Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Sylvan SuperSonics Team 1 race: Wood Elf Player 1 name: Branch Prediction Too Player 1: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 2 name: Branch Predeliction Player 2: L Wood Elf Lineman 7 3 4 7 [] Player 3 name: Thranduilseed Jr. Player 3: T Wood Elf Thrower 7 3 4 7 [Dodge, Pass] Player 4 name: Dances with Ents Jr. Player 4: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Strip Ball] Player 6 name: Mallornstump Player 6: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 10 name: GreenWood the Great Player 10: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Sprint, Sure Feet] Player 11 name: Orgopher Player 11: C Wood Elf Catcher 9 3 4 6 [+st, Block, Catch, Dodge, Jump Up, Nerves Of Steel, Sure Hands] Player 12 name: Wild Woody Player 12: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Strip Ball, Sure Hands, Tackle] Player 14 name: Morning Wood Player 14: L Wood Elf Lineman 7 3 4 7 [] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=2242] Connected as server to game 'sonicsupply'. Sending Team File... Done Sending File Receiving: Ligament-Calliope Suppliers.html Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, Done receiving file. Team 2 name: Ligament-Calliope Suppliers Team 2 race: Necromantic Player 101 name: Hyurgh the Delimbinator Player 101: Fg Flesh Golem 4 4 2 9 [Mighty Blow, Regenerate, Stand Firm, Thick Skull] Player 102 name: Franz "The Finger" Nippleduster Player 102: W Wight 6 3 3 8 [Block, Pass Block, Regenerate] Player 103 name: Strock "The Fingernail" Fleshtweak Player 103: W Wight 6 3 3 8 [Block, Regenerate, Tackle] Player 104 name: Chewbutts the Cheekfreak Player 104: G Ghoul 6 4 4 7 [+ag, +st, Dodge, Pass, Sure Hands] Player 105 name: Quad Nipple Tittyguns Player 105: G Ghoul 7 3 3 7 [Dodge] Player 106 name: Igib Livershoes Player 106: Z Zombie 4 3 2 8 [Block, Regenerate] Player 107 name: Roph Genitalbells Player 107: Z Zombie 4 3 2 8 [Block, Regenerate] Player 108 name: Porx Stomachshirt II Player 108: Z Zombie 4 3 2 8 [Regenerate] Player 109 name: Lega Lunghat Player 109: Z Zombie 4 3 2 8 [Regenerate] Player 110 name: Timby Spleenmittens Player 110: Z Zombie 4 4 2 8 [+st, Regenerate] Player 111 name: Nubs Pancreashankies Player 111: Z Zombie 4 3 2 8 [Regenerate, Tackle] Player 112 name: Droolingmaw Lickenflick Player 112: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Nerves Of Steel] Player 113 name: Fnargh the Derectalfier Player 113: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 114 name: Littlepaw Facewrecker Player 114: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Frenzy, Jump Up, Mighty Blow] Player 115 name: Gnabs Esophagustraw Player 115: Z Zombie 4 3 2 8 [Regenerate] Player 116 name: Otto Graf Player 116: Z Zombie 4 3 2 8 [Regenerate] Done loading opponent team. *** Setup start *** Weather roll(5+3) Current Weather: Nice Gate: 96000 screaming fans show up for the game. Handicap result 23:BAD PRESS. Ligament-Calliope Suppliers suffer from BAD PRESS. Dances with Ents Jr. is suffering from a niggling injury. 4: status changed from 0 to 2. Mallornstump is suffering from a niggling injury. 6: status changed from 0 to 2. GreenWood the Great is suffering from a niggling injury. 10: status changed from 0 to 2. Orgopher manages to ignore the niggling pain. Wild Woody manages to ignore the niggling pain. *** Setup start *** Apothecary used on Dances with Ents Jr.. 4: status changed from 2 to 0. Chewbutts the Cheekfreak manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Ligament-Calliope Suppliers win the toss. Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 12, 9 ) 2 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 5 ) 14 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 11, 9 ) 2 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 10, 5 ) 14 moved (SP) to ( 11, 4 ) 3 moved (SP) to ( 11, 5 ) 11 moved (SP) to ( 12, 9 ) 2 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 5 ) 14 moved (SP) to ( 12, 4 ) Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 16, 8 ) 110 moved (SP) to ( 18, 8 ) 107 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 22, 4 ) 105 moved (SP) to ( 22, 10 ) 112 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 4 ) Turn time limit reached. 109 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 16, 2 ) 109 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+5) = Throw a rock Sylvan SuperSonics: 6 + 13 FanFactor Ligament-Calliope Suppliers: 5 + 5 FanFactor Sylvan SuperSonics fans throw a rock. Nubs Pancreashankies is hit by the rock. (6, 3) + 0, 0: Nubs Pancreashankies has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) Kick result. Direction: 6 Distance: 6 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 20, 14 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 1 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 5 ) Move ended for Lega Lunghat 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster Turn time limit reached. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 11 ) Move ended for Franz "The Finger" Nippleduster 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 10 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Orgopher saved by dodge skill. Player pushed to (17, 8) 11 moved (MP) to ( 12, 8 ) 110 moved (MP) to ( 12, 9 ) Move ended for Timby Spleenmittens [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 10, 3 ) 103 moved (MP) to ( 11, 4 ) Move ended for Strock "The Fingernail" Fleshtweak 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 21, 12 ) 105 moved (MP) to ( 21, 13 ) 105 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Quad Nipple Tittyguns TARGET: 3 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 19, 13 ) 105 moved (MP) to ( 18, 12 ) 105 moved (MP) to ( 17, 12 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Quad Nipple Tittyguns TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Quad Nipple Tittyguns Ball moved to ( 14, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 15, 4 ) Move ended for Littlepaw Facewrecker 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 4 ) Move ended for Droolingmaw Lickenflick 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 15, 3 ) Move ended for Chewbutts the Cheekfreak Ligament-Calliope Suppliers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Wild Woody 12: Select an action for Wild Woody SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 6 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 16, 5 ) Move ended for Wild Woody [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 16, 6 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 16, 4 ) 114 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. Turn time limit reached. 1 db Block re-rolled. POW/SKULL Littlepaw Facewrecker saved by block skill. Dances with Ents Jr. saved by block skill. Move ended for Dances with Ents Jr. [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 9, 3 ) Move ended for Orgopher [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 3 + 0 = 3 Thranduilseed Jr. slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 9, 5 ) Move ended for Thranduilseed Jr. [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 9, 4 ) Move ended for Branch Prediction Too [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Morning Wood TARGET: 3 --- ROLL: 4 + 0 = 4 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 6 + 0 = 6 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 9, 6 ) Move ended for Morning Wood [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 3 --- ROLL: 3 + 0 = 3 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 9, 7 ) Move ended for Branch Predeliction Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 2 [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 6 ) Move ended for Roph Genitalbells 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 5 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Wild Woody is knocked over. Player pushed to (12, 6) 12 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (2, 5) + 1, (2, 6) + 0, 0: Wild Woody has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 16, 5 ) Move ended for Hyurgh the Delimbinator [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Chewbutts the Cheekfreak Dances with Ents Jr. is knocked over. Player pushed to (12, 5) 4 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 16, 4 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 9, 8 ) Move ended for Timby Spleenmittens 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 10 ) 102 moved (MP) to ( 8, 9 ) Move ended for Franz "The Finger" Nippleduster 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 7 ) Move ended for Lega Lunghat 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 11 ) Move ended for Littlepaw Facewrecker 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 6 + 0 = 6 Droolingmaw Lickenflick slips past his opponent(s) unhindered. 