Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Syzygy Oxymorons Team 1 race: Dwarf Player 1 name: Zippy Ragnarok Player 1: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Thick Skull] Player 2 name: Staplefoot the Circular Player 2: R Dwarf Runner 6 3 3 8 [Block, Dodge, Pass, Sure Hands, Thick Skull] Player 3 name: vaguely less infinite Player 3: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Player 4 name: Arthur The Flame Retardant Player 4: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 5 name: Anti-A-De-Un-Sub-Hugeor Player 5: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 6 name: Humungo Puts the Arggghhhh back in Romance Placebo Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Multiple Block, Tackle, Thick Skull] Player 7 name: Wiffle Blast Radius Balzac Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 8 name: Ted Darwins Failure Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 9 name: Omnibus Precis Player 9: L Dwarf Longbeard 4 4 2 9 [+st, Block, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 10 name: DustyThe Chalk Outline Paraguay Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 11 name: Po-Mo Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 12 name: SaNDeE* Twitterpation Player 12: R Dwarf Runner 6 3 3 8 [Block, Catch, Dodge, Pass, Strip Ball, Sure Hands, Thick Skull] Player 13 name: Brax Player 13: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Multiple Block, Thick Skull] Player 14 name: el guapo the widestepper Player 14: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Sure Hands, Thick Skull] Player 15 name: Candlestick Jack Player 15: L Dwarf Longbeard 4 3 3 9 [Block, Guard, Tackle, Thick Skull] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1824] Connected as server to game 'mortongue'. Sending Team File... Done Sending File Team 2 name: Bloom County DeathTongues Team 2 race: Human Player 101 name: Milo Bloom Jr. Player 101: L Human Lineman 6 3 3 8 [Guard] Player 102 name: Quiche Player 102: L Human Lineman 6 3 3 8 [] Player 103 name: Steve Dallas Player 103: L Human Lineman 6 3 3 8 [Block] Player 104 name: Oliver W. Jones Player 104: L Human Lineman 6 3 3 8 [Block, Tackle] Player 105 name: Lola Granola Player 105: L Human Lineman 6 3 3 8 [Block] Player 106 name: Jean Kirkpatrick Player 106: L Human Lineman 6 3 3 8 [Block] Player 107 name: Hodge-Podge Player 107: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 108 name: Rosebud Player 108: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 109 name: Spuds Mackenzie Player 109: B Human Blitzer 7 3 3 8 [Block] Player 110 name: Limekiller Player 110: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow] Player 111 name: Cutter John Player 111: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 112 name: Dr. Legrunt Player 112: C Human Catcher 8 2 3 7 [Catch, Dodge, Nerves Of Steel] Player 113 name: Bill The Cat Player 113: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 114 name: Sen. Bedfellow Player 114: L Human Lineman 6 3 3 8 [] Player 115 name: G.P. Snorklewhacker Player 115: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** Weather roll(5+3) Current Weather: Nice Gate: 97000 screaming fans show up for the game. Handicap result 54:BRIBE THE REF 2. *** Setup start *** Bloom County DeathTongues BRIBE THE REF 2. Omnibus Precis manages to ignore the niggling pain. DustyThe Chalk Outline Paraguay manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Syzygy Oxymorons win the toss. Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Turn time limit reached. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 16, 4 ) 113 moved location (MPL) to ( 17, 7 ) 104 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 19, 7 ) 112 moved (SP) to ( 22, 7 ) 110 moved (SP) to ( 19, 5 ) 113 moved (SP) to ( 28, 3 ) 114 moved (SP) to ( 17, 8 ) 110 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 18, 4 ) 110 moved (SP) to ( 16, 2 ) 114 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 20, 9 ) 112 moved (SP) to ( 20, 5 ) 111 moved (SP) to ( 24, 7 ) 111 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 28, 6 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) Syzygy Oxymorons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 2 ) 6 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 14, 11 ) 4 moved location (MPL) to ( 14, 9 ) 12 moved location (MPL) to ( 8, 4 ) 3 moved location (MPL) to ( 14, 3 ) 11 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 9, 10 ) 10 moved location (MPL) to ( 14, 12 ) 1 moved location (MPL) to ( 14, 5 ) 13 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 13, 6 ) 11 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 13, 6 ) 9 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 2 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (22, 9) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 6 Weather roll(3+6) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 2 Kick result. Direction: 3 Distance: 2 Ball placed at (22, 9) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 24, 8 ) [Game Saved] Ball in play. Syzygy Oxymorons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 107 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Po-Mo Player pushed to (15, 9) 107 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 107 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Arthur The Flame Retardant Hodge-Podge is knocked over. Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (5, 5) + 1, 6: Hodge-Podge has been KILLED!! 107: status changed from 0 to 10. 4 moved (MP) to ( 15, 9 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 107 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for el guapo the widestepper Spuds Mackenzie is knocked over. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) (1, 2) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 115 blocked. Dauntless successful. (3+6=9) Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Humungo Puts the Arggghhhh back in Romance Placebo G.P. Snorklewhacker saved by block skill. Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 3 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 2 ) Move ended for Omnibus Precis Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 1 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 104 blocked. 110 blocked. Dauntless successful. (6+4=10) Syzygy Oxymorons , Choose a block die. POW Oliver W. Jones is knocked over. Limekiller is knocked over. Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (6, 4) + 0, 1: Limekiller has been badly hurt! 110: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 11 ) Turn time limit reached. Player pushed to (17, 2) 104 moved (MP) to ( 17, 2 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. 104: status changed from 0 to 1. 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 17, 3 ) SKILL SELECTED: Move ended for Zippy Ragnarok [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 12, 6 ) Move ended for vaguely less infinite Select an action for Brax 13: Select an action for Brax Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 5, 8 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 6, 7 ) 2 moved (MP) to ( 7, 6 ) (3) Go for it successful. 2 moved (MP) to ( 8, 5 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Staplefoot the Circular fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 1 Player fumbled direction: 8 Ball moved to ( 7, 5 ) Move ended for Staplefoot the Circular Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 1 [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Spuds Mackenzie 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Oliver W. Jones 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 4 ) Move ended for Dr. Legrunt 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 22, 7 ) Move ended for Cutter John 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 13 ) Move ended for Jean Kirkpatrick 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 11 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Brax is knocked over. Player pushed to (15, 13) 13 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Brax has been knocked prone. 13: status changed from 0 to 1. 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 16, 9 ) Move ended for Rosebud [Game Saved] 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sen. Bedfellow Arthur The Flame Retardant is knocked over. Player pushed to (15, 9) 4 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Arthur The Flame Retardant has been knocked prone. 4: status changed from 0 to 1. 