Java JRE 1.4 Beta 8.2b OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Rat Pide Player 1: Gr Gutter Runner 9 2 4 7 [Dodge, Side Step, Sprint] Player 2 name: Rat Musqué Player 2: L Skaven Lineman 7 3 3 7 [Block, Leader] Player 3 name: Rat Chitique Player 3: L Skaven Lineman 7 3 3 7 [Block, Claw, Guard] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Fistolé Player 5: L Skaven Lineman 7 3 3 7 [] Player 6 name: Rat Spoutine Player 6: Gr Gutter Runner 9 2 4 7 [Block, Dodge] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 8 name: Rat Taplan Player 8: Gr Gutter Runner 10 2 4 7 [+ma, Dodge] Player 9 name: Fier à Rat Player 9: S Storm Vermin 5 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 10 name: Rat Mada Player 10: T Skaven Thrower 7 3 3 6 [Pass, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Tackle] Player 12 name: Came Rat Player 12: Gr Gutter Runner 8 3 5 7 [+ag, +st, Block, Dodge, Leap, Sprint, Sure Feet] Player 13 name: Rat Leur Player 13: L Skaven Lineman 7 3 3 7 [] Player 14 name: Fresh Linerat Player 14: L Skaven Lineman 7 3 3 7 [] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Accurate, Guard, Pass, Sure Hands] Player 16 name: Rat Te Player 16: L Skaven Lineman 7 3 3 7 [] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1043] Connected as server to game 'bakedrongeurs'. Sending Team File... Done Sending File Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, Receiving: Bloodpie Bakers.htm Done receiving file. Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 6 4 3 9 [+ag, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Blood Shot Player 102: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Frenzy, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 103 name: Hammer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 106 name: Pastry Boy Player 106: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 110 name: Ghost of Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: John Dough Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Pass Block, Sure Hands, Tackle] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Grind Player 115: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Strip Ball, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(6+1) Current Weather: Nice Gate: 164000 screaming fans show up for the game. Handicap result 32:MORLEY'S REVENGE. MORLEY'S REVENGE roll: 1 Rat Pide suffers from MORLEY'S REVENGE. (4) Morley's Revenge is avoided. Rongeurs Flamboyants gets a LEADER reroll. Rat Pide manages to ignore the niggling pain. Rat Fistolé is suffering from a niggling injury. 5: status changed from 0 to 2. GrrRaaaT manages to ignore the niggling pain. Fier à Rat manages to ignore the niggling pain. Rat Staman manages to ignore the niggling pain. Came Rat is suffering from a niggling injury. 12: status changed from 0 to 2. Blood Shot manages to ignore the niggling pain. MeatCleaver manages to ignore the niggling pain. Pastry Boy manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Bloodpie Bakers win the toss. Turn time limit reached. *** Setup start *** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 9, 10 ) 16 moved (SP) to ( 8, 10 ) 4 moved (SP) to ( 8, 9 ) 3 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 8, 8 ) 9 moved (SP) to ( 8, 6 ) 3 moved (SP) to ( 7, 7 ) 7 moved (SP) to ( 8, 7 ) 15 moved (SP) to ( 7, 8 ) 3 moved (SP) to ( 7, 6 ) 14 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 7, 9 ) 1 moved (SP) to ( 6, 6 ) 6 moved (SP) to ( 6, 9 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 16, 2 ) 112 moved (SP) to ( 23, 4 ) 106 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 4) Kickoff Roll (4+1) = Cheering Fans Rongeurs Flamboyants: 4 + 26FF + 0CL Bloodpie Bakers: 1 + 19FF + 2CL Rongeurs Flamboyants get an extra re-roll. KICK skill used. Kick result. Direction: 4 Distance: 0 Ball placed at (18, 4) Scatter roll: 1 Ball moved to ( 17, 3 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 1 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Bones Fresh Linerat is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Fresh Linerat has been knocked prone. 14: status changed from 0 to 1. Bones saved by block skill. [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sausage Maker Player pushed to (15, 9) 2 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 14, 10 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for MeatCleaver Player pushed to (15, 8) 2 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 14, 9 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hammer Player pushed to (16, 8) 2 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 9 ) 106 moved (MP) to ( 22, 8 ) 106 moved (MP) to ( 21, 7 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Pastry Boy [Game Saved] 115: Select an action for Grind Select an action for Grind 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 13, 9 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Musqué is knocked over. Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (3, 5) + 0, (5, 1) + 1, 0: Rat Musqué has been stunned. 2: status changed from 0 to 2. 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 4 + 0 = 4 Red Eye slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! Move ended for Red Eye 101 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] 2: status changed from 2 to 1. Rat Musqué rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Fresh Linerat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 2 ) Move ended for Rat Staman Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 14, 1 ) (3) Go for it successful. 7 moved (MP) to ( 15, 1 ) 102 blocked. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(5) - PRO works! 2 db Block re-rolled. SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW Blood Shot is knocked over. Player pushed to (16, 3) 102 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (3, 2) + 1, 0: Blood Shot has been stunned. 102: status changed from 0 to 2. 7 moved (MP) to ( 16, 2 ) Move ended for GrrRaaaT [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 4 ) Move ended for Fier à Rat Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 3 ) Move ended for Rat Chitique Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 9, 3 ) 1 moved (MP) to ( 10, 2 ) 1 moved (MP) to ( 11, 1 ) 1 moved (MP) to ( 12, 1 ) 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 1 ) (6) Go for it successful. 1 moved (MP) to ( 16, 1 ) (2) Go for it successful. 1 moved (MP) to ( 17, 1 ) SPRINT used. (4) Go for it successful. 1 moved (MP) to ( 18, 2 ) Move ended for Rat Pide [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 9, 12 ) 6 moved (MP) to ( 10, 13 ) 6 moved (MP) to ( 11, 13 ) 6 moved (MP) to ( 12, 13 ) 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 15, 13 ) (4) Go for it successful. 6 moved (MP) to ( 16, 13 ) (6) Go for it successful. 6 moved (MP) to ( 17, 13 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 4 ) 15 moved (MP) to ( 11, 4 ) Move ended for Rat ZeMotte Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 7 ) Turn time limit reached. 