Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Darkness Team 1 race: Dark Elf Player 1 name: Mdadar Reincarnated Player 1: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 2 name: Legolas with a goatee Player 2: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Pass, Safe Throw] Player 3 name: Axir Player 3: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 4 name: Zathcan Iceseeker Player 4: B Dark Elf Blitzer 7 3 4 8 [Block] Player 5 name: Tirad Player 5: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 6 name: Zudun Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 7 name: Eli Player 7: L Dark Elf Lineman 6 3 4 8 [Block] Player 8 name: Tixo Player 8: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 10 name: Dalamar Player 10: L Dark Elf Lineman 6 3 4 8 [;] Player 11 name: Zaknafein Do-Urden Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 12 name: Dar-zae Hellbrood Player 12: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 13 name: Neasa Bloodruin Player 13: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 14 name: Deb Sangfroid Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Tackle] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=3227] Connected as server to game 'darkhoppers'. Receiving: Fell Swamp Mudhoppers.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Fell Swamp Mudhoppers Team 2 race: Lizardman Player 101 name: Plodfoot Thunderfist Player 101: S Lizardman Saurus 6 4 1 9 [;] Player 102 name: Bighorn Spleencrusher Player 102: S Lizardman Saurus 6 4 1 9 [;] Player 103 name: Crusher McMudd Player 103: S Lizardman Saurus 6 4 1 9 [Block, Tackle] Player 104 name: Gorefist Splattertooth Player 104: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 105 name: Gordon Proudscale Player 105: S Lizardman Saurus 6 4 1 9 [;] Player 106 name: Thunder Bloodfang Player 106: S Lizardman Saurus 6 4 1 9 [;] Player 107 name: Fleetfoot Snapperjaw Player 107: L Lizardman Skink 8 2 3 6 [Dodge, Leap, Stunty] Player 108 name: Billybob Tailspinner Player 108: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 109 name: Cumber Smallfoot Player 109: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 110 name: Mervin Greencrest Player 110: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 111 name: Harold Brokenclaw Player 111: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 112 name: Killgore Crushman Player 112: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 113 name: Preston Forkeytongue Player 113: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 114 name: Martin Coldblood Player 114: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 115 name: Slider Fastpaw Player 115: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Done loading opponent team. *** Setup start *** Weather roll(6+6) Current Weather: Blizzard Gate: 33000 screaming fans show up for the game. Handicap result 26:ILLEGAL DRUGS. *** Setup start *** Dalamar manages to ignore the niggling pain. Preston Forkeytongue manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Fell Swamp Mudhoppers win the toss. Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 11, 7 ) 14 moved (SP) to ( 12, 12 ) 10 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 12, 1 ) 7 moved (SP) to ( 9, 7 ) 6 moved (SP) to ( 10, 8 ) 7 moved (SP) to ( 12, 13 ) 8 moved (SP) to ( 10, 5 ) 12 moved (SP) to ( 12, 4 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) Turn time limit reached. 103 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 16, 8 ) 101 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 23, 7 ) 115 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 23, 5 ) 111 moved (SP) to ( 21, 9 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (6+2) = Quick Snap KICK skill used. Kick result. Direction: 7 Distance: 2 Quick snap. Waiting for Fell Swamp Mudhoppers to re-arrange players on field. 107 moved (SP) to ( 23, 4 ) 101 moved (SP) to ( 14, 9 ) 112 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 16, 9 ) 115 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 14, 11 ) 106 moved (SP) to ( 14, 12 ) Ball placed at (23, 3) Ball placed at (23, 3) Scatter roll: 1 Ball moved to ( 20, 4 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 1 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Gorefist Splattertooth Dalamar is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 11 ) Move ended for Thunder Bloodfang 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 10 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Neasa Bloodruin is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (4, 4) + 0, (4, 5) + 0, 0: Neasa Bloodruin has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) Crusher McMudd saved by block skill. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 12 ) Move ended for Crusher McMudd [Game Saved] 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Gordon Proudscale Zaknafein Do-Urden is knocked over. Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 14, 6 ) [Game Saved] 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Fleetfoot Snapperjaw TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Fleetfoot Snapperjaw Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 10, 4 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Dalamar Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 19, 4 ) GET BALL FINAL RESULT: Zathcan Iceseeker TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Zathcan Iceseeker [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 3 ) 107 blocked. (1) Mdadar Reincarnated trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. Darkness , Choose a block die. PUSHBACK/POW Fleetfoot Snapperjaw saved by dodge skill. Player pushed to (21, 5) 107 moved (MP) to ( 21, 5 ) 1 moved (MP) to ( 20, 4 ) Move ended for Mdadar Reincarnated [Game Saved] Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) Move ended for Tixo Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 6 + 0 = 6 Zaknafein Do-Urden slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 12, 7 ) (3) Go for it successful. 11 moved (MP) to ( 13, 6 ) Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Eli 7: Select an action for Eli Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 2 ) Move ended for Dar-zae Hellbrood Select an action for Zudun 6: Select an action for Zudun Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 2 [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 5 ) Move ended for Harold Brokenclaw 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (14, 7) 3 moved (MP) to ( 15, 7 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 101 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gorefist Splattertooth Axir is knocked over. Player pushed to (13, 6) 3 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 5) + 0, (5, 1) + 0, 0: Axir has been stunned. 3: status changed from 0 to 2. [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 18, 4 ) Move ended for Killgore Crushman [Game Saved] 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 5 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Zathcan Iceseeker is knocked over. Player pushed to (10, 3) 4 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 3 to 1. 110 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 2 Ball moved to ( 10, 2 ) Move ended for Mervin Greencrest [Game Saved] 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 4 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Fleetfoot Snapperjaw TARGET: 3 --- ROLL: 6 + 0 = 6 Fleetfoot Snapperjaw slips past his opponent(s) unhindered. 