Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 5 1 9 [Block, Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 4 name: 1DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Stand Firm] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Strong Arm, Sure Hands] Player 8 name: 2TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 10 name: 2Fetch() {RETURN ballToThroRa} Player 10: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 3 7 [+ag, Regenerate] Player 13 name: [A HREF=HitRef] [B] Foul [/B] [/A] Player 13: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 16 name: 1COPY OppAction.exe MyAction.exe Player 16: S Khemrian Skeleton 5 3 1 7 [Regenerate] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=2563] Connected as server to game 'autohoppers'. Sending Team File... Done Sending File Receiving: Fell Swamp Mudhoppers.html Done receiving file. Team 2 name: Fell Swamp Mudhoppers Team 2 race: Lizardman Player 101 name: Plodfoot Thunderfist Player 101: S Lizardman Saurus 6 4 1 9 [;] Player 102 name: Bighorn Spleencrusher Player 102: S Lizardman Saurus 6 4 1 9 [Block] Player 103 name: Crusher McMudd Player 103: S Lizardman Saurus 6 4 1 9 [Block, Tackle] Player 104 name: Gorefist Splattertooth Player 104: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 105 name: Gordon Proudscale Player 105: S Lizardman Saurus 6 4 1 9 [;] Player 106 name: Thunder Bloodfang Player 106: S Lizardman Saurus 6 4 1 9 [;] Player 107 name: Fleetfoot Snapperjaw Player 107: L Lizardman Skink 8 2 3 6 [Dodge, Sprint, Leap, Stunty] Player 108 name: Billybob Tailspinner Player 108: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 109 name: Cumber Smallfoot Player 109: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 110 name: Mervin Greencrest Player 110: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 111 name: Harold Brokenclaw Player 111: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 112 name: Killgore Crushman Player 112: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 113 name: Preston Forkeytongue Player 113: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 114 name: Martin Coldblood Player 114: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 115 name: Slider Fastpaw Player 115: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(4+2) Current Weather: Nice Gate: 54000 screaming fans show up for the game. Preston Forkeytongue manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Fell Swamp Mudhoppers win the toss. Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 11, 8 ) 4 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 11, 6 ) 5 moved (SP) to ( 9, 4 ) 6 moved (SP) to ( 9, 10 ) 7 moved (SP) to ( 8, 9 ) 8 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 9, 9 ) 5 moved (SP) to ( 9, 5 ) 5 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 10, 9 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 23, 5 ) 113 moved (SP) to ( 23, 9 ) 114 moved (SP) to ( 16, 8 ) 115 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (4+2) = Bad Kick Kick result. Direction: 2 Distance: 4 Ball placed at (21, 6) Scatter roll: 5 Ball moved to ( 22, 3 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 1 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Plodfoot Thunderfist 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) Move ended for Killgore Crushman [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 11 ) Move ended for Crusher McMudd 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 11 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1DOUBLE Pow(DOUBLE power) is knocked over. Player pushed to (18, 9) 4 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6, 6) + 0, (6, 6) + 0, 6: 1DOUBLE Pow(DOUBLE power) has been KILLED!! 4: status changed from 0 to 10. Verified Opponent Roll = 6 4: status changed from 10 to 0. (6) 1DOUBLE Pow(DOUBLE power) regenerates. 4 moved (SP) to ( 0, 2 ) 102 moved (MP) to ( 11, 10 ) Move ended for Bighorn Spleencrusher Bighorn Spleencrusher has already moved this turn. [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 4 ) 111 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Harold Brokenclaw dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 8 ) Hand off selected. Move ended for Harold Brokenclaw Ball moved to ( 13, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 10 ) Move ended for Gordon Proudscale 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 14, 11 ) Move ended for Martin Coldblood 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 12 ) 115 moved (MP) to ( 12, 12 ) Move ended for Slider Fastpaw 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 13, 13 ) Move ended for Preston Forkeytongue [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 9 ) Move ended for Thunder Bloodfang Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 9, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 9, 8 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 9, 10 ) 5 moved (MP) to ( 10, 11 ) Move ended for 1KILL $Opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 8 ) (1) 1PUSH opponent, POP head opponent trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 1 moved (MP) to ( 13, 9 ) Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2Fetch() {RETURN ballToThroRa} Gorefist Splattertooth is knocked over. STAND FIRM skill used. (2, 3) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 10, 10 ) Move ended for 1SHORT pass Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1BREAK; Bighorn Spleencrusher saved by block skill. 1BREAK; saved by block skill. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 9 ) 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Killgore Crushman is knocked over. Player pushed to (13, 11) 112 moved (MP) to ( 13, 11 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 12, 10 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1COPY OppAction.exe MyAction.exe Khemrian Inept Automatons: All players have moved. Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) 16 moved (MP) to ( 15, 7 ) Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 2 [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Killgore Crushman [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Gorefist Splattertooth 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 13 ) 105 moved (MP) to ( 11, 12 ) 5 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. Move ended for Gordon Proudscale [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Plodfoot Thunderfist 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (15, 6) 16 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 4) + 0, (2, 1) + 0, 0: 1COPY OppAction.exe MyAction.exe has been stunned. 16: status changed from 0 to 2. 