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 13, 2 ) (6) Go for it successful. 4 moved (MP) to ( 14, 1 ) (4) Go for it successful. 4 moved (MP) to ( 15, 2 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 6 ) DODGE BEFORE RE_ROLL: Rat Te knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Rongeurs Flamboyants uses their LEADER reroll. DODGE FINAL RESULT: Rat Te TARGET: 3 --- ROLL: 1 + 0 = 1 Rat Te is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Rat Te has been knocked prone. Move ended for Rat Te Rongeurs Flamboyants: All players have moved. 16: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 102: status changed from 2 to 1. Blood Shot rolls over. 116: Select an action for Bones Select an action for Bones 115: Select an action for Grind Select an action for Grind 106: Select an action for Pastry Boy Select an action for Pastry Boy 116: Select an action for Bones Select an action for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll 109: Select an action for Bread Stick Select an action for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) Move ended for Tiny Troll [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 18, 3 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Bread Stick uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 3) 1 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (2, 6) + 0, (1, 3) + 0, 0: Rat Pide has been stunned. 1: status changed from 0 to 2. Move ended for Bread Stick [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 16, 10 ) Move ended for Red Eye 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Pastry Boy knocked over trying to dodge. TARGET: 3 --- ROLL: 3 + -1 = 2 Team re-roll used. Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 4 + -1 = 3 Pastry Boy slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 9 ) Move ended for Pastry Boy [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 16, 8 ) Move ended for MeatCleaver 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 10 ) Move ended for John Dough 116: Select an action for Bones Select an action for Bones 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grind Rat Chitique is knocked over. Player pushed to (16, 3) 3 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 116: Select an action for Bones Select an action for Bones Bloodpie Bakers turn ended. [Game Saved] 1: status changed from 2 to 1. Rat Pide rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Position the fireball template. [ESC] to cancel. Fireball rolls: TARGET: 2 --- ROLL: 3 Hammer is hit by the blast. TARGET: 2 --- ROLL: 6 Sausage Maker is hit by the blast. TARGET: 3 --- ROLL: 4 Pastry Boy is hit by the blast. TARGET: 2 --- ROLL: 6 MeatCleaver is hit by the blast. TARGET: 3 --- ROLL: 6 Red Eye is hit by the blast. 103: status changed from 0 to 1. MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Hammer has been knocked prone. 105: status changed from 0 to 1. MIGHTY BLOW used on armor roll. (6, 2) + 1, (3, 3) + 0, 0: Sausage Maker has been stunned. 105: status changed from 1 to 2. 106: status changed from 3 to 1. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Pastry Boy has been knocked prone. 104: status changed from 0 to 1. MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 101: status changed from 0 to 1. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Red Eye has been knocked prone. Scatter roll: 8 Ball moved to ( 14, 9 ) [Game Saved] Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Rat Te Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Rat Musqué Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 116 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Staman Bones is knocked over. Player pushed to (16, 4) 116 moved (MP) to ( 16, 4 ) CLAW used on armor roll. (1, 6) + 2, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 11 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 17, 3 ) 109 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(5) - PRO works! 2 db Block re-rolled. SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK Player pushed to (19, 2) 109 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 18, 3 ) 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (19, 1) 109 moved (MP) to ( 19, 1 ) 7 moved (MP) to ( 19, 2 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 3 ) Move ended for Rat Chitique Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 14, 9 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 4 ) (1) Rat Spoutine trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 6 moved (MP) to ( 20, 3 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 19, 4 ) 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 21, 4 ) Move ended for Rat Tonlaveur Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 3 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 2 ) 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 17, 2 ) 15 moved (MP) to ( 18, 3 ) (6) Go for it successful. 15 moved (MP) to ( 19, 4 ) Move ended for Rat ZeMotte [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Fresh Linerat Grind is knocked over. Player pushed to (16, 5) 115 moved (MP) to ( 16, 5 ) (2, 6) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 14 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat Turn time limit reached. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 3 ) Move ended for Fier à Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 105: status changed from 2 to 1. Sausage Maker rolls over. 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 15, 7 ) Move ended for MeatCleaver 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blood Shot 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 19, 5 ) Move ended for Pastry Boy [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 21, 5 ) SPRINT used. Move ended for Red Eye [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: John Dough knocked over trying to dodge. TARGET: 6 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: John Dough TARGET: 6 --- ROLL: 6 + 0 = 6 John Dough slips past his opponent(s) unhindered. 6 blocked. Verified Opponent Roll = 1 (1) John Dough trips and falls trying to go for it! Move ended for John Dough Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 6) + 0, (5, 2) + 0, 0: John Dough has been stunned. 112: status changed from 0 to 2. Bloodpie Bakers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(6) - PRO works! (3) WILD ANIMAL roll passed. Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (19, 0) 109 moved (MP) to ( 19, 0 ) 7 moved (MP) to ( 19, 1 ) Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Bread Stick is knocked over. Player pushed to (19, -2) (3) Bread Stick's thick skull does not save 'em (2, 6) + 0, 0: Bread Stick has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 19, 0 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 116 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Staman Bones is knocked over. Player pushed to (17, 5) 116 moved (MP) to ( 17, 5 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (6, 3) + 2, (1, 5) + 1, 0: Bones has been stunned. 116: status changed from 0 to 2. 