114 moved (MP) to ( 15, 9 ) [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for G.P. Snorklewhacker el guapo the widestepper is knocked over. Player pushed to (15, 5) 14 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 4) + 0, (4, 1) + 1, 0: el guapo the widestepper has been stunned. 14: status changed from 0 to 2. [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Lola Granola Bloom County DeathTongues: All players have moved. Zippy Ragnarok is knocked over. Player pushed to (11, 2) 1 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 4) + 0, (5, 6) + 0, 1: Zippy Ragnarok has been badly hurt! 1: status changed from 0 to 8. 105 moved (MP) to ( 17, 3 ) 1 moved (SP) to ( 0, 11 ) Bloom County DeathTongues turn ended. [Game Saved] 14: status changed from 2 to 1. el guapo the widestepper rolls over. Syzygy Oxymorons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 5 ) 112 blocked. Syzygy Oxymorons , Choose a block die. POW Dr. Legrunt is knocked over. Player pushed to (18, 3) 112 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on injury roll. (5, 3) + 0, (1, 5) + 1, 0: Dr. Legrunt has been stunned. 112: status changed from 0 to 2. (5) Go for it successful. 10 moved (MP) to ( 16, 6 ) Move ended for DustyThe Chalk Outline Paraguay [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 115 blocked. Dauntless successful. (3+4=7) Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo G.P. Snorklewhacker is knocked over. Player pushed to (15, 6) 115 moved (MP) to ( 15, 6 ) (6, 1) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Arthur The Flame Retardant Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 114 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Po-Mo Sen. Bedfellow is knocked over. Player pushed to (16, 10) 114 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (4, 5) + 1, 3: Sen. Bedfellow has been badly hurt! 114: status changed from 0 to 8. 11 moved (MP) to ( 15, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 12 ) [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 3 ) Move ended for vaguely less infinite Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 2 ) Move ended for Omnibus Precis Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Brax Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 5 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 12, 2 ) Pass selected. SHORT PASS PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Staplefoot the Circular Ball moved to ( 8, 4 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 2 ) Hand off selected. Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Ball moved to ( 12, 2 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 1 Ball moved to ( 11, 1 ) Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 112: status changed from 2 to 1. Dr. Legrunt rolls over. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Spuds Mackenzie Player pushed to (14, 5) 10 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 16, 6 ) [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Rosebud Po-Mo is knocked over. Player pushed to (15, 10) 11 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Po-Mo has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Jean Kirkpatrick Brax is knocked over. Player pushed to (16, 14) 13 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Brax has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Lola Granola vaguely less infinite is knocked over. Player pushed to (14, 3) 3 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 17, 1 ) Move ended for Cutter John 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 104: tackle zone state changed to true Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK STAND FIRM skill used. 104 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Oliver W. Jones TARGET: 4 --- ROLL: 3 + 0 = 3 Oliver W. Jones is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. Move ended for Oliver W. Jones Bloom County DeathTongues: All players have moved. 104: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 15, 1 ) Move ended for vaguely less infinite Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 13 ) 13 moved (MP) to ( 14, 12 ) Move ended for Brax Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 7 ) 115 blocked. Dauntless NOT successful. (3+1=4) Team re-roll used. Dauntless NOT successful. (1+2=3) Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 5) 115 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 15, 6 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 3 ) (1) el guapo the widestepper trips and falls trying to go for it! Move ended for el guapo the widestepper 14 moved (MP) to ( 16, 4 ) (2, 3) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 14: status changed from 0 to 1. Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Oliver W. Jones 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (15, 4) 10 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 15, 5 ) [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 105: Select an action for Lola Granola Select an action for Lola Granola 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 16, 7 ) Move ended for Rosebud 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 105: Select an action for Lola Granola Select an action for Lola Granola 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Humungo Puts the Arggghhhh back in Romance Placebo is knocked over. Player pushed to (15, 7) 6 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Humungo Puts the Arggghhhh back in Romance Placebo has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 10, 3 ) 109 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Spuds Mackenzie dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Spuds Mackenzie TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Spuds Mackenzie Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 19, 2 ) Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 9 ) (5) Go for it successful. 11 moved (MP) to ( 16, 8 ) Move ended for Po-Mo [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 6 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 14, 6 ) Move ended for Arthur The Flame Retardant Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for el guapo the widestepper Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Omnibus Precis Lola Granola is knocked over. Player pushed to (17, 4) 105 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (2, 6) + 0, 0: Lola Granola has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 11, 2 ) 109 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Spuds Mackenzie saved by block skill. SaNDeE* Twitterpation saved by block skill. Move ended for SaNDeE* Twitterpation [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Staplefoot the Circular Spuds Mackenzie is knocked over. Player pushed to (11, 0) 109 moved (MP) to ( 11, 0 ) (3, 1) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 2 moved (MP) to ( 11, 1 ) [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (16, 6) 115 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for vaguely less infinite Oliver W. Jones is knocked over. Player pushed to (17, 2) 104 moved (MP) to ( 17, 2 ) (6, 5) + 0, (2, 5) + 0, 0: Oliver W. Jones has been stunned. 104: status changed from 0 to 2. [Game Saved] Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Block selected. 106 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Brax Syzygy Oxymorons: All players have moved. Jean Kirkpatrick is knocked over. Player pushed to (15, 14) 106 moved (MP) to ( 15, 14 ) (2, 4) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. 13 moved (MP) to ( 15, 13 ) Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. Oliver W. Jones rolls over. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 108: Select an action for Rosebud Select an action for Rosebud 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (15, 7) 6 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 18, 4 ) Move ended for Dr. Legrunt 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jean Kirkpatrick 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rosebud Player pushed to (14, 9) 11 moved (MP) to ( 15, 9 ) [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 2) 2 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Spuds Mackenzie knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Spuds Mackenzie TARGET: 4 --- ROLL: 6 + 0 = 6 Spuds Mackenzie slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Spuds Mackenzie TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Spuds Mackenzie Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 18, 1 ) Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 11, 3 ) 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Spuds Mackenzie is knocked over. Player pushed to (9, 2) 109 moved (MP) to ( 9, 2 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 4 moved (MP) to ( 10, 2 ) Move ended for Arthur The Flame Retardant [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 7 ) Move ended for Po-Mo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 111 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis Omnibus Precis uses TACKLE to bring his opponent down. Cutter John is knocked over. Player pushed to (18, 1) 111 moved (MP) to ( 18, 1 ) MIGHTY BLOW used on injury roll. (4, 4) + 0, (5, 5) + 1, 2: Cutter John has been badly hurt! 111: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 28, 11 ) [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 4 ) Move ended for vaguely less infinite Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 5 ) Move ended for el guapo the widestepper Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 1 ) 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) Move ended for SaNDeE* Twitterpation Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 1 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 3 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Staplefoot the Circular miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Staplefoot the Circular Ball moved to ( 16, 3 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for DustyThe Chalk Outline Paraguay G.P. Snorklewhacker saved by block skill. DustyThe Chalk Outline Paraguay saved by block skill. Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Spuds Mackenzie 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (15, 8) 11 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL SaNDeE* Twitterpation saved by block skill. Oliver W. Jones saved by block skill. Move ended for Oliver W. Jones [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Rosebud Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. Rosebud saved by block skill. [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jean Kirkpatrick Player pushed to (15, 12) 13 moved (MP) to ( 14, 12 ) [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt Turn time limit reached. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Dr. Legrunt knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 Dr. Legrunt slips past his opponent(s) unhindered. Move ended for Dr. Legrunt Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis Oliver W. Jones is knocked over. Player pushed to (18, 1) 104 moved (MP) to ( 18, 1 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. 104: status changed from 0 to 1. 9 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 15, 8 ) 108 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Rosebud saved by block skill. Brax saved by block skill. Move ended for Brax [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 7 ) Move ended for Po-Mo Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 115 blocked. Dauntless NOT successful. (4+1=5) Team re-roll used. Dauntless NOT successful. (2+2=4) Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo G.P. Snorklewhacker is knocked over. Player pushed to (17, 7) 115 moved (MP) to ( 17, 7 ) (2, 3) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. 6 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 6 ) Move ended for el guapo the widestepper Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 4 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 2 ) 3 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 21, 3 ) Move ended for vaguely less infinite Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 20, 1 ) 2 moved (MP) to ( 21, 1 ) Move ended for Staplefoot the Circular Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Sending Team File... Done Sending File Sending Team File... Done Sending File 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 2 ) [Game Saved] Sending Team File... Done Sending File 12 moved (MP) to ( 19, 1 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 22, 1 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: SaNDeE* Twitterpation fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 6 Move ended for SaNDeE* Twitterpation Ball moved to ( 21, 1 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Arthur The Flame Retardant Syzygy Oxymorons: All players have moved. Player pushed to (8, 2) 109 moved (MP) to ( 8, 2 ) 4 moved (MP) to ( 9, 2 ) Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 16, 9 ) Move ended for Jean Kirkpatrick 108: Select an action for Rosebud Select an action for Rosebud 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 6 + 0 = 6 Dr. Legrunt slips past his opponent(s) unhindered. 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 23, 3 ) 112 moved (MP) to ( 22, 2 ) Move ended for Dr. Legrunt [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Oliver W. Jones TARGET: 3 --- ROLL: 4 + 0 = 4 Oliver W. Jones slips past his opponent(s) unhindered. 104 moved (MP) to ( 20, 1 ) 2 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Staplefoot the Circular is knocked over. Player pushed to (7, 0) 2 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Staplefoot the Circular has been knocked prone. 2: status changed from 3 to 1. 104 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Ball throw-in: 3, 5 (7, 0) Ball moved to ( 7, 4 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 6, 3 ) Move ended for Oliver W. Jones [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 3 + 0 = 3 Rosebud slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Rosebud [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Spuds Mackenzie Bloom County DeathTongues: All players have moved. Player pushed to (19, 1) 4 moved (MP) to ( 10, 1 ) Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 4 ) 10 moved (MP) to ( 20, 4 ) 10 moved (MP) to ( 21, 4 ) 10 moved (MP) to ( 22, 3 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 19, 5 ) 14 moved (MP) to ( 20, 5 ) 14 moved (MP) to ( 21, 5 ) 14 moved (MP) to ( 22, 4 ) 108 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Rosebud is knocked over. Player pushed to (23, 2) 108 moved (MP) to ( 23, 2 ) (5, 3) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 108: status changed from 3 to 1. 14 moved (MP) to ( 23, 3 ) Ball moved to ( 22, 2 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Dr. Legrunt dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Dr. Legrunt TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for el guapo the widestepper [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Block selected. 112 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for vaguely less infinite Dr. Legrunt is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 112: status changed from 3 to 1. vaguely less infinite saved by block skill. Ball moved to ( 22, 3 ) GET BALL FINAL RESULT: DustyThe Chalk Outline Paraguay TARGET: 5 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 22, 4 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 6 ) 6 moved (MP) to ( 20, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 8 ) Move ended for Po-Mo Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 19, 2 ) 9 moved (MP) to ( 20, 1 ) Move ended for Omnibus Precis Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 23, 1 ) DODGE FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 4 + 0 = 4 Staplefoot the Circular slips past his opponent(s) unhindered. 2 moved (MP) to ( 24, 2 ) 2 moved (MP) to ( 25, 3 ) Move ended for Staplefoot the Circular [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 23, 1 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 2 + 0 = 2 SaNDeE* Twitterpation is knocked over. (4, 2) + 0, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. Move ended for SaNDeE* Twitterpation 12: status changed from 0 to 1. Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 3 ) 109 moved (MP) to ( 10, 3 ) 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 15, 3 ) Move ended for Spuds Mackenzie 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Rosebud 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (5, 4) 14 moved (MP) to ( 24, 4 ) 112 moved (MP) to ( 23, 3 ) 112 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dr. Legrunt TARGET: 5 --- ROLL: 6 + 0 = 6 Dr. Legrunt slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 5 --- ROLL: 3 + 0 = 3 Move ended for Dr. Legrunt Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 8, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: vaguely less infinite TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 7, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: DustyThe Chalk Outline Paraguay TARGET: 7 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 7, 2 ) Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 112 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for DustyThe Chalk Outline Paraguay Dr. Legrunt is knocked over. MIGHTY BLOW used on armor roll. (3, 4) + 1, (4, 5) + 0, 0: Dr. Legrunt has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 9 ) DustyThe Chalk Outline Paraguay saved by block skill. [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis Oliver W. Jones is knocked over. Player pushed to (22, 0) 104 moved (MP) to ( 22, 0 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. 