Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Devil Doormen Team 1 race: Orc Player 1 name: Patibulair Player 1: L Orc Lineman 4 3 3 9 [Block] Player 2 name: Maipresque Player 2: L Orc Lineman 5 3 3 9 [Block] Player 3 name: Corben Dallas Player 3: T Orc Thrower 5 3 3 8 [Dump Off, Pass, Sure Hands] Player 4 name: jecrivengence Player 4: Bo Black Orc 4 4 2 9 [Block, Guard] Player 5 name: chiulenouvo Player 5: Bo Black Orc 4 4 2 9 [Block] Player 6 name: elveseater Player 6: Bo Black Orc 4 4 2 9 [] Player 7 name: 2cervo1muscle Player 7: Bo Black Orc 4 4 2 9 [Block] Player 8 name: Tamerenshort Player 8: B Orc Blitzer 6 3 3 9 [Block] Player 9 name: Dudule Player 9: B Orc Blitzer 6 3 3 9 [Block] Player 10 name: NTM Player 10: B Orc Blitzer 6 3 3 9 [Block, Dodge] Player 11 name: woulkroff Player 11: B Orc Blitzer 6 3 3 8 [Block, Guard] Player 12 name: Talzir Player 12: L Orc Lineman 5 3 3 9 [] Player 13 name: Crushand Player 13: L Orc Lineman 5 3 3 9 [] evilbob.hopto.org/24.37.0.11 Client trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1109] Connected as client to game 'badisp'. Sending Team File... Done Sending File Receiving: True Panzies.html Done receiving file. Team 2 name: True Panzies Team 2 race: High Elf Player 101 name: Timid Player 101: B Dragon Warrior 7 3 4 8 [Block, Shadowing] Player 102 name: Swish Player 102: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 103 name: Fluffy Player 103: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 104 name: Wimpy Player 104: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 105 name: Cutesy Player 105: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 106 name: Sissy Player 106: L High Elf Lineman 6 4 4 8 [+st, Block] Player 107 name: Poncy Player 107: L High Elf Lineman 6 3 4 8 [Block] Player 108 name: Flitter Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Twinky Player 109: L High Elf Lineman 6 3 4 8 [Guard] Player 110 name: Milksop Player 110: L High Elf Lineman 6 4 4 8 [+st, Block] Player 111 name: Push over Player 111: L High Elf Lineman 6 3 4 8 [] Player 112 name: Wuss Player 112: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge] Player 113 name: Pussy Player 113: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Sure Hands] Player 114 name: Meek Player 114: B Dragon Warrior 7 3 5 8 [+ag, Block] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 1 Verified Opponent Roll = 1 Weather roll(1+1) Current Weather: Sweltering Heat *** Setup start *** Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Gate: 59000 screaming fans show up for the game. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Handicap result 23:BAD PRESS. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Handicap result 61:VIRUS. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Handicap result 52:DUH, WHERE AM I. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Handicap result 35:PALMED COIN. True Panzies suffer from BAD PRESS. 101: status changed from 0 to 2. Timid suffers from a VIRUS. Milksop suffers from DUH, WHERE AM I. Verified Opponent Roll = 5 Devil Doormen use PALM COIN. Picked HEADS. Coin flip is: TAILS! Devil Doormen win the toss. Waiting for True Panzies to set players on field. 109 moved location (MPL) to ( 21, 7 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 10 ) 106 moved location (MPL) to ( 20, 12 ) 114 moved location (MPL) to ( 20, 7 ) 105 moved location (MPL) to ( 15, 4 ) 104 moved location (MPL) to ( 20, 3 ) 103 moved location (MPL) to ( 20, 11 ) 112 moved location (MPL) to ( 23, 5 ) 110 moved location (MPL) to ( 20, 2 ) 111 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 23, 7 ) Turn time limit reached. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 10, 5 ) 2 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 13, 13 ) 11 moved (SP) to ( 12, 2 ) 11 moved (SP) to ( 13, 1 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (2+3) = Cheering Fans True Panzies: 4 + 6FF + 0CL Devil Doormen: 3 + 8FF + 0CL Devil Doormen get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 5 Kick result. Direction: 7 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 16, 11 ) [Game Saved] Ball in play. Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. POW Move ended for chiulenouvo Push over is knocked over. Player pushed to (16, 4) 111 moved (MP) to ( 16, 4 ) (1, 5) + 0, (0, 0) + 0, 0: Push over has been knocked prone. 111: status changed from 0 to 1. 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. You cannot use the other teams rerolls! SKULL Move ended for 2cervo1muscle 2cervo1muscle is knocked over. (1, 1) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 7: status changed from 0 to 1. Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 1 [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 11 ) 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 13 ) 103 moved (MP) to ( 14, 12 ) Move ended for Fluffy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 11 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Tamerenshort is knocked over. Player pushed to (16, 12) 8 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 8: status changed from 0 to 1. 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 10 ) Move ended for Meek [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 12 ) 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 11 ) Move ended for Sissy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 8 ) Move ended for Wimpy 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 14, 8 ) Move ended for Twinky [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flitter elveseater is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: elveseater has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 9 ) Move ended for Cutesy 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Milksop 110: tackle zone state changed to false [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 15, 12 ) Move ended for Wuss 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 10 ) 107 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Poncy TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Poncy fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: Poncy TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Poncy Ball moved to ( 14, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Push over TARGET: 2 --- ROLL: 2 + 0 = 2 Push over slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 7 ) Move ended for Push over True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 2cervo1muscle Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 7 ) Move ended for elveseater Select an action for NTM 10: Select an action for NTM Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 17, 7 ) Move ended for chiulenouvo Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 12, 8 ) Move ended for jecrivengence Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 11 ) Move ended for Maipresque Select an action for NTM 10: Select an action for NTM Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Tamerenshort Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 11, 9 ) Move ended for Patibulair Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 17, 8 ) Move ended for NTM Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 10, 5 ) Move ended for woulkroff Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 14 ) DODGE BEFORE RE_ROLL: Dudule knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 6 + 0 = 6 Dudule slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 14 ) 9 moved (MP) to ( 16, 14 ) 9 moved (MP) to ( 16, 13 ) 112 blocked. Devil Doormen , Choose a block die. A team reroll has already been used this turn. POW/SKULL Wuss saved by block skill. Dudule saved by block skill. Move ended for Dudule Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Sissy Tamerenshort is knocked over. Player pushed to (17, 12) 8 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 6) + 0, (1, 4) + 0, 0: Tamerenshort has been stunned. 