Java JRE 1.4 Beta 8.2b OS = Windows 2000 Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: True Panzies Team 1 race: High Elf Player 1 name: Timid Player 1: B Dragon Warrior 7 3 4 8 [Block, Shadowing] Player 2 name: Swish Player 2: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 3 name: Fluffy Player 3: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 4 name: Wimpy Player 4: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 5 name: Cutesy Player 5: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 6 name: Sissy Player 6: L High Elf Lineman 6 4 4 8 [+st, Block] Player 7 name: Poncy Player 7: L High Elf Lineman 6 3 4 8 [Block] Player 8 name: Flitter Player 8: L High Elf Lineman 6 3 4 8 [] Player 9 name: Twinky Player 9: L High Elf Lineman 6 3 4 8 [Guard] Player 10 name: Milksop Player 10: L High Elf Lineman 6 4 4 8 [+st, Block] Player 11 name: Push over Player 11: L High Elf Lineman 6 3 4 8 [] Player 12 name: Wuss Player 12: C Lion Warrior 9 3 4 7 [+ ma, Block, Catch, Dodge] Player 13 name: Pussy Player 13: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Sure Hands] Player 14 name: Meek Player 14: B Dragon Warrior 7 3 5 8 [+ag, Block] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=4012] Connected as server to game 'panzieskia'. Sending Team File... Done Sending File Receiving: Khemrian Inept Automatons.html Done receiving file. Team 2 name: Khemrian Inept Automatons Team 2 race: Khemri Player 101 name: 1PUSH opponent, POP head opponent Player 101: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 102 name: 1WHILE (enemyNear) Punch(enemy) Player 102: M Khemrian Mummy 3 5 1 9 [Block, Frenzy, Mighty Blow, Regenerate] Player 103 name: 1DELETE [ ] OpposingPlayers; Player 103: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 104 name: 1DOUBLE Pow(DOUBLE power) Player 104: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate] Player 105 name: 1KILL $Opponent Player 105: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Stand Firm] Player 106 name: 1BREAK; Player 106: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Player 107 name: 1SHORT pass Player 107: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Strong Arm, Sure Hands] Player 108 name: 2TRY {IF carryBall THROW ball}; Player 108: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 109 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 109: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 112 name: 1CATCH ball Player 112: S Khemrian Skeleton 5 3 3 7 [+ag, Regenerate] Player 113 name: [A HREF=HitRef] [B] Foul [/B] [/A] Player 113: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 116 name: 1COPY OppAction.exe MyAction.exe Player 116: S Khemrian Skeleton 5 3 1 7 [Regenerate] Done loading opponent team. *** Setup start *** Weather roll(2+6) Current Weather: Nice *** Setup start *** Gate: 86000 screaming fans show up for the game. Handicap result 62:VIRUS. Handicap result 12:EXTRA TRAINING. Duplicate handicap result 62:VIRUS. Rerolling result. Handicap result 25:ILLEGAL DRUGS. 1: status changed from 0 to 2. Timid suffers from a VIRUS. Khemrian Inept Automatons gain a reroll from EXTRA TRAINING. Picked HEADS. Coin flip is: TAILS! Khemrian Inept Automatons win the toss. True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 7 ) 8 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 14, 10 ) 6 moved location (MPL) to ( 9, 12 ) 14 moved location (MPL) to ( 9, 7 ) 5 moved location (MPL) to ( 14, 4 ) 3 moved location (MPL) to ( 9, 11 ) 12 moved location (MPL) to ( 6, 5 ) 2 moved location (MPL) to ( 6, 9 ) 10 moved location (MPL) to ( 9, 2 ) 11 moved (SP) to ( 13, 8 ) 7 moved (SP) to ( 9, 10 ) 11 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 9, 5 ) 7 moved (SP) to ( 10, 9 ) 5 moved (SP) to ( 10, 8 ) 10 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 10, 6 ) 3 moved (SP) to ( 10, 10 ) 6 moved (SP) to ( 10, 11 ) Sending Team File... Done Sending File Turn time limit reached. Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 7 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 10, 12 ) 3 moved (SP) to ( 10, 11 ) 10 moved (SP) to ( 10, 2 ) 9 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 10, 3 ) Waiting for Khemrian Inept Automatons to set players on field. 107 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 22, 9 ) 112 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 11 ) 116 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+6) = Throw a rock True Panzies: 6 + 11 FanFactor Khemrian Inept Automatons: 9 + 12 FanFactor Khemrian Inept Automatons fans throw a rock. Wuss is hit by the rock. (3, 5) + 0, 0: Wuss has been knocked out. 12: status changed from 0 to 7. 12 moved to dugout ( 0, 8 ) Kick result. Direction: 2 Distance: 4 Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 20, 2 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 1 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 18, 2 ) Move ended for 1BREAK; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for 1PUSH opponent, POP head opponent Push over is knocked over. Player pushed to (16, 10) 11 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Push over has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 14, 10 ) [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 10, 10 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 13 ) 116 moved (MP) to ( 13, 13 ) 116 moved (MP) to ( 12, 13 ) 116 moved (MP) to ( 11, 14 ) 116 moved (MP) to ( 10, 13 ) Move ended for 1COPY OppAction.exe MyAction.exe 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 10 ) Move ended for 1KILL $Opponent 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 19, 3 ) Move ended for 1CATCH ball 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 18, 4 ) Move ended for 2TRY {IF carryBall THROW ball}; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for 1WHILE (enemyNear) Punch(enemy) Poncy is knocked over. Player pushed to (16, 4) 7 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 14, 4 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Flitter is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (4, 6) + 0, (6, 3) + 1, 2: Flitter has been badly hurt! 8: status changed from 0 to 8. 103 moved (MP) to ( 14, 7 ) 8 moved (SP) to ( 0, 11 ) [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 11, 11 ) 3 blocked. 6 blocked. Multiple Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Fluffy is knocked over. Sissy is knocked over. Player pushed to (20, 13) 6 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Sissy has been knocked prone. 6: status changed from 0 to 1. Player pushed to (20, 12) 3 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 3) + 1, 0: Fluffy has been stunned. 3: status changed from 0 to 2. 104 moved (MP) to ( 10, 12 ) Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 22, 3 ) 107 moved (MP) to ( 21, 2 ) 107 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: 1SHORT pass miss threw the ball! TARGET: 5 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 1 PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 1 Verified Opponent Roll = 8 Player fumbled direction: 8 Ball moved to ( 8, 2 ) Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 3: status changed from 2 to 1. Fluffy rolls over. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Poncy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 15, 3 ) Move ended for Cutesy Select an action for Milksop 10: Select an action for Milksop Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 6 ) 14 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 13, 3 ) Move ended for Meek Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 2 ) 9 moved (MP) to ( 12, 1 ) Move ended for Twinky Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 11, 1 ) Move ended for Swish Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 12, 2 ) 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 14, 3 ) 102 blocked. True Panzies , Choose a block die. PUSHBACK/POW 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (14, 5) 102 moved (MP) to ( 14, 5 ) (6, 1) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 102: status changed from 0 to 1. 10 moved (MP) to ( 15, 2 ) Move ended for Milksop [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Push over TARGET: 3 --- ROLL: 3 + 0 = 3 Push over slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 12 ) DODGE BEFORE RE_ROLL: Push over knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Push over TARGET: 2 --- ROLL: 6 + 0 = 6 Push over slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 13 ) Move ended for Push over [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 8, 12 ) DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 3 + 0 = 3 Sissy slips past his opponent(s) unhindered. Move ended for Sissy True Panzies: All players have moved. True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 16, 8 ) Move ended for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 3 ) Move ended for 1DELETE [ ] OpposingPlayers; 106: Select an action for 1BREAK; Select an action for 1BREAK; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 2 ) 107 moved (MP) to ( 18, 1 ) 107 moved (MP) to ( 17, 2 ) Move ended for 1SHORT pass 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 12, 12 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 116: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for 1COPY OppAction.exe MyAction.exe Push over is knocked over. Player pushed to (17, 13) 11 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 6) + 0, (6, 3) + 0, 0: Push over has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 9 ) 116 moved (MP) to ( 11, 13 ) [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 8, 11 ) Move ended for 1DOUBLE Pow(DOUBLE power) 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 11 ) Move ended for 1KILL $Opponent 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 17, 7 ) Move ended for 1CATCH ball 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 20, 2 ) Move ended for 1BREAK; 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 7, 3 ) Khemrian Inept Automatons turn ended. [Game Saved] True Panzies start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 1 ) 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 0 ) 9 moved (MP) to ( 17, 0 ) 9 moved (MP) to ( 18, 0 ) (2) Go for it successful. 9 moved (MP) to ( 19, 1 ) Move ended for Twinky [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Milksop TARGET: 3 --- ROLL: 6 + 0 = 6 Milksop slips past his opponent(s) unhindered. 10 moved (MP) to ( 17, 0 ) DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 4 + 0 = 4 Milksop slips past his opponent(s) unhindered. 10 moved (MP) to ( 18, 0 ) 10 moved (MP) to ( 19, 0 ) 10 moved (MP) to ( 20, 1 ) 108 blocked. True Panzies , Choose a block die. PUSHBACK Player pushed to (21, 3) 108 moved (MP) to ( 21, 3 ) 10 moved (MP) to ( 21, 2 ) Move ended for Milksop [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 2 ) 14 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 16, 0 ) 14 moved (MP) to ( 17, 0 ) 14 moved (MP) to ( 18, 0 ) 14 moved (MP) to ( 19, 0 ) 14 moved (MP) to ( 20, 1 ) Move ended for Meek Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 1 ) 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 0 ) 2 moved (MP) to ( 17, 0 ) 2 moved (MP) to ( 18, 1 ) Move ended for Swish Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 13 ) DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 5 + 0 = 5 Sissy slips past his opponent(s) unhindered. 6 moved (MP) to ( 6, 12 ) 6 moved (MP) to ( 6, 11 ) 6 moved (MP) to ( 6, 10 ) 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 8, 8 ) Move ended for Sissy [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 3 ) DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 4 + 0 = 4 Poncy slips past his opponent(s) unhindered. 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 14, 1 ) 7 moved (MP) to ( 15, 1 ) 7 moved (MP) to ( 16, 0 ) 7 moved (MP) to ( 17, 1 ) Move ended for Poncy [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 8, 13 ) DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 3 + 0 = 3 Fluffy slips past his opponent(s) unhindered. 3 moved (MP) to ( 7, 13 ) 3 moved (MP) to ( 6, 13 ) Move ended for Fluffy True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 8 ) Move ended for 1DOUBLE Pow(DOUBLE power) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 17, 9 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 12 ) 116 moved (MP) to ( 13, 11 ) 116 moved (MP) to ( 14, 10 ) 116 moved (MP) to ( 14, 9 ) 116 moved (MP) to ( 15, 8 ) Move ended for 1COPY OppAction.exe MyAction.exe 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 17, 6 ) Move ended for 1PUSH opponent, POP head opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 16, 5 ) Move ended for 1KILL $Opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (15, 3) 5 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 15, 3 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 18, 2 ) 9 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (10, 0) 9 moved (MP) to ( 19, 0 ) 102 moved (MP) to ( 19, 1 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 20, 3 ) Move ended for 1CATCH ball 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 1BREAK; Milksop is knocked over. Player pushed to (7, 1) 10 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 6) + 0, (4, 5) + 0, 0: Milksop has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 10 ) 106 moved (MP) to ( 21, 2 ) [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 3 --- ROLL: 6 + 0 = 6 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 18, 3 ) Move ended for 2TRY {IF carryBall THROW ball}; [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Player pushed to (11, 0) 7 moved (MP) to ( 18, 0 ) Khemrian Inept Automatons turn ended. [Game Saved] True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Swish 2: Select an action for Swish Select an action for Poncy 7: Select an action for Poncy Select an action for Fluffy 3: Select an action for Fluffy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 2 ) DODGE BEFORE RE_ROLL: Cutesy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 1 ) Move ended for Cutesy [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. POW Move ended for Swish 1SHORT pass is knocked over. Player pushed to (16, 3) 107 moved (MP) to ( 16, 3 ) (1, 2) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 107: status changed from 0 to 1. 2 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 4 + 0 = 4 Poncy slips past his opponent(s) unhindered. 