104: status changed from 0 to 1. 9 moved (MP) to ( 21, 1 ) [Game Saved] Select an action for vaguely less infinite 3: Select an action for vaguely less infinite Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 21, 4 ) 6 moved (MP) to ( 22, 4 ) 6 moved (MP) to ( 23, 3 ) 108 blocked. Syzygy Oxymorons , Choose a block die. POW Rosebud is knocked over. Player pushed to (24, 1) 108 moved (MP) to ( 24, 1 ) (6, 6) + 0, (4, 2) + 0, 0: Rosebud has been stunned. 108: status changed from 0 to 2. 6 moved (MP) to ( 23, 2 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 24, 2 ) 12 moved (MP) to ( 25, 2 ) 12 moved (MP) to ( 26, 2 ) (2) Go for it successful. 12 moved (MP) to ( 27, 2 ) Move ended for SaNDeE* Twitterpation [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 25, 4 ) 14 moved (MP) to ( 26, 3 ) 14 moved (MP) to ( 27, 3 ) Move ended for el guapo the widestepper Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 22, 4 ) 3 moved (MP) to ( 23, 3 ) 3 moved (MP) to ( 24, 2 ) 3 moved (MP) to ( 25, 2 ) 3 moved (MP) to ( 26, 1 ) Move ended for vaguely less infinite Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 24, 3 ) 2 moved (MP) to ( 23, 3 ) 2 moved (MP) to ( 22, 2 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 23, 3 ) 2 moved (MP) to ( 24, 3 ) 2 moved (MP) to ( 25, 2 ) Pass selected. QUICK PASS PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Staplefoot the Circular Ball moved to ( 27, 2 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 4 + 0 = 4 SaNDeE* Twitterpation scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=25,y=2] : current status = 4 2 : current square = java.awt.Point[x=25,y=2] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=25,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=25,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=26,y=1] : current status = 4 3 : current square = java.awt.Point[x=26,y=1] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=26,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=26,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=10,y=1] : current status = 4 4 : current square = java.awt.Point[x=10,y=1] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=10,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=10,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=23,y=2] : current status = 4 6 : current square = java.awt.Point[x=23,y=2] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=21,y=1] : current status = 0 9 : current square = java.awt.Point[x=21,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=22,y=3] : current status = 0 10 : current square = java.awt.Point[x=22,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=17,y=8] : current status = 4 11 : current square = java.awt.Point[x=17,y=8] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=2] : current status = 4 12 : current square = java.awt.Point[x=27,y=2] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=15,y=8] : current status = 4 13 : current square = java.awt.Point[x=15,y=8] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=27,y=3] : current status = 4 14 : current square = java.awt.Point[x=27,y=3] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=22,y=0] : current status = 1 104 : current square = java.awt.Point[x=22,y=0] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=0] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (4) Lola Granola regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=16,y=9] : current status = 0 106 : current square = java.awt.Point[x=16,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=14] : current status = 10 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=24,y=1] : current status = 2 108 : current square = java.awt.Point[x=24,y=1] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=1] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=3] : current status = 0 109 : current square = java.awt.Point[x=15,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (4) Dr. Legrunt regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=3] 114 : current square = java.awt.Point[x=29,y=12] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=17,y=7] : current status = 1 115 : current square = java.awt.Point[x=17,y=7] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Syzygy Oxymorons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 8 ) 6 moved location (MPL) to ( 11, 7 ) 14 moved location (MPL) to ( 11, 9 ) 5 moved location (MPL) to ( 11, 2 ) 13 moved location (MPL) to ( 11, 3 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 7, 7 ) 3 moved location (MPL) to ( 11, 5 ) 11 moved location (MPL) to ( 11, 12 ) 10 moved location (MPL) to ( 14, 6 ) 10 moved to dugout ( 0, 0 ) 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 4 ) 15 moved location (MPL) to ( 12, 13 ) 4 moved to dugout ( 0, 2 ) 14 moved location (MPL) to ( 14, 7 ) 5 moved location (MPL) to ( 11, 10 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 11, 13 ) 2 moved location (MPL) to ( 11, 1 ) 11 moved location (MPL) to ( 12, 1 ) 10 moved location (MPL) to ( 11, 4 ) 9 moved (SP) to ( 9, 4 ) 14 moved (SP) to ( 9, 9 ) 7 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 7, 9 ) 5 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 10, 1 ) 11 moved (SP) to ( 10, 2 ) 2 moved (SP) to ( 7, 4 ) 12 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 0, 7 ) 3 moved (SP) to ( 9, 10 ) Turn time limit reached. 15 moved (SP) to ( 11, 12 ) 6 moved (SP) to ( 10, 12 ) 4 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 11, 13 ) 15 moved (SP) to ( 11, 11 ) 6 moved (SP) to ( 10, 11 ) 11 moved (SP) to ( 4, 2 ) 13 moved (SP) to ( 4, 3 ) 9 moved (SP) to ( 4, 4 ) 8 moved (SP) to ( 4, 5 ) 12 moved (SP) to ( 4, 7 ) 4 moved (SP) to ( 4, 8 ) 6 moved (SP) to ( 4, 9 ) 14 moved (SP) to ( 1, 6 ) 3 moved (SP) to ( 1, 7 ) 15 moved (SP) to ( 4, 10 ) Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 12 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 16, 4 ) 113 moved location (MPL) to ( 17, 7 ) 104 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 16, 2 ) 112 moved (SP) to ( 23, 7 ) 101 moved (SP) to ( 24, 5 ) 112 moved (SP) to ( 26, 14 ) 113 moved (SP) to ( 26, 0 ) 101 moved (SP) to ( 20, 8 ) 108 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 16, 9 ) 101 moved (SP) to ( 16, 5 ) 109 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 18, 6 ) 104 moved (SP) to ( 18, 8 ) 102 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 11 ) *** Setup end *** Syzygy Oxymorons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+1) = Injury Time The clock is adjusted back for injury time. Kick result. Direction: 5 Distance: 5 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 25, 13 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 7 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 9 ) Move ended for Oliver W. Jones 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 9 ) Move ended for Lola Granola 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 5 ) Move ended for Quiche 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Spuds Mackenzie Wiffle Blast Radius Balzac is knocked over. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Wiffle Blast Radius Balzac has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 14, 6 ) [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Jean Kirkpatrick Anti-A-De-Un-Sub-Hugeor is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Anti-A-De-Un-Sub-Hugeor has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 14, 8 ) [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 5 ) Move ended for Milo Bloom Jr. 