112 moved (MP) to ( 9, 10 ) 112 moved (MP) to ( 9, 11 ) Move ended for Droolingmaw Lickenflick [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 12, 7 ) Move ended for Strock "The Fingernail" Fleshtweak 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 10 ) Move ended for Quad Nipple Tittyguns Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 15, 7 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 5 + 0 = 5 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 12, 10 ) 105 blocked. (5) Go for it successful. Sylvan SuperSonics , Choose a block die. POW/SKULL Quad Nipple Tittyguns is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Quad Nipple Tittyguns has been knocked prone. 105: status changed from 0 to 1. Dances with Ents Jr. saved by block skill. (5) Go for it successful. 4 moved (MP) to ( 11, 11 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Orgopher 11: Select an action for Orgopher Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 6, 7 ) 1 moved (MP) to ( 6, 8 ) 1 moved (MP) to ( 6, 9 ) 1 moved (MP) to ( 6, 10 ) 1 moved (MP) to ( 7, 11 ) Move ended for Branch Prediction Too Select an action for Orgopher 11: Select an action for Orgopher Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 6, 11 ) 3 moved (MP) to ( 6, 12 ) Move ended for Thranduilseed Jr. Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Orgopher 11: Select an action for Orgopher Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Morning Wood 14: Select an action for Morning Wood Turn time limit reached. 14: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Morning Wood Player pushed to (11, 8) 109 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 6, 7 ) 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 6, 9 ) 11 moved (MP) to ( 6, 10 ) 11 moved (MP) to ( 6, 11 ) 11 moved (MP) to ( 7, 12 ) (4) Go for it successful. 11 moved (MP) to ( 7, 13 ) Move ended for Orgopher [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 6 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 6 + 0 = 6 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 6, 8 ) Move ended for Branch Predeliction Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 3 [Game Saved] 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Quad Nipple Tittyguns 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 9 ) Move ended for Hyurgh the Delimbinator 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 14, 10 ) Move ended for Roph Genitalbells 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 10, 6 ) Move ended for Chewbutts the Cheekfreak 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 9 ) 109 moved (MP) to ( 9, 10 ) 109 moved (MP) to ( 8, 11 ) Move ended for Lega Lunghat 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 8 ) 110 moved (MP) to ( 7, 8 ) Move ended for Timby Spleenmittens 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 8, 8 ) 102 moved (MP) to ( 7, 7 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Branch Predeliction is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. Franz "The Finger" Nippleduster saved by block skill. 102 moved (MP) to ( 8, 8 ) 102 moved (MP) to ( 7, 9 ) 102 moved (MP) to ( 6, 10 ) Move ended for Franz "The Finger" Nippleduster [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 8, 10 ) Move ended for Strock "The Fingernail" Fleshtweak 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 3 + 0 = 3 Littlepaw Facewrecker slips past his opponent(s) unhindered. 114 moved (MP) to ( 8, 9 ) 114 moved (MP) to ( 7, 9 ) 114 moved (MP) to ( 6, 9 ) 114 moved (MP) to ( 5, 9 ) 114 moved (MP) to ( 4, 9 ) 114 moved (MP) to ( 3, 9 ) 114 moved (MP) to ( 2, 9 ) Littlepaw Facewrecker scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 4 (4) Nubs Pancreashankies regains consciousness. 111: status changed from 7 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 6 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 7 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 5 (5) Wild Woody regains consciousness. 12: status changed from 7 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 10 ) 112 moved (SP) to ( 20, 3 ) 114 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 16, 2 ) 103 moved (SP) to ( 16, 11 ) 111 moved (SP) to ( 16, 4 ) 110 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 20, 8 ) 110 moved (SP) to ( 19, 10 ) 114 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 18, 9 ) 110 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 19, 9 ) 114 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 16, 1 ) 108 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 19, 4 ) 114 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 18, 11 ) 105 moved (SP) to ( 18, 3 ) 114 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 18, 10 ) 112 moved (SP) to ( 17, 5 ) 105 moved (SP) to ( 18, 4 ) Turn time limit reached. 105 moved (SP) to ( 17, 3 ) 114 moved (SP) to ( 17, 8 ) 104 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 6, 4 ) 2 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 13, 11 ) 4 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 6, 10 ) 4 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 0 ) 2 moved (SP) to ( 13, 8 ) 2 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 13, 4 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (19, 10) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 6 Weather roll(5+6) Current Weather: Pouring Rain Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kick result. Direction: 4 Distance: 6 Ball placed at (19, 10) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 24, 11 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 11 ) GET BALL FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 5 ) (3) Go for it successful. 12 moved (MP) to ( 13, 5 ) Hand off selected. Move ended for Wild Woody Ball moved to ( 14, 4 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Orgopher dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 13, 4 ) GET BALL FINAL RESULT: Branch Predeliction TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Orgopher 11: Select an action for Orgopher Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Morning Wood 14: Select an action for Morning Wood Turn time limit reached. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Pass selected. Waiting for opponent to finish PASS BLOCK turn. 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster Normal move selected. 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Franz "The Finger" Nippleduster knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Franz "The Finger" Nippleduster TARGET: 3 --- ROLL: 2 + 0 = 2 Franz "The Finger" Nippleduster is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Franz "The Finger" Nippleduster has been knocked prone. Move ended for Franz "The Finger" Nippleduster 102: status changed from 0 to 1. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS FINAL RESULT: Branch Predeliction TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Branch Predeliction Ball moved to ( 14, 4 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 2 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 5 + 0 = 5 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 18, 1 ) 11 moved (MP) to ( 19, 1 ) 11 moved (MP) to ( 20, 1 ) 11 moved (MP) to ( 21, 1 ) 11 moved (MP) to ( 22, 1 ) 11 moved (MP) to ( 23, 1 ) (6) Go for it successful. 11 moved (MP) to ( 24, 1 ) (4) Go for it successful. 11 moved (MP) to ( 25, 1 ) Move ended for Orgopher [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 0 ) 4 moved (MP) to ( 16, 0 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 21, 2 ) 4 moved (MP) to ( 22, 2 ) (1) Dances with Ents Jr. trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 4 moved (MP) to ( 23, 2 ) (5) Go for it successful. 4 moved (MP) to ( 24, 2 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 3 ) 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 9, 3 ) 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 3 ) Move ended for Thranduilseed Jr. Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 16, 10 ) Move ended for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 4 + 0 = 4 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 4 ) 112 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Droolingmaw Lickenflick saved by block skill. Branch Prediction Too saved by block skill. Move ended for Branch Prediction Too Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 4 [Game Saved] 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 20, 2 ) 105 moved (MP) to ( 21, 1 ) 105 moved (MP) to ( 22, 0 ) 105 moved (MP) to ( 23, 0 ) 105 moved (MP) to ( 24, 0 ) Move ended for Quad Nipple Tittyguns 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 7 ) 104 moved (MP) to ( 22, 6 ) 104 moved (MP) to ( 23, 5 ) 104 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 24, 3 ) Move ended for Chewbutts the Cheekfreak [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Droolingmaw Lickenflick knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 6 + 0 = 6 Droolingmaw Lickenflick slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 21, 1 ) 112 moved (MP) to ( 22, 0 ) 112 moved (MP) to ( 23, 0 ) 112 moved (MP) to ( 24, 1 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Orgopher is knocked over. Player pushed to (3, 1) 11 moved (MP) to ( 26, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (3, 3) + 2, (1, 2) + 0, 0: Orgopher has been stunned. 11: status changed from 3 to 2. 112 moved (MP) to ( 25, 1 ) Verified Opponent Roll = 4 Ball moved to ( 4, 1 ) NERVES OF STEEL skill used. Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Droolingmaw Lickenflick dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 5 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 3, 1 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 3, 0 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 26, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 5 + 0 = 5 Droolingmaw Lickenflick slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 4 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 27, 1 ) Move ended for Droolingmaw Lickenflick [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 17, 10 ) Move ended for Timby Spleenmittens 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 17, 4 ) Move ended for Roph Genitalbells 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 5 ) Move ended for Hyurgh the Delimbinator 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Franz "The Finger" Nippleduster 108: Select an action for Porx Stomachshirt II Select an action for Porx Stomachshirt II 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) Move ended for Porx Stomachshirt II 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 16, 5 ) Move ended for Nubs Pancreashankies 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 16, 9 ) Move ended for Strock "The Fingernail" Fleshtweak 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 6 + 0 = 6 Littlepaw Facewrecker slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 22, 4 ) 114 moved (MP) to ( 23, 4 ) 114 moved (MP) to ( 24, 4 ) 114 moved (MP) to ( 25, 3 ) Move ended for Littlepaw Facewrecker Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] 11: status changed from 2 to 1. Orgopher rolls over. Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 26, 0 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 112 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Droolingmaw Lickenflick saved by dodge skill. Player pushed to (27, 2) 112 moved (MP) to ( 27, 2 ) STRIP BALL skill used. 4 moved (MP) to ( 27, 1 ) Ball moved to ( 27, 3 ) 4 moved (MP) to ( 26, 2 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 4 + 0 = 4 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 27, 3 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 2 --- ROLL: 5 + 0 = 5 Dances with Ents Jr. slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 6 + 0 = 6 Dances with Ents Jr. scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=4] : current status = 0 1 : current square = java.awt.Point[x=16,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=13,y=3] : current status = 0 3 : current square = java.awt.Point[x=13,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=27,y=3] : current status = 0 4 : current square = java.awt.Point[x=27,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=4] : current status = 2 6 : current status = 2 10 : current square = java.awt.Point[x=0,y=5] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=26,y=1] : current status = 1 11 : current square = java.awt.Point[x=26,y=1] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=26,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=26,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=13,y=5] : current status = 0 12 : current square = java.awt.Point[x=13,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=16,y=10] : current status = 0 14 : current square = java.awt.Point[x=16,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=14,y=5] : current status = 0 101 : current square = java.awt.Point[x=14,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=14,y=2] : current status = 0 102 : current square = java.awt.Point[x=14,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=24,y=3] : current status = 0 104 : current square = java.awt.Point[x=24,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=24,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=24,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=24,y=0] : current status = 0 105 : current square = java.awt.Point[x=24,y=0] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=24,y=0] 105 : current status = 0 105 : current square = java.awt.Point[x=24,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=17,y=4] : current status = 0 107 : current square = java.awt.Point[x=17,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=14,y=3] : current status = 0 108 : current square = java.awt.Point[x=14,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=17,y=10] : current status = 0 110 : current square = java.awt.Point[x=17,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=16,y=5] : current status = 0 111 : current square = java.awt.Point[x=16,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=5] 112 : current square = java.awt.Point[x=27,y=2] : current status = 0 112 : current square = java.awt.Point[x=27,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=27,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=27,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=6] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=7] 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] 116 : current square = java.awt.Point[x=29,y=2] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 11, 8 ) 3 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 12, 4 ) 3 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 11, 9 ) 11 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 7 ) Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 22, 4 ) 104 moved (SP) to ( 22, 10 ) 112 moved (SP) to ( 16, 2 ) 114 moved (SP) to ( 16, 11 ) 112 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 16, 11 ) 107 moved (SP) to ( 17, 12 ) 109 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (1+5) = Bad Kick Kick result. Direction: 6 Distance: 6 Ball placed at (20, 7) Scatter roll: 4 Ball moved to ( 21, 13 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 5 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Hyurgh the Delimbinator Dances with Ents Jr. is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (4, 5) + 0, (2, 5) + 1, 0: Dances with Ents Jr. has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Timby Spleenmittens Branch Prediction Too saved by block skill. Timby Spleenmittens is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Timby Spleenmittens has been knocked prone. 