7 moved (MP) to ( 18, 2 ) 108 blocked. True Panzies , Choose a block die. POW/SKULL 2TRY {IF carryBall THROW ball}; is knocked over. (1, 3) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 108: status changed from 3 to 1. Poncy saved by block skill. Ball moved to ( 19, 4 ) 7 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 6 + 0 = 6 Poncy slips past his opponent(s) unhindered. 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 4 ) GET BALL FINAL RESULT: Poncy TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Poncy [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 0 ) DODGE BEFORE RE_ROLL: Twinky knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Twinky TARGET: 3 --- ROLL: 4 + 0 = 4 Twinky slips past his opponent(s) unhindered. 9 moved (MP) to ( 21, 0 ) DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 2 + 0 = 2 Twinky slips past his opponent(s) unhindered. 9 moved (MP) to ( 22, 0 ) 9 moved (MP) to ( 23, 1 ) 9 moved (MP) to ( 22, 2 ) Move ended for Twinky [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 12 ) 3 moved (MP) to ( 6, 11 ) 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 8, 7 ) Move ended for Fluffy Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Block selected. 106 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Meek 1BREAK; is knocked over. Player pushed to (21, 3) 106 moved (MP) to ( 21, 3 ) (4, 3) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 21, 2 ) Turn time limit reached. [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 104 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Sissy True Panzies: All players have moved. Player pushed to (10, 8) 104 moved (MP) to ( 10, 8 ) True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 4 [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 8 ) Move ended for 1DOUBLE Pow(DOUBLE power) 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for 1BREAK; 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 18, 7 ) 116 moved (MP) to ( 19, 6 ) 116 moved (MP) to ( 20, 5 ) Move ended for 1COPY OppAction.exe MyAction.exe 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 19, 5 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for 1SHORT pass 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1CATCH ball Poncy is knocked over. Player pushed to (11, 5) 7 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 3 to 1. Verified Opponent Roll = 1 Ball moved to ( 10, 4 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 17, 3 ) Move ended for 1KILL $Opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 1 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 2) 2 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 4) + 0, (4, 2) + 1, 0: Swish has been stunned. 2: status changed from 0 to 2. 102 moved (MP) to ( 17, 2 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 3 --- ROLL: 5 + 0 = 5 108 moved (MP) to ( 18, 4 ) Move ended for 2TRY {IF carryBall THROW ball}; [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 18, 3 ) Move ended for 1DELETE [ ] OpposingPlayers; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) Move ended for 1PUSH opponent, POP head opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 2: status changed from 2 to 1. Swish rolls over. True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 1 ) DODGE BEFORE RE_ROLL: Cutesy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 10, 6 ) (4) Go for it successful. 5 moved (MP) to ( 9, 7 ) Move ended for Cutesy [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 104 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Sissy Player pushed to (10, 9) 104 moved (MP) to ( 10, 9 ) [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 22, 1 ) DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 4 + 0 = 4 Meek slips past his opponent(s) unhindered. 14 moved (MP) to ( 23, 2 ) 14 moved (MP) to ( 23, 3 ) 14 moved (MP) to ( 22, 4 ) 106 blocked. True Panzies , Choose a block die. PUSHBACK Player pushed to (20, 2) 106 moved (MP) to ( 20, 2 ) 14 moved (MP) to ( 22, 5 ) 14 moved (MP) to ( 22, 6 ) (2) Go for it successful. 14 moved (MP) to ( 21, 7 ) (1) Meek trips and falls trying to go for it! Move ended for Meek 14 moved (MP) to ( 20, 6 ) (6, 3) + 0, (1, 6) + 0, 0: Meek has been stunned. 14: status changed from 0 to 2. True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 5 ) Move ended for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 3 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 12, 3 ) Move ended for 1KILL $Opponent 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 4 ) Move ended for 2TRY {IF carryBall THROW ball}; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 12, 5 ) Move ended for 1SHORT pass 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) Move ended for 1CATCH ball 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 19, 6 ) 116 moved (MP) to ( 18, 7 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 15, 7 ) Move ended for 1COPY OppAction.exe MyAction.exe 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 18, 1 ) 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 1 ) 106 moved (MP) to ( 14, 2 ) Move ended for 1BREAK; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 14, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 9, 9 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 8) 6 moved (MP) to ( 7, 8 ) 104 moved (MP) to ( 8, 9 ) Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 14: status changed from 2 to 1. Meek rolls over. True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 4 ) Move ended for Fluffy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 11, 3 ) Move ended for Cutesy Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 8, 7 ) DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 3 + 0 = 3 Sissy slips past his opponent(s) unhindered. 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 5 ) 107 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW 1SHORT pass is knocked over. Player pushed to (13, 6) 107 moved (MP) to ( 13, 6 ) (1, 2) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 12, 4 ) Move ended for Sissy [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 17, 8 ) Move ended for Poncy Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 3 ) 9 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 18, 8 ) Move ended for Twinky True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 5 ) Move ended for 1PUSH opponent, POP head opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 5 ) Move ended for 1SHORT pass 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 10, 5 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 2 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 1KILL $Opponent Fluffy is knocked over. Player pushed to (19, 4) 3 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 11, 4 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 5 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sissy is knocked over. Player pushed to (17, 3) 6 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (3, 5) + 1, (1, 3) + 0, 0: Sissy has been stunned. 6: status changed from 0 to 2. 