11 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 17, 4 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. POW Grind is knocked over. Player pushed to (15, 6) 115 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. Move ended for Fier à Rat [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Chitique Player pushed to (15, 3) 102 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 19, 2 ) Move ended for Rat Pide Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Fresh Linerat Blood Shot is knocked over. Player pushed to (16, 2) 102 moved (MP) to ( 16, 2 ) (1, 3) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. 14 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 2 ) 6 moved (MP) to ( 22, 1 ) 6 moved (MP) to ( 23, 1 ) 6 moved (MP) to ( 24, 1 ) 6 moved (MP) to ( 25, 1 ) 6 moved (MP) to ( 26, 1 ) 6 moved (MP) to ( 27, 1 ) Rat Spoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=2] : current status = 4 1 : current square = java.awt.Point[x=19,y=2] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] (5) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=13,y=7] : current status = 4 2 : current square = java.awt.Point[x=13,y=7] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=16,y=3] : current status = 4 3 : current square = java.awt.Point[x=16,y=3] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=21,y=4] : current status = 0 4 : current square = java.awt.Point[x=21,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=27,y=1] : current status = 0 6 : current square = java.awt.Point[x=27,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=19,y=0] : current status = 0 7 : current square = java.awt.Point[x=19,y=0] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=0] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=17,y=4] : current status = 0 9 : current square = java.awt.Point[x=17,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=15,y=3] : current status = 4 14 : current square = java.awt.Point[x=15,y=3] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=19,y=4] : current status = 0 15 : current square = java.awt.Point[x=19,y=4] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 16 : current square = java.awt.Point[x=13,y=6] : current status = 4 16 : current square = java.awt.Point[x=13,y=6] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=7] 101 : current square = java.awt.Point[x=21,y=5] : current status = 0 101 : current square = java.awt.Point[x=21,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=16,y=2] : current status = 1 102 : current square = java.awt.Point[x=16,y=2] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=14,y=10] : current status = 1 105 : current square = java.awt.Point[x=14,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=19,y=5] : current status = 0 106 : current square = java.awt.Point[x=19,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=14,y=6] : current status = 0 108 : current square = java.awt.Point[x=14,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (1) Bread Stick stays UNconscious. 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=20,y=4] : current status = 2 112 : current square = java.awt.Point[x=20,y=4] : current status = 2 112: status changed from 2 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=15,y=6] : current status = 1 115 : current square = java.awt.Point[x=15,y=6] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=17,y=5] : current status = 2 116 : current square = java.awt.Point[x=17,y=5] : current status = 2 116: status changed from 2 to 0. 116 : set status normal, current square = java.awt.Point[x=17,y=5] 116 : current status = 0 116 : current square = java.awt.Point[x=17,y=5] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 10 ) Sending Team File... Done Sending File 2 moved (SP) to ( 14, 4 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 7 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 8, 9 ) 9 moved (SP) to ( 8, 5 ) Turn time limit reached. 15 moved (SP) to ( 7, 9 ) 3 moved (SP) to ( 7, 5 ) 4 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 6, 5 ) 6 moved (SP) to ( 6, 9 ) 11 moved (SP) to ( 9, 9 ) 7 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 9, 5 ) 3 moved (SP) to ( 8, 5 ) 4 moved (SP) to ( 8, 7 ) 15 moved (SP) to ( 8, 9 ) 6 moved (SP) to ( 7, 9 ) 1 moved (SP) to ( 7, 5 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 16, 3 ) 102 moved (SP) to ( 16, 11 ) 104 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 16, 2 ) 116 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 16, 12 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 1 Distance: 1 Rongeurs Flamboyants perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 10, 9 ) 7 moved (SP) to ( 9, 10 ) 11 moved (SP) to ( 9, 11 ) 15 moved (SP) to ( 8, 11 ) 9 moved (SP) to ( 9, 9 ) 4 moved (SP) to ( 8, 10 ) 6 moved (SP) to ( 7, 10 ) 3 moved (SP) to ( 8, 9 ) 1 moved (SP) to ( 7, 9 ) Ball placed at (18, 11) Ball placed at (18, 11) Scatter roll: 1 Ball moved to ( 16, 9 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 4 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bones Rat Te is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 6) + 0, (3, 6) + 1, 5: Rat Te has been seriously injured!! (56) Pinched Nerve - Niggling Injury 16: status changed from 0 to 9. Bones saved by block skill. 16 moved (SP) to ( 0, 13 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Tiny Troll Fresh Linerat is knocked over. Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (3, 4) + 1, (5, 6) + 0, 3: Fresh Linerat has been badly hurt! 14: status changed from 0 to 8. 108 moved (MP) to ( 14, 8 ) 14 moved (SP) to ( 0, 11 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Grind Rat Musqué is knocked over. Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Rat Musqué has been knocked prone. 2: status changed from 0 to 1. 115 moved (MP) to ( 14, 9 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 13, 4 ) Move ended for Dough Man [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 12, 5 ) Move ended for Red Eye 103: Select an action for Hammer Select an action for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 5 ) Move ended for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 3 ) Move ended for MeatCleaver 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 3 ) Move ended for Hammer 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 4 ) 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 17, 4 ) Move ended for Pastry Boy 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 10 ) Move ended for John Dough 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 12, 7 ) Move ended for Blood Shot Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 11, 4 ) Move ended for Fier à Rat Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Rat Musqué Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 6 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (12, 4) 101 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 12, 5 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW/SKULL Red Eye saved by block skill. GrrRaaaT saved by block skill. Move ended