101 moved (MP) to ( 15, 7 ) [Game Saved] 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 13 ) 115 moved (MP) to ( 10, 13 ) 115 moved (MP) to ( 9, 12 ) 115 moved (MP) to ( 9, 11 ) Move ended for Slider Fastpaw 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bighorn Spleencrusher Player pushed to (20, 9) 7 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 10, 10 ) [Game Saved] 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 9, 13 ) Move ended for Preston Forkeytongue 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 11, 13 ) Move ended for Martin Coldblood 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 13 ) Move ended for Thunder Bloodfang 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Foul selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 14 ) 111 moved (MP) to ( 10, 13 ) Turn time limit reached. 111 moved (MP) to ( 10, 12 ) 5 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Harold Brokenclaw fouls 1KILL $Opponent. (2, 4) +3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, 0: 1KILL $Opponent has been stunned. 5: status changed from 1 to 2. Verified Opponent Roll = 6 IGMEOY Roll = 6 The ref spots the foul and bans Harold Brokenclaw from the rest of the game! Verified Opponent Roll = 1 (1) Argue the call fails and the coach is banned from the game!! Move ended for Harold Brokenclaw 111: status changed from 0 to 0. 111 moved (SP) to ( 29, 3 ) 111: status changed from 0 to 2. Fell Swamp Mudhoppers turn ended. [Game Saved] 5: status changed from 2 to 1. 1KILL $Opponent rolls over. 16: status changed from 2 to 1. 1COPY OppAction.exe MyAction.exe rolls over. Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 8, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1SHORT pass Bighorn Spleencrusher is knocked over. Player pushed to (11, 11) 102 moved (MP) to ( 11, 11 ) (4, 6) + 0, (4, 2) + 0, 0: Bighorn Spleencrusher has been stunned. 102: status changed from 0 to 2. 7 moved (MP) to ( 10, 10 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 8, 12 ) 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (9, 14) 113 moved (MP) to ( 9, 14 ) 6 moved (MP) to ( 9, 13 ) Move ended for 1BREAK; [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Gorefist Splattertooth is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 14, 11 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Crusher McMudd is knocked over. Player pushed to (13, 12) 103 moved (MP) to ( 13, 12 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 12, 11 ) Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Bighorn Spleencrusher rolls over. 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Gorefist Splattertooth 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Crusher McMudd 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 12, 14 ) 106 moved (MP) to ( 11, 14 ) 106 moved (MP) to ( 10, 14 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW 1BREAK; is knocked over. Player pushed to (21, 12) 6 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 9, 13 ) 106 moved (MP) to ( 9, 12 ) Move ended for Thunder Bloodfang [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) 114 moved (MP) to ( 7, 13 ) 114 moved (MP) to ( 6, 13 ) 114 moved (MP) to ( 5, 13 ) 114 moved (MP) to ( 4, 13 ) 114 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 2, 13 ) Martin Coldblood scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 28, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 1 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 18, 11 ) 103 moved (SP) to ( 18, 6 ) 106 moved (SP) to ( 18, 8 ) 106 moved (SP) to ( 18, 9 ) 102 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 18, 8 ) 113 moved (SP) to ( 22, 5 ) 114 moved (SP) to ( 20, 5 ) 115 moved (SP) to ( 20, 8 ) 108 moved (SP) to ( 22, 9 ) 115 moved (SP) to ( 20, 9 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 8, 5 ) Turn time limit reached. 12 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Fell Swamp Mudhoppers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (6+5) = Throw a rock Fell Swamp Mudhoppers: 7 + 3 FanFactor Khemrian Inept Automatons: 7 + 12 FanFactor Khemrian Inept Automatons fans throw a rock. Thunder Bloodfang is hit by the rock. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, 0: Thunder Bloodfang has been stunned. 106: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kick result. Direction: 4 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 24, 8 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Gorefist Splattertooth is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DOUBLE Pow(DOUBLE power) Gordon Proudscale is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 105: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PUSH opponent, POP head opponent Killgore Crushman is knocked over. MIGHTY BLOW used on injury roll. (2) Killgore Crushman's thick skull does not save 'em (6, 4) + 0, (2, 5) + 1, 0: Killgore Crushman has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 8 ) 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 11 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 10 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 13 ) 10 moved (MP) to ( 18, 13 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 12 ) 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 20, 11 ) (2) Go for it successful. 5 moved (MP) to ( 20, 10 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 13 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 11 ) (2) Go for it successful. 6 moved (MP) to ( 21, 10 ) 108 blocked. (6) Go for it successful. Khemrian Inept Automatons , Choose a block die. POW Billybob Tailspinner is knocked over. Player pushed to (22, 8) 108 moved (MP) to ( 22, 8 ) (4, 5) + 0, (6, 4) + 1, 4: Billybob Tailspinner has been seriously injured!! (16) Broken Ribs - Miss next game 108: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 13 ) Move ended for 1BREAK; [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 13, 10 ) Move ended for 1SHORT pass Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 5, 8 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 6 + 0 = 6 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 7, 8 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; miss threw the ball! TARGET: 5 --- ROLL: 3 + 1Qp = 4 PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 5 + 1Qp = 6 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 9, 7 ) GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 9 ) Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 4 [Game Saved] 106: status changed from 2 to 1. Thunder Bloodfang rolls over. 