Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 1 name: Milo Bloom Jr. Player 1: L Human Lineman 6 3 3 8 [Guard] Player 2 name: Quiche Player 2: L Human Lineman 6 3 3 8 [] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block] Player 4 name: Oliver W. Jones Player 4: L Human Lineman 6 3 3 8 [Block, Tackle] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 8 [Block] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Hodge-Podge Player 7: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 8 name: Rosebud Player 8: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 9 name: Spuds Mackenzie Player 9: B Human Blitzer 7 3 3 8 [Block] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1842] Connected as server to game 'tonguesuppliers'. Receiving: Ligament-Calliope Suppliers.html Done receiving file. Team 2 name: Ligament-Calliope Suppliers Team 2 race: Necromantic Player 101 name: Hyurgh the Delimbinator Player 101: Fg Flesh Golem 4 4 2 9 [Mighty Blow, Regenerate, Stand Firm, Thick Skull] Player 102 name: Franz "The Finger" Nippleduster Player 102: W Wight 6 3 3 8 [Block, Pass Block, Regenerate] Player 103 name: Strock "The Fingernail" Fleshtweak Player 103: W Wight 6 3 3 8 [Block, Regenerate, Tackle] Player 104 name: Chewbutts the Cheekfreak Player 104: G Ghoul 6 4 4 7 [+ag, +st, Dodge, Pass, Sure Hands] Player 105 name: Quad Nipple Tittyguns Player 105: G Ghoul 7 3 3 7 [Dodge] Player 106 name: Igib Livershoes Player 106: Z Zombie 4 3 2 8 [Block, Regenerate] Player 107 name: Roph Genitalbells Player 107: Z Zombie 4 3 2 8 [Block, Regenerate] Player 108 name: Porx Stomachshirt II Player 108: Z Zombie 4 3 2 8 [Regenerate] Player 109 name: Lega Lunghat Player 109: Z Zombie 4 3 2 8 [Regenerate] Player 110 name: Timby Spleenmittens Player 110: Z Zombie 4 4 2 8 [+st, Block, Regenerate] Player 111 name: Nubs Pancreashankies Player 111: Z Zombie 4 3 2 8 [Regenerate, Tackle] Player 112 name: Droolingmaw Lickenflick Player 112: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Mighty Blow, Nerves Of Steel] Player 113 name: Fnargh the Derectalfier Player 113: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 114 name: Littlepaw Facewrecker Player 114: Wo Werewolf 7 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Jump Up, Mighty Blow] Player 115 name: Gnabs Esophagustraw Player 115: Z Zombie 4 3 2 8 [Regenerate] Player 116 name: Otto Graf Player 116: Z Zombie 4 3 2 8 [Regenerate] Done loading opponent team. *** Setup start *** Weather roll(1+2) Current Weather: Very Sunny *** Setup start *** Gate: 71000 screaming fans show up for the game. Chewbutts the Cheekfreak manages to ignore the niggling pain. Droolingmaw Lickenflick manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Bloom County DeathTongues win the toss. Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 113 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 23, 6 ) 109 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 18, 6 ) 103 moved (SP) to ( 17, 3 ) 112 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 17, 2 ) 112 moved (SP) to ( 17, 3 ) 103 moved (SP) to ( 18, 2 ) 104 moved (SP) to ( 18, 5 ) 110 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 18, 9 ) 102 moved (SP) to ( 18, 13 ) 110 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 18, 12 ) 112 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 17, 3 ) 112 moved (SP) to ( 18, 9 ) 112 moved (SP) to ( 19, 9 ) 104 moved (SP) to ( 19, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 14, 2 ) 14 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 6, 8 ) 11 moved (SP) to ( 6, 5 ) 13 moved (SP) to ( 6, 9 ) Turn time limit reached. 12 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 10, 10 ) 5 moved (SP) to ( 12, 4 ) 3 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 7, 4 ) 13 moved (SP) to ( 5, 10 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (20, 10) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kickoff Roll (1+4) = Cheering Fans Ligament-Calliope Suppliers: 4 + 10FF + 0CL Bloom County DeathTongues: 1 + 9FF + 0CL Ligament-Calliope Suppliers get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kick result. Direction: 4 Distance: 1 Ball placed at (20, 10) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 20, 10 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 10 ) 13 moved (MP) to ( 7, 10 ) 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 9, 10 ) GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 8, 8 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Bill The Cat miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc + -1Sun = 3 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 1 Player fumbled direction: 8 Ball moved to ( 7, 8 ) Move ended for Bill The Cat Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 1 [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Fnargh the Derectalfier Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 11 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Timby Spleenmittens is knocked over. Move ended for Timby Spleenmittens Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 6) + 0, (4, 5) + 0, 0: Timby Spleenmittens has been knocked out. 110: status changed from 0 to 7. 110 moved (SP) to ( 29, 8 ) Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 8 ) GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Bill The Cat Scatter roll: 7 Ball moved to ( 6, 9 ) Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 2 [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 9 ) Move ended for Igib Livershoes 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 9) 3 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 13, 10 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Steve Dallas is knocked over. Player pushed to (18, 9) 3 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 4) + 2, (6, 6) + 1, 4: Steve Dallas has been seriously injured!! (16) Broken Ribs - Miss next game 3: status changed from 0 to 9. 112 moved (MP) to ( 12, 9 ) 3 moved (SP) to ( 0, 13 ) 112 moved (MP) to ( 11, 10 ) Move ended for Droolingmaw Lickenflick [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 11, 8 ) Move ended for Franz "The Finger" Nippleduster [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 7 ) Move ended for Hyurgh the Delimbinator 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 15, 4 ) Move ended for Quad Nipple Tittyguns 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Move ended for Roph Genitalbells Hodge-Podge saved by block skill. Roph Genitalbells saved by block skill. [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 3 ) Move ended for Strock "The Fingernail" Fleshtweak 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 17, 7 ) Move ended for Chewbutts the Cheekfreak 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Fnargh the Derectalfier Fnargh the Derectalfier is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 9 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 4 + 0 = 4 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 7, 5 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster Normal move selected. 