110: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 14 ) 11 moved (MP) to ( 17, 14 ) 11 moved (MP) to ( 18, 14 ) 11 moved (MP) to ( 19, 13 ) 11 moved (MP) to ( 20, 13 ) (3) Go for it successful. 11 moved (MP) to ( 21, 13 ) GET BALL BEFORE RE_ROLL: Orgopher dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Orgopher Scatter roll: 7 Ball moved to ( 20, 14 ) Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 6 [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 19, 11 ) 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 21, 12 ) Move ended for Strock "The Fingernail" Fleshtweak 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 19, 12 ) 107 moved (MP) to ( 20, 12 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Orgopher is knocked over. Player pushed to (7, 14) 11 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (6, 5) + 0, (1, 2) + 0, 0: Orgopher has been stunned. 11: status changed from 0 to 2. 107 moved (MP) to ( 21, 13 ) Move ended for Roph Genitalbells [Game Saved] 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) Move ended for Lega Lunghat 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Timby Spleenmittens 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 16, 11 ) Move ended for Littlepaw Facewrecker 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 10 ) Move ended for Droolingmaw Lickenflick 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (15, 9) 12 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 22, 12 ) 104 moved (MP) to ( 22, 13 ) 104 moved (MP) to ( 21, 14 ) 104 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Chewbutts the Cheekfreak dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 4 + 0 = 4 104 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 17, 11 ) Move ended for Chewbutts the Cheekfreak [Game Saved] 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 5 ) Move ended for Franz "The Finger" Nippleduster 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 18, 11 ) Move ended for Quad Nipple Tittyguns 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Nubs Pancreashankies Ligament-Calliope Suppliers: All players have moved. Nubs Pancreashankies uses TACKLE to bring his opponent down. Wild Woody is knocked over. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 111 moved (MP) to ( 14, 9 ) Ligament-Calliope Suppliers turn ended. [Game Saved] 11: status changed from 2 to 1. Orgopher rolls over. Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 4 + 0 = 4 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 15, 12 ) Move ended for Branch Predeliction [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 12, 11 ) 12 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 2 + 0 = 2 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 12 ) 104 blocked. (1) Wild Woody trips and falls trying to go for it! Move ended for Wild Woody (4, 3) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 7 [Game Saved] 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 14, 12 ) Move ended for Lega Lunghat 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Littlepaw Facewrecker Branch Predeliction is knocked over. Player pushed to (14, 13) 2 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 3) + 2, (6, 6) + 1, 5: Branch Predeliction has been seriously injured!! (51) Damaged Back - Niggling Injury 2: status changed from 0 to 9. 114 moved (MP) to ( 15, 12 ) 2 moved (SP) to ( 0, 13 ) Littlepaw Facewrecker has already moved this turn. [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 11, 6 ) Move ended for Nubs Pancreashankies 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) Hand off selected. Move ended for Chewbutts the Cheekfreak Ball moved to ( 14, 10 ) NERVES OF STEEL skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Droolingmaw Lickenflick dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 10 ) 112 moved (MP) to ( 8, 11 ) 112 moved (MP) to ( 7, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 5, 12 ) Move ended for Droolingmaw Lickenflick [Game Saved] 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 (1) Quad Nipple Tittyguns trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 10, 11 ) Move ended for Quad Nipple Tittyguns [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Franz "The Finger" Nippleduster Branch Prediction Too saved by dodge skill. Player pushed to (14, 4) 1 moved (MP) to ( 15, 4 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Timby Spleenmittens Player pushed to (13, 3) 1 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 4 ) [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 12 ) 103 moved (MP) to ( 19, 12 ) 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 16, 13 ) 103 moved (MP) to ( 15, 13 ) Move ended for Strock "The Fingernail" Fleshtweak Ligament-Calliope Suppliers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 14, 10 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 8, 10 ) (4) Go for it successful. 12 moved (MP) to ( 7, 11 ) (6) Go for it successful. 12 moved (MP) to ( 6, 12 ) Move ended for Wild Woody [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 4 ) DODGE FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 3 + 0 = 3 Thranduilseed Jr. slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 9, 6 ) DODGE FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 3 + 0 = 3 Thranduilseed Jr. slips past his opponent(s) unhindered. 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 5, 10 ) (3) Go for it successful. 3 moved (MP) to ( 5, 11 ) 112 blocked. (5) Go for it successful. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (6, 13) 112 moved (MP) to ( 6, 13 ) 3 moved (MP) to ( 5, 12 ) Move ended for Thranduilseed Jr. [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 4 ) DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 2 + 0 = 2 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 9, 6 ) DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 5 + 0 = 5 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 8, 7 ) 14 moved (MP) to ( 8, 8 ) 14 moved (MP) to ( 7, 9 ) 14 moved (MP) to ( 7, 10 ) (3) Go for it successful. 14 moved (MP) to ( 7, 11 ) (5) Go for it successful. 14 moved (MP) to ( 7, 12 ) Move ended for Morning Wood [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 23, 13 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 23, 12 ) 11 moved (MP) to ( 22, 11 ) 11 moved (MP) to ( 21, 10 ) 11 moved (MP) to ( 20, 9 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 16, 5 ) Move ended for Orgopher [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Block selected. 