107 moved (MP) to ( 22, 3 ) 107 moved (MP) to ( 21, 2 ) 107 moved (MP) to ( 20, 2 ) 107 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Fleetfoot Snapperjaw TARGET: 3 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 20, 2 ) 107 moved (MP) to ( 21, 3 ) 107 moved (MP) to ( 22, 4 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Fleetfoot Snapperjaw TARGET: 3 --- ROLL: 5 + 0 = 5 Fleetfoot Snapperjaw slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 21, 6 ) Move ended for Fleetfoot Snapperjaw [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Thunder Bloodfang Deb Sangfroid is knocked over. Player pushed to (18, 13) 14 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 14: status changed from 0 to 1. 106 moved (MP) to ( 12, 12 ) Turn time limit reached. [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Bighorn Spleencrusher Tixo is knocked over. Player pushed to (16, 2) 8 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 14, 3 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Gordon Proudscale Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) [Game Saved] 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 22, 6 ) Move ended for Slider Fastpaw 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Crusher McMudd Fell Swamp Mudhoppers: All players have moved. Eli saved by block skill. Crusher McMudd saved by block skill. Fell Swamp Mudhoppers turn ended. [Game Saved] 3: status changed from 2 to 1. Axir rolls over. Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Deb Sangfroid Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 9 ) Move ended for Zudun Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 20, 7 ) 107 blocked. (2) Dar-zae Hellbrood trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. Darkness , Choose a block die. PUSHBACK Player pushed to (22, 5) 107 moved (MP) to ( 22, 5 ) 12 moved (MP) to ( 21, 6 ) 107 blocked. (4) Go for it successful. Darkness , Choose a block die. SKULL Dar-zae Hellbrood is knocked over. Move ended for Dar-zae Hellbrood (6, 2) + 0, (3, 3) + 0, 0: Dar-zae Hellbrood has been stunned. 12: status changed from 0 to 2. Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 3 [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 13, 8 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gorefist Splattertooth Zaknafein Do-Urden saved by dodge skill. Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 13, 6 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gordon Proudscale Player pushed to (17, 4) 11 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 13, 5 ) [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Thunder Bloodfang Player pushed to (18, 14) 14 moved (MP) to ( 11, 14 ) 106 moved (MP) to ( 11, 13 ) [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Crusher McMudd Eli is knocked over. Player pushed to (17, 14) 7 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 5) + 0, (5, 2) + 0, 0: Eli has been stunned. 7: status changed from 0 to 2. 103 moved (MP) to ( 12, 13 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Bighorn Spleencrusher Tixo is knocked over. Player pushed to (16, 1) 8 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 13, 2 ) [Game Saved] 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 17, 10 ) Move ended for Slider Fastpaw 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Mervin Greencrest Player pushed to (8, 3) 1 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 20, 4 ) [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 14, 6 ) Move ended for Fleetfoot Snapperjaw 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 8 ) 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Zudun is knocked over. Player pushed to (13, 10) 6 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 15, 7 ) Move ended for Killgore Crushman [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Foul selected. 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 5 ) 3 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Harold Brokenclaw fouls Axir. (4, 3) +2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, 0: Axir has been stunned. 3: status changed from 1 to 2. Verified Opponent Roll = 4 IGMEOY Roll = 4 Move ended for Harold Brokenclaw Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] 3: status changed from 2 to 1. Axir rolls over. 7: status changed from 2 to 1. Eli rolls over. 12: status changed from 2 to 1. Dar-zae Hellbrood rolls over. Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 18, 3 ) DODGE BEFORE RE_ROLL: Zathcan Iceseeker knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 2 + 0 = 2 Zathcan Iceseeker slips past his opponent(s) unhindered. 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 15, 4 ) (3) Go for it successful. 4 moved (MP) to ( 15, 5 ) 107 blocked. (2) Zathcan Iceseeker trips and falls trying to go for it! Move ended for Zathcan Iceseeker (4, 4) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 4 [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Gorefist Splattertooth Dalamar is knocked over. Player pushed to (17, 8) 10 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 12, 7 ) [Game Saved] 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 6 ) 107 moved (MP) to ( 9, 6 ) 107 moved (MP) to ( 8, 6 ) 107 moved (MP) to ( 7, 6 ) 107 moved (MP) to ( 6, 6 ) Move ended for Fleetfoot Snapperjaw 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 12, 5 ) Move ended for Killgore Crushman [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Gordon Proudscale Zaknafein Do-Urden is knocked over. Player pushed to (17, 3) 11 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 12, 4 ) [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Crusher McMudd Deb Sangfroid saved by block skill. Crusher McMudd saved by block skill. [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Thunder Bloodfang Deb Sangfroid is knocked over. Player pushed to (18, 15) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, 0: Deb Sangfroid has been stunned. 14: status changed from 0 to 0. 14 moved (SP) to ( 0, 1 ) [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 8 ) 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 8, 7 ) 101 moved (MP) to ( 7, 6 ) Move ended for Plodfoot Thunderfist 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 20, 3 ) Move ended for Harold Brokenclaw 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Mervin Greencrest Mdadar Reincarnated saved by dodge skill. Player pushed to (8, 2) 1 moved (MP) to ( 21, 2 ) 110 moved (MP) to ( 21, 3 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 8, 5 ) 102 moved (MP) to ( 7, 5 ) Move ended for Bighorn Spleencrusher 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Foul selected. 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 20, 7 ) 12 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Slider Fastpaw fouls Dar-zae Hellbrood. (3, 3) +1 Verified Opponent Roll = 4 IGMEOY Roll = 4 The ref spots the foul and bans Slider Fastpaw from the rest of the game! Verified Opponent Roll = 5 (5) Argue the call fails. Move ended for Slider Fastpaw Fell Swamp Mudhoppers: All players have moved. 115: status changed from 0 to 0. 115 moved (SP) to ( 29, 4 ) 115: status changed from 0 to 2. Fell Swamp Mudhoppers turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 19, 4 ) 111 blocked. Darkness , Choose a block die. POW Harold Brokenclaw is knocked over. Player pushed to (20, 2) 111 moved (MP) to ( 20, 2 ) (2, 4) + 0, (0, 0) + 0, 0: Harold Brokenclaw has been knocked prone. 111: status changed from 0 to 1. 