8: status changed from 0 to 2. [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 11, 13 ) 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 11, 11 ) Move ended for Fluffy 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Poncy Maipresque is knocked over. Player pushed to (18, 10) 2 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 2cervo1muscle is knocked over. Player pushed to (14, 10) 7 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 7: status changed from 0 to 1. 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 10, 12 ) 114 moved (MP) to ( 9, 12 ) 114 moved (MP) to ( 8, 12 ) 114 moved (MP) to ( 7, 12 ) Move ended for Meek [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 2 + 0 = 2 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 10, 13 ) 112 moved (MP) to ( 9, 13 ) 112 moved (MP) to ( 8, 13 ) 112 moved (MP) to ( 7, 13 ) Move ended for Wuss [Game Saved] 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Milksop 110: tackle zone state changed to false [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Wimpy elveseater is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 6) + 0, (2, 5) + 0, 0: elveseater has been stunned. 6: status changed from 0 to 2. Wimpy saved by block skill. [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 10, 3 ) 108 moved (MP) to ( 9, 4 ) Move ended for Flitter 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 10, 4 ) Move ended for Twinky [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 2 + 0 = 2 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 12 ) 105 moved (MP) to ( 10, 12 ) 105 moved (MP) to ( 9, 11 ) 105 moved (MP) to ( 8, 10 ) Move ended for Cutesy [Game Saved] 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Push over TARGET: 2 --- ROLL: 1 + 0 = 1 Push over is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Push over has been knocked prone. Move ended for Push over True Panzies: All players have moved. 111: status changed from 0 to 1. True Panzies turn ended. [Game Saved] 6: status changed from 2 to 1. elveseater rolls over. 8: status changed from 2 to 1. Tamerenshort rolls over. Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 2cervo1muscle Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 9 ) Move ended for NTM Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 5, 9 ) 3 moved (MP) to ( 5, 10 ) 3 moved (MP) to ( 5, 11 ) 3 moved (MP) to ( 5, 12 ) (3) Go for it successful. 3 moved (MP) to ( 6, 13 ) Move ended for Corben Dallas [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 9, 10 ) Move ended for jecrivengence Select an action for Patibulair 1: Select an action for Patibulair Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 7 ) Move ended for chiulenouvo Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 14, 13 ) 9 moved (MP) to ( 13, 13 ) 9 moved (MP) to ( 12, 13 ) 9 moved (MP) to ( 11, 13 ) 9 moved (MP) to ( 10, 13 ) Move ended for Dudule Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 10, 11 ) DODGE BEFORE RE_ROLL: Patibulair knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Patibulair TARGET: 4 --- ROLL: 1 + 0 = 1 Patibulair is knocked over. (3, 6) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 4 to 1. Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Meek Corben Dallas is knocked over. Player pushed to (23, 14) 3 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flitter woulkroff is knocked over. Player pushed to (18, 6) 11 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 6) + 0, (4, 3) + 0, 0: woulkroff has been stunned. 11: status changed from 0 to 2. [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 6, 13 ) 112 moved (MP) to ( 5, 13 ) 112 moved (MP) to ( 4, 13 ) 112 moved (MP) to ( 3, 13 ) 112 moved (MP) to ( 2, 13 ) Wuss scores a touchdown! Verified Opponent Roll = 5 (5) Fluffy is not affected by the heat. Verified Opponent Roll = 3 (3) Wimpy is not affected by the heat. Verified Opponent Roll = 3 (3) Cutesy is not affected by the heat. Verified Opponent Roll = 1 *(1) Sissy collapses from heat exhaustion. Verified Opponent Roll = 5 (5) Poncy is not affected by the heat. Verified Opponent Roll = 1 *(1) Flitter collapses from heat exhaustion. Verified Opponent Roll = 4 (4) Twinky is not affected by the heat. Verified Opponent Roll = 2 (2) Milksop is not affected by the heat. Verified Opponent Roll = 5 (5) Push over is not affected by the heat. Verified Opponent Roll = 4 (4) Wuss is not affected by the heat. Verified Opponent Roll = 6 (6) Meek is not affected by the heat. Verified Opponent Roll = 1 *(1) Patibulair collapses from heat exhaustion. Verified Opponent Roll = 3 (3) Maipresque is not affected by the heat. Verified Opponent Roll = 6 (6) Corben Dallas is not affected by the heat. Verified Opponent Roll = 3 (3) jecrivengence is not affected by the heat. Verified Opponent Roll = 4 (4) chiulenouvo is not affected by the heat. Verified Opponent Roll = 6 (6) elveseater is not affected by the heat. Verified Opponent Roll = 2 (2) 2cervo1muscle is not affected by the heat. Verified Opponent Roll = 3 (3) Tamerenshort is not affected by the heat. Verified Opponent Roll = 1 *(1) Dudule collapses from heat exhaustion. Verified Opponent Roll = 2 (2) NTM is not affected by the heat. Verified Opponent Roll = 4 (4) woulkroff is not affected by the heat. *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 1. 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 1. 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 6 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 1: status changed from 0 to 1. 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 9: status changed from 0 to 1. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for True Panzies to set players on field. 109 moved location (MPL) to ( 21, 7 ) 107 moved location (MPL) to ( 15, 10 ) 114 moved location (MPL) to ( 20, 7 ) 105 moved location (MPL) to ( 15, 4 ) 104 moved location (MPL) to ( 20, 3 ) 103 moved location (MPL) to ( 20, 11 ) 112 moved location (MPL) to ( 23, 5 ) 110 moved location (MPL) to ( 20, 2 ) 105 moved (SP) to ( 20, 5 ) 111 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 23, 8 ) 114 moved (SP) to ( 20, 12 ) 113 moved (SP) to ( 23, 9 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 12, 11 ) 10 moved (SP) to ( 12, 3 ) 2 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 12, 1 ) 2 moved (SP) to ( 10, 9 ) 13 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 13, 6 ) Turn time limit reached. 5 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 4 ) 1: status changed from 1 to 0. 9: status changed from 1 to 0. *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (6+5) = Throw a rock True Panzies: 10 + 6 FanFactor Devil Doormen: 10 + 8 FanFactor Devil Doormen fans throw a rock. Wimpy is hit by the rock. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, 0: Wimpy has been stunned. 104: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kick result. Direction: 2 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 22, 4 ) [Game Saved] Ball in play. Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for chiulenouvo Player pushed to (16, 4) 105 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 4 ) Move ended for Crushand Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 2 ) Move ended for Talzir Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 12, 1 ) Move ended for elveseater Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 12, 6 ) Move ended for Maipresque Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 13 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 17, 10 ) Move ended for Tamerenshort Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 13 ) Move ended for woulkroff Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence Push over is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) (3, 5) + 0, (0, 0) + 0, 0: Push over has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW Move ended for 2cervo1muscle Poncy is knocked over. Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) (4, 6) + 0, (3, 5) + 0, 0: Poncy has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 7, 4 ) GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 6 + 0 = 6 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 9, 2 ) Move ended for Corben Dallas Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. Wimpy rolls over. 103: Select an action for Fluffy Select an action for Fluffy 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 3 ) Move ended for Twinky 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Push over TARGET: 2 --- ROLL: 2 + 0 = 2 Push over slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 5 ) Move ended for Push over [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Cutesy chiulenouvo is knocked over. Player pushed to (15, 5) 5 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 19, 2 ) 110 moved (MP) to ( 18, 2 ) 110 moved (MP) to ( 17, 2 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Talzir is knocked over. Player pushed to (14, 1) 12 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 12: status changed from 0 to 1. 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 2 ) Move ended for Milksop [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 5 ) Move ended for Fluffy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 11 ) 114 moved (MP) to ( 22, 10 ) 114 moved (MP) to ( 23, 10 ) Move ended for Meek True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 4 ) Move ended for chiulenouvo Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Talzir Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 9 ) Move ended for 2cervo1muscle Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 20, 12 ) 11 moved (MP) to ( 21, 12 ) Move ended for woulkroff Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 20, 8 ) Move ended for Tamerenshort Select an action for Maipresque 2: Select an action for Maipresque Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 13, 9 ) Move ended for Crushand Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 7 ) Move ended for Maipresque Select an action for Corben Dallas 3: Select an action for Corben Dallas Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 16, 7 ) Move ended for NTM Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 7 ) (6) Go for it successful. 3 moved (MP) to ( 14, 8 ) Move ended for Corben Dallas [Game Saved] Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 14, 2 ) 110 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Milksop is knocked over. Player pushed to (16, 2) 110 moved (MP) to ( 16, 2 ) (3, 6) + 0, (6, 1) + 0, 0: Milksop has been stunned. 110: status changed from 0 to 2. 6 moved (MP) to ( 15, 2 ) Move ended for elveseater Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 110: status changed from 2 to 1. Milksop rolls over. 109: Select an action for Twinky Select an action for Twinky 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Cutesy chiulenouvo is knocked over. Player pushed to (15, 3) 5 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Twinky knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 1 + 0 = 1 Twinky is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. Move ended for Twinky 109: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 3 ) Move ended for chiulenouvo Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 5 ) Move ended for Talzir Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 11 ) 3 moved (MP) to ( 19, 11 ) Move ended for Corben Dallas Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 12 ) Move ended for 2cervo1muscle Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 10 ) Move ended for jecrivengence Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 12 ) Move ended for woulkroff Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 9 ) 8 moved (MP) to ( 20, 10 ) Move ended for Tamerenshort Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 9 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 9 ) Move ended for Crushand Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 18, 6 ) Move ended for Maipresque Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 6 ) Move ended for NTM Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 3 ) 105 blocked. Devil Doormen , Choose a block die. POW Cutesy is knocked over. Player pushed to (15, 5) 105 moved (MP) to ( 15, 5 ) (5, 6) + 0, (4, 5) + 0, 0: Cutesy has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) 6 moved (MP) to ( 16, 4 ) Move ended for elveseater Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 22, 4 ) 104 moved (MP) to ( 21, 5 ) Move ended for Wimpy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 6 ) 112 moved (MP) to ( 25, 7 ) 112 moved (MP) to ( 25, 8 ) 112 moved (MP) to ( 25, 9 ) 112 moved (MP) to ( 25, 10 ) 112 moved (MP) to ( 25, 11 ) Move ended for Wuss 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 21, 9 ) Move ended for Pussy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 20, 9 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Tamerenshort is knocked over. Player pushed to (9, 11) 8 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 8: status changed from 0 to 1. 114 moved (MP) to ( 20, 10 ) Move ended for Meek [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 1 + 0 = 1 Twinky is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. Move ended for Twinky 109: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 4 ) Move ended for chiulenouvo Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for elveseater Player pushed to (17, 6) 103 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 9 ) Move ended for Crushand Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for NTM Player pushed to (18, 5) 103 moved (MP) to ( 18, 5 ) 10 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 114 blocked. Devil Doormen , Choose a block die. POW Meek is knocked over. Player pushed to (19, 9) 114 moved (MP) to ( 19, 9 ) (2, 1) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 0 to 1. 8 moved (MP) to ( 21, 11 ) 8 moved (MP) to ( 22, 11 ) Move ended for Tamerenshort [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 12 ) 11 moved (MP) to ( 22, 13 ) Move ended for woulkroff Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 12 ) 3 moved (MP) to ( 21, 12 ) Move ended for Corben Dallas Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 13 ) 7 moved (MP) to ( 20, 13 ) Move ended for 2cervo1muscle Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 20, 11 ) Move ended for jecrivengence Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Talzir Player pushed to (22, 4) 104 moved (MP) to ( 22, 4 ) 12 moved (MP) to ( 21, 5 ) [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. POW Move ended for Maipresque Devil Doormen: All players have moved. Fluffy is knocked over. Player pushed to (17, 4) 103 moved (MP) to ( 17, 4 ) (6, 2) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. 103: status changed from 0 to 1. Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 7 [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 15, 8 ) Move ended for Twinky 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Push over TARGET: 2 --- ROLL: 3 + 0 = 3 Push over slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 11, 9 ) 111 moved (MP) to ( 10, 10 ) Move ended for Push over [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 2 + 0 = 2 Wimpy slips past his opponent(s) unhindered. 104 moved (MP) to ( 24, 6 ) 104 moved (MP) to ( 24, 7 ) 104 moved (MP) to ( 24, 8 ) 104 moved (MP) to ( 24, 9 ) 104 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 23, 11 ) Move ended for Wimpy [Game Saved] 112: Select an action for Wuss Select an action for Wuss 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 5 + 0 = 5 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 19, 12 ) Move ended for Meek [Game Saved] 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 18, 3 ) Move ended for Milksop [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 24, 12 ) 112 moved (MP) to ( 23, 13 ) 11 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL woulkroff saved by block skill. Wuss saved by block skill. Move ended for Wuss [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 3 + 0 = 3 Pussy slips past his opponent(s) unhindered. 