110 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Branch Prediction Too Sylvan SuperSonics: All players have moved. Player pushed to (14, 4) 110 moved (MP) to ( 14, 4 ) Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 8 [Game Saved] 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 10 ) 105 moved (MP) to ( 8, 10 ) 105 moved (MP) to ( 7, 10 ) 105 moved (MP) to ( 6, 11 ) Move ended for Quad Nipple Tittyguns 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 10, 11 ) 114 moved (MP) to ( 9, 12 ) 114 moved (MP) to ( 8, 12 ) Move ended for Littlepaw Facewrecker 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 17, 4 ) Move ended for Chewbutts the Cheekfreak 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 4 ) Move ended for Timby Spleenmittens 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 17, 6 ) Move ended for Franz "The Finger" Nippleduster 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 15, 3 ) Move ended for Nubs Pancreashankies 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 10, 8 ) Move ended for Lega Lunghat 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 13, 9 ) Move ended for Strock "The Fingernail" Fleshtweak 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 12 ) 107 moved (MP) to ( 21, 11 ) 107 moved (MP) to ( 22, 10 ) 107 moved (MP) to ( 22, 9 ) Move ended for Roph Genitalbells 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 3 + 0 = 3 Droolingmaw Lickenflick slips past his opponent(s) unhindered. 112 moved (MP) to ( 4, 14 ) 112 moved (MP) to ( 3, 13 ) 112 moved (MP) to ( 2, 13 ) Droolingmaw Lickenflick scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 5 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 6 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 7 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Dances with Ents Jr. regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 16, 3 ) 111 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 17, 9 ) 110 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 13, 9 ) 11 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 5, 4 ) Turn time limit reached. 14 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 5, 10 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (24, 4) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Kickoff Roll (3+2) = Cheering Fans Ligament-Calliope Suppliers: 3 + 5FF + 0CL Sylvan SuperSonics: 2 + 13FF + 0CL Sylvan SuperSonics get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 Ball placed at (24, 4) Touchback!! Sylvan SuperSonics, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 5, 4 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 11 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Thranduilseed Jr. fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Thranduilseed Jr. TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Thranduilseed Jr. Ball moved to ( 14, 13 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Orgopher dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 15, 13 ) Sylvan SuperSonics turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=12,y=11] : current status = 0 3 : current square = java.awt.Point[x=12,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=5,y=10] : current status = 0 4 : current square = java.awt.Point[x=5,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=5,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=5,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=0,y=4] : current status = 2 6 : current status = 2 10 : current square = java.awt.Point[x=0,y=5] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=14,y=13] : current status = 0 11 : current square = java.awt.Point[x=14,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=14,y=10] : current status = 0 12 : current square = java.awt.Point[x=14,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 14 : current square = java.awt.Point[x=14,y=8] : current status = 0 14 : current square = java.awt.Point[x=14,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=15,y=3] : current status = 0 102 : current square = java.awt.Point[x=15,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=15,y=8] : current status = 0 107 : current square = java.awt.Point[x=15,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=15,y=4] : current status = 0 108 : current square = java.awt.Point[x=15,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=15,y=11] : current status = 0 110 : current square = java.awt.Point[x=15,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=15,y=2] : current status = 0 111 : current square = java.awt.Point[x=15,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=5] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] 116 : current square = java.awt.Point[x=15,y=6] : current status = 0 116 : current square = java.awt.Point[x=15,y=6] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 18, 12 ) 104 moved (SP) to ( 18, 2 ) 102 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 17, 3 ) 104 moved (SP) to ( 18, 1 ) 114 moved (SP) to ( 17, 11 ) 105 moved (SP) to ( 18, 13 ) 107 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 6, 10 ) 3 moved (SP) to ( 6, 4 ) 11 moved (SP) to ( 14, 13 ) 3 moved (SP) to ( 5, 7 ) 4 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 6, 6 ) 3 moved (SP) to ( 6, 7 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (19, 4) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Turn time limit reached. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kick result. Direction: 2 Distance: 6 Ball placed at (19, 4) Touchback!! Sylvan SuperSonics, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 6, 7 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 13, 12 ) Hand off selected. Move ended for Thranduilseed Jr. Ball moved to ( 14, 13 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 13 ) 105 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (19, 12) 105 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 14 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 20, 14 ) 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 13 ) (6) Go for it successful. 12 moved (MP) to ( 23, 13 ) (3) Go for it successful. 12 moved (MP) to ( 24, 13 ) Move ended for Wild Woody [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 14 ) 11 moved (MP) to ( 16, 14 ) 11 moved (MP) to ( 17, 14 ) 11 moved (MP) to ( 18, 14 ) 11 moved (MP) to ( 19, 14 ) 11 moved (MP) to ( 20, 14 ) 11 moved (MP) to ( 21, 14 ) 11 moved (MP) to ( 22, 14 ) 11 moved (MP) to ( 23, 14 ) (3) Go for it successful. 11 moved (MP) to ( 24, 14 ) (4) Go for it successful. 11 moved (MP) to ( 25, 14 ) Move ended for Orgopher [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 9 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 17, 9 ) DODGE BEFORE RE_ROLL: Dances with Ents Jr. knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 5 + 0 = 5 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 10 ) 4 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 21, 10 ) 4 moved (MP) to ( 22, 10 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 5 + 0 = 5 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 12 ) Move ended for Branch Prediction Too [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 5 + 0 = 5 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 14 ) 14 moved (MP) to ( 17, 14 ) 14 moved (MP) to ( 18, 14 ) 14 moved (MP) to ( 19, 13 ) Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 2 [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 21, 12 ) 103 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 23, 13 ) Move ended for Strock "The Fingernail" Fleshtweak [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 2 ) 104 moved (MP) to ( 20, 3 ) 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 23, 6 ) 104 moved (MP) to ( 24, 7 ) Move ended for Chewbutts the Cheekfreak 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 23, 9 ) Move ended for Droolingmaw Lickenflick 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 11 ) Move ended for Timby Spleenmittens 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) Move ended for Roph Genitalbells 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 18, 11 ) Move ended for Hyurgh the Delimbinator 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Littlepaw Facewrecker knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 5 + 0 = 5 Littlepaw Facewrecker slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 11 ) 114 moved (MP) to ( 20, 11 ) 114 moved (MP) to ( 21, 12 ) 114 moved (MP) to ( 22, 13 ) 114 moved (MP) to ( 23, 14 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Wild Woody is knocked over. Player pushed to (5, 12) 12 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 CLAW used on armor roll. (2, 1) + 2, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 114 moved (MP) to ( 24, 13 ) Move ended for Littlepaw Facewrecker [Game Saved] 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 19, 10 ) Move ended for Lega Lunghat 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Quad Nipple Tittyguns TARGET: 3 --- ROLL: 6 + 0 = 6 Quad Nipple Tittyguns slips past his opponent(s) unhindered. 