unhindered. 110 blocked. Blood Drakkar , Choose a block die. POW GreenWood the Great is knocked over. Player pushed to (14, 3) 110 moved (MP) to ( 14, 3 ) (4, 6) + 0, (1, 4) + 0, 0: GreenWood the Great has been stunned. 110: status changed from 3 to 2. 4 moved (MP) to ( 13, 3 ) Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: Branch Prediction Too TARGET: 4 --- ROLL: 4 + 0 = 4 4 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 4 --- ROLL: 4 + 0 = 4 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 5 ) DODGE BEFORE RE_ROLL: Odin Bellegaf knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Odin Bellegaf TARGET: 3 --- ROLL: 6 + 0 = 6 Odin Bellegaf slips past his opponent(s) unhindered. Move ended for Odin Bellegaf [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 5 ) Move ended for Thor Epitaf Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 103 blocked. Waiting for opponent to choose a block die. POW Move ended for Grossebouf Blood Drakkar: All players have moved. Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 6 [Game Saved] 110: status changed from 2 to 1. GreenWood the Great rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 2 (2) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 12, 1 ) Move ended for Morning Wood 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Mallornstump Oggie Oggilthorpe saved by block skill. Mallornstump saved by block skill. [Game Saved] 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Prediction Too slips past his opponent(s) unhindered. 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 4 ) 101 moved (MP) to ( 8, 5 ) 101 moved (MP) to ( 7, 6 ) Hand off selected. Move ended for Branch Prediction Too Ball moved to ( 22, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 2 + 0 = 2 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 11, 2 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 0) 2 moved (MP) to ( 11, 0 ) 104 moved (MP) to ( 11, 1 ) Move ended for Dances with Ents Jr. [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 6, 7 ) 112 moved (MP) to ( 5, 7 ) 112 moved (MP) to ( 4, 7 ) 112 moved (MP) to ( 3, 7 ) 112 moved (MP) to ( 2, 7 ) Wild Woody scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 5 (5) Karl Bellegaf regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 4: status changed from 0 to 1. Verified Opponent Roll = 4 (4) Bjorn Cenotaf regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. Verified Opponent Roll = 5 (5) Duncan Ilsesclaf regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 16, 6 ) 101 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 9 ) 106 moved (SP) to ( 16, 8 ) 104 moved (SP) to ( 18, 6 ) 106 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 17, 11 ) 104 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 17, 3 ) 112 moved (SP) to ( 17, 2 ) 110 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 16, 2 ) 114 moved (SP) to ( 16, 11 ) 104 moved (SP) to ( 16, 12 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 8, 4 ) 10 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 12, 6 ) 15 moved (SP) to ( 8, 10 ) 3 moved (SP) to ( 7, 6 ) 2 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 13, 11 ) 13 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 14, 10 ) 4: status changed from 1 to 0. 9: status changed from 1 to 0. *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 4 Weather roll(2+4) Current Weather: Nice Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kick result. Direction: 4 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 22, 8 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 7, 8 ) GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 2 + 0 = 2 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 11, 4 ) Pass selected. QUICK PASS PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Hierulf Piaf Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 1 ) (1) Bjorn Cenotaf trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 5 moved (MP) to ( 15, 1 ) Move ended for Bjorn Cenotaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. MULTIPLE BLOCK cancelled. SKILL SELECTED: Select an action for Grossebouf 7: Select an action for Grossebouf (2) BONE HEAD roll passed. 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 3 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 102 blocked. 112 blocked. Blood Drakkar , Choose a block die. POW/SKULL Branch Predeliction is knocked over. MIGHTY BLOW used on injury roll. (6, 5) + 0, (3, 2) + 1, 0: Branch Predeliction has been stunned. 102: status changed from 0 to 2. Wild Woody saved by block skill. Grossebouf saved by block skill. SKILL SELECTED: Move ended for Grossebouf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 20, 2 ) Move ended for Karl Bellegaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 0 ) 2 moved (MP) to ( 16, 0 ) 2 moved (MP) to ( 17, 0 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 2 ) Move ended for Oggie Oggilthorpe Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) Move ended for Thor Epitaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 12 ) Move ended for Igor Polygraf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 6 + 0 = 6 Duncan Ilsesclaf slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 4 ) 10 moved (MP) to ( 20, 3 ) (2) Go for it successful. 10 moved (MP) to ( 21, 2 ) Move ended for Duncan Ilsesclaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 7 [Game Saved] 102: status changed from 2 to 1. Branch Predeliction rolls over. 