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 25, 1 ) 113 moved (MP) to ( 25, 2 ) 113 moved (MP) to ( 25, 3 ) 113 moved (MP) to ( 25, 4 ) 113 moved (MP) to ( 25, 5 ) 113 moved (MP) to ( 25, 6 ) Move ended for Bill The Cat 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 25, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 25, 12 ) 112 moved (MP) to ( 25, 11 ) 112 moved (MP) to ( 25, 10 ) 112 moved (MP) to ( 25, 9 ) 112 moved (MP) to ( 25, 8 ) 112 moved (MP) to ( 25, 7 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Dr. Legrunt TARGET: 4 --- ROLL: 6 Move ended for Dr. Legrunt Ball moved to ( 4, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 5 ) Move ended for Rosebud Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Wiffle Blast Radius Balzac 7: Select an action for Wiffle Blast Radius Balzac Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Wiffle Blast Radius Balzac 7: Select an action for Wiffle Blast Radius Balzac 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 109 blocked. Syzygy Oxymorons , Choose a block die. POW Spuds Mackenzie is knocked over. Player pushed to (15, 5) 109 moved (MP) to ( 15, 5 ) (4, 3) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 7 moved (MP) to ( 14, 6 ) Move ended for Wiffle Blast Radius Balzac [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 7 ) 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 5 ) (4) Go for it successful. 12 moved (MP) to ( 11, 4 ) Move ended for SaNDeE* Twitterpation [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 5, 3 ) 13 moved (MP) to ( 6, 3 ) 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 9, 5 ) (5) Go for it successful. 13 moved (MP) to ( 10, 5 ) (6) Go for it successful. 13 moved (MP) to ( 11, 5 ) Move ended for Brax [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 108 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for DustyThe Chalk Outline Paraguay Rosebud is knocked over. Player pushed to (12, 4) 108 moved (MP) to ( 12, 4 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Rosebud has been knocked prone. 108: status changed from 0 to 1. 10 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 8 [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Spuds Mackenzie 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for G.P. Snorklewhacker Anti-A-De-Un-Sub-Hugeor is knocked over. Player pushed to (17, 8) 5 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Anti-A-De-Un-Sub-Hugeor has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 6 ) Move ended for Oliver W. Jones 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 7 ) Move ended for Jean Kirkpatrick 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 13, 7 ) Move ended for Lola Granola 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Quiche 106 blocked. Player pushed to (13, 8) 106 moved (MP) to ( 16, 8 ) Player pushed to (14, 7) 7 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 6 ) [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Rosebud 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Milo Bloom Jr. Player pushed to (18, 6) 10 moved (MP) to ( 11, 6 ) [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Bill The Cat Ball moved to ( 4, 7 ) NERVES OF STEEL skill used. Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Dr. Legrunt dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 6 + 0 = 6 Bloom County DeathTongues turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 112: status changed from 3 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Starting second half. Syzygy Oxymorons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 10, 11 ) 9 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 10, 3 ) 4 moved (SP) to ( 10, 10 ) 5 moved (SP) to ( 10, 2 ) 6 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 10, 12 ) 12 moved (SP) to ( 7, 9 ) 2 moved (SP) to ( 7, 5 ) 14 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 9, 10 ) 14 moved (SP) to ( 11, 5 ) 5 moved (SP) to ( 11, 2 ) 11 moved (SP) to ( 11, 3 ) 4 moved (SP) to ( 11, 13 ) 15 moved (SP) to ( 11, 12 ) 13 moved (SP) to ( 10, 7 ) 14 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 9, 9 ) 2 moved (SP) to ( 9, 5 ) 15 moved (SP) to ( 11, 11 ) 4 moved (SP) to ( 11, 12 ) 14 moved (SP) to ( 10, 12 ) 15 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 10, 5 ) Turn time limit reached. 2 moved (SP) to ( 10, 2 ) 14 moved (SP) to ( 9, 12 ) 4 moved (SP) to ( 10, 12 ) 2 moved (SP) to ( 9, 2 ) 5 moved (SP) to ( 10, 2 ) Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 12 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 16, 4 ) 113 moved location (MPL) to ( 17, 7 ) 104 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 16, 2 ) 112 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 23, 7 ) 113 moved (SP) to ( 22, 5 ) 101 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 16, 8 ) 108 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 16, 6 ) 109 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 17, 4 ) 113 moved (SP) to ( 23, 10 ) 112 moved (SP) to ( 22, 5 ) 112 moved (SP) to ( 21, 5 ) 113 moved (SP) to ( 23, 9 ) 113 moved (SP) to ( 22, 9 ) 113 moved (SP) to ( 23, 10 ) 101 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 17, 8 ) 101 moved (SP) to ( 16, 2 ) 109 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 16, 1 ) 102 moved (SP) to ( 16, 7 ) *** Setup end *** Syzygy Oxymorons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 6 Distance: 6 Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 22, 13 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 1 113: Select an action for Bill The Cat Select an action for Bill The Cat 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 11 ) 113 moved (MP) to ( 23, 12 ) 113 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 22, 12 ) 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 21, 10 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Bill The Cat Ball moved to ( 8, 5 ) NERVES OF STEEL skill used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 2 ) Move ended for Spuds Mackenzie 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 1 ) Move ended for Oliver W. Jones 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 1 ) 112 moved (MP) to ( 16, 1 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) Move ended for Dr. Legrunt 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 2 ) Move ended for Milo Bloom Jr. 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 15, 1 ) Move ended for Quiche 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 3 ) Move ended for Lola Granola 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) Move ended for Jean Kirkpatrick 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 3 + 0 = 3 Rosebud slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 2 ) Move ended for Rosebud Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 5 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 14, 3 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 3 ) Move ended for Po-Mo Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 108 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Anti-A-De-Un-Sub-Hugeor Rosebud is knocked over. Player pushed to (12, 3) 108 moved (MP) to ( 12, 3 ) (4, 6) + 0, (3, 6) + 0, 0: Rosebud has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 11, 2 ) Anti-A-De-Un-Sub-Hugeor has already moved this turn. [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 9, 3 ) (1) SaNDeE* Twitterpation trips and falls trying to go for it! Team re-roll used. (1) SaNDeE* Twitterpation trips and falls trying to go for it! Move ended for SaNDeE* Twitterpation 12 moved (MP) to ( 10, 2 ) (6, 4) + 0, (4, 6) + 0, 6: SaNDeE* Twitterpation has been KILLED!! 12: status changed from 0 to 10. (2) Apothecary SUCCEEDS! 12: status changed from 10 to 1. Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Oliver W. Jones Anti-A-De-Un-Sub-Hugeor is knocked over. 11 blocked. Player pushed to (19, 4) 11 moved (MP) to ( 10, 4 ) Player pushed to (19, 3) 5 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Anti-A-De-Un-Sub-Hugeor has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 105: Select an action for Lola Granola Select an action for Lola Granola 105: Select an action for Lola Granola Select an action for Lola Granola 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 0 ) 109 moved (MP) to ( 9, 0 ) 109 moved (MP) to ( 8, 0 ) 109 moved (MP) to ( 7, 1 ) 109 moved (MP) to ( 6, 2 ) 109 moved (MP) to ( 5, 2 ) Move ended for Spuds Mackenzie 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 0 ) 112 moved (MP) to ( 10, 0 ) 112 moved (MP) to ( 9, 0 ) 112 moved (MP) to ( 8, 0 ) 112 moved (MP) to ( 7, 1 ) 112 moved (MP) to ( 6, 1 ) 112 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 4, 1 ) Move ended for Dr. Legrunt [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 0 ) 102 moved (MP) to ( 11, 0 ) 102 moved (MP) to ( 10, 1 ) 2 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Staplefoot the Circular saved by dodge skill. Player pushed to (20, 3) 2 moved (MP) to ( 9, 3 ) 102 moved (MP) to ( 9, 2 ) Move ended for Quiche [Game Saved] 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. Turn time limit reached. 