102 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Franz "The Finger" Nippleduster TARGET: 4 --- ROLL: 4 + 0 = 4 Franz "The Finger" Nippleduster slips past his opponent(s) unhindered. 102 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Franz "The Finger" Nippleduster TARGET: 3 --- ROLL: 6 + 0 = 6 Franz "The Finger" Nippleduster slips past his opponent(s) unhindered. 102 moved (MP) to ( 8, 5 ) Move ended for Franz "The Finger" Nippleduster PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Franz "The Finger" Nippleduster TARGET: 8 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Franz "The Finger" Nippleduster. Pass selected. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Bill The Cat miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp + -1Tz + 1Acc + -1Sun = 2 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 5 + 1Qp + -1Tz + 1Acc + -1Sun = 5 Move ended for Bill The Cat Ball moved to ( 7, 4 ) GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using catch. GET BALL FINAL RESULT: Cutter John TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 6 Ball moved to ( 7, 5 ) GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 5 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: Bill The Cat TARGET: 5 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 9, 4 ) 102 blocked. Bloom County DeathTongues , Choose a block die. POW Franz "The Finger" Nippleduster is knocked over. Player pushed to (8, 6) 102 moved (MP) to ( 8, 6 ) (4, 2) + 0, (0, 0) + 0, 0: Franz "The Finger" Nippleduster has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 8, 5 ) Move ended for Lola Granola [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 7, 6 ) Move ended for Rosebud Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 2 ) Move ended for Spuds Mackenzie Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Limekiller Strock "The Fingernail" Fleshtweak is knocked over. Player pushed to (16, 4) 103 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (1, 2) + 0, 0: Strock "The Fingernail" Fleshtweak has been stunned. 103: status changed from 0 to 2. 10 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for Hodge-Podge Quad Nipple Tittyguns is knocked over. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Quad Nipple Tittyguns has been knocked prone. 105: status changed from 0 to 1. Hodge-Podge saved by block skill. [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Turn time limit reached. (4) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for G.P. Snorklewhacker Roph Genitalbells saved by block skill. G.P. Snorklewhacker saved by block skill. [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 10, 9 ) Move ended for Sen. Bedfellow Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 3 [Game Saved] 103: status changed from 2 to 1. Strock "The Fingernail" Fleshtweak rolls over. 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Quad Nipple Tittyguns 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Franz "The Finger" Nippleduster 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 9, 10 ) Move ended for Igib Livershoes 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Sen. Bedfellow is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. Droolingmaw Lickenflick saved by block skill. 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 9 ) 112 moved (MP) to ( 8, 8 ) 112 moved (MP) to ( 7, 8 ) 112 moved (MP) to ( 6, 8 ) 112 moved (MP) to ( 5, 7 ) 112 moved (MP) to ( 5, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 5, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 6, 4 ) Move ended for Droolingmaw Lickenflick [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hyurgh the Delimbinator Dr. Legrunt saved by dodge skill. Player pushed to (19, 7) 12 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 11, 7 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Fnargh the Derectalfier 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 6 ) Move ended for Chewbutts the Cheekfreak Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Sen. Bedfellow Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Hand off selected. Move ended for Bill The Cat Ball moved to ( 7, 4 ) GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Cutter John TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Lola Granola Franz "The Finger" Nippleduster is knocked over. Player pushed to (8, 7) 102 moved (MP) to ( 8, 7 ) (5, 4) + 0, (4, 2) + 0, 0: Franz "The Finger" Nippleduster has been stunned. 102: status changed from 0 to 2. 5 moved (MP) to ( 8, 6 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 6, 5 ) 112 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Droolingmaw Lickenflick saved by dodge skill. Player pushed to (5, 3) 112 moved (MP) to ( 5, 3 ) 8 moved (MP) to ( 6, 4 ) Move ended for Rosebud [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Hodge-Podge Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 3 ) 11 moved (MP) to ( 9, 2 ) 11 moved (MP) to ( 10, 1 ) 11 moved (MP) to ( 11, 1 ) 11 moved (MP) to ( 12, 1 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 1 ) 11 moved (MP) to ( 15, 1 ) (2) Go for it successful. 11 moved (MP) to ( 16, 1 ) (2) Go for it successful. 11 moved (MP) to ( 17, 1 ) SPRINT used. (4) Go for it successful. 11 moved (MP) to ( 18, 1 ) Move ended for Cutter John [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 19, 2 ) Move ended for Spuds Mackenzie Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 2 ) Move ended for Limekiller Turn time limit reached. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker STAND FIRM skill used. [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 6 ) DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 Dr. Legrunt slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) (1) Dr. Legrunt trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 12 moved (MP) to ( 16, 3 ) (5) Go for it successful. 12 moved (MP) to ( 17, 4 ) Move ended for Dr. Legrunt Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 4 [Game Saved] 102: status changed from 2 to 1. Franz "The Finger" Nippleduster rolls over. 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 14, 7 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 5) 15 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 14, 6 ) Move ended for Hyurgh the Delimbinator [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Strock "The Fingernail" Fleshtweak 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Quad Nipple Tittyguns Hodge-Podge is knocked over. Player pushed to (15, 3) 7 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 3) + 0, (4, 2) + 0, 0: Hodge-Podge has been stunned. 7: status changed from 0 to 2. 