Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Chosen of Sotek Team 1 race: Lizardman Player 1 name: Nakai Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 2 name: Tzunki Player 2: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 3 name: Quetzl Player 3: S Lizardman Saurus 6 4 1 9 [] Player 4 name: Huanchi Player 4: S Lizardman Saurus 6 4 1 9 [Block] Player 5 name: Zlotc Player 5: S Lizardman Saurus 6 4 1 9 [Block] Player 6 name: Xtli Player 6: S Lizardman Saurus 6 4 1 9 [Block] Player 7 name: Tepok Player 7: S Lizardman Saurus 6 4 1 9 [] Player 8 name: Inxi-Huinzi Player 8: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 9 name: Tichi-Huichi Player 9: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty, Sure Feet] Player 10 name: Itzi-Bitzi Player 10: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 11 name: Tene-Huini Player 11: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 12 name: Itzi-Tepl Player 12: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Stunty, Sure Feet] Player 13 name: Tehe-Huihui Player 13: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] evilbob.hopto.org/69.70.252.97 Client trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1869] Connected as client to game 'chosencow'. Receiving: Cowboys From Hell.html Done receiving file. Team 2 name: Cowboys From Hell Team 2 race: Dark Elf Player 101 name: Cowboy Player 101: L Dark Elf Lineman 6 3 4 8 [Block] Player 102 name: ConcreteSledge Player 102: L Dark Elf Lineman 6 3 4 8 [;] Player 103 name: PsychoHoli Player 103: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 104 name: HeresyII Player 104: B Dark Elf Blitzer 7 3 4 8 [Block] Player 105 name: CemeteryGatesII Player 105: L Dark Elf Lineman 6 3 5 8 [+ag] Player 106 name: Dominator Player 106: L Dark Elf Lineman 6 3 4 8 [Guard] Player 107 name: Shattered Player 107: L Dark Elf Lineman 5 3 4 8 [Block] Player 108 name: Clash Player 108: L Dark Elf Lineman 6 3 4 8 [;] Player 109 name: MedecineMan Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 110 name: BloodMessagor Player 110: L Dark Elf Lineman 6 3 4 8 [;] Player 111 name: ASleeper Player 111: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass] Player 112 name: ArtShredder Player 112: L Dark Elf Lineman 6 3 5 8 [+ag] Player 113 name: VulgarDisplayOfPower Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 114 name: FarBeyondDriven Player 114: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 4 Verified Opponent Roll = 1 Weather roll(4+1) Current Weather: Nice Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Gate: 84000 screaming fans show up for the game. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Handicap result 55:KNUCKLEDUSTERS. VulgarDisplayOfPower gets KNUCKLEDUSTERS. Cowboys From Hell gets a LEADER reroll. Verified Opponent Roll = 6 Dominator manages to ignore the niggling pain. Verified Opponent Roll = 6 Shattered manages to ignore the niggling pain. Verified Opponent Roll = 5 Verified Opponent Roll = 2 BloodMessagor manages to ignore the niggling pain. Verified Opponent Roll = 6 Picked HEADS. Coin flip is: TAILS! Chosen of Sotek win the toss. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 112 moved location (MPL) to ( 22, 5 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 15, 6 ) 101 moved location (MPL) to ( 16, 4 ) 108 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 18, 10 ) 109 moved (SP) to ( 18, 11 ) 112 moved (SP) to ( 19, 5 ) 111 moved (SP) to ( 23, 6 ) 104 moved (SP) to ( 18, 3 ) 102 moved (SP) to ( 16, 12 ) Turn time limit reached. 108 moved (SP) to ( 17, 8 ) 109 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 16, 6 ) 110 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 19, 11 ) 101 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 17, 9 ) 112 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( 29, 5 ) 109 moved (SP) to ( 18, 11 ) 114 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 16, 11 ) 111 moved (SP) to ( 17, 6 ) 106 moved (SP) to ( 17, 8 ) 104 moved (SP) to ( 18, 6 ) 111 moved (SP) to ( 18, 3 ) 104 moved (SP) to ( 17, 6 ) 114 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 16, 11 ) 103 moved (SP) to ( 16, 3 ) 103 moved (SP) to ( 16, 2 ) 112 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 16, 11 ) 109 moved (SP) to ( 18, 12 ) 103 moved (SP) to ( 16, 3 ) 111 moved (SP) to ( 18, 2 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 11, 8 ) 2 moved (SP) to ( 14, 13 ) 3 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 5 ) 13 moved (SP) to ( 11, 6 ) 10 moved (SP) to ( 12, 8 ) 13 moved (SP) to ( 12, 5 ) 10 moved (SP) to ( 12, 9 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 6) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 11 Kickoff Roll (5+6) = Throw a rock Cowboys From Hell: 8 + 6 FanFactor Chosen of Sotek: 4 + 15 FanFactor Chosen of Sotek fans throw a rock. FarBeyondDriven is hit by the rock. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, 0: FarBeyondDriven has been stunned. 114: status changed from 0 to 2. Verified Opponent Roll = 7 Verified Opponent Roll = 3 Kick result. Direction: 7 Distance: 3 Ball placed at (21, 6) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 19, 10 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Xtli Cowboy is knocked over. Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) (2, 3) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi BloodMessagor is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) (3, 2) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Zlotc Shattered is knocked over. Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) (4, 1) + 0, (0, 0) + 0, 0: Shattered has been knocked prone. 107: status changed from 0 to 1. 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 2 ) Move ended for Nakai [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 12 ) 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW ArtShredder is knocked over. Player pushed to (17, 10) 112 moved (MP) to ( 17, 10 ) (1, 5) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 16, 11 ) Move ended for Tzunki [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 9 ) Move ended for Tepok Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 11 ) Move ended for Quetzl Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 10, 10 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 2 + 0 = 2 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 10 ) Hand off selected. Move ended for Itzi-Tepl Ball moved to ( 12, 9 ) GET BALL FINAL RESULT: Itzi-Bitzi TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 14, 9 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 13 ) Move ended for Tehe-Huihui Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 13 ) Move ended for Inxi-Huinzi Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 12 ) Move ended for Itzi-Bitzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 114: status changed from 2 to 1. FarBeyondDriven rolls over. 112: Select an action for ArtShredder Select an action for ArtShredder 107: Select an action for Shattered Select an action for Shattered 110: Select an action for BloodMessagor Select an action for BloodMessagor 103: Select an action for PsychoHoli Select an action for PsychoHoli 109: Select an action for MedecineMan Select an action for MedecineMan 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 13, 9 ) Move ended for PsychoHoli [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 11 ) Move ended for HeresyII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 12) 3 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 17, 11 ) 3 blocked. Block selected. Verified Opponent Roll = SKULL Cowboys From Hell uses their LEADER reroll. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for VulgarDisplayOfPower VulgarDisplayOfPower is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (5, 3) + 0, (6, 6) + 0, 6: VulgarDisplayOfPower has been KILLED!! 113: status changed from 0 to 10. Verified Opponent Roll = 2 (2) Apothecary SUCCEEDS! 113: status changed from 10 to 1. Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 13 ) 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (19, 11) 109 moved (MP) to ( 19, 11 ) 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 19, 12 ) Move ended for Tzunki [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Quetzl HeresyII is knocked over. Player pushed to (18, 10) 104 moved (MP) to ( 18, 10 ) (5, 5) + 0, (2, 4) + 0, 0: HeresyII has been stunned. 104: status changed from 0 to 2. 3 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tepok Dominator is knocked over. Player pushed to (17, 7) 106 moved (MP) to ( 17, 7 ) (1, 6) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 7 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 17, 6 ) Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 6 ) Move ended for Huanchi Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 13 ) (4) Go for it successful. 6 moved (MP) to ( 20, 13 ) (1) Xtli trips and falls trying to go for it! Team re-roll used. (1) Xtli trips and falls trying to go for it! Move ended for Xtli 6 moved (MP) to ( 21, 12 ) (6, 5) + 0, (2, 6) + 0, 0: Xtli has been knocked out. 6: status changed from 0 to 7. 6 moved to dugout ( 0, 8 ) Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 104: status changed from 2 to 1. HeresyII rolls over. 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 7 ) 114 moved (MP) to ( 22, 8 ) 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 22, 10 ) 114 moved (MP) to ( 22, 11 ) Move ended for FarBeyondDriven 101: Select an action for Cowboy Select an action for Cowboy 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: ArtShredder knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 4 + 0 = 4 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 11 ) Move ended for ArtShredder [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for BloodMessagor 101: Select an action for Cowboy Select an action for Cowboy 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 16, 11 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Itzi-Bitzi is knocked over. Player pushed to (15, 12) 10 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (2, 6) + 0, (4, 6) + 2, 4: Itzi-Bitzi has been seriously injured!! (52) Damaged Back - Niggling Injury 10: status changed from 3 to 9. 113 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 1 (1) Apothecary FAILS! 10 moved (SP) to ( 0, 13 ) Verified Opponent Roll = 1 Ball moved to ( 14, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: ArtShredder TARGET: 2 --- ROLL: 5 + 0 = 5 Turn time limit reached. Move ended for VulgarDisplayOfPower [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 3 + 0 = 3 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 16, 10 ) Move ended for Cowboy [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for PsychoHoli Itzi-Tepl is knocked over. Player pushed to (17, 11) 12 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (6, 2) + 0, (6, 3) + 1, 5: Itzi-Tepl has been seriously injured!! (35) Fractured Arm - Miss next game 12: status changed from 0 to 9. 103 moved (MP) to ( 13, 10 ) 12 moved (SP) to ( 1, 13 ) [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 107: Select an action for Shattered Select an action for Shattered 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 3 + -1 = 2 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 5 ) Move ended for ASleeper [Game Saved] 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Shattered 109: Select an action for MedecineMan Select an action for MedecineMan Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Quetzl Player pushed to (20, 10) 109 moved (MP) to ( 20, 10 ) 3 moved (MP) to ( 19, 11 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 18, 12 ) 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 16, 12 ) 112 blocked. Chosen of Sotek , Choose a block die. POW ArtShredder is knocked over. Player pushed to (15, 10) 112 moved (MP) to ( 15, 10 ) (5, 4) + 0, (3, 6) + 0, 0: ArtShredder has been knocked out. 112: status changed from 3 to 7. 112 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 15, 11 ) Ball moved to ( 14, 11 ) Move ended for Tzunki [Game Saved] Select an action for Tepok 7: Select an action for Tepok Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 12, 4 ) Move ended for Nakai [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 11, 9 ) (5) Go for it successful. 7 moved (MP) to ( 12, 10 ) Move ended for Tepok [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tehe-Huihui VulgarDisplayOfPower saved by dodge skill. Player pushed to (14, 12) 113 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc BloodMessagor is knocked over. Player pushed to (15, 5) 110 moved (MP) to ( 15, 5 ) (2, 1) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Huanchi Shattered saved by block skill. Huanchi saved by block skill. [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Inxi-Huinzi Chosen of Sotek: All players have moved. VulgarDisplayOfPower is knocked over. Player pushed to (14, 11) 113 moved (MP) to ( 14, 11 ) Scatter roll: 1 Ball moved to ( 13, 10 ) GET BALL FINAL RESULT: PsychoHoli TARGET: 4 --- ROLL: 4 + 0 = 4 (1, 5) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 0 to 1. 8 moved (MP) to ( 14, 12 ) Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 106: Select an action for Dominator Select an action for Dominator 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: ASleeper knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 4 + -1 = 3 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 10, 5 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 8, 3 ) 111 moved (MP) to ( 7, 2 ) 111 moved (MP) to ( 6, 2 ) Move ended for ASleeper [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 12 ) 114 moved (MP) to ( 20, 13 ) 114 moved (MP) to ( 19, 13 ) 114 moved (MP) to ( 18, 13 ) 114 moved (MP) to ( 17, 13 ) 114 moved (MP) to ( 16, 13 ) Move ended for FarBeyondDriven 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 6 + 0 = 6 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 9 ) Move ended for Cowboy [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: PsychoHoli knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 5 + 0 = 5 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 5 ) 103 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 1 (1) PsychoHoli trips and falls trying to go for it! Move ended for PsychoHoli 103 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: PsychoHoli has been knocked prone. 103: status changed from 3 to 1. Verified Opponent Roll = 4 Ball moved to ( 22, 3 ) Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Zlotc Player pushed to (16, 4) 107 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 9, 5 ) (5) Go for it successful. 4 moved (MP) to ( 8, 4 ) Move ended for Huanchi [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tepok Player pushed to (11, 8) 101 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 11, 9 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 2 ) 1 moved (MP) to ( 9, 2 ) 1 moved (MP) to ( 8, 2 ) 1 moved (MP) to ( 7, 2 ) 111 blocked. Chosen of Sotek , Choose a block die. POW/SKULL ASleeper saved by block skill. Nakai saved by block skill. Move ended for Nakai [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Quetzl MedecineMan is knocked over. Player pushed to (21, 10) 109 moved (MP) to ( 21, 10 ) (4, 3) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 11, 7 ) Move ended for Tzunki Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 9, 8 ) STUNTY skill used. DODGE FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 3 + 0 = 3 Inxi-Huinzi slips past his opponent(s) unhindered. 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 7, 5 ) (6) Go for it successful. 8 moved (MP) to ( 7, 4 ) (6) Go for it successful. 8 moved (MP) to ( 7, 3 ) SPRINT used. GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 4 --- ROLL: 6 + 0 = 6 (5) Go for it successful. 8 moved (MP) to ( 7, 4 ) STUNTY skill used. DODGE FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 6 + 0 = 6 Inxi-Huinzi slips past his opponent(s) unhindered. Move ended for Inxi-Huinzi [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 12 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Tehe-Huihui knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 2 + 0 = 2 Tehe-Huihui is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Tehe-Huihui has been knocked prone. Move ended for Tehe-Huihui Chosen of Sotek: All players have moved. 