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Gorefist Splattertooth 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gordon Proudscale 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 9 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (12, 11) 9 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 5) + 0, (4, 6) + 0, 1: 1DO SupportBlock() UNTIL blockDice = 3 has been badly hurt! 9: status changed from 0 to 8. Verified Opponent Roll = 3 (3) 1DO SupportBlock() UNTIL blockDice = 3 does NOT regenerate. 103 moved (MP) to ( 16, 10 ) 9 moved (SP) to ( 0, 11 ) 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 12 ) Move ended for Crusher McMudd [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 5 ) Move ended for Martin Coldblood 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 12, 8 ) Move ended for Plodfoot Thunderfist [Game Saved] 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 8 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Slider Fastpaw TARGET: 3 --- ROLL: 4 + 0 = 4 Slider Fastpaw slips past his opponent(s) unhindered. 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 17, 10 ) Move ended for Slider Fastpaw [Game Saved] 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 17, 11 ) Move ended for Preston Forkeytongue 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bighorn Spleencrusher Fell Swamp Mudhoppers: All players have moved. 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (11, 12) 3 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 6) + 0, (3, 4) + 0, 0: 1DELETE [ ] OpposingPlayers; has been stunned. 3: status changed from 0 to 2. 102 moved (MP) to ( 18, 11 ) Fell Swamp Mudhoppers turn ended. [Game Saved] 3: status changed from 2 to 1. 1DELETE [ ] OpposingPlayers; rolls over. Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Gorefist Splattertooth is knocked over. MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 8 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 12 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 18, 10 ) Move ended for 1KILL $Opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 20, 9 ) 6 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 18, 9 ) 115 blocked. Khemrian Inept Automatons , Choose a block die. POW Slider Fastpaw is knocked over. Player pushed to (16, 11) 115 moved (MP) to ( 16, 11 ) (2, 1) + 0, (0, 0) + 0, 0: Slider Fastpaw has been knocked prone. 115: status changed from 0 to 1. 6 moved (MP) to ( 17, 10 ) Move ended for 1BREAK; [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (17, 5) 114 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 9 ) Move ended for 1SHORT pass Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Plodfoot Thunderfist is knocked over. Player pushed to (11, 7) 101 moved (MP) to ( 11, 7 ) (3, 2) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 5 [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Gorefist Splattertooth 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 14, 10 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW 1CATCH ball is knocked over. Player pushed to (17, 8) 12 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 3 to 1. 103 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Ball moved to ( 18, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 5 + 0 = 5 Move ended for Crusher McMudd [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Plodfoot Thunderfist 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 16, 8 ) Move ended for Thunder Bloodfang 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 4 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Martin Coldblood knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 5 + 0 = 5 Martin Coldblood slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 12, 5 ) 114 moved (MP) to ( 11, 6 ) Move ended for Martin Coldblood [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Bighorn Spleencrusher 1BREAK; is knocked over. Player pushed to (13, 9) 6 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 102 moved (MP) to ( 17, 10 ) [Game Saved] 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 15, 11 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Slider Fastpaw TARGET: 3 --- ROLL: 6 + 0 = 6 Slider Fastpaw slips past his opponent(s) unhindered. 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 13, 11 ) 115 moved (MP) to ( 12, 11 ) 115 moved (MP) to ( 11, 11 ) Move ended for Slider Fastpaw [Game Saved] 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Preston Forkeytongue knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 2 + 0 = 2 Preston Forkeytongue is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Preston Forkeytongue has been knocked prone. Move ended for Preston Forkeytongue 113: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 17, 11 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Gordon Proudscale is knocked over. Player pushed to (17, 8) 105 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 15, 7 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (12, 10) 103 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 9 ) Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Crusher McMudd is knocked over. Player pushed to (12, 11) 103 moved (MP) to ( 12, 11 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 10, 8 ) Move ended for 1SHORT pass Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Blitz selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Plodfoot Thunderfist is knocked over. Player pushed to (10, 6) 101 moved (MP) to ( 10, 6 ) (4, 1) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 10 ) Move ended for 2TRY {IF carryBall THROW ball}; [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 10 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Bighorn Spleencrusher saved by block skill. 1KILL $Opponent saved by block skill. Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 6 [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gordon Proudscale 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Crusher McMudd 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 12 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 6 + 0 = 6 Preston Forkeytongue slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 14, 10 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 5 + 0 = 5 Preston Forkeytongue slips past his opponent(s) unhindered. Move ended for Preston Forkeytongue [Game Saved] 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 11, 12 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Slider Fastpaw TARGET: 3 --- ROLL: 5 + 0 = 5 Slider Fastpaw slips past his opponent(s) unhindered. 