Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Frothy Steins Team 1 race: Dwarf Player 1 name: Grunty II Player 1: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 2 name: Chugger Player 2: R Dwarf Runner 6 3 4 8 [+ag, Accurate, Block, Dodge, Sure Hands, Tackle, Thick Skull] Player 3 name: Flumpnuts Player 3: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 4 name: Drago Player 4: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 5 name: Sturm Player 5: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 6 name: TBD Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 7 name: Bumpy II Player 7: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 8 name: Bubba Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 9 name: Greybeard Player 9: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Piling On, Thick Skull] Player 10 name: Ooglie Player 10: S Troll Slayer 5 3 2 7 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 11 name: Booglie Player 11: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Piling On, Pro, Tackle, Thick Skull] Player 12 name: Guido Player 12: L Dwarf Longbeard 4 4 2 9 [+st, Block, Tackle, Thick Skull] Player 13 name: Fudd Player 13: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 14 name: Grand Poobah Player 14: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Guard, Kick, Tackle, Thick Skull] Player 15 name: Dimwit Player 15: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1060] Connected as server to game 'madsteins'. Waiting for client. Receiving: Mad Howlers.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Mad Howlers Team 2 race: Orc Player 101 name: Blackheart Player 101: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 102 name: Freekboi Player 102: B Orc Blitzer 6 3 3 9 [Block, Guard] Player 103 name: Skullcrakk Player 103: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 104 name: Throatrip Player 104: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Tackle] Player 105 name: Spleenlik Player 105: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 106 name: Bonecrusha Player 106: Bo Black Orc 4 4 2 9 [Block, Guard] Player 107 name: Legsnappa Player 107: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 108 name: Bloodscream Player 108: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 109 name: Blackgums Player 109: L Orc Lineman 6 3 2 9 [+ma, Block, Guard] Player 110 name: Trollbreath Player 110: L Orc Lineman 5 3 4 9 [+ag, Block] Player 111 name: Gazbagg Player 111: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 112 name: Braynzpilla Player 112: Bo Black Orc 4 4 2 9 [Block, Guard] Player 113 name: Nekkcrakka Player 113: Bo Black Orc 4 4 2 9 [Block, Stand Firm] Player 114 name: Bunky Leddbutt Player 114: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 115 name: Hartzblud Player 115: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(5+1) Current Weather: Nice Options Changed on Client to match Server: Exp OFAB, Gate: 105000 screaming fans show up for the game. Handicap result 32:MORLEY'S REVENGE. *** Setup start *** MORLEY'S REVENGE roll: 3 Blackgums suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Blackgums is unavailable. 109: status changed from 0 to 1. Legsnappa suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Legsnappa is unavailable. 107: status changed from 0 to 1. Blackheart suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Blackheart is unavailable. 101: status changed from 0 to 1. Chugger manages to ignore the niggling pain. Ooglie manages to ignore the niggling pain. Fudd manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Mad Howlers win the toss. Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 9, 10 ) 4 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 9, 6 ) 13 moved (SP) to ( 9, 8 ) 2 moved (SP) to ( 5, 7 ) 9 moved (SP) to ( 6, 4 ) 10 moved (SP) to ( 9, 2 ) 11 moved (SP) to ( 9, 12 ) Turn time limit reached. 14 moved (SP) to ( 5, 5 ) 7 moved (SP) to ( 5, 9 ) 15 moved (SP) to ( 5, 12 ) 3 moved (SP) to ( 1, 6 ) 1 moved (SP) to ( 9, 5 ) 14 moved (SP) to ( 9, 10 ) 4 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 10, 8 ) 13 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 12, 2 ) 15 moved (SP) to ( 11, 6 ) 12 moved (SP) to ( 11, 2 ) 15 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 8, 4 ) 7 moved (SP) to ( 8, 10 ) 11 moved (SP) to ( 12, 13 ) 9 moved (SP) to ( 11, 13 ) 11 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 11, 12 ) 2 moved (SP) to ( 9, 4 ) 2 moved (SP) to ( 8, 4 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 23, 7 ) 103 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 16, 3 ) 105 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 16, 11 ) 111 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 20, 7 ) 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 3 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 10) Kickoff Roll (1+2) = Get the Ref! The fans get the ref. KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (19, 10) Scatter roll: 3 Ball moved to ( 21, 9 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 1 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bonecrusha Fudd is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6, 4) + 0, (5, 6) + 0, 6: Fudd has been KILLED!! 13: status changed from 0 to 10. 106 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 (4) Apothecary SUCCEEDS! 13: status changed from 10 to 1. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Braynzpilla Grunty II is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 5) + 0, (1, 5) + 0, 0: Grunty II has been stunned. 1: status changed from 0 to 2. 112 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 2 PRO Roll(2) - PRO fails PUSHBACK Move ended for Bunky Leddbutt Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) Move ended for Freekboi 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 13 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 11) 11 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 12, 12 ) Move ended for Spleenlik [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 10 ) Move ended for Gazbagg 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 15, 11 ) Move ended for Trollbreath 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 4 ) Move ended for Nekkcrakka 103: Select an action for Skullcrakk Select an action for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) Move ended for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 0 ) 103 moved (MP) to ( 12, 0 ) 103 moved (MP) to ( 11, 0 ) 103 moved (MP) to ( 10, 1 ) Move ended for Skullcrakk 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 8 ) 115 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 5 + 0 = 5 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 8 ) Turn time limit reached. Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 1: status changed from 2 to 1. Grunty II rolls over. Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fudd Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. POW Move ended for Booglie Spleenlik is knocked over. Player pushed to (13, 13) 105 moved (MP) to ( 13, 13 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (6, 2) + 0, 0: Spleenlik has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for Chugger 2: Select an action for Chugger Turn time limit reached. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 8, 2 ) 2 moved (MP) to ( 9, 1 ) Move ended for Chugger Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Guido Skullcrakk is knocked over. Player pushed to (10, 0) 103 moved (MP) to ( 10, 0 ) (4, 6) + 0, (2, 2) + 0, 0: Skullcrakk has been stunned. 103: status changed from 0 to 2. 12 moved (MP) to ( 10, 1 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 11 ) Move ended for Greybeard Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Grand Poobah Gazbagg is knocked over. Player pushed to (14, 10) 111 moved (MP) to ( 14, 10 ) (5, 5) + 0, (6, 1) + 0, 0: Gazbagg has been stunned. 111: status changed from 0 to 2. 14 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Drago 4: Select an action for Drago Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. POW Move ended for Ooglie Throatrip is knocked over. Player pushed to (14, 3) 104 moved (MP) to ( 14, 3 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 1) + 1, 0: Throatrip has been stunned. 104: status changed from 0 to 2. 10 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Drago 4: Select an action for Drago Select an action for Bumpy II 7: Select an action for Bumpy II Select an action for Bumpy II 7: Select an action for Bumpy II Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 5 ) Move ended for Bumpy II Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Blitz selected. 113 blocked. Frothy Steins , Choose a block die. POW/SKULL Nekkcrakka saved by block skill. Dimwit saved by block skill. Move ended for Dimwit [Game Saved] Select an action for Drago 4: Select an action for Drago Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 103: status changed from 2 to 1. Skullcrakk rolls over. 104: status changed from 2 to 1. Throatrip rolls over. 111: status changed from 2 to 1. Gazbagg rolls over. 106: Select an action for Bonecrusha Select an action for Bonecrusha 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Bunky Leddbutt Drago is knocked over. Player pushed to (17, 7) 4 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Drago has been knocked prone. 