Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Canada Team 1 name: Avenging Mutants Team 1 race: Chaos Player 1 name: Bacchus Brutus Player 1: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 2 name: Cyril Brutus Player 2: W Chaos Warrior 5 4 4 9 [+ag, Block] Player 3 name: Claudius Brutus Player 3: W Chaos Warrior 5 5 3 9 [+st, Claw] Player 4 name: Lel Player 4: B Chaos Beastman 7 3 3 8 [+ma, Horns, Very Long Legs] Player 5 name: Koz Player 5: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Sure Hands] Player 7 name: Aeneas Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 8 name: Blozej Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Wiktor Player 9: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 11 name: Clys II Player 11: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 12 name: Flavius Brutus Player 12: W Chaos Warrior 5 4 3 9 [Block] Player 13 name: Xtoverus II Player 13: B Chaos Beastman 6 3 3 8 [Horns] Player 14 name: Aloysius Player 14: B Chaos Beastman 6 3 3 8 [Horns] Player 16 name: Goth Player 16: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=3838] Connected as server to game 'fierymutants'. Waiting for client. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Receiving: Fiery Sphinxters.htm Done receiving file. Team 2 name: Fiery Sphinxters Team 2 race: Khemri Player 101 name: Anubis Player 101: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 102 name: Sobek Player 102: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 103 name: Imhotep Player 103: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 104 name: Set Player 104: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 105 name: Cary Clavicle Player 105: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 106 name: Randy Rib Player 106: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 107 name: Sid Sacrum Player 107: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 108 name: Steve Sternum Player 108: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 109 name: Frank Fibula Player 109: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 110 name: Terry Trapezium Player 110: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Player 111 name: Thrud Thoracic Player 111: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 112 name: Howard Humerus Player 112: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 113 name: Mike Metatarsal Player 113: B Khemrian Blitz-Ra 6 3 2 8 [Block, Mighty Blow, Regenerate, Tackle] Player 114 name: Clark Calcaneous Player 114: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Done loading opponent team. *** Setup start *** Weather roll(1+2) Current Weather: Very Sunny Gate: 76000 screaming fans show up for the game. Handicap result 25:ILLEGAL DRUGS. Handicap result 43:IT WASN'T ME. *** Setup start *** Xtoverus II claims IT WASN'T ME. 13: status changed from 0 to 2. Koz manages to ignore the niggling pain. Imhotep manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Fiery Sphinxters win the toss. Waiting for Fiery Sphinxters to set players on field. 101 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 29, 4 ) 114 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 29, 5 ) 111 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 17, 9 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 5, 4 ) 12 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 5, 7 ) 4 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 5, 10 ) 2 moved (SP) to ( 5, 4 ) 7 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 11, 5 ) 4 moved (SP) to ( 11, 9 ) *** Setup end *** Waiting for Fiery Sphinxters to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 6 Weather roll(1+6) Current Weather: Nice Verified Opponent Roll = 5 Verified Opponent Roll = 6 Kick result. Direction: 5 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 26, 13 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 5 ) 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 9 ) Move ended for Cyril Brutus Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 12, 11 ) Move ended for Aeneas Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 12, 13 ) Move ended for Lel Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Bacchus Brutus Thrud Thoracic is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) (1, 3) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Block selected. 113 blocked. Avenging Mutants , Choose a block die. POW Move ended for Clys II Mike Metatarsal is knocked over. Player pushed to (16, 6) 113 moved (MP) to ( 16, 6 ) (6, 5) + 0, (2, 5) + 0, 0: Mike Metatarsal has been stunned. 113: status changed from 0 to 2. [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Flavius Brutus Howard Humerus is knocked over. (3, 5) + 0, (2, 2) + 0, 0: Howard Humerus has been stunned. 112: status changed from 0 to 2. Flavius Brutus saved by block skill. [Game Saved] Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(6) - PRO works! (2) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Goth Anubis is knocked over. Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 4) + 1, 0: Anubis has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 8 ) 16 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 10 ) 110 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK/POW Terry Trapezium is knocked over. Player pushed to (17, 8) 110 moved (MP) to ( 17, 8 ) (3, 4) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 110: status changed from 0 to 1. 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 18, 8 ) Move ended for Wiktor [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 9 ) Move ended for Blozej Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 4, 11 ) 5 moved (MP) to ( 3, 12 ) 5 moved (MP) to ( 3, 13 ) GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 6 + 0 = 6 5 moved (MP) to ( 4, 12 ) 5 moved (MP) to ( 5, 11 ) 5 moved (MP) to ( 6, 11 ) Move ended for Koz Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 1 [Game Saved] 112: status changed from 2 to 1. Howard Humerus rolls over. 113: status changed from 2 to 1. Mike Metatarsal rolls over. 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 8 ) Move ended for Imhotep 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Terry Trapezium 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 16, 4 ) Move ended for Sobek 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 5 ) Move ended for Cary Clavicle 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 19, 8 ) Move ended for Clark Calcaneous 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 9 ) Move ended for Thrud Thoracic 104: Select an action for Set Select an action for Set 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 12 ) Move ended for Randy Rib 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 10 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Claudius Brutus is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 6) + 0, (2, 3) + 1, 0: Claudius Brutus has been stunned. 3: status changed from 0 to 2. 104 moved (MP) to ( 14, 9 ) Move ended for Set Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] 3: status changed from 2 to 1. Claudius Brutus rolls over. Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Koz 5: Select an action for Koz Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 13, 10 ) Move ended for Blozej Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 10 ) 104 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Set is knocked over. Player pushed to (16, 7) Player 103 pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) Player pushed to (15, 8) 104 moved (MP) to ( 15, 8 ) (6, 6) + 0, (6, 1) + 0, 0: Set has been stunned. 104: status changed from 0 to 2. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 13, 12 ) Move ended for Aeneas [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 12, 6 ) Move ended for Flavius Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 3 ) Move ended for Clys II Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Sobek is knocked over. Player pushed to (17, 3) 102 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Sobek has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) Move ended for Bacchus Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 11 ) Move ended for Cyril Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 11 ) 5 moved (MP) to ( 8, 11 ) 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 11, 10 ) Hand off selected. Move ended for Koz Ball moved to ( 12, 11 ) GET BALL FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 114 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Wiktor Clark Calcaneous saved by block skill. Wiktor saved by block skill. Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 2 [Game Saved] 104: status changed from 2 to 1. Set rolls over. 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Sobek 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Clark Calcaneous Wiktor is knocked over. Player pushed to (12, 9) 9 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 9: status changed from 0 to 1. 114 moved (MP) to ( 18, 8 ) [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: Select an action for Imhotep Select an action for Imhotep 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 14, 9 ) 8 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 10) 8 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 13, 10 ) Move ended for Imhotep [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 11 ) Move ended for Terry Trapezium 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 11 ) Move ended for Thrud Thoracic 106: Select an action for Randy Rib Select an action for Randy Rib 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Howard Humerus 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Mike Metatarsal 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Randy Rib Bacchus Brutus saved by block skill. Randy Rib saved by block skill. [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle Fiery Sphinxters turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 13, 9 ) 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (14, 11) 103 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 13, 10 ) Move ended for Claudius Brutus [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. POW Move ended for Blozej Terry Trapezium is knocked over. Player pushed to (14, 12) 110 moved (MP) to ( 14, 12 ) (2, 2) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 110: status changed from 0 to 1. 8 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Aeneas Player pushed to (15, 10) 103 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 12, 12 ) 5 moved (MP) to ( 13, 13 ) 5 moved (MP) to ( 14, 14 ) 5 moved (MP) to ( 15, 14 ) 5 moved (MP) to ( 16, 14 ) (5) Go for it successful. 5 moved (MP) to ( 17, 13 ) Move ended for Koz [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus Randy Rib is knocked over. Player pushed to (17, 11) 106 moved (MP) to ( 17, 11 ) (2, 1) + 0, (0, 0) + 0, 0: Randy Rib has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 13 ) 2 moved (MP) to ( 14, 14 ) 2 moved (MP) to ( 15, 14 ) 2 moved (MP) to ( 16, 14 ) (5) Go for it successful. 2 moved (MP) to ( 17, 14 ) (2) Go for it successful. 2 moved (MP) to ( 18, 14 ) Move ended for Cyril Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 13, 14 ) 4 moved (MP) to ( 14, 14 ) 4 moved (MP) to ( 15, 14 ) 4 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 13 ) Move ended for Lel Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 18, 10 ) DODGE FINAL RESULT: Wiktor TARGET: 3 --- ROLL: 3 + 0 = 3 Wiktor slips past his opponent(s) unhindered. 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 18, 12 ) Move ended for Wiktor [Game Saved] Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(2) - PRO fails Move ended for Goth 16: tackle zone state changed to false [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus Cary Clavicle is knocked over. Player pushed to (12, 4) 105 moved (MP) to ( 12, 4 ) (1, 6) + 0, (0, 0) + 0, 0: Cary Clavicle has been knocked prone. 105: status changed from 0 to 1. 12 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Clys II TARGET: 3 --- ROLL: 4 + 0 = 4 Clys II slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 5 ) Move ended for Clys II Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 3 [Game Saved] 112: Select an action for Howard Humerus Select an action for Howard Humerus 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 104: Select an action for Set Select an action for Set 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Terry Trapezium 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Set 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 4 ) Move ended for Sobek 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Cary Clavicle 112: Select an action for Howard Humerus Select an action for Howard Humerus 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 20, 11 ) 114 moved (MP) to ( 20, 12 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Lel is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. Clark Calcaneous saved by block skill. 114 moved (MP) to ( 20, 13 ) Move ended for Clark Calcaneous [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 18, 11 ) Move ended for Imhotep 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Randy Rib 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Howard Humerus Clys II is knocked over. Player pushed to (12, 4) 11 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 3) + 0, (5, 1) + 0, 0: Clys II has been stunned. 11: status changed from 0 to 2. 112 moved (MP) to ( 16, 5 ) [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 20, 11 ) 113 moved (MP) to ( 20, 12 ) Move ended for Mike Metatarsal 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic Fiery Sphinxters turn ended. [Game Saved] 11: status changed from 2 to 1. Clys II rolls over. Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Blozej Terry Trapezium is knocked over. Player pushed to (14, 13) 110 moved (MP) to ( 14, 13 ) (1, 4) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 110: status changed from 0 to 1. 8 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus Thrud Thoracic is knocked over. Player pushed to (14, 11) 111 moved (MP) to ( 14, 11 ) (4, 5) + 0, (3, 5) + 0, 0: Thrud Thoracic has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 9 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 11 ) Move ended for Aeneas Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Wiktor Randy Rib is knocked over. Player pushed to (17, 10) 106 moved (MP) to ( 17, 10 ) (1, 4) + 0, (0, 0) + 0, 0: Randy Rib has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 11 ) 103 blocked. Avenging Mutants , Choose a block die. POW Imhotep is knocked over. Player pushed to (19, 10) 103 moved (MP) to ( 19, 10 ) CLAW used on armor roll. (1, 1) + 2, (0, 0) + 0, 0: Imhotep has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 18, 11 ) Move ended for Claudius Brutus [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 17, 12 ) Move ended for Cyril Brutus Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Goth Howard Humerus is knocked over. Player pushed to (17, 6) 112 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on injury roll. (5, 3) + 0, (5, 3) + 1, 0: Howard Humerus has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 10 ) 16 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Flavius Brutus Player pushed to (12, 3) 105 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 18, 14 ) DODGE FINAL RESULT: Lel TARGET: 3 --- ROLL: 3 + 0 = 3 Lel slips past his opponent(s) unhindered. Move ended for Lel [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Foul selected. 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 15, 13 ) Koz fouls Terry Trapezium. (4, 1) +2 IGMEOY Roll = 3 Move ended for Koz Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 4 [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Randy Rib 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Terry Trapezium 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 11) 3 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 18, 11 ) Move ended for Imhotep [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 16, 10 ) Move ended for Set 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (12, 5) 16 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 5 ) 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (11, 4) 16 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 5 ) Move ended for Sobek Fiery Sphinxters turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Blozej Player pushed to (15, 14) 110 moved (MP) to ( 15, 14 ) 8 moved (MP) to ( 14, 13 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. POW Move ended for Koz Terry Trapezium is knocked over. Player pushed to (15, 15) (6, 4) + 0, 4: Terry Trapezium has been seriously injured!! (44) Smashed Hand - Niggling Injury (4) Terry Trapezium regenerates. 