13: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 18, 9 ) Move ended for MedecineMan 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 6 ) Move ended for Dominator 111: Select an action for ASleeper Select an action for ASleeper 101: Select an action for Cowboy Select an action for Cowboy 103: Select an action for PsychoHoli Select an action for PsychoHoli 101: Select an action for Cowboy Select an action for Cowboy 111: Select an action for ASleeper Select an action for ASleeper 107: Select an action for Shattered Select an action for Shattered 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for HeresyII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 10, 11 ) 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 9 ) 113 moved (MP) to ( 9, 8 ) Move ended for VulgarDisplayOfPower 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 107: Select an action for Shattered Select an action for Shattered 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Shattered TARGET: 2 --- ROLL: 6 + 0 = 6 Shattered slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 3 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 9, 4 ) Move ended for Shattered [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Inxi-Huinzi is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (5, 6) + 0, (6, 4) + 1, 1: Inxi-Huinzi has been badly hurt! 8: status changed from 3 to 8. PsychoHoli saved by block skill. 8 moved (SP) to ( 0, 11 ) Verified Opponent Roll = 6 Ball moved to ( 22, 5 ) 103 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: PsychoHoli knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Reroll using DODGE. Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 2 + -1 = 1 PsychoHoli is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (5, 4) + 0, (6, 4) + 0, 6: PsychoHoli has been KILLED!! 103: status changed from 0 to 10. 103 moved (SP) to ( 29, 14 ) Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tzunki Cowboy is knocked over. Player pushed to (10, 9) 101 moved (MP) to ( 10, 9 ) (2, 3) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. 2 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Shattered is knocked over. Player pushed to (10, 3) 107 moved (MP) to ( 10, 3 ) (5, 5) + 0, (4, 6) + 0, 2: Shattered has been badly hurt! 107: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 10, 8 ) 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW VulgarDisplayOfPower saved by dodge skill. Player pushed to (8, 9) 113 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 6, 5 ) (4) Go for it successful. 7 moved (MP) to ( 6, 4 ) Move ended for Tepok [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 9, 7 ) (6) Go for it successful. 13 moved (MP) to ( 8, 6 ) (1) Tehe-Huihui trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 13 moved (MP) to ( 7, 5 ) GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Tehe-Huihui Scatter roll: 3 Ball moved to ( 8, 4 ) GET BALL FINAL RESULT: Huanchi TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 1 Ball moved to ( 7, 3 ) Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 11, 4 ) 106 moved (MP) to ( 10, 4 ) 106 moved (MP) to ( 10, 5 ) 106 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 1 (1) Dominator trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 8, 5 ) Move ended for Dominator [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 7, 8 ) 113 moved (MP) to ( 7, 7 ) 113 moved (MP) to ( 7, 6 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Tehe-Huihui saved by dodge skill. Player pushed to (22, 4) 13 moved (MP) to ( 7, 4 ) 113 moved (MP) to ( 7, 5 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Tehe-Huihui is knocked over. Player pushed to (22, 3) 13 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (6, 2) + 0, (4, 2) + 2, 0: Tehe-Huihui has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 9 ) 113 moved (MP) to ( 7, 4 ) Move ended for VulgarDisplayOfPower [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 4 ) Move ended for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 7 ) Move ended for FarBeyondDriven 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Cowboy 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 4 ) Move ended for HeresyII [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 5, 2 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 2 + -1 = 1 ASleeper is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. Move ended for ASleeper 111: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 13, 6 ) Move ended for Quetzl Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tepok Player pushed to (8, 3) 113 moved (MP) to ( 8, 3 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Huanchi Dominator is knocked over. Player pushed to (9, 6) 106 moved (MP) to ( 9, 6 ) (3, 4) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 10, 3 ) 104 blocked. (3) Go for it successful. Chosen of Sotek , Choose a block die. PUSHBACK/POW HeresyII is knocked over. Player pushed to (12, 5) 104 moved (MP) to ( 12, 5 ) (1, 6) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 104: status changed from 0 to 1. 5 moved (MP) to ( 11, 4 ) Move ended for Zlotc [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 114 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tzunki FarBeyondDriven is knocked over. Player pushed to (13, 7) 114 moved (MP) to ( 13, 7 ) (1, 1) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai Chosen of Sotek: All players have moved. VulgarDisplayOfPower saved by dodge skill. Player pushed to (9, 4) 113 moved (MP) to ( 9, 4 ) Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 8, 6 ) 106 moved (MP) to ( 7, 5 ) Move ended for Dominator 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 6 + 0 = 6 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 7 ) 101 moved (MP) to ( 8, 6 ) 101 moved (MP) to ( 7, 6 ) 101 moved (MP) to ( 6, 5 ) Move ended for Cowboy [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 10, 6 ) 104 moved (MP) to ( 9, 5 ) Move ended for HeresyII [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for VulgarDisplayOfPower Huanchi is knocked over. Player pushed to (22, 3) 4 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 4) + 1, (1, 2) + 0, 0: Huanchi has been stunned. 4: status changed from 0 to 2. 113 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 21, 2 ) [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 4, 2 ) 111 moved (MP) to ( 3, 2 ) 111 moved (MP) to ( 2, 1 ) Move ended for ASleeper 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 3 ) Move ended for BloodMessagor 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 5 + 0 = 5 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 9 ) 114 moved (MP) to ( 9, 8 ) Move ended for FarBeyondDriven [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 6 + 0 = 6 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 2 ) 109 moved (MP) to ( 10, 2 ) 109 moved (MP) to ( 9, 2 ) 109 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: MedecineMan TARGET: 3 --- ROLL: 3 + 0 = 3 Turn time limit reached. Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 3 Intercept FINAL RESULT: Nakai TARGET: 9 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Nakai. Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: MedecineMan TARGET: 3 --- ROLL: 3 + -1Tz = 2 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 5 Scatter roll: 5 Move ended for MedecineMan Cowboys From Hell: All players have moved. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Ball throw-in: 4, 3 (27, 3) Ball moved to ( 25, 3 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 24, 3 ) Cowboys From Hell turn ended. [Game Saved] 4: status changed from 2 to 1. Huanchi rolls over. Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Zlotc BloodMessagor is knocked over. Player pushed to (13, 2) 110 moved (MP) to ( 13, 2 ) (4, 2) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 9, 2 ) 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW MedecineMan is knocked over. Player pushed to (7, 1) 109 moved (MP) to ( 7, 1 ) (6, 3) + 0, (6, 5) + 0, 5: MedecineMan has been seriously injured!! (42) Fractured Leg - Niggling Injury 109: status changed from 0 to 9. 3 moved (MP) to ( 8, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 109 moved to dugout ( 29, 13 ) 3 moved (MP) to ( 7, 1 ) (3) Go for it successful. 3 moved (MP) to ( 6, 2 ) (1) Quetzl trips and falls trying to go for it! Team re-roll used. (1) Quetzl trips and falls trying to go for it! Move ended for Quetzl 3 moved (MP) to ( 5, 2 ) (3, 5) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 8, 5 ) 113 moved (MP) to ( 7, 6 ) 113 moved (MP) to ( 6, 6 ) 113 moved (MP) to ( 5, 5 ) 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Tepok is knocked over. Player pushed to (22, 4) 7 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 6, 4 ) Move ended for VulgarDisplayOfPower [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 5, 4 ) 101 moved (MP) to ( 4, 3 ) 101 moved (MP) to ( 4, 2 ) 101 moved (MP) to ( 5, 1 ) Move ended for Cowboy 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 4 ) 104 moved (MP) to ( 9, 3 ) 104 moved (MP) to ( 8, 2 ) Move ended for HeresyII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 7 ) 114 moved (MP) to ( 7, 6 ) 114 moved (MP) to ( 6, 5 ) 114 moved (MP) to ( 5, 4 ) 114 moved (MP) to ( 4, 3 ) 114 moved (MP) to ( 4, 2 ) Move ended for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 3, 1 ) 111 moved (MP) to ( 4, 1 ) 111 moved (MP) to ( 5, 0 ) 111 moved (MP) to ( 6, 1 ) Move ended for ASleeper 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 6, 5 ) 106 moved (MP) to ( 5, 4 ) 106 moved (MP) to ( 5, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Dominator TARGET: 2 --- ROLL: 5 + 0 = 5 106 moved (MP) to ( 4, 3 ) 106 moved (MP) to ( 3, 3 ) 106 moved (MP) to ( 2, 3 ) Dominator scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 3 (3) ArtShredder stays UNconscious. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 8 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 5 (5) Xtli regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 4 (4) Tehe-Huihui regains consciousness. 13: status changed from 7 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 15, 6 ) 101 moved location (MPL) to ( 16, 4 ) 106 moved (SP) to ( 29, 0 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved (SP) to ( 29, 0 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved (SP) to ( 29, 0 ) 113 moved location (MPL) to ( 16, 13 ) 111 moved (SP) to ( 29, 0 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved (SP) to ( 29, 0 ) 102 moved location (MPL) to ( 16, 1 ) 110 moved (SP) to ( 29, 0 ) 110 moved location (MPL) to ( 15, 6 ) 101 moved (SP) to ( 29, 0 ) 101 moved location (MPL) to ( 16, 4 ) 106 moved location (MPL) to ( 17, 8 ) 114 moved location (MPL) to ( 18, 4 ) 113 moved location (MPL) to ( 18, 10 ) 104 moved location (MPL) to ( 17, 6 ) 111 moved location (MPL) to ( 18, 3 ) 110 moved location (MPL) to ( 15, 7 ) 101 moved location (MPL) to ( 15, 8 ) 108 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 17, 5 ) 110 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 19, 8 ) 102 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 22, 4 ) 113 moved (SP) to ( 22, 11 ) 113 moved (SP) to ( 21, 11 ) 114 moved (SP) to ( 21, 4 ) 111 moved (SP) to ( 21, 2 ) 101 moved (SP) to ( 21, 9 ) 104 moved (SP) to ( 21, 6 ) 106 moved (SP) to ( 21, 13 ) 105 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 21, 12 ) 114 moved (SP) to ( 21, 3 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 3 ) Turn time limit reached. 7 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 7, 9 ) 13 moved (SP) to ( 7, 5 ) 9 moved (SP) to ( 5, 7 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Kick result. Direction: 6 Distance: 5 Perfect Defense. Waiting for Cowboys From Hell to re-arrange players on field. 108 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 21, 8 ) 110 moved (SP) to ( 21, 5 ) 110 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 21, 13 ) 114 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 22, 6 ) 114 moved (SP) to ( 22, 5 ) 111 moved (SP) to ( 22, 4 ) 105 moved (SP) to ( 21, 9 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 11 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Zlotc Player pushed to (16, 9) 110 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Clash is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) (2, 2) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 11 ) Move ended for Nakai [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 10 ) 102 blocked. Chosen of Sotek , Choose a block die. POW ConcreteSledge is knocked over. Player pushed to (16, 11) 102 moved (MP) to ( 16, 11 ) (6, 5) + 0, (2, 6) + 0, 0: ConcreteSledge has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 16, 11 ) DODGE BEFORE RE_ROLL: Huanchi knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Huanchi TARGET: 5 --- ROLL: 3 + 0 = 3 Huanchi is knocked over. (5, 6) + 0, (1, 2) + 0, 0: Huanchi has been stunned. Move ended for Huanchi 4: status changed from 0 to 2. Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 13 ) 106 moved (MP) to ( 19, 13 ) 106 moved (MP) to ( 18, 13 ) 106 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 15, 12 ) Move ended for Dominator 104: Select an action for HeresyII Select an action for HeresyII 101: Select an action for Cowboy Select an action for Cowboy 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 7 ) Move ended for CemeteryGatesII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 7 ) Move ended for HeresyII 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Clash 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for BloodMessagor Zlotc is knocked over. Player pushed to (15, 7) 5 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 16, 8 ) 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Xtli is knocked over. Player pushed to (14, 10) 6 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Xtli has been knocked prone. 6: status changed from 0 to 1. 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 16, 8 ) Move ended for VulgarDisplayOfPower Cowboys From Hell turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 1 (1) ConcreteSledge stays UNconscious. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 9 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 1 (1) ArtShredder stays UNconscious. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 8 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Starting second half. Cowboys From Hell gets a LEADER reroll. Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 13, 1 ) 3 moved (SP) to ( 13, 2 ) 2 moved (SP) to ( 13, 12 ) 7 moved (SP) to ( 13, 13 ) 9 moved (SP) to ( 7, 5 ) 3 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 13, 2 ) 2 moved (SP) to ( 13, 11 ) 7 moved (SP) to ( 13, 12 ) 9 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 8, 6 ) 9 moved (SP) to ( 8, 9 ) 11 moved (SP) to ( 12, 7 ) Waiting for Cowboys From Hell to set players on field. 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 111 moved location (MPL) to ( 22, 9 ) 110 moved location (MPL) to ( 15, 6 ) 101 moved location (MPL) to ( 16, 4 ) 108 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 25, 4 ) 104 moved (SP) to ( 22, 5 ) 114 moved (SP) to ( 23, 10 ) 111 moved (SP) to ( 22, 6 ) 114 moved (SP) to ( 22, 9 ) 104 moved (SP) to ( 16, 12 ) Turn time limit reached. 