115 moved (MP) to ( 12, 12 ) 115 moved (MP) to ( 13, 12 ) 115 moved (MP) to ( 14, 11 ) 8 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 9) 8 moved (MP) to ( 15, 9 ) Move ended for Slider Fastpaw [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gorefist Splattertooth 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (14, 10) 8 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 8: status changed from 3 to 1. 104 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 8 Ball moved to ( 13, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 7 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 14, 10 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 15, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Slider Fastpaw TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 9, 6 ) 101 moved (MP) to ( 8, 7 ) 101 moved (MP) to ( 9, 8 ) Move ended for Plodfoot Thunderfist 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Bighorn Spleencrusher 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 5 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 14, 6 ) Move ended for Martin Coldblood 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Thunder Bloodfang Fell Swamp Mudhoppers: All players have moved. 102 blocked. Player pushed to (11, 11) 102 moved (MP) to ( 18, 11 ) Player pushed to (12, 10) 6 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 16, 9 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Bighorn Spleencrusher is knocked over. Player pushed to (19, 11) 102 moved (MP) to ( 19, 11 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 6) + 1, 3: Bighorn Spleencrusher has been badly hurt! 102: status changed from 0 to 8. 3 moved (MP) to ( 18, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 11 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Gordon Proudscale is knocked over. Player pushed to (18, 8) 105 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (5, 5) + 1, 6: Gordon Proudscale has been KILLED!! 105: status changed from 0 to 10. 1 moved (MP) to ( 17, 8 ) Waiting for opponent to decide to use apothecary. (4) Apothecary SUCCEEDS! 105: status changed from 10 to 1. [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2Fetch() {RETURN ballToThroRa} Thunder Bloodfang is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (4, 5) + 0, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 106: status changed from 0 to 1. 10 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 13, 12 ) 115 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Slider Fastpaw is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Slider Fastpaw has been knocked prone. 115: status changed from 3 to 1. 1BREAK; saved by block skill. Ball moved to ( 13, 12 ) GET BALL FINAL RESULT: 1BREAK; TARGET: 6 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 13, 11 ) Move ended for 1BREAK; [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Crusher McMudd is knocked over. Player pushed to (11, 12) 103 moved (MP) to ( 11, 12 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) Martin Coldblood is knocked over. Player pushed to (14, 5) 114 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Martin Coldblood has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 15, 11 ) Move ended for 1KILL $Opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) GET BALL FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for 1CATCH ball Scatter roll: 8 Ball moved to ( 12, 11 ) GET BALL FINAL RESULT: 1WHILE (enemyNear) Punch(enemy) TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 6 Ball moved to ( 12, 12 ) Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 7 [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gordon Proudscale 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Thunder Bloodfang 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Plodfoot Thunderfist 1SHORT pass is knocked over. Player pushed to (18, 7) 7 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 6) + 0, (6, 4) + 0, 2: 1SHORT pass has been badly hurt! 7: status changed from 0 to 8. Verified Opponent Roll = 5 7: status changed from 8 to 0. (5) 1SHORT pass regenerates. 7 moved (SP) to ( 0, 2 ) 101 moved (MP) to ( 10, 8 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Gorefist Splattertooth 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (13, 11) 8 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 4) + 0, (6, 2) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 15, 10 ) [Game Saved] 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Crusher McMudd 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 15, 9 ) Move ended for Martin Coldblood 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Slider Fastpaw 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 9 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 6 + 0 = 6 Preston Forkeytongue slips past his opponent(s) unhindered. 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 10, 11 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 6 + 0 = 6 Preston Forkeytongue slips past his opponent(s) unhindered. 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 5 GET BALL BEFORE RE_ROLL: Preston Forkeytongue dropped the ball. TARGET: 6 --- ROLL: 5 + 0 = 5 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Preston Forkeytongue TARGET: 6 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 11, 13 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 6 + 0 = 6 Preston Forkeytongue slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Preston Forkeytongue trips and falls trying to go for it! Move ended for Preston Forkeytongue Fell Swamp Mudhoppers: All players have moved. 113 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 4) + 0, (6, 5) + 1, 3: Preston Forkeytongue has been badly hurt! 113: status changed from 3 to 8. 113 moved (SP) to ( 29, 12 ) Verified Opponent Roll = 2 Ball moved to ( 19, 11 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Crusher McMudd saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 115 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1BREAK; Player pushed to (14, 10) 115 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 115 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1KILL $Opponent Slider Fastpaw is knocked over. (5, 4) + 0, (5, 6) + 1, 4: Slider Fastpaw has been seriously injured!! (24) Gouged Eye - Miss next game 115: status changed from 0 to 9. 1KILL $Opponent saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 28, 13 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PUSH opponent, POP head opponent Gordon Proudscale is knocked over. MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 105: status changed from 0 to 1. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) Thunder Bloodfang is knocked over. Player pushed to (17, 9) 106 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (4, 5) + 1, (6, 5) + 0, 1: Thunder Bloodfang has been badly hurt! 106: status changed from 0 to 8. 