110: status changed from 0 to 0. 110 moved to dugout ( 29, 2 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (19, 10) 103 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 12 ) Move ended for Wiktor Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 13 ) 114 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Clark Calcaneous is knocked over. Player pushed to (21, 12) 114 moved (MP) to ( 21, 12 ) (4, 4) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 114: status changed from 0 to 1. 1 moved (MP) to ( 20, 13 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: Cyril Brutus TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Cyril Brutus Ball moved to ( 18, 14 ) GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Clys II Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Sobek is knocked over. Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Sobek has been knocked prone. 102: status changed from 0 to 1. 16 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (12, 2) 105 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 19, 14 ) 4 moved (MP) to ( 20, 14 ) 4 moved (MP) to ( 21, 14 ) 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 12 ) 4 moved (MP) to ( 24, 11 ) 4 moved (MP) to ( 25, 10 ) 4 moved (MP) to ( 26, 11 ) (5) Go for it successful. 4 moved (MP) to ( 27, 12 ) Lel scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=13] : current status = 0 1 : current square = java.awt.Point[x=20,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=17,y=12] : current status = 0 2 : current square = java.awt.Point[x=17,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=17,y=11] : current status = 4 3 : current square = java.awt.Point[x=17,y=11] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=27,y=12] : current status = 4 4 : current square = java.awt.Point[x=27,y=12] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=13] : current status = 0 5 : current square = java.awt.Point[x=15,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=16,y=11] : current status = 0 7 : current square = java.awt.Point[x=16,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=14,y=13] : current status = 0 8 : current square = java.awt.Point[x=14,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=19,y=12] : current status = 4 9 : current square = java.awt.Point[x=19,y=12] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=17,y=4] : current status = 4 11 : current square = java.awt.Point[x=17,y=4] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=12,y=3] : current status = 0 12 : current square = java.awt.Point[x=12,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=1,y=2] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=0] 16 : current square = java.awt.Point[x=17,y=5] : current status = 0 16 : current square = java.awt.Point[x=17,y=5] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=17,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=17,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (2) Anubis stays UNconscious. 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : rearrange KO player to square java.awt.Point[x=29,y=8] 102 : current square = java.awt.Point[x=16,y=5] : current status = 1 102 : current square = java.awt.Point[x=16,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=16,y=10] : current status = 0 104 : current square = java.awt.Point[x=16,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=12,y=2] : current status = 0 105 : current square = java.awt.Point[x=12,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=17,y=10] : current status = 0 106 : current square = java.awt.Point[x=17,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (3) Thrud Thoracic stays UNconscious. 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=9] 112 : current square = java.awt.Point[x=29,y=10] : current status = 7 112 : current status = 7 (2) Howard Humerus stays UNconscious. 112 : current square = java.awt.Point[x=29,y=10] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=10] 113 : current square = java.awt.Point[x=20,y=12] : current status = 0 113 : current square = java.awt.Point[x=20,y=12] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=21,y=12] : current status = 1 114 : current square = java.awt.Point[x=21,y=12] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 15, 10 ) 14 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 9, 6 ) 7 moved (SP) to ( 9, 8 ) 4 moved (SP) to ( 9, 7 ) 2 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 9, 9 ) 11 moved (SP) to ( 9, 10 ) 7 moved (SP) to ( 9, 9 ) 4 moved (SP) to ( 9, 8 ) 5 moved (SP) to ( 9, 7 ) Waiting for Fiery Sphinxters to set players on field. 102 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 22, 4 ) 113 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 23, 7 ) 113 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 17, 7 ) 113 moved (SP) to ( 23, 4 ) 110 moved (SP) to ( 23, 10 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 4) Kickoff Roll (2+1) = Get the Ref! The fans get the ref. KICK skill used. Kick result. Direction: 3 Distance: 3 Ball placed at (22, 4) Scatter roll: 7 Ball moved to ( 24, 2 ) [Game Saved] Ball in play. Waiting for Fiery Sphinxters to finish TURN: 5 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Sobek Aloysius is knocked over. Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (5, 3) + 1, (4, 1) + 0, 0: Aloysius has been stunned. 14: status changed from 0 to 2. 102 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for Set Select an action for Set 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 3 ) Move ended for Cary Clavicle 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 6 ) Move ended for Terry Trapezium 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 9 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Bacchus Brutus is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 1: status changed from 0 to 1. 114 moved (MP) to ( 14, 8 ) Move ended for Clark Calcaneous [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Imhotep Claudius Brutus is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 15, 7 ) Move ended for Set 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 2 ) 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 2 ) Move ended for Sid Sacrum 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 16, 5 ) Move ended for Steve Sternum 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Randy Rib Blozej is knocked over. Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 24, 3 ) 113 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Mike Metatarsal TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Mike Metatarsal Fiery Sphinxters: All players have moved. Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 4, 1 ) Fiery Sphinxters turn ended. [Game Saved] 14: status changed from 2 to 1. Aloysius rolls over. Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Bacchus Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 11, 3 ) Move ended for Blozej Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 10, 2 ) 4 moved (MP) to ( 11, 1 ) Move ended for Lel Select an action for Koz 5: Select an action for Koz Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 12, 3 ) Move ended for Koz Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 4 ) Move ended for Aeneas Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Imhotep is knocked over. Player pushed to (15, 8) 103 moved (MP) to ( 15, 8 ) CLAW used on armor roll. (5, 2) + 2, (0, 0) + 0, 0: Imhotep has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 14, 7 ) Move ended for Claudius Brutus [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 4 ) Move ended for Flavius Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 5 ) Move ended for Cyril Brutus Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Goth Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 8, 7 ) Move ended for Clys II Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 6 [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 12, 8 ) Move ended for Sobek 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 103: Select an action for Imhotep Select an action for Imhotep 103: Select an action for Imhotep Select an action for Imhotep 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Clark Calcaneous Bacchus Brutus is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 7 ) Move ended for Imhotep [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 7 ) Move ended for Set 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 25, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Mike Metatarsal TARGET: 4 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 24, 2 ) 113 moved (MP) to ( 23, 3 ) 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 18, 7 ) Move ended for Mike Metatarsal [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 9 ) Move ended for Terry Trapezium 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Move ended for Randy Rib Flavius Brutus saved by block skill. Randy Rib saved by block skill. [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Move ended for Cary Clavicle Cary Clavicle is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Cary Clavicle has been knocked prone. 