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Milo Bloom Jr. Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. Milo Bloom Jr. is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 101: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 15, 6 ) Move ended for Candlestick Jack Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 8 ) Move ended for Arthur The Flame Retardant Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 11 ) 14 moved (MP) to ( 7, 10 ) 14 moved (MP) to ( 6, 9 ) 14 moved (MP) to ( 5, 8 ) 14 moved (MP) to ( 5, 7 ) Move ended for el guapo the widestepper Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Po-Mo Lola Granola is knocked over. Player pushed to (11, 2) 105 moved (MP) to ( 11, 2 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Lola Granola has been knocked prone. 105: status changed from 0 to 1. 11 moved (MP) to ( 11, 3 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 106 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (13, 5) 106 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Omnibus Precis Player pushed to (16, 5) 115 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Brax 13: Select an action for Brax Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Brax 13: Select an action for Brax Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 6, 3 ) Move ended for Brax Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 8, 4 ) DODGE FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 6 + 0 = 6 Staplefoot the Circular slips past his opponent(s) unhindered. 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 6, 4 ) 2 moved (MP) to ( 5, 4 ) 2 moved (MP) to ( 4, 4 ) 2 moved (MP) to ( 3, 3 ) (4) Go for it successful. 2 moved (MP) to ( 3, 2 ) 112 blocked. (4) Go for it successful. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Dr. Legrunt is knocked over. Player pushed to (4, 0) 112 moved (MP) to ( 4, 0 ) (1, 3) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 112: status changed from 3 to 1. 2 moved (MP) to ( 4, 1 ) Ball moved to ( 4, 1 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 5 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 5, 1 ) Move ended for Staplefoot the Circular [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 106 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for DustyThe Chalk Outline Paraguay Jean Kirkpatrick saved by block skill. DustyThe Chalk Outline Paraguay saved by block skill. [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 9, 3 ) DODGE BEFORE RE_ROLL: SaNDeE* Twitterpation knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 5 + 0 = 5 SaNDeE* Twitterpation slips past his opponent(s) unhindered. 12 moved (MP) to ( 8, 2 ) DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 2 + 0 = 2 SaNDeE* Twitterpation is knocked over. (3, 6) + 0, (1, 4) + 0, 0: SaNDeE* Twitterpation has been stunned. Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. 12: status changed from 0 to 2. Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 1 ) 104 moved (MP) to ( 9, 1 ) 104 moved (MP) to ( 8, 1 ) 104 moved (MP) to ( 7, 1 ) 104 moved (MP) to ( 6, 1 ) Move ended for Oliver W. Jones 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 102: Select an action for Quiche Select an action for Quiche 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Lola Granola 102: Select an action for Quiche Select an action for Quiche 102: Select an action for Quiche Select an action for Quiche 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Blitz selected. 5 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Anti-A-De-Un-Sub-Hugeor saved by block skill. Quiche is knocked over. Move ended for Quiche Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] 12: status changed from 2 to 1. SaNDeE* Twitterpation rolls over. Syzygy Oxymorons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Po-Mo Lola Granola is knocked over. Player pushed to (12, 1) 105 moved (MP) to ( 12, 1 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Lola Granola has been knocked prone. 105: status changed from 0 to 1. 11 moved (MP) to ( 11, 2 ) [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 3 ) 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 7, 3 ) 5 moved (MP) to ( 6, 2 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (4, 2) 109 moved (MP) to ( 4, 2 ) 13 moved (MP) to ( 5, 2 ) Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Brax Spuds Mackenzie is knocked over. Player pushed to (3, 2) 109 moved (MP) to ( 3, 2 ) (1, 4) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 13 moved (MP) to ( 4, 2 ) Brax has already moved this turn. [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 5, 6 ) 14 moved (MP) to ( 5, 5 ) 14 moved (MP) to ( 5, 4 ) 14 moved (MP) to ( 5, 3 ) 14 moved (MP) to ( 5, 2 ) 104 blocked. (6) Go for it successful. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Oliver W. Jones is knocked over. Player pushed to (7, 1) 104 moved (MP) to ( 7, 1 ) (3, 4) + 0, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. 104: status changed from 0 to 1. 14 moved (MP) to ( 6, 1 ) Move ended for el guapo the widestepper [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 106 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Omnibus Precis Player pushed to (13, 4) 106 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 106 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (13, 3) 106 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 106 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (12, 2) 106 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 11, 6 ) Move ended for Candlestick Jack Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 7 ) Move ended for Arthur The Flame Retardant Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 5, 1 ) GET BALL BEFORE RE_ROLL: Staplefoot the Circular dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 5, 2 ) 2 moved (MP) to ( 6, 3 ) 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 6 Move ended for Staplefoot the Circular Syzygy Oxymorons: All players have moved. Ball moved to ( 11, 6 ) GET BALL FINAL RESULT: Candlestick Jack TARGET: 3 --- ROLL: 3 + 0 = 3 Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Lola Granola 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Milo Bloom Jr. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 16, 8 ) Move ended for Bill The Cat 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 3, 0 ) 112 moved (MP) to ( 2, 1 ) 112 moved (MP) to ( 2, 2 ) 112 moved (MP) to ( 2, 3 ) 112 moved (MP) to ( 3, 4 ) Move ended for Dr. Legrunt 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Oliver W. Jones 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Spuds Mackenzie 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 9, 3 ) 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Quiche knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Quiche TARGET: 4 --- ROLL: 3 + 0 = 3 Quiche is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 7 ) 113 blocked. Syzygy Oxymorons , Choose a block die. POW Bill The Cat is knocked over. Player pushed to (16, 9) 113 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (4, 6) + 0, 3: Bill The Cat has been badly hurt! 113: status changed from 0 to 8. 9 moved (MP) to ( 16, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 28, 12 ) 9 moved (MP) to ( 17, 7 ) Move ended for Omnibus Precis [Game Saved] Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 14, 9 ) 15 moved (MP) to ( 15, 10 ) Move ended for Candlestick Jack Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Anti-A-De-Un-Sub-Hugeor Oliver W. Jones is knocked over. Player pushed to (7, 0) 104 moved (MP) to ( 7, 0 ) (5, 1) + 0, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. 104: status changed from 0 to 1. 5 moved (MP) to ( 7, 1 ) [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 3 ) Move ended for SaNDeE* Twitterpation Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 5, 2 ) 14 moved (MP) to ( 5, 3 ) 14 moved (MP) to ( 4, 3 ) Move ended for el guapo the widestepper Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 10 ) Move ended for Staplefoot the Circular Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 15, 2 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 101 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Milo Bloom Jr. is knocked over. (6, 4) + 0, (1, 2) + 0, 0: Milo Bloom Jr. has been stunned. 101: status changed from 0 to 2. Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 106 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Po-Mo Jean Kirkpatrick is knocked over. Player pushed to (13, 2) 106 moved (MP) to ( 13, 2 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (2, 3) 109 moved (MP) to ( 2, 3 ) 13 moved (MP) to ( 3, 2 ) Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Brax Spuds Mackenzie is knocked over. Player pushed to (2, 4) 109 moved (MP) to ( 2, 4 ) (1, 2) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 13 moved (MP) to ( 2, 3 ) [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 7 ) Move ended for Arthur The Flame Retardant Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Milo Bloom Jr. rolls over. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 6 ) Move ended for G.P. Snorklewhacker [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Lola Granola Po-Mo is knocked over. Player pushed to (17, 3) 11 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 6) + 0, (1, 5) + 0, 0: Po-Mo has been stunned. 11: status changed from 0 to 2. [Game Saved] 102: Select an action for Quiche Select an action for Quiche 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Spuds Mackenzie 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Quiche TARGET: 5 --- ROLL: 4 + 0 = 4 Quiche is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] 11: status changed from 2 to 1. Po-Mo rolls over. Syzygy Oxymorons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 9 ) Move ended for SaNDeE* Twitterpation Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 2 ) 5 moved (MP) to ( 9, 2 ) 5 moved (MP) to ( 10, 2 ) 5 moved (MP) to ( 11, 2 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis G.P. Snorklewhacker is knocked over. Player pushed to (15, 5) 115 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Block selected. 112 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for el guapo the widestepper Dr. Legrunt is knocked over. (5, 4) + 0, (1, 4) + 0, 0: Dr. Legrunt has been stunned. 112: status changed from 0 to 2. el guapo the widestepper saved by block skill. [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 1 ) 10 moved (MP) to ( 13, 1 ) 105 blocked. Syzygy Oxymorons , Choose a block die. POW Lola Granola is knocked over. Player pushed to (11, 1) 105 moved (MP) to ( 11, 1 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Lola Granola has been knocked prone. 105: status changed from 0 to 1. 10 moved (MP) to ( 12, 2 ) (2) Go for it successful. 10 moved (MP) to ( 13, 3 ) Move ended for DustyThe Chalk Outline Paraguay [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 11 ) 2 moved (MP) to ( 20, 11 ) Move ended for Staplefoot the Circular Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 18, 10 ) 15 moved (MP) to ( 19, 11 ) Pass selected. QUICK PASS PASS FINAL RESULT: Candlestick Jack TARGET: 4 --- ROLL: 6 Move ended for Candlestick Jack Ball moved to ( 20, 11 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 112: status changed from 2 to 1. Dr. Legrunt rolls over. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 6, 1 ) 104 moved (MP) to ( 5, 1 ) 104 moved (MP) to ( 4, 2 ) Move ended for Oliver W. Jones 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Quiche TARGET: 4 --- ROLL: 6 + 0 = 6 Quiche slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Quiche TARGET: 3 --- ROLL: 6 + 0 = 6 Quiche slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Quiche knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Quiche TARGET: 5 --- ROLL: 1 + 0 = 1 Quiche is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 2 ) Move ended for Po-Mo Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 9 ) 12 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 21, 9 ) 12 moved (MP) to ( 22, 8 ) Move ended for SaNDeE* Twitterpation Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 10 ) 15 moved (MP) to ( 21, 10 ) 15 moved (MP) to ( 22, 9 ) Move ended for Candlestick Jack Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 10 ) 2 moved (MP) to ( 21, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Staplefoot the Circular Ball moved to ( 22, 8 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 2 ) 5 moved (MP) to ( 9, 2 ) 5 moved (MP) to ( 8, 2 ) 5 moved (MP) to ( 7, 2 ) (3) Go for it successful. 5 moved (MP) to ( 6, 2 ) (3) Go for it successful. 5 moved (MP) to ( 5, 1 ) Move ended for Anti-A-De-Un-Sub-Hugeor [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Blitz selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Oliver W. Jones is knocked over. Player pushed to (4, 1) 104 moved (MP) to ( 4, 1 ) (6, 3) + 0, (5, 5) + 0, 6: Oliver W. Jones has been KILLED!! 104: status changed from 0 to 10. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 28, 14 ) 14 moved (MP) to ( 4, 4 ) 14 moved (MP) to ( 3, 5 ) Move ended for el guapo the widestepper [Game Saved] Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Brax Spuds Mackenzie is knocked over. Player pushed to (2, 5) 109 moved (MP) to ( 2, 5 ) (2, 6) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. 13 moved (MP) to ( 2, 4 ) Syzygy Oxymorons turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 5 DODGE BEFORE RE_ROLL: Quiche knocked over trying to dodge. TARGET: 6 --- ROLL: 5 + 0 = 5 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Quiche TARGET: 6 --- ROLL: 1 + 0 = 1 Quiche is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 3, 3 ) 13 moved (MP) to ( 4, 4 ) 13 moved (MP) to ( 5, 5 ) 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 7, 5 ) Move ended for Brax Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 4, 6 ) 14 moved (MP) to ( 5, 7 ) 14 moved (MP) to ( 6, 8 ) 14 moved (MP) to ( 7, 8 ) 14 moved (MP) to ( 8, 8 ) Move ended for el guapo the widestepper Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 21, 7 ) Move ended for Omnibus Precis Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 10 ) 2 moved (MP) to ( 23, 10 ) 2 moved (MP) to ( 24, 10 ) 2 moved (MP) to ( 25, 10 ) 2 moved (MP) to ( 26, 10 ) 2 moved (MP) to ( 27, 10 ) Move ended for Staplefoot the Circular Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 21, 9 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 23, 9 ) 15 moved (MP) to ( 24, 9 ) 15 moved (MP) to ( 25, 10 ) 15 moved (MP) to ( 26, 10 ) Move ended for Candlestick Jack Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 23, 8 ) 12 moved (MP) to ( 24, 8 ) 12 moved (MP) to ( 25, 9 ) 12 moved (MP) to ( 24, 9 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: SaNDeE* Twitterpation fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 6 Move ended for SaNDeE* Twitterpation Ball moved to ( 27, 10 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 4 + 0 = 4 Staplefoot the Circular scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=27,y=10] : current status = 0 2 : current square = java.awt.Point[x=27,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=5,y=1] : current status = 4 5 : current square = java.awt.Point[x=5,y=1] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=5,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=5,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=21,y=9] : current status = 0 6 : current square = java.awt.Point[x=21,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=21,y=7] : current status = 0 9 : current square = java.awt.Point[x=21,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=14,y=3] : current status = 0 10 : current square = java.awt.Point[x=14,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=12,y=2] : current status = 4 11 : current square = java.awt.Point[x=12,y=2] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=24,y=9] : current status = 4 12 : current square = java.awt.Point[x=24,y=9] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=7,y=5] : current status = 0 13 : current square = java.awt.Point[x=7,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=7,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=7,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=8,y=8] : current status = 0 14 : current square = java.awt.Point[x=8,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=8,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=8,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=26,y=10] : current status = 0 15 : current square = java.awt.Point[x=26,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=26,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=26,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=14,y=2] : current status = 1 101 : current square = java.awt.Point[x=14,y=2] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=21,y=8] : current status = 1 102 : current square = java.awt.Point[x=21,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=28,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=11,y=1] : current