4: status changed from 0 to 1. 114 moved (MP) to ( 13, 7 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (17, 8) 13 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 13, 8 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 5 ) Move ended for Braynzpilla 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Nekkcrakka Bumpy II is knocked over. Player pushed to (17, 6) 7 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Bumpy II has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 12, 5 ) [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 13 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 11) 11 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 12, 12 ) Move ended for Trollbreath [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Freekboi Greybeard is knocked over. Player pushed to (18, 10) 9 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Greybeard has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 19, 11 ) 115 moved (MP) to ( 20, 12 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Drago Select an action for Fudd 13: Select an action for Fudd Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 11 ) Move ended for Greybeard Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. POW Move ended for Booglie Trollbreath is knocked over. Player pushed to (13, 13) 110 moved (MP) to ( 13, 13 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Trollbreath has been knocked prone. 110: status changed from 0 to 1. 11 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for Guido 12: Select an action for Guido Select an action for Chugger 2: Select an action for Chugger Select an action for Chugger 2: Select an action for Chugger Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Fudd Player pushed to (14, 7) 106 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 13, 8 ) Turn time limit reached. [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 11 ) (6) Go for it successful. 14 moved (MP) to ( 18, 12 ) (6) Go for it successful. 14 moved (MP) to ( 19, 12 ) Move ended for Grand Poobah [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 4 ) 112 blocked. Dauntless NOT successful. (3+1=4) Frothy Steins , Choose a block die. PUSHBACK Player pushed to (11, 7) Player 7 pushed to (11, 7) 7 moved (MP) to ( 11, 7 ) Player pushed to (12, 6) 112 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 5 ) 112 blocked. Dauntless successful. (1+6=7) Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (11, 6) 112 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 12, 6 ) Move ended for Ooglie [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Block selected. 113 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Dimwit Nekkcrakka is knocked over. STAND FIRM skill used. (5, 3) + 0, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 4 + 0 = 4 Bumpy II slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 9, 8 ) Move ended for Bumpy II [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 1 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 13, 4 ) Move ended for Guido Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Move ended for Braynzpilla Ooglie saved by block skill. Braynzpilla saved by block skill. [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Booglie is knocked over. Player pushed to (18, 11) 11 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Booglie has been knocked prone. 11: status changed from 0 to 1. 110 moved (MP) to ( 12, 12 ) Move ended for Trollbreath [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Freekboi Player pushed to (17, 10) 9 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 13, 11 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 18, 12 ) Move ended for Gazbagg [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Throatrip 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bunky Leddbutt Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 13, 6 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 115: Select an action for Hartzblud Select an action for Hartzblud 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 2 + 0 = 2 Hartzblud slips past his opponent(s) unhindered. 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 21, 9 ) 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 22, 5 ) Move ended for Hartzblud [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (17, 9) 13 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 13, 8 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 2 + 0 = 2 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 13, 3 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Fudd Player pushed to (14, 8) 106 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit Select an action for Guido 12: Select an action for Guido Select an action for Grunty II 1: Select an action for Grunty II Select an action for Ooglie 10: Select an action for Ooglie Select an action for Drago 4: Select an action for Drago Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 1 ) 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 12, 2 ) Move ended for Chugger Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. POW Move ended for Guido Skullcrakk is knocked over. Player pushed to (14, 2) 103 moved (MP) to ( 14, 2 ) (3, 2) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Drago 4: Select an action for Drago Select an action for Greybeard 9: Select an action for Greybeard Select an action for Grunty II 1: Select an action for Grunty II Select an action for Dimwit 15: Select an action for Dimwit Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 4 ) Move ended for Bumpy II Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Block selected. 113 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Dimwit Nekkcrakka saved by block skill. Dimwit saved by block skill. [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Turn time limit reached. 10: tackle zone state changed to true Block selected. 113 blocked. Dauntless successful. (4+4=8) Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Ooglie Nekkcrakka is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Greybeard Freekboi is knocked over. Player pushed to (13, 12) 102 moved (MP) to ( 13, 12 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Freekboi has been knocked prone. 102: status changed from 0 to 1. 9 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 110 blocked. Frothy Steins , Choose a block die. POW Trollbreath is knocked over. Player pushed to (13, 13) 110 moved (MP) to ( 13, 13 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Trollbreath has been knocked prone. 110: status changed from 0 to 1. 11 moved (MP) to ( 12, 12 ) Move ended for Booglie [Game Saved] Select an action for Drago 4: Select an action for Drago Select an action for Grunty II 1: Select an action for Grunty II Select an action for Drago 4: Select an action for Drago Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grand Poobah Player pushed to (17, 12) 111 moved (MP) to ( 17, 12 ) 14 moved (MP) to ( 18, 12 ) Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 2 ) Move ended for Skullcrakk [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Guido is knocked over. Player pushed to (17, 3) 12 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Guido has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 0 ) 104 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 9, 2 ) Move ended for Throatrip [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Verified Opponent Roll = 3 (3) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 106: Select an action for Bonecrusha Select an action for Bonecrusha 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 4 ) 115 moved (MP) to ( 22, 3 ) 115 moved (MP) to ( 22, 2 ) Move ended for Hartzblud 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 1 + 0 = 1 Trollbreath is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Trollbreath has been knocked prone. Move ended for Trollbreath 110: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Greybeard Freekboi is knocked over. Player pushed to (13, 13) 102 moved (MP) to ( 13, 13 ) MIGHTY BLOW used on armor roll. (4, 5) + 1, (6, 3) + 0, 0: Freekboi has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 9 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 103 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (14, 2) 103 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 13, 2 ) Move ended for Guido [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 10, 7 ) Move ended for Booglie Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 2 ) Move ended for Grunty II Select an action for Drago 4: Select an action for Drago Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 112 blocked. Dauntless NOT successful. (1+2=3) Frothy Steins , Choose a block die. PUSHBACK Player pushed to (10, 6) 112 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 11, 6 ) Block selected. 112 blocked. Dauntless successful. (1+5=6) Frothy Steins , Choose a block die. PUSHBACK Player pushed to (9, 7) 112 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 10, 6 ) Move ended for Ooglie [Game Saved] Select an action for Drago 4: Select an action for Drago Select an action for Dimwit 15: Select an action for Dimwit Select an action for Fudd 13: Select an action for Fudd Select an action for Drago 4: Select an action for Drago Turn time limit reached. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 3 ) Move ended for Drago Select an action for Dimwit 15: Select an action for Dimwit Select an action for Bumpy II 7: Select an action for Bumpy II Select an action for Chugger 2: Select an action for Chugger Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 0 ) DODGE FINAL RESULT: Chugger TARGET: 2 --- ROLL: 2 + 0 = 2 Chugger slips past his opponent(s) unhindered. 2 moved (MP) to ( 15, 0 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 2 ) Move ended for Chugger [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Fudd Bonecrusha saved by block skill. Fudd saved by block skill. [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 3 ) Move ended for Dimwit Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 8, 4 ) 7 moved (MP) to ( 7, 3 ) 7 moved (MP) to ( 7, 2 ) 7 moved (MP) to ( 8, 1 ) Move ended for Bumpy II Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. POW Move ended for Grand Poobah Frothy Steins: All players have moved. Gazbagg is knocked over. Player pushed to (16, 12) 111 moved (MP) to ( 16, 12 ) (5, 4) + 0, (0, 0) + 0, 0: Gazbagg has been knocked prone. 111: status changed from 0 to 1. 14 moved (MP) to ( 17, 12 ) Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Gazbagg 110: Select an action for Trollbreath Select an action for Trollbreath 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 7 ) Move ended for Bunky Leddbutt [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Bonecrusha Fudd is knocked over. Player pushed to (17, 8) 13 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Fudd has been knocked prone. 13: status changed from 0 to 1. 106 moved (MP) to ( 13, 8 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Trollbreath 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Skullcrakk knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 0 ) 103 moved (MP) to ( 13, 0 ) 103 moved (MP) to ( 12, 0 ) 103 moved (MP) to ( 11, 1 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Grunty II is knocked over. Player pushed to (20, 3) 1 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 9, 1 ) Move ended for Skullcrakk [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Throatrip Throatrip is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (5, 6) + 0, (6, 4) + 0, 6: Throatrip has been KILLED!! 104: status changed from 0 to 10. Verified Opponent Roll = 2 (2) Apothecary SUCCEEDS! 104: status changed from 10 to 1. Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fudd Select an action for Grunty II 1: Select an action for Grunty II Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 8, 2 ) Move ended for Grunty II Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 17, 3 ) 15 moved (MP) to ( 18, 3 ) 15 moved (MP) to ( 19, 3 ) (2) Go for it successful. 15 moved (MP) to ( 20, 3 ) (6) Go for it successful. 15 moved (MP) to ( 21, 3 ) Move ended for Dimwit [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 20, 1 ) 2 moved (MP) to ( 21, 1 ) 115 blocked. Frothy Steins , Choose a block die. POW Hartzblud is knocked over. Player pushed to (23, 3) 115 moved (MP) to ( 23, 3 ) (2, 6) + 0, (0, 0) + 0, 0: Hartzblud has been knocked prone. 115: status changed from 3 to 1. 2 moved (MP) to ( 22, 2 ) Ball moved to ( 23, 4 ) 2 moved (MP) to ( 22, 3 ) 2 moved (MP) to ( 23, 4 ) GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 4 + 0 = 4 (3) Go for it successful. 2 moved (MP) to ( 24, 4 ) (2) Go for it successful. 2 moved (MP) to ( 25, 3 ) Move ended for Chugger [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 1 ) 12 moved (MP) to ( 11, 1 ) 12 moved (MP) to ( 10, 1 ) Move ended for Guido Select an action for Drago 4: Select an action for Drago Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. POW Move ended for Bumpy II Skullcrakk is knocked over. Player pushed to (10, 0) 103 moved (MP) to ( 10, 0 ) (3, 4) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grand Poobah Player pushed to (15, 11) 111 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 112 blocked. Dauntless successful. (6+2=8) Frothy Steins , Choose a block die. POW Move ended for Ooglie Braynzpilla is knocked over. Player pushed to (9, 8) 112 moved (MP) to ( 9, 8 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 6) + 1, 0: Braynzpilla has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 10 ) 10 moved (MP) to ( 9, 7 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie Select an action for Drago 4: Select an action for Drago Turn time limit reached. Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 10, 3 ) Move ended for Drago Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 6, 5 ) 11 moved (MP) to ( 5, 5 ) Move ended for Booglie Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Greybeard Frothy Steins: All players have moved. Trollbreath is knocked over. Player pushed to (14, 14) 110 moved (MP) to ( 14, 14 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Trollbreath has been knocked prone. 110: status changed from 0 to 1. 9 moved (MP) to ( 14, 13 ) Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bonecrusha Fudd is knocked over. Player pushed to (18, 9) 13 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (2) Fudd's thick skull does not save 'em (4, 6) + 0, (4, 4) + 0, 0: Fudd has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) 106 moved (MP) to ( 12, 8 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 15, 12 ) Move ended for Bunky Leddbutt [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Gazbagg Grand Poobah saved by block skill. Gazbagg saved by block skill. [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Trollbreath 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Throatrip 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 2 ) Move ended for Nekkcrakka 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 2 ) Move ended for Skullcrakk [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true 115: status changed from 6 to 0. Blitz selected. 115 moved (MP) to ( 24, 2 ) 2 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (4, 4) 2 moved (MP) to ( 25, 4 ) 115 moved (MP) to ( 25, 3 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 22, 4 ) 15 moved (MP) to ( 23, 4 ) 15 moved (MP) to ( 24, 4 ) 115 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Hartzblud is knocked over. Player pushed to (25, 2) 115 moved (MP) to ( 25, 2 ) (4, 6) + 0, (4, 2) + 0, 0: Hartzblud has been stunned. 115: status changed from 0 to 2. 15 moved (MP) to ( 25, 3 ) Move ended for Dimwit [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Guido Throatrip is knocked over. Player pushed to (9, 3) 104 moved (MP) to ( 9, 3 ) (3, 4) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Drago 4: Select an action for Drago Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 2 ) 1 moved (MP) to ( 10, 2 ) Move ended for Grunty II Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 113 blocked. Frothy Steins , Choose a block die. POW Move ended for Drago Nekkcrakka is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 26, 4 ) 2 moved (MP) to ( 27, 4 ) Chugger scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=2] : current status = 4 1 : current square = java.awt.Point[x=10,y=2] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=27,y=4] : current status = 0 2 : current square = java.awt.Point[x=27,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=10,y=3] : current status = 4 4 : current square = java.awt.Point[x=10,y=3] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=10,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=10,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=8,y=1] : current status = 4 7 : current square = java.awt.Point[x=8,y=1] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=8,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=8,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=14,y=13] : current status = 4 9 : current square = java.awt.Point[x=14,y=13] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=9,y=7] : current status = 0 10 : current square = java.awt.Point[x=9,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=9,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=9,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=5,y=5] : current status = 4 11 : current square = java.awt.Point[x=5,y=5] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=5,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=5,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=10,y=1] : current status = 4 12 : current square = java.awt.Point[x=10,y=1] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (2) Fudd stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=16,y=12] : current status = 0 14 : current square = java.awt.Point[x=16,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=25,y=3] : current status = 0 15 : current square = java.awt.Point[x=25,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=25,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=25,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] (3) Morley's Revenge strikes! Player is unavailable. 