113 moved (MP) to ( 23, 9 ) 113 moved (MP) to ( 24, 10 ) 113 moved (MP) to ( 25, 11 ) 113 moved (MP) to ( 25, 12 ) Move ended for Pussy [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 2 + 0 = 2 Fluffy slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 18, 2 ) Move ended for Fluffy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 114 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for jecrivengence Player pushed to (18, 13) 114 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 12 ) [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 21, 14 ) 7 moved (MP) to ( 22, 14 ) 112 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (24, 12) 112 moved (MP) to ( 24, 12 ) 7 moved (MP) to ( 23, 13 ) Move ended for 2cervo1muscle [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 14 ) 11 moved (MP) to ( 24, 14 ) 11 moved (MP) to ( 25, 13 ) Move ended for woulkroff Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 22, 13 ) 3 moved (MP) to ( 23, 14 ) 3 moved (MP) to ( 24, 14 ) 3 moved (MP) to ( 25, 14 ) 3 moved (MP) to ( 26, 14 ) (2) Go for it successful. 3 moved (MP) to ( 27, 14 ) Corben Dallas scores a touchdown! (2) Maipresque is not affected by the heat. (2) Corben Dallas is not affected by the heat. *(1) jecrivengence collapses from heat exhaustion. (2) chiulenouvo is not affected by the heat. (2) elveseater is not affected by the heat. (4) 2cervo1muscle is not affected by the heat. (3) Tamerenshort is not affected by the heat. (2) NTM is not affected by the heat. (6) woulkroff is not affected by the heat. (6) Talzir is not affected by the heat. (2) Crushand is not affected by the heat. (3) Fluffy is not affected by the heat. (6) Wimpy is not affected by the heat. (5) Twinky is not affected by the heat. (2) Milksop is not affected by the heat. (2) Push over is not affected by the heat. *(1) Wuss collapses from heat exhaustion. (5) Pussy is not affected by the heat. (5) Meek is not affected by the heat. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=18,y=6] : current status = 0 2 : current square = java.awt.Point[x=18,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=27,y=14] : current status = 0 3 : current square = java.awt.Point[x=27,y=14] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=14] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=14] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=19,y=12] : current status = 0 4 : current square = java.awt.Point[x=19,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 4: status changed from 0 to 1. 5 : current square = java.awt.Point[x=18,y=4] : current status = 4 5 : current square = java.awt.Point[x=18,y=4] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=17,y=5] : current status = 0 6 : current square = java.awt.Point[x=17,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=23,y=13] : current status = 0 7 : current square = java.awt.Point[x=23,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=23,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=23,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=22,y=11] : current status = 4 8 : current square = java.awt.Point[x=22,y=11] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=17,y=6] : current status = 0 10 : current square = java.awt.Point[x=17,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=25,y=13] : current status = 0 11 : current square = java.awt.Point[x=25,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=25,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=25,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=21,y=5] : current status = 4 12 : current square = java.awt.Point[x=21,y=5] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=18,y=2] : current status = 0 103 : current square = java.awt.Point[x=18,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=23,y=11] : current status = 0 104 : current square = java.awt.Point[x=23,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=23,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=23,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (4) Cutesy regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (4) Poncy regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=3] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=18,y=3] : current status = 0 110 : current square = java.awt.Point[x=18,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=10,y=10] : current status = 0 111 : current square = java.awt.Point[x=10,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=10,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=10,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=24,y=12] : current status = 0 112 : current square = java.awt.Point[x=24,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 112: status changed from 0 to 1. 113 : current square = java.awt.Point[x=25,y=12] : current status = 0 113 : current square = java.awt.Point[x=25,y=12] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=25,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=25,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=18,y=13] : current status = 0 114 : current square = java.awt.Point[x=18,y=13] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=13] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=13] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 7, 6 ) 11 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 7, 7 ) 3 moved (SP) to ( 6, 4 ) 10 moved (SP) to ( 6, 8 ) 10 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 6, 1 ) 12 moved (SP) to ( 6, 10 ) 1 moved (SP) to ( 6, 13 ) 2 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 10 ) 4: status changed from 1 to 0. Waiting for True Panzies to set players on field. Turn time limit reached. 114 moved (SP) to ( 15, 13 ) 107 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 20, 6 ) 113 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 19, 6 ) 108 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 16, 9 ) 103 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 22, 12 ) 104 moved (SP) to ( 20, 12 ) 108 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 20, 10 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (1+1) = Injury Time The clock is adjusted back for injury time. Kick result. Direction: 6 Distance: 5 Ball placed at (21, 5) Scatter roll: 1 Ball moved to ( 20, 9 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 7 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Poncy Player pushed to (15, 14) 11 moved (MP) to ( 14, 14 ) 107 moved (MP) to ( 14, 13 ) [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Meek woulkroff is knocked over. Player pushed to (16, 14) 11 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 0 to 1. 114 moved (MP) to ( 14, 14 ) [Game Saved] 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Milksop Dudule saved by block skill. Milksop saved by block skill. [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fluffy Dudule is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Sissy elveseater is knocked over. Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: elveseater has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 14, 10 ) [Game Saved] 109: Select an action for Twinky Select an action for Twinky 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Flitter TARGET: 2 --- ROLL: 2 + 0 = 2 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 22, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Flitter TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Flitter Ball moved to ( 6, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 6 + 0 = 6 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 11, 10 ) 109 moved (MP) to ( 10, 11 ) 109 moved (MP) to ( 9, 12 ) Move ended for Twinky [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy Turn time limit reached. 