Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Banner Guard Bloods Team 1 race: High Elf Player 1 name: Tokugawa Player 1: T Phoenix Warrior 6 3 4 8 [Pass] Player 2 name: Napoleon Player 2: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 3 name: Sherman Player 3: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 4 name: Leonidas Player 4: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 5 name: Alaric Player 5: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Frederick Player 7: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge, Tackle] Player 8 name: Rommel Player 8: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 9 name: Agamemnon Player 9: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 10 name: Davout Player 10: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 11 name: Barbarossa Player 11: L High Elf Lineman 6 3 4 8 [Block, Shadowing, Strip Ball] Player 12 name: Richard I Player 12: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 13 name: Sun Tzu Player 13: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Tackle] Player 15 name: Cromwell Player 15: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Tackle] Player 16 name: Prince Rupert Player 16: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1112] Connected as server to game 'bloodhowl'. Waiting for client. Receiving: Mad Howlers.html Done receiving file. Team 2 name: Mad Howlers Team 2 race: Orc Player 101 name: Blackheart Player 101: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 102 name: Freekboi Player 102: B Orc Blitzer 6 3 3 9 [Block, Guard] Player 103 name: Skullcrakk Player 103: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 104 name: Throatrip Player 104: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Tackle] Player 105 name: Spleenlik Player 105: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 106 name: Bonecrusha Player 106: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 107 name: Legsnappa Player 107: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 108 name: Bloodscream Player 108: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 109 name: Blackgums Player 109: L Orc Lineman 6 3 2 9 [+ma, Block, Guard] Player 110 name: Trollbreath Player 110: L Orc Lineman 5 3 4 9 [+ag, Block] Player 111 name: Gazbagg Player 111: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 112 name: Braynzpilla Player 112: Bo Black Orc 4 4 2 9 [Block, Guard] Player 113 name: Nekkcrakka Player 113: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 114 name: Bunky Leddbutt Player 114: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 115 name: Hartzblud Player 115: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** Weather roll(2+4) Current Weather: Nice *** Setup start *** Gate: 92000 screaming fans show up for the game. Handicap result 63:IRON MAN. Handicap result 51:DUH, WHERE AM I. Napoleon gains IRON MAN. Skullcrakk suffers from DUH, WHERE AM I. Sherman manages to ignore the niggling pain. Leonidas manages to ignore the niggling pain. Frederick manages to ignore the niggling pain. Barbarossa manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Mad Howlers win the toss. Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 8, 6 ) 11 moved (SP) to ( 10, 5 ) 16 moved (SP) to ( 4, 10 ) 15 moved (SP) to ( 4, 8 ) 13 moved (SP) to ( 4, 6 ) 12 moved (SP) to ( 4, 4 ) 2 moved (SP) to ( 6, 4 ) 3 moved (SP) to ( 8, 9 ) 4 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 8 ) 11 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 8, 6 ) 8 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 7, 10 ) 5 moved (SP) to ( 9, 5 ) 10 moved (SP) to ( 0, 1 ) 9 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 10, 5 ) 7 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 12, 3 ) 7 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 11, 4 ) 8 moved (SP) to ( 12, 13 ) 3 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 12, 1 ) 13 moved (SP) to ( 11, 12 ) 8 moved (SP) to ( 12, 1 ) 13 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 11, 1 ) 16 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 11, 13 ) 2 moved (SP) to ( 0, 2 ) Waiting for Mad Howlers to set players on field. Turn time limit reached. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 3 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 3 Distance: 6 Banner Guard Bloods perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 4 ) Ball placed at (21, 5) Ball placed at (21, 5) Touchback!! Waiting for Mad Howlers to give the ball to a member of their team on the field. Ball moved to ( 6, 7 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 1 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (15, 11) 4 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 14, 10 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Legsnappa Agamemnon saved by dodge skill. Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 14, 9 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 15, 10 ) Move ended for Bunky Leddbutt [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 104: Select an action for Throatrip Select an action for Throatrip 102: Select an action for Freekboi Select an action for Freekboi 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Freekboi Leonidas saved by block skill. Freekboi saved by block skill. [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Throatrip Player pushed to (16, 10) 4 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 14, 11 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Nekkcrakka Barbarossa is knocked over. Player pushed to (16, 4) 11 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Barbarossa has been knocked prone. 11: status changed from 0 to 1. 113 moved (MP) to ( 14, 4 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 3 ) Move ended for Gazbagg 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 11, 5 ) Move ended for Braynzpilla 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 5 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (17, 3) 7 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 12, 4 ) Move ended for Spleenlik [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 7 ) Move ended for Blackgums Mad Howlers turn ended. [Game Saved] Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 14 ) 15 moved (MP) to ( 13, 14 ) 15 moved (MP) to ( 14, 14 ) 15 moved (MP) to ( 15, 14 ) 15 moved (MP) to ( 16, 13 ) 15 moved (MP) to ( 17, 12 ) 15 moved (MP) to ( 18, 11 ) 15 moved (MP) to ( 19, 11 ) Move ended for Cromwell Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 9 ) 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 17, 6 ) 16 moved (MP) to ( 18, 6 ) 16 moved (MP) to ( 19, 5 ) 16 moved (MP) to ( 20, 5 ) Move ended for Prince Rupert [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Frederick Player pushed to (13, 5) 105 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 1 ) 8 moved (MP) to ( 14, 1 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 14, 3 ) Move ended for Rommel Select an action for Alaric 5: Select an action for Alaric Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 5 + 0 = 5 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 6 ) Move ended for Agamemnon [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 10, 6 ) 112 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Braynzpilla saved by block skill. Sherman saved by block skill. Move ended for Sherman [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Block selected. 112 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Alaric Player pushed to (11, 6) 112 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 11, 5 ) [Game Saved] Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Barbarossa Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 11, 11 ) Move ended for Sun Tzu Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 1 ) 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 17, 6 ) (4) Go for it successful. 12 moved (MP) to ( 18, 7 ) Move ended for Richard I Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Bonecrusha Leonidas is knocked over. Player pushed to (17, 9) 4 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 13, 10 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 9 ) 107 moved (MP) to ( 11, 10 ) Move ended for Legsnappa 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 10 ) Move ended for Bunky Leddbutt [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Sun Tzu is knocked over. Player pushed to (19, 10) 13 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 4) + 1, 0: Sun Tzu has been stunned. 