104 moved (SP) to ( 16, 2 ) 113 moved (SP) to ( 16, 3 ) 104 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 16, 2 ) 108 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 22, 5 ) 111 moved (SP) to ( 22, 9 ) 105 moved (SP) to ( 18, 7 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 7 Distance: 7 Ball placed at (21, 8) Touchback!! Waiting for Cowboys From Hell to give the ball to a member of their team on the field. Ball moved to ( 13, 2 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 1 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 0 ) 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 2 ) 104 moved (MP) to ( 9, 2 ) Move ended for HeresyII 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 2 ) Move ended for Dominator 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 1 ) Move ended for CemeteryGatesII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 11 ) Move ended for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 5 ) Move ended for FarBeyondDriven 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cowboy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 1 + 0 = 1 Cowboy is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (3, 6) + 0, (6, 2) + 0, 0: Cowboy has been knocked out. 101: status changed from 4 to 7. 101 moved (SP) to ( 29, 10 ) Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Dominator is knocked over. Player pushed to (15, 1) 106 moved (MP) to ( 15, 1 ) (6, 3) + 0, (4, 6) + 0, 2: Dominator has been badly hurt! 106: status changed from 0 to 8. 4 moved (MP) to ( 14, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 3 ) 113 blocked. Chosen of Sotek , Choose a block die. POW VulgarDisplayOfPower is knocked over. Player pushed to (17, 1) 113 moved (MP) to ( 17, 1 ) (2, 2) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 3 to 1. 3 moved (MP) to ( 16, 2 ) Ball moved to ( 16, 2 ) GET BALL FINAL RESULT: Quetzl TARGET: 6 --- ROLL: 6 + 0 = 6 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 2 ) Move ended for Quetzl [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc BloodMessagor is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) (5, 4) + 0, (1, 3) + 0, 0: BloodMessagor has been stunned. 110: status changed from 0 to 2. 5 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 17, 4 ) Move ended for Nakai [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Clash is knocked over. Player pushed to (16, 11) 108 moved (MP) to ( 16, 11 ) (2, 6) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 1 ) 11 moved (MP) to ( 19, 1 ) Move ended for Tene-Huini Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 17, 6 ) Move ended for Tzunki Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 10 ) Move ended for Tepok Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 2 ) (4) Go for it successful. 9 moved (MP) to ( 16, 1 ) Move ended for Tichi-Huichi [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 2 ) Move ended for Tehe-Huihui Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 110: status changed from 2 to 1. BloodMessagor rolls over. 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 3 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 13, 4 ) Move ended for HeresyII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 4 + -1 = 3 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 3 + 0 = 3 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 20, 6 ) Move ended for FarBeyondDriven [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 5 + 0 = 5 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 20, 8 ) Move ended for ASleeper [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 6 + 0 = 6 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 13, 5 ) Move ended for CemeteryGatesII [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 6 + 0 = 6 VulgarDisplayOfPower slips past his opponent(s) unhindered. 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Tene-Huini is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 11: status changed from 0 to 1. VulgarDisplayOfPower saved by block skill. 113 moved (MP) to ( 19, 0 ) 113 moved (MP) to ( 20, 0 ) 113 moved (MP) to ( 21, 1 ) 113 moved (MP) to ( 20, 1 ) Move ended for VulgarDisplayOfPower [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 4 + 0 = 4 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 19, 11 ) Move ended for Clash Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 4 ) 1 moved (MP) to ( 21, 4 ) 1 moved (MP) to ( 22, 3 ) 1 moved (MP) to ( 23, 3 ) Move ended for Nakai [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 20, 3 ) 2 moved (MP) to ( 21, 3 ) 2 moved (MP) to ( 22, 2 ) 2 moved (MP) to ( 23, 1 ) Move ended for Tzunki Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 20, 4 ) 5 moved (MP) to ( 21, 5 ) Move ended for Zlotc Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 9 ) 7 moved (MP) to ( 19, 8 ) Move ended for Tepok Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 13 ) 6 moved (MP) to ( 20, 12 ) Move ended for Xtli Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 2 ) Move ended for Huanchi Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Blitz selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW VulgarDisplayOfPower saved by dodge skill. Player pushed to (20, 0) 113 moved (MP) to ( 20, 0 ) 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 21, 3 ) 3 moved (MP) to ( 22, 3 ) 3 moved (MP) to ( 23, 2 ) Move ended for Quetzl [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 3 ) 9 moved (MP) to ( 21, 3 ) 9 moved (MP) to ( 22, 3 ) 9 moved (MP) to ( 23, 4 ) 9 moved (MP) to ( 24, 3 ) (4) Go for it successful. 9 moved (MP) to ( 24, 2 ) Move ended for Tichi-Huichi [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 3 ) 13 moved (MP) to ( 19, 3 ) 13 moved (MP) to ( 20, 3 ) 13 moved (MP) to ( 21, 2 ) 13 moved (MP) to ( 22, 1 ) 13 moved (MP) to ( 21, 2 ) Move ended for Tehe-Huihui Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 19, 2 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Tene-Huini knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 5 + 0 = 5 Tene-Huini slips past his opponent(s) unhindered. 11 moved (MP) to ( 20, 3 ) 11 moved (MP) to ( 21, 3 ) 11 moved (MP) to ( 22, 4 ) 11 moved (MP) to ( 22, 3 ) Move ended for Tene-Huini Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 110: Select an action for BloodMessagor Select an action for BloodMessagor 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 20, 5 ) Move ended for HeresyII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 19, 0 ) 113 moved (MP) to ( 18, 1 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 20, 4 ) 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 6) 5 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 21, 5 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Zlotc is knocked over. Player pushed to (9, 7) 5 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. 113 moved (MP) to ( 21, 6 ) Move ended for VulgarDisplayOfPower [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 9 ) Move ended for BloodMessagor 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 18, 7 ) Move ended for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for ASleeper Tepok is knocked over. Player pushed to (11, 8) 7 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 6 ) Move ended for CemeteryGatesII 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 2 + 0 = 2 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 22, 8 ) 108 moved (MP) to ( 23, 7 ) 108 moved (MP) to ( 24, 6 ) 108 moved (MP) to ( 25, 5 ) Move ended for Clash Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 24, 1 ) 2 moved (MP) to ( 25, 2 ) 2 moved (MP) to ( 25, 3 ) 2 moved (MP) to ( 25, 4 ) Move ended for Tzunki Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 11 ) 6 moved (MP) to ( 22, 10 ) 6 moved (MP) to ( 23, 9 ) 6 moved (MP) to ( 23, 8 ) 6 moved (MP) to ( 23, 7 ) 6 moved (MP) to ( 22, 6 ) Move ended for Xtli Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 22, 1 ) Move ended for Tehe-Huihui Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Tepok Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 22, 4 ) 4 moved (MP) to ( 22, 5 ) 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW VulgarDisplayOfPower saved by dodge skill. Player pushed to (21, 7) 113 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 21, 6 ) Move ended for Huanchi [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 24, 1 ) 3 moved (MP) to ( 25, 1 ) 3 moved (MP) to ( 26, 1 ) 3 moved (MP) to ( 27, 1 ) Quetzl scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=3] : current status = 0 1 : current square = java.awt.Point[x=23,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=25,y=4] : current