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cutesy TARGET: 3 --- ROLL: 6 + 0 = 6 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 2 + 0 = 2 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 9, 11 ) Move ended for Cutesy [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 12 ) Move ended for Wimpy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 20, 11 ) 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 18, 12 ) Move ended for Pussy 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 17, 10 ) Move ended for Push over True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for woulkroff Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 10, 9 ) Move ended for chiulenouvo Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for elveseater Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 8 ) Move ended for Dudule Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 7 ) Move ended for 2cervo1muscle Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 6 ) Move ended for Maipresque Select an action for Corben Dallas 3: Select an action for Corben Dallas Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 8, 10 ) 105 blocked. Devil Doormen , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (10, 12) 105 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 9, 11 ) Move ended for NTM [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 6, 6 ) Move ended for Corben Dallas Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 2 ) 8 moved (MP) to ( 6, 3 ) Move ended for Tamerenshort Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 8 [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Cutesy NTM is knocked over. Player pushed to (20, 10) 10 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 9, 11 ) [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Poncy Player pushed to (17, 14) 11 moved (MP) to ( 12, 14 ) [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 14 ) Move ended for Wimpy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Pussy Ball moved to ( 20, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Twinky TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 2 + 0 = 2 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) 114 moved (MP) to ( 7, 13 ) Move ended for Meek [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 8, 12 ) 109 moved (MP) to ( 7, 12 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (24, 14) 1 moved (MP) to ( 5, 14 ) 109 moved (MP) to ( 6, 12 ) 109 moved (MP) to ( 5, 12 ) 109 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 1 (1) Twinky trips and falls trying to go for it! Move ended for Twinky 109 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (6, 6) + 0, (1, 3) + 0, 0: Twinky has been stunned. 109: status changed from 3 to 2. Verified Opponent Roll = 3 Ball moved to ( 27, 11 ) True Panzies turn ended. *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 2 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Starting second half. Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 12, 3 ) 3 moved (SP) to ( 7, 9 ) 2 moved (SP) to ( 7, 5 ) 10 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 13, 2 ) 8 moved (SP) to ( 13, 13 ) 1 moved (SP) to ( 13, 1 ) 6 moved (SP) to ( 12, 5 ) 6 moved (SP) to ( 12, 4 ) Waiting for True Panzies to set players on field. 109 moved location (MPL) to ( 21, 7 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 10 ) 106 moved location (MPL) to ( 20, 12 ) 114 moved location (MPL) to ( 20, 7 ) 105 moved location (MPL) to ( 15, 4 ) 104 moved location (MPL) to ( 20, 3 ) 103 moved location (MPL) to ( 20, 11 ) 112 moved location (MPL) to ( 23, 5 ) 110 moved location (MPL) to ( 20, 2 ) Turn time limit reached. 108 moved (SP) to ( 21, 5 ) 107 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 29, 2 ) 109 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 15, 1 ) 112 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 4) Kickoff Roll (4+2) = Bad Kick Kick result. Direction: 3 Distance: 7 Ball placed at (18, 4) Touchback!! Waiting for True Panzies to give the ball to a member of their team on the field. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 1 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 11 ) Move ended for Twinky 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) Move ended for Fluffy 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 13 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW NTM saved by dodge skill. Player pushed to (17, 12) 10 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 13, 12 ) Move ended for Sissy [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 9 ) Move ended for Flitter 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) Move ended for Wuss 114: Select an action for Meek Select an action for Meek 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 15, 9 ) Move ended for Cutesy 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Milksop 110: tackle zone state changed to false [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 13 ) Move ended for Meek 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 16, 12 ) Move ended for Pussy 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 5 + 0 = 5 Poncy slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 9 ) Move ended for Poncy True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 8 ) Move ended for elveseater Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 8 ) 108 blocked. Devil Doormen , Choose a block die. POW Flitter is knocked over. Player pushed to (14, 10) 108 moved (MP) to ( 14, 10 ) (5, 6) + 0, (2, 5) + 0, 0: Flitter has been stunned. 108: status changed from 0 to 2. 4 moved (MP) to ( 13, 9 ) Move ended for jecrivengence [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 8 ) Move ended for chiulenouvo Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW Move ended for 2cervo1muscle Poncy is knocked over. Player pushed to (15, 10) 107 moved (MP) to ( 15, 10 ) (5, 1) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 5 ) Move ended for woulkroff Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 2 ) Move ended for Patibulair Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Block selected. 109 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for Dudule Twinky is knocked over. Player pushed to (14, 11) 109 moved (MP) to ( 14, 11 ) (1, 6) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 9 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for NTM 10: Select an action for NTM Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Block selected. 114 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Tamerenshort Player pushed to (15, 14) 114 moved (MP) to ( 15, 14 ) 8 moved (MP) to ( 14, 13 ) Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 108: status changed from 2 to 1. Flitter rolls over. 109: Select an action for Twinky Select an action for Twinky 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fluffy Player pushed to (16, 14) 8 moved (MP) to ( 13, 14 ) [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Twinky 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sissy Player pushed to (17, 10) 9 moved (MP) to ( 12, 10 ) [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 14, 14 ) Move ended for Cutesy [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Meek TARGET: 3 --- ROLL: 3 + 0 = 3 Meek slips past his opponent(s) unhindered. 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 11) 10 moved (MP) to ( 11, 11 ) Move ended for Meek [Game Saved] 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Milksop 110: tackle zone state changed to false [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 0 ) 104 moved (MP) to ( 14, 0 ) 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 1 ) Move ended for Wimpy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Wuss knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Wuss TARGET: 3 --- ROLL: 3 + 0 = 3 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wuss TARGET: 3 --- ROLL: 3 + 0 = 3 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 3 + 0 = 3 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 10, 13 ) 112 moved (MP) to ( 9, 13 ) 112 moved (MP) to ( 8, 13 ) 112 moved (MP) to ( 7, 13 ) 112 moved (MP) to ( 6, 13 ) 112 moved (MP) to ( 5, 13 ) Turn time limit reached. Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 3, 12 ) Move ended for Wuss [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 2 + 0 = 2 Poncy slips past his opponent(s) unhindered. Move ended for Poncy True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for woulkroff 11: Select an action for woulkroff Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 10, 2 ) Move ended for Patibulair Select an action for elveseater 6: Select an action for elveseater Select an action for NTM 10: Select an action for NTM Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 5, 10 ) 3 moved (MP) to ( 4, 10 ) 3 moved (MP) to ( 3, 11 ) Move ended for Corben Dallas Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 10 ) 107 blocked. Devil Doormen , Choose a block die. POW Poncy is knocked over. Player pushed to (17, 12) 107 moved (MP) to ( 17, 12 ) (1, 5) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 16, 11 ) Move ended for 2cervo1muscle [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 9, 12 ) 10 moved (MP) to ( 8, 12 ) 10 moved (MP) to ( 7, 12 ) 10 moved (MP) to ( 6, 12 ) 10 moved (MP) to ( 5, 12 ) Move ended for NTM Select an action for Dudule 9: Select an action for Dudule Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 11, 10 ) 5 moved (MP) to ( 12, 11 ) Move ended for chiulenouvo Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 10 ) Move ended for jecrivengence Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 11, 12 ) Move ended for elveseater Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 11 ) Move ended for Dudule Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 4 ) 2 moved (MP) to ( 6, 3 ) 2 moved (MP) to ( 6, 2 ) 2 moved (MP) to ( 6, 1 ) Move ended for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 10, 5 ) Move ended for woulkroff Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Tamerenshort TARGET: 5 --- ROLL: 5 + 0 = 5 Tamerenshort slips past his opponent(s) unhindered. Move ended for Tamerenshort Devil Doormen: All players have moved. Turn time limit reached. Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 108: Select an action for Flitter Select an action for Flitter 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Poncy 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Flitter 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 3 ) Move ended for Milksop [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Sissy Tamerenshort is knocked over. Player pushed to (17, 14) 8 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fluffy Dudule is knocked over. Player pushed to (17, 10) 9 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Wimpy Patibulair is knocked over. Player pushed to (19, 3) 1 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 10, 2 ) [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 2, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 5 + 0 = 5 Wuss slips past his opponent(s) unhindered. Move ended for Wuss [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 12 ) Move ended for Meek 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 14 ) 105 moved (MP) to ( 12, 13 ) Move ended for Cutesy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 4 + 0 = 4 Pussy slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: NTM TARGET: 6 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of NTM. Pass selected. LONG BOMB Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 5 + -2Lb + 1Acc = 4 Move ended for Pussy Ball moved to ( 27, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Wuss dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 Wuss scores a touchdown! Verified Opponent Roll = 5 (5) Fluffy is not affected by the heat. Verified Opponent Roll = 1 *(1) Wimpy collapses from heat exhaustion. Verified Opponent Roll = 3 (3) Cutesy is not affected by the heat. Verified Opponent Roll = 2 (2) Sissy is not affected by the heat. Verified Opponent Roll = 6 (6) Poncy is not affected by the heat. Verified Opponent Roll = 2 (2) Flitter is not affected by the heat. Verified Opponent Roll = 4 (4) Twinky is not affected by the heat. Verified Opponent Roll = 2 (2) Milksop is not affected by the heat. Verified Opponent Roll = 5 (5) Wuss is not affected by the heat. Verified Opponent Roll = 3 (3) Pussy is not affected by the heat. Verified Opponent Roll = 5 (5) Meek is not affected by the heat. Verified Opponent Roll = 3 (3) Patibulair is not affected by the heat. Verified Opponent Roll = 6 (6) Maipresque is not affected by the heat. Verified Opponent Roll = 5 (5) Corben Dallas is not affected by the heat. Verified Opponent Roll = 1 *(1) jecrivengence collapses from heat exhaustion. Verified Opponent Roll = 2 (2) chiulenouvo is not affected by the heat. Verified Opponent Roll = 3 (3) elveseater is not affected by the heat. Verified Opponent Roll = 3 (3) 2cervo1muscle is not affected by the heat. Verified Opponent Roll = 1 *(1) Tamerenshort collapses from heat exhaustion. Verified Opponent Roll = 6 (6) Dudule is not affected by the heat. Verified Opponent Roll = 4 (4) NTM is not affected by the heat. Verified Opponent Roll = 5 (5) woulkroff is not affected by the heat. *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 1. 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 1. 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 1. 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for True Panzies to set players on field. Turn time limit reached. 109 moved location (MPL) to ( 19, 7 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 10 ) 106 moved location (MPL) to ( 19, 11 ) 114 moved location (MPL) to ( 19, 2 ) 105 moved location (MPL) to ( 19, 8 ) 103 moved location (MPL) to ( 15, 4 ) 112 moved location (MPL) to ( 22, 7 ) 110 moved location (MPL) to ( 19, 3 ) 111 moved (SP) to ( 22, 4 ) 103 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 24, 7 ) 103 moved (SP) to ( 19, 12 ) 113 moved (SP) to ( 25, 7 ) 112 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 19, 6 ) 109 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 19, 10 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 11, 9 ) 1 moved (SP) to ( 11, 5 ) 10 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 12, 1 ) 13 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 7, 9 ) 3 moved (SP) to ( 7, 7 ) 4: status changed from 1 to 0. 8: status changed from 1 to 0. *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (22, 6) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 2 Weather roll(2+2) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 4 Kick result. Direction: 7 Distance: 4 Ball placed at (22, 6) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 17, 9 ) [Game Saved] Ball in play. Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 3 ) Move ended for Talzir Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for 2cervo1muscle Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. POW Move ended for chiulenouvo Push over is knocked over. Player pushed to (16, 4) 111 moved (MP) to ( 16, 4 ) (6, 6) + 0, (1, 2) + 0, 0: Push over has been stunned. 111: status changed from 0 to 2. 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 6 ) Move ended for Dudule Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for elveseater Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 8 ) Move ended for woulkroff Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 12, 9 ) GET BALL BEFORE RE_ROLL: NTM dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 3 + 0 = 3 Turn time limit reached. Move ended for NTM [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 10 ) Move ended for Maipresque Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 11, 10 ) Move ended for Crushand Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 11, 8 ) Move ended for Patibulair Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 12, 11 ) Move ended for Corben Dallas Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 4 [Game Saved] 111: status changed from 2 to 1. Push over rolls over. 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 11 ) 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW 2cervo1muscle is knocked over. Player pushed to (15, 9) 7 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 7: status changed from 0 to 1. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 11 ) Move ended for Sissy [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 12, 12 ) Move ended for Fluffy [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 12 ) Move ended for Poncy 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 3 ) Move ended for Milksop [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 7 ) Move ended for Twinky 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 3 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 15, 8 ) Move ended for Meek [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flitter elveseater is knocked over. Player pushed to (15, 6) 6 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 6) + 0, (6, 2) + 0, 0: elveseater has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 108 moved (MP) to ( 15, 7 ) [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 10 ) Move ended for Cutesy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 17, 5 ) Move ended for Wuss 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 10 ) Move ended for Pussy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 114 blocked. Devil Doormen , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Meek is knocked over. Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) (2, 1) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) Move ended for 2cervo1muscle [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 3 ) Move ended for NTM Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 15, 2 ) Move ended for chiulenouvo Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 4 ) Move ended for woulkroff Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 13, 4 ) Move ended for Patibulair Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 12, 5 ) Move ended for Crushand Select an action for Dudule 9: Select an action for Dudule Select an action for Maipresque 2: Select an action for Maipresque Select an action for Corben Dallas 3: Select an action for Corben Dallas Select an action for Talzir 12: Select an action for Talzir Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Maipresque TARGET: 3 --- ROLL: 1 + 0 = 1 Maipresque is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. Move ended for Maipresque 2: status changed from 0 to 1. Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Milksop Player pushed to (13, 2) 12 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 17, 3 ) [Game Saved] 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Push over 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Poncy Corben Dallas is knocked over. Player pushed to (18, 11) 3 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 12, 11 ) [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Flitter Player pushed to (12, 6) 9 moved (MP) to ( 17, 6 ) [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 18, 6 ) Move ended for Pussy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 9 ) Move ended for Cutesy 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Twinky Player pushed to (14, 9) 7 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 15, 8 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 15, 5 ) 11 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW woulkroff is knocked over. Player pushed to (14, 3) 11 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 15, 4 ) Move ended for Sissy [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Meek 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Wuss Dudule saved by block skill. Wuss saved by block skill. [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 7 ) 103 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 14, 5 ) Move ended for Fluffy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Corben Dallas Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 111 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Push over is knocked over. Player pushed to (17, 4) 111 moved (MP) to ( 17, 4 ) (4, 6) + 0, (1, 5) + 0, 0: Push over has been stunned. 111: status changed from 0 to 2. Move ended for woulkroff [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for Patibulair Fluffy saved by block skill. Patibulair saved by block skill. [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: NTM TARGET: 3 --- ROLL: 5 + 0 = 5 NTM slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 1 ) Move ended for NTM [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 2 ) Move ended for Crushand Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 1 ) 5 moved (MP) to ( 16, 0 ) 5 moved (MP) to ( 17, 1 ) Move ended for chiulenouvo Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 109 blocked. Devil Doormen , Choose a block die. POW Move ended for 2cervo1muscle Twinky is knocked over. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) (6, 5) + 0, (1, 4) + 0, 0: Twinky has been stunned. 109: status changed from 0 to 2. 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 6 ) DODGE FINAL RESULT: Dudule TARGET: 5 --- ROLL: 5 + 0 = 5 Dudule slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 5 ) DODGE FINAL RESULT: Dudule TARGET: 5 --- ROLL: 5 + 0 = 5 Dudule slips past his opponent(s) unhindered. Move ended for Dudule Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 109: status changed from 2 to 1. Twinky rolls over. 111: status changed from 2 to 1. Push over rolls over. 110: Select an action for Milksop Select an action for Milksop Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Milksop Talzir is knocked over. Player pushed to (13, 1) 12 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 12: status changed from 0 to 1. 110 moved (MP) to ( 16, 2 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Sissy woulkroff saved by block skill. Sissy saved by block skill. [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 9 ) Move ended for Pussy 108: Select an action for Flitter Select an action for Flitter 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Meek Player pushed to (15, 8) 7 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 15, 8 ) [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Flitter knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 2 + 0 = 2 Flitter slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 12, 4 ) Move ended for Flitter [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fluffy Player pushed to (17, 3) 1 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 13, 4 ) [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wuss knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Wuss TARGET: 3 --- ROLL: 6 + 0 = 6 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wuss TARGET: 3 --- ROLL: 3 + 0 = 3 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Wuss TARGET: 4 --- ROLL: 1 + 0 = 1 Wuss is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Wuss has been knocked prone. Move ended for Wuss 112: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Talzir Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 2 ) Move ended for Crushand Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 110 blocked. Devil Doormen , Choose a block die. POW Move ended for chiulenouvo Milksop is knocked over. Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) (4, 6) + 0, (6, 6) + 0, 2: Milksop has been badly hurt! 110: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Dudule 9: Select an action for Dudule Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Block selected. 106 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for woulkroff Sissy is knocked over. Player pushed to (14, 5) 106 moved (MP) to ( 14, 5 ) (6, 2) + 0, (0, 0) + 0, 0: Sissy has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 2 ) 9 moved (MP) to ( 20, 1 ) Move ended for Dudule Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 0 ) 10 moved (MP) to ( 17, 0 ) 10 moved (MP) to ( 18, 0 ) 10 moved (MP) to ( 19, 0 ) 10 moved (MP) to ( 20, 0 ) Move ended for NTM Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 114 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for 2cervo1muscle Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for Maipresque Cutesy saved by block skill. Maipresque saved by block skill. [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 2 ) DODGE BEFORE RE_ROLL: Patibulair knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Patibulair TARGET: 3 --- ROLL: 2 + 0 = 2 Patibulair is knocked over. (4, 5) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. Move ended for Patibulair 1: status changed from 0 to 1. Devil Doormen turn ended. Waiting for True Panzies to finish TURN: 7 [Game Saved] 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 19, 2 ) Move ended for Push over 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Twinky 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Pussy Player pushed to (15, 7) 7 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Meek Select an action for Meek 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 4 ) 114 moved (MP) to ( 21, 3 ) 114 moved (MP) to ( 22, 2 ) 114 moved (MP) to ( 21, 1 ) 10 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Meek is knocked over. Move ended for Meek Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 21, 0 ) 10 moved (MP) to ( 22, 0 ) 10 moved (MP) to ( 23, 0 ) 10 moved (MP) to ( 24, 0 ) 10 moved (MP) to ( 25, 0 ) 10 moved (MP) to ( 26, 0 ) (2) Go for it successful. 