4 moved (MP) to ( 16, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 28, 11 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 16, 10 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 10, 11 ) GET BALL BEFORE RE_ROLL: 1CATCH ball dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 4 + 0 = 4 1CATCH ball slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 10 ) (4) Go for it successful. 12 moved (MP) to ( 13, 11 ) Move ended for 1CATCH ball [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 6 + 0 = 6 2Fetch() {RETURN ballToThroRa} slips past his opponent(s) unhindered. 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 12 ) 10 moved (MP) to ( 20, 12 ) 10 moved (MP) to ( 21, 12 ) Move ended for 2Fetch() {RETURN ballToThroRa} Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 8 [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gordon Proudscale 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 12, 10 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (16, 12) 12 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 13, 11 ) Move ended for Plodfoot Thunderfist [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Gorefist Splattertooth 1KILL $Opponent saved by block skill. Gorefist Splattertooth is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Plodfoot Thunderfist is knocked over. Player pushed to (14, 10) 101 moved (MP) to ( 14, 10 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. 2 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Gordon Proudscale is knocked over. Player pushed to (19, 7) 105 moved (MP) to ( 19, 7 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (6, 3) + 1, 5: Gordon Proudscale has been seriously injured!! (25) Gouged Eye - Miss next game 105: status changed from 0 to 9. 1 moved (MP) to ( 18, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 30, 13 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Martin Coldblood saved by dodge skill. Player pushed to (15, 8) 114 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (14, 9) 114 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 10 ) 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW 1BREAK; uses TACKLE to bring his opponent down. Martin Coldblood is knocked over. Player pushed to (14, 8) 114 moved (MP) to ( 14, 8 ) (5, 5) + 0, (6, 5) + 1, 1: Martin Coldblood has been badly hurt! 114: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 28, 12 ) Move ended for 1BREAK; [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) Pass selected. QUICK PASS PASS FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for 1CATCH ball Ball moved to ( 21, 12 ) GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 12 ) 10 moved (MP) to ( 23, 12 ) 10 moved (MP) to ( 24, 12 ) 10 moved (MP) to ( 25, 12 ) 10 moved (MP) to ( 26, 12 ) (3) Go for it successful. 10 moved (MP) to ( 27, 12 ) 2Fetch() {RETURN ballToThroRa} scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=8] : current status = 0 1 : current square = java.awt.Point[x=18,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=13,y=11] : current status = 0 2 : current square = java.awt.Point[x=13,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=15,y=9] : current status = 4 3 : current square = java.awt.Point[x=15,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=15,y=11] : current status = 4 5 : current square = java.awt.Point[x=15,y=11] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=13,y=10] : current status = 4 6 : current square = java.awt.Point[x=13,y=10] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=2] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (2) 2TRY {IF carryBall THROW ball}; stays UNconscious. 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=8] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=27,y=12] : current status = 0 10 : current square = java.awt.Point[x=27,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=18,y=12] : current status = 4 12 : current square = java.awt.Point[x=18,y=12] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=14,y=10] : current status = 1 101 : current square = java.awt.Point[x=14,y=10] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=11,y=12] : current status = 0 103 : current square = java.awt.Point[x=11,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=11,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=11,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=15,y=10] : current status = 1 104 : current square = java.awt.Point[x=15,y=10] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=30,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=28,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=3] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (4) Killgore Crushman regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=28,y=12] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=28,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 22, 5 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 7, 7 ) 16 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for Fell Swamp Mudhoppers to kick off. Ball placed at (21, 8) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kick result. Direction: 4 Distance: 6 Waiting for Fell Swamp Mudhoppers to finish TURN: 0 [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 2 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW [A HREF=HitRef] [B] Foul [/B] [/A] is knocked over. Player pushed to (16, 4) 13 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (4, 5) + 0, (5, 5) + 0, 6: [A HREF=HitRef] [B] Foul [/B] [/A] has been KILLED!! 13: status changed from 0 to 10. Verified Opponent Roll = 2 (2) [A HREF=HitRef] [B] Foul [/B] [/A] does NOT regenerate. 103 moved (MP) to ( 14, 3 ) 13 moved (SP) to ( 0, 14 ) Turn time limit reached. Move ended for Crusher McMudd [Game Saved] 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 19, 2 ) 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 2 ) Move ended for Cumber Smallfoot 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 2 ) Move ended for Mervin Greencrest Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Ball placed at (-1, -1) Ball moved to ( 27, 8 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 26, 7 ) [Game Saved] Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 12, 5 ) Move ended for 1KILL $Opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Gorefist Splattertooth is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (4, 6) + 0, (6, 1) + 1, 0: Gorefist Splattertooth has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Killgore Crushman is knocked over. Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for 1DOUBLE Pow(DOUBLE power) Plodfoot Thunderfist is knocked over. Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 17, 6 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 12, 7 ) 16 moved (MP) to ( 11, 6 ) 16 moved (MP) to ( 11, 5 ) 16 moved (MP) to ( 11, 4 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 7 ) 7 moved (MP) to ( 5, 7 ) 7 moved (MP) to ( 4, 7 ) 7 moved (MP) to ( 3, 7 ) GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 4, 7 ) Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 5 + 1Qp = 6 Move ended for 1SHORT pass Ball moved to ( 11, 9 ) GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 1 Ball moved to ( 10, 8 ) Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 1 [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Crusher McMudd Player pushed to (14, 5) 6 moved (MP) to ( 15, 5 ) [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Plodfoot Thunderfist 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Killgore Crushman [Game Saved] 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 2 ) 109 moved (MP) to ( 10, 2 ) 109 moved (MP) to ( 9, 2 ) 109 moved (MP) to ( 8, 2 ) 109 moved (MP) to ( 7, 1 ) 109 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 1 (1) Cumber Smallfoot trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 4, 1 ) SPRINT used. Verified Opponent Roll = 1 (1) Cumber Smallfoot trips and falls trying to go for it! Move ended for Cumber Smallfoot 109 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 3) + 0, (3, 3) + 1, 0: Cumber Smallfoot has been stunned. 109: status changed from 0 to 2. Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DOUBLE Pow(DOUBLE power) Plodfoot Thunderfist is knocked over. Player pushed to (17, 4) 101 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on armor roll. (5, 4) + 1, (6, 5) + 0, 5: Plodfoot Thunderfist has been seriously injured!! (62) Smashed Ankle - (-1 MA) 101: status changed from 0 to 9. 4 moved (MP) to ( 16, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 30, 13 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (17, 5) 112 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Killgore Crushman is knocked over. Player pushed to (17, 4) 112 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 16, 3 ) 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (15, 1) 110 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 14, 5 ) Move ended for 1BREAK; [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 8 ) 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 9, 9 ) Move ended for 1SHORT pass Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 5 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 8 ) GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for 2Fetch() {RETURN ballToThroRa} Scatter roll: 2 Ball moved to ( 10, 7 ) Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 2 [Game Saved] 109: status changed from 2 to 1. Cumber Smallfoot rolls over. 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 4 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 3 ) 103 moved (MP) to ( 9, 3 ) Move ended for Crusher McMudd [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Killgore Crushman [Game Saved] 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 2 ) 110 moved (MP) to ( 10, 3 ) 110 moved (MP) to ( 9, 4 ) 110 moved (MP) to ( 8, 5 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 3 + 0 = 3 Mervin Greencrest slips past his opponent(s) unhindered. 110 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 10, 7 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 4 + 0 = 4 Mervin Greencrest slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Mervin Greencrest dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Mervin Greencrest TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Mervin Greencrest Fell Swamp Mudhoppers: All players have moved. Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 20, 8 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 11, 6 ) Move ended for 1KILL $Opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1CATCH ball Mervin Greencrest saved by dodge skill. Player pushed to (11, 7) 110 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 10, 7 ) [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2Fetch() {RETURN ballToThroRa} Player pushed to (12, 6) 110 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 12, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 9, 4 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 3) 112 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 4 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 13, 7 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 8 ) GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 6 + 0 = 6 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 8 ) Move ended for 1SHORT pass [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 5 ) 110 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Mervin Greencrest is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Mervin Greencrest has been knocked prone. 110: status changed from 0 to 1. 1BREAK; saved by block skill. Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 3 [Game Saved] 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 4, 2 ) 109 moved (MP) to ( 5, 3 ) 109 moved (MP) to ( 6, 4 ) 109 moved (MP) to ( 7, 4 ) 109 moved (MP) to ( 8, 4 ) Move ended for Cumber Smallfoot 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Crusher McMudd 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (19, 5) 16 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (4, 6) + 0, (5, 3) + 0, 0: 1COPY OppAction.exe MyAction.exe has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 9 ) 103 moved (MP) to ( 9, 4 ) [Game Saved] 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 11, 5 ) STUNTY skill used. Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Mervin Greencrest knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 4 + 0 = 4 Mervin Greencrest slips past his opponent(s) unhindered. 110 moved (MP) to ( 11, 4 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 3 + 0 = 3 Mervin Greencrest slips past his opponent(s) unhindered. 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 15, 3 ) Move ended for Mervin Greencrest [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Killgore Crushman Fell Swamp Mudhoppers: All players have moved. 1PUSH opponent, POP head opponent saved by block skill. Killgore Crushman is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PUSH opponent, POP head opponent Mervin Greencrest is knocked over. MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Mervin Greencrest has been knocked prone. 110: status changed from 0 to 1. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 17, 8 ) 7 moved (MP) to ( 18, 8 ) Move ended for 1SHORT pass Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 8 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 10, 4 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 8, 6 ) 5 moved (MP) to ( 7, 5 ) 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Cumber Smallfoot saved by dodge skill. Player pushed to (9, 3) 109 moved (MP) to ( 9, 3 ) 5 moved (MP) to ( 8, 4 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 15, 9 ) Move ended for 1CATCH ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 8 ) Move ended for 1BREAK; Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 15, 4 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 16, 2 ) Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 4 [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Crusher McMudd 1KILL $Opponent saved by block skill. Crusher McMudd saved by block skill. [Game Saved] 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 2 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 3 + 0 = 3 Cumber Smallfoot slips past his opponent(s) unhindered. 109 moved (MP) to ( 7, 2 ) 109 moved (MP) to ( 6, 3 ) 109 moved (MP) to ( 5, 4 ) 109 moved (MP) to ( 4, 5 ) 109 moved (MP) to ( 4, 6 ) 109 moved (MP) to ( 4, 7 ) 109 moved (MP) to ( 4, 8 ) Move ended for Cumber Smallfoot [Game Saved] 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 14, 2 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 6 + 0 = 6 Mervin Greencrest slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 10, 1 ) Move ended for Mervin Greencrest [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Killgore Crushman Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 20, 11 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Crusher McMudd saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Killgore Crushman is knocked over. Player pushed to (17, 4) 112 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 12 ) Move ended for 1CATCH ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 9 ) 6 moved (MP) to ( 20, 10 ) Move ended for 1BREAK; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 21, 10 ) 7 moved (MP) to ( 22, 11 ) Pass selected. QUICK PASS PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 4 + 1Qp = 5 Move ended for 1SHORT pass Ball moved to ( 20, 11 ) GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 6 + 0 = 6 Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 5 [Game Saved] 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 1 ) 110 moved (MP) to ( 8, 2 ) 110 moved (MP) to ( 7, 3 ) Move ended for Mervin Greencrest 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Crusher McMudd 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Killgore Crushman 112: tackle zone state changed to false [Game Saved] 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 4, 9 ) 109 moved (MP) to ( 4, 10 ) 109 moved (MP) to ( 4, 11 ) Move ended for Cumber Smallfoot Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Mervin Greencrest is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Mervin Greencrest has been knocked prone. 110: status changed from 0 to 1. 1KILL $Opponent saved by block skill. Move ended for 1KILL $Opponent [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Crusher McMudd is knocked over. Player pushed to (8, 3) 103 moved (MP) to ( 8, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 9, 4 ) [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 21, 11 ) 10 moved (MP) to ( 22, 12 ) 10 moved (MP) to ( 23, 13 ) 10 moved (MP) to ( 24, 13 ) 10 moved (MP) to ( 25, 13 ) (4) Go for it successful. 10 moved (MP) to ( 26, 13 ) (5) Go for it successful. 10 moved (MP) to ( 27, 13 ) 2Fetch() {RETURN ballToThroRa} scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=4] : current status = 0 1 : current square = java.awt.Point[x=16,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=9,y=4] : current status = 0 2 : current square = java.awt.Point[x=9,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=3] : current status = 0 3 : current square = java.awt.Point[x=16,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=8,y=4] : current status = 4 5 : current square = java.awt.Point[x=8,y=4] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=8,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=8,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=20,y=10] : current status = 0 6 : current square = java.awt.Point[x=20,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=22,y=11] : current status = 0 7 : current square = java.awt.Point[x=22,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=22,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=22,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (3) 2TRY {IF carryBall THROW ball}; stays UNconscious. 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=8] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=27,y=13] : current status = 0 10 : current square = java.awt.Point[x=27,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=20,y=12] : current status = 0 12 : current square = java.awt.Point[x=20,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=0,y=14] : current status = 10 13 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : current status = 7 (3) 1COPY OppAction.exe MyAction.exe stays UNconscious. 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : rearrange KO player to square java.awt.Point[x=0,y=9] 101 : current square = java.awt.Point[x=30,y=13] : current status = 9 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=8,y=3] : current status = 1 103 : current square = java.awt.Point[x=8,y=3] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=8,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=8,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (5) Gorefist Splattertooth regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=30,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=28,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=4,y=11] : current status = 0 109 : current square = java.awt.Point[x=4,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=4,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=4,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=7,y=3] : current status = 1 110 : current square = java.awt.Point[x=7,y=3] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=7,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=7,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=29,y=3] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=17,y=4] : current status = 1 112 : current square = java.awt.Point[x=17,y=4] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=28,y=12] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=28,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 