105: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Blozej Sid Sacrum is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Sid Sacrum has been knocked prone. 107: status changed from 0 to 1. Blozej saved by block skill. [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus Randy Rib is knocked over. Player pushed to (15, 2) 106 moved (MP) to ( 15, 2 ) (5, 5) + 0, (2, 6) + 0, 0: Randy Rib has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 28, 8 ) 12 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Bacchus Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Aloysius Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus Imhotep is knocked over. Player pushed to (15, 8) 103 moved (MP) to ( 15, 8 ) CLAW used on armor roll. (3, 4) + 2, (0, 0) + 0, 0: Imhotep has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 10 ) Move ended for Aeneas Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 11, 8 ) Move ended for Koz Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 11, 7 ) Move ended for Clys II Select an action for Lel 4: Select an action for Lel Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 10, 2 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 9, 9 ) Move ended for Lel Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 3 ) DODGE FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 2 + 0 = 2 Cyril Brutus slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 5 ) DODGE FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 5 + 0 = 5 Cyril Brutus slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 6 ) 113 blocked. (3) Go for it successful. Avenging Mutants , Choose a block die. POW Mike Metatarsal is knocked over. Player pushed to (19, 8) 113 moved (MP) to ( 19, 8 ) (1, 5) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 113: status changed from 3 to 1. 2 moved (MP) to ( 18, 7 ) Ball moved to ( 20, 7 ) (5) Go for it successful. 2 moved (MP) to ( 19, 7 ) Move ended for Cyril Brutus [Game Saved] Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Avenging Mutants: All players have moved. Set is knocked over. Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Set has been knocked prone. 104: status changed from 0 to 1. 16 moved (MP) to ( 15, 7 ) Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 7 [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Imhotep 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Sobek Koz is knocked over. Player pushed to (19, 9) 5 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Koz has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 11, 8 ) [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 16 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 6) 16 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 15, 7 ) Move ended for Set [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Clark Calcaneous Claudius Brutus is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 0 to 1. Clark Calcaneous saved by block skill. [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Terry Trapezium Aloysius is knocked over. Player pushed to (16, 7) 14 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. 110 moved (MP) to ( 13, 8 ) [Game Saved] 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Sid Sacrum 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 12, 3 ) Move ended for Cary Clavicle 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Foul selected. 108 moved (MP) to ( 15, 6 ) 3 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Steve Sternum fouls Claudius Brutus. (6, 1) +4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 (6, 2) + 0, 0: Claudius Brutus has been knocked out. 3: status changed from 1 to 7. 3 moved (SP) to ( 0, 8 ) The ref looks the other way! Move ended for Steve Sternum [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Mike Metatarsal Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Koz Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 10, 8 ) Move ended for Lel Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 7 ) Move ended for Aeneas Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Clys II Player pushed to (12, 9) 102 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Steve Sternum is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Steve Sternum has been knocked prone. 108: status changed from 0 to 1. 16 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Foul selected. 1 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 6 ) Bacchus Brutus fouls Steve Sternum. (1, 3) +1 The ref looks the other way! Move ended for Bacchus Brutus [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 13, 3 ) 105 blocked. Avenging Mutants , Choose a block die. POW Cary Clavicle is knocked over. Player pushed to (11, 4) 105 moved (MP) to ( 11, 4 ) (6, 4) + 0, (4, 6) + 0, 4: Cary Clavicle has been seriously injured!! (36) Fractured Arm - Miss next game 105: status changed from 0 to 9. 105: status changed from 9 to 0. (6) Cary Clavicle regenerates. 105 moved to dugout ( 29, 0 ) 12 moved (MP) to ( 12, 3 ) Move ended for Flavius Brutus [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. POW Move ended for Blozej Sid Sacrum is knocked over. Player pushed to (13, 1) 107 moved (MP) to ( 13, 1 ) (6, 3) + 0, (1, 1) + 0, 0: Sid Sacrum has been stunned. 107: status changed from 0 to 2. 8 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 113 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Cyril Brutus Mike Metatarsal is knocked over. Player pushed to (20, 9) 113 moved (MP) to ( 20, 9 ) (1, 5) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Aloysius TARGET: 3 --- ROLL: 1 + 0 = 1 Aloysius is knocked over. (6, 4) + 0, (3, 3) + 0, 0: Aloysius has been stunned. Move ended for Aloysius Avenging Mutants: All players have moved. 14: status changed from 0 to 2. Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 8 [Game Saved] 107: status changed from 2 to 1. Sid Sacrum rolls over. 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 12, 7 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Clys II is knocked over. Player pushed to (19, 6) 11 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 3) + 0, (4, 4) + 0, 0: Clys II has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 9 ) 114 moved (MP) to ( 11, 7 ) Move ended for Clark Calcaneous [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 6 ) Move ended for Imhotep 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Set Goth is knocked over. Player pushed to (15, 5) 16 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (3, 6) + 1, (4, 1) + 0, 0: Goth has been stunned. 16: status changed from 0 to 2. 104 moved (MP) to ( 15, 6 ) [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Foul selected. 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 13, 5 ) 16 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Terry Trapezium fouls Goth. (1, 2) +3 The ref looks the other way! Move ended for Terry Trapezium Fiery Sphinxters turn ended. *** Setup start *** Verified Opponent Roll = 3 (3) Anubis stays UNconscious. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 8 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 5 (5) Randy Rib regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 5 (5) Thrud Thoracic regains consciousness. 