101: status changed from 0 to 1. 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (4) Freekboi regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=12,y=2] : current status = 0 103 : current square = java.awt.Point[x=12,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=9,y=3] : current status = 1 104 : current square = java.awt.Point[x=9,y=3] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=9,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=9,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (2) Spleenlik stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=12,y=8] : current status = 0 106 : current square = java.awt.Point[x=12,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] (5) Morley's Revenge is avoided. 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=29,y=3] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] (2) Morley's Revenge strikes! Player is unavailable. 109: status changed from 0 to 1. 110 : current square = java.awt.Point[x=14,y=14] : current status = 0 110 : current square = java.awt.Point[x=14,y=14] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=14] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=14] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=15,y=11] : current status = 0 111 : current square = java.awt.Point[x=15,y=11] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=29,y=10] : current status = 7 112 : current status = 7 (1) Braynzpilla stays UNconscious. 112 : current square = java.awt.Point[x=29,y=10] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=9] 113 : current square = java.awt.Point[x=11,y=2] : current status = 1 113 : current square = java.awt.Point[x=11,y=2] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=11,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=11,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=15,y=12] : current status = 0 114 : current square = java.awt.Point[x=15,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=25,y=2] : current status = 2 115 : current square = java.awt.Point[x=25,y=2] : current status = 2 115: status changed from 2 to 0. 115 : set status normal, current square = java.awt.Point[x=25,y=2] 115 : current status = 0 115 : current square = java.awt.Point[x=25,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 4, 8 ) 2 moved (SP) to ( 4, 5 ) 15 moved (SP) to ( 4, 10 ) 9 moved (SP) to ( 4, 4 ) 10 moved (SP) to ( 5, 5 ) 11 moved (SP) to ( 5, 8 ) 12 moved (SP) to ( 8, 6 ) 14 moved (SP) to ( 8, 8 ) 4 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 8, 5 ) 9 moved (SP) to ( 11, 2 ) 15 moved (SP) to ( 11, 13 ) 10 moved (SP) to ( 8, 10 ) 11 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 6, 5 ) 11 moved (SP) to ( 10, 2 ) 10 moved (SP) to ( 10, 13 ) 12 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 10, 12 ) 15 moved (SP) to ( 11, 12 ) 7 moved (SP) to ( 8, 10 ) 2 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 8, 10 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 1 ) 103 moved (SP) to ( 15, 13 ) 115 moved (SP) to ( 16, 7 ) 115 moved (SP) to ( 19, 7 ) Turn time limit reached. 108 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 15, 12 ) 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 3) Kickoff Roll (5+2) = Changing Weather Weather roll(3+2) Current Weather: Nice KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (22, 3) Scatter roll: 6 Ball moved to ( 21, 3 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 7 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Nekkcrakka Grunty II is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 6) + 0, (6, 4) + 0, 4: Grunty II has been seriously injured!! (24) Gouged Eye - Miss next game 1: status changed from 0 to 9. 113 moved (MP) to ( 14, 6 ) 1 moved (SP) to ( 0, 13 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Freekboi Bubba is knocked over. Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Bubba has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Bunky Leddbutt Drago is knocked over. Player pushed to (16, 9) 4 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 4) + 1, (5, 5) + 0, 3: Drago has been badly hurt! 4: status changed from 0 to 8. 114 moved (MP) to ( 14, 8 ) 4 moved (SP) to ( 0, 11 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 12, 11 ) Move ended for Legsnappa 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 10 ) Move ended for Bonecrusha 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 13 ) 110 moved (MP) to ( 13, 13 ) 110 moved (MP) to ( 12, 13 ) 15 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dimwit is knocked over. Player pushed to (18, 11) 15 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Dimwit has been knocked prone. 15: status changed from 0 to 1. Move ended for Trollbreath [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 2 ) Move ended for Gazbagg 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 3 ) Move ended for Throatrip 108: Select an action for Bloodscream Select an action for Bloodscream Turn time limit reached. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 2 ) Move ended for Bloodscream 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 6 ) 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 6 + 0 = 6 115 moved (MP) to ( 20, 4 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Hartzblud Ball moved to ( 14, 13 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 14 ) 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 12, 14 ) 103 moved (MP) to ( 11, 14 ) 103 moved (MP) to ( 10, 14 ) 103 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 7, 12 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 5 ) 7 moved (MP) to ( 6, 6 ) 7 moved (MP) to ( 6, 7 ) 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 6, 10 ) (6) Go for it successful. 7 moved (MP) to ( 6, 11 ) Move ended for Bumpy II [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 9, 13 ) 10 moved (MP) to ( 8, 14 ) 10 moved (MP) to ( 7, 13 ) 103 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Skullcrakk is knocked over. Player pushed to (8, 11) 103 moved (MP) to ( 8, 11 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 3 to 1. 10 moved (MP) to ( 7, 12 ) Ball moved to ( 9, 12 ) 10 moved (MP) to ( 8, 12 ) Move ended for Ooglie [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 10, 12 ) DODGE FINAL RESULT: Dimwit TARGET: 3 --- ROLL: 3 + 0 = 3 Dimwit slips past his opponent(s) unhindered. 15 moved (MP) to ( 9, 12 ) GET BALL BEFORE RE_ROLL: Dimwit dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Dimwit TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS PASS FINAL RESULT: Dimwit TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Dimwit Ball moved to ( 8, 10 ) GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 1 ) 11 moved (MP) to ( 11, 0 ) 11 moved (MP) to ( 12, 1 ) Move ended for Booglie Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Guido Player pushed to (13, 3) 104 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard SKILL SELECTED: piling on SKILL SELECTED: piling on SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. POW Move ended for Greybeard Gazbagg is knocked over. Player pushed to (13, 2) 111 moved (MP) to ( 13, 2 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (2, 3) + 0, 0: Gazbagg has been stunned. 111: status changed from 0 to 2. 9 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for Bubba 8: Select an action for Bubba Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Grand Poobah TARGET: 4 --- ROLL: 6 + 0 = 6 Grand Poobah slips past his opponent(s) unhindered. Move ended for Grand Poobah [Game Saved] Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Bubba Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 6, 7 ) 2 moved (MP) to ( 6, 6 ) 2 moved (MP) to ( 5, 5 ) 2 moved (MP) to ( 5, 4 ) Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 111: status changed from 2 to 1. Gazbagg rolls over. 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 12, 7 ) Move ended for Nekkcrakka 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Freekboi Player pushed to (17, 8) 8 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 13, 8 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 4 ) Move ended for Bloodscream 104: Select an action for Throatrip Select an action for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 7, 9 ) 103 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 6, 6 ) Move ended for Skullcrakk [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 9 ) Move ended for Bonecrusha 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 10 ) 107 moved (MP) to ( 12, 9 ) Move ended for Legsnappa 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 13, 9 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Bubba is knocked over. Player pushed to (18, 8) 8 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Bubba has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 12, 8 ) Move ended for Trollbreath Turn time limit reached. [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 18, 4 ) 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 13, 4 ) Move ended for Hartzblud [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Throatrip Mad Howlers: All players have moved. Player pushed to (18, 2) 12 moved (MP) to ( 11, 2 ) Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 4, 5 ) 2 moved (MP) to ( 4, 6 ) 2 moved (MP) to ( 4, 7 ) 2 moved (MP) to ( 5, 8 ) 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 7, 10 ) (6) Go for it successful. 