12 moved (MP) to ( 20, 3 ) Move ended for Dar-zae Hellbrood [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Mdadar Reincarnated Player pushed to (20, 4) 110 moved (MP) to ( 20, 4 ) 1 moved (MP) to ( 21, 3 ) [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 1 ) 8 moved (MP) to ( 11, 1 ) 8 moved (MP) to ( 10, 2 ) Move ended for Tixo Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 4 + 0 = 4 Dalamar slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 9, 9 ) Move ended for Dalamar [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 12, 2 ) Move ended for Zathcan Iceseeker Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 13, 10 ) Move ended for Zudun Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 14, 8 ) Move ended for Axir Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 5 [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 10, 4 ) 112 moved (MP) to ( 10, 3 ) Move ended for Killgore Crushman [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 10, 8 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dalamar is knocked over. Player pushed to (20, 10) 10 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 9, 9 ) Move ended for Gorefist Splattertooth [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Harold Brokenclaw 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 5, 7 ) 107 moved (MP) to ( 4, 7 ) 107 moved (MP) to ( 3, 7 ) 107 moved (MP) to ( 2, 7 ) Fleetfoot Snapperjaw scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 6 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 28, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 1 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 2 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 3 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 6 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 3 (3) Neasa Bloodruin stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 16, 8 ) 112 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( 20, 10 ) 105 moved (SP) to ( 21, 9 ) 103 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 18, 2 ) 114 moved (SP) to ( 18, 12 ) 109 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 28, 4 ) 110 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 11, 9 ) 11 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 1 ) 14 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 14, 12 ) Turn time limit reached. 6 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 9, 6 ) 8 moved (SP) to ( 10, 8 ) 8 moved (SP) to ( 11, 8 ) *** Setup end *** Waiting for Fell Swamp Mudhoppers to kick off. Ball placed at (21, 9) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 6: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 6 7: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 6 109: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 12: status changed from 0 to 2. Verified Opponent Roll = 6 114: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kick result. Direction: 4 Distance: 1 Ball placed at (21, 9) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 22, 10 ) [Game Saved] Ball in play. Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. 6: status changed from 2 to 1. 7: status changed from 2 to 1. 12: status changed from 2 to 1. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 2 ) 14 moved (MP) to ( 17, 2 ) 107 blocked. Darkness , Choose a block die. PUSHBACK/POW Deb Sangfroid uses TACKLE to bring his opponent down. Fleetfoot Snapperjaw is knocked over. Player pushed to (19, 3) 107 moved (MP) to ( 19, 3 ) (6, 6) + 0, (5, 6) + 1, 4: Fleetfoot Snapperjaw has been seriously injured!! (52) Damaged Back - Niggling Injury 107: status changed from 0 to 9. 14 moved (MP) to ( 18, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 13 ) 14 moved (MP) to ( 19, 2 ) 14 moved (MP) to ( 20, 2 ) 14 moved (MP) to ( 21, 3 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 2 ) Move ended for Mdadar Reincarnated Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 12 ) Move ended for Zathcan Iceseeker Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 5 ) Move ended for Tixo Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 7, 10 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 6, 8 ) Move ended for Legolas with a goatee [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 102 blocked. Darkness , Choose a block die. POW Move ended for Zaknafein Do-Urden Bighorn Spleencrusher is knocked over. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) (4, 3) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 102: status changed from 0 to 1. 11 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Axir Gorefist Splattertooth is knocked over. STAND FIRM skill used. (2, 3) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 6 [Game Saved] 109: status changed from 2 to 1. Cumber Smallfoot rolls over. 114: status changed from 2 to 1. Martin Coldblood rolls over. 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Gorefist Splattertooth 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Bighorn Spleencrusher 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (7, 2) 14 moved (MP) to ( 22, 2 ) 101 moved (MP) to ( 21, 3 ) [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 9 ) Move ended for Crusher McMudd 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 21, 11 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Zathcan Iceseeker is knocked over. Player pushed to (9, 13) 4 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 6) + 0, (2, 5) + 0, 0: Zathcan Iceseeker has been stunned. 4: status changed from 0 to 2. 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 17, 11 ) Move ended for Gordon Proudscale [Game Saved] 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 22, 4 ) 110 moved (MP) to ( 22, 3 ) Move ended for Mervin Greencrest 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 4 ) Move ended for Thunder Bloodfang 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Killgore Crushman Fell Swamp Mudhoppers: All players have moved. 112: tackle zone state changed to false Fell Swamp Mudhoppers turn ended. [Game Saved] 4: status changed from 2 to 1. Zathcan Iceseeker rolls over. Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 12, 10 ) Move ended for Zudun Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 11 ) Move ended for Eli Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 3 ) Move ended for Dar-zae Hellbrood Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 6 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Legolas with a goatee Ball moved to ( 14, 5 ) GET BALL FINAL RESULT: Tixo TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 18, 2 ) 8 moved (MP) to ( 19, 2 ) 8 moved (MP) to ( 20, 2 ) Hand off selected. Move ended for Tixo Ball moved to ( 21, 2 ) GET BALL FINAL RESULT: Mdadar Reincarnated TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Deb Sangfroid Plodfoot Thunderfist is knocked over. Player pushed to (20, 4) 101 moved (MP) to ( 20, 4 ) (6, 2) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. 14 moved (MP) to ( 21, 3 ) [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Blitz selected. 