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 18, 3 ) Move ended for Branch Prediction Too 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 22, 3 ) Move ended for Mallornstump 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 0 ) 112 moved (MP) to ( 19, 0 ) 112 moved (MP) to ( 20, 1 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Karl Bellegaf saved by block skill. Wild Woody saved by block skill. Move ended for Wild Woody [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 114: Select an action for Morning Wood Select an action for Morning Wood 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 4 + 0 = 4 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 20, 3 ) Move ended for Dances with Ents Jr. [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 22, 4 ) 110 moved (MP) to ( 23, 3 ) 110 moved (MP) to ( 23, 2 ) 110 moved (MP) to ( 22, 1 ) Move ended for GreenWood the Great 114: Select an action for Morning Wood Select an action for Morning Wood 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 2 + 0 = 2 Morning Wood slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 22, 5 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 114 moved (MP) to ( 23, 4 ) Move ended for Morning Wood [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! Move selected. Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 20, 5 ) Move ended for Thor Epitaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 1 ) 5 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 18, 1 ) 5 moved (MP) to ( 19, 1 ) Move ended for Bjorn Cenotaf Select an action for Grossebouf 7: Select an action for Grossebouf (3) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 5 ) 7 moved (MP) to ( 19, 4 ) Move ended for Grossebouf [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 3 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 1 ) 15 moved (MP) to ( 15, 1 ) 15 moved (MP) to ( 16, 1 ) 15 moved (MP) to ( 17, 1 ) Move ended for Hierulf Piaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 112 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Oggie Oggilthorpe Player pushed to (20, 0) 112 moved (MP) to ( 20, 0 ) 2 moved (MP) to ( 20, 1 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (22, 0) 110 moved (MP) to ( 22, 0 ) 10 moved (MP) to ( 22, 1 ) [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Blitz selected. 104 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (20, 4) 104 moved (MP) to ( 20, 4 ) 3 moved (MP) to ( 21, 2 ) 3 moved (MP) to ( 22, 2 ) DODGE FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 5 + 0 = 5 Karl Bellegaf slips past his opponent(s) unhindered. 3 moved (MP) to ( 23, 2 ) DODGE BEFORE RE_ROLL: Karl Bellegaf knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 5 + 0 = 5 Karl Bellegaf slips past his opponent(s) unhindered. 3 moved (MP) to ( 24, 1 ) DODGE FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 5 + 0 = 5 Karl Bellegaf slips past his opponent(s) unhindered. 3 moved (MP) to ( 25, 1 ) (2) Go for it successful. 3 moved (MP) to ( 26, 1 ) (3) Go for it successful. 3 moved (MP) to ( 27, 1 ) Karl Bellegaf scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=5] : current status = 0 1 : current square = java.awt.Point[x=20,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=20,y=1] : current status = 0 2 : current square = java.awt.Point[x=20,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] (1) Morley's Revenge strikes! Player is unavailable. 4: status changed from 0 to 1. 5 : current square = java.awt.Point[x=19,y=1] : current status = 0 5 : current square = java.awt.Point[x=19,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=19,y=4] : current status = 0 7 : current square = java.awt.Point[x=19,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=6] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] (6) Morley's Revenge is avoided. 10 : current square = java.awt.Point[x=22,y=1] : current status = 0 10 : current square = java.awt.Point[x=22,y=1] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=15,y=12] : current status = 0 13 : current square = java.awt.Point[x=15,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] (1) Morley's Revenge strikes! Player is unavailable. 13: status changed from 0 to 1. 15 : current square = java.awt.Point[x=17,y=1] : current status = 0 15 : current square = java.awt.Point[x=17,y=1] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=1] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=18,y=3] : current status = 0 101 : current square = java.awt.Point[x=18,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=3] : current status = 1 102 : current square = java.awt.Point[x=16,y=3] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] Son of Slothlorien has been uprooted! 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=20,y=4] : current status = 0 104 : current square = java.awt.Point[x=20,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=22,y=3] : current status = 0 106 : current square = java.awt.Point[x=22,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=22,y=0] : current status = 0 110 : current square = java.awt.Point[x=22,y=0] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=0] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=20,y=0] : current status = 0 112 : current square = java.awt.Point[x=20,y=0] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=23,y=4] : current status = 0 114 : current square = java.awt.Point[x=23,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 8, 4 ) 3 moved (SP) to ( 8, 10 ) 2 moved (SP) to ( 9, 4 ) 15 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 9, 8 ) 5 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 5, 4 ) 2 moved (SP) to ( 6, 4 ) 1 moved (SP) to ( 6, 7 ) 3 moved (SP) to ( 4, 10 ) 15 moved (SP) to ( 5, 10 ) 3 moved (SP) to ( 3, 10 ) 15 moved (SP) to ( 4, 10 ) 1 moved (SP) to ( 4, 7 ) 10 moved (SP) to ( 3, 4 ) 2 moved (SP) to ( 4, 4 ) 4: status changed from 1 to 0. 