2 moved (MP) to ( 8, 11 ) Hand off selected. Move ended for Chugger Ball moved to ( 9, 12 ) GET BALL FINAL RESULT: Dimwit TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 2 ) 104 blocked. Frothy Steins , Choose a block die. POW Throatrip is knocked over. Player pushed to (12, 3) 104 moved (MP) to ( 12, 3 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. 11 moved (MP) to ( 13, 3 ) Move ended for Booglie [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: Dimwit TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Dimwit Ball moved to ( 8, 11 ) GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 5 + 0 = 5 Frothy Steins turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=13] : current status = 9 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=8,y=11] : current status = 0 2 : current square = java.awt.Point[x=8,y=11] : current status = 0 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=6,y=11] : current status = 0 7 : current square = java.awt.Point[x=6,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=6,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=6,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=11,y=8] : current status = 1 8 : current square = java.awt.Point[x=11,y=8] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=11,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=11,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=12,y=2] : current status = 0 9 : current square = java.awt.Point[x=12,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=8,y=12] : current status = 0 10 : current square = java.awt.Point[x=8,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=13,y=3] : current status = 0 11 : current square = java.awt.Point[x=13,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=11,y=2] : current status = 0 12 : current square = java.awt.Point[x=11,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (2) Fudd stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=10,y=9] : current status = 0 14 : current square = java.awt.Point[x=10,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=10,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=10,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=9,y=12] : current status = 4 15 : current square = java.awt.Point[x=9,y=12] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=9,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=9,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] (1) Morley's Revenge strikes! Player is unavailable. 101: status changed from 0 to 1. 102 : current square = java.awt.Point[x=13,y=8] : current status = 0 102 : current square = java.awt.Point[x=13,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=6,y=6] : current status = 0 103 : current square = java.awt.Point[x=6,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=6,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=6,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=12,y=3] : current status = 1 104 : current square = java.awt.Point[x=12,y=3] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Spleenlik stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=11,y=9] : current status = 0 106 : current square = java.awt.Point[x=11,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=11,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=11,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=12,y=9] : current status = 0 107 : current square = java.awt.Point[x=12,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] (3) Morley's Revenge strikes! Player is unavailable. 107: status changed from 0 to 1. 108 : current square = java.awt.Point[x=12,y=4] : current status = 0 108 : current square = java.awt.Point[x=12,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] (2) Morley's Revenge strikes! Player is unavailable. 109: status changed from 0 to 1. 110 : current square = java.awt.Point[x=12,y=8] : current status = 0 110 : current square = java.awt.Point[x=12,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=13,y=2] : current status = 1 111 : current square = java.awt.Point[x=13,y=2] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (6) Braynzpilla regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=12,y=7] : current status = 0 113 : current square = java.awt.Point[x=12,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=14,y=8] : current status = 0 114 : current square = java.awt.Point[x=14,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=13,y=4] : current status = 0 115 : current square = java.awt.Point[x=13,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=13,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=13,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 23, 7 ) 108 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 21, 4 ) 103 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 18, 4 ) 104 moved (SP) to ( 18, 11 ) 103 moved (SP) to ( 18, 3 ) 102 moved (SP) to ( 17, 3 ) 113 moved (SP) to ( 17, 11 ) 111 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 18, 9 ) 110 moved (SP) to ( 18, 5 ) 111 moved (SP) to ( 17, 7 ) 115 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 19, 3 ) 102 moved (SP) to ( 18, 3 ) 104 moved (SP) to ( 19, 11 ) 113 moved (SP) to ( 18, 11 ) 111 moved (SP) to ( 18, 7 ) 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 5, 6 ) 9 moved (SP) to ( 5, 5 ) 11 moved (SP) to ( 6, 1 ) 10 moved (SP) to ( 5, 11 ) 7 moved (SP) to ( 5, 3 ) 14 moved (SP) to ( 5, 8 ) 12 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 11, 5 ) 2 moved (SP) to ( 3, 7 ) 3 moved (SP) to ( 9, 8 ) 8 moved (SP) to ( 9, 10 ) 6 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 10, 10 ) 3 moved (SP) to ( 10, 7 ) 6 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 10, 8 ) 14 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 13, 6 ) 12 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 6, 12 ) 11 moved (SP) to ( 6, 2 ) 10 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 5, 7 ) 7 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 13, 12 ) 7 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 13, 11 ) 9 moved (SP) to ( 13, 3 ) 9 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 2 ) 15 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 12 ) Turn time limit reached. *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 5 Weather roll(1+5) Current Weather: Nice Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kick result. Direction: 1 Distance: 1 Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 21, 7 ) [Game Saved] Ball in play. Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Guido 12: Select an action for Guido Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Guido Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit Select an action for Ooglie 10: Select an action for Ooglie Select an action for TBD 6: Select an action for TBD Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 15, 9 ) Move ended for Dimwit Select an action for Bubba 8: Select an action for Bubba Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true Block selected. 112 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for TBD Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 114 blocked. Dauntless successful. (4+5=9) Frothy Steins , Choose a block die. PUSHBACK Move ended for Grand Poobah Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 14 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 5 ) Move ended for Bubba Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 18, 2 ) Move ended for Greybeard Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 3 ) 102 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (19, 2) 102 moved (MP) to ( 19, 2 ) 11 moved (MP) to ( 18, 3 ) 102 blocked. Frothy Steins , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: SKULL Booglie is knocked over. Move ended for Booglie (6, 6) + 0, (5, 6) + 0, 1: Booglie has been badly hurt! 11: status changed from 0 to 8. 11 moved to dugout ( 0, 12 ) Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 1 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Freekboi Greybeard is knocked over. Player pushed to (12, 1) 9 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Greybeard has been knocked prone. 9: status changed from 0 to 1. 102 moved (MP) to ( 18, 2 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Braynzpilla Grand Poobah saved by block skill. Braynzpilla saved by block skill. [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 5 ) Move ended for Gazbagg 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Bonecrusha Player pushed to (15, 7) 12 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 15, 6 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bunky Leddbutt Grand Poobah is knocked over. Player pushed to (15, 6) 14 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. 