13: status changed from 0 to 2. 104 moved (MP) to ( 11, 11 ) 104 moved (MP) to ( 10, 12 ) Move ended for Throatrip [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 16, 11 ) Move ended for Blackgums Sending Team File... Done Sending File 113: Select an action for Nekkcrakka Select an action for Nekkcrakka Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (14, 2) 8 moved (MP) to ( 15, 2 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Gazbagg Barbarossa is knocked over. Player pushed to (15, 5) 11 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Barbarossa has been knocked prone. 11: status changed from 0 to 1. 111 moved (MP) to ( 13, 4 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Spleenlik Player pushed to (18, 7) 9 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 12, 6 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 7 ) 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 18, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Hartzblud fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 6 PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 6 Move ended for Hartzblud Ball moved to ( 14, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Freekboi TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 11 ) Move ended for Freekboi 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Braynzpilla Mad Howlers: All players have moved. Alaric is knocked over. Player pushed to (19, 4) 5 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Alaric has been knocked prone. 5: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] 13: status changed from 2 to 1. Sun Tzu rolls over. Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 11, 5 ) Move ended for Alaric Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Leonidas Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 2 + 0 = 2 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 9 ) Move ended for Agamemnon [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 4 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 3 + 0 = 3 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 9, 9 ) (3) Go for it successful. 7 moved (MP) to ( 9, 10 ) (1) Frederick trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 7 moved (MP) to ( 9, 11 ) Move ended for Frederick [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 7 ) DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 4 + 0 = 4 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 10, 11 ) 102 blocked. Waiting for opponent to choose a block die. SKULL Sherman is knocked over. Move ended for Sherman (4, 1) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Bonecrusha Leonidas is knocked over. Player pushed to (18, 8) 4 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 12, 9 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Legsnappa Agamemnon is knocked over. Player pushed to (20, 9) 9 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 10, 9 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 12 ) 7 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Frederick saved by dodge skill. Player pushed to (20, 10) 7 moved (MP) to ( 9, 10 ) 114 moved (MP) to ( 9, 11 ) Move ended for Bunky Leddbutt [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 12 ) 104 moved (MP) to ( 7, 11 ) 104 moved (MP) to ( 8, 10 ) Move ended for Throatrip 102: Select an action for Freekboi Select an action for Freekboi 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 11 ) 109 moved (MP) to ( 11, 10 ) Move ended for Blackgums 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Braynzpilla Alaric is knocked over. Player pushed to (17, 4) 5 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Alaric has been knocked prone. 5: status changed from 0 to 1. 112 moved (MP) to ( 11, 5 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 12 ) 102 moved (MP) to ( 9, 12 ) 102 moved (MP) to ( 8, 12 ) 102 moved (MP) to ( 7, 12 ) 102 moved (MP) to ( 6, 12 ) 102 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 1 (1) Freekboi trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 4, 13 ) Move ended for Freekboi [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 12 ) Move ended for Spleenlik 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 11 ) Move ended for Hartzblud 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 10, 7 ) 111 moved (MP) to ( 9, 8 ) 111 moved (MP) to ( 8, 8 ) Move ended for Gazbagg 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 10, 7 ) Move ended for Nekkcrakka Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 12 ) 15 moved (MP) to ( 17, 13 ) 15 moved (MP) to ( 16, 13 ) 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 14, 13 ) 15 moved (MP) to ( 13, 13 ) 15 moved (MP) to ( 12, 13 ) 15 moved (MP) to ( 11, 13 ) Move ended for Cromwell Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 14, 13 ) 12 moved (MP) to ( 13, 13 ) 12 moved (MP) to ( 12, 12 ) Move ended for Richard I Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 13, 8 ) Move ended for Barbarossa Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 14, 9 ) (2) Go for it successful. 8 moved (MP) to ( 13, 10 ) Move ended for Rommel [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 2 + 0 = 2 Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 12, 7 ) (6) Go for it successful. 5 moved (MP) to ( 12, 8 ) Move ended for Alaric [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Agamemnon Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 8, 11 ) DODGE FINAL RESULT: Frederick TARGET: 4 --- ROLL: 6 + 0 = 6 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 7, 12 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 2 + 0 = 2 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 6, 12 ) 7 moved (MP) to ( 5, 11 ) 7 moved (MP) to ( 4, 12 ) 102 blocked. Banner Guard Bloods , Choose a block die. POW Freekboi is knocked over. Player pushed to (5, 14) 102 moved (MP) to ( 5, 14 ) (2, 4) + 0, (0, 0) + 0, 0: Freekboi has been knocked prone. 102: status changed from 3 to 1. 7 moved (MP) to ( 4, 13 ) Ball moved to ( 4, 14 ) Move ended for Frederick [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 9, 12 ) DODGE FINAL RESULT: Sherman TARGET: 4 --- ROLL: 4 + 0 = 4 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 8, 13 ) DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 4 + 0 = 4 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 7, 13 ) (6) Go for it successful. 3 moved (MP) to ( 6, 13 ) Move ended for Sherman [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Leonidas Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 9, 10 ) DODGE FINAL RESULT: Sun Tzu TARGET: 4 --- ROLL: 4 + 0 = 4 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 8, 11 ) DODGE BEFORE RE_ROLL: Sun Tzu knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Sun Tzu TARGET: 3 --- ROLL: 2 + 0 = 2 Sun Tzu is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. Move ended for Sun Tzu 13: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Legsnappa Agamemnon saved by block skill. Legsnappa saved by block skill. [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 8, 12 ) 114 moved (MP) to ( 7, 11 ) 114 moved (MP) to ( 6, 12 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Sherman is knocked over. Player pushed to (23, 14) 3 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 6, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 5, 13 ) Move ended for Bunky Leddbutt [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Freekboi 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gazbagg Player pushed to (19, 10) 9 moved (MP) to ( 10, 10 ) 111 moved (MP) to ( 9, 9 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 10 ) 104 moved (MP) to ( 6, 10 ) 104 moved (MP) to ( 5, 10 ) 104 moved (MP) to ( 4, 11 ) 104 moved (MP) to ( 3, 11 ) 104 moved (MP) to ( 2, 12 ) 104 moved (MP) to ( 3, 13 ) Move ended for Throatrip 106: Select an action for Bonecrusha Select an action for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 12, 7 ) Move ended for Braynzpilla 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Bonecrusha Alaric is knocked over. Player pushed to (18, 7) 5 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Alaric has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blackgums Player pushed to (20, 11) 9 moved (MP) to ( 9, 11 ) 109 moved (MP) to ( 10, 10 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK POW Move ended for Nekkcrakka Leonidas is knocked over. Player pushed to (17, 8) 4 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 11, 8 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Spleenlik Player pushed to (20, 10) 9 moved (MP) to ( 9, 10 ) 105 moved (MP) to ( 9, 11 ) [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 5 + 0 = 5 Hartzblud slips past his opponent(s) unhindered. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 19, 6 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Leonidas Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 6 ) DODGE BEFORE RE_ROLL: Alaric knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 3 + 0 = 3 Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 9, 8 ) Move ended for Alaric [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 12 ) 12 moved (MP) to ( 10, 13 ) 12 moved (MP) to ( 9, 13 ) 12 moved (MP) to ( 8, 13 ) 12 moved (MP) to ( 7, 13 ) 12 moved (MP) to ( 6, 12 ) Move ended for Richard I Select an action for Frederick 7: Select an action for Frederick Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 10, 13 ) 8 moved (MP) to ( 9, 13 ) 8 moved (MP) to ( 8, 13 ) 8 moved (MP) to ( 7, 13 ) 8 moved (MP) to ( 6, 13 ) Move ended for Rommel [Game Saved] Select an action for Frederick 7: Select an action for Frederick Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 102 blocked. Banner Guard Bloods , Choose a block die. POW Freekboi is knocked over. Player pushed to (4, 14) 102 moved (MP) to ( 4, 14 ) Scatter roll: 2 Ball moved to ( 4, 13 ) GET BALL FINAL RESULT: Frederick TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 5, 12 ) (6, 4) + 0, (1, 3) + 0, 0: Freekboi has been stunned. 102: status changed from 0 to 2. 3 moved (MP) to ( 7, 13 ) DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 2 + 0 = 2 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 8, 12 ) Move ended for Sherman [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. A team reroll has already been used this turn. POW/SKULL Move ended for Frederick Bunky Leddbutt saved by block skill. Frederick saved by block skill. [Game Saved] Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Barbarossa TARGET: 2 --- ROLL: 5 + 0 = 5 Barbarossa slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 7 ) Move ended for Barbarossa [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 7, 11 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 1 + 0 = 1 Sun Tzu is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. Move ended for Sun Tzu 13: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Freekboi rolls over. 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (18, 9) 4 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 12, 8 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL POW Move ended for Nekkcrakka Leonidas is knocked over. Player pushed to (18, 10) 4 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 11, 9 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 10, 12 ) 106 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Bonecrusha knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Bonecrusha TARGET: 5 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Bonecrusha stumbles but does not go down. Move ended for Bonecrusha 106 moved (MP) to ( 10, 12 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Gazbagg Agamemnon is knocked over. Player pushed to (19, 11) 9 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 109: Select an action for Blackgums Select an action for Blackgums 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 10 ) 109 moved (MP) to ( 8, 10 ) 109 moved (MP) to ( 7, 10 ) 109 moved (MP) to ( 6, 10 ) 109 moved (MP) to ( 5, 11 ) Move ended for Blackgums 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Legsnappa Alaric is knocked over. Player pushed to (21, 7) 5 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (3, 6) + 0, (6, 1) + 1, 0: Alaric has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Spleenlik TARGET: 3 --- ROLL: 4 + 0 = 4 Spleenlik slips past his opponent(s) unhindered. 105 moved (MP) to ( 7, 10 ) 105 moved (MP) to ( 6, 11 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Richard I is knocked over. Player pushed to (22, 13) 12 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 4) + 1, 0: Richard I has been stunned. 12: status changed from 0 to 2. 105 moved (MP) to ( 5, 12 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Spleenlik dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Spleenlik TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Spleenlik Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 23, 11 ) Mad Howlers turn ended. [Game Saved] 12: status changed from 2 to 1. Richard I rolls over. Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Leonidas Select an action for Rommel 8: Select an action for Rommel Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Frederick Player pushed to (6, 11) 105 moved (MP) to ( 6, 11 ) Scatter roll: 8 Ball moved to ( 5, 11 ) GET BALL FINAL RESULT: Blackgums TARGET: 5 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 6, 12 ) 7 moved (MP) to ( 5, 12 ) [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 7, 12 ) 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Spleenlik is knocked over. Player pushed to (5, 10) 105 moved (MP) to ( 5, 10 ) (6, 3) + 0, (5, 3) + 0, 0: Spleenlik has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 6, 11 ) Move ended for Sherman [Game Saved] Select an action for Rommel 8: Select an action for Rommel Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Agamemnon Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Barbarossa Hartzblud is knocked over. Player pushed to (18, 5) 115 moved (MP) to ( 18, 5 ) (1, 2) + 0, (0, 0) + 0, 0: Hartzblud has been knocked prone. 115: status changed from 0 to 1. 11 moved (MP) to ( 19, 6 ) [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 6, 12 ) GET BALL FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 4 + 0 = 4 13 moved (MP) to ( 7, 12 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 5 + 0 = 5 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 8, 13 ) 13 moved (MP) to ( 9, 14 ) 13 moved (MP) to ( 10, 14 ) 13 moved (MP) to ( 11, 14 ) 13 moved (MP) to ( 12, 13 ) (2) Go for it successful. 13 moved (MP) to ( 13, 12 ) (4) Go for it successful. 13 moved (MP) to ( 14, 11 ) Pass selected. LONG PASS PASS FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 4 + -1Lp = 3 Move ended for Sun Tzu Ball moved to ( 20, 5 ) GET BALL FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 21, 4 ) 16 moved (MP) to ( 22, 3 ) 16 moved (MP) to ( 23, 2 ) 16 moved (MP) to ( 24, 1 ) 16 moved (MP) to ( 25, 1 ) 16 moved (MP) to ( 26, 1 ) Move ended for Prince Rupert Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 13, 13 ) 15 moved (MP) to ( 14, 12 ) 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 17, 9 ) 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 19, 7 ) Move ended for Cromwell [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 12 ) 8 moved (MP) to ( 7, 11 ) 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 9, 7 ) Move ended for Rommel Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 4, 13 ) Move ended for Freekboi 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 3 PRO Roll(3) - PRO fails PUSHBACK Move ended for Bunky Leddbutt Player pushed to (25, 11) 7 moved (MP) to ( 4, 11 ) 114 moved (MP) to ( 5, 12 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 2, 12 ) 104 moved (MP) to ( 2, 11 ) 104 moved (MP) to ( 2, 10 ) 104 moved (MP) to ( 3, 9 ) 104 moved (MP) to ( 4, 10 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Frederick is knocked over. Player pushed to (25, 12) 7 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 2) + 1, 0: Frederick has been stunned. 7: status changed from 0 to 2. 