13: status changed from 1 to 0. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 16, 11 ) 104 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 23, 7 ) 112 moved (SP) to ( 22, 7 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 3 Distance: 1 Quick snap. Waiting for Sylvan SuperSonics to re-arrange players on field. 110 moved (SP) to ( 14, 12 ) 114 moved (SP) to ( 14, 9 ) 104 moved (SP) to ( 14, 11 ) 103 moved (SP) to ( 14, 8 ) 101 moved (SP) to ( 14, 6 ) 102 moved (SP) to ( 14, 5 ) 106 moved (SP) to ( 14, 3 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 23, 5 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 8 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Son of Slothlorien Grossebouf is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 6 ) 112 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Wild Woody dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Wild Woody Ball moved to ( 15, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: GreenWood the Great dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 12, 12 ) 110 moved (MP) to ( 11, 12 ) 110 moved (MP) to ( 10, 12 ) 110 moved (MP) to ( 9, 12 ) 110 moved (MP) to ( 8, 12 ) 110 moved (MP) to ( 7, 12 ) 110 moved (MP) to ( 6, 12 ) 110 moved (MP) to ( 5, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 3, 12 ) SPRINT used. Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 2, 12 ) GreenWood the Great scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Starting second half. Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 8, 1 ) 9 moved (SP) to ( 8, 13 ) 15 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 8, 1 ) 3 moved (SP) to ( 7, 1 ) 1 moved (SP) to ( 7, 13 ) 15 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 7, 9 ) 4 moved (SP) to ( 7, 13 ) 1 moved (SP) to ( 7, 10 ) 13 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 8, 10 ) 9 moved (SP) to ( 14, 10 ) Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 23, 7 ) 101 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 16, 4 ) 112 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 16, 8 ) 101 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 16, 6 ) 102 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 16, 11 ) 101 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 11 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 2 Distance: 2 Blood Drakkar perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 15, 2 ) 2 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 10, 4 ) 13 moved (SP) to ( 10, 9 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 21, 6 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 1 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. Blitz selected. 103 moved (MP) to ( 14, 8 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 14, 9 ) Move ended for Son of Slothlorien [Game Saved] 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 112: Select an action for Wild Woody Select an action for Wild Woody 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 112: Select an action for Wild Woody Select an action for Wild Woody 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 16, 4 ) Hand off selected. Move ended for GreenWood the Great Ball moved to ( 14, 3 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Dances with Ents Jr. dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 6 Target(2) Roll(6) Leap successful. 104 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 5 + 0 = 5 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 10, 2 ) 104 moved (MP) to ( 9, 2 ) 104 moved (MP) to ( 8, 2 ) 104 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 6, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 5, 2 ) Move ended for Dances with Ents Jr. [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 114: Select an action for Morning Wood Select an action for Morning Wood 114: Select an action for Morning Wood Select an action for Morning Wood 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 106: Select an action for Mallornstump Select an action for Mallornstump 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 11, 7 ) 114 moved (MP) to ( 10, 6 ) 114 moved (MP) to ( 10, 5 ) Move ended for Morning Wood 106: Select an action for Mallornstump Select an action for Mallornstump 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 4 + 0 = 4 Branch Prediction Too slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 10, 8 ) Move ended for Branch Prediction Too [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Target(3) Roll(3) Leap successful. 112 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 2 + 0 = 2 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 10, 6 ) 112 moved (MP) to ( 9, 5 ) 112 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wild Woody knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 9, 3 ) Move ended for Wild Woody [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 1 + 0 = 1 Branch Predeliction is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. Move ended for Branch Predeliction 102: status changed from 0 to 1. Branch Predeliction has already moved this turn. Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. POW SKILL SELECTED: Move ended for Thor Epitaf Mallornstump is knocked over. Player pushed to (16, 3) 106 moved (MP) to ( 16, 3 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 6) + 0, (5, 3) + 1, 0: Mallornstump has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 9 ) Move ended for Duncan Ilsesclaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Igor Polygraf Branch Prediction Too saved by block skill. Igor Polygraf saved by block skill. [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 15, 10 ) Move ended for Odin Bellegaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) 110 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Oggie Oggilthorpe uses TACKLE to bring his opponent down. GreenWood the Great is knocked over. Player pushed to (15, 5) 110 moved (MP) to ( 15, 5 ) (4, 6) + 0, (4, 1) + 0, 0: GreenWood the Great has been stunned. 110: status changed from 0 to 2. 2 moved (MP) to ( 16, 4 ) Move ended for Oggie Oggilthorpe [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 12, 2 ) 15 moved (MP) to ( 11, 1 ) 15 moved (MP) to ( 10, 1 ) 15 moved (MP) to ( 9, 2 ) Move ended for Hierulf Piaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 10, 3 ) Move ended for Bjorn Cenotaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Block selected. 112 blocked. Blood Drakkar , Choose a block die. POW Move ended for Karl Bellegaf Wild Woody is knocked over. Player pushed to (8, 2) 112 moved (MP) to ( 8, 2 ) (2, 6) + 0, (4, 5) + 0, 0: Wild Woody has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 9 ) 3 moved (MP) to ( 9, 3 ) [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (4) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Grossebouf Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 2 [Game Saved] 110: status changed from 2 to 1. GreenWood the Great rolls over. 104: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 4, 2 ) 104 moved (MP) to ( 3, 2 ) 104 moved (MP) to ( 2, 2 ) Dances with Ents Jr. scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) Smelling salts used. Verified Opponent Roll = 5 (5) Mallornstump regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) Smelling salts used. Verified Opponent Roll = 4 (4) Wild Woody regains consciousness. 112: status changed from 7 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 13: status changed from 0 to 1. 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 17, 11 ) 110 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 17, 11 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 9, 4 ) 15 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 3 ) 15 moved (SP) to ( 9, 3 ) 15 moved (SP) to ( 9, 10 ) 3 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 13, 4 ) 13: status changed from 1 to 0. *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 4 Verified Opponent Roll = 3 Weather roll(4+3) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 20, 3 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 9 ) Move ended for Hierulf Piaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Soren Vraimenpaf Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. POW Move ended for Oggie Oggilthorpe Mallornstump is knocked over. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (2, 6) + 0, (3, 6) + 0, 0: Mallornstump has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 5 ) DODGE FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 4 + 0 = 4 Duncan Ilsesclaf slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 4 ) Move ended for Duncan Ilsesclaf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 2 ) Move ended for Karl Bellegaf Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 3 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 104 blocked. 102 blocked. Blood Drakkar , Choose a block die. POW Dances with Ents Jr. is knocked over. Branch Predeliction is knocked over. Player pushed to (18, 5) 102 moved (MP) to ( 18, 5 ) MIGHTY BLOW used on injury roll. (4, 4) + 0, (5, 4) + 1, 3: Branch Predeliction has been badly hurt! 102: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 11 ) Player pushed to (18, 4) 104 moved (MP) to ( 18, 4 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (5, 6) + 1, 1: Dances with Ents Jr. has been badly hurt! 104: status changed from 0 to 8. 7 moved (MP) to ( 17, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 12 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 17, 6 ) SKILL SELECTED: Move ended for Grossebouf [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 3 ) GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 4 + 0 = 4 5 moved (MP) to ( 10, 2 ) 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 13, 2 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Bjorn Cenotaf miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Bjorn Cenotaf Ball moved to ( 14, 3 ) GET BALL FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 1 ) (2) Go for it successful. 4 moved (MP) to ( 21, 1 ) (4) Go for it successful. 4 moved (MP) to ( 22, 1 ) SPRINT used. (5) Go for it successful. 4 moved (MP) to ( 23, 1 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 3 ) 1 moved (MP) to ( 20, 3 ) (6) Go for it successful. 1 moved (MP) to ( 21, 3 ) (1) Thor Epitaf trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 1 moved (MP) to ( 22, 2 ) Move ended for Thor Epitaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 3 [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 6 + 0 = 6 GreenWood the Great slips past his opponent(s) unhindered. 