103 moved (MP) to ( 12, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 13, 9 ) 116 moved (MP) to ( 12, 9 ) 116 moved (MP) to ( 11, 9 ) 116 moved (MP) to ( 10, 9 ) Move ended for 1COPY OppAction.exe MyAction.exe 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 1 ) 106 moved (MP) to ( 12, 1 ) 106 moved (MP) to ( 11, 1 ) 106 moved (MP) to ( 10, 1 ) 106 moved (MP) to ( 9, 2 ) 106 moved (MP) to ( 8, 3 ) Move ended for 1BREAK; 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 12, 7 ) Move ended for 1CATCH ball 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 5 ) 108 moved (MP) to ( 11, 6 ) 108 moved (MP) to ( 10, 7 ) 108 moved (MP) to ( 9, 8 ) 108 moved (MP) to ( 8, 8 ) Move ended for 2TRY {IF carryBall THROW ball}; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 8 ) 104 moved (MP) to ( 8, 7 ) Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 6: status changed from 2 to 1. Sissy rolls over. True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 16, 7 ) Move ended for Meek Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 11, 8 ) (4) Go for it successful. 7 moved (MP) to ( 10, 7 ) DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 2 + 0 = 2 Poncy slips past his opponent(s) unhindered. (2) Go for it successful. 7 moved (MP) to ( 9, 7 ) Move ended for Poncy [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 13, 8 ) Move ended for Twinky Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 10, 2 ) DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 6 + 0 = 6 Cutesy slips past his opponent(s) unhindered. 5 moved (MP) to ( 9, 3 ) 5 moved (MP) to ( 8, 4 ) DODGE FINAL RESULT: Cutesy TARGET: 3 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. 5 moved (MP) to ( 7, 5 ) DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 6 + 0 = 6 Cutesy slips past his opponent(s) unhindered. 5 moved (MP) to ( 6, 6 ) 5 moved (MP) to ( 6, 7 ) (6) Go for it successful. 5 moved (MP) to ( 7, 8 ) 108 blocked. (3) Go for it successful. True Panzies , Choose a block die. POW 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (9, 8) 108 moved (MP) to ( 9, 8 ) (2, 4) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 108: status changed from 3 to 1. 5 moved (MP) to ( 8, 8 ) Ball moved to ( 9, 7 ) GET BALL FINAL RESULT: Poncy TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Cutesy [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 9, 4 ) DODGE BEFORE RE_ROLL: Fluffy knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Fluffy TARGET: 4 --- ROLL: 1 + 0 = 1 Fluffy is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. Move ended for Fluffy 3: status changed from 0 to 1. True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 15, 7 ) Move ended for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 5 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 8 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 4 ) 106 moved (MP) to ( 7, 5 ) 106 moved (MP) to ( 6, 6 ) 106 moved (MP) to ( 6, 7 ) 106 moved (MP) to ( 6, 8 ) 106 moved (MP) to ( 7, 9 ) Move ended for 1BREAK; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 5 blocked. 7 blocked. Multiple Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 1DOUBLE Pow(DOUBLE power) Cutesy is knocked over. Poncy is knocked over. Player pushed to (19, 6) 7 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 3 to 1. Verified Opponent Roll = 1 Ball moved to ( 18, 5 ) Verified Opponent Roll = 4 GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 Sending Team File... Done Sending File GET BALL FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 17, 5 ) Sending Team File... Done Sending File Player pushed to (20, 9) 5 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 5) + 0, (3, 2) + 1, 0: Cutesy has been stunned. [Game Saved] Sending Team File... Done Sending File 5: status changed from 0 to 2. 104 moved (MP) to ( 9, 7 ) [Game Saved] 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 11, 9 ) 116 moved (MP) to ( 12, 9 ) Move ended for 1COPY OppAction.exe MyAction.exe 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 13, 6 ) Move ended for 1KILL $Opponent 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 8, 8 ) 108 moved (MP) to ( 7, 8 ) Move ended for 2TRY {IF carryBall THROW ball}; 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for 1CATCH ball Twinky is knocked over. Player pushed to (15, 8) 9 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 13, 8 ) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 9, 6 ) 107 moved (MP) to ( 8, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: 1SHORT pass fumbled the ball. TARGET: 5 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 1 Verified Opponent Roll = 3 Player fumbled direction: 3 Ball moved to ( 22, 6 ) Move ended for 1SHORT pass Khemrian Inept Automatons turn ended. [Game Saved] 5: status changed from 2 to 1. Cutesy rolls over. True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 8, 4 ) DODGE BEFORE RE_ROLL: Fluffy knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Fluffy TARGET: 3 --- ROLL: 6 + 0 = 6 Fluffy slips past his opponent(s) unhindered. 3 moved (MP) to ( 7, 5 ) DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 2 + 0 = 2 Fluffy slips past his opponent(s) unhindered. 3 moved (MP) to ( 7, 6 ) GET BALL FINAL RESULT: Fluffy TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: 1CATCH ball TARGET: 6 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of 1CATCH ball. Pass selected. LONG PASS PASS FINAL RESULT: Fluffy TARGET: 3 --- ROLL: 6 Move ended for Fluffy Ball moved to ( 16, 7 ) GET BALL FINAL RESULT: Meek TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 5 + 0 = 5 Meek slips past his opponent(s) unhindered. 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 4 ) 14 moved (MP) to ( 20, 4 ) 14 moved (MP) to ( 21, 4 ) 14 moved (MP) to ( 22, 4 ) 14 moved (MP) to ( 23, 4 ) Move ended for Meek True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 116: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 11, 8 ) 116 moved (MP) to ( 10, 7 ) 116 moved (MP) to ( 9, 6 ) 116 moved (MP) to ( 8, 6 ) Move ended for 1COPY OppAction.exe MyAction.exe 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 8, 8 ) 104 moved (MP) to ( 7, 7 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Fluffy is knocked over. Player pushed to (21, 5) 3 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Fluffy has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 7, 6 ) Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent Khemrian Inept Automatons turn ended. [Game Saved] True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 24, 4 ) 14 moved (MP) to ( 25, 4 ) 14 moved (MP) to ( 26, 4 ) 14 moved (MP) to ( 27, 4 ) Meek scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=18,y=2] : current status = 1 2 : current square = java.awt.Point[x=18,y=2] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=8,y=5] : current status = 1 3 : current square = java.awt.Point[x=8,y=5] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=8,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=8,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=9,y=9] : current status = 1 5 : current square = java.awt.Point[x=9,y=9] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=12,y=3] : current status = 1 6 : current square = java.awt.Point[x=12,y=3] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=10,y=6] : current status = 1 7 : current square = java.awt.Point[x=10,y=6] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=14,y=8] : current status = 1 9 : current square = java.awt.Point[x=14,y=8] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=10] : current status = 7 10 : current status = 7 (5) Milksop regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (4) Push over regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (4) Wuss regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=27,y=4] : current status = 4 14 : current square = java.awt.Point[x=27,y=4] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=9,y=5] : current status = 0 102 : current square = java.awt.Point[x=9,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=9,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=9,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=7,y=6] : current status = 0 104 : current square = java.awt.Point[x=7,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=7,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=7,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=13,y=6] : current status = 0 105 : current square = java.awt.Point[x=13,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=7,y=9] : current status = 0 106 : current square = java.awt.Point[x=7,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=7,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=7,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=8,y=7] : current status = 0 107 : current square = java.awt.Point[x=8,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=8,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=8,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=7,y=8] : current status = 0 108 : current square = java.awt.Point[x=7,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=7,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=7,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=10,y=8] : current status = 0 109 : current square = java.awt.Point[x=10,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=10,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=10,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=13,y=8] : current status = 0 112 : current square = java.awt.Point[x=13,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=0] 116 : current square = java.awt.Point[x=8,y=6] : current status = 0 116 : current square = java.awt.Point[x=8,y=6] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=8,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=8,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 101 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 19, 10 ) 103 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 21, 5 ) 106 moved (SP) to ( 21, 9 ) 107 moved (SP) to ( 22, 8 ) 108 moved (SP) to ( 22, 6 ) 112 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 21, 4 ) 107 moved (SP) to ( 22, 10 ) 108 moved (SP) to ( 22, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 7, 7 ) 2 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 8, 6 ) 10 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 10, 9 ) 3 moved (SP) to ( 10, 6 ) 9 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 10, 7 ) *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (21, 8) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 8 Verified Opponent Roll = 3 Kick result. Direction: 8 Distance: 3 Perfect Defense. Waiting for Khemrian Inept Automatons to re-arrange players on field. 101 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 15, 1 ) 112 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 19, 5 ) 107 moved (SP) to ( 20, 9 ) 108 moved (SP) to ( 20, 5 ) 112 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Ball placed at (21, 8) Ball placed at (21, 8) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 17, 9 ) [Game Saved] Ball in play. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 8 ) Move ended for Twinky Select an action for Push over 11: Select an action for Push over Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 7 ) 116 blocked. True Panzies , Choose a block die. PUSHBACK/POW 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (16, 8) 116 moved (MP) to ( 16, 8 ) (5, 5) + 0, (6, 6) + 0, 2: 1COPY OppAction.exe MyAction.exe has been badly hurt! 116: status changed from 0 to 8. (3) 1COPY OppAction.exe MyAction.exe does NOT regenerate. 5 moved (MP) to ( 15, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 116 moved to dugout ( 29, 11 ) Move ended for Cutesy [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Sissy 1PUSH opponent, POP head opponent is knocked over. Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) (1, 4) + 0, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 101: status changed from 0 to 1. 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 19, 10 ) Move ended for Push over Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 Wuss slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) Move ended for Wuss [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 3 + 0 = 3 Milksop slips past his opponent(s) unhindered. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 11 ) Move ended for Milksop [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 7 ) Move ended for Fluffy Turn time limit reached. Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 2 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Swish knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 1 + 0 = 1 Swish is knocked over. (6, 3) + 0, (4, 6) + 0, 5: Swish has been seriously injured!! (14) Broken Ribs - Miss next game Move ended for Swish 2: status changed from 0 to 9. 2 moved to dugout ( 0, 13 ) True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 1 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Verified Opponent Roll = 2 (2) - stand up roll fails! Team re-roll used. Verified Opponent Roll = 5 (5) Stand up roll passed. 101: status changed from 6 to 0. Normal move selected. Move ended for 1PUSH opponent, POP head opponent [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 14, 9 ) Move ended for 1DOUBLE Pow(DOUBLE power) 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 1WHILE (enemyNear) Punch(enemy) Meek is knocked over. Player pushed to (16, 1) 14 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Meek has been knocked prone. 14: status changed from 0 to 1. 102 moved (MP) to ( 14, 2 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for 1DELETE [ ] OpposingPlayers; Poncy is knocked over. Player pushed to (16, 3) 7 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 14, 4 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 12, 7 ) Move ended for 1BREAK; 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 11 ) Move ended for 1CATCH ball 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for 1SHORT pass Player pushed to (10, 11) 11 moved (MP) to ( 19, 11 ) [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 17, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for 1KILL $Opponent Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 16, 10 ) Khemrian Inept Automatons turn ended. [Game Saved] True Panzies start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 17, 10 ) 108 blocked. True Panzies , Choose a block die. POW 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (17, 8) 108 moved (MP) to ( 17, 8 ) (3, 1) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 108: status changed from 0 to 1. 