104 moved (MP) to ( 4, 11 ) Move ended for Throatrip [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (19, 10) 9 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 10, 11 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Gazbagg Agamemnon is knocked over. Player pushed to (18, 11) 9 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 111 moved (MP) to ( 10, 10 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Legsnappa Leonidas is knocked over. Player pushed to (17, 10) 4 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 11, 10 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 109: Select an action for Blackgums Select an action for Blackgums 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 9 ) 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 10 ) 113 moved (MP) to ( 7, 11 ) Move ended for Nekkcrakka 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Blackgums Sherman is knocked over. Player pushed to (22, 12) 3 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 9, 10 ) 112 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 8, 12 ) Move ended for Braynzpilla [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 6 + 0 = 6 Hartzblud slips past his opponent(s) unhindered. Verified Opponent Roll = 2 Verified Opponent Roll = 6 SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 6 + 5 ma SHADOWING fails. 115 moved (MP) to ( 16, 3 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 7: status changed from 2 to 1. Frederick rolls over. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 3 ) Move ended for Rommel Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 18, 6 ) 15 moved (MP) to ( 18, 5 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 17, 3 ) 115 blocked. Banner Guard Bloods , Choose a block die. POW Hartzblud is knocked over. Player pushed to (15, 4) 115 moved (MP) to ( 15, 4 ) (4, 2) + 0, (0, 0) + 0, 0: Hartzblud has been knocked prone. 115: status changed from 0 to 1. 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 15, 2 ) 15 moved (MP) to ( 14, 3 ) Move ended for Cromwell [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 14, 9 ) 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 14, 5 ) Move ended for Sun Tzu Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 8, 14 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 2 + 0 = 2 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 14 ) 12 moved (MP) to ( 10, 14 ) 12 moved (MP) to ( 11, 13 ) 12 moved (MP) to ( 12, 13 ) Move ended for Richard I [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 3 + 0 = 3 Leonidas slips past his opponent(s) unhindered. 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 15, 7 ) (2) Go for it successful. 4 moved (MP) to ( 16, 6 ) (6) Go for it successful. 4 moved (MP) to ( 16, 5 ) Move ended for Leonidas [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 12 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Agamemnon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 1 + 0 = 1 Agamemnon is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. Move ended for Agamemnon 9: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 15, 6 ) Move ended for Legsnappa 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 11, 9 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 13, 6 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Sun Tzu is knocked over. Player pushed to (14, 5) 13 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. Move ended for Gazbagg [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 6 + 0 = 6 Hartzblud slips past his opponent(s) unhindered. 115 moved (MP) to ( 14, 6 ) Move ended for Hartzblud [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 14, 7 ) Move ended for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 13, 12 ) Move ended for Braynzpilla [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 9, 13 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 11, 13 ) Move ended for Nekkcrakka 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Foul selected. 7 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Blackgums fouls Frederick. (6, 3) +4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 4) + 0, 0: Frederick has been knocked out. 7: status changed from 1 to 7. 7 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Blackgums [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 6, 12 ) 114 moved (MP) to ( 7, 11 ) 114 moved (MP) to ( 8, 12 ) Move ended for Bunky Leddbutt [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 5, 12 ) 104 moved (MP) to ( 6, 11 ) 104 moved (MP) to ( 7, 11 ) Move ended for Throatrip 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 5, 13 ) 102 moved (MP) to ( 6, 13 ) Move ended for Freekboi Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 14, 5 ) Move ended for Rommel Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 2 + 0 = 2 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 11, 9 ) (1) Agamemnon trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 9 moved (MP) to ( 12, 8 ) (6) Go for it successful. 9 moved (MP) to ( 13, 7 ) Move ended for Agamemnon [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sun Tzu Hartzblud is knocked over. Player pushed to (12, 6) Player 111 pushed to (12, 6) 111 moved (MP) to ( 12, 6 ) Player pushed to (13, 6) 115 moved (MP) to ( 13, 6 ) (3, 6) + 0, (6, 4) + 0, 1: Hartzblud has been badly hurt! 115: status changed from 0 to 8. 13 moved (MP) to ( 14, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 12, 5 ) 111 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (11, 7) 111 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 15, 5 ) Move ended for Cromwell [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 107 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Leonidas Legsnappa is knocked over. Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) (4, 2) + 0, (0, 0) + 0, 0: Legsnappa has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 27, 2 ) Prince Rupert scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=2] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=7,y=12] : current status = 1 3 : current square = java.awt.Point[x=7,y=12] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=7,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=7,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=15,y=6] : current status = 4 4 : current square = java.awt.Point[x=15,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (2) Alaric stays UNconscious. 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=0,y=9] : current status = 7 7 : current status = 7 (2) Frederick stays UNconscious. 7 : current square = java.awt.Point[x=0,y=9] : current status = 7 7 : rearrange KO player to square java.awt.Point[x=0,y=9] 8 : current square = java.awt.Point[x=14,y=5] : current status = 0 8 : current square = java.awt.Point[x=14,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=13,y=7] : current status = 4 9 : current square = java.awt.Point[x=13,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=19,y=6] : current status = 4 11 : current square = java.awt.Point[x=19,y=6] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=12,y=13] : current status = 4 12 : current square = java.awt.Point[x=12,y=13] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=14,y=6] : current status = 4 13 : current square = java.awt.Point[x=14,y=6] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=15,y=5] : current status = 0 15 : current square = java.awt.Point[x=15,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=2] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=6,y=13] : current status = 0 102 : current square = java.awt.Point[x=6,y=13] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=6,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=6,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=1] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=7,y=11] : current status = 0 104 : current square = java.awt.Point[x=7,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=7,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=7,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (1) Spleenlik stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=15,y=7] : current status = 1 107 : current square = java.awt.Point[x=15,y=7] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=5,y=11] : current status = 0 109 : current square = java.awt.Point[x=5,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=5,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=5,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=3] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=3] 