111: status changed from 7 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 4 (4) Howard Humerus regains consciousness. 112: status changed from 7 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) Claudius Brutus regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 4 (4) Clys II regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 14: status changed from 2 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 16: status changed from 2 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Starting second half. Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 5 ) 7 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 13, 11 ) 2 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 9, 8 ) 14 moved (SP) to ( 11, 9 ) 11 moved (SP) to ( 11, 5 ) 4 moved (SP) to ( 9, 6 ) 4 moved (SP) to ( 9, 7 ) 2 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 11, 4 ) 14 moved (SP) to ( 11, 7 ) 14 moved (SP) to ( 11, 8 ) Waiting for Fiery Sphinxters to set players on field. 103 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 23, 10 ) 113 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 23, 4 ) 110 moved (SP) to ( 22, 7 ) 114 moved (SP) to ( 23, 4 ) 110 moved (SP) to ( 23, 10 ) 106 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 20, 6 ) 107 moved (SP) to ( 20, 9 ) 106 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 4) Kickoff Roll (2+5) = Changing Weather Weather roll(4+5) Current Weather: Nice KICK skill used. Kick result. Direction: 5 Distance: 0 Ball placed at (22, 4) Scatter roll: 5 Ball moved to ( 23, 5 ) [Game Saved] Ball in play. Waiting for Fiery Sphinxters to finish TURN: 1 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Imhotep Bacchus Brutus is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (4, 5) + 1, (3, 6) + 0, 0: Bacchus Brutus has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 4 ) Move ended for Randy Rib 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Sobek Claudius Brutus is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (4, 5) + 1, (6, 3) + 0, 0: Claudius Brutus has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 9 ) 102 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 12 ) Move ended for Howard Humerus 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 12 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Blozej is knocked over. Player pushed to (17, 10) 8 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (4, 6) + 0, (6, 3) + 1, 6: Blozej has been KILLED!! 8: status changed from 0 to 10. 113 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 2 (2) Apothecary SUCCEEDS! 8: status changed from 10 to 1. Move ended for Mike Metatarsal [Game Saved] 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 11 ) Move ended for Sid Sacrum 104: Select an action for Set Select an action for Set 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 10 ) 110 moved (MP) to ( 21, 10 ) 110 moved (MP) to ( 20, 10 ) 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 18, 9 ) Move ended for Terry Trapezium 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 15, 8 ) Move ended for Cary Clavicle 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Set Goth saved by block skill. Set saved by block skill. [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 3 ) Move ended for Thrud Thoracic 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Clark Calcaneous TARGET: 4 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 22, 6 ) 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 18, 6 ) Move ended for Clark Calcaneous Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 14, 8 ) Move ended for Aloysius Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus Cary Clavicle is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) (6, 6) + 0, (3, 5) + 0, 0: Cary Clavicle has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Cyril Brutus Imhotep is knocked over. Player pushed to (15, 5) 103 moved (MP) to ( 15, 5 ) (3, 6) + 0, (0, 0) + 0, 0: Imhotep has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Blitz selected. 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 7 ) 114 blocked. (4) Go for it successful. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (19, 5) 114 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 18, 6 ) Move ended for Lel [Game Saved] Select an action for Clys II 11: Select an action for Clys II Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Blozej Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 113 blocked. Avenging Mutants , Choose a block die. POW Move ended for Aeneas Mike Metatarsal is knocked over. Player pushed to (13, 12) 113 moved (MP) to ( 13, 12 ) (5, 2) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Sid Sacrum is knocked over. Player pushed to (16, 11) 107 moved (MP) to ( 16, 11 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Sid Sacrum has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 11, 2 ) 11 moved (MP) to ( 12, 1 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 1 ) 11 moved (MP) to ( 15, 2 ) (4) Go for it successful. 11 moved (MP) to ( 16, 3 ) Move ended for Clys II [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Koz TARGET: 3 --- ROLL: 4 + 0 = 4 Koz slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 7, 5 ) Move ended for Koz Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 2 [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 106: Select an action for Randy Rib Select an action for Randy Rib 102: Select an action for Sobek Select an action for Sobek 102: Select an action for Sobek Select an action for Sobek 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 12, 5 ) Move ended for Sobek 103: Select an action for Imhotep Select an action for Imhotep 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 3 ) Move ended for Randy Rib 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 3 ) Move ended for Thrud Thoracic 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (11, 7) 4 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 13, 4 ) Move ended for Clark Calcaneous [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Verified Opponent Roll = 1 (1) Imhotep trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Imhotep trips and falls trying to go for it! Move ended for Imhotep 103 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Imhotep has been knocked prone. 103: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 14, 1 ) 11 moved (MP) to ( 13, 2 ) Move ended for Clys II Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 10, 4 ) (5) Go for it successful. 2 moved (MP) to ( 11, 3 ) Move ended for Cyril Brutus Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Select an action for Goth 16: Select an action for Goth [Game Saved] Sending Team File... Done Sending File (6) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Goth Set is knocked over. Player pushed to (16, 10) 104 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Set has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 11 ) Move ended for Blozej Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. POW Move ended for Aeneas Howard Humerus is knocked over. Player pushed to (12, 13) 112 moved (MP) to ( 12, 13 ) (3, 2) + 0, (0, 0) + 0, 0: Howard Humerus has been knocked prone. 112: status changed from 0 to 1. 7 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for Lel 4: Select an action for Lel Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 10, 7 ) Move ended for Lel Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 14, 4 ) 114 blocked. (3) Go for it successful. Avenging Mutants , Choose a block die. PUSHBACK/POW Clark Calcaneous is knocked over. Player pushed to (12, 4) 114 moved (MP) to ( 12, 4 ) (3, 6) + 0, (1, 5) + 0, 0: Clark Calcaneous has been stunned. 114: status changed from 3 to 2. 12 moved (MP) to ( 13, 4 ) Ball moved to ( 11, 5 ) Move ended for Flavius Brutus [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 11, 5 ) GET BALL BEFORE RE_ROLL: Koz dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. GET BALL FINAL RESULT: Koz TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Koz Scatter roll: 8 Ball moved to ( 10, 5 ) Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 3 [Game Saved] 114: status changed from 2 to 1. Clark Calcaneous rolls over. 