114 moved (MP) to ( 15, 7 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 11 ) Move ended for Nekkcrakka 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 17, 13 ) 104 moved (MP) to ( 16, 14 ) 104 moved (MP) to ( 15, 14 ) 104 moved (MP) to ( 14, 13 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Ooglie is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Ooglie has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 13, 12 ) Move ended for Throatrip [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 16, 10 ) Move ended for Bloodscream 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 9 ) Move ended for Trollbreath 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 4 ) Move ended for Skullcrakk 115: Select an action for Hartzblud Select an action for Hartzblud Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 11 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Ooglie knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Ooglie TARGET: 5 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Ooglie stumbles but does not go down. Move ended for Ooglie [Game Saved] Select an action for Guido 12: Select an action for Guido Select an action for TBD 6: Select an action for TBD Select an action for Flumpnuts 3: Select an action for Flumpnuts Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 3 ) Move ended for Bumpy II Select an action for Flumpnuts 3: Select an action for Flumpnuts Select an action for Guido 12: Select an action for Guido Select an action for TBD 6: Select an action for TBD Select an action for Guido 12: Select an action for Guido Select an action for Bubba 8: Select an action for Bubba Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Guido Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Flumpnuts 3: Select an action for Flumpnuts 3: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. POW Move ended for Flumpnuts Skullcrakk is knocked over. Player pushed to (16, 4) 103 moved (MP) to ( 16, 4 ) (5, 2) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Bubba 8: Select an action for Bubba Select an action for Greybeard 9: Select an action for Greybeard Select an action for Chugger 2: Select an action for Chugger Select an action for Greybeard 9: Select an action for Greybeard Select an action for Chugger 2: Select an action for Chugger Turn time limit reached. Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 7 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 8, 7 ) GET BALL BEFORE RE_ROLL: Chugger dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 4 + 0 = 4 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 8, 4 ) (6) Go for it successful. 2 moved (MP) to ( 7, 3 ) Move ended for Chugger [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. 102 blocked. Frothy Steins , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (19, 3) 102 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 18, 1 ) Move ended for Greybeard [Game Saved] Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Bubba Player pushed to (17, 6) 111 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for TBD 6: Select an action for TBD Select an action for TBD 6: Select an action for TBD Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Dimwit TARGET: 3 --- ROLL: 3 + 0 = 3 Dimwit slips past his opponent(s) unhindered. 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 10, 7 ) Move ended for Dimwit [Game Saved] Select an action for TBD 6: Select an action for TBD Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Nekkcrakka Ooglie saved by dodge skill. STAND FIRM skill used. [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Throatrip Ooglie saved by block skill. Throatrip saved by block skill. [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Trollbreath Player pushed to (15, 7) 6 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 15, 8 ) [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 7 ) Move ended for Bloodscream 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gazbagg Player pushed to (14, 5) 8 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 16, 5 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Braynzpilla Player pushed to (15, 5) 12 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 15, 6 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Bonecrusha Bubba is knocked over. Player pushed to (15, 4) 8 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Bubba has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 15, 5 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 102: Select an action for Freekboi Select an action for Freekboi 102: Select an action for Freekboi Select an action for Freekboi 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Skullcrakk 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 2 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (15, 3) 7 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 15, 3 ) Move ended for Freekboi [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 17, 3 ) 115 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 16, 1 ) Move ended for Hartzblud [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK POW Move ended for Bunky Leddbutt Mad Howlers: All players have moved. Grand Poobah is knocked over. Player pushed to (16, 5) 14 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. 114 moved (MP) to ( 14, 6 ) Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Bubba 8: Select an action for Bubba Select an action for Bubba 8: Select an action for Bubba Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Bubba Select an action for Flumpnuts 3: Select an action for Flumpnuts Select an action for Bumpy II 7: Select an action for Bumpy II Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 1 ) 9 moved (MP) to ( 20, 1 ) 9 moved (MP) to ( 21, 1 ) 9 moved (MP) to ( 22, 1 ) 9 moved (MP) to ( 23, 1 ) (1) Greybeard trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 9 moved (MP) to ( 24, 1 ) Move ended for Greybeard [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 4 + 0 = 4 Bumpy II slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 1 ) 7 moved (MP) to ( 15, 1 ) Move ended for Bumpy II [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit Select an action for Chugger 2: Select an action for Chugger Turn time limit reached. Select an action for Chugger 2: Select an action for Chugger Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Dimwit Bloodscream is knocked over. Player pushed to (12, 7) 108 moved (MP) to ( 12, 7 ) (4, 5) + 0, (0, 0) + 0, 0: Bloodscream has been knocked prone. 108: status changed from 0 to 1. 15 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for Guido 12: Select an action for Guido Select an action for TBD 6: Select an action for TBD Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 2 ) 2 moved (MP) to ( 9, 1 ) 2 moved (MP) to ( 10, 1 ) 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 12, 1 ) 2 moved (MP) to ( 13, 1 ) (4) Go for it successful. 2 moved (MP) to ( 14, 1 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Hartzblud TARGET: 6 --- ROLL: 6 + 0 = 6 Hartzblud intercepts the ball! Ball moved to ( 16, 1 ) Move ended for Chugger Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Nekkcrakka Ooglie is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Ooglie has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Bloodscream 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 7 ) Move ended for Trollbreath 111: Select an action for Gazbagg Select an action for Gazbagg 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (15, 3) 3 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 15, 4 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bunky Leddbutt Player pushed to (16, 4) 12 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 14, 5 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 2 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 0) 7 moved (MP) to ( 14, 0 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 5 ) Move ended for Skullcrakk [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Freekboi Flumpnuts is knocked over. Player pushed to (16, 3) 3 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Flumpnuts has been knocked prone. 3: status changed from 0 to 1. 102 moved (MP) to ( 14, 3 ) [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 2 ) 115 moved (MP) to ( 16, 3 ) 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 17, 6 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Hartzblud Ball moved to ( 16, 12 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Throatrip dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Throatrip TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 8 ) Move ended for Gazbagg 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 9, 12 ) 104 moved (MP) to ( 8, 12 ) 104 moved (MP) to ( 7, 12 ) 104 moved (MP) to ( 6, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 5, 13 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flumpnuts 3: Select an action for Flumpnuts 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Flumpnuts Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Guido Player pushed to (15, 3) 102 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Ooglie TARGET: 4 --- ROLL: 4 + 0 = 4 Ooglie slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 12 ) Move ended for Ooglie [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 1 ) 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 8, 6 ) Move ended for Bumpy II Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 10, 8 ) DODGE BEFORE RE_ROLL: Dimwit knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Dimwit TARGET: 3 --- ROLL: 5 + 0 = 5 Dimwit slips past his opponent(s) unhindered. 