111 : current square = java.awt.Point[x=11,y=7] : current status = 0 111 : current square = java.awt.Point[x=11,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=11,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=11,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=13,y=12] : current status = 0 112 : current square = java.awt.Point[x=13,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=11,y=13] : current status = 0 113 : current square = java.awt.Point[x=11,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=11,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=11,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=8,y=12] : current status = 0 114 : current square = java.awt.Point[x=8,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=8,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=8,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=29,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 12, 1 ) 16 moved location (MPL) to ( 11, 10 ) 15 moved location (MPL) to ( 11, 13 ) 13 moved location (MPL) to ( 12, 13 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 11, 1 ) 3 moved location (MPL) to ( 12, 10 ) 11 moved location (MPL) to ( 14, 6 ) 15 moved (SP) to ( 7, 13 ) 13 moved (SP) to ( 7, 11 ) 13 moved (SP) to ( 7, 12 ) 16 moved (SP) to ( 7, 10 ) 3 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 7, 1 ) 8 moved (SP) to ( 7, 2 ) 1 moved (SP) to ( 7, 4 ) 2 moved (SP) to ( 7, 5 ) 9 moved (SP) to ( 7, 6 ) 1 moved (SP) to ( 14, 7 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 17, 6 ) 112 moved (SP) to ( 15, 6 ) Turn time limit reached. 101 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 29, 4 ) 102 moved (SP) to ( 19, 4 ) 104 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 18, 10 ) 109 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 18, 10 ) 110 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 9) Kickoff Roll (4+5) = Brilliant Coaching Banner Guard Bloods: 1 + 3 coaches Mad Howlers: 1 + 4 coaches Mad Howlers get an extra re-roll. Kick result. Direction: 6 Distance: 6 Ball placed at (22, 9) Touchback!! Waiting for Mad Howlers to give the ball to a member of their team on the field. Ball moved to ( 9, 7 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 8 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Bunky Leddbutt Leonidas is knocked over. Player pushed to (15, 9) 4 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 6) + 0, (3, 4) + 1, 0: Leonidas has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 10 ) 114 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 13, 7 ) Move ended for Blackgums 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 13, 8 ) Move ended for Bonecrusha 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK POW Move ended for Legsnappa Tokugawa is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Tokugawa has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Nekkcrakka Barbarossa is knocked over. 107 blocked. Player pushed to (14, 8) 107 moved (MP) to ( 15, 8 ) Player pushed to (15, 7) 11 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Barbarossa has been knocked prone. 11: status changed from 0 to 1. 113 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 5 ) Move ended for Gazbagg 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 19, 7 ) Move ended for Freekboi 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 19, 6 ) Move ended for Throatrip 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 8 ) Move ended for Blackheart 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Trollbreath TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Trollbreath Ball moved to ( 10, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 5 + 0 = 5 Mad Howlers turn ended. [Game Saved] Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tokugawa 1: Select an action for Tokugawa 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 12, 5 ) DODGE BEFORE RE_ROLL: Tokugawa knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Tokugawa TARGET: 2 --- ROLL: 1 + 0 = 1 Tokugawa is knocked over. (5, 6) + 0, (6, 5) + 0, 6: Tokugawa has been KILLED!! Move ended for Tokugawa 1: status changed from 0 to 10. 1 moved to dugout ( 0, 14 ) Banner Guard Bloods turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=14] : current status = 10 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=7,y=5] : current status = 0 2 : current square = java.awt.Point[x=7,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=7,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=7,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=7,y=9] : current status = 0 3 : current square = java.awt.Point[x=7,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=7,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=7,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=10] : current status = 7 4 : current status = 7 (6) Leonidas regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (2) Alaric stays UNconscious. 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=0,y=9] : current status = 7 7 : current status = 7 (4) Frederick regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=7,y=2] : current status = 0 8 : current square = java.awt.Point[x=7,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=7,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=7,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=7,y=6] : current status = 0 9 : current square = java.awt.Point[x=7,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=7,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=7,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=14,y=7] : current status = 1 11 : current square = java.awt.Point[x=14,y=7] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=7,y=1] : current status = 0 12 : current square = java.awt.Point[x=7,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=7,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=7,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=7,y=12] : current status = 0 13 : current square = java.awt.Point[x=7,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=7,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=7,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=7,y=13] : current status = 0 15 : current square = java.awt.Point[x=7,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=7,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=7,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=7,y=10] : current status = 0 16 : current square = java.awt.Point[x=7,y=10] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=7,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=7,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=19,y=8] : current status = 0 101 : current square = java.awt.Point[x=19,y=8] : current status = 0 101: status changed from 3 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=19,y=7] : current status = 0 102 : current square = java.awt.Point[x=19,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=19,y=6] : current status = 0 104 : current square = java.awt.Point[x=19,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (4) Spleenlik regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=13,y=8] : current status = 0 106 : current square = java.awt.Point[x=13,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=15,y=8] : current status = 0 107 : current square = java.awt.Point[x=15,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=13,y=7] : current status = 0 109 : current square = java.awt.Point[x=13,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=20,y=7] : current status = 0 110 : current square = java.awt.Point[x=20,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=15,y=5] : current status = 0 111 : current square = java.awt.Point[x=15,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=15,y=6] : current status = 0 112 : current square = java.awt.Point[x=15,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=14,y=6] : current status = 0 113 : current square = java.awt.Point[x=14,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=14,y=8] : current status = 0 114 : current square = java.awt.Point[x=14,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 23, 3 ) 105 moved (SP) to ( 22, 3 ) 103 moved (SP) to ( 29, 7 ) 104 moved (SP) to ( 