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 20, 3 ) 110 moved (MP) to ( 20, 2 ) 110 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 22, 0 ) SPRINT used. Move ended for GreenWood the Great [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. Normal move selected. 103 moved (MP) to ( 16, 7 ) Move ended for Son of Slothlorien [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 24, 4 ) 112 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 24, 2 ) 4 blocked. Verified Opponent Roll = 1 (1) Wild Woody trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Wild Woody uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (7, 1) 4 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Odin Bellegaf has been knocked prone. 4: status changed from 3 to 1. 112 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 3 Ball moved to ( 8, 0 ) Move ended for Wild Woody Wild Woody has already moved this turn. [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 20, 1 ) Move ended for Morning Wood [Game Saved] 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Branch Prediction Too knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Prediction Too slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 21, 1 ) Move ended for Branch Prediction Too Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 4 ) 10 moved (MP) to ( 20, 3 ) 10 moved (MP) to ( 21, 2 ) Move ended for Duncan Ilsesclaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 19, 1 ) Move ended for Oggie Oggilthorpe Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 1 ) 5 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 19, 2 ) Move ended for Bjorn Cenotaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 7 ) Move ended for Soren Vraimenpaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 8 ) Move ended for Hierulf Piaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 110 blocked. Blood Drakkar , Choose a block die. POW GreenWood the Great is knocked over. Player pushed to (22, -2) (4, 1) + 0, 0: GreenWood the Great has been stunned. 110: status changed from 0 to 0. 110 moved to dugout ( 29, 0 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 112 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (23, 0) 112 moved (MP) to ( 23, 0 ) 1 moved (MP) to ( 23, 1 ) Block selected. 112 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (23, -2) Move ended for Thor Epitaf (3, 2) + 0, 0: Wild Woody has been stunned. 112: status changed from 0 to 0. 112 moved to dugout ( 29, 1 ) 1 moved (MP) to ( 23, 0 ) [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 0 ) Move ended for Karl Bellegaf Select an action for Grossebouf 7: Select an action for Grossebouf (3) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Grossebouf Blood Drakkar: All players have moved. Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 1) + 1, 0: Son of Slothlorien has been stunned. 103: status changed from 0 to 2. Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 4 [Game Saved] 103: status changed from 2 to 1. Son of Slothlorien rolls over. 114: Select an action for Morning Wood Select an action for Morning Wood 101: Select an action for Branch Prediction Too Select an action for Branch Prediction Too Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Karl Bellegaf Player pushed to (20, 2) 114 moved (MP) to ( 20, 2 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 3 moved (MP) to ( 20, 1 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 22, 0 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 101 blocked. Blood Drakkar , Choose a block die. POW Branch Prediction Too is knocked over. Player pushed to (19, 0) Player 3 pushed to (19, 0) 3 moved (MP) to ( 19, 0 ) Player pushed to (20, 1) 101 moved (MP) to ( 20, 1 ) MIGHTY BLOW used on armor roll. Armor is not broken. (5, 1) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (4, 5) + 0, (6, 6) + 1, 4: Branch Prediction Too has been seriously injured!! (63) Smashed Collar Bone - (-1 ST) 101: status changed from 0 to 9. 1 moved (MP) to ( 21, 1 ) 1: status changed from 4 to 1. SKILL SELECTED: Move ended for Thor Epitaf 1: status changed from 6 to 1. Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Oggie Oggilthorpe Player pushed to (21, 3) 114 moved (MP) to ( 21, 3 ) 2 moved (MP) to ( 20, 2 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. POW Move ended for Duncan Ilsesclaf Morning Wood is knocked over. Player pushed to (21, 4) 114 moved (MP) to ( 21, 4 ) (1, 6) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. 10 moved (MP) to ( 21, 3 ) [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 0 ) GET BALL FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 2 + 0 = 2 4 moved (MP) to ( 22, 1 ) 4 moved (MP) to ( 23, 1 ) 4 moved (MP) to ( 24, 1 ) 4 moved (MP) to ( 25, 1 ) 4 moved (MP) to ( 26, 1 ) (1) Odin Bellegaf trips and falls trying to go for it! SURE FEET skill used. (5) Go for it successful. 4 moved (MP) to ( 27, 1 ) Odin Bellegaf scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=1] : current status = 1 1 : current square = java.awt.Point[x=21,y=1] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=20,y=2] : current status = 0 2 : current square = java.awt.Point[x=20,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=19,y=0] : current status = 0 3 : current square = java.awt.Point[x=19,y=0] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=0] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=27,y=1] : current status = 4 4 : current square = java.awt.Point[x=27,y=1] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] (2) Morley's Revenge strikes! Player is unavailable. 4: status changed from 0 to 1. 