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Set 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Sid Sacrum 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Mike Metatarsal 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Howard Humerus 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 6) 5 moved (MP) to ( 10, 6 ) 102 moved (MP) to ( 11, 5 ) 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Sobek Koz is knocked over. Player pushed to (20, 7) 5 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Koz has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 10, 6 ) [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 3) 12 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 13, 4 ) Move ended for Imhotep [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 11, 5 ) Move ended for Terry Trapezium [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Thrud Thoracic Flavius Brutus is knocked over. Player pushed to (17, 2) 12 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 12: status changed from 0 to 1. 111 moved (MP) to ( 13, 3 ) [Game Saved] 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Randy Rib Fiery Sphinxters: All players have moved. Clys II saved by block skill. Randy Rib saved by block skill. Fiery Sphinxters turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Cyril Brutus Randy Rib is knocked over. Player pushed to (14, 5) Player 103 pushed to (14, 5) 103 moved (MP) to ( 14, 5 ) Player pushed to (13, 4) 106 moved (MP) to ( 13, 4 ) (3, 2) + 0, (0, 0) + 0, 0: Randy Rib has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 11, 7 ) 102 blocked. Avenging Mutants , Choose a block die. POW Sobek is knocked over. Player pushed to (10, 5) 102 moved (MP) to ( 10, 5 ) Scatter roll: 6 Ball moved to ( 10, 6 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (4, 4) + 1, 0: Sobek has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 10 ) 16 moved (MP) to ( 10, 6 ) GET BALL BEFORE RE_ROLL: Goth dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 PRO Roll(1) - PRO fails GET BALL FINAL RESULT: Goth TARGET: 5 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 11, 7 ) Move ended for Goth [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 8 ) Move ended for Koz Select an action for Aloysius 14: Select an action for Aloysius Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Flavius Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Clys II Thrud Thoracic is knocked over. Player pushed to (14, 4) 111 moved (MP) to ( 14, 4 ) (3, 4) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 111: status changed from 0 to 1. 11 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 15, 5 ) Move ended for Aloysius Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 11, 7 ) GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 3 + 0 = 3 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 4 ) (4) Go for it successful. 4 moved (MP) to ( 19, 3 ) (1) Lel trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 4 moved (MP) to ( 20, 2 ) Move ended for Lel [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 113 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Blozej Mike Metatarsal is knocked over. Player pushed to (13, 13) 113 moved (MP) to ( 13, 13 ) (2, 1) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 113: status changed from 0 to 1. 8 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Aeneas Avenging Mutants: All players have moved. Howard Humerus is knocked over. Player pushed to (12, 14) 112 moved (MP) to ( 12, 14 ) (3, 6) + 0, (6, 2) + 0, 0: Howard Humerus has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 28, 8 ) 7 moved (MP) to ( 12, 13 ) Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 4 [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Imhotep Aloysius is knocked over. Player pushed to (13, 6) 14 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 104: Select an action for Set Select an action for Set 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Randy Rib 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Clys II is knocked over. Player pushed to (16, 2) 11 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 11: status changed from 0 to 1. 114 moved (MP) to ( 13, 3 ) Move ended for Clark Calcaneous [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 16, 2 ) Move ended for Thrud Thoracic 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 21, 6 ) Move ended for Sid Sacrum 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 11 ) Move ended for Set 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Choose a block die. SKULL Move ended for Terry Trapezium Terry Trapezium is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 4) + 0, (4, 2) + 1, 0: Terry Trapezium has been stunned. 110: status changed from 0 to 2. Fiery Sphinxters turn ended. [Game Saved] Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Clys II Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 114 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus Clark Calcaneous is knocked over. Player pushed to (14, 4) 114 moved (MP) to ( 14, 4 ) (5, 3) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(3) - PRO fails Move ended for Goth 16: tackle zone state changed to false [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 12, 4 ) 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (14, 3) 106 moved (MP) to ( 14, 3 ) Move ended for Cyril Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 22, 4 ) 4 moved (MP) to ( 23, 5 ) 4 moved (MP) to ( 24, 6 ) 4 moved (MP) to ( 25, 7 ) 4 moved (MP) to ( 26, 8 ) 4 moved (MP) to ( 27, 9 ) Lel scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (3) Bacchus Brutus stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=12,y=4] : current status = 0 2 : current square = java.awt.Point[x=12,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : current status = 7 (5) Claudius Brutus regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=27,y=9] : current status = 0 4 : current square = java.awt.Point[x=27,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=12,y=8] : current status = 4 5 : current square = java.awt.Point[x=12,y=8] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=12,y=13] : current status = 0 7 : current square = java.awt.Point[x=12,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=13,y=12] : current status = 4 8 : current square = java.awt.Point[x=13,y=12] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=13,y=2] : current status = 4 11 : current square = java.awt.Point[x=13,y=2] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=12,y=2] : current status = 4 12 : current square = java.awt.Point[x=12,y=2] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=1,y=2] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=16,y=6] : current status = 1 14 : current square = java.awt.Point[x=16,y=6] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=10,y=6] : current status = 0 16 : current square = java.awt.Point[x=10,y=6] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=10,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=10,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (4) Anubis regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=10] : current status = 7 102 : current status = 7 (3) Sobek stays UNconscious. 102 : current square = java.awt.Point[x=29,y=10] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=13,y=11] : current status = 0 104 : current square = java.awt.Point[x=13,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (2) Cary Clavicle stays UNconscious. 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=9] 106 : current square = java.awt.Point[x=14,y=3] : current status = 0 106 : current square = java.awt.Point[x=14,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=21,y=6] : current status = 0 107 : current square = java.awt.Point[x=21,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=11,y=5] : current status = 2 110 : current square = java.awt.Point[x=11,y=5] : current status = 2 110: status changed from 2 to 0. 