110 blocked. Darkness , Choose a block die. PUSHBACK/POW Mervin Greencrest saved by dodge skill. Player pushed to (23, 4) 110 moved (MP) to ( 23, 4 ) 1 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 23, 2 ) 1 moved (MP) to ( 24, 2 ) 1 moved (MP) to ( 25, 2 ) 1 moved (MP) to ( 26, 2 ) 1 moved (MP) to ( 27, 2 ) Mdadar Reincarnated scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=2] : current status = 0 1 : current square = java.awt.Point[x=27,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=12,y=6] : current status = 0 2 : current square = java.awt.Point[x=12,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=20,y=13] : current status = 1 4 : current square = java.awt.Point[x=20,y=13] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=12,y=10] : current status = 4 6 : current square = java.awt.Point[x=12,y=10] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=16,y=11] : current status = 4 7 : current square = java.awt.Point[x=16,y=11] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=20,y=2] : current status = 0 8 : current square = java.awt.Point[x=20,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=15,y=6] : current status = 0 11 : current square = java.awt.Point[x=15,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=20,y=3] : current status = 4 12 : current square = java.awt.Point[x=20,y=3] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (2) Neasa Bloodruin stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=21,y=3] : current status = 0 14 : current square = java.awt.Point[x=21,y=3] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=20,y=4] : current status = 1 101 : current square = java.awt.Point[x=20,y=4] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=12,y=4] : current status = 0 106 : current square = java.awt.Point[x=12,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=17,y=7] : current status = 1 109 : current square = java.awt.Point[x=17,y=7] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=23,y=4] : current status = 0 110 : current square = java.awt.Point[x=23,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=23,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=23,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=18,y=12] : current status = 1 114 : current square = java.awt.Point[x=18,y=12] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=4] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 12, 1 ) 3 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 12, 13 ) 14 moved (SP) to ( 12, 4 ) 12 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 9, 6 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 16, 8 ) 114 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 23, 5 ) Turn time limit reached. 111 moved (SP) to ( 23, 9 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (5+2) = Changing Weather Weather roll(3+4) Current Weather: Nice KICK skill used. Kick result. Direction: 1 Distance: 2 Ball placed at (23, 3) Scatter roll: 4 Ball moved to ( 22, 1 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 7 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Thunder Bloodfang Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 4 ) 113 moved (MP) to ( 23, 3 ) 113 moved (MP) to ( 23, 2 ) 113 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 3 + 0 = 3 113 moved (MP) to ( 22, 2 ) 113 moved (MP) to ( 22, 3 ) 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 1 (1) Preston Forkeytongue trips and falls trying to go for it! Move ended for Preston Forkeytongue 113 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 3) + 0, (3, 5) + 1, 0: Preston Forkeytongue has been knocked out. 113: status changed from 3 to 7. 113 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 2 Ball moved to ( 7, 6 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 5 ) (3) Go for it successful. 14 moved (MP) to ( 20, 6 ) (5) Go for it successful. 14 moved (MP) to ( 21, 6 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Tixo 8: Select an action for Tixo Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 14, 2 ) Move ended for Zudun Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 1 ) Move ended for Mdadar Reincarnated Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 3 ) 105 blocked. Darkness , Choose a block die. PUSHBACK/POW Gordon Proudscale is knocked over. Player pushed to (15, 1) 105 moved (MP) to ( 15, 1 ) (1, 5) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 105: status changed from 0 to 1. 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 3 ) Move ended for Tixo [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 8 [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 22, 7 ) Move ended for Harold Brokenclaw 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 20, 7 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Deb Sangfroid is knocked over. Player pushed to (8, 5) 14 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (4, 6) + 0, (1, 6) + 0, 0: Deb Sangfroid has been stunned. 14: status changed from 0 to 2. 110 moved (MP) to ( 21, 6 ) Move ended for Mervin Greencrest [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gordon Proudscale 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Plodfoot Thunderfist Dalamar is knocked over. Player pushed to (17, 6) 10 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 13, 7 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (17, 5) 3 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 13, 6 ) [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Thunder Bloodfang Zaknafein Do-Urden saved by dodge skill. Player pushed to (17, 4) 11 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 13, 5 ) [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 21, 7 ) 114 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Martin Coldblood TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 6, 5 ) Move ended for Martin Coldblood Fell Swamp Mudhoppers turn ended. [Game Saved] 14: status changed from 2 to 1. Deb Sangfroid rolls over. Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Dalamar Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 16, 1 ) Move ended for Tixo Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Block selected. 105 blocked. Darkness , Choose a block die. POW Move ended for Zudun Gordon Proudscale is knocked over. Player pushed to (15, 0) 105 moved (MP) to ( 15, 0 ) (5, 2) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 105: status changed from 0 to 1. 6 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 14, 4 ) Move ended for Mdadar Reincarnated Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 4 ) Move ended for Legolas with a goatee Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 106 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Zaknafein Do-Urden Player pushed to (14, 6) 106 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Axir 3: Select an action for Axir Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 7 ) Move ended for Eli Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood Select an action for Axir 3: Select an action for Axir Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 8 ) Move ended for Zathcan Iceseeker Select an action for Axir 3: Select an action for Axir Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood SKILL SELECTED: piling on SKILL SELECTED: piling on 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 8 ) 101 blocked. Darkness , Choose a block die. PUSHBACK/POW Plodfoot Thunderfist is knocked over. Player pushed to (14, 7) 101 moved (MP) to ( 14, 7 ) Armor is not broken. (1, 3) + 0 PILING ON used to reroll armor. (6, 3) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 13, 7 ) 12: status changed from 4 to 1. SKILL SELECTED: Move ended for Dar-zae Hellbrood 12: status changed from 6 to 1. [Game Saved] Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Axir Darkness: All players have moved. Gorefist Splattertooth is knocked over. STAND FIRM skill used. (1, 3) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. Darkness turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=4] : current status = 0 1 : current square = java.awt.Point[x=14,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=15,y=1] : current status = 0 6 : current square = java.awt.Point[x=15,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=12,y=7] : current status = 0 7 : current square = java.awt.Point[x=12,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=16,y=1] : current status = 0 8 : current square = java.awt.Point[x=16,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=12,y=6] : current status = 4 10 : current square = java.awt.Point[x=12,y=6] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=13,y=5] : current status = 0 11 : current square = java.awt.Point[x=13,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=13,y=7] : current status = 1 12 : current square = java.awt.Point[x=13,y=7] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (2) Neasa Bloodruin stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=21,y=5] : current status = 1 14 : current square = java.awt.Point[x=21,y=5] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=14,y=7] : current status = 1 101 : current square = java.awt.Point[x=14,y=7] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=15,y=12] : current status = 0 102 : current square = java.awt.Point[x=15,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=13,y=6] : current status = 1 104 : current square = java.awt.Point[x=13,y=6] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=15,y=0] : current status = 1 105 : current square = java.awt.Point[x=15,y=0] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=0] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=21,y=6] : current status = 0 110 : current square = java.awt.Point[x=21,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=22,y=7] : current status = 0 111 : current square = java.awt.Point[x=22,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (6) Preston Forkeytongue regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=22,y=6] : current status = 0 114 : current square = java.awt.Point[x=22,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=4] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 21, 6 ) 103 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 19, 9 ) 105 moved (SP) to ( 20, 8 ) 104 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 19, 5 ) 113 moved (SP) to ( 19, 9 ) 110 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 10, 5 ) 4 moved (SP) to ( 14, 1 ) 14 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Fell Swamp Mudhoppers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 5 Weather roll(5+5) Current Weather: Nice Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kick result. Direction: 6 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 20, 14 ) [Game Saved] Ball in play. Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 1 ) 4 moved (MP) to ( 21, 1 ) Move ended for Zathcan Iceseeker Select an action for Zudun 6: Select an action for Zudun Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 2 ) 6 moved (MP) to ( 19, 2 ) 6 moved (MP) to ( 20, 2 ) Move ended for Zudun Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 12 ) 8 moved (MP) to ( 19, 12 ) 8 moved (MP) to ( 20, 12 ) Move ended for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 18, 13 ) 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 20, 13 ) 14 moved (MP) to ( 21, 13 ) Move ended for Deb Sangfroid Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 7, 11 ) 2 moved (MP) to ( 7, 12 ) 2 moved (MP) to ( 6, 13 ) Move ended for Legolas with a goatee Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 10, 12 ) (2) Go for it successful. 1 moved (MP) to ( 9, 13 ) (1) Mdadar Reincarnated trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 1 moved (MP) to ( 9, 14 ) GET BALL FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS FINAL RESULT: Mdadar Reincarnated TARGET: 3 --- ROLL: 1 Player fumbled direction: 8 Ball moved to ( 8, 14 ) Move ended for Mdadar Reincarnated Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 1 [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 22, 3 ) 101 moved (MP) to ( 22, 2 ) Move ended for Plodfoot Thunderfist 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 21, 3 ) Move ended for Thunder Bloodfang 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 22, 11 ) 105 moved (MP) to ( 22, 12 ) Move ended for Gordon Proudscale 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 21, 11 ) Move ended for Crusher McMudd 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 11 ) Move ended for Preston Forkeytongue 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 15, 10 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Eli is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 12 ) 110 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 10, 13 ) Move ended for Mervin Greencrest [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Gorefist Splattertooth Axir is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (3, 6) + 0, (4, 4) + 0, 0: Axir has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 9 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bighorn Spleencrusher Zaknafein Do-Urden saved by dodge skill. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 4 ) Move ended for Harold Brokenclaw 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 5 ) Move ended for Cumber Smallfoot 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Killgore Crushman Fell Swamp Mudhoppers: All players have moved. 112: tackle zone state changed to false Fell Swamp Mudhoppers turn ended. [Game Saved] Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 10, 12 ) 110 blocked. (2) Go for it successful. Darkness , Choose a block die. POW/SKULL Mervin Greencrest is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Mervin Greencrest has been knocked prone. 110: status changed from 0 to 1. Eli saved by block skill. Move ended for Eli [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 14 ) GET BALL FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 2 + 0 = 2 1 moved (MP) to ( 7, 13 ) Pass selected. QUICK PASS PASS FINAL RESULT: Mdadar Reincarnated TARGET: 3 --- ROLL: 5 + 1Qp = 6 Ball moved to ( 6, 13 ) GET BALL BEFORE RE_ROLL: Legolas with a goatee dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Mdadar Reincarnated [Game Saved] Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood SKILL SELECTED: piling on SKILL SELECTED: piling on 12: tackle zone state changed to true Block selected. 111 blocked. Darkness , Choose a block die. PUSHBACK/POW Harold Brokenclaw saved by dodge skill. Player pushed to (16, 5) 111 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 15, 4 ) Block selected. 111 blocked. Darkness , Choose a block die. POW/SKULL SKILL SELECTED: Move ended for Dar-zae Hellbrood Harold Brokenclaw is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Harold Brokenclaw has been knocked prone. 111: status changed from 0 to 1. Dar-zae Hellbrood is knocked over. (5, 6) + 0, (5, 2) + 0, 0: Dar-zae Hellbrood has been stunned. 12: status changed from 0 to 2. Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 2 [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Plodfoot Thunderfist Zathcan Iceseeker is knocked over. Player pushed to (9, 1) 4 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 21, 1 ) [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Thunder Bloodfang Player pushed to (10, 1) 6 moved (MP) to ( 19, 1 ) 106 moved (MP) to ( 20, 2 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Crusher McMudd Tixo is knocked over. Player pushed to (9, 13) 8 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 20, 12 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Gordon Proudscale Player pushed to (9, 14) 14 moved (MP) to ( 20, 14 ) 105 moved (MP) to ( 21, 13 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Gorefist Splattertooth Zaknafein Do-Urden saved by dodge skill. Player pushed to (17, 8) 11 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 13, 7 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 11, 6 ) 102 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 9, 8 ) 102 moved (MP) to ( 8, 9 ) Move ended for Bighorn Spleencrusher 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 11, 6 ) Move ended for Harold Brokenclaw 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 11 ) 113 moved (MP) to ( 7, 12 ) Move ended for Preston Forkeytongue 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 110 moved (MP) to ( 9, 14 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mervin Greencrest knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 4 + 0 = 4 Mervin Greencrest slips past his opponent(s) unhindered. 110 moved (MP) to ( 8, 13 ) 110 moved (MP) to ( 8, 12 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 6 + 0 = 6 Mervin Greencrest slips past his opponent(s) unhindered. 110 moved (MP) to ( 7, 11 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 2 + 0 = 2 Mervin Greencrest is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (6, 2) + 0, (2, 5) + 1, 0: Mervin Greencrest has been knocked out. 110: status changed from 0 to 7. 110 moved (SP) to ( 29, 8 ) Fell Swamp Mudhoppers turn ended. [Game Saved] 12: status changed from 2 to 1. Dar-zae Hellbrood rolls over. Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Block selected. 113 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Mdadar Reincarnated Preston Forkeytongue is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Preston Forkeytongue has been knocked prone. 113: status changed from 0 to 1. Mdadar Reincarnated saved by block skill. [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 14 ) 2 moved (MP) to ( 8, 13 ) 2 moved (MP) to ( 9, 12 ) Hand off selected. Move ended for Legolas with a goatee Ball moved to ( 10, 12 ) GET BALL FINAL RESULT: Eli TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 14 ) DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 3 + 0 = 3 Deb Sangfroid slips past his opponent(s) unhindered. 14 moved (MP) to ( 18, 13 ) 14 moved (MP) to ( 18, 12 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 21, 8 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Eli 7: Select an action for Eli Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Zathcan Iceseeker Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 12 ) 7 moved (MP) to ( 12, 12 ) 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 10 ) Pass selected. SHORT PASS PASS FINAL RESULT: Eli TARGET: 3 --- ROLL: 6 Move ended for Eli Ball moved to ( 21, 8 ) GET BALL FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 6 + 0 = 6 Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 3 [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Gordon Proudscale Player pushed to (10, 14) 8 moved (MP) to ( 19, 14 ) 105 moved (MP) to ( 20, 13 ) [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 21, 11 ) 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 22, 9 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Deb Sangfroid is knocked over. Player pushed to (9, 8) 14 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 14: status changed from 3 to 1. 103 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 2 Ball moved to ( 9, 7 ) Move ended for Crusher McMudd [Game Saved] 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Cumber Smallfoot Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 9, 6 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Deb Sangfroid Select an action for Eli 7: Select an action for Eli Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 19, 7 ) 109 blocked. Darkness , Choose a block die. PUSHBACK/POW Cumber Smallfoot saved by dodge skill. Player pushed to (21, 7) 109 moved (MP) to ( 21, 7 ) 7 moved (MP) to ( 20, 7 ) Move ended for Eli [Game Saved] Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 6 ) GET BALL FINAL RESULT: Dar-zae Hellbrood TARGET: 3 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 21, 5 ) DODGE FINAL RESULT: Dar-zae Hellbrood TARGET: 2 --- ROLL: 5 + 0 = 5 Dar-zae Hellbrood slips past his opponent(s) unhindered. 12 moved (MP) to ( 22, 4 ) Move ended for Dar-zae Hellbrood [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 11, 7 ) Move ended for Legolas with a goatee Select an action for Tixo 8: Select an action for Tixo Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 13 ) 1 moved (MP) to ( 9, 13 ) 1 moved (MP) to ( 10, 13 ) 1 moved (MP) to ( 11, 13 ) 1 moved (MP) to ( 12, 13 ) 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 12 ) Move ended for Mdadar Reincarnated Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 4 [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 8, 11 ) 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 11, 9 ) Move ended for Preston Forkeytongue 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (15, 9) 10 moved (MP) to ( 14, 9 ) [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Thunder Bloodfang Zathcan Iceseeker is knocked over. Player pushed to (10, 0) 4 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 20, 1 ) [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 22, 2 ) 101 moved (MP) to ( 23, 3 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (8, 5) 12 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 22, 4 ) Move ended for Plodfoot Thunderfist [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Crusher McMudd Player pushed to (10, 7) 14 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 8 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Gordon Proudscale Tixo is knocked over. Player pushed to (11, 14) 8 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Killgore Crushman Dalamar is knocked over. Player pushed to (16, 10) 10 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 5) + 0, (3, 2) + 1, 0: Dalamar has been stunned. 10: status changed from 0 to 2. 112 moved (MP) to ( 14, 9 ) [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 5 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 6 + 0 = 6 Harold Brokenclaw slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 1 (1) Harold Brokenclaw trips and falls trying to go for it! Move ended for Harold Brokenclaw 111 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 6) + 0, (6, 2) + 1, 0: Harold Brokenclaw has been knocked out. 111: status changed from 0 to 7. 111 moved (SP) to ( 29, 9 ) Fell Swamp Mudhoppers turn ended. [Game Saved] 10: status changed from 2 to 1. Dalamar rolls over. Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 9 ) 103 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (21, 8) 103 moved (MP) to ( 21, 8 ) 1 moved (MP) to ( 20, 8 ) Move ended for Mdadar Reincarnated [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 109 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Eli Cumber Smallfoot saved by dodge skill. Player pushed to (22, 8) 109 moved (MP) to ( 22, 8 ) 7 moved (MP) to ( 21, 7 ) [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 6 ) 14 moved (MP) to ( 21, 6 ) 14 moved (MP) to ( 22, 6 ) 14 moved (MP) to ( 23, 6 ) 14 moved (MP) to ( 24, 6 ) 14 moved (MP) to ( 25, 6 ) 14 moved (MP) to ( 26, 6 ) (4) Go for it successful. 