5 : current square = java.awt.Point[x=19,y=2] : current status = 0 5 : current square = java.awt.Point[x=19,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=17,y=6] : current status = 0 7 : current square = java.awt.Point[x=17,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=6] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] (3) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. 10 : current square = java.awt.Point[x=21,y=3] : current status = 0 10 : current square = java.awt.Point[x=21,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] (6) Morley's Revenge is avoided. 15 : current square = java.awt.Point[x=16,y=8] : current status = 0 15 : current square = java.awt.Point[x=16,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=16,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=16,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=13] : current status = 9 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=16,y=7] : current status = 1 103 : current square = java.awt.Point[x=16,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=12] : current status = 8 104 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 Smelling salts used. (1) Mallornstump stays UNconscious. 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=21,y=4] : current status = 1 114 : current square = java.awt.Point[x=21,y=4] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 1 ) 15 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 13 ) 3 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 13, 6 ) 5 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 13 ) 4: status changed from 1 to 0. 9: status changed from 1 to 0. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 22, 5 ) 114 moved (SP) to ( 15, 14 ) 110 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 1 ) 103 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 16, 9 ) 114 moved (SP) to ( 17, 9 ) 110 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 17, 8 ) 112 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 16, 6 ) 103 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 5 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 10) Kickoff Roll (1+2) = Get the Ref! Blood Drakkar: 6 + 12Fan Factor Sylvan SuperSonics: 3 + 12Fan Factor Blood Drakkar fans get the ref. Kick result. Direction: 4 Distance: 4 Ball placed at (21, 10) Scatter roll: 1 Ball moved to ( 24, 9 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 5 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Morning Wood Player pushed to (15, 7) 5 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Son of Slothlorien Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 6 Move ended for Wild Woody Ball moved to ( 14, 6 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: GreenWood the Great dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 9, 5 ) 110 moved (MP) to ( 8, 5 ) 110 moved (MP) to ( 7, 5 ) 110 moved (MP) to ( 6, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 5, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 4, 5 ) SPRINT used. Move ended for GreenWood the Great Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 18, 7 ) Move ended for Karl Bellegaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 4 ) Move ended for Hierulf Piaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 15, 7 ) Move ended for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL SKILL SELECTED: Move ended for Thor Epitaf Morning Wood is knocked over. PILING ON not necessary. MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 3) + 1, 0: Morning Wood has been stunned. 114: status changed from 0 to 2. Thor Epitaf saved by block skill. [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 5 ) Move ended for Oggie Oggilthorpe Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 7 ) 112 blocked. Blood Drakkar , Choose a block die. POW/SKULL Wild Woody saved by block skill. Igor Polygraf saved by block skill. Move ended for Igor Polygraf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Grossebouf STAND FIRM skill used. [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 5 + 0 = 5 Bjorn Cenotaf slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 7, 5 ) (6) Go for it successful. 5 moved (MP) to ( 6, 5 ) (2) Go for it successful. 5 moved (MP) to ( 5, 5 ) Move ended for Bjorn Cenotaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 6 [Game Saved] 114: status changed from 2 to 1. Morning Wood rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 112: Select an action for Wild Woody Select an action for Wild Woody 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 3 + 0 = 3 GreenWood the Great slips past his opponent(s) unhindered. 110 moved (MP) to ( 2, 5 ) GreenWood the Great scores a touchdown! *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) Smelling salts used. Verified Opponent Roll = 3 (3) Mallornstump regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 3 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 4: status changed from 0 to 1. 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 16, 8 ) 112 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 16, 9 ) 114 moved (SP) to ( 16, 8 ) 112 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 22, 9 ) 114 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 22, 10 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 9, 4 ) 15 moved (SP) to ( 9, 10 ) 3 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 5 ) 4: status changed from 1 to 0. 