Java JRE 1.4 Beta 8.2b OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Guitarmageddon Team 1 race: Dark Elf Player 2 name: Jimi Hendrix Player 2: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge, Leap] Player 3 name: Rocky George Player 3: L Dark Elf Lineman 6 3 4 8 [Block] Player 4 name: Dave Mustaine Player 4: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 5 name: Kerry King Player 5: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 6 name: Jimmy Page Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 7 name: Kirk Hammett Player 7: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 8 name: Zakk Wylde Player 8: L Dark Elf Lineman 6 3 6 8 [+ag, +ag, Dodge] Player 9 name: Jack Black Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 10 name: Kyle Gass Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: Tom Morello Player 11: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 12 name: Max Cavalera Player 12: B Dark Elf Blitzer 7 3 4 8 [Block] Player 13 name: Sara Player 13: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=2440] Connected as server to game 'elferrific'. Waiting for client. Receiving: Silvercrest Saints.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Silvercrest Saints Team 2 race: High Elf Player 101 name: Gelan Player 101: L High Elf Lineman 6 3 4 8 [] Player 102 name: Dunar Player 102: L High Elf Lineman 6 3 4 8 [Leader] Player 103 name: Padil Player 103: L High Elf Lineman 6 3 4 8 [Dodge] Player 104 name: Cardo Player 104: L High Elf Lineman 6 3 4 8 [] Player 105 name: Loradon Player 105: B Dragon Warrior 7 3 4 8 [Block, Dodge] Player 106 name: Fedir Player 106: L High Elf Lineman 6 3 4 8 [] Player 107 name: Tomar Player 107: L High Elf Lineman 6 3 4 8 [] Player 108 name: Trido Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Keladon Player 109: B Dragon Warrior 7 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Pradil Player 110: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 111 name: Manawil Player 111: C Lion Warrior 8 3 4 7 [Catch, Dodge, Sure Feet] Player 112 name: Doboran Player 112: T Phoenix Warrior 6 3 4 8 [Pass, Strong Arm] Player 113 name: Koragon Player 113: C Lion Warrior 8 3 4 7 [Catch, Dodge] Player 114 name: Barasil Player 114: C Lion Warrior 8 3 4 7 [Catch] Player 115 name: Agoran Player 115: T Phoenix Warrior 6 3 4 8 [Pass] Done loading opponent team. *** Setup start *** Weather roll(1+3) Current Weather: Nice *** Setup start *** Gate: 56000 screaming fans show up for the game. Silvercrest Saints gets a LEADER reroll. Kerry King is suffering from a niggling injury. 5: status changed from 0 to 2. Zakk Wylde manages to ignore the niggling pain. Kyle Gass is suffering from a niggling injury. 10: status changed from 0 to 2. Padil manages to ignore the niggling pain. Cardo manages to ignore the niggling pain. Trido manages to ignore the niggling pain. Pradil manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Silvercrest Saints win the toss. Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 7 ) 8 moved location (MPL) to ( 7, 2 ) 7 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 7, 5 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 7, 12 ) 3 moved location (MPL) to ( 7, 9 ) 12 moved location (MPL) to ( 7, 13 ) 11 moved location (MPL) to ( 6, 7 ) 3 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 7, 10 ) 9 moved (SP) to ( 7, 9 ) Waiting for Silvercrest Saints to set players on field. 105 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 16, 6 ) 110 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 23, 7 ) 114 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 20, 4 ) 106 moved (SP) to ( 20, 10 ) Turn time limit reached. 102 moved (SP) to ( 20, 2 ) 106 moved (SP) to ( 21, 13 ) 102 moved (SP) to ( 22, 2 ) 106 moved (SP) to ( 22, 13 ) 115 moved (SP) to ( 24, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 6) Kickoff Roll (2+6) = Quick Snap Kick result. Direction: 6 Distance: 6 Quick snap. Waiting for Silvercrest Saints to re-arrange players on field. 106 moved (SP) to ( 22, 12 ) 115 moved (SP) to ( 23, 8 ) 102 moved (SP) to ( 21, 3 ) 114 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 14, 5 ) 103 moved (SP) to ( 14, 9 ) Ball placed at (22, 6) Ball placed at (22, 6) GET BALL FINAL RESULT: Fedir TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 1 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 11 ) 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 17, 8 ) Move ended for Fedir 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 8 ) 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 17, 9 ) Move ended for Agoran 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 16, 8 ) Move ended for Dunar 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Loradon Kirk Hammett is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. Loradon saved by block skill. [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Keladon Player pushed to (16, 5) 12 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Pradil Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Padil Rocky George is knocked over. Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 13, 8 ) [Game Saved] 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Cardo Max Cavalera is knocked over. Player pushed to (17, 6) 12 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 13, 5 ) [Game Saved] 114: Select an action for Barasil Select an action for Barasil Silvercrest Saints turn ended. [Game Saved] Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 12 ) 4 moved (MP) to ( 9, 12 ) 4 moved (MP) to ( 10, 12 ) 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 13, 12 ) Move ended for Dave Mustaine Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 9, 11 ) 9 moved (MP) to ( 10, 11 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 13, 10 ) Move ended for Jack Black Select an action for Tom Morello 11: Select an action for Tom Morello Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 2 ) 13 moved (MP) to ( 9, 2 ) 13 moved (MP) to ( 10, 2 ) 13 moved (MP) to ( 11, 2 ) 13 moved (MP) to ( 12, 2 ) 13 moved (MP) to ( 13, 2 ) Move ended for Sara Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 3 ) 8 moved (MP) to ( 9, 3 ) 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 12, 3 ) Move ended for Zakk Wylde Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 5 ) Move ended for Jimmy Page Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 8 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 11, 9 ) Move ended for Tom Morello Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 5 + 0 = 5 Max Cavalera slips past his opponent(s) unhindered. Move ended for Max Cavalera [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 2 + 0 = 2 Rocky George slips past his opponent(s) unhindered. Move ended for Rocky George [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 9 ) DODGE BEFORE RE_ROLL: Kirk Hammett knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Kirk Hammett TARGET: 3 --- ROLL: 2 + 0 = 2 Kirk Hammett is knocked over. (4, 6) + 0, (5, 1) + 0, 0: Kirk Hammett has been stunned. Move ended for Kirk Hammett Guitarmageddon: All players have moved. 7: status changed from 0 to 2. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 2 ) Move ended for Pradil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 4 ) Move ended for Dunar 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 5 ) Move ended for Cardo 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 7 ) Move ended for Padil Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 12 ) Move ended for Koragon 109: Select an action for Keladon Select an action for Keladon 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 13 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Silvercrest Saints uses their LEADER reroll. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Dave Mustaine saved by dodge skill. Player pushed to (16, 11) 4 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 13, 12 ) Move ended for Loradon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 9 ) Move ended for Barasil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 10 ) Move ended for Keladon 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 13 ) Move ended for Fedir 115: Select an action for Agoran Select an action for Agoran 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 14, 14 ) 111 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 11, 12 ) Move ended for Manawil [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 15, 12 ) Move ended for Agoran Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] 7: status changed from 2 to 1. Kirk Hammett rolls over. Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Block selected. 114 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Jack Black Player pushed to (12, 8) 114 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 114 blocked. Guitarmageddon , Choose a block die. POW Move ended for Rocky George Barasil is knocked over. Player pushed to (13, 8) 114 moved (MP) to ( 13, 8 ) (3, 1) + 0, (0, 0) + 0, 0: Barasil has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Block selected. 104 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Max Cavalera Cardo is knocked over. Player pushed to (13, 5) 104 moved (MP) to ( 13, 5 ) (2, 4) + 0, (0, 0) + 0, 0: Cardo has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 9, 11 ) Move ended for Jimmy Page Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 9, 10 ) 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 8, 12 ) 11 moved (MP) to ( 8, 13 ) Move ended for Tom Morello Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 8, 11 ) 4 moved (MP) to ( 9, 12 ) Move ended for Dave Mustaine [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 4 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 9, 9 ) Move ended for Zakk Wylde [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 2 ) DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 10, 8 ) Move ended for Sara Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 110: Select an action for Pradil Select an action for Pradil 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 5 ) Move ended for Cardo 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 9, 6 ) 102 moved (MP) to ( 9, 7 ) Move ended for Dunar 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 8 ) Move ended for Pradil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 11 ) 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 12 ) Move ended for Keladon 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 14 ) 113 moved (MP) to ( 9, 14 ) 113 moved (MP) to ( 8, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 2 + 0 = 2 Koragon is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. Move ended for Koragon 113: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 110 blocked. Guitarmageddon , Choose a block die. POW Move ended for Rocky George Pradil is knocked over. Player pushed to (13, 10) Player 9 pushed to (13, 10) 9 moved (MP) to ( 13, 10 ) Player pushed to (12, 9) 110 moved (MP) to ( 12, 9 ) (6, 5) + 0, (3, 6) + 0, 0: Pradil has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera Select an action for Zakk Wylde 8: Select an action for Zakk Wylde Select an action for Jack Black 9: Select an action for Jack Black Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 7, 12 ) Move ended for Kirk Hammett Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 12 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 4 + 0 = 4 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 15, 14 ) DODGE FINAL RESULT: Jack Black TARGET: 3 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 106 blocked. (3) Go for it successful. Guitarmageddon , Choose a block die. PUSHBACK Turn time limit reached. Player pushed to (13, 13) 106 moved (MP) to ( 13, 13 ) STRIP BALL skill used. 9 moved (MP) to ( 14, 13 ) Ball moved to ( 13, 12 ) GET BALL FINAL RESULT: Loradon TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 1 Ball moved to ( 12, 11 ) Move ended for Jack Black [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 11 ) GET BALL FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 6 + 0 = 6 8 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 9, 10 ) (2) Go for it successful. 8 moved (MP) to ( 8, 11 ) Move ended for Zakk Wylde [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 12 ) 11 moved (MP) to ( 7, 11 ) 11 moved (MP) to ( 7, 10 ) Move ended for Tom Morello Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 9 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 9, 10 ) Move ended for Sara [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 5 ) DODGE BEFORE RE_ROLL: Max Cavalera knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 2 + 0 = 2 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 2 ) Move ended for Max Cavalera [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Block selected. 109 blocked. Guitarmageddon , Choose a block die. POW/SKULL Move ended for Jimmy Page Keladon saved by block skill. Jimmy Page is knocked over. (4, 5) + 0, (1, 4) + 0, 0: Jimmy Page has been stunned. 6: status changed from 0 to 2. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Barasil 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Agoran Jack Black is knocked over. Player pushed to (16, 14) 9 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Jack Black has been knocked prone. 9: status changed from 0 to 1. 115 moved (MP) to ( 14, 13 ) [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 14 ) 106 moved (MP) to ( 11, 14 ) 106 moved (MP) to ( 10, 14 ) 106 moved (MP) to ( 9, 13 ) Move ended for Fedir 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Move ended for Keladon Dave Mustaine is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 0 to 1. Keladon saved by block skill. [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 8 ) 102 moved (MP) to ( 8, 8 ) 102 moved (MP) to ( 7, 9 ) Move ended for Dunar 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 6 ) 104 moved (MP) to ( 10, 7 ) 104 moved (MP) to ( 9, 8 ) 104 moved (MP) to ( 9, 9 ) Move ended for Cardo Turn time limit reached. 105: Select an action for Loradon Select an action for Loradon 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 10, 9 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (21, 10) 13 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 4) + 0, (1, 4) + 0, 0: Sara has been stunned. 13: status changed from 0 to 2. 105 moved (MP) to ( 9, 10 ) Move ended for Loradon [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 4 + 0 = 4 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 17, 2 ) Move ended for Padil [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 7, 14 ) 113 moved (MP) to ( 6, 14 ) 113 moved (MP) to ( 5, 13 ) 113 moved (MP) to ( 6, 12 ) Move ended for Koragon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 10, 10 ) 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 9, 8 ) 111 moved (MP) to ( 8, 8 ) 111 moved (MP) to ( 7, 8 ) 111 moved (MP) to ( 6, 8 ) 111 moved (MP) to ( 5, 9 ) Verified Opponent Roll = 1 (1) Manawil trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 6, 10 ) Move ended for Manawil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] 6: status changed from 2 to 1. Jimmy Page rolls over. 13: status changed from 2 to 1. Sara rolls over. Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rocky George 3: Select an action for Rocky George Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Dave Mustaine Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 2 + 0 = 2 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 3 ) 103 blocked. (2) Go for it successful. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (17, 1) 103 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 17, 2 ) Move ended for Rocky George [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera Turn time limit reached. Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 12 ) DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 8, 13 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 9, 14 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 14 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 11, 14 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 13 ) Pass selected. LONG BOMB PASS FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + -2Lb = 2 Move ended for Zakk Wylde Ball moved to ( 18, 2 ) GET BALL BEFORE RE_ROLL: Max Cavalera dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Max Cavalera TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera Select an action for Max Cavalera 12: Select an action for Max Cavalera Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 3 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 1 + 0 = 1 Max Cavalera is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. Move ended for Max Cavalera 12: status changed from 3 to 1. Ball moved to ( 20, 2 ) Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 103: Select an action for Padil Select an action for Padil 115: Select an action for Agoran Select an action for Agoran 104: Select an action for Cardo Select an action for Cardo 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 11, 8 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 16, 3 ) Move ended for Loradon 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Fedir Dave Mustaine is knocked over. Player pushed to (21, 11) 4 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 6) + 0, (5, 5) + 0, 1: Dave Mustaine has been badly hurt! 4: status changed from 0 to 8. 106 moved (MP) to ( 9, 12 ) 4 moved (SP) to ( 0, 11 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 18, 4 ) Move ended for Keladon [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 6 + 0 = 6 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 1 ) 103 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Padil dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Padil TARGET: 2 --- ROLL: 6 + 0 = 6 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 18, 5 ) Move ended for Padil [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 18, 6 ) Move ended for Barasil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dunar Tom Morello saved by dodge skill. Player pushed to (22, 11) 11 moved (MP) to ( 7, 11 ) 102 moved (MP) to ( 7, 10 ) [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Manawil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 3 + 0 = 3 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 8, 9 ) 111 moved (MP) to ( 9, 10 ) 111 moved (MP) to ( 10, 10 ) 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 12, 12 ) Move ended for Manawil [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 13, 12 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 14) 8 moved (MP) to ( 12, 14 ) 115 moved (MP) to ( 12, 13 ) Move ended for Agoran [Game Saved] 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 8, 11 ) Move ended for Cardo 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Koragon Silvercrest Saints: All players have moved. Tom Morello is knocked over. 102 blocked. Player pushed to (21, 9) 102 moved (MP) to ( 8, 9 ) Player pushed to (22, 10) 11 moved (MP) to ( 7, 10 ) Turn time limit reached. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (4, 5) + 0, (1, 1) + 0, 0: Tom Morello has been stunned. 11: status changed from 0 to 2. Silvercrest Saints turn ended. [Game Saved] 11: status changed from 2 to 1. Tom Morello rolls over. Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 13 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 5 + 0 = 5 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 11 ) Move ended for Jack Black [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 14 ) DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 13 ) DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 15, 9 ) Move ended for Zakk Wylde [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 10, 10 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 9, 8 ) Move ended for Jimmy Page [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true 13: status changed from 6 to 4. Block selected. 102 blocked. Guitarmageddon , Choose a block die. POW Move ended for Sara Dunar is knocked over. Player pushed to (8, 8) 102 moved (MP) to ( 8, 8 ) (3, 1) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. 13 moved (MP) to ( 8, 9 ) [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 18, 2 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 3 + 0 = 3 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 16, 2 ) Move ended for Max Cavalera [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Rocky George Loradon saved by dodge skill. Player pushed to (15, 3) 105 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 13 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 3 --- ROLL: 1 + 0 = 1 Kirk Hammett is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. Move ended for Kirk Hammett Guitarmageddon: All players have moved. 7: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 114: Select an action for Barasil Select an action for Barasil 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 12 ) 106 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 14, 10 ) Move ended for Fedir 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 8 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Zakk Wylde saved by dodge skill. Player pushed to (13, 10) 8 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 9 ) Move ended for Keladon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 13, 12 ) Move ended for Barasil 104: Select an action for Cardo Select an action for Cardo 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Dunar 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 10 ) Move ended for Cardo 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 12 ) 113 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 9, 13 ) Move ended for Koragon 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 11 ) Hand off selected. Move ended for Padil Ball moved to ( 17, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Manawil dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Manawil TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 12 ) 111 moved (MP) to ( 10, 12 ) 111 moved (MP) to ( 9, 12 ) 111 moved (MP) to ( 8, 12 ) 111 moved (MP) to ( 7, 12 ) 111 moved (MP) to ( 6, 12 ) 111 moved (MP) to ( 5, 12 ) 111 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 2, 12 ) Manawil scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 4 (4) Pradil regains consciousness. 110: status changed from 7 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 110 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 10 ) Turn time limit reached. 105 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 10 ) 107 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 18, 13 ) 113 moved (SP) to ( 21, 4 ) 111 moved (SP) to ( 21, 10 ) 115 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 28, 6 ) 104 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 21, 12 ) 113 moved (SP) to ( 21, 2 ) 101 moved (SP) to ( 18, 12 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 9, 10 ) 8 moved location (MPL) to ( 14, 12 ) 7 moved location (MPL) to ( 14, 4 ) 6 moved location (MPL) to ( 14, 2 ) 13 moved location (MPL) to ( 14, 13 ) 3 moved location (MPL) to ( 9, 4 ) 12 moved location (MPL) to ( 14, 1 ) 11 moved location (MPL) to ( 7, 7 ) 3 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 9, 10 ) 6 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 7 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (6+3) = Brilliant Coaching Silvercrest Saints: 2 + 1 coaches Guitarmageddon: 5 + 1 coaches Guitarmageddon get an extra re-roll. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kick result. Direction: 2 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 7 ) Move ended for Tom Morello Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 7, 5 ) GET BALL BEFORE RE_ROLL: Jimmy Page dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 9, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 3 + 1Qp = 4 Move ended for Jimmy Page Ball moved to ( 8, 7 ) GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 9, 8 ) Move ended for Zakk Wylde Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 14 ) 13 moved (MP) to ( 17, 14 ) 13 moved (MP) to ( 18, 14 ) 13 moved (MP) to ( 19, 14 ) 13 moved (MP) to ( 20, 14 ) 13 moved (MP) to ( 21, 14 ) (6) Go for it successful. 13 moved (MP) to ( 22, 14 ) (4) Go for it successful. 13 moved (MP) to ( 23, 13 ) Move ended for Sara [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 103 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Rocky George Player pushed to (16, 4) 103 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 0 ) 12 moved (MP) to ( 19, 0 ) 12 moved (MP) to ( 20, 0 ) 12 moved (MP) to ( 21, 0 ) (2) Go for it successful. 12 moved (MP) to ( 22, 0 ) (3) Go for it successful. 12 moved (MP) to ( 23, 1 ) Move ended for Max Cavalera [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 18, 0 ) DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 3 + 0 = 3 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 19, 0 ) 9 moved (MP) to ( 20, 1 ) Move ended for Jack Black [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 4 + 0 = 4 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 11, 8 ) Move ended for Kirk Hammett Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 3 ) 107 moved (MP) to ( 20, 3 ) 107 moved (MP) to ( 21, 3 ) 107 moved (MP) to ( 22, 3 ) 107 moved (MP) to ( 23, 3 ) 107 moved (MP) to ( 24, 2 ) Move ended for Tomar 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 23, 11 ) 111 moved (MP) to ( 24, 11 ) 111 moved (MP) to ( 25, 12 ) 111 moved (MP) to ( 24, 13 ) Move ended for Manawil 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 12 ) 101 moved (MP) to ( 20, 12 ) 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 23, 12 ) Move ended for Gelan 109: Select an action for Keladon Select an action for Keladon 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 8 ) 115 moved (MP) to ( 23, 9 ) 115 moved (MP) to ( 24, 10 ) 115 moved (MP) to ( 24, 11 ) 115 moved (MP) to ( 25, 12 ) 115 moved (MP) to ( 25, 13 ) Move ended for Agoran 102: Select an action for Dunar Select an action for Dunar 110: Select an action for Pradil Select an action for Pradil 105: Select an action for Loradon Select an action for Loradon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 15, 5 ) Move ended for Pradil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 21, 12 ) 102 moved (MP) to ( 22, 13 ) Move ended for Dunar 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 22, 3 ) 105 moved (MP) to ( 23, 2 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Max Cavalera is knocked over. Player pushed to (7, 0) 12 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 23, 1 ) Move ended for Loradon [Game Saved] 104: Select an action for Cardo Select an action for Cardo 109: Select an action for Keladon Select an action for Keladon 104: Select an action for Cardo Select an action for Cardo 104: Select an action for Cardo Select an action for Cardo Turn time limit reached. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 8 ) Move ended for Cardo Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 4 + 0 = 4 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 2 ) 103 moved (MP) to ( 19, 1 ) Move ended for Padil [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 18, 12 ) Move ended for Keladon 113: Select an action for Koragon Select an action for Koragon Silvercrest Saints turn ended. [Game Saved] Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 3 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 20, 3 ) Move ended for Rocky George [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 21, 0 ) DODGE BEFORE RE_ROLL: Max Cavalera knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 4 + 0 = 4 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 21, 1 ) 113 blocked. Guitarmageddon , Choose a block die. POW Koragon is knocked over. Player pushed to (21, 3) 113 moved (MP) to ( 21, 3 ) (5, 3) + 0, (5, 3) + 0, 0: Koragon has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 8 ) 12 moved (MP) to ( 20, 2 ) Move ended for Max Cavalera [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 14, 1 ) 6 moved (MP) to ( 15, 1 ) Move ended for Jimmy Page Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 2 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Padil TARGET: 7 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Padil. Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Tom Morello fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Tom Morello Ball moved to ( 20, 1 ) GET BALL FINAL RESULT: Jack Black TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 2 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 22, 3 ) 9 moved (MP) to ( 23, 4 ) 9 moved (MP) to ( 24, 5 ) 9 moved (MP) to ( 25, 5 ) 9 moved (MP) to ( 26, 5 ) (6) Go for it successful. 9 moved (MP) to ( 27, 5 ) Jack Black scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=0,y=0] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=20,y=3] : current status = 0 3 : current square = java.awt.Point[x=20,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=15,y=1] : current status = 0 6 : current square = java.awt.Point[x=15,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=11,y=8] : current status = 0 7 : current square = java.awt.Point[x=11,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=9,y=8] : current status = 0 8 : current square = java.awt.Point[x=9,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=9,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=9,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=27,y=5] : current status = 0 9 : current square = java.awt.Point[x=27,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=14,y=2] : current status = 0 11 : current square = java.awt.Point[x=14,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=20,y=2] : current status = 4 12 : current square = java.awt.Point[x=20,y=2] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=23,y=13] : current status = 0 13 : current square = java.awt.Point[x=23,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=23,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=23,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=23,y=12] : current status = 0 101 : current square = java.awt.Point[x=23,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=22,y=13] : current status = 0 102 : current square = java.awt.Point[x=22,y=13] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=19,y=1] : current status = 0 103 : current square = java.awt.Point[x=19,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=12,y=8] : current status = 0 104 : current square = java.awt.Point[x=12,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=23,y=1] : current status = 0 105 : current square = java.awt.Point[x=23,y=1] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=24,y=2] : current status = 0 107 : current square = java.awt.Point[x=24,y=2] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=24,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=24,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=18,y=12] : current status = 0 109 : current square = java.awt.Point[x=18,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=15,y=5] : current status = 0 110 : current square = java.awt.Point[x=15,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=24,y=13] : current status = 0 111 : current square = java.awt.Point[x=24,y=13] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (4) Koragon regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=25,y=13] : current status = 0 115 : current square = java.awt.Point[x=25,y=13] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=25,y=13] 115 : current status = 0 115 : current square = java.awt.Point[x=25,y=13] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 7 ) 8 moved location (MPL) to ( 7, 2 ) 7 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 7, 5 ) 13 moved location (MPL) to ( 7, 1 ) 3 moved location (MPL) to ( 7, 9 ) 12 moved location (MPL) to ( 7, 13 ) 11 moved location (MPL) to ( 6, 7 ) 9 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 9 ) Turn time limit reached. 