10 moved (MP) to ( 27, 0 ) NTM scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=2] : current status = 1 1 : current square = java.awt.Point[x=13,y=2] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=13,y=9] : current status = 4 2 : current square = java.awt.Point[x=13,y=9] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=11,y=11] : current status = 4 3 : current square = java.awt.Point[x=11,y=11] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=17,y=1] : current status = 0 5 : current square = java.awt.Point[x=17,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (4) elveseater regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=14,y=7] : current status = 4 7 : current square = java.awt.Point[x=14,y=7] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=20,y=1] : current status = 0 9 : current square = java.awt.Point[x=20,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=27,y=0] : current status = 0 10 : current square = java.awt.Point[x=27,y=0] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=0] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=15,y=4] : current status = 4 11 : current square = java.awt.Point[x=15,y=4] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=16,y=1] : current status = 4 12 : current square = java.awt.Point[x=16,y=1] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=15,y=2] : current status = 0 13 : current square = java.awt.Point[x=15,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=13,y=4] : current status = 0 103 : current square = java.awt.Point[x=13,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=2] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=14,y=9] : current status = 0 105 : current square = java.awt.Point[x=14,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=14,y=5] : current status = 1 106 : current square = java.awt.Point[x=14,y=5] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=12,y=11] : current status = 0 107 : current square = java.awt.Point[x=12,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=12,y=4] : current status = 0 108 : current square = java.awt.Point[x=12,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=16,y=7] : current status = 0 109 : current square = java.awt.Point[x=16,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=19,y=2] : current status = 0 111 : current square = java.awt.Point[x=19,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=13,y=3] : current status = 1 112 : current square = java.awt.Point[x=13,y=3] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=16,y=9] : current status = 0 113 : current square = java.awt.Point[x=16,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=21,y=1] : current status = 1 114 : current square = java.awt.Point[x=21,y=1] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 6, 9 ) 8 moved (SP) to ( 6, 5 ) 4 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 11, 2 ) 11 moved (SP) to ( 11, 12 ) 2 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 12, 5 ) Waiting for True Panzies to set players on field. 109 moved location (MPL) to ( 21, 7 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 10 ) 106 moved location (MPL) to ( 20, 12 ) 114 moved location (MPL) to ( 20, 7 ) 105 moved location (MPL) to ( 15, 4 ) 104 moved location (MPL) to ( 20, 3 ) 103 moved location (MPL) to ( 20, 11 ) 112 moved location (MPL) to ( 23, 5 ) 113 moved (SP) to ( 24, 9 ) 108 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 21, 7 ) 113 moved (SP) to ( 22, 9 ) 103 moved (SP) to ( 20, 9 ) 104 moved (SP) to ( 20, 4 ) 108 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 15, 5 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (17, 6) Kickoff Roll (6+5) = Throw a rock Devil Doormen: 10 + 8 FanFactor True Panzies: 7 + 6 FanFactor Devil Doormen fans throw a rock. Flitter is hit by the rock. (2, 2) + 0, 0: Flitter has been stunned. 108: status changed from 0 to 2. Kick result. Direction: 5 Distance: 1 Ball placed at (17, 6) Turn time limit reached. Scatter roll: 8 Ball moved to ( 17, 7 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 8 108: status changed from 2 to 1. 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Meek TARGET: 1 --- ROLL: 4 + 0 = 4 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Meek TARGET: 2 --- ROLL: 5 + 1Qp = 6 Move ended for Meek Ball moved to ( 6, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sissy Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 15, 3 ) Move ended for Twinky 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cutesy Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) [Game Saved] 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 9 ) Move ended for Push over 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 11 ) Move ended for Fluffy 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Poncy 2cervo1muscle is knocked over. Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 7: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 2cervo1muscle Devil Doormen turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=12,y=9] : current status = 0 2 : current square = java.awt.Point[x=12,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=6,y=9] : current status = 0 3 : current square = java.awt.Point[x=6,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=6,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=6,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=14,y=1] : current status = 0 4 : current square = java.awt.Point[x=14,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=13,y=4] : current status = 0 5 : current square = java.awt.Point[x=13,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=13,y=10] : current status = 4 7 : current square = java.awt.Point[x=13,y=10] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=6,y=5] : current status = 0 8 : current square = java.awt.Point[x=6,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=6,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=6,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=11,y=2] : current status = 0 9 : current square = java.awt.Point[x=11,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=14,y=13] : current status = 0 10 : current square = java.awt.Point[x=14,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=11,y=12] : current status = 0 11 : current square = java.awt.Point[x=11,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=11,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=11,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=20,y=4] : current status = 0 104 : current square = java.awt.Point[x=20,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=20,y=7] : current status = 1 108 : current square = java.awt.Point[x=20,y=7] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=3] : current status = 0 109 : current square = java.awt.Point[x=15,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=23,y=5] : current status = 0 112 : current square = java.awt.Point[x=23,y=5] : current status = 0 112: status changed from 3 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=22,y=9] : current status = 0 113 : current square = java.awt.Point[x=22,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=20,y=5] : current status = 0 114 : current square = java.awt.Point[x=20,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Winnings Roll: 2 + 0 True Panzies Winnings Roll: 5 + -3 chiulenouvo gets an MVP award. Wimpy gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=5 +1 for TDs Devil Doormen FF Roll: 5 + 1 not conceding roll=5 +1 for TDs True Panzies FF Roll: 5 + 1 ***END Fan Factor DEBUG*** D6: 1(130) 2(169) 3(148) 4(129) 5(149) 6(132) Total(857) D8: 1(3) 2(4) 3(5) 4(0) 5(1) 6(1) 7(4) 8(1) Total(19) GAME OVER Final Score: Devil Doormen: 2 True Panzies: 2 WINNINGS Devil Doormen: 20000 True Panzies: 20000 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5