for GrrRaaaT [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 10 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) Move ended for Rat Staman Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 3 ) Move ended for Rat Chitique Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 11, 6 ) Move ended for Rat Tonlaveur Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 10, 4 ) Move ended for Rat ZeMotte Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 9, 2 ) Move ended for Rat Spoutine Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 9, 5 ) Move ended for Rat Pide Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: Select an action for Red Eye Select an action for Red Eye 104: Select an action for MeatCleaver Select an action for MeatCleaver 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Blood Shot Rat Tonlaveur is knocked over. Player pushed to (19, 5) 4 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (2, 6) + 0, (6, 2) + 1, 0: Rat Tonlaveur has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 11, 6 ) Blood Shot has already moved this turn. [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tiny Troll Rat Musqué saved by block skill. Tiny Troll saved by block skill. [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Grind Rat Musqué is knocked over. Player pushed to (17, 8) 2 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 2) + 0, (5, 4) + 1, 5: Rat Musqué has been seriously injured!! (25) Gouged Eye - Miss next game 2: status changed from 0 to 9. 115 moved (MP) to ( 13, 9 ) 2 moved (SP) to ( 1, 13 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 13, 7 ) Move ended for Sausage Maker 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Dough Man knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Team re-roll used. Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 2 + -1 = 1 Dough Man is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 6) + 0, (2, 4) + 0, 0: Dough Man has been stunned. Move ended for Dough Man 107: status changed from 3 to 2. Verified Opponent Roll = 5 Ball moved to ( 16, 6 ) Bloodpie Bakers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 12, 7 ) Move ended for Rat ZeMotte Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Staman Blood Shot is knocked over. Player pushed to (11, 7) 102 moved (MP) to ( 11, 7 ) CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(2) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Fier à Rat Player pushed to (13, 3) 101 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Chitique MeatCleaver is knocked over. Player pushed to (13, 2) 104 moved (MP) to ( 13, 2 ) CLAW used on armor roll. (4) MeatCleaver is saved by his thick skull (3, 5) + 2, (2, 6) + 0, 0: MeatCleaver has been stunned. 104: status changed from 0 to 2. 3 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 12, 6 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Sausage Maker saved by dodge skill. Player pushed to (13, 8) 105 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 13, 6 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 11, 6 ) Turn time limit reached. (5) Go for it successful. 6 moved (MP) to ( 10, 5 ) (6) Go for it successful. 6 moved (MP) to ( 11, 4 ) Move ended for Rat Spoutine Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 104: status changed from 2 to 1. MeatCleaver rolls over. 107: status changed from 2 to 1. Dough Man rolls over. 101: Select an action for Red Eye Select an action for Red Eye 101: Select an action for Red Eye Select an action for Red Eye 106: Select an action for Pastry Boy Select an action for Pastry Boy 108: Select an action for Tiny Troll Select an action for Tiny Troll 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sausage Maker knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Sausage Maker TARGET: 4 --- ROLL: 3 + 0 = 3 Sausage Maker is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. Move ended for Sausage Maker 105: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 14, 4 ) Move ended for Rat ZeMotte Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Chitique Red Eye is knocked over. Player pushed to (14, 2) 101 moved (MP) to ( 14, 2 ) CLAW used on armor roll. (5, 6) + 2, (1, 1) + 0, 0: Red Eye has been stunned. 101: status changed from 0 to 2. 3 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 4 ) 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Pastry Boy is knocked over. Player pushed to (18, 5) 106 moved (MP) to ( 18, 5 ) MIGHTY BLOW used on injury roll. (6, 2) + 0, (4, 5) + 1, 6: Pastry Boy has been KILLED!! 106: status changed from 0 to 10. 7 moved (MP) to ( 17, 4 ) Waiting for opponent to decide to use apothecary. (6) Apothecary SUCCEEDS! 106: status changed from 10 to 1. 7 moved (MP) to ( 18, 4 ) Move ended for GrrRaaaT [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 6 ) Move ended for Fier à Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 16, 3 ) Move ended for Rat Staman Select an action for Rat Spoutine 6: Select an action for Rat Spoutine Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 14, 6 ) 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 17, 2 ) Move ended for Rat Pide Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 2 ) 6 moved (MP) to ( 19, 1 ) Turn time limit reached. 6 moved (MP) to ( 18, 2 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 101: status changed from 2 to 1. Red Eye rolls over. 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 19, 2 ) Move ended for John Dough [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for MeatCleaver 103: Select an action for Hammer Select an action for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 15, 6 ) Move ended for Sausage Maker 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Dough Man 103: Select an action for Hammer Select an action for Hammer 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 13, 5 ) Move ended for Blood Shot 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Hammer Rat ZeMotte is knocked over. Player pushed to (14, 5) 15 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 4) + 0, (5, 6) + 0, 3: Rat ZeMotte has been badly hurt! 15: status changed from 0 to 8. 103 moved (MP) to ( 14, 4 ) 15 moved (SP) to ( 0, 12 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 15, 4 ) Move ended for Tiny Troll [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 8 ) 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 16, 6 ) Move ended for Grind 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 10 ) 116 moved (MP) to ( 17, 9 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 17, 7 ) Move ended for Bones 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 6 + 0 = 6 Pastry Boy slips past his opponent(s) unhindered. 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 19, 3 ) 6 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Rat Spoutine is knocked over. Player pushed to (12, 1) 6 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 3 to 1. 