status = 1 105 : current square = java.awt.Point[x=11,y=1] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=13,y=2] : current status = 1 106 : current square = java.awt.Point[x=13,y=2] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=14] : current status = 10 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) Rosebud stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=2,y=5] : current status = 1 109 : current square = java.awt.Point[x=2,y=5] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=2,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=2,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=3,y=4] : current status = 1 112 : current square = java.awt.Point[x=3,y=4] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=3,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=3,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=28,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=12] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=15,y=5] : current status = 1 115 : current square = java.awt.Point[x=15,y=5] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Syzygy Oxymorons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 6 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 14, 6 ) 13 moved location (MPL) to ( 14, 12 ) 4 moved location (MPL) to ( 14, 9 ) 12 moved location (MPL) to ( 8, 4 ) 3 moved location (MPL) to ( 14, 11 ) 11 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 9, 10 ) 10 moved location (MPL) to ( 14, 3 ) 2 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 9, 4 ) 10 moved (SP) to ( 12, 2 ) 14 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 13, 2 ) 10 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 11, 10 ) 10 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 11, 8 ) 14 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 10, 4 ) Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 19, 7 ) 106 moved location (MPL) to ( 15, 7 ) 105 moved location (MPL) to ( 15, 9 ) 112 moved location (MPL) to ( 17, 7 ) 102 moved location (MPL) to ( 16, 2 ) 101 moved location (MPL) to ( 15, 5 ) 115 moved (SP) to ( 20, 6 ) 101 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( 19, 9 ) 105 moved (SP) to ( 21, 9 ) 115 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 26, 0 ) Turn time limit reached. 102 moved (SP) to ( 18, 9 ) 109 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 24, 5 ) 105 moved (SP) to ( 25, 10 ) 106 moved (SP) to ( 25, 9 ) *** Setup end *** Syzygy Oxymorons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (5+4) = Brilliant Coaching Syzygy Oxymorons: 2 + 2 coaches Bloom County DeathTongues: 6 + 1 coaches Bloom County DeathTongues get an extra re-roll. Kick result. Direction: 6 Distance: 3 Ball placed at (20, 7) Scatter roll: 3 Ball moved to ( 21, 9 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 8 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) [Game Saved] 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Milo Bloom Jr. Staplefoot the Circular saved by dodge skill. Player pushed to (16, 11) 2 moved (MP) to ( 13, 11 ) [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Blitz selected. 14 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 12) 14 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Spuds Mackenzie TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Spuds Mackenzie Bloom County DeathTongues turn ended. [Game Saved] Syzygy Oxymorons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for vaguely less infinite 3: Select an action for vaguely less infinite 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 7 ) (6) Go for it successful. 3 moved (MP) to ( 20, 8 ) Move ended for vaguely less infinite [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 16, 9 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Wiffle Blast Radius Balzac 7: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 7: Select an action for Wiffle Blast Radius Balzac 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 16, 7 ) Move ended for Wiffle Blast Radius Balzac Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 115 blocked. Dauntless successful. (4+4=8) Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 7 ) Move ended for Po-Mo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 4 ) Move ended for Omnibus Precis Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) Move ended for SaNDeE* Twitterpation Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 12 ) 14 moved (MP) to ( 18, 12 ) Move ended for el guapo the widestepper Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 7 ) Move ended for Arthur The Flame Retardant Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 10 ) Move ended for Brax Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 11 ) (1) Staplefoot the Circular trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 2 moved (MP) to ( 20, 10 ) 109 blocked. (6) Go for it successful. Syzygy Oxymorons , Choose a block die. POW Spuds Mackenzie is knocked over. Player pushed to (21, 8) 109 moved (MP) to ( 21, 8 ) (4, 6) + 0, (2, 1) + 0, 0: Spuds Mackenzie has been stunned. 109: status changed from 3 to 2. 2 moved (MP) to ( 21, 9 ) Ball moved to ( 20, 7 ) Move ended for Staplefoot the Circular Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=21,y=9] : current status = 0 2 : current square = java.awt.Point[x=21,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=20,y=8] : current status = 0 3 : current square = java.awt.Point[x=20,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=16,y=7] : current status = 0 7 : current square = java.awt.Point[x=16,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=18,y=4] : current status = 0 9 : current square = java.awt.Point[x=18,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=17,y=7] : current status = 0 11 : current square = java.awt.Point[x=17,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=16,y=3] : current status = 0 12 : current square = java.awt.Point[x=16,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=15,y=10] : current status = 0 13 : current square = java.awt.Point[x=15,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=18,y=12] : current status = 0 14 : current square = java.awt.Point[x=18,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=0,y=2] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=24,y=5] : current status = 0 102 : current square = java.awt.Point[x=24,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=24,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=24,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=28,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=25,y=10] : current status = 0 105 : current square = java.awt.Point[x=25,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=25,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=25,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=25,y=9] : current status = 0 106 : current square = java.awt.Point[x=25,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=25,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=25,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=14] : current status = 10 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (2) Rosebud stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=21,y=8] : current status = 2 109 : current square = java.awt.Point[x=21,y=8] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=26,y=0] : current status = 0 112 : current square = java.awt.Point[x=26,y=0] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=26,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=26,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=28,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=12] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=16,y=8] : current status = 0 115 : current square = java.awt.Point[x=16,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Syzygy Oxymorons Winnings Roll: 3 + 0 Bloom County DeathTongues Winnings Roll: 4 + 0 Staplefoot the Circular gets an MVP award. Sen. Bedfellow gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=0 not conceding roll=3 +1 for win +1 for TDs +1 for cas (6) -1 from high FF of 14 Syzygy Oxymorons FF Roll: 3 + 2 not conceding roll=4 -1 for loss -1 from high FF of 10 Bloom County DeathTongues FF Roll: 4 + -2 ***END Fan Factor DEBUG*** D6: 1(132) 2(107) 3(124) 4(133) 5(119) 6(122) Total(737) D8: 1(8) 2(2) 3(5) 4(2) 5(3) 6(7) 7(1) 8(4) Total(32) GAME OVER Final Score: Syzygy Oxymorons: 2 Bloom County DeathTongues: 0 WINNINGS Syzygy Oxymorons: 30000 Bloom County DeathTongues: 40000 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2