105 moved (MP) to ( 15, 4 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 10, 4 ) 104 moved (MP) to ( 9, 3 ) 104 moved (MP) to ( 8, 2 ) 104 moved (MP) to ( 7, 3 ) Move ended for Chewbutts the Cheekfreak 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 4) 8 moved (MP) to ( 7, 4 ) 112 moved (MP) to ( 6, 4 ) 8 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Droolingmaw Lickenflick Droolingmaw Lickenflick is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] 7: status changed from 2 to 1. Hodge-Podge rolls over. Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Hand off selected. Move ended for Cutter John Ball moved to ( 19, 2 ) GET BALL BEFORE RE_ROLL: Spuds Mackenzie dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Spuds Mackenzie TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 20, 1 ) Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 5 [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Strock "The Fingernail" Fleshtweak Dr. Legrunt is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 5) + 0, (1, 4) + 0, 0: Dr. Legrunt has been stunned. 12: status changed from 0 to 2. Strock "The Fingernail" Fleshtweak saved by block skill. [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 19, 3 ) Move ended for Roph Genitalbells 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 3 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (11, 2) 9 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Quad Nipple Tittyguns knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Quad Nipple Tittyguns TARGET: 3 --- ROLL: 3 + 0 = 3 Quad Nipple Tittyguns slips past his opponent(s) unhindered. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Quad Nipple Tittyguns TARGET: 3 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 20, 3 ) Move ended for Quad Nipple Tittyguns [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 18, 3 ) Move ended for Fnargh the Derectalfier 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Franz "The Finger" Nippleduster 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 (1) Lega Lunghat trips and falls trying to go for it! Move ended for Lega Lunghat 109 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Lega Lunghat has been knocked prone. 109: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] 12: status changed from 2 to 1. Dr. Legrunt rolls over. Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 3 ) Move ended for Hodge-Podge Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Spuds Mackenzie Roph Genitalbells is knocked over. Player pushed to (19, 4) 107 moved (MP) to ( 19, 4 ) (5, 5) + 0, (3, 3) + 0, 0: Roph Genitalbells has been stunned. 107: status changed from 0 to 2. 9 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 113 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Move ended for Limekiller Limekiller is knocked over. (5, 5) + 0, (5, 4) + 0, 0: Limekiller has been knocked out. 10: status changed from 0 to 7. 10 moved to dugout ( 0, 8 ) Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 6 [Game Saved] 107: status changed from 2 to 1. Roph Genitalbells rolls over. 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Lega Lunghat 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fnargh the Derectalfier Player pushed to (9, 2) 9 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 19, 3 ) [Game Saved] 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Quad Nipple Tittyguns TARGET: 3 --- ROLL: 5 + 0 = 5 Quad Nipple Tittyguns slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 10 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: Sen. Bedfellow TARGET: 7 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Sen. Bedfellow. Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS BEFORE RE_ROLL: Quad Nipple Tittyguns miss threw the ball! TARGET: 4 --- ROLL: 4 + -1Sun = 3 Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: Quad Nipple Tittyguns TARGET: 4 --- ROLL: 4 + -1Sun = 3 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 1 Scatter roll: 1 Move ended for Quad Nipple Tittyguns Ball moved to ( 22, 6 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 22, 7 ) Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Lola Granola Player pushed to (9, 8) 102 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 8, 7 ) [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 7, 7 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 4 + 0 = 4 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 3 ) (2) Go for it successful. 13 moved (MP) to ( 12, 2 ) (4) Go for it successful. 13 moved (MP) to ( 13, 1 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Lega Lunghat TARGET: 8 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Lega Lunghat. Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc + -1Sun = 5 Move ended for Bill The Cat Ball moved to ( 18, 1 ) GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 1 ) 11 moved (MP) to ( 20, 1 ) 11 moved (MP) to ( 21, 1 ) 11 moved (MP) to ( 22, 1 ) 11 moved (MP) to ( 23, 1 ) 11 moved (MP) to ( 24, 1 ) 11 moved (MP) to ( 25, 1 ) 11 moved (MP) to ( 26, 1 ) (3) Go for it successful. 11 moved (MP) to ( 27, 1 ) Cutter John scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=13] : current status = 9 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=0,y=2] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=8,y=7] : current status = 0 5 : current square = java.awt.Point[x=8,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=8,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=8,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=3] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=16,y=3] : current status = 4 7 : current square = java.awt.Point[x=16,y=3] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=7,y=4] : current status = 0 8 : current square = java.awt.Point[x=7,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=7,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=7,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=20,y=2] : current status = 0 9 : current square = java.awt.Point[x=20,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (6) Limekiller regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=27,y=1] : current status = 0 11 : current square = java.awt.Point[x=27,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=17,y=4] : current status = 1 12 : current square = java.awt.Point[x=17,y=4] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=13,y=1] : current status = 0 13 : current square = java.awt.Point[x=13,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=10,y=9] : current status = 4 14 : current square = java.awt.Point[x=10,y=9] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=10,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=10,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=13,y=5] : current status = 0 15 : current square = java.awt.Point[x=13,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=9,y=8] : current