9, 10 ) 12 moved (SP) to ( 9, 4 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 16, 4 ) 110 moved (SP) to ( 23, 7 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 9) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 4 Distance: 6 Khemrian Inept Automatons perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 11, 4 ) 6 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 12, 7 ) 5 moved (SP) to ( 12, 2 ) Ball placed at (20, 9) Ball placed at (20, 9) Scatter roll: 2 Ball moved to ( 26, 8 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 6 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 24, 7 ) 110 moved (MP) to ( 25, 7 ) 110 moved (MP) to ( 26, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 5 + 0 = 5 110 moved (MP) to ( 25, 9 ) 110 moved (MP) to ( 24, 10 ) 110 moved (MP) to ( 23, 11 ) 110 moved (MP) to ( 22, 12 ) 110 moved (MP) to ( 21, 12 ) Move ended for Mervin Greencrest [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 11 ) Move ended for Cumber Smallfoot 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW Choose a block die. SKULL Move ended for Gorefist Splattertooth Gorefist Splattertooth is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Cumber Smallfoot is knocked over. MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Cumber Smallfoot has been knocked prone. 109: status changed from 0 to 1. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Killgore Crushman is knocked over. Player pushed to (16, 10) 112 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 11 ) (4) Go for it successful. 10 moved (MP) to ( 20, 12 ) 110 blocked. (3) Go for it successful. Khemrian Inept Automatons , Choose a block die. POW Mervin Greencrest is knocked over. Player pushed to (22, 12) 110 moved (MP) to ( 22, 12 ) (5, 5) + 0, (4, 6) + 1, 6: Mervin Greencrest has been KILLED!! 110: status changed from 3 to 10. 10 moved (MP) to ( 21, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 14 ) Ball moved to ( 23, 11 ) Move ended for 2Fetch() {RETURN ballToThroRa} [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 17, 8 ) 7 moved (MP) to ( 18, 9 ) 7 moved (MP) to ( 19, 10 ) Move ended for 1SHORT pass Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 3) 103 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 7 ) Move ended for 1CATCH ball Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 10 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 7 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 7 [Game Saved] Fell Swamp Mudhoppers turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 11 ) 10 moved (MP) to ( 23, 11 ) GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 4 + 0 = 4 10 moved (MP) to ( 24, 11 ) 10 moved (MP) to ( 25, 11 ) 10 moved (MP) to ( 26, 11 ) (6) Go for it successful. 10 moved (MP) to ( 27, 11 ) 2Fetch() {RETURN ballToThroRa} scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=15,y=4] : current status = 0 3 : current square = java.awt.Point[x=15,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=17,y=10] : current status = 0 4 : current square = java.awt.Point[x=17,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=16,y=12] : current status = 0 6 : current square = java.awt.Point[x=16,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=19,y=10] : current status = 0 7 : current square = java.awt.Point[x=19,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (1) 2TRY {IF carryBall THROW ball}; stays UNconscious. 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=8] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=27,y=11] : current status = 0 10 : current square = java.awt.Point[x=27,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=17,y=7] : current status = 0 12 : current square = java.awt.Point[x=17,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=0,y=14] : current status = 10 13 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : current status = 7 (4) 1COPY OppAction.exe MyAction.exe regains consciousness. 16: status changed from 7 to 0. 16 : current square = java.awt.Point[x=0,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=30,y=13] : current status = 9 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=15,y=10] : current status = 1 104 : current square = java.awt.Point[x=15,y=10] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=30,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=28,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=15,y=11] : current status = 1 109 : current square = java.awt.Point[x=15,y=11] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=29,y=14] : current status = 10 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=29,y=3] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=16,y=10] : current status = 1 112 : current square = java.awt.Point[x=16,y=10] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=4] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=28,y=12] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=28,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 11, 9 ) 7 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 10, 8 ) 16 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 10, 6 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 26, 7 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+6) = Brilliant Coaching Khemrian Inept Automatons: 4 + 1 coaches Fell Swamp Mudhoppers: 2 + 0 coaches Khemrian Inept Automatons get an extra re-roll. Kick result. Direction: 5 Distance: 1 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 23, 7 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 8 Fell Swamp Mudhoppers turn ended. End of the regulation game time. *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 1 (1) 2TRY {IF carryBall THROW ball}; stays UNconscious. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 8 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 2 Fell Swamp Mudhoppers Winnings Roll: 2 + 0 Verified Opponent Roll = 4 Khemrian Inept Automatons Winnings Roll: 4 + 1 Verified Opponent Roll = 16 Verified Opponent Roll = 9 Cumber Smallfoot gets an MVP award. Verified Opponent Roll = 15 Verified Opponent Roll = 4 1DOUBLE Pow(DOUBLE power) gets an MVP award. Verified Opponent Roll = 3 Fell Swamp Mudhoppers FF Roll: 3 + 0 Verified Opponent Roll = 6 Khemrian Inept Automatons FF Roll: 6 + 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 D6: 1(140) 2(190) 3(166) 4(183) 5(170) 6(177) Total(1026) D8: 1(3) 2(6) 3(2) 4(9) 5(6) 6(1) 7(3) 8(3) Total(33) GAME OVER Final Score: Khemrian Inept Automatons: 3 Fell Swamp Mudhoppers: 1 WINNINGS Khemrian Inept Automatons: 50000 Fell Swamp Mudhoppers: 20000