110 : set status normal, current square = java.awt.Point[x=11,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=11,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=16,y=2] : current status = 0 111 : current square = java.awt.Point[x=16,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=28,y=8] : current status = 7 112 : current status = 7 (6) Howard Humerus regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=28,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=13,y=13] : current status = 1 113 : current square = java.awt.Point[x=13,y=13] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=14,y=4] : current status = 1 114 : current square = java.awt.Point[x=14,y=4] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 1, 5 ) 8 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 10, 9 ) 5 moved (SP) to ( 10, 5 ) 3 moved (SP) to ( 9, 7 ) 2 moved (SP) to ( 10, 6 ) 12 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 13, 6 ) 11 moved (SP) to ( 13, 8 ) 8 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 10, 10 ) 5 moved (SP) to ( 10, 9 ) 3 moved (SP) to ( 12, 7 ) 16 moved (SP) to ( 13, 7 ) 14 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 13, 8 ) 16 moved (SP) to ( 13, 6 ) 12 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 11, 6 ) 2 moved (SP) to ( 11, 8 ) 4 moved (SP) to ( 9, 5 ) 7 moved (SP) to ( 9, 9 ) 4 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 10, 6 ) 7 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 11, 6 ) 9 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 11, 8 ) 5 moved (SP) to ( 12, 8 ) 9 moved (SP) to ( 12, 6 ) 2 moved (SP) to ( 11, 8 ) 9 moved (SP) to ( 11, 6 ) 12 moved (SP) to ( 12, 6 ) Waiting for Fiery Sphinxters to set players on field. 101 moved (SP) to ( 15, 6 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 101 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 23, 4 ) 114 moved (SP) to ( 23, 10 ) 113 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( 23, 4 ) 113 moved (SP) to ( 23, 10 ) 110 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 18, 7 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 7) Kickoff Roll (2+3) = Cheering Fans Avenging Mutants: 6 + 10FF + 0CL Fiery Sphinxters: 1 + 9FF + 0CL Avenging Mutants get an extra re-roll. KICK skill used. Kick result. Direction: 1 Distance: 3 Ball placed at (23, 7) Scatter roll: 2 Ball moved to ( 20, 3 ) [Game Saved] Ball in play. Waiting for Fiery Sphinxters to finish TURN: 5 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Imhotep Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Anubis 8 blocked. Player pushed to (17, 7) 8 moved (MP) to ( 12, 7 ) Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Randy Rib 16 blocked. Player pushed to (17, 5) 16 moved (MP) to ( 12, 5 ) Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 9 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK 8 blocked. Player pushed to (18, 7) 8 moved (MP) to ( 11, 7 ) Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 13, 8 ) Move ended for Set [Game Saved] 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 10 ) 108 moved (MP) to ( 12, 10 ) Move ended for Steve Sternum 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 4 ) Move ended for Howard Humerus 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 3 ) Move ended for Sid Sacrum 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 19, 4 ) Move ended for Mike Metatarsal 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 18, 3 ) Move ended for Terry Trapezium 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 5 ) Move ended for Thrud Thoracic 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 3 ) 114 moved (MP) to ( 21, 3 ) 114 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Clark Calcaneous TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Clark Calcaneous Fiery Sphinxters: All players have moved. Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 8, 3 ) Fiery Sphinxters turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (14, 9) 104 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 10, 2 ) 4 moved (MP) to ( 11, 1 ) 4 moved (MP) to ( 12, 1 ) 4 moved (MP) to ( 13, 1 ) Move ended for Lel Select an action for Clys II 11: Select an action for Clys II Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 4 ) Move ended for Goth [Game Saved] Select an action for Clys II 11: Select an action for Clys II Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 10 ) Move ended for Cyril Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Block selected. 106 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Clys II Player pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 5 ) 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (15, 7) 101 moved (MP) to ( 15, 7 ) Move ended for Flavius Brutus [Game Saved] Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 5 ) Move ended for Aloysius Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 11, 3 ) Move ended for Koz Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 10, 11 ) 7 moved (MP) to ( 11, 12 ) 7 moved (MP) to ( 12, 12 ) Move ended for Aeneas Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 8 ) Move ended for Blozej Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 5 ) Move ended for Wiktor Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 6 [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL PUSHBACK Move ended for Anubis Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Imhotep Claudius Brutus is knocked over. Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 3) + 1, (2, 3) + 0, 0: Claudius Brutus has been stunned. 3: status changed from 0 to 2. 103 moved (MP) to ( 13, 8 ) [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 11 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (18, 13) 7 moved (MP) to ( 11, 13 ) Move ended for Set [Game Saved] 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 13 ) Move ended for Randy Rib 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 12, 9 ) Move ended for Mike Metatarsal [Game Saved] 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Steve Sternum Player pushed to (19, 9) 2 moved (MP) to ( 10, 9 ) [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Clark Calcaneous dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Clark Calcaneous TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Clark Calcaneous Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 9, 2 ) Fiery Sphinxters turn ended. [Game Saved] 3: status changed from 2 to 1. Claudius Brutus rolls over. Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 112 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus Howard Humerus is knocked over. Player pushed to (15, 4) 112 moved (MP) to ( 15, 4 ) (3, 4) + 0, (0, 0) + 0, 0: Howard Humerus has been knocked prone. 112: status changed from 0 to 1. 12 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Aloysius Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Koz 5: Select an action for Koz Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 1 ) Move ended for Lel Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Koz Sid Sacrum is knocked over. Player pushed to (13, 2) 107 moved (MP) to ( 13, 2 ) (5, 3) + 0, (3, 4) + 0, 0: Sid Sacrum has been stunned. 107: status changed from 0 to 2. 5 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 3 ) 16 moved (MP) to ( 15, 2 ) 16 moved (MP) to ( 16, 1 ) 16 moved (MP) to ( 17, 1 ) 16 moved (MP) to ( 18, 1 ) (6) Go for it successful. 16 moved (MP) to ( 19, 2 ) Move ended for Goth [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 8, 5 ) Move ended for Wiktor Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 11, 12 ) 106 blocked. Avenging Mutants , Choose a block die. POW Randy Rib is knocked over. Player pushed to (12, 14) 106 moved (MP) to ( 12, 14 ) (2, 6) + 0, (4, 4) + 0, 0: Randy Rib has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 10 ) 2 moved (MP) to ( 12, 13 ) 2 moved (MP) to ( 13, 13 ) Move ended for Cyril Brutus [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 12 ) 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 6, 12 ) Move ended for Aeneas Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 6, 7 ) Move ended for Blozej Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Clys II TARGET: 3 --- ROLL: 5 + 0 = 5 Clys II slips past his opponent(s) unhindered. 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 5 ) Move ended for Clys II Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 7 [Game Saved] 107: status changed from 2 to 1. Sid Sacrum rolls over. 