status = 0 2 : current square = java.awt.Point[x=25,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=25,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=25,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=21,y=6] : current status = 0 4 : current square = java.awt.Point[x=21,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=20,y=7] : current status = 4 5 : current square = java.awt.Point[x=20,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=22,y=6] : current status = 0 6 : current square = java.awt.Point[x=22,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=18,y=8] : current status = 4 7 : current square = java.awt.Point[x=18,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=24,y=2] : current status = 0 9 : current square = java.awt.Point[x=24,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=24,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=24,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=22,y=3] : current status = 4 11 : current square = java.awt.Point[x=22,y=3] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=22,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=22,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=1,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=22,y=1] : current status = 0 13 : current square = java.awt.Point[x=22,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=10] : current status = 7 101 : current status = 7 (3) Cowboy stays UNconscious. 101 : current square = java.awt.Point[x=29,y=10] : current status = 7 101 : rearrange KO player to square java.awt.Point[x=29,y=10] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (5) ConcreteSledge regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=14] : current status = 10 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=25,y=5] : current status = 0 108 : current square = java.awt.Point[x=25,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=29,y=13] : current status = 9 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=18,y=9] : current status = 0 110 : current square = java.awt.Point[x=18,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=20,y=8] : current status = 0 111 : current square = java.awt.Point[x=20,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (6) ArtShredder regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=18,y=7] : current status = 0 114 : current square = java.awt.Point[x=18,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 13, 12 ) 2 moved (SP) to ( 13, 11 ) 5 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 13, 2 ) 3 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 12, 7 ) 13 moved (SP) to ( 8, 5 ) 9 moved (SP) to ( 8, 9 ) 13 moved (SP) to ( 9, 5 ) 9 moved (SP) to ( 9, 9 ) Waiting for Cowboys From Hell to set players on field. 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 112 moved location (MPL) to ( 22, 5 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 15, 6 ) 105 moved (SP) to ( 20, 2 ) 104 moved (SP) to ( 19, 3 ) 108 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 16, 2 ) 114 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 20, 5 ) 114 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 17, 6 ) 113 moved (SP) to ( 15, 0 ) 104 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 21, 9 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 8) Kickoff Roll (5+6) = Throw a rock Chosen of Sotek: 4 + 15 FanFactor Cowboys From Hell: 6 + 6 FanFactor Chosen of Sotek fans throw a rock. HeresyII is hit by the rock. (3, 5) + 0, 0: HeresyII has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) Kick result. Direction: 7 Distance: 4 Ball placed at (20, 8) Scatter roll: 1 Ball moved to ( 15, 11 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 4 111: Select an action for ASleeper Select an action for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 16, 11 ) Move ended for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 0 ) 113 moved (MP) to ( 13, 0 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 1 ) 113 moved (MP) to ( 9, 1 ) 113 moved (MP) to ( 8, 2 ) Move ended for VulgarDisplayOfPower 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: ArtShredder dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 16, 10 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: ArtShredder TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for ArtShredder Ball moved to ( 8, 9 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 8, 8 ) Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 9, 3 ) Move ended for Tepok Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 3 ) Move ended for Huanchi Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 20, 8 ) 111 blocked. (6) Go for it successful. Chosen of Sotek , Choose a block die. PUSHBACK/POW ASleeper is knocked over. Player pushed to (21, 10) 111 moved (MP) to ( 21, 10 ) (6, 2) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. 6 moved (MP) to ( 21, 9 ) Move ended for Xtli [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 9 ) (1) Tzunki trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 2 moved (MP) to ( 17, 10 ) Move ended for Tzunki [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 10 ) Move ended for Quetzl Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 20, 7 ) Move ended for Tene-Huini Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Zlotc Clash is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. Zlotc saved by block skill. [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 8 ) (1) Tichi-Huichi trips and falls trying to go for it! SURE FEET skill used. (2) Go for it successful. 9 moved (MP) to ( 18, 8 ) Move ended for Tichi-Huichi [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai BloodMessagor is knocked over. Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (2, 1) + 0, 0: BloodMessagor has been stunned. 110: status changed from 0 to 2. 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 6 ) Move ended for Tehe-Huihui Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 110: status changed from 2 to 1. BloodMessagor rolls over. 111: Select an action for ASleeper Select an action for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: CemeteryGatesII knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 3 + 0 = 3 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 19, 5 ) Turn time limit reached. 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 21, 6 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 7) 11 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 20, 7 ) Move ended for CemeteryGatesII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 6 + 0 = 6 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 10, 1 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 12, 1 ) 113 moved (MP) to ( 13, 1 ) Move ended for VulgarDisplayOfPower [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Clash 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 112: Select an action for ArtShredder Select an action for ArtShredder 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 12 ) 114 moved (MP) to ( 19, 11 ) 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 1 + 0 = 1 FarBeyondDriven is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (4, 5) + 0, (1, 1) + 0, 0: FarBeyondDriven has been stunned. Move ended for FarBeyondDriven 114: status changed from 0 to 2. Verified Opponent Roll = 8 Ball moved to ( 7, 8 ) Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Xtli ASleeper is knocked over. Player pushed to (20, 11) 111 moved (MP) to ( 20, 11 ) (2, 6) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Quetzl ArtShredder is knocked over. Player pushed to (17, 11) 112 moved (MP) to ( 17, 11 ) (2, 2) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 20, 10 ) 2 moved (MP) to ( 21, 10 ) 2 moved (MP) to ( 22, 9 ) 2 moved (MP) to ( 23, 8 ) Move ended for Tzunki Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 2 ) Move ended for Tepok Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 102 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Zlotc ConcreteSledge is knocked over. Player pushed to (16, 4) 102 moved (MP) to ( 16, 4 ) (6, 1) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 19, 6 ) 105 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (20, 8) 105 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 20, 7 ) Move ended for Huanchi [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Tene-Huini Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 19, 6 ) 13 moved (MP) to ( 20, 6 ) 13 moved (MP) to ( 21, 6 ) 13 moved (MP) to ( 22, 7 ) 13 moved (MP) to ( 22, 8 ) GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Tehe-Huihui [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 9 ) 9 moved (MP) to ( 20, 10 ) STUNTY skill used. DODGE FINAL RESULT: Tichi-Huichi TARGET: 3 --- ROLL: 3 + 0 = 3 Tichi-Huichi slips past his opponent(s) unhindered. 