14 moved (MP) to ( 27, 6 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 6 ) DODGE BEFORE RE_ROLL: Dar-zae Hellbrood knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Dar-zae Hellbrood TARGET: 2 --- ROLL: 6 + 0 = 6 Dar-zae Hellbrood slips past his opponent(s) unhindered. 12 moved (MP) to ( 23, 7 ) 12 moved (MP) to ( 24, 7 ) DODGE FINAL RESULT: Dar-zae Hellbrood TARGET: 2 --- ROLL: 5 + 0 = 5 Dar-zae Hellbrood slips past his opponent(s) unhindered. 12 moved (MP) to ( 25, 6 ) 12 moved (MP) to ( 26, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: Dar-zae Hellbrood TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Dar-zae Hellbrood Ball moved to ( 27, 6 ) GET BALL FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 4 + 0 = 4 Deb Sangfroid scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=8] : current status = 0 1 : current square = java.awt.Point[x=20,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : current status = 7 (5) Axir regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=19,y=0] : current status = 1 4 : current square = java.awt.Point[x=19,y=0] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=0] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=19,y=1] : current status = 0 6 : current square = java.awt.Point[x=19,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=21,y=7] : current status = 4 7 : current square = java.awt.Point[x=21,y=7] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=18,y=14] : current status = 1 8 : current square = java.awt.Point[x=18,y=14] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=14] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=14] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=13,y=10] : current status = 1 10 : current square = java.awt.Point[x=13,y=10] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=12,y=8] : current status = 0 11 : current square = java.awt.Point[x=12,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=26,y=6] : current status = 4 12 : current square = java.awt.Point[x=26,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=26,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=26,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (3) Neasa Bloodruin stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=27,y=6] : current status = 4 14 : current square = java.awt.Point[x=27,y=6] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=22,y=4] : current status = 0 101 : current square = java.awt.Point[x=22,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=8,y=9] : current status = 0 102 : current square = java.awt.Point[x=8,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=8,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=8,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=21,y=8] : current status = 0 103 : current square = java.awt.Point[x=21,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=13,y=7] : current status = 0 104 : current square = java.awt.Point[x=13,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=20,y=13] : current status = 0 105 : current square = java.awt.Point[x=20,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=20,y=1] : current status = 0 106 : current square = java.awt.Point[x=20,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=22,y=8] : current status = 0 109 : current square = java.awt.Point[x=22,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (6) Mervin Greencrest regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (4) Harold Brokenclaw regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=14,y=9] : current status = 0 112 : current square = java.awt.Point[x=14,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=11,y=9] : current status = 0 113 : current square = java.awt.Point[x=11,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=11,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=11,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=29,y=4] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 12, 1 ) 2 moved (SP) to ( 9, 5 ) 11 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 12, 12 ) 14 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 10, 8 ) 7 moved (SP) to ( 12, 13 ) 6 moved (SP) to ( 11, 10 ) 7 moved (SP) to ( 10, 10 ) 6 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 10, 6 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 16, 2 ) 106 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 16, 9 ) 111 moved (SP) to ( 16, 8 ) 108 moved (SP) to ( 22, 5 ) 113 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (5+6) = Throw a rock Darkness: 11 + 7 FanFactor Fell Swamp Mudhoppers: 2 + 4 FanFactor Darkness fans throw a rock. Harold Brokenclaw is hit by the rock. (6, 6) + 1, 2: Harold Brokenclaw has been badly hurt! Waiting for opponent to use apothecary. KICK skill used. Kick result. Direction: 6 Distance: 2 111: status changed from 0 to 8. 111 moved to dugout ( 29, 11 ) 111 : skipping status change of player in BH, SI, or RIP Ball placed at (23, 3) Scatter roll: 6 Ball moved to ( 23, 6 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 5 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Billybob Tailspinner TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Billybob Tailspinner Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 7, 7 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dar-zae Hellbrood 12: Select an action for Dar-zae Hellbrood 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 7 ) (5) Go for it successful. 12 moved (MP) to ( 20, 7 ) (4) Go for it successful. 12 moved (MP) to ( 21, 7 ) Move ended for Dar-zae Hellbrood [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 2 ) Move ended for Legolas with a goatee Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 1 ) Move ended for Mdadar Reincarnated Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 14, 14 ) 4 moved (MP) to ( 15, 14 ) 4 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 17, 13 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 12 ) Move ended for Zathcan Iceseeker Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 14, 3 ) 106 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (15, 1) 106 moved (MP) to ( 15, 1 ) Move ended for Tixo [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 6 ) (2) Go for it successful. 14 moved (MP) to ( 19, 7 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Axir TARGET: 1 --- ROLL: 4 + 0 = 4 Axir slips past his opponent(s) unhindered. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 5 ) Move ended for Axir [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 11 ) Move ended for Eli Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) Move ended for Zudun Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 6 [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Gorefist Splattertooth Dalamar is knocked over. Player pushed to (17, 6) 10 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 13, 7 ) [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 21, 8 ) 12 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Dar-zae Hellbrood is knocked over. Player pushed to (9, 6) 12 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 6) + 0, (3, 4) + 1, 0: Dar-zae Hellbrood has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 9 ) 112 moved (MP) to ( 21, 7 ) Move ended for Killgore Crushman [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Crusher McMudd Eli is knocked over. Player pushed to (16, 12) 7 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 14, 11 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bighorn Spleencrusher Zudun saved by block skill. Bighorn Spleencrusher is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 102: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Tixo 8: Select an action for Tixo Select an action for Tixo 8: Select an action for Tixo Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Dalamar Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Eli Select an action for Axir 3: Select an action for Axir Select an action for Axir 3: Select an action for Axir Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 2 ) Move ended for Tixo Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Block selected. 