105 moved (MP) to ( 21, 12 ) 105 moved (MP) to ( 22, 12 ) 105 moved (MP) to ( 23, 12 ) 105 moved (MP) to ( 24, 11 ) 105 moved (MP) to ( 25, 12 ) 105 moved (MP) to ( 26, 13 ) Move ended for Quad Nipple Tittyguns [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 21, 9 ) Move ended for Franz "The Finger" Nippleduster 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 19, 9 ) Move ended for Nubs Pancreashankies Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 12 ) 14 moved (MP) to ( 21, 12 ) 14 moved (MP) to ( 22, 11 ) 14 moved (MP) to ( 23, 11 ) 14 moved (MP) to ( 24, 11 ) 14 moved (MP) to ( 25, 11 ) 14 moved (MP) to ( 26, 12 ) Move ended for Morning Wood Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 23, 11 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 3 + 0 = 3 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 24, 11 ) 4 moved (MP) to ( 25, 11 ) 4 moved (MP) to ( 26, 11 ) 4 moved (MP) to ( 27, 12 ) 105 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Quad Nipple Tittyguns saved by dodge skill. Player pushed to (25, 13) 105 moved (MP) to ( 25, 13 ) 4 moved (MP) to ( 26, 13 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Block selected. 105 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Wild Woody Quad Nipple Tittyguns is knocked over. Player pushed to (26, 14) 105 moved (MP) to ( 26, 14 ) Turn time limit reached. (5, 5) + 0, (1, 3) + 0, 0: Quad Nipple Tittyguns has been stunned. 105: status changed from 0 to 2. 12 moved (MP) to ( 25, 13 ) [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Hand off selected. Move ended for Orgopher Ball moved to ( 26, 13 ) GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 5 + 0 = 5 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 21, 11 ) 1 moved (MP) to ( 22, 11 ) 1 moved (MP) to ( 23, 11 ) 1 moved (MP) to ( 24, 11 ) (5) Go for it successful. 1 moved (MP) to ( 25, 12 ) Move ended for Branch Prediction Too [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 13 ) DODGE FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 5 + 0 = 5 Thranduilseed Jr. slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 13 ) 3 moved (MP) to ( 20, 13 ) (1) Thranduilseed Jr. trips and falls trying to go for it! Move ended for Thranduilseed Jr. Sylvan SuperSonics: All players have moved. 3 moved (MP) to ( 21, 12 ) (5, 3) + 0, (5, 6) + 0, 6: Thranduilseed Jr. has been KILLED!! 3: status changed from 0 to 10. 3 moved to dugout ( 0, 14 ) Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 3 [Game Saved] 105: status changed from 2 to 1. Quad Nipple Tittyguns rolls over. 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 24, 10 ) 102 moved (MP) to ( 25, 10 ) 102 moved (MP) to ( 26, 11 ) Move ended for Franz "The Finger" Nippleduster 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 23, 11 ) Move ended for Lega Lunghat 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 25, 8 ) 104 moved (MP) to ( 26, 9 ) 104 moved (MP) to ( 27, 10 ) 104 moved (MP) to ( 27, 11 ) 104 moved (MP) to ( 27, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Chewbutts the Cheekfreak knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Chewbutts the Cheekfreak TARGET: 4 --- ROLL: 2 + 0 = 2 Chewbutts the Cheekfreak is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Chewbutts the Cheekfreak has been knocked prone. 104: status changed from 4 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Block selected. 114 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Orgopher Player pushed to (23, 12) 114 moved (MP) to ( 23, 12 ) [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 27, 13 ) Dances with Ents Jr. scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=25,y=12] : current status = 0 1 : current square = java.awt.Point[x=25,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=25,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=25,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=14] : current status = 10 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=0,y=4] : current status = 2 6 : current status = 2 10 : current square = java.awt.Point[x=0,y=5] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=25,y=14] : current status = 0 11 : current square = java.awt.Point[x=25,y=14] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=25,y=14] 11 : current status = 0 11 : current square = java.awt.Point[x=25,y=14] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=25,y=13] : current status = 4 12 : current square = java.awt.Point[x=25,y=13] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=25,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=25,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=3] 14 : current square = java.awt.Point[x=26,y=12] : current status = 0 14 : current square = java.awt.Point[x=26,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=26,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=26,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=6] 101 : current square = java.awt.Point[x=18,y=11] : current status = 0 101 : current square = java.awt.Point[x=18,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=26,y=11] : current status = 0 102 : current square = java.awt.Point[x=26,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=26,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=26,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=23,y=13] : current status = 0 103 : current square = java.awt.Point[x=23,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=27,y=12] : current status = 1 104 : current square = java.awt.Point[x=27,y=12] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=27,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=27,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=26,y=14] : current status = 1 105 : current square = java.awt.Point[x=26,y=14] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=26,y=14] 105 : current status = 0 105 : current square = java.awt.Point[x=26,y=14] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=16,y=11] : current status = 0 107 : current square = java.awt.Point[x=16,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=23,y=11] : current status = 0 109 : current square = java.awt.Point[x=23,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=23,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=23,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=13,y=11] : current status = 0 110 : current square = java.awt.Point[x=13,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=19,y=9] : current status = 0 111 : current square = java.awt.Point[x=19,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=5] 112 : current square = java.awt.Point[x=23,y=9] : current status = 0 112 : current square = java.awt.Point[x=23,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=6] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=23,y=12] : current status = 0 114 : current square = java.awt.Point[x=23,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=7] 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] 116 : current square = java.awt.Point[x=29,y=2] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 13, 6 ) 4 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 13, 8 ) 11 moved (SP) to ( 13, 6 ) 14 moved (SP) to ( 8, 8 ) 11 moved (SP) to ( 10, 5 ) 14 moved (SP) to ( 10, 8 ) 14 moved (SP) to ( 10, 9 ) 14 moved (SP) to ( 13, 8 ) 11 moved (SP) to ( 13, 6 ) Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 18, 8 ) 111 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 22, 4 ) 104 moved (SP) to ( 22, 10 ) 112 moved (SP) to ( 16, 2 ) 103 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+6) = Throw a rock Sylvan SuperSonics: 8 + 13 FanFactor Ligament-Calliope Suppliers: 7 + 5 FanFactor Sylvan SuperSonics fans throw a rock. Littlepaw Facewrecker is hit by the rock. (6, 4) + 0, 4: Littlepaw Facewrecker has been seriously injured!! (61) Smashed Hip - (-1 MA) 114: status changed from 0 to 9. 