9 moved (SP) to ( 6, 9 ) 3 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 13, 8 ) 7 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 5, 5 ) 11 moved (SP) to ( 5, 7 ) 9 moved (SP) to ( 5, 9 ) 8 moved (SP) to ( 4, 2 ) 8 moved (SP) to ( 5, 2 ) 13 moved (SP) to ( 5, 12 ) 6 moved (SP) to ( 6, 3 ) 8 moved (SP) to ( 5, 5 ) 6 moved (SP) to ( 5, 2 ) 6 moved (SP) to ( 4, 2 ) 8 moved (SP) to ( 4, 5 ) 11 moved (SP) to ( 4, 7 ) 9 moved (SP) to ( 4, 9 ) 13 moved (SP) to ( 4, 12 ) Waiting for Silvercrest Saints to set players on field. 105 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 23, 7 ) 113 moved (SP) to ( 21, 4 ) 111 moved (SP) to ( 21, 10 ) 114 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 24, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 8) Kickoff Roll (5+2) = Changing Weather Weather roll(3+2) Current Weather: Nice Kick result. Direction: 3 Distance: 2 Ball placed at (22, 8) Scatter roll: 5 Ball moved to ( 25, 7 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 8 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Loradon Max Cavalera saved by block skill. Loradon saved by block skill. [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Pradil Max Cavalera is knocked over. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (3, 6) + 0, (6, 6) + 0, 2: Max Cavalera has been badly hurt! 12: status changed from 0 to 8. 12 moved (SP) to ( 0, 12 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Keladon Kirk Hammett is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. Keladon saved by block skill. [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 25, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 2 + 0 = 2 115 moved (MP) to ( 24, 7 ) 115 moved (MP) to ( 23, 7 ) 115 moved (MP) to ( 22, 7 ) 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Agoran Ball moved to ( 11, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 7 ) Move ended for Tomar 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 13, 6 ) Move ended for Cardo 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fedir Rocky George is knocked over. 7 blocked. Player pushed to (15, 8) 7 moved (MP) to ( 14, 8 ) Player pushed to (15, 7) 3 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 13, 8 ) Move ended for Padil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 9 ) Move ended for Koragon 111: Select an action for Manawil Select an action for Manawil 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 9 ) Move ended for Manawil Silvercrest Saints turn ended. [Game Saved] Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rocky George Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Kirk Hammett Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 9 ) 9 moved (MP) to ( 6, 9 ) 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 9 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 10, 9 ) (5) Go for it successful. 9 moved (MP) to ( 11, 9 ) (4) Go for it successful. 9 moved (MP) to ( 12, 10 ) Move ended for Jack Black [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 5, 12 ) 13 moved (MP) to ( 6, 12 ) 13 moved (MP) to ( 7, 12 ) 13 moved (MP) to ( 8, 12 ) 13 moved (MP) to ( 9, 12 ) 13 moved (MP) to ( 10, 12 ) Finish any started action before you end your turn. Try unselecting the selected player. Move ended for Sara Guitarmageddon turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=0,y=0] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=14,y=7] : current status = 4 3 : current square = java.awt.Point[x=14,y=7] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=4,y=2] : current status = 0 6 : current square = java.awt.Point[x=4,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=4,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=4,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=14,y=8] : current status = 4 7 : current square = java.awt.Point[x=14,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=4,y=5] : current status = 0 8 : current square = java.awt.Point[x=4,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=4,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=4,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=4,y=7] : current status = 0 11 : current square = java.awt.Point[x=4,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=4,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=4,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=0,y=12] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=10,y=12] : current status = 0 13 : current square = java.awt.Point[x=10,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=10,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=10,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=2] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=13,y=8] : current status = 0 103 : current square = java.awt.Point[x=13,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=13,y=6] : current status = 0 104 : current square = java.awt.Point[x=13,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=13,y=7] : current status = 0 107 : current square = java.awt.Point[x=13,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=15,y=7] : current status = 0 110 : current square = java.awt.Point[x=15,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=13,y=9] : current status = 0 111 : current square = java.awt.Point[x=13,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=18,y=7] : current status = 0 114 : current square = java.awt.Point[x=18,y=7] : current status = 0 114: status changed from 3 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=20,y=7] : current status = 0 115 : current square = java.awt.Point[x=20,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Silvercrest Saints gets a LEADER reroll. Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 110 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 21, 4 ) 113 moved (SP) to ( 21, 10 ) 114 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 21, 2 ) 111 moved (SP) to ( 22, 2 ) 113 moved (SP) to ( 22, 12 ) 106 moved (SP) to ( 18, 2 ) 107 moved (SP) to ( 18, 12 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 9, 10 ) 8 moved location (MPL) to ( 14, 12 ) 7 moved location (MPL) to ( 14, 4 ) 6 moved location (MPL) to ( 14, 2 ) 13 moved location (MPL) to ( 14, 13 ) 3 moved location (MPL) to ( 9, 4 ) 11 moved location (MPL) to ( 7, 7 ) 13 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 7, 12 ) 9 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 10, 5 ) 3 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 9, 4 ) 8 moved (SP) to ( 9, 10 ) Turn time limit reached. *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (20, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (1+4) = Cheering Fans Silvercrest Saints: 5 + 7FF + 0CL Guitarmageddon: 2 + 8FF + 0CL Silvercrest Saints get an extra re-roll. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kick result. Direction: 1 Distance: 3 Ball placed at (20, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 17, 5 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) Move ended for Jack Black Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 104 blocked. Guitarmageddon , Choose a block die. POW/SKULL Move ended for Sara Cardo is knocked over. (5, 4) + 0, (6, 6) + 0, 6: Cardo has been KILLED!! 104: status changed from 0 to 10. Sara saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 103 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Rocky George Padil saved by dodge skill. Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 12, 5 ) GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 5 + 0 = 5 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 8, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 2 + 1Qp = 3 Move ended for Jimmy Page Ball moved to ( 7, 7 ) GET BALL BEFORE RE_ROLL: Tom Morello dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 8, 8 ) Move ended for Kirk Hammett Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 6, 7 ) 8 moved (MP) to ( 6, 6 ) Move ended for Zakk Wylde Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 1 [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 14, 3 ) Move ended for Fedir 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 13, 9 ) Move ended for Padil 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 8 ) Move ended for Pradil 107: Select an action for Tomar Select an action for Tomar 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 8 ) Move ended for Dunar 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 8 ) Move ended for Barasil 105: Select an action for Loradon Select an action for Loradon 109: Select an action for Keladon Select an action for Keladon 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 16, 11 ) Move ended for Tomar 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 9 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 10) 13 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Sara has been knocked prone. 13: status changed from 0 to 1. 109 moved (MP) to ( 15, 10 ) Move ended for Keladon [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 4 ) Move ended for Loradon 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) Move ended for Koragon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 9 ) Move ended for Manawil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 13, 2 ) Move ended for Jimmy Page Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 13, 4 ) Move ended for Kirk Hammett Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 3 ) Move ended for Tom Morello Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 8, 4 ) 8 moved (MP) to ( 9, 3 ) 8 moved (MP) to ( 10, 2 ) 8 moved (MP) to ( 11, 2 ) Move ended for Zakk Wylde Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Blitz selected. 106 blocked. Guitarmageddon , Choose a block die. POW Fedir is knocked over. Player pushed to (15, 2) 106 moved (MP) to ( 15, 2 ) (1, 5) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 11, 4 ) Move ended for Rocky George [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 12 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 3 + 0 = 3 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 12 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 19, 12 ) Move ended for Jack Black [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 13 ) 13 moved (MP) to ( 18, 12 ) Turn time limit reached. Move ended for Sara Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 14, 2 ) Move ended for Fedir 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 13, 5 ) Move ended for Dunar 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 11, 5 ) Move ended for Padil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 21, 12 ) 113 moved (MP) to ( 20, 13 ) Move ended for Koragon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 20, 11 ) Move ended for Manawil 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 17, 13 ) Move ended for Tomar 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 17, 11 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Sara saved by block skill. Pradil saved by block skill. Move ended for Pradil [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 18, 11 ) Move ended for Loradon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 5 + 0 = 5 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 9, 3 ) 114 moved (MP) to ( 10, 2 ) Move ended for Barasil [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 4 ) Move ended for Keladon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack Black 9: Select an action for Jack Black Select an action for Sara 13: Select an action for Sara Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 3 ) DODGE BEFORE RE_ROLL: Rocky George knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 1 + 0 = 1 Rocky George is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 4 to 1. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Dunar Player pushed to (15, 3) 7 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 4 ) [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 4 ) Move ended for Padil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 5 + 0 = 5 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 12, 4 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Tom Morello is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 4) + 0, (2, 4) + 0, 0: Tom Morello has been stunned. 11: status changed from 3 to 2. Keladon saved by block skill. Verified Opponent Roll = 5 Ball moved to ( 18, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Padil TARGET: 3 --- ROLL: 5 + 0 = 5 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 4 ) 109 moved (MP) to ( 10, 3 ) Move ended for Keladon [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Pradil Sara saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (12, 12) 13 moved (MP) to ( 17, 12 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Loradon Player pushed to (10, 13) 9 moved (MP) to ( 19, 13 ) [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 11, 5 ) Move ended for Manawil [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 4 + 0 = 4 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 11 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 1 (1) Koragon trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Koragon trips and falls trying to go for it! Move ended for Koragon 113 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. 113: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] 11: status changed from 2 to 1. Tom Morello rolls over. Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Rocky George 3: Select an action for Rocky George Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 6 + 0 = 6 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 11, 6 ) Move ended for Kirk Hammett [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 1 to 4. Blitz selected. 103 blocked. Guitarmageddon , Choose a block die. POW/SKULL Padil is knocked over. (6, 5) + 0, (2, 4) + 0, 0: Padil has been stunned. 103: status changed from 3 to 2. Rocky George saved by block skill. Ball moved to ( 12, 5 ) Move ended for Rocky George [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 2 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 12, 4 ) DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Zakk Wylde dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 2 + 0 = 2 8 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 7 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Loradon TARGET: 6 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Loradon. Pass selected. LONG PASS PASS FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 Ball moved to ( 19, 13 ) GET BALL FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Zakk Wylde [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black Turn time limit reached. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 13 ) 9 moved (MP) to ( 21, 13 ) 9 moved (MP) to ( 22, 12 ) 9 moved (MP) to ( 23, 12 ) 9 moved (MP) to ( 24, 12 ) 9 moved (MP) to ( 25, 12 ) (3) Go for it successful. 9 moved (MP) to ( 26, 12 ) (6) Go for it successful. 