status = 0 102 : current square = java.awt.Point[x=9,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=9,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=9,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=16,y=4] : current status = 0 103 : current square = java.awt.Point[x=16,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=7,y=3] : current status = 0 104 : current square = java.awt.Point[x=7,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=7,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=7,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=14,y=10] : current status = 0 105 : current square = java.awt.Point[x=14,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=9,y=10] : current status = 0 106 : current square = java.awt.Point[x=9,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=9,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=9,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=19,y=4] : current status = 1 107 : current square = java.awt.Point[x=19,y=4] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=16,y=2] : current status = 0 109 : current square = java.awt.Point[x=16,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (4) Timby Spleenmittens regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=4] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=6,y=4] : current status = 1 112 : current square = java.awt.Point[x=6,y=4] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=6,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=6,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=6] 113 : current square = java.awt.Point[x=19,y=3] : current status = 0 113 : current square = java.awt.Point[x=19,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=7] 114 : current square = java.awt.Point[x=28,y=5] : current status = 2 114 : current status = 2 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 10, 7 ) 10 moved (SP) to ( 10, 5 ) 11 moved (SP) to ( 1, 5 ) 14 moved (SP) to ( 9, 9 ) 13 moved (SP) to ( 0, 3 ) 12 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 12, 3 ) 2 moved (SP) to ( 10, 5 ) 10 moved (SP) to ( 13, 2 ) 2 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 12, 7 ) Turn time limit reached. Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 21, 4 ) 105 moved (SP) to ( 21, 10 ) 104 moved (SP) to ( 23, 4 ) 105 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 8) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 3 Distance: 4 Ball placed at (22, 8) Scatter roll: 1 Ball moved to ( 25, 3 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 7 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Fnargh the Derectalfier Hodge-Podge is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 3) + 0, (6, 1) + 0, 0: Hodge-Podge has been stunned. 7: status changed from 0 to 2. 113 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Hyurgh the Delimbinator Spuds Mackenzie is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 9: status changed from 0 to 1. 101 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 4 ) 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Lola Granola is knocked over. Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. 5: status changed from 0 to 1. 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 11, 4 ) Move ended for Timby Spleenmittens [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 3 ) Move ended for Igib Livershoes 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 12, 1 ) Move ended for Strock "The Fingernail" Fleshtweak 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 2 ) Move ended for Roph Genitalbells 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 23, 4 ) 105 moved (MP) to ( 24, 4 ) 105 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Quad Nipple Tittyguns dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Quad Nipple Tittyguns TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Quad Nipple Tittyguns Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 3, 3 ) Ligament-Calliope Suppliers turn ended. [Game Saved] 7: status changed from 2 to 1. Hodge-Podge rolls over. Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Spuds Mackenzie Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Lola Granola Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 116 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 8) 116 moved (MP) to ( 16, 8 ) Turn time limit reached. [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 16, 9 ) Move ended for Rosebud Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 10 ) (5) Go for it successful. 6 moved (MP) to ( 20, 10 ) Move ended for Jean Kirkpatrick [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 8, 2 ) Move ended for Dr. Legrunt Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 9 ) Move ended for Quiche Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 10, 5 ) Move ended for Sen. Bedfellow Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Limekiller Igib Livershoes is knocked over. Player pushed to (11, 3) 106 moved (MP) to ( 11, 3 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (2, 5) + 1, 0: Igib Livershoes has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 10 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 0 ) DODGE BEFORE RE_ROLL: Oliver W. Jones knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Oliver W. Jones TARGET: 3 --- ROLL: 4 + 0 = 4 Oliver W. Jones slips past his opponent(s) unhindered. 4 moved (MP) to ( 15, 0 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 2 ) Move ended for Oliver W. Jones Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 8 [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 2 ) 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 18, 2 ) Move ended for Roph Genitalbells 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 19, 3 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Oliver W. Jones is knocked over. Player pushed to (10, 1) 4 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (2, 6) + 2, (4, 1) + 1, 0: Oliver W. Jones has been stunned. 4: status changed from 0 to 2. 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 20, 1 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 22, 3 ) 112 moved (MP) to ( 23, 3 ) Move ended for Droolingmaw Lickenflick [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Chewbutts the Cheekfreak Jean Kirkpatrick saved by block skill. Chewbutts the Cheekfreak is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Chewbutts the Cheekfreak has been knocked prone. 104: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 4 (4) Igib Livershoes regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Starting second half. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 10, 7 ) 10 moved (SP) to ( 8, 8 ) 2 moved (SP) to ( 9, 5 ) 10 moved (SP) to ( 13, 2 ) 2 moved (SP) to ( 13, 10 ) 13 moved (SP) to ( 1, 6 ) 14 moved (SP) to ( 12, 7 ) 11 moved (SP) to ( 1, 5 ) 12 moved (SP) to ( 10, 7 ) Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 22, 4 ) 105 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 22, 4 ) 105 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 16, 5 ) 106 moved (SP) to ( 15, 2 ) 115 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 29, 5 ) Turn time limit reached. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 8) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 7 Distance: 5 Bloom County DeathTongues perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 13, 6 ) 9 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 0 ) 14 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 13, 3 ) 12 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 12, 4 ) Ball placed at (22, 8) Ball placed at (22, 8) Scatter roll: 7 Ball moved to ( 16, 14 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 1 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Timby Spleenmittens Player pushed to (16, 5) 7 moved (MP) to ( 13, 5 ) [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gnabs Esophagustraw Spuds Mackenzie is knocked over. Player pushed to (16, 3) 9 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 9: status changed from 0 to 1. 115 moved (MP) to ( 14, 4 ) [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 2 ) Move ended for Igib Livershoes 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 9 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 10) 2 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 14, 10 ) Move ended for Fnargh the Derectalfier [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 11 ) Move ended for Roph Genitalbells 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 3 ) Move ended for Franz "The Finger" Nippleduster 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 14, 7 ) Move ended for Strock "The Fingernail" Fleshtweak 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 10 ) Move ended for Quad Nipple Tittyguns 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 11 ) Move ended for Droolingmaw Lickenflick 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 11 ) 104 moved (MP) to ( 19, 12 ) 104 moved (MP) to ( 18, 13 ) 104 moved (MP) to ( 17, 13 ) 104 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Chewbutts the Cheekfreak dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Chewbutts the Cheekfreak Ligament-Calliope Suppliers: All players have moved. Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 14, 14 ) Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Spuds Mackenzie Select an action for Rosebud 8: Select an action for Rosebud Select an action for Quiche 2: Select an action for Quiche Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 9 ) Move ended for Lola Granola Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Quiche STAND FIRM skill used. [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Rosebud Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 101 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Block selected. 115 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Hodge-Podge Player pushed to (15, 3) 115 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Limekiller Player pushed to (15, 4) 102 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Sen. Bedfellow Strock "The Fingernail" Fleshtweak is knocked over. Player pushed to (15, 6) 103 moved (MP) to ( 15, 6 ) (3, 1) + 0, (0, 0) + 0, 0: Strock "The Fingernail" Fleshtweak has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Oliver W. Jones Igib Livershoes is knocked over. Player pushed to (15, 2) 106 moved (MP) to ( 15, 2 ) (2, 2) + 0, (0, 0) + 0, 0: Igib Livershoes has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 13 ) 104 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (17, 14) 104 moved (MP) to ( 17, 14 ) 6 moved (MP) to ( 16, 14 ) Turn time limit reached. Move ended for Jean Kirkpatrick [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 12 ) DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 3 + 0 = 3 Dr. Legrunt slips past his opponent(s) unhindered. (5) Go for it successful. 12 moved (MP) to ( 15, 13 ) (4) Go for it successful. 12 moved (MP) to ( 15, 14 ) GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Dr. Legrunt Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 2 [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 14, 9 ) Move ended for Roph Genitalbells 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fnargh the Derectalfier Rosebud is knocked over. Player pushed to (16, 12) 8 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 5) + 0, (6, 4) + 0, 3: Rosebud has been badly hurt! 8: status changed from 0 to 8. 113 moved (MP) to ( 14, 11 ) 8 moved (SP) to ( 0, 11 ) [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 16, 13 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 14) 12 moved (MP) to ( 14, 14 ) 112 moved (MP) to ( 15, 14 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Dr. Legrunt is knocked over. Player pushed to (16, 14) 12 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 5) + 2, (6, 1) + 1, 0: Dr. Legrunt has been knocked out. 12: status changed from 3 to 7. 12 moved (SP) to ( 0, 8 ) 112 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Ball throw-in: 1, 11 (16, 14) Ball moved to ( 6, 4 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 5, 5 ) 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 17, 10 ) Move ended for Droolingmaw Lickenflick [Game Saved] 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 22, 6 ) Move ended for Quad Nipple Tittyguns 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Chewbutts the Cheekfreak Jean Kirkpatrick saved by block skill. Chewbutts the Cheekfreak is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Chewbutts the Cheekfreak has been knocked prone. 104: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Quiche 2: Select an action for Quiche Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 20, 7 ) (5) Go for it successful. 14 moved (MP) to ( 21, 6 ) Move ended for Sen. Bedfellow [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 18, 9 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 18, 11 ) Move ended for Jean Kirkpatrick Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 16, 4 ) Move ended for Hodge-Podge Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Limekiller Franz "The Finger" Nippleduster is knocked over. Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Franz "The Finger" Nippleduster has been knocked prone. 102: status changed from 0 to 1. 10 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 3 ) 115 blocked. Bloom County DeathTongues , Choose a block die. POW Gnabs Esophagustraw is knocked over. Turn time limit reached. Player pushed to (16, 2) 115 moved (MP) to ( 16, 2 ) (2, 5) + 0, (0, 0) + 0, 0: Gnabs Esophagustraw has been knocked prone. 115: status changed from 0 to 1. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 4 ) 9 moved (MP) to ( 20, 4 ) (4) Go for it successful. 9 moved (MP) to ( 21, 4 ) (6) Go for it successful. 9 moved (MP) to ( 22, 5 ) Move ended for Spuds Mackenzie [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) Move ended for Oliver W. Jones Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Quiche Quiche is knocked over. (4, 4) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 2: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 3 [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 17, 5 ) Move ended for Strock "The Fingernail" Fleshtweak 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Timby Spleenmittens Player pushed to (13, 3) 7 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 16, 4 ) [Game Saved] 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Gnabs Esophagustraw 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Igib Livershoes 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 18, 13 ) 104 moved (MP) to ( 19, 12 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (12, 11) 6 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 18, 11 ) Move ended for Chewbutts the Cheekfreak [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 3 + 0 = 3 Droolingmaw Lickenflick slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 22, 4 ) Move ended for Droolingmaw Lickenflick [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 17, 9 ) Move ended for Fnargh the Derectalfier 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 15, 5 ) Move ended for Hyurgh the Delimbinator 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Franz "The Finger" Nippleduster knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Franz "The Finger" Nippleduster TARGET: 3 --- ROLL: 1 + 0 = 1 Franz "The Finger" Nippleduster is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 3) + 0, (2, 2) + 0, 0: Franz "The Finger" Nippleduster has been stunned. Move ended for Franz "The Finger" Nippleduster 102: status changed from 0 to 2. Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Block selected. 112 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. This block has already been rerolled. SKULL Move ended for Spuds Mackenzie Spuds Mackenzie is knocked over. CLAW used on armor roll. (3, 3) + 2, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 9: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 4 [Game Saved] 102: status changed from 2 to 1. Franz "The Finger" Nippleduster rolls over. 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Droolingmaw Lickenflick dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 22, 3 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 20, 1 ) 112 moved (MP) to ( 19, 1 ) 112 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 16, 1 ) Move ended for Droolingmaw Lickenflick [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hyurgh the Delimbinator Limekiller is knocked over. Player pushed to (15, 3) 10 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 15, 4 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Timby Spleenmittens Hodge-Podge is knocked over. Player pushed to (12, 2) 7 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 7: status changed from 0 to 1. 110 moved (MP) to ( 16, 3 ) [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Igib Livershoes Oliver W. Jones is knocked over. Player pushed to (13, 4) 4 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 20, 4 ) 103 moved (MP) to ( 21, 5 ) Move ended for Strock "The Fingernail" Fleshtweak 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Quad Nipple Tittyguns Sen. Bedfellow is knocked over. Player pushed to (9, 7) 14 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. 105 moved (MP) to ( 21, 6 ) [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Chewbutts the Cheekfreak Player pushed to (13, 12) 6 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 17, 11 ) [Game Saved] 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 1 ) Move ended for Gnabs Esophagustraw 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Roph Genitalbells Lola Granola is knocked over. Player pushed to (17, 10) 5 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. 5: status changed from 0 to 1. 107 moved (MP) to ( 13, 9 ) Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Limekiller Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Oliver W. Jones Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for G.P. Snorklewhacker Fnargh the Derectalfier is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Quiche Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Lola Granola Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 112 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 0) 112 moved (MP) to ( 16, 0 ) 7 moved (MP) to ( 16, 1 ) 7 moved (MP) to ( 15, 0 ) DODGE FINAL RESULT: Hodge-Podge TARGET: 4 --- ROLL: 2 + 0 = 2 Hodge-Podge is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. Move ended for Hodge-Podge 7: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 5 [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 14, 6 ) Move ended for Franz "The Finger" Nippleduster 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 1 (1) Droolingmaw Lickenflick trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 6, 1 ) Move ended for Droolingmaw Lickenflick [Game Saved] 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 1 ) 115 moved (MP) to ( 15, 1 ) 115 moved (MP) to ( 14, 1 ) Move ended for Gnabs Esophagustraw 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Timby Spleenmittens Oliver W. Jones is knocked over. Player pushed to (12, 5) 4 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. 4: status changed from 0 to 1. 110 moved (MP) to ( 16, 4 ) [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Igib Livershoes Player pushed to (15, 4) 10 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 14, 3 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Fnargh the Derectalfier 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 (1) Quad Nipple Tittyguns trips and falls trying to go for it! Move ended for Quad Nipple Tittyguns 105 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Quad Nipple Tittyguns has been knocked prone. 105: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Hodge-Podge Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Quiche Roph Genitalbells is knocked over. Player pushed to (14, 8) 107 moved (MP) to ( 14, 8 ) (4, 5) + 0, (3, 6) + 0, 0: Roph Genitalbells has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 8, 6 ) 5 moved (MP) to ( 7, 5 ) 5 moved (MP) to ( 6, 4 ) (1) Lola Granola trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 5 moved (MP) to ( 6, 3 ) (1) Lola Granola trips and falls trying to go for it! Move ended for Lola Granola 5 moved (MP) to ( 5, 2 ) (6, 2) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. 