20, 11 ) 105 moved (SP) to ( 20, 3 ) 102 moved (SP) to ( 21, 3 ) 109 moved (SP) to ( 21, 11 ) 111 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 19, 11 ) 104 moved (SP) to ( 20, 11 ) 111 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 12, 1 ) 16 moved location (MPL) to ( 11, 10 ) 7 moved location (MPL) to ( 12, 4 ) 15 moved location (MPL) to ( 11, 13 ) 13 moved location (MPL) to ( 12, 13 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 11, 1 ) 3 moved location (MPL) to ( 12, 10 ) 11 moved location (MPL) to ( 14, 6 ) 2 moved (SP) to ( 6, 7 ) 11 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 2 ) 16 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 10, 4 ) 4 moved (SP) to ( 12, 8 ) 15 moved (SP) to ( 12, 4 ) 4 moved (SP) to ( 13, 8 ) 11 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 14, 11 ) 15 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (21, 9) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 5 Weather roll(1+5) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 6 Kick result. Direction: 7 Distance: 6 Ball placed at (21, 9) Touchback!! Banner Guard Bloods, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 6, 7 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 112 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Sherman Braynzpilla is knocked over. Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) (6, 3) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Frederick Nekkcrakka is knocked over. STAND FIRM skill used. (5, 6) + 0, (2, 4) + 0, 0: Nekkcrakka has been stunned. 113: status changed from 0 to 2. [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 4 ) Move ended for Agamemnon Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 1 ) 8 moved (MP) to ( 19, 1 ) 8 moved (MP) to ( 20, 2 ) Move ended for Rommel Select an action for Leonidas 4: Select an action for Leonidas Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 7 ) Move ended for Barbarossa Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 9 ) Move ended for Leonidas Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 1 ) 16 moved (MP) to ( 16, 1 ) 16 moved (MP) to ( 17, 1 ) 16 moved (MP) to ( 18, 1 ) 16 moved (MP) to ( 19, 1 ) 16 moved (MP) to ( 20, 1 ) 16 moved (MP) to ( 21, 1 ) 16 moved (MP) to ( 22, 1 ) 16 moved (MP) to ( 23, 1 ) Move ended for Prince Rupert Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 1 ) 12 moved (MP) to ( 19, 2 ) 105 blocked. Banner Guard Bloods , Choose a block die. POW Spleenlik is knocked over. Player pushed to (21, 4) 105 moved (MP) to ( 21, 4 ) (4, 3) + 0, (0, 0) + 0, 0: Spleenlik has been knocked prone. 105: status changed from 0 to 1. 12 moved (MP) to ( 20, 3 ) Move ended for Richard I [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 18, 9 ) 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 18, 6 ) 15 moved (MP) to ( 19, 5 ) (1) Cromwell trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 15 moved (MP) to ( 20, 6 ) Move ended for Cromwell [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) Move ended for Napoleon Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 11, 2 ) 13 moved (MP) to ( 12, 1 ) 13 moved (MP) to ( 13, 1 ) Move ended for Sun Tzu Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 1 [Game Saved] 113: status changed from 2 to 1. Nekkcrakka rolls over. 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Spleenlik 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legsnappa Player pushed to (16, 10) 4 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 14, 9 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 19, 6 ) Move ended for Bonecrusha 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gazbagg Player pushed to (10, 5) 15 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 20, 6 ) [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 6 ) 101 moved (MP) to ( 24, 5 ) 101 moved (MP) to ( 24, 4 ) 101 moved (MP) to ( 24, 3 ) 101 moved (MP) to ( 25, 2 ) 101 moved (MP) to ( 24, 1 ) Move ended for Blackheart 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 22, 6 ) 104 moved (MP) to ( 23, 5 ) 104 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 1 (1) Throatrip trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 23, 2 ) Move ended for Throatrip [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 102: Select an action for Freekboi Select an action for Freekboi 102: Select an action for Freekboi Select an action for Freekboi 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 20, 5 ) 9 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Agamemnon is knocked over. Player pushed to (10, 3) 9 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 109 moved (MP) to ( 20, 4 ) Turn time limit reached. Move ended for Blackgums [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Freekboi Richard I is knocked over. Player pushed to (10, 4) 12 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Richard I has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 1 PRO Roll(1) - PRO fails PUSHBACK Move ended for Bunky Leddbutt Mad Howlers: All players have moved. Player pushed to (15, 5) 7 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 14, 6 ) Mad Howlers turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 19, 2 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 6 + 0 = 6 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 20, 3 ) Move ended for Agamemnon [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 1 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 22, 2 ) Move ended for Rommel [Game Saved] Select an action for Sherman 3: Select an action for Sherman Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 20, 1 ) 2 moved (MP) to ( 21, 2 ) Move ended for Napoleon Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 18, 3 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 4 + 0 = 4 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 2 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 1 ) 12 moved (MP) to ( 22, 1 ) Move ended for Richard I [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 4 + 0 = 4 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 18, 5 ) 106 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Bonecrusha saved by block skill. Frederick saved by block skill. Move ended for Frederick [Game Saved] Select an action for Barbarossa 11: Select an action for Barbarossa Select an action for Prince Rupert 16: Select an action for Prince Rupert Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 24, 0 ) DODGE FINAL RESULT: Prince Rupert TARGET: 3 --- ROLL: 3 + 0 = 3 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 25, 0 ) DODGE FINAL RESULT: Prince Rupert TARGET: 3 --- ROLL: 4 + 0 = 4 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 26, 1 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 26, 2 ) 16 moved (MP) to ( 26, 3 ) 16 moved (MP) to ( 27, 4 ) 16 moved (MP) to ( 27, 5 ) 16 moved (MP) to ( 27, 6 ) 16 moved (MP) to ( 27, 7 ) Move ended for Prince Rupert Turn time limit reached. [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 2 ) 13 moved (MP) to ( 19, 1 ) 13 moved (MP) to ( 20, 1 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Freekboi TARGET: 9 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Freekboi. Pass selected. LONG PASS PASS FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 2 + -1Lp = 1 Player fumbled direction: 4 Ball moved to ( 21, 1 ) Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bunky Leddbutt Sherman is knocked over. Player pushed to (14, 4) 3 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 15, 5 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blackgums Player pushed to (10, 2) 9 moved (MP) to ( 19, 2 ) 109 moved (MP) to ( 20, 3 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Freekboi Rommel is knocked over. Player pushed to (6, 1) 8 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 22, 2 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Throatrip Richard I is knocked over. Player pushed to (8, 0) 12 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Richard I has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 22, 1 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 22, 3 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Napoleon is knocked over. Player pushed to (9, 2) 2 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 3) + 1, (2, 1) + 0, 0: Napoleon has been stunned. 