106 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 6 Ball moved to ( 12, 2 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Rat Pide TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 12, 1 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 13, 0 ) Move ended for Pastry Boy Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 18, 3 ) 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Pastry Boy is knocked over. Player pushed to (18, 1) 106 moved (MP) to ( 18, 1 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Pastry Boy has been knocked prone. 106: status changed from 0 to 1. 7 moved (MP) to ( 18, 2 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 16, 0 ) GET BALL BEFORE RE_ROLL: Rat Pide dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 4 + 0 = 4 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 0 ) 1 moved (MP) to ( 19, 0 ) 1 moved (MP) to ( 20, 0 ) 1 moved (MP) to ( 21, 1 ) 1 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 23, 2 ) (1) Rat Pide trips and falls trying to go for it! Move ended for Rat Pide 1 moved (MP) to ( 24, 2 ) (5, 6) + 0, (4, 1) + 0, 0: Rat Pide has been stunned. 1: status changed from 3 to 2. Ball moved to ( 24, 1 ) Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 115: Select an action for Grind Select an action for Grind 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grind Fier à Rat is knocked over. Player pushed to (11, 6) 9 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (5, 3) + 1, (6, 4) + 0, 1: Fier à Rat has been badly hurt! 9: status changed from 0 to 8. 115 moved (MP) to ( 17, 6 ) 9 moved (SP) to ( 1, 11 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for MeatCleaver Rat Chitique is knocked over. Player pushed to (16, 4) 3 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 13, 3 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Tiny Troll Rat Staman is knocked over. Player pushed to (13, 2) 11 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 5) + 0, (6, 3) + 1, 6: Rat Staman has been KILLED!! 11: status changed from 0 to 10. 108 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 11: status changed from 10 to 1. [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Pastry Boy 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 17, 3 ) Move ended for Hammer 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 18, 5 ) 116 moved (MP) to ( 19, 4 ) 116 moved (MP) to ( 19, 3 ) Move ended for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 18, 3 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW GrrRaaaT is knocked over. Player pushed to (10, 1) 7 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 105 moved (MP) to ( 18, 2 ) Move ended for Sausage Maker [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 22, 2 ) 112 moved (MP) to ( 23, 1 ) 112 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 23, 2 ) Pass selected. LONG PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: John Dough miss threw the ball! TARGET: 4 --- ROLL: 3 + -1Lp = 2 Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: John Dough TARGET: 4 --- ROLL: 4 + -1Lp = 3 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 4 Scatter roll: 4 Move ended for John Dough Ball moved to ( 14, 5 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 14, 6 ) Bloodpie Bakers turn ended. [Game Saved] 1: status changed from 2 to 1. Rat Pide rolls over. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Rat Staman TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Staman slips past his opponent(s) unhindered. 11 moved (MP) to ( 17, 2 ) Move ended for Rat Staman [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(5) - PRO works! (3) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Blitz selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Pastry Boy is knocked over. Player pushed to (17, 0) 106 moved (MP) to ( 17, 0 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Pastry Boy has been knocked prone. 106: status changed from 0 to 1. 7 moved (MP) to ( 18, 1 ) Move ended for GrrRaaaT Rongeurs Flamboyants turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=2] : current status = 1 1 : current square = java.awt.Point[x=24,y=2] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] (4) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=1,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=13,y=4] : current status = 1 3 : current square = java.awt.Point[x=13,y=4] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (5) Rat Tonlaveur regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=17,y=1] : current status = 1 6 : current square = java.awt.Point[x=17,y=1] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=18,y=1] : current status = 4 7 : current square = java.awt.Point[x=18,y=1] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=1,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=17,y=2] : current status = 4 11 : current square = java.awt.Point[x=17,y=2] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=0,y=12] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=14,y=2] : current status = 1 101 : current square = java.awt.Point[x=14,y=2] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=17,y=3] : current status = 0 103 : current square = java.awt.Point[x=17,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=13,y=3] : current status = 0 104 : current square = java.awt.Point[x=13,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=18,y=2] : current status = 0 105 : current square = java.awt.Point[x=18,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=17,y=0] : current status = 1 106 : current square = java.awt.Point[x=17,y=0] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=0] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=16,y=3] : current status = 0 108 : current square = java.awt.Point[x=16,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (6) Bread Stick regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=23,y=2] : current status = 0 112 : current square = java.awt.Point[x=23,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=19,y=3] : current status = 0 116 : current square = java.awt.Point[x=19,y=3] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=19,y=3] 116 : current status = 0 116 : current square = java.awt.Point[x=19,y=3] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Rongeurs Flamboyants gets a LEADER reroll. Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 18, 5 ) 115 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 28, 2 ) 106 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 18, 13 ) 104 moved (SP) to ( 17, 12 ) 104 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 13, 5 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 5 ) 7 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 14, 3 ) 8 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 1 ) 6 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 2 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 11) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 5 Distance: 3 Ball placed at (23, 11) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 25, 13 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Chitique Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 2 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Grind is knocked over. Player pushed to (17, 0) 115 moved (MP) to ( 17, 0 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 7 moved (MP) to ( 17, 1 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 3 ) Move ended for Rat Staman Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 5, 10 ) 8 moved (MP) to ( 4, 11 ) 8 moved (MP) to ( 4, 12 ) 8 moved (MP) to ( 4, 13 ) GET BALL FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 6 + 0 = 6 8 moved (MP) to ( 5, 12 ) 8 moved (MP) to ( 6, 11 ) 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 8, 9 ) (2) Go for it successful. 