9: status changed from 1 to 0. *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kick result. Direction: 2 Distance: 4 Perfect Defense. Waiting for Sylvan SuperSonics to re-arrange players on field. 110 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 16, 6 ) 114 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 18, 2 ) 110 moved (SP) to ( 19, 2 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 20, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] Ball in play. Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 16, 5 ) Move ended for Duncan Ilsesclaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 7 ) Move ended for Oggie Oggilthorpe Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 10 ) Move ended for Hierulf Piaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 13, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Bjorn Cenotaf Ball moved to ( 14, 11 ) GET BALL BEFORE RE_ROLL: Karl Bellegaf dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 18, 12 ) 3 moved (MP) to ( 19, 13 ) 3 moved (MP) to ( 20, 13 ) Move ended for Karl Bellegaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 19, 12 ) 13 moved (MP) to ( 20, 12 ) Move ended for Igor Polygraf Select an action for Grossebouf 7: Select an action for Grossebouf (4) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. POW Move ended for Grossebouf Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Thor Epitaf Blood Drakkar: All players have moved. Morning Wood is knocked over. Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (4, 5) + 0, (6, 6) + 1, 3: Morning Wood has been badly hurt! 114: status changed from 0 to 8. 1 moved (MP) to ( 15, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 28, 11 ) Blood Drakkar turn ended. Waiting for Sylvan SuperSonics to finish TURN: 7 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) Stand up roll passed. Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Mallornstump Player pushed to (12, 6) 10 moved (MP) to ( 17, 6 ) [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 2 ) 110 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 11, 2 ) 110 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 1 (1) GreenWood the Great trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 8, 2 ) SPRINT used. Move ended for GreenWood the Great [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 22, 12 ) 112 moved (MP) to ( 22, 13 ) 112 moved (MP) to ( 21, 14 ) 3 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 13) 3 moved (MP) to ( 19, 13 ) STRIP BALL skill used. Verified Opponent Roll = 2 Ball moved to ( 10, 12 ) Verified Opponent Roll = 3 Target(3) Roll(3) Leap successful. 112 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Wild Woody dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wild Woody TARGET: 4 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Woody slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 17, 9 ) Move ended for Wild Woody Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 5 ) Move ended for Duncan Ilsesclaf Select an action for Grossebouf 7: Select an action for Grossebouf (2) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Grossebouf Son of Slothlorien is knocked over. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Grossebouf saved by block skill. [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (16, 3) 106 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 15, 4 ) Block selected. 106 blocked. Blood Drakkar , Choose a block die. POW/SKULL SKILL SELECTED: Move ended for Thor Epitaf Mallornstump saved by block skill. Thor Epitaf saved by block skill. [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) Move ended for Bjorn Cenotaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 8 ) 112 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Oggie Oggilthorpe uses TACKLE to bring his opponent down. Wild Woody is knocked over. Player pushed to (17, 10) 112 moved (MP) to ( 17, 10 ) (2, 5) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 112: status changed from 3 to 1. 2 moved (MP) to ( 17, 9 ) Ball moved to ( 18, 11 ) Move ended for Oggie Oggilthorpe [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 18, 11 ) GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 19, 11 ) Hand off selected. Move ended for Hierulf Piaf Ball moved to ( 20, 12 ) GET BALL FINAL RESULT: Igor Polygraf TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 12 ) 13 moved (MP) to ( 22, 12 ) 13 moved (MP) to ( 23, 12 ) 13 moved (MP) to ( 24, 12 ) 13 moved (MP) to ( 25, 12 ) 13 moved (MP) to ( 26, 12 ) (2) Go for it successful. 13 moved (MP) to ( 27, 12 ) Igor Polygraf scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=4] : current status = 0 1 : current square = java.awt.Point[x=15,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=19,y=13] : current status = 0 3 : current square = java.awt.Point[x=19,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] (1) Morley's Revenge strikes! Player is unavailable. 4: status changed from 0 to 1. 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=6] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] (2) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. 10 : current square = java.awt.Point[x=16,y=5] : current status = 0 10 : current square = java.awt.Point[x=16,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=27,y=12] : current status = 0 13 : current square = java.awt.Point[x=27,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] (2) Morley's Revenge strikes! Player is unavailable. 13: status changed from 0 to 1. 