9 moved (MP) to ( 21, 10 ) 9 moved (MP) to ( 22, 10 ) 9 moved (MP) to ( 23, 9 ) Move ended for Tichi-Huichi [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai Chosen of Sotek: All players have moved. Clash is knocked over. Player pushed to (14, 4) 108 moved (MP) to ( 14, 4 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 1) + 1, 0: Clash has been stunned. 108: status changed from 0 to 2. 1 moved (MP) to ( 15, 5 ) Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 108: status changed from 2 to 1. Clash rolls over. 114: status changed from 2 to 1. FarBeyondDriven rolls over. 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 5 + 0 = 5 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 18, 7 ) Move ended for CemeteryGatesII [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 23, 11 ) 111 moved (MP) to ( 24, 11 ) Move ended for ASleeper 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 4 + 0 = 4 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 15, 0 ) 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 17, 1 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 20, 4 ) Move ended for VulgarDisplayOfPower [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 3 + 0 = 3 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 20, 11 ) Move ended for ArtShredder [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + -1 = 3 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 19, 4 ) Move ended for ConcreteSledge [Game Saved] 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 5 + -1 = 4 BloodMessagor slips past his opponent(s) unhindered. 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 19, 5 ) Move ended for BloodMessagor Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (6) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 5 ) Move ended for Nakai [Game Saved] Select an action for Tepok 7: Select an action for Tepok Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 21, 3 ) Move ended for Zlotc Select an action for Tzunki 2: Select an action for Tzunki Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 24, 7 ) 2 moved (MP) to ( 25, 6 ) 2 moved (MP) to ( 25, 5 ) 2 moved (MP) to ( 25, 4 ) Move ended for Tzunki Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 24, 8 ) 9 moved (MP) to ( 25, 7 ) 9 moved (MP) to ( 26, 6 ) 9 moved (MP) to ( 26, 5 ) 9 moved (MP) to ( 26, 4 ) 9 moved (MP) to ( 26, 3 ) 9 moved (MP) to ( 26, 2 ) Move ended for Tichi-Huichi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 23, 7 ) 13 moved (MP) to ( 24, 6 ) 13 moved (MP) to ( 25, 5 ) 13 moved (MP) to ( 26, 4 ) 13 moved (MP) to ( 26, 3 ) Move ended for Tehe-Huihui Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 7 ) 11 moved (MP) to ( 23, 7 ) 11 moved (MP) to ( 24, 6 ) 11 moved (MP) to ( 25, 5 ) 11 moved (MP) to ( 26, 4 ) Move ended for Tene-Huini Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 8 ) 6 moved (MP) to ( 23, 7 ) 6 moved (MP) to ( 23, 6 ) 6 moved (MP) to ( 23, 5 ) 6 moved (MP) to ( 24, 4 ) 6 moved (MP) to ( 25, 3 ) Move ended for Xtli Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 6 ) 4 moved (MP) to ( 22, 5 ) 4 moved (MP) to ( 23, 4 ) 4 moved (MP) to ( 24, 3 ) 4 moved (MP) to ( 25, 2 ) Move ended for Huanchi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 3 ) 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW VulgarDisplayOfPower saved by dodge skill. Player pushed to (20, 5) 113 moved (MP) to ( 20, 5 ) 7 moved (MP) to ( 20, 4 ) Move ended for Tepok [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 8 ) 3 moved (MP) to ( 21, 7 ) 3 moved (MP) to ( 22, 7 ) Move ended for Quetzl Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 10 ) 111 moved (MP) to ( 24, 9 ) 111 moved (MP) to ( 24, 8 ) 111 moved (MP) to ( 23, 7 ) Move ended for ASleeper 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 23, 9 ) 112 moved (MP) to ( 24, 8 ) 112 moved (MP) to ( 24, 7 ) 112 moved (MP) to ( 23, 6 ) Move ended for ArtShredder 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 4 + 0 = 4 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 6 + 0 = 6 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 8 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 22, 8 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Quetzl is knocked over. Player pushed to (8, 6) 3 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 22, 7 ) Move ended for VulgarDisplayOfPower [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 21, 7 ) Move ended for FarBeyondDriven 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 7 ) Move ended for CemeteryGatesII 110: Select an action for BloodMessagor Select an action for BloodMessagor 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 4 + -1 = 3 BloodMessagor slips past his opponent(s) unhindered. Move ended for BloodMessagor [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 6 + 0 = 6 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 20, 1 ) 102 moved (MP) to ( 21, 1 ) 102 moved (MP) to ( 22, 1 ) 102 moved (MP) to ( 23, 2 ) Move ended for ConcreteSledge ASleeper has already moved this turn. BloodMessagor has already moved this turn. [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 17, 7 ) Move ended for Clash Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 22, 3 ) 102 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW ConcreteSledge is knocked over. Player pushed to (23, 1) 102 moved (MP) to ( 23, 1 ) (5, 4) + 0, (2, 3) + 0, 0: ConcreteSledge has been stunned. 102: status changed from 0 to 2. 5 moved (MP) to ( 23, 2 ) Move ended for Zlotc [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 27, 2 ) Tehe-Huihui scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=5] : current status = 0 1 : current square = java.awt.Point[x=18,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=25,y=4] : current status = 0 2 : current square = java.awt.Point[x=25,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=25,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=25,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=21,y=6] : current status = 1 3 : current square = java.awt.Point[x=21,y=6] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=25,y=2] : current status = 0 4 : current square = java.awt.Point[x=25,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=25,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=25,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=23,y=2] : current status = 0 5 : current square = java.awt.Point[x=23,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=25,y=3] : current status = 0 6 : current square = java.awt.Point[x=25,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=25,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=25,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=20,y=4] : current status = 0 7 : current square = java.awt.Point[x=20,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=26,y=2] : current status = 0 9 : current square = java.awt.Point[x=26,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=26,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=26,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=26,y=4] : current status = 4 11 : current square = java.awt.Point[x=26,y=4] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=26,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=26,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=1,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=10] : current