8 moved (MP) to ( 9, 8 ) (3) Go for it successful. 8 moved (MP) to ( 10, 7 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Rat Taplan miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. PASS FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 6 Move ended for Rat Taplan Ball moved to ( 14, 2 ) GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 1 Ball moved to ( 13, 1 ) Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Tiny Troll Rat Spoutine is knocked over. Player pushed to (16, 5) 6 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (3, 5) + 0, (2, 1) + 1, 0: Rat Spoutine has been stunned. 6: status changed from 0 to 2. 108 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 7 ) Move ended for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 15, 6 ) Move ended for Sausage Maker 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 18, 4 ) Move ended for Red Eye 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Bones Rat Staman is knocked over. Player pushed to (12, 2) 11 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3, 6) + 0, (4, 6) + 1, 3: Rat Staman has been badly hurt! 11: status changed from 0 to 8. 116 moved (MP) to ( 17, 3 ) 11 moved (SP) to ( 1, 12 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 17, 8 ) Move ended for MeatCleaver 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 12 ) 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 7 ) Move ended for John Dough 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 2 ) Move ended for Bread Stick 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 18, 2 ) 7 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 0) 7 moved (MP) to ( 16, 0 ) 102 moved (MP) to ( 17, 1 ) 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL GrrRaaaT saved by block skill. Blood Shot saved by block skill. Move ended for Blood Shot [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 3 ) Move ended for Pastry Boy 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind Bloodpie Bakers: All players have moved. Turn time limit reached. Bloodpie Bakers turn ended. [Game Saved] 6: status changed from 2 to 1. Rat Spoutine rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Rat Chitique TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Chitique slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 10, 6 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (12, 7) 103 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 9, 8 ) Move ended for Rat Chitique [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 1 ) DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Pide slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 5 + 0 = 5 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 9, 6 ) Hand off selected. Move ended for Rat Pide Ball moved to ( 10, 7 ) GET BALL FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 13 ) 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 13 ) (2) Go for it successful. 8 moved (MP) to ( 20, 13 ) (3) Go for it successful. 8 moved (MP) to ( 21, 13 ) Move ended for Rat Taplan [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 11, 9 ) (6) Go for it successful. 4 moved (MP) to ( 12, 10 ) (1) Rat Tonlaveur trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 4 moved (MP) to ( 13, 11 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(2) - PRO fails SKILL SELECTED: SKULL Move ended for GrrRaaaT Rongeurs Flamboyants: All players have moved. GrrRaaaT is knocked over. MIGHTY BLOW used on injury roll. (6, 5) + 0, (6, 4) + 1, 1: GrrRaaaT has been badly hurt! 7: status changed from 0 to 8. 7 moved to dugout ( -1, 11 ) Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 20, 11 ) 104 moved (MP) to ( 21, 12 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Rat Taplan is knocked over. Player pushed to (9, 14) 8 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Rat Taplan has been knocked prone. 8: status changed from 3 to 1. 104 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 4 Ball moved to ( 10, 14 ) Move ended for MeatCleaver [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 1 ) 115 moved (MP) to ( 18, 2 ) 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 17, 4 ) Move ended for Grind 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 14, 5 ) Move ended for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 10 ) Move ended for Sausage Maker 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 103: Select an action for Hammer Select an action for Hammer 102: Select an action for Blood Shot Select an action for Blood Shot 101: Select an action for Red Eye Select an action for Red Eye 102: Select an action for Blood Shot Select an action for Blood Shot 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 4 ) 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 19, 7 ) Move ended for Bones 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 19, 12 ) SPRINT used. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 19, 13 ) Move ended for Red Eye [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 11 ) Move ended for Hammer 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 10, 6 ) Move ended for Pastry Boy 112: Select an action for John Dough Select an action for John Dough 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 23, 7 ) Move ended for Blood Shot 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 21, 11 ) 112 moved (MP) to ( 21, 12 ) 112 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 1 (1) John Dough trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 20, 13 ) Move ended for John Dough Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 10, 5 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 7 ) 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Pastry Boy is knocked over. Player pushed to (11, 5) 106 moved (MP) to ( 11, 5 ) CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: Pastry Boy has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 8, 10 ) Move ended for Rat Chitique [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 7, 8 ) Move ended for Rat Pide Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 10, 12 ) 4 moved (MP) to ( 9, 13 ) 4 moved (MP) to ( 8, 13 ) Move ended for Rat Tonlaveur Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 112: Select an action for John Dough Select an action for John Dough 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Pastry Boy 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 4 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 6) 6 moved (MP) to ( 9, 6 ) 109 moved (MP) to ( 10, 5 ) Move ended for Bread Stick [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 12 ) Move ended for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 7 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 15, 8 ) Move ended for Bones 101: Select an action for Red Eye Select an action for Red Eye 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Hand off selected. Move ended for John Dough Ball moved to ( 10, 13 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Red Eye dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 12, 5 ) SPRINT used. Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 11, 4 ) Move ended for Red Eye [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 5 ) 115 moved (MP) to ( 15, 6 ) 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 6 ) Move ended for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 10, 3 ) Move ended for Tiny Troll [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 15, 5 ) SPRINT used. Verified Opponent Roll = 1 (1) Blood Shot trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 14, 5 ) Move ended for Blood Shot [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 19, 12 ) 105 moved (MP) to ( 19, 13 ) Move ended for Sausage Maker Bloodpie Bakers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 12 ) 4 moved (MP) to ( 8, 11 ) 4 moved (MP) to ( 7, 10 ) 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 8, 8 ) 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 8, 6 ) Move ended for Rat Tonlaveur Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 8, 3 ) Move ended for Rat Chitique Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 8, 5 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 7, 3 ) 6 moved (MP) to ( 8, 2 ) 6 moved (MP) to ( 9, 1 ) 6 moved (MP) to ( 10, 1 ) 6 moved (MP) to ( 11, 1 ) 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 12, 3 ) 101 blocked. (4) Go for it successful. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Red Eye saved by block skill. Rat Spoutine saved by block skill. Move ended for Rat Spoutine [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 9, 7 ) Move ended for Rat Pide Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 12, 5 ) 115 moved (MP) to ( 12, 4 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 2) 6 moved (MP) to ( 13, 2 ) 115 moved (MP) to ( 12, 3 ) Move ended for Grind [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 11 ) 103 moved (MP) to ( 10, 10 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 10, 8 ) Move ended for Hammer 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 7 ) 116 moved (MP) to ( 13, 6 ) 116 moved (MP) to ( 12, 5 ) Move ended for Bones 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 12 ) 112 moved (MP) to ( 21, 11 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 7 ) Move ended for John Dough 102: Select an action for Blood Shot Select an action for Blood Shot 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 4 ) 106 moved (MP) to ( 9, 5 ) Move ended for Pastry Boy 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 3 ) Move ended for Blood Shot 109: Select an action for Bread Stick Select an action for Bread Stick Bloodpie Bakers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 8, 2 ) 3 moved (MP) to ( 9, 3 ) 3 moved (MP) to ( 10, 4 ) 101 blocked. Waiting for opponent to choose a block die. POW Red Eye is knocked over. Player pushed to (12, 4) 101 moved (MP) to ( 12, 4 ) CLAW used on armor roll. (5, 4) + 2, (1, 6) + 0, 0: Red Eye has been stunned. 101: status changed from 3 to 2. Ball moved to ( 12, 5 ) GET BALL FINAL RESULT: Bones TARGET: 5 --- ROLL: 3 + 0 = 3 Scatter roll: 7 Ball moved to ( 11, 6 ) Move ended for Rat Chitique [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 8 ) DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Pide slips past his opponent(s) unhindered. 1 moved (MP) to ( 8, 9 ) 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 11, 6 ) GET BALL FINAL RESULT: Rat Pide TARGET: 4 --- ROLL: 6 + 0 = 6 (5) Go for it successful. 1 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Pide slips past his opponent(s) unhindered. (3) Go for it successful. 1 moved (MP) to ( 13, 7 ) SPRINT used. (2) Go for it successful. 1 moved (MP) to ( 14, 6 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Grind TARGET: 8 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Grind. Pass selected. SHORT PASS PASS FINAL RESULT: Rat Pide TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Rat Pide Ball moved to ( 13, 2 ) GET BALL BEFORE RE_ROLL: Rat Spoutine dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 1 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 1 ) 6 moved (MP) to ( 17, 1 ) 6 moved (MP) to ( 18, 1 ) 6 moved (MP) to ( 19, 1 ) 6 moved (MP) to ( 20, 1 ) 6 moved (MP) to ( 21, 1 ) 6 moved (MP) to ( 22, 2 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Turn time limit reached. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 5 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 9, 2 ) 4 moved (MP) to ( 10, 1 ) 4 moved (MP) to ( 11, 1 ) 4 moved (MP) to ( 12, 1 ) (2) Go for it successful. 4 moved (MP) to ( 13, 1 ) (5) Go for it successful. 4 moved (MP) to ( 14, 2 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 21, 14 ) Waiting for opponent to decide SHADOWING. TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 1 + 0 = 1 Rat Taplan is knocked over. (5, 5) + 0, (3, 1) + 0, 0: Rat Taplan has been stunned. Move ended for Rat Taplan Rongeurs Flamboyants: All players have moved. 8: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Red Eye rolls over. 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 22, 4 ) 112 moved (MP) to ( 22, 3 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Rat Spoutine is knocked over. Player pushed to (8, 1) 6 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 4) + 0, (4, 5) + 0, 0: Rat Spoutine has been knocked out. 6: status changed from 3 to 7. 6 moved (SP) to ( 0, 8 ) 112 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 3 Ball moved to ( 9, 0 ) 112 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 20, 1 ) Move ended for John Dough [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 2 ) 115 moved (MP) to ( 12, 1 ) 115 moved (MP) to ( 13, 0 ) 115 moved (MP) to ( 14, 1 ) Move ended for Grind 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 7 ) Move ended for Hammer 116: Select an action for Bones Select an action for Bones 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 4 ) 116 moved (MP) to ( 14, 4 ) 116 moved (MP) to ( 15, 3 ) Move ended for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 13 ) Move ended for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 13 ) Move ended for Sausage Maker 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 2 ) Move ended for Blood Shot 109: Select an action for Bread Stick Select an action for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Pastry Boy Rat Chitique is knocked over. Player pushed to (18, 3) 3 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. 