2: status changed from 0 to 2. 105 moved (MP) to ( 21, 2 ) Move ended for Spleenlik [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: Select an action for Bonecrusha Select an action for Bonecrusha 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Gazbagg Cromwell is knocked over. Player pushed to (11, 4) 15 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Cromwell has been knocked prone. 15: status changed from 0 to 1. 111 moved (MP) to ( 19, 5 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 18, 2 ) Move ended for Braynzpilla 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Bonecrusha Barbarossa is knocked over. Player pushed to (11, 8) 11 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 4) + 0, (3, 1) + 0, 0: Barbarossa has been stunned. 11: status changed from 0 to 2. [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Legsnappa Leonidas is knocked over. Player pushed to (17, 11) 4 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 1) + 1, 0: Leonidas has been stunned. 4: status changed from 0 to 2. [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 0 ) 101 moved (MP) to ( 22, 0 ) 101 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 3 + 0 = 3 Turn time limit reached. Move ended for Blackheart Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 2: status changed from 2 to 1. Napoleon rolls over. 4: status changed from 2 to 1. Leonidas rolls over. 11: status changed from 2 to 1. Barbarossa rolls over. Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Rommel Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 3 ) DODGE BEFORE RE_ROLL: Sherman knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 1 + 0 = 1 Sherman is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. Move ended for Sherman 3: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Spleenlik Player pushed to (10, 1) 13 moved (MP) to ( 19, 1 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blackgums Player pushed to (11, 1) 9 moved (MP) to ( 18, 1 ) 109 moved (MP) to ( 19, 2 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (10, 0) 13 moved (MP) to ( 19, 0 ) 112 moved (MP) to ( 19, 1 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Freekboi Rommel is knocked over. Player pushed to (6, 0) 8 moved (MP) to ( 23, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 23, 1 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Bonecrusha Frederick is knocked over. Player pushed to (12, 4) 7 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Frederick has been knocked prone. 7: status changed from 0 to 1. 106 moved (MP) to ( 18, 5 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 2 ) 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 7 ) Move ended for Throatrip 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 2 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 19, 6 ) Hand off selected. Move ended for Blackheart Ball moved to ( 10, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Gazbagg TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 14, 6 ) Move ended for Gazbagg 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 8 ) Move ended for Legsnappa 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Turn time limit reached. Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 15, 5 ) Move ended for Bunky Leddbutt [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 7 ) Move ended for Nekkcrakka Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Napoleon Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 2 + 0 = 2 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 5 ) Move ended for Agamemnon [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 13, 5 ) 111 blocked. (5) Go for it successful. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Gazbagg is knocked over. Player pushed to (14, 7) 111 moved (MP) to ( 14, 7 ) (6, 4) + 0, (1, 5) + 0, 0: Gazbagg has been stunned. 111: status changed from 3 to 2. 3 moved (MP) to ( 14, 6 ) Ball moved to ( 13, 6 ) Move ended for Sherman [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 12 ) Move ended for Leonidas Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 0 ) DODGE BEFORE RE_ROLL: Sun Tzu knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 4 + 0 = 4 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 4 + 0 = 4 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 13, 5 ) (5) Go for it successful. 13 moved (MP) to ( 13, 6 ) GET BALL FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 4 + 0 = 4 Pass selected. SHORT PASS PASS FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Sun Tzu Ball moved to ( 15, 12 ) GET BALL FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 14, 12 ) Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 111: status changed from 2 to 1. Gazbagg rolls over. 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 14, 11 ) Move ended for Legsnappa 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 15, 11 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Leonidas is knocked over. Player pushed to (13, 13) 4 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (3, 6) + 0, (5, 4) + 1, 6: Leonidas has been KILLED!! 4: status changed from 0 to 10. 104 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 4: status changed from 10 to 1. 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 12 ) Move ended for Throatrip [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Bunky Leddbutt Player pushed to (16, 4) 9 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 14, 5 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 16, 9 ) Move ended for Bonecrusha 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Blackheart [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 2 ) 102 moved (MP) to ( 22, 3 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 19, 7 ) Move ended for Freekboi 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Braynzpilla Player pushed to (8, 3) 2 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 20, 2 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 17, 8 ) Move ended for Blackgums 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Spleenlik Mad Howlers: All players have moved. Napoleon is knocked over. Player pushed to (9, 4) 2 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Napoleon has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 21, 3 ) Mad Howlers turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 23, 1 ) 8 moved (MP) to ( 23, 2 ) 8 moved (MP) to ( 23, 3 ) 8 moved (MP) to ( 22, 4 ) Move ended for Rommel Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 20, 0 ) 12 moved (MP) to ( 19, 0 ) 12 moved (MP) to ( 18, 1 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 16, 3 ) Move ended for Richard I Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 5 + 0 = 5 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 12, 10 ) (5) Go for it successful. 9 moved (MP) to ( 13, 11 ) Move ended for Agamemnon [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 6 + 0 = 6 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 13, 10 ) Move ended for Sherman [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 15, 6 ) Move ended for Frederick Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 16, 6 ) 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 4 + 0 = 4 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 14, 9 ) Move ended for Cromwell [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 4 + 0 = 4 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 12 ) Move ended for Sun Tzu [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 19, 5 ) DODGE FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 2 + 0 = 2 Napoleon slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 16, 7 ) Move ended for Napoleon [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 15, 13 ) 101 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Leonidas is knocked over. Move ended for Leonidas (4, 6) + 0, (3, 1) + 0, 0: Leonidas has been stunned. 4: status changed from 0 to 2. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Legsnappa Agamemnon saved by block skill. Legsnappa saved by block skill. [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Throatrip Throatrip uses TACKLE to bring his opponent down. Agamemnon is knocked over. Player pushed to (15, 10) 9 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 104 moved (MP) to ( 13, 11 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (13, 6) 7 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 15, 6 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 12, 8 ) 114 moved (MP) to ( 13, 9 ) Move ended for Bunky Leddbutt [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 13, 13 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 11) 13 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 13 ) Move ended for Blackheart [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Blackgums Player pushed to (14, 7) 2 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 16, 7 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) Move ended for Bonecrusha 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Gazbagg 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 9 ) Turn time limit reached. 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 12, 12 ) Move ended for Freekboi [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 1 ) 112 moved (MP) to ( 22, 1 ) 112 moved (MP) to ( 23, 2 ) 112 moved (MP) to ( 23, 3 ) Move ended for Braynzpilla 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Spleenlik Mad Howlers: All players have moved. Rommel is knocked over. Player pushed to (6, 4) 8 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (3, 5) + 1, (4, 2) + 0, 0: Rommel has been stunned. 8: status changed from 0 to 2. 105 moved (MP) to ( 22, 4 ) Mad Howlers turn ended. [Game Saved] 4: status changed from 2 to 1. Leonidas rolls over. 8: status changed from 2 to 1. Rommel rolls over. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 19, 9 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 19, 11 ) Move ended for Richard I Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 26, 8 ) 16 moved (MP) to ( 25, 9 ) 16 moved (MP) to ( 25, 10 ) 16 moved (MP) to ( 25, 11 ) 16 moved (MP) to ( 25, 12 ) 16 moved (MP) to ( 25, 13 ) Move ended for Prince Rupert Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 17, 8 ) Move ended for Barbarossa Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Frederick Player pushed to (15, 8) 109 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Sherman TARGET: 3 --- ROLL: 1 + 0 = 1 Sherman is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 4 to 1. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 12 ) 101 moved (MP) to ( 7, 11 ) 101 moved (MP) to ( 6, 10 ) 101 moved (MP) to ( 5, 9 ) 101 moved (MP) to ( 4, 8 ) 101 moved (MP) to ( 3, 7 ) Move ended for Blackheart 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Freekboi Sun Tzu is knocked over. Player pushed to (16, 10) 13 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 12, 11 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bunky Leddbutt Cromwell is knocked over. Player pushed to (14, 10) 15 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 6) + 0, (6, 2) + 1, 0: Cromwell has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 9 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gazbagg Player pushed to (13, 8) 2 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 7 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Nekkcrakka Player pushed to (12, 7) 7 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 16, 7 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Bonecrusha Napoleon is knocked over. 11 blocked. Player pushed to (11, 7) 11 moved (MP) to ( 18, 7 ) Player pushed to (12, 8) 2 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Napoleon has been knocked prone. 2: status changed from 0 to 1. 106 moved (MP) to ( 16, 8 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 9, 8 ) Move ended for Blackgums 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 3 ) 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 19, 6 ) Move ended for Braynzpilla 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 6 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK 2 blocked. Player pushed to (13, 9) 2 moved (MP) to ( 16, 9 ) Player pushed to (12, 8) 7 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 7 ) Move ended for Spleenlik [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 9 ) Move ended for Throatrip 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 12, 10 ) Move ended for Legsnappa Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 12, 12 ) Move ended for Leonidas Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 14, 13 ) 12 moved (MP) to ( 13, 13 ) 12 moved (MP) to ( 12, 13 ) 12 moved (MP) to ( 11, 13 ) (6) Go for it successful. 12 moved (MP) to ( 10, 12 ) (5) Go for it successful. 12 moved (MP) to ( 9, 11 ) Move ended for Richard I [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 22, 4 ) 8 moved (MP) to ( 21, 4 ) 8 moved (MP) to ( 20, 4 ) 8 moved (MP) to ( 19, 4 ) Move ended for Rommel Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 2 + 0 = 2 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 13, 11 ) Move ended for Agamemnon [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true 3: status changed from 1 to 4. Blitz selected. 3 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Sherman TARGET: 3 --- ROLL: 1 + 0 = 1 Sherman is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 4 to 1. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 11 ) Move ended for Bunky Leddbutt [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 8, 9 ) 109 moved (MP) to ( 8, 10 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 12) 12 moved (MP) to ( 10, 12 ) 109 moved (MP) to ( 9, 11 ) Move ended for Blackgums [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legsnappa Player pushed to (16, 12) 9 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 13, 11 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 9 ) 104 moved (MP) to ( 8, 10 ) 104 moved (MP) to ( 7, 11 ) 104 moved (MP) to ( 7, 12 ) Move ended for Throatrip 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Freekboi Agamemnon saved by dodge skill. Player pushed to (15, 12) 9 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 11, 11 ) Move ended for Gazbagg 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (11, 9) 7 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 17, 8 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Spleenlik Barbarossa saved by block skill. Spleenlik saved by block skill. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Braynzpilla Barbarossa is knocked over. Player pushed to (11, 8) 11 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Barbarossa has been knocked prone. 11: status changed from 0 to 1. 112 moved (MP) to ( 18, 7 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 9 ) Move ended for Bonecrusha 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 3, 6 ) 101 moved (MP) to ( 3, 5 ) 101 moved (MP) to ( 3, 4 ) 101 moved (MP) to ( 3, 3 ) 101 moved (MP) to ( 3, 2 ) 101 moved (MP) to ( 3, 1 ) Move ended for Blackheart Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true 3: status changed from 1 to 4. Normal move selected. 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 8, 5 ) Move ended for Sherman Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 3 + 0 = 3 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 6 + 0 = 6 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 6, 4 ) (1) Sun Tzu trips and falls trying to go for it! Move ended for Sun Tzu 13 moved (MP) to ( 5, 3 ) (2, 4) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 2, 1 ) Blackheart scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 4 (4) Alaric regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 4 (4) Cromwell regains consciousness. 15: status changed from 7 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 4 Mad Howlers Winnings Roll: 4 + -4 Verified Opponent Roll = 2 Banner Guard Bloods Winnings Roll: 2 + -2 Verified Opponent Roll = 4 Throatrip gets an MVP award. Verified Opponent Roll = 1 Tokugawa gets an MVP award. Verified Opponent Roll = 4 Mad Howlers FF Roll: 4 + -1 Verified Opponent Roll = 4 Banner Guard Bloods FF Roll: 4 + -1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 D6: 1(219) 2(202) 3(194) 4(245) 5(177) 6(203) Total(1240) D8: 1(3) 2(1) 3(2) 4(1) 5(1) 6(1) 7(2) 8(3) Total(14) GAME OVER Final Score: Banner Guard Bloods: 1 Mad Howlers: 1 WINNINGS Banner Guard Bloods: 0 Mad Howlers: 0