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 7, 11 ) 15 moved (MP) to ( 6, 12 ) 104 blocked. (3) Go for it successful. Frothy Steins , Choose a block die. POW Throatrip is knocked over. Player pushed to (5, 14) 104 moved (MP) to ( 5, 14 ) (1, 2) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 3 to 1. 15 moved (MP) to ( 5, 13 ) Ball throw-in: 5, 6 (5, 14) Ball moved to ( 10, 9 ) Scatter roll: 8 Ball moved to ( 9, 9 ) (5) Go for it successful. 15 moved (MP) to ( 6, 12 ) Move ended for Dimwit [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 9, 7 ) Turn time limit reached. (5) Go for it successful. 2 moved (MP) to ( 9, 8 ) (6) Go for it successful. 2 moved (MP) to ( 9, 9 ) GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Chugger Chugger has already moved this turn. [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 114 blocked. Dauntless NOT successful. (3+2=5) Waiting for opponent to choose a block die. PUSHBACK/POW Move ended for Grand Poobah Bunky Leddbutt is knocked over. Player pushed to (16, 3) Player 106 pushed to (16, 3) 106 moved (MP) to ( 16, 3 ) Player pushed to (15, 4) 114 moved (MP) to ( 15, 4 ) (3, 1) + 0, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 114: status changed from 0 to 1. 14 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for TBD 6: Select an action for TBD Select an action for Bubba 8: Select an action for Bubba Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 25, 1 ) 9 moved (MP) to ( 26, 1 ) Move ended for Greybeard Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bloodscream Player pushed to (15, 6) 6 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Braynzpilla TBD is knocked over. Player pushed to (16, 5) 6 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: TBD has been knocked prone. 6: status changed from 0 to 1. 112 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 8 ) 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 9, 8 ) Move ended for Trollbreath 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 11 ) 111 moved (MP) to ( 9, 10 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Chugger saved by block skill. Gazbagg saved by block skill. Move ended for Gazbagg [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 4, 13 ) 104 moved (MP) to ( 4, 12 ) 104 moved (MP) to ( 4, 11 ) 104 moved (MP) to ( 5, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 6, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 7, 9 ) Move ended for Throatrip [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 9 ) Move ended for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Bunky Leddbutt [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Freekboi 6 blocked. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 14, 4 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 3 ) Move ended for Bonecrusha 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Skullcrakk Grand Poobah is knocked over. 6 blocked. Player pushed to (17, 6) 6 moved (MP) to ( 12, 6 ) Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. 103 moved (MP) to ( 14, 5 ) [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 10, 9 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for TBD Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Bubba 8: Select an action for Bubba Select an action for Guido 12: Select an action for Guido Select an action for Flumpnuts 3: Select an action for Flumpnuts Select an action for Greybeard 9: Select an action for Greybeard Select an action for Chugger 2: Select an action for Chugger Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 5, 10 ) 15 moved (MP) to ( 5, 9 ) 15 moved (MP) to ( 5, 8 ) 15 moved (MP) to ( 6, 8 ) Move ended for Dimwit Select an action for Bumpy II 7: Select an action for Bumpy II Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 13, 1 ) 7 moved (MP) to ( 14, 2 ) Move ended for Bumpy II Select an action for Guido 12: Select an action for Guido Select an action for Bubba 8: Select an action for Bubba Select an action for Flumpnuts 3: Select an action for Flumpnuts Select an action for Bubba 8: Select an action for Bubba Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Guido Skullcrakk is knocked over. Player pushed to (15, 6) 103 moved (MP) to ( 15, 6 ) (5, 1) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Flumpnuts 3: Select an action for Flumpnuts Select an action for Bubba 8: Select an action for Bubba Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 16, 7 ) Move ended for Ooglie Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 8 ) DODGE FINAL RESULT: Chugger TARGET: 4 --- ROLL: 5 + 0 = 5 Chugger slips past his opponent(s) unhindered. 2 moved (MP) to ( 7, 7 ) DODGE FINAL RESULT: Chugger TARGET: 2 --- ROLL: 3 + 0 = 3 Chugger slips past his opponent(s) unhindered. 2 moved (MP) to ( 8, 6 ) Turn time limit reached. 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 3 ) Pass selected. SHORT PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Chugger fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. ACCURATE skill used. PASS FINAL RESULT: Chugger TARGET: 3 --- ROLL: 3 + 1Acc = 4 Move ended for Chugger Ball moved to ( 14, 2 ) GET BALL FINAL RESULT: Bumpy II TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 15, 3 ) Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Braynzpilla Guido is knocked over. Player pushed to (16, 4) 12 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Guido has been knocked prone. 12: status changed from 0 to 1. 112 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Freekboi Player pushed to (17, 2) 3 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 13, 3 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (16, 1) 7 moved (MP) to ( 13, 1 ) 106 moved (MP) to ( 14, 2 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Skullcrakk dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 4 + 0 = 4 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: Bubba TARGET: 8 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Bubba. Pass selected. LONG PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 6 Move ended for Skullcrakk Ball moved to ( 19, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 9 ) 110 moved (MP) to ( 7, 10 ) 110 moved (MP) to ( 6, 11 ) 110 moved (MP) to ( 5, 11 ) 110 moved (MP) to ( 4, 10 ) Move ended for Trollbreath 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 9 ) 115 moved (MP) to ( 8, 10 ) 115 moved (MP) to ( 7, 11 ) 115 moved (MP) to ( 6, 11 ) 115 moved (MP) to ( 5, 11 ) Move ended for Hartzblud 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 8, 10 ) 111 moved (MP) to ( 7, 10 ) 111 moved (MP) to ( 6, 10 ) 111 moved (MP) to ( 5, 9 ) 15 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Dimwit is knocked over. Player pushed to (22, 7) 15 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Dimwit has been knocked prone. 15: status changed from 0 to 1. 111 moved (MP) to ( 6, 8 ) Move ended for Gazbagg [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 8 ) Move ended for Throatrip 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 8 ) 113 moved (MP) to ( 10, 7 ) 113 moved (MP) to ( 11, 6 ) Move ended for Nekkcrakka 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Bloodscream Grand Poobah is knocked over. Player pushed to (15, 6) 14 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 2 ) Move ended for Bunky Leddbutt Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Guido Select an action for Ooglie 10: Select an action for Ooglie Select an action for Bubba 8: Select an action for Bubba Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 15, 5 ) 112 blocked. Dauntless successful. (5+4=9) Frothy Steins , Choose a block die. POW Braynzpilla is knocked over. Player pushed to (13, 6) 112 moved (MP) to ( 13, 6 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 14, 7 ) Move ended for Ooglie [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 0 ) DODGE FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 5 + 0 = 5 Bumpy II slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 1 ) 7 moved (MP) to ( 10, 2 ) 7 moved (MP) to ( 9, 2 ) 7 moved (MP) to ( 8, 2 ) 7 moved (MP) to ( 7, 2 ) Move ended for Bumpy II [Game Saved] Select an action for Chugger 2: Select an action for Chugger Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Braynzpilla 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Bunky Leddbutt Flumpnuts is knocked over. Player pushed to (18, 1) 3 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Flumpnuts has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 12, 2 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Nekkcrakka TBD is knocked over. Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: TBD has been knocked prone. 6: status changed from 0 to 1. 113 moved (MP) to ( 12, 6 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 3 ) Move ended for Bonecrusha 102: Select an action for Freekboi Select an action for Freekboi 103: Select an action for Skullcrakk Select an action for Skullcrakk 111: Select an action for Gazbagg Select an action for Gazbagg 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 7 ) 111 moved (MP) to ( 6, 6 ) 111 moved (MP) to ( 6, 5 ) 111 moved (MP) to ( 6, 4 ) 111 moved (MP) to ( 7, 3 ) Move ended for Gazbagg 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 8, 7 ) 104 moved (MP) to ( 7, 6 ) 104 moved (MP) to ( 6, 5 ) 104 moved (MP) to ( 6, 4 ) 104 moved (MP) to ( 6, 3 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bumpy II is knocked over. Player pushed to (21, 1) 7 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Bumpy II has been knocked prone. 