114 moved to dugout ( 29, 13 ) Turn time limit reached. Kick result. Direction: 2 Distance: 1 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 4 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Timby Spleenmittens Branch Prediction Too saved by dodge skill. 11 blocked. Player pushed to (17, 5) 11 moved (MP) to ( 12, 5 ) Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 14, 6 ) [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 3 ) 107 moved (MP) to ( 12, 4 ) Move ended for Roph Genitalbells 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 4 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Orgopher is knocked over. Player pushed to (17, 6) 11 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (4, 5) + 0, (4, 5) + 0, 0: Orgopher has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 12, 5 ) Move ended for Strock "The Fingernail" Fleshtweak [Game Saved] 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 13, 9 ) Move ended for Lega Lunghat 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 12, 7 ) Move ended for Franz "The Finger" Nippleduster 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Quad Nipple Tittyguns TARGET: 4 --- ROLL: 5 + 0 = 5 105 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 16, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Quad Nipple Tittyguns TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Quad Nipple Tittyguns Ball moved to ( 14, 2 ) NERVES OF STEEL skill used. Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Droolingmaw Lickenflick dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 15, 3 ) Ligament-Calliope Suppliers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Wild Woody 12: Select an action for Wild Woody SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 7 ) Target(3) Roll(1) Wild Woody falls trying to land his leap! Team re-roll used. Target(3) Roll(1) Wild Woody falls trying to land his leap! SKILL SELECTED: Move ended for Wild Woody 12 moved (MP) to ( 16, 7 ) (3, 2) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 5 [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Droolingmaw Lickenflick dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 4 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 2 ) 112 moved (MP) to ( 10, 2 ) 112 moved (MP) to ( 9, 2 ) 112 moved (MP) to ( 8, 2 ) 112 moved (MP) to ( 7, 2 ) Move ended for Droolingmaw Lickenflick [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 5 ) Move ended for Roph Genitalbells 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 15, 7 ) Move ended for Nubs Pancreashankies 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 6 ) Move ended for Chewbutts the Cheekfreak 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Strock "The Fingernail" Fleshtweak Branch Prediction Too saved by block skill. Strock "The Fingernail" Fleshtweak saved by block skill. [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Franz "The Finger" Nippleduster Morning Wood is knocked over. Player pushed to (15, 9) 14 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 4) + 0, (4, 5) + 0, 0: Morning Wood has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 9 ) 102 moved (MP) to ( 13, 8 ) [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hyurgh the Delimbinator Dances with Ents Jr. saved by dodge skill. Player pushed to (17, 8) 4 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 13, 7 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 3 ) 105 moved (MP) to ( 9, 4 ) Move ended for Quad Nipple Tittyguns 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Lega Lunghat Dances with Ents Jr. is knocked over. Player pushed to (17, 7) 4 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 5) + 0, (3, 2) + 0, 0: Dances with Ents Jr. has been stunned. 4: status changed from 0 to 2. 109 moved (MP) to ( 12, 8 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Timby Spleenmittens Ligament-Calliope Suppliers: All players have moved. Branch Prediction Too saved by dodge skill. Player pushed to (17, 6) 1 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 13, 6 ) Ligament-Calliope Suppliers turn ended. [Game Saved] 4: status changed from 2 to 1. Dances with Ents Jr. rolls over. Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 7 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Branch Prediction Too knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Branch Prediction Too TARGET: 3 --- ROLL: 4 + 0 = 4 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 10, 7 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 7, 4 ) 1 moved (MP) to ( 7, 3 ) Move ended for Branch Prediction Too [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 15, 5 ) Target(3) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 14, 4 ) DODGE FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 3 + 0 = 3 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 9, 2 ) (2) Go for it successful. 12 moved (MP) to ( 8, 2 ) 112 blocked. (4) Go for it successful. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (6, 2) 112 moved (MP) to ( 6, 2 ) STRIP BALL skill used. 12 moved (MP) to ( 7, 2 ) Ball moved to ( 7, 2 ) GET BALL FINAL RESULT: Wild Woody TARGET: 5 --- ROLL: 5 + 0 = 5 Turn time limit reached. Move ended for Wild Woody Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 6 [Game Saved] 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 5 ) 103 moved (MP) to ( 9, 5 ) 103 moved (MP) to ( 8, 5 ) 103 moved (MP) to ( 7, 4 ) Move ended for Strock "The Fingernail" Fleshtweak 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 3 ) 105 moved (MP) to ( 9, 2 ) 105 moved (MP) to ( 8, 1 ) Move ended for Quad Nipple Tittyguns 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 3 ) 107 moved (MP) to ( 10, 2 ) 107 moved (MP) to ( 9, 2 ) Move ended for Roph Genitalbells 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 9, 5 ) 109 moved (MP) to ( 9, 4 ) Move ended for Lega Lunghat 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 11, 7 ) Move ended for Nubs Pancreashankies 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Wild Woody saved by dodge skill. Player pushed to (21, 2) 12 moved (MP) to ( 8, 2 ) 112 moved (MP) to ( 7, 2 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 3) 12 moved (MP) to ( 9, 3 ) 112 moved (MP) to ( 8, 2 ) Move ended for Droolingmaw Lickenflick [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 11, 3 ) 110 moved (MP) to ( 11, 2 ) Move ended for Timby Spleenmittens 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 13, 5 ) Move ended for Franz "The Finger" Nippleduster Ligament-Calliope Suppliers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Wild Woody 12: Select an action for Wild Woody SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 1 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 12, 0 ) DODGE BEFORE RE_ROLL: Wild Woody knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 0 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) (1) Wild Woody trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 12 moved (MP) to ( 18, 1 ) Move ended for Wild Woody [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 13, 6 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 2 + 0 = 2 Dances with Ents Jr. is knocked over. (4, 4) + 0, (3, 5) + 0, 0: Dances with Ents Jr. has been knocked out. Move ended for Dances with Ents Jr. 4: status changed from 0 to 7. 