5: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 6 [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 1 ) 112 moved (MP) to ( 4, 1 ) 112 moved (MP) to ( 3, 1 ) 112 moved (MP) to ( 2, 1 ) Droolingmaw Lickenflick scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 6 (6) Roph Genitalbells regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 7 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 2 (2) Dr. Legrunt stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 8 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 20, 6 ) 106 moved (SP) to ( 23, 5 ) 109 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 16, 2 ) 104 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 18, 13 ) 110 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 16, 11 ) 103 moved (SP) to ( 17, 13 ) 110 moved (SP) to ( 16, 12 ) 104 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 10, 7 ) 10 moved (SP) to ( 4, 5 ) 14 moved (SP) to ( 7, 6 ) 11 moved (SP) to ( 6, 5 ) 13 moved (SP) to ( 5, 8 ) 10 moved (SP) to ( 9, 5 ) 14 moved (SP) to ( 8, 6 ) 14 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 6, 9 ) 13 moved (SP) to ( 6, 5 ) 11 moved (SP) to ( 5, 9 ) 9 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 13, 5 ) 9 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 13, 10 ) 13 moved (SP) to ( 5, 5 ) 11 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 7, 10 ) 5 moved (SP) to ( 13, 5 ) 2 moved (SP) to ( 13, 7 ) 14 moved (SP) to ( 11, 10 ) 5 moved (SP) to ( 12, 10 ) Turn time limit reached. 13 moved (SP) to ( 6, 5 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (20, 5) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (3+3) = Bad Kick Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kick result. Direction: 1 Distance: 7 Ball placed at (20, 5) Touchback!! Bloom County DeathTongues, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 10 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Spuds Mackenzie Roph Genitalbells is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (3, 2) + 0, (0, 0) + 0, 0: Roph Genitalbells has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 11 ) Move ended for Limekiller Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) Move ended for Oliver W. Jones Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker STAND FIRM skill used. [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 12, 3 ) Move ended for Bill The Cat Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 11 ) 110 blocked. Bloom County DeathTongues , Choose a block die. POW Timby Spleenmittens is knocked over. Player pushed to (16, 13) 110 moved (MP) to ( 16, 13 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Timby Spleenmittens has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 16, 12 ) Move ended for Hodge-Podge [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 11 ) Move ended for Cutter John Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 10 ) Move ended for Jean Kirkpatrick Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 14, 11 ) Turn time limit reached. 5 moved (MP) to ( 14, 12 ) Move ended for Lola Granola Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 13, 10 ) 14 moved (MP) to ( 14, 10 ) Move ended for Sen. Bedfellow Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 6 ) Move ended for Quiche Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 7 [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Timby Spleenmittens 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 9 ) Move ended for Quad Nipple Tittyguns 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Roph Genitalbells 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 19, 7 ) Move ended for Franz "The Finger" Nippleduster 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Hyurgh the Delimbinator Quiche is knocked over. Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Quiche has been knocked prone. 2: status changed from 0 to 1. 101 moved (MP) to ( 14, 6 ) [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 4 ) Move ended for Igib Livershoes 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 2 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Bill The Cat is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 CLAW used on armor roll. (4, 2) + 2, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 13: status changed from 0 to 1. Droolingmaw Lickenflick saved by block skill. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 17, 5 ) Move ended for Droolingmaw Lickenflick [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Fnargh the Derectalfier Spuds Mackenzie is knocked over. Player pushed to (14, 10) 9 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 15, 9 ) [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Chewbutts the Cheekfreak Player pushed to (14, 12) 10 moved (MP) to ( 15, 12 ) [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Strock "The Fingernail" Fleshtweak Hodge-Podge is knocked over. Player pushed to (13, 11) 7 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 16, 12 ) Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Spuds Mackenzie Select an action for Limekiller 10: Select an action for Limekiller Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Player pushed to (17, 13) 103 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 16, 12 ) Move ended for Hodge-Podge [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 110 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for Limekiller Timby Spleenmittens saved by block skill. Limekiller saved by block skill. [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 110 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Oliver W. Jones Timby Spleenmittens is knocked over. Player pushed to (17, 14) 110 moved (MP) to ( 17, 14 ) (2, 6) + 0, (0, 0) + 0, 0: Timby Spleenmittens has been knocked prone. 110: status changed from 0 to 1. 4 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Sen. Bedfellow STAND FIRM skill used. [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Quiche Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Fnargh the Derectalfier is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Turn time limit reached. 6: tackle zone state changed to true Block selected. 104 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Move ended for Jean Kirkpatrick Player pushed to (18, 9) 104 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 20, 12 ) 11 moved (MP) to ( 21, 12 ) 11 moved (MP) to ( 22, 12 ) 11 moved (MP) to ( 23, 12 ) (1) Cutter John trips and falls trying to go for it! SURE FEET skill used. (1) Cutter John trips and falls trying to go for it! Move ended for Cutter John 11 moved (MP) to ( 24, 12 ) (4, 4) + 0, (5, 5) + 0, 4: Cutter John has been seriously injured!! (34) Fractured Arm - Miss next game 11: status changed from 3 to 9. (4) Apothecary SUCCEEDS! 