106 blocked. Darkness , Choose a block die. POW Move ended for Legolas with a goatee Thunder Bloodfang is knocked over. Player pushed to (16, 0) 106 moved (MP) to ( 16, 0 ) (4, 2) + 0, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 5 ) 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 5 ) (6) Go for it successful. 1 moved (MP) to ( 22, 5 ) 108 blocked. (3) Go for it successful. Darkness , Choose a block die. POW Billybob Tailspinner is knocked over. Player pushed to (24, 7) 108 moved (MP) to ( 24, 7 ) (5, 2) + 0, (0, 0) + 0, 0: Billybob Tailspinner has been knocked prone. 108: status changed from 0 to 1. Move ended for Mdadar Reincarnated [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 12 ) 4 moved (MP) to ( 22, 12 ) 4 moved (MP) to ( 23, 12 ) 4 moved (MP) to ( 24, 12 ) 4 moved (MP) to ( 25, 12 ) 4 moved (MP) to ( 26, 12 ) (3) Go for it successful. 4 moved (MP) to ( 27, 11 ) Move ended for Zathcan Iceseeker [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 5 ) 14 moved (MP) to ( 21, 4 ) 14 moved (MP) to ( 22, 4 ) 14 moved (MP) to ( 23, 5 ) 14 moved (MP) to ( 23, 6 ) 14 moved (MP) to ( 22, 7 ) GET BALL BEFORE RE_ROLL: Deb Sangfroid dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Deb Sangfroid Scatter roll: 1 Ball moved to ( 21, 6 ) Darkness turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 7 [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Bighorn Spleencrusher 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 2 ) Move ended for Thunder Bloodfang 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Gorefist Splattertooth Dalamar is knocked over. Player pushed to (18, 5) 10 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 12, 6 ) [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 21, 5 ) 1 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Mdadar Reincarnated is knocked over. Player pushed to (6, 4) 1 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 5) + 0, (2, 1) + 0, 0: Mdadar Reincarnated has been stunned. 1: status changed from 0 to 2. Move ended for Plodfoot Thunderfist [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Killgore Crushman Deb Sangfroid saved by block skill. Killgore Crushman is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] 1: status changed from 2 to 1. Mdadar Reincarnated rolls over. Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 6 ) GET BALL FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 6 + 0 = 6 14 moved (MP) to ( 22, 7 ) DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 4 + 0 = 4 Deb Sangfroid slips past his opponent(s) unhindered. 14 moved (MP) to ( 23, 8 ) 14 moved (MP) to ( 24, 8 ) DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 3 + 0 = 3 Deb Sangfroid slips past his opponent(s) unhindered. 14 moved (MP) to ( 25, 9 ) 14 moved (MP) to ( 26, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 6 Move ended for Deb Sangfroid Ball moved to ( 27, 11 ) GET BALL FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 6 + 0 = 6 Zathcan Iceseeker scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=4] : current status = 1 1 : current square = java.awt.Point[x=23,y=4] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=2] : current status = 0 2 : current square = java.awt.Point[x=14,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=5] : current status = 0 3 : current square = java.awt.Point[x=16,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=27,y=11] : current status = 0 4 : current square = java.awt.Point[x=27,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=13,y=12] : current status = 4 7 : current square = java.awt.Point[x=13,y=12] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=15,y=2] : current status = 0 8 : current square = java.awt.Point[x=15,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=11,y=5] : current status = 1 10 : current square = java.awt.Point[x=11,y=5] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=11,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=11,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=14,y=6] : current status = 0 11 : current square = java.awt.Point[x=14,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=0,y=9] : current status = 7 12 : current status = 7 (4) Dar-zae Hellbrood regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (6) Neasa Bloodruin regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=26,y=10] : current status = 0 14 : current square = java.awt.Point[x=26,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=26,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=26,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=21,y=5] : current status = 0 101 : current square = java.awt.Point[x=21,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=15,y=12] : current status = 0 102 : current square = java.awt.Point[x=15,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=14,y=11] : current status = 0 103 : current square = java.awt.Point[x=14,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=16,y=2] : current status = 0 106 : current square = java.awt.Point[x=16,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=24,y=7] : current status = 1 108 : current square = java.awt.Point[x=24,y=7] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=21,y=7] : current status = 1 112 : current square = java.awt.Point[x=21,y=7] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=22,y=9] : current status = 0 113 : current square = java.awt.Point[x=22,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=29,y=4] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 12, 13 ) 7 moved (SP) to ( 10, 6 ) 2 moved (SP) to ( 1, 6 ) 8 moved (SP) to ( 10, 8 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 22, 4 ) 110 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (1+5) = Bad Kick KICK skill used. Kick result. Direction: 1 Distance: 2 Ball placed at (20, 7) Scatter roll: 4 Ball moved to ( 19, 5 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 8 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Bighorn Spleencrusher Axir is knocked over. Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (2, 6) + 0, (5, 6) + 0, 3: Axir has been badly hurt! 3: status changed from 0 to 8. 102 moved (MP) to ( 14, 8 ) 3 moved (SP) to ( 0, 11 ) [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Plodfoot Thunderfist Dalamar is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. Plodfoot Thunderfist is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 1 Fell Swamp Mudhoppers Winnings Roll: 1 + -1 Verified Opponent Roll = 4 Darkness Winnings Roll: 4 + -1 Verified Opponent Roll = 16 Verified Opponent Roll = 7 Fleetfoot Snapperjaw gets an MVP award. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Zathcan Iceseeker gets an MVP award. Verified Opponent Roll = 2 Fell Swamp Mudhoppers FF Roll: 2 + -1 Verified Opponent Roll = 5 Darkness FF Roll: 5 + 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 D6: 1(187) 2(186) 3(183) 4(178) 5(175) 6(209) Total(1118) D8: 1(6) 2(8) 3(0) 4(6) 5(2) 6(6) 7(3) 8(1) Total(32) GAME OVER Final Score: Darkness: 3 Fell Swamp Mudhoppers: 1 WINNINGS Darkness: 30000 Fell Swamp Mudhoppers: 0