15 : current square = java.awt.Point[x=19,y=11] : current status = 0 15 : current square = java.awt.Point[x=19,y=11] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=13] : current status = 9 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=15,y=6] : current status = 1 103 : current square = java.awt.Point[x=15,y=6] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=12] : current status = 8 104 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=8,y=2] : current status = 0 110 : current square = java.awt.Point[x=8,y=2] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=8,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=8,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=17,y=10] : current status = 1 112 : current square = java.awt.Point[x=17,y=10] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=3] 114 : current square = java.awt.Point[x=28,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 10, 5 ) 1 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 9, 10 ) 2 moved (SP) to ( 9, 4 ) 5 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 12, 9 ) 15 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 9, 10 ) 5 moved (SP) to ( 13, 3 ) 15 moved (SP) to ( 13, 11 ) 4: status changed from 1 to 0. 9: status changed from 1 to 0. 13: status changed from 1 to 0. Waiting for Sylvan SuperSonics to set players on field. 110 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 22, 7 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 3) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 7 Distance: 3 Blood Drakkar perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 11 ) 15 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 3, 9 ) 2 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 13, 10 ) Ball placed at (20, 3) Ball placed at (20, 3) Scatter roll: 5 Ball moved to ( 18, 7 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 8 106: Select an action for Mallornstump Select an action for Mallornstump 112: Select an action for Wild Woody Select an action for Wild Woody 112: Select an action for Wild Woody Select an action for Wild Woody 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Son of Slothlorien Player pushed to (16, 11) 15 moved (MP) to ( 13, 11 ) [Game Saved] 110: Select an action for GreenWood the Great Select an action for GreenWood the Great 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 1 + 0 = 1 GreenWood the Great is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 5) + 0, (5, 1) + 0, 0: GreenWood the Great has been stunned. Move ended for GreenWood the Great 110: status changed from 0 to 2. Sylvan SuperSonics turn ended. [Game Saved] Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 10 ) Move ended for Duncan Ilsesclaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 6 ) 106 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Oggie Oggilthorpe uses TACKLE to bring his opponent down. Mallornstump is knocked over. Player pushed to (15, 4) 106 moved (MP) to ( 15, 4 ) (6, 2) + 0, (3, 5) + 0, 0: Mallornstump has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 19, 6 ) Move ended for Oggie Oggilthorpe [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (2) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. SKULL Move ended for Grossebouf Grossebouf is knocked over. MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. Blood Drakkar turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=10] : current status = 0 1 : current square = java.awt.Point[x=13,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] (1) Morley's Revenge strikes! Player is unavailable. 4: status changed from 0 to 1. 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=14,y=9] : current status = 1 7 : current square = java.awt.Point[x=14,y=9] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=6] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] (5) Morley's Revenge is avoided. 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] (3) Morley's Revenge strikes! Player is unavailable. 13: status changed from 0 to 1. 15 : current square = java.awt.Point[x=13,y=11] : current status = 0 15 : current square = java.awt.Point[x=13,y=11] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=13] : current status = 9 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=15,y=9] : current status = 0 103 : current square = java.awt.Point[x=15,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=12] : current status = 8 104 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 Smelling salts used. (1) Mallornstump stays UNconscious. 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=16,y=9] : current status = 2 110 : current square = java.awt.Point[x=16,y=9] : current status = 2 110: status changed from 2 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=22,y=7] : current status = 0 112 : current square = java.awt.Point[x=22,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=28,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Winnings Roll: 5 + 0 Sylvan SuperSonics Winnings Roll: 3 + 3 Duncan Ilsesclaf gets an MVP award. Mallornstump gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=4 T2=5 not conceding roll=5 -1 for loss +1 for TDs +1 for cas (5) -1 from high FF of 12 Blood Drakkar FF Roll: 5 + 0 not conceding roll=1 +1 for win +1 for TDs -1 from high FF of 12 Sylvan SuperSonics FF Roll: 1 + 1 ***END Fan Factor DEBUG*** D6: 1(119) 2(137) 3(126) 4(108) 5(121) 6(164) Total(775) D8: 1(2) 2(9) 3(4) 4(6) 5(4) 6(4) 7(7) 8(2) Total(38) GAME OVER Final Score: Blood Drakkar: 4 Sylvan SuperSonics: 5 WINNINGS Blood Drakkar: 50000 Sylvan SuperSonics: 60000 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5