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 14, 12 ) Move ended for Set 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 14, 5 ) Move ended for Imhotep 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 13, 6 ) Move ended for Steve Sternum 101: Select an action for Anubis Select an action for Anubis 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 17, 6 ) Move ended for Anubis 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Howard Humerus 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 21, 2 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Lel is knocked over. Player pushed to (10, 0) 4 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. Move ended for Clark Calcaneous [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 15, 6 ) Move ended for Mike Metatarsal 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Thrud Thoracic Aloysius is knocked over. 112 blocked. Player pushed to (15, 3) 112 moved (MP) to ( 14, 3 ) Player pushed to (14, 4) 14 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Aloysius has been knocked prone. 14: status changed from 0 to 1. 111 moved (MP) to ( 15, 5 ) Fiery Sphinxters turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 1 ) 5 moved (MP) to ( 17, 1 ) (1) Koz trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 5 moved (MP) to ( 18, 2 ) Move ended for Koz [Game Saved] Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. POW Move ended for Goth Terry Trapezium is knocked over. Player pushed to (17, 3) 110 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (6, 5) + 0, 1: Terry Trapezium has been badly hurt! 110: status changed from 0 to 8. 110: status changed from 8 to 0. (5) Terry Trapezium regenerates. 110 moved to dugout ( 29, 0 ) 16 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 4 ) DODGE FINAL RESULT: Clys II TARGET: 3 --- ROLL: 1 + 0 = 1 Clys II is knocked over. (6, 3) + 0, (2, 4) + 0, 0: Clys II has been stunned. Move ended for Clys II 11: status changed from 0 to 2. Avenging Mutants turn ended. Waiting for Fiery Sphinxters to finish TURN: 8 [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Imhotep Player pushed to (16, 3) 12 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 14, 4 ) [Game Saved] 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Sid Sacrum 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Set Player pushed to (16, 14) 2 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 13, 13 ) [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 17, 3 ) Move ended for Anubis 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 20, 1 ) 114 moved (MP) to ( 19, 1 ) 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 2) 5 moved (MP) to ( 17, 2 ) 114 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Clark Calcaneous dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Clark Calcaneous TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Clark Calcaneous Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 10, 1 ) Fiery Sphinxters turn ended. [Game Saved] 11: status changed from 2 to 1. Clys II rolls over. Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW/SKULL Move ended for Goth Anubis saved by block skill. Goth saved by block skill. [Game Saved] Select an action for Aloysius 14: Select an action for Aloysius 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Aloysius Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 2 ) 9 moved (MP) to ( 12, 2 ) Move ended for Wiktor Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Flavius Brutus Sid Sacrum is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Sid Sacrum has been knocked prone. 107: status changed from 0 to 1. Flavius Brutus saved by block skill. [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 108 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Steve Sternum is knocked over. Player pushed to (14, 5) 108 moved (MP) to ( 14, 5 ) CLAW used on armor roll. (5, 2) + 2, (5, 5) + 0, 3: Steve Sternum has been badly hurt! 108: status changed from 0 to 8. 108: status changed from 8 to 0. (4) Steve Sternum regenerates. 108 moved to dugout ( 29, 1 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 7 ) Move ended for Claudius Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 18, 2 ) Move ended for Lel Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 13 ) 7 moved (MP) to ( 8, 13 ) 7 moved (MP) to ( 9, 13 ) 7 moved (MP) to ( 10, 13 ) 7 moved (MP) to ( 11, 13 ) 7 moved (MP) to ( 12, 13 ) Move ended for Aeneas Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 12, 12 ) Move ended for Blozej Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Cyril Brutus Player pushed to (13, 12) 104 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 13, 13 ) [Game Saved] Select an action for Koz 5: Select an action for Koz Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Koz Avenging Mutants: All players have moved. Anubis is knocked over. Player pushed to (17, 4) 101 moved (MP) to ( 17, 4 ) (5, 4) + 0, (0, 0) + 0, 0: Anubis has been knocked prone. 101: status changed from 0 to 1. 5 moved (MP) to ( 17, 3 ) Avenging Mutants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (6) Bacchus Brutus regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=13] : current status = 0 2 : current square = java.awt.Point[x=13,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=7] : current status = 4 3 : current square = java.awt.Point[x=14,y=7] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=18,y=2] : current status = 4 4 : current square = java.awt.Point[x=18,y=2] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=17,y=3] : current status = 0 5 : current square = java.awt.Point[x=17,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=12,y=13] : current status = 0 7 : current square = java.awt.Point[x=12,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=12,y=12] : current status = 0 8 : current square = java.awt.Point[x=12,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=12,y=2] : current status = 0 9 : current square = java.awt.Point[x=12,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=18,y=4] : current status = 1 11 : current square = java.awt.Point[x=18,y=4] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=13,y=3] : current status = 0 12 : current square = java.awt.Point[x=13,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=1,y=2] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=15,y=4] : current status = 4 14 : current square = java.awt.Point[x=15,y=4] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=18,y=3] : current status = 0 16 : current square = java.awt.Point[x=18,y=3] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=3] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=3] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=17,y=4] : current status = 1 101 : current square = java.awt.Point[x=17,y=4] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (6) Sobek regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=14,y=4] : current status = 0 103 : current square = java.awt.Point[x=14,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=13,y=12] : current status = 0 104 : current square = java.awt.Point[x=13,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (3) Cary Clavicle stays UNconscious. 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=29,y=10] : current status = 7 106 : current status = 7 (6) Randy Rib regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=13,y=2] : current status = 1 107 : current square = java.awt.Point[x=13,y=2] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=15,y=5] : current status = 0 111 : current square = java.awt.Point[x=15,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=14,y=3] : current status = 0 112 : current square = java.awt.Point[x=14,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=15,y=6] : current status = 0 113 : current square = java.awt.Point[x=15,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Winnings Roll: 2 + 0 Fiery Sphinxters Winnings Roll: 5 + 1 Blozej gets an MVP award. Mike Metatarsal gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=0 not conceding roll=5 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 10 Avenging Mutants FF Roll: 5 + 2 not conceding roll=2 -1 for loss Fiery Sphinxters FF Roll: 2 + -1 ***END Fan Factor DEBUG*** D6: 1(136) 2(124) 3(161) 4(161) 5(122) 6(149) Total(853) D8: 1(3) 2(1) 3(6) 4(0) 5(5) 6(1) 7(2) 8(5) Total(23) GAME OVER Final Score: Avenging Mutants: 2 Fiery Sphinxters: 0 WINNINGS Avenging Mutants: 20000 Fiery Sphinxters: 60000 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5