9 moved (MP) to ( 27, 12 ) Jack Black scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=0,y=0] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=11,y=3] : current status = 4 3 : current square = java.awt.Point[x=11,y=3] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=13,y=2] : current status = 0 6 : current square = java.awt.Point[x=13,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=11,y=6] : current status = 0 7 : current square = java.awt.Point[x=11,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=27,y=12] : current status = 0 9 : current square = java.awt.Point[x=27,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=12,y=3] : current status = 1 11 : current square = java.awt.Point[x=12,y=3] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=0,y=12] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=17,y=12] : current status = 4 13 : current square = java.awt.Point[x=17,y=12] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=13,y=4] : current status = 0 102 : current square = java.awt.Point[x=13,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=11,y=4] : current status = 2 103 : current square = java.awt.Point[x=11,y=4] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=11,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=11,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=18,y=11] : current status = 0 105 : current square = java.awt.Point[x=18,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=14,y=2] : current status = 0 106 : current square = java.awt.Point[x=14,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=17,y=13] : current status = 0 107 : current square = java.awt.Point[x=17,y=13] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=10,y=3] : current status = 0 109 : current square = java.awt.Point[x=10,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=10,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=10,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=17,y=11] : current status = 0 110 : current square = java.awt.Point[x=17,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=11,y=5] : current status = 0 111 : current square = java.awt.Point[x=11,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=11,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=11,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=14,y=4] : current status = 1 113 : current square = java.awt.Point[x=14,y=4] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=10,y=2] : current status = 0 114 : current square = java.awt.Point[x=10,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=10,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=10,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 7 ) 8 moved location (MPL) to ( 7, 2 ) 7 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 7, 5 ) 13 moved location (MPL) to ( 7, 1 ) 3 moved location (MPL) to ( 7, 9 ) 11 moved location (MPL) to ( 6, 7 ) 9 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 6, 2 ) 13 moved (SP) to ( 6, 1 ) 6 moved (SP) to ( 6, 5 ) 11 moved (SP) to ( 6, 8 ) 6 moved (SP) to ( 6, 10 ) 8 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 8, 9 ) 6 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 6, 11 ) Waiting for Silvercrest Saints to set players on field. 105 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 20, 4 ) 108 moved (SP) to ( 20, 10 ) 108 moved (SP) to ( 29, 5 ) 107 moved (SP) to ( 20, 10 ) 107 moved (SP) to ( 21, 13 ) 102 moved (SP) to ( 21, 2 ) 107 moved (SP) to ( 21, 12 ) 115 moved (SP) to ( 24, 7 ) 114 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 5 Distance: 2 Guitarmageddon perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 13, 9 ) 3 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 10 ) Ball placed at (22, 7) Ball placed at (22, 7) Scatter roll: 5 Ball moved to ( 25, 10 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 4 113: Select an action for Koragon Select an action for Koragon 103: Select an action for Padil Select an action for Padil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 13 ) Move ended for Koragon 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 15, 11 ) Move ended for Padil 111: Select an action for Manawil Select an action for Manawil 114: Select an action for Barasil Select an action for Barasil 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 12, 5 ) 114 moved (MP) to ( 11, 5 ) Move ended for Barasil 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 12 ) 107 moved (MP) to ( 19, 12 ) 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 12 ) Move ended for Tomar 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) Move ended for Dunar 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 13, 10 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Jack Black saved by dodge skill. Player pushed to (14, 10) 9 moved (MP) to ( 15, 10 ) Move ended for Loradon [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Keladon Kirk Hammett is knocked over. Player pushed to (15, 10) 7 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 6) + 0, (5, 6) + 0, 3: Kirk Hammett has been badly hurt! 7: status changed from 0 to 8. 109 moved (MP) to ( 14, 9 ) 7 moved (SP) to ( 1, 11 ) [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Pradil Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Fedir Jack Black is knocked over. Player pushed to (15, 11) 9 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Jack Black has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 15, 10 ) [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 11, 7 ) 111 moved (MP) to ( 10, 8 ) 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 10, 10 ) Move ended for Manawil 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 8 ) 115 moved (MP) to ( 24, 9 ) 115 moved (MP) to ( 25, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 5 + 0 = 5 115 moved (MP) to ( 24, 9 ) 115 moved (MP) to ( 23, 8 ) 115 moved (MP) to ( 22, 7 ) Move ended for Agoran Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 1 ) 13 moved (MP) to ( 8, 2 ) 13 moved (MP) to ( 9, 2 ) 13 moved (MP) to ( 10, 2 ) 13 moved (MP) to ( 9, 3 ) Move ended for Sara Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 9, 5 ) Move ended for Zakk Wylde Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 12 ) 6 moved (MP) to ( 8, 13 ) Move ended for Jimmy Page Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 9 ) 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 8, 11 ) Move ended for Tom Morello Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 9, 7 ) Move ended for Rocky George [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 12 ) DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 5 + 0 = 5 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 12 ) Move ended for Jack Black Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 11, 7 ) 110 moved (MP) to ( 10, 7 ) Move ended for Pradil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 3 ) Move ended for Dunar 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 5 ) Move ended for Barasil 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 12 ) Move ended for Tomar 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 9 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 9, 10 ) Move ended for Padil 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 10, 11 ) Move ended for Fedir 109: Select an action for Keladon Select an action for Keladon 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 10, 9 ) Move ended for Loradon 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 16, 8 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Agoran Ball moved to ( 19, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Manawil dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Manawil TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 12 ) Move ended for Koragon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 6 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Zakk Wylde saved by dodge skill. Player pushed to (20, 4) 8 moved (MP) to ( 9, 4 ) 109 moved (MP) to ( 9, 5 ) Move ended for Keladon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 9 ) 111 moved (MP) to ( 8, 9 ) 111 moved (MP) to ( 7, 9 ) 111 moved (MP) to ( 6, 9 ) 111 moved (MP) to ( 5, 9 ) 111 moved (MP) to ( 4, 9 ) 111 moved (MP) to ( 3, 9 ) 111 moved (MP) to ( 2, 9 ) Manawil scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 103 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 22, 4 ) 113 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 20, 2 ) 106 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 18, 13 ) 101 moved (SP) to ( 18, 12 ) 109 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 22, 2 ) 113 moved (SP) to ( 22, 12 ) 101 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 17, 2 ) 114 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 9, 10 ) 8 moved location (MPL) to ( 14, 12 ) 6 moved location (MPL) to ( 14, 2 ) 13 moved location (MPL) to ( 14, 13 ) 3 moved location (MPL) to ( 9, 4 ) 11 moved location (MPL) to ( 7, 7 ) 13 moved (SP) to ( 14, 9 ) Turn time limit reached. 