4 moved to dugout ( 0, 10 ) Sylvan SuperSonics turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 7 [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 17, 1 ) Move ended for Franz "The Finger" Nippleduster 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 17, 3 ) Move ended for Hyurgh the Delimbinator 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 15, 1 ) Move ended for Timby Spleenmittens 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 15, 3 ) Move ended for Nubs Pancreashankies 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 19, 2 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Wild Woody saved by block skill. Chewbutts the Cheekfreak is knocked over. Move ended for Chewbutts the Cheekfreak Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Chewbutts the Cheekfreak has been knocked prone. 104: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 1 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 1 ) 12 moved (MP) to ( 22, 1 ) 12 moved (MP) to ( 23, 1 ) 12 moved (MP) to ( 24, 1 ) 12 moved (MP) to ( 25, 1 ) 12 moved (MP) to ( 26, 1 ) (5) Go for it successful. 12 moved (MP) to ( 27, 1 ) Wild Woody scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=7,y=3] : current status = 0 1 : current square = java.awt.Point[x=7,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=7,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=7,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=14] : current status = 10 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=0,y=10] : current status = 7 4 : current status = 7 (3) Dances with Ents Jr. stays UNconscious. 4 : current square = java.awt.Point[x=0,y=10] : current status = 7 4 : rearrange KO player to square java.awt.Point[x=0,y=10] 6 : current square = java.awt.Point[x=0,y=4] : current status = 2 6 : current status = 2 10 : current square = java.awt.Point[x=0,y=5] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (1) Orgopher stays UNconscious. 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 12 : current square = java.awt.Point[x=27,y=1] : current status = 4 12 : current square = java.awt.Point[x=27,y=1] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=0,y=9] : current status = 7 14 : current status = 7 (5) Morning Wood regains consciousness. 14: status changed from 7 to 0. 14 : current square = java.awt.Point[x=0,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=17,y=3] : current status = 0 101 : current square = java.awt.Point[x=17,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=17,y=1] : current status = 0 102 : current square = java.awt.Point[x=17,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=7,y=4] : current status = 0 103 : current square = java.awt.Point[x=7,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=7,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=7,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=19,y=2] : current status = 1 104 : current square = java.awt.Point[x=19,y=2] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=8,y=1] : current status = 0 105 : current square = java.awt.Point[x=8,y=1] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=8,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=8,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=9,y=2] : current status = 0 107 : current square = java.awt.Point[x=9,y=2] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=9,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=9,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=9,y=4] : current status = 0 109 : current square = java.awt.Point[x=9,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=9,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=9,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=15,y=1] : current status = 0 110 : current square = java.awt.Point[x=15,y=1] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=15,y=3] : current status = 0 111 : current square = java.awt.Point[x=15,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=5] 112 : current square = java.awt.Point[x=8,y=2] : current status = 0 112 : current square = java.awt.Point[x=8,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=8,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=8,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=6] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] 116 : current square = java.awt.Point[x=29,y=2] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 13, 8 ) 14 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 16, 5 ) 107 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 3 ) 116 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 8 Distance: 1 Kicking team gets a free turn because of BLITZ kickoff result! Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Wild Woody has already moved this turn. Wild Woody has already moved this turn. Morning Wood has already moved this turn. Branch Prediction Too has already moved this turn. Sylvan SuperSonics turn ended. Ball placed at (-1, -1) Ball moved to ( 20, 7 ) Scatter roll: 2 Ball moved to ( 20, 6 ) Waiting for Ligament-Calliope Suppliers to finish TURN: 8 [Game Saved] 105: Select an action for Quad Nipple Tittyguns Select an action for Quad Nipple Tittyguns 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 13, 7 ) Move ended for Quad Nipple Tittyguns 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 5 ) Move ended for Lega Lunghat 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Roph Genitalbells Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Hyurgh the Delimbinator Morning Wood is knocked over. Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Strock "The Fingernail" Fleshtweak Wild Woody saved by block skill. Strock "The Fingernail" Fleshtweak saved by block skill. [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 5 ) Move ended for Timby Spleenmittens 116: Select an action for Otto Graf Select an action for Otto Graf 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 3 ) 116 moved (MP) to ( 14, 4 ) 116 moved (MP) to ( 14, 5 ) Move ended for Otto Graf 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 12, 6 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Branch Prediction Too is knocked over. 116 blocked. Player pushed to (14, 4) 116 moved (MP) to ( 15, 4 ) Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Branch Prediction Too has been knocked prone. 1: status changed from 0 to 1. 102 moved (MP) to ( 13, 6 ) Move ended for Franz "The Finger" Nippleduster [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 4 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 10 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Droolingmaw Lickenflick TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Droolingmaw Lickenflick Ball moved to ( 14, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 14, 9 ) Move ended for Chewbutts the Cheekfreak 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nubs Pancreashankies Ligament-Calliope Suppliers: All players have moved. Player pushed to (16, 9) 12 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 14, 8 ) Ligament-Calliope Suppliers turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 3 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Dances with Ents Jr. stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 3 (3) Orgopher stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 8 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 3 Ligament-Calliope Suppliers Winnings Roll: 3 + 0 Verified Opponent Roll = 6 Sylvan SuperSonics Winnings Roll: 6 + 2 Verified Opponent Roll = 10 Timby Spleenmittens gets an MVP award. Verified Opponent Roll = 10 GreenWood the Great gets an MVP award. Verified Opponent Roll = 2 Ligament-Calliope Suppliers FF Roll: 2 + 0 Verified Opponent Roll = 1 Sylvan SuperSonics FF Roll: 1 + 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 D6: 1(108) 2(150) 3(148) 4(142) 5(151) 6(122) Total(821) D8: 1(0) 2(6) 3(1) 4(9) 5(2) 6(2) 7(3) 8(4) Total(27) GAME OVER Final Score: Sylvan SuperSonics: 3 Ligament-Calliope Suppliers: 2 WINNINGS Sylvan SuperSonics: 80000 Ligament-Calliope Suppliers: 30000