11: status changed from 9 to 1. Ball moved to ( 24, 11 ) Bloom County DeathTongues turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 8 [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 12, 7 ) Move ended for Igib Livershoes 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 13, 6 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (17, 8) 2 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 13, 7 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Quiche is knocked over. Player pushed to (18, 8) 2 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (4, 4) + 2, (5, 2) + 1, 0: Quiche has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 9 ) 112 moved (MP) to ( 12, 8 ) Move ended for Droolingmaw Lickenflick [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Chewbutts the Cheekfreak Player pushed to (13, 10) 6 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 17, 10 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Fnargh the Derectalfier 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 7 ) Move ended for Hyurgh the Delimbinator 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 24, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Franz "The Finger" Nippleduster TARGET: 3 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 23, 10 ) Move ended for Franz "The Finger" Nippleduster [Game Saved] 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Quad Nipple Tittyguns TARGET: 3 --- ROLL: 5 + 0 = 5 Quad Nipple Tittyguns slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 22, 10 ) Move ended for Quad Nipple Tittyguns [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 11 ) Move ended for Roph Genitalbells Ligament-Calliope Suppliers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Hodge-Podge Strock "The Fingernail" Fleshtweak is knocked over. Player pushed to (18, 14) 103 moved (MP) to ( 18, 14 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Strock "The Fingernail" Fleshtweak has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 17, 13 ) [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 11 ) Move ended for Limekiller Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) Move ended for Lola Granola Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Jean Kirkpatrick Roph Genitalbells is knocked over. Player pushed to (18, 11) 107 moved (MP) to ( 18, 11 ) (4, 4) + 0, (0, 0) + 0, 0: Roph Genitalbells has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 12 ) 4 moved (MP) to ( 22, 11 ) Move ended for Oliver W. Jones Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 15, 6 ) Move ended for Bill The Cat Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for G.P. Snorklewhacker Fnargh the Derectalfier is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 11 moved (MP) to ( 24, 11 ) 102 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Cutter John is knocked over. Move ended for Cutter John (2, 1) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. 11: status changed from 0 to 1. Bloom County DeathTongues turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : current status = 7 (3) Quiche stays UNconscious. 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : rearrange KO player to square java.awt.Point[x=0,y=9] 3 : current square = java.awt.Point[x=0,y=13] : current status = 9 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=16,y=12] : current status = 0 5 : current square = java.awt.Point[x=16,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=17,y=11] : current status = 0 6 : current square = java.awt.Point[x=17,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=17,y=13] : current status = 4 7 : current square = java.awt.Point[x=17,y=13] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=15,y=10] : current status = 4 9 : current square = java.awt.Point[x=15,y=10] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=24,y=11] : current status = 1 11 : current square = java.awt.Point[x=24,y=11] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=24,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=24,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (4) Dr. Legrunt regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=15,y=6] : current status = 4 13 : current square = java.awt.Point[x=15,y=6] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=14,y=10] : current status = 0 14 : current square = java.awt.Point[x=14,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=14,y=8] : current status = 0 15 : current square = java.awt.Point[x=14,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=23,y=10] : current status = 0 102 : current square = java.awt.Point[x=23,y=10] : current status = 0 102: status changed from 3 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=18,y=14] : current status = 1 103 : current square = java.awt.Point[x=18,y=14] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=14] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=14] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=17,y=10] : current status = 0 104 : current square = java.awt.Point[x=17,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=22,y=10] : current status = 0 105 : current square = java.awt.Point[x=22,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=12,y=7] : current status = 0 106 : current square = java.awt.Point[x=12,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=18,y=11] : current status = 1 107 : current square = java.awt.Point[x=18,y=11] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=17,y=14] : current status = 1 110 : current square = java.awt.Point[x=17,y=14] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=14] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=14] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=12,y=8] : current status = 0 112 : current square = java.awt.Point[x=12,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=12,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=12,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=6] 113 : current square = java.awt.Point[x=15,y=9] : current status = 1 113 : current square = java.awt.Point[x=15,y=9] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=7] 114 : current square = java.awt.Point[x=28,y=5] : current status = 2 114 : current status = 2 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Winnings Roll: 6 + -1 Ligament-Calliope Suppliers Winnings Roll: 2 + -1 Spuds Mackenzie gets an MVP award. Igib Livershoes gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=1 not conceding roll=6 Bloom County DeathTongues FF Roll: 6 + 0 not conceding roll=5 +1 for cas (2) -1 from high FF of 10 Ligament-Calliope Suppliers FF Roll: 5 + 0 ***END Fan Factor DEBUG*** D6: 1(155) 2(117) 3(106) 4(135) 5(120) 6(89) Total(722) D8: 1(5) 2(1) 3(4) 4(4) 5(4) 6(3) 7(5) 8(5) Total(31) GAME OVER Final Score: Bloom County DeathTongues: 1 Ligament-Calliope Suppliers: 1 WINNINGS Bloom County DeathTongues: 50000 Ligament-Calliope Suppliers: 10000 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5