9 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 10, 10 ) 8 moved (SP) to ( 9, 10 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Kick result. Direction: 1 Distance: 9 Ball placed at (21, 7) Touchback!! Guitarmageddon, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 9, 4 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 108 blocked. Guitarmageddon , Choose a block die. POW Move ended for Sara Trido is knocked over. Player pushed to (16, 11) 108 moved (MP) to ( 16, 11 ) (2, 2) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 0 to 1. 13 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 8, 8 ) Move ended for Zakk Wylde Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 9, 7 ) Move ended for Tom Morello Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 8 ) Move ended for Jack Black Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 10, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Rocky George Ball moved to ( 9, 7 ) GET BALL BEFORE RE_ROLL: Tom Morello dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 4 ) DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 8, 6 ) Move ended for Jimmy Page Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Trido 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 15, 11 ) Move ended for Gelan 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 12 ) 113 moved (MP) to ( 20, 12 ) 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 16, 10 ) Move ended for Koragon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 14, 10 ) Move ended for Pradil 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 8 ) Move ended for Padil 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 6 ) Move ended for Fedir 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 9 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Sara saved by block skill. Keladon saved by block skill. Move ended for Keladon [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 14, 11 ) Move ended for Dunar 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 15, 9 ) Move ended for Barasil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 14, 9 ) Move ended for Loradon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 7 ) Move ended for Manawil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 12, 5 ) Move ended for Jimmy Page Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Blitz selected. 106 blocked. Guitarmageddon , Choose a block die. POW Fedir is knocked over. Player pushed to (12, 7) 106 moved (MP) to ( 12, 7 ) (6, 6) + 0, (3, 6) + 0, 0: Fedir has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 2 ) Move ended for Rocky George [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 1 ) Move ended for Tom Morello Select an action for Jack Black 9: Select an action for Jack Black Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 7 ) DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 2 + 0 = 2 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 2 ) Move ended for Jack Black [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) (3) Go for it successful. 8 moved (MP) to ( 15, 2 ) Move ended for Zakk Wylde Turn time limit reached. [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 108 blocked. 3 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 12) 108 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 16, 11 ) Block selected. 108 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (15, 13) 108 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 12 ) Move ended for Sara Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 109: Select an action for Keladon Select an action for Keladon 114: Select an action for Barasil Select an action for Barasil 111: Select an action for Manawil Select an action for Manawil 114: Select an action for Barasil Select an action for Barasil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 15, 3 ) Move ended for Loradon 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 5 ) Move ended for Dunar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 12 ) Move ended for Koragon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 4 ) Move ended for Pradil 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 6 + 0 = 6 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 3 ) Move ended for Padil [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 17, 3 ) Move ended for Keladon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 3 ) 114 moved (MP) to ( 18, 2 ) 114 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 1 (1) Barasil trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Barasil trips and falls trying to go for it! Move ended for Barasil 114 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 3) + 0, (6, 3) + 0, 0: Barasil has been knocked out. 114: status changed from 0 to 7. 114 moved (SP) to ( 29, 9 ) Silvercrest Saints turn ended. [Game Saved] Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack Black 9: Select an action for Jack Black Select an action for Rocky George 3: Select an action for Rocky George Select an action for Sara 13: Select an action for Sara Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 6 ) DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 5 + 0 = 5 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 5 ) DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 1 + 0 = 1 Jimmy Page is knocked over. (4, 6) + 0, (4, 2) + 0, 0: Jimmy Page has been stunned. Move ended for Jimmy Page 6: status changed from 0 to 2. Guitarmageddon turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 2 ) Move ended for Dunar 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Keladon Rocky George is knocked over. Player pushed to (13, 1) 3 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (3, 6) + 0, (2, 1) + 0, 0: Rocky George has been stunned. 3: status changed from 0 to 2. 109 moved (MP) to ( 16, 2 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Loradon Player pushed to (16, 1) 9 moved (MP) to ( 13, 1 ) [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 3 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW/SKULL Zakk Wylde is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 8: status changed from 0 to 1. Pradil saved by block skill. 110 moved (MP) to ( 14, 2 ) Move ended for Pradil [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Gelan SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (12, 11) 13 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Sara has been knocked prone. 13: status changed from 0 to 1. Silvercrest Saints turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 1 (1) Fedir stays UNconscious. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 8 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 5 (5) Barasil regains consciousness. 114: status changed from 7 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 11: status changed from 3 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 6 Silvercrest Saints Winnings Roll: 6 + 0 Verified Opponent Roll = 4 Guitarmageddon Winnings Roll: 4 + -1 Verified Opponent Roll = 7 Tomar gets an MVP award. Verified Opponent Roll = 13 Sara gets an MVP award. Verified Opponent Roll = 4 Silvercrest Saints FF Roll: 4 + 2 Verified Opponent Roll = 2 Guitarmageddon FF Roll: 2 + 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 D6: 1(158) 2(136) 3(141) 4(150) 5(157) 6(171) Total(913) D8: 1(5) 2(3) 3(2) 4(2) 5(6) 6(3) 7(0) 8(0) Total(21) GAME OVER Final Score: Guitarmageddon: 2 Silvercrest Saints: 2 WINNINGS Guitarmageddon: 30000 Silvercrest Saints: 60000