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 19, 13 ) 10 moved (MP) to ( 20, 12 ) Move ended for Milksop [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Push over Player pushed to (21, 10) 112 moved (MP) to ( 21, 10 ) 11 moved (MP) to ( 20, 11 ) [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 10 ) GET BALL FINAL RESULT: Pussy TARGET: 4 --- ROLL: 4 + 0 = 4 (3) Go for it successful. 13 moved (MP) to ( 14, 11 ) DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 4 + 0 = 4 Pussy slips past his opponent(s) unhindered. Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 4 + 1Acc = 5 Move ended for Pussy Ball moved to ( 18, 10 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 11 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 13 ) 12 moved (MP) to ( 23, 13 ) 12 moved (MP) to ( 24, 13 ) 12 moved (MP) to ( 25, 12 ) 12 moved (MP) to ( 26, 12 ) (1) Wuss trips and falls trying to go for it! Team re-roll used. (1) Wuss trips and falls trying to go for it! Move ended for Wuss 12 moved (MP) to ( 27, 12 ) (1, 6) + 0, (0, 0) + 0, 0: Wuss has been knocked prone. 12: status changed from 3 to 1. Ball moved to ( 27, 11 ) True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 19, 10 ) Move ended for 2TRY {IF carryBall THROW ball}; 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 1CATCH ball Push over is knocked over. Player pushed to (10, 12) 11 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Push over has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 6 ) Move ended for 1BREAK; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 13, 13 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 15, 12 ) Move ended for 1KILL $Opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 23, 9 ) 107 moved (MP) to ( 24, 9 ) 107 moved (MP) to ( 25, 9 ) Verified Opponent Roll = 1 (1) 1SHORT pass trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 26, 10 ) Verified Opponent Roll = 1 (1) 1SHORT pass trips and falls trying to go for it! Move ended for 1SHORT pass 107 moved (MP) to ( 27, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 107: status changed from 0 to 1. Verified Opponent Roll = 6 Ball moved to ( 2, 12 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 3, 12 ) Khemrian Inept Automatons turn ended. [Game Saved] True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 19, 11 ) 108 blocked. True Panzies , Choose a block die. PUSHBACK/POW 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (19, 9) 108 moved (MP) to ( 19, 9 ) (3, 4) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 108: status changed from 0 to 1. Move ended for Milksop [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 26, 12 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 27, 12 ) Wuss scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=13,y=3] : current status = 1 7 : current square = java.awt.Point[x=13,y=3] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=14,y=8] : current status = 0 9 : current square = java.awt.Point[x=14,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=19,y=11] : current status = 0 10 : current square = java.awt.Point[x=19,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=19,y=12] : current status = 1 11 : current square = java.awt.Point[x=19,y=12] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=27,y=12] : current status = 4 12 : current square = java.awt.Point[x=27,y=12] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=14,y=11] : current status = 0 13 : current square = java.awt.Point[x=14,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=13,y=1] : current status = 1 14 : current square = java.awt.Point[x=13,y=1] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=16,y=8] : current status = 0 101 : current square = java.awt.Point[x=16,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=14,y=2] : current status = 0 102 : current square = java.awt.Point[x=14,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=14,y=4] : current status = 0 103 : current square = java.awt.Point[x=14,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=27,y=11] : current status = 1 107 : current square = java.awt.Point[x=27,y=11] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=27,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=27,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=19,y=9] : current status = 1 108 : current square = java.awt.Point[x=19,y=9] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=0] 116 : current square = java.awt.Point[x=29,y=11] : current status = 8 116 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 8, 9 ) 14 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 4, 7 ) 10 moved (SP) to ( 8, 5 ) 9 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 7, 6 ) 9 moved (SP) to ( 7, 8 ) 12 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 8, 3 ) 3 moved (SP) to ( 8, 2 ) 6 moved (SP) to ( 8, 11 ) 9 moved (SP) to ( 8, 12 ) 14 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 6, 7 ) Waiting for Khemrian Inept Automatons to set players on field. 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 15, 10 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+5) = Brilliant Coaching True Panzies: 6 + 2 coaches Khemrian Inept Automatons: 3 + 1 coaches True Panzies get an extra re-roll. Kick result. Direction: 3 Distance: 1 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 23, 5 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 3 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (15, 9) 5 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 14, 10 ) 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Cutesy saved by dodge skill. Player pushed to (15, 8) 5 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 14, 9 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (15, 5) 7 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 14, 4 ) [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Poncy is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 14, 5 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for 1PUSH opponent, POP head opponent Push over is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (3, 6) + 0, (6, 4) + 1, 1: Push over has been badly hurt! 11: status changed from 0 to 8. 1PUSH opponent, POP head opponent saved by block skill. 