106 moved (MP) to ( 10, 4 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 14, 5 ) Move ended for Bread Stick Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] 8: status changed from 2 to 1. Rat Taplan rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 1 ) DODGE BEFORE RE_ROLL: Rat Tonlaveur knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Rat Tonlaveur TARGET: 4 --- ROLL: 5 + 0 = 5 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 0 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 17, 0 ) 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 0 ) 112 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL John Dough saved by block skill. Rat Tonlaveur saved by block skill. 4 moved (MP) to ( 20, 0 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 4 --- ROLL: 5 + 0 = 5 Rat Tonlaveur slips past his opponent(s) unhindered. Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 10, 2 ) DODGE FINAL RESULT: Rat Chitique TARGET: 3 --- ROLL: 1 + 0 = 1 Rat Chitique is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 4 to 1. Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 1 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (8, 0) 4 moved (MP) to ( 21, 0 ) 102 moved (MP) to ( 20, 0 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Rat Tonlaveur is knocked over. Player pushed to (7, 0) 4 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 21, 0 ) 102 moved (MP) to ( 22, 1 ) Move ended for Blood Shot [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 1 ) 112 moved (MP) to ( 18, 1 ) 112 moved (MP) to ( 17, 1 ) 112 moved (MP) to ( 16, 1 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 2 ) Move ended for John Dough 109: Select an action for Bread Stick Select an action for Bread Stick 101: Select an action for Red Eye Select an action for Red Eye 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 13, 3 ) Move ended for Tiny Troll [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 3 ) 106 moved (MP) to ( 11, 2 ) Move ended for Pastry Boy 101: Select an action for Red Eye Select an action for Red Eye 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 1 ) Move ended for Grind 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 15, 1 ) Move ended for Red Eye [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bread Stick SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 14, 4 ) Move ended for Hammer Bloodpie Bakers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Pide slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 6, 6 ) 1 moved (MP) to ( 5, 6 ) 1 moved (MP) to ( 4, 6 ) Move ended for Rat Pide [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 1 to 4. Normal move selected. 3 moved (MP) to ( 9, 2 ) DODGE FINAL RESULT: Rat Chitique TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Chitique slips past his opponent(s) unhindered. 3 moved (MP) to ( 8, 2 ) 3 moved (MP) to ( 7, 2 ) 3 moved (MP) to ( 6, 2 ) (6) Go for it successful. 3 moved (MP) to ( 5, 2 ) (3) Go for it successful. 3 moved (MP) to ( 4, 2 ) Move ended for Rat Chitique [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 20, 14 ) Waiting for opponent to decide SHADOWING. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Rat Taplan knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 1 + 0 = 1 SHADOWING skill used. Shadower ROLL: 2 + 5 ma Dodger ROLL: 6 + 10 ma SHADOWING fails. Rat Taplan is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Rat Taplan has been knocked prone. Move ended for Rat Taplan 8: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 13 ) Move ended for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 13 ) Move ended for MeatCleaver 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 2 ) 112 moved (MP) to ( 9, 2 ) 112 moved (MP) to ( 8, 2 ) Move ended for John Dough 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 2 ) 106 moved (MP) to ( 9, 3 ) 106 moved (MP) to ( 8, 3 ) 106 moved (MP) to ( 7, 3 ) Move ended for Pastry Boy 101: Select an action for Red Eye Select an action for Red Eye 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 1 ) 115 moved (MP) to ( 11, 1 ) 115 moved (MP) to ( 10, 1 ) 115 moved (MP) to ( 9, 1 ) Move ended for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 10, 3 ) 108 moved (MP) to ( 9, 3 ) Move ended for Tiny Troll [Game Saved] 103: Select an action for Hammer Select an action for Hammer 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 7, 1 ) SPRINT used. Move ended for Red Eye [Game Saved] 116: Select an action for Bones Select an action for Bones 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 10, 4 ) Move ended for Hammer 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 6 ) Move ended for Bread Stick 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 3 ) 116 moved (MP) to ( 13, 3 ) 116 moved (MP) to ( 12, 2 ) 116 moved (MP) to ( 11, 2 ) Move ended for Bones Bloodpie Bakers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 4, 5 ) 1 moved (MP) to ( 4, 4 ) 1 moved (MP) to ( 5, 3 ) 1 moved (MP) to ( 6, 2 ) Move ended for Rat Pide Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 5, 3 ) 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 7, 2 ) DODGE FINAL RESULT: Rat Chitique TARGET: 6 --- ROLL: 6 + 0 = 6 Rat Chitique slips past his opponent(s) unhindered. 112 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (9, 2) 112 moved (MP) to ( 9, 2 ) 3 moved (MP) to ( 8, 2 ) Move ended for Rat Chitique Rongeurs Flamboyants turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 103: Select an action for Hammer Select an action for Hammer 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL PUSHBACK Move ended for Tiny Troll Player pushed to (22, 2) 3 moved (MP) to ( 7, 2 ) 108 moved (MP) to ( 8, 2 ) [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 103: Select an action for Hammer Select an action for Hammer 106: Select an action for Pastry Boy Select an action for Pastry Boy 103: Select an action for Hammer Select an action for Hammer 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Pastry Boy Player pushed to (23, 1) 3 moved (MP) to ( 6, 1 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 3 ) 112 moved (MP) to ( 7, 4 ) 112 moved (MP) to ( 6, 5 ) 112 moved (MP) to ( 5, 5 ) 112 moved (MP) to ( 4, 5 ) 112 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 2, 5 ) John Dough scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 2 (2) Rat Spoutine stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 Bloodpie Bakers Winnings Roll: 1 + 1 Verified Opponent Roll = 4 Rongeurs Flamboyants Winnings Roll: 4 + 1 Verified Opponent Roll = 6 Pastry Boy gets an MVP award. Verified Opponent Roll = 7 GrrRaaaT gets an MVP award. Verified Opponent Roll = 6 Bloodpie Bakers FF Roll: 6 + 0 Verified Opponent Roll = 6 Rongeurs Flamboyants FF Roll: 6 + -2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 D6: 1(160) 2(192) 3(191) 4(189) 5(158) 6(192) Total(1082) D8: 1(6) 2(3) 3(4) 4(5) 5(4) 6(5) 7(1) 8(5) Total(33) GAME OVER Final Score: Rongeurs Flamboyants: 1 Bloodpie Bakers: 1 WINNINGS Rongeurs Flamboyants: 50000 Bloodpie Bakers: 20000