7: status changed from 0 to 1. 104 moved (MP) to ( 7, 4 ) Move ended for Throatrip [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 4 ) Move ended for Skullcrakk 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Freekboi Guido is knocked over. Player pushed to (15, 5) 12 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Guido has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 13, 4 ) [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 10, 8 ) 108 moved (MP) to ( 9, 8 ) 108 moved (MP) to ( 8, 8 ) 108 moved (MP) to ( 7, 8 ) Move ended for Bloodscream 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 4, 11 ) 110 moved (MP) to ( 3, 12 ) 110 moved (MP) to ( 3, 13 ) Move ended for Trollbreath 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 12 ) 115 moved (MP) to ( 4, 13 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Hartzblud Mad Howlers: All players have moved. Ball moved to ( 26, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Trollbreath dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 25, 12 ) Mad Howlers turn ended. [Game Saved] Frothy Steins start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Guido 12: Select an action for Guido Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for TBD Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 112 blocked. Dauntless successful. (5+6=11) Frothy Steins , Choose a block die. PUSHBACK Move ended for Grand Poobah Player pushed to (12, 7) 112 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 13, 6 ) Grand Poobah has already moved this turn. [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Guido Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 15, 4 ) 103 blocked. Frothy Steins , Choose a block die. POW/SKULL Skullcrakk saved by block skill. Ooglie saved by block skill. Move ended for Ooglie [Game Saved] Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. POW Move ended for Bubba Skullcrakk is knocked over. Player pushed to (14, 3) 103 moved (MP) to ( 14, 3 ) (1, 1) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 0 to 1. 8 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 6, 6 ) DODGE FINAL RESULT: Dimwit TARGET: 3 --- ROLL: 3 + 0 = 3 Dimwit slips past his opponent(s) unhindered. 15 moved (MP) to ( 5, 7 ) Move ended for Dimwit [Game Saved] Select an action for Bumpy II 7: Select an action for Bumpy II Select an action for Flumpnuts 3: Select an action for Flumpnuts 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Flumpnuts Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 10, 1 ) 2 moved (MP) to ( 11, 0 ) 2 moved (MP) to ( 12, 0 ) 2 moved (MP) to ( 13, 0 ) 2 moved (MP) to ( 14, 1 ) (4) Go for it successful. 2 moved (MP) to ( 15, 1 ) (5) Go for it successful. 2 moved (MP) to ( 16, 2 ) Move ended for Chugger [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 25, 2 ) 9 moved (MP) to ( 24, 3 ) 9 moved (MP) to ( 23, 3 ) 9 moved (MP) to ( 22, 3 ) 9 moved (MP) to ( 21, 3 ) Move ended for Greybeard Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Skullcrakk 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Braynzpilla Grand Poobah saved by block skill. Braynzpilla saved by block skill. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Nekkcrakka Grand Poobah is knocked over. Player pushed to (15, 6) 14 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 6) + 0, (6, 4) + 0, 3: Grand Poobah has been badly hurt! 14: status changed from 0 to 8. 14 moved (SP) to ( 1, 11 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Bunky Leddbutt Flumpnuts is knocked over. Player pushed to (18, 0) 3 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Flumpnuts has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 13, 3 ) Move ended for Bonecrusha 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Freekboi Bubba is knocked over. Player pushed to (14, 5) 8 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Bubba has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 6, 9 ) 108 moved (MP) to ( 5, 8 ) Move ended for Bloodscream 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 4 ) 111 moved (MP) to ( 5, 5 ) 111 moved (MP) to ( 6, 6 ) Move ended for Gazbagg 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 6, 5 ) 104 moved (MP) to ( 5, 5 ) 104 moved (MP) to ( 4, 5 ) 104 moved (MP) to ( 3, 6 ) 104 moved (MP) to ( 4, 7 ) 15 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Dimwit is knocked over. Player pushed to (23, 7) 15 moved (MP) to ( 6, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Dimwit has been knocked prone. 15: status changed from 0 to 1. 104 moved (MP) to ( 5, 7 ) 104 moved (MP) to ( 6, 8 ) Move ended for Throatrip [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 12 ) 115 moved (MP) to ( 5, 11 ) Move ended for Hartzblud 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Trollbreath dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 5 + 0 = 5 110 moved (MP) to ( 3, 11 ) 110 moved (MP) to ( 2, 11 ) Trollbreath scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 6 (6) Spleenlik regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 1 (1) Fudd stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 15, 2 ) Turn time limit reached. 103 moved (SP) to ( 28, 2 ) 113 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 6, 5 ) 2 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 4, 7 ) 8 moved (SP) to ( 5, 10 ) 9 moved (SP) to ( 7, 10 ) 10 moved (SP) to ( 5, 8 ) 12 moved (SP) to ( 7, 8 ) 6 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 4 ) 12 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 12, 9 ) 15 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 10, 8 ) 12 moved (SP) to ( 9, 6 ) 9 moved (SP) to ( 12, 9 ) 12 moved (SP) to ( 12, 1 ) 12 moved (SP) to ( 12, 2 ) 10 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 12, 12 ) 7 moved (SP) to ( 5, 10 ) 2 moved (SP) to ( 5, 4 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (20, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Frothy Steins quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kick result. Direction: 6 Distance: 1 8 moved (SP) to ( 13, 7 ) 6 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 6, 10 ) 2 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 11, 9 ) 15 moved (SP) to ( 11, 5 ) Ball placed at (20, 7) Ball placed at (20, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 21, 7 ) [Game Saved] Ball in play. Frothy Steins start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bumpy II 7: Select an action for Bumpy II Select an action for Bumpy II 7: Select an action for Bumpy II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 8, 7 ) GET BALL BEFORE RE_ROLL: Bumpy II dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 3 + 0 = 3 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 6, 5 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Bumpy II miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Team re-roll used. PASS FINAL RESULT: Bumpy II TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Bumpy II Ball moved to ( 6, 4 ) GET BALL FINAL RESULT: Chugger TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 9, 7 ) Move ended for Bubba Select an action for Flumpnuts 3: Select an action for Flumpnuts 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 9, 4 ) Move ended for Flumpnuts Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 8, 2 ) Move ended for Guido Select an action for TBD 6: Select an action for TBD 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 9, 10 ) Move ended for TBD Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 7 ) Move ended for Ooglie Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 8, 9 ) 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 6, 9 ) Move ended for Greybeard Select an action for Dimwit 15: Select an action for Dimwit 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 7, 4 ) Move ended for Dimwit Frothy Steins turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] Mad Howlers turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 107: status changed from 0 to 1. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 109: status changed from 0 to 1. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) 2: status changed from 3 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 2 (2) Fudd stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 1 Mad Howlers Winnings Roll: 1 + -2 Verified Opponent Roll = 1 Frothy Steins Winnings Roll: 1 + -2 Verified Opponent Roll = 14 Bunky Leddbutt gets an MVP award. Verified Opponent Roll = 10 Ooglie gets an MVP award. Verified Opponent Roll = 6 Mad Howlers FF Roll: 6 + 0 Verified Opponent Roll = 6 Frothy Steins FF Roll: 6 + -1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 D6: 1(210) 2(219) 3(194) 4(209) 5(206) 6(210) Total(1248) D8: 1(5) 2(0) 3(3) 4(1) 5(5) 6(4) 7(0) 8(1) Total(19) GAME OVER Final Score: Frothy Steins: 1 Mad Howlers: 1 WINNINGS Frothy Steins: 0 Mad Howlers: 0