11 moved (SP) to ( 0, 12 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1DELETE [ ] OpposingPlayers; Cutesy is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (2, 6) + 1, (3, 6) + 0, 0: Cutesy has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 3 --- ROLL: 4 + 0 = 4 108 moved (MP) to ( 22, 6 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 20, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for 2TRY {IF carryBall THROW ball}; Ball moved to ( 10, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 12 ) 105 moved (MP) to ( 10, 12 ) 105 moved (MP) to ( 9, 13 ) Move ended for 1KILL $Opponent 113: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 11, 9 ) 113 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 9, 10 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 9, 11 ) 9 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Twinky is knocked over. Player pushed to (21, 13) 9 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 8, 12 ) Move ended for 1BREAK; [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 10 ) 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 10, 11 ) Move ended for 1SHORT pass 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 15, 7 ) Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Twinky Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 5, 8 ) 13 moved (MP) to ( 6, 8 ) 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 8, 9 ) Move ended for Pussy Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 8, 8 ) 14 moved (MP) to ( 9, 9 ) 113 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW [A HREF=HitRef] [B] Foul [/B] [/A] is knocked over. Player pushed to (9, 11) 113 moved (MP) to ( 9, 11 ) (3, 5) + 0, (2, 6) + 0, 0: [A HREF=HitRef] [B] Foul [/B] [/A] has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 8 ) 14 moved (MP) to ( 9, 10 ) Move ended for Meek [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 5, 9 ) 12 moved (MP) to ( 5, 10 ) 12 moved (MP) to ( 5, 11 ) 12 moved (MP) to ( 6, 12 ) 12 moved (MP) to ( 7, 13 ) Move ended for Wuss Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 106 blocked. True Panzies , Choose a block die. POW Move ended for Sissy 1BREAK; is knocked over. Player pushed to (6, 13) Player 12 pushed to (6, 13) 12 moved (MP) to ( 6, 13 ) Player pushed to (7, 13) 106 moved (MP) to ( 7, 13 ) (6, 5) + 0, (4, 6) + 0, 1: 1BREAK; has been badly hurt! 106: status changed from 0 to 8. (1) 1BREAK; does NOT regenerate. 6 moved (MP) to ( 8, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 6 + 0 = 6 Poncy slips past his opponent(s) unhindered. 7 moved (MP) to ( 13, 6 ) Move ended for Poncy [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 9, 9 ) Move ended for Milksop Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 8, 8 ) Move ended for Fluffy True Panzies: All players have moved. True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 4 [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 5 ) Move ended for 1DOUBLE Pow(DOUBLE power) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Poncy is knocked over. Player pushed to (17, 7) 7 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 13, 6 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 8 ) Move ended for 1PUSH opponent, POP head opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 15, 6 ) Move ended for 2TRY {IF carryBall THROW ball}; 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 6 ) Move ended for 1CATCH ball 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 9 ) 103 moved (MP) to ( 10, 9 ) 10 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Milksop is knocked over. Player pushed to (21, 10) 10 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (2, 6) + 1, (5, 1) + 0, 0: Milksop has been stunned. 10: status changed from 0 to 2. Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1SHORT pass Meek is knocked over. Player pushed to (20, 9) 14 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. 105 moved (MP) to ( 9, 13 ) Khemrian Inept Automatons turn ended. [Game Saved] 10: status changed from 2 to 1. Milksop rolls over. True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 6, 7 ) 13 moved (MP) to ( 5, 6 ) 13 moved (MP) to ( 4, 5 ) 13 moved (MP) to ( 3, 4 ) Move ended for Pussy Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Twinky 1KILL $Opponent is knocked over. STAND FIRM skill used. (2, 3) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 9, 11 ) 107 blocked. True Panzies , Choose a block die. POW 1SHORT pass is knocked over. Player pushed to (11, 12) 107 moved (MP) to ( 11, 12 ) (6, 4) + 0, (4, 1) + 0, 0: 1SHORT pass has been stunned. 107: status changed from 0 to 2. 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 7, 8 ) Move ended for Sissy [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 8, 9 ) DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 2 + 0 = 2 Meek slips past his opponent(s) unhindered. 14 moved (MP) to ( 7, 9 ) 14 moved (MP) to ( 6, 8 ) 14 moved (MP) to ( 6, 7 ) Move ended for Meek [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 12 ) 12 moved (MP) to ( 5, 11 ) 12 moved (MP) to ( 5, 10 ) 12 moved (MP) to ( 5, 9 ) 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 5, 7 ) Move ended for Wuss Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Poncy True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 107: status changed from 2 to 1. 1SHORT pass rolls over. 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for 1PUSH opponent, POP head opponent Poncy is knocked over. Player pushed to (18, 6) 7 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 12, 7 ) [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 9, 7 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 9, 8 ) Move ended for 1CATCH ball 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 11, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 8, 7 ) 3 blocked. 6 blocked. Multiple Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Fluffy is knocked over. Sissy is knocked over. Player pushed to (22, 9) 6 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Sissy has been knocked prone. 6: status changed from 0 to 1. Player pushed to (21, 9) 3 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 6) + 1, (2, 5) + 0, 0: Fluffy has been stunned. 3: status changed from 0 to 2. 104 moved (MP) to ( 7, 8 ) Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 6 ) 102 moved (MP) to ( 9, 6 ) 102 moved (MP) to ( 8, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 3: status changed from 2 to 1. Fluffy rolls over. True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 5 + 0 = 5 Poncy slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 8, 6 ) Move ended for Poncy [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 6, 6 ) DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 6 + 0 = 6 Meek slips past his opponent(s) unhindered. 14 moved (MP) to ( 7, 5 ) 14 moved (MP) to ( 8, 5 ) 14 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 10, 7 ) DODGE FINAL RESULT: Meek TARGET: 3 --- ROLL: 3 + 0 = 3 Meek slips past his opponent(s) unhindered. 112 blocked. True Panzies , Choose a block die. POW/SKULL 1CATCH ball is knocked over. (6, 1) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 112: status changed from 3 to 1. Meek saved by block skill. Ball moved to ( 8, 9 ) Scatter roll: 2 Ball moved to ( 8, 8 ) Move ended for Meek [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 8, 8 ) DODGE BEFORE RE_ROLL: Sissy knocked over trying to dodge. TARGET: 6 --- ROLL: 4 + 0 = 4 Team re-roll used. DODGE FINAL RESULT: Sissy TARGET: 6 --- ROLL: 5 + 0 = 5 Sissy is knocked over. (5, 4) + 0, (5, 6) + 0, 3: Sissy has been badly hurt! 6: status changed from 4 to 8. 