status = 7 101 : current status = 7 (4) Cowboy regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=1] : current status = 2 102 : current square = java.awt.Point[x=23,y=1] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=14] : current status = 10 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (3) HeresyII stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=17,y=7] : current status = 0 108 : current square = java.awt.Point[x=17,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=29,y=13] : current status = 9 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=23,y=7] : current status = 0 111 : current square = java.awt.Point[x=23,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=23,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=23,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=23,y=6] : current status = 0 112 : current square = java.awt.Point[x=23,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=22,y=7] : current status = 0 113 : current square = java.awt.Point[x=22,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=21,y=7] : current status = 0 114 : current square = java.awt.Point[x=21,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 13, 3 ) 2 moved (SP) to ( 13, 11 ) 3 moved (SP) to ( 13, 12 ) 7 moved (SP) to ( 13, 2 ) 9 moved (SP) to ( 4, 5 ) 13 moved (SP) to ( 4, 9 ) 11 moved (SP) to ( 5, 7 ) Waiting for Cowboys From Hell to set players on field. 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 112 moved location (MPL) to ( 22, 5 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 15, 6 ) 101 moved location (MPL) to ( 16, 4 ) 108 moved (SP) to ( 19, 6 ) 105 moved (SP) to ( 19, 3 ) 113 moved (SP) to ( 15, 13 ) 114 moved (SP) to ( 22, 6 ) 112 moved (SP) to ( 19, 9 ) 114 moved (SP) to ( 22, 5 ) 114 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 14 ) 114 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 22, 5 ) 112 moved (SP) to ( 23, 6 ) 105 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 22, 5 ) 111 moved (SP) to ( 23, 5 ) 112 moved (SP) to ( 22, 9 ) 111 moved (SP) to ( 22, 5 ) 101 moved (SP) to ( 16, 9 ) 105 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 15, 0 ) 114 moved (SP) to ( 15, 1 ) 108 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 23, 5 ) 111 moved (SP) to ( 22, 9 ) 112 moved (SP) to ( 22, 5 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 7 Distance: 5 Chosen of Sotek perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 1 ) 5 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 10, 10 ) 2 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 11 ) Ball placed at (21, 8) Ball placed at (21, 8) Scatter roll: 2 Ball moved to ( 16, 12 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 8 112: Select an action for ArtShredder Select an action for ArtShredder 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 19, 12 ) 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 6 + 0 = 6 111 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 4 + 0 = 4 ASleeper slips past his opponent(s) unhindered. Pass selected. SHORT PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: ASleeper miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 8 Scatter roll: 8 Move ended for ASleeper Ball moved to ( 9, 4 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 10, 4 ) Cowboys From Hell turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 102 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Zlotc ConcreteSledge is knocked over. Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) (2, 5) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Xtli Clash is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) (2, 6) + 0, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi Player pushed to (16, 3) Player 5 pushed to (16, 3) 5 moved (MP) to ( 16, 3 ) Player pushed to (15, 4) 110 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (17, 5) Player 101 pushed to (17, 5) 101 moved (MP) to ( 17, 5 ) Player pushed to (16, 4) 110 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 17, 12 ) 111 blocked. Chosen of Sotek , Choose a block die. POW ASleeper is knocked over. Player pushed to (15, 11) 111 moved (MP) to ( 15, 11 ) (1, 2) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. 3 moved (MP) to ( 16, 11 ) Move ended for Quetzl [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Nakai Player pushed to (16, 0) 113 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 15, 0 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 19, 6 ) (3) Go for it successful. 7 moved (MP) to ( 19, 5 ) (1) Tepok trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 7 moved (MP) to ( 19, 4 ) GET BALL FINAL RESULT: Tepok TARGET: 5 --- ROLL: 6 + 0 = 6 Pass selected. LONG PASS PASS FINAL RESULT: Tepok TARGET: 6 --- ROLL: 3 + -1Lp = 2 Scatter roll: 4 Scatter roll: 7 Scatter roll: 8 Move ended for Tepok Ball moved to ( 15, 12 ) Scatter roll: 7 Ball moved to ( 14, 13 ) Chosen of Sotek turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=0] : current status = 0 1 : current square = java.awt.Point[x=15,y=0] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=0] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=4] : current status = 0 2 : current square = java.awt.Point[x=15,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=11] : current status = 0 3 : current square = java.awt.Point[x=16,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=19,y=4] : current status = 0 7 : current square = java.awt.Point[x=19,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=4,y=5] : current status = 0 9 : current square = java.awt.Point[x=4,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=4,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=4,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=5,y=7] : current status = 0 11 : current square = java.awt.Point[x=5,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=5,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=5,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=1,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=4,y=9] : current status = 0 13 : current square = java.awt.Point[x=4,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=4,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=4,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=5] : current status = 1 102 : current square = java.awt.Point[x=16,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=14] : current status = 10 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (6) HeresyII regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=16,y=10] : current status = 1 108 : current square = java.awt.Point[x=16,y=10] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=13] : current status = 9 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=16,y=4] : current status = 0 110 : current square = java.awt.Point[x=16,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=15,y=11] : current status = 1 111 : current square = java.awt.Point[x=15,y=11] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=22,y=5] : current status = 0 112 : current square = java.awt.Point[x=22,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=16,y=0] : current status = 0 113 : current square = java.awt.Point[x=16,y=0] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=0] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=15,y=1] : current status = 0 114 : current square = java.awt.Point[x=15,y=1] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Winnings Roll: 5 + 2 Cowboys From Hell Winnings Roll: 5 + 2 Tzunki gets an MVP award. FarBeyondDriven gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=1 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 15 Chosen of Sotek FF Roll: 1 + 2 not conceding roll=4 -1 for loss +1 for cas (3) Cowboys From Hell FF Roll: 4 + 0 ***END Fan Factor DEBUG*** D6: 1(115) 2(116) 3(111) 4(119) 5(140) 6(144) Total(745) D8: 1(11) 2(3) 3(1) 4(7) 5(4) 6(4) 7(13) 8(7) Total(50) GAME OVER Final Score: Chosen of Sotek: 2 Cowboys From Hell: 1 WINNINGS Chosen of Sotek: 70000 Cowboys From Hell: 70000