6 moved to dugout ( 1, 11 ) Ball moved to ( 9, 9 ) GET BALL FINAL RESULT: 1DELETE [ ] OpposingPlayers; TARGET: 6 --- ROLL: 3 + 0 = 3 Scatter roll: 2 Ball moved to ( 9, 8 ) Scatter roll: 6 Ball moved to ( 9, 9 ) GET BALL FINAL RESULT: 1DELETE [ ] OpposingPlayers; TARGET: 6 --- ROLL: 5 + 0 = 5 Scatter roll: 2 Ball moved to ( 9, 8 ) Scatter roll: 7 Ball moved to ( 8, 9 ) Scatter roll: 3 Ball moved to ( 9, 8 ) Scatter roll: 3 Ball moved to ( 10, 7 ) GET BALL FINAL RESULT: Meek TARGET: 3 --- ROLL: 4 + 0 = 4 True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for 1CATCH ball 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Meek is knocked over. Player pushed to (18, 8) 14 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 14: status changed from 3 to 1. Verified Opponent Roll = 4 Ball moved to ( 19, 8 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) Poncy is knocked over. Player pushed to (22, 5) 7 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 8, 6 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 10, 12 ) 107 moved (MP) to ( 9, 12 ) Move ended for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for 1KILL $Opponent Twinky is knocked over. Player pushed to (22, 14) 9 moved (MP) to ( 7, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 8, 13 ) [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for 2TRY {IF carryBall THROW ball}; Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 18, 7 ) Khemrian Inept Automatons turn ended. [Game Saved] True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 6 ) 12 moved (MP) to ( 6, 5 ) 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 1 ) Move ended for Wuss Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 8, 4 ) DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 5 + 0 = 5 Poncy slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 2 ) Move ended for Poncy [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: Meek TARGET: 3 --- ROLL: 5 + 0 = 5 Meek slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Meek dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Meek TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Meek Scatter roll: 3 Ball moved to ( 12, 6 ) True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (19, 7) 14 moved (MP) to ( 10, 7 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 9, 7 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 7) 14 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 10, 7 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Meek saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 2TRY {IF carryBall THROW ball}; Meek is knocked over. Player pushed to (17, 6) 14 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 16, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (4, 6) + 0, (1, 6) + 0, 0: Meek has been stunned. 14: status changed from 0 to 2. 108 moved (MP) to ( 11, 7 ) [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 12 ) 107 moved (MP) to ( 7, 11 ) 107 moved (MP) to ( 6, 10 ) Move ended for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 7, 12 ) 105 moved (MP) to ( 6, 11 ) Move ended for 1KILL $Opponent 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 7 ) 112 moved (MP) to ( 9, 6 ) 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 12, 5 ) Pass selected. LONG PASS Verified Opponent Roll = 6 PASS FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 6 Move ended for 1CATCH ball Ball moved to ( 23, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 6, 9 ) Move ended for 1DOUBLE Pow(DOUBLE power) 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 10 ) Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 14: status changed from 2 to 1. Meek rolls over. True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 8, 4 ) 7 moved (MP) to ( 7, 5 ) 7 moved (MP) to ( 6, 6 ) 7 moved (MP) to ( 6, 7 ) 7 moved (MP) to ( 6, 8 ) Move ended for Poncy Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 6, 13 ) 9 moved (MP) to ( 5, 13 ) 9 moved (MP) to ( 4, 12 ) (4) Go for it successful. 9 moved (MP) to ( 5, 11 ) Move ended for Twinky [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 10 moved (MP) to ( 8, 11 ) DODGE BEFORE RE_ROLL: Milksop knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Milksop TARGET: 3 --- ROLL: 5 + 0 = 5 Milksop slips past his opponent(s) unhindered. 10 moved (MP) to ( 8, 12 ) DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 6 + 0 = 6 Milksop slips past his opponent(s) unhindered. 10 moved (MP) to ( 7, 11 ) 107 blocked. (2) Go for it successful. True Panzies , Choose a block die. PUSHBACK/POW 1SHORT pass is knocked over. Player pushed to (5, 9) 107 moved (MP) to ( 5, 9 ) (6, 2) + 0, (5, 4) + 0, 0: 1SHORT pass has been knocked out. 107: status changed from 3 to 7. 107 moved to dugout ( 29, 9 ) 10 moved (MP) to ( 6, 10 ) Ball moved to ( 4, 9 ) Move ended for Milksop [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 3, 5 ) 13 moved (MP) to ( 3, 6 ) 13 moved (MP) to ( 3, 7 ) 13 moved (MP) to ( 3, 8 ) 13 moved (MP) to ( 4, 9 ) GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 4 + 0 = 4 13 moved (MP) to ( 3, 8 ) Pass selected. LONG BOMB ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 4 + -2Lb + 1Acc = 3 Move ended for Pussy Ball moved to ( 13, 1 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 1 ) 12 moved (MP) to ( 19, 1 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 1 ) 12 moved (MP) to ( 22, 1 ) Move ended for Wuss True Panzies turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 7, 12 ) 103 moved (MP) to ( 6, 13 ) 103 moved (MP) to ( 5, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for 1KILL $Opponent Twinky is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. 1KILL $Opponent saved by block skill. [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 5 ) 109 moved (MP) to ( 8, 5 ) 109 moved (MP) to ( 7, 6 ) 109 moved (MP) to ( 6, 7 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 6 ) 108 moved (MP) to ( 9, 6 ) 108 moved (MP) to ( 8, 6 ) 108 moved (MP) to ( 7, 7 ) Move ended for 2TRY {IF carryBall THROW ball}; 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW Move ended for 1DOUBLE Pow(DOUBLE power) Poncy is knocked over. Player pushed to (24, 7) 7 moved (MP) to ( 5, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 9, 7 ) 102 moved (MP) to ( 8, 8 ) 102 moved (MP) to ( 7, 9 ) 10 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (24, 10) 10 moved (MP) to ( 5, 10 ) 102 moved (MP) to ( 6, 10 ) 10 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Milksop saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. Move ended for 1WHILE (enemyNear) Punch(enemy) Khemrian Inept Automatons turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 6 (6) 1SHORT pass regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 3 (3) [A HREF=HitRef] [B] Foul [/B] [/A] stays UNconscious. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 8 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Cutesy regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 12: status changed from 3 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 1 Khemrian Inept Automatons Winnings Roll: 1 + 2 Verified Opponent Roll = 2 True Panzies Winnings Roll: 2 + 0 Verified Opponent Roll = 15 Verified Opponent Roll = 11 Verified Opponent Roll = 2 1WHILE (enemyNear) Punch(enemy) gets an MVP award. Verified Opponent Roll = 12 Wuss gets an MVP award. Verified Opponent Roll = 5 Khemrian Inept Automatons FF Roll: 5 + -1 Verified Opponent Roll = 3 True Panzies FF Roll: 3 + 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 D6: 1(199) 2(167) 3(149) 4(176) 5(150) 6(190) Total(1031) D8: 1(9) 2(6) 3(7) 4(4) 5(2) 6(3) 7(8) 8(7) Total(46) GAME OVER Final Score: True Panzies: 2 Khemrian Inept Automatons: 0 WINNINGS True Panzies: 20000 Khemrian Inept Automatons: 30000